#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class EnhancedInput.EnhancedInputActionDelegateBinding // (None) class UClass* UEnhancedInputActionDelegateBinding::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnhancedInputActionDelegateBinding"); return Clss; } // EnhancedInputActionDelegateBinding EnhancedInput.Default__EnhancedInputActionDelegateBinding // (Public, ClassDefaultObject, ArchetypeObject) class UEnhancedInputActionDelegateBinding* UEnhancedInputActionDelegateBinding::GetDefaultObj() { static class UEnhancedInputActionDelegateBinding* Default = nullptr; if (!Default) Default = static_cast(UEnhancedInputActionDelegateBinding::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.EnhancedInputActionValueBinding // (None) class UClass* UEnhancedInputActionValueBinding::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnhancedInputActionValueBinding"); return Clss; } // EnhancedInputActionValueBinding EnhancedInput.Default__EnhancedInputActionValueBinding // (Public, ClassDefaultObject, ArchetypeObject) class UEnhancedInputActionValueBinding* UEnhancedInputActionValueBinding::GetDefaultObj() { static class UEnhancedInputActionValueBinding* Default = nullptr; if (!Default) Default = static_cast(UEnhancedInputActionValueBinding::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.EnhancedInputComponent // (None) class UClass* UEnhancedInputComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnhancedInputComponent"); return Clss; } // EnhancedInputComponent EnhancedInput.Default__EnhancedInputComponent // (Public, ClassDefaultObject, ArchetypeObject) class UEnhancedInputComponent* UEnhancedInputComponent::GetDefaultObj() { static class UEnhancedInputComponent* Default = nullptr; if (!Default) Default = static_cast(UEnhancedInputComponent::StaticClass()->DefaultObject); return Default; } // Function EnhancedInput.EnhancedInputComponent.GetBoundActionValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UInputAction* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FInputActionValue ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FInputActionValue UEnhancedInputComponent::GetBoundActionValue(class UInputAction* Action) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputComponent", "GetBoundActionValue"); Params::UEnhancedInputComponent_GetBoundActionValue_Params Parms{}; Parms.Action = Action; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class EnhancedInput.EnhancedInputDeveloperSettings // (None) class UClass* UEnhancedInputDeveloperSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnhancedInputDeveloperSettings"); return Clss; } // EnhancedInputDeveloperSettings EnhancedInput.Default__EnhancedInputDeveloperSettings // (Public, ClassDefaultObject, ArchetypeObject) class UEnhancedInputDeveloperSettings* UEnhancedInputDeveloperSettings::GetDefaultObj() { static class UEnhancedInputDeveloperSettings* Default = nullptr; if (!Default) Default = static_cast(UEnhancedInputDeveloperSettings::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.EnhancedInputLibrary // (None) class UClass* UEnhancedInputLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnhancedInputLibrary"); return Clss; } // EnhancedInputLibrary EnhancedInput.Default__EnhancedInputLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UEnhancedInputLibrary* UEnhancedInputLibrary::GetDefaultObj() { static class UEnhancedInputLibrary* Default = nullptr; if (!Default) Default = static_cast(UEnhancedInputLibrary::StaticClass()->DefaultObject); return Default; } // Function EnhancedInput.EnhancedInputLibrary.RequestRebuildControlMappingsUsingContext // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UInputMappingContext* Context (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForceImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEnhancedInputLibrary::RequestRebuildControlMappingsUsingContext(class UInputMappingContext* Context, bool bForceImmediately) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputLibrary", "RequestRebuildControlMappingsUsingContext"); Params::UEnhancedInputLibrary_RequestRebuildControlMappingsUsingContext_Params Parms{}; Parms.Context = Context; Parms.bForceImmediately = bForceImmediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EnhancedInput.EnhancedInputLibrary.MakeInputActionValueOfType // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EInputActionValueType ValueType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FInputActionValue ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FInputActionValue UEnhancedInputLibrary::MakeInputActionValueOfType(double X, double Y, double Z, enum class EInputActionValueType ValueType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputLibrary", "MakeInputActionValueOfType"); Params::UEnhancedInputLibrary_MakeInputActionValueOfType_Params Parms{}; Parms.X = X; Parms.Y = Y; Parms.Z = Z; Parms.ValueType = ValueType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EnhancedInput.EnhancedInputLibrary.MakeInputActionValue // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FInputActionValue MatchValueType (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FInputActionValue ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FInputActionValue UEnhancedInputLibrary::MakeInputActionValue(double X, double Y, double Z, struct FInputActionValue& MatchValueType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputLibrary", "MakeInputActionValue"); Params::UEnhancedInputLibrary_MakeInputActionValue_Params Parms{}; Parms.X = X; Parms.Y = Y; Parms.Z = Z; Parms.MatchValueType = MatchValueType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EnhancedInput.EnhancedInputLibrary.GetBoundActionValue // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UInputAction* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FInputActionValue ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FInputActionValue UEnhancedInputLibrary::GetBoundActionValue(class AActor* Actor, class UInputAction* Action) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputLibrary", "GetBoundActionValue"); Params::UEnhancedInputLibrary_GetBoundActionValue_Params Parms{}; Parms.Actor = Actor; Parms.Action = Action; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EnhancedInput.EnhancedInputLibrary.Conv_InputActionValueToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputActionValue ActionValue (Parm, NoDestructor, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UEnhancedInputLibrary::Conv_InputActionValueToString(const struct FInputActionValue& ActionValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputLibrary", "Conv_InputActionValueToString"); Params::UEnhancedInputLibrary_Conv_InputActionValueToString_Params Parms{}; Parms.ActionValue = ActionValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EnhancedInput.EnhancedInputLibrary.Conv_InputActionValueToBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputActionValue InValue (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEnhancedInputLibrary::Conv_InputActionValueToBool(const struct FInputActionValue& InValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputLibrary", "Conv_InputActionValueToBool"); Params::UEnhancedInputLibrary_Conv_InputActionValueToBool_Params Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EnhancedInput.EnhancedInputLibrary.Conv_InputActionValueToAxis3D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputActionValue ActionValue (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UEnhancedInputLibrary::Conv_InputActionValueToAxis3D(const struct FInputActionValue& ActionValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputLibrary", "Conv_InputActionValueToAxis3D"); Params::UEnhancedInputLibrary_Conv_InputActionValueToAxis3D_Params Parms{}; Parms.ActionValue = ActionValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EnhancedInput.EnhancedInputLibrary.Conv_InputActionValueToAxis2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputActionValue InValue (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UEnhancedInputLibrary::Conv_InputActionValueToAxis2D(const struct FInputActionValue& InValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputLibrary", "Conv_InputActionValueToAxis2D"); Params::UEnhancedInputLibrary_Conv_InputActionValueToAxis2D_Params Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EnhancedInput.EnhancedInputLibrary.Conv_InputActionValueToAxis1D // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputActionValue InValue (Parm, NoDestructor, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UEnhancedInputLibrary::Conv_InputActionValueToAxis1D(const struct FInputActionValue& InValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputLibrary", "Conv_InputActionValueToAxis1D"); Params::UEnhancedInputLibrary_Conv_InputActionValueToAxis1D_Params Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EnhancedInput.EnhancedInputLibrary.BreakInputActionValue // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputActionValue InActionValue (Parm, NoDestructor, NativeAccessSpecifierPublic) // double X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EInputActionValueType Type (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEnhancedInputLibrary::BreakInputActionValue(const struct FInputActionValue& InActionValue, double* X, double* Y, double* Z, enum class EInputActionValueType* Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputLibrary", "BreakInputActionValue"); Params::UEnhancedInputLibrary_BreakInputActionValue_Params Parms{}; Parms.InActionValue = InActionValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (X != nullptr) *X = Parms.X; if (Y != nullptr) *Y = Parms.Y; if (Z != nullptr) *Z = Parms.Z; if (Type != nullptr) *Type = Parms.Type; } // Class EnhancedInput.EnhancedInputPlatformData // (None) class UClass* UEnhancedInputPlatformData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnhancedInputPlatformData"); return Clss; } // EnhancedInputPlatformData EnhancedInput.Default__EnhancedInputPlatformData // (Public, ClassDefaultObject, ArchetypeObject) class UEnhancedInputPlatformData* UEnhancedInputPlatformData::GetDefaultObj() { static class UEnhancedInputPlatformData* Default = nullptr; if (!Default) Default = static_cast(UEnhancedInputPlatformData::StaticClass()->DefaultObject); return Default; } // Function EnhancedInput.EnhancedInputPlatformData.GetContextRedirect // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UInputMappingContext* InContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UInputMappingContext* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInputMappingContext* UEnhancedInputPlatformData::GetContextRedirect(class UInputMappingContext* InContext) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputPlatformData", "GetContextRedirect"); Params::UEnhancedInputPlatformData_GetContextRedirect_Params Parms{}; Parms.InContext = InContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class EnhancedInput.EnhancedInputPlatformSettings // (None) class UClass* UEnhancedInputPlatformSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnhancedInputPlatformSettings"); return Clss; } // EnhancedInputPlatformSettings EnhancedInput.Default__EnhancedInputPlatformSettings // (Public, ClassDefaultObject, ArchetypeObject) class UEnhancedInputPlatformSettings* UEnhancedInputPlatformSettings::GetDefaultObj() { static class UEnhancedInputPlatformSettings* Default = nullptr; if (!Default) Default = static_cast(UEnhancedInputPlatformSettings::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.EnhancedInputSubsystemInterface // (None) class UClass* IEnhancedInputSubsystemInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnhancedInputSubsystemInterface"); return Clss; } // EnhancedInputSubsystemInterface EnhancedInput.Default__EnhancedInputSubsystemInterface // (Public, ClassDefaultObject, ArchetypeObject) class IEnhancedInputSubsystemInterface* IEnhancedInputSubsystemInterface::GetDefaultObj() { static class IEnhancedInputSubsystemInterface* Default = nullptr; if (!Default) Default = static_cast(IEnhancedInputSubsystemInterface::StaticClass()->DefaultObject); return Default; } // Function EnhancedInput.EnhancedInputSubsystemInterface.RequestRebuildControlMappings // (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FModifyContextOptions Options (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // enum class EInputMappingRebuildTypeRebuildType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IEnhancedInputSubsystemInterface::RequestRebuildControlMappings(struct FModifyContextOptions& Options, enum class EInputMappingRebuildType RebuildType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputSubsystemInterface", "RequestRebuildControlMappings"); Params::IEnhancedInputSubsystemInterface_RequestRebuildControlMappings_Params Parms{}; Parms.Options = Options; Parms.RebuildType = RebuildType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EnhancedInput.EnhancedInputSubsystemInterface.RemovePlayerMappedKey // (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName MappingName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FModifyContextOptions Options (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 IEnhancedInputSubsystemInterface::RemovePlayerMappedKey(class FName MappingName, struct FModifyContextOptions& Options) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputSubsystemInterface", "RemovePlayerMappedKey"); Params::IEnhancedInputSubsystemInterface_RemovePlayerMappedKey_Params Parms{}; Parms.MappingName = MappingName; Parms.Options = Options; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EnhancedInput.EnhancedInputSubsystemInterface.RemovePlayerMappableConfig // (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UPlayerMappableInputConfig* Config (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FModifyContextOptions Options (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void IEnhancedInputSubsystemInterface::RemovePlayerMappableConfig(class UPlayerMappableInputConfig* Config, struct FModifyContextOptions& Options) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputSubsystemInterface", "RemovePlayerMappableConfig"); Params::IEnhancedInputSubsystemInterface_RemovePlayerMappableConfig_Params Parms{}; Parms.Config = Config; Parms.Options = Options; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EnhancedInput.EnhancedInputSubsystemInterface.RemoveMappingContext // (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UInputMappingContext* MappingContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FModifyContextOptions Options (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void IEnhancedInputSubsystemInterface::RemoveMappingContext(class UInputMappingContext* MappingContext, struct FModifyContextOptions& Options) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputSubsystemInterface", "RemoveMappingContext"); Params::IEnhancedInputSubsystemInterface_RemoveMappingContext_Params Parms{}; Parms.MappingContext = MappingContext; Parms.Options = Options; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EnhancedInput.EnhancedInputSubsystemInterface.RemoveAllPlayerMappedKeys // (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FModifyContextOptions Options (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void IEnhancedInputSubsystemInterface::RemoveAllPlayerMappedKeys(struct FModifyContextOptions& Options) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputSubsystemInterface", "RemoveAllPlayerMappedKeys"); Params::IEnhancedInputSubsystemInterface_RemoveAllPlayerMappedKeys_Params Parms{}; Parms.Options = Options; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EnhancedInput.EnhancedInputSubsystemInterface.QueryMapKeyInContextSet // (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArrayPrioritizedActiveContexts (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UInputMappingContext* InputContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UInputAction* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutIssues (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // enum class EMappingQueryIssue BlockingIssues (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EMappingQueryResult ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EMappingQueryResult IEnhancedInputSubsystemInterface::QueryMapKeyInContextSet(TArray& PrioritizedActiveContexts, class UInputMappingContext* InputContext, class UInputAction* Action, const struct FKey& Key, TArray* OutIssues, enum class EMappingQueryIssue BlockingIssues) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputSubsystemInterface", "QueryMapKeyInContextSet"); Params::IEnhancedInputSubsystemInterface_QueryMapKeyInContextSet_Params Parms{}; Parms.PrioritizedActiveContexts = PrioritizedActiveContexts; Parms.InputContext = InputContext; Parms.Action = Action; Parms.Key = Key; Parms.BlockingIssues = BlockingIssues; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutIssues != nullptr) *OutIssues = std::move(Parms.OutIssues); return Parms.ReturnValue; } // Function EnhancedInput.EnhancedInputSubsystemInterface.QueryMapKeyInActiveContextSet // (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UInputMappingContext* InputContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UInputAction* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutIssues (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // enum class EMappingQueryIssue BlockingIssues (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EMappingQueryResult ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EMappingQueryResult IEnhancedInputSubsystemInterface::QueryMapKeyInActiveContextSet(class UInputMappingContext* InputContext, class UInputAction* Action, const struct FKey& Key, TArray* OutIssues, enum class EMappingQueryIssue BlockingIssues) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputSubsystemInterface", "QueryMapKeyInActiveContextSet"); Params::IEnhancedInputSubsystemInterface_QueryMapKeyInActiveContextSet_Params Parms{}; Parms.InputContext = InputContext; Parms.Action = Action; Parms.Key = Key; Parms.BlockingIssues = BlockingIssues; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutIssues != nullptr) *OutIssues = std::move(Parms.OutIssues); return Parms.ReturnValue; } // Function EnhancedInput.EnhancedInputSubsystemInterface.QueryKeysMappedToAction // (BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UInputAction* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray IEnhancedInputSubsystemInterface::QueryKeysMappedToAction(class UInputAction* Action) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputSubsystemInterface", "QueryKeysMappedToAction"); Params::IEnhancedInputSubsystemInterface_QueryKeysMappedToAction_Params Parms{}; Parms.Action = Action; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EnhancedInput.EnhancedInputSubsystemInterface.InjectInputVectorForAction // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UInputAction* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Modifiers (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray Triggers (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void IEnhancedInputSubsystemInterface::InjectInputVectorForAction(class UInputAction* Action, const struct FVector& Value, TArray& Modifiers, TArray& Triggers) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputSubsystemInterface", "InjectInputVectorForAction"); Params::IEnhancedInputSubsystemInterface_InjectInputVectorForAction_Params Parms{}; Parms.Action = Action; Parms.Value = Value; Parms.Modifiers = Modifiers; Parms.Triggers = Triggers; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EnhancedInput.EnhancedInputSubsystemInterface.InjectInputForAction // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UInputAction* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FInputActionValue RawValue (Parm, NoDestructor, NativeAccessSpecifierPublic) // TArray Modifiers (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray Triggers (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void IEnhancedInputSubsystemInterface::InjectInputForAction(class UInputAction* Action, const struct FInputActionValue& RawValue, TArray& Modifiers, TArray& Triggers) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputSubsystemInterface", "InjectInputForAction"); Params::IEnhancedInputSubsystemInterface_InjectInputForAction_Params Parms{}; Parms.Action = Action; Parms.RawValue = RawValue; Parms.Modifiers = Modifiers; Parms.Triggers = Triggers; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EnhancedInput.EnhancedInputSubsystemInterface.HasMappingContext // (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UInputMappingContext* MappingContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OutFoundPriority (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IEnhancedInputSubsystemInterface::HasMappingContext(class UInputMappingContext* MappingContext, int32* OutFoundPriority) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputSubsystemInterface", "HasMappingContext"); Params::IEnhancedInputSubsystemInterface_HasMappingContext_Params Parms{}; Parms.MappingContext = MappingContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutFoundPriority != nullptr) *OutFoundPriority = Parms.OutFoundPriority; return Parms.ReturnValue; } // Function EnhancedInput.EnhancedInputSubsystemInterface.GetPlayerMappedKey // (BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName MappingName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKey ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey IEnhancedInputSubsystemInterface::GetPlayerMappedKey(class FName MappingName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputSubsystemInterface", "GetPlayerMappedKey"); Params::IEnhancedInputSubsystemInterface_GetPlayerMappedKey_Params Parms{}; Parms.MappingName = MappingName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EnhancedInput.EnhancedInputSubsystemInterface.GetAllPlayerMappableActionKeyMappings // (BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray IEnhancedInputSubsystemInterface::GetAllPlayerMappableActionKeyMappings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputSubsystemInterface", "GetAllPlayerMappableActionKeyMappings"); Params::IEnhancedInputSubsystemInterface_GetAllPlayerMappableActionKeyMappings_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EnhancedInput.EnhancedInputSubsystemInterface.ClearAllMappings // (BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: void IEnhancedInputSubsystemInterface::ClearAllMappings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputSubsystemInterface", "ClearAllMappings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function EnhancedInput.EnhancedInputSubsystemInterface.AddPlayerMappedKey // (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName MappingName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKey NewKey (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FModifyContextOptions Options (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 IEnhancedInputSubsystemInterface::AddPlayerMappedKey(class FName MappingName, const struct FKey& NewKey, struct FModifyContextOptions& Options) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputSubsystemInterface", "AddPlayerMappedKey"); Params::IEnhancedInputSubsystemInterface_AddPlayerMappedKey_Params Parms{}; Parms.MappingName = MappingName; Parms.NewKey = NewKey; Parms.Options = Options; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EnhancedInput.EnhancedInputSubsystemInterface.AddPlayerMappableConfig // (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UPlayerMappableInputConfig* Config (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FModifyContextOptions Options (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void IEnhancedInputSubsystemInterface::AddPlayerMappableConfig(class UPlayerMappableInputConfig* Config, struct FModifyContextOptions& Options) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputSubsystemInterface", "AddPlayerMappableConfig"); Params::IEnhancedInputSubsystemInterface_AddPlayerMappableConfig_Params Parms{}; Parms.Config = Config; Parms.Options = Options; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EnhancedInput.EnhancedInputSubsystemInterface.AddMappingContext // (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UInputMappingContext* MappingContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FModifyContextOptions Options (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void IEnhancedInputSubsystemInterface::AddMappingContext(class UInputMappingContext* MappingContext, int32 Priority, struct FModifyContextOptions& Options) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnhancedInputSubsystemInterface", "AddMappingContext"); Params::IEnhancedInputSubsystemInterface_AddMappingContext_Params Parms{}; Parms.MappingContext = MappingContext; Parms.Priority = Priority; Parms.Options = Options; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class EnhancedInput.EnhancedInputLocalPlayerSubsystem // (None) class UClass* UEnhancedInputLocalPlayerSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnhancedInputLocalPlayerSubsystem"); return Clss; } // EnhancedInputLocalPlayerSubsystem EnhancedInput.Default__EnhancedInputLocalPlayerSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UEnhancedInputLocalPlayerSubsystem* UEnhancedInputLocalPlayerSubsystem::GetDefaultObj() { static class UEnhancedInputLocalPlayerSubsystem* Default = nullptr; if (!Default) Default = static_cast(UEnhancedInputLocalPlayerSubsystem::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.EnhancedPlayerInput // (None) class UClass* UEnhancedPlayerInput::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnhancedPlayerInput"); return Clss; } // EnhancedPlayerInput EnhancedInput.Default__EnhancedPlayerInput // (Public, Transactional, ClassDefaultObject, ArchetypeObject) class UEnhancedPlayerInput* UEnhancedPlayerInput::GetDefaultObj() { static class UEnhancedPlayerInput* Default = nullptr; if (!Default) Default = static_cast(UEnhancedPlayerInput::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.InputAction // (None) class UClass* UInputAction::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputAction"); return Clss; } // InputAction EnhancedInput.Default__InputAction // (Public, ClassDefaultObject, ArchetypeObject) class UInputAction* UInputAction::GetDefaultObj() { static class UInputAction* Default = nullptr; if (!Default) Default = static_cast(UInputAction::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.InputDebugKeyDelegateBinding // (None) class UClass* UInputDebugKeyDelegateBinding::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputDebugKeyDelegateBinding"); return Clss; } // InputDebugKeyDelegateBinding EnhancedInput.Default__InputDebugKeyDelegateBinding // (Public, ClassDefaultObject, ArchetypeObject) class UInputDebugKeyDelegateBinding* UInputDebugKeyDelegateBinding::GetDefaultObj() { static class UInputDebugKeyDelegateBinding* Default = nullptr; if (!Default) Default = static_cast(UInputDebugKeyDelegateBinding::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.InputMappingContext // (None) class UClass* UInputMappingContext::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputMappingContext"); return Clss; } // InputMappingContext EnhancedInput.Default__InputMappingContext // (Public, ClassDefaultObject, ArchetypeObject) class UInputMappingContext* UInputMappingContext::GetDefaultObj() { static class UInputMappingContext* Default = nullptr; if (!Default) Default = static_cast(UInputMappingContext::StaticClass()->DefaultObject); return Default; } // Function EnhancedInput.InputMappingContext.UnmapKey // (Final, Native, Public, BlueprintCallable) // Parameters: // class UInputAction* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInputMappingContext::UnmapKey(class UInputAction* Action, const struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputMappingContext", "UnmapKey"); Params::UInputMappingContext_UnmapKey_Params Parms{}; Parms.Action = Action; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EnhancedInput.InputMappingContext.UnmapAllKeysFromAction // (Final, Native, Public, BlueprintCallable) // Parameters: // class UInputAction* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInputMappingContext::UnmapAllKeysFromAction(class UInputAction* Action) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputMappingContext", "UnmapAllKeysFromAction"); Params::UInputMappingContext_UnmapAllKeysFromAction_Params Parms{}; Parms.Action = Action; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EnhancedInput.InputMappingContext.UnmapAll // (Final, Native, Public, BlueprintCallable) // Parameters: void UInputMappingContext::UnmapAll() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputMappingContext", "UnmapAll"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function EnhancedInput.InputMappingContext.UnmapAction // (Final, Native, Public, BlueprintCallable) // Parameters: // class UInputAction* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInputMappingContext::UnmapAction(class UInputAction* Action) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputMappingContext", "UnmapAction"); Params::UInputMappingContext_UnmapAction_Params Parms{}; Parms.Action = Action; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EnhancedInput.InputMappingContext.MapKey // (Final, Native, Public, BlueprintCallable) // Parameters: // class UInputAction* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKey ToKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FEnhancedActionKeyMapping ReturnValue (Parm, OutParm, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FEnhancedActionKeyMapping UInputMappingContext::MapKey(class UInputAction* Action, const struct FKey& ToKey) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputMappingContext", "MapKey"); Params::UInputMappingContext_MapKey_Params Parms{}; Parms.Action = Action; Parms.ToKey = ToKey; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class EnhancedInput.InputModifier // (None) class UClass* UInputModifier::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputModifier"); return Clss; } // InputModifier EnhancedInput.Default__InputModifier // (Public, ClassDefaultObject, ArchetypeObject) class UInputModifier* UInputModifier::GetDefaultObj() { static class UInputModifier* Default = nullptr; if (!Default) Default = static_cast(UInputModifier::StaticClass()->DefaultObject); return Default; } // Function EnhancedInput.InputModifier.ModifyRaw // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UEnhancedPlayerInput* PlayerInput (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FInputActionValue CurrentValue (Parm, NoDestructor, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FInputActionValue ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FInputActionValue UInputModifier::ModifyRaw(class UEnhancedPlayerInput* PlayerInput, const struct FInputActionValue& CurrentValue, float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputModifier", "ModifyRaw"); Params::UInputModifier_ModifyRaw_Params Parms{}; Parms.PlayerInput = PlayerInput; Parms.CurrentValue = CurrentValue; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EnhancedInput.InputModifier.GetVisualizationColor // (Native, Event, Public, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FInputActionValue SampleValue (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FInputActionValue FinalValue (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UInputModifier::GetVisualizationColor(const struct FInputActionValue& SampleValue, const struct FInputActionValue& FinalValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputModifier", "GetVisualizationColor"); Params::UInputModifier_GetVisualizationColor_Params Parms{}; Parms.SampleValue = SampleValue; Parms.FinalValue = FinalValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class EnhancedInput.InputModifierDeadZone // (None) class UClass* UInputModifierDeadZone::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputModifierDeadZone"); return Clss; } // InputModifierDeadZone EnhancedInput.Default__InputModifierDeadZone // (Public, ClassDefaultObject, ArchetypeObject) class UInputModifierDeadZone* UInputModifierDeadZone::GetDefaultObj() { static class UInputModifierDeadZone* Default = nullptr; if (!Default) Default = static_cast(UInputModifierDeadZone::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.InputModifierScalar // (None) class UClass* UInputModifierScalar::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputModifierScalar"); return Clss; } // InputModifierScalar EnhancedInput.Default__InputModifierScalar // (Public, ClassDefaultObject, ArchetypeObject) class UInputModifierScalar* UInputModifierScalar::GetDefaultObj() { static class UInputModifierScalar* Default = nullptr; if (!Default) Default = static_cast(UInputModifierScalar::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.InputModifierScaleByDeltaTime // (None) class UClass* UInputModifierScaleByDeltaTime::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputModifierScaleByDeltaTime"); return Clss; } // InputModifierScaleByDeltaTime EnhancedInput.Default__InputModifierScaleByDeltaTime // (Public, ClassDefaultObject, ArchetypeObject) class UInputModifierScaleByDeltaTime* UInputModifierScaleByDeltaTime::GetDefaultObj() { static class UInputModifierScaleByDeltaTime* Default = nullptr; if (!Default) Default = static_cast(UInputModifierScaleByDeltaTime::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.InputModifierNegate // (None) class UClass* UInputModifierNegate::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputModifierNegate"); return Clss; } // InputModifierNegate EnhancedInput.Default__InputModifierNegate // (Public, ClassDefaultObject, ArchetypeObject) class UInputModifierNegate* UInputModifierNegate::GetDefaultObj() { static class UInputModifierNegate* Default = nullptr; if (!Default) Default = static_cast(UInputModifierNegate::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.InputModifierSmooth // (None) class UClass* UInputModifierSmooth::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputModifierSmooth"); return Clss; } // InputModifierSmooth EnhancedInput.Default__InputModifierSmooth // (Public, ClassDefaultObject, ArchetypeObject) class UInputModifierSmooth* UInputModifierSmooth::GetDefaultObj() { static class UInputModifierSmooth* Default = nullptr; if (!Default) Default = static_cast(UInputModifierSmooth::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.InputModifierResponseCurveExponential // (None) class UClass* UInputModifierResponseCurveExponential::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputModifierResponseCurveExponential"); return Clss; } // InputModifierResponseCurveExponential EnhancedInput.Default__InputModifierResponseCurveExponential // (Public, ClassDefaultObject, ArchetypeObject) class UInputModifierResponseCurveExponential* UInputModifierResponseCurveExponential::GetDefaultObj() { static class UInputModifierResponseCurveExponential* Default = nullptr; if (!Default) Default = static_cast(UInputModifierResponseCurveExponential::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.InputModifierResponseCurveUser // (None) class UClass* UInputModifierResponseCurveUser::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputModifierResponseCurveUser"); return Clss; } // InputModifierResponseCurveUser EnhancedInput.Default__InputModifierResponseCurveUser // (Public, ClassDefaultObject, ArchetypeObject) class UInputModifierResponseCurveUser* UInputModifierResponseCurveUser::GetDefaultObj() { static class UInputModifierResponseCurveUser* Default = nullptr; if (!Default) Default = static_cast(UInputModifierResponseCurveUser::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.InputModifierFOVScaling // (None) class UClass* UInputModifierFOVScaling::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputModifierFOVScaling"); return Clss; } // InputModifierFOVScaling EnhancedInput.Default__InputModifierFOVScaling // (Public, ClassDefaultObject, ArchetypeObject) class UInputModifierFOVScaling* UInputModifierFOVScaling::GetDefaultObj() { static class UInputModifierFOVScaling* Default = nullptr; if (!Default) Default = static_cast(UInputModifierFOVScaling::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.InputModifierToWorldSpace // (None) class UClass* UInputModifierToWorldSpace::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputModifierToWorldSpace"); return Clss; } // InputModifierToWorldSpace EnhancedInput.Default__InputModifierToWorldSpace // (Public, ClassDefaultObject, ArchetypeObject) class UInputModifierToWorldSpace* UInputModifierToWorldSpace::GetDefaultObj() { static class UInputModifierToWorldSpace* Default = nullptr; if (!Default) Default = static_cast(UInputModifierToWorldSpace::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.InputModifierSwizzleAxis // (None) class UClass* UInputModifierSwizzleAxis::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputModifierSwizzleAxis"); return Clss; } // InputModifierSwizzleAxis EnhancedInput.Default__InputModifierSwizzleAxis // (Public, ClassDefaultObject, ArchetypeObject) class UInputModifierSwizzleAxis* UInputModifierSwizzleAxis::GetDefaultObj() { static class UInputModifierSwizzleAxis* Default = nullptr; if (!Default) Default = static_cast(UInputModifierSwizzleAxis::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.InputTrigger // (None) class UClass* UInputTrigger::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputTrigger"); return Clss; } // InputTrigger EnhancedInput.Default__InputTrigger // (Public, ClassDefaultObject, ArchetypeObject) class UInputTrigger* UInputTrigger::GetDefaultObj() { static class UInputTrigger* Default = nullptr; if (!Default) Default = static_cast(UInputTrigger::StaticClass()->DefaultObject); return Default; } // Function EnhancedInput.InputTrigger.UpdateState // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UEnhancedPlayerInput* PlayerInput (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FInputActionValue ModifiedValue (Parm, NoDestructor, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ETriggerState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ETriggerState UInputTrigger::UpdateState(class UEnhancedPlayerInput* PlayerInput, const struct FInputActionValue& ModifiedValue, float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputTrigger", "UpdateState"); Params::UInputTrigger_UpdateState_Params Parms{}; Parms.PlayerInput = PlayerInput; Parms.ModifiedValue = ModifiedValue; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EnhancedInput.InputTrigger.IsActuated // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FInputActionValue ForValue (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInputTrigger::IsActuated(struct FInputActionValue& ForValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputTrigger", "IsActuated"); Params::UInputTrigger_IsActuated_Params Parms{}; Parms.ForValue = ForValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EnhancedInput.InputTrigger.GetTriggerType // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // enum class ETriggerType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ETriggerType UInputTrigger::GetTriggerType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputTrigger", "GetTriggerType"); Params::UInputTrigger_GetTriggerType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class EnhancedInput.InputTriggerTimedBase // (None) class UClass* UInputTriggerTimedBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputTriggerTimedBase"); return Clss; } // InputTriggerTimedBase EnhancedInput.Default__InputTriggerTimedBase // (Public, ClassDefaultObject, ArchetypeObject) class UInputTriggerTimedBase* UInputTriggerTimedBase::GetDefaultObj() { static class UInputTriggerTimedBase* Default = nullptr; if (!Default) Default = static_cast(UInputTriggerTimedBase::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.InputTriggerDown // (None) class UClass* UInputTriggerDown::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputTriggerDown"); return Clss; } // InputTriggerDown EnhancedInput.Default__InputTriggerDown // (Public, ClassDefaultObject, ArchetypeObject) class UInputTriggerDown* UInputTriggerDown::GetDefaultObj() { static class UInputTriggerDown* Default = nullptr; if (!Default) Default = static_cast(UInputTriggerDown::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.InputTriggerPressed // (None) class UClass* UInputTriggerPressed::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputTriggerPressed"); return Clss; } // InputTriggerPressed EnhancedInput.Default__InputTriggerPressed // (Public, ClassDefaultObject, ArchetypeObject) class UInputTriggerPressed* UInputTriggerPressed::GetDefaultObj() { static class UInputTriggerPressed* Default = nullptr; if (!Default) Default = static_cast(UInputTriggerPressed::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.InputTriggerReleased // (None) class UClass* UInputTriggerReleased::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputTriggerReleased"); return Clss; } // InputTriggerReleased EnhancedInput.Default__InputTriggerReleased // (Public, ClassDefaultObject, ArchetypeObject) class UInputTriggerReleased* UInputTriggerReleased::GetDefaultObj() { static class UInputTriggerReleased* Default = nullptr; if (!Default) Default = static_cast(UInputTriggerReleased::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.InputTriggerHold // (None) class UClass* UInputTriggerHold::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputTriggerHold"); return Clss; } // InputTriggerHold EnhancedInput.Default__InputTriggerHold // (Public, ClassDefaultObject, ArchetypeObject) class UInputTriggerHold* UInputTriggerHold::GetDefaultObj() { static class UInputTriggerHold* Default = nullptr; if (!Default) Default = static_cast(UInputTriggerHold::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.InputTriggerHoldAndRelease // (None) class UClass* UInputTriggerHoldAndRelease::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputTriggerHoldAndRelease"); return Clss; } // InputTriggerHoldAndRelease EnhancedInput.Default__InputTriggerHoldAndRelease // (Public, ClassDefaultObject, ArchetypeObject) class UInputTriggerHoldAndRelease* UInputTriggerHoldAndRelease::GetDefaultObj() { static class UInputTriggerHoldAndRelease* Default = nullptr; if (!Default) Default = static_cast(UInputTriggerHoldAndRelease::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.InputTriggerTap // (None) class UClass* UInputTriggerTap::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputTriggerTap"); return Clss; } // InputTriggerTap EnhancedInput.Default__InputTriggerTap // (Public, ClassDefaultObject, ArchetypeObject) class UInputTriggerTap* UInputTriggerTap::GetDefaultObj() { static class UInputTriggerTap* Default = nullptr; if (!Default) Default = static_cast(UInputTriggerTap::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.InputTriggerPulse // (None) class UClass* UInputTriggerPulse::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputTriggerPulse"); return Clss; } // InputTriggerPulse EnhancedInput.Default__InputTriggerPulse // (Public, ClassDefaultObject, ArchetypeObject) class UInputTriggerPulse* UInputTriggerPulse::GetDefaultObj() { static class UInputTriggerPulse* Default = nullptr; if (!Default) Default = static_cast(UInputTriggerPulse::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.InputTriggerChordAction // (None) class UClass* UInputTriggerChordAction::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputTriggerChordAction"); return Clss; } // InputTriggerChordAction EnhancedInput.Default__InputTriggerChordAction // (Public, ClassDefaultObject, ArchetypeObject) class UInputTriggerChordAction* UInputTriggerChordAction::GetDefaultObj() { static class UInputTriggerChordAction* Default = nullptr; if (!Default) Default = static_cast(UInputTriggerChordAction::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.InputTriggerChordBlocker // (None) class UClass* UInputTriggerChordBlocker::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputTriggerChordBlocker"); return Clss; } // InputTriggerChordBlocker EnhancedInput.Default__InputTriggerChordBlocker // (Public, ClassDefaultObject, ArchetypeObject) class UInputTriggerChordBlocker* UInputTriggerChordBlocker::GetDefaultObj() { static class UInputTriggerChordBlocker* Default = nullptr; if (!Default) Default = static_cast(UInputTriggerChordBlocker::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.InputTriggerCombo // (None) class UClass* UInputTriggerCombo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputTriggerCombo"); return Clss; } // InputTriggerCombo EnhancedInput.Default__InputTriggerCombo // (Public, ClassDefaultObject, ArchetypeObject) class UInputTriggerCombo* UInputTriggerCombo::GetDefaultObj() { static class UInputTriggerCombo* Default = nullptr; if (!Default) Default = static_cast(UInputTriggerCombo::StaticClass()->DefaultObject); return Default; } // Class EnhancedInput.PlayerMappableInputConfig // (None) class UClass* UPlayerMappableInputConfig::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PlayerMappableInputConfig"); return Clss; } // PlayerMappableInputConfig EnhancedInput.Default__PlayerMappableInputConfig // (Public, ClassDefaultObject, ArchetypeObject) class UPlayerMappableInputConfig* UPlayerMappableInputConfig::GetDefaultObj() { static class UPlayerMappableInputConfig* Default = nullptr; if (!Default) Default = static_cast(UPlayerMappableInputConfig::StaticClass()->DefaultObject); return Default; } // Function EnhancedInput.PlayerMappableInputConfig.ResetToDefault // (Final, Native, Public, BlueprintCallable) // Parameters: void UPlayerMappableInputConfig::ResetToDefault() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerMappableInputConfig", "ResetToDefault"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function EnhancedInput.PlayerMappableInputConfig.IsDeprecated // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlayerMappableInputConfig::IsDeprecated() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerMappableInputConfig", "IsDeprecated"); Params::UPlayerMappableInputConfig_IsDeprecated_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EnhancedInput.PlayerMappableInputConfig.GetPlayerMappableKeys // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray UPlayerMappableInputConfig::GetPlayerMappableKeys() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerMappableInputConfig", "GetPlayerMappableKeys"); Params::UPlayerMappableInputConfig_GetPlayerMappableKeys_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EnhancedInput.PlayerMappableInputConfig.GetMetadata // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UPlayerMappableInputConfig::GetMetadata() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerMappableInputConfig", "GetMetadata"); Params::UPlayerMappableInputConfig_GetMetadata_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EnhancedInput.PlayerMappableInputConfig.GetMappingContexts // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TMapReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) TMap UPlayerMappableInputConfig::GetMappingContexts() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerMappableInputConfig", "GetMappingContexts"); Params::UPlayerMappableInputConfig_GetMappingContexts_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EnhancedInput.PlayerMappableInputConfig.GetMappingByName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName MappingName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FEnhancedActionKeyMapping ReturnValue (Parm, OutParm, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FEnhancedActionKeyMapping UPlayerMappableInputConfig::GetMappingByName(class FName MappingName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerMappableInputConfig", "GetMappingByName"); Params::UPlayerMappableInputConfig_GetMappingByName_Params Parms{}; Parms.MappingName = MappingName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EnhancedInput.PlayerMappableInputConfig.GetKeysBoundToAction // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UInputAction* InAction (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray UPlayerMappableInputConfig::GetKeysBoundToAction(class UInputAction* InAction) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerMappableInputConfig", "GetKeysBoundToAction"); Params::UPlayerMappableInputConfig_GetKeysBoundToAction_Params Parms{}; Parms.InAction = InAction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EnhancedInput.PlayerMappableInputConfig.GetDisplayName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FText ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) class FText UPlayerMappableInputConfig::GetDisplayName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerMappableInputConfig", "GetDisplayName"); Params::UPlayerMappableInputConfig_GetDisplayName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EnhancedInput.PlayerMappableInputConfig.GetConfigName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPlayerMappableInputConfig::GetConfigName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerMappableInputConfig", "GetConfigName"); Params::UPlayerMappableInputConfig_GetConfigName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } }