#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class MovieRenderPipelineCore.MoviePipelineSetting // (None) class UClass* UMoviePipelineSetting::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineSetting"); return Clss; } // MoviePipelineSetting MovieRenderPipelineCore.Default__MoviePipelineSetting // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineSetting* UMoviePipelineSetting::GetDefaultObj() { static class UMoviePipelineSetting* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineSetting::StaticClass()->DefaultObject); return Default; } // Function MovieRenderPipelineCore.MoviePipelineSetting.SetIsEnabled // (Native, Public, BlueprintCallable) // Parameters: // bool bInEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineSetting::SetIsEnabled(bool bInEnabled) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineSetting", "SetIsEnabled"); Params::UMoviePipelineSetting_SetIsEnabled_Params Parms{}; Parms.bInEnabled = bInEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineSetting.IsEnabled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMoviePipelineSetting::IsEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineSetting", "IsEnabled"); Params::UMoviePipelineSetting_IsEnabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineSetting.BuildNewProcessCommandLineArgs // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray InOutUnrealURLParams (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray InOutCommandLineArgs (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray InOutDeviceProfileCvars (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray InOutExecCmds (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UMoviePipelineSetting::BuildNewProcessCommandLineArgs(TArray& InOutUnrealURLParams, TArray& InOutCommandLineArgs, TArray& InOutDeviceProfileCvars, TArray& InOutExecCmds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineSetting", "BuildNewProcessCommandLineArgs"); Params::UMoviePipelineSetting_BuildNewProcessCommandLineArgs_Params Parms{}; Parms.InOutUnrealURLParams = InOutUnrealURLParams; Parms.InOutCommandLineArgs = InOutCommandLineArgs; Parms.InOutDeviceProfileCvars = InOutDeviceProfileCvars; Parms.InOutExecCmds = InOutExecCmds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineSetting.BuildNewProcessCommandLine // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString InOutUnrealURLParams (Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString InOutCommandLineArgs (Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineSetting::BuildNewProcessCommandLine(class FString& InOutUnrealURLParams, class FString& InOutCommandLineArgs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineSetting", "BuildNewProcessCommandLine"); Params::UMoviePipelineSetting_BuildNewProcessCommandLine_Params Parms{}; Parms.InOutUnrealURLParams = InOutUnrealURLParams; Parms.InOutCommandLineArgs = InOutCommandLineArgs; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class MovieRenderPipelineCore.MoviePipelineViewFamilySetting // (None) class UClass* UMoviePipelineViewFamilySetting::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineViewFamilySetting"); return Clss; } // MoviePipelineViewFamilySetting MovieRenderPipelineCore.Default__MoviePipelineViewFamilySetting // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineViewFamilySetting* UMoviePipelineViewFamilySetting::GetDefaultObj() { static class UMoviePipelineViewFamilySetting* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineViewFamilySetting::StaticClass()->DefaultObject); return Default; } // Class MovieRenderPipelineCore.MoviePipelineCameraSetting // (None) class UClass* UMoviePipelineCameraSetting::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineCameraSetting"); return Clss; } // MoviePipelineCameraSetting MovieRenderPipelineCore.Default__MoviePipelineCameraSetting // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineCameraSetting* UMoviePipelineCameraSetting::GetDefaultObj() { static class UMoviePipelineCameraSetting* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineCameraSetting::StaticClass()->DefaultObject); return Default; } // Class MovieRenderPipelineCore.MoviePipelineGameMode // (Actor) class UClass* AMoviePipelineGameMode::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineGameMode"); return Clss; } // MoviePipelineGameMode MovieRenderPipelineCore.Default__MoviePipelineGameMode // (Public, ClassDefaultObject, ArchetypeObject) class AMoviePipelineGameMode* AMoviePipelineGameMode::GetDefaultObj() { static class AMoviePipelineGameMode* Default = nullptr; if (!Default) Default = static_cast(AMoviePipelineGameMode::StaticClass()->DefaultObject); return Default; } // Class MovieRenderPipelineCore.MoviePipelineHighResSetting // (None) class UClass* UMoviePipelineHighResSetting::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineHighResSetting"); return Clss; } // MoviePipelineHighResSetting MovieRenderPipelineCore.Default__MoviePipelineHighResSetting // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineHighResSetting* UMoviePipelineHighResSetting::GetDefaultObj() { static class UMoviePipelineHighResSetting* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineHighResSetting::StaticClass()->DefaultObject); return Default; } // Class MovieRenderPipelineCore.MoviePipelineInProcessExecutorSettings // (None) class UClass* UMoviePipelineInProcessExecutorSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineInProcessExecutorSettings"); return Clss; } // MoviePipelineInProcessExecutorSettings MovieRenderPipelineCore.Default__MoviePipelineInProcessExecutorSettings // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineInProcessExecutorSettings* UMoviePipelineInProcessExecutorSettings::GetDefaultObj() { static class UMoviePipelineInProcessExecutorSettings* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineInProcessExecutorSettings::StaticClass()->DefaultObject); return Default; } // Class MovieRenderPipelineCore.MoviePipelineOutputBase // (None) class UClass* UMoviePipelineOutputBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineOutputBase"); return Clss; } // MoviePipelineOutputBase MovieRenderPipelineCore.Default__MoviePipelineOutputBase // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineOutputBase* UMoviePipelineOutputBase::GetDefaultObj() { static class UMoviePipelineOutputBase* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineOutputBase::StaticClass()->DefaultObject); return Default; } // Class MovieRenderPipelineCore.MoviePipelineSetting_BlueprintBase // (None) class UClass* UMoviePipelineSetting_BlueprintBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineSetting_BlueprintBase"); return Clss; } // MoviePipelineSetting_BlueprintBase MovieRenderPipelineCore.Default__MoviePipelineSetting_BlueprintBase // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineSetting_BlueprintBase* UMoviePipelineSetting_BlueprintBase::GetDefaultObj() { static class UMoviePipelineSetting_BlueprintBase* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineSetting_BlueprintBase::StaticClass()->DefaultObject); return Default; } // Function MovieRenderPipelineCore.MoviePipelineSetting_BlueprintBase.ReceiveTeardownForPipelineImpl // (Event, Public, BlueprintEvent) // Parameters: // class UMoviePipeline* InPipeline (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineSetting_BlueprintBase::ReceiveTeardownForPipelineImpl(class UMoviePipeline* InPipeline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineSetting_BlueprintBase", "ReceiveTeardownForPipelineImpl"); Params::UMoviePipelineSetting_BlueprintBase_ReceiveTeardownForPipelineImpl_Params Parms{}; Parms.InPipeline = InPipeline; UObject::ProcessEvent(Func, &Parms); } // Function MovieRenderPipelineCore.MoviePipelineSetting_BlueprintBase.ReceiveSetupForPipelineImpl // (Event, Public, BlueprintEvent) // Parameters: // class UMoviePipeline* InPipeline (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineSetting_BlueprintBase::ReceiveSetupForPipelineImpl(class UMoviePipeline* InPipeline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineSetting_BlueprintBase", "ReceiveSetupForPipelineImpl"); Params::UMoviePipelineSetting_BlueprintBase_ReceiveSetupForPipelineImpl_Params Parms{}; Parms.InPipeline = InPipeline; UObject::ProcessEvent(Func, &Parms); } // Function MovieRenderPipelineCore.MoviePipelineSetting_BlueprintBase.ReceiveGetFormatArguments // (Native, Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // struct FMoviePipelineFormatArgs InOutFormatArgs (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FMoviePipelineFormatArgs ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FMoviePipelineFormatArgs UMoviePipelineSetting_BlueprintBase::ReceiveGetFormatArguments(struct FMoviePipelineFormatArgs& InOutFormatArgs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineSetting_BlueprintBase", "ReceiveGetFormatArguments"); Params::UMoviePipelineSetting_BlueprintBase_ReceiveGetFormatArguments_Params Parms{}; Parms.InOutFormatArgs = InOutFormatArgs; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineSetting_BlueprintBase.OnEngineTickBeginFrame // (Event, Public, BlueprintEvent) // Parameters: void UMoviePipelineSetting_BlueprintBase::OnEngineTickBeginFrame() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineSetting_BlueprintBase", "OnEngineTickBeginFrame"); UObject::ProcessEvent(Func, nullptr); } // Class MovieRenderPipelineCore.MovieRenderDebugWidget // (None) class UClass* UMovieRenderDebugWidget::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MovieRenderDebugWidget"); return Clss; } // MovieRenderDebugWidget MovieRenderPipelineCore.Default__MovieRenderDebugWidget // (Public, ClassDefaultObject, ArchetypeObject) class UMovieRenderDebugWidget* UMovieRenderDebugWidget::GetDefaultObj() { static class UMovieRenderDebugWidget* Default = nullptr; if (!Default) Default = static_cast(UMovieRenderDebugWidget::StaticClass()->DefaultObject); return Default; } // Function MovieRenderPipelineCore.MovieRenderDebugWidget.OnInitializedForPipeline // (Event, Public, BlueprintEvent) // Parameters: // class UMoviePipeline* ForPipeline (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovieRenderDebugWidget::OnInitializedForPipeline(class UMoviePipeline* ForPipeline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MovieRenderDebugWidget", "OnInitializedForPipeline"); Params::UMovieRenderDebugWidget_OnInitializedForPipeline_Params Parms{}; Parms.ForPipeline = ForPipeline; UObject::ProcessEvent(Func, &Parms); } // Class MovieRenderPipelineCore.MoviePipeline // (None) class UClass* UMoviePipeline::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipeline"); return Clss; } // MoviePipeline MovieRenderPipelineCore.Default__MoviePipeline // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipeline* UMoviePipeline::GetDefaultObj() { static class UMoviePipeline* Default = nullptr; if (!Default) Default = static_cast(UMoviePipeline::StaticClass()->DefaultObject); return Default; } // Function MovieRenderPipelineCore.MoviePipeline.Shutdown // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bError (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipeline::Shutdown(bool bError) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipeline", "Shutdown"); Params::UMoviePipeline_Shutdown_Params Parms{}; Parms.bError = bError; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipeline.SetInitializationTime // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FDateTime InDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipeline::SetInitializationTime(struct FDateTime& InDateTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipeline", "SetInitializationTime"); Params::UMoviePipeline_SetInitializationTime_Params Parms{}; Parms.InDateTime = InDateTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipeline.RequestShutdown // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsError (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipeline::RequestShutdown(bool bIsError) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipeline", "RequestShutdown"); Params::UMoviePipeline_RequestShutdown_Params Parms{}; Parms.bIsError = bIsError; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipeline.OnMoviePipelineFinishedImpl // (Native, Protected, BlueprintCallable) // Parameters: void UMoviePipeline::OnMoviePipelineFinishedImpl() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipeline", "OnMoviePipelineFinishedImpl"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipeline.IsShutdownRequested // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMoviePipeline::IsShutdownRequested() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipeline", "IsShutdownRequested"); Params::UMoviePipeline_IsShutdownRequested_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipeline.Initialize // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMoviePipelineExecutorJob* InJob (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipeline::Initialize(class UMoviePipelineExecutorJob* InJob) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipeline", "Initialize"); Params::UMoviePipeline_Initialize_Params Parms{}; Parms.InJob = InJob; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipeline.GetPreviewTexture // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture* UMoviePipeline::GetPreviewTexture() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipeline", "GetPreviewTexture"); Params::UMoviePipeline_GetPreviewTexture_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipeline.GetPipelineMasterConfig // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMoviePipelineMasterConfig* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMoviePipelineMasterConfig* UMoviePipeline::GetPipelineMasterConfig() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipeline", "GetPipelineMasterConfig"); Params::UMoviePipeline_GetPipelineMasterConfig_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipeline.GetInitializationTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDateTime UMoviePipeline::GetInitializationTime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipeline", "GetInitializationTime"); Params::UMoviePipeline_GetInitializationTime_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipeline.GetCurrentJob // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMoviePipelineExecutorJob* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMoviePipelineExecutorJob* UMoviePipeline::GetCurrentJob() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipeline", "GetCurrentJob"); Params::UMoviePipeline_GetCurrentJob_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class MovieRenderPipelineCore.MoviePipelineCustomTimeStep // (None) class UClass* UMoviePipelineCustomTimeStep::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineCustomTimeStep"); return Clss; } // MoviePipelineCustomTimeStep MovieRenderPipelineCore.Default__MoviePipelineCustomTimeStep // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineCustomTimeStep* UMoviePipelineCustomTimeStep::GetDefaultObj() { static class UMoviePipelineCustomTimeStep* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineCustomTimeStep::StaticClass()->DefaultObject); return Default; } // Class MovieRenderPipelineCore.MoviePipelineAntiAliasingSetting // (None) class UClass* UMoviePipelineAntiAliasingSetting::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineAntiAliasingSetting"); return Clss; } // MoviePipelineAntiAliasingSetting MovieRenderPipelineCore.Default__MoviePipelineAntiAliasingSetting // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineAntiAliasingSetting* UMoviePipelineAntiAliasingSetting::GetDefaultObj() { static class UMoviePipelineAntiAliasingSetting* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineAntiAliasingSetting::StaticClass()->DefaultObject); return Default; } // Class MovieRenderPipelineCore.MoviePipelineBlueprintLibrary // (None) class UClass* UMoviePipelineBlueprintLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineBlueprintLibrary"); return Clss; } // MoviePipelineBlueprintLibrary MovieRenderPipelineCore.Default__MoviePipelineBlueprintLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineBlueprintLibrary* UMoviePipelineBlueprintLibrary::GetDefaultObj() { static class UMoviePipelineBlueprintLibrary* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineBlueprintLibrary::StaticClass()->DefaultObject); return Default; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.UpdateJobShotListFromSequence // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class ULevelSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMoviePipelineExecutorJob* InJob (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShotsChanged (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineBlueprintLibrary::UpdateJobShotListFromSequence(class ULevelSequence* InSequence, class UMoviePipelineExecutorJob* InJob, bool* bShotsChanged) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "UpdateJobShotListFromSequence"); Params::UMoviePipelineBlueprintLibrary_UpdateJobShotListFromSequence_Params Parms{}; Parms.InSequence = InSequence; Parms.InJob = InJob; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bShotsChanged != nullptr) *bShotsChanged = Parms.bShotsChanged; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.ResolveVersionNumber // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FMoviePipelineFilenameResolveParamsInParams (Parm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMoviePipelineBlueprintLibrary::ResolveVersionNumber(const struct FMoviePipelineFilenameResolveParams& InParams) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "ResolveVersionNumber"); Params::UMoviePipelineBlueprintLibrary_ResolveVersionNumber_Params Parms{}; Parms.InParams = InParams; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.ResolveFilenameFormatArguments // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class FString InFormatString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMoviePipelineFilenameResolveParamsInParams (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FString OutFinalPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMoviePipelineFormatArgs OutMergedFormatArgs (Parm, OutParm, NativeAccessSpecifierPublic) void UMoviePipelineBlueprintLibrary::ResolveFilenameFormatArguments(const class FString& InFormatString, struct FMoviePipelineFilenameResolveParams& InParams, class FString* OutFinalPath, struct FMoviePipelineFormatArgs* OutMergedFormatArgs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "ResolveFilenameFormatArguments"); Params::UMoviePipelineBlueprintLibrary_ResolveFilenameFormatArguments_Params Parms{}; Parms.InFormatString = InFormatString; Parms.InParams = InParams; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutFinalPath != nullptr) *OutFinalPath = std::move(Parms.OutFinalPath); if (OutMergedFormatArgs != nullptr) *OutMergedFormatArgs = std::move(Parms.OutMergedFormatArgs); } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.LoadManifestFileFromString // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString InManifestFilePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMoviePipelineQueue* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMoviePipelineQueue* UMoviePipelineBlueprintLibrary::LoadManifestFileFromString(const class FString& InManifestFilePath) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "LoadManifestFileFromString"); Params::UMoviePipelineBlueprintLibrary_LoadManifestFileFromString_Params Parms{}; Parms.InManifestFilePath = InManifestFilePath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetPipelineState // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UMoviePipeline* InPipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EMovieRenderPipelineStateReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EMovieRenderPipelineState UMoviePipelineBlueprintLibrary::GetPipelineState(class UMoviePipeline* InPipeline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetPipelineState"); Params::UMoviePipelineBlueprintLibrary_GetPipelineState_Params Parms{}; Parms.InPipeline = InPipeline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetOverallSegmentCounts // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OutCurrentIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OutTotalCount (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineBlueprintLibrary::GetOverallSegmentCounts(class UMoviePipeline* InMoviePipeline, int32* OutCurrentIndex, int32* OutTotalCount) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetOverallSegmentCounts"); Params::UMoviePipelineBlueprintLibrary_GetOverallSegmentCounts_Params Parms{}; Parms.InMoviePipeline = InMoviePipeline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutCurrentIndex != nullptr) *OutCurrentIndex = Parms.OutCurrentIndex; if (OutTotalCount != nullptr) *OutTotalCount = Parms.OutTotalCount; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetOverallOutputFrames // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OutCurrentIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OutTotalCount (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineBlueprintLibrary::GetOverallOutputFrames(class UMoviePipeline* InMoviePipeline, int32* OutCurrentIndex, int32* OutTotalCount) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetOverallOutputFrames"); Params::UMoviePipelineBlueprintLibrary_GetOverallOutputFrames_Params Parms{}; Parms.InMoviePipeline = InMoviePipeline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutCurrentIndex != nullptr) *OutCurrentIndex = Parms.OutCurrentIndex; if (OutTotalCount != nullptr) *OutTotalCount = Parms.OutTotalCount; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetMoviePipelineEngineChangelistLabel // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UMoviePipelineBlueprintLibrary::GetMoviePipelineEngineChangelistLabel(class UMoviePipeline* InMoviePipeline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetMoviePipelineEngineChangelistLabel"); Params::UMoviePipelineBlueprintLibrary_GetMoviePipelineEngineChangelistLabel_Params Parms{}; Parms.InMoviePipeline = InMoviePipeline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetMasterTimecode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimecode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimecode UMoviePipelineBlueprintLibrary::GetMasterTimecode(class UMoviePipeline* InMoviePipeline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetMasterTimecode"); Params::UMoviePipelineBlueprintLibrary_GetMasterTimecode_Params Parms{}; Parms.InMoviePipeline = InMoviePipeline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetMasterFrameNumber // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFrameNumber UMoviePipelineBlueprintLibrary::GetMasterFrameNumber(class UMoviePipeline* InMoviePipeline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetMasterFrameNumber"); Params::UMoviePipelineBlueprintLibrary_GetMasterFrameNumber_Params Parms{}; Parms.InMoviePipeline = InMoviePipeline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetMapPackageName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UMoviePipelineExecutorJob* InJob (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UMoviePipelineBlueprintLibrary::GetMapPackageName(class UMoviePipelineExecutorJob* InJob) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetMapPackageName"); Params::UMoviePipelineBlueprintLibrary_GetMapPackageName_Params Parms{}; Parms.InJob = InJob; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetJobName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UMoviePipeline* InMoviePipeline (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UMoviePipelineBlueprintLibrary::GetJobName(class UMoviePipeline* InMoviePipeline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetJobName"); Params::UMoviePipelineBlueprintLibrary_GetJobName_Params Parms{}; Parms.InMoviePipeline = InMoviePipeline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetJobInitializationTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDateTime UMoviePipelineBlueprintLibrary::GetJobInitializationTime(class UMoviePipeline* InMoviePipeline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetJobInitializationTime"); Params::UMoviePipelineBlueprintLibrary_GetJobInitializationTime_Params Parms{}; Parms.InMoviePipeline = InMoviePipeline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetJobAuthor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UMoviePipeline* InMoviePipeline (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UMoviePipelineBlueprintLibrary::GetJobAuthor(class UMoviePipeline* InMoviePipeline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetJobAuthor"); Params::UMoviePipelineBlueprintLibrary_GetJobAuthor_Params Parms{}; Parms.InMoviePipeline = InMoviePipeline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetEstimatedTimeRemaining // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UMoviePipeline* InPipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan OutEstimate (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMoviePipelineBlueprintLibrary::GetEstimatedTimeRemaining(class UMoviePipeline* InPipeline, struct FTimespan* OutEstimate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetEstimatedTimeRemaining"); Params::UMoviePipelineBlueprintLibrary_GetEstimatedTimeRemaining_Params Parms{}; Parms.InPipeline = InPipeline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutEstimate != nullptr) *OutEstimate = std::move(Parms.OutEstimate); return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetEffectiveOutputResolution // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UMoviePipelineMasterConfig* InMasterConfig (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMoviePipelineExecutorShot* InPipelineExecutorShot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UMoviePipelineBlueprintLibrary::GetEffectiveOutputResolution(class UMoviePipelineMasterConfig* InMasterConfig, class UMoviePipelineExecutorShot* InPipelineExecutorShot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetEffectiveOutputResolution"); Params::UMoviePipelineBlueprintLibrary_GetEffectiveOutputResolution_Params Parms{}; Parms.InMasterConfig = InMasterConfig; Parms.InPipelineExecutorShot = InPipelineExecutorShot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentShotTimecode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimecode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimecode UMoviePipelineBlueprintLibrary::GetCurrentShotTimecode(class UMoviePipeline* InMoviePipeline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetCurrentShotTimecode"); Params::UMoviePipelineBlueprintLibrary_GetCurrentShotTimecode_Params Parms{}; Parms.InMoviePipeline = InMoviePipeline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentShotFrameNumber // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFrameNumber UMoviePipelineBlueprintLibrary::GetCurrentShotFrameNumber(class UMoviePipeline* InMoviePipeline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetCurrentShotFrameNumber"); Params::UMoviePipelineBlueprintLibrary_GetCurrentShotFrameNumber_Params Parms{}; Parms.InMoviePipeline = InMoviePipeline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentSequence // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULevelSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelSequence* UMoviePipelineBlueprintLibrary::GetCurrentSequence(class UMoviePipeline* InMoviePipeline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetCurrentSequence"); Params::UMoviePipelineBlueprintLibrary_GetCurrentSequence_Params Parms{}; Parms.InMoviePipeline = InMoviePipeline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentSegmentWorkMetrics // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMoviePipelineSegmentWorkMetricsReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FMoviePipelineSegmentWorkMetrics UMoviePipelineBlueprintLibrary::GetCurrentSegmentWorkMetrics(class UMoviePipeline* InMoviePipeline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetCurrentSegmentWorkMetrics"); Params::UMoviePipelineBlueprintLibrary_GetCurrentSegmentWorkMetrics_Params Parms{}; Parms.InMoviePipeline = InMoviePipeline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentSegmentState // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UMoviePipeline* InMoviePipeline (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EMovieRenderShotState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EMovieRenderShotState UMoviePipelineBlueprintLibrary::GetCurrentSegmentState(class UMoviePipeline* InMoviePipeline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetCurrentSegmentState"); Params::UMoviePipelineBlueprintLibrary_GetCurrentSegmentState_Params Parms{}; Parms.InMoviePipeline = InMoviePipeline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentSegmentName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UMoviePipeline* InMoviePipeline (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutOuterName (Parm, OutParm, NativeAccessSpecifierPublic) // class FText OutInnerName (Parm, OutParm, NativeAccessSpecifierPublic) void UMoviePipelineBlueprintLibrary::GetCurrentSegmentName(class UMoviePipeline* InMoviePipeline, class FText* OutOuterName, class FText* OutInnerName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetCurrentSegmentName"); Params::UMoviePipelineBlueprintLibrary_GetCurrentSegmentName_Params Parms{}; Parms.InMoviePipeline = InMoviePipeline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutOuterName != nullptr) *OutOuterName = Parms.OutOuterName; if (OutInnerName != nullptr) *OutInnerName = Parms.OutInnerName; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentFocusDistance // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMoviePipelineBlueprintLibrary::GetCurrentFocusDistance(class UMoviePipeline* InMoviePipeline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetCurrentFocusDistance"); Params::UMoviePipelineBlueprintLibrary_GetCurrentFocusDistance_Params Parms{}; Parms.InMoviePipeline = InMoviePipeline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentFocalLength // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMoviePipelineBlueprintLibrary::GetCurrentFocalLength(class UMoviePipeline* InMoviePipeline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetCurrentFocalLength"); Params::UMoviePipelineBlueprintLibrary_GetCurrentFocalLength_Params Parms{}; Parms.InMoviePipeline = InMoviePipeline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentExecutorShot // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMoviePipelineExecutorShot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMoviePipelineExecutorShot* UMoviePipelineBlueprintLibrary::GetCurrentExecutorShot(class UMoviePipeline* InMoviePipeline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetCurrentExecutorShot"); Params::UMoviePipelineBlueprintLibrary_GetCurrentExecutorShot_Params Parms{}; Parms.InMoviePipeline = InMoviePipeline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentAperture // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMoviePipelineBlueprintLibrary::GetCurrentAperture(class UMoviePipeline* InMoviePipeline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetCurrentAperture"); Params::UMoviePipelineBlueprintLibrary_GetCurrentAperture_Params Parms{}; Parms.InMoviePipeline = InMoviePipeline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCompletionPercentage // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UMoviePipeline* InPipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMoviePipelineBlueprintLibrary::GetCompletionPercentage(class UMoviePipeline* InPipeline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetCompletionPercentage"); Params::UMoviePipelineBlueprintLibrary_GetCompletionPercentage_Params Parms{}; Parms.InPipeline = InPipeline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.FindOrGetDefaultSettingForShot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TSubclassOfInSettingType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMoviePipelineMasterConfig* InMasterConfig (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMoviePipelineExecutorShot* InShot (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMoviePipelineSetting* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMoviePipelineSetting* UMoviePipelineBlueprintLibrary::FindOrGetDefaultSettingForShot(TSubclassOf InSettingType, class UMoviePipelineMasterConfig* InMasterConfig, class UMoviePipelineExecutorShot* InShot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "FindOrGetDefaultSettingForShot"); Params::UMoviePipelineBlueprintLibrary_FindOrGetDefaultSettingForShot_Params Parms{}; Parms.InSettingType = InSettingType; Parms.InMasterConfig = InMasterConfig; Parms.InShot = InShot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.DuplicateSequence // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Outer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMovieSceneSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMovieSceneSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMovieSceneSequence* UMoviePipelineBlueprintLibrary::DuplicateSequence(class UObject* Outer, class UMovieSceneSequence* InSequence) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "DuplicateSequence"); Params::UMoviePipelineBlueprintLibrary_DuplicateSequence_Params Parms{}; Parms.Outer = Outer; Parms.InSequence = InSequence; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class MovieRenderPipelineCore.MoviePipelineColorSetting // (None) class UClass* UMoviePipelineColorSetting::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineColorSetting"); return Clss; } // MoviePipelineColorSetting MovieRenderPipelineCore.Default__MoviePipelineColorSetting // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineColorSetting* UMoviePipelineColorSetting::GetDefaultObj() { static class UMoviePipelineColorSetting* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineColorSetting::StaticClass()->DefaultObject); return Default; } // Class MovieRenderPipelineCore.MoviePipelineCommandLineEncoder // (None) class UClass* UMoviePipelineCommandLineEncoder::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineCommandLineEncoder"); return Clss; } // MoviePipelineCommandLineEncoder MovieRenderPipelineCore.Default__MoviePipelineCommandLineEncoder // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineCommandLineEncoder* UMoviePipelineCommandLineEncoder::GetDefaultObj() { static class UMoviePipelineCommandLineEncoder* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineCommandLineEncoder::StaticClass()->DefaultObject); return Default; } // Class MovieRenderPipelineCore.MoviePipelineCommandLineEncoderSettings // (None) class UClass* UMoviePipelineCommandLineEncoderSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineCommandLineEncoderSettings"); return Clss; } // MoviePipelineCommandLineEncoderSettings MovieRenderPipelineCore.Default__MoviePipelineCommandLineEncoderSettings // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineCommandLineEncoderSettings* UMoviePipelineCommandLineEncoderSettings::GetDefaultObj() { static class UMoviePipelineCommandLineEncoderSettings* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineCommandLineEncoderSettings::StaticClass()->DefaultObject); return Default; } // Class MovieRenderPipelineCore.MoviePipelineConfigBase // (None) class UClass* UMoviePipelineConfigBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineConfigBase"); return Clss; } // MoviePipelineConfigBase MovieRenderPipelineCore.Default__MoviePipelineConfigBase // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineConfigBase* UMoviePipelineConfigBase::GetDefaultObj() { static class UMoviePipelineConfigBase* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineConfigBase::StaticClass()->DefaultObject); return Default; } // Function MovieRenderPipelineCore.MoviePipelineConfigBase.RemoveSetting // (Native, Public, BlueprintCallable) // Parameters: // class UMoviePipelineSetting* InSetting (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineConfigBase::RemoveSetting(class UMoviePipelineSetting* InSetting) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineConfigBase", "RemoveSetting"); Params::UMoviePipelineConfigBase_RemoveSetting_Params Parms{}; Parms.InSetting = InSetting; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineConfigBase.GetUserSettings // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UMoviePipelineConfigBase::GetUserSettings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineConfigBase", "GetUserSettings"); Params::UMoviePipelineConfigBase_GetUserSettings_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineConfigBase.FindSettingsByClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOfInClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeDisabledSettings (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UMoviePipelineConfigBase::FindSettingsByClass(TSubclassOf InClass, bool bIncludeDisabledSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineConfigBase", "FindSettingsByClass"); Params::UMoviePipelineConfigBase_FindSettingsByClass_Params Parms{}; Parms.InClass = InClass; Parms.bIncludeDisabledSettings = bIncludeDisabledSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineConfigBase.FindSettingByClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOfInClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeDisabledSettings (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMoviePipelineSetting* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMoviePipelineSetting* UMoviePipelineConfigBase::FindSettingByClass(TSubclassOf InClass, bool bIncludeDisabledSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineConfigBase", "FindSettingByClass"); Params::UMoviePipelineConfigBase_FindSettingByClass_Params Parms{}; Parms.InClass = InClass; Parms.bIncludeDisabledSettings = bIncludeDisabledSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineConfigBase.FindOrAddSettingByClass // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfInClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeDisabledSettings (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMoviePipelineSetting* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMoviePipelineSetting* UMoviePipelineConfigBase::FindOrAddSettingByClass(TSubclassOf InClass, bool bIncludeDisabledSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineConfigBase", "FindOrAddSettingByClass"); Params::UMoviePipelineConfigBase_FindOrAddSettingByClass_Params Parms{}; Parms.InClass = InClass; Parms.bIncludeDisabledSettings = bIncludeDisabledSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineConfigBase.CopyFrom // (Native, Public, BlueprintCallable) // Parameters: // class UMoviePipelineConfigBase* InConfig (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineConfigBase::CopyFrom(class UMoviePipelineConfigBase* InConfig) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineConfigBase", "CopyFrom"); Params::UMoviePipelineConfigBase_CopyFrom_Params Parms{}; Parms.InConfig = InConfig; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class MovieRenderPipelineCore.MoviePipelineDebugSettings // (None) class UClass* UMoviePipelineDebugSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineDebugSettings"); return Clss; } // MoviePipelineDebugSettings MovieRenderPipelineCore.Default__MoviePipelineDebugSettings // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineDebugSettings* UMoviePipelineDebugSettings::GetDefaultObj() { static class UMoviePipelineDebugSettings* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineDebugSettings::StaticClass()->DefaultObject); return Default; } // Class MovieRenderPipelineCore.MoviePipelineExecutorBase // (None) class UClass* UMoviePipelineExecutorBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineExecutorBase"); return Clss; } // MoviePipelineExecutorBase MovieRenderPipelineCore.Default__MoviePipelineExecutorBase // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineExecutorBase* UMoviePipelineExecutorBase::GetDefaultObj() { static class UMoviePipelineExecutorBase* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineExecutorBase::StaticClass()->DefaultObject); return Default; } // Function MovieRenderPipelineCore.MoviePipelineExecutorBase.SetStatusProgress // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float InProgress (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineExecutorBase::SetStatusProgress(float InProgress) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorBase", "SetStatusProgress"); Params::UMoviePipelineExecutorBase_SetStatusProgress_Params Parms{}; Parms.InProgress = InProgress; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineExecutorBase.SetStatusMessage // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FString InStatus (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineExecutorBase::SetStatusMessage(const class FString& InStatus) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorBase", "SetStatusMessage"); Params::UMoviePipelineExecutorBase_SetStatusMessage_Params Parms{}; Parms.InStatus = InStatus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineExecutorBase.SetMoviePipelineClass // (Final, Native, Public, BlueprintCallable) // Parameters: // class UClass* InPipelineClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineExecutorBase::SetMoviePipelineClass(class UClass* InPipelineClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorBase", "SetMoviePipelineClass"); Params::UMoviePipelineExecutorBase_SetMoviePipelineClass_Params Parms{}; Parms.InPipelineClass = InPipelineClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineExecutorBase.SendSocketMessage // (Final, Native, Protected, BlueprintCallable) // Parameters: // class FString InMessage (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMoviePipelineExecutorBase::SendSocketMessage(const class FString& InMessage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorBase", "SendSocketMessage"); Params::UMoviePipelineExecutorBase_SendSocketMessage_Params Parms{}; Parms.InMessage = InMessage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineExecutorBase.SendHTTPRequest // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // class FString InURL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString InVerb (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString InMessage (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TMap InHeaders (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMoviePipelineExecutorBase::SendHTTPRequest(const class FString& InURL, const class FString& InVerb, const class FString& InMessage, TMap& InHeaders) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorBase", "SendHTTPRequest"); Params::UMoviePipelineExecutorBase_SendHTTPRequest_Params Parms{}; Parms.InURL = InURL; Parms.InVerb = InVerb; Parms.InMessage = InMessage; Parms.InHeaders = InHeaders; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineExecutorBase.OnExecutorFinishedImpl // (Native, Protected, BlueprintCallable) // Parameters: void UMoviePipelineExecutorBase::OnExecutorFinishedImpl() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorBase", "OnExecutorFinishedImpl"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineExecutorBase.OnExecutorErroredImpl // (Native, Protected, BlueprintCallable) // Parameters: // class UMoviePipeline* ErroredPipeline (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFatal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ErrorReason (Parm, NativeAccessSpecifierPublic) void UMoviePipelineExecutorBase::OnExecutorErroredImpl(class UMoviePipeline* ErroredPipeline, bool bFatal, class FText ErrorReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorBase", "OnExecutorErroredImpl"); Params::UMoviePipelineExecutorBase_OnExecutorErroredImpl_Params Parms{}; Parms.ErroredPipeline = ErroredPipeline; Parms.bFatal = bFatal; Parms.ErrorReason = ErrorReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineExecutorBase.OnBeginFrame // (Native, Event, Public, BlueprintEvent) // Parameters: void UMoviePipelineExecutorBase::OnBeginFrame() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorBase", "OnBeginFrame"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineExecutorBase.IsSocketConnected // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMoviePipelineExecutorBase::IsSocketConnected() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorBase", "IsSocketConnected"); Params::UMoviePipelineExecutorBase_IsSocketConnected_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineExecutorBase.IsRendering // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMoviePipelineExecutorBase::IsRendering() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorBase", "IsRendering"); Params::UMoviePipelineExecutorBase_IsRendering_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineExecutorBase.GetStatusProgress // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMoviePipelineExecutorBase::GetStatusProgress() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorBase", "GetStatusProgress"); Params::UMoviePipelineExecutorBase_GetStatusProgress_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineExecutorBase.GetStatusMessage // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UMoviePipelineExecutorBase::GetStatusMessage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorBase", "GetStatusMessage"); Params::UMoviePipelineExecutorBase_GetStatusMessage_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineExecutorBase.Execute // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UMoviePipelineQueue* InPipelineQueue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineExecutorBase::Execute(class UMoviePipelineQueue* InPipelineQueue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorBase", "Execute"); Params::UMoviePipelineExecutorBase_Execute_Params Parms{}; Parms.InPipelineQueue = InPipelineQueue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineExecutorBase.DisconnectSocket // (Final, Native, Protected, BlueprintCallable) // Parameters: void UMoviePipelineExecutorBase::DisconnectSocket() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorBase", "DisconnectSocket"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineExecutorBase.ConnectSocket // (Final, Native, Protected, BlueprintCallable) // Parameters: // class FString InHostName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InPort (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMoviePipelineExecutorBase::ConnectSocket(const class FString& InHostName, int32 InPort) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorBase", "ConnectSocket"); Params::UMoviePipelineExecutorBase_ConnectSocket_Params Parms{}; Parms.InHostName = InHostName; Parms.InPort = InPort; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineExecutorBase.CancelCurrentJob // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UMoviePipelineExecutorBase::CancelCurrentJob() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorBase", "CancelCurrentJob"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineExecutorBase.CancelAllJobs // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UMoviePipelineExecutorBase::CancelAllJobs() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorBase", "CancelAllJobs"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class MovieRenderPipelineCore.MoviePipelineFCPXMLExporter // (None) class UClass* UMoviePipelineFCPXMLExporter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineFCPXMLExporter"); return Clss; } // MoviePipelineFCPXMLExporter MovieRenderPipelineCore.Default__MoviePipelineFCPXMLExporter // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineFCPXMLExporter* UMoviePipelineFCPXMLExporter::GetDefaultObj() { static class UMoviePipelineFCPXMLExporter* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineFCPXMLExporter::StaticClass()->DefaultObject); return Default; } // Class MovieRenderPipelineCore.MoviePipelineGameOverrideSetting // (None) class UClass* UMoviePipelineGameOverrideSetting::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineGameOverrideSetting"); return Clss; } // MoviePipelineGameOverrideSetting MovieRenderPipelineCore.Default__MoviePipelineGameOverrideSetting // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineGameOverrideSetting* UMoviePipelineGameOverrideSetting::GetDefaultObj() { static class UMoviePipelineGameOverrideSetting* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineGameOverrideSetting::StaticClass()->DefaultObject); return Default; } // Class MovieRenderPipelineCore.MoviePipelineLinearExecutorBase // (None) class UClass* UMoviePipelineLinearExecutorBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineLinearExecutorBase"); return Clss; } // MoviePipelineLinearExecutorBase MovieRenderPipelineCore.Default__MoviePipelineLinearExecutorBase // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineLinearExecutorBase* UMoviePipelineLinearExecutorBase::GetDefaultObj() { static class UMoviePipelineLinearExecutorBase* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineLinearExecutorBase::StaticClass()->DefaultObject); return Default; } // Class MovieRenderPipelineCore.MoviePipelineInProcessExecutor // (None) class UClass* UMoviePipelineInProcessExecutor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineInProcessExecutor"); return Clss; } // MoviePipelineInProcessExecutor MovieRenderPipelineCore.Default__MoviePipelineInProcessExecutor // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineInProcessExecutor* UMoviePipelineInProcessExecutor::GetDefaultObj() { static class UMoviePipelineInProcessExecutor* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineInProcessExecutor::StaticClass()->DefaultObject); return Default; } // Class MovieRenderPipelineCore.MoviePipelineMasterConfig // (None) class UClass* UMoviePipelineMasterConfig::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineMasterConfig"); return Clss; } // MoviePipelineMasterConfig MovieRenderPipelineCore.Default__MoviePipelineMasterConfig // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineMasterConfig* UMoviePipelineMasterConfig::GetDefaultObj() { static class UMoviePipelineMasterConfig* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineMasterConfig::StaticClass()->DefaultObject); return Default; } // Function MovieRenderPipelineCore.MoviePipelineMasterConfig.InitializeTransientSettings // (Final, Native, Public, BlueprintCallable) // Parameters: void UMoviePipelineMasterConfig::InitializeTransientSettings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineMasterConfig", "InitializeTransientSettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineMasterConfig.GetTransientSettings // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UMoviePipelineMasterConfig::GetTransientSettings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineMasterConfig", "GetTransientSettings"); Params::UMoviePipelineMasterConfig_GetTransientSettings_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineMasterConfig.GetEffectiveFrameRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ULevelSequence* InSequence (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFrameRate UMoviePipelineMasterConfig::GetEffectiveFrameRate(class ULevelSequence* InSequence) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineMasterConfig", "GetEffectiveFrameRate"); Params::UMoviePipelineMasterConfig_GetEffectiveFrameRate_Params Parms{}; Parms.InSequence = InSequence; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineMasterConfig.GetAllSettings // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool bIncludeDisabledSettings (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeTransientSettings (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UMoviePipelineMasterConfig::GetAllSettings(bool bIncludeDisabledSettings, bool bIncludeTransientSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineMasterConfig", "GetAllSettings"); Params::UMoviePipelineMasterConfig_GetAllSettings_Params Parms{}; Parms.bIncludeDisabledSettings = bIncludeDisabledSettings; Parms.bIncludeTransientSettings = bIncludeTransientSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class MovieRenderPipelineCore.MoviePipelineOutputSetting // (None) class UClass* UMoviePipelineOutputSetting::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineOutputSetting"); return Clss; } // MoviePipelineOutputSetting MovieRenderPipelineCore.Default__MoviePipelineOutputSetting // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineOutputSetting* UMoviePipelineOutputSetting::GetDefaultObj() { static class UMoviePipelineOutputSetting* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineOutputSetting::StaticClass()->DefaultObject); return Default; } // Class MovieRenderPipelineCore.MoviePipelinePythonHostExecutor // (None) class UClass* UMoviePipelinePythonHostExecutor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelinePythonHostExecutor"); return Clss; } // MoviePipelinePythonHostExecutor MovieRenderPipelineCore.Default__MoviePipelinePythonHostExecutor // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelinePythonHostExecutor* UMoviePipelinePythonHostExecutor::GetDefaultObj() { static class UMoviePipelinePythonHostExecutor* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelinePythonHostExecutor::StaticClass()->DefaultObject); return Default; } // Function MovieRenderPipelineCore.MoviePipelinePythonHostExecutor.OnMapLoad // (Native, Event, Public, BlueprintEvent) // Parameters: // class UWorld* InWorld (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelinePythonHostExecutor::OnMapLoad(class UWorld* InWorld) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelinePythonHostExecutor", "OnMapLoad"); Params::UMoviePipelinePythonHostExecutor_OnMapLoad_Params Parms{}; Parms.InWorld = InWorld; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelinePythonHostExecutor.GetLastLoadedWorld // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWorld* UMoviePipelinePythonHostExecutor::GetLastLoadedWorld() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelinePythonHostExecutor", "GetLastLoadedWorld"); Params::UMoviePipelinePythonHostExecutor_GetLastLoadedWorld_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelinePythonHostExecutor.ExecuteDelayed // (Native, Event, Public, BlueprintEvent) // Parameters: // class UMoviePipelineQueue* InPipelineQueue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelinePythonHostExecutor::ExecuteDelayed(class UMoviePipelineQueue* InPipelineQueue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelinePythonHostExecutor", "ExecuteDelayed"); Params::UMoviePipelinePythonHostExecutor_ExecuteDelayed_Params Parms{}; Parms.InPipelineQueue = InPipelineQueue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class MovieRenderPipelineCore.MoviePipelineExecutorShot // (None) class UClass* UMoviePipelineExecutorShot::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineExecutorShot"); return Clss; } // MoviePipelineExecutorShot MovieRenderPipelineCore.Default__MoviePipelineExecutorShot // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineExecutorShot* UMoviePipelineExecutorShot::GetDefaultObj() { static class UMoviePipelineExecutorShot* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineExecutorShot::StaticClass()->DefaultObject); return Default; } // Function MovieRenderPipelineCore.MoviePipelineExecutorShot.ShouldRender // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMoviePipelineExecutorShot::ShouldRender() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorShot", "ShouldRender"); Params::UMoviePipelineExecutorShot_ShouldRender_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineExecutorShot.SetStatusProgress // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float InProgress (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineExecutorShot::SetStatusProgress(float InProgress) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorShot", "SetStatusProgress"); Params::UMoviePipelineExecutorShot_SetStatusProgress_Params Parms{}; Parms.InProgress = InProgress; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineExecutorShot.SetStatusMessage // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FString InStatus (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineExecutorShot::SetStatusMessage(const class FString& InStatus) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorShot", "SetStatusMessage"); Params::UMoviePipelineExecutorShot_SetStatusMessage_Params Parms{}; Parms.InStatus = InStatus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineExecutorShot.SetShotOverridePresetOrigin // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMoviePipelineShotConfig* InPreset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineExecutorShot::SetShotOverridePresetOrigin(class UMoviePipelineShotConfig* InPreset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorShot", "SetShotOverridePresetOrigin"); Params::UMoviePipelineExecutorShot_SetShotOverridePresetOrigin_Params Parms{}; Parms.InPreset = InPreset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineExecutorShot.SetShotOverrideConfiguration // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMoviePipelineShotConfig* InPreset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineExecutorShot::SetShotOverrideConfiguration(class UMoviePipelineShotConfig* InPreset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorShot", "SetShotOverrideConfiguration"); Params::UMoviePipelineExecutorShot_SetShotOverrideConfiguration_Params Parms{}; Parms.InPreset = InPreset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineExecutorShot.GetStatusProgress // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMoviePipelineExecutorShot::GetStatusProgress() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorShot", "GetStatusProgress"); Params::UMoviePipelineExecutorShot_GetStatusProgress_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineExecutorShot.GetStatusMessage // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UMoviePipelineExecutorShot::GetStatusMessage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorShot", "GetStatusMessage"); Params::UMoviePipelineExecutorShot_GetStatusMessage_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineExecutorShot.GetShotOverridePresetOrigin // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMoviePipelineShotConfig* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMoviePipelineShotConfig* UMoviePipelineExecutorShot::GetShotOverridePresetOrigin() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorShot", "GetShotOverridePresetOrigin"); Params::UMoviePipelineExecutorShot_GetShotOverridePresetOrigin_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineExecutorShot.GetShotOverrideConfiguration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMoviePipelineShotConfig* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMoviePipelineShotConfig* UMoviePipelineExecutorShot::GetShotOverrideConfiguration() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorShot", "GetShotOverrideConfiguration"); Params::UMoviePipelineExecutorShot_GetShotOverrideConfiguration_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineExecutorShot.GetCameraName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 InCameraIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UMoviePipelineExecutorShot::GetCameraName(int32 InCameraIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorShot", "GetCameraName"); Params::UMoviePipelineExecutorShot_GetCameraName_Params Parms{}; Parms.InCameraIndex = InCameraIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineExecutorShot.AllocateNewShotOverrideConfig // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfInConfigType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMoviePipelineShotConfig* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMoviePipelineShotConfig* UMoviePipelineExecutorShot::AllocateNewShotOverrideConfig(TSubclassOf InConfigType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorShot", "AllocateNewShotOverrideConfig"); Params::UMoviePipelineExecutorShot_AllocateNewShotOverrideConfig_Params Parms{}; Parms.InConfigType = InConfigType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class MovieRenderPipelineCore.MoviePipelineExecutorJob // (None) class UClass* UMoviePipelineExecutorJob::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineExecutorJob"); return Clss; } // MoviePipelineExecutorJob MovieRenderPipelineCore.Default__MoviePipelineExecutorJob // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineExecutorJob* UMoviePipelineExecutorJob::GetDefaultObj() { static class UMoviePipelineExecutorJob* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineExecutorJob::StaticClass()->DefaultObject); return Default; } // Function MovieRenderPipelineCore.MoviePipelineExecutorJob.SetStatusProgress // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float InProgress (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineExecutorJob::SetStatusProgress(float InProgress) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorJob", "SetStatusProgress"); Params::UMoviePipelineExecutorJob_SetStatusProgress_Params Parms{}; Parms.InProgress = InProgress; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineExecutorJob.SetStatusMessage // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FString InStatus (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineExecutorJob::SetStatusMessage(const class FString& InStatus) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorJob", "SetStatusMessage"); Params::UMoviePipelineExecutorJob_SetStatusMessage_Params Parms{}; Parms.InStatus = InStatus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineExecutorJob.SetSequence // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FSoftObjectPath InSequence (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineExecutorJob::SetSequence(const struct FSoftObjectPath& InSequence) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorJob", "SetSequence"); Params::UMoviePipelineExecutorJob_SetSequence_Params Parms{}; Parms.InSequence = InSequence; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineExecutorJob.SetPresetOrigin // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMoviePipelineMasterConfig* InPreset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineExecutorJob::SetPresetOrigin(class UMoviePipelineMasterConfig* InPreset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorJob", "SetPresetOrigin"); Params::UMoviePipelineExecutorJob_SetPresetOrigin_Params Parms{}; Parms.InPreset = InPreset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineExecutorJob.SetIsEnabled // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bInEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineExecutorJob::SetIsEnabled(bool bInEnabled) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorJob", "SetIsEnabled"); Params::UMoviePipelineExecutorJob_SetIsEnabled_Params Parms{}; Parms.bInEnabled = bInEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineExecutorJob.SetConsumed // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bInConsumed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineExecutorJob::SetConsumed(bool bInConsumed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorJob", "SetConsumed"); Params::UMoviePipelineExecutorJob_SetConsumed_Params Parms{}; Parms.bInConsumed = bInConsumed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineExecutorJob.SetConfiguration // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMoviePipelineMasterConfig* InPreset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineExecutorJob::SetConfiguration(class UMoviePipelineMasterConfig* InPreset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorJob", "SetConfiguration"); Params::UMoviePipelineExecutorJob_SetConfiguration_Params Parms{}; Parms.InPreset = InPreset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineExecutorJob.OnDuplicated // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UMoviePipelineExecutorJob::OnDuplicated() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorJob", "OnDuplicated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineExecutorJob.IsEnabled // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMoviePipelineExecutorJob::IsEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorJob", "IsEnabled"); Params::UMoviePipelineExecutorJob_IsEnabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineExecutorJob.IsConsumed // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMoviePipelineExecutorJob::IsConsumed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorJob", "IsConsumed"); Params::UMoviePipelineExecutorJob_IsConsumed_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineExecutorJob.GetStatusProgress // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMoviePipelineExecutorJob::GetStatusProgress() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorJob", "GetStatusProgress"); Params::UMoviePipelineExecutorJob_GetStatusProgress_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineExecutorJob.GetStatusMessage // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UMoviePipelineExecutorJob::GetStatusMessage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorJob", "GetStatusMessage"); Params::UMoviePipelineExecutorJob_GetStatusMessage_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineExecutorJob.GetPresetOrigin // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMoviePipelineMasterConfig* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMoviePipelineMasterConfig* UMoviePipelineExecutorJob::GetPresetOrigin() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorJob", "GetPresetOrigin"); Params::UMoviePipelineExecutorJob_GetPresetOrigin_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineExecutorJob.GetConfiguration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMoviePipelineMasterConfig* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMoviePipelineMasterConfig* UMoviePipelineExecutorJob::GetConfiguration() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineExecutorJob", "GetConfiguration"); Params::UMoviePipelineExecutorJob_GetConfiguration_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class MovieRenderPipelineCore.MoviePipelineQueue // (None) class UClass* UMoviePipelineQueue::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineQueue"); return Clss; } // MoviePipelineQueue MovieRenderPipelineCore.Default__MoviePipelineQueue // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineQueue* UMoviePipelineQueue::GetDefaultObj() { static class UMoviePipelineQueue* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineQueue::StaticClass()->DefaultObject); return Default; } // Function MovieRenderPipelineCore.MoviePipelineQueue.SetJobIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMoviePipelineExecutorJob* InJob (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineQueue::SetJobIndex(class UMoviePipelineExecutorJob* InJob, int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineQueue", "SetJobIndex"); Params::UMoviePipelineQueue_SetJobIndex_Params Parms{}; Parms.InJob = InJob; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineQueue.GetJobs // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UMoviePipelineQueue::GetJobs() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineQueue", "GetJobs"); Params::UMoviePipelineQueue_GetJobs_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineQueue.DuplicateJob // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMoviePipelineExecutorJob* InJob (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMoviePipelineExecutorJob* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMoviePipelineExecutorJob* UMoviePipelineQueue::DuplicateJob(class UMoviePipelineExecutorJob* InJob) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineQueue", "DuplicateJob"); Params::UMoviePipelineQueue_DuplicateJob_Params Parms{}; Parms.InJob = InJob; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineQueue.DeleteJob // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMoviePipelineExecutorJob* InJob (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineQueue::DeleteJob(class UMoviePipelineExecutorJob* InJob) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineQueue", "DeleteJob"); Params::UMoviePipelineQueue_DeleteJob_Params Parms{}; Parms.InJob = InJob; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineQueue.DeleteAllJobs // (Final, Native, Public, BlueprintCallable) // Parameters: void UMoviePipelineQueue::DeleteAllJobs() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineQueue", "DeleteAllJobs"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineQueue.CopyFrom // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMoviePipelineQueue* InQueue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineQueue::CopyFrom(class UMoviePipelineQueue* InQueue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineQueue", "CopyFrom"); Params::UMoviePipelineQueue_CopyFrom_Params Parms{}; Parms.InQueue = InQueue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineQueue.AllocateNewJob // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfInJobType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMoviePipelineExecutorJob* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMoviePipelineExecutorJob* UMoviePipelineQueue::AllocateNewJob(TSubclassOf InJobType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineQueue", "AllocateNewJob"); Params::UMoviePipelineQueue_AllocateNewJob_Params Parms{}; Parms.InJobType = InJobType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem // (None) class UClass* UMoviePipelineQueueEngineSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineQueueEngineSubsystem"); return Clss; } // MoviePipelineQueueEngineSubsystem MovieRenderPipelineCore.Default__MoviePipelineQueueEngineSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineQueueEngineSubsystem* UMoviePipelineQueueEngineSubsystem::GetDefaultObj() { static class UMoviePipelineQueueEngineSubsystem* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineQueueEngineSubsystem::StaticClass()->DefaultObject); return Default; } // Function MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem.SetConfiguration // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfInProgressWidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRenderPlayerViewport (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineQueueEngineSubsystem::SetConfiguration(TSubclassOf InProgressWidgetClass, bool bRenderPlayerViewport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineQueueEngineSubsystem", "SetConfiguration"); Params::UMoviePipelineQueueEngineSubsystem_SetConfiguration_Params Parms{}; Parms.InProgressWidgetClass = InProgressWidgetClass; Parms.bRenderPlayerViewport = bRenderPlayerViewport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem.RenderQueueWithExecutorInstance // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMoviePipelineExecutorBase* InExecutor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineQueueEngineSubsystem::RenderQueueWithExecutorInstance(class UMoviePipelineExecutorBase* InExecutor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineQueueEngineSubsystem", "RenderQueueWithExecutorInstance"); Params::UMoviePipelineQueueEngineSubsystem_RenderQueueWithExecutorInstance_Params Parms{}; Parms.InExecutor = InExecutor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem.RenderQueueWithExecutor // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfInExecutorType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMoviePipelineExecutorBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMoviePipelineExecutorBase* UMoviePipelineQueueEngineSubsystem::RenderQueueWithExecutor(TSubclassOf InExecutorType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineQueueEngineSubsystem", "RenderQueueWithExecutor"); Params::UMoviePipelineQueueEngineSubsystem_RenderQueueWithExecutor_Params Parms{}; Parms.InExecutorType = InExecutorType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem.RenderJob // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMoviePipelineExecutorJob* InJob (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMoviePipelineQueueEngineSubsystem::RenderJob(class UMoviePipelineExecutorJob* InJob) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineQueueEngineSubsystem", "RenderJob"); Params::UMoviePipelineQueueEngineSubsystem_RenderJob_Params Parms{}; Parms.InJob = InJob; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem.IsRendering // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMoviePipelineQueueEngineSubsystem::IsRendering() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineQueueEngineSubsystem", "IsRendering"); Params::UMoviePipelineQueueEngineSubsystem_IsRendering_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem.GetQueue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMoviePipelineQueue* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMoviePipelineQueue* UMoviePipelineQueueEngineSubsystem::GetQueue() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineQueueEngineSubsystem", "GetQueue"); Params::UMoviePipelineQueueEngineSubsystem_GetQueue_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem.GetActiveExecutor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMoviePipelineExecutorBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMoviePipelineExecutorBase* UMoviePipelineQueueEngineSubsystem::GetActiveExecutor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineQueueEngineSubsystem", "GetActiveExecutor"); Params::UMoviePipelineQueueEngineSubsystem_GetActiveExecutor_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem.AllocateJob // (Final, Native, Public, BlueprintCallable) // Parameters: // class ULevelSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMoviePipelineExecutorJob* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMoviePipelineExecutorJob* UMoviePipelineQueueEngineSubsystem::AllocateJob(class ULevelSequence* InSequence) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MoviePipelineQueueEngineSubsystem", "AllocateJob"); Params::UMoviePipelineQueueEngineSubsystem_AllocateJob_Params Parms{}; Parms.InSequence = InSequence; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class MovieRenderPipelineCore.MoviePipelineRenderPass // (None) class UClass* UMoviePipelineRenderPass::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineRenderPass"); return Clss; } // MoviePipelineRenderPass MovieRenderPipelineCore.Default__MoviePipelineRenderPass // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineRenderPass* UMoviePipelineRenderPass::GetDefaultObj() { static class UMoviePipelineRenderPass* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineRenderPass::StaticClass()->DefaultObject); return Default; } // Class MovieRenderPipelineCore.MoviePipelineShotConfig // (None) class UClass* UMoviePipelineShotConfig::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineShotConfig"); return Clss; } // MoviePipelineShotConfig MovieRenderPipelineCore.Default__MoviePipelineShotConfig // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineShotConfig* UMoviePipelineShotConfig::GetDefaultObj() { static class UMoviePipelineShotConfig* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineShotConfig::StaticClass()->DefaultObject); return Default; } // Class MovieRenderPipelineCore.MoviePipelineVideoOutputBase // (None) class UClass* UMoviePipelineVideoOutputBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MoviePipelineVideoOutputBase"); return Clss; } // MoviePipelineVideoOutputBase MovieRenderPipelineCore.Default__MoviePipelineVideoOutputBase // (Public, ClassDefaultObject, ArchetypeObject) class UMoviePipelineVideoOutputBase* UMoviePipelineVideoOutputBase::GetDefaultObj() { static class UMoviePipelineVideoOutputBase* Default = nullptr; if (!Default) Default = static_cast(UMoviePipelineVideoOutputBase::StaticClass()->DefaultObject); return Default; } }