#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIAction_DodgeStep.BP_AIAction_DodgeStep_C // (None) class UClass* UBP_AIAction_DodgeStep_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIAction_DodgeStep_C"); return Clss; } // BP_AIAction_DodgeStep_C BP_AIAction_DodgeStep.Default__BP_AIAction_DodgeStep_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIAction_DodgeStep_C* UBP_AIAction_DodgeStep_C::GetDefaultObj() { static class UBP_AIAction_DodgeStep_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIAction_DodgeStep_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIAction_DodgeStep.BP_AIAction_DodgeStep_C.CanStep // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UPalActionComponent* ActionComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CanStep (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_PalActionStepBase_C* K2Node_DynamicCast_AsBP_Pal_Action_Step_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_DodgeStep_C::CanStep(class UPalActionComponent* ActionComponent, bool* CanStep, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, class UBP_PalActionStepBase_C* K2Node_DynamicCast_AsBP_Pal_Action_Step_Base, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_DodgeStep_C", "CanStep"); Params::UBP_AIAction_DodgeStep_C_CanStep_Params Parms{}; Parms.ActionComponent = ActionComponent; Parms.CallFunc_GetCurrentAction_ReturnValue = CallFunc_GetCurrentAction_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Pal_Action_Step_Base = K2Node_DynamicCast_AsBP_Pal_Action_Step_Base; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); if (CanStep != nullptr) *CanStep = Parms.CanStep; } // Function BP_AIAction_DodgeStep.BP_AIAction_DodgeStep_C.GetStepTime // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UPalActionBase* ActionComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double StepTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double DefaultStepTime (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_PalActionStepBase_C* K2Node_DynamicCast_AsBP_Pal_Action_Step_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_DodgeStep_C::GetStepTime(class UPalActionBase* ActionComp, double* StepTime, double DefaultStepTime, class UBP_PalActionStepBase_C* K2Node_DynamicCast_AsBP_Pal_Action_Step_Base, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_DodgeStep_C", "GetStepTime"); Params::UBP_AIAction_DodgeStep_C_GetStepTime_Params Parms{}; Parms.ActionComp = ActionComp; Parms.DefaultStepTime = DefaultStepTime; Parms.K2Node_DynamicCast_AsBP_Pal_Action_Step_Base = K2Node_DynamicCast_AsBP_Pal_Action_Step_Base; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); if (StepTime != nullptr) *StepTime = Parms.StepTime; } // Function BP_AIAction_DodgeStep.BP_AIAction_DodgeStep_C.RotateToAttacker // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Defender (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* Attacker (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_FindLookAtRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_K2_SetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_DodgeStep_C::RotateToAttacker(class AActor* Defender, class AActor* Attacker, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FRotator& CallFunc_FindLookAtRotation_ReturnValue, bool CallFunc_K2_SetActorRotation_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_DodgeStep_C", "RotateToAttacker"); Params::UBP_AIAction_DodgeStep_C_RotateToAttacker_Params Parms{}; Parms.Defender = Defender; Parms.Attacker = Attacker; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1; Parms.CallFunc_FindLookAtRotation_ReturnValue = CallFunc_FindLookAtRotation_ReturnValue; Parms.CallFunc_K2_SetActorRotation_ReturnValue = CallFunc_K2_SetActorRotation_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_DodgeStep.BP_AIAction_DodgeStep_C.GetStepType // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // enum class EPalActionType NewParam (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_RandomBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_DodgeStep_C::GetStepType(enum class EPalActionType* NewParam, bool CallFunc_RandomBool_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_DodgeStep_C", "GetStepType"); Params::UBP_AIAction_DodgeStep_C_GetStepType_Params Parms{}; Parms.CallFunc_RandomBool_ReturnValue = CallFunc_RandomBool_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (NewParam != nullptr) *NewParam = Parms.NewParam; } // Function BP_AIAction_DodgeStep.BP_AIAction_DodgeStep_C.ActionStart // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_DodgeStep_C::ActionStart(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_DodgeStep_C", "ActionStart"); Params::UBP_AIAction_DodgeStep_C_ActionStart_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_DodgeStep.BP_AIAction_DodgeStep_C.ExecuteUbergraph_BP_AIAction_DodgeStep // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_CanStep_CanStep (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter (None) // enum class EPalActionType CallFunc_GetStepType_NewParam (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* CallFunc_PlayActionByTypeParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_GetStepTime_StepTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Delay_Duration_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_DodgeStep_C::ExecuteUbergraph_BP_AIAction_DodgeStep(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_CanStep_CanStep, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter, enum class EPalActionType CallFunc_GetStepType_NewParam, class UPalActionBase* CallFunc_PlayActionByTypeParameter_ReturnValue, double CallFunc_GetStepTime_StepTime, float CallFunc_Delay_Duration_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_DodgeStep_C", "ExecuteUbergraph_BP_AIAction_DodgeStep"); Params::UBP_AIAction_DodgeStep_C_ExecuteUbergraph_BP_AIAction_DodgeStep_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_CanStep_CanStep = CallFunc_CanStep_CanStep; Parms.K2Node_MakeStruct_ActionDynamicParameter = K2Node_MakeStruct_ActionDynamicParameter; Parms.CallFunc_GetStepType_NewParam = CallFunc_GetStepType_NewParam; Parms.CallFunc_PlayActionByTypeParameter_ReturnValue = CallFunc_PlayActionByTypeParameter_ReturnValue; Parms.CallFunc_GetStepTime_StepTime = CallFunc_GetStepTime_StepTime; Parms.CallFunc_Delay_Duration_ImplicitCast = CallFunc_Delay_Duration_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }