#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C // (Actor) class UClass* ABP_NormalStationaryLauncherBase_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_NormalStationaryLauncherBase_C"); return Clss; } // BP_NormalStationaryLauncherBase_C BP_NormalStationaryLauncherBase.Default__BP_NormalStationaryLauncherBase_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_NormalStationaryLauncherBase_C* ABP_NormalStationaryLauncherBase_C::GetDefaultObj() { static class ABP_NormalStationaryLauncherBase_C* Default = nullptr; if (!Default) Default = static_cast(ABP_NormalStationaryLauncherBase_C::StaticClass()->DefaultObject); return Default; } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.OnRep_EnableLauncher // (BlueprintCallable, BlueprintEvent) // Parameters: void ABP_NormalStationaryLauncherBase_C::OnRep_EnableLauncher() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "OnRep_EnableLauncher"); UObject::ProcessEvent(Func, nullptr); } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetAttackableDistance // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float ABP_NormalStationaryLauncherBase_C::GetAttackableDistance() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetAttackableDistance"); Params::ABP_NormalStationaryLauncherBase_C_GetAttackableDistance_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetMuzzleRotateLocation // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FVector RotateLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::GetMuzzleRotateLocation(struct FVector* RotateLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetMuzzleRotateLocation"); Params::ABP_NormalStationaryLauncherBase_C_GetMuzzleRotateLocation_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (RotateLocation != nullptr) *RotateLocation = std::move(Parms.RotateLocation); } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetRotateMuzzleRef // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UStaticMeshComponent* Muzzle (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::GetRotateMuzzleRef(class UStaticMeshComponent** Muzzle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetRotateMuzzleRef"); Params::ABP_NormalStationaryLauncherBase_C_GetRotateMuzzleRef_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (Muzzle != nullptr) *Muzzle = Parms.Muzzle; } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetAttackableAngle // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float ABP_NormalStationaryLauncherBase_C::GetAttackableAngle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetAttackableAngle"); Params::ABP_NormalStationaryLauncherBase_C_GetAttackableAngle_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetPullTriggerInterval // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // double PullTriggerInterval (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::GetPullTriggerInterval(double* PullTriggerInterval) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetPullTriggerInterval"); Params::ABP_NormalStationaryLauncherBase_C_GetPullTriggerInterval_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (PullTriggerInterval != nullptr) *PullTriggerInterval = Parms.PullTriggerInterval; } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetShootNumMax // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // int32 ShootNumMax (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::GetShootNumMax(int32* ShootNumMax) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetShootNumMax"); Params::ABP_NormalStationaryLauncherBase_C_GetShootNumMax_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (ShootNumMax != nullptr) *ShootNumMax = Parms.ShootNumMax; } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetWeaponDamage // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 ABP_NormalStationaryLauncherBase_C::GetWeaponDamage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetWeaponDamage"); Params::ABP_NormalStationaryLauncherBase_C_GetWeaponDamage_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetOwnerCharacter // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash) // class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class APalCharacter* ABP_NormalStationaryLauncherBase_C::GetOwnerCharacter(class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetOwnerCharacter"); Params::ABP_NormalStationaryLauncherBase_C_GetOwnerCharacter_Params Parms{}; Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.SetOwnerCharacter // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // TSoftObjectPtrOwnerCharacter (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::SetOwnerCharacter(TSoftObjectPtr OwnerCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "SetOwnerCharacter"); Params::ABP_NormalStationaryLauncherBase_C_SetOwnerCharacter_Params Parms{}; Parms.OwnerCharacter = OwnerCharacter; UObject::ProcessEvent(Func, &Parms); } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.SetAttackTarget // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Target (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::SetAttackTarget(class AActor* Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "SetAttackTarget"); Params::ABP_NormalStationaryLauncherBase_C_SetAttackTarget_Params Parms{}; Parms.Target = Target; UObject::ProcessEvent(Func, &Parms); } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.SetEnableLauncher // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Enable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_BoolBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::SetEnableLauncher(bool Enable, bool CallFunc_EqualEqual_BoolBool_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "SetEnableLauncher"); Params::ABP_NormalStationaryLauncherBase_C_SetEnableLauncher_Params Parms{}; Parms.Enable = Enable; Parms.CallFunc_EqualEqual_BoolBool_ReturnValue = CallFunc_EqualEqual_BoolBool_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.RotatePitchToTarget // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector TargetLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double LerpSpeed (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::RotatePitchToTarget(const struct FVector& TargetLocation, double LerpSpeed, double DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "RotatePitchToTarget"); Params::ABP_NormalStationaryLauncherBase_C_RotatePitchToTarget_Params Parms{}; Parms.TargetLocation = TargetLocation; Parms.LerpSpeed = LerpSpeed; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GeyEjectionPortTransform // (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FTransform Transform (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::GeyEjectionPortTransform(struct FTransform* Transform) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GeyEjectionPortTransform"); Params::ABP_NormalStationaryLauncherBase_C_GeyEjectionPortTransform_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (Transform != nullptr) *Transform = std::move(Parms.Transform); } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.Is UseEjectionPort // (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool IsUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::Is_UseEjectionPort(bool* IsUse) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "Is UseEjectionPort"); Params::ABP_NormalStationaryLauncherBase_C_Is_UseEjectionPort_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (IsUse != nullptr) *IsUse = Parms.IsUse; } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.OnSpawnedBullet // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APalBullet* Bullet (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::OnSpawnedBullet(class APalBullet* Bullet) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "OnSpawnedBullet"); Params::ABP_NormalStationaryLauncherBase_C_OnSpawnedBullet_Params Parms{}; Parms.Bullet = Bullet; UObject::ProcessEvent(Func, &Parms); } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetShotAnimation // (Protected, BlueprintCallable, BlueprintEvent) // Parameters: void ABP_NormalStationaryLauncherBase_C::GetShotAnimation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetShotAnimation"); UObject::ProcessEvent(Func, nullptr); } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.OnShoot // (Protected, BlueprintCallable, BlueprintEvent) // Parameters: // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::OnShoot(int32 CallFunc_Add_IntInt_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "OnShoot"); Params::ABP_NormalStationaryLauncherBase_C_OnShoot_Params Parms{}; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetBulletClass // (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UClass* NewParam (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::GetBulletClass(class UClass** NewParam) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetBulletClass"); Params::ABP_NormalStationaryLauncherBase_C_GetBulletClass_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (NewParam != nullptr) *NewParam = Parms.NewParam; } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetBlurAngle // (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // double Angle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::GetBlurAngle(double* Angle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetBlurAngle"); Params::ABP_NormalStationaryLauncherBase_C_GetBlurAngle_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (Angle != nullptr) *Angle = Parms.Angle; } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.CalcShootBlurRotator // (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // double BlurAngle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator BlurRotator (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) // struct FRotator Blur (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor) // double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_RandomFloatInRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_RandomFloatInRange_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_MakeRotator_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // float CallFunc_MakeRotator_Pitch_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_MakeRotator_Yaw_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::CalcShootBlurRotator(double BlurAngle, struct FRotator* BlurRotator, const struct FRotator& Blur, double CallFunc_Multiply_DoubleDouble_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue_1, const struct FRotator& CallFunc_MakeRotator_ReturnValue, float CallFunc_MakeRotator_Pitch_ImplicitCast, float CallFunc_MakeRotator_Yaw_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "CalcShootBlurRotator"); Params::ABP_NormalStationaryLauncherBase_C_CalcShootBlurRotator_Params Parms{}; Parms.BlurAngle = BlurAngle; Parms.Blur = Blur; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue; Parms.CallFunc_RandomFloatInRange_ReturnValue = CallFunc_RandomFloatInRange_ReturnValue; Parms.CallFunc_RandomFloatInRange_ReturnValue_1 = CallFunc_RandomFloatInRange_ReturnValue_1; Parms.CallFunc_MakeRotator_ReturnValue = CallFunc_MakeRotator_ReturnValue; Parms.CallFunc_MakeRotator_Pitch_ImplicitCast = CallFunc_MakeRotator_Pitch_ImplicitCast; Parms.CallFunc_MakeRotator_Yaw_ImplicitCast = CallFunc_MakeRotator_Yaw_ImplicitCast; UObject::ProcessEvent(Func, &Parms); if (BlurRotator != nullptr) *BlurRotator = std::move(Parms.BlurRotator); } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetMuzzleEffectParticle // (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UParticleSystem* Particle_System (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::GetMuzzleEffectParticle(class UParticleSystem** Particle_System) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetMuzzleEffectParticle"); Params::ABP_NormalStationaryLauncherBase_C_GetMuzzleEffectParticle_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (Particle_System != nullptr) *Particle_System = Parms.Particle_System; } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetMuzzleEffect // (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UNiagaraSystem* NewParam (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::GetMuzzleEffect(class UNiagaraSystem** NewParam) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetMuzzleEffect"); Params::ABP_NormalStationaryLauncherBase_C_GetMuzzleEffect_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (NewParam != nullptr) *NewParam = Parms.NewParam; } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetMuzzleLocation // (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FVector MuzzleLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::GetMuzzleLocation(struct FVector* MuzzleLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetMuzzleLocation"); Params::ABP_NormalStationaryLauncherBase_C_GetMuzzleLocation_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (MuzzleLocation != nullptr) *MuzzleLocation = std::move(Parms.MuzzleLocation); } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetMuzzleRotator // (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FRotator Rotator (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void ABP_NormalStationaryLauncherBase_C::GetMuzzleRotator(struct FRotator* Rotator) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetMuzzleRotator"); Params::ABP_NormalStationaryLauncherBase_C_GetMuzzleRotator_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (Rotator != nullptr) *Rotator = std::move(Parms.Rotator); } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetInitializeInterval // (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // double Time (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::GetInitializeInterval(double* Time) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetInitializeInterval"); Params::ABP_NormalStationaryLauncherBase_C_GetInitializeInterval_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (Time != nullptr) *Time = Parms.Time; } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetShootInterval // (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // double Time (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::GetShootInterval(double* Time) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetShootInterval"); Params::ABP_NormalStationaryLauncherBase_C_GetShootInterval_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (Time != nullptr) *Time = Parms.Time; } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.EjectAmmo // (Private, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FTransform CallFunc_GeyEjectionPortTransform_Transform (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Is_UseEjectionPort_isUse (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_Ammo_C* CallFunc_FinishSpawningActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::EjectAmmo(const struct FTransform& CallFunc_GeyEjectionPortTransform_Transform, bool CallFunc_Is_UseEjectionPort_isUse, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class ABP_Ammo_C* CallFunc_FinishSpawningActor_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "EjectAmmo"); Params::ABP_NormalStationaryLauncherBase_C_EjectAmmo_Params Parms{}; Parms.CallFunc_GeyEjectionPortTransform_Transform = CallFunc_GeyEjectionPortTransform_Transform; Parms.CallFunc_Is_UseEjectionPort_isUse = CallFunc_Is_UseEjectionPort_isUse; Parms.CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue; Parms.CallFunc_FinishSpawningActor_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.ShootBulletInternal // (Private, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FRotator Blur (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector Local_SocketTransform (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetOwnerCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetWeaponDamage_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_GetMuzzleRotator_Rotator (ZeroConstructor, IsPlainOldData, NoDestructor) // class UClass* CallFunc_GetBulletClass_NewParam (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_GetBlurAngle_Angle (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_CalcShootBlurRotator_BlurRotator (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector CallFunc_GetMuzzleLocation_MuzzleLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_ComposeRotators_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalBullet* CallFunc_FinishSpawningActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::ShootBulletInternal(const struct FRotator& Blur, const struct FVector& Local_SocketTransform, class APalCharacter* CallFunc_GetOwnerCharacter_ReturnValue, int32 CallFunc_GetWeaponDamage_ReturnValue, const struct FRotator& CallFunc_GetMuzzleRotator_Rotator, class UClass* CallFunc_GetBulletClass_NewParam, double CallFunc_GetBlurAngle_Angle, const struct FRotator& CallFunc_CalcShootBlurRotator_BlurRotator, const struct FVector& CallFunc_GetMuzzleLocation_MuzzleLocation, const struct FRotator& CallFunc_ComposeRotators_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class APalBullet* CallFunc_FinishSpawningActor_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "ShootBulletInternal"); Params::ABP_NormalStationaryLauncherBase_C_ShootBulletInternal_Params Parms{}; Parms.Blur = Blur; Parms.Local_SocketTransform = Local_SocketTransform; Parms.CallFunc_GetOwnerCharacter_ReturnValue = CallFunc_GetOwnerCharacter_ReturnValue; Parms.CallFunc_GetWeaponDamage_ReturnValue = CallFunc_GetWeaponDamage_ReturnValue; Parms.CallFunc_GetMuzzleRotator_Rotator = CallFunc_GetMuzzleRotator_Rotator; Parms.CallFunc_GetBulletClass_NewParam = CallFunc_GetBulletClass_NewParam; Parms.CallFunc_GetBlurAngle_Angle = CallFunc_GetBlurAngle_Angle; Parms.CallFunc_CalcShootBlurRotator_BlurRotator = CallFunc_CalcShootBlurRotator_BlurRotator; Parms.CallFunc_GetMuzzleLocation_MuzzleLocation = CallFunc_GetMuzzleLocation_MuzzleLocation; Parms.CallFunc_ComposeRotators_ReturnValue = CallFunc_ComposeRotators_ReturnValue; Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue; Parms.CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue; Parms.CallFunc_FinishSpawningActor_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.PlayMuzzleEffectParticle // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class UParticleSystem* CallFunc_GetMuzzleEffectParticle_Particle_System (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UParticleSystem* CallFunc_GetMuzzleEffectParticle_Particle_System_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_GetMuzzleRotator_Rotator (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetMuzzleLocation_MuzzleLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UParticleSystemComponent* CallFunc_SpawnEmitterAtLocation_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::PlayMuzzleEffectParticle(class UParticleSystem* CallFunc_GetMuzzleEffectParticle_Particle_System, class UParticleSystem* CallFunc_GetMuzzleEffectParticle_Particle_System_1, const struct FRotator& CallFunc_GetMuzzleRotator_Rotator, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_GetMuzzleLocation_MuzzleLocation, class UParticleSystemComponent* CallFunc_SpawnEmitterAtLocation_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "PlayMuzzleEffectParticle"); Params::ABP_NormalStationaryLauncherBase_C_PlayMuzzleEffectParticle_Params Parms{}; Parms.CallFunc_GetMuzzleEffectParticle_Particle_System = CallFunc_GetMuzzleEffectParticle_Particle_System; Parms.CallFunc_GetMuzzleEffectParticle_Particle_System_1 = CallFunc_GetMuzzleEffectParticle_Particle_System_1; Parms.CallFunc_GetMuzzleRotator_Rotator = CallFunc_GetMuzzleRotator_Rotator; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetMuzzleLocation_MuzzleLocation = CallFunc_GetMuzzleLocation_MuzzleLocation; Parms.CallFunc_SpawnEmitterAtLocation_ReturnValue = CallFunc_SpawnEmitterAtLocation_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.PlayShootEffect // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class UNiagaraSystem* CallFunc_GetMuzzleEffect_NewParam (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_GetMuzzleRotator_Rotator (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetMuzzleLocation_MuzzleLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UNiagaraSystem* CallFunc_GetMuzzleEffect_NewParam_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::PlayShootEffect(class UNiagaraSystem* CallFunc_GetMuzzleEffect_NewParam, const struct FRotator& CallFunc_GetMuzzleRotator_Rotator, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_GetMuzzleLocation_MuzzleLocation, class UNiagaraSystem* CallFunc_GetMuzzleEffect_NewParam_1, class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "PlayShootEffect"); Params::ABP_NormalStationaryLauncherBase_C_PlayShootEffect_Params Parms{}; Parms.CallFunc_GetMuzzleEffect_NewParam = CallFunc_GetMuzzleEffect_NewParam; Parms.CallFunc_GetMuzzleRotator_Rotator = CallFunc_GetMuzzleRotator_Rotator; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetMuzzleLocation_MuzzleLocation = CallFunc_GetMuzzleLocation_MuzzleLocation; Parms.CallFunc_GetMuzzleEffect_NewParam_1 = CallFunc_GetMuzzleEffect_NewParam_1; Parms.CallFunc_SpawnSystemAtLocation_ReturnValue = CallFunc_SpawnSystemAtLocation_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.ShootBullet // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* CallFunc_GetOwnerCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetShootNumMax_ShootNumMax (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::ShootBullet(class APalCharacter* CallFunc_GetOwnerCharacter_ReturnValue, int32 CallFunc_GetShootNumMax_ShootNumMax, bool CallFunc_IsValid_ReturnValue, bool CallFunc_LessEqual_IntInt_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "ShootBullet"); Params::ABP_NormalStationaryLauncherBase_C_ShootBullet_Params Parms{}; Parms.CallFunc_GetOwnerCharacter_ReturnValue = CallFunc_GetOwnerCharacter_ReturnValue; Parms.CallFunc_GetShootNumMax_ShootNumMax = CallFunc_GetShootNumMax_ShootNumMax; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.OnPullTrigger // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void ABP_NormalStationaryLauncherBase_C::OnPullTrigger() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "OnPullTrigger"); UObject::ProcessEvent(Func, nullptr); } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.OnReleaseTrigger // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void ABP_NormalStationaryLauncherBase_C::OnReleaseTrigger() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "OnReleaseTrigger"); UObject::ProcessEvent(Func, nullptr); } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.ReceiveTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::ReceiveTick(float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "ReceiveTick"); Params::ABP_NormalStationaryLauncherBase_C_ReceiveTick_Params Parms{}; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.ReceiveBeginPlay // (Event, Protected, BlueprintEvent) // Parameters: void ABP_NormalStationaryLauncherBase_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.ExecuteUbergraph_BP_NormalStationaryLauncherBase // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_GetShootInterval_Time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_GetInitializeInterval_Time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetShootNumMax_ShootNumMax (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_K2_IsValidTimerHandle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_GetGameTimeInSeconds_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_GetGameTimeInSeconds_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Conv_DoubleToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_Conv_DoubleToString_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash) // double CallFunc_GetGameTimeInSeconds_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Conv_DoubleToString_ReturnValue_2 (ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue_2 (ZeroConstructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_GetPullTriggerInterval_PullTriggerInterval (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_K2_IsValidTimerHandle_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_GetPullTriggerInterval_PullTriggerInterval_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Conv_DoubleToString_ReturnValue_3 (ZeroConstructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NormalStationaryLauncherBase_C::ExecuteUbergraph_BP_NormalStationaryLauncherBase(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, double CallFunc_GetShootInterval_Time, double CallFunc_GetInitializeInterval_Time, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, int32 CallFunc_GetShootNumMax_ShootNumMax, bool CallFunc_GreaterEqual_IntInt_ReturnValue, float K2Node_Event_DeltaSeconds, bool CallFunc_K2_IsValidTimerHandle_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, double CallFunc_GetGameTimeInSeconds_ReturnValue, double CallFunc_GetGameTimeInSeconds_ReturnValue_1, const class FString& CallFunc_Conv_DoubleToString_ReturnValue, const class FString& CallFunc_Conv_DoubleToString_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue_1, double CallFunc_GetGameTimeInSeconds_ReturnValue_2, const class FString& CallFunc_Conv_DoubleToString_ReturnValue_2, const class FString& CallFunc_Concat_StrStr_ReturnValue_2, double CallFunc_Add_DoubleDouble_ReturnValue, double CallFunc_GetPullTriggerInterval_PullTriggerInterval, bool CallFunc_K2_IsValidTimerHandle_ReturnValue_1, double CallFunc_GetPullTriggerInterval_PullTriggerInterval_1, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, const class FString& CallFunc_Conv_DoubleToString_ReturnValue_3, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1, bool CallFunc_EqualEqual_DoubleDouble_ReturnValue, bool CallFunc_BooleanOR_ReturnValue, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast, float CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast, double CallFunc_Add_DoubleDouble_B_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "ExecuteUbergraph_BP_NormalStationaryLauncherBase"); Params::ABP_NormalStationaryLauncherBase_C_ExecuteUbergraph_BP_NormalStationaryLauncherBase_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetShootInterval_Time = CallFunc_GetShootInterval_Time; Parms.CallFunc_GetInitializeInterval_Time = CallFunc_GetInitializeInterval_Time; Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue; Parms.CallFunc_GetShootNumMax_ShootNumMax = CallFunc_GetShootNumMax_ShootNumMax; Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue; Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds; Parms.CallFunc_K2_IsValidTimerHandle_ReturnValue = CallFunc_K2_IsValidTimerHandle_ReturnValue; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.CallFunc_GetGameTimeInSeconds_ReturnValue = CallFunc_GetGameTimeInSeconds_ReturnValue; Parms.CallFunc_GetGameTimeInSeconds_ReturnValue_1 = CallFunc_GetGameTimeInSeconds_ReturnValue_1; Parms.CallFunc_Conv_DoubleToString_ReturnValue = CallFunc_Conv_DoubleToString_ReturnValue; Parms.CallFunc_Conv_DoubleToString_ReturnValue_1 = CallFunc_Conv_DoubleToString_ReturnValue_1; Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue; Parms.CallFunc_Concat_StrStr_ReturnValue_1 = CallFunc_Concat_StrStr_ReturnValue_1; Parms.CallFunc_GetGameTimeInSeconds_ReturnValue_2 = CallFunc_GetGameTimeInSeconds_ReturnValue_2; Parms.CallFunc_Conv_DoubleToString_ReturnValue_2 = CallFunc_Conv_DoubleToString_ReturnValue_2; Parms.CallFunc_Concat_StrStr_ReturnValue_2 = CallFunc_Concat_StrStr_ReturnValue_2; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; Parms.CallFunc_GetPullTriggerInterval_PullTriggerInterval = CallFunc_GetPullTriggerInterval_PullTriggerInterval; Parms.CallFunc_K2_IsValidTimerHandle_ReturnValue_1 = CallFunc_K2_IsValidTimerHandle_ReturnValue_1; Parms.CallFunc_GetPullTriggerInterval_PullTriggerInterval_1 = CallFunc_GetPullTriggerInterval_PullTriggerInterval_1; Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue; Parms.CallFunc_Conv_DoubleToString_ReturnValue_3 = CallFunc_Conv_DoubleToString_ReturnValue_3; Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1 = CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1; Parms.CallFunc_EqualEqual_DoubleDouble_ReturnValue = CallFunc_EqualEqual_DoubleDouble_ReturnValue; Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue; Parms.CallFunc_K2_SetTimerDelegate_Time_ImplicitCast = CallFunc_K2_SetTimerDelegate_Time_ImplicitCast; Parms.CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast = CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast; Parms.CallFunc_Add_DoubleDouble_B_ImplicitCast = CallFunc_Add_DoubleDouble_B_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }