#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_SkillEffect_SelfExplosion.BP_SkillEffect_SelfExplosion_C // (Actor) class UClass* ABP_SkillEffect_SelfExplosion_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_SkillEffect_SelfExplosion_C"); return Clss; } // BP_SkillEffect_SelfExplosion_C BP_SkillEffect_SelfExplosion.Default__BP_SkillEffect_SelfExplosion_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_SkillEffect_SelfExplosion_C* ABP_SkillEffect_SelfExplosion_C::GetDefaultObj() { static class ABP_SkillEffect_SelfExplosion_C* Default = nullptr; if (!Default) Default = static_cast(ABP_SkillEffect_SelfExplosion_C::StaticClass()->DefaultObject); return Default; } }