#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x38 (0x900 - 0x8C8) // Class Foliage.FoliageInstancedStaticMeshComponent class UFoliageInstancedStaticMeshComponent : public UHierarchicalInstancedStaticMeshComponent { public: FMulticastInlineDelegateProperty_ OnInstanceTakePointDamage; // 0x8C8(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) FMulticastInlineDelegateProperty_ OnInstanceTakeRadialDamage; // 0x8D8(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) bool bEnableDiscardOnLoad; // 0x8E8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1B6C[0x3]; // Fixing Size After Last Property [ Dumper-7 ] struct FGuid GenerationGuid; // 0x8EC(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_1B6D[0x4]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UFoliageInstancedStaticMeshComponent* GetDefaultObj(); }; // 0x498 (0x4C0 - 0x28) // Class Foliage.FoliageType class UFoliageType : public UObject { public: struct FGuid UpdateGuid; // 0x28(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Density; // 0x38(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DensityAdjustmentFactor; // 0x3C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Radius; // 0x40(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSingleInstanceModeOverrideRadius; // 0x44(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1B74[0x3]; // Fixing Size After Last Property [ Dumper-7 ] float SingleInstanceModeRadius; // 0x48(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EFoliageScaling Scaling; // 0x4C(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1B75[0x3]; // Fixing Size After Last Property [ Dumper-7 ] struct FFloatInterval ScaleX; // 0x50(0x8)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFloatInterval ScaleY; // 0x58(0x8)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFloatInterval ScaleZ; // 0x60(0x8)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFoliageVertexColorChannelMask VertexColorMaskByChannel[0x4]; // 0x68(0x30)(Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) enum class EFoliageVertexColorMask VertexColorMask; // 0x98(0x1)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1B79[0x3]; // Fixing Size After Last Property [ Dumper-7 ] float VertexColorMaskThreshold; // 0x9C(0x4)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 VertexColorMaskInvert : 1; // Mask: 0x1, PropSize: 0x10xA0(0x1)(Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 BitPad_B0 : 7; // Fixing Bit-Field Size [ Dumper-7 ] uint8 Pad_1B7A[0x3]; // Fixing Size After Last Property [ Dumper-7 ] struct FFloatInterval ZOffset; // 0xA4(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 AlignToNormal : 1; // Mask: 0x1, PropSize: 0x10xAC(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 AverageNormal : 1; // Mask: 0x2, PropSize: 0x10xAC(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 AverageNormalSingleComponent : 1; // Mask: 0x4, PropSize: 0x10xAC(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 BitPad_B1 : 5; // Fixing Bit-Field Size [ Dumper-7 ] uint8 Pad_1B7D[0x3]; // Fixing Size After Last Property [ Dumper-7 ] float AlignMaxAngle; // 0xB0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 RandomYaw : 1; // Mask: 0x1, PropSize: 0x10xB4(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 BitPad_B2 : 7; // Fixing Bit-Field Size [ Dumper-7 ] uint8 Pad_1B7E[0x3]; // Fixing Size After Last Property [ Dumper-7 ] float RandomPitchAngle; // 0xB8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFloatInterval GroundSlopeAngle; // 0xBC(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFloatInterval Height; // 0xC4(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1B7F[0x4]; // Fixing Size After Last Property [ Dumper-7 ] TArray LandscapeLayers; // 0xD0(0x10)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic) float MinimumLayerWeight; // 0xE0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1B83[0x4]; // Fixing Size After Last Property [ Dumper-7 ] TArray ExclusionLandscapeLayers; // 0xE8(0x10)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic) float MinimumExclusionLayerWeight; // 0xF8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName LandscapeLayer; // 0xFC(0x8)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 CollisionWithWorld : 1; // Mask: 0x1, PropSize: 0x10x104(0x1)(Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 BitPad_B3 : 7; // Fixing Bit-Field Size [ Dumper-7 ] uint8 Pad_1B84[0x3]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector CollisionScale; // 0x108(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AverageNormalSampleCount; // 0x120(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1B85[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FBoxSphereBounds MeshBounds; // 0x128(0x38)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector LowBoundOriginRadius; // 0x160(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EComponentMobility Mobility; // 0x178(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1B87[0x3]; // Fixing Size After Last Property [ Dumper-7 ] struct FInt32Interval CullDistance; // 0x17C(0x8)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bEnableStaticLighting : 1; // Mask: 0x1, PropSize: 0x10x184(0x1)(Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 CastShadow : 1; // Mask: 0x2, PropSize: 0x10x184(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bAffectDynamicIndirectLighting : 1; // Mask: 0x4, PropSize: 0x10x184(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bAffectDistanceFieldLighting : 1; // Mask: 0x8, PropSize: 0x10x184(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bCastDynamicShadow : 1; // Mask: 0x10, PropSize: 0x10x184(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bCastStaticShadow : 1; // Mask: 0x20, PropSize: 0x10x184(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 BitPad_B4 : 2; // Fixing Bit-Field Size [ Dumper-7 ] uint8 Pad_1B89[0x3]; // Fixing Size After Last Property [ Dumper-7 ] uint8 bCastContactShadow : 1; // Mask: 0x1, PropSize: 0x10x188(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 BitPad_B5 : 7; // Fixing Bit-Field Size [ Dumper-7 ] uint8 Pad_1B8D[0x3]; // Fixing Size After Last Property [ Dumper-7 ] uint8 bCastShadowAsTwoSided : 1; // Mask: 0x1, PropSize: 0x10x18C(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bReceivesDecals : 1; // Mask: 0x2, PropSize: 0x10x18C(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bOverrideLightMapRes : 1; // Mask: 0x4, PropSize: 0x10x18C(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 BitPad_B6 : 5; // Fixing Bit-Field Size [ Dumper-7 ] uint8 Pad_1B8E[0x3]; // Fixing Size After Last Property [ Dumper-7 ] int32 OverriddenLightMapRes; // 0x190(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ELightmapType LightmapType; // 0x194(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1B8F[0x3]; // Fixing Size After Last Property [ Dumper-7 ] uint8 bUseAsOccluder : 1; // Mask: 0x1, PropSize: 0x10x198(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 BitPad_B7 : 7; // Fixing Bit-Field Size [ Dumper-7 ] uint8 Pad_1B91[0x3]; // Fixing Size After Last Property [ Dumper-7 ] uint8 bVisibleInRayTracing : 1; // Mask: 0x1, PropSize: 0x10x19C(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bEvaluateWorldPositionOffset : 1; // Mask: 0x2, PropSize: 0x10x19C(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 BitPad_B8 : 6; // Fixing Bit-Field Size [ Dumper-7 ] uint8 Pad_1B92[0x3]; // Fixing Size After Last Property [ Dumper-7 ] int32 WorldPositionOffsetDisableDistance; // 0x1A0(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1B93[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FBodyInstance BodyInstance; // 0x1A8(0x190)(Edit, NativeAccessSpecifierPublic) enum class EHasCustomNavigableGeometry CustomNavigableGeometry; // 0x338(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLightingChannels LightingChannels; // 0x339(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 Pad_1B95[0x2]; // Fixing Size After Last Property [ Dumper-7 ] uint8 bRenderCustomDepth : 1; // Mask: 0x1, PropSize: 0x10x33C(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 BitPad_B9 : 7; // Fixing Bit-Field Size [ Dumper-7 ] uint8 Pad_1B97[0x3]; // Fixing Size After Last Property [ Dumper-7 ] enum class ERendererStencilMask CustomDepthStencilWriteMask; // 0x340(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1B98[0x3]; // Fixing Size After Last Property [ Dumper-7 ] int32 CustomDepthStencilValue; // 0x344(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 TranslucencySortPriority; // 0x348(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CollisionRadius; // 0x34C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ShadeRadius; // 0x350(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NumSteps; // 0x354(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InitialSeedDensity; // 0x358(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AverageSpreadDistance; // 0x35C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SpreadVariance; // 0x360(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SeedsPerStep; // 0x364(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 DistributionSeed; // 0x368(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxInitialSeedOffset; // 0x36C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bCanGrowInShade; // 0x370(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSpawnsInShade; // 0x371(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1BA1[0x2]; // Fixing Size After Last Property [ Dumper-7 ] float MaxInitialAge; // 0x374(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxAge; // 0x378(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OverlapPriority; // 0x37C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFloatInterval ProceduralScale; // 0x380(0x8)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRuntimeFloatCurve ScaleCurve; // 0x388(0x88)(Edit, NativeAccessSpecifierPublic) struct FFoliageDensityFalloff DensityFalloff; // 0x410(0x90)(Edit, NativeAccessSpecifierPublic) int32 ChangeCount; // 0x4A0(0x4)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 ReapplyDensity : 1; // Mask: 0x1, PropSize: 0x10x4A4(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 ReapplyRadius : 1; // Mask: 0x2, PropSize: 0x10x4A4(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 ReapplyAlignToNormal : 1; // Mask: 0x4, PropSize: 0x10x4A4(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 ReapplyRandomYaw : 1; // Mask: 0x8, PropSize: 0x10x4A4(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 ReapplyScaling : 1; // Mask: 0x10, PropSize: 0x10x4A4(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 ReapplyScaleX : 1; // Mask: 0x20, PropSize: 0x10x4A4(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 ReapplyScaleY : 1; // Mask: 0x40, PropSize: 0x10x4A4(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 ReapplyScaleZ : 1; // Mask: 0x80, PropSize: 0x10x4A4(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 ReapplyRandomPitchAngle : 1; // Mask: 0x1, PropSize: 0x10x4A5(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 ReapplyGroundSlope : 1; // Mask: 0x2, PropSize: 0x10x4A5(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 ReapplyHeight : 1; // Mask: 0x4, PropSize: 0x10x4A5(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 ReapplyLandscapeLayers : 1; // Mask: 0x8, PropSize: 0x10x4A5(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 ReapplyZOffset : 1; // Mask: 0x10, PropSize: 0x10x4A5(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 ReapplyCollisionWithWorld : 1; // Mask: 0x20, PropSize: 0x10x4A5(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 ReapplyVertexColorMask : 1; // Mask: 0x40, PropSize: 0x10x4A5(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bEnableDensityScaling : 1; // Mask: 0x80, PropSize: 0x10x4A5(0x1)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bEnableDiscardOnLoad : 1; // Mask: 0x1, PropSize: 0x10x4A6(0x1)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 BitPad_BA : 7; // Fixing Bit-Field Size [ Dumper-7 ] uint8 Pad_1BB5[0x1]; // Fixing Size After Last Property [ Dumper-7 ] TArray RuntimeVirtualTextures; // 0x4A8(0x10)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) int32 VirtualTextureCullMips; // 0x4B8(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ERuntimeVirtualTextureMainPassType VirtualTextureRenderPassType; // 0x4BC(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1BB7[0x3]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UFoliageType* GetDefaultObj(); }; // 0x30 (0x4F0 - 0x4C0) // Class Foliage.FoliageType_InstancedStaticMesh class UFoliageType_InstancedStaticMesh : public UFoliageType { public: class UStaticMesh* Mesh; // 0x4C0(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray OverrideMaterials; // 0x4C8(0x10)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, UObjectWrapper, NativeAccessSpecifierPublic) TArray NaniteOverrideMaterials; // 0x4D8(0x10)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, UObjectWrapper, NativeAccessSpecifierPublic) TSubclassOf ComponentClass; // 0x4E8(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class UFoliageType_InstancedStaticMesh* GetDefaultObj(); }; // 0x28 (0xC8 - 0xA0) // Class Foliage.ProceduralFoliageComponent class UProceduralFoliageComponent : public UActorComponent { public: class UProceduralFoliageSpawner* FoliageSpawner; // 0xA0(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TileOverlap; // 0xA8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1BC1[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class AVolume* SpawningVolume; // 0xB0(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FGuid ProceduralGuid; // 0xB8(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) static class UClass* StaticClass(); static class UProceduralFoliageComponent* GetDefaultObj(); }; // 0x28 (0x50 - 0x28) // Class Foliage.FoliageEditPresetData class UFoliageEditPresetData : public UObject { public: float BrushSize; // 0x28(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PaintDensity; // 0x2C(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EraseDensity; // 0x30(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bFilterLandscape; // 0x34(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bFilterStaticMeshes; // 0x35(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bFilterBSP; // 0x36(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bFilterFoliage; // 0x37(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bFilterTranslucent; // 0x38(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1BC5[0x7]; // Fixing Size After Last Property [ Dumper-7 ] TArray FoliageTypes; // 0x40(0x10)(Edit, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class UFoliageEditPresetData* GetDefaultObj(); }; // 0x18 (0x4D8 - 0x4C0) // Class Foliage.FoliageType_Actor class UFoliageType_Actor : public UFoliageType { public: TSubclassOf ActorClass; // 0x4C0(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bShouldAttachToBaseComponent; // 0x4C8(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bStaticMeshOnly; // 0x4C9(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1BC9[0x6]; // Fixing Size After Last Property [ Dumper-7 ] TSubclassOf StaticMeshOnlyComponentClass; // 0x4D0(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class UFoliageType_Actor* GetDefaultObj(); }; // 0x50 (0x2F0 - 0x2A0) // Class Foliage.InstancedFoliageActor class AInstancedFoliageActor : public AISMPartitionActor { public: uint8 Pad_1BCD[0x50]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class AInstancedFoliageActor* GetDefaultObj(); }; // 0x10 (0x600 - 0x5F0) // Class Foliage.InteractiveFoliageComponent class UInteractiveFoliageComponent : public UStaticMeshComponent { public: uint8 Pad_1BD2[0x10]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UInteractiveFoliageComponent* GetDefaultObj(); }; // 0x0 (0x28 - 0x28) // Class Foliage.FoliageStatistics class UFoliageStatistics : public UBlueprintFunctionLibrary { public: static class UClass* StaticClass(); static class UFoliageStatistics* GetDefaultObj(); int32 FoliageOverlappingSphereCount(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, const struct FVector& CenterPosition, float Radius); void FoliageOverlappingBoxTransforms(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, const struct FBox& Box, TArray* OutTransforms); int32 FoliageOverlappingBoxCount(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, const struct FBox& Box); }; // 0x8 (0x8D0 - 0x8C8) // Class Foliage.GrassInstancedStaticMeshComponent class UGrassInstancedStaticMeshComponent : public UHierarchicalInstancedStaticMeshComponent { public: uint8 Pad_1BF1[0x8]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UGrassInstancedStaticMeshComponent* GetDefaultObj(); }; // 0x90 (0x330 - 0x2A0) // Class Foliage.InteractiveFoliageActor class AInteractiveFoliageActor : public AStaticMeshActor { public: class UCapsuleComponent* CapsuleComponent; // 0x2A0(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FVector TouchingActorEntryPosition; // 0x2A8(0x18)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FVector FoliageVelocity; // 0x2C0(0x18)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FVector FoliageForce; // 0x2D8(0x18)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FVector FoliagePosition; // 0x2F0(0x18)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) float FoliageDamageImpulseScale; // 0x308(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FoliageTouchImpulseScale; // 0x30C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FoliageStiffness; // 0x310(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FoliageStiffnessQuadratic; // 0x314(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FoliageDamping; // 0x318(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxDamageImpulse; // 0x31C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxTouchImpulse; // 0x320(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxForce; // 0x324(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Mass; // 0x328(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C04[0x4]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class AInteractiveFoliageActor* GetDefaultObj(); void CapsuleTouched(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, struct FHitResult& OverlapInfo); }; // 0x98 (0x360 - 0x2C8) // Class Foliage.ProceduralFoliageBlockingVolume class AProceduralFoliageBlockingVolume : public AVolume { public: class AProceduralFoliageVolume* ProceduralFoliageVolume; // 0x2C8(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFoliageDensityFalloff DensityFalloff; // 0x2D0(0x90)(Edit, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class AProceduralFoliageBlockingVolume* GetDefaultObj(); }; // 0x40 (0x68 - 0x28) // Class Foliage.ProceduralFoliageSpawner class UProceduralFoliageSpawner : public UObject { public: int32 RandomSeed; // 0x28(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TileSize; // 0x2C(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NumUniqueTiles; // 0x30(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinimumQuadTreeSize; // 0x34(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C12[0x8]; // Fixing Size After Last Property [ Dumper-7 ] TArray FoliageTypes; // 0x40(0x10)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) uint8 Pad_1C13[0x18]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UProceduralFoliageSpawner* GetDefaultObj(); void Simulate(int32 NumSteps); }; // 0x148 (0x170 - 0x28) // Class Foliage.ProceduralFoliageTile class UProceduralFoliageTile : public UObject { public: class UProceduralFoliageSpawner* FoliageSpawner; // 0x28(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_1C18[0xA0]; // Fixing Size After Last Property [ Dumper-7 ] TArray InstancesArray; // 0xD0(0x10)(ZeroConstructor, NativeAccessSpecifierPrivate) uint8 Pad_1C19[0x90]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UProceduralFoliageTile* GetDefaultObj(); }; // 0x10 (0x2D8 - 0x2C8) // Class Foliage.ProceduralFoliageVolume class AProceduralFoliageVolume : public AVolume { public: uint8 Pad_1C1D[0x8]; // Fixing Size After Last Property [ Dumper-7 ] class UProceduralFoliageComponent* ProceduralComponent; // 0x2D0(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class AProceduralFoliageVolume* GetDefaultObj(); }; }