#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class PlacementTools.PlacementToolBase // (Actor) class UClass* APlacementToolBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PlacementToolBase"); return Clss; } // PlacementToolBase PlacementTools.Default__PlacementToolBase // (Public, ClassDefaultObject, ArchetypeObject) class APlacementToolBase* APlacementToolBase::GetDefaultObj() { static class APlacementToolBase* Default = nullptr; if (!Default) Default = static_cast(APlacementToolBase::StaticClass()->DefaultObject); return Default; } // Function PlacementTools.PlacementToolBase.RandomizeSeed // (Final, Native, Protected, BlueprintCallable) // Parameters: void APlacementToolBase::RandomizeSeed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlacementToolBase", "RandomizeSeed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function PlacementTools.PlacementToolBase.Generate // (Final, Native, Public, BlueprintCallable) // Parameters: void APlacementToolBase::Generate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlacementToolBase", "Generate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class PlacementTools.BoxPlacement // (Actor) class UClass* ABoxPlacement::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BoxPlacement"); return Clss; } // BoxPlacement PlacementTools.Default__BoxPlacement // (Public, ClassDefaultObject, ArchetypeObject) class ABoxPlacement* ABoxPlacement::GetDefaultObj() { static class ABoxPlacement* Default = nullptr; if (!Default) Default = static_cast(ABoxPlacement::StaticClass()->DefaultObject); return Default; } // Class PlacementTools.SpherePlacement // (Actor) class UClass* ASpherePlacement::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SpherePlacement"); return Clss; } // SpherePlacement PlacementTools.Default__SpherePlacement // (Public, ClassDefaultObject, ArchetypeObject) class ASpherePlacement* ASpherePlacement::GetDefaultObj() { static class ASpherePlacement* Default = nullptr; if (!Default) Default = static_cast(ASpherePlacement::StaticClass()->DefaultObject); return Default; } }