#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class TimeManagement.TimeSynchronizationSource // (None) class UClass* UTimeSynchronizationSource::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TimeSynchronizationSource"); return Clss; } // TimeSynchronizationSource TimeManagement.Default__TimeSynchronizationSource // (Public, ClassDefaultObject, ArchetypeObject) class UTimeSynchronizationSource* UTimeSynchronizationSource::GetDefaultObj() { static class UTimeSynchronizationSource* Default = nullptr; if (!Default) Default = static_cast(UTimeSynchronizationSource::StaticClass()->DefaultObject); return Default; } // Class TimeManagement.FixedFrameRateCustomTimeStep // (None) class UClass* UFixedFrameRateCustomTimeStep::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("FixedFrameRateCustomTimeStep"); return Clss; } // FixedFrameRateCustomTimeStep TimeManagement.Default__FixedFrameRateCustomTimeStep // (Public, ClassDefaultObject, ArchetypeObject) class UFixedFrameRateCustomTimeStep* UFixedFrameRateCustomTimeStep::GetDefaultObj() { static class UFixedFrameRateCustomTimeStep* Default = nullptr; if (!Default) Default = static_cast(UFixedFrameRateCustomTimeStep::StaticClass()->DefaultObject); return Default; } // Class TimeManagement.GenlockedCustomTimeStep // (None) class UClass* UGenlockedCustomTimeStep::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GenlockedCustomTimeStep"); return Clss; } // GenlockedCustomTimeStep TimeManagement.Default__GenlockedCustomTimeStep // (Public, ClassDefaultObject, ArchetypeObject) class UGenlockedCustomTimeStep* UGenlockedCustomTimeStep::GetDefaultObj() { static class UGenlockedCustomTimeStep* Default = nullptr; if (!Default) Default = static_cast(UGenlockedCustomTimeStep::StaticClass()->DefaultObject); return Default; } // Class TimeManagement.GenlockedFixedRateCustomTimeStep // (None) class UClass* UGenlockedFixedRateCustomTimeStep::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GenlockedFixedRateCustomTimeStep"); return Clss; } // GenlockedFixedRateCustomTimeStep TimeManagement.Default__GenlockedFixedRateCustomTimeStep // (Public, ClassDefaultObject, ArchetypeObject) class UGenlockedFixedRateCustomTimeStep* UGenlockedFixedRateCustomTimeStep::GetDefaultObj() { static class UGenlockedFixedRateCustomTimeStep* Default = nullptr; if (!Default) Default = static_cast(UGenlockedFixedRateCustomTimeStep::StaticClass()->DefaultObject); return Default; } // Class TimeManagement.GenlockedTimecodeProvider // (None) class UClass* UGenlockedTimecodeProvider::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GenlockedTimecodeProvider"); return Clss; } // GenlockedTimecodeProvider TimeManagement.Default__GenlockedTimecodeProvider // (Public, ClassDefaultObject, ArchetypeObject) class UGenlockedTimecodeProvider* UGenlockedTimecodeProvider::GetDefaultObj() { static class UGenlockedTimecodeProvider* Default = nullptr; if (!Default) Default = static_cast(UGenlockedTimecodeProvider::StaticClass()->DefaultObject); return Default; } // Class TimeManagement.TimeManagementBlueprintLibrary // (None) class UClass* UTimeManagementBlueprintLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TimeManagementBlueprintLibrary"); return Clss; } // TimeManagementBlueprintLibrary TimeManagement.Default__TimeManagementBlueprintLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UTimeManagementBlueprintLibrary* UTimeManagementBlueprintLibrary::GetDefaultObj() { static class UTimeManagementBlueprintLibrary* Default = nullptr; if (!Default) Default = static_cast(UTimeManagementBlueprintLibrary::StaticClass()->DefaultObject); return Default; } // Function TimeManagement.TimeManagementBlueprintLibrary.TransformTime // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FFrameTime SourceTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameRate SourceRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameRate DestinationRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFrameTime UTimeManagementBlueprintLibrary::TransformTime(struct FFrameTime& SourceTime, struct FFrameRate& SourceRate, struct FFrameRate& DestinationRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimeManagementBlueprintLibrary", "TransformTime"); Params::UTimeManagementBlueprintLibrary_TransformTime_Params Parms{}; Parms.SourceTime = SourceTime; Parms.SourceRate = SourceRate; Parms.DestinationRate = DestinationRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function TimeManagement.TimeManagementBlueprintLibrary.Subtract_FrameNumberInteger // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FFrameNumber A (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFrameNumber UTimeManagementBlueprintLibrary::Subtract_FrameNumberInteger(const struct FFrameNumber& A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimeManagementBlueprintLibrary", "Subtract_FrameNumberInteger"); Params::UTimeManagementBlueprintLibrary_Subtract_FrameNumberInteger_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function TimeManagement.TimeManagementBlueprintLibrary.Subtract_FrameNumberFrameNumber // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FFrameNumber A (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameNumber B (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFrameNumber UTimeManagementBlueprintLibrary::Subtract_FrameNumberFrameNumber(const struct FFrameNumber& A, const struct FFrameNumber& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimeManagementBlueprintLibrary", "Subtract_FrameNumberFrameNumber"); Params::UTimeManagementBlueprintLibrary_Subtract_FrameNumberFrameNumber_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function TimeManagement.TimeManagementBlueprintLibrary.SnapFrameTimeToRate // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FFrameTime SourceTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameRate SourceRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameRate SnapToRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFrameTime UTimeManagementBlueprintLibrary::SnapFrameTimeToRate(struct FFrameTime& SourceTime, struct FFrameRate& SourceRate, struct FFrameRate& SnapToRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimeManagementBlueprintLibrary", "SnapFrameTimeToRate"); Params::UTimeManagementBlueprintLibrary_SnapFrameTimeToRate_Params Parms{}; Parms.SourceTime = SourceTime; Parms.SourceRate = SourceRate; Parms.SnapToRate = SnapToRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function TimeManagement.TimeManagementBlueprintLibrary.Multiply_SecondsFrameRate // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // float TimeInSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameRate FrameRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFrameTime UTimeManagementBlueprintLibrary::Multiply_SecondsFrameRate(float TimeInSeconds, struct FFrameRate& FrameRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimeManagementBlueprintLibrary", "Multiply_SecondsFrameRate"); Params::UTimeManagementBlueprintLibrary_Multiply_SecondsFrameRate_Params Parms{}; Parms.TimeInSeconds = TimeInSeconds; Parms.FrameRate = FrameRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function TimeManagement.TimeManagementBlueprintLibrary.Multiply_FrameNumberInteger // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FFrameNumber A (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFrameNumber UTimeManagementBlueprintLibrary::Multiply_FrameNumberInteger(const struct FFrameNumber& A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimeManagementBlueprintLibrary", "Multiply_FrameNumberInteger"); Params::UTimeManagementBlueprintLibrary_Multiply_FrameNumberInteger_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function TimeManagement.TimeManagementBlueprintLibrary.IsValid_MultipleOf // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FFrameRate InFrameRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameRate OtherFramerate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTimeManagementBlueprintLibrary::IsValid_MultipleOf(struct FFrameRate& InFrameRate, struct FFrameRate& OtherFramerate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimeManagementBlueprintLibrary", "IsValid_MultipleOf"); Params::UTimeManagementBlueprintLibrary_IsValid_MultipleOf_Params Parms{}; Parms.InFrameRate = InFrameRate; Parms.OtherFramerate = OtherFramerate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function TimeManagement.TimeManagementBlueprintLibrary.IsValid_Framerate // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FFrameRate InFrameRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTimeManagementBlueprintLibrary::IsValid_Framerate(struct FFrameRate& InFrameRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimeManagementBlueprintLibrary", "IsValid_Framerate"); Params::UTimeManagementBlueprintLibrary_IsValid_Framerate_Params Parms{}; Parms.InFrameRate = InFrameRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function TimeManagement.TimeManagementBlueprintLibrary.GetTimecodeFrameRate // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFrameRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFrameRate UTimeManagementBlueprintLibrary::GetTimecodeFrameRate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimeManagementBlueprintLibrary", "GetTimecodeFrameRate"); Params::UTimeManagementBlueprintLibrary_GetTimecodeFrameRate_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function TimeManagement.TimeManagementBlueprintLibrary.GetTimecode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimecode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimecode UTimeManagementBlueprintLibrary::GetTimecode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimeManagementBlueprintLibrary", "GetTimecode"); Params::UTimeManagementBlueprintLibrary_GetTimecode_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function TimeManagement.TimeManagementBlueprintLibrary.Divide_FrameNumberInteger // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FFrameNumber A (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFrameNumber UTimeManagementBlueprintLibrary::Divide_FrameNumberInteger(const struct FFrameNumber& A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimeManagementBlueprintLibrary", "Divide_FrameNumberInteger"); Params::UTimeManagementBlueprintLibrary_Divide_FrameNumberInteger_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function TimeManagement.TimeManagementBlueprintLibrary.Conv_TimecodeToString // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimecode InTimecode (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForceSignDisplay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UTimeManagementBlueprintLibrary::Conv_TimecodeToString(struct FTimecode& InTimecode, bool bForceSignDisplay) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimeManagementBlueprintLibrary", "Conv_TimecodeToString"); Params::UTimeManagementBlueprintLibrary_Conv_TimecodeToString_Params Parms{}; Parms.InTimecode = InTimecode; Parms.bForceSignDisplay = bForceSignDisplay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function TimeManagement.TimeManagementBlueprintLibrary.Conv_QualifiedFrameTimeToSeconds // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FQualifiedFrameTime InFrameTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UTimeManagementBlueprintLibrary::Conv_QualifiedFrameTimeToSeconds(struct FQualifiedFrameTime& InFrameTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimeManagementBlueprintLibrary", "Conv_QualifiedFrameTimeToSeconds"); Params::UTimeManagementBlueprintLibrary_Conv_QualifiedFrameTimeToSeconds_Params Parms{}; Parms.InFrameTime = InFrameTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function TimeManagement.TimeManagementBlueprintLibrary.Conv_FrameRateToSeconds // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FFrameRate InFrameRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UTimeManagementBlueprintLibrary::Conv_FrameRateToSeconds(struct FFrameRate& InFrameRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimeManagementBlueprintLibrary", "Conv_FrameRateToSeconds"); Params::UTimeManagementBlueprintLibrary_Conv_FrameRateToSeconds_Params Parms{}; Parms.InFrameRate = InFrameRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function TimeManagement.TimeManagementBlueprintLibrary.Conv_FrameNumberToInteger // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FFrameNumber InFrameNumber (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UTimeManagementBlueprintLibrary::Conv_FrameNumberToInteger(struct FFrameNumber& InFrameNumber) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimeManagementBlueprintLibrary", "Conv_FrameNumberToInteger"); Params::UTimeManagementBlueprintLibrary_Conv_FrameNumberToInteger_Params Parms{}; Parms.InFrameNumber = InFrameNumber; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function TimeManagement.TimeManagementBlueprintLibrary.Add_FrameNumberInteger // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FFrameNumber A (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFrameNumber UTimeManagementBlueprintLibrary::Add_FrameNumberInteger(const struct FFrameNumber& A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimeManagementBlueprintLibrary", "Add_FrameNumberInteger"); Params::UTimeManagementBlueprintLibrary_Add_FrameNumberInteger_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function TimeManagement.TimeManagementBlueprintLibrary.Add_FrameNumberFrameNumber // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FFrameNumber A (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameNumber B (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFrameNumber UTimeManagementBlueprintLibrary::Add_FrameNumberFrameNumber(const struct FFrameNumber& A, const struct FFrameNumber& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimeManagementBlueprintLibrary", "Add_FrameNumberFrameNumber"); Params::UTimeManagementBlueprintLibrary_Add_FrameNumberFrameNumber_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } }