#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // WidgetBlueprintGeneratedClass WBP_CharacterMake.WBP_CharacterMake_C // (None) class UClass* UWBP_CharacterMake_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WBP_CharacterMake_C"); return Clss; } // WBP_CharacterMake_C WBP_CharacterMake.Default__WBP_CharacterMake_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UWBP_CharacterMake_C* UWBP_CharacterMake_C::GetDefaultObj() { static class UWBP_CharacterMake_C* Default = nullptr; if (!Default) Default = static_cast(UWBP_CharacterMake_C::StaticClass()->DefaultObject); return Default; } // Function WBP_CharacterMake.WBP_CharacterMake_C.OnTriggerPlaySampleVoice // (Private, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_CharacterMake_C::OnTriggerPlaySampleVoice() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "OnTriggerPlaySampleVoice"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_CharacterMake.WBP_CharacterMake_C.GetRandomVoiceID // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // int32 VoiceID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_RandomFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UWBP_CharaCre_ScrollBoxContentBase_C*CallFunc_GetWidgetByCategory_Widget (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UWBP_CharaCre_ScrollBoxContent_Voice_C*K2Node_DynamicCast_AsWBP_Chara_Cre_Scroll_Box_Content_Voice (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_ToVoiceID_VoiceID (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::GetRandomVoiceID(int32* VoiceID, double CallFunc_RandomFloat_ReturnValue, class UWBP_CharaCre_ScrollBoxContentBase_C* CallFunc_GetWidgetByCategory_Widget, class UWBP_CharaCre_ScrollBoxContent_Voice_C* K2Node_DynamicCast_AsWBP_Chara_Cre_Scroll_Box_Content_Voice, bool K2Node_DynamicCast_bSuccess, int32 CallFunc_ToVoiceID_VoiceID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "GetRandomVoiceID"); Params::UWBP_CharacterMake_C_GetRandomVoiceID_Params Parms{}; Parms.CallFunc_RandomFloat_ReturnValue = CallFunc_RandomFloat_ReturnValue; Parms.CallFunc_GetWidgetByCategory_Widget = CallFunc_GetWidgetByCategory_Widget; Parms.K2Node_DynamicCast_AsWBP_Chara_Cre_Scroll_Box_Content_Voice = K2Node_DynamicCast_AsWBP_Chara_Cre_Scroll_Box_Content_Voice; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_ToVoiceID_VoiceID = CallFunc_ToVoiceID_VoiceID; UObject::ProcessEvent(Func, &Parms); if (VoiceID != nullptr) *VoiceID = Parms.VoiceID; } // Function WBP_CharacterMake.WBP_CharacterMake_C.GetNickname // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class FString Name (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash) // class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPocketpairUserSubsystem* CallFunc_GetGameInstanceSubsystem_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_GetPlayerName_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // class UPocketpairUserInfo* CallFunc_GetLocalUserInfo_ReturnValue (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_GetNickname_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::GetNickname(class FString* Name, class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue, class UPocketpairUserSubsystem* CallFunc_GetGameInstanceSubsystem_ReturnValue, const class FString& CallFunc_GetPlayerName_ReturnValue, class UPocketpairUserInfo* CallFunc_GetLocalUserInfo_ReturnValue, const class FString& CallFunc_GetNickname_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "GetNickname"); Params::UWBP_CharacterMake_C_GetNickname_Params Parms{}; Parms.CallFunc_GetLocalPlayerState_ReturnValue = CallFunc_GetLocalPlayerState_ReturnValue; Parms.CallFunc_GetGameInstanceSubsystem_ReturnValue = CallFunc_GetGameInstanceSubsystem_ReturnValue; Parms.CallFunc_GetPlayerName_ReturnValue = CallFunc_GetPlayerName_ReturnValue; Parms.CallFunc_GetLocalUserInfo_ReturnValue = CallFunc_GetLocalUserInfo_ReturnValue; Parms.CallFunc_GetNickname_ReturnValue = CallFunc_GetNickname_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Name != nullptr) *Name = std::move(Parms.Name); } // Function WBP_CharacterMake.WBP_CharacterMake_C.ApplyPreset // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class FName PresetName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalPlayerDataCharacterMake* CallFunc_GetPalPlayerCharacterMakeData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalPlayerDataCharacterMakeInfoCallFunc_GetPresetMakeInfo_OutMakeInfo (NoDestructor) // class UBP_PalPlayerDataCharacterMake_C*K2Node_DynamicCast_AsBP_Pal_Player_Data_Character_Make (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalPlayerDataCharacterMakeInfoCallFunc_GetOriginalPresetMakeInfo_OutMakeInfo (NoDestructor) void UWBP_CharacterMake_C::ApplyPreset(class FName PresetName, class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalPlayerDataCharacterMake* CallFunc_GetPalPlayerCharacterMakeData_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FPalPlayerDataCharacterMakeInfo& CallFunc_GetPresetMakeInfo_OutMakeInfo, class UBP_PalPlayerDataCharacterMake_C* K2Node_DynamicCast_AsBP_Pal_Player_Data_Character_Make, bool K2Node_DynamicCast_bSuccess, const struct FPalPlayerDataCharacterMakeInfo& CallFunc_GetOriginalPresetMakeInfo_OutMakeInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "ApplyPreset"); Params::UWBP_CharacterMake_C_ApplyPreset_Params Parms{}; Parms.PresetName = PresetName; Parms.CallFunc_GetLocalPlayerState_ReturnValue = CallFunc_GetLocalPlayerState_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetPalPlayerCharacterMakeData_ReturnValue = CallFunc_GetPalPlayerCharacterMakeData_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_GetPresetMakeInfo_OutMakeInfo = CallFunc_GetPresetMakeInfo_OutMakeInfo; Parms.K2Node_DynamicCast_AsBP_Pal_Player_Data_Character_Make = K2Node_DynamicCast_AsBP_Pal_Player_Data_Character_Make; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetOriginalPresetMakeInfo_OutMakeInfo = CallFunc_GetOriginalPresetMakeInfo_OutMakeInfo; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.GetRandomPartsName_Internal // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UDataTable* DataTable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName PartsName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName Temp_name_Variable (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetDataTableRowNames_OutRowNames (ReferenceParm) // class FName CallFunc_Array_Random_OutItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Random_OutIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Array_RemoveItem_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::GetRandomPartsName_Internal(class UDataTable* DataTable, class FName* PartsName, class FName Temp_name_Variable, TArray& CallFunc_GetDataTableRowNames_OutRowNames, class FName CallFunc_Array_Random_OutItem, int32 CallFunc_Array_Random_OutIndex, bool CallFunc_Array_RemoveItem_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "GetRandomPartsName_Internal"); Params::UWBP_CharacterMake_C_GetRandomPartsName_Internal_Params Parms{}; Parms.DataTable = DataTable; Parms.Temp_name_Variable = Temp_name_Variable; Parms.CallFunc_GetDataTableRowNames_OutRowNames = CallFunc_GetDataTableRowNames_OutRowNames; Parms.CallFunc_Array_Random_OutItem = CallFunc_Array_Random_OutItem; Parms.CallFunc_Array_Random_OutIndex = CallFunc_Array_Random_OutIndex; Parms.CallFunc_Array_RemoveItem_ReturnValue = CallFunc_Array_RemoveItem_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (PartsName != nullptr) *PartsName = Parms.PartsName; } // Function WBP_CharacterMake.WBP_CharacterMake_C.GetRandomHair // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class FName HairName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_GetRandomPartsName_Internal_PartsName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::GetRandomHair(class FName* HairName, class FName CallFunc_GetRandomPartsName_Internal_PartsName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "GetRandomHair"); Params::UWBP_CharacterMake_C_GetRandomHair_Params Parms{}; Parms.CallFunc_GetRandomPartsName_Internal_PartsName = CallFunc_GetRandomPartsName_Internal_PartsName; UObject::ProcessEvent(Func, &Parms); if (HairName != nullptr) *HairName = Parms.HairName; } // Function WBP_CharacterMake.WBP_CharacterMake_C.GetRandomHead // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class FName HeadName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_GetRandomPartsName_Internal_PartsName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::GetRandomHead(class FName* HeadName, class FName CallFunc_GetRandomPartsName_Internal_PartsName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "GetRandomHead"); Params::UWBP_CharacterMake_C_GetRandomHead_Params Parms{}; Parms.CallFunc_GetRandomPartsName_Internal_PartsName = CallFunc_GetRandomPartsName_Internal_PartsName; UObject::ProcessEvent(Func, &Parms); if (HeadName != nullptr) *HeadName = Parms.HeadName; } // Function WBP_CharacterMake.WBP_CharacterMake_C.GetRandomEye // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class FName EyeName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_GetRandomPartsName_Internal_PartsName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::GetRandomEye(class FName* EyeName, class FName CallFunc_GetRandomPartsName_Internal_PartsName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "GetRandomEye"); Params::UWBP_CharacterMake_C_GetRandomEye_Params Parms{}; Parms.CallFunc_GetRandomPartsName_Internal_PartsName = CallFunc_GetRandomPartsName_Internal_PartsName; UObject::ProcessEvent(Func, &Parms); if (EyeName != nullptr) *EyeName = Parms.EyeName; } // Function WBP_CharacterMake.WBP_CharacterMake_C.GetRandomBody // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class FName BodyName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_GetRandomPartsName_Internal_PartsName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::GetRandomBody(class FName* BodyName, class FName CallFunc_GetRandomPartsName_Internal_PartsName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "GetRandomBody"); Params::UWBP_CharacterMake_C_GetRandomBody_Params Parms{}; Parms.CallFunc_GetRandomPartsName_Internal_PartsName = CallFunc_GetRandomPartsName_Internal_PartsName; UObject::ProcessEvent(Func, &Parms); if (BodyName != nullptr) *BodyName = Parms.BodyName; } // Function WBP_CharacterMake.WBP_CharacterMake_C.GetAddCameraOffsetUpDown_ForPad // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // double Offset (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::GetAddCameraOffsetUpDown_ForPad(double* Offset, double CallFunc_Multiply_DoubleDouble_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "GetAddCameraOffsetUpDown_ForPad"); Params::UWBP_CharacterMake_C_GetAddCameraOffsetUpDown_ForPad_Params Parms{}; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Offset != nullptr) *Offset = Parms.Offset; } // Function WBP_CharacterMake.WBP_CharacterMake_C.OnKeyUp // (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor) // struct FKeyEvent InKeyEvent (BlueprintVisible, BlueprintReadOnly, Parm) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm) // struct FEventReply CallFunc_Unhandled_ReturnValue (None) // struct FKey CallFunc_GetKey_ReturnValue (HasGetValueTypeHash) // bool CallFunc_EqualEqual_KeyKey_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_KeyKey_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FEventReply CallFunc_Handled_ReturnValue (None) // struct FEventReply CallFunc_Unhandled_ReturnValue_1 (None) // struct FEventReply CallFunc_Handled_ReturnValue_1 (None) struct FEventReply UWBP_CharacterMake_C::OnKeyUp(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent, const struct FEventReply& CallFunc_Unhandled_ReturnValue, const struct FKey& CallFunc_GetKey_ReturnValue, bool CallFunc_EqualEqual_KeyKey_ReturnValue, bool CallFunc_EqualEqual_KeyKey_ReturnValue_1, const struct FEventReply& CallFunc_Handled_ReturnValue, const struct FEventReply& CallFunc_Unhandled_ReturnValue_1, const struct FEventReply& CallFunc_Handled_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "OnKeyUp"); Params::UWBP_CharacterMake_C_OnKeyUp_Params Parms{}; Parms.MyGeometry = MyGeometry; Parms.InKeyEvent = InKeyEvent; Parms.CallFunc_Unhandled_ReturnValue = CallFunc_Unhandled_ReturnValue; Parms.CallFunc_GetKey_ReturnValue = CallFunc_GetKey_ReturnValue; Parms.CallFunc_EqualEqual_KeyKey_ReturnValue = CallFunc_EqualEqual_KeyKey_ReturnValue; Parms.CallFunc_EqualEqual_KeyKey_ReturnValue_1 = CallFunc_EqualEqual_KeyKey_ReturnValue_1; Parms.CallFunc_Handled_ReturnValue = CallFunc_Handled_ReturnValue; Parms.CallFunc_Unhandled_ReturnValue_1 = CallFunc_Unhandled_ReturnValue_1; Parms.CallFunc_Handled_ReturnValue_1 = CallFunc_Handled_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function WBP_CharacterMake.WBP_CharacterMake_C.OnKeyDown // (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor) // struct FKeyEvent InKeyEvent (BlueprintVisible, BlueprintReadOnly, Parm) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm) // struct FEventReply CallFunc_Handled_ReturnValue (None) // struct FKey CallFunc_GetKey_ReturnValue (HasGetValueTypeHash) // bool CallFunc_EqualEqual_KeyKey_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_KeyKey_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FEventReply CallFunc_Unhandled_ReturnValue (None) // struct FEventReply CallFunc_Handled_ReturnValue_1 (None) // struct FEventReply CallFunc_Unhandled_ReturnValue_1 (None) struct FEventReply UWBP_CharacterMake_C::OnKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent, const struct FEventReply& CallFunc_Handled_ReturnValue, const struct FKey& CallFunc_GetKey_ReturnValue, bool CallFunc_EqualEqual_KeyKey_ReturnValue, bool CallFunc_EqualEqual_KeyKey_ReturnValue_1, const struct FEventReply& CallFunc_Unhandled_ReturnValue, const struct FEventReply& CallFunc_Handled_ReturnValue_1, const struct FEventReply& CallFunc_Unhandled_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "OnKeyDown"); Params::UWBP_CharacterMake_C_OnKeyDown_Params Parms{}; Parms.MyGeometry = MyGeometry; Parms.InKeyEvent = InKeyEvent; Parms.CallFunc_Handled_ReturnValue = CallFunc_Handled_ReturnValue; Parms.CallFunc_GetKey_ReturnValue = CallFunc_GetKey_ReturnValue; Parms.CallFunc_EqualEqual_KeyKey_ReturnValue = CallFunc_EqualEqual_KeyKey_ReturnValue; Parms.CallFunc_EqualEqual_KeyKey_ReturnValue_1 = CallFunc_EqualEqual_KeyKey_ReturnValue_1; Parms.CallFunc_Unhandled_ReturnValue = CallFunc_Unhandled_ReturnValue; Parms.CallFunc_Handled_ReturnValue_1 = CallFunc_Handled_ReturnValue_1; Parms.CallFunc_Unhandled_ReturnValue_1 = CallFunc_Unhandled_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function WBP_CharacterMake.WBP_CharacterMake_C.GetRestoreFocusTarget // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UWidget* Target (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UWidget* CallFunc_GetRestoreFocusTarget_Widget (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::GetRestoreFocusTarget(class UWidget** Target, bool CallFunc_EqualEqual_ByteByte_ReturnValue, class UWidget* CallFunc_GetRestoreFocusTarget_Widget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "GetRestoreFocusTarget"); Params::UWBP_CharacterMake_C_GetRestoreFocusTarget_Params Parms{}; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.CallFunc_GetRestoreFocusTarget_Widget = CallFunc_GetRestoreFocusTarget_Widget; UObject::ProcessEvent(Func, &Parms); if (Target != nullptr) *Target = Parms.Target; } // Function WBP_CharacterMake.WBP_CharacterMake_C.PostCompleteNewMake // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalHUDDispatchParameter_CharacterMake*CharacterMakeParameter (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Conv_TextToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::PostCompleteNewMake(class UPalHUDDispatchParameter_CharacterMake* CharacterMakeParameter, class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue, const class FString& CallFunc_Conv_TextToString_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "PostCompleteNewMake"); Params::UWBP_CharacterMake_C_PostCompleteNewMake_Params Parms{}; Parms.CharacterMakeParameter = CharacterMakeParameter; Parms.CallFunc_GetLocalPlayerState_ReturnValue = CallFunc_GetLocalPlayerState_ReturnValue; Parms.CallFunc_Conv_TextToString_ReturnValue = CallFunc_Conv_TextToString_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.ProcessCompleteMake // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalHUDDispatchParameter_CharacterMake*CharacterMakeParameter (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDDispatchParameterBase*CallFunc_GetParam_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDDispatchParameter_CharacterMake*K2Node_DynamicCast_AsPal_HUDDispatch_Parameter_Character_Make (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDService* CallFunc_GetHUDService_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDDispatchParameter_FadeWidget*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDService* CallFunc_GetHUDService_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UGameInstance* CallFunc_GetGameInstance_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalGameInstance* K2Node_DynamicCast_AsPal_Game_Instance (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::ProcessCompleteMake(class UPalHUDDispatchParameter_CharacterMake* CharacterMakeParameter, class UPalHUDDispatchParameterBase* CallFunc_GetParam_ReturnValue, class UPalHUDDispatchParameter_CharacterMake* K2Node_DynamicCast_AsPal_HUDDispatch_Parameter_Character_Make, bool K2Node_DynamicCast_bSuccess, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, class UPalHUDDispatchParameter_FadeWidget* CallFunc_SpawnObject_ReturnValue, class UPalHUDService* CallFunc_GetHUDService_ReturnValue_1, class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UGameInstance* CallFunc_GetGameInstance_ReturnValue, class UPalGameInstance* K2Node_DynamicCast_AsPal_Game_Instance, bool K2Node_DynamicCast_bSuccess_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "ProcessCompleteMake"); Params::UWBP_CharacterMake_C_ProcessCompleteMake_Params Parms{}; Parms.CharacterMakeParameter = CharacterMakeParameter; Parms.CallFunc_GetParam_ReturnValue = CallFunc_GetParam_ReturnValue; Parms.K2Node_DynamicCast_AsPal_HUDDispatch_Parameter_Character_Make = K2Node_DynamicCast_AsPal_HUDDispatch_Parameter_Character_Make; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetHUDService_ReturnValue = CallFunc_GetHUDService_ReturnValue; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; Parms.CallFunc_GetHUDService_ReturnValue_1 = CallFunc_GetHUDService_ReturnValue_1; Parms.CallFunc_GetLocalPlayerState_ReturnValue = CallFunc_GetLocalPlayerState_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetGameInstance_ReturnValue = CallFunc_GetGameInstance_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Game_Instance = K2Node_DynamicCast_AsPal_Game_Instance; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.OnClosedCompleteCheckDialog // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::OnClosedCompleteCheckDialog(bool bResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "OnClosedCompleteCheckDialog"); Params::UWBP_CharacterMake_C_OnClosedCompleteCheckDialog_Params Parms{}; Parms.bResult = bResult; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.OpenCompleteCheckDialog // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalDialogParameterDialog* CallFunc_CreateDispatchParameterForK2Node_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // uint8 CallFunc_MakeLiteralByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FGuid CallFunc_Push_ReturnValue (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FText CallFunc_GetLocalizedTextFromHandle_Text (None) void UWBP_CharacterMake_C::OpenCompleteCheckDialog(class UPalDialogParameterDialog* CallFunc_CreateDispatchParameterForK2Node_ReturnValue, uint8 CallFunc_MakeLiteralByte_ReturnValue, const struct FGuid& CallFunc_Push_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class FText CallFunc_GetLocalizedTextFromHandle_Text) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "OpenCompleteCheckDialog"); Params::UWBP_CharacterMake_C_OpenCompleteCheckDialog_Params Parms{}; Parms.CallFunc_CreateDispatchParameterForK2Node_ReturnValue = CallFunc_CreateDispatchParameterForK2Node_ReturnValue; Parms.CallFunc_MakeLiteralByte_ReturnValue = CallFunc_MakeLiteralByte_ReturnValue; Parms.CallFunc_Push_ReturnValue = CallFunc_Push_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetLocalizedTextFromHandle_Text = CallFunc_GetLocalizedTextFromHandle_Text; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.OnCancelAction // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::OnCancelAction(bool CallFunc_EqualEqual_ByteByte_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "OnCancelAction"); Params::UWBP_CharacterMake_C_OnCancelAction_Params Parms{}; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.CalcEyeColor // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FLinearColor SelectedHSV (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor OutHSV (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_PalPlayerDataCharacterMake_C*CallFunc_Get_Character_Make_Data_Instance_MakeDataInstance (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FLinearColor CallFunc_GetEyeShiftRGB_OutRGB (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor CallFunc_RecalcHSV_OutHSV (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::CalcEyeColor(const struct FLinearColor& SelectedHSV, struct FLinearColor* OutHSV, class UBP_PalPlayerDataCharacterMake_C* CallFunc_Get_Character_Make_Data_Instance_MakeDataInstance, const struct FLinearColor& CallFunc_GetEyeShiftRGB_OutRGB, const struct FLinearColor& CallFunc_RecalcHSV_OutHSV) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "CalcEyeColor"); Params::UWBP_CharacterMake_C_CalcEyeColor_Params Parms{}; Parms.SelectedHSV = SelectedHSV; Parms.CallFunc_Get_Character_Make_Data_Instance_MakeDataInstance = CallFunc_Get_Character_Make_Data_Instance_MakeDataInstance; Parms.CallFunc_GetEyeShiftRGB_OutRGB = CallFunc_GetEyeShiftRGB_OutRGB; Parms.CallFunc_RecalcHSV_OutHSV = CallFunc_RecalcHSV_OutHSV; UObject::ProcessEvent(Func, &Parms); if (OutHSV != nullptr) *OutHSV = std::move(Parms.OutHSV); } // Function WBP_CharacterMake.WBP_CharacterMake_C.GetMaxZoomOffset // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // double MaxOffset (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::GetMaxZoomOffset(double* MaxOffset, bool K2Node_SwitchEnum_CmpSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "GetMaxZoomOffset"); Params::UWBP_CharacterMake_C_GetMaxZoomOffset_Params Parms{}; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; UObject::ProcessEvent(Func, &Parms); if (MaxOffset != nullptr) *MaxOffset = Parms.MaxOffset; } // Function WBP_CharacterMake.WBP_CharacterMake_C.UpdateCameraLocationByWheel // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsZoomIn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector OldCameraRelativeLocation_MouseWheel (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_GetMaxZoomOffset_MaxOffset (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_SelectFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_X_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Y_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Z_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_FMin_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_FMax_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_MakeVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Subtract_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_MakeVector_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::UpdateCameraLocationByWheel(bool IsZoomIn, const struct FVector& OldCameraRelativeLocation_MouseWheel, double CallFunc_GetMaxZoomOffset_MaxOffset, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, double CallFunc_Multiply_DoubleDouble_ReturnValue, double CallFunc_SelectFloat_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, double CallFunc_BreakVector_X_1, double CallFunc_BreakVector_Y_1, double CallFunc_BreakVector_Z_1, double CallFunc_FMin_ReturnValue, double CallFunc_FMax_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue_1, double CallFunc_Subtract_DoubleDouble_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue_2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "UpdateCameraLocationByWheel"); Params::UWBP_CharacterMake_C_UpdateCameraLocationByWheel_Params Parms{}; Parms.IsZoomIn = IsZoomIn; Parms.OldCameraRelativeLocation_MouseWheel = OldCameraRelativeLocation_MouseWheel; Parms.CallFunc_GetMaxZoomOffset_MaxOffset = CallFunc_GetMaxZoomOffset_MaxOffset; Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X; Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y; Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue; Parms.CallFunc_SelectFloat_ReturnValue = CallFunc_SelectFloat_ReturnValue; Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue; Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue; Parms.CallFunc_BreakVector_X_1 = CallFunc_BreakVector_X_1; Parms.CallFunc_BreakVector_Y_1 = CallFunc_BreakVector_Y_1; Parms.CallFunc_BreakVector_Z_1 = CallFunc_BreakVector_Z_1; Parms.CallFunc_FMin_ReturnValue = CallFunc_FMin_ReturnValue; Parms.CallFunc_FMax_ReturnValue = CallFunc_FMax_ReturnValue; Parms.CallFunc_MakeVector_ReturnValue_1 = CallFunc_MakeVector_ReturnValue_1; Parms.CallFunc_Subtract_DoubleDouble_ReturnValue = CallFunc_Subtract_DoubleDouble_ReturnValue; Parms.CallFunc_MakeVector_ReturnValue_2 = CallFunc_MakeVector_ReturnValue_2; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.OnMouseMove // (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor) // struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm) // struct FEventReply CallFunc_Handled_ReturnValue (None) // struct FVector2D CallFunc_PointerEvent_GetCursorDelta_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector2D_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector2D_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FEventReply CallFunc_Unhandled_ReturnValue (None) // struct FRotator CallFunc_MakeRotator_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // float CallFunc_MakeRotator_Yaw_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FEventReply UWBP_CharacterMake_C::OnMouseMove(const struct FGeometry& MyGeometry, struct FPointerEvent& MouseEvent, const struct FEventReply& CallFunc_Handled_ReturnValue, const struct FVector2D& CallFunc_PointerEvent_GetCursorDelta_ReturnValue, double CallFunc_BreakVector2D_X, double CallFunc_BreakVector2D_Y, double CallFunc_Multiply_DoubleDouble_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue_1, double CallFunc_Multiply_DoubleDouble_ReturnValue_2, const struct FEventReply& CallFunc_Unhandled_ReturnValue, const struct FRotator& CallFunc_MakeRotator_ReturnValue, float CallFunc_MakeRotator_Yaw_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "OnMouseMove"); Params::UWBP_CharacterMake_C_OnMouseMove_Params Parms{}; Parms.MyGeometry = MyGeometry; Parms.MouseEvent = MouseEvent; Parms.CallFunc_Handled_ReturnValue = CallFunc_Handled_ReturnValue; Parms.CallFunc_PointerEvent_GetCursorDelta_ReturnValue = CallFunc_PointerEvent_GetCursorDelta_ReturnValue; Parms.CallFunc_BreakVector2D_X = CallFunc_BreakVector2D_X; Parms.CallFunc_BreakVector2D_Y = CallFunc_BreakVector2D_Y; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue; Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue_1 = CallFunc_Multiply_DoubleDouble_ReturnValue_1; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue_2 = CallFunc_Multiply_DoubleDouble_ReturnValue_2; Parms.CallFunc_Unhandled_ReturnValue = CallFunc_Unhandled_ReturnValue; Parms.CallFunc_MakeRotator_ReturnValue = CallFunc_MakeRotator_ReturnValue; Parms.CallFunc_MakeRotator_Yaw_ImplicitCast = CallFunc_MakeRotator_Yaw_ImplicitCast; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function WBP_CharacterMake.WBP_CharacterMake_C.OnMouseButtonUp // (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor) // struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm) // bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FKey CallFunc_PointerEvent_GetEffectingButton_ReturnValue (HasGetValueTypeHash) // struct FEventReply CallFunc_Unhandled_ReturnValue (None) // bool CallFunc_EqualEqual_KeyKey_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FEventReply CallFunc_Handled_ReturnValue (None) // struct FEventReply K2Node_Select_Default (None) struct FEventReply UWBP_CharacterMake_C::OnMouseButtonUp(const struct FGeometry& MyGeometry, struct FPointerEvent& MouseEvent, bool Temp_bool_Variable, const struct FKey& CallFunc_PointerEvent_GetEffectingButton_ReturnValue, const struct FEventReply& CallFunc_Unhandled_ReturnValue, bool CallFunc_EqualEqual_KeyKey_ReturnValue, const struct FEventReply& CallFunc_Handled_ReturnValue, const struct FEventReply& K2Node_Select_Default) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "OnMouseButtonUp"); Params::UWBP_CharacterMake_C_OnMouseButtonUp_Params Parms{}; Parms.MyGeometry = MyGeometry; Parms.MouseEvent = MouseEvent; Parms.Temp_bool_Variable = Temp_bool_Variable; Parms.CallFunc_PointerEvent_GetEffectingButton_ReturnValue = CallFunc_PointerEvent_GetEffectingButton_ReturnValue; Parms.CallFunc_Unhandled_ReturnValue = CallFunc_Unhandled_ReturnValue; Parms.CallFunc_EqualEqual_KeyKey_ReturnValue = CallFunc_EqualEqual_KeyKey_ReturnValue; Parms.CallFunc_Handled_ReturnValue = CallFunc_Handled_ReturnValue; Parms.K2Node_Select_Default = K2Node_Select_Default; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function WBP_CharacterMake.WBP_CharacterMake_C.OnMouseButtonDown // (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor) // struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm) // bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FKey CallFunc_PointerEvent_GetEffectingButton_ReturnValue (HasGetValueTypeHash) // struct FEventReply CallFunc_Unhandled_ReturnValue (None) // bool CallFunc_EqualEqual_KeyKey_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FEventReply CallFunc_Handled_ReturnValue (None) // struct FEventReply K2Node_Select_Default (None) struct FEventReply UWBP_CharacterMake_C::OnMouseButtonDown(const struct FGeometry& MyGeometry, struct FPointerEvent& MouseEvent, bool Temp_bool_Variable, const struct FKey& CallFunc_PointerEvent_GetEffectingButton_ReturnValue, const struct FEventReply& CallFunc_Unhandled_ReturnValue, bool CallFunc_EqualEqual_KeyKey_ReturnValue, const struct FEventReply& CallFunc_Handled_ReturnValue, const struct FEventReply& K2Node_Select_Default) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "OnMouseButtonDown"); Params::UWBP_CharacterMake_C_OnMouseButtonDown_Params Parms{}; Parms.MyGeometry = MyGeometry; Parms.MouseEvent = MouseEvent; Parms.Temp_bool_Variable = Temp_bool_Variable; Parms.CallFunc_PointerEvent_GetEffectingButton_ReturnValue = CallFunc_PointerEvent_GetEffectingButton_ReturnValue; Parms.CallFunc_Unhandled_ReturnValue = CallFunc_Unhandled_ReturnValue; Parms.CallFunc_EqualEqual_KeyKey_ReturnValue = CallFunc_EqualEqual_KeyKey_ReturnValue; Parms.CallFunc_Handled_ReturnValue = CallFunc_Handled_ReturnValue; Parms.K2Node_Select_Default = K2Node_Select_Default; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function WBP_CharacterMake.WBP_CharacterMake_C.Update Camera Location // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector OldCameraRelativeLocation (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_GetAddCameraOffsetUpDown_ForPad_Offset (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_GetMaxZoomOffset_MaxOffset (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Abs_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Abs_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_X_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Y_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Z_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_FMin_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_FMax_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_MakeVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Subtract_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_MakeVector_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::Update_Camera_Location(double DeltaTime, const struct FVector& OldCameraRelativeLocation, double CallFunc_GetAddCameraOffsetUpDown_ForPad_Offset, double CallFunc_GetMaxZoomOffset_MaxOffset, double CallFunc_Multiply_DoubleDouble_ReturnValue, double CallFunc_Abs_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, double CallFunc_Multiply_DoubleDouble_ReturnValue_1, double CallFunc_Abs_ReturnValue_1, bool CallFunc_Greater_DoubleDouble_ReturnValue_1, double CallFunc_Multiply_DoubleDouble_ReturnValue_2, bool CallFunc_BooleanOR_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, double CallFunc_BreakVector_X_1, double CallFunc_BreakVector_Y_1, double CallFunc_BreakVector_Z_1, double CallFunc_FMin_ReturnValue, double CallFunc_FMax_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue_1, double CallFunc_Subtract_DoubleDouble_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue_2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "Update Camera Location"); Params::UWBP_CharacterMake_C_Update_Camera_Location_Params Parms{}; Parms.DeltaTime = DeltaTime; Parms.OldCameraRelativeLocation = OldCameraRelativeLocation; Parms.CallFunc_GetAddCameraOffsetUpDown_ForPad_Offset = CallFunc_GetAddCameraOffsetUpDown_ForPad_Offset; Parms.CallFunc_GetMaxZoomOffset_MaxOffset = CallFunc_GetMaxZoomOffset_MaxOffset; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue; Parms.CallFunc_Abs_ReturnValue = CallFunc_Abs_ReturnValue; Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue; Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X; Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y; Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue_1 = CallFunc_Multiply_DoubleDouble_ReturnValue_1; Parms.CallFunc_Abs_ReturnValue_1 = CallFunc_Abs_ReturnValue_1; Parms.CallFunc_Greater_DoubleDouble_ReturnValue_1 = CallFunc_Greater_DoubleDouble_ReturnValue_1; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue_2 = CallFunc_Multiply_DoubleDouble_ReturnValue_2; Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue; Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue; Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue; Parms.CallFunc_BreakVector_X_1 = CallFunc_BreakVector_X_1; Parms.CallFunc_BreakVector_Y_1 = CallFunc_BreakVector_Y_1; Parms.CallFunc_BreakVector_Z_1 = CallFunc_BreakVector_Z_1; Parms.CallFunc_FMin_ReturnValue = CallFunc_FMin_ReturnValue; Parms.CallFunc_FMax_ReturnValue = CallFunc_FMax_ReturnValue; Parms.CallFunc_MakeVector_ReturnValue_1 = CallFunc_MakeVector_ReturnValue_1; Parms.CallFunc_Subtract_DoubleDouble_ReturnValue = CallFunc_Subtract_DoubleDouble_ReturnValue; Parms.CallFunc_MakeVector_ReturnValue_2 = CallFunc_MakeVector_ReturnValue_2; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.UpdateCharacterRotation // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Abs_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_MakeRotator_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // float CallFunc_MakeRotator_Yaw_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::UpdateCharacterRotation(double DeltaTime, double CallFunc_Abs_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue_1, const struct FRotator& CallFunc_MakeRotator_ReturnValue, float CallFunc_MakeRotator_Yaw_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "UpdateCharacterRotation"); Params::UWBP_CharacterMake_C_UpdateCharacterRotation_Params Parms{}; Parms.DeltaTime = DeltaTime; Parms.CallFunc_Abs_ReturnValue = CallFunc_Abs_ReturnValue; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue; Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue_1 = CallFunc_Multiply_DoubleDouble_ReturnValue_1; Parms.CallFunc_MakeRotator_ReturnValue = CallFunc_MakeRotator_ReturnValue; Parms.CallFunc_MakeRotator_Yaw_ImplicitCast = CallFunc_MakeRotator_Yaw_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.OnAnalogValueChanged // (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor) // struct FAnalogInputEvent InAnalogInputEvent (BlueprintVisible, BlueprintReadOnly, Parm) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm) // bool IsDetected (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FKeyEvent CallFunc_GetKeyEventFromAnalogInputEvent_ReturnValue (None) // struct FKey CallFunc_GetKey_ReturnValue (HasGetValueTypeHash) // float CallFunc_GetAnalogValue_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_KeyKey_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_KeyKey_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FEventReply CallFunc_Unhandled_ReturnValue (None) // struct FEventReply CallFunc_Handled_ReturnValue (None) // double K2Node_VariableSet_CachedAnalogValueY_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FEventReply UWBP_CharacterMake_C::OnAnalogValueChanged(const struct FGeometry& MyGeometry, const struct FAnalogInputEvent& InAnalogInputEvent, bool IsDetected, const struct FKeyEvent& CallFunc_GetKeyEventFromAnalogInputEvent_ReturnValue, const struct FKey& CallFunc_GetKey_ReturnValue, float CallFunc_GetAnalogValue_ReturnValue, bool CallFunc_EqualEqual_KeyKey_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, bool CallFunc_EqualEqual_KeyKey_ReturnValue_1, const struct FEventReply& CallFunc_Unhandled_ReturnValue, const struct FEventReply& CallFunc_Handled_ReturnValue, double K2Node_VariableSet_CachedAnalogValueY_ImplicitCast, double CallFunc_Multiply_DoubleDouble_A_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "OnAnalogValueChanged"); Params::UWBP_CharacterMake_C_OnAnalogValueChanged_Params Parms{}; Parms.MyGeometry = MyGeometry; Parms.InAnalogInputEvent = InAnalogInputEvent; Parms.IsDetected = IsDetected; Parms.CallFunc_GetKeyEventFromAnalogInputEvent_ReturnValue = CallFunc_GetKeyEventFromAnalogInputEvent_ReturnValue; Parms.CallFunc_GetKey_ReturnValue = CallFunc_GetKey_ReturnValue; Parms.CallFunc_GetAnalogValue_ReturnValue = CallFunc_GetAnalogValue_ReturnValue; Parms.CallFunc_EqualEqual_KeyKey_ReturnValue = CallFunc_EqualEqual_KeyKey_ReturnValue; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue; Parms.CallFunc_EqualEqual_KeyKey_ReturnValue_1 = CallFunc_EqualEqual_KeyKey_ReturnValue_1; Parms.CallFunc_Unhandled_ReturnValue = CallFunc_Unhandled_ReturnValue; Parms.CallFunc_Handled_ReturnValue = CallFunc_Handled_ReturnValue; Parms.K2Node_VariableSet_CachedAnalogValueY_ImplicitCast = K2Node_VariableSet_CachedAnalogValueY_ImplicitCast; Parms.CallFunc_Multiply_DoubleDouble_A_ImplicitCast = CallFunc_Multiply_DoubleDouble_A_ImplicitCast; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function WBP_CharacterMake.WBP_CharacterMake_C.OnCloseNameEditWindow // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalHUDDispatchParameterBase*Param (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_CharaCreNameEditWindowDispatchParameter_C*K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter(ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::OnCloseNameEditWindow(class UPalHUDDispatchParameterBase* Param, class UBP_CharaCreNameEditWindowDispatchParameter_C* K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "OnCloseNameEditWindow"); Params::UWBP_CharacterMake_C_OnCloseNameEditWindow_Params Parms{}; Parms.Param = Param; Parms.K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter = K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.InitializeDisplayCharacter // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::InitializeDisplayCharacter(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "InitializeDisplayCharacter"); Params::UWBP_CharacterMake_C_InitializeDisplayCharacter_Params Parms{}; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; Parms.CallFunc_GetDisplayCharacterActor_UIDisplayPlayer = CallFunc_GetDisplayCharacterActor_UIDisplayPlayer; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.OnTriggerCancel // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class UCommonInputSubsystem* CallFunc_GetLocalPlayerSubsystem_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class ECommonInputType CallFunc_GetCurrentInputType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UWBP_CharaCre_MenuButton_C* CallFunc_GetCategoryButtonByCategory_Button (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::OnTriggerCancel(class UCommonInputSubsystem* CallFunc_GetLocalPlayerSubsystem_ReturnValue, enum class ECommonInputType CallFunc_GetCurrentInputType_ReturnValue, bool CallFunc_NotEqual_ByteByte_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, class UWBP_CharaCre_MenuButton_C* CallFunc_GetCategoryButtonByCategory_Button, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "OnTriggerCancel"); Params::UWBP_CharacterMake_C_OnTriggerCancel_Params Parms{}; Parms.CallFunc_GetLocalPlayerSubsystem_ReturnValue = CallFunc_GetLocalPlayerSubsystem_ReturnValue; Parms.CallFunc_GetCurrentInputType_ReturnValue = CallFunc_GetCurrentInputType_ReturnValue; Parms.CallFunc_NotEqual_ByteByte_ReturnValue = CallFunc_NotEqual_ByteByte_ReturnValue; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.CallFunc_GetCategoryButtonByCategory_Button = CallFunc_GetCategoryButtonByCategory_Button; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.Get Character Make Data Instance // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UBP_PalPlayerDataCharacterMake_C*MakeDataInstance (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalPlayerDataCharacterMake* CallFunc_GetPalPlayerCharacterMakeData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_PalPlayerDataCharacterMake_C*K2Node_DynamicCast_AsBP_Pal_Player_Data_Character_Make (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::Get_Character_Make_Data_Instance(class UBP_PalPlayerDataCharacterMake_C** MakeDataInstance, class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalPlayerDataCharacterMake* CallFunc_GetPalPlayerCharacterMakeData_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UBP_PalPlayerDataCharacterMake_C* K2Node_DynamicCast_AsBP_Pal_Player_Data_Character_Make, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "Get Character Make Data Instance"); Params::UWBP_CharacterMake_C_Get_Character_Make_Data_Instance_Params Parms{}; Parms.CallFunc_GetLocalPlayerState_ReturnValue = CallFunc_GetLocalPlayerState_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetPalPlayerCharacterMakeData_ReturnValue = CallFunc_GetPalPlayerCharacterMakeData_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.K2Node_DynamicCast_AsBP_Pal_Player_Data_Character_Make = K2Node_DynamicCast_AsBP_Pal_Player_Data_Character_Make; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); if (MakeDataInstance != nullptr) *MakeDataInstance = Parms.MakeDataInstance; } // Function WBP_CharacterMake.WBP_CharacterMake_C.GetRandomColor // (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor TmpColor (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_RandomFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_RandomFloat_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_RandomFloat_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor CallFunc_MakeColor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_MakeColor_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_MakeColor_G_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_MakeColor_R_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::GetRandomColor(struct FLinearColor* Color, const struct FLinearColor& TmpColor, double CallFunc_RandomFloat_ReturnValue, double CallFunc_RandomFloat_ReturnValue_1, double CallFunc_RandomFloat_ReturnValue_2, const struct FLinearColor& CallFunc_MakeColor_ReturnValue, float CallFunc_MakeColor_B_ImplicitCast, float CallFunc_MakeColor_G_ImplicitCast, float CallFunc_MakeColor_R_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "GetRandomColor"); Params::UWBP_CharacterMake_C_GetRandomColor_Params Parms{}; Parms.TmpColor = TmpColor; Parms.CallFunc_RandomFloat_ReturnValue = CallFunc_RandomFloat_ReturnValue; Parms.CallFunc_RandomFloat_ReturnValue_1 = CallFunc_RandomFloat_ReturnValue_1; Parms.CallFunc_RandomFloat_ReturnValue_2 = CallFunc_RandomFloat_ReturnValue_2; Parms.CallFunc_MakeColor_ReturnValue = CallFunc_MakeColor_ReturnValue; Parms.CallFunc_MakeColor_B_ImplicitCast = CallFunc_MakeColor_B_ImplicitCast; Parms.CallFunc_MakeColor_G_ImplicitCast = CallFunc_MakeColor_G_ImplicitCast; Parms.CallFunc_MakeColor_R_ImplicitCast = CallFunc_MakeColor_R_ImplicitCast; UObject::ProcessEvent(Func, &Parms); if (Color != nullptr) *Color = std::move(Parms.Color); } // Function WBP_CharacterMake.WBP_CharacterMake_C.OnAplliedHeadMesh // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // struct FLinearColor BrowMeshBaseColor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor EyeMeshBaseColor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::OnAplliedHeadMesh(const struct FLinearColor& BrowMeshBaseColor, const struct FLinearColor& EyeMeshBaseColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "OnAplliedHeadMesh"); Params::UWBP_CharacterMake_C_OnAplliedHeadMesh_Params Parms{}; Parms.BrowMeshBaseColor = BrowMeshBaseColor; Parms.EyeMeshBaseColor = EyeMeshBaseColor; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.OnAppliedHairMesh // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // struct FLinearColor HairMeshBaseColor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::OnAppliedHairMesh(const struct FLinearColor& HairMeshBaseColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "OnAppliedHairMesh"); Params::UWBP_CharacterMake_C_OnAppliedHairMesh_Params Parms{}; Parms.HairMeshBaseColor = HairMeshBaseColor; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.OnAppliedBodyMesh // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // struct FLinearColor BodyMeshBasColor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::OnAppliedBodyMesh(const struct FLinearColor& BodyMeshBasColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "OnAppliedBodyMesh"); Params::UWBP_CharacterMake_C_OnAppliedBodyMesh_Params Parms{}; Parms.BodyMeshBasColor = BodyMeshBasColor; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.OnNextCategoryInput // (Private, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_CharacterMake_C::OnNextCategoryInput() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "OnNextCategoryInput"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_CharacterMake.WBP_CharacterMake_C.OnPrevCategoryInput // (Private, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_CharacterMake_C::OnPrevCategoryInput() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "OnPrevCategoryInput"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_CharacterMake.WBP_CharacterMake_C.OnChangeCategory_Internal // (Private, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // enum class E_UICharacterMakeCategoryCategoryType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class E_UICharacterMakeCategoryOldCategory (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalUIActionBindData CallFunc_RegisterActionBinding_ReturnValue (NoDestructor) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UWidget* CallFunc_GetTopFocusTarget_Widget (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::OnChangeCategory_Internal(enum class E_UICharacterMakeCategory CategoryType, enum class E_UICharacterMakeCategory OldCategory, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FPalUIActionBindData& CallFunc_RegisterActionBinding_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, bool K2Node_SwitchEnum_CmpSuccess_1, bool K2Node_SwitchEnum_CmpSuccess_2, bool K2Node_SwitchEnum_CmpSuccess_3, class UWidget* CallFunc_GetTopFocusTarget_Widget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "OnChangeCategory_Internal"); Params::UWBP_CharacterMake_C_OnChangeCategory_Internal_Params Parms{}; Parms.CategoryType = CategoryType; Parms.OldCategory = OldCategory; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_RegisterActionBinding_ReturnValue = CallFunc_RegisterActionBinding_ReturnValue; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; Parms.K2Node_SwitchEnum_CmpSuccess_1 = K2Node_SwitchEnum_CmpSuccess_1; Parms.K2Node_SwitchEnum_CmpSuccess_2 = K2Node_SwitchEnum_CmpSuccess_2; Parms.K2Node_SwitchEnum_CmpSuccess_3 = K2Node_SwitchEnum_CmpSuccess_3; Parms.CallFunc_GetTopFocusTarget_Widget = CallFunc_GetTopFocusTarget_Widget; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.RandomizeMakeInfo // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // double TmpTorsoSize (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double TmpLegSize (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double TmpArmSize (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor TmpBrowColor (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor TmpHairColor (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor TmpSkinColor (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor TmpEyeColor (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetRandomVoiceID_VoiceID (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_GetRandomHair_HairName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_GetRandomHead_HeadName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int64 CallFunc_Conv_IntToInt64_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FText CallFunc_Conv_NameToText_ReturnValue (None) // struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData (HasGetValueTypeHash) // struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_1 (HasGetValueTypeHash) // class FText CallFunc_Conv_NameToText_ReturnValue_1 (None) // class FText CallFunc_Conv_NameToText_ReturnValue_2 (None) // struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_2 (HasGetValueTypeHash) // struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_3 (HasGetValueTypeHash) // class FText CallFunc_Conv_NameToText_ReturnValue_3 (None) // class FName CallFunc_GetRandomEye_EyeName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_4 (HasGetValueTypeHash) // class FName CallFunc_GetRandomBody_BodyName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray K2Node_MakeArray_Array (ReferenceParm) // class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FText CallFunc_Format_ReturnValue (None) // class FString CallFunc_Conv_TextToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // class UBP_PalPlayerDataCharacterMake_C*CallFunc_Get_Character_Make_Data_Instance_MakeDataInstance (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor CallFunc_GetRandomColor_Color (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor CallFunc_GetRandomColor_Color_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor CallFunc_GetRandomColor_Color_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor CallFunc_GetRandomColor_Color_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalPlayerDataCharacterMakeInfoCallFunc_ConvertMakeInfo_RGBToHSV_ConvertedMakeInfo (NoDestructor) // double CallFunc_RandomFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_RandomFloat_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_MapRangeClamped_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_MapRangeClamped_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_RandomFloat_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_MapRangeClamped_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_ConvertMakeInfo_RGBToHSV_SVLimitValur_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_SetFieldsInStruct_TorsoVolume_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_SetFieldsInStruct_LegVolume_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_SetFieldsInStruct_ArmVolume_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::RandomizeMakeInfo(double TmpTorsoSize, double TmpLegSize, double TmpArmSize, const struct FLinearColor& TmpBrowColor, const struct FLinearColor& TmpHairColor, const struct FLinearColor& TmpSkinColor, const struct FLinearColor& TmpEyeColor, int32 CallFunc_GetRandomVoiceID_VoiceID, class FName CallFunc_GetRandomHair_HairName, class FName CallFunc_GetRandomHead_HeadName, int64 CallFunc_Conv_IntToInt64_ReturnValue, class FText CallFunc_Conv_NameToText_ReturnValue, const struct FFormatArgumentData& K2Node_MakeStruct_FormatArgumentData, const struct FFormatArgumentData& K2Node_MakeStruct_FormatArgumentData_1, class FText CallFunc_Conv_NameToText_ReturnValue_1, class FText CallFunc_Conv_NameToText_ReturnValue_2, const struct FFormatArgumentData& K2Node_MakeStruct_FormatArgumentData_2, const struct FFormatArgumentData& K2Node_MakeStruct_FormatArgumentData_3, class FText CallFunc_Conv_NameToText_ReturnValue_3, class FName CallFunc_GetRandomEye_EyeName, const struct FFormatArgumentData& K2Node_MakeStruct_FormatArgumentData_4, class FName CallFunc_GetRandomBody_BodyName, TArray& K2Node_MakeArray_Array, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class FText CallFunc_Format_ReturnValue, const class FString& CallFunc_Conv_TextToString_ReturnValue, class UBP_PalPlayerDataCharacterMake_C* CallFunc_Get_Character_Make_Data_Instance_MakeDataInstance, bool CallFunc_IsValid_ReturnValue, const struct FLinearColor& CallFunc_GetRandomColor_Color, const struct FLinearColor& CallFunc_GetRandomColor_Color_1, const struct FLinearColor& CallFunc_GetRandomColor_Color_2, const struct FLinearColor& CallFunc_GetRandomColor_Color_3, const struct FPalPlayerDataCharacterMakeInfo& CallFunc_ConvertMakeInfo_RGBToHSV_ConvertedMakeInfo, double CallFunc_RandomFloat_ReturnValue, double CallFunc_RandomFloat_ReturnValue_1, double CallFunc_MapRangeClamped_ReturnValue, double CallFunc_MapRangeClamped_ReturnValue_1, double CallFunc_RandomFloat_ReturnValue_2, double CallFunc_MapRangeClamped_ReturnValue_2, double CallFunc_ConvertMakeInfo_RGBToHSV_SVLimitValur_ImplicitCast, float K2Node_SetFieldsInStruct_TorsoVolume_ImplicitCast, float K2Node_SetFieldsInStruct_LegVolume_ImplicitCast, float K2Node_SetFieldsInStruct_ArmVolume_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "RandomizeMakeInfo"); Params::UWBP_CharacterMake_C_RandomizeMakeInfo_Params Parms{}; Parms.TmpTorsoSize = TmpTorsoSize; Parms.TmpLegSize = TmpLegSize; Parms.TmpArmSize = TmpArmSize; Parms.TmpBrowColor = TmpBrowColor; Parms.TmpHairColor = TmpHairColor; Parms.TmpSkinColor = TmpSkinColor; Parms.TmpEyeColor = TmpEyeColor; Parms.CallFunc_GetRandomVoiceID_VoiceID = CallFunc_GetRandomVoiceID_VoiceID; Parms.CallFunc_GetRandomHair_HairName = CallFunc_GetRandomHair_HairName; Parms.CallFunc_GetRandomHead_HeadName = CallFunc_GetRandomHead_HeadName; Parms.CallFunc_Conv_IntToInt64_ReturnValue = CallFunc_Conv_IntToInt64_ReturnValue; Parms.CallFunc_Conv_NameToText_ReturnValue = CallFunc_Conv_NameToText_ReturnValue; Parms.K2Node_MakeStruct_FormatArgumentData = K2Node_MakeStruct_FormatArgumentData; Parms.K2Node_MakeStruct_FormatArgumentData_1 = K2Node_MakeStruct_FormatArgumentData_1; Parms.CallFunc_Conv_NameToText_ReturnValue_1 = CallFunc_Conv_NameToText_ReturnValue_1; Parms.CallFunc_Conv_NameToText_ReturnValue_2 = CallFunc_Conv_NameToText_ReturnValue_2; Parms.K2Node_MakeStruct_FormatArgumentData_2 = K2Node_MakeStruct_FormatArgumentData_2; Parms.K2Node_MakeStruct_FormatArgumentData_3 = K2Node_MakeStruct_FormatArgumentData_3; Parms.CallFunc_Conv_NameToText_ReturnValue_3 = CallFunc_Conv_NameToText_ReturnValue_3; Parms.CallFunc_GetRandomEye_EyeName = CallFunc_GetRandomEye_EyeName; Parms.K2Node_MakeStruct_FormatArgumentData_4 = K2Node_MakeStruct_FormatArgumentData_4; Parms.CallFunc_GetRandomBody_BodyName = CallFunc_GetRandomBody_BodyName; Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array; Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue; Parms.CallFunc_Format_ReturnValue = CallFunc_Format_ReturnValue; Parms.CallFunc_Conv_TextToString_ReturnValue = CallFunc_Conv_TextToString_ReturnValue; Parms.CallFunc_Get_Character_Make_Data_Instance_MakeDataInstance = CallFunc_Get_Character_Make_Data_Instance_MakeDataInstance; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetRandomColor_Color = CallFunc_GetRandomColor_Color; Parms.CallFunc_GetRandomColor_Color_1 = CallFunc_GetRandomColor_Color_1; Parms.CallFunc_GetRandomColor_Color_2 = CallFunc_GetRandomColor_Color_2; Parms.CallFunc_GetRandomColor_Color_3 = CallFunc_GetRandomColor_Color_3; Parms.CallFunc_ConvertMakeInfo_RGBToHSV_ConvertedMakeInfo = CallFunc_ConvertMakeInfo_RGBToHSV_ConvertedMakeInfo; Parms.CallFunc_RandomFloat_ReturnValue = CallFunc_RandomFloat_ReturnValue; Parms.CallFunc_RandomFloat_ReturnValue_1 = CallFunc_RandomFloat_ReturnValue_1; Parms.CallFunc_MapRangeClamped_ReturnValue = CallFunc_MapRangeClamped_ReturnValue; Parms.CallFunc_MapRangeClamped_ReturnValue_1 = CallFunc_MapRangeClamped_ReturnValue_1; Parms.CallFunc_RandomFloat_ReturnValue_2 = CallFunc_RandomFloat_ReturnValue_2; Parms.CallFunc_MapRangeClamped_ReturnValue_2 = CallFunc_MapRangeClamped_ReturnValue_2; Parms.CallFunc_ConvertMakeInfo_RGBToHSV_SVLimitValur_ImplicitCast = CallFunc_ConvertMakeInfo_RGBToHSV_SVLimitValur_ImplicitCast; Parms.K2Node_SetFieldsInStruct_TorsoVolume_ImplicitCast = K2Node_SetFieldsInStruct_TorsoVolume_ImplicitCast; Parms.K2Node_SetFieldsInStruct_LegVolume_ImplicitCast = K2Node_SetFieldsInStruct_LegVolume_ImplicitCast; Parms.K2Node_SetFieldsInStruct_ArmVolume_ImplicitCast = K2Node_SetFieldsInStruct_ArmVolume_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.BP_GetDesiredFocusTarget // (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UWidget* CallFunc_GetRestoreFocusTarget_Target (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_GetDisplayName_ReturnValue (ZeroConstructor, HasGetValueTypeHash) class UWidget* UWBP_CharacterMake_C::BP_GetDesiredFocusTarget(class UWidget* CallFunc_GetRestoreFocusTarget_Target, const class FString& CallFunc_GetDisplayName_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "BP_GetDesiredFocusTarget"); Params::UWBP_CharacterMake_C_BP_GetDesiredFocusTarget_Params Parms{}; Parms.CallFunc_GetRestoreFocusTarget_Target = CallFunc_GetRestoreFocusTarget_Target; Parms.CallFunc_GetDisplayName_ReturnValue = CallFunc_GetDisplayName_ReturnValue; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function WBP_CharacterMake.WBP_CharacterMake_C.RequestDisplay // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_CharacterMake_C::RequestDisplay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "RequestDisplay"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_CharacterMake.WBP_CharacterMake_C.OnTriggerZoomOut_Mouse // (Private, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_CharacterMake_C::OnTriggerZoomOut_Mouse() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "OnTriggerZoomOut_Mouse"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_CharacterMake.WBP_CharacterMake_C.OnTriggerZoomIn_MOuse // (Private, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_CharacterMake_C::OnTriggerZoomIn_MOuse() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "OnTriggerZoomIn_MOuse"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_CharacterMake.WBP_CharacterMake_C.RegisterStaticInputAction // (Private, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalUIActionBindData CallFunc_RegisterActionBinding_ReturnValue (NoDestructor) // struct FPalUIActionBindData CallFunc_RegisterActionBinding_ReturnValue_1 (NoDestructor) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalUIActionBindData CallFunc_RegisterActionBinding_ReturnValue_2 (NoDestructor) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalUIActionBindData CallFunc_RegisterActionBinding_ReturnValue_3 (NoDestructor) void UWBP_CharacterMake_C::RegisterStaticInputAction(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, const struct FPalUIActionBindData& CallFunc_RegisterActionBinding_ReturnValue, const struct FPalUIActionBindData& CallFunc_RegisterActionBinding_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, const struct FPalUIActionBindData& CallFunc_RegisterActionBinding_ReturnValue_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, const struct FPalUIActionBindData& CallFunc_RegisterActionBinding_ReturnValue_3) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "RegisterStaticInputAction"); Params::UWBP_CharacterMake_C_RegisterStaticInputAction_Params Parms{}; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; Parms.CallFunc_RegisterActionBinding_ReturnValue = CallFunc_RegisterActionBinding_ReturnValue; Parms.CallFunc_RegisterActionBinding_ReturnValue_1 = CallFunc_RegisterActionBinding_ReturnValue_1; Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3; Parms.CallFunc_RegisterActionBinding_ReturnValue_2 = CallFunc_RegisterActionBinding_ReturnValue_2; Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4; Parms.CallFunc_RegisterActionBinding_ReturnValue_3 = CallFunc_RegisterActionBinding_ReturnValue_3; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.OpenNameEditWindow // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class FText DefaultName (BlueprintVisible, BlueprintReadOnly, Parm) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDService* CallFunc_GetHUDService_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_CharaCreNameEditWindowDispatchParameter_C*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FGuid CallFunc_Push_ReturnValue (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::OpenNameEditWindow(class FText DefaultName, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, class UBP_CharaCreNameEditWindowDispatchParameter_C* CallFunc_SpawnObject_ReturnValue, const struct FGuid& CallFunc_Push_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "OpenNameEditWindow"); Params::UWBP_CharacterMake_C_OpenNameEditWindow_Params Parms{}; Parms.DefaultName = DefaultName; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetHUDService_ReturnValue = CallFunc_GetHUDService_ReturnValue; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; Parms.CallFunc_Push_ReturnValue = CallFunc_Push_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: void UWBP_CharacterMake_C::Construct() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_CharacterMake.WBP_CharacterMake_C.BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_1_OnLeftRotationButtonClicked__DelegateSignature // (BlueprintEvent) // Parameters: void UWBP_CharacterMake_C::BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_1_OnLeftRotationButtonClicked__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_1_OnLeftRotationButtonClicked__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_CharacterMake.WBP_CharacterMake_C.BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_2_OnRightRotationButtonClicked__DelegateSignature // (BlueprintEvent) // Parameters: void UWBP_CharacterMake_C::BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_2_OnRightRotationButtonClicked__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_2_OnRightRotationButtonClicked__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_CharacterMake.WBP_CharacterMake_C.BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_3_OnChangedSkinColor__DelegateSignature // (BlueprintEvent) // Parameters: // struct FLinearColor Color (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_3_OnChangedSkinColor__DelegateSignature(const struct FLinearColor& Color) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_3_OnChangedSkinColor__DelegateSignature"); Params::UWBP_CharacterMake_C_BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_3_OnChangedSkinColor__DelegateSignature_Params Parms{}; Parms.Color = Color; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.OnInitialized // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: void UWBP_CharacterMake_C::OnInitialized() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "OnInitialized"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_CharacterMake.WBP_CharacterMake_C.BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_4_OnChangedTorsoSize__DelegateSignature // (BlueprintEvent) // Parameters: // double Size (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_4_OnChangedTorsoSize__DelegateSignature(double Size) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_4_OnChangedTorsoSize__DelegateSignature"); Params::UWBP_CharacterMake_C_BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_4_OnChangedTorsoSize__DelegateSignature_Params Parms{}; Parms.Size = Size; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_5_OnChangedLegSize__DelegateSignature // (BlueprintEvent) // Parameters: // double Size (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_5_OnChangedLegSize__DelegateSignature(double Size) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_5_OnChangedLegSize__DelegateSignature"); Params::UWBP_CharacterMake_C_BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_5_OnChangedLegSize__DelegateSignature_Params Parms{}; Parms.Size = Size; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_6_OnChangedArmSize__DelegateSignature // (BlueprintEvent) // Parameters: // double Size (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_6_OnChangedArmSize__DelegateSignature(double Size) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_6_OnChangedArmSize__DelegateSignature"); Params::UWBP_CharacterMake_C_BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_6_OnChangedArmSize__DelegateSignature_Params Parms{}; Parms.Size = Size; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_7_OnChangedEyeColor__DelegateSignature // (BlueprintEvent) // Parameters: // struct FLinearColor Color (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_7_OnChangedEyeColor__DelegateSignature(const struct FLinearColor& Color) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_7_OnChangedEyeColor__DelegateSignature"); Params::UWBP_CharacterMake_C_BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_7_OnChangedEyeColor__DelegateSignature_Params Parms{}; Parms.Color = Color; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_8_OnChangedBrowColor__DelegateSignature // (BlueprintEvent) // Parameters: // struct FLinearColor Color (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_8_OnChangedBrowColor__DelegateSignature(const struct FLinearColor& Color) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_8_OnChangedBrowColor__DelegateSignature"); Params::UWBP_CharacterMake_C_BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_8_OnChangedBrowColor__DelegateSignature_Params Parms{}; Parms.Color = Color; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_9_OnChangedHairColor__DelegateSignature // (BlueprintEvent) // Parameters: // struct FLinearColor Color (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_9_OnChangedHairColor__DelegateSignature(const struct FLinearColor& Color) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_9_OnChangedHairColor__DelegateSignature"); Params::UWBP_CharacterMake_C_BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_9_OnChangedHairColor__DelegateSignature_Params Parms{}; Parms.Color = Color; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_10_OnSelectedBodyMesh__DelegateSignature // (BlueprintEvent) // Parameters: // class FName MeshPresetRowName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_10_OnSelectedBodyMesh__DelegateSignature(class FName MeshPresetRowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_10_OnSelectedBodyMesh__DelegateSignature"); Params::UWBP_CharacterMake_C_BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_10_OnSelectedBodyMesh__DelegateSignature_Params Parms{}; Parms.MeshPresetRowName = MeshPresetRowName; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_12_OnSelecteddHeadMesh__DelegateSignature // (BlueprintEvent) // Parameters: // class FName MeshPresetRowName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_12_OnSelecteddHeadMesh__DelegateSignature(class FName MeshPresetRowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_12_OnSelecteddHeadMesh__DelegateSignature"); Params::UWBP_CharacterMake_C_BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_12_OnSelecteddHeadMesh__DelegateSignature_Params Parms{}; Parms.MeshPresetRowName = MeshPresetRowName; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_13_OnSelectedHairMesh__DelegateSignature // (BlueprintEvent) // Parameters: // class FName MeshPresetRowName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_13_OnSelectedHairMesh__DelegateSignature(class FName MeshPresetRowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_13_OnSelectedHairMesh__DelegateSignature"); Params::UWBP_CharacterMake_C_BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_13_OnSelectedHairMesh__DelegateSignature_Params Parms{}; Parms.MeshPresetRowName = MeshPresetRowName; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.OnEndLoadingFadeIn // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_CharacterMake_C::OnEndLoadingFadeIn() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "OnEndLoadingFadeIn"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_CharacterMake.WBP_CharacterMake_C.BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_11_OnClickedCategoryButton__DelegateSignature // (BlueprintEvent) // Parameters: // enum class E_UICharacterMakeCategoryCategoryType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_11_OnClickedCategoryButton__DelegateSignature(enum class E_UICharacterMakeCategory CategoryType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_11_OnClickedCategoryButton__DelegateSignature"); Params::UWBP_CharacterMake_C_BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_11_OnClickedCategoryButton__DelegateSignature_Params Parms{}; Parms.CategoryType = CategoryType; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_0_OnNotifyOpenSelectColorWindow__DelegateSignature // (BlueprintEvent) // Parameters: void UWBP_CharacterMake_C::BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_0_OnNotifyOpenSelectColorWindow__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_0_OnNotifyOpenSelectColorWindow__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_CharacterMake.WBP_CharacterMake_C.BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_14_OnNotifyCloseSelectColorWIndow__DelegateSignature // (BlueprintEvent) // Parameters: void UWBP_CharacterMake_C::BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_14_OnNotifyCloseSelectColorWIndow__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_14_OnNotifyCloseSelectColorWIndow__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_CharacterMake.WBP_CharacterMake_C.BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_15_OnClickedEditNameButton__DelegateSignature // (BlueprintEvent) // Parameters: void UWBP_CharacterMake_C::BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_15_OnClickedEditNameButton__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_15_OnClickedEditNameButton__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_CharacterMake.WBP_CharacterMake_C.OnSetup // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_CharacterMake_C::OnSetup() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "OnSetup"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_CharacterMake.WBP_CharacterMake_C.DelayOpenEditNameWindow // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_CharacterMake_C::DelayOpenEditNameWindow() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "DelayOpenEditNameWindow"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_CharacterMake.WBP_CharacterMake_C.Tick // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor) // float InDeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::Tick(const struct FGeometry& MyGeometry, float InDeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "Tick"); Params::UWBP_CharacterMake_C_Tick_Params Parms{}; Parms.MyGeometry = MyGeometry; Parms.InDeltaTime = InDeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.OnFocusLost // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // struct FFocusEvent InFocusEvent (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) void UWBP_CharacterMake_C::OnFocusLost(const struct FFocusEvent& InFocusEvent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "OnFocusLost"); Params::UWBP_CharacterMake_C_OnFocusLost_Params Parms{}; Parms.InFocusEvent = InFocusEvent; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.OnMouseLeave // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) void UWBP_CharacterMake_C::OnMouseLeave(struct FPointerEvent& MouseEvent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "OnMouseLeave"); Params::UWBP_CharacterMake_C_OnMouseLeave_Params Parms{}; Parms.MouseEvent = MouseEvent; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_16_OnSelectedEyeMaterial__DelegateSignature // (BlueprintEvent) // Parameters: // class FName EyeMaterialName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_16_OnSelectedEyeMaterial__DelegateSignature(class FName EyeMaterialName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_16_OnSelectedEyeMaterial__DelegateSignature"); Params::UWBP_CharacterMake_C_BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_16_OnSelectedEyeMaterial__DelegateSignature_Params Parms{}; Parms.EyeMaterialName = EyeMaterialName; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_17_OnClickedCompleteButton__DelegateSignature // (BlueprintEvent) // Parameters: void UWBP_CharacterMake_C::BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_17_OnClickedCompleteButton__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_17_OnClickedCompleteButton__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_CharacterMake.WBP_CharacterMake_C.BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_18_OnSelectedPreset__DelegateSignature // (BlueprintEvent) // Parameters: // class FName PresetName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_18_OnSelectedPreset__DelegateSignature(class FName PresetName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_18_OnSelectedPreset__DelegateSignature"); Params::UWBP_CharacterMake_C_BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_18_OnSelectedPreset__DelegateSignature_Params Parms{}; Parms.PresetName = PresetName; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_19_OnChangedVoiceID__DelegateSignature // (BlueprintEvent) // Parameters: // int32 VoiceID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_19_OnChangedVoiceID__DelegateSignature(int32 VoiceID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_19_OnChangedVoiceID__DelegateSignature"); Params::UWBP_CharacterMake_C_BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_19_OnChangedVoiceID__DelegateSignature_Params Parms{}; Parms.VoiceID = VoiceID; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharacterMake.WBP_CharacterMake_C.ExecuteUbergraph_WBP_CharacterMake // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsUGCFilter_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash) // struct FLinearColor K2Node_ComponentBoundEvent_Color_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakColor_R (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakColor_G (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakColor_B (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakColor_A (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor K2Node_MakeStruct_LinearColor (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double K2Node_ComponentBoundEvent_Size_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor CallFunc_HSVToRGBLinear_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double K2Node_ComponentBoundEvent_Size_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double K2Node_ComponentBoundEvent_Size (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor K2Node_ComponentBoundEvent_Color_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor K2Node_ComponentBoundEvent_Color_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor CallFunc_CalcEyeColor_OutHSV (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor K2Node_ComponentBoundEvent_Color (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName K2Node_ComponentBoundEvent_MeshPresetRowName_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName K2Node_ComponentBoundEvent_MeshPresetRowName_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName K2Node_ComponentBoundEvent_MeshPresetRowName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_PalPlayerDataCharacterMake_C*CallFunc_Get_Character_Make_Data_Instance_MakeDataInstance (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor CallFunc_CalcSubsurfaceColor_SubsurfaceRGB (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor CallFunc_GetBodyShiftRGB_OutRGB (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalPlayerDataCharacterMake* CallFunc_GetPalPlayerCharacterMakeData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_PalPlayerDataCharacterMake_C*CallFunc_Get_Character_Make_Data_Instance_MakeDataInstance_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FLinearColor CallFunc_RecalcHSV_OutHSV (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor CallFunc_GetBrowShiftRGB_OutRGB (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_PalPlayerDataCharacterMake_C*CallFunc_Get_Character_Make_Data_Instance_MakeDataInstance_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FLinearColor CallFunc_RecalcHSV_OutHSV_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor CallFunc_GetHairShiftRGB_OutRGB (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor CallFunc_RecalcHSV_OutHSV_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class E_UICharacterMakeCategoryK2Node_ComponentBoundEvent_CategoryType (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalHUDDispatchParameterBase*CallFunc_GetParam_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalHUDDispatchParameter_CharacterMake*K2Node_DynamicCast_AsPal_HUDDispatch_Parameter_Character_Make (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FGeometry K2Node_Event_MyGeometry (IsPlainOldData, NoDestructor) // float K2Node_Event_InDeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FFocusEvent K2Node_Event_InFocusEvent (NoDestructor) // struct FPointerEvent K2Node_Event_MouseEvent (ConstParm) // class FName K2Node_ComponentBoundEvent_EyeMaterialName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor CallFunc_GetSelectedEyeHSV_HSV (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor CallFunc_CalcEyeColor_OutHSV_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_Conv_StringToName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalPlayerDataCharacterMakeInfoCallFunc_GetPresetMakeInfo_OutMakeInfo (NoDestructor) // class FName K2Node_ComponentBoundEvent_PresetName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_GetNickName_Name (ZeroConstructor, HasGetValueTypeHash) // class FText CallFunc_Conv_StringToText_ReturnValue (None) // int32 K2Node_ComponentBoundEvent_VoiceID (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_RandomInteger_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FText CallFunc_Conv_IntToText_ReturnValue (None) // struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData (HasGetValueTypeHash) // TArray K2Node_MakeArray_Array (ReferenceParm) // class FText CallFunc_Format_ReturnValue (None) // class FString CallFunc_Conv_TextToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_MakeStruct_R_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_SetFieldsInStruct_TorsoVolume_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_SetFieldsInStruct_LegVolume_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_SetFieldsInStruct_ArmVolume_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double K2Node_VariableSet_SVMax_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_UpdateCharacterRotation_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Update_Camera_Location_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_4_OnChangedTorsoSize__DelegateSignature_Size_ImplicitCast(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharacterMake_C::ExecuteUbergraph_WBP_CharacterMake(int32 EntryPoint, bool CallFunc_IsUGCFilter_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, const struct FLinearColor& K2Node_ComponentBoundEvent_Color_3, float CallFunc_BreakColor_R, float CallFunc_BreakColor_G, float CallFunc_BreakColor_B, float CallFunc_BreakColor_A, double CallFunc_Multiply_DoubleDouble_ReturnValue, const struct FLinearColor& K2Node_MakeStruct_LinearColor, double K2Node_ComponentBoundEvent_Size_2, const struct FLinearColor& CallFunc_HSVToRGBLinear_ReturnValue, double K2Node_ComponentBoundEvent_Size_1, double K2Node_ComponentBoundEvent_Size, const struct FLinearColor& K2Node_ComponentBoundEvent_Color_2, const struct FLinearColor& K2Node_ComponentBoundEvent_Color_1, const struct FLinearColor& CallFunc_CalcEyeColor_OutHSV, const struct FLinearColor& K2Node_ComponentBoundEvent_Color, class FName K2Node_ComponentBoundEvent_MeshPresetRowName_2, class FName K2Node_ComponentBoundEvent_MeshPresetRowName_1, class FName K2Node_ComponentBoundEvent_MeshPresetRowName, class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue, class UBP_PalPlayerDataCharacterMake_C* CallFunc_Get_Character_Make_Data_Instance_MakeDataInstance, bool CallFunc_IsValid_ReturnValue, const struct FLinearColor& CallFunc_CalcSubsurfaceColor_SubsurfaceRGB, const struct FLinearColor& CallFunc_GetBodyShiftRGB_OutRGB, class UPalPlayerDataCharacterMake* CallFunc_GetPalPlayerCharacterMakeData_ReturnValue, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UBP_PalPlayerDataCharacterMake_C* CallFunc_Get_Character_Make_Data_Instance_MakeDataInstance_1, const struct FLinearColor& CallFunc_RecalcHSV_OutHSV, const struct FLinearColor& CallFunc_GetBrowShiftRGB_OutRGB, class UBP_PalPlayerDataCharacterMake_C* CallFunc_Get_Character_Make_Data_Instance_MakeDataInstance_2, const struct FLinearColor& CallFunc_RecalcHSV_OutHSV_1, const struct FLinearColor& CallFunc_GetHairShiftRGB_OutRGB, const struct FLinearColor& CallFunc_RecalcHSV_OutHSV_2, enum class E_UICharacterMakeCategory K2Node_ComponentBoundEvent_CategoryType, class UPalHUDDispatchParameterBase* CallFunc_GetParam_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, class UPalHUDDispatchParameter_CharacterMake* K2Node_DynamicCast_AsPal_HUDDispatch_Parameter_Character_Make, bool K2Node_DynamicCast_bSuccess, const struct FGeometry& K2Node_Event_MyGeometry, float K2Node_Event_InDeltaTime, const struct FFocusEvent& K2Node_Event_InFocusEvent, const struct FPointerEvent& K2Node_Event_MouseEvent, class FName K2Node_ComponentBoundEvent_EyeMaterialName, const struct FLinearColor& CallFunc_GetSelectedEyeHSV_HSV, const struct FLinearColor& CallFunc_CalcEyeColor_OutHSV_1, bool CallFunc_IsValid_ReturnValue_3, class FName CallFunc_Conv_StringToName_ReturnValue, const struct FPalPlayerDataCharacterMakeInfo& CallFunc_GetPresetMakeInfo_OutMakeInfo, class FName K2Node_ComponentBoundEvent_PresetName, const class FString& CallFunc_GetNickName_Name, class FText CallFunc_Conv_StringToText_ReturnValue, int32 K2Node_ComponentBoundEvent_VoiceID, int32 CallFunc_RandomInteger_ReturnValue, class FText CallFunc_Conv_IntToText_ReturnValue, const struct FFormatArgumentData& K2Node_MakeStruct_FormatArgumentData, TArray& K2Node_MakeArray_Array, class FText CallFunc_Format_ReturnValue, const class FString& CallFunc_Conv_TextToString_ReturnValue, double CallFunc_Multiply_DoubleDouble_A_ImplicitCast, float K2Node_MakeStruct_R_ImplicitCast, float K2Node_SetFieldsInStruct_TorsoVolume_ImplicitCast, float K2Node_SetFieldsInStruct_LegVolume_ImplicitCast, float K2Node_SetFieldsInStruct_ArmVolume_ImplicitCast, double K2Node_VariableSet_SVMax_ImplicitCast, double CallFunc_UpdateCharacterRotation_DeltaTime_ImplicitCast, double CallFunc_Update_Camera_Location_DeltaTime_ImplicitCast, double CallFunc_BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_4_OnChangedTorsoSize__DelegateSignature_Size_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharacterMake_C", "ExecuteUbergraph_WBP_CharacterMake"); Params::UWBP_CharacterMake_C_ExecuteUbergraph_WBP_CharacterMake_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_IsUGCFilter_ReturnValue = CallFunc_IsUGCFilter_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue; Parms.K2Node_ComponentBoundEvent_Color_3 = K2Node_ComponentBoundEvent_Color_3; Parms.CallFunc_BreakColor_R = CallFunc_BreakColor_R; Parms.CallFunc_BreakColor_G = CallFunc_BreakColor_G; Parms.CallFunc_BreakColor_B = CallFunc_BreakColor_B; Parms.CallFunc_BreakColor_A = CallFunc_BreakColor_A; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue; Parms.K2Node_MakeStruct_LinearColor = K2Node_MakeStruct_LinearColor; Parms.K2Node_ComponentBoundEvent_Size_2 = K2Node_ComponentBoundEvent_Size_2; Parms.CallFunc_HSVToRGBLinear_ReturnValue = CallFunc_HSVToRGBLinear_ReturnValue; Parms.K2Node_ComponentBoundEvent_Size_1 = K2Node_ComponentBoundEvent_Size_1; Parms.K2Node_ComponentBoundEvent_Size = K2Node_ComponentBoundEvent_Size; Parms.K2Node_ComponentBoundEvent_Color_2 = K2Node_ComponentBoundEvent_Color_2; Parms.K2Node_ComponentBoundEvent_Color_1 = K2Node_ComponentBoundEvent_Color_1; Parms.CallFunc_CalcEyeColor_OutHSV = CallFunc_CalcEyeColor_OutHSV; Parms.K2Node_ComponentBoundEvent_Color = K2Node_ComponentBoundEvent_Color; Parms.K2Node_ComponentBoundEvent_MeshPresetRowName_2 = K2Node_ComponentBoundEvent_MeshPresetRowName_2; Parms.K2Node_ComponentBoundEvent_MeshPresetRowName_1 = K2Node_ComponentBoundEvent_MeshPresetRowName_1; Parms.K2Node_ComponentBoundEvent_MeshPresetRowName = K2Node_ComponentBoundEvent_MeshPresetRowName; Parms.CallFunc_GetLocalPlayerState_ReturnValue = CallFunc_GetLocalPlayerState_ReturnValue; Parms.CallFunc_Get_Character_Make_Data_Instance_MakeDataInstance = CallFunc_Get_Character_Make_Data_Instance_MakeDataInstance; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_CalcSubsurfaceColor_SubsurfaceRGB = CallFunc_CalcSubsurfaceColor_SubsurfaceRGB; Parms.CallFunc_GetBodyShiftRGB_OutRGB = CallFunc_GetBodyShiftRGB_OutRGB; Parms.CallFunc_GetPalPlayerCharacterMakeData_ReturnValue = CallFunc_GetPalPlayerCharacterMakeData_ReturnValue; Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_Get_Character_Make_Data_Instance_MakeDataInstance_1 = CallFunc_Get_Character_Make_Data_Instance_MakeDataInstance_1; Parms.CallFunc_RecalcHSV_OutHSV = CallFunc_RecalcHSV_OutHSV; Parms.CallFunc_GetBrowShiftRGB_OutRGB = CallFunc_GetBrowShiftRGB_OutRGB; Parms.CallFunc_Get_Character_Make_Data_Instance_MakeDataInstance_2 = CallFunc_Get_Character_Make_Data_Instance_MakeDataInstance_2; Parms.CallFunc_RecalcHSV_OutHSV_1 = CallFunc_RecalcHSV_OutHSV_1; Parms.CallFunc_GetHairShiftRGB_OutRGB = CallFunc_GetHairShiftRGB_OutRGB; Parms.CallFunc_RecalcHSV_OutHSV_2 = CallFunc_RecalcHSV_OutHSV_2; Parms.K2Node_ComponentBoundEvent_CategoryType = K2Node_ComponentBoundEvent_CategoryType; Parms.CallFunc_GetParam_ReturnValue = CallFunc_GetParam_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.K2Node_DynamicCast_AsPal_HUDDispatch_Parameter_Character_Make = K2Node_DynamicCast_AsPal_HUDDispatch_Parameter_Character_Make; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_Event_MyGeometry = K2Node_Event_MyGeometry; Parms.K2Node_Event_InDeltaTime = K2Node_Event_InDeltaTime; Parms.K2Node_Event_InFocusEvent = K2Node_Event_InFocusEvent; Parms.K2Node_Event_MouseEvent = K2Node_Event_MouseEvent; Parms.K2Node_ComponentBoundEvent_EyeMaterialName = K2Node_ComponentBoundEvent_EyeMaterialName; Parms.CallFunc_GetSelectedEyeHSV_HSV = CallFunc_GetSelectedEyeHSV_HSV; Parms.CallFunc_CalcEyeColor_OutHSV_1 = CallFunc_CalcEyeColor_OutHSV_1; Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3; Parms.CallFunc_Conv_StringToName_ReturnValue = CallFunc_Conv_StringToName_ReturnValue; Parms.CallFunc_GetPresetMakeInfo_OutMakeInfo = CallFunc_GetPresetMakeInfo_OutMakeInfo; Parms.K2Node_ComponentBoundEvent_PresetName = K2Node_ComponentBoundEvent_PresetName; Parms.CallFunc_GetNickName_Name = CallFunc_GetNickName_Name; Parms.CallFunc_Conv_StringToText_ReturnValue = CallFunc_Conv_StringToText_ReturnValue; Parms.K2Node_ComponentBoundEvent_VoiceID = K2Node_ComponentBoundEvent_VoiceID; Parms.CallFunc_RandomInteger_ReturnValue = CallFunc_RandomInteger_ReturnValue; Parms.CallFunc_Conv_IntToText_ReturnValue = CallFunc_Conv_IntToText_ReturnValue; Parms.K2Node_MakeStruct_FormatArgumentData = K2Node_MakeStruct_FormatArgumentData; Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array; Parms.CallFunc_Format_ReturnValue = CallFunc_Format_ReturnValue; Parms.CallFunc_Conv_TextToString_ReturnValue = CallFunc_Conv_TextToString_ReturnValue; Parms.CallFunc_Multiply_DoubleDouble_A_ImplicitCast = CallFunc_Multiply_DoubleDouble_A_ImplicitCast; Parms.K2Node_MakeStruct_R_ImplicitCast = K2Node_MakeStruct_R_ImplicitCast; Parms.K2Node_SetFieldsInStruct_TorsoVolume_ImplicitCast = K2Node_SetFieldsInStruct_TorsoVolume_ImplicitCast; Parms.K2Node_SetFieldsInStruct_LegVolume_ImplicitCast = K2Node_SetFieldsInStruct_LegVolume_ImplicitCast; Parms.K2Node_SetFieldsInStruct_ArmVolume_ImplicitCast = K2Node_SetFieldsInStruct_ArmVolume_ImplicitCast; Parms.K2Node_VariableSet_SVMax_ImplicitCast = K2Node_VariableSet_SVMax_ImplicitCast; Parms.CallFunc_UpdateCharacterRotation_DeltaTime_ImplicitCast = CallFunc_UpdateCharacterRotation_DeltaTime_ImplicitCast; Parms.CallFunc_Update_Camera_Location_DeltaTime_ImplicitCast = CallFunc_Update_Camera_Location_DeltaTime_ImplicitCast; Parms.CallFunc_BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_4_OnChangedTorsoSize__DelegateSignature_Size_ImplicitCast = CallFunc_BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_4_OnChangedTorsoSize__DelegateSignature_Size_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }