#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIAction_BaseCampWorker_Wait.BP_AIAction_BaseCampWorker_Wait_C // (None) class UClass* UBP_AIAction_BaseCampWorker_Wait_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIAction_BaseCampWorker_Wait_C"); return Clss; } // BP_AIAction_BaseCampWorker_Wait_C BP_AIAction_BaseCampWorker_Wait.Default__BP_AIAction_BaseCampWorker_Wait_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIAction_BaseCampWorker_Wait_C* UBP_AIAction_BaseCampWorker_Wait_C::GetDefaultObj() { static class UBP_AIAction_BaseCampWorker_Wait_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIAction_BaseCampWorker_Wait_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIAction_BaseCampWorker_Wait.BP_AIAction_BaseCampWorker_Wait_C.OnTickForWait // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetBaseCampRandomLocation_bResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetBaseCampRandomLocation_ToLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPathFollowingRequestResultCallFunc_MoveToLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_BaseCampWorker_Wait_C::OnTickForWait(float DeltaTime, bool CallFunc_GetBaseCampRandomLocation_bResult, const struct FVector& CallFunc_GetBaseCampRandomLocation_ToLocation, enum class EPathFollowingRequestResult CallFunc_MoveToLocation_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_BaseCampWorker_Wait_C", "OnTickForWait"); Params::UBP_AIAction_BaseCampWorker_Wait_C_OnTickForWait_Params Parms{}; Parms.DeltaTime = DeltaTime; Parms.CallFunc_GetBaseCampRandomLocation_bResult = CallFunc_GetBaseCampRandomLocation_bResult; Parms.CallFunc_GetBaseCampRandomLocation_ToLocation = CallFunc_GetBaseCampRandomLocation_ToLocation; Parms.CallFunc_MoveToLocation_ReturnValue = CallFunc_MoveToLocation_ReturnValue; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_BaseCampWorker_Wait.BP_AIAction_BaseCampWorker_Wait_C.GetBaseCampRandomLocation // (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool bResult (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector ToLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_CalcWalkAroundDestination_OutDestination (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_CalcWalkAroundDestination_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_CalcWalkAroundDestination_Radius_ImplicitCast (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_BaseCampWorker_Wait_C::GetBaseCampRandomLocation(bool* bResult, struct FVector* ToLocation, const struct FVector& CallFunc_CalcWalkAroundDestination_OutDestination, bool CallFunc_CalcWalkAroundDestination_ReturnValue, float CallFunc_CalcWalkAroundDestination_Radius_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_BaseCampWorker_Wait_C", "GetBaseCampRandomLocation"); Params::UBP_AIAction_BaseCampWorker_Wait_C_GetBaseCampRandomLocation_Params Parms{}; Parms.CallFunc_CalcWalkAroundDestination_OutDestination = CallFunc_CalcWalkAroundDestination_OutDestination; Parms.CallFunc_CalcWalkAroundDestination_ReturnValue = CallFunc_CalcWalkAroundDestination_ReturnValue; Parms.CallFunc_CalcWalkAroundDestination_Radius_ImplicitCast = CallFunc_CalcWalkAroundDestination_Radius_ImplicitCast; UObject::ProcessEvent(Func, &Parms); if (bResult != nullptr) *bResult = Parms.bResult; if (ToLocation != nullptr) *ToLocation = std::move(Parms.ToLocation); } // Function BP_AIAction_BaseCampWorker_Wait.BP_AIAction_BaseCampWorker_Wait_C.ActionStart // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_BaseCampWorker_Wait_C::ActionStart(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_BaseCampWorker_Wait_C", "ActionStart"); Params::UBP_AIAction_BaseCampWorker_Wait_C_ActionStart_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_BaseCampWorker_Wait.BP_AIAction_BaseCampWorker_Wait_C.ExecuteUbergraph_BP_AIAction_BaseCampWorker_Wait // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetBaseCampRandomLocation_bResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetBaseCampRandomLocation_ToLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_BaseCampWorker_Wait_C::ExecuteUbergraph_BP_AIAction_BaseCampWorker_Wait(int32 EntryPoint, bool CallFunc_GetBaseCampRandomLocation_bResult, const struct FVector& CallFunc_GetBaseCampRandomLocation_ToLocation, class APawn* K2Node_Event_ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_BaseCampWorker_Wait_C", "ExecuteUbergraph_BP_AIAction_BaseCampWorker_Wait"); Params::UBP_AIAction_BaseCampWorker_Wait_C_ExecuteUbergraph_BP_AIAction_BaseCampWorker_Wait_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GetBaseCampRandomLocation_bResult = CallFunc_GetBaseCampRandomLocation_bResult; Parms.CallFunc_GetBaseCampRandomLocation_ToLocation = CallFunc_GetBaseCampRandomLocation_ToLocation; Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn; UObject::ProcessEvent(Func, &Parms); } }