#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_ActionPalLiftup_Player.BP_ActionPalLiftup_Player_C // (None) class UClass* UBP_ActionPalLiftup_Player_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_ActionPalLiftup_Player_C"); return Clss; } // BP_ActionPalLiftup_Player_C BP_ActionPalLiftup_Player.Default__BP_ActionPalLiftup_Player_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_ActionPalLiftup_Player_C* UBP_ActionPalLiftup_Player_C::GetDefaultObj() { static class UBP_ActionPalLiftup_Player_C* Default = nullptr; if (!Default) Default = static_cast(UBP_ActionPalLiftup_Player_C::StaticClass()->DefaultObject); return Default; } // Function BP_ActionPalLiftup_Player.BP_ActionPalLiftup_Player_C.FindLiftupMontage // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash) // enum class EPalActionType Temp_byte_Variable (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UAnimMontage* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UAnimMontage* UBP_ActionPalLiftup_Player_C::FindLiftupMontage(enum class EPalActionType Temp_byte_Variable, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionPalLiftup_Player_C", "FindLiftupMontage"); Params::UBP_ActionPalLiftup_Player_C_FindLiftupMontage_Params Parms{}; Parms.Temp_byte_Variable = Temp_byte_Variable; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_ActionPalLiftup_Player.BP_ActionPalLiftup_Player_C.MovementSetFlag // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Disable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName FlagName (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*Movement (Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UBP_ActionPalLiftup_Player_C::MovementSetFlag(bool Disable, class FName FlagName, class UPalCharacterMovementComponent* Movement, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionPalLiftup_Player_C", "MovementSetFlag"); Params::UBP_ActionPalLiftup_Player_C_MovementSetFlag_Params Parms{}; Parms.Disable = Disable; Parms.FlagName = FlagName; Parms.Movement = Movement; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionPalLiftup_Player.BP_ActionPalLiftup_Player_C.WeaponSetFlag // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Disable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalShooterComponent* ShooterComp (Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class FName FlagName (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UBP_ActionPalLiftup_Player_C::WeaponSetFlag(bool Disable, class UPalShooterComponent* ShooterComp, class FName FlagName, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionPalLiftup_Player_C", "WeaponSetFlag"); Params::UBP_ActionPalLiftup_Player_C_WeaponSetFlag_Params Parms{}; Parms.Disable = Disable; Parms.ShooterComp = ShooterComp; Parms.FlagName = FlagName; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionPalLiftup_Player.BP_ActionPalLiftup_Player_C.ProcessNotify // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_NameName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_NameName_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionPalLiftup_Player_C::ProcessNotify(class FName NotifyName, bool CallFunc_EqualEqual_NameName_ReturnValue, bool CallFunc_EqualEqual_NameName_ReturnValue_1, bool CallFunc_EqualEqual_NameName_ReturnValue_2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionPalLiftup_Player_C", "ProcessNotify"); Params::UBP_ActionPalLiftup_Player_C_ProcessNotify_Params Parms{}; Parms.NotifyName = NotifyName; Parms.CallFunc_EqualEqual_NameName_ReturnValue = CallFunc_EqualEqual_NameName_ReturnValue; Parms.CallFunc_EqualEqual_NameName_ReturnValue_1 = CallFunc_EqualEqual_NameName_ReturnValue_1; Parms.CallFunc_EqualEqual_NameName_ReturnValue_2 = CallFunc_EqualEqual_NameName_ReturnValue_2; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionPalLiftup_Player.BP_ActionPalLiftup_Player_C.StopAnimation // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_ActionPalLiftup_Player_C::StopAnimation(class APalCharacter* CallFunc_GetActionCharacter_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionPalLiftup_Player_C", "StopAnimation"); Params::UBP_ActionPalLiftup_Player_C_StopAnimation_Params Parms{}; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionPalLiftup_Player.BP_ActionPalLiftup_Player_C.SetActionTargetAIToLiftup // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* CallFunc_GetActionTarget_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TScriptInterfaceK2Node_DynamicCast_AsPal_Monster_Controller_Base_Camp_Interface (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionPalLiftup_Player_C::SetActionTargetAIToLiftup(class AActor* CallFunc_GetActionTarget_ReturnValue, class AController* CallFunc_GetController_ReturnValue, TScriptInterface K2Node_DynamicCast_AsPal_Monster_Controller_Base_Camp_Interface, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionPalLiftup_Player_C", "SetActionTargetAIToLiftup"); Params::UBP_ActionPalLiftup_Player_C_SetActionTargetAIToLiftup_Params Parms{}; Parms.CallFunc_GetActionTarget_ReturnValue = CallFunc_GetActionTarget_ReturnValue; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Monster_Controller_Base_Camp_Interface = K2Node_DynamicCast_AsPal_Monster_Controller_Base_Camp_Interface; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionPalLiftup_Player.BP_ActionPalLiftup_Player_C.OnNotifyEnd_8B03B5994FC01C08681CF1BC191894CA // (BlueprintCallable, BlueprintEvent) // Parameters: // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionPalLiftup_Player_C::OnNotifyEnd_8B03B5994FC01C08681CF1BC191894CA(class FName NotifyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionPalLiftup_Player_C", "OnNotifyEnd_8B03B5994FC01C08681CF1BC191894CA"); Params::UBP_ActionPalLiftup_Player_C_OnNotifyEnd_8B03B5994FC01C08681CF1BC191894CA_Params Parms{}; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionPalLiftup_Player.BP_ActionPalLiftup_Player_C.OnNotifyBegin_8B03B5994FC01C08681CF1BC191894CA // (BlueprintCallable, BlueprintEvent) // Parameters: // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionPalLiftup_Player_C::OnNotifyBegin_8B03B5994FC01C08681CF1BC191894CA(class FName NotifyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionPalLiftup_Player_C", "OnNotifyBegin_8B03B5994FC01C08681CF1BC191894CA"); Params::UBP_ActionPalLiftup_Player_C_OnNotifyBegin_8B03B5994FC01C08681CF1BC191894CA_Params Parms{}; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionPalLiftup_Player.BP_ActionPalLiftup_Player_C.OnInterrupted_8B03B5994FC01C08681CF1BC191894CA // (BlueprintCallable, BlueprintEvent) // Parameters: // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionPalLiftup_Player_C::OnInterrupted_8B03B5994FC01C08681CF1BC191894CA(class FName NotifyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionPalLiftup_Player_C", "OnInterrupted_8B03B5994FC01C08681CF1BC191894CA"); Params::UBP_ActionPalLiftup_Player_C_OnInterrupted_8B03B5994FC01C08681CF1BC191894CA_Params Parms{}; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionPalLiftup_Player.BP_ActionPalLiftup_Player_C.OnBlendOut_8B03B5994FC01C08681CF1BC191894CA // (BlueprintCallable, BlueprintEvent) // Parameters: // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionPalLiftup_Player_C::OnBlendOut_8B03B5994FC01C08681CF1BC191894CA(class FName NotifyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionPalLiftup_Player_C", "OnBlendOut_8B03B5994FC01C08681CF1BC191894CA"); Params::UBP_ActionPalLiftup_Player_C_OnBlendOut_8B03B5994FC01C08681CF1BC191894CA_Params Parms{}; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionPalLiftup_Player.BP_ActionPalLiftup_Player_C.OnCompleted_8B03B5994FC01C08681CF1BC191894CA // (BlueprintCallable, BlueprintEvent) // Parameters: // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionPalLiftup_Player_C::OnCompleted_8B03B5994FC01C08681CF1BC191894CA(class FName NotifyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionPalLiftup_Player_C", "OnCompleted_8B03B5994FC01C08681CF1BC191894CA"); Params::UBP_ActionPalLiftup_Player_C_OnCompleted_8B03B5994FC01C08681CF1BC191894CA_Params Parms{}; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionPalLiftup_Player.BP_ActionPalLiftup_Player_C.OnEndAction // (Event, Public, BlueprintEvent) // Parameters: void UBP_ActionPalLiftup_Player_C::OnEndAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionPalLiftup_Player_C", "OnEndAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionPalLiftup_Player.BP_ActionPalLiftup_Player_C.OnBreakAction // (Event, Public, BlueprintEvent) // Parameters: void UBP_ActionPalLiftup_Player_C::OnBreakAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionPalLiftup_Player_C", "OnBreakAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionPalLiftup_Player.BP_ActionPalLiftup_Player_C.PlayStartLiftupMontage // (Event, Protected, BlueprintEvent) // Parameters: void UBP_ActionPalLiftup_Player_C::PlayStartLiftupMontage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionPalLiftup_Player_C", "PlayStartLiftupMontage"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionPalLiftup_Player.BP_ActionPalLiftup_Player_C.OnBeginAction // (Event, Public, BlueprintEvent) // Parameters: void UBP_ActionPalLiftup_Player_C::OnBeginAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionPalLiftup_Player_C", "OnBeginAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionPalLiftup_Player.BP_ActionPalLiftup_Player_C.ExecuteUbergraph_BP_ActionPalLiftup_Player // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName K2Node_CustomEvent_NotifyName_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName K2Node_CustomEvent_NotifyName_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName K2Node_CustomEvent_NotifyName_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName K2Node_CustomEvent_NotifyName_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName K2Node_CustomEvent_NotifyName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName Temp_name_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UAnimMontage* CallFunc_FindLiftupMontage_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPlayMontageCallbackProxy* CallFunc_CreateProxyObjectForPlayMontage_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionPalLiftup_Player_C::ExecuteUbergraph_BP_ActionPalLiftup_Player(int32 EntryPoint, class FName K2Node_CustomEvent_NotifyName_4, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class FName K2Node_CustomEvent_NotifyName_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class FName K2Node_CustomEvent_NotifyName_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class FName K2Node_CustomEvent_NotifyName_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class FName K2Node_CustomEvent_NotifyName, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, class FName Temp_name_Variable, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class UAnimMontage* CallFunc_FindLiftupMontage_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class UPlayMontageCallbackProxy* CallFunc_CreateProxyObjectForPlayMontage_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionPalLiftup_Player_C", "ExecuteUbergraph_BP_ActionPalLiftup_Player"); Params::UBP_ActionPalLiftup_Player_C_ExecuteUbergraph_BP_ActionPalLiftup_Player_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_CustomEvent_NotifyName_4 = K2Node_CustomEvent_NotifyName_4; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_CustomEvent_NotifyName_3 = K2Node_CustomEvent_NotifyName_3; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.K2Node_CustomEvent_NotifyName_2 = K2Node_CustomEvent_NotifyName_2; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; Parms.K2Node_CustomEvent_NotifyName_1 = K2Node_CustomEvent_NotifyName_1; Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3; Parms.K2Node_CustomEvent_NotifyName = K2Node_CustomEvent_NotifyName; Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4; Parms.Temp_name_Variable = Temp_name_Variable; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue; Parms.CallFunc_FindLiftupMontage_ReturnValue = CallFunc_FindLiftupMontage_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1; Parms.CallFunc_CreateProxyObjectForPlayMontage_ReturnValue = CallFunc_CreateProxyObjectForPlayMontage_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }