#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C // (Actor) class UClass* ABP_MonsterAIController_Wild_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_MonsterAIController_Wild_C"); return Clss; } // BP_MonsterAIController_Wild_C BP_MonsterAIController_Wild.Default__BP_MonsterAIController_Wild_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_MonsterAIController_Wild_C* ABP_MonsterAIController_Wild_C::GetDefaultObj() { static class ABP_MonsterAIController_Wild_C* Default = nullptr; if (!Default) Default = static_cast(ABP_MonsterAIController_Wild_C::StaticClass()->DefaultObject); return Default; } // Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.GetMyBB // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UBP_PalAIBlackboard_Common_C*PalBrackboard (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIBlackboardBase* CallFunc_GetMyPalBlackboard_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Wild_C::GetMyBB(class UBP_PalAIBlackboard_Common_C** PalBrackboard, class UPalAIBlackboardBase* CallFunc_GetMyPalBlackboard_ReturnValue, class UBP_PalAIBlackboard_Common_C* K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "GetMyBB"); Params::ABP_MonsterAIController_Wild_C_GetMyBB_Params Parms{}; Parms.CallFunc_GetMyPalBlackboard_ReturnValue = CallFunc_GetMyPalBlackboard_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common = K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); if (PalBrackboard != nullptr) *PalBrackboard = Parms.PalBrackboard; } // Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.GetLeaderBB // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UBP_PalAIBlackboard_Common_C*LeaderPalBrackboard (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIBlackboardBase* CallFunc_GetLeaderPalBlackboard_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Wild_C::GetLeaderBB(class UBP_PalAIBlackboard_Common_C** LeaderPalBrackboard, class UPalAIBlackboardBase* CallFunc_GetLeaderPalBlackboard_ReturnValue, class UBP_PalAIBlackboard_Common_C* K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "GetLeaderBB"); Params::ABP_MonsterAIController_Wild_C_GetLeaderBB_Params Parms{}; Parms.CallFunc_GetLeaderPalBlackboard_ReturnValue = CallFunc_GetLeaderPalBlackboard_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common = K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); if (LeaderPalBrackboard != nullptr) *LeaderPalBrackboard = Parms.LeaderPalBrackboard; } // Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.IsSleeping // (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool Sleep (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Wild_C::IsSleeping(bool* Sleep, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "IsSleeping"); Params::ABP_MonsterAIController_Wild_C_IsSleeping_Params Parms{}; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Sleep != nullptr) *Sleep = Parms.Sleep; } // Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.ForceEscaleStartForOutside // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* StartFriend (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* Enemy (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPawnAction* CallFunc_GetCurrentAction_BP_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsBossPal_Database_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_AIAction_WildLife_C* K2Node_DynamicCast_AsBP_AIAction_Wild_Life (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_RandomFloatInRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // double CallFunc_Vector_Distance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_FClamp_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsSleeping_Sleep (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Wild_C::ForceEscaleStartForOutside(class AActor* StartFriend, class AActor* Enemy, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPawnAction* CallFunc_GetCurrentAction_BP_ReturnValue, bool CallFunc_IsBossPal_Database_ReturnValue, class UBP_AIAction_WildLife_C* K2Node_DynamicCast_AsBP_AIAction_Wild_Life, bool K2Node_DynamicCast_bSuccess, double CallFunc_RandomFloatInRange_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue_2, double CallFunc_Vector_Distance_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, double CallFunc_FClamp_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, bool CallFunc_IsSleeping_Sleep, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "ForceEscaleStartForOutside"); Params::ABP_MonsterAIController_Wild_C_ForceEscaleStartForOutside_Params Parms{}; Parms.StartFriend = StartFriend; Parms.Enemy = Enemy; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_GetCurrentAction_BP_ReturnValue = CallFunc_GetCurrentAction_BP_ReturnValue; Parms.CallFunc_IsBossPal_Database_ReturnValue = CallFunc_IsBossPal_Database_ReturnValue; Parms.K2Node_DynamicCast_AsBP_AIAction_Wild_Life = K2Node_DynamicCast_AsBP_AIAction_Wild_Life; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_RandomFloatInRange_ReturnValue = CallFunc_RandomFloatInRange_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue_1 = CallFunc_K2_GetPawn_ReturnValue_1; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1; Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2; Parms.CallFunc_Vector_Distance_ReturnValue = CallFunc_Vector_Distance_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue_2 = CallFunc_K2_GetPawn_ReturnValue_2; Parms.CallFunc_FClamp_ReturnValue = CallFunc_FClamp_ReturnValue; Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue; Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; Parms.CallFunc_IsSleeping_Sleep = CallFunc_IsSleeping_Sleep; Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.SetupSleepTime // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // double CallFunc_RandomFloatInRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_RandomFloatInRange_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TScriptInterfaceK2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Conv_IntToDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*CallFunc_GetMyBB_PalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Conv_IntToDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Wild_C::SetupSleepTime(double CallFunc_RandomFloatInRange_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue_1, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, TScriptInterface K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess, double CallFunc_Conv_IntToDouble_ReturnValue, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard, double CallFunc_Add_DoubleDouble_ReturnValue, double CallFunc_Conv_IntToDouble_ReturnValue_1, double CallFunc_Add_DoubleDouble_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "SetupSleepTime"); Params::ABP_MonsterAIController_Wild_C_SetupSleepTime_Params Parms{}; Parms.CallFunc_RandomFloatInRange_ReturnValue = CallFunc_RandomFloatInRange_ReturnValue; Parms.CallFunc_RandomFloatInRange_ReturnValue_1 = CallFunc_RandomFloatInRange_ReturnValue_1; Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue; Parms.K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard = K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_Conv_IntToDouble_ReturnValue = CallFunc_Conv_IntToDouble_ReturnValue; Parms.CallFunc_GetMyBB_PalBrackboard = CallFunc_GetMyBB_PalBrackboard; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; Parms.CallFunc_Conv_IntToDouble_ReturnValue_1 = CallFunc_Conv_IntToDouble_ReturnValue_1; Parms.CallFunc_Add_DoubleDouble_ReturnValue_1 = CallFunc_Add_DoubleDouble_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.ForceBattleStartToTarget // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* TargetActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor) // class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_TargetIsPlayerOrPlayersOtomoPal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Wild_C::ForceBattleStartToTarget(class AActor* TargetActor, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, bool CallFunc_TargetIsPlayerOrPlayersOtomoPal_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "ForceBattleStartToTarget"); Params::ABP_MonsterAIController_Wild_C_ForceBattleStartToTarget_Params Parms{}; Parms.TargetActor = TargetActor; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter; Parms.CallFunc_GetBattleManager_ReturnValue = CallFunc_GetBattleManager_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; Parms.CallFunc_TargetIsPlayerOrPlayersOtomoPal_ReturnValue = CallFunc_TargetIsPlayerOrPlayersOtomoPal_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.PerformanceSetup // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APawn* Pawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Wild_C::PerformanceSetup(class APawn* Pawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "PerformanceSetup"); Params::ABP_MonsterAIController_Wild_C_PerformanceSetup_Params Parms{}; Parms.Pawn = Pawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.SetSpawndInfo // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector SpawnerLoc (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double ReturnRadius (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double WalkRadius (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TScriptInterfaceK2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*CallFunc_GetMyBB_PalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Wild_C::SetSpawndInfo(const struct FVector& SpawnerLoc, double ReturnRadius, double WalkRadius, TScriptInterface K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "SetSpawndInfo"); Params::ABP_MonsterAIController_Wild_C_SetSpawndInfo_Params Parms{}; Parms.SpawnerLoc = SpawnerLoc; Parms.ReturnRadius = ReturnRadius; Parms.WalkRadius = WalkRadius; Parms.K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard = K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetMyBB_PalBrackboard = CallFunc_GetMyBB_PalBrackboard; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.DebugBattleStartInternal // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Player (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Wild_C::DebugBattleStartInternal(class AActor* Player, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "DebugBattleStartInternal"); Params::ABP_MonsterAIController_Wild_C_DebugBattleStartInternal_Params Parms{}; Parms.Player = Player; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.ReturnToTerritory // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Wild_C::ReturnToTerritory(class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "ReturnToTerritory"); Params::ABP_MonsterAIController_Wild_C_ReturnToTerritory_Params Parms{}; Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.ForceBattleStartForOutside // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* StartPalActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsSleeping_Sleep (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_CopyTargetFromOtherAI_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_RandomFloatInRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // double CallFunc_Vector_Distance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_FClamp_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Wild_C::ForceBattleStartForOutside(class AActor* StartPalActor, bool CallFunc_IsSleeping_Sleep, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class AActor* CallFunc_CopyTargetFromOtherAI_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue, bool CallFunc_IsValid_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, double CallFunc_Vector_Distance_ReturnValue, double CallFunc_FClamp_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "ForceBattleStartForOutside"); Params::ABP_MonsterAIController_Wild_C_ForceBattleStartForOutside_Params Parms{}; Parms.StartPalActor = StartPalActor; Parms.CallFunc_IsSleeping_Sleep = CallFunc_IsSleeping_Sleep; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_CopyTargetFromOtherAI_ReturnValue = CallFunc_CopyTargetFromOtherAI_ReturnValue; Parms.CallFunc_RandomFloatInRange_ReturnValue = CallFunc_RandomFloatInRange_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_Vector_Distance_ReturnValue = CallFunc_Vector_Distance_ReturnValue; Parms.CallFunc_FClamp_ReturnValue = CallFunc_FClamp_ReturnValue; Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.OnDeadDelegate_¤ÙóÈ_0 // (BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalDeadInfo DeadInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) void ABP_MonsterAIController_Wild_C::OnDeadDelegate______0(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "OnDeadDelegate_¤ÙóÈ_0"); Params::ABP_MonsterAIController_Wild_C_OnDeadDelegate______0_Params Parms{}; Parms.DeadInfo = DeadInfo; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.«¹¿à¤ÙóÈ_1 // (BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* InCharacter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Wild_C::_________1(class APalCharacter* InCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "«¹¿à¤ÙóÈ_1"); Params::ABP_MonsterAIController_Wild_C__________1_Params Parms{}; Parms.InCharacter = InCharacter; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.GoBack_Teritory // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void ABP_MonsterAIController_Wild_C::GoBack_Teritory() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "GoBack_Teritory"); UObject::ProcessEvent(Func, nullptr); } // Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.ReceiveEndPlay // (Event, Protected, BlueprintEvent) // Parameters: // enum class EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Wild_C::ReceiveEndPlay(enum class EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "ReceiveEndPlay"); Params::ABP_MonsterAIController_Wild_C_ReceiveEndPlay_Params Parms{}; Parms.EndPlayReason = EndPlayReason; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.DebugBattleStart // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Player (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Wild_C::DebugBattleStart(class AActor* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "DebugBattleStart"); Params::ABP_MonsterAIController_Wild_C_DebugBattleStart_Params Parms{}; Parms.Player = Player; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.SetupBySpawner // (BlueprintCallable, BlueprintEvent) // Parameters: void ABP_MonsterAIController_Wild_C::SetupBySpawner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "SetupBySpawner"); UObject::ProcessEvent(Func, nullptr); } // Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.ReceivePossess // (Event, Protected, BlueprintEvent) // Parameters: // class APawn* PossessedPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Wild_C::ReceivePossess(class APawn* PossessedPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "ReceivePossess"); Params::ABP_MonsterAIController_Wild_C_ReceivePossess_Params Parms{}; Parms.PossessedPawn = PossessedPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.ExecuteUbergraph_BP_MonsterAIController_Wild // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_PossessedPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalDeadInfo K2Node_CustomEvent_DeadInfo (NoDestructor) // class APawn* CallFunc_K2_GetPawn_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_CustomEvent_InCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterOnCompleteInitializeParameterWrapper*CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetIsSquadBehaviour_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalSquad* CallFunc_GetSquad_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EEndPlayReason K2Node_Event_EndPlayReason (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetIsSquadBehaviour_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalSquad* CallFunc_GetSquad_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* K2Node_Event_Player (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TScriptInterfaceK2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*CallFunc_GetMyBB_PalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalSquad* CallFunc_GetSquad_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsRarePal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalSquad* CallFunc_GetSquad_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Wild_C::ExecuteUbergraph_BP_MonsterAIController_Wild(int32 EntryPoint, class APawn* K2Node_Event_PossessedPawn, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, const struct FPalDeadInfo& K2Node_CustomEvent_DeadInfo, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, class APalCharacter* K2Node_CustomEvent_InCharacter, class UPalCharacterOnCompleteInitializeParameterWrapper* CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue, bool CallFunc_GetIsSquadBehaviour_ReturnValue, class UPalSquad* CallFunc_GetSquad_ReturnValue, enum class EEndPlayReason K2Node_Event_EndPlayReason, bool CallFunc_GetIsSquadBehaviour_ReturnValue_1, class UPalSquad* CallFunc_GetSquad_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class AActor* K2Node_Event_Player, TScriptInterface K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard, class APawn* CallFunc_K2_GetPawn_ReturnValue_3, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_4, class APawn* CallFunc_K2_GetPawn_ReturnValue_5, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPalSquad* CallFunc_GetSquad_ReturnValue_2, bool CallFunc_IsRarePal_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class UPalSquad* CallFunc_GetSquad_ReturnValue_3) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "ExecuteUbergraph_BP_MonsterAIController_Wild"); Params::ABP_MonsterAIController_Wild_C_ExecuteUbergraph_BP_MonsterAIController_Wild_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_Event_PossessedPawn = K2Node_Event_PossessedPawn; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetBattleManager_ReturnValue = CallFunc_GetBattleManager_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue_1 = CallFunc_K2_GetPawn_ReturnValue_1; Parms.K2Node_CustomEvent_DeadInfo = K2Node_CustomEvent_DeadInfo; Parms.CallFunc_K2_GetPawn_ReturnValue_2 = CallFunc_K2_GetPawn_ReturnValue_2; Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_CustomEvent_InCharacter = K2Node_CustomEvent_InCharacter; Parms.CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue = CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue; Parms.CallFunc_GetIsSquadBehaviour_ReturnValue = CallFunc_GetIsSquadBehaviour_ReturnValue; Parms.CallFunc_GetSquad_ReturnValue = CallFunc_GetSquad_ReturnValue; Parms.K2Node_Event_EndPlayReason = K2Node_Event_EndPlayReason; Parms.CallFunc_GetIsSquadBehaviour_ReturnValue_1 = CallFunc_GetIsSquadBehaviour_ReturnValue_1; Parms.CallFunc_GetSquad_ReturnValue_1 = CallFunc_GetSquad_ReturnValue_1; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.K2Node_Event_Player = K2Node_Event_Player; Parms.K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard = K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; Parms.CallFunc_GetMyBB_PalBrackboard = CallFunc_GetMyBB_PalBrackboard; Parms.CallFunc_K2_GetPawn_ReturnValue_3 = CallFunc_K2_GetPawn_ReturnValue_3; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue_4 = CallFunc_K2_GetPawn_ReturnValue_4; Parms.CallFunc_K2_GetPawn_ReturnValue_5 = CallFunc_K2_GetPawn_ReturnValue_5; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_GetSquad_ReturnValue_2 = CallFunc_GetSquad_ReturnValue_2; Parms.CallFunc_IsRarePal_ReturnValue = CallFunc_IsRarePal_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3; Parms.CallFunc_GetSquad_ReturnValue_3 = CallFunc_GetSquad_ReturnValue_3; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.BattleStartEvent__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* StartPalActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Wild_C::BattleStartEvent__DelegateSignature(class AActor* StartPalActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "BattleStartEvent__DelegateSignature"); Params::ABP_MonsterAIController_Wild_C_BattleStartEvent__DelegateSignature_Params Parms{}; Parms.StartPalActor = StartPalActor; UObject::ProcessEvent(Func, &Parms); } }