#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x8 (0x148 - 0x140) // BlueprintGeneratedClass BP_AIAction_BaseCampFighterGunner.BP_AIAction_BaseCampFighterGunner_C class UBP_AIAction_BaseCampFighterGunner_C : public UPalAIActionBaseCampFighter { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x140(0x8)(ZeroConstructor, Transient, DuplicateTransient) static class UClass* StaticClass(); static class UBP_AIAction_BaseCampFighterGunner_C* GetDefaultObj(); void ChangeActionWait(); void ActionStart(class APawn* ControlledPawn); void NotifyOrderCommand(enum class EPalMapBaseCampWorkerOrderType OrderType); void ExecuteUbergraph_BP_AIAction_BaseCampFighterGunner(int32 EntryPoint, class UPawnActionsComponent* CallFunc_GetOwnerComponent_ReturnValue, class APawn* K2Node_Event_ControlledPawn, class UBP_AIAction_BaseCampFighterGunner_Wait_C* CallFunc_SpawnObject_ReturnValue, enum class EPalMapBaseCampWorkerOrderType K2Node_Event_OrderType, bool K2Node_SwitchEnum_CmpSuccess); }; }