#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x20 (0x150 - 0x130) // BlueprintGeneratedClass BP_AIAction_Damage.BP_AIAction_Damage_C class UBP_AIAction_Damage_C : public UPalAIActionBase { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x130(0x8)(ZeroConstructor, Transient, DuplicateTransient) struct FVector BlowVelocity; // 0x138(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_AIAction_Damage_C* GetDefaultObj(); void ActionStart(class APawn* ControlledPawn); void ExecuteUbergraph_BP_AIAction_Damage(int32 EntryPoint, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter, class APawn* K2Node_Event_ControlledPawn, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalActionBase* CallFunc_PlayActionByTypeParameter_ReturnValue); }; }