#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIAction_Death_SelfDestruct.BP_AIAction_Death_SelfDestruct_C // (None) class UClass* UBP_AIAction_Death_SelfDestruct_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIAction_Death_SelfDestruct_C"); return Clss; } // BP_AIAction_Death_SelfDestruct_C BP_AIAction_Death_SelfDestruct.Default__BP_AIAction_Death_SelfDestruct_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIAction_Death_SelfDestruct_C* UBP_AIAction_Death_SelfDestruct_C::GetDefaultObj() { static class UBP_AIAction_Death_SelfDestruct_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIAction_Death_SelfDestruct_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIAction_Death_SelfDestruct.BP_AIAction_Death_SelfDestruct_C.GetDeathActionClass // (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UClass* DeathAction (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UClass* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Death_SelfDestruct_C::GetDeathActionClass(class UClass** DeathAction, class UClass* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Death_SelfDestruct_C", "GetDeathActionClass"); Params::UBP_AIAction_Death_SelfDestruct_C_GetDeathActionClass_Params Parms{}; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (DeathAction != nullptr) *DeathAction = Parms.DeathAction; } }