#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIAction_NooseTrap.BP_AIAction_NooseTrap_C // (None) class UClass* UBP_AIAction_NooseTrap_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIAction_NooseTrap_C"); return Clss; } // BP_AIAction_NooseTrap_C BP_AIAction_NooseTrap.Default__BP_AIAction_NooseTrap_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIAction_NooseTrap_C* UBP_AIAction_NooseTrap_C::GetDefaultObj() { static class UBP_AIAction_NooseTrap_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIAction_NooseTrap_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIAction_NooseTrap.BP_AIAction_NooseTrap_C.ActionStart // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_NooseTrap_C::ActionStart(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_NooseTrap_C", "ActionStart"); Params::UBP_AIAction_NooseTrap_C_ActionStart_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_NooseTrap.BP_AIAction_NooseTrap_C.ActionResume // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_NooseTrap_C::ActionResume(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_NooseTrap_C", "ActionResume"); Params::UBP_AIAction_NooseTrap_C_ActionResume_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_NooseTrap.BP_AIAction_NooseTrap_C.ActionAbort // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_NooseTrap_C::ActionAbort(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_NooseTrap_C", "ActionAbort"); Params::UBP_AIAction_NooseTrap_C_ActionAbort_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_NooseTrap.BP_AIAction_NooseTrap_C.ActionPause // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_NooseTrap_C::ActionPause(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_NooseTrap_C", "ActionPause"); Params::UBP_AIAction_NooseTrap_C_ActionPause_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_NooseTrap.BP_AIAction_NooseTrap_C.ActionFinished // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_NooseTrap_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_NooseTrap_C", "ActionFinished"); Params::UBP_AIAction_NooseTrap_C_ActionFinished_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.WithResult = WithResult; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_NooseTrap.BP_AIAction_NooseTrap_C.ActionTick // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_NooseTrap_C::ActionTick(class APawn* ControlledPawn, float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_NooseTrap_C", "ActionTick"); Params::UBP_AIAction_NooseTrap_C_ActionTick_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_NooseTrap.BP_AIAction_NooseTrap_C.ExecuteUbergraph_BP_AIAction_NooseTrap // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_RandomInteger_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionResult K2Node_Event_WithResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_RandomInteger_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter (None) // class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsDead_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetCharacter_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_ActionNooseTrap_C* K2Node_DynamicCast_AsBP_Action_Noose_Trap (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetWorldVelocity_ByDeadEnd_Velocity (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetCharacter_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetCharacter_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsDead_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetCharacter_ReturnValue_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_NooseTrap_C::ExecuteUbergraph_BP_AIAction_NooseTrap(int32 EntryPoint, int32 CallFunc_RandomInteger_ReturnValue, class APawn* K2Node_Event_ControlledPawn_5, class APawn* K2Node_Event_ControlledPawn_4, class APawn* K2Node_Event_ControlledPawn_3, class APawn* K2Node_Event_ControlledPawn_2, class APawn* K2Node_Event_ControlledPawn_1, enum class EPawnActionResult K2Node_Event_WithResult, class APalCharacter* CallFunc_GetCharacter_ReturnValue, int32 CallFunc_RandomInteger_ReturnValue_1, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_GetCharacter_ReturnValue_1, bool CallFunc_IsDead_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class APalCharacter* CallFunc_GetCharacter_ReturnValue_2, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, class APalCharacter* CallFunc_GetCharacter_ReturnValue_3, class UBP_ActionNooseTrap_C* K2Node_DynamicCast_AsBP_Action_Noose_Trap, bool K2Node_DynamicCast_bSuccess, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_GetWorldVelocity_ByDeadEnd_Velocity, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, class APalCharacter* CallFunc_GetCharacter_ReturnValue_4, class APalCharacter* CallFunc_GetCharacter_ReturnValue_5, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsDead_ReturnValue_1, class APalCharacter* CallFunc_GetCharacter_ReturnValue_6) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_NooseTrap_C", "ExecuteUbergraph_BP_AIAction_NooseTrap"); Params::UBP_AIAction_NooseTrap_C_ExecuteUbergraph_BP_AIAction_NooseTrap_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_RandomInteger_ReturnValue = CallFunc_RandomInteger_ReturnValue; Parms.K2Node_Event_ControlledPawn_5 = K2Node_Event_ControlledPawn_5; Parms.K2Node_Event_ControlledPawn_4 = K2Node_Event_ControlledPawn_4; Parms.K2Node_Event_ControlledPawn_3 = K2Node_Event_ControlledPawn_3; Parms.K2Node_Event_ControlledPawn_2 = K2Node_Event_ControlledPawn_2; Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1; Parms.K2Node_Event_WithResult = K2Node_Event_WithResult; Parms.CallFunc_GetCharacter_ReturnValue = CallFunc_GetCharacter_ReturnValue; Parms.CallFunc_RandomInteger_ReturnValue_1 = CallFunc_RandomInteger_ReturnValue_1; Parms.K2Node_MakeStruct_ActionDynamicParameter = K2Node_MakeStruct_ActionDynamicParameter; Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn; Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds; Parms.CallFunc_PlayActionParameter_ReturnValue = CallFunc_PlayActionParameter_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetCharacter_ReturnValue_1 = CallFunc_GetCharacter_ReturnValue_1; Parms.CallFunc_IsDead_ReturnValue = CallFunc_IsDead_ReturnValue; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_GetCharacter_ReturnValue_2 = CallFunc_GetCharacter_ReturnValue_2; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetCurrentAction_ReturnValue = CallFunc_GetCurrentAction_ReturnValue; Parms.CallFunc_GetCharacter_ReturnValue_3 = CallFunc_GetCharacter_ReturnValue_3; Parms.K2Node_DynamicCast_AsBP_Action_Noose_Trap = K2Node_DynamicCast_AsBP_Action_Noose_Trap; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_GetWorldVelocity_ByDeadEnd_Velocity = CallFunc_GetWorldVelocity_ByDeadEnd_Velocity; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; Parms.CallFunc_GetCharacter_ReturnValue_4 = CallFunc_GetCharacter_ReturnValue_4; Parms.CallFunc_GetCharacter_ReturnValue_5 = CallFunc_GetCharacter_ReturnValue_5; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_IsDead_ReturnValue_1 = CallFunc_IsDead_ReturnValue_1; Parms.CallFunc_GetCharacter_ReturnValue_6 = CallFunc_GetCharacter_ReturnValue_6; UObject::ProcessEvent(Func, &Parms); } }