#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x4 (0x4 - 0x0) // Function BP_AINPC_CombatGunState_MeleeAttack.BP_AINPC_CombatGunState_MeleeAttack_C.StateTick struct UBP_AINPC_CombatGunState_MeleeAttack_C_StateTick_Params { public: float DeltaTime; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x111 (0x111 - 0x0) // Function BP_AINPC_CombatGunState_MeleeAttack.BP_AINPC_CombatGunState_MeleeAttack_C.ExecuteUbergraph_BP_AINPC_CombatGunState_MeleeAttack struct UBP_AINPC_CombatGunState_MeleeAttack_C_ExecuteUbergraph_BP_AINPC_CombatGunState_MeleeAttack_Params { public: int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2FCF[0xC]; // Fixing Size After Last Property [ Dumper-7 ] struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter; // 0x10(0xE0)(None) class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat; // 0xF0(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) float K2Node_Event_DeltaTime; // 0xF8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2FD0[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class UPalActionComponent* CallFunc_GetBodyActionComponentRef_ActionComp; // 0x100(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue; // 0x108(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0x110(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; } }