#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x8 (0x8 - 0x0) // Function BP_NPCWeaponGenerator.BP_NPCWeaponGenerator_C.OnSpawnEvent struct UBP_NPCWeaponGenerator_C_OnSpawnEvent_Params { public: class APalWeaponBase* WeaponActor; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x39 (0x39 - 0x0) // Function BP_NPCWeaponGenerator.BP_NPCWeaponGenerator_C.ExecuteUbergraph_BP_NPCWeaponGenerator struct UBP_NPCWeaponGenerator_C_ExecuteUbergraph_BP_NPCWeaponGenerator_Params { public: int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2D8B[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class APalWeaponBase* K2Node_Event_WeaponActor; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AActor* CallFunc_GetOwner_ReturnValue; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalCharacter* K2Node_DynamicCast_AsPal_Character; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess; // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2D8F[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class AController* CallFunc_GetController_ReturnValue; // 0x28(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController; // 0x30(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess_1; // 0x38(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; } }