#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x128 (0x210 - 0xE8) // Class GameplayCameras.LegacyCameraShake class ULegacyCameraShake : public UCameraShakeBase { public: float OscillationDuration; // 0xE8(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OscillationBlendInTime; // 0xEC(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OscillationBlendOutTime; // 0xF0(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FROscillator RotOscillation; // 0xF4(0x24)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FVOscillator LocOscillation; // 0x118(0x24)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FFOscillator FOVOscillation; // 0x13C(0xC)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) float AnimPlayRate; // 0x148(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AnimScale; // 0x14C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AnimBlendInTime; // 0x150(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AnimBlendOutTime; // 0x154(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RandomAnimSegmentDuration; // 0x158(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14F8[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class UCameraAnimationSequence* AnimSequence; // 0x160(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bRandomAnimSegment : 1; // Mask: 0x1, PropSize: 0x10x168(0x1)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 BitPad_81 : 7; // Fixing Bit-Field Size [ Dumper-7 ] uint8 Pad_14F9[0x3]; // Fixing Size After Last Property [ Dumper-7 ] float OscillatorTimeRemaining; // 0x16C(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14FB[0x70]; // Fixing Size After Last Property [ Dumper-7 ] class USequenceCameraShakePattern* SequenceShakePattern; // 0x1E0(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_14FC[0x28]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class ULegacyCameraShake* GetDefaultObj(); class ULegacyCameraShake* StartLegacyCameraShakeFromSource(class APlayerCameraManager* PlayerCameraManager, TSubclassOf ShakeClass, class UCameraShakeSourceComponent* SourceComponent, float Scale, enum class ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot); class ULegacyCameraShake* StartLegacyCameraShake(class APlayerCameraManager* PlayerCameraManager, TSubclassOf ShakeClass, float Scale, enum class ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot); void ReceiveStopShake(bool bImmediately); void ReceivePlayShake(float Scale); bool ReceiveIsFinished(); void BlueprintUpdateCameraShake(float DeltaTime, float Alpha, struct FMinimalViewInfo& POV, struct FMinimalViewInfo* ModifiedPOV); }; // 0x0 (0x28 - 0x28) // Class GameplayCameras.LegacyCameraShakePattern class ULegacyCameraShakePattern : public UCameraShakePattern { public: static class UClass* StaticClass(); static class ULegacyCameraShakePattern* GetDefaultObj(); }; // 0x0 (0x28 - 0x28) // Class GameplayCameras.LegacyCameraShakeFunctionLibrary class ULegacyCameraShakeFunctionLibrary : public UBlueprintFunctionLibrary { public: static class UClass* StaticClass(); static class ULegacyCameraShakeFunctionLibrary* GetDefaultObj(); class ULegacyCameraShake* Conv_LegacyCameraShake(class UCameraShakeBase* CameraShake); }; // 0x18 (0x60 - 0x48) // Class GameplayCameras.CameraAnimationCameraModifier class UCameraAnimationCameraModifier : public UCameraModifier { public: TArray ActiveAnimations; // 0x48(0x10)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) uint16 NextInstanceSerialNumber; // 0x58(0x2)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_1525[0x6]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UCameraAnimationCameraModifier* GetDefaultObj(); void StopCameraAnimation(struct FCameraAnimationHandle& Handle, bool bImmediate); void StopAllCameraAnimationsOf(class UCameraAnimationSequence* Sequence, bool bImmediate); void StopAllCameraAnimations(bool bImmediate); struct FCameraAnimationHandle PlayCameraAnimation(class UCameraAnimationSequence* Sequence, const struct FCameraAnimationParams& Params); bool IsCameraAnimationActive(struct FCameraAnimationHandle& Handle); class UCameraAnimationCameraModifier* GetCameraAnimationCameraModifierFromPlayerController(class APlayerController* PlayerController); class UCameraAnimationCameraModifier* GetCameraAnimationCameraModifierFromID(class UObject* WorldContextObject, int32 ControllerId); class UCameraAnimationCameraModifier* GetCameraAnimationCameraModifier(class UObject* WorldContextObject, int32 PlayerIndex); }; // 0x0 (0x28 - 0x28) // Class GameplayCameras.GameplayCamerasFunctionLibrary class UGameplayCamerasFunctionLibrary : public UBlueprintFunctionLibrary { public: static class UClass* StaticClass(); static class UGameplayCamerasFunctionLibrary* GetDefaultObj(); enum class ECameraShakePlaySpace Conv_CameraShakePlaySpace(enum class ECameraAnimationPlaySpace CameraAnimationPlaySpace); enum class ECameraAnimationPlaySpace Conv_CameraAnimationPlaySpace(enum class ECameraShakePlaySpace CameraShakePlaySpace); class UCameraAnimationCameraModifier* Conv_CameraAnimationCameraModifier(class APlayerCameraManager* PlayerCameraManager); }; // 0x20 (0x48 - 0x28) // Class GameplayCameras.CompositeCameraShakePattern class UCompositeCameraShakePattern : public UCameraShakePattern { public: TArray ChildPatterns; // 0x28(0x10)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) uint8 Pad_1547[0x10]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UCompositeCameraShakePattern* GetDefaultObj(); }; // 0x8 (0xF0 - 0xE8) // Class GameplayCameras.DefaultCameraShakeBase class UDefaultCameraShakeBase : public UCameraShakeBase { public: uint8 Pad_154B[0x8]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UDefaultCameraShakeBase* GetDefaultObj(); }; // 0x0 (0x30 - 0x30) // Class GameplayCameras.GameplayCamerasSubsystem class UGameplayCamerasSubsystem : public UWorldSubsystem { public: static class UClass* StaticClass(); static class UGameplayCamerasSubsystem* GetDefaultObj(); void StopCameraAnimation(class APlayerController* PlayerController, struct FCameraAnimationHandle& Handle, bool bImmediate); void StopAllCameraAnimationsOf(class APlayerController* PlayerController, class UCameraAnimationSequence* Sequence, bool bImmediate); void StopAllCameraAnimations(class APlayerController* PlayerController, bool bImmediate); struct FCameraAnimationHandle PlayCameraAnimation(class APlayerController* PlayerController, class UCameraAnimationSequence* Sequence, const struct FCameraAnimationParams& Params); bool IsCameraAnimationActive(class APlayerController* PlayerController, struct FCameraAnimationHandle& Handle); }; // 0x10 (0x38 - 0x28) // Class GameplayCameras.SimpleCameraShakePattern class USimpleCameraShakePattern : public UCameraShakePattern { public: float Duration; // 0x28(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BlendInTime; // 0x2C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BlendOutTime; // 0x30(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1574[0x4]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class USimpleCameraShakePattern* GetDefaultObj(); }; // 0x80 (0xB8 - 0x38) // Class GameplayCameras.PerlinNoiseCameraShakePattern class UPerlinNoiseCameraShakePattern : public USimpleCameraShakePattern { public: float LocationAmplitudeMultiplier; // 0x38(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LocationFrequencyMultiplier; // 0x3C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPerlinNoiseShaker X; // 0x40(0x8)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FPerlinNoiseShaker Y; // 0x48(0x8)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FPerlinNoiseShaker Z; // 0x50(0x8)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) float RotationAmplitudeMultiplier; // 0x58(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RotationFrequencyMultiplier; // 0x5C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPerlinNoiseShaker Pitch; // 0x60(0x8)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FPerlinNoiseShaker Yaw; // 0x68(0x8)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FPerlinNoiseShaker Roll; // 0x70(0x8)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FPerlinNoiseShaker FOV; // 0x78(0x8)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_157D[0x38]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UPerlinNoiseCameraShakePattern* GetDefaultObj(); }; // 0x8 (0xF0 - 0xE8) // Class GameplayCameras.TestCameraShake class UTestCameraShake : public UCameraShakeBase { public: uint8 Pad_157F[0x8]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UTestCameraShake* GetDefaultObj(); }; // 0x30 (0x68 - 0x38) // Class GameplayCameras.ConstantCameraShakePattern class UConstantCameraShakePattern : public USimpleCameraShakePattern { public: struct FVector LocationOffset; // 0x38(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator RotationOffset; // 0x50(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class UConstantCameraShakePattern* GetDefaultObj(); }; // 0xA0 (0xD8 - 0x38) // Class GameplayCameras.WaveOscillatorCameraShakePattern class UWaveOscillatorCameraShakePattern : public USimpleCameraShakePattern { public: float LocationAmplitudeMultiplier; // 0x38(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LocationFrequencyMultiplier; // 0x3C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FWaveOscillator X; // 0x40(0xC)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FWaveOscillator Y; // 0x4C(0xC)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FWaveOscillator Z; // 0x58(0xC)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) float RotationAmplitudeMultiplier; // 0x64(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RotationFrequencyMultiplier; // 0x68(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FWaveOscillator Pitch; // 0x6C(0xC)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FWaveOscillator Yaw; // 0x78(0xC)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FWaveOscillator Roll; // 0x84(0xC)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FWaveOscillator FOV; // 0x90(0xC)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_158A[0x3C]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UWaveOscillatorCameraShakePattern* GetDefaultObj(); }; }