#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class TemplateSequence.TemplateSequence // (None) class UClass* UTemplateSequence::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TemplateSequence"); return Clss; } // TemplateSequence TemplateSequence.Default__TemplateSequence // (Public, ClassDefaultObject, ArchetypeObject) class UTemplateSequence* UTemplateSequence::GetDefaultObj() { static class UTemplateSequence* Default = nullptr; if (!Default) Default = static_cast(UTemplateSequence::StaticClass()->DefaultObject); return Default; } // Class TemplateSequence.CameraAnimationSequence // (None) class UClass* UCameraAnimationSequence::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CameraAnimationSequence"); return Clss; } // CameraAnimationSequence TemplateSequence.Default__CameraAnimationSequence // (Public, ClassDefaultObject, ArchetypeObject) class UCameraAnimationSequence* UCameraAnimationSequence::GetDefaultObj() { static class UCameraAnimationSequence* Default = nullptr; if (!Default) Default = static_cast(UCameraAnimationSequence::StaticClass()->DefaultObject); return Default; } // Class TemplateSequence.CameraAnimationSequenceCameraStandIn // (None) class UClass* UCameraAnimationSequenceCameraStandIn::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CameraAnimationSequenceCameraStandIn"); return Clss; } // CameraAnimationSequenceCameraStandIn TemplateSequence.Default__CameraAnimationSequenceCameraStandIn // (Public, ClassDefaultObject, ArchetypeObject) class UCameraAnimationSequenceCameraStandIn* UCameraAnimationSequenceCameraStandIn::GetDefaultObj() { static class UCameraAnimationSequenceCameraStandIn* Default = nullptr; if (!Default) Default = static_cast(UCameraAnimationSequenceCameraStandIn::StaticClass()->DefaultObject); return Default; } // Class TemplateSequence.CameraAnimationSequencePlayer // (None) class UClass* UCameraAnimationSequencePlayer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CameraAnimationSequencePlayer"); return Clss; } // CameraAnimationSequencePlayer TemplateSequence.Default__CameraAnimationSequencePlayer // (Public, ClassDefaultObject, ArchetypeObject) class UCameraAnimationSequencePlayer* UCameraAnimationSequencePlayer::GetDefaultObj() { static class UCameraAnimationSequencePlayer* Default = nullptr; if (!Default) Default = static_cast(UCameraAnimationSequencePlayer::StaticClass()->DefaultObject); return Default; } // Class TemplateSequence.CameraAnimationSpawnableSystem // (None) class UClass* UCameraAnimationSpawnableSystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CameraAnimationSpawnableSystem"); return Clss; } // CameraAnimationSpawnableSystem TemplateSequence.Default__CameraAnimationSpawnableSystem // (Public, ClassDefaultObject, ArchetypeObject) class UCameraAnimationSpawnableSystem* UCameraAnimationSpawnableSystem::GetDefaultObj() { static class UCameraAnimationSpawnableSystem* Default = nullptr; if (!Default) Default = static_cast(UCameraAnimationSpawnableSystem::StaticClass()->DefaultObject); return Default; } // Class TemplateSequence.CameraAnimationBoundObjectInstantiator // (None) class UClass* UCameraAnimationBoundObjectInstantiator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CameraAnimationBoundObjectInstantiator"); return Clss; } // CameraAnimationBoundObjectInstantiator TemplateSequence.Default__CameraAnimationBoundObjectInstantiator // (Public, ClassDefaultObject, ArchetypeObject) class UCameraAnimationBoundObjectInstantiator* UCameraAnimationBoundObjectInstantiator::GetDefaultObj() { static class UCameraAnimationBoundObjectInstantiator* Default = nullptr; if (!Default) Default = static_cast(UCameraAnimationBoundObjectInstantiator::StaticClass()->DefaultObject); return Default; } // Class TemplateSequence.CameraAnimationEntitySystemLinker // (None) class UClass* UCameraAnimationEntitySystemLinker::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CameraAnimationEntitySystemLinker"); return Clss; } // CameraAnimationEntitySystemLinker TemplateSequence.Default__CameraAnimationEntitySystemLinker // (Public, ClassDefaultObject, ArchetypeObject) class UCameraAnimationEntitySystemLinker* UCameraAnimationEntitySystemLinker::GetDefaultObj() { static class UCameraAnimationEntitySystemLinker* Default = nullptr; if (!Default) Default = static_cast(UCameraAnimationEntitySystemLinker::StaticClass()->DefaultObject); return Default; } // Class TemplateSequence.CameraAnimationSequenceSubsystem // (None) class UClass* UCameraAnimationSequenceSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CameraAnimationSequenceSubsystem"); return Clss; } // CameraAnimationSequenceSubsystem TemplateSequence.Default__CameraAnimationSequenceSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UCameraAnimationSequenceSubsystem* UCameraAnimationSequenceSubsystem::GetDefaultObj() { static class UCameraAnimationSequenceSubsystem* Default = nullptr; if (!Default) Default = static_cast(UCameraAnimationSequenceSubsystem::StaticClass()->DefaultObject); return Default; } // Class TemplateSequence.TemplateSequenceSection // (None) class UClass* UTemplateSequenceSection::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TemplateSequenceSection"); return Clss; } // TemplateSequenceSection TemplateSequence.Default__TemplateSequenceSection // (Public, Transactional, ClassDefaultObject, ArchetypeObject) class UTemplateSequenceSection* UTemplateSequenceSection::GetDefaultObj() { static class UTemplateSequenceSection* Default = nullptr; if (!Default) Default = static_cast(UTemplateSequenceSection::StaticClass()->DefaultObject); return Default; } // Class TemplateSequence.SequenceCameraShakePattern // (None) class UClass* USequenceCameraShakePattern::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SequenceCameraShakePattern"); return Clss; } // SequenceCameraShakePattern TemplateSequence.Default__SequenceCameraShakePattern // (Public, ClassDefaultObject, ArchetypeObject) class USequenceCameraShakePattern* USequenceCameraShakePattern::GetDefaultObj() { static class USequenceCameraShakePattern* Default = nullptr; if (!Default) Default = static_cast(USequenceCameraShakePattern::StaticClass()->DefaultObject); return Default; } // Class TemplateSequence.TemplateSequenceSystem // (None) class UClass* UTemplateSequenceSystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TemplateSequenceSystem"); return Clss; } // TemplateSequenceSystem TemplateSequence.Default__TemplateSequenceSystem // (Public, ClassDefaultObject, ArchetypeObject) class UTemplateSequenceSystem* UTemplateSequenceSystem::GetDefaultObj() { static class UTemplateSequenceSystem* Default = nullptr; if (!Default) Default = static_cast(UTemplateSequenceSystem::StaticClass()->DefaultObject); return Default; } // Class TemplateSequence.TemplateSequencePropertyScalingInstantiatorSystem // (None) class UClass* UTemplateSequencePropertyScalingInstantiatorSystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TemplateSequencePropertyScalingInstantiatorSystem"); return Clss; } // TemplateSequencePropertyScalingInstantiatorSystem TemplateSequence.Default__TemplateSequencePropertyScalingInstantiatorSystem // (Public, ClassDefaultObject, ArchetypeObject) class UTemplateSequencePropertyScalingInstantiatorSystem* UTemplateSequencePropertyScalingInstantiatorSystem::GetDefaultObj() { static class UTemplateSequencePropertyScalingInstantiatorSystem* Default = nullptr; if (!Default) Default = static_cast(UTemplateSequencePropertyScalingInstantiatorSystem::StaticClass()->DefaultObject); return Default; } // Class TemplateSequence.TemplateSequencePropertyScalingEvaluatorSystem // (None) class UClass* UTemplateSequencePropertyScalingEvaluatorSystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TemplateSequencePropertyScalingEvaluatorSystem"); return Clss; } // TemplateSequencePropertyScalingEvaluatorSystem TemplateSequence.Default__TemplateSequencePropertyScalingEvaluatorSystem // (Public, ClassDefaultObject, ArchetypeObject) class UTemplateSequencePropertyScalingEvaluatorSystem* UTemplateSequencePropertyScalingEvaluatorSystem::GetDefaultObj() { static class UTemplateSequencePropertyScalingEvaluatorSystem* Default = nullptr; if (!Default) Default = static_cast(UTemplateSequencePropertyScalingEvaluatorSystem::StaticClass()->DefaultObject); return Default; } // Class TemplateSequence.TemplateSequenceActor // (Actor) class UClass* ATemplateSequenceActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TemplateSequenceActor"); return Clss; } // TemplateSequenceActor TemplateSequence.Default__TemplateSequenceActor // (Public, ClassDefaultObject, ArchetypeObject) class ATemplateSequenceActor* ATemplateSequenceActor::GetDefaultObj() { static class ATemplateSequenceActor* Default = nullptr; if (!Default) Default = static_cast(ATemplateSequenceActor::StaticClass()->DefaultObject); return Default; } // Function TemplateSequence.TemplateSequenceActor.SetSequence // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTemplateSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ATemplateSequenceActor::SetSequence(class UTemplateSequence* InSequence) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TemplateSequenceActor", "SetSequence"); Params::ATemplateSequenceActor_SetSequence_Params Parms{}; Parms.InSequence = InSequence; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function TemplateSequence.TemplateSequenceActor.SetBinding // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOverridesDefault (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ATemplateSequenceActor::SetBinding(class AActor* Actor, bool bOverridesDefault) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TemplateSequenceActor", "SetBinding"); Params::ATemplateSequenceActor_SetBinding_Params Parms{}; Parms.Actor = Actor; Parms.bOverridesDefault = bOverridesDefault; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function TemplateSequence.TemplateSequenceActor.LoadSequence // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UTemplateSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTemplateSequence* ATemplateSequenceActor::LoadSequence() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TemplateSequenceActor", "LoadSequence"); Params::ATemplateSequenceActor_LoadSequence_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function TemplateSequence.TemplateSequenceActor.GetSequencePlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UTemplateSequencePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTemplateSequencePlayer* ATemplateSequenceActor::GetSequencePlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TemplateSequenceActor", "GetSequencePlayer"); Params::ATemplateSequenceActor_GetSequencePlayer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function TemplateSequence.TemplateSequenceActor.GetSequence // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UTemplateSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTemplateSequence* ATemplateSequenceActor::GetSequence() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TemplateSequenceActor", "GetSequence"); Params::ATemplateSequenceActor_GetSequence_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class TemplateSequence.TemplateSequencePlayer // (None) class UClass* UTemplateSequencePlayer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TemplateSequencePlayer"); return Clss; } // TemplateSequencePlayer TemplateSequence.Default__TemplateSequencePlayer // (Public, ClassDefaultObject, ArchetypeObject) class UTemplateSequencePlayer* UTemplateSequencePlayer::GetDefaultObj() { static class UTemplateSequencePlayer* Default = nullptr; if (!Default) Default = static_cast(UTemplateSequencePlayer::StaticClass()->DefaultObject); return Default; } // Function TemplateSequence.TemplateSequencePlayer.CreateTemplateSequencePlayer // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTemplateSequence* TemplateSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMovieSceneSequencePlaybackSettingsSettings (Parm, NoDestructor, NativeAccessSpecifierPublic) // class ATemplateSequenceActor* OutActor (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTemplateSequencePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTemplateSequencePlayer* UTemplateSequencePlayer::CreateTemplateSequencePlayer(class UObject* WorldContextObject, class UTemplateSequence* TemplateSequence, const struct FMovieSceneSequencePlaybackSettings& Settings, class ATemplateSequenceActor** OutActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TemplateSequencePlayer", "CreateTemplateSequencePlayer"); Params::UTemplateSequencePlayer_CreateTemplateSequencePlayer_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TemplateSequence = TemplateSequence; Parms.Settings = Settings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActor != nullptr) *OutActor = Parms.OutActor; return Parms.ReturnValue; } // Class TemplateSequence.SequenceCameraShakeTestUtil // (None) class UClass* USequenceCameraShakeTestUtil::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SequenceCameraShakeTestUtil"); return Clss; } // SequenceCameraShakeTestUtil TemplateSequence.Default__SequenceCameraShakeTestUtil // (Public, ClassDefaultObject, ArchetypeObject) class USequenceCameraShakeTestUtil* USequenceCameraShakeTestUtil::GetDefaultObj() { static class USequenceCameraShakeTestUtil* Default = nullptr; if (!Default) Default = static_cast(USequenceCameraShakeTestUtil::StaticClass()->DefaultObject); return Default; } // Function TemplateSequence.SequenceCameraShakeTestUtil.GetPostProcessBlendCache // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PPIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPostProcessSettings OutPPSettings (Parm, OutParm, NativeAccessSpecifierPublic) // float OutPPBlendWeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USequenceCameraShakeTestUtil::GetPostProcessBlendCache(class APlayerController* PlayerController, int32 PPIndex, struct FPostProcessSettings* OutPPSettings, float* OutPPBlendWeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SequenceCameraShakeTestUtil", "GetPostProcessBlendCache"); Params::USequenceCameraShakeTestUtil_GetPostProcessBlendCache_Params Parms{}; Parms.PlayerController = PlayerController; Parms.PPIndex = PPIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPPSettings != nullptr) *OutPPSettings = std::move(Parms.OutPPSettings); if (OutPPBlendWeight != nullptr) *OutPPBlendWeight = Parms.OutPPBlendWeight; return Parms.ReturnValue; } // Function TemplateSequence.SequenceCameraShakeTestUtil.GetLastFrameCameraCachePOV // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMinimalViewInfo ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FMinimalViewInfo USequenceCameraShakeTestUtil::GetLastFrameCameraCachePOV(class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SequenceCameraShakeTestUtil", "GetLastFrameCameraCachePOV"); Params::USequenceCameraShakeTestUtil_GetLastFrameCameraCachePOV_Params Parms{}; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function TemplateSequence.SequenceCameraShakeTestUtil.GetCameraCachePOV // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMinimalViewInfo ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FMinimalViewInfo USequenceCameraShakeTestUtil::GetCameraCachePOV(class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SequenceCameraShakeTestUtil", "GetCameraCachePOV"); Params::USequenceCameraShakeTestUtil_GetCameraCachePOV_Params Parms{}; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class TemplateSequence.TemplateSequenceTrack // (None) class UClass* UTemplateSequenceTrack::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TemplateSequenceTrack"); return Clss; } // TemplateSequenceTrack TemplateSequence.Default__TemplateSequenceTrack // (Public, Transactional, ClassDefaultObject, ArchetypeObject) class UTemplateSequenceTrack* UTemplateSequenceTrack::GetDefaultObj() { static class UTemplateSequenceTrack* Default = nullptr; if (!Default) Default = static_cast(UTemplateSequenceTrack::StaticClass()->DefaultObject); return Default; } }