#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIController_Interface_Invader.BP_AIController_Interface_Invader_C // (None) class UClass* IBP_AIController_Interface_Invader_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIController_Interface_Invader_C"); return Clss; } // BP_AIController_Interface_Invader_C BP_AIController_Interface_Invader.Default__BP_AIController_Interface_Invader_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class IBP_AIController_Interface_Invader_C* IBP_AIController_Interface_Invader_C::GetDefaultObj() { static class IBP_AIController_Interface_Invader_C* Default = nullptr; if (!Default) Default = static_cast(IBP_AIController_Interface_Invader_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIController_Interface_Invader.BP_AIController_Interface_Invader_C.BindOnInvaderArrivedDelegate // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // FDelegateProperty_ Event (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void IBP_AIController_Interface_Invader_C::BindOnInvaderArrivedDelegate(FDelegateProperty_ Event) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIController_Interface_Invader_C", "BindOnInvaderArrivedDelegate"); Params::IBP_AIController_Interface_Invader_C_BindOnInvaderArrivedDelegate_Params Parms{}; Parms.Event = Event; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIController_Interface_Invader.BP_AIController_Interface_Invader_C.OnInvaderArrived // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void IBP_AIController_Interface_Invader_C::OnInvaderArrived() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIController_Interface_Invader_C", "OnInvaderArrived"); UObject::ProcessEvent(Func, nullptr); } }