#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0xC1 (0xC1 - 0x0) // Function BP_AINPC_CombatGunState_AimMove.BP_AINPC_CombatGunState_AimMove_C.FindMoveGoal struct UBP_AINPC_CombatGunState_AimMove_C_FindMoveGoal_Params { public: bool Success; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3041[0x7]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector GoalPos; // 0x8(0x18)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_Conv_FloatToVector_ReturnValue; // 0x28(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class APalCharacter* CallFunc_GetSelfActor_SelfActor; // 0x40(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_MoveDIrectionWorldSpace_Direction; // 0x48(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0x60(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_Multiply_VectorVector_ReturnValue; // 0x78(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_Add_VectorVector_ReturnValue; // 0x90(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_IsExistPathForLocation_ForBP_HeightRangeCheck_OutGoalLocation; // 0xA8(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsExistPathForLocation_ForBP_HeightRangeCheck_ReturnValue; // 0xC0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x50 (0x50 - 0x0) // Function BP_AINPC_CombatGunState_AimMove.BP_AINPC_CombatGunState_AimMove_C.MoveDIrectionWorldSpace struct UBP_AINPC_CombatGunState_AimMove_C_MoveDIrectionWorldSpace_Params { public: struct FVector Direction; // 0x0(0x18)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class APalCharacter* CallFunc_GetSelfActor_SelfActor; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FRotator CallFunc_K2_GetActorRotation_ReturnValue; // 0x20(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor) struct FVector CallFunc_GreaterGreater_VectorRotator_ReturnValue; // 0x38(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x4 (0x4 - 0x0) // Function BP_AINPC_CombatGunState_AimMove.BP_AINPC_CombatGunState_AimMove_C.StateTick struct UBP_AINPC_CombatGunState_AimMove_C_StateTick_Params { public: float DeltaTime; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x148 (0x148 - 0x0) // Function BP_AINPC_CombatGunState_AimMove.BP_AINPC_CombatGunState_AimMove_C.ExecuteUbergraph_BP_AINPC_CombatGunState_AimMove struct UBP_AINPC_CombatGunState_AimMove_C_ExecuteUbergraph_BP_AINPC_CombatGunState_AimMove_Params { public: int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_306B[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) float K2Node_Event_DeltaTime; // 0x10(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 CallFunc_RandomIntegerInRange_ReturnValue; // 0x14(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 CallFunc_RandomIntegerInRange_ReturnValue_1; // 0x18(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float CallFunc_Conv_IntToFloat_ReturnValue; // 0x1C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Multiply_IntInt_ReturnValue; // 0x20(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_306D[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_1; // 0x28(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Subtract_IntInt_ReturnValue; // 0x30(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3070[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle; // 0x38(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) float CallFunc_Conv_IntToFloat_ReturnValue_1; // 0x40(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3071[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class AActor* CallFunc_GetTargetActor_TargetActor; // 0x48(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_MakeVector_ReturnValue; // 0x50(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_2; // 0x68(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_FindMoveGoal_Success; // 0x70(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3072[0x7]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector CallFunc_FindMoveGoal_GoalPos; // 0x78(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle_1; // 0x90(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AActor* CallFunc_GetTargetActor_TargetActor_1; // 0x98(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalCharacter* CallFunc_GetSelfActor_SelfActor; // 0xA0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0xA8(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class APalCharacter* CallFunc_GetSelfActor_SelfActor_1; // 0xC0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalCharacter* CallFunc_GetSelfActor_SelfActor_2; // 0xC8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1; // 0xD0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_Subtract_VectorVector_ReturnValue; // 0xE8(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class APalCharacter* CallFunc_GetSelfActor_SelfActor_3; // 0x100(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_K2_GetActorLocation_ReturnValue_2; // 0x108(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_Subtract_VectorVector_ReturnValue_1; // 0x120(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_MakeVector_X_ImplicitCast; // 0x138(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_MakeVector_Y_ImplicitCast; // 0x140(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; } }