#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x178 (0x1A0 - 0x28) // Class ClothingSystemRuntimeNv.ClothConfigNv class UClothConfigNv : public UClothConfigCommon { public: enum class EClothingWindMethodNv ClothingWindMethod; // 0x28(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2047[0x3]; // Fixing Size After Last Property [ Dumper-7 ] struct FClothConstraintSetupNv VerticalConstraint; // 0x2C(0x10)(Edit, NoDestructor, NativeAccessSpecifierPublic) struct FClothConstraintSetupNv HorizontalConstraint; // 0x3C(0x10)(Edit, NoDestructor, NativeAccessSpecifierPublic) struct FClothConstraintSetupNv BendConstraint; // 0x4C(0x10)(Edit, NoDestructor, NativeAccessSpecifierPublic) struct FClothConstraintSetupNv ShearConstraint; // 0x5C(0x10)(Edit, NoDestructor, NativeAccessSpecifierPublic) float SelfCollisionRadius; // 0x6C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SelfCollisionStiffness; // 0x70(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SelfCollisionCullScale; // 0x74(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Damping; // 0x78(0x18)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Friction; // 0x90(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WindDragCoefficient; // 0x94(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WindLiftCoefficient; // 0x98(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_204B[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector LinearDrag; // 0xA0(0x18)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AngularDrag; // 0xB8(0x18)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector LinearInertiaScale; // 0xD0(0x18)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AngularInertiaScale; // 0xE8(0x18)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector CentrifugalInertiaScale; // 0x100(0x18)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SolverFrequency; // 0x118(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float StiffnessFrequency; // 0x11C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float GravityScale; // 0x120(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_204F[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector GravityOverride; // 0x128(0x18)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseGravityOverride; // 0x140(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2052[0x3]; // Fixing Size After Last Property [ Dumper-7 ] float TetherStiffness; // 0x144(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TetherLimit; // 0x148(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CollisionThickness; // 0x14C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AnimDriveSpringStiffness; // 0x150(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AnimDriveDamperStiffness; // 0x154(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EClothingWindMethod_Legacy WindMethod; // 0x158(0x1)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2056[0x3]; // Fixing Size After Last Property [ Dumper-7 ] struct FClothConstraintSetup_Legacy VerticalConstraintConfig; // 0x15C(0x10)(Deprecated, NoDestructor, NativeAccessSpecifierPublic) struct FClothConstraintSetup_Legacy HorizontalConstraintConfig; // 0x16C(0x10)(Deprecated, NoDestructor, NativeAccessSpecifierPublic) struct FClothConstraintSetup_Legacy BendConstraintConfig; // 0x17C(0x10)(Deprecated, NoDestructor, NativeAccessSpecifierPublic) struct FClothConstraintSetup_Legacy ShearConstraintConfig; // 0x18C(0x10)(Deprecated, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_205A[0x4]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UClothConfigNv* GetDefaultObj(); }; // 0x0 (0x28 - 0x28) // Class ClothingSystemRuntimeNv.ClothingSimulationFactoryNv class UClothingSimulationFactoryNv : public UClothingSimulationFactory { public: static class UClass* StaticClass(); static class UClothingSimulationFactoryNv* GetDefaultObj(); }; // 0x0 (0x90 - 0x90) // Class ClothingSystemRuntimeNv.ClothingSimulationInteractorNv class UClothingSimulationInteractorNv : public UClothingSimulationInteractor { public: static class UClass* StaticClass(); static class UClothingSimulationInteractorNv* GetDefaultObj(); void SetAnimDriveDamperStiffness(float InStiffness); }; // 0x40 (0x120 - 0xE0) // Class ClothingSystemRuntimeNv.ClothPhysicalMeshDataNv_Legacy class UClothPhysicalMeshDataNv_Legacy : public UClothPhysicalMeshDataBase_Legacy { public: TArray MaxDistances; // 0xE0(0x10)(ZeroConstructor, NativeAccessSpecifierPublic) TArray BackstopDistances; // 0xF0(0x10)(ZeroConstructor, NativeAccessSpecifierPublic) TArray BackstopRadiuses; // 0x100(0x10)(ZeroConstructor, NativeAccessSpecifierPublic) TArray AnimDriveMultipliers; // 0x110(0x10)(ZeroConstructor, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class UClothPhysicalMeshDataNv_Legacy* GetDefaultObj(); }; }