#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0xA (0x4A - 0x40) // BlueprintGeneratedClass PalBossBattleSequence_Combat.PalBossBattleSequence_Combat_C class UPalBossBattleSequence_Combat_C : public UPalBossBattleSequenceBase { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x40(0x8)(ZeroConstructor, Transient, DuplicateTransient) bool IsBossDead; // 0x48(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool IsResultCompleted; // 0x49(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UPalBossBattleSequence_Combat_C* GetDefaultObj(); void CheckCombatFinish(class UPalBossBattleSequencer* Sequencer, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class APalCharacter* CallFunc_GetBossCharacter_ReturnValue, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsAllPlayerDead_ReturnValue, class APalCharacter* CallFunc_GetBossCharacter_ReturnValue_1, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_LessEqual_DoubleDouble_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class APalCharacter* CallFunc_GetBossCharacter_ReturnValue_2, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_2, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_IsServer_ReturnValue, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, double CallFunc_LessEqual_DoubleDouble_A_ImplicitCast); void SetTimerEnable(bool IsEnable, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue); void OnBeginSequence(); void OnDeadBoss(const struct FPalDeadInfo& DeadInfo); void TickSequence(float DeltaTime); void ExecuteUbergraph_PalBossBattleSequence_Combat(int32 EntryPoint, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, const struct FPalDeadInfo& K2Node_CustomEvent_DeadInfo, class APalCharacter* CallFunc_GetBossCharacter_ReturnValue, bool CallFunc_IsServer_ReturnValue, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue, float K2Node_Event_DeltaTime, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate); }; }