#pragma once // Dumped with Dumper-7! #include "pch.h" #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class Pal.FixedPoint64MathLibrary // (None) class UClass* UFixedPoint64MathLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("FixedPoint64MathLibrary"); return Clss; } // FixedPoint64MathLibrary Pal.Default__FixedPoint64MathLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UFixedPoint64MathLibrary* UFixedPoint64MathLibrary::GetDefaultObj() { static class UFixedPoint64MathLibrary* Default = nullptr; if (!Default) Default = static_cast(UFixedPoint64MathLibrary::StaticClass()->DefaultObject); return Default; } // Function Pal.FixedPoint64MathLibrary.Subtract_FixedPoint64Integer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UFixedPoint64MathLibrary::Subtract_FixedPoint64Integer(const struct FFixedPoint64& A, int64 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "Subtract_FixedPoint64Integer"); Params::UFixedPoint64MathLibrary_Subtract_FixedPoint64Integer_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.Subtract_FixedPoint64Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UFixedPoint64MathLibrary::Subtract_FixedPoint64Float(const struct FFixedPoint64& A, float B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "Subtract_FixedPoint64Float"); Params::UFixedPoint64MathLibrary_Subtract_FixedPoint64Float_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.Subtract_FixedPoint64FixedPoint64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint64 B (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UFixedPoint64MathLibrary::Subtract_FixedPoint64FixedPoint64(const struct FFixedPoint64& A, const struct FFixedPoint64& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "Subtract_FixedPoint64FixedPoint64"); Params::UFixedPoint64MathLibrary_Subtract_FixedPoint64FixedPoint64_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.NotEqual_FixedPoint64Integer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPoint64MathLibrary::NotEqual_FixedPoint64Integer(const struct FFixedPoint64& A, int64 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "NotEqual_FixedPoint64Integer"); Params::UFixedPoint64MathLibrary_NotEqual_FixedPoint64Integer_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.NotEqual_FixedPoint64Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPoint64MathLibrary::NotEqual_FixedPoint64Float(const struct FFixedPoint64& A, float B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "NotEqual_FixedPoint64Float"); Params::UFixedPoint64MathLibrary_NotEqual_FixedPoint64Float_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.NotEqual_FixedPoint64FixedPoint64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint64 B (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPoint64MathLibrary::NotEqual_FixedPoint64FixedPoint64(const struct FFixedPoint64& A, const struct FFixedPoint64& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "NotEqual_FixedPoint64FixedPoint64"); Params::UFixedPoint64MathLibrary_NotEqual_FixedPoint64FixedPoint64_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.Multiply_FixedPoint64Integer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UFixedPoint64MathLibrary::Multiply_FixedPoint64Integer(const struct FFixedPoint64& A, int64 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "Multiply_FixedPoint64Integer"); Params::UFixedPoint64MathLibrary_Multiply_FixedPoint64Integer_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.Multiply_FixedPoint64Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UFixedPoint64MathLibrary::Multiply_FixedPoint64Float(const struct FFixedPoint64& A, float B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "Multiply_FixedPoint64Float"); Params::UFixedPoint64MathLibrary_Multiply_FixedPoint64Float_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.Multiply_FixedPoint64FixedPoint64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint64 B (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UFixedPoint64MathLibrary::Multiply_FixedPoint64FixedPoint64(const struct FFixedPoint64& A, const struct FFixedPoint64& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "Multiply_FixedPoint64FixedPoint64"); Params::UFixedPoint64MathLibrary_Multiply_FixedPoint64FixedPoint64_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.LessEqual_FixedPoint64Integer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPoint64MathLibrary::LessEqual_FixedPoint64Integer(const struct FFixedPoint64& A, int64 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "LessEqual_FixedPoint64Integer"); Params::UFixedPoint64MathLibrary_LessEqual_FixedPoint64Integer_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.LessEqual_FixedPoint64Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPoint64MathLibrary::LessEqual_FixedPoint64Float(const struct FFixedPoint64& A, float B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "LessEqual_FixedPoint64Float"); Params::UFixedPoint64MathLibrary_LessEqual_FixedPoint64Float_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.LessEqual_FixedPoint64FixedPoint64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint64 B (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPoint64MathLibrary::LessEqual_FixedPoint64FixedPoint64(const struct FFixedPoint64& A, const struct FFixedPoint64& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "LessEqual_FixedPoint64FixedPoint64"); Params::UFixedPoint64MathLibrary_LessEqual_FixedPoint64FixedPoint64_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.Less_FixedPoint64Integer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPoint64MathLibrary::Less_FixedPoint64Integer(const struct FFixedPoint64& A, int64 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "Less_FixedPoint64Integer"); Params::UFixedPoint64MathLibrary_Less_FixedPoint64Integer_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.Less_FixedPoint64Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPoint64MathLibrary::Less_FixedPoint64Float(const struct FFixedPoint64& A, float B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "Less_FixedPoint64Float"); Params::UFixedPoint64MathLibrary_Less_FixedPoint64Float_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.Less_FixedPoint64FixedPoint64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint64 B (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPoint64MathLibrary::Less_FixedPoint64FixedPoint64(const struct FFixedPoint64& A, const struct FFixedPoint64& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "Less_FixedPoint64FixedPoint64"); Params::UFixedPoint64MathLibrary_Less_FixedPoint64FixedPoint64_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.GreaterEqual_FixedPoint64Integer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPoint64MathLibrary::GreaterEqual_FixedPoint64Integer(const struct FFixedPoint64& A, int64 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "GreaterEqual_FixedPoint64Integer"); Params::UFixedPoint64MathLibrary_GreaterEqual_FixedPoint64Integer_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.GreaterEqual_FixedPoint64Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPoint64MathLibrary::GreaterEqual_FixedPoint64Float(const struct FFixedPoint64& A, float B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "GreaterEqual_FixedPoint64Float"); Params::UFixedPoint64MathLibrary_GreaterEqual_FixedPoint64Float_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.GreaterEqual_FixedPoint64FixedPoint64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint64 B (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPoint64MathLibrary::GreaterEqual_FixedPoint64FixedPoint64(const struct FFixedPoint64& A, const struct FFixedPoint64& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "GreaterEqual_FixedPoint64FixedPoint64"); Params::UFixedPoint64MathLibrary_GreaterEqual_FixedPoint64FixedPoint64_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.Greater_FixedPoint64Integer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPoint64MathLibrary::Greater_FixedPoint64Integer(const struct FFixedPoint64& A, int64 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "Greater_FixedPoint64Integer"); Params::UFixedPoint64MathLibrary_Greater_FixedPoint64Integer_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.Greater_FixedPoint64Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPoint64MathLibrary::Greater_FixedPoint64Float(const struct FFixedPoint64& A, float B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "Greater_FixedPoint64Float"); Params::UFixedPoint64MathLibrary_Greater_FixedPoint64Float_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.Greater_FixedPoint64FixedPoint64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint64 B (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPoint64MathLibrary::Greater_FixedPoint64FixedPoint64(const struct FFixedPoint64& A, const struct FFixedPoint64& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "Greater_FixedPoint64FixedPoint64"); Params::UFixedPoint64MathLibrary_Greater_FixedPoint64FixedPoint64_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.EqualEqual_FixedPoint64Integer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPoint64MathLibrary::EqualEqual_FixedPoint64Integer(const struct FFixedPoint64& A, int64 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "EqualEqual_FixedPoint64Integer"); Params::UFixedPoint64MathLibrary_EqualEqual_FixedPoint64Integer_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.EqualEqual_FixedPoint64Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPoint64MathLibrary::EqualEqual_FixedPoint64Float(const struct FFixedPoint64& A, float B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "EqualEqual_FixedPoint64Float"); Params::UFixedPoint64MathLibrary_EqualEqual_FixedPoint64Float_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.EqualEqual_FixedPoint64FixedPoint64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint64 B (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPoint64MathLibrary::EqualEqual_FixedPoint64FixedPoint64(const struct FFixedPoint64& A, const struct FFixedPoint64& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "EqualEqual_FixedPoint64FixedPoint64"); Params::UFixedPoint64MathLibrary_EqualEqual_FixedPoint64FixedPoint64_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.Divide_FixedPoint64Integer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UFixedPoint64MathLibrary::Divide_FixedPoint64Integer(const struct FFixedPoint64& A, int64 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "Divide_FixedPoint64Integer"); Params::UFixedPoint64MathLibrary_Divide_FixedPoint64Integer_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.Divide_FixedPoint64Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UFixedPoint64MathLibrary::Divide_FixedPoint64Float(const struct FFixedPoint64& A, float B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "Divide_FixedPoint64Float"); Params::UFixedPoint64MathLibrary_Divide_FixedPoint64Float_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.Divide_FixedPoint64FixedPoint64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint64 B (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UFixedPoint64MathLibrary::Divide_FixedPoint64FixedPoint64(const struct FFixedPoint64& A, const struct FFixedPoint64& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "Divide_FixedPoint64FixedPoint64"); Params::UFixedPoint64MathLibrary_Divide_FixedPoint64FixedPoint64_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.Convert_IntToFixedPoint64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UFixedPoint64MathLibrary::Convert_IntToFixedPoint64(int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "Convert_IntToFixedPoint64"); Params::UFixedPoint64MathLibrary_Convert_IntToFixedPoint64_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.Convert_Int64ToFixedPoint64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UFixedPoint64MathLibrary::Convert_Int64ToFixedPoint64(int64 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "Convert_Int64ToFixedPoint64"); Params::UFixedPoint64MathLibrary_Convert_Int64ToFixedPoint64_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.Convert_FloatToFixedPoint64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UFixedPoint64MathLibrary::Convert_FloatToFixedPoint64(float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "Convert_FloatToFixedPoint64"); Params::UFixedPoint64MathLibrary_Convert_FloatToFixedPoint64_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.Convert_FixedPoint64ToInt64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 Value (Parm, NoDestructor, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UFixedPoint64MathLibrary::Convert_FixedPoint64ToInt64(const struct FFixedPoint64& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "Convert_FixedPoint64ToInt64"); Params::UFixedPoint64MathLibrary_Convert_FixedPoint64ToInt64_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.Convert_FixedPoint64ToInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 Value (Parm, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UFixedPoint64MathLibrary::Convert_FixedPoint64ToInt(const struct FFixedPoint64& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "Convert_FixedPoint64ToInt"); Params::UFixedPoint64MathLibrary_Convert_FixedPoint64ToInt_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.Convert_FixedPoint64ToFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 Value (Parm, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UFixedPoint64MathLibrary::Convert_FixedPoint64ToFloat(const struct FFixedPoint64& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "Convert_FixedPoint64ToFloat"); Params::UFixedPoint64MathLibrary_Convert_FixedPoint64ToFloat_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.Add_FixedPoint64Integer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UFixedPoint64MathLibrary::Add_FixedPoint64Integer(const struct FFixedPoint64& A, int64 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "Add_FixedPoint64Integer"); Params::UFixedPoint64MathLibrary_Add_FixedPoint64Integer_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.Add_FixedPoint64Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UFixedPoint64MathLibrary::Add_FixedPoint64Float(const struct FFixedPoint64& A, float B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "Add_FixedPoint64Float"); Params::UFixedPoint64MathLibrary_Add_FixedPoint64Float_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPoint64MathLibrary.Add_FixedPoint64FixedPoint64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 A (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint64 B (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UFixedPoint64MathLibrary::Add_FixedPoint64FixedPoint64(const struct FFixedPoint64& A, const struct FFixedPoint64& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPoint64MathLibrary", "Add_FixedPoint64FixedPoint64"); Params::UFixedPoint64MathLibrary_Add_FixedPoint64FixedPoint64_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.FixedPointMathLibrary // (None) class UClass* UFixedPointMathLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("FixedPointMathLibrary"); return Clss; } // FixedPointMathLibrary Pal.Default__FixedPointMathLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UFixedPointMathLibrary* UFixedPointMathLibrary::GetDefaultObj() { static class UFixedPointMathLibrary* Default = nullptr; if (!Default) Default = static_cast(UFixedPointMathLibrary::StaticClass()->DefaultObject); return Default; } // Function Pal.FixedPointMathLibrary.Subtract_FixedPointInteger // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFixedPoint ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint UFixedPointMathLibrary::Subtract_FixedPointInteger(const struct FFixedPoint& A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "Subtract_FixedPointInteger"); Params::UFixedPointMathLibrary_Subtract_FixedPointInteger_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.Subtract_FixedPointFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFixedPoint ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint UFixedPointMathLibrary::Subtract_FixedPointFloat(const struct FFixedPoint& A, float B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "Subtract_FixedPointFloat"); Params::UFixedPointMathLibrary_Subtract_FixedPointFloat_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.Subtract_FixedPointFixedPoint // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint B (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint UFixedPointMathLibrary::Subtract_FixedPointFixedPoint(const struct FFixedPoint& A, const struct FFixedPoint& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "Subtract_FixedPointFixedPoint"); Params::UFixedPointMathLibrary_Subtract_FixedPointFixedPoint_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.NotEqual_FixedPointInteger // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPointMathLibrary::NotEqual_FixedPointInteger(const struct FFixedPoint& A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "NotEqual_FixedPointInteger"); Params::UFixedPointMathLibrary_NotEqual_FixedPointInteger_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.NotEqual_FixedPointFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPointMathLibrary::NotEqual_FixedPointFloat(const struct FFixedPoint& A, float B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "NotEqual_FixedPointFloat"); Params::UFixedPointMathLibrary_NotEqual_FixedPointFloat_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.NotEqual_FixedPointFixedPoint // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint B (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPointMathLibrary::NotEqual_FixedPointFixedPoint(const struct FFixedPoint& A, const struct FFixedPoint& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "NotEqual_FixedPointFixedPoint"); Params::UFixedPointMathLibrary_NotEqual_FixedPointFixedPoint_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.Multiply_FixedPointInteger // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFixedPoint ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint UFixedPointMathLibrary::Multiply_FixedPointInteger(const struct FFixedPoint& A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "Multiply_FixedPointInteger"); Params::UFixedPointMathLibrary_Multiply_FixedPointInteger_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.Multiply_FixedPointFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFixedPoint ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint UFixedPointMathLibrary::Multiply_FixedPointFloat(const struct FFixedPoint& A, float B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "Multiply_FixedPointFloat"); Params::UFixedPointMathLibrary_Multiply_FixedPointFloat_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.Multiply_FixedPointFixedPoint // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint B (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint UFixedPointMathLibrary::Multiply_FixedPointFixedPoint(const struct FFixedPoint& A, const struct FFixedPoint& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "Multiply_FixedPointFixedPoint"); Params::UFixedPointMathLibrary_Multiply_FixedPointFixedPoint_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.LessEqual_FixedPointInteger // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPointMathLibrary::LessEqual_FixedPointInteger(const struct FFixedPoint& A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "LessEqual_FixedPointInteger"); Params::UFixedPointMathLibrary_LessEqual_FixedPointInteger_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.LessEqual_FixedPointFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPointMathLibrary::LessEqual_FixedPointFloat(const struct FFixedPoint& A, float B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "LessEqual_FixedPointFloat"); Params::UFixedPointMathLibrary_LessEqual_FixedPointFloat_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.LessEqual_FixedPointFixedPoint // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint B (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPointMathLibrary::LessEqual_FixedPointFixedPoint(const struct FFixedPoint& A, const struct FFixedPoint& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "LessEqual_FixedPointFixedPoint"); Params::UFixedPointMathLibrary_LessEqual_FixedPointFixedPoint_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.Less_FixedPointInteger // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPointMathLibrary::Less_FixedPointInteger(const struct FFixedPoint& A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "Less_FixedPointInteger"); Params::UFixedPointMathLibrary_Less_FixedPointInteger_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.Less_FixedPointFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPointMathLibrary::Less_FixedPointFloat(const struct FFixedPoint& A, float B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "Less_FixedPointFloat"); Params::UFixedPointMathLibrary_Less_FixedPointFloat_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.Less_FixedPointFixedPoint // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint B (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPointMathLibrary::Less_FixedPointFixedPoint(const struct FFixedPoint& A, const struct FFixedPoint& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "Less_FixedPointFixedPoint"); Params::UFixedPointMathLibrary_Less_FixedPointFixedPoint_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.GreaterEqual_FixedPointInteger // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPointMathLibrary::GreaterEqual_FixedPointInteger(const struct FFixedPoint& A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "GreaterEqual_FixedPointInteger"); Params::UFixedPointMathLibrary_GreaterEqual_FixedPointInteger_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.GreaterEqual_FixedPointFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPointMathLibrary::GreaterEqual_FixedPointFloat(const struct FFixedPoint& A, float B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "GreaterEqual_FixedPointFloat"); Params::UFixedPointMathLibrary_GreaterEqual_FixedPointFloat_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.GreaterEqual_FixedPointFixedPoint // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint B (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPointMathLibrary::GreaterEqual_FixedPointFixedPoint(const struct FFixedPoint& A, const struct FFixedPoint& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "GreaterEqual_FixedPointFixedPoint"); Params::UFixedPointMathLibrary_GreaterEqual_FixedPointFixedPoint_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.Greater_FixedPointInteger // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPointMathLibrary::Greater_FixedPointInteger(const struct FFixedPoint& A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "Greater_FixedPointInteger"); Params::UFixedPointMathLibrary_Greater_FixedPointInteger_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.Greater_FixedPointFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPointMathLibrary::Greater_FixedPointFloat(const struct FFixedPoint& A, float B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "Greater_FixedPointFloat"); Params::UFixedPointMathLibrary_Greater_FixedPointFloat_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.Greater_FixedPointFixedPoint // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint B (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPointMathLibrary::Greater_FixedPointFixedPoint(const struct FFixedPoint& A, const struct FFixedPoint& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "Greater_FixedPointFixedPoint"); Params::UFixedPointMathLibrary_Greater_FixedPointFixedPoint_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.EqualEqual_FixedPointInteger // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPointMathLibrary::EqualEqual_FixedPointInteger(const struct FFixedPoint& A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "EqualEqual_FixedPointInteger"); Params::UFixedPointMathLibrary_EqualEqual_FixedPointInteger_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.EqualEqual_FixedPointFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPointMathLibrary::EqualEqual_FixedPointFloat(const struct FFixedPoint& A, float B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "EqualEqual_FixedPointFloat"); Params::UFixedPointMathLibrary_EqualEqual_FixedPointFloat_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.EqualEqual_FixedPointFixedPoint // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint B (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UFixedPointMathLibrary::EqualEqual_FixedPointFixedPoint(const struct FFixedPoint& A, const struct FFixedPoint& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "EqualEqual_FixedPointFixedPoint"); Params::UFixedPointMathLibrary_EqualEqual_FixedPointFixedPoint_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.Divide_FixedPointInteger // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFixedPoint ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint UFixedPointMathLibrary::Divide_FixedPointInteger(const struct FFixedPoint& A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "Divide_FixedPointInteger"); Params::UFixedPointMathLibrary_Divide_FixedPointInteger_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.Divide_FixedPointFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFixedPoint ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint UFixedPointMathLibrary::Divide_FixedPointFloat(const struct FFixedPoint& A, float B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "Divide_FixedPointFloat"); Params::UFixedPointMathLibrary_Divide_FixedPointFloat_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.Divide_FixedPointFixedPoint // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint B (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint UFixedPointMathLibrary::Divide_FixedPointFixedPoint(const struct FFixedPoint& A, const struct FFixedPoint& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "Divide_FixedPointFixedPoint"); Params::UFixedPointMathLibrary_Divide_FixedPointFixedPoint_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.Convert_IntToFixedPoint // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFixedPoint ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint UFixedPointMathLibrary::Convert_IntToFixedPoint(int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "Convert_IntToFixedPoint"); Params::UFixedPointMathLibrary_Convert_IntToFixedPoint_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.Convert_FloatToFixedPoint // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFixedPoint ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint UFixedPointMathLibrary::Convert_FloatToFixedPoint(float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "Convert_FloatToFixedPoint"); Params::UFixedPointMathLibrary_Convert_FloatToFixedPoint_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.Convert_FixedPointToInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint Value (Parm, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UFixedPointMathLibrary::Convert_FixedPointToInt(const struct FFixedPoint& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "Convert_FixedPointToInt"); Params::UFixedPointMathLibrary_Convert_FixedPointToInt_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.Convert_FixedPointToFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint Value (Parm, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UFixedPointMathLibrary::Convert_FixedPointToFloat(const struct FFixedPoint& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "Convert_FixedPointToFloat"); Params::UFixedPointMathLibrary_Convert_FixedPointToFloat_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.Add_FixedPointInteger // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFixedPoint ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint UFixedPointMathLibrary::Add_FixedPointInteger(const struct FFixedPoint& A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "Add_FixedPointInteger"); Params::UFixedPointMathLibrary_Add_FixedPointInteger_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.Add_FixedPointFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFixedPoint ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint UFixedPointMathLibrary::Add_FixedPointFloat(const struct FFixedPoint& A, float B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "Add_FixedPointFloat"); Params::UFixedPointMathLibrary_Add_FixedPointFloat_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.FixedPointMathLibrary.Add_FixedPointFixedPoint // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint A (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint B (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint UFixedPointMathLibrary::Add_FixedPointFixedPoint(const struct FFixedPoint& A, const struct FFixedPoint& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FixedPointMathLibrary", "Add_FixedPointFixedPoint"); Params::UFixedPointMathLibrary_Add_FixedPointFixedPoint_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalAbilityPassiveSkill // (None) class UClass* UPalAbilityPassiveSkill::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAbilityPassiveSkill"); return Clss; } // PalAbilityPassiveSkill Pal.Default__PalAbilityPassiveSkill // (Public, ClassDefaultObject, ArchetypeObject) class UPalAbilityPassiveSkill* UPalAbilityPassiveSkill::GetDefaultObj() { static class UPalAbilityPassiveSkill* Default = nullptr; if (!Default) Default = static_cast(UPalAbilityPassiveSkill::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAbilityPassiveSkill.OnWorkerAssignChanged // (Final, Native, Private) // Parameters: // class UPalCharacterParameterComponent*Parameter (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAbilityPassiveSkill::OnWorkerAssignChanged(class UPalCharacterParameterComponent* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilityPassiveSkill", "OnWorkerAssignChanged"); Params::UPalAbilityPassiveSkill_OnWorkerAssignChanged_Params Parms{}; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAbilityPassiveSkill.OnUpdateOtomoHolder // (Final, Native, Private) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAbilityPassiveSkill::OnUpdateOtomoHolder(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilityPassiveSkill", "OnUpdateOtomoHolder"); Params::UPalAbilityPassiveSkill_OnUpdateOtomoHolder_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAbilityPassiveSkill.OnUpdateInventoryContainer // (Final, Native, Private) // Parameters: // class UPalItemContainer* Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAbilityPassiveSkill::OnUpdateInventoryContainer(class UPalItemContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilityPassiveSkill", "OnUpdateInventoryContainer"); Params::UPalAbilityPassiveSkill_OnUpdateInventoryContainer_Params Parms{}; Parms.Container = Container; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAbilityPassiveSkill.OnRideInactivated // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAbilityPassiveSkill::OnRideInactivated() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilityPassiveSkill", "OnRideInactivated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAbilityPassiveSkill.OnRideActivated // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAbilityPassiveSkill::OnRideActivated() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilityPassiveSkill", "OnRideActivated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAbilityPassiveSkill.OnReserveInactivated // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAbilityPassiveSkill::OnReserveInactivated() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilityPassiveSkill", "OnReserveInactivated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAbilityPassiveSkill.OnReserveActivated // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAbilityPassiveSkill::OnReserveActivated() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilityPassiveSkill", "OnReserveActivated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAbilityPassiveSkill.OnInactivatedAsWorker // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAbilityPassiveSkill::OnInactivatedAsWorker() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilityPassiveSkill", "OnInactivatedAsWorker"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAbilityPassiveSkill.OnInactivatedAsOtomoHolder // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAbilityPassiveSkill::OnInactivatedAsOtomoHolder() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilityPassiveSkill", "OnInactivatedAsOtomoHolder"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAbilityPassiveSkill.OnInactivatedAsOtomo // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAbilityPassiveSkill::OnInactivatedAsOtomo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilityPassiveSkill", "OnInactivatedAsOtomo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAbilityPassiveSkill.OnActivatedAsWorker // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAbilityPassiveSkill::OnActivatedAsWorker() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilityPassiveSkill", "OnActivatedAsWorker"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAbilityPassiveSkill.OnActivatedAsOtomoHolder // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAbilityPassiveSkill::OnActivatedAsOtomoHolder() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilityPassiveSkill", "OnActivatedAsOtomoHolder"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAbilityPassiveSkill.OnActivatedAsOtomo // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAbilityPassiveSkill::OnActivatedAsOtomo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilityPassiveSkill", "OnActivatedAsOtomo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAbilityPassiveSkill.ObserveWorking // (Final, Native, Private) // Parameters: void UPalAbilityPassiveSkill::ObserveWorking() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilityPassiveSkill", "ObserveWorking"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalAbilityPassiveSkill.IsRestricted__DelegateSignature // (Public, Delegate) // Parameters: // class AActor* Trainer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAbilityPassiveSkill::IsRestricted__DelegateSignature(class AActor* Trainer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilityPassiveSkill", "IsRestricted__DelegateSignature"); Params::UPalAbilityPassiveSkill_IsRestricted__DelegateSignature_Params Parms{}; Parms.Trainer = Trainer; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalAbilityPassiveSkill.IsRestricted // (Final, Native, Private, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAbilityPassiveSkill::IsRestricted() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilityPassiveSkill", "IsRestricted"); Params::UPalAbilityPassiveSkill_IsRestricted_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAbilityPassiveSkill.Initialize // (Final, Native, Public, HasOutParams) // Parameters: // TArray_PassiveSkills (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalAbilityPassiveSkill::Initialize(TArray& _PassiveSkills) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilityPassiveSkill", "Initialize"); Params::UPalAbilityPassiveSkill_Initialize_Params Parms{}; Parms._PassiveSkills = _PassiveSkills; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAbilityPassiveSkill.InactivateWorkingSkill // (Final, Native, Private) // Parameters: void UPalAbilityPassiveSkill::InactivateWorkingSkill() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilityPassiveSkill", "InactivateWorkingSkill"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAbilityPassiveSkill.GetTrainerController // (Final, Native, Private, Const) // Parameters: // class APalPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalPlayerController* UPalAbilityPassiveSkill::GetTrainerController() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilityPassiveSkill", "GetTrainerController"); Params::UPalAbilityPassiveSkill_GetTrainerController_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAbilityPassiveSkill.GetTrainerActor // (Final, Native, Private, Const) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalAbilityPassiveSkill::GetTrainerActor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilityPassiveSkill", "GetTrainerActor"); Params::UPalAbilityPassiveSkill_GetTrainerActor_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAbilityPassiveSkill.GetTrainer // (Final, Native, Private, Const) // Parameters: // class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACharacter* UPalAbilityPassiveSkill::GetTrainer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilityPassiveSkill", "GetTrainer"); Params::UPalAbilityPassiveSkill_GetTrainer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAbilityPassiveSkill.GetPassiveSkillList // (Final, Native, Public, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalAbilityPassiveSkill::GetPassiveSkillList() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilityPassiveSkill", "GetPassiveSkillList"); Params::UPalAbilityPassiveSkill_GetPassiveSkillList_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAbilityPassiveSkill.GetOwner // (Final, Native, Private, Const) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalAbilityPassiveSkill::GetOwner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilityPassiveSkill", "GetOwner"); Params::UPalAbilityPassiveSkill_GetOwner_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAbilityPassiveSkill.GetOtomoRank // (Final, Native, Private, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalAbilityPassiveSkill::GetOtomoRank() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilityPassiveSkill", "GetOtomoRank"); Params::UPalAbilityPassiveSkill_GetOtomoRank_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalAbilitySkillParameterComponent // (None) class UClass* UPalAbilitySkillParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAbilitySkillParameterComponent"); return Clss; } // PalAbilitySkillParameterComponent Pal.Default__PalAbilitySkillParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalAbilitySkillParameterComponent* UPalAbilitySkillParameterComponent::GetDefaultObj() { static class UPalAbilitySkillParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalAbilitySkillParameterComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAbilitySkillParameterComponent.OnRideInactivated // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAbilitySkillParameterComponent::OnRideInactivated() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilitySkillParameterComponent", "OnRideInactivated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAbilitySkillParameterComponent.OnRideActivated // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAbilitySkillParameterComponent::OnRideActivated() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilitySkillParameterComponent", "OnRideActivated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAbilitySkillParameterComponent.OnOwnerCharacterSpawned // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAbilitySkillParameterComponent::OnOwnerCharacterSpawned(const struct FPalInstanceID& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilitySkillParameterComponent", "OnOwnerCharacterSpawned"); Params::UPalAbilitySkillParameterComponent_OnOwnerCharacterSpawned_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAbilitySkillParameterComponent.OnInitializedCharacter // (Final, Native, Private) // Parameters: // class APalCharacter* OwnerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAbilitySkillParameterComponent::OnInitializedCharacter(class APalCharacter* OwnerCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilitySkillParameterComponent", "OnInitializedCharacter"); Params::UPalAbilitySkillParameterComponent_OnInitializedCharacter_Params Parms{}; Parms.OwnerCharacter = OwnerCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAbilitySkillParameterComponent.OnInactivatedAsWorker // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAbilitySkillParameterComponent::OnInactivatedAsWorker() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilitySkillParameterComponent", "OnInactivatedAsWorker"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAbilitySkillParameterComponent.OnInactivatedAsPartner // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAbilitySkillParameterComponent::OnInactivatedAsPartner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilitySkillParameterComponent", "OnInactivatedAsPartner"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAbilitySkillParameterComponent.OnInactivatedAsOtomoHolder // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAbilitySkillParameterComponent::OnInactivatedAsOtomoHolder() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilitySkillParameterComponent", "OnInactivatedAsOtomoHolder"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAbilitySkillParameterComponent.OnActivatedAsWorker // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAbilitySkillParameterComponent::OnActivatedAsWorker() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilitySkillParameterComponent", "OnActivatedAsWorker"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAbilitySkillParameterComponent.OnActivatedAsPartner // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAbilitySkillParameterComponent::OnActivatedAsPartner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilitySkillParameterComponent", "OnActivatedAsPartner"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAbilitySkillParameterComponent.OnActivatedAsOtomoHolder // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAbilitySkillParameterComponent::OnActivatedAsOtomoHolder() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAbilitySkillParameterComponent", "OnActivatedAsOtomoHolder"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.ActionDynamicParameterUtility // (None) class UClass* UActionDynamicParameterUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ActionDynamicParameterUtility"); return Clss; } // ActionDynamicParameterUtility Pal.Default__ActionDynamicParameterUtility // (Public, ClassDefaultObject, ArchetypeObject) class UActionDynamicParameterUtility* UActionDynamicParameterUtility::GetDefaultObj() { static class UActionDynamicParameterUtility* Default = nullptr; if (!Default) Default = static_cast(UActionDynamicParameterUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.ActionDynamicParameterUtility.SetBlackboard // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FActionDynamicParameter DynamicParameterRef (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FPalNetArchive Blackboard (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UActionDynamicParameterUtility::SetBlackboard(struct FActionDynamicParameter& DynamicParameterRef, struct FPalNetArchive& Blackboard) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActionDynamicParameterUtility", "SetBlackboard"); Params::UActionDynamicParameterUtility_SetBlackboard_Params Parms{}; Parms.DynamicParameterRef = DynamicParameterRef; Parms.Blackboard = Blackboard; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalActionBase // (None) class UClass* UPalActionBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalActionBase"); return Clss; } // PalActionBase Pal.Default__PalActionBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalActionBase* UPalActionBase::GetDefaultObj() { static class UPalActionBase* Default = nullptr; if (!Default) Default = static_cast(UPalActionBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalActionBase.TickAction // (Native, Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActionBase::TickAction(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "TickAction"); Params::UPalActionBase_TickAction_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalActionBase.SetAnimRateScale // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AnimRateScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActionBase::SetAnimRateScale(class FName FlagName, float AnimRateScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "SetAnimRateScale"); Params::UPalActionBase_SetAnimRateScale_Params Parms{}; Parms.FlagName = FlagName; Parms.AnimRateScale = AnimRateScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalActionBase.SendNotify // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActionBase::SendNotify(class FName NotifyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "SendNotify"); Params::UPalActionBase_SendNotify_Params Parms{}; Parms.NotifyName = NotifyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalActionBase.OnUpdatePassiveSkill // (Final, Native, Private) // Parameters: // enum class EPalPassiveSkillEffectTypeEffectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActionBase::OnUpdatePassiveSkill(enum class EPalPassiveSkillEffectType EffectType, float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "OnUpdatePassiveSkill"); Params::UPalActionBase_OnUpdatePassiveSkill_Params Parms{}; Parms.EffectType = EffectType; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalActionBase.OnEndPassiveSkill // (Final, Native, Private) // Parameters: // enum class EPalPassiveSkillEffectTypeEffectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActionBase::OnEndPassiveSkill(enum class EPalPassiveSkillEffectType EffectType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "OnEndPassiveSkill"); Params::UPalActionBase_OnEndPassiveSkill_Params Parms{}; Parms.EffectType = EffectType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalActionBase.OnEndAction // (Native, Event, Public, BlueprintEvent) // Parameters: void UPalActionBase::OnEndAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "OnEndAction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalActionBase.OnChangeCurrentWorkSuitability // (Final, Native, Private) // Parameters: void UPalActionBase::OnChangeCurrentWorkSuitability() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "OnChangeCurrentWorkSuitability"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalActionBase.OnBreakAction // (Native, Event, Public, BlueprintEvent) // Parameters: void UPalActionBase::OnBreakAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "OnBreakAction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalActionBase.OnBeginAction // (Native, Event, Public, BlueprintEvent) // Parameters: void UPalActionBase::OnBeginAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "OnBeginAction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalActionBase.IsInServer // (Final, Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalActionBase::IsInServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "IsInServer"); Params::UPalActionBase_IsInServer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionBase.IsInLocalControlled // (Final, Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalActionBase::IsInLocalControlled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "IsInLocalControlled"); Params::UPalActionBase_IsInLocalControlled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionBase.IsEndAction // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalActionBase::IsEndAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "IsEndAction"); Params::UPalActionBase_IsEndAction_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionBase.GetTargetLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalActionBase::GetTargetLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "GetTargetLocation"); Params::UPalActionBase_GetTargetLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionBase.GetSimpleName // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalActionBase::GetSimpleName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "GetSimpleName"); Params::UPalActionBase_GetSimpleName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionBase.GetRandomStream // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRandomStream ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FRandomStream UPalActionBase::GetRandomStream() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "GetRandomStream"); Params::UPalActionBase_GetRandomStream_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionBase.GetGeneralPurposeIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalActionBase::GetGeneralPurposeIndex() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "GetGeneralPurposeIndex"); Params::UPalActionBase_GetGeneralPurposeIndex_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionBase.GetBlackboard // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalNetArchive ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) struct FPalNetArchive UPalActionBase::GetBlackboard() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "GetBlackboard"); Params::UPalActionBase_GetBlackboard_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionBase.GetActionVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalActionBase::GetActionVelocity() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "GetActionVelocity"); Params::UPalActionBase_GetActionVelocity_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionBase.GetActionTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UPalActionBase::GetActionTarget() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "GetActionTarget"); Params::UPalActionBase_GetActionTarget_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionBase.GetActionIndividualCharacterParameter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIndividualCharacterParameter*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterParameter* UPalActionBase::GetActionIndividualCharacterParameter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "GetActionIndividualCharacterParameter"); Params::UPalActionBase_GetActionIndividualCharacterParameter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionBase.GetActionCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalActionBase::GetActionCharacter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "GetActionCharacter"); Params::UPalActionBase_GetActionCharacter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionBase.CanStepCancel // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalActionBase::CanStepCancel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "CanStepCancel"); Params::UPalActionBase_CanStepCancel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionBase.CanNextActionCancel // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalActionBase::CanNextActionCancel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "CanNextActionCancel"); Params::UPalActionBase_CanNextActionCancel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionBase.CanGainSP // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalActionBase::CanGainSP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "CanGainSP"); Params::UPalActionBase_CanGainSP_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionBase.CanDeleteInstance // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalActionBase::CanDeleteInstance() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "CanDeleteInstance"); Params::UPalActionBase_CanDeleteInstance_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionBase.AnimEventSpawn // (Native, Event, Public, BlueprintEvent) // Parameters: void UPalActionBase::AnimEventSpawn() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "AnimEventSpawn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalActionBase.AnimEventOther // (Native, Event, Public, BlueprintEvent) // Parameters: void UPalActionBase::AnimEventOther() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "AnimEventOther"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalActionBase.AnimEventAttack // (Native, Event, Public, BlueprintEvent) // Parameters: void UPalActionBase::AnimEventAttack() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "AnimEventAttack"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalActionBase.ActionEndDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalActionBase::ActionEndDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionBase", "ActionEndDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalActionComponent // (None) class UClass* UPalActionComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalActionComponent"); return Clss; } // PalActionComponent Pal.Default__PalActionComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalActionComponent* UPalActionComponent::GetDefaultObj() { static class UPalActionComponent* Default = nullptr; if (!Default) Default = static_cast(UPalActionComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalActionComponent.PlayActionParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FActionDynamicParameter Param (Parm, NativeAccessSpecifierPublic) // TSubclassOf ActionClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalActionBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalActionBase* UPalActionComponent::PlayActionParameter(const struct FActionDynamicParameter& Param, TSubclassOf ActionClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionComponent", "PlayActionParameter"); Params::UPalActionComponent_PlayActionParameter_Params Parms{}; Parms.Param = Param; Parms.ActionClass = ActionClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionComponent.PlayActionLocationByType // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalActionType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalActionBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalActionBase* UPalActionComponent::PlayActionLocationByType(const struct FVector& Location, enum class EPalActionType Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionComponent", "PlayActionLocationByType"); Params::UPalActionComponent_PlayActionLocationByType_Params Parms{}; Parms.Location = Location; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionComponent.PlayActionLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ActionClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalActionBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalActionBase* UPalActionComponent::PlayActionLocation(const struct FVector& Location, TSubclassOf ActionClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionComponent", "PlayActionLocation"); Params::UPalActionComponent_PlayActionLocation_Params Parms{}; Parms.Location = Location; Parms.ActionClass = ActionClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionComponent.PlayActionByTypeParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FActionDynamicParameter Param (Parm, NativeAccessSpecifierPublic) // enum class EPalActionType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalActionBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalActionBase* UPalActionComponent::PlayActionByTypeParameter(const struct FActionDynamicParameter& Param, enum class EPalActionType Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionComponent", "PlayActionByTypeParameter"); Params::UPalActionComponent_PlayActionByTypeParameter_Params Parms{}; Parms.Param = Param; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionComponent.PlayActionByType // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* ActionTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalActionType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalActionBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalActionBase* UPalActionComponent::PlayActionByType(class AActor* ActionTarget, enum class EPalActionType Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionComponent", "PlayActionByType"); Params::UPalActionComponent_PlayActionByType_Params Parms{}; Parms.ActionTarget = ActionTarget; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionComponent.PlayAction_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // struct FActionDynamicParameter Param (Parm, NativeAccessSpecifierPublic) // TSubclassOf ActionClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 IssuerID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActionComponent::PlayAction_ToServer(const struct FActionDynamicParameter& Param, TSubclassOf ActionClass, int32 IssuerID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionComponent", "PlayAction_ToServer"); Params::UPalActionComponent_PlayAction_ToServer_Params Parms{}; Parms.Param = Param; Parms.ActionClass = ActionClass; Parms.IssuerID = IssuerID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalActionComponent.PlayAction_ToALL // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // struct FActionDynamicParameter Param (Parm, NativeAccessSpecifierPublic) // TSubclassOf ActionClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 IssuerID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActionComponent::PlayAction_ToALL(const struct FActionDynamicParameter& Param, TSubclassOf ActionClass, int32 IssuerID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionComponent", "PlayAction_ToALL"); Params::UPalActionComponent_PlayAction_ToALL_Params Parms{}; Parms.Param = Param; Parms.ActionClass = ActionClass; Parms.IssuerID = IssuerID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalActionComponent.PlayAction_LocalOnly // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FActionDynamicParameter Param (Parm, NativeAccessSpecifierPublic) // TSubclassOf ActionClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalActionBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalActionBase* UPalActionComponent::PlayAction_LocalOnly(const struct FActionDynamicParameter& Param, TSubclassOf ActionClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionComponent", "PlayAction_LocalOnly"); Params::UPalActionComponent_PlayAction_LocalOnly_Params Parms{}; Parms.Param = Param; Parms.ActionClass = ActionClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionComponent.PlayAction_Internal // (Final, Native, Private) // Parameters: // struct FActionDynamicParameter Param (Parm, NativeAccessSpecifierPublic) // TSubclassOf ActionClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalActionBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalActionBase* UPalActionComponent::PlayAction_Internal(const struct FActionDynamicParameter& Param, TSubclassOf ActionClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionComponent", "PlayAction_Internal"); Params::UPalActionComponent_PlayAction_Internal_Params Parms{}; Parms.Param = Param; Parms.ActionClass = ActionClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionComponent.PlayAction // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* ActionTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ActionClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalActionBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalActionBase* UPalActionComponent::PlayAction(class AActor* ActionTarget, TSubclassOf ActionClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionComponent", "PlayAction"); Params::UPalActionComponent_PlayAction_Params Parms{}; Parms.ActionTarget = ActionTarget; Parms.ActionClass = ActionClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionComponent.OnOwnerEndPlay // (Final, Native, Private) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EEndPlayReason ReasonType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActionComponent::OnOwnerEndPlay(class AActor* Actor, enum class EEndPlayReason ReasonType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionComponent", "OnOwnerEndPlay"); Params::UPalActionComponent_OnOwnerEndPlay_Params Parms{}; Parms.Actor = Actor; Parms.ReasonType = ReasonType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalActionComponent.OnCompleteCharacter // (Final, Native, Public) // Parameters: // class APalCharacter* InCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActionComponent::OnCompleteCharacter(class APalCharacter* InCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionComponent", "OnCompleteCharacter"); Params::UPalActionComponent_OnCompleteCharacter_Params Parms{}; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalActionComponent.GetCurrentActionType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalActionType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalActionType UPalActionComponent::GetCurrentActionType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionComponent", "GetCurrentActionType"); Params::UPalActionComponent_GetCurrentActionType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionComponent.GetCurrentAction // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalActionBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalActionBase* UPalActionComponent::GetCurrentAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionComponent", "GetCurrentAction"); Params::UPalActionComponent_GetCurrentAction_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionComponent.CancelAllAction_Internal // (Final, Native, Private) // Parameters: void UPalActionComponent::CancelAllAction_Internal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionComponent", "CancelAllAction_Internal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalActionComponent.CancelAllAction // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalActionComponent::CancelAllAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionComponent", "CancelAllAction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalActionComponent.CancelActionByType // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalActionType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActionComponent::CancelActionByType(enum class EPalActionType Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionComponent", "CancelActionByType"); Params::UPalActionComponent_CancelActionByType_Params Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalActionComponent.CancelAction_Internal // (Final, Native, Private, HasDefaults) // Parameters: // struct FGuid ActionID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActionComponent::CancelAction_Internal(const struct FGuid& ActionID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionComponent", "CancelAction_Internal"); Params::UPalActionComponent_CancelAction_Internal_Params Parms{}; Parms.ActionID = ActionID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalActionComponent.CancelAction // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalActionBase* Action (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActionComponent::CancelAction(class UPalActionBase* Action) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionComponent", "CancelAction"); Params::UPalActionComponent_CancelAction_Params Parms{}; Parms.Action = Action; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalActionComponent.BeginPlay // (Final, Native, Public) // Parameters: void UPalActionComponent::BeginPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionComponent", "BeginPlay"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalActionComponent.AllActionFinishDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalActionComponent* ActionComponent (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActionComponent::AllActionFinishDelegate__DelegateSignature(class UPalActionComponent* ActionComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionComponent", "AllActionFinishDelegate__DelegateSignature"); Params::UPalActionComponent_AllActionFinishDelegate__DelegateSignature_Params Parms{}; Parms.ActionComponent = ActionComponent; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalActionComponent.ActionStartDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalActionBase* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActionComponent::ActionStartDelegate__DelegateSignature(class UPalActionBase* Action) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionComponent", "ActionStartDelegate__DelegateSignature"); Params::UPalActionComponent_ActionStartDelegate__DelegateSignature_Params Parms{}; Parms.Action = Action; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalActionComponent.ActionNotify__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalActionBase* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActionComponent::ActionNotify__DelegateSignature(class UPalActionBase* Action, class FName NotifyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionComponent", "ActionNotify__DelegateSignature"); Params::UPalActionComponent_ActionNotify__DelegateSignature_Params Parms{}; Parms.Action = Action; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalActionComponent.ActionIsEmpty // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalActionComponent::ActionIsEmpty() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionComponent", "ActionIsEmpty"); Params::UPalActionComponent_ActionIsEmpty_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalActionDummyTargetActor // (Actor) class UClass* APalActionDummyTargetActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalActionDummyTargetActor"); return Clss; } // PalActionDummyTargetActor Pal.Default__PalActionDummyTargetActor // (Public, ClassDefaultObject, ArchetypeObject) class APalActionDummyTargetActor* APalActionDummyTargetActor::GetDefaultObj() { static class APalActionDummyTargetActor* Default = nullptr; if (!Default) Default = static_cast(APalActionDummyTargetActor::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorldSubsystem // (None) class UClass* UPalWorldSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorldSubsystem"); return Clss; } // PalWorldSubsystem Pal.Default__PalWorldSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorldSubsystem* UPalWorldSubsystem::GetDefaultObj() { static class UPalWorldSubsystem* Default = nullptr; if (!Default) Default = static_cast(UPalWorldSubsystem::StaticClass()->DefaultObject); return Default; } // Class Pal.PalActionDummyTargetManager // (None) class UClass* UPalActionDummyTargetManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalActionDummyTargetManager"); return Clss; } // PalActionDummyTargetManager Pal.Default__PalActionDummyTargetManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalActionDummyTargetManager* UPalActionDummyTargetManager::GetDefaultObj() { static class UPalActionDummyTargetManager* Default = nullptr; if (!Default) Default = static_cast(UPalActionDummyTargetManager::StaticClass()->DefaultObject); return Default; } // Class Pal.PalActionOneShotAnimation // (None) class UClass* UPalActionOneShotAnimation::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalActionOneShotAnimation"); return Clss; } // PalActionOneShotAnimation Pal.Default__PalActionOneShotAnimation // (Public, ClassDefaultObject, ArchetypeObject) class UPalActionOneShotAnimation* UPalActionOneShotAnimation::GetDefaultObj() { static class UPalActionOneShotAnimation* Default = nullptr; if (!Default) Default = static_cast(UPalActionOneShotAnimation::StaticClass()->DefaultObject); return Default; } // Function Pal.PalActionOneShotAnimation.OnEndMontage // (Final, Native, Public) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActionOneShotAnimation::OnEndMontage(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionOneShotAnimation", "OnEndMontage"); Params::UPalActionOneShotAnimation_OnEndMontage_Params Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalActionSpawnItem // (None) class UClass* UPalActionSpawnItem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalActionSpawnItem"); return Clss; } // PalActionSpawnItem Pal.Default__PalActionSpawnItem // (Public, ClassDefaultObject, ArchetypeObject) class UPalActionSpawnItem* UPalActionSpawnItem::GetDefaultObj() { static class UPalActionSpawnItem* Default = nullptr; if (!Default) Default = static_cast(UPalActionSpawnItem::StaticClass()->DefaultObject); return Default; } // Function Pal.PalActionSpawnItem.WriteBlackboard // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalNetArchive BlackboardRef (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FPalStaticItemIdAndNum ItemInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalActionSpawnItem::WriteBlackboard(struct FPalNetArchive& BlackboardRef, struct FPalStaticItemIdAndNum& ItemInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionSpawnItem", "WriteBlackboard"); Params::UPalActionSpawnItem_WriteBlackboard_Params Parms{}; Parms.BlackboardRef = BlackboardRef; Parms.ItemInfo = ItemInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalActionSpawnItem.SpawnItemInServer // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalActionSpawnItem::SpawnItemInServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionSpawnItem", "SpawnItemInServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalActionSpawnItem.ReadBlackboard // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalStaticItemIdAndNum ItemInfo (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) void UPalActionSpawnItem::ReadBlackboard(struct FPalStaticItemIdAndNum* ItemInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionSpawnItem", "ReadBlackboard"); Params::UPalActionSpawnItem_ReadBlackboard_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ItemInfo != nullptr) *ItemInfo = std::move(Parms.ItemInfo); } // Class Pal.PalActionTransportItem // (None) class UClass* UPalActionTransportItem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalActionTransportItem"); return Clss; } // PalActionTransportItem Pal.Default__PalActionTransportItem // (Public, ClassDefaultObject, ArchetypeObject) class UPalActionTransportItem* UPalActionTransportItem::GetDefaultObj() { static class UPalActionTransportItem* Default = nullptr; if (!Default) Default = static_cast(UPalActionTransportItem::StaticClass()->DefaultObject); return Default; } // Function Pal.PalActionTransportItem.WriteBlackboard // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalNetArchive BlackboardRef (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FName StaticItemId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActionTransportItem::WriteBlackboard(struct FPalNetArchive& BlackboardRef, class FName StaticItemId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionTransportItem", "WriteBlackboard"); Params::UPalActionTransportItem_WriteBlackboard_Params Parms{}; Parms.BlackboardRef = BlackboardRef; Parms.StaticItemId = StaticItemId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalActionTransportItem.StartSetupItemActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName StaticItemId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActionTransportItem::StartSetupItemActor(class FName StaticItemId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionTransportItem", "StartSetupItemActor"); Params::UPalActionTransportItem_StartSetupItemActor_Params Parms{}; Parms.StaticItemId = StaticItemId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalActionTransportItem.ReadBlackboard // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName StaticItemId (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActionTransportItem::ReadBlackboard(class FName* StaticItemId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionTransportItem", "ReadBlackboard"); Params::UPalActionTransportItem_ReadBlackboard_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (StaticItemId != nullptr) *StaticItemId = Parms.StaticItemId; } // Class Pal.PalActionWazaBase // (None) class UClass* UPalActionWazaBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalActionWazaBase"); return Clss; } // PalActionWazaBase Pal.Default__PalActionWazaBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalActionWazaBase* UPalActionWazaBase::GetDefaultObj() { static class UPalActionWazaBase* Default = nullptr; if (!Default) Default = static_cast(UPalActionWazaBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalActionWazaBase.StopAkSound // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalActionWazaBase::StopAkSound() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionWazaBase", "StopAkSound"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalActionWazaBase.PlayAkSound // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAkAudioEvent* AudioEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActionWazaBase::PlayAkSound(class UAkAudioEvent* AudioEvent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionWazaBase", "PlayAkSound"); Params::UPalActionWazaBase_PlayAkSound_Params Parms{}; Parms.AudioEvent = AudioEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalActionWazaBase.GetWazaID // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalWazaID ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalWazaID UPalActionWazaBase::GetWazaID() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionWazaBase", "GetWazaID"); Params::UPalActionWazaBase_GetWazaID_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActionWazaBase.GetRiderPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APalPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalPlayerCharacter* UPalActionWazaBase::GetRiderPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActionWazaBase", "GetRiderPlayer"); Params::UPalActionWazaBase_GetRiderPlayer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalAction_BeLiftup // (None) class UClass* UPalAction_BeLiftup::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAction_BeLiftup"); return Clss; } // PalAction_BeLiftup Pal.Default__PalAction_BeLiftup // (Public, ClassDefaultObject, ArchetypeObject) class UPalAction_BeLiftup* UPalAction_BeLiftup::GetDefaultObj() { static class UPalAction_BeLiftup* Default = nullptr; if (!Default) Default = static_cast(UPalAction_BeLiftup::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAction_BeLiftup.OnStartLifting // (Event, Protected, BlueprintEvent) // Parameters: void UPalAction_BeLiftup::OnStartLifting() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_BeLiftup", "OnStartLifting"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalAction_BeLiftup.OnStartInterpTransform // (Event, Protected, BlueprintEvent) // Parameters: void UPalAction_BeLiftup::OnStartInterpTransform() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_BeLiftup", "OnStartInterpTransform"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalAction_BeLiftup.OnEndInterpTransform // (Event, Protected, BlueprintEvent) // Parameters: void UPalAction_BeLiftup::OnEndInterpTransform() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_BeLiftup", "OnEndInterpTransform"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalAction_BeLiftup.OnDeadOwner_ServerInternal // (Final, Native, Private) // Parameters: // struct FPalDeadInfo DeadInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalAction_BeLiftup::OnDeadOwner_ServerInternal(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_BeLiftup", "OnDeadOwner_ServerInternal"); Params::UPalAction_BeLiftup_OnDeadOwner_ServerInternal_Params Parms{}; Parms.DeadInfo = DeadInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAction_BeLiftup.OnAttachedForBP // (Event, Protected, BlueprintEvent) // Parameters: void UPalAction_BeLiftup::OnAttachedForBP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_BeLiftup", "OnAttachedForBP"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalAction_BeThrown // (None) class UClass* UPalAction_BeThrown::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAction_BeThrown"); return Clss; } // PalAction_BeThrown Pal.Default__PalAction_BeThrown // (Public, ClassDefaultObject, ArchetypeObject) class UPalAction_BeThrown* UPalAction_BeThrown::GetDefaultObj() { static class UPalAction_BeThrown* Default = nullptr; if (!Default) Default = static_cast(UPalAction_BeThrown::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAction_BeThrown.PlayThrownMontage // (Native, Event, Protected, BlueprintEvent) // Parameters: void UPalAction_BeThrown::PlayThrownMontage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_BeThrown", "PlayThrownMontage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAction_BeThrown.PlayThrownFX // (Native, Event, Protected, BlueprintEvent) // Parameters: void UPalAction_BeThrown::PlayThrownFX() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_BeThrown", "PlayThrownFX"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalStatusBase // (None) class UClass* UPalStatusBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStatusBase"); return Clss; } // PalStatusBase Pal.Default__PalStatusBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalStatusBase* UPalStatusBase::GetDefaultObj() { static class UPalStatusBase* Default = nullptr; if (!Default) Default = static_cast(UPalStatusBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalStatusBase.TickStatus // (Native, Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalStatusBase::TickStatus(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusBase", "TickStatus"); Params::UPalStatusBase_TickStatus_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalStatusBase.SetHalfDurationTimer // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalStatusBase::SetHalfDurationTimer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusBase", "SetHalfDurationTimer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalStatusBase.OnEndStatus // (Native, Event, Public, BlueprintEvent) // Parameters: void UPalStatusBase::OnEndStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusBase", "OnEndStatus"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalStatusBase.OnBreakStatus // (Native, Event, Public, BlueprintEvent) // Parameters: void UPalStatusBase::OnBreakStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusBase", "OnBreakStatus"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalStatusBase.OnBeginStatus // (Native, Event, Public, BlueprintEvent) // Parameters: void UPalStatusBase::OnBeginStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusBase", "OnBeginStatus"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalStatusBase.OnBeginSomeStatus // (Native, Event, Public, BlueprintEvent) // Parameters: void UPalStatusBase::OnBeginSomeStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusBase", "OnBeginSomeStatus"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalStatusBase.IsEndStatus // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalStatusBase::IsEndStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusBase", "IsEndStatus"); Params::UPalStatusBase_IsEndStatus_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStatusBase.GetOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UPalStatusBase::GetOwner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusBase", "GetOwner"); Params::UPalStatusBase_GetOwner_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalAction_DrownCheckBase // (None) class UClass* UPalAction_DrownCheckBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAction_DrownCheckBase"); return Clss; } // PalAction_DrownCheckBase Pal.Default__PalAction_DrownCheckBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalAction_DrownCheckBase* UPalAction_DrownCheckBase::GetDefaultObj() { static class UPalAction_DrownCheckBase* Default = nullptr; if (!Default) Default = static_cast(UPalAction_DrownCheckBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAction_FeedItemToCharacter // (None) class UClass* UPalAction_FeedItemToCharacter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAction_FeedItemToCharacter"); return Clss; } // PalAction_FeedItemToCharacter Pal.Default__PalAction_FeedItemToCharacter // (Public, ClassDefaultObject, ArchetypeObject) class UPalAction_FeedItemToCharacter* UPalAction_FeedItemToCharacter::GetDefaultObj() { static class UPalAction_FeedItemToCharacter* Default = nullptr; if (!Default) Default = static_cast(UPalAction_FeedItemToCharacter::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAction_FeedItemToCharacter.TimeoutStartTargetCharacterApproachAction // (Final, Native, Private) // Parameters: void UPalAction_FeedItemToCharacter::TimeoutStartTargetCharacterApproachAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_FeedItemToCharacter", "TimeoutStartTargetCharacterApproachAction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalAction_FeedItemToCharacter.SimpleDelegate__DelegateSignature // (Public, Delegate) // Parameters: void UPalAction_FeedItemToCharacter::SimpleDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_FeedItemToCharacter", "SimpleDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalAction_FeedItemToCharacter.PlayMontageFeeding // (Event, Protected, BlueprintEvent) // Parameters: void UPalAction_FeedItemToCharacter::PlayMontageFeeding() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_FeedItemToCharacter", "PlayMontageFeeding"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalAction_FeedItemToCharacter.OnNotifiedMontage_OnReachFeeding // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalAction_FeedItemToCharacter::OnNotifiedMontage_OnReachFeeding() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_FeedItemToCharacter", "OnNotifiedMontage_OnReachFeeding"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAction_FeedItemToCharacter.OnFinishPlayMontageFeeding // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalAction_FeedItemToCharacter::OnFinishPlayMontageFeeding() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_FeedItemToCharacter", "OnFinishPlayMontageFeeding"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAction_FeedItemToCharacter.OnCancelByInputGuard // (Final, Native, Private) // Parameters: void UPalAction_FeedItemToCharacter::OnCancelByInputGuard() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_FeedItemToCharacter", "OnCancelByInputGuard"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalAction_Liftup // (None) class UClass* UPalAction_Liftup::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAction_Liftup"); return Clss; } // PalAction_Liftup Pal.Default__PalAction_Liftup // (Public, ClassDefaultObject, ArchetypeObject) class UPalAction_Liftup* UPalAction_Liftup::GetDefaultObj() { static class UPalAction_Liftup* Default = nullptr; if (!Default) Default = static_cast(UPalAction_Liftup::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAction_Liftup.StartRagdollForTargetCharacter // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalAction_Liftup::StartRagdollForTargetCharacter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_Liftup", "StartRagdollForTargetCharacter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAction_Liftup.StartInterpTransformForAttachCharacter // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalAction_Liftup::StartInterpTransformForAttachCharacter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_Liftup", "StartInterpTransformForAttachCharacter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAction_Liftup.PlayWeaponChangeAnime // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalAction_Liftup::PlayWeaponChangeAnime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_Liftup", "PlayWeaponChangeAnime"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAction_Liftup.PlayTargetBeLiftupAction // (Event, Protected, BlueprintEvent) // Parameters: // class APalCharacter* TargetCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAction_Liftup::PlayTargetBeLiftupAction(class APalCharacter* TargetCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_Liftup", "PlayTargetBeLiftupAction"); Params::UPalAction_Liftup_PlayTargetBeLiftupAction_Params Parms{}; Parms.TargetCharacter = TargetCharacter; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalAction_Liftup.PlayStartLiftupMontage // (Event, Protected, BlueprintEvent) // Parameters: void UPalAction_Liftup::PlayStartLiftupMontage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_Liftup", "PlayStartLiftupMontage"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalAction_Liftup.OnTriggerPlayerInteract // (Final, Native, Protected) // Parameters: void UPalAction_Liftup::OnTriggerPlayerInteract() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_Liftup", "OnTriggerPlayerInteract"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAction_Liftup.OnCompleteStartLiftupMontage // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalAction_Liftup::OnCompleteStartLiftupMontage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_Liftup", "OnCompleteStartLiftupMontage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAction_Liftup.AttachLiftedCharacter // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalAction_Liftup::AttachLiftedCharacter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_Liftup", "AttachLiftedCharacter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalAction_LiftupThrow // (None) class UClass* UPalAction_LiftupThrow::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAction_LiftupThrow"); return Clss; } // PalAction_LiftupThrow Pal.Default__PalAction_LiftupThrow // (Public, ClassDefaultObject, ArchetypeObject) class UPalAction_LiftupThrow* UPalAction_LiftupThrow::GetDefaultObj() { static class UPalAction_LiftupThrow* Default = nullptr; if (!Default) Default = static_cast(UPalAction_LiftupThrow::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAction_LiftupThrow.PlayWeaponChangeAnime // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalAction_LiftupThrow::PlayWeaponChangeAnime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_LiftupThrow", "PlayWeaponChangeAnime"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAction_LiftupThrow.PlayPlayerThrowMontage // (Event, Protected, BlueprintEvent) // Parameters: void UPalAction_LiftupThrow::PlayPlayerThrowMontage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_LiftupThrow", "PlayPlayerThrowMontage"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalAction_LiftupThrow.LaunchLiftObject // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalAction_LiftupThrow::LaunchLiftObject() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_LiftupThrow", "LaunchLiftObject"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalAction_SleepPlayerBed // (None) class UClass* UPalAction_SleepPlayerBed::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAction_SleepPlayerBed"); return Clss; } // PalAction_SleepPlayerBed Pal.Default__PalAction_SleepPlayerBed // (Public, ClassDefaultObject, ArchetypeObject) class UPalAction_SleepPlayerBed* UPalAction_SleepPlayerBed::GetDefaultObj() { static class UPalAction_SleepPlayerBed* Default = nullptr; if (!Default) Default = static_cast(UPalAction_SleepPlayerBed::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalAction_SleepPlayerBed.OnGetupTriggerDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalAction_SleepPlayerBed::OnGetupTriggerDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_SleepPlayerBed", "OnGetupTriggerDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalAction_SleepPlayerBed.OnGetupPlayerBedFromModel // (Event, Public, BlueprintEvent) // Parameters: void UPalAction_SleepPlayerBed::OnGetupPlayerBedFromModel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_SleepPlayerBed", "OnGetupPlayerBedFromModel"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalAction_SleepPlayerBed.IsSleepLooping // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAction_SleepPlayerBed::IsSleepLooping() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_SleepPlayerBed", "IsSleepLooping"); Params::UPalAction_SleepPlayerBed_IsSleepLooping_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalAction_SleepPlayerBed.GetupBroadcast // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalAction_SleepPlayerBed::GetupBroadcast() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAction_SleepPlayerBed", "GetupBroadcast"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalActivatableWidget // (None) class UClass* UPalActivatableWidget::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalActivatableWidget"); return Clss; } // PalActivatableWidget Pal.Default__PalActivatableWidget // (Public, ClassDefaultObject, ArchetypeObject) class UPalActivatableWidget* UPalActivatableWidget::GetDefaultObj() { static class UPalActivatableWidget* Default = nullptr; if (!Default) Default = static_cast(UPalActivatableWidget::StaticClass()->DefaultObject); return Default; } // Class Pal.PalActiveSkill // (None) class UClass* UPalActiveSkill::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalActiveSkill"); return Clss; } // PalActiveSkill Pal.Default__PalActiveSkill // (Public, ClassDefaultObject, ArchetypeObject) class UPalActiveSkill* UPalActiveSkill::GetDefaultObj() { static class UPalActiveSkill* Default = nullptr; if (!Default) Default = static_cast(UPalActiveSkill::StaticClass()->DefaultObject); return Default; } // Function Pal.PalActiveSkill.OnRep_UpdateCoolTime // (Final, Native, Public) // Parameters: void UPalActiveSkill::OnRep_UpdateCoolTime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkill", "OnRep_UpdateCoolTime"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalActiveSkill.OnRep_ChangeCTState // (Final, Native, Public) // Parameters: void UPalActiveSkill::OnRep_ChangeCTState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkill", "OnRep_ChangeCTState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalActiveSkill.OnCoolTimeUpdateDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // float CoolRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActiveSkill::OnCoolTimeUpdateDelegate__DelegateSignature(float CoolRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkill", "OnCoolTimeUpdateDelegate__DelegateSignature"); Params::UPalActiveSkill_OnCoolTimeUpdateDelegate__DelegateSignature_Params Parms{}; Parms.CoolRate = CoolRate; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalActiveSkill.OnCoolStateChange__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalActiveSkill::OnCoolStateChange__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkill", "OnCoolStateChange__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalActiveSkill.IsCoolTimeFinish // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalActiveSkill::IsCoolTimeFinish() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkill", "IsCoolTimeFinish"); Params::UPalActiveSkill_IsCoolTimeFinish_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalActiveSkillSlot // (None) class UClass* UPalActiveSkillSlot::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalActiveSkillSlot"); return Clss; } // PalActiveSkillSlot Pal.Default__PalActiveSkillSlot // (Public, ClassDefaultObject, ArchetypeObject) class UPalActiveSkillSlot* UPalActiveSkillSlot::GetDefaultObj() { static class UPalActiveSkillSlot* Default = nullptr; if (!Default) Default = static_cast(UPalActiveSkillSlot::StaticClass()->DefaultObject); return Default; } // Function Pal.PalActiveSkillSlot.UpdateCoolTime // (Final, Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActiveSkillSlot::UpdateCoolTime(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkillSlot", "UpdateCoolTime"); Params::UPalActiveSkillSlot_UpdateCoolTime_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalActiveSkillSlot.StopCoolTime // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 SlotID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActiveSkillSlot::StopCoolTime(int32 SlotID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkillSlot", "StopCoolTime"); Params::UPalActiveSkillSlot_StopCoolTime_Params Parms{}; Parms.SlotID = SlotID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalActiveSkillSlot.SetTransient // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 SlotID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsTransient (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActiveSkillSlot::SetTransient(int32 SlotID, bool IsTransient) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkillSlot", "SetTransient"); Params::UPalActiveSkillSlot_SetTransient_Params Parms{}; Parms.SlotID = SlotID; Parms.IsTransient = IsTransient; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalActiveSkillSlot.SetSkill // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 SlotID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWazaID WazaType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActiveSkillSlot::SetSkill(int32 SlotID, enum class EPalWazaID WazaType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkillSlot", "SetSkill"); Params::UPalActiveSkillSlot_SetSkill_Params Parms{}; Parms.SlotID = SlotID; Parms.WazaType = WazaType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalActiveSkillSlot.SetCoolTimeRate // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActiveSkillSlot::SetCoolTimeRate(class FName Key, float Rate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkillSlot", "SetCoolTimeRate"); Params::UPalActiveSkillSlot_SetCoolTimeRate_Params Parms{}; Parms.Key = Key; Parms.Rate = Rate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalActiveSkillSlot.RestartCoolTime // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 SlotID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActiveSkillSlot::RestartCoolTime(int32 SlotID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkillSlot", "RestartCoolTime"); Params::UPalActiveSkillSlot_RestartCoolTime_Params Parms{}; Parms.SlotID = SlotID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalActiveSkillSlot.RemoveSkill // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 SlotID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActiveSkillSlot::RemoveSkill(int32 SlotID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkillSlot", "RemoveSkill"); Params::UPalActiveSkillSlot_RemoveSkill_Params Parms{}; Parms.SlotID = SlotID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalActiveSkillSlot.OnChangeEquipWaza // (Final, Native, Private) // Parameters: // class UPalIndividualCharacterParameter*IndividualParameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActiveSkillSlot::OnChangeEquipWaza(class UPalIndividualCharacterParameter* IndividualParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkillSlot", "OnChangeEquipWaza"); Params::UPalActiveSkillSlot_OnChangeEquipWaza_Params Parms{}; Parms.IndividualParameter = IndividualParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalActiveSkillSlot.IsValidSkill // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalActiveSkillSlot::IsValidSkill(int32 SlotID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkillSlot", "IsValidSkill"); Params::UPalActiveSkillSlot_IsValidSkill_Params Parms{}; Parms.SlotID = SlotID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActiveSkillSlot.IsTransient // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalActiveSkillSlot::IsTransient(int32 SlotID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkillSlot", "IsTransient"); Params::UPalActiveSkillSlot_IsTransient_Params Parms{}; Parms.SlotID = SlotID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActiveSkillSlot.IsNearMaxRange // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalActiveSkillSlot::IsNearMaxRange(int32 SlotID, class AActor* TargetActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkillSlot", "IsNearMaxRange"); Params::UPalActiveSkillSlot_IsNearMaxRange_Params Parms{}; Parms.SlotID = SlotID; Parms.TargetActor = TargetActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActiveSkillSlot.IsFarMinRange // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalActiveSkillSlot::IsFarMinRange(int32 SlotID, class AActor* TargetActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkillSlot", "IsFarMinRange"); Params::UPalActiveSkillSlot_IsFarMinRange_Params Parms{}; Parms.SlotID = SlotID; Parms.TargetActor = TargetActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActiveSkillSlot.IsCoolTimeFinish // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalActiveSkillSlot::IsCoolTimeFinish(int32 SlotID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkillSlot", "IsCoolTimeFinish"); Params::UPalActiveSkillSlot_IsCoolTimeFinish_Params Parms{}; Parms.SlotID = SlotID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActiveSkillSlot.InitObject // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* ActorSelf (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalActiveSkillSlot::InitObject(class AActor* ActorSelf) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkillSlot", "InitObject"); Params::UPalActiveSkillSlot_InitObject_Params Parms{}; Parms.ActorSelf = ActorSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalActiveSkillSlot.GetWazaType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWazaID ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalWazaID UPalActiveSkillSlot::GetWazaType(int32 SlotID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkillSlot", "GetWazaType"); Params::UPalActiveSkillSlot_GetWazaType_Params Parms{}; Parms.SlotID = SlotID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActiveSkillSlot.GetSkillMap // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TMapReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) TMap UPalActiveSkillSlot::GetSkillMap() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkillSlot", "GetSkillMap"); Params::UPalActiveSkillSlot_GetSkillMap_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActiveSkillSlot.GetEnableSlotIDs // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalActiveSkillSlot::GetEnableSlotIDs() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkillSlot", "GetEnableSlotIDs"); Params::UPalActiveSkillSlot_GetEnableSlotIDs_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActiveSkillSlot.GetCoolTimeRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalActiveSkillSlot::GetCoolTimeRate(int32 SlotID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkillSlot", "GetCoolTimeRate"); Params::UPalActiveSkillSlot_GetCoolTimeRate_Params Parms{}; Parms.SlotID = SlotID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActiveSkillSlot.GetCoolTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalActiveSkillSlot::GetCoolTime(int32 SlotID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkillSlot", "GetCoolTime"); Params::UPalActiveSkillSlot_GetCoolTime_Params Parms{}; Parms.SlotID = SlotID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActiveSkillSlot.FindMostEffectiveSlotID // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalActiveSkillSlot::FindMostEffectiveSlotID(class AActor* TargetActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkillSlot", "FindMostEffectiveSlotID"); Params::UPalActiveSkillSlot_FindMostEffectiveSlotID_Params Parms{}; Parms.TargetActor = TargetActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActiveSkillSlot.ChoiceEnableSlotIDByRandom // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalActiveSkillSlot::ChoiceEnableSlotIDByRandom() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkillSlot", "ChoiceEnableSlotIDByRandom"); Params::UPalActiveSkillSlot_ChoiceEnableSlotIDByRandom_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalActiveSkillSlot.CanUse // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalActiveSkillSlot::CanUse(int32 SlotID, class AActor* TargetActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalActiveSkillSlot", "CanUse"); Params::UPalActiveSkillSlot_CanUse_Params Parms{}; Parms.SlotID = SlotID; Parms.TargetActor = TargetActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalActorChannel // (None) class UClass* UPalActorChannel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalActorChannel"); return Clss; } // PalActorChannel Pal.Default__PalActorChannel // (Public, ClassDefaultObject, ArchetypeObject) class UPalActorChannel* UPalActorChannel::GetDefaultObj() { static class UPalActorChannel* Default = nullptr; if (!Default) Default = static_cast(UPalActorChannel::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAIActionBase // (None) class UClass* UPalAIActionBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionBase"); return Clss; } // PalAIActionBase Pal.Default__PalAIActionBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionBase* UPalAIActionBase::GetDefaultObj() { static class UPalAIActionBase* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionBase.SetWalkSpeed_ForAIAction // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalMovementSpeedType MoveSpeedType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionBase::SetWalkSpeed_ForAIAction(enum class EPalMovementSpeedType MoveSpeedType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBase", "SetWalkSpeed_ForAIAction"); Params::UPalAIActionBase_SetWalkSpeed_ForAIAction_Params Parms{}; Parms.MoveSpeedType = MoveSpeedType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionBase.SetAIActionClassParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfNewActionClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalAIActionDynamicParameterParameter (Parm, NoDestructor, NativeAccessSpecifierPublic) // class UPalAIActionBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalAIActionBase* UPalAIActionBase::SetAIActionClassParameter(TSubclassOf NewActionClass, const struct FPalAIActionDynamicParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBase", "SetAIActionClassParameter"); Params::UPalAIActionBase_SetAIActionClassParameter_Params Parms{}; Parms.NewActionClass = NewActionClass; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionBase.PushChildAction // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPawnAction* Action (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionBase::PushChildAction(class UPawnAction* Action) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBase", "PushChildAction"); Params::UPalAIActionBase_PushChildAction_Params Parms{}; Parms.Action = Action; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionBase.OnChildActionFinished // (Event, Public, BlueprintEvent) // Parameters: // class UPawnAction* Action (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPawnActionResult WithResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionBase::OnChildActionFinished(class UPawnAction* Action, enum class EPawnActionResult WithResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBase", "OnChildActionFinished"); Params::UPalAIActionBase_OnChildActionFinished_Params Parms{}; Parms.Action = Action; Parms.WithResult = WithResult; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalAIActionBase.OnActionDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalAIActionBase* Action (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionBase::OnActionDelegate__DelegateSignature(class UPalAIActionBase* Action) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBase", "OnActionDelegate__DelegateSignature"); Params::UPalAIActionBase_OnActionDelegate__DelegateSignature_Params Parms{}; Parms.Action = Action; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalAIActionBase.OnActionByDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalAIActionBase* Action (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPawnAction* byAction (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionBase::OnActionByDelegate__DelegateSignature(class UPalAIActionBase* Action, class UPawnAction* byAction) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBase", "OnActionByDelegate__DelegateSignature"); Params::UPalAIActionBase_OnActionByDelegate__DelegateSignature_Params Parms{}; Parms.Action = Action; Parms.byAction = byAction; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalAIActionBase.IsPaused // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionBase::IsPaused() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBase", "IsPaused"); Params::UPalAIActionBase_IsPaused_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionBase.IsActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionBase::IsActive() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBase", "IsActive"); Params::UPalAIActionBase_IsActive_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionBase.GetSimpleName // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalAIActionBase::GetSimpleName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBase", "GetSimpleName"); Params::UPalAIActionBase_GetSimpleName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionBase.GetRequestPriority // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // enum class EAIRequestPriority ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EAIRequestPriority UPalAIActionBase::GetRequestPriority() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBase", "GetRequestPriority"); Params::UPalAIActionBase_GetRequestPriority_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionBase.GetPalAIController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalAIController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalAIController* UPalAIActionBase::GetPalAIController() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBase", "GetPalAIController"); Params::UPalAIActionBase_GetPalAIController_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionBase.GetOwnerComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPawnActionsComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPawnActionsComponent* UPalAIActionBase::GetOwnerComponent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBase", "GetOwnerComponent"); Params::UPalAIActionBase_GetOwnerComponent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionBase.GetController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AController* UPalAIActionBase::GetController() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBase", "GetController"); Params::UPalAIActionBase_GetController_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionBase.GetCharacterParameter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalCharacterParameterComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalCharacterParameterComponent* UPalAIActionBase::GetCharacterParameter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBase", "GetCharacterParameter"); Params::UPalAIActionBase_GetCharacterParameter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionBase.GetCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalAIActionBase::GetCharacter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBase", "GetCharacter"); Params::UPalAIActionBase_GetCharacter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionBase.GetAIActionComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalAIActionComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalAIActionComponent* UPalAIActionBase::GetAIActionComponent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBase", "GetAIActionComponent"); Params::UPalAIActionBase_GetAIActionComponent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionBase.GetActionComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalActionComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalActionComponent* UPalAIActionBase::GetActionComponent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBase", "GetActionComponent"); Params::UPalAIActionBase_GetActionComponent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionBase.CreateActionInstanceFixName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ActionClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPawnAction* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPawnAction* UPalAIActionBase::CreateActionInstanceFixName(class UObject* WorldContextObject, TSubclassOf ActionClass, class FName ActionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBase", "CreateActionInstanceFixName"); Params::UPalAIActionBase_CreateActionInstanceFixName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ActionClass = ActionClass; Parms.ActionName = ActionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionBase.ActionAbort // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionBase::ActionAbort(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBase", "ActionAbort"); Params::UPalAIActionBase_ActionAbort_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalAIActionBaseCampBase // (None) class UClass* UPalAIActionBaseCampBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionBaseCampBase"); return Clss; } // PalAIActionBaseCampBase Pal.Default__PalAIActionBaseCampBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionBaseCampBase* UPalAIActionBaseCampBase::GetDefaultObj() { static class UPalAIActionBaseCampBase* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionBaseCampBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionBaseCampBase.StartCombatAction // (Final, Native, Protected, BlueprintCallable) // Parameters: // TSubclassOfCombatActionClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionBaseCampBase::StartCombatAction(TSubclassOf CombatActionClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampBase", "StartCombatAction"); Params::UPalAIActionBaseCampBase_StartCombatAction_Params Parms{}; Parms.CombatActionClass = CombatActionClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionBaseCampBase.OnUpdateFullStomach // (Final, Native, Protected) // Parameters: // float Current (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Last (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionBaseCampBase::OnUpdateFullStomach(float Current, float Last) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampBase", "OnUpdateFullStomach"); Params::UPalAIActionBaseCampBase_OnUpdateFullStomach_Params Parms{}; Parms.Current = Current; Parms.Last = Last; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionBaseCampBase.OnTriggerInteract // (Final, Native, Protected) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectIndicatorTypeIndicatorType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionBaseCampBase::OnTriggerInteract(class AActor* OtherActor, enum class EPalInteractiveObjectIndicatorType IndicatorType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampBase", "OnTriggerInteract"); Params::UPalAIActionBaseCampBase_OnTriggerInteract_Params Parms{}; Parms.OtherActor = OtherActor; Parms.IndicatorType = IndicatorType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionBaseCampBase.OnClosedWorkerRadialMenu // (Final, Native, Protected) // Parameters: // class UPalHUDDispatchParameterBase*Parameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionBaseCampBase::OnClosedWorkerRadialMenu(class UPalHUDDispatchParameterBase* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampBase", "OnClosedWorkerRadialMenu"); Params::UPalAIActionBaseCampBase_OnClosedWorkerRadialMenu_Params Parms{}; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionBaseCampBase.NotifyOrderCommand // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalMapBaseCampWorkerOrderTypeOrderType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionBaseCampBase::NotifyOrderCommand(enum class EPalMapBaseCampWorkerOrderType OrderType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampBase", "NotifyOrderCommand"); Params::UPalAIActionBaseCampBase_NotifyOrderCommand_Params Parms{}; Parms.OrderType = OrderType; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalAIActionBaseCampBase.InterruptActionToRecoverHungry // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FPalMonsterControllerBaseCampHungryParameterParameter (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalAIActionBaseCampBase::InterruptActionToRecoverHungry(const struct FPalMonsterControllerBaseCampHungryParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampBase", "InterruptActionToRecoverHungry"); Params::UPalAIActionBaseCampBase_InterruptActionToRecoverHungry_Params Parms{}; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionBaseCampBase.GetBaseCampIdBelongTo // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalAIActionBaseCampBase::GetBaseCampIdBelongTo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampBase", "GetBaseCampIdBelongTo"); Params::UPalAIActionBaseCampBase_GetBaseCampIdBelongTo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionBaseCampBase.GetBaseCampBelongTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalBaseCampModel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalBaseCampModel* UPalAIActionBaseCampBase::GetBaseCampBelongTo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampBase", "GetBaseCampBelongTo"); Params::UPalAIActionBaseCampBase_GetBaseCampBelongTo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionBaseCampBase.FinishCombatAction // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalAIActionBaseCampBase::FinishCombatAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampBase", "FinishCombatAction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionBaseCampBase.ChangeChildAction // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UPalAIActionBaseCampChildBase*Action (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionBaseCampBase::ChangeChildAction(class UPalAIActionBaseCampChildBase* Action) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampBase", "ChangeChildAction"); Params::UPalAIActionBaseCampBase_ChangeChildAction_Params Parms{}; Parms.Action = Action; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionBaseCampBase.ChangeActionToWorker // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAIActionBaseCampBase::ChangeActionToWorker() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampBase", "ChangeActionToWorker"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionBaseCampBase.ChangeActionToFighter // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAIActionBaseCampBase::ChangeActionToFighter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampBase", "ChangeActionToFighter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalAIActionBaseCampChildBase // (None) class UClass* UPalAIActionBaseCampChildBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionBaseCampChildBase"); return Clss; } // PalAIActionBaseCampChildBase Pal.Default__PalAIActionBaseCampChildBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionBaseCampChildBase* UPalAIActionBaseCampChildBase::GetDefaultObj() { static class UPalAIActionBaseCampChildBase* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionBaseCampChildBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAIActionBaseCampCage // (None) class UClass* UPalAIActionBaseCampCage::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionBaseCampCage"); return Clss; } // PalAIActionBaseCampCage Pal.Default__PalAIActionBaseCampCage // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionBaseCampCage* UPalAIActionBaseCampCage::GetDefaultObj() { static class UPalAIActionBaseCampCage* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionBaseCampCage::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAIActionBaseCampDefenseBase // (None) class UClass* UPalAIActionBaseCampDefenseBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionBaseCampDefenseBase"); return Clss; } // PalAIActionBaseCampDefenseBase Pal.Default__PalAIActionBaseCampDefenseBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionBaseCampDefenseBase* UPalAIActionBaseCampDefenseBase::GetDefaultObj() { static class UPalAIActionBaseCampDefenseBase* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionBaseCampDefenseBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionBaseCampDefenseBase.GetControllerRef // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // class APalAIController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalAIController* UPalAIActionBaseCampDefenseBase::GetControllerRef() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampDefenseBase", "GetControllerRef"); Params::UPalAIActionBaseCampDefenseBase_GetControllerRef_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalAIActionBaseCampDefenseGunner // (None) class UClass* UPalAIActionBaseCampDefenseGunner::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionBaseCampDefenseGunner"); return Clss; } // PalAIActionBaseCampDefenseGunner Pal.Default__PalAIActionBaseCampDefenseGunner // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionBaseCampDefenseGunner* UPalAIActionBaseCampDefenseGunner::GetDefaultObj() { static class UPalAIActionBaseCampDefenseGunner* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionBaseCampDefenseGunner::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionBaseCampDefenseGunner.StopTrigger // (Final, Native, Private) // Parameters: void UPalAIActionBaseCampDefenseGunner::StopTrigger() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampDefenseGunner", "StopTrigger"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionBaseCampDefenseGunner.OnShootBullet // (Final, Native, Private) // Parameters: void UPalAIActionBaseCampDefenseGunner::OnShootBullet() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampDefenseGunner", "OnShootBullet"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalAIActionBaseCampDefenseWait // (None) class UClass* UPalAIActionBaseCampDefenseWait::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionBaseCampDefenseWait"); return Clss; } // PalAIActionBaseCampDefenseWait Pal.Default__PalAIActionBaseCampDefenseWait // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionBaseCampDefenseWait* UPalAIActionBaseCampDefenseWait::GetDefaultObj() { static class UPalAIActionBaseCampDefenseWait* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionBaseCampDefenseWait::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAIActionBaseCampDodgeWork // (None) class UClass* UPalAIActionBaseCampDodgeWork::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionBaseCampDodgeWork"); return Clss; } // PalAIActionBaseCampDodgeWork Pal.Default__PalAIActionBaseCampDodgeWork // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionBaseCampDodgeWork* UPalAIActionBaseCampDodgeWork::GetDefaultObj() { static class UPalAIActionBaseCampDodgeWork* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionBaseCampDodgeWork::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAIActionBaseCampFighter // (None) class UClass* UPalAIActionBaseCampFighter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionBaseCampFighter"); return Clss; } // PalAIActionBaseCampFighter Pal.Default__PalAIActionBaseCampFighter // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionBaseCampFighter* UPalAIActionBaseCampFighter::GetDefaultObj() { static class UPalAIActionBaseCampFighter* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionBaseCampFighter::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionBaseCampFighter.TryGetDefenseMapObjectModel // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UPalMapObjectDefenseModelBase*OutModel (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionBaseCampFighter::TryGetDefenseMapObjectModel(class UPalMapObjectDefenseModelBase** OutModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampFighter", "TryGetDefenseMapObjectModel"); Params::UPalAIActionBaseCampFighter_TryGetDefenseMapObjectModel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutModel != nullptr) *OutModel = Parms.OutModel; return Parms.ReturnValue; } // Function Pal.PalAIActionBaseCampFighter.RegisterAssignDefenseModelId // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid InDefenseMapObjectModelId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionBaseCampFighter::RegisterAssignDefenseModelId(struct FGuid& InDefenseMapObjectModelId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampFighter", "RegisterAssignDefenseModelId"); Params::UPalAIActionBaseCampFighter_RegisterAssignDefenseModelId_Params Parms{}; Parms.InDefenseMapObjectModelId = InDefenseMapObjectModelId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionBaseCampFighter.ChangeActionWait // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalAIActionBaseCampFighter::ChangeActionWait() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampFighter", "ChangeActionWait"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalAIActionBaseCampFighterChildBase // (None) class UClass* UPalAIActionBaseCampFighterChildBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionBaseCampFighterChildBase"); return Clss; } // PalAIActionBaseCampFighterChildBase Pal.Default__PalAIActionBaseCampFighterChildBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionBaseCampFighterChildBase* UPalAIActionBaseCampFighterChildBase::GetDefaultObj() { static class UPalAIActionBaseCampFighterChildBase* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionBaseCampFighterChildBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionBaseCampFighterChildBase.GetParentFighterAction // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalAIActionBaseCampFighter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalAIActionBaseCampFighter* UPalAIActionBaseCampFighterChildBase::GetParentFighterAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampFighterChildBase", "GetParentFighterAction"); Params::UPalAIActionBaseCampFighterChildBase_GetParentFighterAction_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalAIActionCombatBase // (None) class UClass* UPalAIActionCombatBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionCombatBase"); return Clss; } // PalAIActionCombatBase Pal.Default__PalAIActionCombatBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionCombatBase* UPalAIActionCombatBase::GetDefaultObj() { static class UPalAIActionCombatBase* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionCombatBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionCombatBase.StartNextAction_Event // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UPalActionComponent* ActionComponent (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionCombatBase::StartNextAction_Event(class UPalActionComponent* ActionComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCombatBase", "StartNextAction_Event"); Params::UPalAIActionCombatBase_StartNextAction_Event_Params Parms{}; Parms.ActionComponent = ActionComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCombatBase.SkillSlotSetUp // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalAIActionCombatBase::SkillSlotSetUp() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCombatBase", "SkillSlotSetUp"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCombatBase.SetTargetAndNextAction // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionCombatBase::SetTargetAndNextAction(class AActor* Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCombatBase", "SetTargetAndNextAction"); Params::UPalAIActionCombatBase_SetTargetAndNextAction_Params Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCombatBase.PreTickFinishCheck // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionCombatBase::PreTickFinishCheck() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCombatBase", "PreTickFinishCheck"); Params::UPalAIActionCombatBase_PreTickFinishCheck_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionCombatBase.PlayActionWhenDarknessStatus // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalAIActionCombatBase::PlayActionWhenDarknessStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCombatBase", "PlayActionWhenDarknessStatus"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCombatBase.OnDeadDeledate_Event // (Final, Native, Protected, BlueprintCallable) // Parameters: // struct FPalDeadInfo DeadInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalAIActionCombatBase::OnDeadDeledate_Event(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCombatBase", "OnDeadDeledate_Event"); Params::UPalAIActionCombatBase_OnDeadDeledate_Event_Params Parms{}; Parms.DeadInfo = DeadInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCombatBase.MoveToTarget // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalAIActionCombatBase::MoveToTarget() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCombatBase", "MoveToTarget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCombatBase.LineTraceTarget // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionCombatBase::LineTraceTarget() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCombatBase", "LineTraceTarget"); Params::UPalAIActionCombatBase_LineTraceTarget_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionCombatBase.InterruptAction // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 SkillSlotID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionCombatBase::InterruptAction(int32 SkillSlotID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCombatBase", "InterruptAction"); Params::UPalAIActionCombatBase_InterruptAction_Params Parms{}; Parms.SkillSlotID = SkillSlotID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCombatBase.GetStaticParamCompRef // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // class UPalStaticCharacterParameterComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalStaticCharacterParameterComponent* UPalAIActionCombatBase::GetStaticParamCompRef() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCombatBase", "GetStaticParamCompRef"); Params::UPalAIActionCombatBase_GetStaticParamCompRef_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionCombatBase.GetSkillSlotRef // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // class UPalActiveSkillSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalActiveSkillSlot* UPalAIActionCombatBase::GetSkillSlotRef() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCombatBase", "GetSkillSlotRef"); Params::UPalAIActionCombatBase_GetSkillSlotRef_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionCombatBase.GetParamCompRef // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // class UPalCharacterParameterComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalCharacterParameterComponent* UPalAIActionCombatBase::GetParamCompRef() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCombatBase", "GetParamCompRef"); Params::UPalAIActionCombatBase_GetParamCompRef_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionCombatBase.GetControllerRef // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // class APalAIController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalAIController* UPalAIActionCombatBase::GetControllerRef() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCombatBase", "GetControllerRef"); Params::UPalAIActionCombatBase_GetControllerRef_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionCombatBase.GetActorActionComponentRef // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // class UPalActionComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalActionComponent* UPalAIActionCombatBase::GetActorActionComponentRef() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCombatBase", "GetActorActionComponentRef"); Params::UPalAIActionCombatBase_GetActorActionComponentRef_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalAIActionCombatBase.CombatFinishDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalAIActionCombatBase::CombatFinishDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCombatBase", "CombatFinishDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalAIActionCombatBase.ChangeNextAction // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalAIActionCombatBase::ChangeNextAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCombatBase", "ChangeNextAction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalAIActionBaseCampFighterCombat // (None) class UClass* UPalAIActionBaseCampFighterCombat::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionBaseCampFighterCombat"); return Clss; } // PalAIActionBaseCampFighterCombat Pal.Default__PalAIActionBaseCampFighterCombat // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionBaseCampFighterCombat* UPalAIActionBaseCampFighterCombat::GetDefaultObj() { static class UPalAIActionBaseCampFighterCombat* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionBaseCampFighterCombat::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAIActionBaseCampFighterCombatGunner // (None) class UClass* UPalAIActionBaseCampFighterCombatGunner::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionBaseCampFighterCombatGunner"); return Clss; } // PalAIActionBaseCampFighterCombatGunner Pal.Default__PalAIActionBaseCampFighterCombatGunner // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionBaseCampFighterCombatGunner* UPalAIActionBaseCampFighterCombatGunner::GetDefaultObj() { static class UPalAIActionBaseCampFighterCombatGunner* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionBaseCampFighterCombatGunner::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAIActionBaseCampFighterWait // (None) class UClass* UPalAIActionBaseCampFighterWait::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionBaseCampFighterWait"); return Clss; } // PalAIActionBaseCampFighterWait Pal.Default__PalAIActionBaseCampFighterWait // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionBaseCampFighterWait* UPalAIActionBaseCampFighterWait::GetDefaultObj() { static class UPalAIActionBaseCampFighterWait* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionBaseCampFighterWait::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionBaseCampFighterWait.TrySearchEnemy // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionBaseCampFighterWait::TrySearchEnemy() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampFighterWait", "TrySearchEnemy"); Params::UPalAIActionBaseCampFighterWait_TrySearchEnemy_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionBaseCampFighterWait.TryGetWaitLocation // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionBaseCampFighterWait::TryGetWaitLocation(struct FVector* Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampFighterWait", "TryGetWaitLocation"); Params::UPalAIActionBaseCampFighterWait_TryGetWaitLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Location != nullptr) *Location = std::move(Parms.Location); return Parms.ReturnValue; } // Class Pal.PalAIActionBaseCampInUsingAmusement // (None) class UClass* UPalAIActionBaseCampInUsingAmusement::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionBaseCampInUsingAmusement"); return Clss; } // PalAIActionBaseCampInUsingAmusement Pal.Default__PalAIActionBaseCampInUsingAmusement // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionBaseCampInUsingAmusement* UPalAIActionBaseCampInUsingAmusement::GetDefaultObj() { static class UPalAIActionBaseCampInUsingAmusement* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionBaseCampInUsingAmusement::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionBaseCampInUsingAmusement.GetUsingTime // (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalAIActionBaseCampInUsingAmusement::GetUsingTime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampInUsingAmusement", "GetUsingTime"); Params::UPalAIActionBaseCampInUsingAmusement_GetUsingTime_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalAIActionBaseCampRecoverHungry // (None) class UClass* UPalAIActionBaseCampRecoverHungry::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionBaseCampRecoverHungry"); return Clss; } // PalAIActionBaseCampRecoverHungry Pal.Default__PalAIActionBaseCampRecoverHungry // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionBaseCampRecoverHungry* UPalAIActionBaseCampRecoverHungry::GetDefaultObj() { static class UPalAIActionBaseCampRecoverHungry* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionBaseCampRecoverHungry::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionBaseCampRecoverHungry.ChangeActionEat // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalAIActionBaseCampRecoverHungry::ChangeActionEat() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampRecoverHungry", "ChangeActionEat"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalAIActionBaseCampRecoverHungry.ChangeActionApproach // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalAIActionBaseCampRecoverHungry::ChangeActionApproach() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampRecoverHungry", "ChangeActionApproach"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalAIActionBaseCampRecoverHungryChildBase // (None) class UClass* UPalAIActionBaseCampRecoverHungryChildBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionBaseCampRecoverHungryChildBase"); return Clss; } // PalAIActionBaseCampRecoverHungryChildBase Pal.Default__PalAIActionBaseCampRecoverHungryChildBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionBaseCampRecoverHungryChildBase* UPalAIActionBaseCampRecoverHungryChildBase::GetDefaultObj() { static class UPalAIActionBaseCampRecoverHungryChildBase* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionBaseCampRecoverHungryChildBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionBaseCampRecoverHungryChildBase.TryGetTargetMapObjectConcreteModel // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UPalMapObjectConcreteModelBase*OutTargetModel (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionBaseCampRecoverHungryChildBase::TryGetTargetMapObjectConcreteModel(class UPalMapObjectConcreteModelBase** OutTargetModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampRecoverHungryChildBase", "TryGetTargetMapObjectConcreteModel"); Params::UPalAIActionBaseCampRecoverHungryChildBase_TryGetTargetMapObjectConcreteModel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTargetModel != nullptr) *OutTargetModel = Parms.OutTargetModel; return Parms.ReturnValue; } // Function Pal.PalAIActionBaseCampRecoverHungryChildBase.ToggleShowWantFoodHUD // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool bShow (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionBaseCampRecoverHungryChildBase::ToggleShowWantFoodHUD(bool bShow) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampRecoverHungryChildBase", "ToggleShowWantFoodHUD"); Params::UPalAIActionBaseCampRecoverHungryChildBase_ToggleShowWantFoodHUD_Params Parms{}; Parms.bShow = bShow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionBaseCampRecoverHungryChildBase.IsExistEnoughFoodInTarget // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionBaseCampRecoverHungryChildBase::IsExistEnoughFoodInTarget() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampRecoverHungryChildBase", "IsExistEnoughFoodInTarget"); Params::UPalAIActionBaseCampRecoverHungryChildBase_IsExistEnoughFoodInTarget_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionBaseCampRecoverHungryChildBase.IsAvailableDistance // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionBaseCampRecoverHungryChildBase::IsAvailableDistance() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampRecoverHungryChildBase", "IsAvailableDistance"); Params::UPalAIActionBaseCampRecoverHungryChildBase_IsAvailableDistance_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionBaseCampRecoverHungryChildBase.GetTargetLocation // (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalAIActionBaseCampRecoverHungryChildBase::GetTargetLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampRecoverHungryChildBase", "GetTargetLocation"); Params::UPalAIActionBaseCampRecoverHungryChildBase_GetTargetLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionBaseCampRecoverHungryChildBase.GetParentRecoverHungryAction // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalAIActionBaseCampRecoverHungry*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalAIActionBaseCampRecoverHungry* UPalAIActionBaseCampRecoverHungryChildBase::GetParentRecoverHungryAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampRecoverHungryChildBase", "GetParentRecoverHungryAction"); Params::UPalAIActionBaseCampRecoverHungryChildBase_GetParentRecoverHungryAction_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionBaseCampRecoverHungryChildBase.GetHungryParameter // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalMonsterControllerBaseCampHungryParameterHungeryParameter (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) void UPalAIActionBaseCampRecoverHungryChildBase::GetHungryParameter(struct FPalMonsterControllerBaseCampHungryParameter* HungeryParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampRecoverHungryChildBase", "GetHungryParameter"); Params::UPalAIActionBaseCampRecoverHungryChildBase_GetHungryParameter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HungeryParameter != nullptr) *HungeryParameter = std::move(Parms.HungeryParameter); } // Class Pal.PalAIActionBaseCampRecoverHungryApproachToFoodBox // (None) class UClass* UPalAIActionBaseCampRecoverHungryApproachToFoodBox::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionBaseCampRecoverHungryApproachToFoodBox"); return Clss; } // PalAIActionBaseCampRecoverHungryApproachToFoodBox Pal.Default__PalAIActionBaseCampRecoverHungryApproachToFoodBox // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionBaseCampRecoverHungryApproachToFoodBox* UPalAIActionBaseCampRecoverHungryApproachToFoodBox::GetDefaultObj() { static class UPalAIActionBaseCampRecoverHungryApproachToFoodBox* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionBaseCampRecoverHungryApproachToFoodBox::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAIActionBaseCampRecoverHungryEat // (None) class UClass* UPalAIActionBaseCampRecoverHungryEat::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionBaseCampRecoverHungryEat"); return Clss; } // PalAIActionBaseCampRecoverHungryEat Pal.Default__PalAIActionBaseCampRecoverHungryEat // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionBaseCampRecoverHungryEat* UPalAIActionBaseCampRecoverHungryEat::GetDefaultObj() { static class UPalAIActionBaseCampRecoverHungryEat* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionBaseCampRecoverHungryEat::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionBaseCampRecoverHungryEat.OnFinishEatingTime // (Final, Native, Private) // Parameters: void UPalAIActionBaseCampRecoverHungryEat::OnFinishEatingTime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampRecoverHungryEat", "OnFinishEatingTime"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalAIActionBaseCampRecoverHungryProductFood // (None) class UClass* UPalAIActionBaseCampRecoverHungryProductFood::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionBaseCampRecoverHungryProductFood"); return Clss; } // PalAIActionBaseCampRecoverHungryProductFood Pal.Default__PalAIActionBaseCampRecoverHungryProductFood // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionBaseCampRecoverHungryProductFood* UPalAIActionBaseCampRecoverHungryProductFood::GetDefaultObj() { static class UPalAIActionBaseCampRecoverHungryProductFood* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionBaseCampRecoverHungryProductFood::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAIActionBaseCampReturnBack // (None) class UClass* UPalAIActionBaseCampReturnBack::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionBaseCampReturnBack"); return Clss; } // PalAIActionBaseCampReturnBack Pal.Default__PalAIActionBaseCampReturnBack // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionBaseCampReturnBack* UPalAIActionBaseCampReturnBack::GetDefaultObj() { static class UPalAIActionBaseCampReturnBack* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionBaseCampReturnBack::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAIActionBaseCampSleep // (None) class UClass* UPalAIActionBaseCampSleep::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionBaseCampSleep"); return Clss; } // PalAIActionBaseCampSleep Pal.Default__PalAIActionBaseCampSleep // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionBaseCampSleep* UPalAIActionBaseCampSleep::GetDefaultObj() { static class UPalAIActionBaseCampSleep* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionBaseCampSleep::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAIActionBaseCampSleepActively // (None) class UClass* UPalAIActionBaseCampSleepActively::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionBaseCampSleepActively"); return Clss; } // PalAIActionBaseCampSleepActively Pal.Default__PalAIActionBaseCampSleepActively // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionBaseCampSleepActively* UPalAIActionBaseCampSleepActively::GetDefaultObj() { static class UPalAIActionBaseCampSleepActively* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionBaseCampSleepActively::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionBaseCampSleepActively.SetParameter // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalAIActionBaseCampSleepActivelyParameterParameter (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalAIActionBaseCampSleepActively::SetParameter(struct FPalAIActionBaseCampSleepActivelyParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampSleepActively", "SetParameter"); Params::UPalAIActionBaseCampSleepActively_SetParameter_Params Parms{}; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalAIActionBaseCampSpawningForWorker // (None) class UClass* UPalAIActionBaseCampSpawningForWorker::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionBaseCampSpawningForWorker"); return Clss; } // PalAIActionBaseCampSpawningForWorker Pal.Default__PalAIActionBaseCampSpawningForWorker // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionBaseCampSpawningForWorker* UPalAIActionBaseCampSpawningForWorker::GetDefaultObj() { static class UPalAIActionBaseCampSpawningForWorker* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionBaseCampSpawningForWorker::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalAIActionBaseCampSpawningForWorker.SimpleMulticastDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalAIActionBaseCampSpawningForWorker::SimpleMulticastDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampSpawningForWorker", "SimpleMulticastDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalAIActionBaseCampSpawningForWorker.OnLanded // (Final, Native, Private, HasOutParams) // Parameters: // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPalAIActionBaseCampSpawningForWorker::OnLanded(struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampSpawningForWorker", "OnLanded"); Params::UPalAIActionBaseCampSpawningForWorker_OnLanded_Params Parms{}; Parms.Hit = Hit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalAIActionBaseCampTrantrum // (None) class UClass* UPalAIActionBaseCampTrantrum::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionBaseCampTrantrum"); return Clss; } // PalAIActionBaseCampTrantrum Pal.Default__PalAIActionBaseCampTrantrum // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionBaseCampTrantrum* UPalAIActionBaseCampTrantrum::GetDefaultObj() { static class UPalAIActionBaseCampTrantrum* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionBaseCampTrantrum::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAIActionBaseCampUtility // (None) class UClass* UPalAIActionBaseCampUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionBaseCampUtility"); return Clss; } // PalAIActionBaseCampUtility Pal.Default__PalAIActionBaseCampUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionBaseCampUtility* UPalAIActionBaseCampUtility::GetDefaultObj() { static class UPalAIActionBaseCampUtility* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionBaseCampUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionBaseCampUtility.GetRequestSoftScriptPriority // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalRequestSoftScriptPriorityAddAddPriority (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAIRequestPriority ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EAIRequestPriority UPalAIActionBaseCampUtility::GetRequestSoftScriptPriority(enum class EPalRequestSoftScriptPriorityAdd AddPriority) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionBaseCampUtility", "GetRequestSoftScriptPriority"); Params::UPalAIActionBaseCampUtility_GetRequestSoftScriptPriority_Params Parms{}; Parms.AddPriority = AddPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalAIActionCollectItemToStorage // (None) class UClass* UPalAIActionCollectItemToStorage::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionCollectItemToStorage"); return Clss; } // PalAIActionCollectItemToStorage Pal.Default__PalAIActionCollectItemToStorage // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionCollectItemToStorage* UPalAIActionCollectItemToStorage::GetDefaultObj() { static class UPalAIActionCollectItemToStorage* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionCollectItemToStorage::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAIActionCombat_BaseCamp // (None) class UClass* UPalAIActionCombat_BaseCamp::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionCombat_BaseCamp"); return Clss; } // PalAIActionCombat_BaseCamp Pal.Default__PalAIActionCombat_BaseCamp // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionCombat_BaseCamp* UPalAIActionCombat_BaseCamp::GetDefaultObj() { static class UPalAIActionCombat_BaseCamp* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionCombat_BaseCamp::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAIActionCombat_Standard // (None) class UClass* UPalAIActionCombat_Standard::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionCombat_Standard"); return Clss; } // PalAIActionCombat_Standard Pal.Default__PalAIActionCombat_Standard // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionCombat_Standard* UPalAIActionCombat_Standard::GetDefaultObj() { static class UPalAIActionCombat_Standard* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionCombat_Standard::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAIActionComponent // (None) class UClass* UPalAIActionComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionComponent"); return Clss; } // PalAIActionComponent Pal.Default__PalAIActionComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionComponent* UPalAIActionComponent::GetDefaultObj() { static class UPalAIActionComponent* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionComponent.TerminateCurrentActionByClass // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfActionClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionComponent::TerminateCurrentActionByClass(TSubclassOf ActionClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionComponent", "TerminateCurrentActionByClass"); Params::UPalAIActionComponent_TerminateCurrentActionByClass_Params Parms{}; Parms.ActionClass = ActionClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionComponent.SetWalkSpeed_ForAIAction // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalMovementSpeedType MoveSpeedType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionComponent::SetWalkSpeed_ForAIAction(enum class EPalMovementSpeedType MoveSpeedType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionComponent", "SetWalkSpeed_ForAIAction"); Params::UPalAIActionComponent_SetWalkSpeed_ForAIAction_Params Parms{}; Parms.MoveSpeedType = MoveSpeedType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionComponent.SetRootComposite // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalAIActionCompositeBase* NewCompositeAction (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAIRequestPriority Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionComponent::SetRootComposite(class UPalAIActionCompositeBase* NewCompositeAction, enum class EAIRequestPriority Priority) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionComponent", "SetRootComposite"); Params::UPalAIActionComponent_SetRootComposite_Params Parms{}; Parms.NewCompositeAction = NewCompositeAction; Parms.Priority = Priority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionComponent.SetActionClassParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfNewActionClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalAIActionDynamicParameterParameter (Parm, NoDestructor, NativeAccessSpecifierPublic) // class UPalAIActionBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalAIActionBase* UPalAIActionComponent::SetActionClassParameter(TSubclassOf NewActionClass, const struct FPalAIActionDynamicParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionComponent", "SetActionClassParameter"); Params::UPalAIActionComponent_SetActionClassParameter_Params Parms{}; Parms.NewActionClass = NewActionClass; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionComponent.SetAction // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPawnAction* NewAction (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAIRequestPriority Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionComponent::SetAction(class UPawnAction* NewAction, enum class EAIRequestPriority Priority, class UObject* Instigator) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionComponent", "SetAction"); Params::UPalAIActionComponent_SetAction_Params Parms{}; Parms.NewAction = NewAction; Parms.Priority = Priority; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionComponent.IsActionEmpty // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionComponent::IsActionEmpty() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionComponent", "IsActionEmpty"); Params::UPalAIActionComponent_IsActionEmpty_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionComponent.HasAction // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf CheckClass (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAIRequestPriority CheckPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionComponent::HasAction(TSubclassOf& CheckClass, enum class EAIRequestPriority CheckPriority) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionComponent", "HasAction"); Params::UPalAIActionComponent_HasAction_Params Parms{}; Parms.CheckClass = CheckClass; Parms.CheckPriority = CheckPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionComponent.GetCurrentTopParentAction_BP // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPawnAction* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPawnAction* UPalAIActionComponent::GetCurrentTopParentAction_BP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionComponent", "GetCurrentTopParentAction_BP"); Params::UPalAIActionComponent_GetCurrentTopParentAction_BP_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionComponent.GetCurrentAIActionCategory // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalAIActionCategory ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalAIActionCategory UPalAIActionComponent::GetCurrentAIActionCategory() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionComponent", "GetCurrentAIActionCategory"); Params::UPalAIActionComponent_GetCurrentAIActionCategory_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionComponent.GetCurrentAction_BP // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPawnAction* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPawnAction* UPalAIActionComponent::GetCurrentAction_BP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionComponent", "GetCurrentAction_BP"); Params::UPalAIActionComponent_GetCurrentAction_BP_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionComponent.GetCompositeRoot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EAIRequestPriority Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalAIActionCompositeBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalAIActionCompositeBase* UPalAIActionComponent::GetCompositeRoot(enum class EAIRequestPriority Priority) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionComponent", "GetCompositeRoot"); Params::UPalAIActionComponent_GetCompositeRoot_Params Parms{}; Parms.Priority = Priority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionComponent.CacheControlledPawn_BP // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAIActionComponent::CacheControlledPawn_BP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionComponent", "CacheControlledPawn_BP"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionComponent.AllCancelPushedAction // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionComponent::AllCancelPushedAction(class UObject* Instigator) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionComponent", "AllCancelPushedAction"); Params::UPalAIActionComponent_AllCancelPushedAction_Params Parms{}; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionComponent.AllCancelActionPriorThanSoftScript // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionComponent::AllCancelActionPriorThanSoftScript(class UObject* Instigator) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionComponent", "AllCancelActionPriorThanSoftScript"); Params::UPalAIActionComponent_AllCancelActionPriorThanSoftScript_Params Parms{}; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionComponent.AllCancelAction_Logic_HardScript_Reaction // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionComponent::AllCancelAction_Logic_HardScript_Reaction(class UObject* Instigator) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionComponent", "AllCancelAction_Logic_HardScript_Reaction"); Params::UPalAIActionComponent_AllCancelAction_Logic_HardScript_Reaction_Params Parms{}; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalAIActionCompositeBase // (None) class UClass* UPalAIActionCompositeBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionCompositeBase"); return Clss; } // PalAIActionCompositeBase Pal.Default__PalAIActionCompositeBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionCompositeBase* UPalAIActionCompositeBase::GetDefaultObj() { static class UPalAIActionCompositeBase* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionCompositeBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionCompositeBase.SetChildActionComposite // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalAIActionCompositeBase* Composite (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionCompositeBase::SetChildActionComposite(class UPalAIActionCompositeBase* Composite) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeBase", "SetChildActionComposite"); Params::UPalAIActionCompositeBase_SetChildActionComposite_Params Parms{}; Parms.Composite = Composite; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCompositeBase.SetChildAction // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalAIActionBase* Action (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionCompositeBase::SetChildAction(class UPalAIActionBase* Action, class UObject* Instigator) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeBase", "SetChildAction"); Params::UPalAIActionCompositeBase_SetChildAction_Params Parms{}; Parms.Action = Action; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCompositeBase.IsPaused // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionCompositeBase::IsPaused() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeBase", "IsPaused"); Params::UPalAIActionCompositeBase_IsPaused_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionCompositeBase.GetPawn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* UPalAIActionCompositeBase::GetPawn() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeBase", "GetPawn"); Params::UPalAIActionCompositeBase_GetPawn_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionCompositeBase.GetOwnerComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalAIActionComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalAIActionComponent* UPalAIActionCompositeBase::GetOwnerComponent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeBase", "GetOwnerComponent"); Params::UPalAIActionCompositeBase_GetOwnerComponent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionCompositeBase.GetController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AController* UPalAIActionCompositeBase::GetController() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeBase", "GetController"); Params::UPalAIActionCompositeBase_GetController_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionCompositeBase.GetChild // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalAIActionCompositeBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalAIActionCompositeBase* UPalAIActionCompositeBase::GetChild() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeBase", "GetChild"); Params::UPalAIActionCompositeBase_GetChild_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionCompositeBase.GetCharacterParameter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalCharacterParameterComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalCharacterParameterComponent* UPalAIActionCompositeBase::GetCharacterParameter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeBase", "GetCharacterParameter"); Params::UPalAIActionCompositeBase_GetCharacterParameter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionCompositeBase.GetActionComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalActionComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalActionComponent* UPalAIActionCompositeBase::GetActionComponent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeBase", "GetActionComponent"); Params::UPalAIActionCompositeBase_GetActionComponent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalAIActionCompositeBaseCamp // (None) class UClass* UPalAIActionCompositeBaseCamp::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionCompositeBaseCamp"); return Clss; } // PalAIActionCompositeBaseCamp Pal.Default__PalAIActionCompositeBaseCamp // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionCompositeBaseCamp* UPalAIActionCompositeBaseCamp::GetDefaultObj() { static class UPalAIActionCompositeBaseCamp* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionCompositeBaseCamp::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionCompositeBaseCamp.NotifyOrderCommand // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalMapBaseCampWorkerOrderTypeOrderType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionCompositeBaseCamp::NotifyOrderCommand(enum class EPalMapBaseCampWorkerOrderType OrderType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeBaseCamp", "NotifyOrderCommand"); Params::UPalAIActionCompositeBaseCamp_NotifyOrderCommand_Params Parms{}; Parms.OrderType = OrderType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCompositeBaseCamp.InterruptActionToSleep // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAIActionCompositeBaseCamp::InterruptActionToSleep() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeBaseCamp", "InterruptActionToSleep"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCompositeBaseCamp.InterruptActionToRecoverHungry // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalMonsterControllerBaseCampHungryParameterParameter (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalAIActionCompositeBaseCamp::InterruptActionToRecoverHungry(struct FPalMonsterControllerBaseCampHungryParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeBaseCamp", "InterruptActionToRecoverHungry"); Params::UPalAIActionCompositeBaseCamp_InterruptActionToRecoverHungry_Params Parms{}; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCompositeBaseCamp.ChangeActionToWorker // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAIActionCompositeBaseCamp::ChangeActionToWorker() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeBaseCamp", "ChangeActionToWorker"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCompositeBaseCamp.ChangeActionToFighter // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAIActionCompositeBaseCamp::ChangeActionToFighter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeBaseCamp", "ChangeActionToFighter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalAIActionCompositeOrderCommandInterface // (None) class UClass* IPalAIActionCompositeOrderCommandInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionCompositeOrderCommandInterface"); return Clss; } // PalAIActionCompositeOrderCommandInterface Pal.Default__PalAIActionCompositeOrderCommandInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalAIActionCompositeOrderCommandInterface* IPalAIActionCompositeOrderCommandInterface::GetDefaultObj() { static class IPalAIActionCompositeOrderCommandInterface* Default = nullptr; if (!Default) Default = static_cast(IPalAIActionCompositeOrderCommandInterface::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAIActionCompositeActionDummy // (None) class UClass* UPalAIActionCompositeActionDummy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionCompositeActionDummy"); return Clss; } // PalAIActionCompositeActionDummy Pal.Default__PalAIActionCompositeActionDummy // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionCompositeActionDummy* UPalAIActionCompositeActionDummy::GetDefaultObj() { static class UPalAIActionCompositeActionDummy* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionCompositeActionDummy::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionCompositeActionDummy.OnResumeAction // (Final, Native, Private) // Parameters: // class UPalAIActionBase* Action (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionCompositeActionDummy::OnResumeAction(class UPalAIActionBase* Action) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeActionDummy", "OnResumeAction"); Params::UPalAIActionCompositeActionDummy_OnResumeAction_Params Parms{}; Parms.Action = Action; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCompositeActionDummy.OnPauseAction // (Final, Native, Private) // Parameters: // class UPalAIActionBase* Action (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPawnAction* PausedBy (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionCompositeActionDummy::OnPauseAction(class UPalAIActionBase* Action, class UPawnAction* PausedBy) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeActionDummy", "OnPauseAction"); Params::UPalAIActionCompositeActionDummy_OnPauseAction_Params Parms{}; Parms.Action = Action; Parms.PausedBy = PausedBy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCompositeActionDummy.OnFinishAction // (Final, Native, Private) // Parameters: // class UPalAIActionBase* Action (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionCompositeActionDummy::OnFinishAction(class UPalAIActionBase* Action) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeActionDummy", "OnFinishAction"); Params::UPalAIActionCompositeActionDummy_OnFinishAction_Params Parms{}; Parms.Action = Action; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalAIActionCompositeWorker // (None) class UClass* UPalAIActionCompositeWorker::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionCompositeWorker"); return Clss; } // PalAIActionCompositeWorker Pal.Default__PalAIActionCompositeWorker // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionCompositeWorker* UPalAIActionCompositeWorker::GetDefaultObj() { static class UPalAIActionCompositeWorker* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionCompositeWorker::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionCompositeWorker.UnregisterFixAssignWork // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAIActionCompositeWorker::UnregisterFixAssignWork() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeWorker", "UnregisterFixAssignWork"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCompositeWorker.TryFindNextWork // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionCompositeWorker::TryFindNextWork() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeWorker", "TryFindNextWork"); Params::UPalAIActionCompositeWorker_TryFindNextWork_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionCompositeWorker.RegisterFixedAssignWorkAttack // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid MapObjectModelInstanceId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionCompositeWorker::RegisterFixedAssignWorkAttack(struct FGuid& MapObjectModelInstanceId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeWorker", "RegisterFixedAssignWorkAttack"); Params::UPalAIActionCompositeWorker_RegisterFixedAssignWorkAttack_Params Parms{}; Parms.MapObjectModelInstanceId = MapObjectModelInstanceId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCompositeWorker.RegisterFixedAssignWork // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid WorkId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionCompositeWorker::RegisterFixedAssignWork(struct FGuid& WorkId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeWorker", "RegisterFixedAssignWork"); Params::UPalAIActionCompositeWorker_RegisterFixedAssignWork_Params Parms{}; Parms.WorkId = WorkId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCompositeWorker.OnTickInWaitAction // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionCompositeWorker::OnTickInWaitAction(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeWorker", "OnTickInWaitAction"); Params::UPalAIActionCompositeWorker_OnTickInWaitAction_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalAIActionCompositeWorker.OnStartAction // (Final, Native, Private) // Parameters: // class UPalAIActionBase* Action (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionCompositeWorker::OnStartAction(class UPalAIActionBase* Action) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeWorker", "OnStartAction"); Params::UPalAIActionCompositeWorker_OnStartAction_Params Parms{}; Parms.Action = Action; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCompositeWorker.IsTargetWorkable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionCompositeWorker::IsTargetWorkable() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeWorker", "IsTargetWorkable"); Params::UPalAIActionCompositeWorker_IsTargetWorkable_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionCompositeWorker.IsTargetAssignable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionCompositeWorker::IsTargetAssignable() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeWorker", "IsTargetAssignable"); Params::UPalAIActionCompositeWorker_IsTargetAssignable_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionCompositeWorker.IsAssignedToTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionCompositeWorker::IsAssignedToTarget() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeWorker", "IsAssignedToTarget"); Params::UPalAIActionCompositeWorker_IsAssignedToTarget_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionCompositeWorker.ChangeActionWorking // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAIActionCompositeWorker::ChangeActionWorking() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeWorker", "ChangeActionWorking"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCompositeWorker.ChangeActionWaitForWorkable // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAIActionCompositeWorker::ChangeActionWaitForWorkable() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeWorker", "ChangeActionWaitForWorkable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCompositeWorker.ChangeActionWait // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAIActionCompositeWorker::ChangeActionWait() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeWorker", "ChangeActionWait"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCompositeWorker.ChangeActionApproachToWorkArea // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAIActionCompositeWorker::ChangeActionApproachToWorkArea() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeWorker", "ChangeActionApproachToWorkArea"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalAIActionWorkerChildBase // (None) class UClass* UPalAIActionWorkerChildBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionWorkerChildBase"); return Clss; } // PalAIActionWorkerChildBase Pal.Default__PalAIActionWorkerChildBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionWorkerChildBase* UPalAIActionWorkerChildBase::GetDefaultObj() { static class UPalAIActionWorkerChildBase* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionWorkerChildBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionWorkerChildBase.LookToTarget // (Final, Native, Protected, BlueprintCallable) // Parameters: // float TurnSpeed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionWorkerChildBase::LookToTarget(float TurnSpeed, float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionWorkerChildBase", "LookToTarget"); Params::UPalAIActionWorkerChildBase_LookToTarget_Params Parms{}; Parms.TurnSpeed = TurnSpeed; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionWorkerChildBase.IsTargetWorkable // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionWorkerChildBase::IsTargetWorkable() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionWorkerChildBase", "IsTargetWorkable"); Params::UPalAIActionWorkerChildBase_IsTargetWorkable_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionWorkerChildBase.IsTargetAssignable // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionWorkerChildBase::IsTargetAssignable() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionWorkerChildBase", "IsTargetAssignable"); Params::UPalAIActionWorkerChildBase_IsTargetAssignable_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionWorkerChildBase.IsAssignedToTarget // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionWorkerChildBase::IsAssignedToTarget() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionWorkerChildBase", "IsAssignedToTarget"); Params::UPalAIActionWorkerChildBase_IsAssignedToTarget_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionWorkerChildBase.GetWorkLookAtLocation // (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalAIActionWorkerChildBase::GetWorkLookAtLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionWorkerChildBase", "GetWorkLookAtLocation"); Params::UPalAIActionWorkerChildBase_GetWorkLookAtLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionWorkerChildBase.GetParent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalAIActionCompositeWorker* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalAIActionCompositeWorker* UPalAIActionWorkerChildBase::GetParent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionWorkerChildBase", "GetParent"); Params::UPalAIActionWorkerChildBase_GetParent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalAIActionCompositeWorkerBaseCamp // (None) class UClass* UPalAIActionCompositeWorkerBaseCamp::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionCompositeWorkerBaseCamp"); return Clss; } // PalAIActionCompositeWorkerBaseCamp Pal.Default__PalAIActionCompositeWorkerBaseCamp // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionCompositeWorkerBaseCamp* UPalAIActionCompositeWorkerBaseCamp::GetDefaultObj() { static class UPalAIActionCompositeWorkerBaseCamp* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionCompositeWorkerBaseCamp::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAIActionCompositeWorkerModuleBase // (None) class UClass* UPalAIActionCompositeWorkerModuleBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionCompositeWorkerModuleBase"); return Clss; } // PalAIActionCompositeWorkerModuleBase Pal.Default__PalAIActionCompositeWorkerModuleBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionCompositeWorkerModuleBase* UPalAIActionCompositeWorkerModuleBase::GetDefaultObj() { static class UPalAIActionCompositeWorkerModuleBase* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionCompositeWorkerModuleBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAIActionCompositeWorkerModuleNormal // (None) class UClass* UPalAIActionCompositeWorkerModuleNormal::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionCompositeWorkerModuleNormal"); return Clss; } // PalAIActionCompositeWorkerModuleNormal Pal.Default__PalAIActionCompositeWorkerModuleNormal // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionCompositeWorkerModuleNormal* UPalAIActionCompositeWorkerModuleNormal::GetDefaultObj() { static class UPalAIActionCompositeWorkerModuleNormal* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionCompositeWorkerModuleNormal::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAIActionCompositeWorkerModuleBaseCamp // (None) class UClass* UPalAIActionCompositeWorkerModuleBaseCamp::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionCompositeWorkerModuleBaseCamp"); return Clss; } // PalAIActionCompositeWorkerModuleBaseCamp Pal.Default__PalAIActionCompositeWorkerModuleBaseCamp // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionCompositeWorkerModuleBaseCamp* UPalAIActionCompositeWorkerModuleBaseCamp::GetDefaultObj() { static class UPalAIActionCompositeWorkerModuleBaseCamp* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionCompositeWorkerModuleBaseCamp::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionCompositeWorkerModuleBaseCamp.GetBaseCampIdBelongTo // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalAIActionCompositeWorkerModuleBaseCamp::GetBaseCampIdBelongTo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeWorkerModuleBaseCamp", "GetBaseCampIdBelongTo"); Params::UPalAIActionCompositeWorkerModuleBaseCamp_GetBaseCampIdBelongTo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionCompositeWorkerModuleBaseCamp.GetBaseCampBelongTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalBaseCampModel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalBaseCampModel* UPalAIActionCompositeWorkerModuleBaseCamp::GetBaseCampBelongTo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCompositeWorkerModuleBaseCamp", "GetBaseCampBelongTo"); Params::UPalAIActionCompositeWorkerModuleBaseCamp_GetBaseCampBelongTo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalAIActionCoopAssaultrifleMode // (None) class UClass* UPalAIActionCoopAssaultrifleMode::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionCoopAssaultrifleMode"); return Clss; } // PalAIActionCoopAssaultrifleMode Pal.Default__PalAIActionCoopAssaultrifleMode // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionCoopAssaultrifleMode* UPalAIActionCoopAssaultrifleMode::GetDefaultObj() { static class UPalAIActionCoopAssaultrifleMode* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionCoopAssaultrifleMode::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionCoopAssaultrifleMode.Update // (Final, Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionCoopAssaultrifleMode::Update(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCoopAssaultrifleMode", "Update"); Params::UPalAIActionCoopAssaultrifleMode_Update_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCoopAssaultrifleMode.SetAimStartPoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector OffsetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionCoopAssaultrifleMode::SetAimStartPoint(struct FVector& OffsetLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCoopAssaultrifleMode", "SetAimStartPoint"); Params::UPalAIActionCoopAssaultrifleMode_SetAimStartPoint_Params Parms{}; Parms.OffsetLocation = OffsetLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCoopAssaultrifleMode.SearchForTargetAndShootingLocation // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAIActionCoopAssaultrifleMode::SearchForTargetAndShootingLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCoopAssaultrifleMode", "SearchForTargetAndShootingLocation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCoopAssaultrifleMode.ProgressSeraching // (Final, Native, Private) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionCoopAssaultrifleMode::ProgressSeraching(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCoopAssaultrifleMode", "ProgressSeraching"); Params::UPalAIActionCoopAssaultrifleMode_ProgressSeraching_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCoopAssaultrifleMode.Progress_VerifyShootableEnemy // (Final, Native, Private) // Parameters: void UPalAIActionCoopAssaultrifleMode::Progress_VerifyShootableEnemy() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCoopAssaultrifleMode", "Progress_VerifyShootableEnemy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCoopAssaultrifleMode.Progress_CollectShootableLocation // (Final, Native, Private) // Parameters: void UPalAIActionCoopAssaultrifleMode::Progress_CollectShootableLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCoopAssaultrifleMode", "Progress_CollectShootableLocation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCoopAssaultrifleMode.OnUpdateShootingLocation // (Native, Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ShootLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionCoopAssaultrifleMode::OnUpdateShootingLocation(class APalCharacter* Target, struct FVector& ShootLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCoopAssaultrifleMode", "OnUpdateShootingLocation"); Params::UPalAIActionCoopAssaultrifleMode_OnUpdateShootingLocation_Params Parms{}; Parms.Target = Target; Parms.ShootLocation = ShootLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCoopAssaultrifleMode.OnRoadBlocked // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: void UPalAIActionCoopAssaultrifleMode::OnRoadBlocked() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCoopAssaultrifleMode", "OnRoadBlocked"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionCoopAssaultrifleMode.IsSearching // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionCoopAssaultrifleMode::IsSearching() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCoopAssaultrifleMode", "IsSearching"); Params::UPalAIActionCoopAssaultrifleMode_IsSearching_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionCoopAssaultrifleMode.HasReached // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector Goal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionCoopAssaultrifleMode::HasReached(struct FVector& Goal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCoopAssaultrifleMode", "HasReached"); Params::UPalAIActionCoopAssaultrifleMode_HasReached_Params Parms{}; Parms.Goal = Goal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionCoopAssaultrifleMode.GetTrainer // (Final, Native, Private, Const) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalAIActionCoopAssaultrifleMode::GetTrainer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCoopAssaultrifleMode", "GetTrainer"); Params::UPalAIActionCoopAssaultrifleMode_GetTrainer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionCoopAssaultrifleMode.GetTargetEnemies // (Final, Native, Private, HasOutParams) // Parameters: // TArray Enemies (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalAIActionCoopAssaultrifleMode::GetTargetEnemies(TArray* Enemies) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCoopAssaultrifleMode", "GetTargetEnemies"); Params::UPalAIActionCoopAssaultrifleMode_GetTargetEnemies_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Enemies != nullptr) *Enemies = std::move(Parms.Enemies); } // Function Pal.PalAIActionCoopAssaultrifleMode.GetTargetCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalAIActionCoopAssaultrifleMode::GetTargetCharacter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCoopAssaultrifleMode", "GetTargetCharacter"); Params::UPalAIActionCoopAssaultrifleMode_GetTargetCharacter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionCoopAssaultrifleMode.GetReticleTarget // (Final, Native, Private, Const) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalAIActionCoopAssaultrifleMode::GetReticleTarget() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCoopAssaultrifleMode", "GetReticleTarget"); Params::UPalAIActionCoopAssaultrifleMode_GetReticleTarget_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionCoopAssaultrifleMode.GetCandidateLocations // (Final, Native, Private, HasOutParams) // Parameters: // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DegStep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayResults (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalAIActionCoopAssaultrifleMode::GetCandidateLocations(float Radius, float DegStep, TArray* Results) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCoopAssaultrifleMode", "GetCandidateLocations"); Params::UPalAIActionCoopAssaultrifleMode_GetCandidateLocations_Params Parms{}; Parms.Radius = Radius; Parms.DegStep = DegStep; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Results != nullptr) *Results = std::move(Parms.Results); } // Function Pal.PalAIActionCoopAssaultrifleMode.FindLocationToShootEnemy // (Final, Native, Private, HasOutParams) // Parameters: // class APalCharacter* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalCoopSkillAssaultrifleModeCandidateLocationOutLocation (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionCoopAssaultrifleMode::FindLocationToShootEnemy(class APalCharacter* Target, struct FPalCoopSkillAssaultrifleModeCandidateLocation* OutLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCoopAssaultrifleMode", "FindLocationToShootEnemy"); Params::UPalAIActionCoopAssaultrifleMode_FindLocationToShootEnemy_Params Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); return Parms.ReturnValue; } // Function Pal.PalAIActionCoopAssaultrifleMode.ClearTargetCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAIActionCoopAssaultrifleMode::ClearTargetCharacter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionCoopAssaultrifleMode", "ClearTargetCharacter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalAIActionFed // (None) class UClass* UPalAIActionFed::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionFed"); return Clss; } // PalAIActionFed Pal.Default__PalAIActionFed // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionFed* UPalAIActionFed::GetDefaultObj() { static class UPalAIActionFed* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionFed::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAIActionFunnelCharacterDefault // (None) class UClass* UPalAIActionFunnelCharacterDefault::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionFunnelCharacterDefault"); return Clss; } // PalAIActionFunnelCharacterDefault Pal.Default__PalAIActionFunnelCharacterDefault // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionFunnelCharacterDefault* UPalAIActionFunnelCharacterDefault::GetDefaultObj() { static class UPalAIActionFunnelCharacterDefault* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionFunnelCharacterDefault::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionFunnelCharacterDefault.ShouldSetSkillAction // (Event, Protected, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionFunnelCharacterDefault::ShouldSetSkillAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionFunnelCharacterDefault", "ShouldSetSkillAction"); Params::UPalAIActionFunnelCharacterDefault_ShouldSetSkillAction_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalAIActionFunnelCharacterDefault.SetSkillAction // (Event, Protected, BlueprintEvent) // Parameters: void UPalAIActionFunnelCharacterDefault::SetSkillAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionFunnelCharacterDefault", "SetSkillAction"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalAIActionFunnelCharacterDefault.SetOtomoFollowAction // (Event, Protected, BlueprintEvent) // Parameters: void UPalAIActionFunnelCharacterDefault::SetOtomoFollowAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionFunnelCharacterDefault", "SetOtomoFollowAction"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalAIActionFunnelCharacterDefault.OnTick_BP // (Event, Protected, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionFunnelCharacterDefault::OnTick_BP(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionFunnelCharacterDefault", "OnTick_BP"); Params::UPalAIActionFunnelCharacterDefault_OnTick_BP_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalAIActionFunnelCharacterDefault.CreateSkillActionModule // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // TSubclassOfFunnelSkillModuleClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionFunnelCharacterDefault::CreateSkillActionModule(TSubclassOf FunnelSkillModuleClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionFunnelCharacterDefault", "CreateSkillActionModule"); Params::UPalAIActionFunnelCharacterDefault_CreateSkillActionModule_Params Parms{}; Parms.FunnelSkillModuleClass = FunnelSkillModuleClass; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalAIActionFunnelSkillBase // (None) class UClass* UPalAIActionFunnelSkillBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionFunnelSkillBase"); return Clss; } // PalAIActionFunnelSkillBase Pal.Default__PalAIActionFunnelSkillBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionFunnelSkillBase* UPalAIActionFunnelSkillBase::GetDefaultObj() { static class UPalAIActionFunnelSkillBase* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionFunnelSkillBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionFunnelSkillBase.SetModule // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalFunnelSkillModule* InModule (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionFunnelSkillBase::SetModule(class UPalFunnelSkillModule* InModule) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionFunnelSkillBase", "SetModule"); Params::UPalAIActionFunnelSkillBase_SetModule_Params Parms{}; Parms.InModule = InModule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalAIActionLiftup // (None) class UClass* UPalAIActionLiftup::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionLiftup"); return Clss; } // PalAIActionLiftup Pal.Default__PalAIActionLiftup // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionLiftup* UPalAIActionLiftup::GetDefaultObj() { static class UPalAIActionLiftup* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionLiftup::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionLiftup.OnLanded // (Event, Protected, BlueprintEvent) // Parameters: void UPalAIActionLiftup::OnLanded() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionLiftup", "OnLanded"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalAIActionLiftup.CallOnLanded // (Final, Native, Private, HasOutParams) // Parameters: // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPalAIActionLiftup::CallOnLanded(struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionLiftup", "CallOnLanded"); Params::UPalAIActionLiftup_CallOnLanded_Params Parms{}; Parms.Hit = Hit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalAIActionOtomoDefault // (None) class UClass* UPalAIActionOtomoDefault::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionOtomoDefault"); return Clss; } // PalAIActionOtomoDefault Pal.Default__PalAIActionOtomoDefault // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionOtomoDefault* UPalAIActionOtomoDefault::GetDefaultObj() { static class UPalAIActionOtomoDefault* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionOtomoDefault::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionOtomoDefault.ShouldSetCombatAction // (Event, Protected, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionOtomoDefault::ShouldSetCombatAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionOtomoDefault", "ShouldSetCombatAction"); Params::UPalAIActionOtomoDefault_ShouldSetCombatAction_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalAIActionOtomoDefault.SetOtomoWorkActionFixedAssign // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AActor* HitActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionOtomoDefault::SetOtomoWorkActionFixedAssign(class AActor* HitActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionOtomoDefault", "SetOtomoWorkActionFixedAssign"); Params::UPalAIActionOtomoDefault_SetOtomoWorkActionFixedAssign_Params Parms{}; Parms.HitActor = HitActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionOtomoDefault.SetOtomoWorkAction // (Event, Protected, BlueprintEvent) // Parameters: void UPalAIActionOtomoDefault::SetOtomoWorkAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionOtomoDefault", "SetOtomoWorkAction"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalAIActionOtomoDefault.SetOtomoFollowAction // (Event, Protected, BlueprintEvent) // Parameters: void UPalAIActionOtomoDefault::SetOtomoFollowAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionOtomoDefault", "SetOtomoFollowAction"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalAIActionOtomoDefault.SetOtomoCombatAction // (Event, Protected, BlueprintEvent) // Parameters: void UPalAIActionOtomoDefault::SetOtomoCombatAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionOtomoDefault", "SetOtomoCombatAction"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalAIActionOtomoDefault.SetOtomoBaseCampAction // (Event, Protected, BlueprintEvent) // Parameters: void UPalAIActionOtomoDefault::SetOtomoBaseCampAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionOtomoDefault", "SetOtomoBaseCampAction"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalAIActionWorkerApproachToWorkArea // (None) class UClass* UPalAIActionWorkerApproachToWorkArea::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionWorkerApproachToWorkArea"); return Clss; } // PalAIActionWorkerApproachToWorkArea Pal.Default__PalAIActionWorkerApproachToWorkArea // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionWorkerApproachToWorkArea* UPalAIActionWorkerApproachToWorkArea::GetDefaultObj() { static class UPalAIActionWorkerApproachToWorkArea* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionWorkerApproachToWorkArea::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionWorkerApproachToWorkArea.OnReceiveMoveCompleted // (Final, Native, Private) // Parameters: // struct FAIRequestID AIRequestID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPathFollowingResult Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionWorkerApproachToWorkArea::OnReceiveMoveCompleted(const struct FAIRequestID& AIRequestID, enum class EPathFollowingResult Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionWorkerApproachToWorkArea", "OnReceiveMoveCompleted"); Params::UPalAIActionWorkerApproachToWorkArea_OnReceiveMoveCompleted_Params Parms{}; Parms.AIRequestID = AIRequestID; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalAIActionWorkerReaction // (None) class UClass* UPalAIActionWorkerReaction::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionWorkerReaction"); return Clss; } // PalAIActionWorkerReaction Pal.Default__PalAIActionWorkerReaction // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionWorkerReaction* UPalAIActionWorkerReaction::GetDefaultObj() { static class UPalAIActionWorkerReaction* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionWorkerReaction::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAIActionWorkerWait // (None) class UClass* UPalAIActionWorkerWait::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionWorkerWait"); return Clss; } // PalAIActionWorkerWait Pal.Default__PalAIActionWorkerWait // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionWorkerWait* UPalAIActionWorkerWait::GetDefaultObj() { static class UPalAIActionWorkerWait* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionWorkerWait::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionWorkerWait.ReturnToDefaultPosition // (Event, Protected, BlueprintEvent) // Parameters: void UPalAIActionWorkerWait::ReturnToDefaultPosition() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionWorkerWait", "ReturnToDefaultPosition"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalAIActionWorkerWait.OnTickForWait // (Native, Event, Protected, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIActionWorkerWait::OnTickForWait(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionWorkerWait", "OnTickForWait"); Params::UPalAIActionWorkerWait_OnTickForWait_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIActionWorkerWait.MoveToLocation // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ToLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPathFollowingRequestResultReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPathFollowingRequestResult UPalAIActionWorkerWait::MoveToLocation(struct FVector& ToLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionWorkerWait", "MoveToLocation"); Params::UPalAIActionWorkerWait_MoveToLocation_Params Parms{}; Parms.ToLocation = ToLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionWorkerWait.CalcWalkAroundDestination // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // float Radius (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OutDestination (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAIActionWorkerWait::CalcWalkAroundDestination(float Radius, struct FVector* OutDestination) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionWorkerWait", "CalcWalkAroundDestination"); Params::UPalAIActionWorkerWait_CalcWalkAroundDestination_Params Parms{}; Parms.Radius = Radius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutDestination != nullptr) *OutDestination = std::move(Parms.OutDestination); return Parms.ReturnValue; } // Class Pal.PalAIActionWorkerWaitForWorkable // (None) class UClass* UPalAIActionWorkerWaitForWorkable::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionWorkerWaitForWorkable"); return Clss; } // PalAIActionWorkerWaitForWorkable Pal.Default__PalAIActionWorkerWaitForWorkable // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionWorkerWaitForWorkable* UPalAIActionWorkerWaitForWorkable::GetDefaultObj() { static class UPalAIActionWorkerWaitForWorkable* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionWorkerWaitForWorkable::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAIActionWorkerWorking // (None) class UClass* UPalAIActionWorkerWorking::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionWorkerWorking"); return Clss; } // PalAIActionWorkerWorking Pal.Default__PalAIActionWorkerWorking // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIActionWorkerWorking* UPalAIActionWorkerWorking::GetDefaultObj() { static class UPalAIActionWorkerWorking* Default = nullptr; if (!Default) Default = static_cast(UPalAIActionWorkerWorking::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAIAction_LeaveBase // (None) class UClass* UPalAIAction_LeaveBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIAction_LeaveBase"); return Clss; } // PalAIAction_LeaveBase Pal.Default__PalAIAction_LeaveBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIAction_LeaveBase* UPalAIAction_LeaveBase::GetDefaultObj() { static class UPalAIAction_LeaveBase* Default = nullptr; if (!Default) Default = static_cast(UPalAIAction_LeaveBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIAction_LeaveBase.InitializeObject // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* CombatTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* SelfCharactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAIAction_LeaveBase::InitializeObject(class AActor* CombatTarget, class APalCharacter* SelfCharactor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIAction_LeaveBase", "InitializeObject"); Params::UPalAIAction_LeaveBase_InitializeObject_Params Parms{}; Parms.CombatTarget = CombatTarget; Parms.SelfCharactor = SelfCharactor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalAIBlackboardBase // (None) class UClass* UPalAIBlackboardBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIBlackboardBase"); return Clss; } // PalAIBlackboardBase Pal.Default__PalAIBlackboardBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIBlackboardBase* UPalAIBlackboardBase::GetDefaultObj() { static class UPalAIBlackboardBase* Default = nullptr; if (!Default) Default = static_cast(UPalAIBlackboardBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAICombatModule // (None) class UClass* UPalAICombatModule::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAICombatModule"); return Clss; } // PalAICombatModule Pal.Default__PalAICombatModule // (Public, ClassDefaultObject, ArchetypeObject) class UPalAICombatModule* UPalAICombatModule::GetDefaultObj() { static class UPalAICombatModule* Default = nullptr; if (!Default) Default = static_cast(UPalAICombatModule::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAICombatModule.UpdateBattleState // (Native, Public, BlueprintCallable) // Parameters: void UPalAICombatModule::UpdateBattleState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAICombatModule", "UpdateBattleState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAICombatModule.Setup // (Native, Public, BlueprintCallable) // Parameters: void UPalAICombatModule::Setup() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAICombatModule", "Setup"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAICombatModule.OnBattleFinish // (Native, Public, BlueprintCallable) // Parameters: void UPalAICombatModule::OnBattleFinish() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAICombatModule", "OnBattleFinish"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAICombatModule.IsReachable_NavMesh_ForActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAICombatModule::IsReachable_NavMesh_ForActor(class AActor* Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAICombatModule", "IsReachable_NavMesh_ForActor"); Params::UPalAICombatModule_IsReachable_NavMesh_ForActor_Params Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAICombatModule.IsReachable_NavMesh // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector TargetPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAICombatModule::IsReachable_NavMesh(const struct FVector& TargetPos) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAICombatModule", "IsReachable_NavMesh"); Params::UPalAICombatModule_IsReachable_NavMesh_Params Parms{}; Parms.TargetPos = TargetPos; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAICombatModule.IsBattleMode // (Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAICombatModule::IsBattleMode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAICombatModule", "IsBattleMode"); Params::UPalAICombatModule_IsBattleMode_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAICombatModule.GetTargetActor // (Native, Public, BlueprintCallable) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UPalAICombatModule::GetTargetActor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAICombatModule", "GetTargetActor"); Params::UPalAICombatModule_GetTargetActor_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAICombatModule.AIMoveToTargetActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAICombatModule::AIMoveToTargetActor(class AActor* Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAICombatModule", "AIMoveToTargetActor"); Params::UPalAICombatModule_AIMoveToTargetActor_Params Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalAICombatModule_BaseCamp // (None) class UClass* UPalAICombatModule_BaseCamp::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAICombatModule_BaseCamp"); return Clss; } // PalAICombatModule_BaseCamp Pal.Default__PalAICombatModule_BaseCamp // (Public, ClassDefaultObject, ArchetypeObject) class UPalAICombatModule_BaseCamp* UPalAICombatModule_BaseCamp::GetDefaultObj() { static class UPalAICombatModule_BaseCamp* Default = nullptr; if (!Default) Default = static_cast(UPalAICombatModule_BaseCamp::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAICombatModule_EnemyNormal // (None) class UClass* UPalAICombatModule_EnemyNormal::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAICombatModule_EnemyNormal"); return Clss; } // PalAICombatModule_EnemyNormal Pal.Default__PalAICombatModule_EnemyNormal // (Public, ClassDefaultObject, ArchetypeObject) class UPalAICombatModule_EnemyNormal* UPalAICombatModule_EnemyNormal::GetDefaultObj() { static class UPalAICombatModule_EnemyNormal* Default = nullptr; if (!Default) Default = static_cast(UPalAICombatModule_EnemyNormal::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAICombatModule_Invader // (None) class UClass* UPalAICombatModule_Invader::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAICombatModule_Invader"); return Clss; } // PalAICombatModule_Invader Pal.Default__PalAICombatModule_Invader // (Public, ClassDefaultObject, ArchetypeObject) class UPalAICombatModule_Invader* UPalAICombatModule_Invader::GetDefaultObj() { static class UPalAICombatModule_Invader* Default = nullptr; if (!Default) Default = static_cast(UPalAICombatModule_Invader::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAICombatModule_Invader.OnBattleFinish_forDelegate // (Final, Native, Public) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAICombatModule_Invader::OnBattleFinish_forDelegate(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAICombatModule_Invader", "OnBattleFinish_forDelegate"); Params::UPalAICombatModule_Invader_OnBattleFinish_forDelegate_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalAICombatModule_Otomo // (None) class UClass* UPalAICombatModule_Otomo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAICombatModule_Otomo"); return Clss; } // PalAICombatModule_Otomo Pal.Default__PalAICombatModule_Otomo // (Public, ClassDefaultObject, ArchetypeObject) class UPalAICombatModule_Otomo* UPalAICombatModule_Otomo::GetDefaultObj() { static class UPalAICombatModule_Otomo* Default = nullptr; if (!Default) Default = static_cast(UPalAICombatModule_Otomo::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAICombatModule_Wild // (None) class UClass* UPalAICombatModule_Wild::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAICombatModule_Wild"); return Clss; } // PalAICombatModule_Wild Pal.Default__PalAICombatModule_Wild // (Public, ClassDefaultObject, ArchetypeObject) class UPalAICombatModule_Wild* UPalAICombatModule_Wild::GetDefaultObj() { static class UPalAICombatModule_Wild* Default = nullptr; if (!Default) Default = static_cast(UPalAICombatModule_Wild::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAICombatModule_Wild.OnBattleFinish_forDelegate // (Final, Native, Public) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAICombatModule_Wild::OnBattleFinish_forDelegate(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAICombatModule_Wild", "OnBattleFinish_forDelegate"); Params::UPalAICombatModule_Wild_OnBattleFinish_forDelegate_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAICombatModule_Wild.JudgeReturnCombatStartPosition // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAICombatModule_Wild::JudgeReturnCombatStartPosition() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAICombatModule_Wild", "JudgeReturnCombatStartPosition"); Params::UPalAICombatModule_Wild_JudgeReturnCombatStartPosition_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalAIController // (Actor) class UClass* APalAIController::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIController"); return Clss; } // PalAIController Pal.Default__PalAIController // (Public, ClassDefaultObject, ArchetypeObject) class APalAIController* APalAIController::GetDefaultObj() { static class APalAIController* Default = nullptr; if (!Default) Default = static_cast(APalAIController::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIController.WaitForSeconds // (Final, Native, Public, BlueprintCallable) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalAIController::WaitForSeconds(float Time) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "WaitForSeconds"); Params::APalAIController_WaitForSeconds_Params Parms{}; Parms.Time = Time; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIController.SimpleMoveToActorWithLineTraceGround // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* GoalActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalAIController::SimpleMoveToActorWithLineTraceGround(class AActor* GoalActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "SimpleMoveToActorWithLineTraceGround"); Params::APalAIController_SimpleMoveToActorWithLineTraceGround_Params Parms{}; Parms.GoalActor = GoalActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIController.ShowHateArrow // (Final, Native, Protected, BlueprintCallable) // Parameters: void APalAIController::ShowHateArrow() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "ShowHateArrow"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAIController.ShowActionDebug // (Final, Native, Protected, BlueprintCallable) // Parameters: void APalAIController::ShowActionDebug() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "ShowActionDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAIController.SetInitialValue // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsSquad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool NotSleep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalAIController::SetInitialValue(bool IsSquad, bool NotSleep) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "SetInitialValue"); Params::APalAIController_SetInitialValue_Params Parms{}; Parms.IsSquad = IsSquad; Parms.NotSleep = NotSleep; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIController.SetActiveAI // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Active (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalAIController::SetActiveAI(bool Active) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "SetActiveAI"); Params::APalAIController_SetActiveAI_Params Parms{}; Parms.Active = Active; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIController.RPCDummy // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: void APalAIController::RPCDummy() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "RPCDummy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAIController.PalMoveToLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Dest (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AcceptanceRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopOnOverlap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUsePathfinding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bProjectDestinationToNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCanStrafe (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfFilterClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAllowPartialPaths (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPathFollowingRequestResultReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPathFollowingRequestResult APalAIController::PalMoveToLocation(struct FVector& Dest, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bProjectDestinationToNavigation, bool bCanStrafe, TSubclassOf FilterClass, bool bAllowPartialPaths) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "PalMoveToLocation"); Params::APalAIController_PalMoveToLocation_Params Parms{}; Parms.Dest = Dest; Parms.AcceptanceRadius = AcceptanceRadius; Parms.bStopOnOverlap = bStopOnOverlap; Parms.bUsePathfinding = bUsePathfinding; Parms.bProjectDestinationToNavigation = bProjectDestinationToNavigation; Parms.bCanStrafe = bCanStrafe; Parms.FilterClass = FilterClass; Parms.bAllowPartialPaths = bAllowPartialPaths; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIController.OnDeadTimerStart // (Final, Native, Private) // Parameters: // struct FPalDeadInfo Info (Parm, NoDestructor, NativeAccessSpecifierPublic) void APalAIController::OnDeadTimerStart(const struct FPalDeadInfo& Info) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "OnDeadTimerStart"); Params::APalAIController_OnDeadTimerStart_Params Parms{}; Parms.Info = Info; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIController.OnChangedActiveCharacter // (Final, Native, Protected) // Parameters: // bool bActive (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalAIController::OnChangedActiveCharacter(bool bActive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "OnChangedActiveCharacter"); Params::APalAIController_OnChangedActiveCharacter_Params Parms{}; Parms.bActive = bActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIController.OnChangeChangeImportance // (Final, Native, Private) // Parameters: // enum class EPalCharacterImportanceTypeNext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalAIController::OnChangeChangeImportance(enum class EPalCharacterImportanceType Next) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "OnChangeChangeImportance"); Params::APalAIController_OnChangeChangeImportance_Params Parms{}; Parms.Next = Next; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIController.NotifyTalkStart // (Event, Public, BlueprintEvent) // Parameters: // class APalPlayerCharacter* TalkPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalAIController::NotifyTalkStart(class APalPlayerCharacter* TalkPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "NotifyTalkStart"); Params::APalAIController_NotifyTalkStart_Params Parms{}; Parms.TalkPlayer = TalkPlayer; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalAIController.NotifyTalkEnd // (Event, Public, BlueprintEvent) // Parameters: // class APalPlayerCharacter* TalkPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalAIController::NotifyTalkEnd(class APalPlayerCharacter* TalkPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "NotifyTalkEnd"); Params::APalAIController_NotifyTalkEnd_Params Parms{}; Parms.TalkPlayer = TalkPlayer; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalAIController.MoveToLocation_ErrorSupportMove // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector GoalLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalAIController::MoveToLocation_ErrorSupportMove(const struct FVector& GoalLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "MoveToLocation_ErrorSupportMove"); Params::APalAIController_MoveToLocation_ErrorSupportMove_Params Parms{}; Parms.GoalLocation = GoalLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIController.MoveToDirectly // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector GoalLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalAIController::MoveToDirectly(const struct FVector& GoalLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "MoveToDirectly"); Params::APalAIController_MoveToDirectly_Params Parms{}; Parms.GoalLocation = GoalLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIController.IsOnNavMesh_TargetLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector TargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalAIController::IsOnNavMesh_TargetLocation(const struct FVector& TargetLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "IsOnNavMesh_TargetLocation"); Params::APalAIController_IsOnNavMesh_TargetLocation_Params Parms{}; Parms.TargetLocation = TargetLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIController.IsOnNavMesh // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalAIController::IsOnNavMesh() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "IsOnNavMesh"); Params::APalAIController_IsOnNavMesh_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIController.IsLeader // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalAIController::IsLeader() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "IsLeader"); Params::APalAIController_IsLeader_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIController.IsExistPathForLocation_ForBP_HeightRangeCheck // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Location (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AcceptanceRadius (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float UpOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DownOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OutGoalLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalAIController::IsExistPathForLocation_ForBP_HeightRangeCheck(const struct FVector& Location, float AcceptanceRadius, float UpOffset, float DownOffset, struct FVector* OutGoalLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "IsExistPathForLocation_ForBP_HeightRangeCheck"); Params::APalAIController_IsExistPathForLocation_ForBP_HeightRangeCheck_Params Parms{}; Parms.Location = Location; Parms.AcceptanceRadius = AcceptanceRadius; Parms.UpOffset = UpOffset; Parms.DownOffset = DownOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutGoalLocation != nullptr) *OutGoalLocation = std::move(Parms.OutGoalLocation); return Parms.ReturnValue; } // Function Pal.PalAIController.IsExistPathForLocation_ForBP // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector Location (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AcceptanceRadius (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalAIController::IsExistPathForLocation_ForBP(const struct FVector& Location, float AcceptanceRadius) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "IsExistPathForLocation_ForBP"); Params::APalAIController_IsExistPathForLocation_ForBP_Params Parms{}; Parms.Location = Location; Parms.AcceptanceRadius = AcceptanceRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIController.IsActiveAI // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalAIController::IsActiveAI() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "IsActiveAI"); Params::APalAIController_IsActiveAI_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIController.GetSquadLeader // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* APalAIController::GetSquadLeader() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "GetSquadLeader"); Params::APalAIController_GetSquadLeader_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIController.GetSquad // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalSquad* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalSquad* APalAIController::GetSquad() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "GetSquad"); Params::APalAIController_GetSquad_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIController.GetMyPalBlackboard // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalAIBlackboardBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalAIBlackboardBase* APalAIController::GetMyPalBlackboard() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "GetMyPalBlackboard"); Params::APalAIController_GetMyPalBlackboard_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIController.GetLeaderPalBlackboard // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalAIBlackboardBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalAIBlackboardBase* APalAIController::GetLeaderPalBlackboard() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "GetLeaderPalBlackboard"); Params::APalAIController_GetLeaderPalBlackboard_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIController.GetIsSquadBehaviour // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalAIController::GetIsSquadBehaviour() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "GetIsSquadBehaviour"); Params::APalAIController_GetIsSquadBehaviour_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIController.GetIsnotSleepWildLife // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalAIController::GetIsnotSleepWildLife() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "GetIsnotSleepWildLife"); Params::APalAIController_GetIsnotSleepWildLife_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIController.GetHateSystem // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalHate* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalHate* APalAIController::GetHateSystem() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "GetHateSystem"); Params::APalAIController_GetHateSystem_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIController.GetAIActionComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalAIActionComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalAIActionComponent* APalAIController::GetAIActionComponent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "GetAIActionComponent"); Params::APalAIController_GetAIActionComponent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIController.FindReachablePathLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // TArray RequestLocationArray (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // struct FVector OutGoalLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalAIController::FindReachablePathLocation(const TArray& RequestLocationArray, struct FVector* OutGoalLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "FindReachablePathLocation"); Params::APalAIController_FindReachablePathLocation_Params Parms{}; Parms.RequestLocationArray = RequestLocationArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutGoalLocation != nullptr) *OutGoalLocation = std::move(Parms.OutGoalLocation); return Parms.ReturnValue; } // Function Pal.PalAIController.FindNearestNavmeshPointFromSelf // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalAIController::FindNearestNavmeshPointFromSelf(struct FVector* OutLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "FindNearestNavmeshPointFromSelf"); Params::APalAIController_FindNearestNavmeshPointFromSelf_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); return Parms.ReturnValue; } // Function Pal.PalAIController.DeleteSelfDeadBody // (Final, Native, Private) // Parameters: void APalAIController::DeleteSelfDeadBody() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "DeleteSelfDeadBody"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAIController.CreatePalBlackboard // (Final, Native, Protected, BlueprintCallable) // Parameters: void APalAIController::CreatePalBlackboard() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "CreatePalBlackboard"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAIController.CopyTargetFromOtherAI // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AActor* FromAcotr (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* APalAIController::CopyTargetFromOtherAI(class AActor* FromAcotr) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "CopyTargetFromOtherAI"); Params::APalAIController_CopyTargetFromOtherAI_Params Parms{}; Parms.FromAcotr = FromAcotr; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIController.AddTargetPlayer_ForEnemy // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* PlayerOrPal (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalAIController::AddTargetPlayer_ForEnemy(class AActor* PlayerOrPal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "AddTargetPlayer_ForEnemy"); Params::APalAIController_AddTargetPlayer_ForEnemy_Params Parms{}; Parms.PlayerOrPal = PlayerOrPal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAIController.AddTargetNPC // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* NPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalAIController::AddTargetNPC(class AActor* NPC) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIController", "AddTargetNPC"); Params::APalAIController_AddTargetNPC_Params Parms{}; Parms.NPC = NPC; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalAIControllerBaseCampStatus // (None) class UClass* UPalAIControllerBaseCampStatus::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIControllerBaseCampStatus"); return Clss; } // PalAIControllerBaseCampStatus Pal.Default__PalAIControllerBaseCampStatus // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIControllerBaseCampStatus* UPalAIControllerBaseCampStatus::GetDefaultObj() { static class UPalAIControllerBaseCampStatus* Default = nullptr; if (!Default) Default = static_cast(UPalAIControllerBaseCampStatus::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIControllerBaseCampStatus.GetBaseCampId // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalAIControllerBaseCampStatus::GetBaseCampId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIControllerBaseCampStatus", "GetBaseCampId"); Params::UPalAIControllerBaseCampStatus_GetBaseCampId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIControllerBaseCampStatus.GetBaseCamp // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalBaseCampModel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalBaseCampModel* UPalAIControllerBaseCampStatus::GetBaseCamp() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIControllerBaseCampStatus", "GetBaseCamp"); Params::UPalAIControllerBaseCampStatus_GetBaseCamp_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalAIControllerWorkerModule // (None) class UClass* UPalAIControllerWorkerModule::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIControllerWorkerModule"); return Clss; } // PalAIControllerWorkerModule Pal.Default__PalAIControllerWorkerModule // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIControllerWorkerModule* UPalAIControllerWorkerModule::GetDefaultObj() { static class UPalAIControllerWorkerModule* Default = nullptr; if (!Default) Default = static_cast(UPalAIControllerWorkerModule::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAIControllerWorkerModuleNormal // (None) class UClass* UPalAIControllerWorkerModuleNormal::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIControllerWorkerModuleNormal"); return Clss; } // PalAIControllerWorkerModuleNormal Pal.Default__PalAIControllerWorkerModuleNormal // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIControllerWorkerModuleNormal* UPalAIControllerWorkerModuleNormal::GetDefaultObj() { static class UPalAIControllerWorkerModuleNormal* Default = nullptr; if (!Default) Default = static_cast(UPalAIControllerWorkerModuleNormal::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAIControllerWorkerModuleBaseCamp // (None) class UClass* UPalAIControllerWorkerModuleBaseCamp::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIControllerWorkerModuleBaseCamp"); return Clss; } // PalAIControllerWorkerModuleBaseCamp Pal.Default__PalAIControllerWorkerModuleBaseCamp // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIControllerWorkerModuleBaseCamp* UPalAIControllerWorkerModuleBaseCamp::GetDefaultObj() { static class UPalAIControllerWorkerModuleBaseCamp* Default = nullptr; if (!Default) Default = static_cast(UPalAIControllerWorkerModuleBaseCamp::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAIControllerWorkerInterface // (None) class UClass* IPalAIControllerWorkerInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIControllerWorkerInterface"); return Clss; } // PalAIControllerWorkerInterface Pal.Default__PalAIControllerWorkerInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalAIControllerWorkerInterface* IPalAIControllerWorkerInterface::GetDefaultObj() { static class IPalAIControllerWorkerInterface* Default = nullptr; if (!Default) Default = static_cast(IPalAIControllerWorkerInterface::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIControllerWorkerInterface.GetWorkerModuleClass // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // TSubclassOfReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf IPalAIControllerWorkerInterface::GetWorkerModuleClass() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIControllerWorkerInterface", "GetWorkerModuleClass"); Params::IPalAIControllerWorkerInterface_GetWorkerModuleClass_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Class Pal.PalAIDamageReactionComponent // (None) class UClass* UPalAIDamageReactionComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIDamageReactionComponent"); return Clss; } // PalAIDamageReactionComponent Pal.Default__PalAIDamageReactionComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIDamageReactionComponent* UPalAIDamageReactionComponent::GetDefaultObj() { static class UPalAIDamageReactionComponent* Default = nullptr; if (!Default) Default = static_cast(UPalAIDamageReactionComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIDamageReactionComponent.FunctionTest // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAIDamageReactionComponent::FunctionTest() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIDamageReactionComponent", "FunctionTest"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalAIResponsePreset // (None) class UClass* UPalAIResponsePreset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIResponsePreset"); return Clss; } // PalAIResponsePreset Pal.Default__PalAIResponsePreset // (Public, ClassDefaultObject, ArchetypeObject) class UPalAIResponsePreset* UPalAIResponsePreset::GetDefaultObj() { static class UPalAIResponsePreset* Default = nullptr; if (!Default) Default = static_cast(UPalAIResponsePreset::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAISensorComponent // (None) class UClass* UPalAISensorComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAISensorComponent"); return Clss; } // PalAISensorComponent Pal.Default__PalAISensorComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalAISensorComponent* UPalAISensorComponent::GetDefaultObj() { static class UPalAISensorComponent* Default = nullptr; if (!Default) Default = static_cast(UPalAISensorComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAISensorComponent.SightCheckAllPlayer // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray InSightPlayers (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // float RangeRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAISensorComponent::SightCheckAllPlayer(TArray* InSightPlayers, float RangeRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAISensorComponent", "SightCheckAllPlayer"); Params::UPalAISensorComponent_SightCheckAllPlayer_Params Parms{}; Parms.RangeRate = RangeRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (InSightPlayers != nullptr) *InSightPlayers = std::move(Parms.InSightPlayers); } // Function Pal.PalAISensorComponent.SightCheckAllEdibleDeadNPC // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray InSightCharacters (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalAISensorComponent::SightCheckAllEdibleDeadNPC(TArray* InSightCharacters) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAISensorComponent", "SightCheckAllEdibleDeadNPC"); Params::UPalAISensorComponent_SightCheckAllEdibleDeadNPC_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (InSightCharacters != nullptr) *InSightCharacters = std::move(Parms.InSightCharacters); } // Function Pal.PalAISensorComponent.SightCheckAllAliveNPC // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray InSightCharacters (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalAISensorComponent::SightCheckAllAliveNPC(TArray* InSightCharacters) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAISensorComponent", "SightCheckAllAliveNPC"); Params::UPalAISensorComponent_SightCheckAllAliveNPC_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (InSightCharacters != nullptr) *InSightCharacters = std::move(Parms.InSightCharacters); } // Function Pal.PalAISensorComponent.Setup // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAISensorComponent::Setup() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAISensorComponent", "Setup"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAISensorComponent.SetDisableSightFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAISensorComponent::SetDisableSightFlag(class FName FlagName, bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAISensorComponent", "SetDisableSightFlag"); Params::UPalAISensorComponent_SetDisableSightFlag_Params Parms{}; Parms.FlagName = FlagName; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAISensorComponent.SetDebugAIResponse // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfPresetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAISensorComponent::SetDebugAIResponse(TSubclassOf PresetClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAISensorComponent", "SetDebugAIResponse"); Params::UPalAISensorComponent_SetDebugAIResponse_Params Parms{}; Parms.PresetClass = PresetClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAISensorComponent.SelectResponseBySenses // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // enum class EPalAIResponseType CurrentBehavior (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray FindCharacters (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool IsDamaged (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* OutTargetCharacter (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalAIResponseType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalAIResponseType UPalAISensorComponent::SelectResponseBySenses(enum class EPalAIResponseType CurrentBehavior, TArray& FindCharacters, bool IsDamaged, class APalCharacter** OutTargetCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAISensorComponent", "SelectResponseBySenses"); Params::UPalAISensorComponent_SelectResponseBySenses_Params Parms{}; Parms.CurrentBehavior = CurrentBehavior; Parms.FindCharacters = FindCharacters; Parms.IsDamaged = IsDamaged; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTargetCharacter != nullptr) *OutTargetCharacter = Parms.OutTargetCharacter; return Parms.ReturnValue; } // Function Pal.PalAISensorComponent.ResetResponsedMaxBiologicalGrade // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAISensorComponent::ResetResponsedMaxBiologicalGrade() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAISensorComponent", "ResetResponsedMaxBiologicalGrade"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalAISensorComponent.ReceiveSoundDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasDefaults) // Parameters: // struct FVector EmitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAISensorComponent::ReceiveSoundDelegate__DelegateSignature(const struct FVector& EmitLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAISensorComponent", "ReceiveSoundDelegate__DelegateSignature"); Params::UPalAISensorComponent_ReceiveSoundDelegate__DelegateSignature_Params Parms{}; Parms.EmitLocation = EmitLocation; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalAISensorComponent.ReceiveSound // (Final, Native, Private, HasDefaults) // Parameters: // int32 SoundRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector EmitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Emitter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAISensorComponent::ReceiveSound(int32 SoundRadius, const struct FVector& EmitLocation, class AActor* Emitter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAISensorComponent", "ReceiveSound"); Params::UPalAISensorComponent_ReceiveSound_Params Parms{}; Parms.SoundRadius = SoundRadius; Parms.EmitLocation = EmitLocation; Parms.Emitter = Emitter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAISensorComponent.OnResponseSpecialLookat // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAISensorComponent::OnResponseSpecialLookat() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAISensorComponent", "OnResponseSpecialLookat"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAISensorComponent.MaximumStrengthEnemy // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray FindCharacters (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EPalBiologicalGradeComparedResultResult (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalAISensorComponent::MaximumStrengthEnemy(TArray& FindCharacters, enum class EPalBiologicalGradeComparedResult* Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAISensorComponent", "MaximumStrengthEnemy"); Params::UPalAISensorComponent_MaximumStrengthEnemy_Params Parms{}; Parms.FindCharacters = FindCharacters; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = Parms.Result; return Parms.ReturnValue; } // Function Pal.PalAISensorComponent.IsInSightKillerAndDeadBody // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Killer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DeadBody (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAISensorComponent::IsInSightKillerAndDeadBody(class AActor* Killer, class AActor* DeadBody) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAISensorComponent", "IsInSightKillerAndDeadBody"); Params::UPalAISensorComponent_IsInSightKillerAndDeadBody_Params Parms{}; Parms.Killer = Killer; Parms.DeadBody = DeadBody; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAISensorComponent.EnableHearing // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAISensorComponent::EnableHearing() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAISensorComponent", "EnableHearing"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAISensorComponent.DisableHearing // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalAISensorComponent::DisableHearing() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAISensorComponent", "DisableHearing"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAISensorComponent.DeadAutoRemoveDelegate // (Final, Native, Private) // Parameters: // struct FPalDeadInfo DeadInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalAISensorComponent::DeadAutoRemoveDelegate(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAISensorComponent", "DeadAutoRemoveDelegate"); Params::UPalAISensorComponent_DeadAutoRemoveDelegate_Params Parms{}; Parms.DeadInfo = DeadInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalAISightResponsePreset // (None) class UClass* UPalAISightResponsePreset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAISightResponsePreset"); return Clss; } // PalAISightResponsePreset Pal.Default__PalAISightResponsePreset // (Public, ClassDefaultObject, ArchetypeObject) class UPalAISightResponsePreset* UPalAISightResponsePreset::GetDefaultObj() { static class UPalAISightResponsePreset* Default = nullptr; if (!Default) Default = static_cast(UPalAISightResponsePreset::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalAISightResponsePreset.FindDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class APalCharacter* SelfCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* FoundCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAISightResponsePreset::FindDelegate__DelegateSignature(class APalCharacter* SelfCharacter, class APalCharacter* FoundCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAISightResponsePreset", "FindDelegate__DelegateSignature"); Params::UPalAISightResponsePreset_FindDelegate__DelegateSignature_Params Parms{}; Parms.SelfCharacter = SelfCharacter; Parms.FoundCharacter = FoundCharacter; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalAISightResponsePreset.BlueprintDelegateSetup // (Event, Protected, BlueprintEvent) // Parameters: void UPalAISightResponsePreset::BlueprintDelegateSetup() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAISightResponsePreset", "BlueprintDelegateSetup"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalAISightResponseTransitionableInterface // (None) class UClass* IPalAISightResponseTransitionableInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAISightResponseTransitionableInterface"); return Clss; } // PalAISightResponseTransitionableInterface Pal.Default__PalAISightResponseTransitionableInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalAISightResponseTransitionableInterface* IPalAISightResponseTransitionableInterface::GetDefaultObj() { static class IPalAISightResponseTransitionableInterface* Default = nullptr; if (!Default) Default = static_cast(IPalAISightResponseTransitionableInterface::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAISightResponseTransitionableInterface.GetTransitionableJudgementType // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // TArrayJudgeTypeList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void IPalAISightResponseTransitionableInterface::GetTransitionableJudgementType(TArray* JudgeTypeList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAISightResponseTransitionableInterface", "GetTransitionableJudgementType"); Params::IPalAISightResponseTransitionableInterface_GetTransitionableJudgementType_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (JudgeTypeList != nullptr) *JudgeTypeList = std::move(Parms.JudgeTypeList); } // Class Pal.PalAISightResponse // (None) class UClass* UPalAISightResponse::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAISightResponse"); return Clss; } // PalAISightResponse Pal.Default__PalAISightResponse // (Public, ClassDefaultObject, ArchetypeObject) class UPalAISightResponse* UPalAISightResponse::GetDefaultObj() { static class UPalAISightResponse* Default = nullptr; if (!Default) Default = static_cast(UPalAISightResponse::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAkComponent // (SceneComponent) class UClass* UPalAkComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAkComponent"); return Clss; } // PalAkComponent Pal.Default__PalAkComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalAkComponent* UPalAkComponent::GetDefaultObj() { static class UPalAkComponent* Default = nullptr; if (!Default) Default = static_cast(UPalAkComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAmbientSoundAreaBase // (Actor) class UClass* APalAmbientSoundAreaBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAmbientSoundAreaBase"); return Clss; } // PalAmbientSoundAreaBase Pal.Default__PalAmbientSoundAreaBase // (Public, ClassDefaultObject, ArchetypeObject) class APalAmbientSoundAreaBase* APalAmbientSoundAreaBase::GetDefaultObj() { static class APalAmbientSoundAreaBase* Default = nullptr; if (!Default) Default = static_cast(APalAmbientSoundAreaBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAmbientSoundAreaBase.OnEndOverlap // (Final, Native, Private) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerCharacter* PlayerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalAmbientSoundAreaBase::OnEndOverlap(class UPrimitiveComponent* OverlappedComponent, class APalPlayerCharacter* PlayerCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAmbientSoundAreaBase", "OnEndOverlap"); Params::APalAmbientSoundAreaBase_OnEndOverlap_Params Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.PlayerCharacter = PlayerCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAmbientSoundAreaBase.OnBeginOverlap // (Final, Native, Private) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerCharacter* PlayerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalAmbientSoundAreaBase::OnBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class APalPlayerCharacter* PlayerCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAmbientSoundAreaBase", "OnBeginOverlap"); Params::APalAmbientSoundAreaBase_OnBeginOverlap_Params Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.PlayerCharacter = PlayerCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAmbientSoundAreaBase.GetAreaCollision // (Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPrimitiveComponent* APalAmbientSoundAreaBase::GetAreaCollision() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAmbientSoundAreaBase", "GetAreaCollision"); Params::APalAmbientSoundAreaBase_GetAreaCollision_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalAmbientSoundAreaBase.GetAmbientSoundAreaData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalAmbientSoundAreaData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FPalAmbientSoundAreaData APalAmbientSoundAreaBase::GetAmbientSoundAreaData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAmbientSoundAreaBase", "GetAmbientSoundAreaData"); Params::APalAmbientSoundAreaBase_GetAmbientSoundAreaData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalAmbientSoundLineBase // (Actor) class UClass* APalAmbientSoundLineBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAmbientSoundLineBase"); return Clss; } // PalAmbientSoundLineBase Pal.Default__PalAmbientSoundLineBase // (Public, ClassDefaultObject, ArchetypeObject) class APalAmbientSoundLineBase* APalAmbientSoundLineBase::GetDefaultObj() { static class APalAmbientSoundLineBase* Default = nullptr; if (!Default) Default = static_cast(APalAmbientSoundLineBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAmbientSoundLineComponent // (SceneComponent, PrimitiveComponent) class UClass* UPalAmbientSoundLineComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAmbientSoundLineComponent"); return Clss; } // PalAmbientSoundLineComponent Pal.Default__PalAmbientSoundLineComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalAmbientSoundLineComponent* UPalAmbientSoundLineComponent::GetDefaultObj() { static class UPalAmbientSoundLineComponent* Default = nullptr; if (!Default) Default = static_cast(UPalAmbientSoundLineComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAmbientSoundLineObject // (None) class UClass* UPalAmbientSoundLineObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAmbientSoundLineObject"); return Clss; } // PalAmbientSoundLineObject Pal.Default__PalAmbientSoundLineObject // (Public, ClassDefaultObject, ArchetypeObject) class UPalAmbientSoundLineObject* UPalAmbientSoundLineObject::GetDefaultObj() { static class UPalAmbientSoundLineObject* Default = nullptr; if (!Default) Default = static_cast(UPalAmbientSoundLineObject::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAmbientSoundLineObject.OnActivateTriggerOverlapBegin // (Final, Native, Private, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPalAmbientSoundLineObject::OnActivateTriggerOverlapBegin(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAmbientSoundLineObject", "OnActivateTriggerOverlapBegin"); Params::UPalAmbientSoundLineObject_OnActivateTriggerOverlapBegin_Params Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = SweepResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAmbientSoundLineObject.OnActivateTriggerLineOverlapEnd // (Final, Native, Private) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAmbientSoundLineObject::OnActivateTriggerLineOverlapEnd(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAmbientSoundLineObject", "OnActivateTriggerLineOverlapEnd"); Params::UPalAmbientSoundLineObject_OnActivateTriggerLineOverlapEnd_Params Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalAnimInstance // (None) class UClass* UPalAnimInstance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAnimInstance"); return Clss; } // PalAnimInstance Pal.Default__PalAnimInstance // (Public, ClassDefaultObject, ArchetypeObject) class UPalAnimInstance* UPalAnimInstance::GetDefaultObj() { static class UPalAnimInstance* Default = nullptr; if (!Default) Default = static_cast(UPalAnimInstance::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAnimInstance.SetUpperOverrideDisableFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAnimInstance::SetUpperOverrideDisableFlag(class FName FlagName, bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAnimInstance", "SetUpperOverrideDisableFlag"); Params::UPalAnimInstance_SetUpperOverrideDisableFlag_Params Parms{}; Parms.FlagName = FlagName; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAnimInstance.SetAdditiveAnimationRate // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAnimInstance::SetAdditiveAnimationRate(class FName FlagName, float Rate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAnimInstance", "SetAdditiveAnimationRate"); Params::UPalAnimInstance_SetAdditiveAnimationRate_Params Parms{}; Parms.FlagName = FlagName; Parms.Rate = Rate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAnimInstance.OnNotifyEndReceived // (Final, Native, Private, HasOutParams) // Parameters: // class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBranchingPointNotifyPayloadBranchingPointNotifyPayload (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalAnimInstance::OnNotifyEndReceived(class FName NotifyName, struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAnimInstance", "OnNotifyEndReceived"); Params::UPalAnimInstance_OnNotifyEndReceived_Params Parms{}; Parms.NotifyName = NotifyName; Parms.BranchingPointNotifyPayload = BranchingPointNotifyPayload; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAnimInstance.OnNotifyBeginReceived // (Final, Native, Private, HasOutParams) // Parameters: // class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBranchingPointNotifyPayloadBranchingPointNotifyPayload (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalAnimInstance::OnNotifyBeginReceived(class FName NotifyName, struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAnimInstance", "OnNotifyBeginReceived"); Params::UPalAnimInstance_OnNotifyBeginReceived_Params Parms{}; Parms.NotifyName = NotifyName; Parms.BranchingPointNotifyPayload = BranchingPointNotifyPayload; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalAnimInstance.OnMontageNotifyEnd__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAnimInstance::OnMontageNotifyEnd__DelegateSignature(class UAnimMontage* Montage, class FName NotifyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAnimInstance", "OnMontageNotifyEnd__DelegateSignature"); Params::UPalAnimInstance_OnMontageNotifyEnd__DelegateSignature_Params Parms{}; Parms.Montage = Montage; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalAnimInstance.OnMontageNotifyBegin__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAnimInstance::OnMontageNotifyBegin__DelegateSignature(class UAnimMontage* Montage, class FName NotifyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAnimInstance", "OnMontageNotifyBegin__DelegateSignature"); Params::UPalAnimInstance_OnMontageNotifyBegin__DelegateSignature_Params Parms{}; Parms.Montage = Montage; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalAnimInstance.OnMontageEndedCallback // (Final, Native, Private) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAnimInstance::OnMontageEndedCallback(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAnimInstance", "OnMontageEndedCallback"); Params::UPalAnimInstance_OnMontageEndedCallback_Params Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAnimInstance.Montage_PlayList // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray MontageList (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalAnimInstance::Montage_PlayList(const TArray& MontageList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAnimInstance", "Montage_PlayList"); Params::UPalAnimInstance_Montage_PlayList_Params Parms{}; Parms.MontageList = MontageList; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAnimInstance.GetNearBoneInSpines // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector FromPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalAnimInstance::GetNearBoneInSpines(const struct FVector& FromPos) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAnimInstance", "GetNearBoneInSpines"); Params::UPalAnimInstance_GetNearBoneInSpines_Params Parms{}; Parms.FromPos = FromPos; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAnimInstance.GetNearBoneInFullBody // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector FromPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalAnimInstance::GetNearBoneInFullBody(const struct FVector& FromPos) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAnimInstance", "GetNearBoneInFullBody"); Params::UPalAnimInstance_GetNearBoneInFullBody_Params Parms{}; Parms.FromPos = FromPos; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAnimInstance.GetCurrentMontagePlayTimeToEnd // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalAnimInstance::GetCurrentMontagePlayTimeToEnd() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAnimInstance", "GetCurrentMontagePlayTimeToEnd"); Params::UPalAnimInstance_GetCurrentMontagePlayTimeToEnd_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAnimInstance.GetBoneTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UPalAnimInstance::GetBoneTransform(class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAnimInstance", "GetBoneTransform"); Params::UPalAnimInstance_GetBoneTransform_Params Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAnimInstance.GetBoneRotationComponentSpace // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat UPalAnimInstance::GetBoneRotationComponentSpace(class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAnimInstance", "GetBoneRotationComponentSpace"); Params::UPalAnimInstance_GetBoneRotationComponentSpace_Params Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAnimInstance.GetBoneRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat UPalAnimInstance::GetBoneRotation(class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAnimInstance", "GetBoneRotation"); Params::UPalAnimInstance_GetBoneRotation_Params Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAnimInstance.GetBonePosition // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalAnimInstance::GetBonePosition(class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAnimInstance", "GetBonePosition"); Params::UPalAnimInstance_GetBonePosition_Params Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAnimInstance.GetBoneInfo // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalBoneInfo* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalBoneInfo* UPalAnimInstance::GetBoneInfo(class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAnimInstance", "GetBoneInfo"); Params::UPalAnimInstance_GetBoneInfo_Params Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAnimInstance.CalcLength // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName NextBone (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TipLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAnimInstance::CalcLength(class FName Target, class FName NextBone, float TipLength) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAnimInstance", "CalcLength"); Params::UPalAnimInstance_CalcLength_Params Parms{}; Parms.Target = Target; Parms.NextBone = NextBone; Parms.TipLength = TipLength; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAnimInstance.BodyInstance_SetSimulate // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool SimulateActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAnimInstance::BodyInstance_SetSimulate(class FName BoneName, bool SimulateActive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAnimInstance", "BodyInstance_SetSimulate"); Params::UPalAnimInstance_BodyInstance_SetSimulate_Params Parms{}; Parms.BoneName = BoneName; Parms.SimulateActive = SimulateActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAnimInstance.AddSpinesListFromBoneList // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAnimInstance::AddSpinesListFromBoneList(class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAnimInstance", "AddSpinesListFromBoneList"); Params::UPalAnimInstance_AddSpinesListFromBoneList_Params Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAnimInstance.AddList // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAnimInstance::AddList(class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAnimInstance", "AddList"); Params::UPalAnimInstance_AddList_Params Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalAnimNotifyDynamicParameterBase // (None) class UClass* UPalAnimNotifyDynamicParameterBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAnimNotifyDynamicParameterBase"); return Clss; } // PalAnimNotifyDynamicParameterBase Pal.Default__PalAnimNotifyDynamicParameterBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalAnimNotifyDynamicParameterBase* UPalAnimNotifyDynamicParameterBase::GetDefaultObj() { static class UPalAnimNotifyDynamicParameterBase* Default = nullptr; if (!Default) Default = static_cast(UPalAnimNotifyDynamicParameterBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAnimNotifyDynamicParameterAttackCollision // (None) class UClass* UPalAnimNotifyDynamicParameterAttackCollision::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAnimNotifyDynamicParameterAttackCollision"); return Clss; } // PalAnimNotifyDynamicParameterAttackCollision Pal.Default__PalAnimNotifyDynamicParameterAttackCollision // (Public, ClassDefaultObject, ArchetypeObject) class UPalAnimNotifyDynamicParameterAttackCollision* UPalAnimNotifyDynamicParameterAttackCollision::GetDefaultObj() { static class UPalAnimNotifyDynamicParameterAttackCollision* Default = nullptr; if (!Default) Default = static_cast(UPalAnimNotifyDynamicParameterAttackCollision::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAnimNotifyDynamicParameterAvoidTime // (None) class UClass* UPalAnimNotifyDynamicParameterAvoidTime::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAnimNotifyDynamicParameterAvoidTime"); return Clss; } // PalAnimNotifyDynamicParameterAvoidTime Pal.Default__PalAnimNotifyDynamicParameterAvoidTime // (Public, ClassDefaultObject, ArchetypeObject) class UPalAnimNotifyDynamicParameterAvoidTime* UPalAnimNotifyDynamicParameterAvoidTime::GetDefaultObj() { static class UPalAnimNotifyDynamicParameterAvoidTime* Default = nullptr; if (!Default) Default = static_cast(UPalAnimNotifyDynamicParameterAvoidTime::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAnimNotifyParameterComponent // (None) class UClass* UPalAnimNotifyParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAnimNotifyParameterComponent"); return Clss; } // PalAnimNotifyParameterComponent Pal.Default__PalAnimNotifyParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalAnimNotifyParameterComponent* UPalAnimNotifyParameterComponent::GetDefaultObj() { static class UPalAnimNotifyParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalAnimNotifyParameterComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAnimNotifyState_AttackCollision // (None) class UClass* UPalAnimNotifyState_AttackCollision::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAnimNotifyState_AttackCollision"); return Clss; } // PalAnimNotifyState_AttackCollision Pal.Default__PalAnimNotifyState_AttackCollision // (Public, ClassDefaultObject, ArchetypeObject) class UPalAnimNotifyState_AttackCollision* UPalAnimNotifyState_AttackCollision::GetDefaultObj() { static class UPalAnimNotifyState_AttackCollision* Default = nullptr; if (!Default) Default = static_cast(UPalAnimNotifyState_AttackCollision::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAnimNotifyState_AttackCollision.OnHit // (Final, Native, Private, HasOutParams, HasDefaults, Const) // Parameters: // class UPrimitiveComponent* MyHitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* HitActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray FoliageIndex (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 HitCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAnimNotifyState_AttackCollision::OnHit(class UPrimitiveComponent* MyHitComponent, class AActor* HitActor, class UPrimitiveComponent* HitComponent, TArray& FoliageIndex, const struct FVector& HitLocation, int32 HitCount) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAnimNotifyState_AttackCollision", "OnHit"); Params::UPalAnimNotifyState_AttackCollision_OnHit_Params Parms{}; Parms.MyHitComponent = MyHitComponent; Parms.HitActor = HitActor; Parms.HitComponent = HitComponent; Parms.FoliageIndex = FoliageIndex; Parms.HitLocation = HitLocation; Parms.HitCount = HitCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalAnimNotifyState_AvoidTime // (None) class UClass* UPalAnimNotifyState_AvoidTime::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAnimNotifyState_AvoidTime"); return Clss; } // PalAnimNotifyState_AvoidTime Pal.Default__PalAnimNotifyState_AvoidTime // (Public, ClassDefaultObject, ArchetypeObject) class UPalAnimNotifyState_AvoidTime* UPalAnimNotifyState_AvoidTime::GetDefaultObj() { static class UPalAnimNotifyState_AvoidTime* Default = nullptr; if (!Default) Default = static_cast(UPalAnimNotifyState_AvoidTime::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAnimNotifyState_Effect // (None) class UClass* UPalAnimNotifyState_Effect::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAnimNotifyState_Effect"); return Clss; } // PalAnimNotifyState_Effect Pal.Default__PalAnimNotifyState_Effect // (Public, ClassDefaultObject, ArchetypeObject) class UPalAnimNotifyState_Effect* UPalAnimNotifyState_Effect::GetDefaultObj() { static class UPalAnimNotifyState_Effect* Default = nullptr; if (!Default) Default = static_cast(UPalAnimNotifyState_Effect::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAnimNotifyState_FacialEye // (None) class UClass* UPalAnimNotifyState_FacialEye::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAnimNotifyState_FacialEye"); return Clss; } // PalAnimNotifyState_FacialEye Pal.Default__PalAnimNotifyState_FacialEye // (Public, ClassDefaultObject, ArchetypeObject) class UPalAnimNotifyState_FacialEye* UPalAnimNotifyState_FacialEye::GetDefaultObj() { static class UPalAnimNotifyState_FacialEye* Default = nullptr; if (!Default) Default = static_cast(UPalAnimNotifyState_FacialEye::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAnimNotifyState_FacialMouth // (None) class UClass* UPalAnimNotifyState_FacialMouth::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAnimNotifyState_FacialMouth"); return Clss; } // PalAnimNotifyState_FacialMouth Pal.Default__PalAnimNotifyState_FacialMouth // (Public, ClassDefaultObject, ArchetypeObject) class UPalAnimNotifyState_FacialMouth* UPalAnimNotifyState_FacialMouth::GetDefaultObj() { static class UPalAnimNotifyState_FacialMouth* Default = nullptr; if (!Default) Default = static_cast(UPalAnimNotifyState_FacialMouth::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAnimNotifyState_FlyMeshHeight // (None) class UClass* UPalAnimNotifyState_FlyMeshHeight::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAnimNotifyState_FlyMeshHeight"); return Clss; } // PalAnimNotifyState_FlyMeshHeight Pal.Default__PalAnimNotifyState_FlyMeshHeight // (Public, ClassDefaultObject, ArchetypeObject) class UPalAnimNotifyState_FlyMeshHeight* UPalAnimNotifyState_FlyMeshHeight::GetDefaultObj() { static class UPalAnimNotifyState_FlyMeshHeight* Default = nullptr; if (!Default) Default = static_cast(UPalAnimNotifyState_FlyMeshHeight::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAnimNotifyState_HidePalWeapon // (None) class UClass* UPalAnimNotifyState_HidePalWeapon::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAnimNotifyState_HidePalWeapon"); return Clss; } // PalAnimNotifyState_HidePalWeapon Pal.Default__PalAnimNotifyState_HidePalWeapon // (Public, ClassDefaultObject, ArchetypeObject) class UPalAnimNotifyState_HidePalWeapon* UPalAnimNotifyState_HidePalWeapon::GetDefaultObj() { static class UPalAnimNotifyState_HidePalWeapon* Default = nullptr; if (!Default) Default = static_cast(UPalAnimNotifyState_HidePalWeapon::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAnimNotifyState_LookAtDisable // (None) class UClass* UPalAnimNotifyState_LookAtDisable::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAnimNotifyState_LookAtDisable"); return Clss; } // PalAnimNotifyState_LookAtDisable Pal.Default__PalAnimNotifyState_LookAtDisable // (Public, ClassDefaultObject, ArchetypeObject) class UPalAnimNotifyState_LookAtDisable* UPalAnimNotifyState_LookAtDisable::GetDefaultObj() { static class UPalAnimNotifyState_LookAtDisable* Default = nullptr; if (!Default) Default = static_cast(UPalAnimNotifyState_LookAtDisable::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAnimNotifyState_MovementControl // (None) class UClass* UPalAnimNotifyState_MovementControl::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAnimNotifyState_MovementControl"); return Clss; } // PalAnimNotifyState_MovementControl Pal.Default__PalAnimNotifyState_MovementControl // (Public, ClassDefaultObject, ArchetypeObject) class UPalAnimNotifyState_MovementControl* UPalAnimNotifyState_MovementControl::GetDefaultObj() { static class UPalAnimNotifyState_MovementControl* Default = nullptr; if (!Default) Default = static_cast(UPalAnimNotifyState_MovementControl::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAnimNotifyState_WeaponControl // (None) class UClass* UPalAnimNotifyState_WeaponControl::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAnimNotifyState_WeaponControl"); return Clss; } // PalAnimNotifyState_WeaponControl Pal.Default__PalAnimNotifyState_WeaponControl // (Public, ClassDefaultObject, ArchetypeObject) class UPalAnimNotifyState_WeaponControl* UPalAnimNotifyState_WeaponControl::GetDefaultObj() { static class UPalAnimNotifyState_WeaponControl* Default = nullptr; if (!Default) Default = static_cast(UPalAnimNotifyState_WeaponControl::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAnimNotify_FacialEye // (None) class UClass* UPalAnimNotify_FacialEye::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAnimNotify_FacialEye"); return Clss; } // PalAnimNotify_FacialEye Pal.Default__PalAnimNotify_FacialEye // (Public, ClassDefaultObject, ArchetypeObject) class UPalAnimNotify_FacialEye* UPalAnimNotify_FacialEye::GetDefaultObj() { static class UPalAnimNotify_FacialEye* Default = nullptr; if (!Default) Default = static_cast(UPalAnimNotify_FacialEye::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAnimNotify_FacialMouth // (None) class UClass* UPalAnimNotify_FacialMouth::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAnimNotify_FacialMouth"); return Clss; } // PalAnimNotify_FacialMouth Pal.Default__PalAnimNotify_FacialMouth // (Public, ClassDefaultObject, ArchetypeObject) class UPalAnimNotify_FacialMouth* UPalAnimNotify_FacialMouth::GetDefaultObj() { static class UPalAnimNotify_FacialMouth* Default = nullptr; if (!Default) Default = static_cast(UPalAnimNotify_FacialMouth::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAnimNotify_FootStep // (None) class UClass* UPalAnimNotify_FootStep::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAnimNotify_FootStep"); return Clss; } // PalAnimNotify_FootStep Pal.Default__PalAnimNotify_FootStep // (Public, ClassDefaultObject, ArchetypeObject) class UPalAnimNotify_FootStep* UPalAnimNotify_FootStep::GetDefaultObj() { static class UPalAnimNotify_FootStep* Default = nullptr; if (!Default) Default = static_cast(UPalAnimNotify_FootStep::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAnimNotify_FootStep.SpawnFootStepEffect // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, Const) // Parameters: // class UObject* WorldObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalLandingType LandingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPhysicalSurface PhysicalSurface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UPalStaticCharacterParameterComponent*StaticParam (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAnimNotify_FootStep::SpawnFootStepEffect(class UObject* WorldObject, enum class EPalLandingType LandingType, enum class EPhysicalSurface PhysicalSurface, struct FVector& Location, struct FRotator& Rotation, class UPalStaticCharacterParameterComponent* StaticParam) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAnimNotify_FootStep", "SpawnFootStepEffect"); Params::UPalAnimNotify_FootStep_SpawnFootStepEffect_Params Parms{}; Parms.WorldObject = WorldObject; Parms.LandingType = LandingType; Parms.PhysicalSurface = PhysicalSurface; Parms.Location = Location; Parms.Rotation = Rotation; Parms.StaticParam = StaticParam; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAnimNotify_FootStep.SpawnFootStepDecal // (Final, Native, Public, HasDefaults, BlueprintCallable, Const) // Parameters: // class AActor* Owner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPhysicalSurface PhysicalSurface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalFootType FootType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector CurrentNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAnimNotify_FootStep::SpawnFootStepDecal(class AActor* Owner, enum class EPhysicalSurface PhysicalSurface, enum class EPalFootType FootType, const struct FVector& Location, const struct FVector& CurrentNormal, float LifeSpan, float FadeTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAnimNotify_FootStep", "SpawnFootStepDecal"); Params::UPalAnimNotify_FootStep_SpawnFootStepDecal_Params Parms{}; Parms.Owner = Owner; Parms.PhysicalSurface = PhysicalSurface; Parms.FootType = FootType; Parms.Location = Location; Parms.CurrentNormal = CurrentNormal; Parms.LifeSpan = LifeSpan; Parms.FadeTime = FadeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAnimNotify_FootStep.GetFloorPosition // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, Const) // Parameters: // class AActor* Owner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform FootTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAnimNotify_FootStep::GetFloorPosition(class AActor* Owner, const struct FTransform& FootTransform, struct FHitResult* HitResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAnimNotify_FootStep", "GetFloorPosition"); Params::UPalAnimNotify_FootStep_GetFloorPosition_Params Parms{}; Parms.Owner = Owner; Parms.FootTransform = FootTransform; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResult != nullptr) *HitResult = std::move(Parms.HitResult); return Parms.ReturnValue; } // Class Pal.PalAnimNotify_PlayNiagaraEffect // (None) class UClass* UPalAnimNotify_PlayNiagaraEffect::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAnimNotify_PlayNiagaraEffect"); return Clss; } // PalAnimNotify_PlayNiagaraEffect Pal.Default__PalAnimNotify_PlayNiagaraEffect // (Public, ClassDefaultObject, ArchetypeObject) class UPalAnimNotify_PlayNiagaraEffect* UPalAnimNotify_PlayNiagaraEffect::GetDefaultObj() { static class UPalAnimNotify_PlayNiagaraEffect* Default = nullptr; if (!Default) Default = static_cast(UPalAnimNotify_PlayNiagaraEffect::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAnimNotify_RequestJump // (None) class UClass* UPalAnimNotify_RequestJump::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAnimNotify_RequestJump"); return Clss; } // PalAnimNotify_RequestJump Pal.Default__PalAnimNotify_RequestJump // (Public, ClassDefaultObject, ArchetypeObject) class UPalAnimNotify_RequestJump* UPalAnimNotify_RequestJump::GetDefaultObj() { static class UPalAnimNotify_RequestJump* Default = nullptr; if (!Default) Default = static_cast(UPalAnimNotify_RequestJump::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAnimNotify_RequestRideShakeAnimation // (None) class UClass* UPalAnimNotify_RequestRideShakeAnimation::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAnimNotify_RequestRideShakeAnimation"); return Clss; } // PalAnimNotify_RequestRideShakeAnimation Pal.Default__PalAnimNotify_RequestRideShakeAnimation // (Public, ClassDefaultObject, ArchetypeObject) class UPalAnimNotify_RequestRideShakeAnimation* UPalAnimNotify_RequestRideShakeAnimation::GetDefaultObj() { static class UPalAnimNotify_RequestRideShakeAnimation* Default = nullptr; if (!Default) Default = static_cast(UPalAnimNotify_RequestRideShakeAnimation::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAnimNotify_RequestRideShakeAnimation.OnStartAim // (Final, Native, Private, Const) // Parameters: void UPalAnimNotify_RequestRideShakeAnimation::OnStartAim() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAnimNotify_RequestRideShakeAnimation", "OnStartAim"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAnimNotify_RequestRideShakeAnimation.OnEndMotion // (Final, Native, Private, Const) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAnimNotify_RequestRideShakeAnimation::OnEndMotion(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAnimNotify_RequestRideShakeAnimation", "OnEndMotion"); Params::UPalAnimNotify_RequestRideShakeAnimation_OnEndMotion_Params Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalAnimNotify_SendActionEvent // (None) class UClass* UPalAnimNotify_SendActionEvent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAnimNotify_SendActionEvent"); return Clss; } // PalAnimNotify_SendActionEvent Pal.Default__PalAnimNotify_SendActionEvent // (Public, ClassDefaultObject, ArchetypeObject) class UPalAnimNotify_SendActionEvent* UPalAnimNotify_SendActionEvent::GetDefaultObj() { static class UPalAnimNotify_SendActionEvent* Default = nullptr; if (!Default) Default = static_cast(UPalAnimNotify_SendActionEvent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAnimNotify_SpawnActor // (None) class UClass* UPalAnimNotify_SpawnActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAnimNotify_SpawnActor"); return Clss; } // PalAnimNotify_SpawnActor Pal.Default__PalAnimNotify_SpawnActor // (Public, ClassDefaultObject, ArchetypeObject) class UPalAnimNotify_SpawnActor* UPalAnimNotify_SpawnActor::GetDefaultObj() { static class UPalAnimNotify_SpawnActor* Default = nullptr; if (!Default) Default = static_cast(UPalAnimNotify_SpawnActor::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAnimNotify_StaminaMeleeAttack // (None) class UClass* UPalAnimNotify_StaminaMeleeAttack::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAnimNotify_StaminaMeleeAttack"); return Clss; } // PalAnimNotify_StaminaMeleeAttack Pal.Default__PalAnimNotify_StaminaMeleeAttack // (Public, ClassDefaultObject, ArchetypeObject) class UPalAnimNotify_StaminaMeleeAttack* UPalAnimNotify_StaminaMeleeAttack::GetDefaultObj() { static class UPalAnimNotify_StaminaMeleeAttack* Default = nullptr; if (!Default) Default = static_cast(UPalAnimNotify_StaminaMeleeAttack::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAnimNotify_WeaponNotify // (None) class UClass* UPalAnimNotify_WeaponNotify::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAnimNotify_WeaponNotify"); return Clss; } // PalAnimNotify_WeaponNotify Pal.Default__PalAnimNotify_WeaponNotify // (Public, ClassDefaultObject, ArchetypeObject) class UPalAnimNotify_WeaponNotify* UPalAnimNotify_WeaponNotify::GetDefaultObj() { static class UPalAnimNotify_WeaponNotify* Default = nullptr; if (!Default) Default = static_cast(UPalAnimNotify_WeaponNotify::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAssetStreamableManager // (None) class UClass* UPalAssetStreamableManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAssetStreamableManager"); return Clss; } // PalAssetStreamableManager Pal.Default__PalAssetStreamableManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalAssetStreamableManager* UPalAssetStreamableManager::GetDefaultObj() { static class UPalAssetStreamableManager* Default = nullptr; if (!Default) Default = static_cast(UPalAssetStreamableManager::StaticClass()->DefaultObject); return Default; } // Class Pal.PalHitFilter // (None) class UClass* UPalHitFilter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHitFilter"); return Clss; } // PalHitFilter Pal.Default__PalHitFilter // (Public, ClassDefaultObject, ArchetypeObject) class UPalHitFilter* UPalHitFilter::GetDefaultObj() { static class UPalHitFilter* Default = nullptr; if (!Default) Default = static_cast(UPalHitFilter::StaticClass()->DefaultObject); return Default; } // Function Pal.PalHitFilter.UnbindPrimitiveComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHitFilter::UnbindPrimitiveComponent(class UPrimitiveComponent* Component) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHitFilter", "UnbindPrimitiveComponent"); Params::UPalHitFilter_UnbindPrimitiveComponent_Params Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHitFilter.SetIntersectionNum // (Native, Public, BlueprintCallable) // Parameters: // int32 Num (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHitFilter::SetIntersectionNum(int32 Num) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHitFilter", "SetIntersectionNum"); Params::UPalHitFilter_SetIntersectionNum_Params Parms{}; Parms.Num = Num; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHitFilter.SetAttacker // (Native, Public, BlueprintCallable) // Parameters: // class AActor* Attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHitFilter::SetAttacker(class AActor* Attacker) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHitFilter", "SetAttacker"); Params::UPalHitFilter_SetAttacker_Params Parms{}; Parms.Attacker = Attacker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHitFilter.ResetFilter // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalHitFilter::ResetFilter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHitFilter", "ResetFilter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalHitFilter.OverlapEndDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPrimitiveComponent* MyHitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherHitActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherHitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHitFilter::OverlapEndDelegate__DelegateSignature(class UPrimitiveComponent* MyHitComponent, class AActor* OtherHitActor, class UPrimitiveComponent* OtherHitComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHitFilter", "OverlapEndDelegate__DelegateSignature"); Params::UPalHitFilter_OverlapEndDelegate__DelegateSignature_Params Parms{}; Parms.MyHitComponent = MyHitComponent; Parms.OtherHitActor = OtherHitActor; Parms.OtherHitComponent = OtherHitComponent; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalHitFilter.OnHitDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams, HasDefaults) // Parameters: // class UPrimitiveComponent* MyHitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherHitActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherHitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray FoliageIndex (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 HitCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHitFilter::OnHitDelegate__DelegateSignature(class UPrimitiveComponent* MyHitComponent, class AActor* OtherHitActor, class UPrimitiveComponent* OtherHitComponent, TArray& FoliageIndex, const struct FVector& HitLocation, int32 HitCount) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHitFilter", "OnHitDelegate__DelegateSignature"); Params::UPalHitFilter_OnHitDelegate__DelegateSignature_Params Parms{}; Parms.MyHitComponent = MyHitComponent; Parms.OtherHitActor = OtherHitActor; Parms.OtherHitComponent = OtherHitComponent; Parms.FoliageIndex = FoliageIndex; Parms.HitLocation = HitLocation; Parms.HitCount = HitCount; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalHitFilter.OnEndOverlap // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHitFilter::OnEndOverlap(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHitFilter", "OnEndOverlap"); Params::UPalHitFilter_OnEndOverlap_Params Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.Other = Other; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHitFilter.OnBeginOverlap // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPalHitFilter::OnBeginOverlap(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHitFilter", "OnBeginOverlap"); Params::UPalHitFilter_OnBeginOverlap_Params Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.Hit = Hit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHitFilter.BindPrimitiveComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHitFilter::BindPrimitiveComponent(class UPrimitiveComponent* Component) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHitFilter", "BindPrimitiveComponent"); Params::UPalHitFilter_BindPrimitiveComponent_Params Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalAttackFilter // (None) class UClass* UPalAttackFilter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAttackFilter"); return Clss; } // PalAttackFilter Pal.Default__PalAttackFilter // (Public, ClassDefaultObject, ArchetypeObject) class UPalAttackFilter* UPalAttackFilter::GetDefaultObj() { static class UPalAttackFilter* Default = nullptr; if (!Default) Default = static_cast(UPalAttackFilter::StaticClass()->DefaultObject); return Default; } // Class Pal.PalAudioSettingSystem // (None) class UClass* UPalAudioSettingSystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAudioSettingSystem"); return Clss; } // PalAudioSettingSystem Pal.Default__PalAudioSettingSystem // (Public, ClassDefaultObject, ArchetypeObject) class UPalAudioSettingSystem* UPalAudioSettingSystem::GetDefaultObj() { static class UPalAudioSettingSystem* Default = nullptr; if (!Default) Default = static_cast(UPalAudioSettingSystem::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAudioSettingSystem.Tick_BP // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioSettingSystem::Tick_BP(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioSettingSystem", "Tick_BP"); Params::UPalAudioSettingSystem_Tick_BP_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalAudioSettingSystem.StartAudioFade // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalAudioBus AudioBus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalAudioFadeType FadeType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioSettingSystem::StartAudioFade(enum class EPalAudioBus AudioBus, enum class EPalAudioFadeType FadeType, bool bImmediately) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioSettingSystem", "StartAudioFade"); Params::UPalAudioSettingSystem_StartAudioFade_Params Parms{}; Parms.AudioBus = AudioBus; Parms.FadeType = FadeType; Parms.bImmediately = bImmediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAudioSettingSystem.SetAudioBusVolume // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalAudioBus AudioBus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Key (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Volume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioSettingSystem::SetAudioBusVolume(enum class EPalAudioBus AudioBus, class FName& Key, float Volume) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioSettingSystem", "SetAudioBusVolume"); Params::UPalAudioSettingSystem_SetAudioBusVolume_Params Parms{}; Parms.AudioBus = AudioBus; Parms.Key = Key; Parms.Volume = Volume; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAudioSettingSystem.SetAudioBusMute // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalAudioBus AudioBus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsMute (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioSettingSystem::SetAudioBusMute(enum class EPalAudioBus AudioBus, bool IsMute) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioSettingSystem", "SetAudioBusMute"); Params::UPalAudioSettingSystem_SetAudioBusMute_Params Parms{}; Parms.AudioBus = AudioBus; Parms.IsMute = IsMute; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalAudioSettingSystem.PalAudioBusToString // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalAudioBus AudioBus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalAudioSettingSystem::PalAudioBusToString(enum class EPalAudioBus AudioBus) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioSettingSystem", "PalAudioBusToString"); Params::UPalAudioSettingSystem_PalAudioBusToString_Params Parms{}; Parms.AudioBus = AudioBus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAudioSettingSystem.IsAudioBusMute // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // enum class EPalAudioBus AudioBus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalAudioSettingSystem::IsAudioBusMute(enum class EPalAudioBus AudioBus) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioSettingSystem", "IsAudioBusMute"); Params::UPalAudioSettingSystem_IsAudioBusMute_Params Parms{}; Parms.AudioBus = AudioBus; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalAudioSettingSystem.Initialize // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalAudioSettingSystem::Initialize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioSettingSystem", "Initialize"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAudioSettingSystem.GetAudioBusVolume // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalAudioBus AudioBus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalAudioSettingSystem::GetAudioBusVolume(enum class EPalAudioBus AudioBus) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioSettingSystem", "GetAudioBusVolume"); Params::UPalAudioSettingSystem_GetAudioBusVolume_Params Parms{}; Parms.AudioBus = AudioBus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalAudioUtility // (None) class UClass* UPalAudioUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAudioUtility"); return Clss; } // PalAudioUtility Pal.Default__PalAudioUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalAudioUtility* UPalAudioUtility::GetDefaultObj() { static class UPalAudioUtility* Default = nullptr; if (!Default) Default = static_cast(UPalAudioUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAudioUtility.OnPlayerExitSpot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalSpotAreaBase* SpotArea (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioUtility::OnPlayerExitSpot(class UObject* WorldContextObject, class APalPlayerCharacter* Player, class APalSpotAreaBase* SpotArea) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioUtility", "OnPlayerExitSpot"); Params::UPalAudioUtility_OnPlayerExitSpot_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Player = Player; Parms.SpotArea = SpotArea; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAudioUtility.OnPlayerExitBaseCamp // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalBaseCampModel* BaseCampModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioUtility::OnPlayerExitBaseCamp(class UObject* WorldContextObject, class APalPlayerCharacter* Player, class UPalBaseCampModel* BaseCampModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioUtility", "OnPlayerExitBaseCamp"); Params::UPalAudioUtility_OnPlayerExitBaseCamp_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Player = Player; Parms.BaseCampModel = BaseCampModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAudioUtility.OnPlayerExitAmbientArea // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalAmbientSoundAreaBase* SpotArea (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioUtility::OnPlayerExitAmbientArea(class UObject* WorldContextObject, class APalPlayerCharacter* Player, class APalAmbientSoundAreaBase* SpotArea) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioUtility", "OnPlayerExitAmbientArea"); Params::UPalAudioUtility_OnPlayerExitAmbientArea_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Player = Player; Parms.SpotArea = SpotArea; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAudioUtility.OnPlayerEnterSpot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalSpotAreaBase* SpotArea (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioUtility::OnPlayerEnterSpot(class UObject* WorldContextObject, class APalPlayerCharacter* Player, class APalSpotAreaBase* SpotArea) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioUtility", "OnPlayerEnterSpot"); Params::UPalAudioUtility_OnPlayerEnterSpot_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Player = Player; Parms.SpotArea = SpotArea; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAudioUtility.OnPlayerEnterBaseCamp // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalBaseCampModel* BaseCampModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioUtility::OnPlayerEnterBaseCamp(class UObject* WorldContextObject, class APalPlayerCharacter* Player, class UPalBaseCampModel* BaseCampModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioUtility", "OnPlayerEnterBaseCamp"); Params::UPalAudioUtility_OnPlayerEnterBaseCamp_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Player = Player; Parms.BaseCampModel = BaseCampModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAudioUtility.OnPlayerEnterAmbientArea // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalAmbientSoundAreaBase* SpotArea (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioUtility::OnPlayerEnterAmbientArea(class UObject* WorldContextObject, class APalPlayerCharacter* Player, class APalAmbientSoundAreaBase* SpotArea) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioUtility", "OnPlayerEnterAmbientArea"); Params::UPalAudioUtility_OnPlayerEnterAmbientArea_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Player = Player; Parms.SpotArea = SpotArea; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalAudioWorldSubsystem // (None) class UClass* UPalAudioWorldSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAudioWorldSubsystem"); return Clss; } // PalAudioWorldSubsystem Pal.Default__PalAudioWorldSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UPalAudioWorldSubsystem* UPalAudioWorldSubsystem::GetDefaultObj() { static class UPalAudioWorldSubsystem* Default = nullptr; if (!Default) Default = static_cast(UPalAudioWorldSubsystem::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAudioWorldSubsystem.Tick_BP // (Event, Protected, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioWorldSubsystem::Tick_BP(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "Tick_BP"); Params::UPalAudioWorldSubsystem_Tick_BP_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalAudioWorldSubsystem.StopSound // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalAudioWorldSubsystem::StopSound() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "StopSound"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalAudioWorldSubsystem.SetSwitch // (Final, Native, Protected, BlueprintCallable) // Parameters: // class FString SwitchGroup (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString SwitchState (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioWorldSubsystem::SetSwitch(const class FString& SwitchGroup, const class FString& SwitchState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "SetSwitch"); Params::UPalAudioWorldSubsystem_SetSwitch_Params Parms{}; Parms.SwitchGroup = SwitchGroup; Parms.SwitchState = SwitchState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAudioWorldSubsystem.SetStateFlagByName // (Final, Native, Protected, BlueprintCallable) // Parameters: // class FName StateGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Flg (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioWorldSubsystem::SetStateFlagByName(class FName StateGroup, bool Flg) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "SetStateFlagByName"); Params::UPalAudioWorldSubsystem_SetStateFlagByName_Params Parms{}; Parms.StateGroup = StateGroup; Parms.Flg = Flg; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAudioWorldSubsystem.SetStateFlagByEnum // (Final, Native, Protected, BlueprintCallable) // Parameters: // enum class EPalAudioStateGroup StateGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Flg (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioWorldSubsystem::SetStateFlagByEnum(enum class EPalAudioStateGroup StateGroup, bool Flg) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "SetStateFlagByEnum"); Params::UPalAudioWorldSubsystem_SetStateFlagByEnum_Params Parms{}; Parms.StateGroup = StateGroup; Parms.Flg = Flg; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAudioWorldSubsystem.SetStateByName // (Final, Native, Protected, BlueprintCallable) // Parameters: // class FName StateGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioWorldSubsystem::SetStateByName(class FName StateGroup, class FName State) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "SetStateByName"); Params::UPalAudioWorldSubsystem_SetStateByName_Params Parms{}; Parms.StateGroup = StateGroup; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAudioWorldSubsystem.SetStateByEnum // (Final, Native, Protected, BlueprintCallable) // Parameters: // enum class EPalAudioStateGroup StateGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalAudioState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioWorldSubsystem::SetStateByEnum(enum class EPalAudioStateGroup StateGroup, enum class EPalAudioState State) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "SetStateByEnum"); Params::UPalAudioWorldSubsystem_SetStateByEnum_Params Parms{}; Parms.StateGroup = StateGroup; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAudioWorldSubsystem.SetSoundPlayerLocation // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioWorldSubsystem::SetSoundPlayerLocation(struct FVector& Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "SetSoundPlayerLocation"); Params::UPalAudioWorldSubsystem_SetSoundPlayerLocation_Params Parms{}; Parms.Location = Location; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAudioWorldSubsystem.SetRTPCValueByName // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // class FName Name (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpolSec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioWorldSubsystem::SetRTPCValueByName(class FName& Name, float Value, float InterpolSec) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "SetRTPCValueByName"); Params::UPalAudioWorldSubsystem_SetRTPCValueByName_Params Parms{}; Parms.Name = Name; Parms.Value = Value; Parms.InterpolSec = InterpolSec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAudioWorldSubsystem.SetRTPCValueByEnum // (Final, Native, Protected, BlueprintCallable) // Parameters: // enum class EPalAudioRTPC RTPC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpolSec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioWorldSubsystem::SetRTPCValueByEnum(enum class EPalAudioRTPC RTPC, float Value, float InterpolSec) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "SetRTPCValueByEnum"); Params::UPalAudioWorldSubsystem_SetRTPCValueByEnum_Params Parms{}; Parms.RTPC = RTPC; Parms.Value = Value; Parms.InterpolSec = InterpolSec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAudioWorldSubsystem.SetOutputBusVolume // (Final, Native, Protected, BlueprintCallable) // Parameters: // float Volume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioWorldSubsystem::SetOutputBusVolume(float Volume) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "SetOutputBusVolume"); Params::UPalAudioWorldSubsystem_SetOutputBusVolume_Params Parms{}; Parms.Volume = Volume; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAudioWorldSubsystem.PostTriggerByString // (Final, Native, Protected, BlueprintCallable) // Parameters: // class FString Trigger (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioWorldSubsystem::PostTriggerByString(const class FString& Trigger) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "PostTriggerByString"); Params::UPalAudioWorldSubsystem_PostTriggerByString_Params Parms{}; Parms.Trigger = Trigger; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAudioWorldSubsystem.PostTriggerByEnum // (Final, Native, Protected, BlueprintCallable) // Parameters: // enum class EPalAudioTrigger Trigger (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioWorldSubsystem::PostTriggerByEnum(enum class EPalAudioTrigger Trigger) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "PostTriggerByEnum"); Params::UPalAudioWorldSubsystem_PostTriggerByEnum_Params Parms{}; Parms.Trigger = Trigger; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAudioWorldSubsystem.PlaySound // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // class UAkAudioEvent* AudioEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalSoundOptions Options (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalAudioWorldSubsystem::PlaySound(class UAkAudioEvent* AudioEvent, struct FPalSoundOptions& Options) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "PlaySound"); Params::UPalAudioWorldSubsystem_PlaySound_Params Parms{}; Parms.AudioEvent = AudioEvent; Parms.Options = Options; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAudioWorldSubsystem.OnSpawnedLocalPlayerCharacter // (Event, Protected, BlueprintEvent) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioWorldSubsystem::OnSpawnedLocalPlayerCharacter(class APawn* Pawn, class AController* Controller) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "OnSpawnedLocalPlayerCharacter"); Params::UPalAudioWorldSubsystem_OnSpawnedLocalPlayerCharacter_Params Parms{}; Parms.Pawn = Pawn; Parms.Controller = Controller; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalAudioWorldSubsystem.OnPlayerExitSpotArea // (Event, Protected, BlueprintEvent) // Parameters: // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalSpotAreaBase* SpotArea (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioWorldSubsystem::OnPlayerExitSpotArea(class APalPlayerCharacter* Player, class APalSpotAreaBase* SpotArea) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "OnPlayerExitSpotArea"); Params::UPalAudioWorldSubsystem_OnPlayerExitSpotArea_Params Parms{}; Parms.Player = Player; Parms.SpotArea = SpotArea; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalAudioWorldSubsystem.OnPlayerExitBaseCamp // (Event, Protected, BlueprintEvent) // Parameters: // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalBaseCampModel* BaseCampModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioWorldSubsystem::OnPlayerExitBaseCamp(class APalPlayerCharacter* Player, class UPalBaseCampModel* BaseCampModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "OnPlayerExitBaseCamp"); Params::UPalAudioWorldSubsystem_OnPlayerExitBaseCamp_Params Parms{}; Parms.Player = Player; Parms.BaseCampModel = BaseCampModel; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalAudioWorldSubsystem.OnPlayerExitAmbientArea // (Event, Protected, BlueprintEvent) // Parameters: // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalAmbientSoundAreaBase* AmbientSoundArea (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioWorldSubsystem::OnPlayerExitAmbientArea(class APalPlayerCharacter* Player, class APalAmbientSoundAreaBase* AmbientSoundArea) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "OnPlayerExitAmbientArea"); Params::UPalAudioWorldSubsystem_OnPlayerExitAmbientArea_Params Parms{}; Parms.Player = Player; Parms.AmbientSoundArea = AmbientSoundArea; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalAudioWorldSubsystem.OnPlayerEnterSpotArea // (Event, Protected, BlueprintEvent) // Parameters: // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalSpotAreaBase* SpotArea (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioWorldSubsystem::OnPlayerEnterSpotArea(class APalPlayerCharacter* Player, class APalSpotAreaBase* SpotArea) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "OnPlayerEnterSpotArea"); Params::UPalAudioWorldSubsystem_OnPlayerEnterSpotArea_Params Parms{}; Parms.Player = Player; Parms.SpotArea = SpotArea; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalAudioWorldSubsystem.OnPlayerEnterBaseCamp // (Event, Protected, BlueprintEvent) // Parameters: // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalBaseCampModel* BaseCampModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioWorldSubsystem::OnPlayerEnterBaseCamp(class APalPlayerCharacter* Player, class UPalBaseCampModel* BaseCampModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "OnPlayerEnterBaseCamp"); Params::UPalAudioWorldSubsystem_OnPlayerEnterBaseCamp_Params Parms{}; Parms.Player = Player; Parms.BaseCampModel = BaseCampModel; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalAudioWorldSubsystem.OnPlayerEnterAmbientArea // (Event, Protected, BlueprintEvent) // Parameters: // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalAmbientSoundAreaBase* AmbientSoundArea (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioWorldSubsystem::OnPlayerEnterAmbientArea(class APalPlayerCharacter* Player, class APalAmbientSoundAreaBase* AmbientSoundArea) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "OnPlayerEnterAmbientArea"); Params::UPalAudioWorldSubsystem_OnPlayerEnterAmbientArea_Params Parms{}; Parms.Player = Player; Parms.AmbientSoundArea = AmbientSoundArea; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalAudioWorldSubsystem.OnEndOfEvent // (Event, Protected, BlueprintEvent) // Parameters: void UPalAudioWorldSubsystem::OnEndOfEvent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "OnEndOfEvent"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalAudioWorldSubsystem.OnAkPostEventCallback // (Final, Native, Private) // Parameters: // enum class EAkCallbackType CallbackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkCallbackInfo* CallbackInfo (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioWorldSubsystem::OnAkPostEventCallback(enum class EAkCallbackType CallbackType, class UAkCallbackInfo* CallbackInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "OnAkPostEventCallback"); Params::UPalAudioWorldSubsystem_OnAkPostEventCallback_Params Parms{}; Parms.CallbackType = CallbackType; Parms.CallbackInfo = CallbackInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAudioWorldSubsystem.InitializeSystem // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AActor* AkOwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioWorldSubsystem::InitializeSystem(class AActor* AkOwnerActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "InitializeSystem"); Params::UPalAudioWorldSubsystem_InitializeSystem_Params Parms{}; Parms.AkOwnerActor = AkOwnerActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAudioWorldSubsystem.GetSoundPlayerLocation // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioWorldSubsystem::GetSoundPlayerLocation(struct FVector* OutLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "GetSoundPlayerLocation"); Params::UPalAudioWorldSubsystem_GetSoundPlayerLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); } // Function Pal.PalAudioWorldSubsystem.FadeOutByPlayingId // (Final, Native, Protected, BlueprintCallable) // Parameters: // int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAudioWorldSubsystem::FadeOutByPlayingId(int32 PlayingID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "FadeOutByPlayingId"); Params::UPalAudioWorldSubsystem_FadeOutByPlayingId_Params Parms{}; Parms.PlayingID = PlayingID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalAudioWorldSubsystem.BeginPlay // (Event, Protected, BlueprintEvent) // Parameters: void UPalAudioWorldSubsystem::BeginPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAudioWorldSubsystem", "BeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalAutoDestroyActorHolder // (None) class UClass* UPalAutoDestroyActorHolder::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAutoDestroyActorHolder"); return Clss; } // PalAutoDestroyActorHolder Pal.Default__PalAutoDestroyActorHolder // (Public, ClassDefaultObject, ArchetypeObject) class UPalAutoDestroyActorHolder* UPalAutoDestroyActorHolder::GetDefaultObj() { static class UPalAutoDestroyActorHolder* Default = nullptr; if (!Default) Default = static_cast(UPalAutoDestroyActorHolder::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAutoDestroyActorHolder.AddActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalAutoDestroyActorHolder::AddActor(class AActor* TargetActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAutoDestroyActorHolder", "AddActor"); Params::UPalAutoDestroyActorHolder_AddActor_Params Parms{}; Parms.TargetActor = TargetActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalBackWeaponBase // (Actor) class UClass* APalBackWeaponBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBackWeaponBase"); return Clss; } // PalBackWeaponBase Pal.Default__PalBackWeaponBase // (Public, ClassDefaultObject, ArchetypeObject) class APalBackWeaponBase* APalBackWeaponBase::GetDefaultObj() { static class APalBackWeaponBase* Default = nullptr; if (!Default) Default = static_cast(APalBackWeaponBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampAssignableObjectInterface // (None) class UClass* IPalBaseCampAssignableObjectInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampAssignableObjectInterface"); return Clss; } // PalBaseCampAssignableObjectInterface Pal.Default__PalBaseCampAssignableObjectInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalBaseCampAssignableObjectInterface* IPalBaseCampAssignableObjectInterface::GetDefaultObj() { static class IPalBaseCampAssignableObjectInterface* Default = nullptr; if (!Default) Default = static_cast(IPalBaseCampAssignableObjectInterface::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBaseCampAssignableObjectInterface.ToMapObjectModel // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // TScriptInterfaceReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TScriptInterface IPalBaseCampAssignableObjectInterface::ToMapObjectModel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampAssignableObjectInterface", "ToMapObjectModel"); Params::IPalBaseCampAssignableObjectInterface_ToMapObjectModel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBaseCampAssignableObjectInterface.GetAssignType // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // enum class EPalBaseCampAssignType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalBaseCampAssignType IPalBaseCampAssignableObjectInterface::GetAssignType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampAssignableObjectInterface", "GetAssignType"); Params::IPalBaseCampAssignableObjectInterface_GetAssignType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalBaseCampWorkerDirectionBattleTypeUtility // (None) class UClass* UPalBaseCampWorkerDirectionBattleTypeUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampWorkerDirectionBattleTypeUtility"); return Clss; } // PalBaseCampWorkerDirectionBattleTypeUtility Pal.Default__PalBaseCampWorkerDirectionBattleTypeUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampWorkerDirectionBattleTypeUtility* UPalBaseCampWorkerDirectionBattleTypeUtility::GetDefaultObj() { static class UPalBaseCampWorkerDirectionBattleTypeUtility* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampWorkerDirectionBattleTypeUtility::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampModuleTransportItemRequirerInterface // (None) class UClass* IPalBaseCampModuleTransportItemRequirerInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampModuleTransportItemRequirerInterface"); return Clss; } // PalBaseCampModuleTransportItemRequirerInterface Pal.Default__PalBaseCampModuleTransportItemRequirerInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalBaseCampModuleTransportItemRequirerInterface* IPalBaseCampModuleTransportItemRequirerInterface::GetDefaultObj() { static class IPalBaseCampModuleTransportItemRequirerInterface* Default = nullptr; if (!Default) Default = static_cast(IPalBaseCampModuleTransportItemRequirerInterface::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampModuleTransportItemDepotInterface // (None) class UClass* IPalBaseCampModuleTransportItemDepotInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampModuleTransportItemDepotInterface"); return Clss; } // PalBaseCampModuleTransportItemDepotInterface Pal.Default__PalBaseCampModuleTransportItemDepotInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalBaseCampModuleTransportItemDepotInterface* IPalBaseCampModuleTransportItemDepotInterface::GetDefaultObj() { static class IPalBaseCampModuleTransportItemDepotInterface* Default = nullptr; if (!Default) Default = static_cast(IPalBaseCampModuleTransportItemDepotInterface::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampEnemyObserver // (None) class UClass* UPalBaseCampEnemyObserver::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampEnemyObserver"); return Clss; } // PalBaseCampEnemyObserver Pal.Default__PalBaseCampEnemyObserver // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampEnemyObserver* UPalBaseCampEnemyObserver::GetDefaultObj() { static class UPalBaseCampEnemyObserver* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampEnemyObserver::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBaseCampEnemyObserver.OnEndPlayEnemy // (Final, Native, Private) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampEnemyObserver::OnEndPlayEnemy(class AActor* Actor, enum class EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampEnemyObserver", "OnEndPlayEnemy"); Params::UPalBaseCampEnemyObserver_OnEndPlayEnemy_Params Parms{}; Parms.Actor = Actor; Parms.EndPlayReason = EndPlayReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampEnemyObserver.OnDeadEnemy // (Final, Native, Private) // Parameters: // struct FPalDeadInfo DeadInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalBaseCampEnemyObserver::OnDeadEnemy(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampEnemyObserver", "OnDeadEnemy"); Params::UPalBaseCampEnemyObserver_OnDeadEnemy_Params Parms{}; Parms.DeadInfo = DeadInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampEnemyObserver.IsBattleMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalBaseCampEnemyObserver::IsBattleMode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampEnemyObserver", "IsBattleMode"); Params::UPalBaseCampEnemyObserver_IsBattleMode_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalBaseCampEnemyObserver.BaseCampEnemyDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalBaseCampEnemyObserver::BaseCampEnemyDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampEnemyObserver", "BaseCampEnemyDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalBaseCampFunctionModuleBase // (None) class UClass* UPalBaseCampFunctionModuleBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampFunctionModuleBase"); return Clss; } // PalBaseCampFunctionModuleBase Pal.Default__PalBaseCampFunctionModuleBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampFunctionModuleBase* UPalBaseCampFunctionModuleBase::GetDefaultObj() { static class UPalBaseCampFunctionModuleBase* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampFunctionModuleBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampManager // (None) class UClass* UPalBaseCampManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampManager"); return Clss; } // PalBaseCampManager Pal.Default__PalBaseCampManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampManager* UPalBaseCampManager::GetDefaultObj() { static class UPalBaseCampManager* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampManager::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBaseCampManager.TryGetModel // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalBaseCampModel* OutModel (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalBaseCampManager::TryGetModel(struct FGuid& BaseCampId, class UPalBaseCampModel** OutModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampManager", "TryGetModel"); Params::UPalBaseCampManager_TryGetModel_Params Parms{}; Parms.BaseCampId = BaseCampId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutModel != nullptr) *OutModel = Parms.OutModel; return Parms.ReturnValue; } // Function Pal.PalBaseCampManager.RequestDismantalDistanceBaseCamp // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid InstanceId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampManager::RequestDismantalDistanceBaseCamp(struct FGuid& InstanceId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampManager", "RequestDismantalDistanceBaseCamp"); Params::UPalBaseCampManager_RequestDismantalDistanceBaseCamp_Params Parms{}; Parms.InstanceId = InstanceId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampManager.OnUpdateLocationWork_ServerInternal // (Final, Native, Private) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampManager::OnUpdateLocationWork_ServerInternal(class UPalWorkBase* Work) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampManager", "OnUpdateLocationWork_ServerInternal"); Params::UPalBaseCampManager_OnUpdateLocationWork_ServerInternal_Params Parms{}; Parms.Work = Work; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampManager.OnUnregisteredWork_ServerInternal // (Final, Native, Private) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampManager::OnUnregisteredWork_ServerInternal(class UPalWorkBase* Work) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampManager", "OnUnregisteredWork_ServerInternal"); Params::UPalBaseCampManager_OnUnregisteredWork_ServerInternal_Params Parms{}; Parms.Work = Work; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampManager.OnRegisteredNewWork_ServerInternal // (Final, Native, Private) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampManager::OnRegisteredNewWork_ServerInternal(class UPalWorkBase* Work) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampManager", "OnRegisteredNewWork_ServerInternal"); Params::UPalBaseCampManager_OnRegisteredNewWork_ServerInternal_Params Parms{}; Parms.Work = Work; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampManager.OnCreateMapObjectModelInServer // (Final, Native, Private, HasOutParams, HasDefaults) // Parameters: // class UPalMapObjectModel* CreatedModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampManager::OnCreateMapObjectModelInServer(class UPalMapObjectModel* CreatedModel, struct FVector& Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampManager", "OnCreateMapObjectModelInServer"); Params::UPalBaseCampManager_OnCreateMapObjectModelInServer_Params Parms{}; Parms.CreatedModel = CreatedModel; Parms.Location = Location; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampManager.GetNearestBaseCamp // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalBaseCampModel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalBaseCampModel* UPalBaseCampManager::GetNearestBaseCamp(struct FVector& Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampManager", "GetNearestBaseCamp"); Params::UPalBaseCampManager_GetNearestBaseCamp_Params Parms{}; Parms.Location = Location; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBaseCampManager.GetInRangedBaseCamp // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Margin (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalBaseCampModel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalBaseCampModel* UPalBaseCampManager::GetInRangedBaseCamp(struct FVector& Location, float Margin) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampManager", "GetInRangedBaseCamp"); Params::UPalBaseCampManager_GetInRangedBaseCamp_Params Parms{}; Parms.Location = Location; Parms.Margin = Margin; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBaseCampManager.GetBaseCampIds // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray OutIds (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalBaseCampManager::GetBaseCampIds(TArray* OutIds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampManager", "GetBaseCampIds"); Params::UPalBaseCampManager_GetBaseCampIds_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutIds != nullptr) *OutIds = std::move(Parms.OutIds); } // Class Pal.PalBaseCampMapObjectCollection // (None) class UClass* UPalBaseCampMapObjectCollection::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampMapObjectCollection"); return Clss; } // PalBaseCampMapObjectCollection Pal.Default__PalBaseCampMapObjectCollection // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampMapObjectCollection* UPalBaseCampMapObjectCollection::GetDefaultObj() { static class UPalBaseCampMapObjectCollection* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampMapObjectCollection::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBaseCampMapObjectCollection.OnNotAvailableConcreteModel // (Final, Native, Private) // Parameters: // class UPalMapObjectConcreteModelBase*Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampMapObjectCollection::OnNotAvailableConcreteModel(class UPalMapObjectConcreteModelBase* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampMapObjectCollection", "OnNotAvailableConcreteModel"); Params::UPalBaseCampMapObjectCollection_OnNotAvailableConcreteModel_Params Parms{}; Parms.Model = Model; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampMapObjectCollection.OnDisposeMapObject // (Final, Native, Private, HasOutParams) // Parameters: // class UPalMapObjectModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalMapObjectDisposeOptions Options (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalBaseCampMapObjectCollection::OnDisposeMapObject(class UPalMapObjectModel* Model, struct FPalMapObjectDisposeOptions& Options) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampMapObjectCollection", "OnDisposeMapObject"); Params::UPalBaseCampMapObjectCollection_OnDisposeMapObject_Params Parms{}; Parms.Model = Model; Parms.Options = Options; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampMapObjectCollection.OnAvailableConcreteModel // (Final, Native, Private) // Parameters: // class UPalMapObjectConcreteModelBase*Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampMapObjectCollection::OnAvailableConcreteModel(class UPalMapObjectConcreteModelBase* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampMapObjectCollection", "OnAvailableConcreteModel"); Params::UPalBaseCampMapObjectCollection_OnAvailableConcreteModel_Params Parms{}; Parms.Model = Model; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalBaseCampMapObjectCollection.MapObjectInstanceDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalMapObjectModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampMapObjectCollection::MapObjectInstanceDelegate__DelegateSignature(class UPalMapObjectModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampMapObjectCollection", "MapObjectInstanceDelegate__DelegateSignature"); Params::UPalBaseCampMapObjectCollection_MapObjectInstanceDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalBaseCampMapObjectCollection.MapObjectConcreteModelDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalMapObjectConcreteModelBase*Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampMapObjectCollection::MapObjectConcreteModelDelegate__DelegateSignature(class UPalMapObjectConcreteModelBase* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampMapObjectCollection", "MapObjectConcreteModelDelegate__DelegateSignature"); Params::UPalBaseCampMapObjectCollection_MapObjectConcreteModelDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalBaseCampModel // (None) class UClass* UPalBaseCampModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampModel"); return Clss; } // PalBaseCampModel Pal.Default__PalBaseCampModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampModel* UPalBaseCampModel::GetDefaultObj() { static class UPalBaseCampModel* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBaseCampModel.UpdateLevel_ServerInternal // (Final, Native, Private) // Parameters: // int32 PlayerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModel::UpdateLevel_ServerInternal(int32 PlayerId, int32 NewLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModel", "UpdateLevel_ServerInternal"); Params::UPalBaseCampModel_UpdateLevel_ServerInternal_Params Parms{}; Parms.PlayerId = PlayerId; Parms.NewLevel = NewLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampModel.TryGetRandomPositionInside // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ToLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalBaseCampModel::TryGetRandomPositionInside(struct FVector& Origin, float Radius, struct FVector* ToLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModel", "TryGetRandomPositionInside"); Params::UPalBaseCampModel_TryGetRandomPositionInside_Params Parms{}; Parms.Origin = Origin; Parms.Radius = Radius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ToLocation != nullptr) *ToLocation = std::move(Parms.ToLocation); return Parms.ReturnValue; } // DelegateFunction Pal.PalBaseCampModel.SimpleDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalBaseCampModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModel::SimpleDelegate__DelegateSignature(class UPalBaseCampModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModel", "SimpleDelegate__DelegateSignature"); Params::UPalBaseCampModel_SimpleDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalBaseCampModel.ReflectLevel_InGuildProperty_Internal // (Final, Native, Public) // Parameters: // int32 NewLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModel::ReflectLevel_InGuildProperty_Internal(int32 NewLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModel", "ReflectLevel_InGuildProperty_Internal"); Params::UPalBaseCampModel_ReflectLevel_InGuildProperty_Internal_Params Parms{}; Parms.NewLevel = NewLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampModel.OnRep_Level_InGuildProperty // (Final, Native, Private) // Parameters: // int32 OldLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModel::OnRep_Level_InGuildProperty(int32 OldLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModel", "OnRep_Level_InGuildProperty"); Params::UPalBaseCampModel_OnRep_Level_InGuildProperty_Params Parms{}; Parms.OldLevel = OldLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampModel.OnPassedTimeAfterEmptyEnemy // (Final, Native, Private) // Parameters: void UPalBaseCampModel::OnPassedTimeAfterEmptyEnemy() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModel", "OnPassedTimeAfterEmptyEnemy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampModel.OnFirstAppearEnemy // (Final, Native, Private) // Parameters: void UPalBaseCampModel::OnFirstAppearEnemy() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModel", "OnFirstAppearEnemy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampModel.OnDamageInCampActor // (Final, Native, Private) // Parameters: // struct FPalDamageResult DamageResult (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalBaseCampModel::OnDamageInCampActor(const struct FPalDamageResult& DamageResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModel", "OnDamageInCampActor"); Params::UPalBaseCampModel_OnDamageInCampActor_Params Parms{}; Parms.DamageResult = DamageResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampModel.OnAddNewWorker // (Final, Native, Private) // Parameters: // class UPalIndividualCharacterHandle*AddCharacterHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModel::OnAddNewWorker(class UPalIndividualCharacterHandle* AddCharacterHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModel", "OnAddNewWorker"); Params::UPalBaseCampModel_OnAddNewWorker_Params Parms{}; Parms.AddCharacterHandle = AddCharacterHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampModel.GetWorkCollection // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalBaseCampWorkCollection* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalBaseCampWorkCollection* UPalBaseCampModel::GetWorkCollection() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModel", "GetWorkCollection"); Params::UPalBaseCampModel_GetWorkCollection_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBaseCampModel.GetTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UPalBaseCampModel::GetTransform() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModel", "GetTransform"); Params::UPalBaseCampModel_GetTransform_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBaseCampModel.GetState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalBaseCampState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalBaseCampState UPalBaseCampModel::GetState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModel", "GetState"); Params::UPalBaseCampModel_GetState_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBaseCampModel.GetRange // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalBaseCampModel::GetRange() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModel", "GetRange"); Params::UPalBaseCampModel_GetRange_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBaseCampModel.GetOwnerMapObjectInstanceId // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalBaseCampModel::GetOwnerMapObjectInstanceId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModel", "GetOwnerMapObjectInstanceId"); Params::UPalBaseCampModel_GetOwnerMapObjectInstanceId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBaseCampModel.GetLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalBaseCampModel::GetLevel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModel", "GetLevel"); Params::UPalBaseCampModel_GetLevel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBaseCampModel.GetId // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalBaseCampModel::GetId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModel", "GetId"); Params::UPalBaseCampModel_GetId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBaseCampModel.GetGroupIdBelongTo // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalBaseCampModel::GetGroupIdBelongTo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModel", "GetGroupIdBelongTo"); Params::UPalBaseCampModel_GetGroupIdBelongTo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBaseCampModel.GetEnemyObserver // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalBaseCampEnemyObserver* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalBaseCampEnemyObserver* UPalBaseCampModel::GetEnemyObserver() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModel", "GetEnemyObserver"); Params::UPalBaseCampModel_GetEnemyObserver_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBaseCampModel.GetBaseCampName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalBaseCampModel::GetBaseCampName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModel", "GetBaseCampName"); Params::UPalBaseCampModel_GetBaseCampName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBaseCampModel.FindWorkAssignableObject // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*AssignIndividualHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid WorkId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFixedAssign (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalWorkBase* FoundObject (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalBaseCampModel::FindWorkAssignableObject(class UPalIndividualCharacterHandle* AssignIndividualHandle, struct FGuid& WorkId, bool bFixedAssign, class UPalWorkBase** FoundObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModel", "FindWorkAssignableObject"); Params::UPalBaseCampModel_FindWorkAssignableObject_Params Parms{}; Parms.AssignIndividualHandle = AssignIndividualHandle; Parms.WorkId = WorkId; Parms.bFixedAssign = bFixedAssign; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (FoundObject != nullptr) *FoundObject = Parms.FoundObject; return Parms.ReturnValue; } // Function Pal.PalBaseCampModel.FindNearestAssignableObject // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*AssignIndividualHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform Origin (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Range (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFixedAssign (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TScriptInterfaceFoundObject (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalBaseCampModel::FindNearestAssignableObject(class UPalIndividualCharacterHandle* AssignIndividualHandle, struct FTransform& Origin, float Range, bool bFixedAssign, TScriptInterface* FoundObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModel", "FindNearestAssignableObject"); Params::UPalBaseCampModel_FindNearestAssignableObject_Params Parms{}; Parms.AssignIndividualHandle = AssignIndividualHandle; Parms.Origin = Origin; Parms.Range = Range; Parms.bFixedAssign = bFixedAssign; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (FoundObject != nullptr) *FoundObject = Parms.FoundObject; return Parms.ReturnValue; } // DelegateFunction Pal.PalBaseCampModel.BaseCampGuildPalStorageUpdateDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalBaseCampModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalGuildPalStorage* GuildPalStorage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModel::BaseCampGuildPalStorageUpdateDelegate__DelegateSignature(class UPalBaseCampModel* Model, class UPalGuildPalStorage* GuildPalStorage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModel", "BaseCampGuildPalStorageUpdateDelegate__DelegateSignature"); Params::UPalBaseCampModel_BaseCampGuildPalStorageUpdateDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; Parms.GuildPalStorage = GuildPalStorage; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalBaseCampEnergyGeneratorInterface // (None) class UClass* IPalBaseCampEnergyGeneratorInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampEnergyGeneratorInterface"); return Clss; } // PalBaseCampEnergyGeneratorInterface Pal.Default__PalBaseCampEnergyGeneratorInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalBaseCampEnergyGeneratorInterface* IPalBaseCampEnergyGeneratorInterface::GetDefaultObj() { static class IPalBaseCampEnergyGeneratorInterface* Default = nullptr; if (!Default) Default = static_cast(IPalBaseCampEnergyGeneratorInterface::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampModuleEnergy // (None) class UClass* UPalBaseCampModuleEnergy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampModuleEnergy"); return Clss; } // PalBaseCampModuleEnergy Pal.Default__PalBaseCampModuleEnergy // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampModuleEnergy* UPalBaseCampModuleEnergy::GetDefaultObj() { static class UPalBaseCampModuleEnergy* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampModuleEnergy::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampModuleEnergy_FunctionBase // (None) class UClass* UPalBaseCampModuleEnergy_FunctionBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampModuleEnergy_FunctionBase"); return Clss; } // PalBaseCampModuleEnergy_FunctionBase Pal.Default__PalBaseCampModuleEnergy_FunctionBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampModuleEnergy_FunctionBase* UPalBaseCampModuleEnergy_FunctionBase::GetDefaultObj() { static class UPalBaseCampModuleEnergy_FunctionBase* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampModuleEnergy_FunctionBase::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalBaseCampModuleEnergy_FunctionBase.UpdateEnergyAmountDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalBaseCampModuleEnergy_FunctionBase*Function (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModuleEnergy_FunctionBase::UpdateEnergyAmountDelegate__DelegateSignature(class UPalBaseCampModuleEnergy_FunctionBase* Function) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleEnergy_FunctionBase", "UpdateEnergyAmountDelegate__DelegateSignature"); Params::UPalBaseCampModuleEnergy_FunctionBase_UpdateEnergyAmountDelegate__DelegateSignature_Params Parms{}; Parms.Function = Function; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalBaseCampModuleEnergy_FunctionBase.InvokeOnUpdateEnergyAmount // (Final, Native, Private) // Parameters: // class UPalMapObjectGenerateEnergyModel*Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModuleEnergy_FunctionBase::InvokeOnUpdateEnergyAmount(class UPalMapObjectGenerateEnergyModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleEnergy_FunctionBase", "InvokeOnUpdateEnergyAmount"); Params::UPalBaseCampModuleEnergy_FunctionBase_InvokeOnUpdateEnergyAmount_Params Parms{}; Parms.Model = Model; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalBaseCampModuleEnergy_Electric // (None) class UClass* UPalBaseCampModuleEnergy_Electric::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampModuleEnergy_Electric"); return Clss; } // PalBaseCampModuleEnergy_Electric Pal.Default__PalBaseCampModuleEnergy_Electric // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampModuleEnergy_Electric* UPalBaseCampModuleEnergy_Electric::GetDefaultObj() { static class UPalBaseCampModuleEnergy_Electric* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampModuleEnergy_Electric::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampModuleFacilityReservation // (None) class UClass* UPalBaseCampModuleFacilityReservation::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampModuleFacilityReservation"); return Clss; } // PalBaseCampModuleFacilityReservation Pal.Default__PalBaseCampModuleFacilityReservation // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampModuleFacilityReservation* UPalBaseCampModuleFacilityReservation::GetDefaultObj() { static class UPalBaseCampModuleFacilityReservation* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampModuleFacilityReservation::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBaseCampModuleFacilityReservation.OnStartUseFacility_ServerInternal // (Final, Native, Private) // Parameters: // class UPalMapObjectConcreteModelBase*Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*IndividualHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModuleFacilityReservation::OnStartUseFacility_ServerInternal(class UPalMapObjectConcreteModelBase* Model, class UPalIndividualCharacterHandle* IndividualHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleFacilityReservation", "OnStartUseFacility_ServerInternal"); Params::UPalBaseCampModuleFacilityReservation_OnStartUseFacility_ServerInternal_Params Parms{}; Parms.Model = Model; Parms.IndividualHandle = IndividualHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampModuleFacilityReservation.OnNotAvailableMapObjectInServer // (Final, Native, Private) // Parameters: // class UPalMapObjectConcreteModelBase*ConcreteModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModuleFacilityReservation::OnNotAvailableMapObjectInServer(class UPalMapObjectConcreteModelBase* ConcreteModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleFacilityReservation", "OnNotAvailableMapObjectInServer"); Params::UPalBaseCampModuleFacilityReservation_OnNotAvailableMapObjectInServer_Params Parms{}; Parms.ConcreteModel = ConcreteModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampModuleFacilityReservation.OnFinishUseFacility_ServerInternal // (Final, Native, Private) // Parameters: // class UPalMapObjectConcreteModelBase*Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModuleFacilityReservation::OnFinishUseFacility_ServerInternal(class UPalMapObjectConcreteModelBase* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleFacilityReservation", "OnFinishUseFacility_ServerInternal"); Params::UPalBaseCampModuleFacilityReservation_OnFinishUseFacility_ServerInternal_Params Parms{}; Parms.Model = Model; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampModuleFacilityReservation.OnAvailableMapObjectInServer // (Final, Native, Private) // Parameters: // class UPalMapObjectConcreteModelBase*ConcreteModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModuleFacilityReservation::OnAvailableMapObjectInServer(class UPalMapObjectConcreteModelBase* ConcreteModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleFacilityReservation", "OnAvailableMapObjectInServer"); Params::UPalBaseCampModuleFacilityReservation_OnAvailableMapObjectInServer_Params Parms{}; Parms.ConcreteModel = ConcreteModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalBaseCampModuleItemStorage // (None) class UClass* UPalBaseCampModuleItemStorage::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampModuleItemStorage"); return Clss; } // PalBaseCampModuleItemStorage Pal.Default__PalBaseCampModuleItemStorage // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampModuleItemStorage* UPalBaseCampModuleItemStorage::GetDefaultObj() { static class UPalBaseCampModuleItemStorage* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampModuleItemStorage::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBaseCampModuleItemStorage.OnUpdateItemContainer // (Final, Native, Private) // Parameters: // class UPalMapObjectItemContainerModule*ItemContainerModule (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModuleItemStorage::OnUpdateItemContainer(class UPalMapObjectItemContainerModule* ItemContainerModule) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleItemStorage", "OnUpdateItemContainer"); Params::UPalBaseCampModuleItemStorage_OnUpdateItemContainer_Params Parms{}; Parms.ItemContainerModule = ItemContainerModule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampModuleItemStorage.OnNotAvailableConcreteModel // (Final, Native, Private) // Parameters: // class UPalMapObjectConcreteModelBase*ConcreteModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModuleItemStorage::OnNotAvailableConcreteModel(class UPalMapObjectConcreteModelBase* ConcreteModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleItemStorage", "OnNotAvailableConcreteModel"); Params::UPalBaseCampModuleItemStorage_OnNotAvailableConcreteModel_Params Parms{}; Parms.ConcreteModel = ConcreteModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampModuleItemStorage.OnAvailableConcreteModel // (Final, Native, Private) // Parameters: // class UPalMapObjectConcreteModelBase*ConcreteModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModuleItemStorage::OnAvailableConcreteModel(class UPalMapObjectConcreteModelBase* ConcreteModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleItemStorage", "OnAvailableConcreteModel"); Params::UPalBaseCampModuleItemStorage_OnAvailableConcreteModel_Params Parms{}; Parms.ConcreteModel = ConcreteModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalBaseCampModuleItemStorage.MulticastReturnSelfAndUpdatedContainerDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalBaseCampModuleItemStorage*Self (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalItemContainer* UpdatedContainer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModuleItemStorage::MulticastReturnSelfAndUpdatedContainerDelegate__DelegateSignature(class UPalBaseCampModuleItemStorage* Self, class UPalItemContainer* UpdatedContainer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleItemStorage", "MulticastReturnSelfAndUpdatedContainerDelegate__DelegateSignature"); Params::UPalBaseCampModuleItemStorage_MulticastReturnSelfAndUpdatedContainerDelegate__DelegateSignature_Params Parms{}; Parms.Self = Self; Parms.UpdatedContainer = UpdatedContainer; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalBaseCampModuleItemStorage.GetContainerIds // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray OutContainerIds (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalBaseCampModuleItemStorage::GetContainerIds(TArray* OutContainerIds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleItemStorage", "GetContainerIds"); Params::UPalBaseCampModuleItemStorage_GetContainerIds_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutContainerIds != nullptr) *OutContainerIds = std::move(Parms.OutContainerIds); } // Class Pal.PalBaseCampModuleMedical // (None) class UClass* UPalBaseCampModuleMedical::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampModuleMedical"); return Clss; } // PalBaseCampModuleMedical Pal.Default__PalBaseCampModuleMedical // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampModuleMedical* UPalBaseCampModuleMedical::GetDefaultObj() { static class UPalBaseCampModuleMedical* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampModuleMedical::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBaseCampModuleMedical.OnReviveCharacter_ServerInternal // (Final, Native, Protected) // Parameters: // class UPalIndividualCharacterParameter*IndividualParameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModuleMedical::OnReviveCharacter_ServerInternal(class UPalIndividualCharacterParameter* IndividualParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleMedical", "OnReviveCharacter_ServerInternal"); Params::UPalBaseCampModuleMedical_OnReviveCharacter_ServerInternal_Params Parms{}; Parms.IndividualParameter = IndividualParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampModuleMedical.OnRemovedWorkerInServer // (Final, Native, Private) // Parameters: // class UPalIndividualCharacterHandle*IndividualHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModuleMedical::OnRemovedWorkerInServer(class UPalIndividualCharacterHandle* IndividualHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleMedical", "OnRemovedWorkerInServer"); Params::UPalBaseCampModuleMedical_OnRemovedWorkerInServer_Params Parms{}; Parms.IndividualHandle = IndividualHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalBaseCampModuleObjectMaintenance // (None) class UClass* UPalBaseCampModuleObjectMaintenance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampModuleObjectMaintenance"); return Clss; } // PalBaseCampModuleObjectMaintenance Pal.Default__PalBaseCampModuleObjectMaintenance // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampModuleObjectMaintenance* UPalBaseCampModuleObjectMaintenance::GetDefaultObj() { static class UPalBaseCampModuleObjectMaintenance* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampModuleObjectMaintenance::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBaseCampModuleObjectMaintenance.OnRegisteredMapObject_ServerInternal // (Final, Native, Private) // Parameters: // class UPalMapObjectModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModuleObjectMaintenance::OnRegisteredMapObject_ServerInternal(class UPalMapObjectModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleObjectMaintenance", "OnRegisteredMapObject_ServerInternal"); Params::UPalBaseCampModuleObjectMaintenance_OnRegisteredMapObject_ServerInternal_Params Parms{}; Parms.Model = Model; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampModuleObjectMaintenance.OnGrantedEffectToMapObject_ServerInternal // (Final, Native, Private) // Parameters: // class UPalMapObjectModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMapObjectModelEffectBase*Effect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModuleObjectMaintenance::OnGrantedEffectToMapObject_ServerInternal(class UPalMapObjectModel* Model, class UPalMapObjectModelEffectBase* Effect) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleObjectMaintenance", "OnGrantedEffectToMapObject_ServerInternal"); Params::UPalBaseCampModuleObjectMaintenance_OnGrantedEffectToMapObject_ServerInternal_Params Parms{}; Parms.Model = Model; Parms.Effect = Effect; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampModuleObjectMaintenance.OnDisposeMapObject_ServerInternal // (Final, Native, Private, HasOutParams) // Parameters: // class UPalMapObjectModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalMapObjectDisposeOptions Options (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalBaseCampModuleObjectMaintenance::OnDisposeMapObject_ServerInternal(class UPalMapObjectModel* Model, struct FPalMapObjectDisposeOptions& Options) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleObjectMaintenance", "OnDisposeMapObject_ServerInternal"); Params::UPalBaseCampModuleObjectMaintenance_OnDisposeMapObject_ServerInternal_Params Parms{}; Parms.Model = Model; Parms.Options = Options; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalBaseCampModuleObjectMaintenance_WayBase // (None) class UClass* UPalBaseCampModuleObjectMaintenance_WayBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampModuleObjectMaintenance_WayBase"); return Clss; } // PalBaseCampModuleObjectMaintenance_WayBase Pal.Default__PalBaseCampModuleObjectMaintenance_WayBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampModuleObjectMaintenance_WayBase* UPalBaseCampModuleObjectMaintenance_WayBase::GetDefaultObj() { static class UPalBaseCampModuleObjectMaintenance_WayBase* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampModuleObjectMaintenance_WayBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampModuleObjectMaintenance_ExtinguishFire // (None) class UClass* UPalBaseCampModuleObjectMaintenance_ExtinguishFire::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampModuleObjectMaintenance_ExtinguishFire"); return Clss; } // PalBaseCampModuleObjectMaintenance_ExtinguishFire Pal.Default__PalBaseCampModuleObjectMaintenance_ExtinguishFire // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampModuleObjectMaintenance_ExtinguishFire* UPalBaseCampModuleObjectMaintenance_ExtinguishFire::GetDefaultObj() { static class UPalBaseCampModuleObjectMaintenance_ExtinguishFire* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampModuleObjectMaintenance_ExtinguishFire::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBaseCampModuleObjectMaintenance_ExtinguishFire.OnTriggerByReachAccumulateTriggerValue // (Final, Native, Private) // Parameters: // class UPalMapObjectModelEffect_AccumulateTrigger*Effect_AccumulateTrigger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMapObjectModel* OwnerModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModuleObjectMaintenance_ExtinguishFire::OnTriggerByReachAccumulateTriggerValue(class UPalMapObjectModelEffect_AccumulateTrigger* Effect_AccumulateTrigger, class UPalMapObjectModel* OwnerModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleObjectMaintenance_ExtinguishFire", "OnTriggerByReachAccumulateTriggerValue"); Params::UPalBaseCampModuleObjectMaintenance_ExtinguishFire_OnTriggerByReachAccumulateTriggerValue_Params Parms{}; Parms.Effect_AccumulateTrigger = Effect_AccumulateTrigger; Parms.OwnerModel = OwnerModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalBaseCampPassiveEffectBase // (None) class UClass* UPalBaseCampPassiveEffectBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampPassiveEffectBase"); return Clss; } // PalBaseCampPassiveEffectBase Pal.Default__PalBaseCampPassiveEffectBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampPassiveEffectBase* UPalBaseCampPassiveEffectBase::GetDefaultObj() { static class UPalBaseCampPassiveEffectBase* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampPassiveEffectBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampModulePassiveEffectWorkSpeedApplierInterface // (None) class UClass* IPalBaseCampModulePassiveEffectWorkSpeedApplierInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampModulePassiveEffectWorkSpeedApplierInterface"); return Clss; } // PalBaseCampModulePassiveEffectWorkSpeedApplierInterface Pal.Default__PalBaseCampModulePassiveEffectWorkSpeedApplierInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalBaseCampModulePassiveEffectWorkSpeedApplierInterface* IPalBaseCampModulePassiveEffectWorkSpeedApplierInterface::GetDefaultObj() { static class IPalBaseCampModulePassiveEffectWorkSpeedApplierInterface* Default = nullptr; if (!Default) Default = static_cast(IPalBaseCampModulePassiveEffectWorkSpeedApplierInterface::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampModulePassiveEffect // (None) class UClass* UPalBaseCampModulePassiveEffect::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampModulePassiveEffect"); return Clss; } // PalBaseCampModulePassiveEffect Pal.Default__PalBaseCampModulePassiveEffect // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampModulePassiveEffect* UPalBaseCampModulePassiveEffect::GetDefaultObj() { static class UPalBaseCampModulePassiveEffect* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampModulePassiveEffect::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBaseCampModulePassiveEffect.OnNotAvailableMapObjectInServer // (Final, Native, Private) // Parameters: // class UPalMapObjectConcreteModelBase*Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModulePassiveEffect::OnNotAvailableMapObjectInServer(class UPalMapObjectConcreteModelBase* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModulePassiveEffect", "OnNotAvailableMapObjectInServer"); Params::UPalBaseCampModulePassiveEffect_OnNotAvailableMapObjectInServer_Params Parms{}; Parms.Model = Model; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampModulePassiveEffect.OnAvailableMapObjectInServer // (Final, Native, Private) // Parameters: // class UPalMapObjectConcreteModelBase*Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModulePassiveEffect::OnAvailableMapObjectInServer(class UPalMapObjectConcreteModelBase* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModulePassiveEffect", "OnAvailableMapObjectInServer"); Params::UPalBaseCampModulePassiveEffect_OnAvailableMapObjectInServer_Params Parms{}; Parms.Model = Model; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalBaseCampPassiveEffect_WorkSuitability // (None) class UClass* UPalBaseCampPassiveEffect_WorkSuitability::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampPassiveEffect_WorkSuitability"); return Clss; } // PalBaseCampPassiveEffect_WorkSuitability Pal.Default__PalBaseCampPassiveEffect_WorkSuitability // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampPassiveEffect_WorkSuitability* UPalBaseCampPassiveEffect_WorkSuitability::GetDefaultObj() { static class UPalBaseCampPassiveEffect_WorkSuitability* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampPassiveEffect_WorkSuitability::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampPassiveEffect_WorkHard // (None) class UClass* UPalBaseCampPassiveEffect_WorkHard::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampPassiveEffect_WorkHard"); return Clss; } // PalBaseCampPassiveEffect_WorkHard Pal.Default__PalBaseCampPassiveEffect_WorkHard // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampPassiveEffect_WorkHard* UPalBaseCampPassiveEffect_WorkHard::GetDefaultObj() { static class UPalBaseCampPassiveEffect_WorkHard* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampPassiveEffect_WorkHard::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalBaseCampPassiveEffect_WorkHard.ReturnSelfDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalBaseCampPassiveEffect_WorkHard*Self (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampPassiveEffect_WorkHard::ReturnSelfDelegate__DelegateSignature(class UPalBaseCampPassiveEffect_WorkHard* Self) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampPassiveEffect_WorkHard", "ReturnSelfDelegate__DelegateSignature"); Params::UPalBaseCampPassiveEffect_WorkHard_ReturnSelfDelegate__DelegateSignature_Params Parms{}; Parms.Self = Self; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalBaseCampPassiveEffect_WorkHard.OnRep_WorkHardType // (Final, Native, Protected) // Parameters: void UPalBaseCampPassiveEffect_WorkHard::OnRep_WorkHardType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampPassiveEffect_WorkHard", "OnRep_WorkHardType"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampPassiveEffect_WorkHard.GetWorkHardType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalBaseCampPassiveEffectWorkHardTypeReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalBaseCampPassiveEffectWorkHardType UPalBaseCampPassiveEffect_WorkHard::GetWorkHardType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampPassiveEffect_WorkHard", "GetWorkHardType"); Params::UPalBaseCampPassiveEffect_WorkHard_GetWorkHardType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalBaseCampModuleResourceCollectorTargetInterface // (None) class UClass* IPalBaseCampModuleResourceCollectorTargetInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampModuleResourceCollectorTargetInterface"); return Clss; } // PalBaseCampModuleResourceCollectorTargetInterface Pal.Default__PalBaseCampModuleResourceCollectorTargetInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalBaseCampModuleResourceCollectorTargetInterface* IPalBaseCampModuleResourceCollectorTargetInterface::GetDefaultObj() { static class IPalBaseCampModuleResourceCollectorTargetInterface* Default = nullptr; if (!Default) Default = static_cast(IPalBaseCampModuleResourceCollectorTargetInterface::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampModuleResourceCollector // (None) class UClass* UPalBaseCampModuleResourceCollector::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampModuleResourceCollector"); return Clss; } // PalBaseCampModuleResourceCollector Pal.Default__PalBaseCampModuleResourceCollector // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampModuleResourceCollector* UPalBaseCampModuleResourceCollector::GetDefaultObj() { static class UPalBaseCampModuleResourceCollector* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampModuleResourceCollector::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBaseCampModuleResourceCollector.OnRegisteredMapObjectModel // (Final, Native, Private) // Parameters: // class UPalMapObjectModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModuleResourceCollector::OnRegisteredMapObjectModel(class UPalMapObjectModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleResourceCollector", "OnRegisteredMapObjectModel"); Params::UPalBaseCampModuleResourceCollector_OnRegisteredMapObjectModel_Params Parms{}; Parms.Model = Model; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampModuleResourceCollector.OnRegisteredFoliageModel // (Final, Native, Private) // Parameters: // TScriptInterfaceModel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModuleResourceCollector::OnRegisteredFoliageModel(TScriptInterface Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleResourceCollector", "OnRegisteredFoliageModel"); Params::UPalBaseCampModuleResourceCollector_OnRegisteredFoliageModel_Params Parms{}; Parms.Model = Model; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampModuleResourceCollector.OnDestroyedMapObjectModel // (Final, Native, Private, HasOutParams) // Parameters: // class UPalMapObjectModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalMapObjectDisposeOptions Options (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalBaseCampModuleResourceCollector::OnDestroyedMapObjectModel(class UPalMapObjectModel* Model, struct FPalMapObjectDisposeOptions& Options) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleResourceCollector", "OnDestroyedMapObjectModel"); Params::UPalBaseCampModuleResourceCollector_OnDestroyedMapObjectModel_Params Parms{}; Parms.Model = Model; Parms.Options = Options; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampModuleResourceCollector.OnDestroyedFoliageInstance // (Final, Native, Private) // Parameters: // class UPalFoliageInstance* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModuleResourceCollector::OnDestroyedFoliageInstance(class UPalFoliageInstance* Instance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleResourceCollector", "OnDestroyedFoliageInstance"); Params::UPalBaseCampModuleResourceCollector_OnDestroyedFoliageInstance_Params Parms{}; Parms.Instance = Instance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalBaseCampModuleTransportItemDirector // (None) class UClass* UPalBaseCampModuleTransportItemDirector::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampModuleTransportItemDirector"); return Clss; } // PalBaseCampModuleTransportItemDirector Pal.Default__PalBaseCampModuleTransportItemDirector // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampModuleTransportItemDirector* UPalBaseCampModuleTransportItemDirector::GetDefaultObj() { static class UPalBaseCampModuleTransportItemDirector* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampModuleTransportItemDirector::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBaseCampModuleTransportItemDirector.OnUpdateMapObjectContainer // (Final, Native, Private) // Parameters: // class UPalMapObjectItemContainerModule*ContainerModule (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModuleTransportItemDirector::OnUpdateMapObjectContainer(class UPalMapObjectItemContainerModule* ContainerModule) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleTransportItemDirector", "OnUpdateMapObjectContainer"); Params::UPalBaseCampModuleTransportItemDirector_OnUpdateMapObjectContainer_Params Parms{}; Parms.ContainerModule = ContainerModule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampModuleTransportItemDirector.OnUnassignWorkTransportItemTarget // (Final, Native, Private, HasOutParams) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID IndividualId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModuleTransportItemDirector::OnUnassignWorkTransportItemTarget(class UPalWorkBase* Work, struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleTransportItemDirector", "OnUnassignWorkTransportItemTarget"); Params::UPalBaseCampModuleTransportItemDirector_OnUnassignWorkTransportItemTarget_Params Parms{}; Parms.Work = Work; Parms.IndividualId = IndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampModuleTransportItemDirector.OnUnassignWorkRequirement // (Final, Native, Private, HasOutParams) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID IndividualId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModuleTransportItemDirector::OnUnassignWorkRequirement(class UPalWorkBase* Work, struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleTransportItemDirector", "OnUnassignWorkRequirement"); Params::UPalBaseCampModuleTransportItemDirector_OnUnassignWorkRequirement_Params Parms{}; Parms.Work = Work; Parms.IndividualId = IndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampModuleTransportItemDirector.OnNotAvailableMapObjectConcreteModel // (Final, Native, Private) // Parameters: // class UPalMapObjectConcreteModelBase*ConcreteModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModuleTransportItemDirector::OnNotAvailableMapObjectConcreteModel(class UPalMapObjectConcreteModelBase* ConcreteModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleTransportItemDirector", "OnNotAvailableMapObjectConcreteModel"); Params::UPalBaseCampModuleTransportItemDirector_OnNotAvailableMapObjectConcreteModel_Params Parms{}; Parms.ConcreteModel = ConcreteModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampModuleTransportItemDirector.OnAvailableMapObjectConcreteModel // (Final, Native, Private) // Parameters: // class UPalMapObjectConcreteModelBase*ConcreteModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModuleTransportItemDirector::OnAvailableMapObjectConcreteModel(class UPalMapObjectConcreteModelBase* ConcreteModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleTransportItemDirector", "OnAvailableMapObjectConcreteModel"); Params::UPalBaseCampModuleTransportItemDirector_OnAvailableMapObjectConcreteModel_Params Parms{}; Parms.ConcreteModel = ConcreteModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampModuleTransportItemDirector.OnAssignWorkTransportItemTarget // (Final, Native, Private, HasOutParams) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID IndividualId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModuleTransportItemDirector::OnAssignWorkTransportItemTarget(class UPalWorkBase* Work, struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleTransportItemDirector", "OnAssignWorkTransportItemTarget"); Params::UPalBaseCampModuleTransportItemDirector_OnAssignWorkTransportItemTarget_Params Parms{}; Parms.Work = Work; Parms.IndividualId = IndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampModuleTransportItemDirector.OnAssignWorkRequirement // (Final, Native, Private, HasOutParams) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID IndividualId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampModuleTransportItemDirector::OnAssignWorkRequirement(class UPalWorkBase* Work, struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampModuleTransportItemDirector", "OnAssignWorkRequirement"); Params::UPalBaseCampModuleTransportItemDirector_OnAssignWorkRequirement_Params Parms{}; Parms.Work = Work; Parms.IndividualId = IndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalGameStateReplicatorBase // (None) class UClass* UPalGameStateReplicatorBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameStateReplicatorBase"); return Clss; } // PalGameStateReplicatorBase Pal.Default__PalGameStateReplicatorBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalGameStateReplicatorBase* UPalGameStateReplicatorBase::GetDefaultObj() { static class UPalGameStateReplicatorBase* Default = nullptr; if (!Default) Default = static_cast(UPalGameStateReplicatorBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampReplicator // (None) class UClass* UPalBaseCampReplicator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampReplicator"); return Clss; } // PalBaseCampReplicator Pal.Default__PalBaseCampReplicator // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampReplicator* UPalBaseCampReplicator::GetDefaultObj() { static class UPalBaseCampReplicator* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampReplicator::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampTaskChecker // (None) class UClass* UPalBaseCampTaskChecker::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampTaskChecker"); return Clss; } // PalBaseCampTaskChecker Pal.Default__PalBaseCampTaskChecker // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampTaskChecker* UPalBaseCampTaskChecker::GetDefaultObj() { static class UPalBaseCampTaskChecker* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampTaskChecker::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampUtility // (None) class UClass* UPalBaseCampUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampUtility"); return Clss; } // PalBaseCampUtility Pal.Default__PalBaseCampUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampUtility* UPalBaseCampUtility::GetDefaultObj() { static class UPalBaseCampUtility* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampUtility::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampWorkCollection // (None) class UClass* UPalBaseCampWorkCollection::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampWorkCollection"); return Clss; } // PalBaseCampWorkCollection Pal.Default__PalBaseCampWorkCollection // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampWorkCollection* UPalBaseCampWorkCollection::GetDefaultObj() { static class UPalBaseCampWorkCollection* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampWorkCollection::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalBaseCampWorkCollection.WorkAssignUpdateDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID IndividualId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampWorkCollection::WorkAssignUpdateDelegate__DelegateSignature(class UPalWorkBase* Work, struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkCollection", "WorkAssignUpdateDelegate__DelegateSignature"); Params::UPalBaseCampWorkCollection_WorkAssignUpdateDelegate__DelegateSignature_Params Parms{}; Parms.Work = Work; Parms.IndividualId = IndividualId; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalBaseCampWorkCollection.WorkAssignRequirementDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalWorkAssignRequirementParameterRequirementParameter (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalBaseCampWorkCollection::WorkAssignRequirementDelegate__DelegateSignature(class UPalWorkBase* Work, struct FPalWorkAssignRequirementParameter& RequirementParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkCollection", "WorkAssignRequirementDelegate__DelegateSignature"); Params::UPalBaseCampWorkCollection_WorkAssignRequirementDelegate__DelegateSignature_Params Parms{}; Parms.Work = Work; Parms.RequirementParameter = RequirementParameter; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalBaseCampWorkCollection.OnUnassignWork_ServerInternal // (Final, Native, Private, HasOutParams) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID IndividualId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampWorkCollection::OnUnassignWork_ServerInternal(class UPalWorkBase* Work, struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkCollection", "OnUnassignWork_ServerInternal"); Params::UPalBaseCampWorkCollection_OnUnassignWork_ServerInternal_Params Parms{}; Parms.Work = Work; Parms.IndividualId = IndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampWorkCollection.OnRequiredAssign_ServerInternal // (Final, Native, Private, HasOutParams) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalWorkAssignRequirementParameterRequirementParameter (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalBaseCampWorkCollection::OnRequiredAssign_ServerInternal(class UPalWorkBase* Work, struct FPalWorkAssignRequirementParameter& RequirementParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkCollection", "OnRequiredAssign_ServerInternal"); Params::UPalBaseCampWorkCollection_OnRequiredAssign_ServerInternal_Params Parms{}; Parms.Work = Work; Parms.RequirementParameter = RequirementParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalBaseCampWorkerDirector // (None) class UClass* UPalBaseCampWorkerDirector::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampWorkerDirector"); return Clss; } // PalBaseCampWorkerDirector Pal.Default__PalBaseCampWorkerDirector // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampWorkerDirector* UPalBaseCampWorkerDirector::GetDefaultObj() { static class UPalBaseCampWorkerDirector* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampWorkerDirector::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalBaseCampWorkerDirector.RemovedWorkerDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalIndividualCharacterHandle*IndividualHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampWorkerDirector::RemovedWorkerDelegate__DelegateSignature(class UPalIndividualCharacterHandle* IndividualHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkerDirector", "RemovedWorkerDelegate__DelegateSignature"); Params::UPalBaseCampWorkerDirector_RemovedWorkerDelegate__DelegateSignature_Params Parms{}; Parms.IndividualHandle = IndividualHandle; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalBaseCampWorkerDirector.OrderCommand // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalMapBaseCampWorkerOrderTypeOrderType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampWorkerDirector::OrderCommand(enum class EPalMapBaseCampWorkerOrderType OrderType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkerDirector", "OrderCommand"); Params::UPalBaseCampWorkerDirector_OrderCommand_Params Parms{}; Parms.OrderType = OrderType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampWorkerDirector.OnUpdateOwnerBaseCampStatus_ServerInternal // (Final, Native, Private) // Parameters: // class UPalBaseCampModel* OwnerBaseCamp (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampWorkerDirector::OnUpdateOwnerBaseCampStatus_ServerInternal(class UPalBaseCampModel* OwnerBaseCamp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkerDirector", "OnUpdateOwnerBaseCampStatus_ServerInternal"); Params::UPalBaseCampWorkerDirector_OnUpdateOwnerBaseCampStatus_ServerInternal_Params Parms{}; Parms.OwnerBaseCamp = OwnerBaseCamp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampWorkerDirector.OnSpawnedCharacterInServer // (Final, Native, Private) // Parameters: // struct FPalInstanceID IndividualId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampWorkerDirector::OnSpawnedCharacterInServer(const struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkerDirector", "OnSpawnedCharacterInServer"); Params::UPalBaseCampWorkerDirector_OnSpawnedCharacterInServer_Params Parms{}; Parms.IndividualId = IndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampWorkerDirector.OnRequiredAssignWork_ServerInternal // (Final, Native, Private, HasOutParams) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalWorkAssignRequirementParameterRequirementParameter (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalBaseCampWorkerDirector::OnRequiredAssignWork_ServerInternal(class UPalWorkBase* Work, struct FPalWorkAssignRequirementParameter& RequirementParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkerDirector", "OnRequiredAssignWork_ServerInternal"); Params::UPalBaseCampWorkerDirector_OnRequiredAssignWork_ServerInternal_Params Parms{}; Parms.Work = Work; Parms.RequirementParameter = RequirementParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampWorkerDirector.OnRep_CharacterContainer // (Final, Native, Protected) // Parameters: void UPalBaseCampWorkerDirector::OnRep_CharacterContainer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkerDirector", "OnRep_CharacterContainer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampWorkerDirector.OnRemovedNewCharacterInServer // (Final, Native, Private, HasOutParams) // Parameters: // struct FPalInstanceID IndividualId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampWorkerDirector::OnRemovedNewCharacterInServer(struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkerDirector", "OnRemovedNewCharacterInServer"); Params::UPalBaseCampWorkerDirector_OnRemovedNewCharacterInServer_Params Parms{}; Parms.IndividualId = IndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampWorkerDirector.OnReflectSlotCompleteInServer // (Final, Native, Private) // Parameters: void UPalBaseCampWorkerDirector::OnReflectSlotCompleteInServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkerDirector", "OnReflectSlotCompleteInServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampWorkerDirector.OnRaisedPhantomCharacterInServer // (Final, Native, Private) // Parameters: // struct FPalInstanceID IndividualId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PhantomId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampWorkerDirector::OnRaisedPhantomCharacterInServer(const struct FPalInstanceID& IndividualId, int32 PhantomId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkerDirector", "OnRaisedPhantomCharacterInServer"); Params::UPalBaseCampWorkerDirector_OnRaisedPhantomCharacterInServer_Params Parms{}; Parms.IndividualId = IndividualId; Parms.PhantomId = PhantomId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampWorkerDirector.OnNotifiedUnassignWork_ServerInternal // (Final, Native, Private, HasOutParams) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID IndividualId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampWorkerDirector::OnNotifiedUnassignWork_ServerInternal(class UPalWorkBase* Work, struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkerDirector", "OnNotifiedUnassignWork_ServerInternal"); Params::UPalBaseCampWorkerDirector_OnNotifiedUnassignWork_ServerInternal_Params Parms{}; Parms.Work = Work; Parms.IndividualId = IndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampWorkerDirector.OnDeadWorkerInServer_Internal // (Final, Native, Private) // Parameters: // class APalCharacter* DeadCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampWorkerDirector::OnDeadWorkerInServer_Internal(class APalCharacter* DeadCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkerDirector", "OnDeadWorkerInServer_Internal"); Params::UPalBaseCampWorkerDirector_OnDeadWorkerInServer_Internal_Params Parms{}; Parms.DeadCharacter = DeadCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampWorkerDirector.OnDeadWorkerInServer // (Final, Native, Private) // Parameters: // struct FPalDeadInfo Info (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalBaseCampWorkerDirector::OnDeadWorkerInServer(const struct FPalDeadInfo& Info) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkerDirector", "OnDeadWorkerInServer"); Params::UPalBaseCampWorkerDirector_OnDeadWorkerInServer_Params Parms{}; Parms.Info = Info; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampWorkerDirector.OnChangeWorldSettings_ServerInternal // (Final, Native, Public, HasOutParams) // Parameters: // struct FPalOptionWorldSettings PrevSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FPalOptionWorldSettings NewSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalBaseCampWorkerDirector::OnChangeWorldSettings_ServerInternal(struct FPalOptionWorldSettings& PrevSettings, struct FPalOptionWorldSettings& NewSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkerDirector", "OnChangeWorldSettings_ServerInternal"); Params::UPalBaseCampWorkerDirector_OnChangeWorldSettings_ServerInternal_Params Parms{}; Parms.PrevSettings = PrevSettings; Parms.NewSettings = NewSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampWorkerDirector.OnAddedNewCharacterInServer // (Final, Native, Private, HasOutParams) // Parameters: // struct FPalInstanceID IndividualId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampWorkerDirector::OnAddedNewCharacterInServer(struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkerDirector", "OnAddedNewCharacterInServer"); Params::UPalBaseCampWorkerDirector_OnAddedNewCharacterInServer_Params Parms{}; Parms.IndividualId = IndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampWorkerDirector.GetCharacterHandleSlots // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayOutSlots (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalBaseCampWorkerDirector::GetCharacterHandleSlots(TArray* OutSlots) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkerDirector", "GetCharacterHandleSlots"); Params::UPalBaseCampWorkerDirector_GetCharacterHandleSlots_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSlots != nullptr) *OutSlots = std::move(Parms.OutSlots); } // Function Pal.PalBaseCampWorkerDirector.FindSlotByHandle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIndividualCharacterHandle*Handle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterSlot* UPalBaseCampWorkerDirector::FindSlotByHandle(class UPalIndividualCharacterHandle* Handle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkerDirector", "FindSlotByHandle"); Params::UPalBaseCampWorkerDirector_FindSlotByHandle_Params Parms{}; Parms.Handle = Handle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalBaseCampWorkerDirector.AddNewWorkerDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalIndividualCharacterHandle*NewCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampWorkerDirector::AddNewWorkerDelegate__DelegateSignature(class UPalIndividualCharacterHandle* NewCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkerDirector", "AddNewWorkerDelegate__DelegateSignature"); Params::UPalBaseCampWorkerDirector_AddNewWorkerDelegate__DelegateSignature_Params Parms{}; Parms.NewCharacter = NewCharacter; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalBaseCampWorkerEventBase // (None) class UClass* UPalBaseCampWorkerEventBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampWorkerEventBase"); return Clss; } // PalBaseCampWorkerEventBase Pal.Default__PalBaseCampWorkerEventBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampWorkerEventBase* UPalBaseCampWorkerEventBase::GetDefaultObj() { static class UPalBaseCampWorkerEventBase* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampWorkerEventBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBaseCampWorkerEventBase.IsTriggerEventBySanity // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // float SanityValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalBaseCampWorkerEventBase::IsTriggerEventBySanity(float SanityValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkerEventBase", "IsTriggerEventBySanity"); Params::UPalBaseCampWorkerEventBase_IsTriggerEventBySanity_Params Parms{}; Parms.SanityValue = SanityValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBaseCampWorkerEventBase.IsTriggerEventByCharacter // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class APalCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalBaseCampWorkerEventBase::IsTriggerEventByCharacter(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkerEventBase", "IsTriggerEventByCharacter"); Params::UPalBaseCampWorkerEventBase_IsTriggerEventByCharacter_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBaseCampWorkerEventBase.Debug_CreateTextTriggerEventSanity // (Native, Event, Public, BlueprintEvent) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalBaseCampWorkerEventBase::Debug_CreateTextTriggerEventSanity() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkerEventBase", "Debug_CreateTextTriggerEventSanity"); Params::UPalBaseCampWorkerEventBase_Debug_CreateTextTriggerEventSanity_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBaseCampWorkerEventBase.CreateNotifyMessageText // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // class FText LocalizedFormatText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UPalBaseCampWorkerEventBase::CreateNotifyMessageText(class FText& LocalizedFormatText, class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkerEventBase", "CreateNotifyMessageText"); Params::UPalBaseCampWorkerEventBase_CreateNotifyMessageText_Params Parms{}; Parms.LocalizedFormatText = LocalizedFormatText; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Class Pal.PalBaseCampWorkerEventUtility // (None) class UClass* UPalBaseCampWorkerEventUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampWorkerEventUtility"); return Clss; } // PalBaseCampWorkerEventUtility Pal.Default__PalBaseCampWorkerEventUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampWorkerEventUtility* UPalBaseCampWorkerEventUtility::GetDefaultObj() { static class UPalBaseCampWorkerEventUtility* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampWorkerEventUtility::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampWorkerEvent_DestroyBuilding // (None) class UClass* UPalBaseCampWorkerEvent_DestroyBuilding::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampWorkerEvent_DestroyBuilding"); return Clss; } // PalBaseCampWorkerEvent_DestroyBuilding Pal.Default__PalBaseCampWorkerEvent_DestroyBuilding // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampWorkerEvent_DestroyBuilding* UPalBaseCampWorkerEvent_DestroyBuilding::GetDefaultObj() { static class UPalBaseCampWorkerEvent_DestroyBuilding* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampWorkerEvent_DestroyBuilding::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampWorkerEvent_DodgeWork // (None) class UClass* UPalBaseCampWorkerEvent_DodgeWork::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampWorkerEvent_DodgeWork"); return Clss; } // PalBaseCampWorkerEvent_DodgeWork Pal.Default__PalBaseCampWorkerEvent_DodgeWork // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampWorkerEvent_DodgeWork* UPalBaseCampWorkerEvent_DodgeWork::GetDefaultObj() { static class UPalBaseCampWorkerEvent_DodgeWork* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampWorkerEvent_DodgeWork::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampWorkerEvent_DodgeWork_Short // (None) class UClass* UPalBaseCampWorkerEvent_DodgeWork_Short::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampWorkerEvent_DodgeWork_Short"); return Clss; } // PalBaseCampWorkerEvent_DodgeWork_Short Pal.Default__PalBaseCampWorkerEvent_DodgeWork_Short // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampWorkerEvent_DodgeWork_Short* UPalBaseCampWorkerEvent_DodgeWork_Short::GetDefaultObj() { static class UPalBaseCampWorkerEvent_DodgeWork_Short* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampWorkerEvent_DodgeWork_Short::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampWorkerEvent_DodgeWork_Sleep // (None) class UClass* UPalBaseCampWorkerEvent_DodgeWork_Sleep::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampWorkerEvent_DodgeWork_Sleep"); return Clss; } // PalBaseCampWorkerEvent_DodgeWork_Sleep Pal.Default__PalBaseCampWorkerEvent_DodgeWork_Sleep // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampWorkerEvent_DodgeWork_Sleep* UPalBaseCampWorkerEvent_DodgeWork_Sleep::GetDefaultObj() { static class UPalBaseCampWorkerEvent_DodgeWork_Sleep* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampWorkerEvent_DodgeWork_Sleep::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampWorkerEvent_EatTooMuch // (None) class UClass* UPalBaseCampWorkerEvent_EatTooMuch::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampWorkerEvent_EatTooMuch"); return Clss; } // PalBaseCampWorkerEvent_EatTooMuch Pal.Default__PalBaseCampWorkerEvent_EatTooMuch // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampWorkerEvent_EatTooMuch* UPalBaseCampWorkerEvent_EatTooMuch::GetDefaultObj() { static class UPalBaseCampWorkerEvent_EatTooMuch* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampWorkerEvent_EatTooMuch::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampWorkerEvent_Escape // (None) class UClass* UPalBaseCampWorkerEvent_Escape::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampWorkerEvent_Escape"); return Clss; } // PalBaseCampWorkerEvent_Escape Pal.Default__PalBaseCampWorkerEvent_Escape // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampWorkerEvent_Escape* UPalBaseCampWorkerEvent_Escape::GetDefaultObj() { static class UPalBaseCampWorkerEvent_Escape* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampWorkerEvent_Escape::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampWorkerEvent_FightWithFriend // (None) class UClass* UPalBaseCampWorkerEvent_FightWithFriend::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampWorkerEvent_FightWithFriend"); return Clss; } // PalBaseCampWorkerEvent_FightWithFriend Pal.Default__PalBaseCampWorkerEvent_FightWithFriend // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampWorkerEvent_FightWithFriend* UPalBaseCampWorkerEvent_FightWithFriend::GetDefaultObj() { static class UPalBaseCampWorkerEvent_FightWithFriend* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampWorkerEvent_FightWithFriend::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampWorkerEvent_OverworkDeath // (None) class UClass* UPalBaseCampWorkerEvent_OverworkDeath::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampWorkerEvent_OverworkDeath"); return Clss; } // PalBaseCampWorkerEvent_OverworkDeath Pal.Default__PalBaseCampWorkerEvent_OverworkDeath // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampWorkerEvent_OverworkDeath* UPalBaseCampWorkerEvent_OverworkDeath::GetDefaultObj() { static class UPalBaseCampWorkerEvent_OverworkDeath* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampWorkerEvent_OverworkDeath::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampWorkerEvent_Sick // (None) class UClass* UPalBaseCampWorkerEvent_Sick::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampWorkerEvent_Sick"); return Clss; } // PalBaseCampWorkerEvent_Sick Pal.Default__PalBaseCampWorkerEvent_Sick // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampWorkerEvent_Sick* UPalBaseCampWorkerEvent_Sick::GetDefaultObj() { static class UPalBaseCampWorkerEvent_Sick* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampWorkerEvent_Sick::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampWorkerEvent_Tantrum // (None) class UClass* UPalBaseCampWorkerEvent_Tantrum::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampWorkerEvent_Tantrum"); return Clss; } // PalBaseCampWorkerEvent_Tantrum Pal.Default__PalBaseCampWorkerEvent_Tantrum // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampWorkerEvent_Tantrum* UPalBaseCampWorkerEvent_Tantrum::GetDefaultObj() { static class UPalBaseCampWorkerEvent_Tantrum* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampWorkerEvent_Tantrum::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampWorkerEvent_TurnFoodBox // (None) class UClass* UPalBaseCampWorkerEvent_TurnFoodBox::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampWorkerEvent_TurnFoodBox"); return Clss; } // PalBaseCampWorkerEvent_TurnFoodBox Pal.Default__PalBaseCampWorkerEvent_TurnFoodBox // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampWorkerEvent_TurnFoodBox* UPalBaseCampWorkerEvent_TurnFoodBox::GetDefaultObj() { static class UPalBaseCampWorkerEvent_TurnFoodBox* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampWorkerEvent_TurnFoodBox::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampWorkerTaskBase // (None) class UClass* UPalBaseCampWorkerTaskBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampWorkerTaskBase"); return Clss; } // PalBaseCampWorkerTaskBase Pal.Default__PalBaseCampWorkerTaskBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampWorkerTaskBase* UPalBaseCampWorkerTaskBase::GetDefaultObj() { static class UPalBaseCampWorkerTaskBase* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampWorkerTaskBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBaseCampWorkerTask_IgnitionTorchAtNight // (None) class UClass* UPalBaseCampWorkerTask_IgnitionTorchAtNight::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBaseCampWorkerTask_IgnitionTorchAtNight"); return Clss; } // PalBaseCampWorkerTask_IgnitionTorchAtNight Pal.Default__PalBaseCampWorkerTask_IgnitionTorchAtNight // (Public, ClassDefaultObject, ArchetypeObject) class UPalBaseCampWorkerTask_IgnitionTorchAtNight* UPalBaseCampWorkerTask_IgnitionTorchAtNight::GetDefaultObj() { static class UPalBaseCampWorkerTask_IgnitionTorchAtNight* Default = nullptr; if (!Default) Default = static_cast(UPalBaseCampWorkerTask_IgnitionTorchAtNight::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBaseCampWorkerTask_IgnitionTorchAtNight.OnNotAvailableMapObjectInServer // (Final, Native, Private) // Parameters: // class UPalMapObjectConcreteModelBase*ConcreteModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampWorkerTask_IgnitionTorchAtNight::OnNotAvailableMapObjectInServer(class UPalMapObjectConcreteModelBase* ConcreteModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkerTask_IgnitionTorchAtNight", "OnNotAvailableMapObjectInServer"); Params::UPalBaseCampWorkerTask_IgnitionTorchAtNight_OnNotAvailableMapObjectInServer_Params Parms{}; Parms.ConcreteModel = ConcreteModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBaseCampWorkerTask_IgnitionTorchAtNight.OnAvailableMapObjectInServer // (Final, Native, Private) // Parameters: // class UPalMapObjectConcreteModelBase*ConcreteModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBaseCampWorkerTask_IgnitionTorchAtNight::OnAvailableMapObjectInServer(class UPalMapObjectConcreteModelBase* ConcreteModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBaseCampWorkerTask_IgnitionTorchAtNight", "OnAvailableMapObjectInServer"); Params::UPalBaseCampWorkerTask_IgnitionTorchAtNight_OnAvailableMapObjectInServer_Params Parms{}; Parms.ConcreteModel = ConcreteModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalBattleManager // (None) class UClass* UPalBattleManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBattleManager"); return Clss; } // PalBattleManager Pal.Default__PalBattleManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalBattleManager* UPalBattleManager::GetDefaultObj() { static class UPalBattleManager* Default = nullptr; if (!Default) Default = static_cast(UPalBattleManager::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBattleManager.TargetIsPlayerOrPlayersOtomoPal // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* TargetCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalBattleManager::TargetIsPlayerOrPlayersOtomoPal(class AActor* TargetCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBattleManager", "TargetIsPlayerOrPlayersOtomoPal"); Params::UPalBattleManager_TargetIsPlayerOrPlayersOtomoPal_Params Parms{}; Parms.TargetCharacter = TargetCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBattleManager.SoundReactionStart // (Final, Native, Public, BlueprintCallable) // Parameters: // class APalCharacter* SelfCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBattleManager::SoundReactionStart(class APalCharacter* SelfCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBattleManager", "SoundReactionStart"); Params::UPalBattleManager_SoundReactionStart_Params Parms{}; Parms.SelfCharacter = SelfCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBattleManager.SetUpPlayerMap // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBattleManager::SetUpPlayerMap(class AActor* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBattleManager", "SetUpPlayerMap"); Params::UPalBattleManager_SetUpPlayerMap_Params Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBattleManager.RemovePlayerMap // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBattleManager::RemovePlayerMap(class AActor* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBattleManager", "RemovePlayerMap"); Params::UPalBattleManager_RemovePlayerMap_Params Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBattleManager.RemoveEnemyActor_AllPlayer // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Enemy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalPlayerBattleFinishTypeFinishType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBattleManager::RemoveEnemyActor_AllPlayer(class AActor* Enemy, enum class EPalPlayerBattleFinishType FinishType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBattleManager", "RemoveEnemyActor_AllPlayer"); Params::UPalBattleManager_RemoveEnemyActor_AllPlayer_Params Parms{}; Parms.Enemy = Enemy; Parms.FinishType = FinishType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBattleManager.RemoveEnemyActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Enemy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalPlayerBattleFinishTypeFinishType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBattleManager::RemoveEnemyActor(class AActor* Player, class AActor* Enemy, enum class EPalPlayerBattleFinishType FinishType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBattleManager", "RemoveEnemyActor"); Params::UPalBattleManager_RemoveEnemyActor_Params Parms{}; Parms.Player = Player; Parms.Enemy = Enemy; Parms.FinishType = FinishType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalBattleManager.QuestionMarkDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class APalCharacter* TargetCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBattleManager::QuestionMarkDelegate__DelegateSignature(class APalCharacter* TargetCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBattleManager", "QuestionMarkDelegate__DelegateSignature"); Params::UPalBattleManager_QuestionMarkDelegate__DelegateSignature_Params Parms{}; Parms.TargetCharacter = TargetCharacter; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalBattleManager.IsBattleModeAnyPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalBattleManager::IsBattleModeAnyPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBattleManager", "IsBattleModeAnyPlayer"); Params::UPalBattleManager_IsBattleModeAnyPlayer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBattleManager.GetRandomActor // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray TargetList (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UPalBattleManager::GetRandomActor(const TArray& TargetList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBattleManager", "GetRandomActor"); Params::UPalBattleManager_GetRandomActor_Params Parms{}; Parms.TargetList = TargetList; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBattleManager.GetNearestActor // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // TArray TargetList (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UPalBattleManager::GetNearestActor(const TArray& TargetList, const struct FVector& Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBattleManager", "GetNearestActor"); Params::UPalBattleManager_GetNearestActor_Params Parms{}; Parms.TargetList = TargetList; Parms.Location = Location; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBattleManager.GetConflictEnemies // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutEnemyes (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool IgnoreOtomoStopByBall (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalBattleManager::GetConflictEnemies(class AActor* Player, TArray* OutEnemyes, bool IgnoreOtomoStopByBall) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBattleManager", "GetConflictEnemies"); Params::UPalBattleManager_GetConflictEnemies_Params Parms{}; Parms.Player = Player; Parms.IgnoreOtomoStopByBall = IgnoreOtomoStopByBall; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutEnemyes != nullptr) *OutEnemyes = std::move(Parms.OutEnemyes); return Parms.ReturnValue; } // Function Pal.PalBattleManager.GetAllPlayerAndOtomo_ForEnemySelf // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray TargetPlayers (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray OutCharacters (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalBattleManager::GetAllPlayerAndOtomo_ForEnemySelf(const TArray& TargetPlayers, TArray* OutCharacters) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBattleManager", "GetAllPlayerAndOtomo_ForEnemySelf"); Params::UPalBattleManager_GetAllPlayerAndOtomo_ForEnemySelf_Params Parms{}; Parms.TargetPlayers = TargetPlayers; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutCharacters != nullptr) *OutCharacters = std::move(Parms.OutCharacters); } // DelegateFunction Pal.PalBattleManager.ExclamationMarkDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class APalCharacter* TargetCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBattleManager::ExclamationMarkDelegate__DelegateSignature(class APalCharacter* TargetCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBattleManager", "ExclamationMarkDelegate__DelegateSignature"); Params::UPalBattleManager_ExclamationMarkDelegate__DelegateSignature_Params Parms{}; Parms.TargetCharacter = TargetCharacter; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalBattleManager.EnemyNearPlayerListUpdate // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Enemy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBattleManager::EnemyNearPlayerListUpdate(class AActor* Enemy, float Distance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBattleManager", "EnemyNearPlayerListUpdate"); Params::UPalBattleManager_EnemyNearPlayerListUpdate_Params Parms{}; Parms.Enemy = Enemy; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalBattleManager.EmitSoundOnlyPalmiDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int32 SoundLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBattleManager::EmitSoundOnlyPalmiDelegate__DelegateSignature(int32 SoundLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBattleManager", "EmitSoundOnlyPalmiDelegate__DelegateSignature"); Params::UPalBattleManager_EmitSoundOnlyPalmiDelegate__DelegateSignature_Params Parms{}; Parms.SoundLevel = SoundLevel; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalBattleManager.EmitSoundDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasDefaults) // Parameters: // int32 SoundRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector EmitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Emitter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBattleManager::EmitSoundDelegate__DelegateSignature(int32 SoundRadius, const struct FVector& EmitLocation, class AActor* Emitter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBattleManager", "EmitSoundDelegate__DelegateSignature"); Params::UPalBattleManager_EmitSoundDelegate__DelegateSignature_Params Parms{}; Parms.SoundRadius = SoundRadius; Parms.EmitLocation = EmitLocation; Parms.Emitter = Emitter; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalBattleManager.EmitSound // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName SoundRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Emitter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector EmitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VolumeRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBattleManager::EmitSound(class FName SoundRowName, class AActor* Emitter, const struct FVector& EmitLocation, float VolumeRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBattleManager", "EmitSound"); Params::UPalBattleManager_EmitSound_Params Parms{}; Parms.SoundRowName = SoundRowName; Parms.Emitter = Emitter; Parms.EmitLocation = EmitLocation; Parms.VolumeRate = VolumeRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBattleManager.AddEnemyActor_PlayerOrOtomo // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* PlayerOrOtomo (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Enemy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBattleManager::AddEnemyActor_PlayerOrOtomo(class AActor* PlayerOrOtomo, class AActor* Enemy) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBattleManager", "AddEnemyActor_PlayerOrOtomo"); Params::UPalBattleManager_AddEnemyActor_PlayerOrOtomo_Params Parms{}; Parms.PlayerOrOtomo = PlayerOrOtomo; Parms.Enemy = Enemy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBattleManager.ActionMenaceStart // (Final, Native, Public, BlueprintCallable) // Parameters: // class APalCharacter* SelfCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBattleManager::ActionMenaceStart(class APalCharacter* SelfCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBattleManager", "ActionMenaceStart"); Params::UPalBattleManager_ActionMenaceStart_Params Parms{}; Parms.SelfCharacter = SelfCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalBiomeAreaTriggerBase // (Actor) class UClass* APalBiomeAreaTriggerBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBiomeAreaTriggerBase"); return Clss; } // PalBiomeAreaTriggerBase Pal.Default__PalBiomeAreaTriggerBase // (Public, ClassDefaultObject, ArchetypeObject) class APalBiomeAreaTriggerBase* APalBiomeAreaTriggerBase::GetDefaultObj() { static class APalBiomeAreaTriggerBase* Default = nullptr; if (!Default) Default = static_cast(APalBiomeAreaTriggerBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBiomeAreaTriggerBase.OnOverlap // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBiomeType BiomeType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBiomeAreaTriggerBase::OnOverlap(class AActor* OtherActor, enum class EPalBiomeType BiomeType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBiomeAreaTriggerBase", "OnOverlap"); Params::APalBiomeAreaTriggerBase_OnOverlap_Params Parms{}; Parms.OtherActor = OtherActor; Parms.BiomeType = BiomeType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBiomeAreaTriggerBase.OnEndOverlap // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBiomeType BiomeType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBiomeAreaTriggerBase::OnEndOverlap(class AActor* OtherActor, enum class EPalBiomeType BiomeType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBiomeAreaTriggerBase", "OnEndOverlap"); Params::APalBiomeAreaTriggerBase_OnEndOverlap_Params Parms{}; Parms.OtherActor = OtherActor; Parms.BiomeType = BiomeType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBiomeAreaTriggerBase.GetBiomeType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalBiomeType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalBiomeType APalBiomeAreaTriggerBase::GetBiomeType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBiomeAreaTriggerBase", "GetBiomeType"); Params::APalBiomeAreaTriggerBase_GetBiomeType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalBiomeDetectComponent // (None) class UClass* UPalBiomeDetectComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBiomeDetectComponent"); return Clss; } // PalBiomeDetectComponent Pal.Default__PalBiomeDetectComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalBiomeDetectComponent* UPalBiomeDetectComponent::GetDefaultObj() { static class UPalBiomeDetectComponent* Default = nullptr; if (!Default) Default = static_cast(UPalBiomeDetectComponent::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalBiomeDetectComponent.OnChangedBiomeDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class AActor* OverlapActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalBiomeAreaTriggerBase* BiomeTriggerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBiomeDetectComponent::OnChangedBiomeDelegate__DelegateSignature(class AActor* OverlapActor, class APalBiomeAreaTriggerBase* BiomeTriggerActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBiomeDetectComponent", "OnChangedBiomeDelegate__DelegateSignature"); Params::UPalBiomeDetectComponent_OnChangedBiomeDelegate__DelegateSignature_Params Parms{}; Parms.OverlapActor = OverlapActor; Parms.BiomeTriggerActor = BiomeTriggerActor; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalBiomeDetectComponent.ChangeBiome // (Final, Native, Public) // Parameters: // class APalBiomeAreaTriggerBase* BiomeTriggerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBiomeDetectComponent::ChangeBiome(class APalBiomeAreaTriggerBase* BiomeTriggerActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBiomeDetectComponent", "ChangeBiome"); Params::UPalBiomeDetectComponent_ChangeBiome_Params Parms{}; Parms.BiomeTriggerActor = BiomeTriggerActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalBlueprintLibrary // (None) class UClass* UPalBlueprintLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBlueprintLibrary"); return Clss; } // PalBlueprintLibrary Pal.Default__PalBlueprintLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UPalBlueprintLibrary* UPalBlueprintLibrary::GetDefaultObj() { static class UPalBlueprintLibrary* Default = nullptr; if (!Default) Default = static_cast(UPalBlueprintLibrary::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBlueprintLibrary.NotEqual_PalInstanceIDPalInstanceID // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalInstanceID A (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID B (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalBlueprintLibrary::NotEqual_PalInstanceIDPalInstanceID(const struct FPalInstanceID& A, const struct FPalInstanceID& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBlueprintLibrary", "NotEqual_PalInstanceIDPalInstanceID"); Params::UPalBlueprintLibrary_NotEqual_PalInstanceIDPalInstanceID_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBlueprintLibrary.EqualEqual_PalInstanceIDPalInstanceID // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalInstanceID A (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID B (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalBlueprintLibrary::EqualEqual_PalInstanceIDPalInstanceID(const struct FPalInstanceID& A, const struct FPalInstanceID& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBlueprintLibrary", "EqualEqual_PalInstanceIDPalInstanceID"); Params::UPalBlueprintLibrary_EqualEqual_PalInstanceIDPalInstanceID_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalBodyPartsBoxComponent // (SceneComponent, PrimitiveComponent) class UClass* UPalBodyPartsBoxComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBodyPartsBoxComponent"); return Clss; } // PalBodyPartsBoxComponent Pal.Default__PalBodyPartsBoxComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalBodyPartsBoxComponent* UPalBodyPartsBoxComponent::GetDefaultObj() { static class UPalBodyPartsBoxComponent* Default = nullptr; if (!Default) Default = static_cast(UPalBodyPartsBoxComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBodyPartsBoxComponent.OnRep_BroadcastCollisionProfileName // (Final, Native, Private) // Parameters: void UPalBodyPartsBoxComponent::OnRep_BroadcastCollisionProfileName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBodyPartsBoxComponent", "OnRep_BroadcastCollisionProfileName"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalBodyPartsCapsuleComponent // (SceneComponent, PrimitiveComponent) class UClass* UPalBodyPartsCapsuleComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBodyPartsCapsuleComponent"); return Clss; } // PalBodyPartsCapsuleComponent Pal.Default__PalBodyPartsCapsuleComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalBodyPartsCapsuleComponent* UPalBodyPartsCapsuleComponent::GetDefaultObj() { static class UPalBodyPartsCapsuleComponent* Default = nullptr; if (!Default) Default = static_cast(UPalBodyPartsCapsuleComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBodyPartsCapsuleComponent.OnRep_BroadcastCollisionProfileName // (Final, Native, Private) // Parameters: void UPalBodyPartsCapsuleComponent::OnRep_BroadcastCollisionProfileName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBodyPartsCapsuleComponent", "OnRep_BroadcastCollisionProfileName"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalBodyPartsSphereComponent // (SceneComponent, PrimitiveComponent) class UClass* UPalBodyPartsSphereComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBodyPartsSphereComponent"); return Clss; } // PalBodyPartsSphereComponent Pal.Default__PalBodyPartsSphereComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalBodyPartsSphereComponent* UPalBodyPartsSphereComponent::GetDefaultObj() { static class UPalBodyPartsSphereComponent* Default = nullptr; if (!Default) Default = static_cast(UPalBodyPartsSphereComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBodyPartsSphereComponent.OnRep_BroadcastCollisionProfileName // (Final, Native, Private) // Parameters: void UPalBodyPartsSphereComponent::OnRep_BroadcastCollisionProfileName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBodyPartsSphereComponent", "OnRep_BroadcastCollisionProfileName"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalBodyTemperatureComponent // (None) class UClass* UPalBodyTemperatureComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBodyTemperatureComponent"); return Clss; } // PalBodyTemperatureComponent Pal.Default__PalBodyTemperatureComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalBodyTemperatureComponent* UPalBodyTemperatureComponent::GetDefaultObj() { static class UPalBodyTemperatureComponent* Default = nullptr; if (!Default) Default = static_cast(UPalBodyTemperatureComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBodyTemperatureComponent.RequestReSend_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: void UPalBodyTemperatureComponent::RequestReSend_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBodyTemperatureComponent", "RequestReSend_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBodyTemperatureComponent.RemoveHeatSource // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName UniqueName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBodyTemperatureComponent::RemoveHeatSource(class FName UniqueName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBodyTemperatureComponent", "RemoveHeatSource"); Params::UPalBodyTemperatureComponent_RemoveHeatSource_Params Parms{}; Parms.UniqueName = UniqueName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBodyTemperatureComponent.OnUpdatePassiveSkill // (Final, Native, Private) // Parameters: // enum class EPalPassiveSkillEffectTypeEffectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBodyTemperatureComponent::OnUpdatePassiveSkill(enum class EPalPassiveSkillEffectType EffectType, float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBodyTemperatureComponent", "OnUpdatePassiveSkill"); Params::UPalBodyTemperatureComponent_OnUpdatePassiveSkill_Params Parms{}; Parms.EffectType = EffectType; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBodyTemperatureComponent.OnUpdateEquipment // (Final, Native, Private) // Parameters: // class UPalItemSlot* ItemSlot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalPlayerEquipItemSlotTypeSlotType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBodyTemperatureComponent::OnUpdateEquipment(class UPalItemSlot* ItemSlot, enum class EPalPlayerEquipItemSlotType SlotType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBodyTemperatureComponent", "OnUpdateEquipment"); Params::UPalBodyTemperatureComponent_OnUpdateEquipment_Params Parms{}; Parms.ItemSlot = ItemSlot; Parms.SlotType = SlotType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBodyTemperatureComponent.OnInitializedPlayer_ForClient // (Final, Native, Private) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBodyTemperatureComponent::OnInitializedPlayer_ForClient(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBodyTemperatureComponent", "OnInitializedPlayer_ForClient"); Params::UPalBodyTemperatureComponent_OnInitializedPlayer_ForClient_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBodyTemperatureComponent.OnInitializedPlayer // (Final, Native, Private) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBodyTemperatureComponent::OnInitializedPlayer(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBodyTemperatureComponent", "OnInitializedPlayer"); Params::UPalBodyTemperatureComponent_OnInitializedPlayer_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBodyTemperatureComponent.OnEndPassiveSkill // (Final, Native, Private) // Parameters: // enum class EPalPassiveSkillEffectTypeEffectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBodyTemperatureComponent::OnEndPassiveSkill(enum class EPalPassiveSkillEffectType EffectType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBodyTemperatureComponent", "OnEndPassiveSkill"); Params::UPalBodyTemperatureComponent_OnEndPassiveSkill_Params Parms{}; Parms.EffectType = EffectType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalBodyTemperatureComponent.OnChangeTemperatureDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int32 NextTemperature (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBodyTemperatureComponent::OnChangeTemperatureDelegate__DelegateSignature(int32 NextTemperature) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBodyTemperatureComponent", "OnChangeTemperatureDelegate__DelegateSignature"); Params::UPalBodyTemperatureComponent_OnChangeTemperatureDelegate__DelegateSignature_Params Parms{}; Parms.NextTemperature = NextTemperature; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalBodyTemperatureComponent.OnChangeResistRankDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int32 NextResistHeat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NextResistCold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBodyTemperatureComponent::OnChangeResistRankDelegate__DelegateSignature(int32 NextResistHeat, int32 NextResistCold) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBodyTemperatureComponent", "OnChangeResistRankDelegate__DelegateSignature"); Params::UPalBodyTemperatureComponent_OnChangeResistRankDelegate__DelegateSignature_Params Parms{}; Parms.NextResistHeat = NextResistHeat; Parms.NextResistCold = NextResistCold; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalBodyTemperatureComponent.OnChangeHour // (Final, Native, Private) // Parameters: void UPalBodyTemperatureComponent::OnChangeHour() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBodyTemperatureComponent", "OnChangeHour"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalBodyTemperatureComponent.OnChangeBodyStateDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // enum class EPalBodyTemperatureStateBodyState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBodyTemperatureComponent::OnChangeBodyStateDelegate__DelegateSignature(enum class EPalBodyTemperatureState BodyState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBodyTemperatureComponent", "OnChangeBodyStateDelegate__DelegateSignature"); Params::UPalBodyTemperatureComponent_OnChangeBodyStateDelegate__DelegateSignature_Params Parms{}; Parms.BodyState = BodyState; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalBodyTemperatureComponent.CallOnChangeTemperature // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // int32 Next (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBodyTemperatureComponent::CallOnChangeTemperature(int32 Next) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBodyTemperatureComponent", "CallOnChangeTemperature"); Params::UPalBodyTemperatureComponent_CallOnChangeTemperature_Params Parms{}; Parms.Next = Next; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBodyTemperatureComponent.CallOnChangeResistRank // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // int32 Heat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Cold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBodyTemperatureComponent::CallOnChangeResistRank(int32 Heat, int32 Cold) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBodyTemperatureComponent", "CallOnChangeResistRank"); Params::UPalBodyTemperatureComponent_CallOnChangeResistRank_Params Parms{}; Parms.Heat = Heat; Parms.Cold = Cold; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBodyTemperatureComponent.CallOnChangeBodyState // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // enum class EPalBodyTemperatureStateState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBodyTemperatureComponent::CallOnChangeBodyState(enum class EPalBodyTemperatureState State) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBodyTemperatureComponent", "CallOnChangeBodyState"); Params::UPalBodyTemperatureComponent_CallOnChangeBodyState_Params Parms{}; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBodyTemperatureComponent.CallAllDelegate // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalBodyTemperatureComponent::CallAllDelegate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBodyTemperatureComponent", "CallAllDelegate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBodyTemperatureComponent.AddHeatSourceInfo // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName UniqueName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalHeatSourceInfo HeatInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalBodyTemperatureComponent::AddHeatSourceInfo(class FName UniqueName, const struct FPalHeatSourceInfo& HeatInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBodyTemperatureComponent", "AddHeatSourceInfo"); Params::UPalBodyTemperatureComponent_AddHeatSourceInfo_Params Parms{}; Parms.UniqueName = UniqueName; Parms.HeatInfo = HeatInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBodyTemperatureComponent.AddHeatSource // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName UniqueName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 HeatLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBodyTemperatureComponent::AddHeatSource(class FName UniqueName, int32 HeatLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBodyTemperatureComponent", "AddHeatSource"); Params::UPalBodyTemperatureComponent_AddHeatSource_Params Parms{}; Parms.UniqueName = UniqueName; Parms.HeatLevel = HeatLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalBoneInfo // (None) class UClass* UPalBoneInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBoneInfo"); return Clss; } // PalBoneInfo Pal.Default__PalBoneInfo // (Public, ClassDefaultObject, ArchetypeObject) class UPalBoneInfo* UPalBoneInfo::GetDefaultObj() { static class UPalBoneInfo* Default = nullptr; if (!Default) Default = static_cast(UPalBoneInfo::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBossBattleInstanceModel // (None) class UClass* UPalBossBattleInstanceModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBossBattleInstanceModel"); return Clss; } // PalBossBattleInstanceModel Pal.Default__PalBossBattleInstanceModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalBossBattleInstanceModel* UPalBossBattleInstanceModel::GetDefaultObj() { static class UPalBossBattleInstanceModel* Default = nullptr; if (!Default) Default = static_cast(UPalBossBattleInstanceModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBossBattleInstanceModel.OnUpdateCombatTimeLimit // (Final, Native, Protected) // Parameters: void UPalBossBattleInstanceModel::OnUpdateCombatTimeLimit() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleInstanceModel", "OnUpdateCombatTimeLimit"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleInstanceModel.OnUpdateBossBattleState // (Final, Native, Protected) // Parameters: void UPalBossBattleInstanceModel::OnUpdateBossBattleState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleInstanceModel", "OnUpdateBossBattleState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleInstanceModel.OnRep_EntryPlayers // (Final, Native, Protected) // Parameters: void UPalBossBattleInstanceModel::OnRep_EntryPlayers() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleInstanceModel", "OnRep_EntryPlayers"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleInstanceModel.OnRep_CombatTimeLimit // (Final, Native, Protected) // Parameters: void UPalBossBattleInstanceModel::OnRep_CombatTimeLimit() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleInstanceModel", "OnRep_CombatTimeLimit"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleInstanceModel.OnRep_BossBattleState // (Final, Native, Protected) // Parameters: void UPalBossBattleInstanceModel::OnRep_BossBattleState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleInstanceModel", "OnRep_BossBattleState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleInstanceModel.OnRep_BossBattleLevelInstance // (Final, Native, Protected) // Parameters: void UPalBossBattleInstanceModel::OnRep_BossBattleLevelInstance() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleInstanceModel", "OnRep_BossBattleLevelInstance"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalBossBattleInstanceModel.OnChangeEntryPlayerDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // TArray EntryPlayers (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalBossBattleInstanceModel::OnChangeEntryPlayerDelegate__DelegateSignature(const TArray& EntryPlayers) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleInstanceModel", "OnChangeEntryPlayerDelegate__DelegateSignature"); Params::UPalBossBattleInstanceModel_OnChangeEntryPlayerDelegate__DelegateSignature_Params Parms{}; Parms.EntryPlayers = EntryPlayers; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalBossBattleInstanceModel.OnChangeCombatTimeLimitDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasDefaults) // Parameters: // struct FDateTime CombatTimeLimit (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleInstanceModel::OnChangeCombatTimeLimitDelegate__DelegateSignature(const struct FDateTime& CombatTimeLimit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleInstanceModel", "OnChangeCombatTimeLimitDelegate__DelegateSignature"); Params::UPalBossBattleInstanceModel_OnChangeCombatTimeLimitDelegate__DelegateSignature_Params Parms{}; Parms.CombatTimeLimit = CombatTimeLimit; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalBossBattleInstanceModel.OnChangeBossBattleStateDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // enum class EPalBossBattleState BossBattleState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleInstanceModel::OnChangeBossBattleStateDelegate__DelegateSignature(enum class EPalBossBattleState BossBattleState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleInstanceModel", "OnChangeBossBattleStateDelegate__DelegateSignature"); Params::UPalBossBattleInstanceModel_OnChangeBossBattleStateDelegate__DelegateSignature_Params Parms{}; Parms.BossBattleState = BossBattleState; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalBossBattleInstanceModel.IsLevelInstanceLoaded // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalBossBattleInstanceModel::IsLevelInstanceLoaded() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleInstanceModel", "IsLevelInstanceLoaded"); Params::UPalBossBattleInstanceModel_IsLevelInstanceLoaded_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleInstanceModel.GetLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalBossBattleInstanceModel::GetLevel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleInstanceModel", "GetLevel"); Params::UPalBossBattleInstanceModel_GetLevel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleInstanceModel.GetBossType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalBossType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalBossType UPalBossBattleInstanceModel::GetBossType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleInstanceModel", "GetBossType"); Params::UPalBossBattleInstanceModel_GetBossType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleInstanceModel.GetBossBattleState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalBossBattleState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalBossBattleState UPalBossBattleInstanceModel::GetBossBattleState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleInstanceModel", "GetBossBattleState"); Params::UPalBossBattleInstanceModel_GetBossBattleState_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalBossBattleLevelInstance // (Actor) class UClass* APalBossBattleLevelInstance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBossBattleLevelInstance"); return Clss; } // PalBossBattleLevelInstance Pal.Default__PalBossBattleLevelInstance // (Public, ClassDefaultObject, ArchetypeObject) class APalBossBattleLevelInstance* APalBossBattleLevelInstance::GetDefaultObj() { static class APalBossBattleLevelInstance* Default = nullptr; if (!Default) Default = static_cast(APalBossBattleLevelInstance::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBossBattleLevelInstance.SpawnBossSpawner // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalBossType BossType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 JoinPlayerNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBossBattleLevelInstance::SpawnBossSpawner(enum class EPalBossType BossType, int32 JoinPlayerNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleLevelInstance", "SpawnBossSpawner"); Params::APalBossBattleLevelInstance_SpawnBossSpawner_Params Parms{}; Parms.BossType = BossType; Parms.JoinPlayerNum = JoinPlayerNum; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalBossBattleLevelInstance.ResetBossLocation // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void APalBossBattleLevelInstance::ResetBossLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleLevelInstance", "ResetBossLocation"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalBossBattleLevelInstance.OnBossSpawnedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class APalCharacter* SpawnedCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBossBattleLevelInstance::OnBossSpawnedDelegate__DelegateSignature(class APalCharacter* SpawnedCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleLevelInstance", "OnBossSpawnedDelegate__DelegateSignature"); Params::APalBossBattleLevelInstance_OnBossSpawnedDelegate__DelegateSignature_Params Parms{}; Parms.SpawnedCharacter = SpawnedCharacter; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalBossBattleLevelInstance.GetSequencerTransform // (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform APalBossBattleLevelInstance::GetSequencerTransform() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleLevelInstance", "GetSequencerTransform"); Params::APalBossBattleLevelInstance_GetSequencerTransform_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalBossBattleLevelInstance.GetPlayerStartTransform // (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform APalBossBattleLevelInstance::GetPlayerStartTransform() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleLevelInstance", "GetPlayerStartTransform"); Params::APalBossBattleLevelInstance_GetPlayerStartTransform_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalBossBattleLevelInstance.CheckLevelLoaded // (Event, Protected, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalBossBattleLevelInstance::CheckLevelLoaded() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleLevelInstance", "CheckLevelLoaded"); Params::APalBossBattleLevelInstance_CheckLevelLoaded_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalBossBattleLevelInstance.BossSpawned // (Final, Native, Public, BlueprintCallable) // Parameters: // class APalCharacter* SpawnedCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBossBattleLevelInstance::BossSpawned(class APalCharacter* SpawnedCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleLevelInstance", "BossSpawned"); Params::APalBossBattleLevelInstance_BossSpawned_Params Parms{}; Parms.SpawnedCharacter = SpawnedCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalBossBattleManager // (None) class UClass* UPalBossBattleManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBossBattleManager"); return Clss; } // PalBossBattleManager Pal.Default__PalBossBattleManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalBossBattleManager* UPalBossBattleManager::GetDefaultObj() { static class UPalBossBattleManager* Default = nullptr; if (!Default) Default = static_cast(UPalBossBattleManager::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBossBattleManager.UnlockAchievement // (Final, Native, Public) // Parameters: // enum class EPalBossType BossType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleManager::UnlockAchievement(enum class EPalBossType BossType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleManager", "UnlockAchievement"); Params::UPalBossBattleManager_UnlockAchievement_Params Parms{}; Parms.BossType = BossType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleManager.UnloadBossBattle_ServerInternal // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalBossType BossType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleManager::UnloadBossBattle_ServerInternal(enum class EPalBossType BossType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleManager", "UnloadBossBattle_ServerInternal"); Params::UPalBossBattleManager_UnloadBossBattle_ServerInternal_Params Parms{}; Parms.BossType = BossType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalBossBattleManager.OnLocalPlayerBossBattleSuccessDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class APalPlayerCharacter* LocalJoinedPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBossType BossType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleManager::OnLocalPlayerBossBattleSuccessDelegate__DelegateSignature(class APalPlayerCharacter* LocalJoinedPlayer, enum class EPalBossType BossType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleManager", "OnLocalPlayerBossBattleSuccessDelegate__DelegateSignature"); Params::UPalBossBattleManager_OnLocalPlayerBossBattleSuccessDelegate__DelegateSignature_Params Parms{}; Parms.LocalJoinedPlayer = LocalJoinedPlayer; Parms.BossType = BossType; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalBossBattleManager.OnCombatStartUIDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class APalBossTower* BossTower (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleManager::OnCombatStartUIDelegate__DelegateSignature(class APalBossTower* BossTower) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleManager", "OnCombatStartUIDelegate__DelegateSignature"); Params::UPalBossBattleManager_OnCombatStartUIDelegate__DelegateSignature_Params Parms{}; Parms.BossTower = BossTower; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalBossBattleManager.OnCombatEndUIActionDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // enum class EPalBossBattleCombatResultCombatResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleManager::OnCombatEndUIActionDelegate__DelegateSignature(enum class EPalBossBattleCombatResult CombatResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleManager", "OnCombatEndUIActionDelegate__DelegateSignature"); Params::UPalBossBattleManager_OnCombatEndUIActionDelegate__DelegateSignature_Params Parms{}; Parms.CombatResult = CombatResult; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalBossBattleManager.OnBossBattleCombatStart // (Final, Native, Private) // Parameters: // enum class EPalBossType BossType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleManager::OnBossBattleCombatStart(enum class EPalBossType BossType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleManager", "OnBossBattleCombatStart"); Params::UPalBossBattleManager_OnBossBattleCombatStart_Params Parms{}; Parms.BossType = BossType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleManager.LoadAsyncBossBattle_ServerInternal // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalBossType BossType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleManager::LoadAsyncBossBattle_ServerInternal(enum class EPalBossType BossType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleManager", "LoadAsyncBossBattle_ServerInternal"); Params::UPalBossBattleManager_LoadAsyncBossBattle_ServerInternal_Params Parms{}; Parms.BossType = BossType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleManager.GetTopWarpPointTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalBossType BossType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UPalBossBattleManager::GetTopWarpPointTransform(enum class EPalBossType BossType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleManager", "GetTopWarpPointTransform"); Params::UPalBossBattleManager_GetTopWarpPointTransform_Params Parms{}; Parms.BossType = BossType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleManager.GetStaticInfo // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalBossType BossType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalBossBattleStaticInfo ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FPalBossBattleStaticInfo UPalBossBattleManager::GetStaticInfo(enum class EPalBossType BossType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleManager", "GetStaticInfo"); Params::UPalBossBattleManager_GetStaticInfo_Params Parms{}; Parms.BossType = BossType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleManager.GetPlayerSpawnTransformForMultiPlayer // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Offset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UPalBossBattleManager::GetPlayerSpawnTransformForMultiPlayer(int32 Index, const struct FVector& Location, const struct FRotator& Rotate, float Offset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleManager", "GetPlayerSpawnTransformForMultiPlayer"); Params::UPalBossBattleManager_GetPlayerSpawnTransformForMultiPlayer_Params Parms{}; Parms.Index = Index; Parms.Location = Location; Parms.Rotate = Rotate; Parms.Offset = Offset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleManager.GetMaxJoinablePlayerNum // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalBossBattleManager::GetMaxJoinablePlayerNum() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleManager", "GetMaxJoinablePlayerNum"); Params::UPalBossBattleManager_GetMaxJoinablePlayerNum_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleManager.GetIsServer // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalBossBattleManager::GetIsServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleManager", "GetIsServer"); Params::UPalBossBattleManager_GetIsServer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleManager.GetBossHPMultiPlayerRate // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 JoinedPlayerNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalBossBattleManager::GetBossHPMultiPlayerRate(int32 JoinedPlayerNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleManager", "GetBossHPMultiPlayerRate"); Params::UPalBossBattleManager_GetBossHPMultiPlayerRate_Params Parms{}; Parms.JoinedPlayerNum = JoinedPlayerNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleManager.GetBossAchievementIndex // (Final, Native, Public, Const) // Parameters: // enum class EPalBossType BossType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalBossBattleManager::GetBossAchievementIndex(enum class EPalBossType BossType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleManager", "GetBossAchievementIndex"); Params::UPalBossBattleManager_GetBossAchievementIndex_Params Parms{}; Parms.BossType = BossType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleManager.GetBattleTimeLimit // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalBossBattleManager::GetBattleTimeLimit() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleManager", "GetBattleTimeLimit"); Params::UPalBossBattleManager_GetBattleTimeLimit_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleManager.EmptyInstanceCleanup // (Final, Native, Private) // Parameters: void UPalBossBattleManager::EmptyInstanceCleanup() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleManager", "EmptyInstanceCleanup"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleManager.DisableSkyCreator // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Disable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleManager::DisableSkyCreator(bool Disable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleManager", "DisableSkyCreator"); Params::UPalBossBattleManager_DisableSkyCreator_Params Parms{}; Parms.Disable = Disable; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalBossBattleManager.CanStartBossBattle // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalBossType BossType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalBossBattleManager::CanStartBossBattle(enum class EPalBossType BossType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleManager", "CanStartBossBattle"); Params::UPalBossBattleManager_CanStartBossBattle_Params Parms{}; Parms.BossType = BossType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleManager.BossBattleExit // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalBossType BossType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerCharacter* ExitPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleManager::BossBattleExit(enum class EPalBossType BossType, class APalPlayerCharacter* ExitPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleManager", "BossBattleExit"); Params::UPalBossBattleManager_BossBattleExit_Params Parms{}; Parms.BossType = BossType; Parms.ExitPlayer = ExitPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleManager.BossBattleEntryCancel // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalBossType BossType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerCharacter* EntryPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleManager::BossBattleEntryCancel(enum class EPalBossType BossType, class APalPlayerCharacter* EntryPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleManager", "BossBattleEntryCancel"); Params::UPalBossBattleManager_BossBattleEntryCancel_Params Parms{}; Parms.BossType = BossType; Parms.EntryPlayer = EntryPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleManager.BossBattleEntry // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalBossType BossType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerCharacter* EntryPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleManager::BossBattleEntry(enum class EPalBossType BossType, class APalPlayerCharacter* EntryPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleManager", "BossBattleEntry"); Params::UPalBossBattleManager_BossBattleEntry_Params Parms{}; Parms.BossType = BossType; Parms.EntryPlayer = EntryPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleManager.AddGroupCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*AddIndividualHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleManager::AddGroupCharacter(class UPalIndividualCharacterHandle* AddIndividualHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleManager", "AddGroupCharacter"); Params::UPalBossBattleManager_AddGroupCharacter_Params Parms{}; Parms.AddIndividualHandle = AddIndividualHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.BossBattleLevelSequenceRootInterface // (None) class UClass* IBossBattleLevelSequenceRootInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BossBattleLevelSequenceRootInterface"); return Clss; } // BossBattleLevelSequenceRootInterface Pal.Default__BossBattleLevelSequenceRootInterface // (Public, ClassDefaultObject, ArchetypeObject) class IBossBattleLevelSequenceRootInterface* IBossBattleLevelSequenceRootInterface::GetDefaultObj() { static class IBossBattleLevelSequenceRootInterface* Default = nullptr; if (!Default) Default = static_cast(IBossBattleLevelSequenceRootInterface::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBossBattleSequenceBase // (None) class UClass* UPalBossBattleSequenceBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBossBattleSequenceBase"); return Clss; } // PalBossBattleSequenceBase Pal.Default__PalBossBattleSequenceBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalBossBattleSequenceBase* UPalBossBattleSequenceBase::GetDefaultObj() { static class UPalBossBattleSequenceBase* Default = nullptr; if (!Default) Default = static_cast(UPalBossBattleSequenceBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBossBattleSequenceBase.TickSequence // (Native, Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleSequenceBase::TickSequence(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequenceBase", "TickSequence"); Params::UPalBossBattleSequenceBase_TickSequence_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleSequenceBase.SetupLevelSequenceActor // (Final, Native, Protected, BlueprintCallable) // Parameters: // class ALevelSequenceActor* LevelSequenceActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULevelSequence* LevelSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ALevelInstance* LevelInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleSequenceBase::SetupLevelSequenceActor(class ALevelSequenceActor* LevelSequenceActor, class ULevelSequence* LevelSequence, class ALevelInstance* LevelInstance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequenceBase", "SetupLevelSequenceActor"); Params::UPalBossBattleSequenceBase_SetupLevelSequenceActor_Params Parms{}; Parms.LevelSequenceActor = LevelSequenceActor; Parms.LevelSequence = LevelSequence; Parms.LevelInstance = LevelInstance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalBossBattleSequenceBase.SequenceFinishDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // bool IsSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleSequenceBase::SequenceFinishDelegate__DelegateSignature(bool IsSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequenceBase", "SequenceFinishDelegate__DelegateSignature"); Params::UPalBossBattleSequenceBase_SequenceFinishDelegate__DelegateSignature_Params Parms{}; Parms.IsSuccess = IsSuccess; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalBossBattleSequenceBase.SelfFinish_ForBP // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalBossBattleSequenceBase::SelfFinish_ForBP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequenceBase", "SelfFinish_ForBP"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleSequenceBase.OnBeginSequence // (Native, Event, Public, BlueprintEvent) // Parameters: void UPalBossBattleSequenceBase::OnBeginSequence() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequenceBase", "OnBeginSequence"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleSequenceBase.NoticeSequenceEnd_ToServer // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalBossBattleSequenceBase::NoticeSequenceEnd_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequenceBase", "NoticeSequenceEnd_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleSequenceBase.IsServer // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalBossBattleSequenceBase::IsServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequenceBase", "IsServer"); Params::UPalBossBattleSequenceBase_IsServer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleSequenceBase.GetOuterSequencer // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalBossBattleSequencer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalBossBattleSequencer* UPalBossBattleSequenceBase::GetOuterSequencer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequenceBase", "GetOuterSequencer"); Params::UPalBossBattleSequenceBase_GetOuterSequencer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleSequenceBase.GetJoinedLocalControlPlayer // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // class APalPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalPlayerCharacter* UPalBossBattleSequenceBase::GetJoinedLocalControlPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequenceBase", "GetJoinedLocalControlPlayer"); Params::UPalBossBattleSequenceBase_GetJoinedLocalControlPlayer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleSequenceBase.GetBossRoomSequenceRootActor // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ALevelInstance* LevelInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UPalBossBattleSequenceBase::GetBossRoomSequenceRootActor(class ALevelInstance* LevelInstance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequenceBase", "GetBossRoomSequenceRootActor"); Params::UPalBossBattleSequenceBase_GetBossRoomSequenceRootActor_Params Parms{}; Parms.LevelInstance = LevelInstance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleSequenceBase.GetBossBattleStaticInfo // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalBossBattleStaticInfo ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FPalBossBattleStaticInfo UPalBossBattleSequenceBase::GetBossBattleStaticInfo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequenceBase", "GetBossBattleStaticInfo"); Params::UPalBossBattleSequenceBase_GetBossBattleStaticInfo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleSequenceBase.FinishSequence // (Native, Event, Public, BlueprintEvent) // Parameters: // bool IsSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleSequenceBase::FinishSequence(bool IsSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequenceBase", "FinishSequence"); Params::UPalBossBattleSequenceBase_FinishSequence_Params Parms{}; Parms.IsSuccess = IsSuccess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalBossBattleSequencer // (None) class UClass* UPalBossBattleSequencer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBossBattleSequencer"); return Clss; } // PalBossBattleSequencer Pal.Default__PalBossBattleSequencer // (Public, ClassDefaultObject, ArchetypeObject) class UPalBossBattleSequencer* UPalBossBattleSequencer::GetDefaultObj() { static class UPalBossBattleSequencer* Default = nullptr; if (!Default) Default = static_cast(UPalBossBattleSequencer::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBossBattleSequencer.Tick_ForBP // (Event, Protected, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleSequencer::Tick_ForBP(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "Tick_ForBP"); Params::UPalBossBattleSequencer_Tick_ForBP_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalBossBattleSequencer.StopBGM // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalBossBattleSequencer::StopBGM() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "StopBGM"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleSequencer.SetPlayerMoveDisable // (Final, Native, Public, BlueprintCallable) // Parameters: // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Disable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleSequencer::SetPlayerMoveDisable(class APalPlayerCharacter* Player, bool Disable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "SetPlayerMoveDisable"); Params::UPalBossBattleSequencer_SetPlayerMoveDisable_Params Parms{}; Parms.Player = Player; Parms.Disable = Disable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleSequencer.SetMutekiAllPlayer // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsMuteki (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleSequencer::SetMutekiAllPlayer(bool bIsMuteki) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "SetMutekiAllPlayer"); Params::UPalBossBattleSequencer_SetMutekiAllPlayer_Params Parms{}; Parms.bIsMuteki = bIsMuteki; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleSequencer.SetBossCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // class APalCharacter* BossActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleSequencer::SetBossCharacter(class APalCharacter* BossActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "SetBossCharacter"); Params::UPalBossBattleSequencer_SetBossCharacter_Params Parms{}; Parms.BossActor = BossActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleSequencer.SetAllPlayerMoveDisable // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Disable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleSequencer::SetAllPlayerMoveDisable(bool Disable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "SetAllPlayerMoveDisable"); Params::UPalBossBattleSequencer_SetAllPlayerMoveDisable_Params Parms{}; Parms.Disable = Disable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleSequencer.RemovePlayerFromInRoomList // (Final, Native, Public) // Parameters: // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleSequencer::RemovePlayerFromInRoomList(class APalPlayerCharacter* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "RemovePlayerFromInRoomList"); Params::UPalBossBattleSequencer_RemovePlayerFromInRoomList_Params Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleSequencer.RemoveDyingStatus // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalBossBattleSequencer::RemoveDyingStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "RemoveDyingStatus"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleSequencer.PlayBGM // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAkAudioEvent* BGMAudioEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleSequencer::PlayBGM(class UAkAudioEvent* BGMAudioEvent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "PlayBGM"); Params::UPalBossBattleSequencer_PlayBGM_Params Parms{}; Parms.BGMAudioEvent = BGMAudioEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleSequencer.OnPlayerRespawn // (Final, Native, Private) // Parameters: // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleSequencer::OnPlayerRespawn(class APalPlayerCharacter* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "OnPlayerRespawn"); Params::UPalBossBattleSequencer_OnPlayerRespawn_Params Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleSequencer.OnPlayerDeadStopBGM // (Final, Native, Private) // Parameters: // class APalPlayerCharacter* PlayerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleSequencer::OnPlayerDeadStopBGM(class APalPlayerCharacter* PlayerCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "OnPlayerDeadStopBGM"); Params::UPalBossBattleSequencer_OnPlayerDeadStopBGM_Params Parms{}; Parms.PlayerCharacter = PlayerCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleSequencer.OnOpeningEnd // (Final, Native, Private) // Parameters: // bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleSequencer::OnOpeningEnd(bool Success) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "OnOpeningEnd"); Params::UPalBossBattleSequencer_OnOpeningEnd_Params Parms{}; Parms.Success = Success; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleSequencer.OnEndingEnd // (Final, Native, Private) // Parameters: // bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleSequencer::OnEndingEnd(bool Success) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "OnEndingEnd"); Params::UPalBossBattleSequencer_OnEndingEnd_Params Parms{}; Parms.Success = Success; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleSequencer.OnDyingDeadEndDelegate // (Final, Native, Private) // Parameters: // class APalPlayerCharacter* PlayerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleSequencer::OnDyingDeadEndDelegate(class APalPlayerCharacter* PlayerCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "OnDyingDeadEndDelegate"); Params::UPalBossBattleSequencer_OnDyingDeadEndDelegate_Params Parms{}; Parms.PlayerCharacter = PlayerCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleSequencer.OnCompletedEnd // (Final, Native, Private) // Parameters: // bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleSequencer::OnCompletedEnd(bool Success) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "OnCompletedEnd"); Params::UPalBossBattleSequencer_OnCompletedEnd_Params Parms{}; Parms.Success = Success; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleSequencer.OnCombatFinish // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalBossBattleCombatResultInCombatResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleSequencer::OnCombatFinish(enum class EPalBossBattleCombatResult InCombatResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "OnCombatFinish"); Params::UPalBossBattleSequencer_OnCombatFinish_Params Parms{}; Parms.InCombatResult = InCombatResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleSequencer.OnCombatEnd // (Final, Native, Private) // Parameters: // bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleSequencer::OnCombatEnd(bool Success) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "OnCombatEnd"); Params::UPalBossBattleSequencer_OnCombatEnd_Params Parms{}; Parms.Success = Success; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleSequencer.NoticeClientCombatResult // (Final, Native, Private) // Parameters: void UPalBossBattleSequencer::NoticeClientCombatResult() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "NoticeClientCombatResult"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleSequencer.KillAllPlayer // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalBossBattleSequencer::KillAllPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "KillAllPlayer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleSequencer.IsClientOnly // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalBossBattleSequencer::IsClientOnly() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "IsClientOnly"); Params::UPalBossBattleSequencer_IsClientOnly_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleSequencer.IsAllPlayerDead // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalBossBattleSequencer::IsAllPlayerDead() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "IsAllPlayerDead"); Params::UPalBossBattleSequencer_IsAllPlayerDead_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleSequencer.GetSequencePlayers // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalBossBattleSequencer::GetSequencePlayers() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "GetSequencePlayers"); Params::UPalBossBattleSequencer_GetSequencePlayers_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleSequencer.GetRemainTimeSecond // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalBossBattleSequencer::GetRemainTimeSecond() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "GetRemainTimeSecond"); Params::UPalBossBattleSequencer_GetRemainTimeSecond_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleSequencer.GetJoinedLocalPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APalPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalPlayerCharacter* UPalBossBattleSequencer::GetJoinedLocalPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "GetJoinedLocalPlayer"); Params::UPalBossBattleSequencer_GetJoinedLocalPlayer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleSequencer.GetJoinedAndServerLocalPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APalPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalPlayerCharacter* UPalBossBattleSequencer::GetJoinedAndServerLocalPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "GetJoinedAndServerLocalPlayer"); Params::UPalBossBattleSequencer_GetJoinedAndServerLocalPlayer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleSequencer.GetInRoomPlayers // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalBossBattleSequencer::GetInRoomPlayers() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "GetInRoomPlayers"); Params::UPalBossBattleSequencer_GetInRoomPlayers_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleSequencer.GetBossType // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalBossType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalBossType UPalBossBattleSequencer::GetBossType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "GetBossType"); Params::UPalBossBattleSequencer_GetBossType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleSequencer.GetBossCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalBossBattleSequencer::GetBossCharacter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "GetBossCharacter"); Params::UPalBossBattleSequencer_GetBossCharacter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleSequencer.GetBossBattleInstanceModel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalBossBattleInstanceModel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalBossBattleInstanceModel* UPalBossBattleSequencer::GetBossBattleInstanceModel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "GetBossBattleInstanceModel"); Params::UPalBossBattleSequencer_GetBossBattleInstanceModel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleSequencer.GetAliveOrDyingPlayers // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalBossBattleSequencer::GetAliveOrDyingPlayers() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "GetAliveOrDyingPlayers"); Params::UPalBossBattleSequencer_GetAliveOrDyingPlayers_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossBattleSequencer.FullRecoveryHPAllPlayer // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalBossBattleSequencer::FullRecoveryHPAllPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "FullRecoveryHPAllPlayer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleSequencer.ForceRespawnPlayer // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalBossBattleSequencer::ForceRespawnPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "ForceRespawnPlayer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBossBattleSequencer.FindFirstCombatTargetForBossAI // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APalPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalPlayerCharacter* UPalBossBattleSequencer::FindFirstCombatTargetForBossAI() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "FindFirstCombatTargetForBossAI"); Params::UPalBossBattleSequencer_FindFirstCombatTargetForBossAI_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalBossBattleSequencer.BossBattleCombatStart__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // enum class EPalBossType BossType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossBattleSequencer::BossBattleCombatStart__DelegateSignature(enum class EPalBossType BossType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequencer", "BossBattleCombatStart__DelegateSignature"); Params::UPalBossBattleSequencer_BossBattleCombatStart__DelegateSignature_Params Parms{}; Parms.BossType = BossType; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalHUDDispatchParameterBase // (None) class UClass* UPalHUDDispatchParameterBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParameterBase"); return Clss; } // PalHUDDispatchParameterBase Pal.Default__PalHUDDispatchParameterBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParameterBase* UPalHUDDispatchParameterBase::GetDefaultObj() { static class UPalHUDDispatchParameterBase* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParameterBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWaitInfoWorldHUDParameter // (None) class UClass* UPalWaitInfoWorldHUDParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWaitInfoWorldHUDParameter"); return Clss; } // PalWaitInfoWorldHUDParameter Pal.Default__PalWaitInfoWorldHUDParameter // (Public, ClassDefaultObject, ArchetypeObject) class UPalWaitInfoWorldHUDParameter* UPalWaitInfoWorldHUDParameter::GetDefaultObj() { static class UPalWaitInfoWorldHUDParameter* Default = nullptr; if (!Default) Default = static_cast(UPalWaitInfoWorldHUDParameter::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUserWidget // (None) class UClass* UPalUserWidget::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUserWidget"); return Clss; } // PalUserWidget Pal.Default__PalUserWidget // (Public, ClassDefaultObject, ArchetypeObject) class UPalUserWidget* UPalUserWidget::GetDefaultObj() { static class UPalUserWidget* Default = nullptr; if (!Default) Default = static_cast(UPalUserWidget::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUserWidget.VisibilityOverride // (Final, Native, Public) // Parameters: // enum class ESlateVisibility ChangedVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUserWidget::VisibilityOverride(enum class ESlateVisibility ChangedVisibility) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidget", "VisibilityOverride"); Params::UPalUserWidget_VisibilityOverride_Params Parms{}; Parms.ChangedVisibility = ChangedVisibility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUserWidget.UnregisterActionBinding // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalUIActionBindData BindingData (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalUserWidget::UnregisterActionBinding(struct FPalUIActionBindData& BindingData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidget", "UnregisterActionBinding"); Params::UPalUserWidget_UnregisterActionBinding_Params Parms{}; Parms.BindingData = BindingData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUserWidget.RequestInventorySync // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // bool bOpen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUserWidget::RequestInventorySync(bool bOpen) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidget", "RequestInventorySync"); Params::UPalUserWidget_RequestInventorySync_Params Parms{}; Parms.bOpen = bOpen; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUserWidget.RegisterActionBinding_NotConcume // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName ActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisplayActionBar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EInputEvent InputType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ Callback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalUIActionBindData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FPalUIActionBindData UPalUserWidget::RegisterActionBinding_NotConcume(class FName& ActionName, bool IsDisplayActionBar, enum class EInputEvent InputType, FDelegateProperty_ Callback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidget", "RegisterActionBinding_NotConcume"); Params::UPalUserWidget_RegisterActionBinding_NotConcume_Params Parms{}; Parms.ActionName = ActionName; Parms.IsDisplayActionBar = IsDisplayActionBar; Parms.InputType = InputType; Parms.Callback = Callback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUserWidget.RegisterActionBinding // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName ActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisplayActionBar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EInputEvent InputType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ Callback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalUIActionBindData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FPalUIActionBindData UPalUserWidget::RegisterActionBinding(class FName& ActionName, bool IsDisplayActionBar, enum class EInputEvent InputType, FDelegateProperty_ Callback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidget", "RegisterActionBinding"); Params::UPalUserWidget_RegisterActionBinding_Params Parms{}; Parms.ActionName = ActionName; Parms.IsDisplayActionBar = IsDisplayActionBar; Parms.InputType = InputType; Parms.Callback = Callback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUserWidget.Push // (Final, Native, Protected, HasDefaults, BlueprintCallable) // Parameters: // TSubclassOfWidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalHUDDispatchParameterBase*Parameter (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalUserWidget::Push(TSubclassOf WidgetClass, class UPalHUDDispatchParameterBase* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidget", "Push"); Params::UPalUserWidget_Push_Params Parms{}; Parms.WidgetClass = WidgetClass; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUserWidget.PlayAkSound // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUserWidget::PlayAkSound(class UAkAudioEvent* AkEvent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidget", "PlayAkSound"); Params::UPalUserWidget_PlayAkSound_Params Parms{}; Parms.AkEvent = AkEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUserWidget.OnSetup_AfterCreatedPlayer // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalUserWidget::OnSetup_AfterCreatedPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidget", "OnSetup_AfterCreatedPlayer"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalUserWidget.OnSetup // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: void UPalUserWidget::OnSetup() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidget", "OnSetup"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalUserWidget.OnClosed // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: void UPalUserWidget::OnClosed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidget", "OnClosed"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalUserWidget.IsSameWidget // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGuid CheckID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUserWidget::IsSameWidget(struct FGuid& CheckID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidget", "IsSameWidget"); Params::UPalUserWidget_IsSameWidget_Params Parms{}; Parms.CheckID = CheckID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUserWidget.GetParam // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalHUDDispatchParameterBase*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalHUDDispatchParameterBase* UPalUserWidget::GetParam() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidget", "GetParam"); Params::UPalUserWidget_GetParam_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUserWidget.FindParentWidget // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TSubclassOf Class (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UUserWidget* UPalUserWidget::FindParentWidget(TSubclassOf Class) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidget", "FindParentWidget"); Params::UPalUserWidget_FindParentWidget_Params Parms{}; Parms.Class = Class; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalUserWidgetWorldHUD // (None) class UClass* UPalUserWidgetWorldHUD::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUserWidgetWorldHUD"); return Clss; } // PalUserWidgetWorldHUD Pal.Default__PalUserWidgetWorldHUD // (Public, ClassDefaultObject, ArchetypeObject) class UPalUserWidgetWorldHUD* UPalUserWidgetWorldHUD::GetDefaultObj() { static class UPalUserWidgetWorldHUD* Default = nullptr; if (!Default) Default = static_cast(UPalUserWidgetWorldHUD::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUserWidgetWorldHUD.RemoveSelf // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalUserWidgetWorldHUD::RemoveSelf() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidgetWorldHUD", "RemoveSelf"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUserWidgetWorldHUD.OnRequestRemove // (Native, Event, Protected, BlueprintEvent) // Parameters: void UPalUserWidgetWorldHUD::OnRequestRemove() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidgetWorldHUD", "OnRequestRemove"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalBossEntryWaitInfoHUD // (None) class UClass* UPalBossEntryWaitInfoHUD::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBossEntryWaitInfoHUD"); return Clss; } // PalBossEntryWaitInfoHUD Pal.Default__PalBossEntryWaitInfoHUD // (Public, ClassDefaultObject, ArchetypeObject) class UPalBossEntryWaitInfoHUD* UPalBossEntryWaitInfoHUD::GetDefaultObj() { static class UPalBossEntryWaitInfoHUD* Default = nullptr; if (!Default) Default = static_cast(UPalBossEntryWaitInfoHUD::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBossEntryWaitInfoHUD.UpdateWaitInfo // (Final, Native, Protected, HasDefaults) // Parameters: // bool bIsCountDown (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime TimeLimit (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBossEntryWaitInfoHUD::UpdateWaitInfo(bool bIsCountDown, const struct FDateTime& TimeLimit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossEntryWaitInfoHUD", "UpdateWaitInfo"); Params::UPalBossEntryWaitInfoHUD_UpdateWaitInfo_Params Parms{}; Parms.bIsCountDown = bIsCountDown; Parms.TimeLimit = TimeLimit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossEntryWaitInfoHUD.UpdateCountDown // (Event, Public, BlueprintEvent) // Parameters: void UPalBossEntryWaitInfoHUD::UpdateCountDown() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossEntryWaitInfoHUD", "UpdateCountDown"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalBossEntryWaitInfoHUD.OnCloseHUD // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalBossEntryWaitInfoHUD::OnCloseHUD() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossEntryWaitInfoHUD", "OnCloseHUD"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalBossTower // (Actor) class UClass* APalBossTower::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBossTower"); return Clss; } // PalBossTower Pal.Default__PalBossTower // (Public, ClassDefaultObject, ArchetypeObject) class APalBossTower* APalBossTower::GetDefaultObj() { static class APalBossTower* Default = nullptr; if (!Default) Default = static_cast(APalBossTower::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBossTower.WriteBossDefeatRecord_ServerInternal // (Final, Native, Public, BlueprintCallable) // Parameters: // class APalPlayerCharacter* TargetPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalBossTower::WriteBossDefeatRecord_ServerInternal(class APalPlayerCharacter* TargetPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossTower", "WriteBossDefeatRecord_ServerInternal"); Params::APalBossTower_WriteBossDefeatRecord_ServerInternal_Params Parms{}; Parms.TargetPlayer = TargetPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossTower.ShowWaitInfo // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector TargetLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector DisplayOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsWaiting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBossTower::ShowWaitInfo(const struct FVector& TargetLocation, const struct FVector& DisplayOffset, bool IsWaiting) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossTower", "ShowWaitInfo"); Params::APalBossTower_ShowWaitInfo_Params Parms{}; Parms.TargetLocation = TargetLocation; Parms.DisplayOffset = DisplayOffset; Parms.IsWaiting = IsWaiting; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossTower.RequestBossBattleStart // (Final, Native, Public, BlueprintCallable) // Parameters: // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBossTower::RequestBossBattleStart(class APalPlayerCharacter* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossTower", "RequestBossBattleStart"); Params::APalBossTower_RequestBossBattleStart_Params Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossTower.RequestBossBattleEntry // (Final, Native, Public, BlueprintCallable) // Parameters: // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBossTower::RequestBossBattleEntry(class APalPlayerCharacter* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossTower", "RequestBossBattleEntry"); Params::APalBossTower_RequestBossBattleEntry_Params Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossTower.RemoveInDoorPlayer // (Final, Native, Protected, BlueprintCallable) // Parameters: // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBossTower::RemoveInDoorPlayer(class APalPlayerCharacter* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossTower", "RemoveInDoorPlayer"); Params::APalBossTower_RemoveInDoorPlayer_Params Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossTower.OnRep_InstanceModel // (Final, Native, Private) // Parameters: void APalBossTower::OnRep_InstanceModel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossTower", "OnRep_InstanceModel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBossTower.OnChangeEntryPlayer // (Final, Native, Private) // Parameters: // TArray EntryPlayers (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void APalBossTower::OnChangeEntryPlayer(const TArray& EntryPlayers) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossTower", "OnChangeEntryPlayer"); Params::APalBossTower_OnChangeEntryPlayer_Params Parms{}; Parms.EntryPlayers = EntryPlayers; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossTower.OnChangeCombatTimeLimit // (Final, Native, Private, HasDefaults) // Parameters: // struct FDateTime NewCombatTimeLimit (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBossTower::OnChangeCombatTimeLimit(const struct FDateTime& NewCombatTimeLimit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossTower", "OnChangeCombatTimeLimit"); Params::APalBossTower_OnChangeCombatTimeLimit_Params Parms{}; Parms.NewCombatTimeLimit = NewCombatTimeLimit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalBossTower.OnChangeBossTowerEntryWaitUI__DelegateSignature // (MulticastDelegate, Public, Delegate, HasDefaults) // Parameters: // bool bIsCountDown (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime TimeLimit (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBossTower::OnChangeBossTowerEntryWaitUI__DelegateSignature(bool bIsCountDown, const struct FDateTime& TimeLimit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossTower", "OnChangeBossTowerEntryWaitUI__DelegateSignature"); Params::APalBossTower_OnChangeBossTowerEntryWaitUI__DelegateSignature_Params Parms{}; Parms.bIsCountDown = bIsCountDown; Parms.TimeLimit = TimeLimit; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalBossTower.OnChangeBossBattleStateBP // (Event, Protected, BlueprintEvent) // Parameters: // enum class EPalBossBattleState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBossTower::OnChangeBossBattleStateBP(enum class EPalBossBattleState NewState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossTower", "OnChangeBossBattleStateBP"); Params::APalBossTower_OnChangeBossBattleStateBP_Params Parms{}; Parms.NewState = NewState; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalBossTower.OnChangeBossBattleState // (Final, Native, Private) // Parameters: // enum class EPalBossBattleState NewBossBattleState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBossTower::OnChangeBossBattleState(enum class EPalBossBattleState NewBossBattleState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossTower", "OnChangeBossBattleState"); Params::APalBossTower_OnChangeBossBattleState_Params Parms{}; Parms.NewBossBattleState = NewBossBattleState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBossTower.IsEntered // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalBossTower::IsEntered(class APalPlayerCharacter* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossTower", "IsEntered"); Params::APalBossTower_IsEntered_Params Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossTower.GetTopWarpPoint // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform APalBossTower::GetTopWarpPoint() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossTower", "GetTopWarpPoint"); Params::APalBossTower_GetTopWarpPoint_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossTower.GetStartablePlayers // (Final, Native, Protected, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray APalBossTower::GetStartablePlayers() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossTower", "GetStartablePlayers"); Params::APalBossTower_GetStartablePlayers_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossTower.GetFrontWarpPoint // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform APalBossTower::GetFrontWarpPoint() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossTower", "GetFrontWarpPoint"); Params::APalBossTower_GetFrontWarpPoint_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossTower.GetForceWarpTargets // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray APalBossTower::GetForceWarpTargets() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossTower", "GetForceWarpTargets"); Params::APalBossTower_GetForceWarpTargets_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossTower.GetDeadItemDropPoint // (Native, Event, Public, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform APalBossTower::GetDeadItemDropPoint() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossTower", "GetDeadItemDropPoint"); Params::APalBossTower_GetDeadItemDropPoint_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossTower.GetBossBattleRowName // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName APalBossTower::GetBossBattleRowName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossTower", "GetBossBattleRowName"); Params::APalBossTower_GetBossBattleRowName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBossTower.CloseWaitInfo // (Final, Native, Public, BlueprintCallable) // Parameters: void APalBossTower::CloseWaitInfo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossTower", "CloseWaitInfo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBossTower.AddInDoorPlayer // (Final, Native, Protected, BlueprintCallable) // Parameters: // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBossTower::AddInDoorPlayer(class APalPlayerCharacter* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossTower", "AddInDoorPlayer"); Params::APalBossTower_AddInDoorPlayer_Params Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalBotBuilderLocationBase // (Actor) class UClass* APalBotBuilderLocationBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBotBuilderLocationBase"); return Clss; } // PalBotBuilderLocationBase Pal.Default__PalBotBuilderLocationBase // (Public, ClassDefaultObject, ArchetypeObject) class APalBotBuilderLocationBase* APalBotBuilderLocationBase::GetDefaultObj() { static class APalBotBuilderLocationBase* Default = nullptr; if (!Default) Default = static_cast(APalBotBuilderLocationBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBoxSpawnerPlacementTool // (Actor) class UClass* APalBoxSpawnerPlacementTool::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBoxSpawnerPlacementTool"); return Clss; } // PalBoxSpawnerPlacementTool Pal.Default__PalBoxSpawnerPlacementTool // (Public, ClassDefaultObject, ArchetypeObject) class APalBoxSpawnerPlacementTool* APalBoxSpawnerPlacementTool::GetDefaultObj() { static class APalBoxSpawnerPlacementTool* Default = nullptr; if (!Default) Default = static_cast(APalBoxSpawnerPlacementTool::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBuilderComponent // (None) class UClass* UPalBuilderComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuilderComponent"); return Clss; } // PalBuilderComponent Pal.Default__PalBuilderComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalBuilderComponent* UPalBuilderComponent::GetDefaultObj() { static class UPalBuilderComponent* Default = nullptr; if (!Default) Default = static_cast(UPalBuilderComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBuilderComponent.RequestBuild_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // class FName BuildObjectId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat Rotation (ConstParm, Parm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ExtraParameterArchives (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // struct FPalBuildRequestDebugParameterDebugParameter (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalBuilderComponent::RequestBuild_ToServer(class FName BuildObjectId, struct FVector& Location, struct FQuat& Rotation, TArray& ExtraParameterArchives, const struct FPalBuildRequestDebugParameter& DebugParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuilderComponent", "RequestBuild_ToServer"); Params::UPalBuilderComponent_RequestBuild_ToServer_Params Parms{}; Parms.BuildObjectId = BuildObjectId; Parms.Location = Location; Parms.Rotation = Rotation; Parms.ExtraParameterArchives = ExtraParameterArchives; Parms.DebugParameter = DebugParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBuilderComponent.ReceiveBuildResult_ToRequestClient // (Final, Net, NetReliable, Native, Event, Private, NetClient) // Parameters: // enum class EPalMapObjectOperationResultResult (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBuilderComponent::ReceiveBuildResult_ToRequestClient(enum class EPalMapObjectOperationResult Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuilderComponent", "ReceiveBuildResult_ToRequestClient"); Params::UPalBuilderComponent_ReceiveBuildResult_ToRequestClient_Params Parms{}; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBuilderComponent.OnExitBaseCamp // (Final, Native, Private) // Parameters: // class UPalBaseCampModel* BaseCampModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBuilderComponent::OnExitBaseCamp(class UPalBaseCampModel* BaseCampModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuilderComponent", "OnExitBaseCamp"); Params::UPalBuilderComponent_OnExitBaseCamp_Params Parms{}; Parms.BaseCampModel = BaseCampModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBuilderComponent.OnEnterBaseCamp // (Final, Native, Private) // Parameters: // class UPalBaseCampModel* BaseCampModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBuilderComponent::OnEnterBaseCamp(class UPalBaseCampModel* BaseCampModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuilderComponent", "OnEnterBaseCamp"); Params::UPalBuilderComponent_OnEnterBaseCamp_Params Parms{}; Parms.BaseCampModel = BaseCampModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalBuilderComponent.MulticastReturnSelfDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalBuilderComponent* Self (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBuilderComponent::MulticastReturnSelfDelegate__DelegateSignature(class UPalBuilderComponent* Self) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuilderComponent", "MulticastReturnSelfDelegate__DelegateSignature"); Params::UPalBuilderComponent_MulticastReturnSelfDelegate__DelegateSignature_Params Parms{}; Parms.Self = Self; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalBuilderComponent.IsInstallAtReticle // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalBuilderComponent::IsInstallAtReticle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuilderComponent", "IsInstallAtReticle"); Params::UPalBuilderComponent_IsInstallAtReticle_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBuilderComponent.IsExistsMaterialForBuildObject // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalBuildObjectData BuildObjectData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalBuilderComponent::IsExistsMaterialForBuildObject(struct FPalBuildObjectData& BuildObjectData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuilderComponent", "IsExistsMaterialForBuildObject"); Params::UPalBuilderComponent_IsExistsMaterialForBuildObject_Params Parms{}; Parms.BuildObjectData = BuildObjectData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBuilderComponent.IsExecuting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalBuilderComponent::IsExecuting() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuilderComponent", "IsExecuting"); Params::UPalBuilderComponent_IsExecuting_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBuilderComponent.IsEnableDismantle // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalBuilderComponent::IsEnableDismantle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuilderComponent", "IsEnableDismantle"); Params::UPalBuilderComponent_IsEnableDismantle_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBuilderComponent.IsEnableBuild // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalMapObjectOperationResultReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalMapObjectOperationResult UPalBuilderComponent::IsEnableBuild() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuilderComponent", "IsEnableBuild"); Params::UPalBuilderComponent_IsEnableBuild_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBuilderComponent.GetDismantleTargetObject // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APalBuildObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalBuildObject* UPalBuilderComponent::GetDismantleTargetObject() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuilderComponent", "GetDismantleTargetObject"); Params::UPalBuilderComponent_GetDismantleTargetObject_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBuilderComponent.CollectItemInfoEnableToUseMaterial // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray StaticItemIds (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // TArrayOutItemInfos (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalBuilderComponent::CollectItemInfoEnableToUseMaterial(const TArray& StaticItemIds, TArray* OutItemInfos) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuilderComponent", "CollectItemInfoEnableToUseMaterial"); Params::UPalBuilderComponent_CollectItemInfoEnableToUseMaterial_Params Parms{}; Parms.StaticItemIds = StaticItemIds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutItemInfos != nullptr) *OutItemInfos = std::move(Parms.OutItemInfos); } // Class Pal.PalMapObject // (Actor) class UClass* APalMapObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObject"); return Clss; } // PalMapObject Pal.Default__PalMapObject // (Public, ClassDefaultObject, ArchetypeObject) class APalMapObject* APalMapObject::GetDefaultObj() { static class APalMapObject* Default = nullptr; if (!Default) Default = static_cast(APalMapObject::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObject.TryGetConcreteModel // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // enum class EPalMapObjectGetModelOutPinTypeOutputPin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMapObjectConcreteModelBase*ConcreteModel (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalMapObject::TryGetConcreteModel(enum class EPalMapObjectGetModelOutPinType* OutputPin, class UPalMapObjectConcreteModelBase** ConcreteModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObject", "TryGetConcreteModel"); Params::APalMapObject_TryGetConcreteModel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutputPin != nullptr) *OutputPin = Parms.OutputPin; if (ConcreteModel != nullptr) *ConcreteModel = Parms.ConcreteModel; } // DelegateFunction Pal.PalMapObject.ToggleBuildProgressHUD__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // enum class EPalHUDDisplayType DisplayType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalMapObject::ToggleBuildProgressHUD__DelegateSignature(enum class EPalHUDDisplayType DisplayType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObject", "ToggleBuildProgressHUD__DelegateSignature"); Params::APalMapObject_ToggleBuildProgressHUD__DelegateSignature_Params Parms{}; Parms.DisplayType = DisplayType; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObject.SetIgnoreSave_ServerInternal // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIgnore (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalMapObject::SetIgnoreSave_ServerInternal(bool bIgnore) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObject", "SetIgnoreSave_ServerInternal"); Params::APalMapObject_SetIgnoreSave_ServerInternal_Params Parms{}; Parms.bIgnore = bIgnore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalMapObject.ReturnSelf__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class APalMapObject* Self (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalHUDDisplayType DisplayType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalMapObject::ReturnSelf__DelegateSignature(class APalMapObject* Self, enum class EPalHUDDisplayType DisplayType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObject", "ReturnSelf__DelegateSignature"); Params::APalMapObject_ReturnSelf__DelegateSignature_Params Parms{}; Parms.Self = Self; Parms.DisplayType = DisplayType; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObject.OnUpdatedEnableTickByModel // (Final, Native, Private) // Parameters: // class UPalMapObjectModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalMapObject::OnUpdatedEnableTickByModel(class UPalMapObjectModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObject", "OnUpdatedEnableTickByModel"); Params::APalMapObject_OnUpdatedEnableTickByModel_Params Parms{}; Parms.Model = Model; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObject.OnRep_MapObjectModel // (Final, Native, Private) // Parameters: void APalMapObject::OnRep_MapObjectModel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObject", "OnRep_MapObjectModel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObject.OnInteractEnd // (Native, Protected) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TScriptInterfaceComponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalMapObject::OnInteractEnd(class AActor* Other, TScriptInterface Component) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObject", "OnInteractEnd"); Params::APalMapObject_OnInteractEnd_Params Parms{}; Parms.Other = Other; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObject.OnInteractBegin // (Native, Protected) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TScriptInterfaceComponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalMapObject::OnInteractBegin(class AActor* Other, TScriptInterface Component) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObject", "OnInteractBegin"); Params::APalMapObject_OnInteractBegin_Params Parms{}; Parms.Other = Other; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObject.OnDisposeModel_ServerInternal // (Native, Protected, HasOutParams) // Parameters: // class UPalMapObjectModel* DisposeModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalMapObjectDisposeOptions Options (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void APalMapObject::OnDisposeModel_ServerInternal(class UPalMapObjectModel* DisposeModel, struct FPalMapObjectDisposeOptions& Options) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObject", "OnDisposeModel_ServerInternal"); Params::APalMapObject_OnDisposeModel_ServerInternal_Params Parms{}; Parms.DisposeModel = DisposeModel; Parms.Options = Options; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObject.OnDamaged // (Final, Native, Protected, HasOutParams) // Parameters: // class UPalMapObjectModel* TargetModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalDamageInfo DamageInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void APalMapObject::OnDamaged(class UPalMapObjectModel* TargetModel, struct FPalDamageInfo& DamageInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObject", "OnDamaged"); Params::APalMapObject_OnDamaged_Params Parms{}; Parms.TargetModel = TargetModel; Parms.DamageInfo = DamageInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObject.OnCloseParameter // (Final, Native, Private) // Parameters: // class UPalHUDDispatchParameterBase*Parameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalMapObject::OnCloseParameter(class UPalHUDDispatchParameterBase* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObject", "OnCloseParameter"); Params::APalMapObject_OnCloseParameter_Params Parms{}; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObject.GetModel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalMapObjectModel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMapObjectModel* APalMapObject::GetModel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObject", "GetModel"); Params::APalMapObject_GetModel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObject.GetGroupIdBelongTo // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid APalMapObject::GetGroupIdBelongTo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObject", "GetGroupIdBelongTo"); Params::APalMapObject_GetGroupIdBelongTo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObject.DisposeSelf_ServerInternal // (Final, Native, Public, BlueprintCallable) // Parameters: void APalMapObject::DisposeSelf_ServerInternal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObject", "DisposeSelf_ServerInternal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObject.CallOrRegisterOnSetConcreteModel // (Final, Native, Public, BlueprintCallable) // Parameters: // FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalMapObject::CallOrRegisterOnSetConcreteModel(FDelegateProperty_ Delegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObject", "CallOrRegisterOnSetConcreteModel"); Params::APalMapObject_CallOrRegisterOnSetConcreteModel_Params Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObject.BroadcastShouldPlayDestroyFX // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: void APalMapObject::BroadcastShouldPlayDestroyFX() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObject", "BroadcastShouldPlayDestroyFX"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObject.BP_OnSetConcreteModel // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalMapObjectConcreteModelBase*ConcreteModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalMapObject::BP_OnSetConcreteModel(class UPalMapObjectConcreteModelBase* ConcreteModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObject", "BP_OnSetConcreteModel"); Params::APalMapObject_BP_OnSetConcreteModel_Params Parms{}; Parms.ConcreteModel = ConcreteModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalBuildObject // (Actor) class UClass* APalBuildObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObject"); return Clss; } // PalBuildObject Pal.Default__PalBuildObject // (Public, ClassDefaultObject, ArchetypeObject) class APalBuildObject* APalBuildObject::GetDefaultObj() { static class APalBuildObject* Default = nullptr; if (!Default) Default = static_cast(APalBuildObject::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBuildObject.PlayBuildCompleteFX_ToALL // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: void APalBuildObject::PlayBuildCompleteFX_ToALL() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObject", "PlayBuildCompleteFX_ToALL"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBuildObject.OnUpdateHp // (Final, Native, Private) // Parameters: // class UPalMapObjectModel* DamagedModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBuildObject::OnUpdateHp(class UPalMapObjectModel* DamagedModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObject", "OnUpdateHp"); Params::APalBuildObject_OnUpdateHp_Params Parms{}; Parms.DamagedModel = DamagedModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBuildObject.OnUpdateBuildWorkAmount // (Final, Native, Private) // Parameters: // class UPalWorkProgress* WorkProgress (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBuildObject::OnUpdateBuildWorkAmount(class UPalWorkProgress* WorkProgress) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObject", "OnUpdateBuildWorkAmount"); Params::APalBuildObject_OnUpdateBuildWorkAmount_Params Parms{}; Parms.WorkProgress = WorkProgress; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBuildObject.OnTriggerInteractBuilding // (Final, Native, Private) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectIndicatorTypeIndicatorType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBuildObject::OnTriggerInteractBuilding(class AActor* OtherActor, enum class EPalInteractiveObjectIndicatorType IndicatorType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObject", "OnTriggerInteractBuilding"); Params::APalBuildObject_OnTriggerInteractBuilding_Params Parms{}; Parms.OtherActor = OtherActor; Parms.IndicatorType = IndicatorType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBuildObject.OnTickRepairCompleteAnimation // (Final, Native, Private) // Parameters: void APalBuildObject::OnTickRepairCompleteAnimation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObject", "OnTickRepairCompleteAnimation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBuildObject.OnTickBuildCompleteAnimation // (Final, Native, Private) // Parameters: void APalBuildObject::OnTickBuildCompleteAnimation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObject", "OnTickBuildCompleteAnimation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBuildObject.OnStartTriggerInteractBuilding // (Final, Native, Private) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectIndicatorTypeIndicatorType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBuildObject::OnStartTriggerInteractBuilding(class AActor* OtherActor, enum class EPalInteractiveObjectIndicatorType IndicatorType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObject", "OnStartTriggerInteractBuilding"); Params::APalBuildObject_OnStartTriggerInteractBuilding_Params Parms{}; Parms.OtherActor = OtherActor; Parms.IndicatorType = IndicatorType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBuildObject.OnRep_CurrentState // (Final, Native, Private) // Parameters: void APalBuildObject::OnRep_CurrentState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObject", "OnRep_CurrentState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBuildObject.OnRep_BuildProgressVisualRate // (Final, Native, Private) // Parameters: void APalBuildObject::OnRep_BuildProgressVisualRate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObject", "OnRep_BuildProgressVisualRate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBuildObject.OnNotAvailable_BlueprintImpl // (Event, Protected, BlueprintEvent) // Parameters: void APalBuildObject::OnNotAvailable_BlueprintImpl() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObject", "OnNotAvailable_BlueprintImpl"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalBuildObject.OnFinishBuildWork_ServerInternal // (Final, Native, Private) // Parameters: // class UPalBuildProcess* BuildProcess (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBuildObject::OnFinishBuildWork_ServerInternal(class UPalBuildProcess* BuildProcess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObject", "OnFinishBuildWork_ServerInternal"); Params::APalBuildObject_OnFinishBuildWork_ServerInternal_Params Parms{}; Parms.BuildProcess = BuildProcess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBuildObject.OnEndTriggerInteractBuilding // (Final, Native, Private) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectIndicatorTypeIndicatorType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBuildObject::OnEndTriggerInteractBuilding(class AActor* OtherActor, enum class EPalInteractiveObjectIndicatorType IndicatorType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObject", "OnEndTriggerInteractBuilding"); Params::APalBuildObject_OnEndTriggerInteractBuilding_Params Parms{}; Parms.OtherActor = OtherActor; Parms.IndicatorType = IndicatorType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBuildObject.OnDamage // (Final, Native, Private, HasOutParams) // Parameters: // class UPalMapObjectModel* DamagedModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalDamageInfo DamageInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void APalBuildObject::OnDamage(class UPalMapObjectModel* DamagedModel, struct FPalDamageInfo& DamageInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObject", "OnDamage"); Params::APalBuildObject_OnDamage_Params Parms{}; Parms.DamagedModel = DamagedModel; Parms.DamageInfo = DamageInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalBuildObject.OnChangeStateDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // enum class EPalBuildObjectState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBuildObject::OnChangeStateDelegate__DelegateSignature(enum class EPalBuildObjectState State) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObject", "OnChangeStateDelegate__DelegateSignature"); Params::APalBuildObject_OnChangeStateDelegate__DelegateSignature_Params Parms{}; Parms.State = State; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalBuildObject.OnBeginInteractBuilding // (Final, Native, Private) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TScriptInterfaceInteractiveObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBuildObject::OnBeginInteractBuilding(class AActor* OtherActor, TScriptInterface InteractiveObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObject", "OnBeginInteractBuilding"); Params::APalBuildObject_OnBeginInteractBuilding_Params Parms{}; Parms.OtherActor = OtherActor; Parms.InteractiveObject = InteractiveObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBuildObject.OnAvailable_BlueprintImpl // (Event, Protected, BlueprintEvent) // Parameters: void APalBuildObject::OnAvailable_BlueprintImpl() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObject", "OnAvailable_BlueprintImpl"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalBuildObject.IsAvailable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalBuildObject::IsAvailable() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObject", "IsAvailable"); Params::APalBuildObject_IsAvailable_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBuildObject.GetBuildWorkableBoundsShape // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UShapeComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UShapeComponent* APalBuildObject::GetBuildWorkableBoundsShape() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObject", "GetBuildWorkableBoundsShape"); Params::APalBuildObject_GetBuildWorkableBoundsShape_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Class Pal.PalBuildObjectBaseCampPoint // (Actor) class UClass* APalBuildObjectBaseCampPoint::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectBaseCampPoint"); return Clss; } // PalBuildObjectBaseCampPoint Pal.Default__PalBuildObjectBaseCampPoint // (Public, ClassDefaultObject, ArchetypeObject) class APalBuildObjectBaseCampPoint* APalBuildObjectBaseCampPoint::GetDefaultObj() { static class APalBuildObjectBaseCampPoint* Default = nullptr; if (!Default) Default = static_cast(APalBuildObjectBaseCampPoint::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBuildObjectBaseCampPoint.GetWorkerSpawnLocalTransform // (Event, Public, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform APalBuildObjectBaseCampPoint::GetWorkerSpawnLocalTransform() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectBaseCampPoint", "GetWorkerSpawnLocalTransform"); Params::APalBuildObjectBaseCampPoint_GetWorkerSpawnLocalTransform_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalBuildObjectBaseCampPoint.GetFastTravelLocalTransform // (Event, Public, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform APalBuildObjectBaseCampPoint::GetFastTravelLocalTransform() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectBaseCampPoint", "GetFastTravelLocalTransform"); Params::APalBuildObjectBaseCampPoint_GetFastTravelLocalTransform_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Class Pal.PalBuildObjectBreedFarm // (Actor) class UClass* APalBuildObjectBreedFarm::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectBreedFarm"); return Clss; } // PalBuildObjectBreedFarm Pal.Default__PalBuildObjectBreedFarm // (Public, ClassDefaultObject, ArchetypeObject) class APalBuildObjectBreedFarm* APalBuildObjectBreedFarm::GetDefaultObj() { static class APalBuildObjectBreedFarm* Default = nullptr; if (!Default) Default = static_cast(APalBuildObjectBreedFarm::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBuildObjectDataMap // (None) class UClass* UPalBuildObjectDataMap::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectDataMap"); return Clss; } // PalBuildObjectDataMap Pal.Default__PalBuildObjectDataMap // (Public, ClassDefaultObject, ArchetypeObject) class UPalBuildObjectDataMap* UPalBuildObjectDataMap::GetDefaultObj() { static class UPalBuildObjectDataMap* Default = nullptr; if (!Default) Default = static_cast(UPalBuildObjectDataMap::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBuildObjectDataMap.GetByMapObjectId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName MapObjectId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalBuildObjectData ReturnValue (ConstParm, Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FPalBuildObjectData UPalBuildObjectDataMap::GetByMapObjectId(class FName MapObjectId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectDataMap", "GetByMapObjectId"); Params::UPalBuildObjectDataMap_GetByMapObjectId_Params Parms{}; Parms.MapObjectId = MapObjectId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBuildObjectDataMap.GetById // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalBuildObjectData ReturnValue (ConstParm, Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FPalBuildObjectData UPalBuildObjectDataMap::GetById(class FName ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectDataMap", "GetById"); Params::UPalBuildObjectDataMap_GetById_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBuildObjectDataMap.GetBuildObjectDataMapForType // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalBuildObjectTypeA TypeA (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalBuildObjectDataMap::GetBuildObjectDataMapForType(enum class EPalBuildObjectTypeA TypeA, TArray* OutArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectDataMap", "GetBuildObjectDataMapForType"); Params::UPalBuildObjectDataMap_GetBuildObjectDataMapForType_Params Parms{}; Parms.TypeA = TypeA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutArray != nullptr) *OutArray = std::move(Parms.OutArray); } // Function Pal.PalBuildObjectDataMap.GetBuildObjectDataArrayForTypeAByTypeB // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalBuildObjectTypeA TypeA (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayOutArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalBuildObjectDataMap::GetBuildObjectDataArrayForTypeAByTypeB(enum class EPalBuildObjectTypeA TypeA, TArray* OutArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectDataMap", "GetBuildObjectDataArrayForTypeAByTypeB"); Params::UPalBuildObjectDataMap_GetBuildObjectDataArrayForTypeAByTypeB_Params Parms{}; Parms.TypeA = TypeA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutArray != nullptr) *OutArray = std::move(Parms.OutArray); } // Class Pal.PalBuildObjectDefenseBase // (Actor) class UClass* APalBuildObjectDefenseBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectDefenseBase"); return Clss; } // PalBuildObjectDefenseBase Pal.Default__PalBuildObjectDefenseBase // (Public, ClassDefaultObject, ArchetypeObject) class APalBuildObjectDefenseBase* APalBuildObjectDefenseBase::GetDefaultObj() { static class APalBuildObjectDefenseBase* Default = nullptr; if (!Default) Default = static_cast(APalBuildObjectDefenseBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBuildObjectDataUtility // (None) class UClass* UPalBuildObjectDataUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectDataUtility"); return Clss; } // PalBuildObjectDataUtility Pal.Default__PalBuildObjectDataUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalBuildObjectDataUtility* UPalBuildObjectDataUtility::GetDefaultObj() { static class UPalBuildObjectDataUtility* Default = nullptr; if (!Default) Default = static_cast(UPalBuildObjectDataUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBuildObjectDataUtility.ToSortPriorityTypeB // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalBuildObjectTypeB TypeB (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalBuildObjectDataUtility::ToSortPriorityTypeB(enum class EPalBuildObjectTypeB TypeB) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectDataUtility", "ToSortPriorityTypeB"); Params::UPalBuildObjectDataUtility_ToSortPriorityTypeB_Params Parms{}; Parms.TypeB = TypeB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBuildObjectDataUtility.ToSortPriorityTypeA // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalBuildObjectTypeA TypeA (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalBuildObjectDataUtility::ToSortPriorityTypeA(enum class EPalBuildObjectTypeA TypeA) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectDataUtility", "ToSortPriorityTypeA"); Params::UPalBuildObjectDataUtility_ToSortPriorityTypeA_Params Parms{}; Parms.TypeA = TypeA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBuildObjectDataUtility.ToInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalBuildObjectTypeA TypeA (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalBuildObjectDataUtility::ToInt(enum class EPalBuildObjectTypeA TypeA) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectDataUtility", "ToInt"); Params::UPalBuildObjectDataUtility_ToInt_Params Parms{}; Parms.TypeA = TypeA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBuildObjectDataUtility.ToBuildObjectTypeA // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Value (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBuildObjectTypeA ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalBuildObjectTypeA UPalBuildObjectDataUtility::ToBuildObjectTypeA(int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectDataUtility", "ToBuildObjectTypeA"); Params::UPalBuildObjectDataUtility_ToBuildObjectTypeA_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBuildObjectDataUtility.MaterialInfos // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalBuildObjectData BuildObjectData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TArrayMaterialInfos (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalBuildObjectDataUtility::MaterialInfos(struct FPalBuildObjectData& BuildObjectData, TArray* MaterialInfos) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectDataUtility", "MaterialInfos"); Params::UPalBuildObjectDataUtility_MaterialInfos_Params Parms{}; Parms.BuildObjectData = BuildObjectData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (MaterialInfos != nullptr) *MaterialInfos = std::move(Parms.MaterialInfos); } // Class Pal.PalBuildObjectFarmBlockV2 // (Actor) class UClass* APalBuildObjectFarmBlockV2::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectFarmBlockV2"); return Clss; } // PalBuildObjectFarmBlockV2 Pal.Default__PalBuildObjectFarmBlockV2 // (Public, ClassDefaultObject, ArchetypeObject) class APalBuildObjectFarmBlockV2* APalBuildObjectFarmBlockV2::GetDefaultObj() { static class APalBuildObjectFarmBlockV2* Default = nullptr; if (!Default) Default = static_cast(APalBuildObjectFarmBlockV2::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBuildObjectFarmBlockV2.OnUpdateState_ServerInternal // (Final, Native, Private) // Parameters: // enum class EPalFarmCropState LastCropState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalFarmCropState NextCropState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBuildObjectFarmBlockV2::OnUpdateState_ServerInternal(enum class EPalFarmCropState LastCropState, enum class EPalFarmCropState NextCropState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectFarmBlockV2", "OnUpdateState_ServerInternal"); Params::APalBuildObjectFarmBlockV2_OnUpdateState_ServerInternal_Params Parms{}; Parms.LastCropState = LastCropState; Parms.NextCropState = NextCropState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalBuildObjectGenerateEnergy // (Actor) class UClass* APalBuildObjectGenerateEnergy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectGenerateEnergy"); return Clss; } // PalBuildObjectGenerateEnergy Pal.Default__PalBuildObjectGenerateEnergy // (Public, ClassDefaultObject, ArchetypeObject) class APalBuildObjectGenerateEnergy* APalBuildObjectGenerateEnergy::GetDefaultObj() { static class APalBuildObjectGenerateEnergy* Default = nullptr; if (!Default) Default = static_cast(APalBuildObjectGenerateEnergy::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBuildObjectGenerateEnergy.OnUpdateWorkAssigned_ServerInternal // (Final, Native, Private) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBuildObjectGenerateEnergy::OnUpdateWorkAssigned_ServerInternal(class UPalWorkBase* Work) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectGenerateEnergy", "OnUpdateWorkAssigned_ServerInternal"); Params::APalBuildObjectGenerateEnergy_OnUpdateWorkAssigned_ServerInternal_Params Parms{}; Parms.Work = Work; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBuildObjectGenerateEnergy.OnStartGenerate // (Event, Protected, BlueprintEvent) // Parameters: void APalBuildObjectGenerateEnergy::OnStartGenerate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectGenerateEnergy", "OnStartGenerate"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalBuildObjectGenerateEnergy.OnEndGenerate // (Event, Protected, BlueprintEvent) // Parameters: void APalBuildObjectGenerateEnergy::OnEndGenerate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectGenerateEnergy", "OnEndGenerate"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalBuildObjectGenerateEnergy.BroadcastStartGenerate // (Net, NetReliable, Native, Event, NetMulticast, Protected) // Parameters: void APalBuildObjectGenerateEnergy::BroadcastStartGenerate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectGenerateEnergy", "BroadcastStartGenerate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBuildObjectGenerateEnergy.BroadcastEndGenerate // (Net, NetReliable, Native, Event, NetMulticast, Protected) // Parameters: void APalBuildObjectGenerateEnergy::BroadcastEndGenerate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectGenerateEnergy", "BroadcastEndGenerate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalBuildObjectInstallChecker // (Actor) class UClass* APalBuildObjectInstallChecker::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectInstallChecker"); return Clss; } // PalBuildObjectInstallChecker Pal.Default__PalBuildObjectInstallChecker // (Public, ClassDefaultObject, ArchetypeObject) class APalBuildObjectInstallChecker* APalBuildObjectInstallChecker::GetDefaultObj() { static class APalBuildObjectInstallChecker* Default = nullptr; if (!Default) Default = static_cast(APalBuildObjectInstallChecker::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBuildObjectInstallStrategyBase // (None) class UClass* UPalBuildObjectInstallStrategyBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectInstallStrategyBase"); return Clss; } // PalBuildObjectInstallStrategyBase Pal.Default__PalBuildObjectInstallStrategyBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalBuildObjectInstallStrategyBase* UPalBuildObjectInstallStrategyBase::GetDefaultObj() { static class UPalBuildObjectInstallStrategyBase* Default = nullptr; if (!Default) Default = static_cast(UPalBuildObjectInstallStrategyBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBuildObjectInstallStrategyAttachToObjectBase // (None) class UClass* UPalBuildObjectInstallStrategyAttachToObjectBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectInstallStrategyAttachToObjectBase"); return Clss; } // PalBuildObjectInstallStrategyAttachToObjectBase Pal.Default__PalBuildObjectInstallStrategyAttachToObjectBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalBuildObjectInstallStrategyAttachToObjectBase* UPalBuildObjectInstallStrategyAttachToObjectBase::GetDefaultObj() { static class UPalBuildObjectInstallStrategyAttachToObjectBase* Default = nullptr; if (!Default) Default = static_cast(UPalBuildObjectInstallStrategyAttachToObjectBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBuildObjectInstallStrategyAttachToCeil // (None) class UClass* UPalBuildObjectInstallStrategyAttachToCeil::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectInstallStrategyAttachToCeil"); return Clss; } // PalBuildObjectInstallStrategyAttachToCeil Pal.Default__PalBuildObjectInstallStrategyAttachToCeil // (Public, ClassDefaultObject, ArchetypeObject) class UPalBuildObjectInstallStrategyAttachToCeil* UPalBuildObjectInstallStrategyAttachToCeil::GetDefaultObj() { static class UPalBuildObjectInstallStrategyAttachToCeil* Default = nullptr; if (!Default) Default = static_cast(UPalBuildObjectInstallStrategyAttachToCeil::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelConnectorBase // (None) class UClass* UPalMapObjectModelConnectorBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelConnectorBase"); return Clss; } // PalMapObjectModelConnectorBase Pal.Default__PalMapObjectModelConnectorBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelConnectorBase* UPalMapObjectModelConnectorBase::GetDefaultObj() { static class UPalMapObjectModelConnectorBase* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelConnectorBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelConnectorAttach // (None) class UClass* UPalMapObjectModelConnectorAttach::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelConnectorAttach"); return Clss; } // PalMapObjectModelConnectorAttach Pal.Default__PalMapObjectModelConnectorAttach // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelConnectorAttach* UPalMapObjectModelConnectorAttach::GetDefaultObj() { static class UPalMapObjectModelConnectorAttach* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelConnectorAttach::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelConnectorAttachToCeil // (None) class UClass* UPalMapObjectModelConnectorAttachToCeil::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelConnectorAttachToCeil"); return Clss; } // PalMapObjectModelConnectorAttachToCeil Pal.Default__PalMapObjectModelConnectorAttachToCeil // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelConnectorAttachToCeil* UPalMapObjectModelConnectorAttachToCeil::GetDefaultObj() { static class UPalMapObjectModelConnectorAttachToCeil* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelConnectorAttachToCeil::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBuildObjectInstallStrategyAttachToWall // (None) class UClass* UPalBuildObjectInstallStrategyAttachToWall::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectInstallStrategyAttachToWall"); return Clss; } // PalBuildObjectInstallStrategyAttachToWall Pal.Default__PalBuildObjectInstallStrategyAttachToWall // (Public, ClassDefaultObject, ArchetypeObject) class UPalBuildObjectInstallStrategyAttachToWall* UPalBuildObjectInstallStrategyAttachToWall::GetDefaultObj() { static class UPalBuildObjectInstallStrategyAttachToWall* Default = nullptr; if (!Default) Default = static_cast(UPalBuildObjectInstallStrategyAttachToWall::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelConnectorAttachToWall // (None) class UClass* UPalMapObjectModelConnectorAttachToWall::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelConnectorAttachToWall"); return Clss; } // PalMapObjectModelConnectorAttachToWall Pal.Default__PalMapObjectModelConnectorAttachToWall // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelConnectorAttachToWall* UPalMapObjectModelConnectorAttachToWall::GetDefaultObj() { static class UPalMapObjectModelConnectorAttachToWall* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelConnectorAttachToWall::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBuildObjectInstallStrategySinkableNormal // (None) class UClass* UPalBuildObjectInstallStrategySinkableNormal::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectInstallStrategySinkableNormal"); return Clss; } // PalBuildObjectInstallStrategySinkableNormal Pal.Default__PalBuildObjectInstallStrategySinkableNormal // (Public, ClassDefaultObject, ArchetypeObject) class UPalBuildObjectInstallStrategySinkableNormal* UPalBuildObjectInstallStrategySinkableNormal::GetDefaultObj() { static class UPalBuildObjectInstallStrategySinkableNormal* Default = nullptr; if (!Default) Default = static_cast(UPalBuildObjectInstallStrategySinkableNormal::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBuildObjectInstallStrategyBaseCampPoint // (None) class UClass* UPalBuildObjectInstallStrategyBaseCampPoint::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectInstallStrategyBaseCampPoint"); return Clss; } // PalBuildObjectInstallStrategyBaseCampPoint Pal.Default__PalBuildObjectInstallStrategyBaseCampPoint // (Public, ClassDefaultObject, ArchetypeObject) class UPalBuildObjectInstallStrategyBaseCampPoint* UPalBuildObjectInstallStrategyBaseCampPoint::GetDefaultObj() { static class UPalBuildObjectInstallStrategyBaseCampPoint* Default = nullptr; if (!Default) Default = static_cast(UPalBuildObjectInstallStrategyBaseCampPoint::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBuildObjectInstallStrategyFloor // (None) class UClass* UPalBuildObjectInstallStrategyFloor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectInstallStrategyFloor"); return Clss; } // PalBuildObjectInstallStrategyFloor Pal.Default__PalBuildObjectInstallStrategyFloor // (Public, ClassDefaultObject, ArchetypeObject) class UPalBuildObjectInstallStrategyFloor* UPalBuildObjectInstallStrategyFloor::GetDefaultObj() { static class UPalBuildObjectInstallStrategyFloor* Default = nullptr; if (!Default) Default = static_cast(UPalBuildObjectInstallStrategyFloor::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBuildObjectInstallStrategyFoundation // (None) class UClass* UPalBuildObjectInstallStrategyFoundation::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectInstallStrategyFoundation"); return Clss; } // PalBuildObjectInstallStrategyFoundation Pal.Default__PalBuildObjectInstallStrategyFoundation // (Public, ClassDefaultObject, ArchetypeObject) class UPalBuildObjectInstallStrategyFoundation* UPalBuildObjectInstallStrategyFoundation::GetDefaultObj() { static class UPalBuildObjectInstallStrategyFoundation* Default = nullptr; if (!Default) Default = static_cast(UPalBuildObjectInstallStrategyFoundation::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelConnectorFoundation // (None) class UClass* UPalMapObjectModelConnectorFoundation::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelConnectorFoundation"); return Clss; } // PalMapObjectModelConnectorFoundation Pal.Default__PalMapObjectModelConnectorFoundation // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelConnectorFoundation* UPalMapObjectModelConnectorFoundation::GetDefaultObj() { static class UPalMapObjectModelConnectorFoundation* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelConnectorFoundation::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBuildObjectInstallStrategyGroundWall // (None) class UClass* UPalBuildObjectInstallStrategyGroundWall::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectInstallStrategyGroundWall"); return Clss; } // PalBuildObjectInstallStrategyGroundWall Pal.Default__PalBuildObjectInstallStrategyGroundWall // (Public, ClassDefaultObject, ArchetypeObject) class UPalBuildObjectInstallStrategyGroundWall* UPalBuildObjectInstallStrategyGroundWall::GetDefaultObj() { static class UPalBuildObjectInstallStrategyGroundWall* Default = nullptr; if (!Default) Default = static_cast(UPalBuildObjectInstallStrategyGroundWall::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBuildObjectInstallStrategyNormal // (None) class UClass* UPalBuildObjectInstallStrategyNormal::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectInstallStrategyNormal"); return Clss; } // PalBuildObjectInstallStrategyNormal Pal.Default__PalBuildObjectInstallStrategyNormal // (Public, ClassDefaultObject, ArchetypeObject) class UPalBuildObjectInstallStrategyNormal* UPalBuildObjectInstallStrategyNormal::GetDefaultObj() { static class UPalBuildObjectInstallStrategyNormal* Default = nullptr; if (!Default) Default = static_cast(UPalBuildObjectInstallStrategyNormal::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBuildObjectInstallStrategyPalStorage // (None) class UClass* UPalBuildObjectInstallStrategyPalStorage::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectInstallStrategyPalStorage"); return Clss; } // PalBuildObjectInstallStrategyPalStorage Pal.Default__PalBuildObjectInstallStrategyPalStorage // (Public, ClassDefaultObject, ArchetypeObject) class UPalBuildObjectInstallStrategyPalStorage* UPalBuildObjectInstallStrategyPalStorage::GetDefaultObj() { static class UPalBuildObjectInstallStrategyPalStorage* Default = nullptr; if (!Default) Default = static_cast(UPalBuildObjectInstallStrategyPalStorage::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBuildObjectInstallStrategyRoof // (None) class UClass* UPalBuildObjectInstallStrategyRoof::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectInstallStrategyRoof"); return Clss; } // PalBuildObjectInstallStrategyRoof Pal.Default__PalBuildObjectInstallStrategyRoof // (Public, ClassDefaultObject, ArchetypeObject) class UPalBuildObjectInstallStrategyRoof* UPalBuildObjectInstallStrategyRoof::GetDefaultObj() { static class UPalBuildObjectInstallStrategyRoof* Default = nullptr; if (!Default) Default = static_cast(UPalBuildObjectInstallStrategyRoof::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelConnectorRoof // (None) class UClass* UPalMapObjectModelConnectorRoof::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelConnectorRoof"); return Clss; } // PalMapObjectModelConnectorRoof Pal.Default__PalMapObjectModelConnectorRoof // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelConnectorRoof* UPalMapObjectModelConnectorRoof::GetDefaultObj() { static class UPalMapObjectModelConnectorRoof* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelConnectorRoof::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBuildObjectInstallStrategyStairs // (None) class UClass* UPalBuildObjectInstallStrategyStairs::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectInstallStrategyStairs"); return Clss; } // PalBuildObjectInstallStrategyStairs Pal.Default__PalBuildObjectInstallStrategyStairs // (Public, ClassDefaultObject, ArchetypeObject) class UPalBuildObjectInstallStrategyStairs* UPalBuildObjectInstallStrategyStairs::GetDefaultObj() { static class UPalBuildObjectInstallStrategyStairs* Default = nullptr; if (!Default) Default = static_cast(UPalBuildObjectInstallStrategyStairs::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelConnectorStair // (None) class UClass* UPalMapObjectModelConnectorStair::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelConnectorStair"); return Clss; } // PalMapObjectModelConnectorStair Pal.Default__PalMapObjectModelConnectorStair // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelConnectorStair* UPalMapObjectModelConnectorStair::GetDefaultObj() { static class UPalMapObjectModelConnectorStair* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelConnectorStair::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBuildObjectInstallStrategyWall // (None) class UClass* UPalBuildObjectInstallStrategyWall::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectInstallStrategyWall"); return Clss; } // PalBuildObjectInstallStrategyWall Pal.Default__PalBuildObjectInstallStrategyWall // (Public, ClassDefaultObject, ArchetypeObject) class UPalBuildObjectInstallStrategyWall* UPalBuildObjectInstallStrategyWall::GetDefaultObj() { static class UPalBuildObjectInstallStrategyWall* Default = nullptr; if (!Default) Default = static_cast(UPalBuildObjectInstallStrategyWall::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBuildObjectInstallStrategyWallV2 // (None) class UClass* UPalBuildObjectInstallStrategyWallV2::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectInstallStrategyWallV2"); return Clss; } // PalBuildObjectInstallStrategyWallV2 Pal.Default__PalBuildObjectInstallStrategyWallV2 // (Public, ClassDefaultObject, ArchetypeObject) class UPalBuildObjectInstallStrategyWallV2* UPalBuildObjectInstallStrategyWallV2::GetDefaultObj() { static class UPalBuildObjectInstallStrategyWallV2* Default = nullptr; if (!Default) Default = static_cast(UPalBuildObjectInstallStrategyWallV2::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelConnectorWallV2 // (None) class UClass* UPalMapObjectModelConnectorWallV2::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelConnectorWallV2"); return Clss; } // PalMapObjectModelConnectorWallV2 Pal.Default__PalMapObjectModelConnectorWallV2 // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelConnectorWallV2* UPalMapObjectModelConnectorWallV2::GetDefaultObj() { static class UPalMapObjectModelConnectorWallV2* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelConnectorWallV2::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBuildObjectMonsterFarm // (Actor) class UClass* APalBuildObjectMonsterFarm::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectMonsterFarm"); return Clss; } // PalBuildObjectMonsterFarm Pal.Default__PalBuildObjectMonsterFarm // (Public, ClassDefaultObject, ArchetypeObject) class APalBuildObjectMonsterFarm* APalBuildObjectMonsterFarm::GetDefaultObj() { static class APalBuildObjectMonsterFarm* Default = nullptr; if (!Default) Default = static_cast(APalBuildObjectMonsterFarm::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBuildObjectOverlapChecker // (None) class UClass* UPalBuildObjectOverlapChecker::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectOverlapChecker"); return Clss; } // PalBuildObjectOverlapChecker Pal.Default__PalBuildObjectOverlapChecker // (Public, ClassDefaultObject, ArchetypeObject) class UPalBuildObjectOverlapChecker* UPalBuildObjectOverlapChecker::GetDefaultObj() { static class UPalBuildObjectOverlapChecker* Default = nullptr; if (!Default) Default = static_cast(UPalBuildObjectOverlapChecker::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBuildObjectOverlapChecker.OnOverlapEnd // (Final, Native, Private) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBuildObjectOverlapChecker::OnOverlapEnd(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectOverlapChecker", "OnOverlapEnd"); Params::UPalBuildObjectOverlapChecker_OnOverlapEnd_Params Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBuildObjectOverlapChecker.OnOverlapBegin // (Final, Native, Private, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPalBuildObjectOverlapChecker::OnOverlapBegin(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectOverlapChecker", "OnOverlapBegin"); Params::UPalBuildObjectOverlapChecker_OnOverlapBegin_Params Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = SweepResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalBuildObjectPalStorage // (Actor) class UClass* APalBuildObjectPalStorage::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectPalStorage"); return Clss; } // PalBuildObjectPalStorage Pal.Default__PalBuildObjectPalStorage // (Public, ClassDefaultObject, ArchetypeObject) class APalBuildObjectPalStorage* APalBuildObjectPalStorage::GetDefaultObj() { static class APalBuildObjectPalStorage* Default = nullptr; if (!Default) Default = static_cast(APalBuildObjectPalStorage::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBuildObjectPalStorage.PlaySpawnCharacterFX // (Event, Protected, BlueprintEvent, Const) // Parameters: // class APalCharacter* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBuildObjectPalStorage::PlaySpawnCharacterFX(class APalCharacter* TargetActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectPalStorage", "PlaySpawnCharacterFX"); Params::APalBuildObjectPalStorage_PlaySpawnCharacterFX_Params Parms{}; Parms.TargetActor = TargetActor; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalBuildObjectPalStorage.OverlapAreaDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBuildObjectPalStorage::OverlapAreaDelegate__DelegateSignature(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectPalStorage", "OverlapAreaDelegate__DelegateSignature"); Params::APalBuildObjectPalStorage_OverlapAreaDelegate__DelegateSignature_Params Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalBuildObjectPalStorage.OnSpawnCharacter // (Final, Native, Private) // Parameters: // struct FPalInstanceID IndividualId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PhantomId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBuildObjectPalStorage::OnSpawnCharacter(const struct FPalInstanceID& IndividualId, int32 PhantomId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectPalStorage", "OnSpawnCharacter"); Params::APalBuildObjectPalStorage_OnSpawnCharacter_Params Parms{}; Parms.IndividualId = IndividualId; Parms.PhantomId = PhantomId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBuildObjectPalStorage.GetWorkerSpawnLocalTransform // (Event, Protected, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform APalBuildObjectPalStorage::GetWorkerSpawnLocalTransform() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectPalStorage", "GetWorkerSpawnLocalTransform"); Params::APalBuildObjectPalStorage_GetWorkerSpawnLocalTransform_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalBuildObjectPalStorage.GetFastTravelLocalTransform // (Event, Protected, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform APalBuildObjectPalStorage::GetFastTravelLocalTransform() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectPalStorage", "GetFastTravelLocalTransform"); Params::APalBuildObjectPalStorage_GetFastTravelLocalTransform_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalBuildObjectPalStorage.GetDisplayCharacterSpawnLocalTransform // (Event, Protected, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform APalBuildObjectPalStorage::GetDisplayCharacterSpawnLocalTransform() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectPalStorage", "GetDisplayCharacterSpawnLocalTransform"); Params::APalBuildObjectPalStorage_GetDisplayCharacterSpawnLocalTransform_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalBuildObjectPalStorage.GetChestObject // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* APalBuildObjectPalStorage::GetChestObject() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectPalStorage", "GetChestObject"); Params::APalBuildObjectPalStorage_GetChestObject_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBuildObjectPalStorage.GetChestMovableRange // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UBoxComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBoxComponent* APalBuildObjectPalStorage::GetChestMovableRange() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectPalStorage", "GetChestMovableRange"); Params::APalBuildObjectPalStorage_GetChestMovableRange_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBuildObjectPalStorage.GetCageAreaShape // (Event, Public, BlueprintEvent, Const) // Parameters: // class UShapeComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UShapeComponent* APalBuildObjectPalStorage::GetCageAreaShape() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectPalStorage", "GetCageAreaShape"); Params::APalBuildObjectPalStorage_GetCageAreaShape_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalBuildObjectPalStorage.GetAccessPointObject // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UStaticMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStaticMeshComponent* APalBuildObjectPalStorage::GetAccessPointObject() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectPalStorage", "GetAccessPointObject"); Params::APalBuildObjectPalStorage_GetAccessPointObject_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBuildObjectPalStorage.GetAccessPointMovableRange // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UBoxComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBoxComponent* APalBuildObjectPalStorage::GetAccessPointMovableRange() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildObjectPalStorage", "GetAccessPointMovableRange"); Params::APalBuildObjectPalStorage_GetAccessPointMovableRange_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalBuildObjectVisualControlComponent // (None) class UClass* UPalBuildObjectVisualControlComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectVisualControlComponent"); return Clss; } // PalBuildObjectVisualControlComponent Pal.Default__PalBuildObjectVisualControlComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalBuildObjectVisualControlComponent* UPalBuildObjectVisualControlComponent::GetDefaultObj() { static class UPalBuildObjectVisualControlComponent* Default = nullptr; if (!Default) Default = static_cast(UPalBuildObjectVisualControlComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBuildOperator // (None) class UClass* UPalBuildOperator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildOperator"); return Clss; } // PalBuildOperator Pal.Default__PalBuildOperator // (Public, ClassDefaultObject, ArchetypeObject) class UPalBuildOperator* UPalBuildOperator::GetDefaultObj() { static class UPalBuildOperator* Default = nullptr; if (!Default) Default = static_cast(UPalBuildOperator::StaticClass()->DefaultObject); return Default; } // Class Pal.PalBuildProcess // (None) class UClass* UPalBuildProcess::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildProcess"); return Clss; } // PalBuildProcess Pal.Default__PalBuildProcess // (Public, ClassDefaultObject, ArchetypeObject) class UPalBuildProcess* UPalBuildProcess::GetDefaultObj() { static class UPalBuildProcess* Default = nullptr; if (!Default) Default = static_cast(UPalBuildProcess::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalBuildProcess.UpdateStateDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalBuildProcess* BuildProcess (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBuildProcess::UpdateStateDelegate__DelegateSignature(class UPalBuildProcess* BuildProcess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildProcess", "UpdateStateDelegate__DelegateSignature"); Params::UPalBuildProcess_UpdateStateDelegate__DelegateSignature_Params Parms{}; Parms.BuildProcess = BuildProcess; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalBuildProcess.OnRep_StateChanged // (Final, Native, Protected) // Parameters: void UPalBuildProcess::OnRep_StateChanged() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildProcess", "OnRep_StateChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBuildProcess.OnRep_BuildWork // (Final, Native, Protected) // Parameters: void UPalBuildProcess::OnRep_BuildWork() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildProcess", "OnRep_BuildWork"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalBuildProcess.OnReflectFinishBuildWork // (Final, Native, Private) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBuildProcess::OnReflectFinishBuildWork(class UPalWorkBase* Work) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildProcess", "OnReflectFinishBuildWork"); Params::UPalBuildProcess_OnReflectFinishBuildWork_Params Parms{}; Parms.Work = Work; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBuildProcess.OnFinishWorkInServer // (Final, Native, Private) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBuildProcess::OnFinishWorkInServer(class UPalWorkBase* Work) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildProcess", "OnFinishWorkInServer"); Params::UPalBuildProcess_OnFinishWorkInServer_Params Parms{}; Parms.Work = Work; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBuildProcess.IsCompleted // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalBuildProcess::IsCompleted() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildProcess", "IsCompleted"); Params::UPalBuildProcess_IsCompleted_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBuildProcess.GetWorkProgress // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalWorkProgress* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalWorkProgress* UPalBuildProcess::GetWorkProgress() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBuildProcess", "GetWorkProgress"); Params::UPalBuildProcess_GetWorkProgress_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalBullet // (Actor) class UClass* APalBullet::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBullet"); return Clss; } // PalBullet Pal.Default__PalBullet // (Public, ClassDefaultObject, ArchetypeObject) class APalBullet* APalBullet::GetDefaultObj() { static class APalBullet* Default = nullptr; if (!Default) Default = static_cast(APalBullet::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBullet.SetWeaponDamage // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBullet::SetWeaponDamage(int32 Damage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBullet", "SetWeaponDamage"); Params::APalBullet_SetWeaponDamage_Params Parms{}; Parms.Damage = Damage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBullet.SetSneakAttackRate // (Final, Native, Public, BlueprintCallable) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBullet::SetSneakAttackRate(float Rate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBullet", "SetSneakAttackRate"); Params::APalBullet_SetSneakAttackRate_Params Parms{}; Parms.Rate = Rate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBullet.SetSkillEffectList // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArrayInList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void APalBullet::SetSkillEffectList(TArray& InList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBullet", "SetSkillEffectList"); Params::APalBullet_SetSkillEffectList_Params Parms{}; Parms.InList = InList; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBullet.SetDeleteTime // (Final, Native, Public, BlueprintCallable) // Parameters: // float DeleteSecound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DecayStartRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBullet::SetDeleteTime(float DeleteSecound, float DecayStartRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBullet", "SetDeleteTime"); Params::APalBullet_SetDeleteTime_Params Parms{}; Parms.DeleteSecound = DeleteSecound; Parms.DecayStartRate = DecayStartRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBullet.SetDamageable // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Damageable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalBullet::SetDamageable(bool Damageable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBullet", "SetDamageable"); Params::APalBullet_SetDamageable_Params Parms{}; Parms.Damageable = Damageable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBullet.SetBulletHoleDecal // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // float LifeSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeScreenSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalBullet::SetBulletHoleDecal(struct FHitResult& Hit, float LifeSpan, float FadeTime, float FadeScreenSize) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBullet", "SetBulletHoleDecal"); Params::APalBullet_SetBulletHoleDecal_Params Parms{}; Parms.Hit = Hit; Parms.LifeSpan = LifeSpan; Parms.FadeTime = FadeTime; Parms.FadeScreenSize = FadeScreenSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBullet.OnHitToPalEnemy // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* OtherCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APalBullet::OnHitToPalEnemy(class UPrimitiveComponent* HitComp, class APalCharacter* OtherCharacter, class UPrimitiveComponent* OtherComp, struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBullet", "OnHitToPalEnemy"); Params::APalBullet_OnHitToPalEnemy_Params Parms{}; Parms.HitComp = HitComp; Parms.OtherCharacter = OtherCharacter; Parms.OtherComp = OtherComp; Parms.Hit = Hit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBullet.OnHitToPalCharacter // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* OtherCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APalBullet::OnHitToPalCharacter(class UPrimitiveComponent* HitComp, class APalCharacter* OtherCharacter, class UPrimitiveComponent* OtherComp, struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBullet", "OnHitToPalCharacter"); Params::APalBullet_OnHitToPalCharacter_Params Parms{}; Parms.HitComp = HitComp; Parms.OtherCharacter = OtherCharacter; Parms.OtherComp = OtherComp; Parms.Hit = Hit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBullet.OnHitToActor // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APalBullet::OnHitToActor(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBullet", "OnHitToActor"); Params::APalBullet_OnHitToActor_Params Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.Hit = Hit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBullet.OnHit // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APalBullet::OnHit(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBullet", "OnHit"); Params::APalBullet_OnHit_Params Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.Hit = Hit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBullet.OnDestroy // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APalBullet::OnDestroy(class UPrimitiveComponent* HitComp, class AActor* OtherCharacter, class UPrimitiveComponent* OtherComp, struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBullet", "OnDestroy"); Params::APalBullet_OnDestroy_Params Parms{}; Parms.HitComp = HitComp; Parms.OtherCharacter = OtherCharacter; Parms.OtherComp = OtherComp; Parms.Hit = Hit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBullet.OnBlock // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APalBullet::OnBlock(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBullet", "OnBlock"); Params::APalBullet_OnBlock_Params Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.NormalImpulse = NormalImpulse; Parms.Hit = Hit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBullet.OnBeginOverlap // (Final, Native, Public, HasOutParams) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APalBullet::OnBeginOverlap(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBullet", "OnBeginOverlap"); Params::APalBullet_OnBeginOverlap_Params Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.Hit = Hit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBullet.IsDestroy // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalBullet::IsDestroy(class UPrimitiveComponent* HitComp, class AActor* OtherCharacter, class UPrimitiveComponent* OtherComp, struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBullet", "IsDestroy"); Params::APalBullet_IsDestroy_Params Parms{}; Parms.HitComp = HitComp; Parms.OtherCharacter = OtherCharacter; Parms.OtherComp = OtherComp; Parms.Hit = Hit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBullet.GetWeaponDamage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APalBullet::GetWeaponDamage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBullet", "GetWeaponDamage"); Params::APalBullet_GetWeaponDamage_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBullet.GetSneakAttackRate // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APalBullet::GetSneakAttackRate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBullet", "GetSneakAttackRate"); Params::APalBullet_GetSneakAttackRate_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBullet.GetParameterWithPassiveSkillEffect // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float OriginalValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalPassiveSkillEffectTypeEffectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APalBullet::GetParameterWithPassiveSkillEffect(float OriginalValue, enum class EPalPassiveSkillEffectType EffectType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBullet", "GetParameterWithPassiveSkillEffect"); Params::APalBullet_GetParameterWithPassiveSkillEffect_Params Parms{}; Parms.OriginalValue = OriginalValue; Parms.EffectType = EffectType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBullet.GetDecayDamageRate // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APalBullet::GetDecayDamageRate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBullet", "GetDecayDamageRate"); Params::APalBullet_GetDecayDamageRate_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalBullet.DestroyBulletDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult Hi (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APalBullet::DestroyBulletDelegate__DelegateSignature(class UPrimitiveComponent* HitComp, class AActor* OtherCharacter, class UPrimitiveComponent* OtherComp, struct FHitResult& Hi) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBullet", "DestroyBulletDelegate__DelegateSignature"); Params::APalBullet_DestroyBulletDelegate__DelegateSignature_Params Parms{}; Parms.HitComp = HitComp; Parms.OtherCharacter = OtherCharacter; Parms.OtherComp = OtherComp; Parms.Hi = Hi; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalBulletCreator // (None) class UClass* UPalBulletCreator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBulletCreator"); return Clss; } // PalBulletCreator Pal.Default__PalBulletCreator // (Public, ClassDefaultObject, ArchetypeObject) class UPalBulletCreator* UPalBulletCreator::GetDefaultObj() { static class UPalBulletCreator* Default = nullptr; if (!Default) Default = static_cast(UPalBulletCreator::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBulletCreator.SpawnBullet // (Final, Native, Private, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf bulletClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESpawnActorCollisionHandlingMethodCollisionHandlingOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Owner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* Instigato (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalBullet* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalBullet* UPalBulletCreator::SpawnBullet(class UObject* WorldContextObject, TSubclassOf bulletClass, struct FTransform& SpawnTransform, enum class ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, class AActor* Owner, class APawn* Instigato) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBulletCreator", "SpawnBullet"); Params::UPalBulletCreator_SpawnBullet_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bulletClass = bulletClass; Parms.SpawnTransform = SpawnTransform; Parms.CollisionHandlingOverride = CollisionHandlingOverride; Parms.Owner = Owner; Parms.Instigato = Instigato; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalBulletCreator.CreateBullet // (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalWeaponBase* Weapon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf bulletClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESpawnActorCollisionHandlingMethodCollisionHandlingOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Owner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalBullet* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalBullet* UPalBulletCreator::CreateBullet(class UObject* WorldContextObject, class APalWeaponBase* Weapon, TSubclassOf bulletClass, struct FTransform& SpawnTransform, enum class ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, class AActor* Owner, class APawn* Instigator) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBulletCreator", "CreateBullet"); Params::UPalBulletCreator_CreateBullet_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Weapon = Weapon; Parms.bulletClass = bulletClass; Parms.SpawnTransform = SpawnTransform; Parms.CollisionHandlingOverride = CollisionHandlingOverride; Parms.Owner = Owner; Parms.Instigator = Instigator; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Class Pal.PalBulletModifierComponent // (None) class UClass* UPalBulletModifierComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBulletModifierComponent"); return Clss; } // PalBulletModifierComponent Pal.Default__PalBulletModifierComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalBulletModifierComponent* UPalBulletModifierComponent::GetDefaultObj() { static class UPalBulletModifierComponent* Default = nullptr; if (!Default) Default = static_cast(UPalBulletModifierComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBulletModifierComponent.Initialize // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APalBullet* Bullet (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBulletModifierComponent::Initialize(class APalBullet* Bullet) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBulletModifierComponent", "Initialize"); Params::UPalBulletModifierComponent_Initialize_Params Parms{}; Parms.Bullet = Bullet; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalBurnBoxComponent // (SceneComponent, PrimitiveComponent) class UClass* UPalBurnBoxComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBurnBoxComponent"); return Clss; } // PalBurnBoxComponent Pal.Default__PalBurnBoxComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalBurnBoxComponent* UPalBurnBoxComponent::GetDefaultObj() { static class UPalBurnBoxComponent* Default = nullptr; if (!Default) Default = static_cast(UPalBurnBoxComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalBurnBoxComponent.EndOverlapEvent // (Final, Native, Private) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalBurnBoxComponent::EndOverlapEvent(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBurnBoxComponent", "EndOverlapEvent"); Params::UPalBurnBoxComponent_EndOverlapEvent_Params Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalBurnBoxComponent.BeginOverlapEvent // (Final, Native, Private, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPalBurnBoxComponent::BeginOverlapEvent(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBurnBoxComponent", "BeginOverlapEvent"); Params::UPalBurnBoxComponent_BeginOverlapEvent_Params Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = SweepResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalCameraShakeBase // (None) class UClass* UPalCameraShakeBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCameraShakeBase"); return Clss; } // PalCameraShakeBase Pal.Default__PalCameraShakeBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalCameraShakeBase* UPalCameraShakeBase::GetDefaultObj() { static class UPalCameraShakeBase* Default = nullptr; if (!Default) Default = static_cast(UPalCameraShakeBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalCameraShakePattern // (None) class UClass* UPalCameraShakePattern::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCameraShakePattern"); return Clss; } // PalCameraShakePattern Pal.Default__PalCameraShakePattern // (Public, ClassDefaultObject, ArchetypeObject) class UPalCameraShakePattern* UPalCameraShakePattern::GetDefaultObj() { static class UPalCameraShakePattern* Default = nullptr; if (!Default) Default = static_cast(UPalCameraShakePattern::StaticClass()->DefaultObject); return Default; } // Class Pal.PalCaptureBallEffectSettingDataAsset // (None) class UClass* UPalCaptureBallEffectSettingDataAsset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCaptureBallEffectSettingDataAsset"); return Clss; } // PalCaptureBallEffectSettingDataAsset Pal.Default__PalCaptureBallEffectSettingDataAsset // (Public, ClassDefaultObject, ArchetypeObject) class UPalCaptureBallEffectSettingDataAsset* UPalCaptureBallEffectSettingDataAsset::GetDefaultObj() { static class UPalCaptureBallEffectSettingDataAsset* Default = nullptr; if (!Default) Default = static_cast(UPalCaptureBallEffectSettingDataAsset::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCaptureBallEffectSettingDataAsset.GetEffectSettingData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalSizeType PalSizeType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalCaptureBallEffectSettingDataReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) struct FPalCaptureBallEffectSettingData UPalCaptureBallEffectSettingDataAsset::GetEffectSettingData(enum class EPalSizeType PalSizeType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCaptureBallEffectSettingDataAsset", "GetEffectSettingData"); Params::UPalCaptureBallEffectSettingDataAsset_GetEffectSettingData_Params Parms{}; Parms.PalSizeType = PalSizeType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalCapturedCage // (Actor) class UClass* APalCapturedCage::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCapturedCage"); return Clss; } // PalCapturedCage Pal.Default__PalCapturedCage // (Public, ClassDefaultObject, ArchetypeObject) class APalCapturedCage* APalCapturedCage::GetDefaultObj() { static class APalCapturedCage* Default = nullptr; if (!Default) Default = static_cast(APalCapturedCage::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCapturedCage.SpawnPal // (Final, Native, Protected, BlueprintCallable) // Parameters: // class FName InPalID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InPalLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCapturedCage::SpawnPal(class FName InPalID, int32 InPalLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCapturedCage", "SpawnPal"); Params::APalCapturedCage_SpawnPal_Params Parms{}; Parms.InPalID = InPalID; Parms.InPalLevel = InPalLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCapturedCage.SetOverrideKeyName // (Final, Native, Protected, BlueprintCallable) // Parameters: // class FName Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCapturedCage::SetOverrideKeyName(class FName Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCapturedCage", "SetOverrideKeyName"); Params::APalCapturedCage_SetOverrideKeyName_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCapturedCage.SetDisableInteractive // (Final, Native, Protected, BlueprintCallable) // Parameters: void APalCapturedCage::SetDisableInteractive() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCapturedCage", "SetDisableInteractive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCapturedCage.RequestInteract // (Final, Native, Protected, BlueprintCallable) // Parameters: // class APalPlayerCharacter* Attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCapturedCage::RequestInteract(class APalPlayerCharacter* Attacker) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCapturedCage", "RequestInteract"); Params::APalCapturedCage_RequestInteract_Params Parms{}; Parms.Attacker = Attacker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCapturedCage.OnCreateHandle // (Final, Native, Private) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCapturedCage::OnCreateHandle(const struct FPalInstanceID& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCapturedCage", "OnCreateHandle"); Params::APalCapturedCage_OnCreateHandle_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCapturedCage.LotteryAndSpawnPal // (Final, Native, Protected, BlueprintCallable) // Parameters: void APalCapturedCage::LotteryAndSpawnPal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCapturedCage", "LotteryAndSpawnPal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCapturedCage.GetSpawnedPal // (Final, Native, Protected, BlueprintCallable) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* APalCapturedCage::GetSpawnedPal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCapturedCage", "GetSpawnedPal"); Params::APalCapturedCage_GetSpawnedPal_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCapturedCage.GetIndicatorType // (Event, Protected, BlueprintEvent, Const) // Parameters: // enum class EPalInteractiveObjectIndicatorTypeReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalInteractiveObjectIndicatorType APalCapturedCage::GetIndicatorType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCapturedCage", "GetIndicatorType"); Params::APalCapturedCage_GetIndicatorType_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalCapturedCage.GetCampSpawnerName // (Event, Protected, BlueprintEvent, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName APalCapturedCage::GetCampSpawnerName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCapturedCage", "GetCampSpawnerName"); Params::APalCapturedCage_GetCampSpawnerName_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Class Pal.PalCaptureJudgeObject // (Actor) class UClass* APalCaptureJudgeObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCaptureJudgeObject"); return Clss; } // PalCaptureJudgeObject Pal.Default__PalCaptureJudgeObject // (Public, ClassDefaultObject, ArchetypeObject) class APalCaptureJudgeObject* APalCaptureJudgeObject::GetDefaultObj() { static class APalCaptureJudgeObject* Default = nullptr; if (!Default) Default = static_cast(APalCaptureJudgeObject::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCaptureJudgeObject.OnSuccessFinish // (Native, Event, Public, BlueprintEvent) // Parameters: void APalCaptureJudgeObject::OnSuccessFinish() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCaptureJudgeObject", "OnSuccessFinish"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCaptureJudgeObject.OnFailedFinish // (Native, Event, Public, BlueprintEvent) // Parameters: void APalCaptureJudgeObject::OnFailedFinish() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCaptureJudgeObject", "OnFailedFinish"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCaptureJudgeObject.OnFailedByTest // (Native, Event, Public, BlueprintEvent) // Parameters: // class APalCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FCaptureResult Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APalCaptureJudgeObject::OnFailedByTest(class APalCharacter* Character, const struct FCaptureResult& Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCaptureJudgeObject", "OnFailedByTest"); Params::APalCaptureJudgeObject_OnFailedByTest_Params Parms{}; Parms.Character = Character; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCaptureJudgeObject.OnFailedByMP // (Native, Event, Public, BlueprintEvent) // Parameters: // class APalCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FCaptureResult Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APalCaptureJudgeObject::OnFailedByMP(class APalCharacter* Character, const struct FCaptureResult& Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCaptureJudgeObject", "OnFailedByMP"); Params::APalCaptureJudgeObject_OnFailedByMP_Params Parms{}; Parms.Character = Character; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCaptureJudgeObject.OnCaptureSuccess // (Native, Event, Public, BlueprintEvent) // Parameters: // class APalCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FCaptureResult Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APalCaptureJudgeObject::OnCaptureSuccess(class APalCharacter* Character, const struct FCaptureResult& Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCaptureJudgeObject", "OnCaptureSuccess"); Params::APalCaptureJudgeObject_OnCaptureSuccess_Params Parms{}; Parms.Character = Character; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCaptureJudgeObject.ChallengeCapture_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CapturePower (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCaptureJudgeObject::ChallengeCapture_ToServer(class APalCharacter* Character, float CapturePower) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCaptureJudgeObject", "ChallengeCapture_ToServer"); Params::APalCaptureJudgeObject_ChallengeCapture_ToServer_Params Parms{}; Parms.Character = Character; Parms.CapturePower = CapturePower; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCaptureJudgeObject.ChallengeCapture // (Final, Native, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CapturePower (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCaptureJudgeObject::ChallengeCapture(class APalCharacter* Character, float CapturePower) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCaptureJudgeObject", "ChallengeCapture"); Params::APalCaptureJudgeObject_ChallengeCapture_Params Parms{}; Parms.Character = Character; Parms.CapturePower = CapturePower; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCaptureJudgeObject.CaptureResult_ToALL // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FCaptureResult Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APalCaptureJudgeObject::CaptureResult_ToALL(class APalCharacter* Character, const struct FCaptureResult& Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCaptureJudgeObject", "CaptureResult_ToALL"); Params::APalCaptureJudgeObject_CaptureResult_ToALL_Params Parms{}; Parms.Character = Character; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalCaptureReactionComponent // (None) class UClass* UPalCaptureReactionComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCaptureReactionComponent"); return Clss; } // PalCaptureReactionComponent Pal.Default__PalCaptureReactionComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalCaptureReactionComponent* UPalCaptureReactionComponent::GetDefaultObj() { static class UPalCaptureReactionComponent* Default = nullptr; if (!Default) Default = static_cast(UPalCaptureReactionComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalCharacter // (Actor, Pawn) class UClass* APalCharacter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCharacter"); return Clss; } // PalCharacter Pal.Default__PalCharacter // (Public, ClassDefaultObject, ArchetypeObject) class APalCharacter* APalCharacter::GetDefaultObj() { static class APalCharacter* Default = nullptr; if (!Default) Default = static_cast(APalCharacter::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCharacter.UpdateGroundRayCast // (Final, Native, Public, BlueprintCallable) // Parameters: void APalCharacter::UpdateGroundRayCast() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "UpdateGroundRayCast"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacter.SetVisibleHandAttachMesh // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Active (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCharacter::SetVisibleHandAttachMesh(bool Active) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "SetVisibleHandAttachMesh"); Params::APalCharacter_SetVisibleHandAttachMesh_Params Parms{}; Parms.Active = Active; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacter.SetVisibleCharacterMesh // (Native, Public, BlueprintCallable) // Parameters: // bool Active (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCharacter::SetVisibleCharacterMesh(bool Active) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "SetVisibleCharacterMesh"); Params::APalCharacter_SetVisibleCharacterMesh_Params Parms{}; Parms.Active = Active; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacter.SetDisableChangeIntervalByImportance // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCharacter::SetDisableChangeIntervalByImportance(class FName FlagName, bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "SetDisableChangeIntervalByImportance"); Params::APalCharacter_SetDisableChangeIntervalByImportance_Params Parms{}; Parms.FlagName = FlagName; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacter.SetActiveCollisionMovement // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Active (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCharacter::SetActiveCollisionMovement(bool Active) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "SetActiveCollisionMovement"); Params::APalCharacter_SetActiveCollisionMovement_Params Parms{}; Parms.Active = Active; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacter.SetActiveActorStayVisible // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable) // Parameters: // bool Active (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCharacter::SetActiveActorStayVisible(bool Active) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "SetActiveActorStayVisible"); Params::APalCharacter_SetActiveActorStayVisible_Params Parms{}; Parms.Active = Active; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacter.SetActiveActor // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable) // Parameters: // bool Active (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCharacter::SetActiveActor(bool Active) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "SetActiveActor"); Params::APalCharacter_SetActiveActor_Params Parms{}; Parms.Active = Active; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacter.RPCDummy // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: void APalCharacter::RPCDummy() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "RPCDummy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalCharacter.RollingDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void APalCharacter::RollingDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "RollingDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalCharacter.ReviveCharacter_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // struct FFixedPoint HP (Parm, NoDestructor, NativeAccessSpecifierPublic) void APalCharacter::ReviveCharacter_ToServer(const struct FFixedPoint& HP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "ReviveCharacter_ToServer"); Params::APalCharacter_ReviveCharacter_ToServer_Params Parms{}; Parms.HP = HP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacter.ReviveCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FFixedPoint HP (Parm, NoDestructor, NativeAccessSpecifierPublic) void APalCharacter::ReviveCharacter(const struct FFixedPoint& HP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "ReviveCharacter"); Params::APalCharacter_ReviveCharacter_Params Parms{}; Parms.HP = HP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacter.ResetTickInterval // (Final, Native, Public, BlueprintCallable) // Parameters: void APalCharacter::ResetTickInterval() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "ResetTickInterval"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacter.RequestJump // (Final, Native, Public, BlueprintCallable) // Parameters: void APalCharacter::RequestJump() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "RequestJump"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacter.Play2Montage // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* FirstMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* NextMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCharacter::Play2Montage(class UAnimMontage* FirstMontage, class UAnimMontage* NextMontage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "Play2Montage"); Params::APalCharacter_Play2Montage_Params Parms{}; Parms.FirstMontage = FirstMontage; Parms.NextMontage = NextMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacter.OnTeleport_ToClient // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FVector Location (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat Rotation (ConstParm, Parm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCharacter::OnTeleport_ToClient(struct FVector& Location, struct FQuat& Rotation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "OnTeleport_ToClient"); Params::APalCharacter_OnTeleport_ToClient_Params Parms{}; Parms.Location = Location; Parms.Rotation = Rotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacter.OnRep_RootCollisionProfileName // (Final, Native, Private) // Parameters: void APalCharacter::OnRep_RootCollisionProfileName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "OnRep_RootCollisionProfileName"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacter.OnRep_IsPalActiveActor // (Final, Native, Private) // Parameters: // bool PrevIsActiveActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCharacter::OnRep_IsPalActiveActor(bool PrevIsActiveActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "OnRep_IsPalActiveActor"); Params::APalCharacter_OnRep_IsPalActiveActor_Params Parms{}; Parms.PrevIsActiveActor = PrevIsActiveActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacter.OnOverlapEndByAroundInfo // (Final, Native, Private) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCharacter::OnOverlapEndByAroundInfo(class AActor* OtherActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "OnOverlapEndByAroundInfo"); Params::APalCharacter_OnOverlapEndByAroundInfo_Params Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacter.OnOverlapBeginByAroundInfo // (Final, Native, Private) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCharacter::OnOverlapBeginByAroundInfo(class AActor* OtherActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "OnOverlapBeginByAroundInfo"); Params::APalCharacter_OnOverlapBeginByAroundInfo_Params Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalCharacter.OnCompleteSyncPlayerFromServer_InClient__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void APalCharacter::OnCompleteSyncPlayerFromServer_InClient__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "OnCompleteSyncPlayerFromServer_InClient__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalCharacter.OnCompleteInitializeParameter__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class APalCharacter* InCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCharacter::OnCompleteInitializeParameter__DelegateSignature(class APalCharacter* InCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "OnCompleteInitializeParameter__DelegateSignature"); Params::APalCharacter_OnCompleteInitializeParameter__DelegateSignature_Params Parms{}; Parms.InCharacter = InCharacter; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalCharacter.OnChangeWetnessStatus // (Final, Native, Private) // Parameters: // bool IsSwim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCharacter::OnChangeWetnessStatus(bool IsSwim) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "OnChangeWetnessStatus"); Params::APalCharacter_OnChangeWetnessStatus_Params Parms{}; Parms.IsSwim = IsSwim; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalCharacter.OnChangeImportance__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // enum class EPalCharacterImportanceTypeNextType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCharacter::OnChangeImportance__DelegateSignature(enum class EPalCharacterImportanceType NextType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "OnChangeImportance__DelegateSignature"); Params::APalCharacter_OnChangeImportance__DelegateSignature_Params Parms{}; Parms.NextType = NextType; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalCharacter.OnChangeBattleMode__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // bool bIsBattleMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCharacter::OnChangeBattleMode__DelegateSignature(bool bIsBattleMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "OnChangeBattleMode__DelegateSignature"); Params::APalCharacter_OnChangeBattleMode__DelegateSignature_Params Parms{}; Parms.bIsBattleMode = bIsBattleMode; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalCharacter.OnChangeActiveActor__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // bool bIsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCharacter::OnChangeActiveActor__DelegateSignature(bool bIsActive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "OnChangeActiveActor__DelegateSignature"); Params::APalCharacter_OnChangeActiveActor__DelegateSignature_Params Parms{}; Parms.bIsActive = bIsActive; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalCharacter.OnCaptured__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class APalCharacter* SelfCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* Attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCharacter::OnCaptured__DelegateSignature(class APalCharacter* SelfCharacter, class APalCharacter* Attacker) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "OnCaptured__DelegateSignature"); Params::APalCharacter_OnCaptured__DelegateSignature_Params Parms{}; Parms.SelfCharacter = SelfCharacter; Parms.Attacker = Attacker; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalCharacter.IsInitialized // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalCharacter::IsInitialized() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "IsInitialized"); Params::APalCharacter_IsInitialized_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacter.IsCooping // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalCharacter::IsCooping() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "IsCooping"); Params::APalCharacter_IsCooping_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacter.GetVisual_ExceptMainMesh_SyncAnyway // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // TArray OutComponent (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APalCharacter::GetVisual_ExceptMainMesh_SyncAnyway(TArray* OutComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "GetVisual_ExceptMainMesh_SyncAnyway"); Params::APalCharacter_GetVisual_ExceptMainMesh_SyncAnyway_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (OutComponent != nullptr) *OutComponent = std::move(Parms.OutComponent); } // Function Pal.PalCharacter.GetTalkMode // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalCharacter::GetTalkMode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "GetTalkMode"); Params::APalCharacter_GetTalkMode_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacter.GetPalCharacterMovementComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalCharacterMovementComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalCharacterMovementComponent* APalCharacter::GetPalCharacterMovementComponent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "GetPalCharacterMovementComponent"); Params::APalCharacter_GetPalCharacterMovementComponent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacter.GetOverrideSleepFX // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSoftObjectPtrReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr APalCharacter::GetOverrideSleepFX() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "GetOverrideSleepFX"); Params::APalCharacter_GetOverrideSleepFX_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacter.GetOverrideFaceMesh // (Event, Public, BlueprintEvent) // Parameters: // class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshComponent* APalCharacter::GetOverrideFaceMesh() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "GetOverrideFaceMesh"); Params::APalCharacter_GetOverrideFaceMesh_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalCharacter.GetOnCompleteInitializeParameterDelegate // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalCharacterCompleteDelegatePriorityPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalCharacterOnCompleteInitializeParameterWrapper*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalCharacterOnCompleteInitializeParameterWrapper* APalCharacter::GetOnCompleteInitializeParameterDelegate(enum class EPalCharacterCompleteDelegatePriority Priority) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "GetOnCompleteInitializeParameterDelegate"); Params::APalCharacter_GetOnCompleteInitializeParameterDelegate_Params Parms{}; Parms.Priority = Priority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacter.GetMainMesh // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalSkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalSkeletalMeshComponent* APalCharacter::GetMainMesh() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "GetMainMesh"); Params::APalCharacter_GetMainMesh_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacter.GetHandAttachMesh // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshComponent* APalCharacter::GetHandAttachMesh() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "GetHandAttachMesh"); Params::APalCharacter_GetHandAttachMesh_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalCharacter.GetCharacterParameterComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalCharacterParameterComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalCharacterParameterComponent* APalCharacter::GetCharacterParameterComponent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "GetCharacterParameterComponent"); Params::APalCharacter_GetCharacterParameterComponent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacter.GetBattleMode // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalCharacter::GetBattleMode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "GetBattleMode"); Params::APalCharacter_GetBattleMode_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacter.GetActiveActorFlag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalCharacter::GetActiveActorFlag() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "GetActiveActorFlag"); Params::APalCharacter_GetActiveActorFlag_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacter.GetActionComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalActionComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalActionComponent* APalCharacter::GetActionComponent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "GetActionComponent"); Params::APalCharacter_GetActionComponent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacter.ChangeWantFood_ToAll // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // bool IsWantFood (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsExistFood (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCharacter::ChangeWantFood_ToAll(bool IsWantFood, bool IsExistFood) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "ChangeWantFood_ToAll"); Params::APalCharacter_ChangeWantFood_ToAll_Params Parms{}; Parms.IsWantFood = IsWantFood; Parms.IsExistFood = IsExistFood; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacter.ChangeTalkModeFlag_ToAll // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // bool IsTalk (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCharacter::ChangeTalkModeFlag_ToAll(bool IsTalk) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "ChangeTalkModeFlag_ToAll"); Params::APalCharacter_ChangeTalkModeFlag_ToAll_Params Parms{}; Parms.IsTalk = IsTalk; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacter.ChangeBattleModeFlag_ToAll // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // bool IsBattle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCharacter::ChangeBattleModeFlag_ToAll(bool IsBattle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "ChangeBattleModeFlag_ToAll"); Params::APalCharacter_ChangeBattleModeFlag_ToAll_Params Parms{}; Parms.IsBattle = IsBattle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacter.ChangeBattleModeFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsBattle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCharacter::ChangeBattleModeFlag(bool IsBattle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "ChangeBattleModeFlag"); Params::APalCharacter_ChangeBattleModeFlag_Params Parms{}; Parms.IsBattle = IsBattle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacter.BroadcastOnCompleteInitializeParameter // (Final, Native, Public) // Parameters: void APalCharacter::BroadcastOnCompleteInitializeParameter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "BroadcastOnCompleteInitializeParameter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacter.BindFonctionToOnCompleteInitializeParameter // (Final, Native, Public) // Parameters: // enum class EPalCharacterCompleteDelegatePriorityPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ Callback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCharacter::BindFonctionToOnCompleteInitializeParameter(enum class EPalCharacterCompleteDelegatePriority Priority, FDelegateProperty_ Callback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacter", "BindFonctionToOnCompleteInitializeParameter"); Params::APalCharacter_BindFonctionToOnCompleteInitializeParameter_Params Parms{}; Parms.Priority = Priority; Parms.Callback = Callback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalCharacterOnCompleteInitializeParameterWrapper // (None) class UClass* UPalCharacterOnCompleteInitializeParameterWrapper::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCharacterOnCompleteInitializeParameterWrapper"); return Clss; } // PalCharacterOnCompleteInitializeParameterWrapper Pal.Default__PalCharacterOnCompleteInitializeParameterWrapper // (Public, ClassDefaultObject, ArchetypeObject) class UPalCharacterOnCompleteInitializeParameterWrapper* UPalCharacterOnCompleteInitializeParameterWrapper::GetDefaultObj() { static class UPalCharacterOnCompleteInitializeParameterWrapper* Default = nullptr; if (!Default) Default = static_cast(UPalCharacterOnCompleteInitializeParameterWrapper::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCharacterOnCompleteInitializeParameterWrapper.Broadcast // (Final, Native, Public, Const) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterOnCompleteInitializeParameterWrapper::Broadcast(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterOnCompleteInitializeParameterWrapper", "Broadcast"); Params::UPalCharacterOnCompleteInitializeParameterWrapper_Broadcast_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalCharacterAroundInfoCollectorComponent // (SceneComponent, PrimitiveComponent) class UClass* UPalCharacterAroundInfoCollectorComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCharacterAroundInfoCollectorComponent"); return Clss; } // PalCharacterAroundInfoCollectorComponent Pal.Default__PalCharacterAroundInfoCollectorComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalCharacterAroundInfoCollectorComponent* UPalCharacterAroundInfoCollectorComponent::GetDefaultObj() { static class UPalCharacterAroundInfoCollectorComponent* Default = nullptr; if (!Default) Default = static_cast(UPalCharacterAroundInfoCollectorComponent::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalCharacterAroundInfoCollectorComponent.OverlapDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterAroundInfoCollectorComponent::OverlapDelegate__DelegateSignature(class AActor* OtherActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterAroundInfoCollectorComponent", "OverlapDelegate__DelegateSignature"); Params::UPalCharacterAroundInfoCollectorComponent_OverlapDelegate__DelegateSignature_Params Parms{}; Parms.OtherActor = OtherActor; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalCharacterAroundInfoCollectorComponent.OnOverlapEnd // (Final, Native, Private) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterAroundInfoCollectorComponent::OnOverlapEnd(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterAroundInfoCollectorComponent", "OnOverlapEnd"); Params::UPalCharacterAroundInfoCollectorComponent_OnOverlapEnd_Params Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterAroundInfoCollectorComponent.OnOverlapBegin // (Final, Native, Private, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPalCharacterAroundInfoCollectorComponent::OnOverlapBegin(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterAroundInfoCollectorComponent", "OnOverlapBegin"); Params::UPalCharacterAroundInfoCollectorComponent_OnOverlapBegin_Params Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = SweepResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalCharacterCameraComponent // (SceneComponent) class UClass* UPalCharacterCameraComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCharacterCameraComponent"); return Clss; } // PalCharacterCameraComponent Pal.Default__PalCharacterCameraComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalCharacterCameraComponent* UPalCharacterCameraComponent::GetDefaultObj() { static class UPalCharacterCameraComponent* Default = nullptr; if (!Default) Default = static_cast(UPalCharacterCameraComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCharacterCameraComponent.OnStartAim // (Final, Native, Private) // Parameters: void UPalCharacterCameraComponent::OnStartAim() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterCameraComponent", "OnStartAim"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterCameraComponent.OnEndAim // (Final, Native, Private) // Parameters: void UPalCharacterCameraComponent::OnEndAim() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterCameraComponent", "OnEndAim"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalCharacterContainerDefine // (None) class UClass* UPalCharacterContainerDefine::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCharacterContainerDefine"); return Clss; } // PalCharacterContainerDefine Pal.Default__PalCharacterContainerDefine // (Public, ClassDefaultObject, ArchetypeObject) class UPalCharacterContainerDefine* UPalCharacterContainerDefine::GetDefaultObj() { static class UPalCharacterContainerDefine* Default = nullptr; if (!Default) Default = static_cast(UPalCharacterContainerDefine::StaticClass()->DefaultObject); return Default; } // Class Pal.PalCharacterContainerManager // (None) class UClass* UPalCharacterContainerManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCharacterContainerManager"); return Clss; } // PalCharacterContainerManager Pal.Default__PalCharacterContainerManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalCharacterContainerManager* UPalCharacterContainerManager::GetDefaultObj() { static class UPalCharacterContainerManager* Default = nullptr; if (!Default) Default = static_cast(UPalCharacterContainerManager::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCharacterContainerManager.TryGetContainer // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalContainerId ContainerId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterContainer*Container (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterContainerManager::TryGetContainer(struct FPalContainerId& ContainerId, class UPalIndividualCharacterContainer** Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterContainerManager", "TryGetContainer"); Params::UPalCharacterContainerManager_TryGetContainer_Params Parms{}; Parms.ContainerId = ContainerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Container != nullptr) *Container = Parms.Container; return Parms.ReturnValue; } // Function Pal.PalCharacterContainerManager.GetLocalSlot // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalContainerId ContainerId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterSlot* UPalCharacterContainerManager::GetLocalSlot(struct FPalContainerId& ContainerId, int32 SlotIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterContainerManager", "GetLocalSlot"); Params::UPalCharacterContainerManager_GetLocalSlot_Params Parms{}; Parms.ContainerId = ContainerId; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterContainerManager.GetLocalContainer // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalContainerId ContainerId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterContainer*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterContainer* UPalCharacterContainerManager::GetLocalContainer(struct FPalContainerId& ContainerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterContainerManager", "GetLocalContainer"); Params::UPalCharacterContainerManager_GetLocalContainer_Params Parms{}; Parms.ContainerId = ContainerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterContainerManager.GetContainer // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalContainerId ContainerId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterContainer*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterContainer* UPalCharacterContainerManager::GetContainer(struct FPalContainerId& ContainerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterContainerManager", "GetContainer"); Params::UPalCharacterContainerManager_GetContainer_Params Parms{}; Parms.ContainerId = ContainerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalCharacterImportanceManager // (None) class UClass* UPalCharacterImportanceManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCharacterImportanceManager"); return Clss; } // PalCharacterImportanceManager Pal.Default__PalCharacterImportanceManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalCharacterImportanceManager* UPalCharacterImportanceManager::GetDefaultObj() { static class UPalCharacterImportanceManager* Default = nullptr; if (!Default) Default = static_cast(UPalCharacterImportanceManager::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCharacterImportanceManager.GetImportantNPC // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray OutArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalCharacterImportanceManager::GetImportantNPC(TArray* OutArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterImportanceManager", "GetImportantNPC"); Params::UPalCharacterImportanceManager_GetImportantNPC_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutArray != nullptr) *OutArray = std::move(Parms.OutArray); } // Function Pal.PalCharacterImportanceManager.GetAllPlayer // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray OutArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalCharacterImportanceManager::GetAllPlayer(TArray* OutArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterImportanceManager", "GetAllPlayer"); Params::UPalCharacterImportanceManager_GetAllPlayer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutArray != nullptr) *OutArray = std::move(Parms.OutArray); } // Function Pal.PalCharacterImportanceManager.GetAllPalCharacter // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray OutArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalCharacterImportanceManager::GetAllPalCharacter(TArray* OutArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterImportanceManager", "GetAllPalCharacter"); Params::UPalCharacterImportanceManager_GetAllPalCharacter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutArray != nullptr) *OutArray = std::move(Parms.OutArray); } // Function Pal.PalCharacterImportanceManager.GetAllNPC // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray OutArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalCharacterImportanceManager::GetAllNPC(TArray* OutArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterImportanceManager", "GetAllNPC"); Params::UPalCharacterImportanceManager_GetAllNPC_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutArray != nullptr) *OutArray = std::move(Parms.OutArray); } // Class Pal.PalCharacterLiftupObjectComponent // (None) class UClass* UPalCharacterLiftupObjectComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCharacterLiftupObjectComponent"); return Clss; } // PalCharacterLiftupObjectComponent Pal.Default__PalCharacterLiftupObjectComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalCharacterLiftupObjectComponent* UPalCharacterLiftupObjectComponent::GetDefaultObj() { static class UPalCharacterLiftupObjectComponent* Default = nullptr; if (!Default) Default = static_cast(UPalCharacterLiftupObjectComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCharacterLiftupObjectComponent.SetEnable // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInEnable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterLiftupObjectComponent::SetEnable(bool bInEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterLiftupObjectComponent", "SetEnable"); Params::UPalCharacterLiftupObjectComponent_SetEnable_Params Parms{}; Parms.bInEnable = bInEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterLiftupObjectComponent.OnOverlapEndCageAreaWalls // (Final, Native, Public) // Parameters: void UPalCharacterLiftupObjectComponent::OnOverlapEndCageAreaWalls() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterLiftupObjectComponent", "OnOverlapEndCageAreaWalls"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterLiftupObjectComponent.OnHitOwnerMainMesh // (Final, Native, Private, HasOutParams, HasDefaults) // Parameters: // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPalCharacterLiftupObjectComponent::OnHitOwnerMainMesh(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, const struct FVector& NormalImpulse, struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterLiftupObjectComponent", "OnHitOwnerMainMesh"); Params::UPalCharacterLiftupObjectComponent_OnHitOwnerMainMesh_Params Parms{}; Parms.HitComponent = HitComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.NormalImpulse = NormalImpulse; Parms.Hit = Hit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterLiftupObjectComponent.IsLifting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterLiftupObjectComponent::IsLifting() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterLiftupObjectComponent", "IsLifting"); Params::UPalCharacterLiftupObjectComponent_IsLifting_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterLiftupObjectComponent.GetLastLiftRequestedPlayerUId // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalCharacterLiftupObjectComponent::GetLastLiftRequestedPlayerUId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterLiftupObjectComponent", "GetLastLiftRequestedPlayerUId"); Params::UPalCharacterLiftupObjectComponent_GetLastLiftRequestedPlayerUId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterLiftupObjectComponent.BroadcastSetBeingThrown // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // bool bInBeingThrown (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterLiftupObjectComponent::BroadcastSetBeingThrown(bool bInBeingThrown) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterLiftupObjectComponent", "BroadcastSetBeingThrown"); Params::UPalCharacterLiftupObjectComponent_BroadcastSetBeingThrown_Params Parms{}; Parms.bInBeingThrown = bInBeingThrown; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalCharacterManager // (None) class UClass* UPalCharacterManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCharacterManager"); return Clss; } // PalCharacterManager Pal.Default__PalCharacterManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalCharacterManager* UPalCharacterManager::GetDefaultObj() { static class UPalCharacterManager* Default = nullptr; if (!Default) Default = static_cast(UPalCharacterManager::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCharacterManager.SpawnPhantomByHandle // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*Handle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FNetworkActorSpawnParametersSpawnParameter (Parm, NoDestructor, NativeAccessSpecifierPublic) // FDelegateProperty_ SpawnCallback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterManager::SpawnPhantomByHandle(class UPalIndividualCharacterHandle* Handle, const struct FNetworkActorSpawnParameters& SpawnParameter, FDelegateProperty_ SpawnCallback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterManager", "SpawnPhantomByHandle"); Params::UPalCharacterManager_SpawnPhantomByHandle_Params Parms{}; Parms.Handle = Handle; Parms.SpawnParameter = SpawnParameter; Parms.SpawnCallback = SpawnCallback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterManager.SpawnNewCharacterWithInitializeParameterCallback // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FPalIndividualCharacterSaveParameterInitParameter (Parm, NativeAccessSpecifierPublic) // struct FNetworkActorSpawnParametersSpawnParameter (Parm, NoDestructor, NativeAccessSpecifierPublic) // enum class EPalCharacterCompleteDelegatePriorityInitializeParameterCallbackPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ InitializeParameterCallback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ SpawnCallback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterHandle* UPalCharacterManager::SpawnNewCharacterWithInitializeParameterCallback(const struct FPalIndividualCharacterSaveParameter& InitParameter, const struct FNetworkActorSpawnParameters& SpawnParameter, enum class EPalCharacterCompleteDelegatePriority InitializeParameterCallbackPriority, FDelegateProperty_ InitializeParameterCallback, FDelegateProperty_ SpawnCallback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterManager", "SpawnNewCharacterWithInitializeParameterCallback"); Params::UPalCharacterManager_SpawnNewCharacterWithInitializeParameterCallback_Params Parms{}; Parms.InitParameter = InitParameter; Parms.SpawnParameter = SpawnParameter; Parms.InitializeParameterCallbackPriority = InitializeParameterCallbackPriority; Parms.InitializeParameterCallback = InitializeParameterCallback; Parms.SpawnCallback = SpawnCallback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterManager.SpawnNewCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FPalIndividualCharacterSaveParameterInitParameter (Parm, NativeAccessSpecifierPublic) // struct FNetworkActorSpawnParametersSpawnParameter (Parm, NoDestructor, NativeAccessSpecifierPublic) // FDelegateProperty_ SpawnCallback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterHandle* UPalCharacterManager::SpawnNewCharacter(const struct FPalIndividualCharacterSaveParameter& InitParameter, const struct FNetworkActorSpawnParameters& SpawnParameter, FDelegateProperty_ SpawnCallback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterManager", "SpawnNewCharacter"); Params::UPalCharacterManager_SpawnNewCharacter_Params Parms{}; Parms.InitParameter = InitParameter; Parms.SpawnParameter = SpawnParameter; Parms.SpawnCallback = SpawnCallback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterManager.SpawnCharacterByHandleWithInitializeParameterCallback // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*Handle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FNetworkActorSpawnParametersSpawnParameter (Parm, NoDestructor, NativeAccessSpecifierPublic) // enum class EPalCharacterCompleteDelegatePriorityInitializeParameterCallbackPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ InitializeParameterCallback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ SpawnCallback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterManager::SpawnCharacterByHandleWithInitializeParameterCallback(class UPalIndividualCharacterHandle* Handle, const struct FNetworkActorSpawnParameters& SpawnParameter, enum class EPalCharacterCompleteDelegatePriority InitializeParameterCallbackPriority, FDelegateProperty_ InitializeParameterCallback, FDelegateProperty_ SpawnCallback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterManager", "SpawnCharacterByHandleWithInitializeParameterCallback"); Params::UPalCharacterManager_SpawnCharacterByHandleWithInitializeParameterCallback_Params Parms{}; Parms.Handle = Handle; Parms.SpawnParameter = SpawnParameter; Parms.InitializeParameterCallbackPriority = InitializeParameterCallbackPriority; Parms.InitializeParameterCallback = InitializeParameterCallback; Parms.SpawnCallback = SpawnCallback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterManager.SpawnCharacterByHandle // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*Handle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FNetworkActorSpawnParametersSpawnParameter (Parm, NoDestructor, NativeAccessSpecifierPublic) // FDelegateProperty_ SpawnCallback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterManager::SpawnCharacterByHandle(class UPalIndividualCharacterHandle* Handle, const struct FNetworkActorSpawnParameters& SpawnParameter, FDelegateProperty_ SpawnCallback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterManager", "SpawnCharacterByHandle"); Params::UPalCharacterManager_SpawnCharacterByHandle_Params Parms{}; Parms.Handle = Handle; Parms.SpawnParameter = SpawnParameter; Parms.SpawnCallback = SpawnCallback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterManager.RaiseToMainActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*Handle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PhantomId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ Callback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterManager::RaiseToMainActor(class UPalIndividualCharacterHandle* Handle, int32 PhantomId, FDelegateProperty_ Callback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterManager", "RaiseToMainActor"); Params::UPalCharacterManager_RaiseToMainActor_Params Parms{}; Parms.Handle = Handle; Parms.PhantomId = PhantomId; Parms.Callback = Callback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterManager.OnCreateIndividualID // (Final, Native, Private) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterManager::OnCreateIndividualID(const struct FPalInstanceID& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterManager", "OnCreateIndividualID"); Params::UPalCharacterManager_OnCreateIndividualID_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalCharacterManager.IndividualPhantomIDCallback__DelegateSignature // (Public, Delegate) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PhantomId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterManager::IndividualPhantomIDCallback__DelegateSignature(const struct FPalInstanceID& ID, int32 PhantomId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterManager", "IndividualPhantomIDCallback__DelegateSignature"); Params::UPalCharacterManager_IndividualPhantomIDCallback__DelegateSignature_Params Parms{}; Parms.ID = ID; Parms.PhantomId = PhantomId; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalCharacterManager.IndividualIDCallback__DelegateSignature // (Public, Delegate) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterManager::IndividualIDCallback__DelegateSignature(const struct FPalInstanceID& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterManager", "IndividualIDCallback__DelegateSignature"); Params::UPalCharacterManager_IndividualIDCallback__DelegateSignature_Params Parms{}; Parms.ID = ID; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalCharacterManager.GetIndividualHandleReference // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandleReference*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterHandleReference* UPalCharacterManager::GetIndividualHandleReference(const struct FPalInstanceID& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterManager", "GetIndividualHandleReference"); Params::UPalCharacterManager_GetIndividualHandleReference_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterManager.GetIndividualHandleFromCharacterParameter // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalIndividualCharacterParameter*Parameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterHandle* UPalCharacterManager::GetIndividualHandleFromCharacterParameter(class UPalIndividualCharacterParameter* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterManager", "GetIndividualHandleFromCharacterParameter"); Params::UPalCharacterManager_GetIndividualHandleFromCharacterParameter_Params Parms{}; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterManager.GetIndividualHandle // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterHandle* UPalCharacterManager::GetIndividualHandle(const struct FPalInstanceID& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterManager", "GetIndividualHandle"); Params::UPalCharacterManager_GetIndividualHandle_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterManager.GetIndividualCharacterParameter // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalInstanceID IndividualId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterParameter*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterParameter* UPalCharacterManager::GetIndividualCharacterParameter(struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterManager", "GetIndividualCharacterParameter"); Params::UPalCharacterManager_GetIndividualCharacterParameter_Params Parms{}; Parms.IndividualId = IndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterManager.DespawnPhantomByHandle // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*Handle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PhantomId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ SpawnCallback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterManager::DespawnPhantomByHandle(class UPalIndividualCharacterHandle* Handle, int32 PhantomId, FDelegateProperty_ SpawnCallback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterManager", "DespawnPhantomByHandle"); Params::UPalCharacterManager_DespawnPhantomByHandle_Params Parms{}; Parms.Handle = Handle; Parms.PhantomId = PhantomId; Parms.SpawnCallback = SpawnCallback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterManager.DespawnCharacterByHandle // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*Handle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ SpawnCallback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterManager::DespawnCharacterByHandle(class UPalIndividualCharacterHandle* Handle, FDelegateProperty_ SpawnCallback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterManager", "DespawnCharacterByHandle"); Params::UPalCharacterManager_DespawnCharacterByHandle_Params Parms{}; Parms.Handle = Handle; Parms.SpawnCallback = SpawnCallback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterManager.CreateIndividualByFixedID // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalIndividualCharacterSaveParameterInitParameter (Parm, NativeAccessSpecifierPublic) // FDelegateProperty_ SpawnCallback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterHandle* UPalCharacterManager::CreateIndividualByFixedID(const struct FPalInstanceID& ID, const struct FPalIndividualCharacterSaveParameter& InitParameter, FDelegateProperty_ SpawnCallback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterManager", "CreateIndividualByFixedID"); Params::UPalCharacterManager_CreateIndividualByFixedID_Params Parms{}; Parms.ID = ID; Parms.InitParameter = InitParameter; Parms.SpawnCallback = SpawnCallback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterManager.CreateIndividual // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FPalIndividualCharacterSaveParameterInitParameter (Parm, NativeAccessSpecifierPublic) // FDelegateProperty_ SpawnCallback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterHandle* UPalCharacterManager::CreateIndividual(const struct FPalIndividualCharacterSaveParameter& InitParameter, FDelegateProperty_ SpawnCallback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterManager", "CreateIndividual"); Params::UPalCharacterManager_CreateIndividual_Params Parms{}; Parms.InitParameter = InitParameter; Parms.SpawnCallback = SpawnCallback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalCharacterManager.CharacterParameterAddedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // struct FPalInstanceID InstanceId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterManager::CharacterParameterAddedDelegate__DelegateSignature(const struct FPalInstanceID& InstanceId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterManager", "CharacterParameterAddedDelegate__DelegateSignature"); Params::UPalCharacterManager_CharacterParameterAddedDelegate__DelegateSignature_Params Parms{}; Parms.InstanceId = InstanceId; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalCharacterManager.CharacterHandleDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalIndividualCharacterHandle*CharacterHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterManager::CharacterHandleDelegate__DelegateSignature(class UPalIndividualCharacterHandle* CharacterHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterManager", "CharacterHandleDelegate__DelegateSignature"); Params::UPalCharacterManager_CharacterHandleDelegate__DelegateSignature_Params Parms{}; Parms.CharacterHandle = CharacterHandle; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalCharacterManagerReplicator // (None) class UClass* UPalCharacterManagerReplicator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCharacterManagerReplicator"); return Clss; } // PalCharacterManagerReplicator Pal.Default__PalCharacterManagerReplicator // (Public, ClassDefaultObject, ArchetypeObject) class UPalCharacterManagerReplicator* UPalCharacterManagerReplicator::GetDefaultObj() { static class UPalCharacterManagerReplicator* Default = nullptr; if (!Default) Default = static_cast(UPalCharacterManagerReplicator::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCharacterManagerReplicator.OnPreReplicatedRemoveItem // (Final, Native, Protected, HasOutParams) // Parameters: // struct FCharacterParameterRepInfo Item (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalCharacterManagerReplicator::OnPreReplicatedRemoveItem(struct FCharacterParameterRepInfo& Item) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterManagerReplicator", "OnPreReplicatedRemoveItem"); Params::UPalCharacterManagerReplicator_OnPreReplicatedRemoveItem_Params Parms{}; Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterManagerReplicator.OnPostReplicatedChangeItem // (Final, Native, Protected, HasOutParams) // Parameters: // struct FCharacterParameterRepInfo Item (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalCharacterManagerReplicator::OnPostReplicatedChangeItem(struct FCharacterParameterRepInfo& Item) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterManagerReplicator", "OnPostReplicatedChangeItem"); Params::UPalCharacterManagerReplicator_OnPostReplicatedChangeItem_Params Parms{}; Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterManagerReplicator.OnPostReplicatedAddItem // (Final, Native, Protected, HasOutParams) // Parameters: // struct FCharacterParameterRepInfo Item (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalCharacterManagerReplicator::OnPostReplicatedAddItem(struct FCharacterParameterRepInfo& Item) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterManagerReplicator", "OnPostReplicatedAddItem"); Params::UPalCharacterManagerReplicator_OnPostReplicatedAddItem_Params Parms{}; Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterManagerReplicator.OnPep_CharacterParameterInfos // (Final, Native, Protected) // Parameters: void UPalCharacterManagerReplicator::OnPep_CharacterParameterInfos() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterManagerReplicator", "OnPep_CharacterParameterInfos"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalCharacterMovementComponent // (None) class UClass* UPalCharacterMovementComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCharacterMovementComponent"); return Clss; } // PalCharacterMovementComponent Pal.Default__PalCharacterMovementComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalCharacterMovementComponent* UPalCharacterMovementComponent::GetDefaultObj() { static class UPalCharacterMovementComponent* Default = nullptr; if (!Default) Default = static_cast(UPalCharacterMovementComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCharacterMovementComponent.SetYawRotatorMultiplier // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetYawRotatorMultiplier(class FName FlagName, float Rate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetYawRotatorMultiplier"); Params::UPalCharacterMovementComponent_SetYawRotatorMultiplier_Params Parms{}; Parms.FlagName = FlagName; Parms.Rate = Rate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.SetWalkSpeedMultiplier // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetWalkSpeedMultiplier(class FName FlagName, float Speed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetWalkSpeedMultiplier"); Params::UPalCharacterMovementComponent_SetWalkSpeedMultiplier_Params Parms{}; Parms.FlagName = FlagName; Parms.Speed = Speed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.SetWalkSpeedByType // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMovementSpeedType MoveSpeedType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetWalkSpeedByType(class FName FlagName, enum class EPalMovementSpeedType MoveSpeedType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetWalkSpeedByType"); Params::UPalCharacterMovementComponent_SetWalkSpeedByType_Params Parms{}; Parms.FlagName = FlagName; Parms.MoveSpeedType = MoveSpeedType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.SetWalkableFloorAngleOverrides // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalWalkableFloorAnglePriorityPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetWalkableFloorAngleOverrides(enum class EPalWalkableFloorAnglePriority Priority, float Angle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetWalkableFloorAngleOverrides"); Params::UPalCharacterMovementComponent_SetWalkableFloorAngleOverrides_Params Parms{}; Parms.Priority = Priority; Parms.Angle = Angle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.SetupDatabaseSpeedByCharacterId // (Final, Native, Public) // Parameters: // class APalCharacter* InCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName CharaID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetupDatabaseSpeedByCharacterId(class APalCharacter* InCharacter, class FName CharaID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetupDatabaseSpeedByCharacterId"); Params::UPalCharacterMovementComponent_SetupDatabaseSpeedByCharacterId_Params Parms{}; Parms.InCharacter = InCharacter; Parms.CharaID = CharaID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.SetupDatabaseSpeed // (Final, Native, Public) // Parameters: // class APalCharacter* InCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetupDatabaseSpeed(class APalCharacter* InCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetupDatabaseSpeed"); Params::UPalCharacterMovementComponent_SetupDatabaseSpeed_Params Parms{}; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.SetStepDisableFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetStepDisableFlag(class FName FlagName, bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetStepDisableFlag"); Params::UPalCharacterMovementComponent_SetStepDisableFlag_Params Parms{}; Parms.FlagName = FlagName; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.SetSplintDisbleFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Disable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetSplintDisbleFlag(class FName FlagName, bool Disable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetSplintDisbleFlag"); Params::UPalCharacterMovementComponent_SetSplintDisbleFlag_Params Parms{}; Parms.FlagName = FlagName; Parms.Disable = Disable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.SetSlidingDisbleFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Disable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetSlidingDisbleFlag(class FName FlagName, bool Disable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetSlidingDisbleFlag"); Params::UPalCharacterMovementComponent_SetSlidingDisbleFlag_Params Parms{}; Parms.FlagName = FlagName; Parms.Disable = Disable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.SetSlideAlphaMultiplier // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetSlideAlphaMultiplier(class FName FlagName, float Rate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetSlideAlphaMultiplier"); Params::UPalCharacterMovementComponent_SetSlideAlphaMultiplier_Params Parms{}; Parms.FlagName = FlagName; Parms.Rate = Rate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.SetPysicsAccelerationFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetPysicsAccelerationFlag(class FName FlagName, bool IsEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetPysicsAccelerationFlag"); Params::UPalCharacterMovementComponent_SetPysicsAccelerationFlag_Params Parms{}; Parms.FlagName = FlagName; Parms.IsEnable = IsEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.SetMoveDisableFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetMoveDisableFlag(class FName FlagName, bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetMoveDisableFlag"); Params::UPalCharacterMovementComponent_SetMoveDisableFlag_Params Parms{}; Parms.FlagName = FlagName; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.SetMaxAccelerationMultiplier // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetMaxAccelerationMultiplier(class FName FlagName, float Speed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetMaxAccelerationMultiplier"); Params::UPalCharacterMovementComponent_SetMaxAccelerationMultiplier_Params Parms{}; Parms.FlagName = FlagName; Parms.Speed = Speed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.SetJumpDisableFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetJumpDisableFlag(class FName FlagName, bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetJumpDisableFlag"); Params::UPalCharacterMovementComponent_SetJumpDisableFlag_Params Parms{}; Parms.FlagName = FlagName; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.SetInputDisableFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetInputDisableFlag(class FName FlagName, bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetInputDisableFlag"); Params::UPalCharacterMovementComponent_SetInputDisableFlag_Params Parms{}; Parms.FlagName = FlagName; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.SetGravityZMultiplier // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetGravityZMultiplier(class FName FlagName, float Rate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetGravityZMultiplier"); Params::UPalCharacterMovementComponent_SetGravityZMultiplier_Params Parms{}; Parms.FlagName = FlagName; Parms.Rate = Rate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.SetGrapplingMoving // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsMoving (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetGrapplingMoving(bool IsMoving) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetGrapplingMoving"); Params::UPalCharacterMovementComponent_SetGrapplingMoving_Params Parms{}; Parms.IsMoving = IsMoving; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.SetGliderDisbleFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Disable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetGliderDisbleFlag(class FName FlagName, bool Disable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetGliderDisbleFlag"); Params::UPalCharacterMovementComponent_SetGliderDisbleFlag_Params Parms{}; Parms.FlagName = FlagName; Parms.Disable = Disable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.SetForceMaxAccel // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetForceMaxAccel(bool bIsEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetForceMaxAccel"); Params::UPalCharacterMovementComponent_SetForceMaxAccel_Params Parms{}; Parms.bIsEnable = bIsEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.SetFlyDashMode_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // bool IsDash (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetFlyDashMode_ToServer(bool IsDash) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetFlyDashMode_ToServer"); Params::UPalCharacterMovementComponent_SetFlyDashMode_ToServer_Params Parms{}; Parms.IsDash = IsDash; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.SetDriveMoveFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetDriveMoveFlag(class FName FlagName, bool IsEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetDriveMoveFlag"); Params::UPalCharacterMovementComponent_SetDriveMoveFlag_Params Parms{}; Parms.FlagName = FlagName; Parms.IsEnable = IsEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.SetDisableLeftHandAttachFlag // (Final, Native, Private, BlueprintCallable) // Parameters: // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetDisableLeftHandAttachFlag(bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetDisableLeftHandAttachFlag"); Params::UPalCharacterMovementComponent_SetDisableLeftHandAttachFlag_Params Parms{}; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.SetDashSwimming_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // bool _isDash (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetDashSwimming_ToServer(bool _isDash) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetDashSwimming_ToServer"); Params::UPalCharacterMovementComponent_SetDashSwimming_ToServer_Params Parms{}; Parms._isDash = _isDash; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.SetDashSwimming // (Final, Native, Public, BlueprintCallable) // Parameters: // bool _isDash (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetDashSwimming(bool _isDash) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetDashSwimming"); Params::UPalCharacterMovementComponent_SetDashSwimming_Params Parms{}; Parms._isDash = _isDash; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.SetCustomMovementMode // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalCharacterMovementCustomModeNewCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetCustomMovementMode(enum class EPalCharacterMovementCustomMode NewCustomMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetCustomMovementMode"); Params::UPalCharacterMovementComponent_SetCustomMovementMode_Params Parms{}; Parms.NewCustomMode = NewCustomMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.SetCrouchDisbleFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Disable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetCrouchDisbleFlag(class FName FlagName, bool Disable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetCrouchDisbleFlag"); Params::UPalCharacterMovementComponent_SetCrouchDisbleFlag_Params Parms{}; Parms.FlagName = FlagName; Parms.Disable = Disable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.SetAirControlXYMultiplier // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::SetAirControlXYMultiplier(class FName FlagName, float Rate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "SetAirControlXYMultiplier"); Params::UPalCharacterMovementComponent_SetAirControlXYMultiplier_Params Parms{}; Parms.FlagName = FlagName; Parms.Rate = Rate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.ResetLastLandingLocationCache // (Final, Native, Public) // Parameters: void UPalCharacterMovementComponent::ResetLastLandingLocationCache() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "ResetLastLandingLocationCache"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.RequestTemporaryAcceleration // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalCharacterMovementComponent::RequestTemporaryAcceleration() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "RequestTemporaryAcceleration"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.RemoveWalkableFloorAngleOverrides // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalWalkableFloorAnglePriorityPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::RemoveWalkableFloorAngleOverrides(enum class EPalWalkableFloorAnglePriority Priority) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "RemoveWalkableFloorAngleOverrides"); Params::UPalCharacterMovementComponent_RemoveWalkableFloorAngleOverrides_Params Parms{}; Parms.Priority = Priority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.OnRep_CustomMovementMode_ForReplicate // (Final, Native, Private) // Parameters: void UPalCharacterMovementComponent::OnRep_CustomMovementMode_ForReplicate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "OnRep_CustomMovementMode_ForReplicate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalCharacterMovementComponent.OnMovementModeChangedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalCharacterMovementComponent*Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EMovementMode PrevMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EMovementMode NewMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalCharacterMovementCustomModePrevCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalCharacterMovementCustomModeNewCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::OnMovementModeChangedDelegate__DelegateSignature(class UPalCharacterMovementComponent* Component, enum class EMovementMode PrevMode, enum class EMovementMode NewMode, enum class EPalCharacterMovementCustomMode PrevCustomMode, enum class EPalCharacterMovementCustomMode NewCustomMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "OnMovementModeChangedDelegate__DelegateSignature"); Params::UPalCharacterMovementComponent_OnMovementModeChangedDelegate__DelegateSignature_Params Parms{}; Parms.Component = Component; Parms.PrevMode = PrevMode; Parms.NewMode = NewMode; Parms.PrevCustomMode = PrevCustomMode; Parms.NewCustomMode = NewCustomMode; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalCharacterMovementComponent.OnLandedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // class UPalCharacterMovementComponent*Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::OnLandedDelegate__DelegateSignature(class UPalCharacterMovementComponent* Component, struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "OnLandedDelegate__DelegateSignature"); Params::UPalCharacterMovementComponent_OnLandedDelegate__DelegateSignature_Params Parms{}; Parms.Component = Component; Parms.Hit = Hit; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalCharacterMovementComponent.OnJumpDisable__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalCharacterMovementComponent::OnJumpDisable__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "OnJumpDisable__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalCharacterMovementComponent.OnJumpDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalCharacterMovementComponent*Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::OnJumpDelegate__DelegateSignature(class UPalCharacterMovementComponent* Component) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "OnJumpDelegate__DelegateSignature"); Params::UPalCharacterMovementComponent_OnJumpDelegate__DelegateSignature_Params Parms{}; Parms.Component = Component; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalCharacterMovementComponent.OnFlyDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalCharacterMovementComponent*Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::OnFlyDelegate__DelegateSignature(class UPalCharacterMovementComponent* Component) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "OnFlyDelegate__DelegateSignature"); Params::UPalCharacterMovementComponent_OnFlyDelegate__DelegateSignature_Params Parms{}; Parms.Component = Component; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalCharacterMovementComponent.OnExitWater__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalCharacterMovementComponent::OnExitWater__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "OnExitWater__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalCharacterMovementComponent.OnExitWater // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalCharacterMovementComponent::OnExitWater() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "OnExitWater"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalCharacterMovementComponent.OnEnterWater__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalCharacterMovementComponent::OnEnterWater__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "OnEnterWater__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalCharacterMovementComponent.OnEnterWater // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalCharacterMovementComponent::OnEnterWater() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "OnEnterWater"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.OnDeactivated // (Final, Native, Private) // Parameters: // class UActorComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::OnDeactivated(class UActorComponent* Component) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "OnDeactivated"); Params::UPalCharacterMovementComponent_OnDeactivated_Params Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalCharacterMovementComponent.OnChangeSwimming__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // bool IsInSwimming (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::OnChangeSwimming__DelegateSignature(bool IsInSwimming) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "OnChangeSwimming__DelegateSignature"); Params::UPalCharacterMovementComponent_OnChangeSwimming__DelegateSignature_Params Parms{}; Parms.IsInSwimming = IsInSwimming; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalCharacterMovementComponent.OnChangeSprint__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalCharacterMovementComponent*Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsInSprint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::OnChangeSprint__DelegateSignature(class UPalCharacterMovementComponent* Component, bool IsInSprint) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "OnChangeSprint__DelegateSignature"); Params::UPalCharacterMovementComponent_OnChangeSprint__DelegateSignature_Params Parms{}; Parms.Component = Component; Parms.IsInSprint = IsInSprint; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalCharacterMovementComponent.OnChangeSliding__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalCharacterMovementComponent*Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsInSliding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::OnChangeSliding__DelegateSignature(class UPalCharacterMovementComponent* Component, bool IsInSliding) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "OnChangeSliding__DelegateSignature"); Params::UPalCharacterMovementComponent_OnChangeSliding__DelegateSignature_Params Parms{}; Parms.Component = Component; Parms.IsInSliding = IsInSliding; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalCharacterMovementComponent.OnChangeCrouch__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalCharacterMovementComponent*Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsInCrouch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::OnChangeCrouch__DelegateSignature(class UPalCharacterMovementComponent* Component, bool IsInCrouch) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "OnChangeCrouch__DelegateSignature"); Params::UPalCharacterMovementComponent_OnChangeCrouch__DelegateSignature_Params Parms{}; Parms.Component = Component; Parms.IsInCrouch = IsInCrouch; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalCharacterMovementComponent.OnChangeCrouch // (Final, Native, Private) // Parameters: // class UPalCharacterMovementComponent*Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsInCrouch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::OnChangeCrouch(class UPalCharacterMovementComponent* Component, bool IsInCrouch) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "OnChangeCrouch"); Params::UPalCharacterMovementComponent_OnChangeCrouch_Params Parms{}; Parms.Component = Component; Parms.IsInCrouch = IsInCrouch; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.MergeLastLandingLocationCache // (Final, Native, Public) // Parameters: // class UPalCharacterMovementComponent*MovementComponent (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterMovementComponent::MergeLastLandingLocationCache(class UPalCharacterMovementComponent* MovementComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "MergeLastLandingLocationCache"); Params::UPalCharacterMovementComponent_MergeLastLandingLocationCache_Params Parms{}; Parms.MovementComponent = MovementComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.Jump // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalCharacterMovementComponent::Jump() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "Jump"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.IsStepDisabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterMovementComponent::IsStepDisabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "IsStepDisabled"); Params::UPalCharacterMovementComponent_IsStepDisabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.IsSprint // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterMovementComponent::IsSprint() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "IsSprint"); Params::UPalCharacterMovementComponent_IsSprint_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.IsSliding // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterMovementComponent::IsSliding() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "IsSliding"); Params::UPalCharacterMovementComponent_IsSliding_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.IsRequestSliding // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterMovementComponent::IsRequestSliding() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "IsRequestSliding"); Params::UPalCharacterMovementComponent_IsRequestSliding_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.IsPysicsAcceleration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterMovementComponent::IsPysicsAcceleration() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "IsPysicsAcceleration"); Params::UPalCharacterMovementComponent_IsPysicsAcceleration_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.IsMoveDisabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterMovementComponent::IsMoveDisabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "IsMoveDisabled"); Params::UPalCharacterMovementComponent_IsMoveDisabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.IsJumpDisabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterMovementComponent::IsJumpDisabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "IsJumpDisabled"); Params::UPalCharacterMovementComponent_IsJumpDisabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.IsInputDisabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterMovementComponent::IsInputDisabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "IsInputDisabled"); Params::UPalCharacterMovementComponent_IsInputDisabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.IsGrapplingMoving // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterMovementComponent::IsGrapplingMoving() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "IsGrapplingMoving"); Params::UPalCharacterMovementComponent_IsGrapplingMoving_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.IsGliding // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterMovementComponent::IsGliding() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "IsGliding"); Params::UPalCharacterMovementComponent_IsGliding_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.IsFallingFromSwimming // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterMovementComponent::IsFallingFromSwimming() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "IsFallingFromSwimming"); Params::UPalCharacterMovementComponent_IsFallingFromSwimming_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.IsEnteredWater // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterMovementComponent::IsEnteredWater() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "IsEnteredWater"); Params::UPalCharacterMovementComponent_IsEnteredWater_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.IsEnableSkySliding // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterMovementComponent::IsEnableSkySliding() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "IsEnableSkySliding"); Params::UPalCharacterMovementComponent_IsEnableSkySliding_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.IsDriveMove // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterMovementComponent::IsDriveMove() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "IsDriveMove"); Params::UPalCharacterMovementComponent_IsDriveMove_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.IsDashSwimming // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterMovementComponent::IsDashSwimming() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "IsDashSwimming"); Params::UPalCharacterMovementComponent_IsDashSwimming_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.IsClimbing // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterMovementComponent::IsClimbing() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "IsClimbing"); Params::UPalCharacterMovementComponent_IsClimbing_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.GetYawRotatorMultiplier // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalCharacterMovementComponent::GetYawRotatorMultiplier() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "GetYawRotatorMultiplier"); Params::UPalCharacterMovementComponent_GetYawRotatorMultiplier_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.GetWaterPlaneNormal // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalCharacterMovementComponent::GetWaterPlaneNormal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "GetWaterPlaneNormal"); Params::UPalCharacterMovementComponent_GetWaterPlaneNormal_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.GetWaterPlaneLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalCharacterMovementComponent::GetWaterPlaneLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "GetWaterPlaneLocation"); Params::UPalCharacterMovementComponent_GetWaterPlaneLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.GetWalkSpeedMultiplier // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalCharacterMovementComponent::GetWalkSpeedMultiplier() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "GetWalkSpeedMultiplier"); Params::UPalCharacterMovementComponent_GetWalkSpeedMultiplier_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.GetWalkableFloorAngleByPriority // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalCharacterMovementComponent::GetWalkableFloorAngleByPriority() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "GetWalkableFloorAngleByPriority"); Params::UPalCharacterMovementComponent_GetWalkableFloorAngleByPriority_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.GetVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalCharacterMovementComponent::GetVelocity() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "GetVelocity"); Params::UPalCharacterMovementComponent_GetVelocity_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.GetSlideAlphaMultiplier // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalCharacterMovementComponent::GetSlideAlphaMultiplier() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "GetSlideAlphaMultiplier"); Params::UPalCharacterMovementComponent_GetSlideAlphaMultiplier_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.GetMaxAccelerationMultiplier // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalCharacterMovementComponent::GetMaxAccelerationMultiplier() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "GetMaxAccelerationMultiplier"); Params::UPalCharacterMovementComponent_GetMaxAccelerationMultiplier_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.GetLastLandingLocationFromLastOfCache // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalCharacterMovementComponent::GetLastLandingLocationFromLastOfCache() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "GetLastLandingLocationFromLastOfCache"); Params::UPalCharacterMovementComponent_GetLastLandingLocationFromLastOfCache_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.GetLastLandingLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalCharacterMovementComponent::GetLastLandingLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "GetLastLandingLocation"); Params::UPalCharacterMovementComponent_GetLastLandingLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.GetInWaterRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalCharacterMovementComponent::GetInWaterRate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "GetInWaterRate"); Params::UPalCharacterMovementComponent_GetInWaterRate_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.GetGravityZMultiplier // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalCharacterMovementComponent::GetGravityZMultiplier() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "GetGravityZMultiplier"); Params::UPalCharacterMovementComponent_GetGravityZMultiplier_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.GetDefaultRunSpeed // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalCharacterMovementComponent::GetDefaultRunSpeed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "GetDefaultRunSpeed"); Params::UPalCharacterMovementComponent_GetDefaultRunSpeed_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.GetCustomMovementMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalCharacterMovementCustomModeReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalCharacterMovementCustomMode UPalCharacterMovementComponent::GetCustomMovementMode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "GetCustomMovementMode"); Params::UPalCharacterMovementComponent_GetCustomMovementMode_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.GetAirControlXYMultiplier // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalCharacterMovementComponent::GetAirControlXYMultiplier() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "GetAirControlXYMultiplier"); Params::UPalCharacterMovementComponent_GetAirControlXYMultiplier_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.CheckReturnToNavWakl // (Final, Native, Private) // Parameters: void UPalCharacterMovementComponent::CheckReturnToNavWakl() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "CheckReturnToNavWakl"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterMovementComponent.CanSliding // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterMovementComponent::CanSliding() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "CanSliding"); Params::UPalCharacterMovementComponent_CanSliding_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.CanGainSP // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterMovementComponent::CanGainSP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "CanGainSP"); Params::UPalCharacterMovementComponent_CanGainSP_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterMovementComponent.CanDashSwimming // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterMovementComponent::CanDashSwimming() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterMovementComponent", "CanDashSwimming"); Params::UPalCharacterMovementComponent_CanDashSwimming_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalCharacterParameterComponent // (None) class UClass* UPalCharacterParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCharacterParameterComponent"); return Clss; } // PalCharacterParameterComponent Pal.Default__PalCharacterParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalCharacterParameterComponent* UPalCharacterParameterComponent::GetDefaultObj() { static class UPalCharacterParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalCharacterParameterComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCharacterParameterComponent.ZeroDyingHP_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: void UPalCharacterParameterComponent::ZeroDyingHP_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "ZeroDyingHP_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.ZeroDyingHP // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalCharacterParameterComponent::ZeroDyingHP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "ZeroDyingHP"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalCharacterParameterComponent.UpdateWorkAssignIdDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalCharacterParameterComponent*Parameter (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::UpdateWorkAssignIdDelegate__DelegateSignature(class UPalCharacterParameterComponent* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "UpdateWorkAssignIdDelegate__DelegateSignature"); Params::UPalCharacterParameterComponent_UpdateWorkAssignIdDelegate__DelegateSignature_Params Parms{}; Parms.Parameter = Parameter; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalCharacterParameterComponent.UpdateParameterDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalCharacterParameterComponent*Parameter (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::UpdateParameterDelegate__DelegateSignature(class UPalCharacterParameterComponent* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "UpdateParameterDelegate__DelegateSignature"); Params::UPalCharacterParameterComponent_UpdateParameterDelegate__DelegateSignature_Params Parms{}; Parms.Parameter = Parameter; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalCharacterParameterComponent.SubDyingHP // (Final, Native, Public, BlueprintCallable) // Parameters: // float SubHP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::SubDyingHP(float SubHP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "SubDyingHP"); Params::UPalCharacterParameterComponent_SubDyingHP_Params Parms{}; Parms.SubHP = SubHP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalCharacterParameterComponent.SPOverheatDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalCharacterParameterComponent::SPOverheatDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "SPOverheatDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalCharacterParameterComponent.SetupBiologicalGradeFromDatabase // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalCharacterParameterComponent::SetupBiologicalGradeFromDatabase() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "SetupBiologicalGradeFromDatabase"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.SetTrainer // (Final, Native, Public, BlueprintCallable) // Parameters: // class APalCharacter* InTrainer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::SetTrainer(class APalCharacter* InTrainer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "SetTrainer"); Params::UPalCharacterParameterComponent_SetTrainer_Params Parms{}; Parms.InTrainer = InTrainer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.SetSP // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FFixedPoint64 NewSP (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::SetSP(const struct FFixedPoint64& NewSP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "SetSP"); Params::UPalCharacterParameterComponent_SetSP_Params Parms{}; Parms.NewSP = NewSP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.SetReticleTarget_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::SetReticleTarget_ToServer(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "SetReticleTarget_ToServer"); Params::UPalCharacterParameterComponent_SetReticleTarget_ToServer_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.SetOverrideTargetLocation_ToServer // (Final, Net, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FVector TargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::SetOverrideTargetLocation_ToServer(const struct FVector& TargetLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "SetOverrideTargetLocation_ToServer"); Params::UPalCharacterParameterComponent_SetOverrideTargetLocation_ToServer_Params Parms{}; Parms.TargetLocation = TargetLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.SetOverrideTargetLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector TargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::SetOverrideTargetLocation(const struct FVector& TargetLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "SetOverrideTargetLocation"); Params::UPalCharacterParameterComponent_SetOverrideTargetLocation_Params Parms{}; Parms.TargetLocation = TargetLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.SetMuteki // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::SetMuteki(class FName FlagName, bool IsEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "SetMuteki"); Params::UPalCharacterParameterComponent_SetMuteki_Params Parms{}; Parms.FlagName = FlagName; Parms.IsEnable = IsEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.SetMP // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FFixedPoint64 NewMP (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::SetMP(const struct FFixedPoint64& NewMP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "SetMP"); Params::UPalCharacterParameterComponent_SetMP_Params Parms{}; Parms.NewMP = NewMP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.SetMaxSP // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FFixedPoint64 NewMaxSP (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::SetMaxSP(const struct FFixedPoint64& NewMaxSP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "SetMaxSP"); Params::UPalCharacterParameterComponent_SetMaxSP_Params Parms{}; Parms.NewMaxSP = NewMaxSP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.SetMaxMP // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FFixedPoint64 NewMaxMP (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::SetMaxMP(const struct FFixedPoint64& NewMaxMP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "SetMaxMP"); Params::UPalCharacterParameterComponent_SetMaxMP_Params Parms{}; Parms.NewMaxMP = NewMaxMP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.SetMaxHP // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FFixedPoint64 NewMaxHP (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::SetMaxHP(const struct FFixedPoint64& NewMaxHP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "SetMaxHP"); Params::UPalCharacterParameterComponent_SetMaxHP_Params Parms{}; Parms.NewMaxHP = NewMaxHP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.SetIsOverrideTarget_Innner // (Final, Native, Private) // Parameters: // bool IsOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::SetIsOverrideTarget_Innner(bool IsOverride) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "SetIsOverrideTarget_Innner"); Params::UPalCharacterParameterComponent_SetIsOverrideTarget_Innner_Params Parms{}; Parms.IsOverride = IsOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.SetIsOverrideTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::SetIsOverrideTarget(bool IsOverride) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "SetIsOverrideTarget"); Params::UPalCharacterParameterComponent_SetIsOverrideTarget_Params Parms{}; Parms.IsOverride = IsOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.SetIsCapturedProcessing // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsCaptureProcess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::SetIsCapturedProcessing(bool IsCaptureProcess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "SetIsCapturedProcessing"); Params::UPalCharacterParameterComponent_SetIsCapturedProcessing_Params Parms{}; Parms.IsCaptureProcess = IsCaptureProcess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.SetHP // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FFixedPoint64 NewHP (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::SetHP(const struct FFixedPoint64& NewHP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "SetHP"); Params::UPalCharacterParameterComponent_SetHP_Params Parms{}; Parms.NewHP = NewHP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.SetEnableSendReticleTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::SetEnableSendReticleTarget(class FName FlagName, bool IsEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "SetEnableSendReticleTarget"); Params::UPalCharacterParameterComponent_SetEnableSendReticleTarget_Params Parms{}; Parms.FlagName = FlagName; Parms.IsEnable = IsEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.SetElementTypeFromDatabase // (Final, Native, Public) // Parameters: // class APalCharacter* InCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::SetElementTypeFromDatabase(class APalCharacter* InCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "SetElementTypeFromDatabase"); Params::UPalCharacterParameterComponent_SetElementTypeFromDatabase_Params Parms{}; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.SetDisableNaturalHealing_Component // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Disable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::SetDisableNaturalHealing_Component(class FName Key, bool Disable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "SetDisableNaturalHealing_Component"); Params::UPalCharacterParameterComponent_SetDisableNaturalHealing_Component_Params Parms{}; Parms.Key = Key; Parms.Disable = Disable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.SetDisableCreateUNKO // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::SetDisableCreateUNKO(class FName FlagName, bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "SetDisableCreateUNKO"); Params::UPalCharacterParameterComponent_SetDisableCreateUNKO_Params Parms{}; Parms.FlagName = FlagName; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.SetCoopingFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::SetCoopingFlag(bool IsEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "SetCoopingFlag"); Params::UPalCharacterParameterComponent_SetCoopingFlag_Params Parms{}; Parms.IsEnable = IsEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.ReviveFromDying // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalCharacterParameterComponent::ReviveFromDying() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "ReviveFromDying"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.ResetSP // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalCharacterParameterComponent::ResetSP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "ResetSP"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.ResetDyingHP // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalCharacterParameterComponent::ResetDyingHP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "ResetDyingHP"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.RemoveTrapMovingPanel // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* TrapActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::RemoveTrapMovingPanel(class AActor* TrapActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "RemoveTrapMovingPanel"); Params::UPalCharacterParameterComponent_RemoveTrapMovingPanel_Params Parms{}; Parms.TrapActor = TrapActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.RemoveTrapLegHold // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* TrapActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::RemoveTrapLegHold(class AActor* TrapActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "RemoveTrapLegHold"); Params::UPalCharacterParameterComponent_RemoveTrapLegHold_Params Parms{}; Parms.TrapActor = TrapActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.OnSlipDamage // (Final, Native, Private) // Parameters: // int32 Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::OnSlipDamage(int32 Damage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "OnSlipDamage"); Params::UPalCharacterParameterComponent_OnSlipDamage_Params Parms{}; Parms.Damage = Damage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.OnRep_Trainer // (Final, Native, Protected) // Parameters: void UPalCharacterParameterComponent::OnRep_Trainer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "OnRep_Trainer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.OnRep_PossessStaticItemId // (Final, Native, Private) // Parameters: void UPalCharacterParameterComponent::OnRep_PossessStaticItemId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "OnRep_PossessStaticItemId"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.OnRep_ItemContainer // (Final, Native, Protected) // Parameters: void UPalCharacterParameterComponent::OnRep_ItemContainer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "OnRep_ItemContainer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.OnRep_IndividualParameter // (Final, Native, Public) // Parameters: void UPalCharacterParameterComponent::OnRep_IndividualParameter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "OnRep_IndividualParameter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.OnInitializedCharacter // (Final, Native, Private) // Parameters: // class APalCharacter* OwnerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::OnInitializedCharacter(class APalCharacter* OwnerCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "OnInitializedCharacter"); Params::UPalCharacterParameterComponent_OnInitializedCharacter_Params Parms{}; Parms.OwnerCharacter = OwnerCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.OnInitialize_AfterSetIndividualParameter // (Final, Native, Private) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::OnInitialize_AfterSetIndividualParameter(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "OnInitialize_AfterSetIndividualParameter"); Params::UPalCharacterParameterComponent_OnInitialize_AfterSetIndividualParameter_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.OnDamage // (Final, Native, Private) // Parameters: // struct FPalDamageResult DamageResult (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::OnDamage(const struct FPalDamageResult& DamageResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "OnDamage"); Params::UPalCharacterParameterComponent_OnDamage_Params Parms{}; Parms.DamageResult = DamageResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalCharacterParameterComponent.OnChangeTrapDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // bool IsExist (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::OnChangeTrapDelegate__DelegateSignature(bool IsExist) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "OnChangeTrapDelegate__DelegateSignature"); Params::UPalCharacterParameterComponent_OnChangeTrapDelegate__DelegateSignature_Params Parms{}; Parms.IsExist = IsExist; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalCharacterParameterComponent.IsOtomo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterParameterComponent::IsOtomo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "IsOtomo"); Params::UPalCharacterParameterComponent_IsOtomo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.IsMuteki // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterParameterComponent::IsMuteki() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "IsMuteki"); Params::UPalCharacterParameterComponent_IsMuteki_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.IsLive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterParameterComponent::IsLive() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "IsLive"); Params::UPalCharacterParameterComponent_IsLive_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.IsInHiddenCollision // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterParameterComponent::IsInHiddenCollision() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "IsInHiddenCollision"); Params::UPalCharacterParameterComponent_IsInHiddenCollision_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.IsHyperArmor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterParameterComponent::IsHyperArmor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "IsHyperArmor"); Params::UPalCharacterParameterComponent_IsHyperArmor_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.IsHittingLava // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterParameterComponent::IsHittingLava() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "IsHittingLava"); Params::UPalCharacterParameterComponent_IsHittingLava_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.IsDyingHPZero // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterParameterComponent::IsDyingHPZero() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "IsDyingHPZero"); Params::UPalCharacterParameterComponent_IsDyingHPZero_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.IsDyingHPMax // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterParameterComponent::IsDyingHPMax() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "IsDyingHPMax"); Params::UPalCharacterParameterComponent_IsDyingHPMax_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.IsDying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterParameterComponent::IsDying() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "IsDying"); Params::UPalCharacterParameterComponent_IsDying_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.IsDead // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterParameterComponent::IsDead() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "IsDead"); Params::UPalCharacterParameterComponent_IsDead_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.IsCooping // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterParameterComponent::IsCooping() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "IsCooping"); Params::UPalCharacterParameterComponent_IsCooping_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.IsAssignedToAnyWork // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterParameterComponent::IsAssignedToAnyWork() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "IsAssignedToAnyWork"); Params::UPalCharacterParameterComponent_IsAssignedToAnyWork_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.IsAssignedFixed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterParameterComponent::IsAssignedFixed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "IsAssignedFixed"); Params::UPalCharacterParameterComponent_IsAssignedFixed_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.HasFloorPhysMaterial // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterParameterComponent::HasFloorPhysMaterial() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "HasFloorPhysMaterial"); Params::UPalCharacterParameterComponent_HasFloorPhysMaterial_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.HasElementType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalElementType ElementType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterParameterComponent::HasElementType(enum class EPalElementType ElementType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "HasElementType"); Params::UPalCharacterParameterComponent_HasElementType_Params Parms{}; Parms.ElementType = ElementType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetWorkId // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalCharacterParameterComponent::GetWorkId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetWorkId"); Params::UPalCharacterParameterComponent_GetWorkId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetWorkAssign // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalWorkAssign* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalWorkAssign* UPalCharacterParameterComponent::GetWorkAssign() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetWorkAssign"); Params::UPalCharacterParameterComponent_GetWorkAssign_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetWork // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalWorkBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalWorkBase* UPalCharacterParameterComponent::GetWork() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetWork"); Params::UPalCharacterParameterComponent_GetWork_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetSP // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UPalCharacterParameterComponent::GetSP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetSP"); Params::UPalCharacterParameterComponent_GetSP_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetShotAttack // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalCharacterParameterComponent::GetShotAttack() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetShotAttack"); Params::UPalCharacterParameterComponent_GetShotAttack_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetSanity // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalCharacterParameterComponent::GetSanity() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetSanity"); Params::UPalCharacterParameterComponent_GetSanity_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalCharacterParameterComponent::GetRadius() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetRadius"); Params::UPalCharacterParameterComponent_GetRadius_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetOverrideTargetLocation_ConsiderRide // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalCharacterParameterComponent::GetOverrideTargetLocation_ConsiderRide() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetOverrideTargetLocation_ConsiderRide"); Params::UPalCharacterParameterComponent_GetOverrideTargetLocation_ConsiderRide_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetOtomoAttackStopJudge // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalOtomoAttackStopJudgeByBallList*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalOtomoAttackStopJudgeByBallList* UPalCharacterParameterComponent::GetOtomoAttackStopJudge() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetOtomoAttackStopJudge"); Params::UPalCharacterParameterComponent_GetOtomoAttackStopJudge_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetNickname // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FString OutName (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::GetNickname(class FString* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetNickname"); Params::UPalCharacterParameterComponent_GetNickname_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = std::move(Parms.OutName); } // Function Pal.PalCharacterParameterComponent.GetMP // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UPalCharacterParameterComponent::GetMP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetMP"); Params::UPalCharacterParameterComponent_GetMP_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetMeleeAttack // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalCharacterParameterComponent::GetMeleeAttack() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetMeleeAttack"); Params::UPalCharacterParameterComponent_GetMeleeAttack_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetMaxSP // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UPalCharacterParameterComponent::GetMaxSP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetMaxSP"); Params::UPalCharacterParameterComponent_GetMaxSP_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetMaxSanity // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalCharacterParameterComponent::GetMaxSanity() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetMaxSanity"); Params::UPalCharacterParameterComponent_GetMaxSanity_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetMaxMP // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UPalCharacterParameterComponent::GetMaxMP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetMaxMP"); Params::UPalCharacterParameterComponent_GetMaxMP_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetMaxHP // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UPalCharacterParameterComponent::GetMaxHP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetMaxHP"); Params::UPalCharacterParameterComponent_GetMaxHP_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetMaxFullStomach // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalCharacterParameterComponent::GetMaxFullStomach() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetMaxFullStomach"); Params::UPalCharacterParameterComponent_GetMaxFullStomach_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetMapObjectInstanceIdApproachTo // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalCharacterParameterComponent::GetMapObjectInstanceIdApproachTo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetMapObjectInstanceIdApproachTo"); Params::UPalCharacterParameterComponent_GetMapObjectInstanceIdApproachTo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalCharacterParameterComponent::GetLevel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetLevel"); Params::UPalCharacterParameterComponent_GetLevel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetLegHoldResistLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalCharacterParameterComponent::GetLegHoldResistLevel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetLegHoldResistLevel"); Params::UPalCharacterParameterComponent_GetLegHoldResistLevel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetIsCapturedProcessing // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCharacterParameterComponent::GetIsCapturedProcessing() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetIsCapturedProcessing"); Params::UPalCharacterParameterComponent_GetIsCapturedProcessing_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetIndividualParameter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIndividualCharacterParameter*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterParameter* UPalCharacterParameterComponent::GetIndividualParameter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetIndividualParameter"); Params::UPalCharacterParameterComponent_GetIndividualParameter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetHP // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UPalCharacterParameterComponent::GetHP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetHP"); Params::UPalCharacterParameterComponent_GetHP_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetHitGroundResult // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FHitResult ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FHitResult UPalCharacterParameterComponent::GetHitGroundResult() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetHitGroundResult"); Params::UPalCharacterParameterComponent_GetHitGroundResult_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetFullStomach // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalCharacterParameterComponent::GetFullStomach() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetFullStomach"); Params::UPalCharacterParameterComponent_GetFullStomach_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetFloorPhisicalSurface // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPhysicalSurface ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPhysicalSurface UPalCharacterParameterComponent::GetFloorPhisicalSurface() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetFloorPhisicalSurface"); Params::UPalCharacterParameterComponent_GetFloorPhisicalSurface_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetFloorLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalCharacterParameterComponent::GetFloorLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetFloorLocation"); Params::UPalCharacterParameterComponent_GetFloorLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetDefense // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalCharacterParameterComponent::GetDefense() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetDefense"); Params::UPalCharacterParameterComponent_GetDefense_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetCraftSpeed_WorkSuitability // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalWorkSuitability WorkSuitability (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalCharacterParameterComponent::GetCraftSpeed_WorkSuitability(enum class EPalWorkSuitability WorkSuitability) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetCraftSpeed_WorkSuitability"); Params::UPalCharacterParameterComponent_GetCraftSpeed_WorkSuitability_Params Parms{}; Parms.WorkSuitability = WorkSuitability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetCraftSpeed // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalCharacterParameterComponent::GetCraftSpeed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetCraftSpeed"); Params::UPalCharacterParameterComponent_GetCraftSpeed_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.GetBaseCampId // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalCharacterParameterComponent::GetBaseCampId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "GetBaseCampId"); Params::UPalCharacterParameterComponent_GetBaseCampId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterParameterComponent.AddTrapMovingPanel // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* TrapActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::AddTrapMovingPanel(class AActor* TrapActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "AddTrapMovingPanel"); Params::UPalCharacterParameterComponent_AddTrapMovingPanel_Params Parms{}; Parms.TrapActor = TrapActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.AddTrapLegHold // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* TrapActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::AddTrapLegHold(class AActor* TrapActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "AddTrapLegHold"); Params::UPalCharacterParameterComponent_AddTrapLegHold_Params Parms{}; Parms.TrapActor = TrapActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCharacterParameterComponent.AddDyingHP // (Final, Native, Public, BlueprintCallable) // Parameters: // float AddHP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterParameterComponent::AddDyingHP(float AddHP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterParameterComponent", "AddDyingHP"); Params::UPalCharacterParameterComponent_AddDyingHP_Params Parms{}; Parms.AddHP = AddHP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalCharacterParameterStorageSubsystem // (None) class UClass* UPalCharacterParameterStorageSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCharacterParameterStorageSubsystem"); return Clss; } // PalCharacterParameterStorageSubsystem Pal.Default__PalCharacterParameterStorageSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UPalCharacterParameterStorageSubsystem* UPalCharacterParameterStorageSubsystem::GetDefaultObj() { static class UPalCharacterParameterStorageSubsystem* Default = nullptr; if (!Default) Default = static_cast(UPalCharacterParameterStorageSubsystem::StaticClass()->DefaultObject); return Default; } // Class Pal.PalShopBase // (None) class UClass* UPalShopBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalShopBase"); return Clss; } // PalShopBase Pal.Default__PalShopBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalShopBase* UPalShopBase::GetDefaultObj() { static class UPalShopBase* Default = nullptr; if (!Default) Default = static_cast(UPalShopBase::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalShopBase.UpdateAnyProductDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalShopBase::UpdateAnyProductDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopBase", "UpdateAnyProductDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalShopBase.OnUpdateAnyProductStock // (Final, Native, Protected) // Parameters: // int32 NowStock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShopBase::OnUpdateAnyProductStock(int32 NowStock) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopBase", "OnUpdateAnyProductStock"); Params::UPalShopBase_OnUpdateAnyProductStock_Params Parms{}; Parms.NowStock = NowStock; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShopBase.OnUpdateAnyProductMaxStock // (Final, Native, Protected) // Parameters: // int32 MaxStock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShopBase::OnUpdateAnyProductMaxStock(int32 MaxStock) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopBase", "OnUpdateAnyProductMaxStock"); Params::UPalShopBase_OnUpdateAnyProductMaxStock_Params Parms{}; Parms.MaxStock = MaxStock; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShopBase.OnTimerTrigger_Restock // (Final, Native, Protected) // Parameters: void UPalShopBase::OnTimerTrigger_Restock() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopBase", "OnTimerTrigger_Restock"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalShopBase.OnRep_ProductArray // (Final, Native, Private) // Parameters: void UPalShopBase::OnRep_ProductArray() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopBase", "OnRep_ProductArray"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalShopBase.OnRep_MyShopName // (Final, Native, Private) // Parameters: void UPalShopBase::OnRep_MyShopName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopBase", "OnRep_MyShopName"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalShopBase.GetId // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid OutID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShopBase::GetId(struct FGuid* OutID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopBase", "GetId"); Params::UPalShopBase_GetId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutID != nullptr) *OutID = std::move(Parms.OutID); } // Function Pal.PalShopBase.GetAllProduct // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray OutProductArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalShopBase::GetAllProduct(TArray* OutProductArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopBase", "GetAllProduct"); Params::UPalShopBase_GetAllProduct_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutProductArray != nullptr) *OutProductArray = std::move(Parms.OutProductArray); } // Class Pal.PalCharacterShop // (None) class UClass* UPalCharacterShop::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCharacterShop"); return Clss; } // PalCharacterShop Pal.Default__PalCharacterShop // (Public, ClassDefaultObject, ArchetypeObject) class UPalCharacterShop* UPalCharacterShop::GetDefaultObj() { static class UPalCharacterShop* Default = nullptr; if (!Default) Default = static_cast(UPalCharacterShop::StaticClass()->DefaultObject); return Default; } // Class Pal.PalCharacterStatusOperation // (None) class UClass* UPalCharacterStatusOperation::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCharacterStatusOperation"); return Clss; } // PalCharacterStatusOperation Pal.Default__PalCharacterStatusOperation // (Public, ClassDefaultObject, ArchetypeObject) class UPalCharacterStatusOperation* UPalCharacterStatusOperation::GetDefaultObj() { static class UPalCharacterStatusOperation* Default = nullptr; if (!Default) Default = static_cast(UPalCharacterStatusOperation::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCharacterStatusOperation.GetReturnItemsForResetCharacterStatusAll // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterParameter*TargetIndividualParameter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TMap ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) TMap UPalCharacterStatusOperation::GetReturnItemsForResetCharacterStatusAll(class UObject* WorldContextObject, class UPalIndividualCharacterParameter* TargetIndividualParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterStatusOperation", "GetReturnItemsForResetCharacterStatusAll"); Params::UPalCharacterStatusOperation_GetReturnItemsForResetCharacterStatusAll_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TargetIndividualParameter = TargetIndividualParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterStatusOperation.GetRequiredRelicCountForLocalPlayer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalCharacterStatusOperation::GetRequiredRelicCountForLocalPlayer(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterStatusOperation", "GetRequiredRelicCountForLocalPlayer"); Params::UPalCharacterStatusOperation_GetRequiredRelicCountForLocalPlayer_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterStatusOperation.GetRequiredMoneyCountForResetLocalPlayer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalCharacterStatusOperation::GetRequiredMoneyCountForResetLocalPlayer(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterStatusOperation", "GetRequiredMoneyCountForResetLocalPlayer"); Params::UPalCharacterStatusOperation_GetRequiredMoneyCountForResetLocalPlayer_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterStatusOperation.GetRequiredMoneyCountForResetCharacterStatusAll // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*TargetHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalCharacterStatusOperation::GetRequiredMoneyCountForResetCharacterStatusAll(class UObject* WorldContextObject, class UPalIndividualCharacterHandle* TargetHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterStatusOperation", "GetRequiredMoneyCountForResetCharacterStatusAll"); Params::UPalCharacterStatusOperation_GetRequiredMoneyCountForResetCharacterStatusAll_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TargetHandle = TargetHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterStatusOperation.GetRequiredMoneyCountForResetCharacterStatus // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*TargetHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalCharacterStatusOperationNameStatusName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalCharacterStatusOperation::GetRequiredMoneyCountForResetCharacterStatus(class UObject* WorldContextObject, class UPalIndividualCharacterHandle* TargetHandle, enum class EPalCharacterStatusOperationName StatusName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterStatusOperation", "GetRequiredMoneyCountForResetCharacterStatus"); Params::UPalCharacterStatusOperation_GetRequiredMoneyCountForResetCharacterStatus_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TargetHandle = TargetHandle; Parms.StatusName = StatusName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterStatusOperation.GetRequiredItemCountForCharacterStatus // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*TargetHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalCharacterStatusOperationNameStatusName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName OutStaticItemId (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OutItemNum (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCharacterStatusOperation::GetRequiredItemCountForCharacterStatus(class UObject* WorldContextObject, class UPalIndividualCharacterHandle* TargetHandle, enum class EPalCharacterStatusOperationName StatusName, class FName* OutStaticItemId, int32* OutItemNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterStatusOperation", "GetRequiredItemCountForCharacterStatus"); Params::UPalCharacterStatusOperation_GetRequiredItemCountForCharacterStatus_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TargetHandle = TargetHandle; Parms.StatusName = StatusName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutStaticItemId != nullptr) *OutStaticItemId = Parms.OutStaticItemId; if (OutItemNum != nullptr) *OutItemNum = Parms.OutItemNum; } // Function Pal.PalCharacterStatusOperation.GetCurrentStatusRank // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalIndividualCharacterParameter*TargetIndividualParameter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalCharacterStatusOperationNameStatusName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalCharacterStatusOperation::GetCurrentStatusRank(class UPalIndividualCharacterParameter* TargetIndividualParameter, enum class EPalCharacterStatusOperationName StatusName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterStatusOperation", "GetCurrentStatusRank"); Params::UPalCharacterStatusOperation_GetCurrentStatusRank_Params Parms{}; Parms.TargetIndividualParameter = TargetIndividualParameter; Parms.StatusName = StatusName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCharacterStatusOperation.GetCurrentLocalPlayerStatusPoint // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StatusName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalCharacterStatusOperation::GetCurrentLocalPlayerStatusPoint(class UObject* WorldContextObject, class FName StatusName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCharacterStatusOperation", "GetCurrentLocalPlayerStatusPoint"); Params::UPalCharacterStatusOperation_GetCurrentLocalPlayerStatusPoint_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StatusName = StatusName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalHUDDispatchParameter_CharacterStatusOperator // (None) class UClass* UPalHUDDispatchParameter_CharacterStatusOperator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParameter_CharacterStatusOperator"); return Clss; } // PalHUDDispatchParameter_CharacterStatusOperator Pal.Default__PalHUDDispatchParameter_CharacterStatusOperator // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParameter_CharacterStatusOperator* UPalHUDDispatchParameter_CharacterStatusOperator::GetDefaultObj() { static class UPalHUDDispatchParameter_CharacterStatusOperator* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParameter_CharacterStatusOperator::StaticClass()->DefaultObject); return Default; } // Function Pal.PalHUDDispatchParameter_CharacterStatusOperator.GetCharacterStatusOperationResultText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalCharacterStatusOperationResultType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutText (Parm, OutParm, NativeAccessSpecifierPublic) void UPalHUDDispatchParameter_CharacterStatusOperator::GetCharacterStatusOperationResultText(class UObject* WorldContextObject, enum class EPalCharacterStatusOperationResult Type, class FText* OutText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDDispatchParameter_CharacterStatusOperator", "GetCharacterStatusOperationResultText"); Params::UPalHUDDispatchParameter_CharacterStatusOperator_GetCharacterStatusOperationResultText_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutText != nullptr) *OutText = Parms.OutText; } // Function Pal.PalHUDDispatchParameter_CharacterStatusOperator.BindReceiveRequestResultDelegate // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHUDDispatchParameter_CharacterStatusOperator::BindReceiveRequestResultDelegate(class UObject* WorldContextObject, FDelegateProperty_ Delegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDDispatchParameter_CharacterStatusOperator", "BindReceiveRequestResultDelegate"); Params::UPalHUDDispatchParameter_CharacterStatusOperator_BindReceiveRequestResultDelegate_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalCheatManager // (None) class UClass* UPalCheatManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCheatManager"); return Clss; } // PalCheatManager Pal.Default__PalCheatManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalCheatManager* UPalCheatManager::GetDefaultObj() { static class UPalCheatManager* Default = nullptr; if (!Default) Default = static_cast(UPalCheatManager::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCheatManager.WorkerEventLog // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::WorkerEventLog() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "WorkerEventLog"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.WorkerEventInterval // (Final, Exec, Native, Public) // Parameters: // float Interval (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::WorkerEventInterval(float Interval) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "WorkerEventInterval"); Params::UPalCheatManager_WorkerEventInterval_Params Parms{}; Parms.Interval = Interval; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.WildPalCombatStart // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::WildPalCombatStart() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "WildPalCombatStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.WazaCoolTimeFastMode // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::WazaCoolTimeFastMode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "WazaCoolTimeFastMode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.VisitorTravel // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::VisitorTravel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "VisitorTravel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.UpdateBaseCampWorkerSlotNum // (Final, Exec, Native, Public) // Parameters: // int32 SlotNum (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::UpdateBaseCampWorkerSlotNum(int32 SlotNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "UpdateBaseCampWorkerSlotNum"); Params::UPalCheatManager_UpdateBaseCampWorkerSlotNum_Params Parms{}; Parms.SlotNum = SlotNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.UpdateBaseCampTickInvokeMaxNumInOneTick // (Final, Exec, Native, Public) // Parameters: // int32 Value (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::UpdateBaseCampTickInvokeMaxNumInOneTick(int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "UpdateBaseCampTickInvokeMaxNumInOneTick"); Params::UPalCheatManager_UpdateBaseCampTickInvokeMaxNumInOneTick_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.UpdateBaseCampLevelMax // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::UpdateBaseCampLevelMax() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "UpdateBaseCampLevelMax"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.UnlockTechnologyByLvCap // (Final, Exec, Native, Public) // Parameters: // int32 Lv (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::UnlockTechnologyByLvCap(int32 Lv) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "UnlockTechnologyByLvCap"); Params::UPalCheatManager_UnlockTechnologyByLvCap_Params Parms{}; Parms.Lv = Lv; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.UnlockOneTechnology // (Final, Exec, Native, Public) // Parameters: // class FName TechnologyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::UnlockOneTechnology(class FName TechnologyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "UnlockOneTechnology"); Params::UPalCheatManager_UnlockOneTechnology_Params Parms{}; Parms.TechnologyName = TechnologyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.UnlockMap // (Final, Exec, Native, Public) // Parameters: // class FName RegionId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::UnlockMap(class FName RegionId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "UnlockMap"); Params::UPalCheatManager_UnlockMap_Params Parms{}; Parms.RegionId = RegionId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.UnlockAllRecipeTechnology // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::UnlockAllRecipeTechnology() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "UnlockAllRecipeTechnology"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.UnlockAllCategoryTechnology // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::UnlockAllCategoryTechnology() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "UnlockAllCategoryTechnology"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.UnlockAchievement // (Final, Exec, Native, Public) // Parameters: // class FString AchievementId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Progress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::UnlockAchievement(const class FString& AchievementId, int32 Progress) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "UnlockAchievement"); Params::UPalCheatManager_UnlockAchievement_Params Parms{}; Parms.AchievementId = AchievementId; Parms.Progress = Progress; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.UNKO // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::UNKO() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "UNKO"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.TriggerBaseCampWorkerEvent // (Final, Exec, Native, Public) // Parameters: // enum class EPalBaseCampWorkerEventTypeEventType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::TriggerBaseCampWorkerEvent(enum class EPalBaseCampWorkerEventType EventType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "TriggerBaseCampWorkerEvent"); Params::UPalCheatManager_TriggerBaseCampWorkerEvent_Params Parms{}; Parms.EventType = EventType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ToggleVisibleFoliageChunk // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ToggleVisibleFoliageChunk() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ToggleVisibleFoliageChunk"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ToggleShowReticleLocation // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ToggleShowReticleLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ToggleShowReticleLocation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ToggleShowDropItemHitEventLog // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ToggleShowDropItemHitEventLog() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ToggleShowDropItemHitEventLog"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ToggleRevision_BP // (Event, Protected, BlueprintEvent) // Parameters: void UPalCheatManager::ToggleRevision_BP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ToggleRevision_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalCheatManager.ToggleRevision // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ToggleRevision() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ToggleRevision"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.TogglePartnerSkillNoDecrease // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::TogglePartnerSkillNoDecrease() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "TogglePartnerSkillNoDecrease"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ToggleLoadingScreen // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ToggleLoadingScreen() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ToggleLoadingScreen"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ToggleHUD // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ToggleHUD() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ToggleHUD"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ToggleBuildInstallCheckLookToCamera // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ToggleBuildInstallCheckLookToCamera() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ToggleBuildInstallCheckLookToCamera"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ToggleBaseCampWorkerSanityDetail // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ToggleBaseCampWorkerSanityDetail() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ToggleBaseCampWorkerSanityDetail"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.TimeStopForBP // (Event, Protected, BlueprintEvent) // Parameters: void UPalCheatManager::TimeStopForBP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "TimeStopForBP"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalCheatManager.TeleportToSafePoint // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::TeleportToSafePoint() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "TeleportToSafePoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.TeleportToNearestPlayer // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::TeleportToNearestPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "TeleportToNearestPlayer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.TeleportToNearestCamp // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::TeleportToNearestCamp() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "TeleportToNearestCamp"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.TeleportToLocationByClipboard // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::TeleportToLocationByClipboard() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "TeleportToLocationByClipboard"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.TeleportToLocation // (Final, Exec, Native, Public) // Parameters: // float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::TeleportToLocation(float X, float Y, float Z) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "TeleportToLocation"); Params::UPalCheatManager_TeleportToLocation_Params Parms{}; Parms.X = X; Parms.Y = Y; Parms.Z = Z; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.TeleportToLastLandingLocation // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::TeleportToLastLandingLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "TeleportToLastLandingLocation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.TeleportToDungeonEntranceRandom // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::TeleportToDungeonEntranceRandom() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "TeleportToDungeonEntranceRandom"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.TeleportToDungeonEntranceByRandomScattered // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::TeleportToDungeonEntranceByRandomScattered() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "TeleportToDungeonEntranceByRandomScattered"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.TeleportToDungeonEntranceByIndex // (Final, Exec, Native, Public) // Parameters: // int32 Index (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::TeleportToDungeonEntranceByIndex(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "TeleportToDungeonEntranceByIndex"); Params::UPalCheatManager_TeleportToDungeonEntranceByIndex_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.TeleportToDungeonEntranceByDataLayer // (Final, Exec, Native, Public) // Parameters: // class FName DataLayerName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::TeleportToDungeonEntranceByDataLayer(class FName DataLayerName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "TeleportToDungeonEntranceByDataLayer"); Params::UPalCheatManager_TeleportToDungeonEntranceByDataLayer_Params Parms{}; Parms.DataLayerName = DataLayerName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.TeleportToCurrentDungeonTreasureBox // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::TeleportToCurrentDungeonTreasureBox() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "TeleportToCurrentDungeonTreasureBox"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.TeleportToCurrentDungeonGoal // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::TeleportToCurrentDungeonGoal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "TeleportToCurrentDungeonGoal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.TeleportToBotLocation // (Final, Exec, Native, Public) // Parameters: // int32 botIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::TeleportToBotLocation(int32 botIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "TeleportToBotLocation"); Params::UPalCheatManager_TeleportToBotLocation_Params Parms{}; Parms.botIndex = botIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.TeleportToBotCamp // (Final, Exec, Native, Public) // Parameters: // int32 botIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::TeleportToBotCamp(int32 botIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "TeleportToBotCamp"); Params::UPalCheatManager_TeleportToBotCamp_Params Parms{}; Parms.botIndex = botIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.TeleportToBossTower // (Final, Exec, Native, Public) // Parameters: // enum class EPalBossType BossType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::TeleportToBossTower(enum class EPalBossType BossType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "TeleportToBossTower"); Params::UPalCheatManager_TeleportToBossTower_Params Parms{}; Parms.BossType = BossType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.TeleportNearestPlayerToMe // (Final, Exec, Native, Public, Const) // Parameters: void UPalCheatManager::TeleportNearestPlayerToMe() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "TeleportNearestPlayerToMe"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.StringToPlayerUID // (Final, Exec, Native, Public) // Parameters: // class FString Str (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::StringToPlayerUID(const class FString& Str) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "StringToPlayerUID"); Params::UPalCheatManager_StringToPlayerUID_Params Parms{}; Parms.Str = Str; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.StopTimerDropItem // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::StopTimerDropItem() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "StopTimerDropItem"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.StopOtomoMovement // (Final, Exec, Native, Public, Const) // Parameters: void UPalCheatManager::StopOtomoMovement() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "StopOtomoMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.StopOtomoAI // (Final, Exec, Native, Public, Const) // Parameters: void UPalCheatManager::StopOtomoAI() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "StopOtomoAI"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.StartWildPalCombat // (Event, Protected, BlueprintEvent) // Parameters: void UPalCheatManager::StartWildPalCombat() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "StartWildPalCombat"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalCheatManager.StartTraceAllOption // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::StartTraceAllOption() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "StartTraceAllOption"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.StartDismantlingMode // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::StartDismantlingMode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "StartDismantlingMode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.StartBuildMode // (Final, Exec, Native, Public) // Parameters: // class FName BuildObjectId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::StartBuildMode(class FName BuildObjectId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "StartBuildMode"); Params::UPalCheatManager_StartBuildMode_Params Parms{}; Parms.BuildObjectId = BuildObjectId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SpectatorOnForBP // (Event, Protected, BlueprintEvent) // Parameters: void UPalCheatManager::SpectatorOnForBP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SpectatorOnForBP"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalCheatManager.SpectatorOn // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::SpectatorOn() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SpectatorOn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SpectatorOffForBP // (Event, Protected, BlueprintEvent) // Parameters: void UPalCheatManager::SpectatorOffForBP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SpectatorOffForBP"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalCheatManager.SpectatorOff // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::SpectatorOff() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SpectatorOff"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SpawnPalEggBreedFarm // (Final, Exec, Native, Public) // Parameters: // class FName MonsterId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Range (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SpawnPalEggBreedFarm(class FName MonsterId, float Range) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SpawnPalEggBreedFarm"); Params::UPalCheatManager_SpawnPalEggBreedFarm_Params Parms{}; Parms.MonsterId = MonsterId; Parms.Range = Range; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SpawnMonsterForPlayer // (Final, Exec, Native, Public, HasOutParams) // Parameters: // class FName CharacterID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Num (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Level (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SpawnMonsterForPlayer(class FName& CharacterID, int32 Num, int32 Level) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SpawnMonsterForPlayer"); Params::UPalCheatManager_SpawnMonsterForPlayer_Params Parms{}; Parms.CharacterID = CharacterID; Parms.Num = Num; Parms.Level = Level; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SpawnMonster // (Final, Exec, Native, Public) // Parameters: // class FName CharacterID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Level (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SpawnMonster(class FName CharacterID, int32 Level) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SpawnMonster"); Params::UPalCheatManager_SpawnMonster_Params Parms{}; Parms.CharacterID = CharacterID; Parms.Level = Level; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SleepAllEnemy // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::SleepAllEnemy() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SleepAllEnemy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SkipCutscene // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::SkipCutscene() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SkipCutscene"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShutdownRemoteServer // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShutdownRemoteServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShutdownRemoteServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowTargetLocalPlayerEnemyList // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShowTargetLocalPlayerEnemyList() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowTargetLocalPlayerEnemyList"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowSpawnerInfo // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: void UPalCheatManager::ShowSpawnerInfo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowSpawnerInfo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowPlayers // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShowPlayers() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowPlayers"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowPlayerMoveSpeed // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShowPlayerMoveSpeed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowPlayerMoveSpeed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowPalEggStatus // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShowPalEggStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowPalEggStatus"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowPalCount // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShowPalCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowPalCount"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowObjectNameGround // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShowObjectNameGround() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowObjectNameGround"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowObjectNameForward // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShowObjectNameForward() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowObjectNameForward"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowMovementMode // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShowMovementMode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowMovementMode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowMapObjectStatus // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShowMapObjectStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowMapObjectStatus"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowMapObjectFoliageStatus // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShowMapObjectFoliageStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowMapObjectFoliageStatus"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowMapObjectConnector // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShowMapObjectConnector() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowMapObjectConnector"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowLocalSaveData // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShowLocalSaveData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowLocalSaveData"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowLaunchArguments // (Final, Exec, Native, Public, Const) // Parameters: void UPalCheatManager::ShowLaunchArguments() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowLaunchArguments"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowInviteCode // (Final, Exec, Native, Public, Const) // Parameters: void UPalCheatManager::ShowInviteCode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowInviteCode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowInvaderDeubgLog // (Final, Exec, Native, Public, Const) // Parameters: void UPalCheatManager::ShowInvaderDeubgLog() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowInvaderDeubgLog"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowHateArrow // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShowHateArrow() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowHateArrow"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowFloorLocation // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShowFloorLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowFloorLocation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowDialog // (Final, Exec, Native, Public) // Parameters: // class FText Msg (Parm, NativeAccessSpecifierPublic) void UPalCheatManager::ShowDialog(class FText Msg) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowDialog"); Params::UPalCheatManager_ShowDialog_Params Parms{}; Parms.Msg = Msg; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowDefenseAttackTarget // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShowDefenseAttackTarget() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowDefenseAttackTarget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowDefenseAttackableRange // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShowDefenseAttackableRange() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowDefenseAttackableRange"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowDebugWorkAssignTarget // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShowDebugWorkAssignTarget() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowDebugWorkAssignTarget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowDebugWorkAssign // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShowDebugWorkAssign() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowDebugWorkAssign"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowDebugWanted // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShowDebugWanted() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowDebugWanted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowDebugCrime // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShowDebugCrime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowDebugCrime"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowCharacterStatus // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShowCharacterStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowCharacterStatus"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowBuildObjectInstallCheck // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShowBuildObjectInstallCheck() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowBuildObjectInstallCheck"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowAlert // (Final, Exec, Native, Public) // Parameters: // class FText Msg (Parm, NativeAccessSpecifierPublic) void UPalCheatManager::ShowAlert(class FText Msg) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowAlert"); Params::UPalCheatManager_ShowAlert_Params Parms{}; Parms.Msg = Msg; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowAISound // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShowAISound() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowAISound"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowActionName // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShowActionName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowActionName"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowActionAndStatus_ToServer // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShowActionAndStatus_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowActionAndStatus_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ShowActionAndStatus // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ShowActionAndStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ShowActionAndStatus"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetWorldPartitionLoadParameter // (Final, Exec, Native, Public) // Parameters: // float Range (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsActivated (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetWorldPartitionLoadParameter(float Range, bool bIsActivated) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetWorldPartitionLoadParameter"); Params::UPalCheatManager_SetWorldPartitionLoadParameter_Params Parms{}; Parms.Range = Range; Parms.bIsActivated = bIsActivated; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetVoiceID // (Final, Exec, Native, Public) // Parameters: // int32 VoiceID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetVoiceID(int32 VoiceID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetVoiceID"); Params::UPalCheatManager_SetVoiceID_Params Parms{}; Parms.VoiceID = VoiceID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetSunLightShadowDistance // (Final, Exec, Native, Public) // Parameters: // float InDistance (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetSunLightShadowDistance(float InDistance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetSunLightShadowDistance"); Params::UPalCheatManager_SetSunLightShadowDistance_Params Parms{}; Parms.InDistance = InDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetSanityToBaseCampPal // (Final, Exec, Native, Public) // Parameters: // float Sanity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetSanityToBaseCampPal(float Sanity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetSanityToBaseCampPal"); Params::UPalCheatManager_SetSanityToBaseCampPal_Params Parms{}; Parms.Sanity = Sanity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetPlayerSP // (Final, Exec, Native, Public) // Parameters: // int32 NewSP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetPlayerSP(int32 NewSP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetPlayerSP"); Params::UPalCheatManager_SetPlayerSP_Params Parms{}; Parms.NewSP = NewSP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetPlayerHP // (Final, Exec, Native, Public) // Parameters: // int32 NewHP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetPlayerHP(int32 NewHP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetPlayerHP"); Params::UPalCheatManager_SetPlayerHP_Params Parms{}; Parms.NewHP = NewHP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetPlayerCameraBoomLengthRate // (Final, Exec, Native, Public) // Parameters: // float Rate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetPlayerCameraBoomLengthRate(float Rate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetPlayerCameraBoomLengthRate"); Params::UPalCheatManager_SetPlayerCameraBoomLengthRate_Params Parms{}; Parms.Rate = Rate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetPassive_PlayerWeapon // (Final, Exec, Native, Public) // Parameters: // class FName FirstPassive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SecondPassive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ThirdPassive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetPassive_PlayerWeapon(class FName FirstPassive, class FName SecondPassive, class FName ThirdPassive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetPassive_PlayerWeapon"); Params::UPalCheatManager_SetPassive_PlayerWeapon_Params Parms{}; Parms.FirstPassive = FirstPassive; Parms.SecondPassive = SecondPassive; Parms.ThirdPassive = ThirdPassive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetPalWorldTimeScale // (Final, Exec, Native, Public) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetPalWorldTimeScale(float Rate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetPalWorldTimeScale"); Params::UPalCheatManager_SetPalWorldTimeScale_Params Parms{}; Parms.Rate = Rate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetPalWorldTime // (Final, Exec, Native, Public) // Parameters: // int32 Hour (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetPalWorldTime(int32 Hour) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetPalWorldTime"); Params::UPalCheatManager_SetPalWorldTime_Params Parms{}; Parms.Hour = Hour; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetPalEggStatusRange // (Final, Exec, Native, Public) // Parameters: // float Range (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetPalEggStatusRange(float Range) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetPalEggStatusRange"); Params::UPalCheatManager_SetPalEggStatusRange_Params Parms{}; Parms.Range = Range; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetPaldexComplete // (Final, Exec, Native, Public) // Parameters: // bool IsComplete (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetPaldexComplete(bool IsComplete) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetPaldexComplete"); Params::UPalCheatManager_SetPaldexComplete_Params Parms{}; Parms.IsComplete = IsComplete; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetOtomoPalWorkSpeedRank // (Final, Exec, Native, Public) // Parameters: // int32 Rank (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetOtomoPalWorkSpeedRank(int32 Rank) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetOtomoPalWorkSpeedRank"); Params::UPalCheatManager_SetOtomoPalWorkSpeedRank_Params Parms{}; Parms.Rank = Rank; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetOtomoPalRank // (Final, Exec, Native, Public) // Parameters: // int32 Rank (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetOtomoPalRank(int32 Rank) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetOtomoPalRank"); Params::UPalCheatManager_SetOtomoPalRank_Params Parms{}; Parms.Rank = Rank; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetOtomoPalHPRank // (Final, Exec, Native, Public) // Parameters: // int32 Rank (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetOtomoPalHPRank(int32 Rank) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetOtomoPalHPRank"); Params::UPalCheatManager_SetOtomoPalHPRank_Params Parms{}; Parms.Rank = Rank; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetOtomoPalDefenceRank // (Final, Exec, Native, Public) // Parameters: // int32 Rank (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetOtomoPalDefenceRank(int32 Rank) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetOtomoPalDefenceRank"); Params::UPalCheatManager_SetOtomoPalDefenceRank_Params Parms{}; Parms.Rank = Rank; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetOtomoPalAttackRank // (Final, Exec, Native, Public) // Parameters: // int32 Rank (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetOtomoPalAttackRank(int32 Rank) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetOtomoPalAttackRank"); Params::UPalCheatManager_SetOtomoPalAttackRank_Params Parms{}; Parms.Rank = Rank; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetMultiplayRestriction // (Final, Exec, Native, Public) // Parameters: // bool bRestriction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetMultiplayRestriction(bool bRestriction) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetMultiplayRestriction"); Params::UPalCheatManager_SetMultiplayRestriction_Params Parms{}; Parms.bRestriction = bRestriction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetMapObjectStatusRange // (Final, Exec, Native, Public) // Parameters: // float Range (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetMapObjectStatusRange(float Range) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetMapObjectStatusRange"); Params::UPalCheatManager_SetMapObjectStatusRange_Params Parms{}; Parms.Range = Range; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetLoadingSceneVisible // (Final, Exec, Native, Public) // Parameters: // bool IsVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetLoadingSceneVisible(bool IsVisible) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetLoadingSceneVisible"); Params::UPalCheatManager_SetLoadingSceneVisible_Params Parms{}; Parms.IsVisible = IsVisible; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetInventoryItemDurability // (Final, Exec, Native, Public) // Parameters: // float Percent (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetInventoryItemDurability(float Percent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetInventoryItemDurability"); Params::UPalCheatManager_SetInventoryItemDurability_Params Parms{}; Parms.Percent = Percent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetGameTime_NextNight_SecondsAgo // (Final, Exec, Native, Public) // Parameters: // int32 SecondsAgo (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetGameTime_NextNight_SecondsAgo(int32 SecondsAgo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetGameTime_NextNight_SecondsAgo"); Params::UPalCheatManager_SetGameTime_NextNight_SecondsAgo_Params Parms{}; Parms.SecondsAgo = SecondsAgo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetGameTime_NextNight // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::SetGameTime_NextNight() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetGameTime_NextNight"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetGameTime_NextDay_SecondsAgo // (Final, Exec, Native, Public) // Parameters: // int32 SecondsAgo (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetGameTime_NextDay_SecondsAgo(int32 SecondsAgo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetGameTime_NextDay_SecondsAgo"); Params::UPalCheatManager_SetGameTime_NextDay_SecondsAgo_Params Parms{}; Parms.SecondsAgo = SecondsAgo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetGameTime_NextDay // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::SetGameTime_NextDay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetGameTime_NextDay"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetFPSForServer // (Final, Exec, Native, Public) // Parameters: // float Fps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetFPSForServer(float Fps) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetFPSForServer"); Params::UPalCheatManager_SetFPSForServer_Params Parms{}; Parms.Fps = Fps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetForceLocationTeleport // (Final, Exec, Native, Public) // Parameters: // bool bForceLocationTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetForceLocationTeleport(bool bForceLocationTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetForceLocationTeleport"); Params::UPalCheatManager_SetForceLocationTeleport_Params Parms{}; Parms.bForceLocationTeleport = bForceLocationTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetDisableInteractReticleTarget // (Final, Exec, Native, Public) // Parameters: // bool bIsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetDisableInteractReticleTarget(bool bIsEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetDisableInteractReticleTarget"); Params::UPalCheatManager_SetDisableInteractReticleTarget_Params Parms{}; Parms.bIsEnable = bIsEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetDebugRespawnPointForPlayer // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class APalPlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetDebugRespawnPointForPlayer(class APalPlayerCharacter* Character, const struct FVector& Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetDebugRespawnPointForPlayer"); Params::UPalCheatManager_SetDebugRespawnPointForPlayer_Params Parms{}; Parms.Character = Character; Parms.Location = Location; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetDebugFullStomachDecreaseRate // (Final, Exec, Native, Public) // Parameters: // float Rate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetDebugFullStomachDecreaseRate(float Rate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetDebugFullStomachDecreaseRate"); Params::UPalCheatManager_SetDebugFullStomachDecreaseRate_Params Parms{}; Parms.Rate = Rate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetCharacterName // (Final, Exec, Native, Public) // Parameters: // class FString Name (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetCharacterName(const class FString& Name) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetCharacterName"); Params::UPalCheatManager_SetCharacterName_Params Parms{}; Parms.Name = Name; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetCharacterMakeColor // (Final, Exec, Native, Public, HasDefaults) // Parameters: // struct FColor Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetCharacterMakeColor(const struct FColor& Color) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetCharacterMakeColor"); Params::UPalCheatManager_SetCharacterMakeColor_Params Parms{}; Parms.Color = Color; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetCharacterMakeAllRed // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::SetCharacterMakeAllRed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetCharacterMakeAllRed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetCharacterMakeAllNormal // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::SetCharacterMakeAllNormal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetCharacterMakeAllNormal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetCharacterMakeAllMin // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::SetCharacterMakeAllMin() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetCharacterMakeAllMin"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetCharacterMakeAllMax // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::SetCharacterMakeAllMax() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetCharacterMakeAllMax"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetCharacterMakeAllGreen // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::SetCharacterMakeAllGreen() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetCharacterMakeAllGreen"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetCharacterMakeAllBlue // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::SetCharacterMakeAllBlue() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetCharacterMakeAllBlue"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetBaseCampWorkerHpSingle // (Final, Exec, Native, Public) // Parameters: // float Percentage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetBaseCampWorkerHpSingle(float Percentage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetBaseCampWorkerHpSingle"); Params::UPalCheatManager_SetBaseCampWorkerHpSingle_Params Parms{}; Parms.Percentage = Percentage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetBaseCampWorkerHp // (Final, Exec, Native, Public) // Parameters: // float Percentage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetBaseCampWorkerHp(float Percentage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetBaseCampWorkerHp"); Params::UPalCheatManager_SetBaseCampWorkerHp_Params Parms{}; Parms.Percentage = Percentage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetAlwaysGrantPassiveSkillMode // (Final, Exec, Native, Public) // Parameters: // bool Flag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetAlwaysGrantPassiveSkillMode(bool Flag) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetAlwaysGrantPassiveSkillMode"); Params::UPalCheatManager_SetAlwaysGrantPassiveSkillMode_Params Parms{}; Parms.Flag = Flag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SetActivity // (Final, Exec, Native, Public) // Parameters: // class FString ConnStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaxPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CurrentPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SetActivity(const class FString& ConnStr, int32 MaxPlayer, int32 CurrentPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SetActivity"); Params::UPalCheatManager_SetActivity_Params Parms{}; Parms.ConnStr = ConnStr; Parms.MaxPlayer = MaxPlayer; Parms.CurrentPlayer = CurrentPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SendChatToBroadcast // (Final, Exec, Native, Public) // Parameters: // class FString Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::SendChatToBroadcast(const class FString& Text) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SendChatToBroadcast"); Params::UPalCheatManager_SendChatToBroadcast_Params Parms{}; Parms.Text = Text; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.SaikyoGamePreset // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::SaikyoGamePreset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "SaikyoGamePreset"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.RideIKEnable // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::RideIKEnable() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "RideIKEnable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.RideIKDisable // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::RideIKDisable() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "RideIKDisable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.RespawnPlayer // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::RespawnPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "RespawnPlayer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.RerollCharacterMake // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::RerollCharacterMake() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "RerollCharacterMake"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.RequestLogTreasureBoxLocalPlayerAround // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::RequestLogTreasureBoxLocalPlayerAround() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "RequestLogTreasureBoxLocalPlayerAround"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.RequestFillSlotChestToInventory // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::RequestFillSlotChestToInventory() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "RequestFillSlotChestToInventory"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.RequestFillSlotChestFromInventory // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::RequestFillSlotChestFromInventory() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "RequestFillSlotChestFromInventory"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.RepairEquipment // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::RepairEquipment() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "RepairEquipment"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.RandomizePassive_PlayerWeapon // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::RandomizePassive_PlayerWeapon() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "RandomizePassive_PlayerWeapon"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.PrintInventoryDynamicItemLog // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::PrintInventoryDynamicItemLog() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "PrintInventoryDynamicItemLog"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.PrintGameTime // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::PrintGameTime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "PrintGameTime"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.Ping // (Final, Exec, Native, Public) // Parameters: // class FString Address (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::Ping(const class FString& Address) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "Ping"); Params::UPalCheatManager_Ping_Params Parms{}; Parms.Address = Address; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ParallelForUpdateActiveTiles // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ParallelForUpdateActiveTiles() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ParallelForUpdateActiveTiles"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.PalmiTargetEnemny // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::PalmiTargetEnemny() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "PalmiTargetEnemny"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.OrderBaseCampWorker // (Final, Exec, Native, Public) // Parameters: // enum class EPalMapBaseCampWorkerOrderTypeOrderType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::OrderBaseCampWorker(enum class EPalMapBaseCampWorkerOrderType OrderType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "OrderBaseCampWorker"); Params::UPalCheatManager_OrderBaseCampWorker_Params Parms{}; Parms.OrderType = OrderType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.OpenTitleForBP // (Event, Protected, BlueprintEvent) // Parameters: void UPalCheatManager::OpenTitleForBP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "OpenTitleForBP"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalCheatManager.OpenTitle // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::OpenTitle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "OpenTitle"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.OpenPrivateServerForBP // (Event, Protected, BlueprintEvent) // Parameters: void UPalCheatManager::OpenPrivateServerForBP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "OpenPrivateServerForBP"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalCheatManager.OpenPrivateServer // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::OpenPrivateServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "OpenPrivateServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.OpenMultiBattleMapForBP // (Event, Protected, BlueprintEvent) // Parameters: void UPalCheatManager::OpenMultiBattleMapForBP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "OpenMultiBattleMapForBP"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalCheatManager.OpenMultiBattleMap // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::OpenMultiBattleMap() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "OpenMultiBattleMap"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.OpenDefaultMap // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::OpenDefaultMap() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "OpenDefaultMap"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.OnPingComplete // (Final, Native, Public) // Parameters: // class UPingIP* PingIP (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Address (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TimeMS (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::OnPingComplete(class UPingIP* PingIP, const class FString& Address, int32 TimeMS) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "OnPingComplete"); Params::UPalCheatManager_OnPingComplete_Params Parms{}; Parms.PingIP = PingIP; Parms.Address = Address; Parms.TimeMS = TimeMS; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.NotDecreaseWeaponItem // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::NotDecreaseWeaponItem() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "NotDecreaseWeaponItem"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.NotConsumeMaterialsInCraft // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::NotConsumeMaterialsInCraft() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "NotConsumeMaterialsInCraft"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.NotConsumeMaterialsInBuild // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::NotConsumeMaterialsInBuild() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "NotConsumeMaterialsInBuild"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.MutekiForPlayer // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::MutekiForPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "MutekiForPlayer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.MutekiForFriend // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::MutekiForFriend() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "MutekiForFriend"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.MutekiALL // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::MutekiALL() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "MutekiALL"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ManyUNKO // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ManyUNKO() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ManyUNKO"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.LoginNative // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::LoginNative() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "LoginNative"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.LoginEOS // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::LoginEOS() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "LoginEOS"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.LogBaseCampInfo // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::LogBaseCampInfo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "LogBaseCampInfo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.KillPlayer // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::KillPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "KillPlayer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.KillGuildFriend // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::KillGuildFriend() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "KillGuildFriend"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.KillBaseCampWorkerSingle // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::KillBaseCampWorkerSingle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "KillBaseCampWorkerSingle"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.KillBaseCampWorker // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::KillBaseCampWorker() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "KillBaseCampWorker"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.KillAllFriend // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::KillAllFriend() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "KillAllFriend"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.KillAllEnemy // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::KillAllEnemy() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "KillAllEnemy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.KickPlayer // (Final, Exec, Native, Public) // Parameters: // class FString PlayerUIdORSteamId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText KickReason (Parm, NativeAccessSpecifierPublic) void UPalCheatManager::KickPlayer(const class FString& PlayerUIdORSteamId, class FText KickReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "KickPlayer"); Params::UPalCheatManager_KickPlayer_Params Parms{}; Parms.PlayerUIdORSteamId = PlayerUIdORSteamId; Parms.KickReason = KickReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.JumpToClientStartLocation // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::JumpToClientStartLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "JumpToClientStartLocation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.JoinInviteCode // (Final, Exec, Native, Public, Const) // Parameters: // class FString InviteCode (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::JoinInviteCode(const class FString& InviteCode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "JoinInviteCode"); Params::UPalCheatManager_JoinInviteCode_Params Parms{}; Parms.InviteCode = InviteCode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.JoinClientPlayerToServerGuild // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::JoinClientPlayerToServerGuild() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "JoinClientPlayerToServerGuild"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.IsShowCharacterStatus // (Final, Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCheatManager::IsShowCharacterStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "IsShowCharacterStatus"); Params::UPalCheatManager_IsShowCharacterStatus_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCheatManager.IsNotDecreaseWeaponItem // (Final, Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCheatManager::IsNotDecreaseWeaponItem() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "IsNotDecreaseWeaponItem"); Params::UPalCheatManager_IsNotDecreaseWeaponItem_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCheatManager.IsNotConsumeMaterialsInBuild // (Final, Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCheatManager::IsNotConsumeMaterialsInBuild() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "IsNotConsumeMaterialsInBuild"); Params::UPalCheatManager_IsNotConsumeMaterialsInBuild_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCheatManager.IsMutekiForPlayer // (Final, Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCheatManager::IsMutekiForPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "IsMutekiForPlayer"); Params::UPalCheatManager_IsMutekiForPlayer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCheatManager.IsMutekiForFriend // (Final, Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCheatManager::IsMutekiForFriend() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "IsMutekiForFriend"); Params::UPalCheatManager_IsMutekiForFriend_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCheatManager.IsMutekiALL // (Final, Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCheatManager::IsMutekiALL() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "IsMutekiALL"); Params::UPalCheatManager_IsMutekiALL_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCheatManager.IsIgnoreBuildRestrictionBaseCamp // (Final, Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCheatManager::IsIgnoreBuildRestrictionBaseCamp() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "IsIgnoreBuildRestrictionBaseCamp"); Params::UPalCheatManager_IsIgnoreBuildRestrictionBaseCamp_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCheatManager.IsFixedSP // (Final, Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCheatManager::IsFixedSP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "IsFixedSP"); Params::UPalCheatManager_IsFixedSP_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCheatManager.IsDisableEnemyEyeSight // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCheatManager::IsDisableEnemyEyeSight() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "IsDisableEnemyEyeSight"); Params::UPalCheatManager_IsDisableEnemyEyeSight_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCheatManager.IsCaptureSuccessAlways // (Final, Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCheatManager::IsCaptureSuccessAlways() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "IsCaptureSuccessAlways"); Params::UPalCheatManager_IsCaptureSuccessAlways_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCheatManager.IsCaptureFailAlways // (Final, Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCheatManager::IsCaptureFailAlways() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "IsCaptureFailAlways"); Params::UPalCheatManager_IsCaptureFailAlways_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCheatManager.IsAllStreamingCompleted // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::IsAllStreamingCompleted() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "IsAllStreamingCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.IsActionName // (Final, Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCheatManager::IsActionName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "IsActionName"); Params::UPalCheatManager_IsActionName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCheatManager.InvaderMarchRandom // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::InvaderMarchRandom() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "InvaderMarchRandom"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.InvaderMarch // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::InvaderMarch() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "InvaderMarch"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.InstallVirtualBaseCamp // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::InstallVirtualBaseCamp() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "InstallVirtualBaseCamp"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.InsightsTraceStopForServer // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::InsightsTraceStopForServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "InsightsTraceStopForServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.InsightsTraceStopForLocal // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::InsightsTraceStopForLocal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "InsightsTraceStopForLocal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.InsightsTraceStartForServer // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::InsightsTraceStartForServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "InsightsTraceStartForServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.InsightsTraceStartForLocal // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::InsightsTraceStartForLocal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "InsightsTraceStartForLocal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.InitInventory // (Final, Exec, Native, Public) // Parameters: // class FName StaticItemId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::InitInventory(class FName StaticItemId, int32 Count) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "InitInventory"); Params::UPalCheatManager_InitInventory_Params Parms{}; Parms.StaticItemId = StaticItemId; Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.IgnoreRestrictedByItemsForPartnerSkill // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::IgnoreRestrictedByItemsForPartnerSkill() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "IgnoreRestrictedByItemsForPartnerSkill"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.IgnoreBuildRestrictionBaseCamp // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::IgnoreBuildRestrictionBaseCamp() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "IgnoreBuildRestrictionBaseCamp"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.HPOneAllCharacter // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::HPOneAllCharacter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "HPOneAllCharacter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.HideTutorialQuest_BP // (Event, Protected, BlueprintEvent) // Parameters: void UPalCheatManager::HideTutorialQuest_BP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "HideTutorialQuest_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalCheatManager.HideTutorialQuest // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::HideTutorialQuest() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "HideTutorialQuest"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.GetRelic // (Final, Exec, Native, Public) // Parameters: // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::GetRelic(int32 Count) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "GetRelic"); Params::UPalCheatManager_GetRelic_Params Parms{}; Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.GetPlanerPal // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::GetPlanerPal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "GetPlanerPal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.GetPalEgg // (Final, Exec, Native, Public) // Parameters: // class FName CharacterID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::GetPalEgg(class FName CharacterID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "GetPalEgg"); Params::UPalCheatManager_GetPalEgg_Params Parms{}; Parms.CharacterID = CharacterID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.GetItemWithPassiveSkill // (Final, Exec, Native, Public) // Parameters: // class FName StaticItemId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PassiveSkillId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::GetItemWithPassiveSkill(class FName StaticItemId, int32 Count, class FName PassiveSkillId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "GetItemWithPassiveSkill"); Params::UPalCheatManager_GetItemWithPassiveSkill_Params Parms{}; Parms.StaticItemId = StaticItemId; Parms.Count = Count; Parms.PassiveSkillId = PassiveSkillId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.GetItemWithPassive // (Final, Exec, Native, Public) // Parameters: // class FName StaticItemId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::GetItemWithPassive(class FName StaticItemId, int32 Count) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "GetItemWithPassive"); Params::UPalCheatManager_GetItemWithPassive_Params Parms{}; Parms.StaticItemId = StaticItemId; Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.GetItemToLoadoutWithPassive // (Final, Exec, Native, Public) // Parameters: // class FName StaticItemId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::GetItemToLoadoutWithPassive(class FName StaticItemId, int32 Count) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "GetItemToLoadoutWithPassive"); Params::UPalCheatManager_GetItemToLoadoutWithPassive_Params Parms{}; Parms.StaticItemId = StaticItemId; Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.GetItemToLoadout // (Final, Exec, Native, Public) // Parameters: // class FName StaticItemId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::GetItemToLoadout(class FName StaticItemId, int32 Count) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "GetItemToLoadout"); Params::UPalCheatManager_GetItemToLoadout_Params Parms{}; Parms.StaticItemId = StaticItemId; Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.GetItem // (Final, Exec, Native, Public) // Parameters: // class FName StaticItemId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::GetItem(class FName StaticItemId, int32 Count) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "GetItem"); Params::UPalCheatManager_GetItem_Params Parms{}; Parms.StaticItemId = StaticItemId; Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.GenerateCombiMonster // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::GenerateCombiMonster() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "GenerateCombiMonster"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.FullPowerForPlayer // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::FullPowerForPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "FullPowerForPlayer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ForceUpdateBaseCampWorkerEvent // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ForceUpdateBaseCampWorkerEvent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ForceUpdateBaseCampWorkerEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ForceSpawnRarePal // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ForceSpawnRarePal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ForceSpawnRarePal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ForceReportCriminal // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ForceReportCriminal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ForceReportCriminal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ForceReloadPlayerParameter // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ForceReloadPlayerParameter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ForceReloadPlayerParameter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ForceReleaseWanted // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ForceReleaseWanted() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ForceReleaseWanted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ForceLowerSpecSetting // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ForceLowerSpecSetting() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ForceLowerSpecSetting"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ForceExitStageAllPlayer // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ForceExitStageAllPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ForceExitStageAllPlayer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ForceExitStage // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ForceExitStage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ForceExitStage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ForceDisableTimerLight // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ForceDisableTimerLight() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ForceDisableTimerLight"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ForceDisablePalMeshCollision // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::ForceDisablePalMeshCollision() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ForceDisablePalMeshCollision"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.FootIKEnable // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::FootIKEnable() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "FootIKEnable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.FootIKDisable // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::FootIKDisable() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "FootIKDisable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.FixedUseEagleForGlider // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::FixedUseEagleForGlider() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "FixedUseEagleForGlider"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.FixedSP // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::FixedSP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "FixedSP"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.FixedActionRandomSeed // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::FixedActionRandomSeed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "FixedActionRandomSeed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ExitGuildPlayer // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // class FString GuildName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::ExitGuildPlayer(const class FString& GuildName, class APalPlayerCharacter* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ExitGuildPlayer"); Params::UPalCheatManager_ExitGuildPlayer_Params Parms{}; Parms.GuildName = GuildName; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ExitGuildLocalPlayer // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // class FString GuildName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::ExitGuildLocalPlayer(const class FString& GuildName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ExitGuildLocalPlayer"); Params::UPalCheatManager_ExitGuildLocalPlayer_Params Parms{}; Parms.GuildName = GuildName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.EnterGuildPlayer // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // class FString GuildName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::EnterGuildPlayer(const class FString& GuildName, class APalPlayerCharacter* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "EnterGuildPlayer"); Params::UPalCheatManager_EnterGuildPlayer_Params Parms{}; Parms.GuildName = GuildName; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.EnterGuildLocalPlayer // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // class FString GuildName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::EnterGuildLocalPlayer(const class FString& GuildName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "EnterGuildLocalPlayer"); Params::UPalCheatManager_EnterGuildLocalPlayer_Params Parms{}; Parms.GuildName = GuildName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.EnterGroup // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString GroupName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID IndividualId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::EnterGroup(const class FString& GroupName, const struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "EnterGroup"); Params::UPalCheatManager_EnterGroup_Params Parms{}; Parms.GroupName = GroupName; Parms.IndividualId = IndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.EnableStatUnit // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::EnableStatUnit() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "EnableStatUnit"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.EnableStatPlayerInfo // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::EnableStatPlayerInfo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "EnableStatPlayerInfo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.EnableStatPalnet // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::EnableStatPalnet() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "EnableStatPalnet"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.EnableCommandToServer // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::EnableCommandToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "EnableCommandToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.EnableCollectServerPalCount // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::EnableCollectServerPalCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "EnableCollectServerPalCount"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.EasyGamePreset // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::EasyGamePreset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "EasyGamePreset"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.DropItems // (Final, Exec, Native, Public) // Parameters: // class FName StaticItemId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Num (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 DropCount (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::DropItems(class FName StaticItemId, int32 Num, int32 DropCount) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "DropItems"); Params::UPalCheatManager_DropItems_Params Parms{}; Parms.StaticItemId = StaticItemId; Parms.Num = Num; Parms.DropCount = DropCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.DropItemByTimer // (Final, Exec, Native, Public) // Parameters: // class FName StaticItemId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Num (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Interval (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::DropItemByTimer(class FName StaticItemId, int32 Num, float Interval) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "DropItemByTimer"); Params::UPalCheatManager_DropItemByTimer_Params Parms{}; Parms.StaticItemId = StaticItemId; Parms.Num = Num; Parms.Interval = Interval; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.DropItem // (Final, Exec, Native, Public) // Parameters: // class FName StaticItemId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Num (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::DropItem(class FName StaticItemId, int32 Num) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "DropItem"); Params::UPalCheatManager_DropItem_Params Parms{}; Parms.StaticItemId = StaticItemId; Parms.Num = Num; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.DrawDebugRangeBaseCamp // (Final, Exec, Native, Public) // Parameters: // float LifeTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::DrawDebugRangeBaseCamp(float LifeTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "DrawDebugRangeBaseCamp"); Params::UPalCheatManager_DrawDebugRangeBaseCamp_Params Parms{}; Parms.LifeTime = LifeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.DrawDebugLimitVolume // (Final, Exec, Native, Public) // Parameters: // enum class EPalLimitVolumeFlag Flag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Range (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::DrawDebugLimitVolume(enum class EPalLimitVolumeFlag Flag, float Range, float Duration) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "DrawDebugLimitVolume"); Params::UPalCheatManager_DrawDebugLimitVolume_Params Parms{}; Parms.Flag = Flag; Parms.Range = Range; Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.DisposeGuild // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // class FString GuildName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::DisposeGuild(const class FString& GuildName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "DisposeGuild"); Params::UPalCheatManager_DisposeGuild_Params Parms{}; Parms.GuildName = GuildName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.DismantleBaseCampFirst // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::DismantleBaseCampFirst() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "DismantleBaseCampFirst"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.DismantleBaseCampByBaseCampId // (Final, Exec, Native, Public, HasOutParams, HasDefaults) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::DismantleBaseCampByBaseCampId(struct FGuid& BaseCampId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "DismantleBaseCampByBaseCampId"); Params::UPalCheatManager_DismantleBaseCampByBaseCampId_Params Parms{}; Parms.BaseCampId = BaseCampId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.DisableScreenMessage // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::DisableScreenMessage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "DisableScreenMessage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.DisableEnemyEyeSight // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::DisableEnemyEyeSight() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "DisableEnemyEyeSight"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.DeleteWorldAndShutdownRemoteServer // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::DeleteWorldAndShutdownRemoteServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "DeleteWorldAndShutdownRemoteServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.DeletePlayerAndQuitGame // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::DeletePlayerAndQuitGame() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "DeletePlayerAndQuitGame"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.DebugWindow // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::DebugWindow() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "DebugWindow"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.DebugSaveWorldOptionData // (Final, Exec, Native, Public) // Parameters: // class FString WorldName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::DebugSaveWorldOptionData(const class FString& WorldName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "DebugSaveWorldOptionData"); Params::UPalCheatManager_DebugSaveWorldOptionData_Params Parms{}; Parms.WorldName = WorldName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.DebugSaveWorldData // (Final, Exec, Native, Public) // Parameters: // class FString SaveName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::DebugSaveWorldData(const class FString& SaveName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "DebugSaveWorldData"); Params::UPalCheatManager_DebugSaveWorldData_Params Parms{}; Parms.SaveName = SaveName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.DebugSaveLocalWorldData // (Final, Exec, Native, Public) // Parameters: // class FString SaveName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::DebugSaveLocalWorldData(const class FString& SaveName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "DebugSaveLocalWorldData"); Params::UPalCheatManager_DebugSaveLocalWorldData_Params Parms{}; Parms.SaveName = SaveName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.DebugSaveFullWorldData // (Final, Exec, Native, Public) // Parameters: // class FString WorldName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::DebugSaveFullWorldData(const class FString& WorldName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "DebugSaveFullWorldData"); Params::UPalCheatManager_DebugSaveFullWorldData_Params Parms{}; Parms.WorldName = WorldName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.DebugDeleteEnemyCampSaveData // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::DebugDeleteEnemyCampSaveData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "DebugDeleteEnemyCampSaveData"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.DebugChangeAutoSaveTimespan // (Final, Exec, Native, Public) // Parameters: // float SaveSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::DebugChangeAutoSaveTimespan(float SaveSpan) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "DebugChangeAutoSaveTimespan"); Params::UPalCheatManager_DebugChangeAutoSaveTimespan_Params Parms{}; Parms.SaveSpan = SaveSpan; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.DebugAutoSave // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::DebugAutoSave() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "DebugAutoSave"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.DebugAutoRun // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::DebugAutoRun() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "DebugAutoRun"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.CreateGuildWithAdmin // (Final, Exec, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FString GuildName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid AdminPlayerUId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::CreateGuildWithAdmin(const class FString& GuildName, struct FGuid& AdminPlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "CreateGuildWithAdmin"); Params::UPalCheatManager_CreateGuildWithAdmin_Params Parms{}; Parms.GuildName = GuildName; Parms.AdminPlayerUId = AdminPlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.CreateGuildAndEnterLocalPlayer // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // class FString GuildName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::CreateGuildAndEnterLocalPlayer(const class FString& GuildName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "CreateGuildAndEnterLocalPlayer"); Params::UPalCheatManager_CreateGuildAndEnterLocalPlayer_Params Parms{}; Parms.GuildName = GuildName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.CreateGuild // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // class FString GuildName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::CreateGuild(const class FString& GuildName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "CreateGuild"); Params::UPalCheatManager_CreateGuild_Params Parms{}; Parms.GuildName = GuildName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.CountPalCharacter // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::CountPalCharacter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "CountPalCharacter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.CopyWorldDirectoryName // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::CopyWorldDirectoryName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "CopyWorldDirectoryName"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.CopyPlayerLocation // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::CopyPlayerLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "CopyPlayerLocation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.CommandToServer // (Final, Exec, Native, Public) // Parameters: // class FString Command (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::CommandToServer(const class FString& Command) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "CommandToServer"); Params::UPalCheatManager_CommandToServer_Params Parms{}; Parms.Command = Command; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.CleatDebugInfoText // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::CleatDebugInfoText() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "CleatDebugInfoText"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.CheckFoliageChunkStatus // (Final, Exec, Native, Public) // Parameters: // bool bShowInstanceDetail (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShowGridDetail (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::CheckFoliageChunkStatus(bool bShowInstanceDetail, bool bShowGridDetail) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "CheckFoliageChunkStatus"); Params::UPalCheatManager_CheckFoliageChunkStatus_Params Parms{}; Parms.bShowInstanceDetail = bShowInstanceDetail; Parms.bShowGridDetail = bShowGridDetail; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ChangePassive_PlayerWeapon // (Final, Exec, Native, Public) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SkillName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::ChangePassive_PlayerWeapon(int32 Index, class FName SkillName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ChangePassive_PlayerWeapon"); Params::UPalCheatManager_ChangePassive_PlayerWeapon_Params Parms{}; Parms.Index = Index; Parms.SkillName = SkillName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ChangeHUDScale // (Final, Exec, Native, Public) // Parameters: // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::ChangeHUDScale(float Scale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ChangeHUDScale"); Params::UPalCheatManager_ChangeHUDScale_Params Parms{}; Parms.Scale = Scale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.CauseServerCrash // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::CauseServerCrash() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "CauseServerCrash"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.CauseEnsure // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::CauseEnsure() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "CauseEnsure"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.CauseCrash // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::CauseCrash() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "CauseCrash"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.CaptureSuccessAlways // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::CaptureSuccessAlways() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "CaptureSuccessAlways"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.CaptureNewMonster // (Final, Exec, Native, Public) // Parameters: // class FName CharacterID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::CaptureNewMonster(class FName CharacterID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "CaptureNewMonster"); Params::UPalCheatManager_CaptureNewMonster_Params Parms{}; Parms.CharacterID = CharacterID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.CaptureFailAlways // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::CaptureFailAlways() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "CaptureFailAlways"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.CaptureAllMonsters // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::CaptureAllMonsters() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "CaptureAllMonsters"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.CaptureAllEnemy // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::CaptureAllEnemy() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "CaptureAllEnemy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.BuildNotConsumeMaterials // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::BuildNotConsumeMaterials() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "BuildNotConsumeMaterials"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.BuildDebugBaseCamp // (Final, Exec, Native, Public) // Parameters: // class FName Mode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::BuildDebugBaseCamp(class FName Mode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "BuildDebugBaseCamp"); Params::UPalCheatManager_BuildDebugBaseCamp_Params Parms{}; Parms.Mode = Mode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.BotOn // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::BotOn() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "BotOn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.BotOff // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::BotOff() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "BotOff"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.ApplyDebugGameProgress // (Final, Exec, Native, Public) // Parameters: // class FName PresetName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::ApplyDebugGameProgress(class FName PresetName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "ApplyDebugGameProgress"); Params::UPalCheatManager_ApplyDebugGameProgress_Params Parms{}; Parms.PresetName = PresetName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.AddTechnologyPoints // (Final, Exec, Native, Public) // Parameters: // int32 AddPoints (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::AddTechnologyPoints(int32 AddPoints) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "AddTechnologyPoints"); Params::UPalCheatManager_AddTechnologyPoints_Params Parms{}; Parms.AddPoints = AddPoints; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.AddPlayerExp // (Final, Exec, Native, Public) // Parameters: // int32 AddExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::AddPlayerExp(int32 AddExp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "AddPlayerExp"); Params::UPalCheatManager_AddPlayerExp_Params Parms{}; Parms.AddExp = AddExp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.AddPartyExp // (Final, Exec, Native, Public) // Parameters: // int32 AddExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::AddPartyExp(int32 AddExp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "AddPartyExp"); Params::UPalCheatManager_AddPartyExp_Params Parms{}; Parms.AddExp = AddExp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.AddOneStatusPlayer // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::AddOneStatusPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "AddOneStatusPlayer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.AddOneStatusOtomo // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::AddOneStatusOtomo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "AddOneStatusOtomo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.AddOneStatusEnemy // (Final, Exec, Native, Public) // Parameters: void UPalCheatManager::AddOneStatusEnemy() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "AddOneStatusEnemy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.AddMoney // (Final, Exec, Native, Public) // Parameters: // int64 AddValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::AddMoney(int64 AddValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "AddMoney"); Params::UPalCheatManager_AddMoney_Params Parms{}; Parms.AddValue = AddValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.AddMapObjectEffectVisualAround_Burn // (Final, Exec, Native, Public) // Parameters: // float Range (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::AddMapObjectEffectVisualAround_Burn(float Range) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "AddMapObjectEffectVisualAround_Burn"); Params::UPalCheatManager_AddMapObjectEffectVisualAround_Burn_Params Parms{}; Parms.Range = Range; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.AddMapObjectEffectVisualAround // (Final, Exec, Native, Public) // Parameters: // float Range (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMapObjectVisualEffectTypeEffectType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::AddMapObjectEffectVisualAround(float Range, enum class EPalMapObjectVisualEffectType EffectType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "AddMapObjectEffectVisualAround"); Params::UPalCheatManager_AddMapObjectEffectVisualAround_Params Parms{}; Parms.Range = Range; Parms.EffectType = EffectType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.AddGameTime_Minutes // (Final, Exec, Native, Public) // Parameters: // int32 Minutes (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::AddGameTime_Minutes(int32 Minutes) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "AddGameTime_Minutes"); Params::UPalCheatManager_AddGameTime_Minutes_Params Parms{}; Parms.Minutes = Minutes; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.AddGameTime_Hours // (Final, Exec, Native, Public) // Parameters: // int32 Hours (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::AddGameTime_Hours(int32 Hours) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "AddGameTime_Hours"); Params::UPalCheatManager_AddGameTime_Hours_Params Parms{}; Parms.Hours = Hours; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.AddExpForALLPlayer // (Final, Exec, Native, Public) // Parameters: // int32 AddExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::AddExpForALLPlayer(int32 AddExp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "AddExpForALLPlayer"); Params::UPalCheatManager_AddExpForALLPlayer_Params Parms{}; Parms.AddExp = AddExp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.AddBossTechnologyPoints // (Final, Exec, Native, Public) // Parameters: // int32 AddPoints (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::AddBossTechnologyPoints(int32 AddPoints) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "AddBossTechnologyPoints"); Params::UPalCheatManager_AddBossTechnologyPoints_Params Parms{}; Parms.AddPoints = AddPoints; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCheatManager.AddBaseCampEnergyAmount // (Final, Exec, Native, Public) // Parameters: // enum class EPalEnergyType EnergyType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Amount (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCheatManager::AddBaseCampEnergyAmount(enum class EPalEnergyType EnergyType, float Amount) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCheatManager", "AddBaseCampEnergyAmount"); Params::UPalCheatManager_AddBaseCampEnergyAmount_Params Parms{}; Parms.EnergyType = EnergyType; Parms.Amount = Amount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalClimbingComponent // (None) class UClass* UPalClimbingComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalClimbingComponent"); return Clss; } // PalClimbingComponent Pal.Default__PalClimbingComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalClimbingComponent* UPalClimbingComponent::GetDefaultObj() { static class UPalClimbingComponent* Default = nullptr; if (!Default) Default = static_cast(UPalClimbingComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalClimbingComponent.StartClimb // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // struct FHitResult Result (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPalClimbingComponent::StartClimb(struct FHitResult& Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalClimbingComponent", "StartClimb"); Params::UPalClimbingComponent_StartClimb_Params Parms{}; Parms.Result = Result; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalClimbingComponent.ForceCancelClimb // (Event, Public, BlueprintEvent) // Parameters: void UPalClimbingComponent::ForceCancelClimb() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalClimbingComponent", "ForceCancelClimb"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalCombiMonsterParameter // (None) class UClass* UPalCombiMonsterParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCombiMonsterParameter"); return Clss; } // PalCombiMonsterParameter Pal.Default__PalCombiMonsterParameter // (Public, ClassDefaultObject, ArchetypeObject) class UPalCombiMonsterParameter* UPalCombiMonsterParameter::GetDefaultObj() { static class UPalCombiMonsterParameter* Default = nullptr; if (!Default) Default = static_cast(UPalCombiMonsterParameter::StaticClass()->DefaultObject); return Default; } // Class Pal.PalComboBoxString // (None) class UClass* UPalComboBoxString::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalComboBoxString"); return Clss; } // PalComboBoxString Pal.Default__PalComboBoxString // (Public, ClassDefaultObject, ArchetypeObject) class UPalComboBoxString* UPalComboBoxString::GetDefaultObj() { static class UPalComboBoxString* Default = nullptr; if (!Default) Default = static_cast(UPalComboBoxString::StaticClass()->DefaultObject); return Default; } // Function Pal.PalComboBoxString.SetSelectedOption // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalComboBoxString::SetSelectedOption(const class FString& Option) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalComboBoxString", "SetSelectedOption"); Params::UPalComboBoxString_SetSelectedOption_Params Parms{}; Parms.Option = Option; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalComboBoxString.SetSelectedIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Index (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalComboBoxString::SetSelectedIndex(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalComboBoxString", "SetSelectedIndex"); Params::UPalComboBoxString_SetSelectedIndex_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalComboBoxString.RemoveOption // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalComboBoxString::RemoveOption(const class FString& Option) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalComboBoxString", "RemoveOption"); Params::UPalComboBoxString_RemoveOption_Params Parms{}; Parms.Option = Option; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalComboBoxString.RefreshOptions // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalComboBoxString::RefreshOptions() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalComboBoxString", "RefreshOptions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalComboBoxString.OnSelectionChangedEvent__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class FString SelectedItem (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESelectInfo SelectionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalComboBoxString::OnSelectionChangedEvent__DelegateSignature(const class FString& SelectedItem, enum class ESelectInfo SelectionType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalComboBoxString", "OnSelectionChangedEvent__DelegateSignature"); Params::UPalComboBoxString_OnSelectionChangedEvent__DelegateSignature_Params Parms{}; Parms.SelectedItem = SelectedItem; Parms.SelectionType = SelectionType; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalComboBoxString.OnOpeningEvent__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalComboBoxString::OnOpeningEvent__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalComboBoxString", "OnOpeningEvent__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalComboBoxString.IsOpen // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalComboBoxString::IsOpen() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalComboBoxString", "IsOpen"); Params::UPalComboBoxString_IsOpen_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalComboBoxString.GetSelectedOption // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalComboBoxString::GetSelectedOption() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalComboBoxString", "GetSelectedOption"); Params::UPalComboBoxString_GetSelectedOption_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalComboBoxString.GetSelectedIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalComboBoxString::GetSelectedIndex() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalComboBoxString", "GetSelectedIndex"); Params::UPalComboBoxString_GetSelectedIndex_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalComboBoxString.GetOptionCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalComboBoxString::GetOptionCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalComboBoxString", "GetOptionCount"); Params::UPalComboBoxString_GetOptionCount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalComboBoxString.GetOptionAtIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalComboBoxString::GetOptionAtIndex(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalComboBoxString", "GetOptionAtIndex"); Params::UPalComboBoxString_GetOptionAtIndex_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalComboBoxString.FindOptionIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalComboBoxString::FindOptionIndex(const class FString& Option) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalComboBoxString", "FindOptionIndex"); Params::UPalComboBoxString_FindOptionIndex_Params Parms{}; Parms.Option = Option; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalComboBoxString.ClearSelection // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalComboBoxString::ClearSelection() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalComboBoxString", "ClearSelection"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalComboBoxString.ClearOptions // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalComboBoxString::ClearOptions() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalComboBoxString", "ClearOptions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalComboBoxString.AddOption // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalComboBoxString::AddOption(const class FString& Option) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalComboBoxString", "AddOption"); Params::UPalComboBoxString_AddOption_Params Parms{}; Parms.Option = Option; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalCommonBoundActionButton // (None) class UClass* UPalCommonBoundActionButton::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCommonBoundActionButton"); return Clss; } // PalCommonBoundActionButton Pal.Default__PalCommonBoundActionButton // (Public, ClassDefaultObject, ArchetypeObject) class UPalCommonBoundActionButton* UPalCommonBoundActionButton::GetDefaultObj() { static class UPalCommonBoundActionButton* Default = nullptr; if (!Default) Default = static_cast(UPalCommonBoundActionButton::StaticClass()->DefaultObject); return Default; } // Class Pal.PalCommonScrollListBase // (None) class UClass* UPalCommonScrollListBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCommonScrollListBase"); return Clss; } // PalCommonScrollListBase Pal.Default__PalCommonScrollListBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalCommonScrollListBase* UPalCommonScrollListBase::GetDefaultObj() { static class UPalCommonScrollListBase* Default = nullptr; if (!Default) Default = static_cast(UPalCommonScrollListBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCommonScrollListBase.MoveItem // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // int32 Num (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalItemSlot* MoveItemSlot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalContainerId TargetContainerId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCommonScrollListBase::MoveItem(int32 Num, class UPalItemSlot* MoveItemSlot, struct FPalContainerId& TargetContainerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCommonScrollListBase", "MoveItem"); Params::UPalCommonScrollListBase_MoveItem_Params Parms{}; Parms.Num = Num; Parms.MoveItemSlot = MoveItemSlot; Parms.TargetContainerId = TargetContainerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalCommonUIActionRouter // (None) class UClass* UPalCommonUIActionRouter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCommonUIActionRouter"); return Clss; } // PalCommonUIActionRouter Pal.Default__PalCommonUIActionRouter // (Public, ClassDefaultObject, ArchetypeObject) class UPalCommonUIActionRouter* UPalCommonUIActionRouter::GetDefaultObj() { static class UPalCommonUIActionRouter* Default = nullptr; if (!Default) Default = static_cast(UPalCommonUIActionRouter::StaticClass()->DefaultObject); return Default; } // Class Pal.PalContainerBase // (None) class UClass* UPalContainerBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalContainerBase"); return Clss; } // PalContainerBase Pal.Default__PalContainerBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalContainerBase* UPalContainerBase::GetDefaultObj() { static class UPalContainerBase* Default = nullptr; if (!Default) Default = static_cast(UPalContainerBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalContainerBase.IsEmpty // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalContainerBase::IsEmpty() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalContainerBase", "IsEmpty"); Params::UPalContainerBase_IsEmpty_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalContainerBase.GetId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalContainerId ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPalContainerId UPalContainerBase::GetId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalContainerBase", "GetId"); Params::UPalContainerBase_GetId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalContainerBase.DisposeContainerDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalContainerBase::DisposeContainerDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalContainerBase", "DisposeContainerDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalContainerUtility // (None) class UClass* UPalContainerUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalContainerUtility"); return Clss; } // PalContainerUtility Pal.Default__PalContainerUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalContainerUtility* UPalContainerUtility::GetDefaultObj() { static class UPalContainerUtility* Default = nullptr; if (!Default) Default = static_cast(UPalContainerUtility::StaticClass()->DefaultObject); return Default; } // Class Pal.PalCoopClimbPlayer // (None) class UClass* UPalCoopClimbPlayer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCoopClimbPlayer"); return Clss; } // PalCoopClimbPlayer Pal.Default__PalCoopClimbPlayer // (Public, ClassDefaultObject, ArchetypeObject) class UPalCoopClimbPlayer* UPalCoopClimbPlayer::GetDefaultObj() { static class UPalCoopClimbPlayer* Default = nullptr; if (!Default) Default = static_cast(UPalCoopClimbPlayer::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCoopClimbPlayer.UpdateTransform // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform Climber (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ProgressSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LeapPosSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LeapRotateSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UPalCoopClimbPlayer::UpdateTransform(const struct FTransform& Climber, float ProgressSpeed, float LeapPosSpeed, float LeapRotateSpeed, float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopClimbPlayer", "UpdateTransform"); Params::UPalCoopClimbPlayer_UpdateTransform_Params Parms{}; Parms.Climber = Climber; Parms.ProgressSpeed = ProgressSpeed; Parms.LeapPosSpeed = LeapPosSpeed; Parms.LeapRotateSpeed = LeapRotateSpeed; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalCoopClimbPlayer.StartStandAnimeDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalCoopClimbPlayer::StartStandAnimeDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopClimbPlayer", "StartStandAnimeDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalCoopClimbPlayer.InitializeNode // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // enum class EHumanBone EntryBone (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* PlayerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform Climber (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCoopClimbPlayer::InitializeNode(enum class EHumanBone EntryBone, class APalCharacter* PlayerCharacter, const struct FTransform& Climber) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopClimbPlayer", "InitializeNode"); Params::UPalCoopClimbPlayer_InitializeNode_Params Parms{}; Parms.EntryBone = EntryBone; Parms.PlayerCharacter = PlayerCharacter; Parms.Climber = Climber; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalCoopSkillModuleBase // (None) class UClass* UPalCoopSkillModuleBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCoopSkillModuleBase"); return Clss; } // PalCoopSkillModuleBase Pal.Default__PalCoopSkillModuleBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalCoopSkillModuleBase* UPalCoopSkillModuleBase::GetDefaultObj() { static class UPalCoopSkillModuleBase* Default = nullptr; if (!Default) Default = static_cast(UPalCoopSkillModuleBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCoopSkillModuleBase.Start // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalCoopSkillModuleBase::Start() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillModuleBase", "Start"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCoopSkillModuleBase.SetTrainerCoopFlag // (Final, Native, Protected) // Parameters: // bool IsCoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCoopSkillModuleBase::SetTrainerCoopFlag(bool IsCoop) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillModuleBase", "SetTrainerCoopFlag"); Params::UPalCoopSkillModuleBase_SetTrainerCoopFlag_Params Parms{}; Parms.IsCoop = IsCoop; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCoopSkillModuleBase.OnTick // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCoopSkillModuleBase::OnTick(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillModuleBase", "OnTick"); Params::UPalCoopSkillModuleBase_OnTick_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCoopSkillModuleBase.OnStartSkill // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: void UPalCoopSkillModuleBase::OnStartSkill() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillModuleBase", "OnStartSkill"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCoopSkillModuleBase.OnSkillOverheat // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: void UPalCoopSkillModuleBase::OnSkillOverheat() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillModuleBase", "OnSkillOverheat"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCoopSkillModuleBase.OnInitialized // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: void UPalCoopSkillModuleBase::OnInitialized() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillModuleBase", "OnInitialized"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCoopSkillModuleBase.Initialize // (Final, Native, Protected) // Parameters: // class UPalPartnerSkillParameterComponent*PartnerSkillComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCoopSkillModuleBase::Initialize(class UPalPartnerSkillParameterComponent* PartnerSkillComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillModuleBase", "Initialize"); Params::UPalCoopSkillModuleBase_Initialize_Params Parms{}; Parms.PartnerSkillComponent = PartnerSkillComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCoopSkillModuleBase.GetOwnerRank // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalCoopSkillModuleBase::GetOwnerRank() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillModuleBase", "GetOwnerRank"); Params::UPalCoopSkillModuleBase_GetOwnerRank_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCoopSkillModuleBase.GetOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalCoopSkillModuleBase::GetOwner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillModuleBase", "GetOwner"); Params::UPalCoopSkillModuleBase_GetOwner_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCoopSkillModuleBase.AddSkillLog // (Final, Native, Private) // Parameters: void UPalCoopSkillModuleBase::AddSkillLog() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillModuleBase", "AddSkillLog"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCoopSkillModuleBase.Abort // (Final, Native, Protected) // Parameters: void UPalCoopSkillModuleBase::Abort() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillModuleBase", "Abort"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalCoopSkillModuleAssignPassiveSkill // (None) class UClass* UPalCoopSkillModuleAssignPassiveSkill::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCoopSkillModuleAssignPassiveSkill"); return Clss; } // PalCoopSkillModuleAssignPassiveSkill Pal.Default__PalCoopSkillModuleAssignPassiveSkill // (Public, ClassDefaultObject, ArchetypeObject) class UPalCoopSkillModuleAssignPassiveSkill* UPalCoopSkillModuleAssignPassiveSkill::GetDefaultObj() { static class UPalCoopSkillModuleAssignPassiveSkill* Default = nullptr; if (!Default) Default = static_cast(UPalCoopSkillModuleAssignPassiveSkill::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCoopSkillModuleAssignPassiveSkill.RemovePassiveSkills // (Final, Native, Private) // Parameters: void UPalCoopSkillModuleAssignPassiveSkill::RemovePassiveSkills() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillModuleAssignPassiveSkill", "RemovePassiveSkills"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCoopSkillModuleAssignPassiveSkill.AssignPassiveSkills // (Final, Native, Private, HasOutParams) // Parameters: // TArrayAssignSkillName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalCoopSkillModuleAssignPassiveSkill::AssignPassiveSkills(TArray& AssignSkillName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillModuleAssignPassiveSkill", "AssignPassiveSkills"); Params::UPalCoopSkillModuleAssignPassiveSkill_AssignPassiveSkills_Params Parms{}; Parms.AssignSkillName = AssignSkillName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCoopSkillModuleAssignPassiveSkill.AssignPassiveSkill // (Final, Native, Private, HasOutParams) // Parameters: // class FName SkillName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCoopSkillModuleAssignPassiveSkill::AssignPassiveSkill(class FName& SkillName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillModuleAssignPassiveSkill", "AssignPassiveSkill"); Params::UPalCoopSkillModuleAssignPassiveSkill_AssignPassiveSkill_Params Parms{}; Parms.SkillName = SkillName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalCoopSkillSearchBase // (None) class UClass* UPalCoopSkillSearchBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCoopSkillSearchBase"); return Clss; } // PalCoopSkillSearchBase Pal.Default__PalCoopSkillSearchBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalCoopSkillSearchBase* UPalCoopSkillSearchBase::GetDefaultObj() { static class UPalCoopSkillSearchBase* Default = nullptr; if (!Default) Default = static_cast(UPalCoopSkillSearchBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCoopSkillSearchBase.Tick // (Native, Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalCoopSkillSearchLocationRegister*LocationRegister (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCoopSkillSearchBase::Tick(float DeltaTime, class UPalCoopSkillSearchLocationRegister* LocationRegister) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchBase", "Tick"); Params::UPalCoopSkillSearchBase_Tick_Params Parms{}; Parms.DeltaTime = DeltaTime; Parms.LocationRegister = LocationRegister; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCoopSkillSearchBase.Terminate // (Native, Public) // Parameters: void UPalCoopSkillSearchBase::Terminate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchBase", "Terminate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCoopSkillSearchBase.Start // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Rank (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid RequestPlayerUId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCoopSkillSearchBase::Start(struct FVector& Origin, int32 Rank, struct FGuid& RequestPlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchBase", "Start"); Params::UPalCoopSkillSearchBase_Start_Params Parms{}; Parms.Origin = Origin; Parms.Rank = Rank; Parms.RequestPlayerUId = RequestPlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCoopSkillSearchBase.OnRemoveLocationForCompass_BP // (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // struct FGuid LocationId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalLocationBase* Location (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCoopSkillSearchBase::OnRemoveLocationForCompass_BP(struct FGuid& LocationId, class UPalLocationBase* Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchBase", "OnRemoveLocationForCompass_BP"); Params::UPalCoopSkillSearchBase_OnRemoveLocationForCompass_BP_Params Parms{}; Parms.LocationId = LocationId; Parms.Location = Location; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalCoopSkillSearchBase.OnRemoveLocationForCompass // (Final, Native, Private, HasOutParams, HasDefaults) // Parameters: // struct FGuid LocationId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalLocationBase* Location (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCoopSkillSearchBase::OnRemoveLocationForCompass(struct FGuid& LocationId, class UPalLocationBase* Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchBase", "OnRemoveLocationForCompass"); Params::UPalCoopSkillSearchBase_OnRemoveLocationForCompass_Params Parms{}; Parms.LocationId = LocationId; Parms.Location = Location; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCoopSkillSearchBase.OnAddedLocationForCompass_BP // (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // struct FGuid LocationId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalLocationBase* Location (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCoopSkillSearchBase::OnAddedLocationForCompass_BP(struct FGuid& LocationId, class UPalLocationBase* Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchBase", "OnAddedLocationForCompass_BP"); Params::UPalCoopSkillSearchBase_OnAddedLocationForCompass_BP_Params Parms{}; Parms.LocationId = LocationId; Parms.Location = Location; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalCoopSkillSearchBase.OnAddedLocationForCompass // (Final, Native, Private, HasOutParams, HasDefaults) // Parameters: // struct FGuid LocationId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalLocationBase* Location (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCoopSkillSearchBase::OnAddedLocationForCompass(struct FGuid& LocationId, class UPalLocationBase* Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchBase", "OnAddedLocationForCompass"); Params::UPalCoopSkillSearchBase_OnAddedLocationForCompass_Params Parms{}; Parms.LocationId = LocationId; Parms.Location = Location; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCoopSkillSearchBase.IsRunning // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCoopSkillSearchBase::IsRunning() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchBase", "IsRunning"); Params::UPalCoopSkillSearchBase_IsRunning_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCoopSkillSearchBase.IsFinished // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCoopSkillSearchBase::IsFinished() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchBase", "IsFinished"); Params::UPalCoopSkillSearchBase_IsFinished_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCoopSkillSearchBase.GetSearchRangeMax // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalCoopSkillSearchBase::GetSearchRangeMax() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchBase", "GetSearchRangeMax"); Params::UPalCoopSkillSearchBase_GetSearchRangeMax_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCoopSkillSearchBase.GetSearchRangeByRank // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Rank (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalCoopSkillSearchBase::GetSearchRangeByRank(int32 Rank) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchBase", "GetSearchRangeByRank"); Params::UPalCoopSkillSearchBase_GetSearchRangeByRank_Params Parms{}; Parms.Rank = Rank; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCoopSkillSearchBase.GetRank // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalCoopSkillSearchBase::GetRank() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchBase", "GetRank"); Params::UPalCoopSkillSearchBase_GetRank_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCoopSkillSearchBase.GetOrigin // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalCoopSkillSearchBase::GetOrigin() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchBase", "GetOrigin"); Params::UPalCoopSkillSearchBase_GetOrigin_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCoopSkillSearchBase.GetExtendSearchRangePerSec // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalCoopSkillSearchBase::GetExtendSearchRangePerSec() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchBase", "GetExtendSearchRangePerSec"); Params::UPalCoopSkillSearchBase_GetExtendSearchRangePerSec_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCoopSkillSearchBase.GetExtendRangePerSecByRank // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Rank (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalCoopSkillSearchBase::GetExtendRangePerSecByRank(int32 Rank) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchBase", "GetExtendRangePerSecByRank"); Params::UPalCoopSkillSearchBase_GetExtendRangePerSecByRank_Params Parms{}; Parms.Rank = Rank; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCoopSkillSearchBase.GetCurrentSearchRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalCoopSkillSearchBase::GetCurrentSearchRadius() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchBase", "GetCurrentSearchRadius"); Params::UPalCoopSkillSearchBase_GetCurrentSearchRadius_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCoopSkillSearchBase.End // (Native, Event, Public, BlueprintEvent) // Parameters: void UPalCoopSkillSearchBase::End() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchBase", "End"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCoopSkillSearchBase.ClearSearchResultParameters // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalCoopSkillSearchBase::ClearSearchResultParameters() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchBase", "ClearSearchResultParameters"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCoopSkillSearchBase.AddSearchResultParameter // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // struct FPalCoopSkillSearchResultParameterResultParameter (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalCoopSkillSearchBase::AddSearchResultParameter(struct FPalCoopSkillSearchResultParameter& ResultParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchBase", "AddSearchResultParameter"); Params::UPalCoopSkillSearchBase_AddSearchResultParameter_Params Parms{}; Parms.ResultParameter = ResultParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalCoopSkillSearchCharacter // (None) class UClass* UPalCoopSkillSearchCharacter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCoopSkillSearchCharacter"); return Clss; } // PalCoopSkillSearchCharacter Pal.Default__PalCoopSkillSearchCharacter // (Public, ClassDefaultObject, ArchetypeObject) class UPalCoopSkillSearchCharacter* UPalCoopSkillSearchCharacter::GetDefaultObj() { static class UPalCoopSkillSearchCharacter* Default = nullptr; if (!Default) Default = static_cast(UPalCoopSkillSearchCharacter::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCoopSkillSearchCharacter.SearchMonsters // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SearchRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid RequestPlayerUId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCoopSkillSearchCharacter::SearchMonsters(struct FVector& Origin, float SearchRadius, struct FGuid& RequestPlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchCharacter", "SearchMonsters"); Params::UPalCoopSkillSearchCharacter_SearchMonsters_Params Parms{}; Parms.Origin = Origin; Parms.SearchRadius = SearchRadius; Parms.RequestPlayerUId = RequestPlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalCoopSkillSearchDungeonPortal // (None) class UClass* UPalCoopSkillSearchDungeonPortal::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCoopSkillSearchDungeonPortal"); return Clss; } // PalCoopSkillSearchDungeonPortal Pal.Default__PalCoopSkillSearchDungeonPortal // (Public, ClassDefaultObject, ArchetypeObject) class UPalCoopSkillSearchDungeonPortal* UPalCoopSkillSearchDungeonPortal::GetDefaultObj() { static class UPalCoopSkillSearchDungeonPortal* Default = nullptr; if (!Default) Default = static_cast(UPalCoopSkillSearchDungeonPortal::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCoopSkillSearchDungeonPortal.SearchDungeonPortal // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SearchRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid RequestPlayerUId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCoopSkillSearchDungeonPortal::SearchDungeonPortal(struct FVector& Origin, float SearchRadius, struct FGuid& RequestPlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchDungeonPortal", "SearchDungeonPortal"); Params::UPalCoopSkillSearchDungeonPortal_SearchDungeonPortal_Params Parms{}; Parms.Origin = Origin; Parms.SearchRadius = SearchRadius; Parms.RequestPlayerUId = RequestPlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalCoopSkillSearchEffectController // (None) class UClass* UPalCoopSkillSearchEffectController::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCoopSkillSearchEffectController"); return Clss; } // PalCoopSkillSearchEffectController Pal.Default__PalCoopSkillSearchEffectController // (Public, ClassDefaultObject, ArchetypeObject) class UPalCoopSkillSearchEffectController* UPalCoopSkillSearchEffectController::GetDefaultObj() { static class UPalCoopSkillSearchEffectController* Default = nullptr; if (!Default) Default = static_cast(UPalCoopSkillSearchEffectController::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCoopSkillSearchEffectController.Tick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCoopSkillSearchEffectController::Tick(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchEffectController", "Tick"); Params::UPalCoopSkillSearchEffectController_Tick_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalCoopSkillSearchEffectController.Start // (Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // struct FVector Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RadiusFrom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RadiusTo (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ExtRadiusPerSec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCoopSkillSearchEffectController::Start(struct FVector& Origin, float RadiusFrom, float RadiusTo, float ExtRadiusPerSec) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchEffectController", "Start"); Params::UPalCoopSkillSearchEffectController_Start_Params Parms{}; Parms.Origin = Origin; Parms.RadiusFrom = RadiusFrom; Parms.RadiusTo = RadiusTo; Parms.ExtRadiusPerSec = ExtRadiusPerSec; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalCoopSkillSearchEffectController.IsRunning // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCoopSkillSearchEffectController::IsRunning() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchEffectController", "IsRunning"); Params::UPalCoopSkillSearchEffectController_IsRunning_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCoopSkillSearchEffectController.IsFinished // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCoopSkillSearchEffectController::IsFinished() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchEffectController", "IsFinished"); Params::UPalCoopSkillSearchEffectController_IsFinished_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCoopSkillSearchEffectController.End // (Event, Public, BlueprintEvent) // Parameters: void UPalCoopSkillSearchEffectController::End() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchEffectController", "End"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalCoopSkillSearchLocationRegister // (None) class UClass* UPalCoopSkillSearchLocationRegister::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCoopSkillSearchLocationRegister"); return Clss; } // PalCoopSkillSearchLocationRegister Pal.Default__PalCoopSkillSearchLocationRegister // (Public, ClassDefaultObject, ArchetypeObject) class UPalCoopSkillSearchLocationRegister* UPalCoopSkillSearchLocationRegister::GetDefaultObj() { static class UPalCoopSkillSearchLocationRegister* Default = nullptr; if (!Default) Default = static_cast(UPalCoopSkillSearchLocationRegister::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCoopSkillSearchLocationRegister.UnregisterMapObjectLocationsFromCompass // (Final, Native, Public, HasOutParams, HasDefaults) // Parameters: // struct FGuid Guiid (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCoopSkillSearchLocationRegister::UnregisterMapObjectLocationsFromCompass(struct FGuid& Guiid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchLocationRegister", "UnregisterMapObjectLocationsFromCompass"); Params::UPalCoopSkillSearchLocationRegister_UnregisterMapObjectLocationsFromCompass_Params Parms{}; Parms.Guiid = Guiid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCoopSkillSearchLocationRegister.RegisterMapObjectLocationsToCompass // (Final, Native, Public, HasOutParams) // Parameters: // struct FPalCoopSkillSearchResultParameterResultParameter (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalCoopSkillSearchLocationRegister::RegisterMapObjectLocationsToCompass(struct FPalCoopSkillSearchResultParameter& ResultParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchLocationRegister", "RegisterMapObjectLocationsToCompass"); Params::UPalCoopSkillSearchLocationRegister_RegisterMapObjectLocationsToCompass_Params Parms{}; Parms.ResultParameter = ResultParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalCoopSkillSearchMapObject // (None) class UClass* UPalCoopSkillSearchMapObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCoopSkillSearchMapObject"); return Clss; } // PalCoopSkillSearchMapObject Pal.Default__PalCoopSkillSearchMapObject // (Public, ClassDefaultObject, ArchetypeObject) class UPalCoopSkillSearchMapObject* UPalCoopSkillSearchMapObject::GetDefaultObj() { static class UPalCoopSkillSearchMapObject* Default = nullptr; if (!Default) Default = static_cast(UPalCoopSkillSearchMapObject::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCoopSkillSearchMapObject.SearchMapObjects // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // TArray SearchMapObjIds (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SearchRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid RequestPlayerUId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCoopSkillSearchMapObject::SearchMapObjects(TArray& SearchMapObjIds, struct FVector& Origin, float SearchRadius, struct FGuid& RequestPlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchMapObject", "SearchMapObjects"); Params::UPalCoopSkillSearchMapObject_SearchMapObjects_Params Parms{}; Parms.SearchMapObjIds = SearchMapObjIds; Parms.Origin = Origin; Parms.SearchRadius = SearchRadius; Parms.RequestPlayerUId = RequestPlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalCoopSkillSearchSystem // (None) class UClass* UPalCoopSkillSearchSystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCoopSkillSearchSystem"); return Clss; } // PalCoopSkillSearchSystem Pal.Default__PalCoopSkillSearchSystem // (Public, ClassDefaultObject, ArchetypeObject) class UPalCoopSkillSearchSystem* UPalCoopSkillSearchSystem::GetDefaultObj() { static class UPalCoopSkillSearchSystem* Default = nullptr; if (!Default) Default = static_cast(UPalCoopSkillSearchSystem::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCoopSkillSearchSystem.StartSearchEffect // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalCoopSkillSearchEffectParameterEffectParam (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalCoopSkillSearchSystem::StartSearchEffect(struct FPalCoopSkillSearchEffectParameter& EffectParam) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchSystem", "StartSearchEffect"); Params::UPalCoopSkillSearchSystem_StartSearchEffect_Params Parms{}; Parms.EffectParam = EffectParam; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCoopSkillSearchSystem.CreateSearchObject // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfSearchClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalCoopSkillSearchBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalCoopSkillSearchBase* UPalCoopSkillSearchSystem::CreateSearchObject(TSubclassOf SearchClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCoopSkillSearchSystem", "CreateSearchObject"); Params::UPalCoopSkillSearchSystem_CreateSearchObject_Params Parms{}; Parms.SearchClass = SearchClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalCopyMeshVisualEffect // (Actor) class UClass* APalCopyMeshVisualEffect::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCopyMeshVisualEffect"); return Clss; } // PalCopyMeshVisualEffect Pal.Default__PalCopyMeshVisualEffect // (Public, ClassDefaultObject, ArchetypeObject) class APalCopyMeshVisualEffect* APalCopyMeshVisualEffect::GetDefaultObj() { static class APalCopyMeshVisualEffect* Default = nullptr; if (!Default) Default = static_cast(APalCopyMeshVisualEffect::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCopyMeshVisualEffect.Setup // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* MeshComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalCopyMeshVisualEffect::Setup(class USkeletalMeshComponent* MeshComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCopyMeshVisualEffect", "Setup"); Params::APalCopyMeshVisualEffect_Setup_Params Parms{}; Parms.MeshComponent = MeshComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCopyMeshVisualEffect.GetMainMeshMaterials // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray APalCopyMeshVisualEffect::GetMainMeshMaterials() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCopyMeshVisualEffect", "GetMainMeshMaterials"); Params::APalCopyMeshVisualEffect_GetMainMeshMaterials_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCopyMeshVisualEffect.GetMainMesh // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USkinnedMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkinnedMeshComponent* APalCopyMeshVisualEffect::GetMainMesh() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCopyMeshVisualEffect", "GetMainMesh"); Params::APalCopyMeshVisualEffect_GetMainMesh_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCopyMeshVisualEffect.GetAllMesh // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray OutComponent (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APalCopyMeshVisualEffect::GetAllMesh(TArray* OutComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCopyMeshVisualEffect", "GetAllMesh"); Params::APalCopyMeshVisualEffect_GetAllMesh_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutComponent != nullptr) *OutComponent = std::move(Parms.OutComponent); } // Class Pal.PalCryComponentBase // (None) class UClass* UPalCryComponentBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCryComponentBase"); return Clss; } // PalCryComponentBase Pal.Default__PalCryComponentBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalCryComponentBase* UPalCryComponentBase::GetDefaultObj() { static class UPalCryComponentBase* Default = nullptr; if (!Default) Default = static_cast(UPalCryComponentBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalCustomPrimitiveWidget // (None) class UClass* UPalCustomPrimitiveWidget::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCustomPrimitiveWidget"); return Clss; } // PalCustomPrimitiveWidget Pal.Default__PalCustomPrimitiveWidget // (Public, ClassDefaultObject, ArchetypeObject) class UPalCustomPrimitiveWidget* UPalCustomPrimitiveWidget::GetDefaultObj() { static class UPalCustomPrimitiveWidget* Default = nullptr; if (!Default) Default = static_cast(UPalCustomPrimitiveWidget::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCustomPrimitiveWidget.UpdateVertexData // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalUMGCustomVertexData InVertexData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalCustomPrimitiveWidget::UpdateVertexData(int32 Index, struct FPalUMGCustomVertexData& InVertexData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCustomPrimitiveWidget", "UpdateVertexData"); Params::UPalCustomPrimitiveWidget_UpdateVertexData_Params Parms{}; Parms.Index = Index; Parms.InVertexData = InVertexData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCustomPrimitiveWidget.PushVertexData // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalUMGCustomVertexData InVertexData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalCustomPrimitiveWidget::PushVertexData(struct FPalUMGCustomVertexData& InVertexData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCustomPrimitiveWidget", "PushVertexData"); Params::UPalCustomPrimitiveWidget_PushVertexData_Params Parms{}; Parms.InVertexData = InVertexData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCustomPrimitiveWidget.DrawVertexData // (Native, Protected, HasOutParams, BlueprintCallable, Const) // Parameters: // struct FPaintContext Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalCustomPrimitiveWidget::DrawVertexData(struct FPaintContext& Context) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCustomPrimitiveWidget", "DrawVertexData"); Params::UPalCustomPrimitiveWidget_DrawVertexData_Params Parms{}; Parms.Context = Context; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalCutsceneActor // (Actor) class UClass* APalCutsceneActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCutsceneActor"); return Clss; } // PalCutsceneActor Pal.Default__PalCutsceneActor // (Public, ClassDefaultObject, ArchetypeObject) class APalCutsceneActor* APalCutsceneActor::GetDefaultObj() { static class APalCutsceneActor* Default = nullptr; if (!Default) Default = static_cast(APalCutsceneActor::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCutsceneActor.OnPrePlayCutscene // (Event, Public, BlueprintEvent) // Parameters: void APalCutsceneActor::OnPrePlayCutscene() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCutsceneActor", "OnPrePlayCutscene"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalCutsceneActor.OnFinishedCutscene // (Event, Public, BlueprintEvent) // Parameters: void APalCutsceneActor::OnFinishedCutscene() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCutsceneActor", "OnFinishedCutscene"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalCutsceneComponent // (None) class UClass* UPalCutsceneComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCutsceneComponent"); return Clss; } // PalCutsceneComponent Pal.Default__PalCutsceneComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalCutsceneComponent* UPalCutsceneComponent::GetDefaultObj() { static class UPalCutsceneComponent* Default = nullptr; if (!Default) Default = static_cast(UPalCutsceneComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCutsceneComponent.StopCutsceneToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void UPalCutsceneComponent::StopCutsceneToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCutsceneComponent", "StopCutsceneToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCutsceneComponent.StopCutscene // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalCutsceneComponent::StopCutscene() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCutsceneComponent", "StopCutscene"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCutsceneComponent.StartFadeOut // (Final, Native, Private) // Parameters: void UPalCutsceneComponent::StartFadeOut() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCutsceneComponent", "StartFadeOut"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCutsceneComponent.SpawnCutsceneActor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // TSubclassOfCutsceneActorClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class AActor* Owner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCutsceneActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCutsceneActor* UPalCutsceneComponent::SpawnCutsceneActor(TSubclassOf CutsceneActorClass, const struct FVector& Location, const struct FRotator& Rotation, class AActor* Owner) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCutsceneComponent", "SpawnCutsceneActor"); Params::UPalCutsceneComponent_SpawnCutsceneActor_Params Parms{}; Parms.CutsceneActorClass = CutsceneActorClass; Parms.Location = Location; Parms.Rotation = Rotation; Parms.Owner = Owner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalCutsceneComponent.PlayCutsceneToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void UPalCutsceneComponent::PlayCutsceneToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCutsceneComponent", "PlayCutsceneToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCutsceneComponent.PlayCutscene // (Final, Native, Public, BlueprintCallable) // Parameters: // class APalCutsceneActor* InCutsceneActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCutsceneComponent::PlayCutscene(class APalCutsceneActor* InCutsceneActor, bool IsAutoDestroy) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCutsceneComponent", "PlayCutscene"); Params::UPalCutsceneComponent_PlayCutscene_Params Parms{}; Parms.InCutsceneActor = InCutsceneActor; Parms.IsAutoDestroy = IsAutoDestroy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalCutsceneComponent.OnFinished // (Final, Native, Private) // Parameters: void UPalCutsceneComponent::OnFinished() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCutsceneComponent", "OnFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCutsceneComponent.OnEndFadeOut // (Final, Native, Private) // Parameters: void UPalCutsceneComponent::OnEndFadeOut() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCutsceneComponent", "OnEndFadeOut"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalCutsceneComponent.IsPlayingCutscene // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalCutsceneComponent::IsPlayingCutscene() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCutsceneComponent", "IsPlayingCutscene"); Params::UPalCutsceneComponent_IsPlayingCutscene_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalCutsceneComponent.CutsceneFinishDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // bool bIsSkipped (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalCutsceneComponent::CutsceneFinishDelegate__DelegateSignature(bool bIsSkipped) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCutsceneComponent", "CutsceneFinishDelegate__DelegateSignature"); Params::UPalCutsceneComponent_CutsceneFinishDelegate__DelegateSignature_Params Parms{}; Parms.bIsSkipped = bIsSkipped; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalCutsceneComponent.CutsceneDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalCutsceneComponent::CutsceneDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCutsceneComponent", "CutsceneDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalDamageDisplayCanvas // (None) class UClass* UPalDamageDisplayCanvas::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDamageDisplayCanvas"); return Clss; } // PalDamageDisplayCanvas Pal.Default__PalDamageDisplayCanvas // (Public, ClassDefaultObject, ArchetypeObject) class UPalDamageDisplayCanvas* UPalDamageDisplayCanvas::GetDefaultObj() { static class UPalDamageDisplayCanvas* Default = nullptr; if (!Default) Default = static_cast(UPalDamageDisplayCanvas::StaticClass()->DefaultObject); return Default; } // Function Pal.PalDamageDisplayCanvas.CalcDisplayDamage // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalDamageInfo DamageInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class AActor* Defender (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutSpecialDamageRate (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 WeakCount (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalDamageDisplayCanvas::CalcDisplayDamage(struct FPalDamageInfo& DamageInfo, class AActor* Defender, float* OutSpecialDamageRate, int32* WeakCount) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageDisplayCanvas", "CalcDisplayDamage"); Params::UPalDamageDisplayCanvas_CalcDisplayDamage_Params Parms{}; Parms.DamageInfo = DamageInfo; Parms.Defender = Defender; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSpecialDamageRate != nullptr) *OutSpecialDamageRate = Parms.OutSpecialDamageRate; if (WeakCount != nullptr) *WeakCount = Parms.WeakCount; return Parms.ReturnValue; } // Class Pal.PalHitEffectSlot // (None) class UClass* UPalHitEffectSlot::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHitEffectSlot"); return Clss; } // PalHitEffectSlot Pal.Default__PalHitEffectSlot // (Public, ClassDefaultObject, ArchetypeObject) class UPalHitEffectSlot* UPalHitEffectSlot::GetDefaultObj() { static class UPalHitEffectSlot* Default = nullptr; if (!Default) Default = static_cast(UPalHitEffectSlot::StaticClass()->DefaultObject); return Default; } // Function Pal.PalHitEffectSlot.PlayHitEffect // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FPalDamageInfo Info (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalHitEffectSlot::PlayHitEffect(struct FPalDamageInfo& Info) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHitEffectSlot", "PlayHitEffect"); Params::UPalHitEffectSlot_PlayHitEffect_Params Parms{}; Parms.Info = Info; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHitEffectSlot.Initialize // (Event, Public, BlueprintEvent) // Parameters: void UPalHitEffectSlot::Initialize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHitEffectSlot", "Initialize"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalDamageExplodeComponent // (None) class UClass* UPalDamageExplodeComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDamageExplodeComponent"); return Clss; } // PalDamageExplodeComponent Pal.Default__PalDamageExplodeComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalDamageExplodeComponent* UPalDamageExplodeComponent::GetDefaultObj() { static class UPalDamageExplodeComponent* Default = nullptr; if (!Default) Default = static_cast(UPalDamageExplodeComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalDamageExplodeComponent.SpawnExplosionActor_Delay // (Event, Public, BlueprintEvent) // Parameters: // class AActor* Attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DelayTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDamageExplodeComponent::SpawnExplosionActor_Delay(class AActor* Attacker, float DelayTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageExplodeComponent", "SpawnExplosionActor_Delay"); Params::UPalDamageExplodeComponent_SpawnExplosionActor_Delay_Params Parms{}; Parms.Attacker = Attacker; Parms.DelayTime = DelayTime; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalDamageExplodeComponent.SpawnExplosionActor // (Event, Public, BlueprintEvent) // Parameters: // class AActor* Attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDamageExplodeComponent::SpawnExplosionActor(class AActor* Attacker) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageExplodeComponent", "SpawnExplosionActor"); Params::UPalDamageExplodeComponent_SpawnExplosionActor_Params Parms{}; Parms.Attacker = Attacker; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalDamageExplodeComponent.OnDamageDelegate_Ex__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // struct FPalDamageInfo DamageInfo (Parm, NativeAccessSpecifierPublic) void UPalDamageExplodeComponent::OnDamageDelegate_Ex__DelegateSignature(const struct FPalDamageInfo& DamageInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageExplodeComponent", "OnDamageDelegate_Ex__DelegateSignature"); Params::UPalDamageExplodeComponent_OnDamageDelegate_Ex__DelegateSignature_Params Parms{}; Parms.DamageInfo = DamageInfo; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalDamageExplodeComponent.ForceExplode // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDamageExplodeComponent::ForceExplode(class AActor* Attacker) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageExplodeComponent", "ForceExplode"); Params::UPalDamageExplodeComponent_ForceExplode_Params Parms{}; Parms.Attacker = Attacker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalDamageInfoUtility // (None) class UClass* UPalDamageInfoUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDamageInfoUtility"); return Clss; } // PalDamageInfoUtility Pal.Default__PalDamageInfoUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalDamageInfoUtility* UPalDamageInfoUtility::GetDefaultObj() { static class UPalDamageInfoUtility* Default = nullptr; if (!Default) Default = static_cast(UPalDamageInfoUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalDamageInfoUtility.GetSpecialAttackRate // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalDamageInfo DamageInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // enum class EPalSpecialAttackRateTypeType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalDamageInfoUtility::GetSpecialAttackRate(struct FPalDamageInfo& DamageInfo, enum class EPalSpecialAttackRateType Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageInfoUtility", "GetSpecialAttackRate"); Params::UPalDamageInfoUtility_GetSpecialAttackRate_Params Parms{}; Parms.DamageInfo = DamageInfo; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalDamagePopUpManager // (None) class UClass* UPalDamagePopUpManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDamagePopUpManager"); return Clss; } // PalDamagePopUpManager Pal.Default__PalDamagePopUpManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalDamagePopUpManager* UPalDamagePopUpManager::GetDefaultObj() { static class UPalDamagePopUpManager* Default = nullptr; if (!Default) Default = static_cast(UPalDamagePopUpManager::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalDamagePopUpManager.AddDamagePopupDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // struct FPalDamageInfo DamageInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class AActor* Defender (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDamagePopUpManager::AddDamagePopupDelegate__DelegateSignature(struct FPalDamageInfo& DamageInfo, class AActor* Defender) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamagePopUpManager", "AddDamagePopupDelegate__DelegateSignature"); Params::UPalDamagePopUpManager_AddDamagePopupDelegate__DelegateSignature_Params Parms{}; Parms.DamageInfo = DamageInfo; Parms.Defender = Defender; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalDamagePopUpManager.AddDamagePopUp // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalDamageInfo DamageInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class AActor* Defender (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDamagePopUpManager::AddDamagePopUp(struct FPalDamageInfo& DamageInfo, class AActor* Defender) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamagePopUpManager", "AddDamagePopUp"); Params::UPalDamagePopUpManager_AddDamagePopUp_Params Parms{}; Parms.DamageInfo = DamageInfo; Parms.Defender = Defender; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalDamageReactionComponent // (None) class UClass* UPalDamageReactionComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDamageReactionComponent"); return Clss; } // PalDamageReactionComponent Pal.Default__PalDamageReactionComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalDamageReactionComponent* UPalDamageReactionComponent::GetDefaultObj() { static class UPalDamageReactionComponent* Default = nullptr; if (!Default) Default = static_cast(UPalDamageReactionComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalDamageReactionComponent.SlipDamageAndBlowWhenDead // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Velocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDamageReactionComponent::SlipDamageAndBlowWhenDead(int32 Damage, const struct FVector& Velocity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "SlipDamageAndBlowWhenDead"); Params::UPalDamageReactionComponent_SlipDamageAndBlowWhenDead_Params Parms{}; Parms.Damage = Damage; Parms.Velocity = Velocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDamageReactionComponent.SlipDamage // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ShieldIgnore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDamageReactionComponent::SlipDamage(int32 Damage, bool ShieldIgnore) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "SlipDamage"); Params::UPalDamageReactionComponent_SlipDamage_Params Parms{}; Parms.Damage = Damage; Parms.ShieldIgnore = ShieldIgnore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDamageReactionComponent.ProcessDeath_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: void UPalDamageReactionComponent::ProcessDeath_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "ProcessDeath_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalDamageReactionComponent.ProcessDamage_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // struct FPalDamageInfo Info (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void UPalDamageReactionComponent::ProcessDamage_ToServer(struct FPalDamageInfo& Info) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "ProcessDamage_ToServer"); Params::UPalDamageReactionComponent_ProcessDamage_ToServer_Params Parms{}; Parms.Info = Info; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDamageReactionComponent.PopupDamageBySlipDamage_ToALL // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // int32 Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDamageReactionComponent::PopupDamageBySlipDamage_ToALL(int32 Damage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "PopupDamageBySlipDamage_ToALL"); Params::UPalDamageReactionComponent_PopupDamageBySlipDamage_ToALL_Params Parms{}; Parms.Damage = Damage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDamageReactionComponent.PlayEachDamageReaction // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // struct FPalEachDamageRactionInfo EachReactionInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalDamageReactionComponent::PlayEachDamageReaction(const struct FPalEachDamageRactionInfo& EachReactionInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "PlayEachDamageReaction"); Params::UPalDamageReactionComponent_PlayEachDamageReaction_Params Parms{}; Parms.EachReactionInfo = EachReactionInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDamageReactionComponent.PlayDamageReaction // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // struct FPalDamageRactionInfo ReactionInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalDamageReactionComponent::PlayDamageReaction(const struct FPalDamageRactionInfo& ReactionInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "PlayDamageReaction"); Params::UPalDamageReactionComponent_PlayDamageReaction_Params Parms{}; Parms.ReactionInfo = ReactionInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDamageReactionComponent.PlayAddDamageMotion // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalDamageAnimationReactionTypeReactionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDamageReactionComponent::PlayAddDamageMotion(enum class EPalDamageAnimationReactionType ReactionType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "PlayAddDamageMotion"); Params::UPalDamageReactionComponent_PlayAddDamageMotion_Params Parms{}; Parms.ReactionType = ReactionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalDamageReactionComponent.OnSlipDamageDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int32 Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDamageReactionComponent::OnSlipDamageDelegate__DelegateSignature(int32 Damage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "OnSlipDamageDelegate__DelegateSignature"); Params::UPalDamageReactionComponent_OnSlipDamageDelegate__DelegateSignature_Params Parms{}; Parms.Damage = Damage; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalDamageReactionComponent.OnSleepDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int32 LastDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDamageReactionComponent::OnSleepDelegate__DelegateSignature(int32 LastDamage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "OnSleepDelegate__DelegateSignature"); Params::UPalDamageReactionComponent_OnSleepDelegate__DelegateSignature_Params Parms{}; Parms.LastDamage = LastDamage; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalDamageReactionComponent.OnNooseTrapDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasDefaults) // Parameters: // class AActor* TrapActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector FixLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDamageReactionComponent::OnNooseTrapDelegate__DelegateSignature(class AActor* TrapActor, const struct FVector& FixLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "OnNooseTrapDelegate__DelegateSignature"); Params::UPalDamageReactionComponent_OnNooseTrapDelegate__DelegateSignature_Params Parms{}; Parms.TrapActor = TrapActor; Parms.FixLocation = FixLocation; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalDamageReactionComponent.OnMentalDamageDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // struct FPalDamageResult DamageResult (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalDamageReactionComponent::OnMentalDamageDelegate__DelegateSignature(const struct FPalDamageResult& DamageResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "OnMentalDamageDelegate__DelegateSignature"); Params::UPalDamageReactionComponent_OnMentalDamageDelegate__DelegateSignature_Params Parms{}; Parms.DamageResult = DamageResult; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalDamageReactionComponent.OnHitNooseTrap // (Final, Native, Private, HasDefaults, BlueprintCallable) // Parameters: // class AActor* TrapActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector FixLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDamageReactionComponent::OnHitNooseTrap(class AActor* TrapActor, const struct FVector& FixLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "OnHitNooseTrap"); Params::UPalDamageReactionComponent_OnHitNooseTrap_Params Parms{}; Parms.TrapActor = TrapActor; Parms.FixLocation = FixLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDamageReactionComponent.OnEndDamageMotion // (Final, Native, Private) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDamageReactionComponent::OnEndDamageMotion(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "OnEndDamageMotion"); Params::UPalDamageReactionComponent_OnEndDamageMotion_Params Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalDamageReactionComponent.OnEachDamageReactionDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // struct FPalEachDamageRactionInfo EachReactionInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalDamageReactionComponent::OnEachDamageReactionDelegate__DelegateSignature(const struct FPalEachDamageRactionInfo& EachReactionInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "OnEachDamageReactionDelegate__DelegateSignature"); Params::UPalDamageReactionComponent_OnEachDamageReactionDelegate__DelegateSignature_Params Parms{}; Parms.EachReactionInfo = EachReactionInfo; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalDamageReactionComponent.OnDyingDeadEndDelegate_ToALL // (Final, Net, NetReliable, Native, Event, NetMulticast, Private, BlueprintCallable) // Parameters: void UPalDamageReactionComponent::OnDyingDeadEndDelegate_ToALL() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "OnDyingDeadEndDelegate_ToALL"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalDamageReactionComponent.OnDyingDeadEnd__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class APalPlayerCharacter* PlayerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDamageReactionComponent::OnDyingDeadEnd__DelegateSignature(class APalPlayerCharacter* PlayerCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "OnDyingDeadEnd__DelegateSignature"); Params::UPalDamageReactionComponent_OnDyingDeadEnd__DelegateSignature_Params Parms{}; Parms.PlayerCharacter = PlayerCharacter; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalDamageReactionComponent.OnDeadDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // struct FPalDeadInfo DeadInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalDamageReactionComponent::OnDeadDelegate__DelegateSignature(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "OnDeadDelegate__DelegateSignature"); Params::UPalDamageReactionComponent_OnDeadDelegate__DelegateSignature_Params Parms{}; Parms.DeadInfo = DeadInfo; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalDamageReactionComponent.OnDamageReactionDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // struct FPalDamageRactionInfo ReactionInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalDamageReactionComponent::OnDamageReactionDelegate__DelegateSignature(const struct FPalDamageRactionInfo& ReactionInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "OnDamageReactionDelegate__DelegateSignature"); Params::UPalDamageReactionComponent_OnDamageReactionDelegate__DelegateSignature_Params Parms{}; Parms.ReactionInfo = ReactionInfo; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalDamageReactionComponent.OnDamageDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // struct FPalDamageResult DamageResult (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalDamageReactionComponent::OnDamageDelegate__DelegateSignature(const struct FPalDamageResult& DamageResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "OnDamageDelegate__DelegateSignature"); Params::UPalDamageReactionComponent_OnDamageDelegate__DelegateSignature_Params Parms{}; Parms.DamageResult = DamageResult; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalDamageReactionComponent.OnCaptureStartDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalDamageReactionComponent::OnCaptureStartDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "OnCaptureStartDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalDamageReactionComponent.ForceDamageDelegateForCaptureBall // (Final, Native, Private, BlueprintCallable) // Parameters: // class AActor* Attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDamageReactionComponent::ForceDamageDelegateForCaptureBall(class AActor* Attacker) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "ForceDamageDelegateForCaptureBall"); Params::UPalDamageReactionComponent_ForceDamageDelegateForCaptureBall_Params Parms{}; Parms.Attacker = Attacker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDamageReactionComponent.DeathDamage_ForSelfDestruct // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Velocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWazaID WazaID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDamageReactionComponent::DeathDamage_ForSelfDestruct(const struct FVector& Velocity, enum class EPalWazaID WazaID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "DeathDamage_ForSelfDestruct"); Params::UPalDamageReactionComponent_DeathDamage_ForSelfDestruct_Params Parms{}; Parms.Velocity = Velocity; Parms.WazaID = WazaID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDamageReactionComponent.CallOnDamageDelegateAlways // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // struct FPalDamageResult DamageResult (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalDamageReactionComponent::CallOnDamageDelegateAlways(const struct FPalDamageResult& DamageResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "CallOnDamageDelegateAlways"); Params::UPalDamageReactionComponent_CallOnDamageDelegateAlways_Params Parms{}; Parms.DamageResult = DamageResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDamageReactionComponent.CallDeadDelegate_ToALL // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // struct FPalDeadInfo DeadInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalDamageReactionComponent::CallDeadDelegate_ToALL(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "CallDeadDelegate_ToALL"); Params::UPalDamageReactionComponent_CallDeadDelegate_ToALL_Params Parms{}; Parms.DeadInfo = DeadInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDamageReactionComponent.ApplyDamageForMP // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // struct FPalDamageResult DamageResult (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalDamageReactionComponent::ApplyDamageForMP(const struct FPalDamageResult& DamageResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "ApplyDamageForMP"); Params::UPalDamageReactionComponent_ApplyDamageForMP_Params Parms{}; Parms.DamageResult = DamageResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDamageReactionComponent.ApplyDamageForHP // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // struct FPalDamageResult DamageResult (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalDamageReactionComponent::ApplyDamageForHP(const struct FPalDamageResult& DamageResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "ApplyDamageForHP"); Params::UPalDamageReactionComponent_ApplyDamageForHP_Params Parms{}; Parms.DamageResult = DamageResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDamageReactionComponent.ApplyDamageForDyingHP // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // struct FPalDamageResult DamageResult (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalDamageReactionComponent::ApplyDamageForDyingHP(const struct FPalDamageResult& DamageResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "ApplyDamageForDyingHP"); Params::UPalDamageReactionComponent_ApplyDamageForDyingHP_Params Parms{}; Parms.DamageResult = DamageResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDamageReactionComponent.AddDeadImplus // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // struct FPalDamageResult DamageResult (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalDamageReactionComponent::AddDeadImplus(const struct FPalDamageResult& DamageResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDamageReactionComponent", "AddDeadImplus"); Params::UPalDamageReactionComponent_AddDeadImplus_Params Parms{}; Parms.DamageResult = DamageResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalDamageText // (None) class UClass* UPalDamageText::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDamageText"); return Clss; } // PalDamageText Pal.Default__PalDamageText // (Public, ClassDefaultObject, ArchetypeObject) class UPalDamageText* UPalDamageText::GetDefaultObj() { static class UPalDamageText* Default = nullptr; if (!Default) Default = static_cast(UPalDamageText::StaticClass()->DefaultObject); return Default; } // Class Pal.PalDatabaseCharacterParameter // (None) class UClass* UPalDatabaseCharacterParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDatabaseCharacterParameter"); return Clss; } // PalDatabaseCharacterParameter Pal.Default__PalDatabaseCharacterParameter // (Public, ClassDefaultObject, ArchetypeObject) class UPalDatabaseCharacterParameter* UPalDatabaseCharacterParameter::GetDefaultObj() { static class UPalDatabaseCharacterParameter* Default = nullptr; if (!Default) Default = static_cast(UPalDatabaseCharacterParameter::StaticClass()->DefaultObject); return Default; } // Function Pal.PalDatabaseCharacterParameter.UpdateApplyDatabaseToIndividualParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterParameter*IndividualParameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDatabaseCharacterParameter::UpdateApplyDatabaseToIndividualParameter(class UPalIndividualCharacterParameter* IndividualParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "UpdateApplyDatabaseToIndividualParameter"); Params::UPalDatabaseCharacterParameter_UpdateApplyDatabaseToIndividualParameter_Params Parms{}; Parms.IndividualParameter = IndividualParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDatabaseCharacterParameter.SetupSaveParameter // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FName CharacterID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Level (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid OwnerPlayerUId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalIndividualCharacterSaveParameterOutParameter (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalDatabaseCharacterParameter::SetupSaveParameter(class FName CharacterID, int32 Level, struct FGuid& OwnerPlayerUId, struct FPalIndividualCharacterSaveParameter* OutParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "SetupSaveParameter"); Params::UPalDatabaseCharacterParameter_SetupSaveParameter_Params Parms{}; Parms.CharacterID = CharacterID; Parms.Level = Level; Parms.OwnerPlayerUId = OwnerPlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutParameter != nullptr) *OutParameter = std::move(Parms.OutParameter); return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.HigherLevelOtomoFromTrainer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIndividualCharacterParameter*IndividualCharacterParameter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalDatabaseCharacterParameter::HigherLevelOtomoFromTrainer(class UPalIndividualCharacterParameter* IndividualCharacterParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "HigherLevelOtomoFromTrainer"); Params::UPalDatabaseCharacterParameter_HigherLevelOtomoFromTrainer_Params Parms{}; Parms.IndividualCharacterParameter = IndividualCharacterParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetWorkSuitabilityRank // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TMapWorkSuitabilities (Parm, OutParm, NativeAccessSpecifierPublic) void UPalDatabaseCharacterParameter::GetWorkSuitabilityRank(class FName RowName, TMap* WorkSuitabilities) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetWorkSuitabilityRank"); Params::UPalDatabaseCharacterParameter_GetWorkSuitabilityRank_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (WorkSuitabilities != nullptr) *WorkSuitabilities = Parms.WorkSuitabilities; } // Function Pal.PalDatabaseCharacterParameter.GetWorkSuitabilityMaterialSubTypes // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayMaterialSubTypes (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalDatabaseCharacterParameter::GetWorkSuitabilityMaterialSubTypes(class FName RowName, TArray* MaterialSubTypes) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetWorkSuitabilityMaterialSubTypes"); Params::UPalDatabaseCharacterParameter_GetWorkSuitabilityMaterialSubTypes_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (MaterialSubTypes != nullptr) *MaterialSubTypes = std::move(Parms.MaterialSubTypes); } // Function Pal.PalDatabaseCharacterParameter.GetWorkSuitability // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayWorkSuitabilities (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalDatabaseCharacterParameter::GetWorkSuitability(class FName RowName, TArray* WorkSuitabilities) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetWorkSuitability"); Params::UPalDatabaseCharacterParameter_GetWorkSuitability_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (WorkSuitabilities != nullptr) *WorkSuitabilities = std::move(Parms.WorkSuitabilities); } // Function Pal.PalDatabaseCharacterParameter.GetWeaponType // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWeaponType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalWeaponType UPalDatabaseCharacterParameter::GetWeaponType(class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetWeaponType"); Params::UPalDatabaseCharacterParameter_GetWeaponType_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetWeaponEquip // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalDatabaseCharacterParameter::GetWeaponEquip(class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetWeaponEquip"); Params::UPalDatabaseCharacterParameter_GetWeaponEquip_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetViewingDistance_cm // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalDatabaseCharacterParameter::GetViewingDistance_cm(class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetViewingDistance_cm"); Params::UPalDatabaseCharacterParameter_GetViewingDistance_cm_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetViewingAngle_Degree // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalDatabaseCharacterParameter::GetViewingAngle_Degree(class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetViewingAngle_Degree"); Params::UPalDatabaseCharacterParameter_GetViewingAngle_Degree_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetTribe // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalTribeID ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalTribeID UPalDatabaseCharacterParameter::GetTribe(class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetTribe"); Params::UPalDatabaseCharacterParameter_GetTribe_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetSupportBySaveParameter // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalIndividualCharacterSaveParameterSaveParameter (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalDatabaseCharacterParameter::GetSupportBySaveParameter(struct FPalIndividualCharacterSaveParameter& SaveParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetSupportBySaveParameter"); Params::UPalDatabaseCharacterParameter_GetSupportBySaveParameter_Params Parms{}; Parms.SaveParameter = SaveParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetSupport // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalIndividualCharacterParameter*IndividualParameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalDatabaseCharacterParameter::GetSupport(class UPalIndividualCharacterParameter* IndividualParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetSupport"); Params::UPalDatabaseCharacterParameter_GetSupport_Params Parms{}; Parms.IndividualParameter = IndividualParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetSize // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalSizeType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalSizeType UPalDatabaseCharacterParameter::GetSize(class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetSize"); Params::UPalDatabaseCharacterParameter_GetSize_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetShotAttackBySaveParameter // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalIndividualCharacterSaveParameterSaveParameter (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalDatabaseCharacterParameter::GetShotAttackBySaveParameter(struct FPalIndividualCharacterSaveParameter& SaveParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetShotAttackBySaveParameter"); Params::UPalDatabaseCharacterParameter_GetShotAttackBySaveParameter_Params Parms{}; Parms.SaveParameter = SaveParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetShotAttack // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIndividualCharacterParameter*IndividualParameter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalDatabaseCharacterParameter::GetShotAttack(class UPalIndividualCharacterParameter* IndividualParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetShotAttack"); Params::UPalDatabaseCharacterParameter_GetShotAttack_Params Parms{}; Parms.IndividualParameter = IndividualParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetRarity // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalDatabaseCharacterParameter::GetRarity(class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetRarity"); Params::UPalDatabaseCharacterParameter_GetRarity_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetPriceRate // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalDatabaseCharacterParameter::GetPriceRate(class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetPriceRate"); Params::UPalDatabaseCharacterParameter_GetPriceRate_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetPrefixNameMsgID // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FName CharacterID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName OutMsgID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDatabaseCharacterParameter::GetPrefixNameMsgID(class FName& CharacterID, class FName* OutMsgID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetPrefixNameMsgID"); Params::UPalDatabaseCharacterParameter_GetPrefixNameMsgID_Params Parms{}; Parms.CharacterID = CharacterID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutMsgID != nullptr) *OutMsgID = Parms.OutMsgID; } // Function Pal.PalDatabaseCharacterParameter.GetPettingPreset // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalPettingPresset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalPettingPresset* UPalDatabaseCharacterParameter::GetPettingPreset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetPettingPreset"); Params::UPalDatabaseCharacterParameter_GetPettingPreset_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetPassiveSkill // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray PassiveSkill (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalDatabaseCharacterParameter::GetPassiveSkill(class FName RowName, TArray* PassiveSkill) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetPassiveSkill"); Params::UPalDatabaseCharacterParameter_GetPassiveSkill_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PassiveSkill != nullptr) *PassiveSkill = std::move(Parms.PassiveSkill); } // Function Pal.PalDatabaseCharacterParameter.GetPartnerSkillMsgID // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FName CharacterID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName OutMsgID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDatabaseCharacterParameter::GetPartnerSkillMsgID(class FName& CharacterID, class FName* OutMsgID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetPartnerSkillMsgID"); Params::UPalDatabaseCharacterParameter_GetPartnerSkillMsgID_Params Parms{}; Parms.CharacterID = CharacterID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutMsgID != nullptr) *OutMsgID = Parms.OutMsgID; } // Function Pal.PalDatabaseCharacterParameter.GetOrganizationType // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalOrganizationType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalOrganizationType UPalDatabaseCharacterParameter::GetOrganizationType(class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetOrganizationType"); Params::UPalDatabaseCharacterParameter_GetOrganizationType_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetNocturnal // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalDatabaseCharacterParameter::GetNocturnal(class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetNocturnal"); Params::UPalDatabaseCharacterParameter_GetNocturnal_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetMeleeAttackBySaveParameter // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalIndividualCharacterSaveParameterSaveParameter (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalDatabaseCharacterParameter::GetMeleeAttackBySaveParameter(struct FPalIndividualCharacterSaveParameter& SaveParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetMeleeAttackBySaveParameter"); Params::UPalDatabaseCharacterParameter_GetMeleeAttackBySaveParameter_Params Parms{}; Parms.SaveParameter = SaveParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetMeleeAttack // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalIndividualCharacterParameter*IndividualParameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalDatabaseCharacterParameter::GetMeleeAttack(class UPalIndividualCharacterParameter* IndividualParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetMeleeAttack"); Params::UPalDatabaseCharacterParameter_GetMeleeAttack_Params Parms{}; Parms.IndividualParameter = IndividualParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetLocalizedCharacterName // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FName CharacterID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutText (Parm, OutParm, NativeAccessSpecifierPublic) void UPalDatabaseCharacterParameter::GetLocalizedCharacterName(class FName& CharacterID, class FText* OutText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetLocalizedCharacterName"); Params::UPalDatabaseCharacterParameter_GetLocalizedCharacterName_Params Parms{}; Parms.CharacterID = CharacterID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutText != nullptr) *OutText = Parms.OutText; } // Function Pal.PalDatabaseCharacterParameter.GetIsTowerBoss // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalDatabaseCharacterParameter::GetIsTowerBoss(class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetIsTowerBoss"); Params::UPalDatabaseCharacterParameter_GetIsTowerBoss_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetIsPal // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalDatabaseCharacterParameter::GetIsPal(class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetIsPal"); Params::UPalDatabaseCharacterParameter_GetIsPal_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetIsBoss // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalDatabaseCharacterParameter::GetIsBoss(class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetIsBoss"); Params::UPalDatabaseCharacterParameter_GetIsBoss_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetHPBySaveParameter // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalIndividualCharacterSaveParameterSaveParameter (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalDatabaseCharacterParameter::GetHPBySaveParameter(struct FPalIndividualCharacterSaveParameter& SaveParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetHPBySaveParameter"); Params::UPalDatabaseCharacterParameter_GetHPBySaveParameter_Params Parms{}; Parms.SaveParameter = SaveParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetHP // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalIndividualCharacterParameter*IndividualParameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalDatabaseCharacterParameter::GetHP(class UPalIndividualCharacterParameter* IndividualParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetHP"); Params::UPalDatabaseCharacterParameter_GetHP_Params Parms{}; Parms.IndividualParameter = IndividualParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetHearingRate // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalDatabaseCharacterParameter::GetHearingRate(class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetHearingRate"); Params::UPalDatabaseCharacterParameter_GetHearingRate_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetGenusCategory // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalGenusCategoryType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalGenusCategoryType UPalDatabaseCharacterParameter::GetGenusCategory(class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetGenusCategory"); Params::UPalDatabaseCharacterParameter_GetGenusCategory_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetFoodAmount // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalDatabaseCharacterParameter::GetFoodAmount(class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetFoodAmount"); Params::UPalDatabaseCharacterParameter_GetFoodAmount_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetExpRatio // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalDatabaseCharacterParameter::GetExpRatio(class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetExpRatio"); Params::UPalDatabaseCharacterParameter_GetExpRatio_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetElementType // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalElementType Element1 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalElementType Element2 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDatabaseCharacterParameter::GetElementType(class FName RowName, enum class EPalElementType* Element1, enum class EPalElementType* Element2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetElementType"); Params::UPalDatabaseCharacterParameter_GetElementType_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Element1 != nullptr) *Element1 = Parms.Element1; if (Element2 != nullptr) *Element2 = Parms.Element2; } // Function Pal.PalDatabaseCharacterParameter.GetDropItemData // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FName CharacterID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Level (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalDropItemDatabaseRow OutData (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalDatabaseCharacterParameter::GetDropItemData(class FName& CharacterID, int32 Level, struct FPalDropItemDatabaseRow* OutData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetDropItemData"); Params::UPalDatabaseCharacterParameter_GetDropItemData_Params Parms{}; Parms.CharacterID = CharacterID; Parms.Level = Level; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutData != nullptr) *OutData = std::move(Parms.OutData); return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetDefenseBySaveParameter // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalIndividualCharacterSaveParameterSaveParameter (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalDatabaseCharacterParameter::GetDefenseBySaveParameter(struct FPalIndividualCharacterSaveParameter& SaveParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetDefenseBySaveParameter"); Params::UPalDatabaseCharacterParameter_GetDefenseBySaveParameter_Params Parms{}; Parms.SaveParameter = SaveParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetDefense // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalIndividualCharacterParameter*IndividualParameter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalDatabaseCharacterParameter::GetDefense(class UPalIndividualCharacterParameter* IndividualParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetDefense"); Params::UPalDatabaseCharacterParameter_GetDefense_Params Parms{}; Parms.IndividualParameter = IndividualParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetCraftSpeeds // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalIndividualCharacterParameter*IndividualParameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalDatabaseCharacterParameter::GetCraftSpeeds(class UPalIndividualCharacterParameter* IndividualParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetCraftSpeeds"); Params::UPalDatabaseCharacterParameter_GetCraftSpeeds_Params Parms{}; Parms.IndividualParameter = IndividualParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetCraftSpeedBySaveParameter // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalIndividualCharacterSaveParameterSaveParameter (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalDatabaseCharacterParameter::GetCraftSpeedBySaveParameter(struct FPalIndividualCharacterSaveParameter& SaveParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetCraftSpeedBySaveParameter"); Params::UPalDatabaseCharacterParameter_GetCraftSpeedBySaveParameter_Params Parms{}; Parms.SaveParameter = SaveParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetCraftSpeed // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalIndividualCharacterParameter*IndividualParameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalDatabaseCharacterParameter::GetCraftSpeed(class UPalIndividualCharacterParameter* IndividualParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetCraftSpeed"); Params::UPalDatabaseCharacterParameter_GetCraftSpeed_Params Parms{}; Parms.IndividualParameter = IndividualParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetCharacterIconTexturePath // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName CharacterID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSoftObjectPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath UPalDatabaseCharacterParameter::GetCharacterIconTexturePath(class FName CharacterID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetCharacterIconTexturePath"); Params::UPalDatabaseCharacterParameter_GetCharacterIconTexturePath_Params Parms{}; Parms.CharacterID = CharacterID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetCharacterIconTextureByTribeID // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalTribeID TribeID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr UPalDatabaseCharacterParameter::GetCharacterIconTextureByTribeID(enum class EPalTribeID TribeID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetCharacterIconTextureByTribeID"); Params::UPalDatabaseCharacterParameter_GetCharacterIconTextureByTribeID_Params Parms{}; Parms.TribeID = TribeID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetCharacterIconTexture // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName CharacterID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr UPalDatabaseCharacterParameter::GetCharacterIconTexture(class FName CharacterID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetCharacterIconTexture"); Params::UPalDatabaseCharacterParameter_GetCharacterIconTexture_Params Parms{}; Parms.CharacterID = CharacterID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetCaptureRateCorrect // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalDatabaseCharacterParameter::GetCaptureRateCorrect(class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetCaptureRateCorrect"); Params::UPalDatabaseCharacterParameter_GetCaptureRateCorrect_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetBPClassName // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDatabaseCharacterParameter::GetBPClassName(class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetBPClassName"); Params::UPalDatabaseCharacterParameter_GetBPClassName_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetBPClass // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftClassPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftClassPtr UPalDatabaseCharacterParameter::GetBPClass(class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetBPClass"); Params::UPalDatabaseCharacterParameter_GetBPClass_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.GetBattleBGM // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBattleBGMType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalBattleBGMType UPalDatabaseCharacterParameter::GetBattleBGM(class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "GetBattleBGM"); Params::UPalDatabaseCharacterParameter_GetBattleBGM_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.FindPalSizeParameter // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalSizeType CharacterSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalSizeParameterDataRow RowData (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalDatabaseCharacterParameter::FindPalSizeParameter(enum class EPalSizeType CharacterSize, struct FPalSizeParameterDataRow* RowData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "FindPalSizeParameter"); Params::UPalDatabaseCharacterParameter_FindPalSizeParameter_Params Parms{}; Parms.CharacterSize = CharacterSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (RowData != nullptr) *RowData = std::move(Parms.RowData); return Parms.ReturnValue; } // Function Pal.PalDatabaseCharacterParameter.CalcCorrectedLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 TrainerLevel (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TargetCharacterLevel (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalDatabaseCharacterParameter::CalcCorrectedLevel(int32 TrainerLevel, int32 TargetCharacterLevel, class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDatabaseCharacterParameter", "CalcCorrectedLevel"); Params::UPalDatabaseCharacterParameter_CalcCorrectedLevel_Params Parms{}; Parms.TrainerLevel = TrainerLevel; Parms.TargetCharacterLevel = TargetCharacterLevel; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalDataTableRowIdMapper // (None) class UClass* UPalDataTableRowIdMapper::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDataTableRowIdMapper"); return Clss; } // PalDataTableRowIdMapper Pal.Default__PalDataTableRowIdMapper // (Public, ClassDefaultObject, ArchetypeObject) class UPalDataTableRowIdMapper* UPalDataTableRowIdMapper::GetDefaultObj() { static class UPalDataTableRowIdMapper* Default = nullptr; if (!Default) Default = static_cast(UPalDataTableRowIdMapper::StaticClass()->DefaultObject); return Default; } // Class Pal.PalDeadBodyManager // (None) class UClass* UPalDeadBodyManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDeadBodyManager"); return Clss; } // PalDeadBodyManager Pal.Default__PalDeadBodyManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalDeadBodyManager* UPalDeadBodyManager::GetDefaultObj() { static class UPalDeadBodyManager* Default = nullptr; if (!Default) Default = static_cast(UPalDeadBodyManager::StaticClass()->DefaultObject); return Default; } // Function Pal.PalDeadBodyManager.GetDeadPalList // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArrayOutArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalDeadBodyManager::GetDeadPalList(TArray* OutArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDeadBodyManager", "GetDeadPalList"); Params::UPalDeadBodyManager_GetDeadPalList_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutArray != nullptr) *OutArray = std::move(Parms.OutArray); } // Class Pal.PalDeathPenaltyManager // (None) class UClass* UPalDeathPenaltyManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDeathPenaltyManager"); return Clss; } // PalDeathPenaltyManager Pal.Default__PalDeathPenaltyManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalDeathPenaltyManager* UPalDeathPenaltyManager::GetDefaultObj() { static class UPalDeathPenaltyManager* Default = nullptr; if (!Default) Default = static_cast(UPalDeathPenaltyManager::StaticClass()->DefaultObject); return Default; } // Function Pal.PalDeathPenaltyManager.DropDeathPenaltyChest // (Final, Native, Public, BlueprintCallable) // Parameters: // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDeathPenaltyManager::DropDeathPenaltyChest(class APalPlayerCharacter* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDeathPenaltyManager", "DropDeathPenaltyChest"); Params::UPalDeathPenaltyManager_DropDeathPenaltyChest_Params Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalDebugInfoGameInstanceSubsystem // (None) class UClass* UPalDebugInfoGameInstanceSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDebugInfoGameInstanceSubsystem"); return Clss; } // PalDebugInfoGameInstanceSubsystem Pal.Default__PalDebugInfoGameInstanceSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UPalDebugInfoGameInstanceSubsystem* UPalDebugInfoGameInstanceSubsystem::GetDefaultObj() { static class UPalDebugInfoGameInstanceSubsystem* Default = nullptr; if (!Default) Default = static_cast(UPalDebugInfoGameInstanceSubsystem::StaticClass()->DefaultObject); return Default; } // Class Pal.PalDebugSetting // (None) class UClass* UPalDebugSetting::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDebugSetting"); return Clss; } // PalDebugSetting Pal.Default__PalDebugSetting // (Public, ClassDefaultObject, ArchetypeObject) class UPalDebugSetting* UPalDebugSetting::GetDefaultObj() { static class UPalDebugSetting* Default = nullptr; if (!Default) Default = static_cast(UPalDebugSetting::StaticClass()->DefaultObject); return Default; } // Class Pal.PalDebug_SpawnInfoReporter // (Actor) class UClass* APalDebug_SpawnInfoReporter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDebug_SpawnInfoReporter"); return Clss; } // PalDebug_SpawnInfoReporter Pal.Default__PalDebug_SpawnInfoReporter // (Public, ClassDefaultObject, ArchetypeObject) class APalDebug_SpawnInfoReporter* APalDebug_SpawnInfoReporter::GetDefaultObj() { static class APalDebug_SpawnInfoReporter* Default = nullptr; if (!Default) Default = static_cast(APalDebug_SpawnInfoReporter::StaticClass()->DefaultObject); return Default; } // Function Pal.PalDebug_SpawnInfoReporter.GetDebugInfoString // (Event, Public, BlueprintEvent) // Parameters: // class APalNPCSpawnerBase* Spawner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString APalDebug_SpawnInfoReporter::GetDebugInfoString(class APalNPCSpawnerBase* Spawner) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDebug_SpawnInfoReporter", "GetDebugInfoString"); Params::APalDebug_SpawnInfoReporter_GetDebugInfoString_Params Parms{}; Parms.Spawner = Spawner; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Class Pal.PalDefine // (None) class UClass* UPalDefine::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDefine"); return Clss; } // PalDefine Pal.Default__PalDefine // (Public, ClassDefaultObject, ArchetypeObject) class UPalDefine* UPalDefine::GetDefaultObj() { static class UPalDefine* Default = nullptr; if (!Default) Default = static_cast(UPalDefine::StaticClass()->DefaultObject); return Default; } // Function Pal.PalDefine.UILayerTag_Modal // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag UPalDefine::UILayerTag_Modal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "UILayerTag_Modal"); Params::UPalDefine_UILayerTag_Modal_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.UILayerTag_Menu // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag UPalDefine::UILayerTag_Menu() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "UILayerTag_Menu"); Params::UPalDefine_UILayerTag_Menu_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.UILayerTag_GameMenu7 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag UPalDefine::UILayerTag_GameMenu7() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "UILayerTag_GameMenu7"); Params::UPalDefine_UILayerTag_GameMenu7_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.UILayerTag_GameMenu6 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag UPalDefine::UILayerTag_GameMenu6() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "UILayerTag_GameMenu6"); Params::UPalDefine_UILayerTag_GameMenu6_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.UILayerTag_GameMenu5 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag UPalDefine::UILayerTag_GameMenu5() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "UILayerTag_GameMenu5"); Params::UPalDefine_UILayerTag_GameMenu5_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.UILayerTag_GameMenu4 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag UPalDefine::UILayerTag_GameMenu4() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "UILayerTag_GameMenu4"); Params::UPalDefine_UILayerTag_GameMenu4_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.UILayerTag_GameMenu3 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag UPalDefine::UILayerTag_GameMenu3() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "UILayerTag_GameMenu3"); Params::UPalDefine_UILayerTag_GameMenu3_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.UILayerTag_GameMenu2 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag UPalDefine::UILayerTag_GameMenu2() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "UILayerTag_GameMenu2"); Params::UPalDefine_UILayerTag_GameMenu2_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.UILayerTag_GameMenu // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag UPalDefine::UILayerTag_GameMenu() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "UILayerTag_GameMenu"); Params::UPalDefine_UILayerTag_GameMenu_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.UILayerTag_Game // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag UPalDefine::UILayerTag_Game() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "UILayerTag_Game"); Params::UPalDefine_UILayerTag_Game_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.TextId_UICommon_SystemMessageUnlockFastTravel // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::TextId_UICommon_SystemMessageUnlockFastTravel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "TextId_UICommon_SystemMessageUnlockFastTravel"); Params::UPalDefine_TextId_UICommon_SystemMessageUnlockFastTravel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.TextId_UICommon_SystemErrorCantMoveNotOwned // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::TextId_UICommon_SystemErrorCantMoveNotOwned() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "TextId_UICommon_SystemErrorCantMoveNotOwned"); Params::UPalDefine_TextId_UICommon_SystemErrorCantMoveNotOwned_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.TextId_UICommon_LOG_NeedItemToOpenTreasureBox // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::TextId_UICommon_LOG_NeedItemToOpenTreasureBox() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "TextId_UICommon_LOG_NeedItemToOpenTreasureBox"); Params::UPalDefine_TextId_UICommon_LOG_NeedItemToOpenTreasureBox_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.TextId_UICommon_LOG_ConsumeItem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::TextId_UICommon_LOG_ConsumeItem() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "TextId_UICommon_LOG_ConsumeItem"); Params::UPalDefine_TextId_UICommon_LOG_ConsumeItem_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.TextId_UICommon_InteractIndicator_InputPassword_CannotTry // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::TextId_UICommon_InteractIndicator_InputPassword_CannotTry() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "TextId_UICommon_InteractIndicator_InputPassword_CannotTry"); Params::UPalDefine_TextId_UICommon_InteractIndicator_InputPassword_CannotTry_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.TextId_UICommon_InteractIndicator_ConsumeAndOpen // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::TextId_UICommon_InteractIndicator_ConsumeAndOpen() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "TextId_UICommon_InteractIndicator_ConsumeAndOpen"); Params::UPalDefine_TextId_UICommon_InteractIndicator_ConsumeAndOpen_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.TextId_UICommon_INFINITE // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::TextId_UICommon_INFINITE() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "TextId_UICommon_INFINITE"); Params::UPalDefine_TextId_UICommon_INFINITE_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.TextId_UICommon_DISMANTLING_FAILED_PALBOX // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::TextId_UICommon_DISMANTLING_FAILED_PALBOX() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "TextId_UICommon_DISMANTLING_FAILED_PALBOX"); Params::UPalDefine_TextId_UICommon_DISMANTLING_FAILED_PALBOX_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.TextId_UICommon_DISMANTLING_CONFIRM_PALBOX // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::TextId_UICommon_DISMANTLING_CONFIRM_PALBOX() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "TextId_UICommon_DISMANTLING_CONFIRM_PALBOX"); Params::UPalDefine_TextId_UICommon_DISMANTLING_CONFIRM_PALBOX_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.TextId_UICommon_CONFIRM_DUNGEON_EXIT // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::TextId_UICommon_CONFIRM_DUNGEON_EXIT() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "TextId_UICommon_CONFIRM_DUNGEON_EXIT"); Params::UPalDefine_TextId_UICommon_CONFIRM_DUNGEON_EXIT_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.TextId_UICommon_CONFIRM_DUNGEON_ENTER // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::TextId_UICommon_CONFIRM_DUNGEON_ENTER() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "TextId_UICommon_CONFIRM_DUNGEON_ENTER"); Params::UPalDefine_TextId_UICommon_CONFIRM_DUNGEON_ENTER_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.StatusPointName_AddWorkSpeed // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::StatusPointName_AddWorkSpeed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "StatusPointName_AddWorkSpeed"); Params::UPalDefine_StatusPointName_AddWorkSpeed_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.StatusPointName_AddPower // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::StatusPointName_AddPower() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "StatusPointName_AddPower"); Params::UPalDefine_StatusPointName_AddPower_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.StatusPointName_AddMaxSP // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::StatusPointName_AddMaxSP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "StatusPointName_AddMaxSP"); Params::UPalDefine_StatusPointName_AddMaxSP_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.StatusPointName_AddMaxInventoryWeight // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::StatusPointName_AddMaxInventoryWeight() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "StatusPointName_AddMaxInventoryWeight"); Params::UPalDefine_StatusPointName_AddMaxInventoryWeight_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.StatusPointName_AddMaxHP // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::StatusPointName_AddMaxHP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "StatusPointName_AddMaxHP"); Params::UPalDefine_StatusPointName_AddMaxHP_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.StatusPointName_AddCaptureLevel // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::StatusPointName_AddCaptureLevel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "StatusPointName_AddCaptureLevel"); Params::UPalDefine_StatusPointName_AddCaptureLevel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.StaticItemID_UnlockLantern // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::StaticItemID_UnlockLantern() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "StaticItemID_UnlockLantern"); Params::UPalDefine_StaticItemID_UnlockLantern_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.StaticItemID_UnlockAutoMeal_Tier // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Num (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::StaticItemID_UnlockAutoMeal_Tier(int32 Num) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "StaticItemID_UnlockAutoMeal_Tier"); Params::UPalDefine_StaticItemID_UnlockAutoMeal_Tier_Params Parms{}; Parms.Num = Num; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.StaticItemID_Money // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::StaticItemID_Money() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "StaticItemID_Money"); Params::UPalDefine_StaticItemID_Money_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.Socket_Mouth // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::Socket_Mouth() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "Socket_Mouth"); Params::UPalDefine_Socket_Mouth_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.Socket_JumpEffect // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::Socket_JumpEffect() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "Socket_JumpEffect"); Params::UPalDefine_Socket_JumpEffect_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.Socket_EquipWeapon3 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::Socket_EquipWeapon3() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "Socket_EquipWeapon3"); Params::UPalDefine_Socket_EquipWeapon3_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.Socket_EquipWeapon2 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::Socket_EquipWeapon2() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "Socket_EquipWeapon2"); Params::UPalDefine_Socket_EquipWeapon2_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.Socket_EquipWeapon1 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::Socket_EquipWeapon1() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "Socket_EquipWeapon1"); Params::UPalDefine_Socket_EquipWeapon1_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.Socket_BulletMuzzle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::Socket_BulletMuzzle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "Socket_BulletMuzzle"); Params::UPalDefine_Socket_BulletMuzzle_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.Socket_BodyCenter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::Socket_BodyCenter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "Socket_BodyCenter"); Params::UPalDefine_Socket_BodyCenter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.NP_PlayerCenterPosition // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::NP_PlayerCenterPosition() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "NP_PlayerCenterPosition"); Params::UPalDefine_NP_PlayerCenterPosition_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.MS_HumanHeadName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::MS_HumanHeadName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "MS_HumanHeadName"); Params::UPalDefine_MS_HumanHeadName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.MS_HumanHairName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::MS_HumanHairName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "MS_HumanHairName"); Params::UPalDefine_MS_HumanHairName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.MS_HumanEyeName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::MS_HumanEyeName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "MS_HumanEyeName"); Params::UPalDefine_MS_HumanEyeName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.MS_HumanClothName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::MS_HumanClothName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "MS_HumanClothName"); Params::UPalDefine_MS_HumanClothName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.MS_HumanBrowName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::MS_HumanBrowName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "MS_HumanBrowName"); Params::UPalDefine_MS_HumanBrowName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.MS_HumanBodyName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::MS_HumanBodyName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "MS_HumanBodyName"); Params::UPalDefine_MS_HumanBodyName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.MP_TorsoNormalMinIntensityName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::MP_TorsoNormalMinIntensityName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "MP_TorsoNormalMinIntensityName"); Params::UPalDefine_MP_TorsoNormalMinIntensityName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.MP_TorsoNormalMaxIntensityName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::MP_TorsoNormalMaxIntensityName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "MP_TorsoNormalMaxIntensityName"); Params::UPalDefine_MP_TorsoNormalMaxIntensityName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.MP_PalLitBaseColorName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::MP_PalLitBaseColorName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "MP_PalLitBaseColorName"); Params::UPalDefine_MP_PalLitBaseColorName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.MP_LegNormalMinIntensityName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::MP_LegNormalMinIntensityName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "MP_LegNormalMinIntensityName"); Params::UPalDefine_MP_LegNormalMinIntensityName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.MP_LegNormalMaxIntensityName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::MP_LegNormalMaxIntensityName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "MP_LegNormalMaxIntensityName"); Params::UPalDefine_MP_LegNormalMaxIntensityName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.MP_CharacterMakeSubsurfaceColorName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::MP_CharacterMakeSubsurfaceColorName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "MP_CharacterMakeSubsurfaceColorName"); Params::UPalDefine_MP_CharacterMakeSubsurfaceColorName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.MP_CharacterMakeBaseColorSaturationName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::MP_CharacterMakeBaseColorSaturationName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "MP_CharacterMakeBaseColorSaturationName"); Params::UPalDefine_MP_CharacterMakeBaseColorSaturationName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.MP_CharacterMakeBaseColorHueName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::MP_CharacterMakeBaseColorHueName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "MP_CharacterMakeBaseColorHueName"); Params::UPalDefine_MP_CharacterMakeBaseColorHueName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.MP_CharacterMakeBaseColorBrightnessName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::MP_CharacterMakeBaseColorBrightnessName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "MP_CharacterMakeBaseColorBrightnessName"); Params::UPalDefine_MP_CharacterMakeBaseColorBrightnessName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.MP_ArmNormalMinIntensityName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::MP_ArmNormalMinIntensityName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "MP_ArmNormalMinIntensityName"); Params::UPalDefine_MP_ArmNormalMinIntensityName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.MP_ArmNormalMaxIntensityName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::MP_ArmNormalMaxIntensityName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "MP_ArmNormalMaxIntensityName"); Params::UPalDefine_MP_ArmNormalMaxIntensityName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.FlagName_OverWeightInventory // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::FlagName_OverWeightInventory() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "FlagName_OverWeightInventory"); Params::UPalDefine_FlagName_OverWeightInventory_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.FlagName_DebugBotGuildName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::FlagName_DebugBotGuildName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "FlagName_DebugBotGuildName"); Params::UPalDefine_FlagName_DebugBotGuildName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.FlagName_CameraOffsetInLiftup // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::FlagName_CameraOffsetInLiftup() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "FlagName_CameraOffsetInLiftup"); Params::UPalDefine_FlagName_CameraOffsetInLiftup_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.DecreaseSanityRate_WorkHard // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::DecreaseSanityRate_WorkHard() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "DecreaseSanityRate_WorkHard"); Params::UPalDefine_DecreaseSanityRate_WorkHard_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.DecreaseFullStomachRate_WorkHard // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::DecreaseFullStomachRate_WorkHard() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "DecreaseFullStomachRate_WorkHard"); Params::UPalDefine_DecreaseFullStomachRate_WorkHard_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.DecreaseFullStomachRate_Work // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::DecreaseFullStomachRate_Work() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "DecreaseFullStomachRate_Work"); Params::UPalDefine_DecreaseFullStomachRate_Work_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.BS_TorsoArmMinName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::BS_TorsoArmMinName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "BS_TorsoArmMinName"); Params::UPalDefine_BS_TorsoArmMinName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.BS_TorsoArmMaxName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::BS_TorsoArmMaxName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "BS_TorsoArmMaxName"); Params::UPalDefine_BS_TorsoArmMaxName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.BS_LegArmMinName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::BS_LegArmMinName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "BS_LegArmMinName"); Params::UPalDefine_BS_LegArmMinName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.BS_LegArmMaxName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::BS_LegArmMaxName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "BS_LegArmMaxName"); Params::UPalDefine_BS_LegArmMaxName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.BS_BodyArmMinName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::BS_BodyArmMinName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "BS_BodyArmMinName"); Params::UPalDefine_BS_BodyArmMinName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.BS_BodyArmMaxName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::BS_BodyArmMaxName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "BS_BodyArmMaxName"); Params::UPalDefine_BS_BodyArmMaxName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.ActionNotify_MiningImpactTiming // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::ActionNotify_MiningImpactTiming() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "ActionNotify_MiningImpactTiming"); Params::UPalDefine_ActionNotify_MiningImpactTiming_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.ActionNotify_MiningEndTiming // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::ActionNotify_MiningEndTiming() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "ActionNotify_MiningEndTiming"); Params::UPalDefine_ActionNotify_MiningEndTiming_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDefine.ActionBBKey_FeedItem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDefine::ActionBBKey_FeedItem() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDefine", "ActionBBKey_FeedItem"); Params::UPalDefine_ActionBBKey_FeedItem_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalDismantleObjectChecker // (Actor) class UClass* APalDismantleObjectChecker::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDismantleObjectChecker"); return Clss; } // PalDismantleObjectChecker Pal.Default__PalDismantleObjectChecker // (Public, ClassDefaultObject, ArchetypeObject) class APalDismantleObjectChecker* APalDismantleObjectChecker::GetDefaultObj() { static class APalDismantleObjectChecker* Default = nullptr; if (!Default) Default = static_cast(APalDismantleObjectChecker::StaticClass()->DefaultObject); return Default; } // Function Pal.PalDismantleObjectChecker.GetTargetObject // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APalBuildObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalBuildObject* APalDismantleObjectChecker::GetTargetObject() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDismantleObjectChecker", "GetTargetObject"); Params::APalDismantleObjectChecker_GetTargetObject_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalStageAreaVolume // (Actor) class UClass* APalStageAreaVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStageAreaVolume"); return Clss; } // PalStageAreaVolume Pal.Default__PalStageAreaVolume // (Public, ClassDefaultObject, ArchetypeObject) class APalStageAreaVolume* APalStageAreaVolume::GetDefaultObj() { static class APalStageAreaVolume* Default = nullptr; if (!Default) Default = static_cast(APalStageAreaVolume::StaticClass()->DefaultObject); return Default; } // Function Pal.PalStageAreaVolume.SetRelatedDataLayerAsset // (Final, Native, Public, BlueprintCallable) // Parameters: // class UDataLayerAsset* DataLayerAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalStageAreaVolume::SetRelatedDataLayerAsset(class UDataLayerAsset* DataLayerAsset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStageAreaVolume", "SetRelatedDataLayerAsset"); Params::APalStageAreaVolume_SetRelatedDataLayerAsset_Params Parms{}; Parms.DataLayerAsset = DataLayerAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalStageAreaVolume.GetRelatedDataLayerAsset // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UDataLayerAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataLayerAsset* APalStageAreaVolume::GetRelatedDataLayerAsset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStageAreaVolume", "GetRelatedDataLayerAsset"); Params::APalStageAreaVolume_GetRelatedDataLayerAsset_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStageAreaVolume.GetBoundingBox // (Event, Public, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FBox ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FBox APalStageAreaVolume::GetBoundingBox() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStageAreaVolume", "GetBoundingBox"); Params::APalStageAreaVolume_GetBoundingBox_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Class Pal.PalDungeonAreaVolume // (Actor) class UClass* APalDungeonAreaVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDungeonAreaVolume"); return Clss; } // PalDungeonAreaVolume Pal.Default__PalDungeonAreaVolume // (Public, ClassDefaultObject, ArchetypeObject) class APalDungeonAreaVolume* APalDungeonAreaVolume::GetDefaultObj() { static class APalDungeonAreaVolume* Default = nullptr; if (!Default) Default = static_cast(APalDungeonAreaVolume::StaticClass()->DefaultObject); return Default; } // Function Pal.PalDungeonAreaVolume.OnOverlapActor // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalDungeonAreaVolume::OnOverlapActor(class AActor* Other) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonAreaVolume", "OnOverlapActor"); Params::APalDungeonAreaVolume_OnOverlapActor_Params Parms{}; Parms.Other = Other; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalDungeonLevelDataAsset // (None) class UClass* UPalDungeonLevelDataAsset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDungeonLevelDataAsset"); return Clss; } // PalDungeonLevelDataAsset Pal.Default__PalDungeonLevelDataAsset // (Public, ClassDefaultObject, ArchetypeObject) class UPalDungeonLevelDataAsset* UPalDungeonLevelDataAsset::GetDefaultObj() { static class UPalDungeonLevelDataAsset* Default = nullptr; if (!Default) Default = static_cast(UPalDungeonLevelDataAsset::StaticClass()->DefaultObject); return Default; } // Class Pal.PalDungeonSpawnerDataAsset // (None) class UClass* UPalDungeonSpawnerDataAsset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDungeonSpawnerDataAsset"); return Clss; } // PalDungeonSpawnerDataAsset Pal.Default__PalDungeonSpawnerDataAsset // (Public, ClassDefaultObject, ArchetypeObject) class UPalDungeonSpawnerDataAsset* UPalDungeonSpawnerDataAsset::GetDefaultObj() { static class UPalDungeonSpawnerDataAsset* Default = nullptr; if (!Default) Default = static_cast(UPalDungeonSpawnerDataAsset::StaticClass()->DefaultObject); return Default; } // Class Pal.PalDungeonDefines // (None) class UClass* UPalDungeonDefines::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDungeonDefines"); return Clss; } // PalDungeonDefines Pal.Default__PalDungeonDefines // (Public, ClassDefaultObject, ArchetypeObject) class UPalDungeonDefines* UPalDungeonDefines::GetDefaultObj() { static class UPalDungeonDefines* Default = nullptr; if (!Default) Default = static_cast(UPalDungeonDefines::StaticClass()->DefaultObject); return Default; } // Class Pal.PalDungeonInfoParameterUtility // (None) class UClass* UPalDungeonInfoParameterUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDungeonInfoParameterUtility"); return Clss; } // PalDungeonInfoParameterUtility Pal.Default__PalDungeonInfoParameterUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalDungeonInfoParameterUtility* UPalDungeonInfoParameterUtility::GetDefaultObj() { static class UPalDungeonInfoParameterUtility* Default = nullptr; if (!Default) Default = static_cast(UPalDungeonInfoParameterUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalDungeonInfoParameterUtility.CalcDisappearRemainSeconds // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalDungeonInfoParameter InParameter (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalDungeonInfoParameterUtility::CalcDisappearRemainSeconds(class UObject* WorldContextObject, struct FPalDungeonInfoParameter& InParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonInfoParameterUtility", "CalcDisappearRemainSeconds"); Params::UPalDungeonInfoParameterUtility_CalcDisappearRemainSeconds_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InParameter = InParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalDungeonEnemySpawnerPoint // (Actor) class UClass* APalDungeonEnemySpawnerPoint::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDungeonEnemySpawnerPoint"); return Clss; } // PalDungeonEnemySpawnerPoint Pal.Default__PalDungeonEnemySpawnerPoint // (Public, ClassDefaultObject, ArchetypeObject) class APalDungeonEnemySpawnerPoint* APalDungeonEnemySpawnerPoint::GetDefaultObj() { static class APalDungeonEnemySpawnerPoint* Default = nullptr; if (!Default) Default = static_cast(APalDungeonEnemySpawnerPoint::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalDungeonEnemySpawnerPoint.ReturnIndividualHandleDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalIndividualCharacterHandle*IndividualHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalDungeonEnemySpawnerPoint::ReturnIndividualHandleDelegate__DelegateSignature(class UPalIndividualCharacterHandle* IndividualHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonEnemySpawnerPoint", "ReturnIndividualHandleDelegate__DelegateSignature"); Params::APalDungeonEnemySpawnerPoint_ReturnIndividualHandleDelegate__DelegateSignature_Params Parms{}; Parms.IndividualHandle = IndividualHandle; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalDungeonEnemySpawnerPoint.OnEnterCharacterToGroup // (Final, Native, Private) // Parameters: // class UPalIndividualCharacterHandle*IndividualHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalDungeonEnemySpawnerPoint::OnEnterCharacterToGroup(class UPalIndividualCharacterHandle* IndividualHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonEnemySpawnerPoint", "OnEnterCharacterToGroup"); Params::APalDungeonEnemySpawnerPoint_OnEnterCharacterToGroup_Params Parms{}; Parms.IndividualHandle = IndividualHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDungeonEnemySpawnerPoint.OnCreatedGroup // (Final, Native, Private) // Parameters: void APalDungeonEnemySpawnerPoint::OnCreatedGroup() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonEnemySpawnerPoint", "OnCreatedGroup"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalDungeonEnemySpawnerPoint.OnChangeBossState_ServerInternal // (Final, Native, Private) // Parameters: // class UPalDungeonInstanceModel* InstanceModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalDungeonEnemySpawnerPoint::OnChangeBossState_ServerInternal(class UPalDungeonInstanceModel* InstanceModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonEnemySpawnerPoint", "OnChangeBossState_ServerInternal"); Params::APalDungeonEnemySpawnerPoint_OnChangeBossState_ServerInternal_Params Parms{}; Parms.InstanceModel = InstanceModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDungeonEnemySpawnerPoint.CheckLevelStreamingCompleted // (Final, Native, Private) // Parameters: void APalDungeonEnemySpawnerPoint::CheckLevelStreamingCompleted() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonEnemySpawnerPoint", "CheckLevelStreamingCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalDungeonEntrance // (Actor) class UClass* APalDungeonEntrance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDungeonEntrance"); return Clss; } // PalDungeonEntrance Pal.Default__PalDungeonEntrance // (Public, ClassDefaultObject, ArchetypeObject) class APalDungeonEntrance* APalDungeonEntrance::GetDefaultObj() { static class APalDungeonEntrance* Default = nullptr; if (!Default) Default = static_cast(APalDungeonEntrance::StaticClass()->DefaultObject); return Default; } // Function Pal.PalDungeonEntrance.TryGetDungeonInstanceModel // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalDungeonInstanceModel* OutModel (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalDungeonEntrance::TryGetDungeonInstanceModel(class UPalDungeonInstanceModel** OutModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonEntrance", "TryGetDungeonInstanceModel"); Params::APalDungeonEntrance_TryGetDungeonInstanceModel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutModel != nullptr) *OutModel = Parms.OutModel; return Parms.ReturnValue; } // Function Pal.PalDungeonEntrance.OnTriggerInteract // (Final, Native, Protected) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectIndicatorTypeIndicatorType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalDungeonEntrance::OnTriggerInteract(class AActor* Other, enum class EPalInteractiveObjectIndicatorType IndicatorType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonEntrance", "OnTriggerInteract"); Params::APalDungeonEntrance_OnTriggerInteract_Params Parms{}; Parms.Other = Other; Parms.IndicatorType = IndicatorType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDungeonEntrance.OnResponseDialogEnterDungeon // (Final, Native, Private) // Parameters: // bool bResponse (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalDungeonEntrance::OnResponseDialogEnterDungeon(bool bResponse) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonEntrance", "OnResponseDialogEnterDungeon"); Params::APalDungeonEntrance_OnResponseDialogEnterDungeon_Params Parms{}; Parms.bResponse = bResponse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDungeonEntrance.GetWarpPoint // (Native, Event, Public, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform APalDungeonEntrance::GetWarpPoint() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonEntrance", "GetWarpPoint"); Params::APalDungeonEntrance_GetWarpPoint_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDungeonEntrance.GetStageModel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalStageModelDungeon* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalStageModelDungeon* APalDungeonEntrance::GetStageModel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonEntrance", "GetStageModel"); Params::APalDungeonEntrance_GetStageModel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDungeonEntrance.GetStageInstanceId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalStageInstanceId ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPalStageInstanceId APalDungeonEntrance::GetStageInstanceId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonEntrance", "GetStageInstanceId"); Params::APalDungeonEntrance_GetStageInstanceId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDungeonEntrance.GetDungeonInstanceId // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid APalDungeonEntrance::GetDungeonInstanceId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonEntrance", "GetDungeonInstanceId"); Params::APalDungeonEntrance_GetDungeonInstanceId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDungeonEntrance.GetDeadItemDropPoint // (Native, Event, Public, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform APalDungeonEntrance::GetDeadItemDropPoint() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonEntrance", "GetDeadItemDropPoint"); Params::APalDungeonEntrance_GetDeadItemDropPoint_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalDungeonExit // (Actor) class UClass* APalDungeonExit::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDungeonExit"); return Clss; } // PalDungeonExit Pal.Default__PalDungeonExit // (Public, ClassDefaultObject, ArchetypeObject) class APalDungeonExit* APalDungeonExit::GetDefaultObj() { static class APalDungeonExit* Default = nullptr; if (!Default) Default = static_cast(APalDungeonExit::StaticClass()->DefaultObject); return Default; } // Function Pal.PalDungeonExit.OnTriggerInteract // (Final, Native, Protected) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectIndicatorTypeIndicatorType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalDungeonExit::OnTriggerInteract(class AActor* Other, enum class EPalInteractiveObjectIndicatorType IndicatorType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonExit", "OnTriggerInteract"); Params::APalDungeonExit_OnTriggerInteract_Params Parms{}; Parms.Other = Other; Parms.IndicatorType = IndicatorType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDungeonExit.OnResponseDialogExitDungeon // (Final, Native, Private) // Parameters: // bool bResponse (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalDungeonExit::OnResponseDialogExitDungeon(bool bResponse) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonExit", "OnResponseDialogExitDungeon"); Params::APalDungeonExit_OnResponseDialogExitDungeon_Params Parms{}; Parms.bResponse = bResponse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDungeonExit.IsStartPoint // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalDungeonExit::IsStartPoint() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonExit", "IsStartPoint"); Params::APalDungeonExit_IsStartPoint_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDungeonExit.GetWarpPoint // (Native, Event, Public, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform APalDungeonExit::GetWarpPoint() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonExit", "GetWarpPoint"); Params::APalDungeonExit_GetWarpPoint_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalDungeonFixedEntrance // (Actor) class UClass* APalDungeonFixedEntrance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDungeonFixedEntrance"); return Clss; } // PalDungeonFixedEntrance Pal.Default__PalDungeonFixedEntrance // (Public, ClassDefaultObject, ArchetypeObject) class APalDungeonFixedEntrance* APalDungeonFixedEntrance::GetDefaultObj() { static class APalDungeonFixedEntrance* Default = nullptr; if (!Default) Default = static_cast(APalDungeonFixedEntrance::StaticClass()->DefaultObject); return Default; } // Function Pal.PalDungeonFixedEntrance.GetLevelObjectInstanceId // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid APalDungeonFixedEntrance::GetLevelObjectInstanceId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonFixedEntrance", "GetLevelObjectInstanceId"); Params::APalDungeonFixedEntrance_GetLevelObjectInstanceId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDungeonFixedEntrance.GetEnemySpawnerSoftClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSoftClassPtrReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftClassPtr APalDungeonFixedEntrance::GetEnemySpawnerSoftClass() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonFixedEntrance", "GetEnemySpawnerSoftClass"); Params::APalDungeonFixedEntrance_GetEnemySpawnerSoftClass_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDungeonFixedEntrance.GetEnemySpawner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOfReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf APalDungeonFixedEntrance::GetEnemySpawner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonFixedEntrance", "GetEnemySpawner"); Params::APalDungeonFixedEntrance_GetEnemySpawner_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDungeonFixedEntrance.GetDataLayerAsset // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UDataLayerAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataLayerAsset* APalDungeonFixedEntrance::GetDataLayerAsset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonFixedEntrance", "GetDataLayerAsset"); Params::APalDungeonFixedEntrance_GetDataLayerAsset_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalDungeonGimmickUnlockableDoor // (Actor) class UClass* APalDungeonGimmickUnlockableDoor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDungeonGimmickUnlockableDoor"); return Clss; } // PalDungeonGimmickUnlockableDoor Pal.Default__PalDungeonGimmickUnlockableDoor // (Public, ClassDefaultObject, ArchetypeObject) class APalDungeonGimmickUnlockableDoor* APalDungeonGimmickUnlockableDoor::GetDefaultObj() { static class APalDungeonGimmickUnlockableDoor* Default = nullptr; if (!Default) Default = static_cast(APalDungeonGimmickUnlockableDoor::StaticClass()->DefaultObject); return Default; } // Class Pal.PalDungeonGimmickUnlockableDoor_DefeatBoss // (Actor) class UClass* APalDungeonGimmickUnlockableDoor_DefeatBoss::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDungeonGimmickUnlockableDoor_DefeatBoss"); return Clss; } // PalDungeonGimmickUnlockableDoor_DefeatBoss Pal.Default__PalDungeonGimmickUnlockableDoor_DefeatBoss // (Public, ClassDefaultObject, ArchetypeObject) class APalDungeonGimmickUnlockableDoor_DefeatBoss* APalDungeonGimmickUnlockableDoor_DefeatBoss::GetDefaultObj() { static class APalDungeonGimmickUnlockableDoor_DefeatBoss* Default = nullptr; if (!Default) Default = static_cast(APalDungeonGimmickUnlockableDoor_DefeatBoss::StaticClass()->DefaultObject); return Default; } // Function Pal.PalDungeonGimmickUnlockableDoor_DefeatBoss.OnRep_BossState // (Final, Native, Private) // Parameters: void APalDungeonGimmickUnlockableDoor_DefeatBoss::OnRep_BossState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonGimmickUnlockableDoor_DefeatBoss", "OnRep_BossState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalDungeonGimmickUnlockableDoor_DefeatBoss.OnChangeBossStateImpl // (Event, Protected, BlueprintEvent) // Parameters: // enum class EPalDungeonInstanceBossStateToState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalDungeonGimmickUnlockableDoor_DefeatBoss::OnChangeBossStateImpl(enum class EPalDungeonInstanceBossState ToState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonGimmickUnlockableDoor_DefeatBoss", "OnChangeBossStateImpl"); Params::APalDungeonGimmickUnlockableDoor_DefeatBoss_OnChangeBossStateImpl_Params Parms{}; Parms.ToState = ToState; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalDungeonGimmickUnlockableDoor_DefeatBoss.OnChangeBossState_ServerInternal // (Final, Native, Private) // Parameters: // class UPalDungeonInstanceModel* InstanceModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalDungeonGimmickUnlockableDoor_DefeatBoss::OnChangeBossState_ServerInternal(class UPalDungeonInstanceModel* InstanceModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonGimmickUnlockableDoor_DefeatBoss", "OnChangeBossState_ServerInternal"); Params::APalDungeonGimmickUnlockableDoor_DefeatBoss_OnChangeBossState_ServerInternal_Params Parms{}; Parms.InstanceModel = InstanceModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalDungeonInstanceModel // (None) class UClass* UPalDungeonInstanceModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDungeonInstanceModel"); return Clss; } // PalDungeonInstanceModel Pal.Default__PalDungeonInstanceModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalDungeonInstanceModel* UPalDungeonInstanceModel::GetDefaultObj() { static class UPalDungeonInstanceModel* Default = nullptr; if (!Default) Default = static_cast(UPalDungeonInstanceModel::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalDungeonInstanceModel.ReturnSelfDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalDungeonInstanceModel* Self (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDungeonInstanceModel::ReturnSelfDelegate__DelegateSignature(class UPalDungeonInstanceModel* Self) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonInstanceModel", "ReturnSelfDelegate__DelegateSignature"); Params::UPalDungeonInstanceModel_ReturnSelfDelegate__DelegateSignature_Params Parms{}; Parms.Self = Self; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalDungeonInstanceModel.OnUpdateBossState // (Final, Native, Protected) // Parameters: void UPalDungeonInstanceModel::OnUpdateBossState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonInstanceModel", "OnUpdateBossState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalDungeonInstanceModel.OnSpawnedCharacter_ServerInternal // (Final, Native, Public) // Parameters: // class UPalIndividualCharacterHandle*IndividualHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDungeonInstanceModel::OnSpawnedCharacter_ServerInternal(class UPalIndividualCharacterHandle* IndividualHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonInstanceModel", "OnSpawnedCharacter_ServerInternal"); Params::UPalDungeonInstanceModel_OnSpawnedCharacter_ServerInternal_Params Parms{}; Parms.IndividualHandle = IndividualHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDungeonInstanceModel.OnRep_DisappearTimeAt // (Final, Native, Protected) // Parameters: void UPalDungeonInstanceModel::OnRep_DisappearTimeAt() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonInstanceModel", "OnRep_DisappearTimeAt"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalDungeonInstanceModel.OnRep_BossState // (Final, Native, Protected) // Parameters: void UPalDungeonInstanceModel::OnRep_BossState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonInstanceModel", "OnRep_BossState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalDungeonInstanceModel.OnDeadBoss_ServerInternal // (Final, Native, Protected) // Parameters: // struct FPalDeadInfo DeadInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalDungeonInstanceModel::OnDeadBoss_ServerInternal(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonInstanceModel", "OnDeadBoss_ServerInternal"); Params::UPalDungeonInstanceModel_OnDeadBoss_ServerInternal_Params Parms{}; Parms.DeadInfo = DeadInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDungeonInstanceModel.OnChangeInstanceStatus // (Final, Native, Protected) // Parameters: void UPalDungeonInstanceModel::OnChangeInstanceStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonInstanceModel", "OnChangeInstanceStatus"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalDungeonInstanceModel.OnCapturedBoss_ServerInternal // (Final, Native, Protected) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* Attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDungeonInstanceModel::OnCapturedBoss_ServerInternal(class APalCharacter* Character, class APalCharacter* Attacker) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonInstanceModel", "OnCapturedBoss_ServerInternal"); Params::UPalDungeonInstanceModel_OnCapturedBoss_ServerInternal_Params Parms{}; Parms.Character = Character; Parms.Attacker = Attacker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDungeonInstanceModel.GetLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalDungeonInstanceModel::GetLevel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonInstanceModel", "GetLevel"); Params::UPalDungeonInstanceModel_GetLevel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDungeonInstanceModel.GetDungeonSpawnAreaId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDungeonInstanceModel::GetDungeonSpawnAreaId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonInstanceModel", "GetDungeonSpawnAreaId"); Params::UPalDungeonInstanceModel_GetDungeonSpawnAreaId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDungeonInstanceModel.GetDungeonNameText // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UPalDungeonInstanceModel::GetDungeonNameText() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonInstanceModel", "GetDungeonNameText"); Params::UPalDungeonInstanceModel_GetDungeonNameText_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDungeonInstanceModel.GetDisappearTimeAt // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGameDateTime ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameDateTime UPalDungeonInstanceModel::GetDisappearTimeAt() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonInstanceModel", "GetDisappearTimeAt"); Params::UPalDungeonInstanceModel_GetDisappearTimeAt_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDungeonInstanceModel.GetBossState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalDungeonInstanceBossStateReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalDungeonInstanceBossState UPalDungeonInstanceModel::GetBossState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonInstanceModel", "GetBossState"); Params::UPalDungeonInstanceModel_GetBossState_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDungeonInstanceModel.CalcRemainSecondsBy // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGameDateTime TimeAt (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalDungeonInstanceModel::CalcRemainSecondsBy(class UObject* WorldContextObject, struct FGameDateTime& TimeAt) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonInstanceModel", "CalcRemainSecondsBy"); Params::UPalDungeonInstanceModel_CalcRemainSecondsBy_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TimeAt = TimeAt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDungeonInstanceModel.CalcDisappearRemainSeconds // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGameDateTime InDisappearTimeAt (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalDungeonInstanceModel::CalcDisappearRemainSeconds(class UObject* WorldContextObject, struct FGameDateTime& InDisappearTimeAt) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonInstanceModel", "CalcDisappearRemainSeconds"); Params::UPalDungeonInstanceModel_CalcDisappearRemainSeconds_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InDisappearTimeAt = InDisappearTimeAt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalDungeonInstanceModelFixedDungeon // (None) class UClass* UPalDungeonInstanceModelFixedDungeon::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDungeonInstanceModelFixedDungeon"); return Clss; } // PalDungeonInstanceModelFixedDungeon Pal.Default__PalDungeonInstanceModelFixedDungeon // (Public, ClassDefaultObject, ArchetypeObject) class UPalDungeonInstanceModelFixedDungeon* UPalDungeonInstanceModelFixedDungeon::GetDefaultObj() { static class UPalDungeonInstanceModelFixedDungeon* Default = nullptr; if (!Default) Default = static_cast(UPalDungeonInstanceModelFixedDungeon::StaticClass()->DefaultObject); return Default; } // Function Pal.PalDungeonInstanceModelFixedDungeon.GetRespawnBossTimeAt // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGameDateTime ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameDateTime UPalDungeonInstanceModelFixedDungeon::GetRespawnBossTimeAt() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonInstanceModelFixedDungeon", "GetRespawnBossTimeAt"); Params::UPalDungeonInstanceModelFixedDungeon_GetRespawnBossTimeAt_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalLevelObjectActor // (Actor) class UClass* APalLevelObjectActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLevelObjectActor"); return Clss; } // PalLevelObjectActor Pal.Default__PalLevelObjectActor // (Public, ClassDefaultObject, ArchetypeObject) class APalLevelObjectActor* APalLevelObjectActor::GetDefaultObj() { static class APalLevelObjectActor* Default = nullptr; if (!Default) Default = static_cast(APalLevelObjectActor::StaticClass()->DefaultObject); return Default; } // Function Pal.PalLevelObjectActor.GetLevelObjectInstanceId // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid APalLevelObjectActor::GetLevelObjectInstanceId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLevelObjectActor", "GetLevelObjectInstanceId"); Params::APalLevelObjectActor_GetLevelObjectInstanceId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalDungeonItemSpawnerPoint // (Actor) class UClass* APalDungeonItemSpawnerPoint::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDungeonItemSpawnerPoint"); return Clss; } // PalDungeonItemSpawnerPoint Pal.Default__PalDungeonItemSpawnerPoint // (Public, ClassDefaultObject, ArchetypeObject) class APalDungeonItemSpawnerPoint* APalDungeonItemSpawnerPoint::GetDefaultObj() { static class APalDungeonItemSpawnerPoint* Default = nullptr; if (!Default) Default = static_cast(APalDungeonItemSpawnerPoint::StaticClass()->DefaultObject); return Default; } // Class Pal.PalDungeonPointMarker // (Actor) class UClass* APalDungeonPointMarker::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDungeonPointMarker"); return Clss; } // PalDungeonPointMarker Pal.Default__PalDungeonPointMarker // (Public, ClassDefaultObject, ArchetypeObject) class APalDungeonPointMarker* APalDungeonPointMarker::GetDefaultObj() { static class APalDungeonPointMarker* Default = nullptr; if (!Default) Default = static_cast(APalDungeonPointMarker::StaticClass()->DefaultObject); return Default; } // Class Pal.PalDungeonStartPointMarker // (Actor) class UClass* APalDungeonStartPointMarker::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDungeonStartPointMarker"); return Clss; } // PalDungeonStartPointMarker Pal.Default__PalDungeonStartPointMarker // (Public, ClassDefaultObject, ArchetypeObject) class APalDungeonStartPointMarker* APalDungeonStartPointMarker::GetDefaultObj() { static class APalDungeonStartPointMarker* Default = nullptr; if (!Default) Default = static_cast(APalDungeonStartPointMarker::StaticClass()->DefaultObject); return Default; } // Class Pal.PalDungeonWorldSubsystem // (None) class UClass* UPalDungeonWorldSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDungeonWorldSubsystem"); return Clss; } // PalDungeonWorldSubsystem Pal.Default__PalDungeonWorldSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UPalDungeonWorldSubsystem* UPalDungeonWorldSubsystem::GetDefaultObj() { static class UPalDungeonWorldSubsystem* Default = nullptr; if (!Default) Default = static_cast(UPalDungeonWorldSubsystem::StaticClass()->DefaultObject); return Default; } // Function Pal.PalDungeonWorldSubsystem.TryGetDungeonInfo // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalStageInstanceId StageInstanceId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalDungeonInfoParameter OutInfo (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalDungeonWorldSubsystem::TryGetDungeonInfo(struct FPalStageInstanceId& StageInstanceId, struct FPalDungeonInfoParameter* OutInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonWorldSubsystem", "TryGetDungeonInfo"); Params::UPalDungeonWorldSubsystem_TryGetDungeonInfo_Params Parms{}; Parms.StageInstanceId = StageInstanceId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutInfo != nullptr) *OutInfo = std::move(Parms.OutInfo); return Parms.ReturnValue; } // Function Pal.PalDungeonWorldSubsystem.Debug_GetDungeonInstanceIdByIndex // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalDungeonWorldSubsystem::Debug_GetDungeonInstanceIdByIndex(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDungeonWorldSubsystem", "Debug_GetDungeonInstanceIdByIndex"); Params::UPalDungeonWorldSubsystem_Debug_GetDungeonInstanceIdByIndex_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalDynamicItemDataBase // (None) class UClass* UPalDynamicItemDataBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDynamicItemDataBase"); return Clss; } // PalDynamicItemDataBase Pal.Default__PalDynamicItemDataBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalDynamicItemDataBase* UPalDynamicItemDataBase::GetDefaultObj() { static class UPalDynamicItemDataBase* Default = nullptr; if (!Default) Default = static_cast(UPalDynamicItemDataBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalDynamicItemDataBase.GetStaticId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalDynamicItemDataBase::GetStaticId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDynamicItemDataBase", "GetStaticId"); Params::UPalDynamicItemDataBase_GetStaticId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDynamicItemDataBase.GetId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalDynamicItemId ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPalDynamicItemId UPalDynamicItemDataBase::GetId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDynamicItemDataBase", "GetId"); Params::UPalDynamicItemDataBase_GetId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalDynamicArmorItemDataBase // (None) class UClass* UPalDynamicArmorItemDataBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDynamicArmorItemDataBase"); return Clss; } // PalDynamicArmorItemDataBase Pal.Default__PalDynamicArmorItemDataBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalDynamicArmorItemDataBase* UPalDynamicArmorItemDataBase::GetDefaultObj() { static class UPalDynamicArmorItemDataBase* Default = nullptr; if (!Default) Default = static_cast(UPalDynamicArmorItemDataBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalDynamicArmorItemDataBase.SetDurability // (Native, Public) // Parameters: // float NewDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDynamicArmorItemDataBase::SetDurability(float NewDurability) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDynamicArmorItemDataBase", "SetDurability"); Params::UPalDynamicArmorItemDataBase_SetDurability_Params Parms{}; Parms.NewDurability = NewDurability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDynamicArmorItemDataBase.OnRep_Durability // (Final, Native, Protected) // Parameters: void UPalDynamicArmorItemDataBase::OnRep_Durability() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDynamicArmorItemDataBase", "OnRep_Durability"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalDynamicArmorItemDataBase.GetPassiveSkillList // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) TArray UPalDynamicArmorItemDataBase::GetPassiveSkillList() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDynamicArmorItemDataBase", "GetPassiveSkillList"); Params::UPalDynamicArmorItemDataBase_GetPassiveSkillList_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDynamicArmorItemDataBase.GetMaxDurability // (Native, Public, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalDynamicArmorItemDataBase::GetMaxDurability() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDynamicArmorItemDataBase", "GetMaxDurability"); Params::UPalDynamicArmorItemDataBase_GetMaxDurability_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDynamicArmorItemDataBase.GetDurability // (Native, Public, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalDynamicArmorItemDataBase::GetDurability() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDynamicArmorItemDataBase", "GetDurability"); Params::UPalDynamicArmorItemDataBase_GetDurability_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDynamicArmorItemDataBase.DeleteAllPassive // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalDynamicArmorItemDataBase::DeleteAllPassive() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDynamicArmorItemDataBase", "DeleteAllPassive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalDynamicArmorItemDataBase.ChangePassiveSkill // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 PassiveIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SkillName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalDynamicArmorItemDataBase::ChangePassiveSkill(int32 PassiveIndex, class FName SkillName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDynamicArmorItemDataBase", "ChangePassiveSkill"); Params::UPalDynamicArmorItemDataBase_ChangePassiveSkill_Params Parms{}; Parms.PassiveIndex = PassiveIndex; Parms.SkillName = SkillName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDynamicArmorItemDataBase.AddPassiveSkill // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName SkillName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalDynamicArmorItemDataBase::AddPassiveSkill(class FName SkillName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDynamicArmorItemDataBase", "AddPassiveSkill"); Params::UPalDynamicArmorItemDataBase_AddPassiveSkill_Params Parms{}; Parms.SkillName = SkillName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalDynamicItemDataManager // (None) class UClass* UPalDynamicItemDataManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDynamicItemDataManager"); return Clss; } // PalDynamicItemDataManager Pal.Default__PalDynamicItemDataManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalDynamicItemDataManager* UPalDynamicItemDataManager::GetDefaultObj() { static class UPalDynamicItemDataManager* Default = nullptr; if (!Default) Default = static_cast(UPalDynamicItemDataManager::StaticClass()->DefaultObject); return Default; } // Class Pal.PalDynamicItemWorldSubsystem // (None) class UClass* UPalDynamicItemWorldSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDynamicItemWorldSubsystem"); return Clss; } // PalDynamicItemWorldSubsystem Pal.Default__PalDynamicItemWorldSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UPalDynamicItemWorldSubsystem* UPalDynamicItemWorldSubsystem::GetDefaultObj() { static class UPalDynamicItemWorldSubsystem* Default = nullptr; if (!Default) Default = static_cast(UPalDynamicItemWorldSubsystem::StaticClass()->DefaultObject); return Default; } // Class Pal.PalDynamicObjectBase // (Actor) class UClass* APalDynamicObjectBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDynamicObjectBase"); return Clss; } // PalDynamicObjectBase Pal.Default__PalDynamicObjectBase // (Public, ClassDefaultObject, ArchetypeObject) class APalDynamicObjectBase* APalDynamicObjectBase::GetDefaultObj() { static class APalDynamicObjectBase* Default = nullptr; if (!Default) Default = static_cast(APalDynamicObjectBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalDynamicPalEggItemDataBase // (None) class UClass* UPalDynamicPalEggItemDataBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDynamicPalEggItemDataBase"); return Clss; } // PalDynamicPalEggItemDataBase Pal.Default__PalDynamicPalEggItemDataBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalDynamicPalEggItemDataBase* UPalDynamicPalEggItemDataBase::GetDefaultObj() { static class UPalDynamicPalEggItemDataBase* Default = nullptr; if (!Default) Default = static_cast(UPalDynamicPalEggItemDataBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalDynamicWeaponItemDataBase // (None) class UClass* UPalDynamicWeaponItemDataBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDynamicWeaponItemDataBase"); return Clss; } // PalDynamicWeaponItemDataBase Pal.Default__PalDynamicWeaponItemDataBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalDynamicWeaponItemDataBase* UPalDynamicWeaponItemDataBase::GetDefaultObj() { static class UPalDynamicWeaponItemDataBase* Default = nullptr; if (!Default) Default = static_cast(UPalDynamicWeaponItemDataBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalDynamicWeaponItemDataBase.UseBullets // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 UseNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalDynamicWeaponItemDataBase::UseBullets(int32 UseNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDynamicWeaponItemDataBase", "UseBullets"); Params::UPalDynamicWeaponItemDataBase_UseBullets_Params Parms{}; Parms.UseNum = UseNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDynamicWeaponItemDataBase.UseBullet // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalDynamicWeaponItemDataBase::UseBullet() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDynamicWeaponItemDataBase", "UseBullet"); Params::UPalDynamicWeaponItemDataBase_UseBullet_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDynamicWeaponItemDataBase.SetDurability // (Native, Public) // Parameters: // float NewDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDynamicWeaponItemDataBase::SetDurability(float NewDurability) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDynamicWeaponItemDataBase", "SetDurability"); Params::UPalDynamicWeaponItemDataBase_SetDurability_Params Parms{}; Parms.NewDurability = NewDurability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDynamicWeaponItemDataBase.SetBulletsNum // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 bulletsNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDynamicWeaponItemDataBase::SetBulletsNum(int32 bulletsNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDynamicWeaponItemDataBase", "SetBulletsNum"); Params::UPalDynamicWeaponItemDataBase_SetBulletsNum_Params Parms{}; Parms.bulletsNum = bulletsNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalDynamicWeaponItemDataBase.OnRep_Durability // (Final, Native, Protected) // Parameters: void UPalDynamicWeaponItemDataBase::OnRep_Durability() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDynamicWeaponItemDataBase", "OnRep_Durability"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalDynamicWeaponItemDataBase.IsEmptyMagazine // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalDynamicWeaponItemDataBase::IsEmptyMagazine() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDynamicWeaponItemDataBase", "IsEmptyMagazine"); Params::UPalDynamicWeaponItemDataBase_IsEmptyMagazine_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDynamicWeaponItemDataBase.GetRemainingBulletsNum // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalDynamicWeaponItemDataBase::GetRemainingBulletsNum() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDynamicWeaponItemDataBase", "GetRemainingBulletsNum"); Params::UPalDynamicWeaponItemDataBase_GetRemainingBulletsNum_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDynamicWeaponItemDataBase.GetPassiveSkillList // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) TArray UPalDynamicWeaponItemDataBase::GetPassiveSkillList() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDynamicWeaponItemDataBase", "GetPassiveSkillList"); Params::UPalDynamicWeaponItemDataBase_GetPassiveSkillList_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDynamicWeaponItemDataBase.GetMaxDurability // (Native, Public, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalDynamicWeaponItemDataBase::GetMaxDurability() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDynamicWeaponItemDataBase", "GetMaxDurability"); Params::UPalDynamicWeaponItemDataBase_GetMaxDurability_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDynamicWeaponItemDataBase.GetDurability // (Native, Public, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalDynamicWeaponItemDataBase::GetDurability() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDynamicWeaponItemDataBase", "GetDurability"); Params::UPalDynamicWeaponItemDataBase_GetDurability_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDynamicWeaponItemDataBase.DeleteAllPassive // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalDynamicWeaponItemDataBase::DeleteAllPassive() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDynamicWeaponItemDataBase", "DeleteAllPassive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalDynamicWeaponItemDataBase.ChangePassiveSkill // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 PassiveIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SkillName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalDynamicWeaponItemDataBase::ChangePassiveSkill(int32 PassiveIndex, class FName SkillName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDynamicWeaponItemDataBase", "ChangePassiveSkill"); Params::UPalDynamicWeaponItemDataBase_ChangePassiveSkill_Params Parms{}; Parms.PassiveIndex = PassiveIndex; Parms.SkillName = SkillName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalDynamicWeaponItemDataBase.AddPassiveSkill // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName SkillName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalDynamicWeaponItemDataBase::AddPassiveSkill(class FName SkillName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDynamicWeaponItemDataBase", "AddPassiveSkill"); Params::UPalDynamicWeaponItemDataBase_AddPassiveSkill_Params Parms{}; Parms.SkillName = SkillName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalEditorMapObjectCheckPlacer // (Actor) class UClass* APalEditorMapObjectCheckPlacer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalEditorMapObjectCheckPlacer"); return Clss; } // PalEditorMapObjectCheckPlacer Pal.Default__PalEditorMapObjectCheckPlacer // (Public, ClassDefaultObject, ArchetypeObject) class APalEditorMapObjectCheckPlacer* APalEditorMapObjectCheckPlacer::GetDefaultObj() { static class APalEditorMapObjectCheckPlacer* Default = nullptr; if (!Default) Default = static_cast(APalEditorMapObjectCheckPlacer::StaticClass()->DefaultObject); return Default; } // Function Pal.PalEditorMapObjectCheckPlacer.PlaceMapObjects // (Final, Native, Public, BlueprintCallable) // Parameters: void APalEditorMapObjectCheckPlacer::PlaceMapObjects() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalEditorMapObjectCheckPlacer", "PlaceMapObjects"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalEditorSetting // (None) class UClass* UPalEditorSetting::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalEditorSetting"); return Clss; } // PalEditorSetting Pal.Default__PalEditorSetting // (Public, ClassDefaultObject, ArchetypeObject) class UPalEditorSetting* UPalEditorSetting::GetDefaultObj() { static class UPalEditorSetting* Default = nullptr; if (!Default) Default = static_cast(UPalEditorSetting::StaticClass()->DefaultObject); return Default; } // Class Pal.PalEnemySpawner // (Actor) class UClass* APalEnemySpawner::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalEnemySpawner"); return Clss; } // PalEnemySpawner Pal.Default__PalEnemySpawner // (Public, ClassDefaultObject, ArchetypeObject) class APalEnemySpawner* APalEnemySpawner::GetDefaultObj() { static class APalEnemySpawner* Default = nullptr; if (!Default) Default = static_cast(APalEnemySpawner::StaticClass()->DefaultObject); return Default; } // Class Pal.PalEnemyVirtualCommander // (Actor) class UClass* APalEnemyVirtualCommander::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalEnemyVirtualCommander"); return Clss; } // PalEnemyVirtualCommander Pal.Default__PalEnemyVirtualCommander // (Public, ClassDefaultObject, ArchetypeObject) class APalEnemyVirtualCommander* APalEnemyVirtualCommander::GetDefaultObj() { static class APalEnemyVirtualCommander* Default = nullptr; if (!Default) Default = static_cast(APalEnemyVirtualCommander::StaticClass()->DefaultObject); return Default; } // Class Pal.PalEquipWeaponShooterComponent // (None) class UClass* UPalEquipWeaponShooterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalEquipWeaponShooterComponent"); return Clss; } // PalEquipWeaponShooterComponent Pal.Default__PalEquipWeaponShooterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalEquipWeaponShooterComponent* UPalEquipWeaponShooterComponent::GetDefaultObj() { static class UPalEquipWeaponShooterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalEquipWeaponShooterComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalEquipWeaponShooterComponent.SetWeapon_ForDebug_DirectBP // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalMonsterEquipWeaponSocketTypeSocketType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfWeaponActorClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalEquipWeaponShooterComponent::SetWeapon_ForDebug_DirectBP(enum class EPalMonsterEquipWeaponSocketType SocketType, TSubclassOf WeaponActorClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalEquipWeaponShooterComponent", "SetWeapon_ForDebug_DirectBP"); Params::UPalEquipWeaponShooterComponent_SetWeapon_ForDebug_DirectBP_Params Parms{}; Parms.SocketType = SocketType; Parms.WeaponActorClass = WeaponActorClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalEquipWeaponShooterComponent.SetWeapon_ForDebug // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalMonsterEquipWeaponSocketTypeSocketType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalEquipWeaponShooterComponent::SetWeapon_ForDebug(enum class EPalMonsterEquipWeaponSocketType SocketType, class FName ItemName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalEquipWeaponShooterComponent", "SetWeapon_ForDebug"); Params::UPalEquipWeaponShooterComponent_SetWeapon_ForDebug_Params Parms{}; Parms.SocketType = SocketType; Parms.ItemName = ItemName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalEquipWeaponShooterComponent.PullTrigger // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalEquipWeaponShooterComponent::PullTrigger() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalEquipWeaponShooterComponent", "PullTrigger"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalEventNotifySystem // (None) class UClass* UPalEventNotifySystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalEventNotifySystem"); return Clss; } // PalEventNotifySystem Pal.Default__PalEventNotifySystem // (Public, ClassDefaultObject, ArchetypeObject) class UPalEventNotifySystem* UPalEventNotifySystem::GetDefaultObj() { static class UPalEventNotifySystem* Default = nullptr; if (!Default) Default = static_cast(UPalEventNotifySystem::StaticClass()->DefaultObject); return Default; } // Function Pal.PalEventNotifySystem.GetEventNotify // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOfClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalEventNotifyBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalEventNotifyBase* UPalEventNotifySystem::GetEventNotify(TSubclassOf Class) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalEventNotifySystem", "GetEventNotify"); Params::UPalEventNotifySystem_GetEventNotify_Params Parms{}; Parms.Class = Class; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalEventNotifyBase // (None) class UClass* UPalEventNotifyBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalEventNotifyBase"); return Clss; } // PalEventNotifyBase Pal.Default__PalEventNotifyBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalEventNotifyBase* UPalEventNotifyBase::GetDefaultObj() { static class UPalEventNotifyBase* Default = nullptr; if (!Default) Default = static_cast(UPalEventNotifyBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalEventNotifySystem_Concrete // (None) class UClass* UPalEventNotifySystem_Concrete::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalEventNotifySystem_Concrete"); return Clss; } // PalEventNotifySystem_Concrete Pal.Default__PalEventNotifySystem_Concrete // (Public, ClassDefaultObject, ArchetypeObject) class UPalEventNotifySystem_Concrete* UPalEventNotifySystem_Concrete::GetDefaultObj() { static class UPalEventNotifySystem_Concrete* Default = nullptr; if (!Default) Default = static_cast(UPalEventNotifySystem_Concrete::StaticClass()->DefaultObject); return Default; } // Class Pal.PalEventNotify_Area // (None) class UClass* UPalEventNotify_Area::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalEventNotify_Area"); return Clss; } // PalEventNotify_Area Pal.Default__PalEventNotify_Area // (Public, ClassDefaultObject, ArchetypeObject) class UPalEventNotify_Area* UPalEventNotify_Area::GetDefaultObj() { static class UPalEventNotify_Area* Default = nullptr; if (!Default) Default = static_cast(UPalEventNotify_Area::StaticClass()->DefaultObject); return Default; } // Function Pal.PalEventNotify_Area.OnRegiterdArea_ServerInternal // (Final, Native, Private) // Parameters: // class APalTriggerAreaBase* TriggerBase (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalEventNotify_Area::OnRegiterdArea_ServerInternal(class APalTriggerAreaBase* TriggerBase) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalEventNotify_Area", "OnRegiterdArea_ServerInternal"); Params::UPalEventNotify_Area_OnRegiterdArea_ServerInternal_Params Parms{}; Parms.TriggerBase = TriggerBase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalEventNotify_Area.OnEndAreaInvasion_ServerInternal // (Final, Native, Private, HasOutParams, HasDefaults) // Parameters: // class AActor* HitActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid AreaInstanceId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalEventNotify_Area::OnEndAreaInvasion_ServerInternal(class AActor* HitActor, struct FGuid& AreaInstanceId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalEventNotify_Area", "OnEndAreaInvasion_ServerInternal"); Params::UPalEventNotify_Area_OnEndAreaInvasion_ServerInternal_Params Parms{}; Parms.HitActor = HitActor; Parms.AreaInstanceId = AreaInstanceId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalEventNotify_Area.OnBeginAreaInvasion_ServerInternal // (Final, Native, Private, HasOutParams, HasDefaults) // Parameters: // class AActor* HitActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid AreaInstanceId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalEventNotify_Area::OnBeginAreaInvasion_ServerInternal(class AActor* HitActor, struct FGuid& AreaInstanceId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalEventNotify_Area", "OnBeginAreaInvasion_ServerInternal"); Params::UPalEventNotify_Area_OnBeginAreaInvasion_ServerInternal_Params Parms{}; Parms.HitActor = HitActor; Parms.AreaInstanceId = AreaInstanceId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalEventNotify_Area.GetEventNotify_Area // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalEventNotify_Area* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalEventNotify_Area* UPalEventNotify_Area::GetEventNotify_Area(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalEventNotify_Area", "GetEventNotify_Area"); Params::UPalEventNotify_Area_GetEventNotify_Area_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalEventNotify_Character // (None) class UClass* UPalEventNotify_Character::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalEventNotify_Character"); return Clss; } // PalEventNotify_Character Pal.Default__PalEventNotify_Character // (Public, ClassDefaultObject, ArchetypeObject) class UPalEventNotify_Character* UPalEventNotify_Character::GetDefaultObj() { static class UPalEventNotify_Character* Default = nullptr; if (!Default) Default = static_cast(UPalEventNotify_Character::StaticClass()->DefaultObject); return Default; } // Function Pal.PalEventNotify_Character.OnCharacterSpawned_ServerInternal // (Final, Native, Private) // Parameters: // class UPalIndividualCharacterHandle*CharacterHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalEventNotify_Character::OnCharacterSpawned_ServerInternal(class UPalIndividualCharacterHandle* CharacterHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalEventNotify_Character", "OnCharacterSpawned_ServerInternal"); Params::UPalEventNotify_Character_OnCharacterSpawned_ServerInternal_Params Parms{}; Parms.CharacterHandle = CharacterHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalEventNotify_Character.OnCharacterDead_ServerInternal // (Final, Native, Private) // Parameters: // struct FPalDeadInfo DeadInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalEventNotify_Character::OnCharacterDead_ServerInternal(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalEventNotify_Character", "OnCharacterDead_ServerInternal"); Params::UPalEventNotify_Character_OnCharacterDead_ServerInternal_Params Parms{}; Parms.DeadInfo = DeadInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalEventNotify_Character.OnCharacterDamaged_ServerInternal // (Final, Native, Private) // Parameters: // struct FPalDamageResult DamageResult (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalEventNotify_Character::OnCharacterDamaged_ServerInternal(const struct FPalDamageResult& DamageResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalEventNotify_Character", "OnCharacterDamaged_ServerInternal"); Params::UPalEventNotify_Character_OnCharacterDamaged_ServerInternal_Params Parms{}; Parms.DamageResult = DamageResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalEventNotify_Character.GetEventNotify_Character // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalEventNotify_Character* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalEventNotify_Character* UPalEventNotify_Character::GetEventNotify_Character(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalEventNotify_Character", "GetEventNotify_Character"); Params::UPalEventNotify_Character_GetEventNotify_Character_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalEventNotify_ItemContainer // (None) class UClass* UPalEventNotify_ItemContainer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalEventNotify_ItemContainer"); return Clss; } // PalEventNotify_ItemContainer Pal.Default__PalEventNotify_ItemContainer // (Public, ClassDefaultObject, ArchetypeObject) class UPalEventNotify_ItemContainer* UPalEventNotify_ItemContainer::GetDefaultObj() { static class UPalEventNotify_ItemContainer* Default = nullptr; if (!Default) Default = static_cast(UPalEventNotify_ItemContainer::StaticClass()->DefaultObject); return Default; } // Function Pal.PalEventNotify_ItemContainer.OnItemOperationMove_ServerInternal // (Final, Native, Private, HasOutParams) // Parameters: // TArrayOperationInfoSet (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalEventNotify_ItemContainer::OnItemOperationMove_ServerInternal(TArray& OperationInfoSet) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalEventNotify_ItemContainer", "OnItemOperationMove_ServerInternal"); Params::UPalEventNotify_ItemContainer_OnItemOperationMove_ServerInternal_Params Parms{}; Parms.OperationInfoSet = OperationInfoSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalEventNotify_ItemContainer.GetEventNotify_Item // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalEventNotify_ItemContainer*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalEventNotify_ItemContainer* UPalEventNotify_ItemContainer::GetEventNotify_Item(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalEventNotify_ItemContainer", "GetEventNotify_Item"); Params::UPalEventNotify_ItemContainer_GetEventNotify_Item_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalExpDatabase // (None) class UClass* UPalExpDatabase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalExpDatabase"); return Clss; } // PalExpDatabase Pal.Default__PalExpDatabase // (Public, ClassDefaultObject, ArchetypeObject) class UPalExpDatabase* UPalExpDatabase::GetDefaultObj() { static class UPalExpDatabase* Default = nullptr; if (!Default) Default = static_cast(UPalExpDatabase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalExpDatabase.GetTotalExp // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Level (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalExpDatabase::GetTotalExp(int32 Level, bool IsPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalExpDatabase", "GetTotalExp"); Params::UPalExpDatabase_GetTotalExp_Params Parms{}; Parms.Level = Level; Parms.IsPlayer = IsPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalExpDatabase.GetNextExp // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Level (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalExpDatabase::GetNextExp(int32 Level, bool IsPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalExpDatabase", "GetNextExp"); Params::UPalExpDatabase_GetNextExp_Params Parms{}; Parms.Level = Level; Parms.IsPlayer = IsPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalExpDatabase.GetDropExp // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Level (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalExpDatabase::GetDropExp(int32 Level, class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalExpDatabase", "GetDropExp"); Params::UPalExpDatabase_GetDropExp_Params Parms{}; Parms.Level = Level; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalExpDatabase.DistributionExpValue_forPlayerParty_Server // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ExpValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray GiftPlayerList (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool IsCallDelegate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalExpDatabase::DistributionExpValue_forPlayerParty_Server(int32 ExpValue, const TArray& GiftPlayerList, bool IsCallDelegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalExpDatabase", "DistributionExpValue_forPlayerParty_Server"); Params::UPalExpDatabase_DistributionExpValue_forPlayerParty_Server_Params Parms{}; Parms.ExpValue = ExpValue; Parms.GiftPlayerList = GiftPlayerList; Parms.IsCallDelegate = IsCallDelegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalExpDatabase.CalcPaldexBonusExp // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName CharacterID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CaptureCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerState* CaptureOwnerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalExpDatabase::CalcPaldexBonusExp(class FName CharacterID, int32 CaptureCount, class APalPlayerState* CaptureOwnerState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalExpDatabase", "CalcPaldexBonusExp"); Params::UPalExpDatabase_CalcPaldexBonusExp_Params Parms{}; Parms.CharacterID = CharacterID; Parms.CaptureCount = CaptureCount; Parms.CaptureOwnerState = CaptureOwnerState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalExpDatabase.CalcLevelFromTotalExp // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 TotalEXP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalExpDatabase::CalcLevelFromTotalExp(int32 TotalEXP, bool IsPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalExpDatabase", "CalcLevelFromTotalExp"); Params::UPalExpDatabase_CalcLevelFromTotalExp_Params Parms{}; Parms.TotalEXP = TotalEXP; Parms.IsPlayer = IsPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalExpDatabase.AddExpValue_forPlayerParty_Server // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ExpValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray GiftPlayerList (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool IsCallDelegate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalExpDatabase::AddExpValue_forPlayerParty_Server(int32 ExpValue, const TArray& GiftPlayerList, bool IsCallDelegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalExpDatabase", "AddExpValue_forPlayerParty_Server"); Params::UPalExpDatabase_AddExpValue_forPlayerParty_Server_Params Parms{}; Parms.ExpValue = ExpValue; Parms.GiftPlayerList = GiftPlayerList; Parms.IsCallDelegate = IsCallDelegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalExpDatabase.AddExp_forPlayerParty_TowerBoss // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*DeadEnemyHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray GiftPlayerList (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool IsCallDelegate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalExpDatabase::AddExp_forPlayerParty_TowerBoss(class UPalIndividualCharacterHandle* DeadEnemyHandle, const TArray& GiftPlayerList, bool IsCallDelegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalExpDatabase", "AddExp_forPlayerParty_TowerBoss"); Params::UPalExpDatabase_AddExp_forPlayerParty_TowerBoss_Params Parms{}; Parms.DeadEnemyHandle = DeadEnemyHandle; Parms.GiftPlayerList = GiftPlayerList; Parms.IsCallDelegate = IsCallDelegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalExpDatabase.AddExp_forBaseCamp // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*DeadEnemyHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalBaseCampModel* CampModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalExpDatabase::AddExp_forBaseCamp(class UPalIndividualCharacterHandle* DeadEnemyHandle, class UPalBaseCampModel* CampModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalExpDatabase", "AddExp_forBaseCamp"); Params::UPalExpDatabase_AddExp_forBaseCamp_Params Parms{}; Parms.DeadEnemyHandle = DeadEnemyHandle; Parms.CampModel = CampModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalExpDatabase.AddExp_EnemyDeath // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FPalDeadInfo DeadInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalExpDatabase::AddExp_EnemyDeath(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalExpDatabase", "AddExp_EnemyDeath"); Params::UPalExpDatabase_AddExp_EnemyDeath_Params Parms{}; Parms.DeadInfo = DeadInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalExponentialHeightFogVolume // (Actor) class UClass* APalExponentialHeightFogVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalExponentialHeightFogVolume"); return Clss; } // PalExponentialHeightFogVolume Pal.Default__PalExponentialHeightFogVolume // (Public, ClassDefaultObject, ArchetypeObject) class APalExponentialHeightFogVolume* APalExponentialHeightFogVolume::GetDefaultObj() { static class APalExponentialHeightFogVolume* Default = nullptr; if (!Default) Default = static_cast(APalExponentialHeightFogVolume::StaticClass()->DefaultObject); return Default; } // Function Pal.PalExponentialHeightFogVolume.OnRep_bEnabled // (Native, Public) // Parameters: void APalExponentialHeightFogVolume::OnRep_bEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalExponentialHeightFogVolume", "OnRep_bEnabled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalFacialComponent // (None) class UClass* UPalFacialComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalFacialComponent"); return Clss; } // PalFacialComponent Pal.Default__PalFacialComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalFacialComponent* UPalFacialComponent::GetDefaultObj() { static class UPalFacialComponent* Default = nullptr; if (!Default) Default = static_cast(UPalFacialComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalFacialComponent.SetUpTestMesh // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* SkeletalMeshComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalFacialComponent::SetUpTestMesh(class USkeletalMeshComponent* SkeletalMeshComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFacialComponent", "SetUpTestMesh"); Params::UPalFacialComponent_SetUpTestMesh_Params Parms{}; Parms.SkeletalMeshComponent = SkeletalMeshComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalFacialComponent.SetDisableNotify // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Disable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalFacialComponent::SetDisableNotify(bool Disable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFacialComponent", "SetDisableNotify"); Params::UPalFacialComponent_SetDisableNotify_Params Parms{}; Parms.Disable = Disable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalFacialComponent.SetDefaultLayer // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalFacialEyeType Eye (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalFacialComponent::SetDefaultLayer(enum class EPalFacialEyeType Eye) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFacialComponent", "SetDefaultLayer"); Params::UPalFacialComponent_SetDefaultLayer_Params Parms{}; Parms.Eye = Eye; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalFacialComponent.ExistFacialNotifyInMontage // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalFacialComponent::ExistFacialNotifyInMontage(class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFacialComponent", "ExistFacialNotifyInMontage"); Params::UPalFacialComponent_ExistFacialNotifyInMontage_Params Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalFacialComponent.ExistEyeNotifyInMontage // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalFacialComponent::ExistEyeNotifyInMontage(class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFacialComponent", "ExistEyeNotifyInMontage"); Params::UPalFacialComponent_ExistEyeNotifyInMontage_Params Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalFacialComponent.ChangeMouth_ForMontageNotify // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalFacialMouthType Mouth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalFacialComponent::ChangeMouth_ForMontageNotify(enum class EPalFacialMouthType Mouth) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFacialComponent", "ChangeMouth_ForMontageNotify"); Params::UPalFacialComponent_ChangeMouth_ForMontageNotify_Params Parms{}; Parms.Mouth = Mouth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalFacialComponent.ChangeEyeAndMouthMesh // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalFacialEyeType Eye (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalFacialComponent::ChangeEyeAndMouthMesh(enum class EPalFacialEyeType Eye) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFacialComponent", "ChangeEyeAndMouthMesh"); Params::UPalFacialComponent_ChangeEyeAndMouthMesh_Params Parms{}; Parms.Eye = Eye; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalFacialComponent.ChangeEye_ForMontageNotify // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalFacialEyeType Eye (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalFacialComponent::ChangeEye_ForMontageNotify(enum class EPalFacialEyeType Eye) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFacialComponent", "ChangeEye_ForMontageNotify"); Params::UPalFacialComponent_ChangeEye_ForMontageNotify_Params Parms{}; Parms.Eye = Eye; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalFacialComponent.ChangeDefaultFacial // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalFacialComponent::ChangeDefaultFacial() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFacialComponent", "ChangeDefaultFacial"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalFacialComponent.Blink // (Final, Native, Private, BlueprintCallable) // Parameters: void UPalFacialComponent::Blink() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFacialComponent", "Blink"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalFacial_MainModule // (None) class UClass* UPalFacial_MainModule::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalFacial_MainModule"); return Clss; } // PalFacial_MainModule Pal.Default__PalFacial_MainModule // (Public, ClassDefaultObject, ArchetypeObject) class UPalFacial_MainModule* UPalFacial_MainModule::GetDefaultObj() { static class UPalFacial_MainModule* Default = nullptr; if (!Default) Default = static_cast(UPalFacial_MainModule::StaticClass()->DefaultObject); return Default; } // Function Pal.PalFacial_MainModule.Setup_FacialModule // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* SkeletalMeshComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalFacial_MainModule::Setup_FacialModule(class USkeletalMeshComponent* SkeletalMeshComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFacial_MainModule", "Setup_FacialModule"); Params::UPalFacial_MainModule_Setup_FacialModule_Params Parms{}; Parms.SkeletalMeshComponent = SkeletalMeshComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalFadeWidgetBase // (None) class UClass* UPalFadeWidgetBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalFadeWidgetBase"); return Clss; } // PalFadeWidgetBase Pal.Default__PalFadeWidgetBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalFadeWidgetBase* UPalFadeWidgetBase::GetDefaultObj() { static class UPalFadeWidgetBase* Default = nullptr; if (!Default) Default = static_cast(UPalFadeWidgetBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalFirePointLightComponent // (SceneComponent) class UClass* UPalFirePointLightComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalFirePointLightComponent"); return Clss; } // PalFirePointLightComponent Pal.Default__PalFirePointLightComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalFirePointLightComponent* UPalFirePointLightComponent::GetDefaultObj() { static class UPalFirePointLightComponent* Default = nullptr; if (!Default) Default = static_cast(UPalFirePointLightComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalFlyMeshHeightCtrlComponent // (None) class UClass* UPalFlyMeshHeightCtrlComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalFlyMeshHeightCtrlComponent"); return Clss; } // PalFlyMeshHeightCtrlComponent Pal.Default__PalFlyMeshHeightCtrlComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalFlyMeshHeightCtrlComponent* UPalFlyMeshHeightCtrlComponent::GetDefaultObj() { static class UPalFlyMeshHeightCtrlComponent* Default = nullptr; if (!Default) Default = static_cast(UPalFlyMeshHeightCtrlComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalFlyMeshHeightCtrlComponent.ToLand // (Final, Native, Public, BlueprintCallable) // Parameters: // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalFlyMeshHeightCtrlComponent::ToLand(float Duration) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFlyMeshHeightCtrlComponent", "ToLand"); Params::UPalFlyMeshHeightCtrlComponent_ToLand_Params Parms{}; Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalFlyMeshHeightCtrlComponent.ToFly // (Final, Native, Public, BlueprintCallable) // Parameters: // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalFlyMeshHeightCtrlComponent::ToFly(float Duration) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFlyMeshHeightCtrlComponent", "ToFly"); Params::UPalFlyMeshHeightCtrlComponent_ToFly_Params Parms{}; Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalFlyMeshHeightCtrlComponent.SetupMesh // (Final, Native, Private) // Parameters: void UPalFlyMeshHeightCtrlComponent::SetupMesh() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFlyMeshHeightCtrlComponent", "SetupMesh"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalFlyMeshHeightCtrlComponent.OnRep_bIsHighFling // (Final, Native, Private) // Parameters: void UPalFlyMeshHeightCtrlComponent::OnRep_bIsHighFling() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFlyMeshHeightCtrlComponent", "OnRep_bIsHighFling"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalFlyMeshHeightCtrlComponent.OnInitializedCharacter // (Final, Native, Private) // Parameters: // class APalCharacter* OwnerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalFlyMeshHeightCtrlComponent::OnInitializedCharacter(class APalCharacter* OwnerCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFlyMeshHeightCtrlComponent", "OnInitializedCharacter"); Params::UPalFlyMeshHeightCtrlComponent_OnInitializedCharacter_Params Parms{}; Parms.OwnerCharacter = OwnerCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalFlyMeshHeightCtrlComponent.OnChangeBattleMode // (Final, Native, Private) // Parameters: // bool bIsBattleMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalFlyMeshHeightCtrlComponent::OnChangeBattleMode(bool bIsBattleMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFlyMeshHeightCtrlComponent", "OnChangeBattleMode"); Params::UPalFlyMeshHeightCtrlComponent_OnChangeBattleMode_Params Parms{}; Parms.bIsBattleMode = bIsBattleMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalFlyMeshHeightCtrlComponent.IsFlying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalFlyMeshHeightCtrlComponent::IsFlying() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFlyMeshHeightCtrlComponent", "IsFlying"); Params::UPalFlyMeshHeightCtrlComponent_IsFlying_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalFlyMeshHeightCtrlComponent.HighFlingEnd_Server // (Final, Native, Private) // Parameters: void UPalFlyMeshHeightCtrlComponent::HighFlingEnd_Server() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFlyMeshHeightCtrlComponent", "HighFlingEnd_Server"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalFlyMeshHeightCtrlComponent.HighFlingEnd_Implementation // (Final, Native, Private) // Parameters: void UPalFlyMeshHeightCtrlComponent::HighFlingEnd_Implementation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFlyMeshHeightCtrlComponent", "HighFlingEnd_Implementation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalFlyMeshHeightCtrlComponent.HighFlingEnd // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: void UPalFlyMeshHeightCtrlComponent::HighFlingEnd() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFlyMeshHeightCtrlComponent", "HighFlingEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalFlyMeshHeightCtrlComponent.GetDefaultMeshLocationZ // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalFlyMeshHeightCtrlComponent::GetDefaultMeshLocationZ() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFlyMeshHeightCtrlComponent", "GetDefaultMeshLocationZ"); Params::UPalFlyMeshHeightCtrlComponent_GetDefaultMeshLocationZ_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalFlyMeshHeightCtrlComponent.Debug_ForceHighFlingEnd // (Final, Native, Private, BlueprintCallable) // Parameters: void UPalFlyMeshHeightCtrlComponent::Debug_ForceHighFlingEnd() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFlyMeshHeightCtrlComponent", "Debug_ForceHighFlingEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalFoliageDamageReactionComponent // (None) class UClass* UPalFoliageDamageReactionComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalFoliageDamageReactionComponent"); return Clss; } // PalFoliageDamageReactionComponent Pal.Default__PalFoliageDamageReactionComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalFoliageDamageReactionComponent* UPalFoliageDamageReactionComponent::GetDefaultObj() { static class UPalFoliageDamageReactionComponent* Default = nullptr; if (!Default) Default = static_cast(UPalFoliageDamageReactionComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalFoliageGridModel // (None) class UClass* UPalFoliageGridModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalFoliageGridModel"); return Clss; } // PalFoliageGridModel Pal.Default__PalFoliageGridModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalFoliageGridModel* UPalFoliageGridModel::GetDefaultObj() { static class UPalFoliageGridModel* Default = nullptr; if (!Default) Default = static_cast(UPalFoliageGridModel::StaticClass()->DefaultObject); return Default; } // Class Pal.PalFoliageInstallDataAssetByIFA // (None) class UClass* UPalFoliageInstallDataAssetByIFA::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalFoliageInstallDataAssetByIFA"); return Clss; } // PalFoliageInstallDataAssetByIFA Pal.Default__PalFoliageInstallDataAssetByIFA // (Public, ClassDefaultObject, ArchetypeObject) class UPalFoliageInstallDataAssetByIFA* UPalFoliageInstallDataAssetByIFA::GetDefaultObj() { static class UPalFoliageInstallDataAssetByIFA* Default = nullptr; if (!Default) Default = static_cast(UPalFoliageInstallDataAssetByIFA::StaticClass()->DefaultObject); return Default; } // Class Pal.PalFoliageInstallDataAsset // (None) class UClass* UPalFoliageInstallDataAsset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalFoliageInstallDataAsset"); return Clss; } // PalFoliageInstallDataAsset Pal.Default__PalFoliageInstallDataAsset // (Public, ClassDefaultObject, ArchetypeObject) class UPalFoliageInstallDataAsset* UPalFoliageInstallDataAsset::GetDefaultObj() { static class UPalFoliageInstallDataAsset* Default = nullptr; if (!Default) Default = static_cast(UPalFoliageInstallDataAsset::StaticClass()->DefaultObject); return Default; } // Class Pal.PalFoliageInstance // (None) class UClass* UPalFoliageInstance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalFoliageInstance"); return Clss; } // PalFoliageInstance Pal.Default__PalFoliageInstance // (Public, ClassDefaultObject, ArchetypeObject) class UPalFoliageInstance* UPalFoliageInstance::GetDefaultObj() { static class UPalFoliageInstance* Default = nullptr; if (!Default) Default = static_cast(UPalFoliageInstance::StaticClass()->DefaultObject); return Default; } // Function Pal.PalFoliageInstance.OnRep_WorldTransform // (Final, Native, Protected) // Parameters: void UPalFoliageInstance::OnRep_WorldTransform() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFoliageInstance", "OnRep_WorldTransform"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalFoliageInstance.OnRep_Alive // (Final, Native, Protected) // Parameters: // bool bOldValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalFoliageInstance::OnRep_Alive(bool bOldValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFoliageInstance", "OnRep_Alive"); Params::UPalFoliageInstance_OnRep_Alive_Params Parms{}; Parms.bOldValue = bOldValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalFoliageInstance.FoliageInstanceDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalFoliageInstance* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalFoliageInstance::FoliageInstanceDelegate__DelegateSignature(class UPalFoliageInstance* Instance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFoliageInstance", "FoliageInstanceDelegate__DelegateSignature"); Params::UPalFoliageInstance_FoliageInstanceDelegate__DelegateSignature_Params Parms{}; Parms.Instance = Instance; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalFoliageISMComponent // (SceneComponent, PrimitiveComponent, StaticMeshComponent) class UClass* UPalFoliageISMComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalFoliageISMComponent"); return Clss; } // PalFoliageISMComponent Pal.Default__PalFoliageISMComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalFoliageISMComponent* UPalFoliageISMComponent::GetDefaultObj() { static class UPalFoliageISMComponent* Default = nullptr; if (!Default) Default = static_cast(UPalFoliageISMComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalFoliageISMComponentBase // (SceneComponent, PrimitiveComponent, StaticMeshComponent) class UClass* UPalFoliageISMComponentBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalFoliageISMComponentBase"); return Clss; } // PalFoliageISMComponentBase Pal.Default__PalFoliageISMComponentBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalFoliageISMComponentBase* UPalFoliageISMComponentBase::GetDefaultObj() { static class UPalFoliageISMComponentBase* Default = nullptr; if (!Default) Default = static_cast(UPalFoliageISMComponentBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalFoliageISMComponentBase.SpawnInstance // (Final, Native, Private) // Parameters: // class UPalFoliageInstance* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalFoliageISMComponentBase::SpawnInstance(class UPalFoliageInstance* Instance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFoliageISMComponentBase", "SpawnInstance"); Params::UPalFoliageISMComponentBase_SpawnInstance_Params Parms{}; Parms.Instance = Instance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalFoliageISMComponentBase.OnRemoveInstance // (Final, Native, Private) // Parameters: // class FName FoliageTypeId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalFoliageInstance* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalFoliageISMComponentBase::OnRemoveInstance(class FName FoliageTypeId, class UPalFoliageInstance* Instance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFoliageISMComponentBase", "OnRemoveInstance"); Params::UPalFoliageISMComponentBase_OnRemoveInstance_Params Parms{}; Parms.FoliageTypeId = FoliageTypeId; Parms.Instance = Instance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalFoliageISMComponentBase.OnRegisterInstance // (Final, Native, Private) // Parameters: // class FName FoliageTypeId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalFoliageInstance* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalFoliageISMComponentBase::OnRegisterInstance(class FName FoliageTypeId, class UPalFoliageInstance* Instance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFoliageISMComponentBase", "OnRegisterInstance"); Params::UPalFoliageISMComponentBase_OnRegisterInstance_Params Parms{}; Parms.FoliageTypeId = FoliageTypeId; Parms.Instance = Instance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalFoliageISMComponentBase.OnReceiveDamageInClient // (Final, Native, Private, HasOutParams) // Parameters: // struct FPalDamageInfo DamageInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalFoliageISMComponentBase::OnReceiveDamageInClient(struct FPalDamageInfo& DamageInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFoliageISMComponentBase", "OnReceiveDamageInClient"); Params::UPalFoliageISMComponentBase_OnReceiveDamageInClient_Params Parms{}; Parms.DamageInfo = DamageInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalFoliageISMComponentBase.OnDisposeModel // (Final, Native, Private) // Parameters: // class UPalMapObjectFoliageModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalFoliageISMComponentBase::OnDisposeModel(class UPalMapObjectFoliageModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFoliageISMComponentBase", "OnDisposeModel"); Params::UPalFoliageISMComponentBase_OnDisposeModel_Params Parms{}; Parms.Model = Model; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalFoliageISMComponentBase.DespawnInstance // (Final, Native, Private) // Parameters: // class UPalFoliageInstance* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalFoliageISMComponentBase::DespawnInstance(class UPalFoliageInstance* Instance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFoliageISMComponentBase", "DespawnInstance"); Params::UPalFoliageISMComponentBase_DespawnInstance_Params Parms{}; Parms.Instance = Instance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalFoliageModelChunk // (Actor) class UClass* APalFoliageModelChunk::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalFoliageModelChunk"); return Clss; } // PalFoliageModelChunk Pal.Default__PalFoliageModelChunk // (Public, ClassDefaultObject, ArchetypeObject) class APalFoliageModelChunk* APalFoliageModelChunk::GetDefaultObj() { static class APalFoliageModelChunk* Default = nullptr; if (!Default) Default = static_cast(APalFoliageModelChunk::StaticClass()->DefaultObject); return Default; } // Function Pal.PalFoliageModelChunk.OnRep_ChunkGridSize // (Final, Native, Protected) // Parameters: void APalFoliageModelChunk::OnRep_ChunkGridSize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFoliageModelChunk", "OnRep_ChunkGridSize"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalFoliageModelChunk.OnReceivedChunkGridSize // (Event, Protected, BlueprintEvent) // Parameters: // int32 NewChunkGridSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalFoliageModelChunk::OnReceivedChunkGridSize(int32 NewChunkGridSize) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFoliageModelChunk", "OnReceivedChunkGridSize"); Params::APalFoliageModelChunk_OnReceivedChunkGridSize_Params Parms{}; Parms.NewChunkGridSize = NewChunkGridSize; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalFoliagePresetDataSet // (None) class UClass* UPalFoliagePresetDataSet::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalFoliagePresetDataSet"); return Clss; } // PalFoliagePresetDataSet Pal.Default__PalFoliagePresetDataSet // (Public, ClassDefaultObject, ArchetypeObject) class UPalFoliagePresetDataSet* UPalFoliagePresetDataSet::GetDefaultObj() { static class UPalFoliagePresetDataSet* Default = nullptr; if (!Default) Default = static_cast(UPalFoliagePresetDataSet::StaticClass()->DefaultObject); return Default; } // Class Pal.PalFoliageType_InstancedStaticMesh // (None) class UClass* UPalFoliageType_InstancedStaticMesh::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalFoliageType_InstancedStaticMesh"); return Clss; } // PalFoliageType_InstancedStaticMesh Pal.Default__PalFoliageType_InstancedStaticMesh // (Public, ClassDefaultObject, ArchetypeObject) class UPalFoliageType_InstancedStaticMesh* UPalFoliageType_InstancedStaticMesh::GetDefaultObj() { static class UPalFoliageType_InstancedStaticMesh* Default = nullptr; if (!Default) Default = static_cast(UPalFoliageType_InstancedStaticMesh::StaticClass()->DefaultObject); return Default; } // Class Pal.PalFollowingComponent // (None) class UClass* UPalFollowingComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalFollowingComponent"); return Clss; } // PalFollowingComponent Pal.Default__PalFollowingComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalFollowingComponent* UPalFollowingComponent::GetDefaultObj() { static class UPalFollowingComponent* Default = nullptr; if (!Default) Default = static_cast(UPalFollowingComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalFootIKComponent // (None) class UClass* UPalFootIKComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalFootIKComponent"); return Clss; } // PalFootIKComponent Pal.Default__PalFootIKComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalFootIKComponent* UPalFootIKComponent::GetDefaultObj() { static class UPalFootIKComponent* Default = nullptr; if (!Default) Default = static_cast(UPalFootIKComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalFootIKComponent.SetFootIKDisable // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalFootIKComponent::SetFootIKDisable(class FName FlagName, bool bIsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFootIKComponent", "SetFootIKDisable"); Params::UPalFootIKComponent_SetFootIKDisable_Params Parms{}; Parms.FlagName = FlagName; Parms.bIsDisable = bIsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalFootIKComponent.IsEnableFootIK // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalFootIKComponent::IsEnableFootIK() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFootIKComponent", "IsEnableFootIK"); Params::UPalFootIKComponent_IsEnableFootIK_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalFootStepEffectAssetBase // (None) class UClass* UPalFootStepEffectAssetBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalFootStepEffectAssetBase"); return Clss; } // PalFootStepEffectAssetBase Pal.Default__PalFootStepEffectAssetBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalFootStepEffectAssetBase* UPalFootStepEffectAssetBase::GetDefaultObj() { static class UPalFootStepEffectAssetBase* Default = nullptr; if (!Default) Default = static_cast(UPalFootStepEffectAssetBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalFootStepEffectAssetBase.GetEffectObjectPtr // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalLandingType LandingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPhysicalSurface PhysicalSurface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtrReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr UPalFootStepEffectAssetBase::GetEffectObjectPtr(enum class EPalLandingType LandingType, enum class EPhysicalSurface PhysicalSurface) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFootStepEffectAssetBase", "GetEffectObjectPtr"); Params::UPalFootStepEffectAssetBase_GetEffectObjectPtr_Params Parms{}; Parms.LandingType = LandingType; Parms.PhysicalSurface = PhysicalSurface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalFootStepEffectAssetBase.GetEffectInfo // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalLandingType LandingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFootStepEffectInfo OutVal (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalFootStepEffectAssetBase::GetEffectInfo(enum class EPalLandingType LandingType, struct FFootStepEffectInfo* OutVal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFootStepEffectAssetBase", "GetEffectInfo"); Params::UPalFootStepEffectAssetBase_GetEffectInfo_Params Parms{}; Parms.LandingType = LandingType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVal != nullptr) *OutVal = std::move(Parms.OutVal); return Parms.ReturnValue; } // Class Pal.PalFunnelCharacter // (Actor, Pawn) class UClass* APalFunnelCharacter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalFunnelCharacter"); return Clss; } // PalFunnelCharacter Pal.Default__PalFunnelCharacter // (Public, ClassDefaultObject, ArchetypeObject) class APalFunnelCharacter* APalFunnelCharacter::GetDefaultObj() { static class APalFunnelCharacter* Default = nullptr; if (!Default) Default = static_cast(APalFunnelCharacter::StaticClass()->DefaultObject); return Default; } // Function Pal.PalFunnelCharacter.SetOwnerCharacterId // (Final, Native, Public) // Parameters: // struct FPalInstanceID OwnerCharacterId (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalFunnelCharacter::SetOwnerCharacterId(const struct FPalInstanceID& OwnerCharacterId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelCharacter", "SetOwnerCharacterId"); Params::APalFunnelCharacter_SetOwnerCharacterId_Params Parms{}; Parms.OwnerCharacterId = OwnerCharacterId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalFunnelCharacter.SetLocationNearTrainer // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void APalFunnelCharacter::SetLocationNearTrainer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelCharacter", "SetLocationNearTrainer"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalFunnelCharacter.OnTrainerMoveToRespawnLocation // (Final, Native, Private, HasDefaults) // Parameters: // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalFunnelCharacter::OnTrainerMoveToRespawnLocation(class APalPlayerCharacter* Player, const struct FVector& Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelCharacter", "OnTrainerMoveToRespawnLocation"); Params::APalFunnelCharacter_OnTrainerMoveToRespawnLocation_Params Parms{}; Parms.Player = Player; Parms.Location = Location; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalFunnelCharacter.OnTrainerDead // (Final, Native, Private) // Parameters: // struct FPalDeadInfo DeadInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void APalFunnelCharacter::OnTrainerDead(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelCharacter", "OnTrainerDead"); Params::APalFunnelCharacter_OnTrainerDead_Params Parms{}; Parms.DeadInfo = DeadInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalFunnelCharacter.OnSpawned // (Native, Event, Public, BlueprintEvent) // Parameters: void APalFunnelCharacter::OnSpawned() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelCharacter", "OnSpawned"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalFunnelCharacter.OnRep_OwnerCharacterId // (Final, Native, Private) // Parameters: void APalFunnelCharacter::OnRep_OwnerCharacterId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelCharacter", "OnRep_OwnerCharacterId"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalFunnelCharacter.OnOwnerDead // (Final, Native, Private) // Parameters: // struct FPalDeadInfo DeadInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void APalFunnelCharacter::OnOwnerDead(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelCharacter", "OnOwnerDead"); Params::APalFunnelCharacter_OnOwnerDead_Params Parms{}; Parms.DeadInfo = DeadInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalFunnelCharacter.OnInactive // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void APalFunnelCharacter::OnInactive() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelCharacter", "OnInactive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalFunnelCharacter.OnActive // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void APalFunnelCharacter::OnActive() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelCharacter", "OnActive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalFunnelCharacter.InactivateSelf // (Final, Native, Private) // Parameters: void APalFunnelCharacter::InactivateSelf() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelCharacter", "InactivateSelf"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalFunnelCharacter.GetTrainer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* APalFunnelCharacter::GetTrainer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelCharacter", "GetTrainer"); Params::APalFunnelCharacter_GetTrainer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalFunnelCharacter.GetRank // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APalFunnelCharacter::GetRank() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelCharacter", "GetRank"); Params::APalFunnelCharacter_GetRank_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalFunnelCharacter.GetOwnerPal // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* APalFunnelCharacter::GetOwnerPal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelCharacter", "GetOwnerPal"); Params::APalFunnelCharacter_GetOwnerPal_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalFunnelCharacter.GetCharacterID // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName APalFunnelCharacter::GetCharacterID() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelCharacter", "GetCharacterID"); Params::APalFunnelCharacter_GetCharacterID_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalFunnelCharacter.ActivateSelf // (Final, Native, Private) // Parameters: void APalFunnelCharacter::ActivateSelf() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelCharacter", "ActivateSelf"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalFunnelCharacterManager // (None) class UClass* UPalFunnelCharacterManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalFunnelCharacterManager"); return Clss; } // PalFunnelCharacterManager Pal.Default__PalFunnelCharacterManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalFunnelCharacterManager* UPalFunnelCharacterManager::GetDefaultObj() { static class UPalFunnelCharacterManager* Default = nullptr; if (!Default) Default = static_cast(UPalFunnelCharacterManager::StaticClass()->DefaultObject); return Default; } // Function Pal.PalFunnelCharacterManager.SpawnActorCallback // (Final, Native, Private, HasOutParams, HasDefaults) // Parameters: // struct FGuid Guid (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalFunnelCharacterManager::SpawnActorCallback(struct FGuid& Guid, class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelCharacterManager", "SpawnActorCallback"); Params::UPalFunnelCharacterManager_SpawnActorCallback_Params Parms{}; Parms.Guid = Guid; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalFunnelCharacterManager.SetFunnelCharacterActive // (Event, Protected, BlueprintEvent) // Parameters: // class APalFunnelCharacter* FunnelCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalFunnelCharacterManager::SetFunnelCharacterActive(class APalFunnelCharacter* FunnelCharacter, bool IsActive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelCharacterManager", "SetFunnelCharacterActive"); Params::UPalFunnelCharacterManager_SetFunnelCharacterActive_Params Parms{}; Parms.FunnelCharacter = FunnelCharacter; Parms.IsActive = IsActive; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalFunnelCharacterManager.InitializeForServer_BP // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalFunnelCharacterManager::InitializeForServer_BP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelCharacterManager", "InitializeForServer_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalFunnelCharacterManager.Initialize_BP // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalFunnelCharacterManager::Initialize_BP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelCharacterManager", "Initialize_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalFunnelCharacterManager.GetOwnerCharacter // (Final, Native, Public, Const) // Parameters: // class APalFunnelCharacter* FunnelCharacter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalFunnelCharacterManager::GetOwnerCharacter(class APalFunnelCharacter* FunnelCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelCharacterManager", "GetOwnerCharacter"); Params::UPalFunnelCharacterManager_GetOwnerCharacter_Params Parms{}; Parms.FunnelCharacter = FunnelCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalFunnelCharacterManager.GetIndexOfFunnelsWithinSameTrainer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalFunnelCharacter* FunnelCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalFunnelCharacterManager::GetIndexOfFunnelsWithinSameTrainer(class APalFunnelCharacter* FunnelCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelCharacterManager", "GetIndexOfFunnelsWithinSameTrainer"); Params::UPalFunnelCharacterManager_GetIndexOfFunnelsWithinSameTrainer_Params Parms{}; Parms.FunnelCharacter = FunnelCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalFunnelSkillModule // (None) class UClass* UPalFunnelSkillModule::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalFunnelSkillModule"); return Clss; } // PalFunnelSkillModule Pal.Default__PalFunnelSkillModule // (Public, ClassDefaultObject, ArchetypeObject) class UPalFunnelSkillModule* UPalFunnelSkillModule::GetDefaultObj() { static class UPalFunnelSkillModule* Default = nullptr; if (!Default) Default = static_cast(UPalFunnelSkillModule::StaticClass()->DefaultObject); return Default; } // Function Pal.PalFunnelSkillModule.ShouldSetSkillAction // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalFunnelSkillModule::ShouldSetSkillAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelSkillModule", "ShouldSetSkillAction"); Params::UPalFunnelSkillModule_ShouldSetSkillAction_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalFunnelSkillModule.SetCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalFunnelSkillModule::SetCharacter(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelSkillModule", "SetCharacter"); Params::UPalFunnelSkillModule_SetCharacter_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalFunnelSkillModule.OnTick // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalFunnelSkillModule::OnTick(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelSkillModule", "OnTick"); Params::UPalFunnelSkillModule_OnTick_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalFunnelSkillModule.OnNotifyFinishSkillAction // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalFunnelSkillModule::OnNotifyFinishSkillAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelSkillModule", "OnNotifyFinishSkillAction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalFunnelSkillModule.GetCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalFunnelSkillModule::GetCharacter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelSkillModule", "GetCharacter"); Params::UPalFunnelSkillModule_GetCharacter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalFunnelSkillModuleCollectItem // (None) class UClass* UPalFunnelSkillModuleCollectItem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalFunnelSkillModuleCollectItem"); return Clss; } // PalFunnelSkillModuleCollectItem Pal.Default__PalFunnelSkillModuleCollectItem // (Public, ClassDefaultObject, ArchetypeObject) class UPalFunnelSkillModuleCollectItem* UPalFunnelSkillModuleCollectItem::GetDefaultObj() { static class UPalFunnelSkillModuleCollectItem* Default = nullptr; if (!Default) Default = static_cast(UPalFunnelSkillModuleCollectItem::StaticClass()->DefaultObject); return Default; } // Function Pal.PalFunnelSkillModuleCollectItem.SearchCollectableItem // (Final, Native, Public) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalFunnelSkillModuleCollectItem::SearchCollectableItem(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelSkillModuleCollectItem", "SearchCollectableItem"); Params::UPalFunnelSkillModuleCollectItem_SearchCollectableItem_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalFunnelSkillModuleCollectItem.Reset // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalFunnelSkillModuleCollectItem::Reset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelSkillModuleCollectItem", "Reset"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalFunnelSkillModuleCollectItem.Pickup // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalFunnelSkillModuleCollectItem::Pickup() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelSkillModuleCollectItem", "Pickup"); Params::UPalFunnelSkillModuleCollectItem_Pickup_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalFunnelSkillModuleCollectItem.ObserveCollectItem // (Final, Native, Public) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalFunnelSkillModuleCollectItem::ObserveCollectItem(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelSkillModuleCollectItem", "ObserveCollectItem"); Params::UPalFunnelSkillModuleCollectItem_ObserveCollectItem_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalFunnelSkillModuleCollectItem.IsNearTargetLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalFunnelSkillModuleCollectItem::IsNearTargetLocation(const struct FVector& Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelSkillModuleCollectItem", "IsNearTargetLocation"); Params::UPalFunnelSkillModuleCollectItem_IsNearTargetLocation_Params Parms{}; Parms.Location = Location; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalFunnelSkillModuleCollectItem.GetTargetObject // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalMapObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalMapObject* UPalFunnelSkillModuleCollectItem::GetTargetObject() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelSkillModuleCollectItem", "GetTargetObject"); Params::UPalFunnelSkillModuleCollectItem_GetTargetObject_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalFunnelSkillModuleCollectItem.GetTargetLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalFunnelSkillModuleCollectItem::GetTargetLocation(struct FVector* Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelSkillModuleCollectItem", "GetTargetLocation"); Params::UPalFunnelSkillModuleCollectItem_GetTargetLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Location != nullptr) *Location = std::move(Parms.Location); return Parms.ReturnValue; } // Function Pal.PalFunnelSkillModuleCollectItem.GetTargetId // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalFunnelSkillModuleCollectItem::GetTargetId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelSkillModuleCollectItem", "GetTargetId"); Params::UPalFunnelSkillModuleCollectItem_GetTargetId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalFunnelSkillModuleReticleTargetAttack // (None) class UClass* UPalFunnelSkillModuleReticleTargetAttack::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalFunnelSkillModuleReticleTargetAttack"); return Clss; } // PalFunnelSkillModuleReticleTargetAttack Pal.Default__PalFunnelSkillModuleReticleTargetAttack // (Public, ClassDefaultObject, ArchetypeObject) class UPalFunnelSkillModuleReticleTargetAttack* UPalFunnelSkillModuleReticleTargetAttack::GetDefaultObj() { static class UPalFunnelSkillModuleReticleTargetAttack* Default = nullptr; if (!Default) Default = static_cast(UPalFunnelSkillModuleReticleTargetAttack::StaticClass()->DefaultObject); return Default; } // Function Pal.PalFunnelSkillModuleReticleTargetAttack.Reset // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalFunnelSkillModuleReticleTargetAttack::Reset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelSkillModuleReticleTargetAttack", "Reset"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalFunnelSkillModuleReticleTargetAttack.GetTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalFunnelSkillModuleReticleTargetAttack::GetTarget() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalFunnelSkillModuleReticleTargetAttack", "GetTarget"); Params::UPalFunnelSkillModuleReticleTargetAttack_GetTarget_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalGameInstance // (None) class UClass* UPalGameInstance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameInstance"); return Clss; } // PalGameInstance Pal.Default__PalGameInstance // (Public, ClassDefaultObject, ArchetypeObject) class UPalGameInstance* UPalGameInstance::GetDefaultObj() { static class UPalGameInstance* Default = nullptr; if (!Default) Default = static_cast(UPalGameInstance::StaticClass()->DefaultObject); return Default; } // Function Pal.PalGameInstance.ShowUIMultiplayRestriction // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bOverrideChecking (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGameInstance::ShowUIMultiplayRestriction(bool bOverrideChecking) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameInstance", "ShowUIMultiplayRestriction"); Params::UPalGameInstance_ShowUIMultiplayRestriction_Params Parms{}; Parms.bOverrideChecking = bOverrideChecking; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGameInstance.ShowCharacterMakeScreen // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalGameInstance::ShowCharacterMakeScreen() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameInstance", "ShowCharacterMakeScreen"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalGameInstance.SetupGameInit // (Event, Public, BlueprintEvent) // Parameters: void UPalGameInstance::SetupGameInit() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameInstance", "SetupGameInit"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalGameInstance.SetNewWorldName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString WorldName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGameInstance::SetNewWorldName(const class FString& WorldName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameInstance", "SetNewWorldName"); Params::UPalGameInstance_SetNewWorldName_Params Parms{}; Parms.WorldName = WorldName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGameInstance.SetIsNewGame // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalGameInstance::SetIsNewGame() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameInstance", "SetIsNewGame"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalGameInstance.SelectWorldSaveDirectoryName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString WorldSaveDirectoryName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalGameInstance::SelectWorldSaveDirectoryName(const class FString& WorldSaveDirectoryName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameInstance", "SelectWorldSaveDirectoryName"); Params::UPalGameInstance_SelectWorldSaveDirectoryName_Params Parms{}; Parms.WorldSaveDirectoryName = WorldSaveDirectoryName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGameInstance.SelectWorld // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString WorldName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalGameInstance::SelectWorld(const class FString& WorldName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameInstance", "SelectWorld"); Params::UPalGameInstance_SelectWorld_Params Parms{}; Parms.WorldName = WorldName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalGameInstance.OnPawnLocalPlayerControllerChanged__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGameInstance::OnPawnLocalPlayerControllerChanged__DelegateSignature(class APawn* Pawn, class AController* Controller) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameInstance", "OnPawnLocalPlayerControllerChanged__DelegateSignature"); Params::UPalGameInstance_OnPawnLocalPlayerControllerChanged__DelegateSignature_Params Parms{}; Parms.Pawn = Pawn; Parms.Controller = Controller; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalGameInstance.OnInitializeCompleteSystem // (Final, Native, Private) // Parameters: void UPalGameInstance::OnInitializeCompleteSystem() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameInstance", "OnInitializeCompleteSystem"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalGameInstance.OnCompletedJoinSession // (Final, Native, Public) // Parameters: // bool IsSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EJoinSessionResultType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGameInstance::OnCompletedJoinSession(bool IsSuccess, enum class EJoinSessionResultType Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameInstance", "OnCompletedJoinSession"); Params::UPalGameInstance_OnCompletedJoinSession_Params Parms{}; Parms.IsSuccess = IsSuccess; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGameInstance.OnCompletedFindSessions // (Final, Native, Public, HasOutParams) // Parameters: // bool bIsSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayResults (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class FString ErrorStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGameInstance::OnCompletedFindSessions(bool bIsSuccess, TArray& Results, const class FString& ErrorStr) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameInstance", "OnCompletedFindSessions"); Params::UPalGameInstance_OnCompletedFindSessions_Params Parms{}; Parms.bIsSuccess = bIsSuccess; Parms.Results = Results; Parms.ErrorStr = ErrorStr; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalGameInstance.OnCompletedCharacterMake__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalGameInstance::OnCompletedCharacterMake__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameInstance", "OnCompletedCharacterMake__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalGameInstance.LoadingFinished // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalGameInstance::LoadingFinished() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameInstance", "LoadingFinished"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalGameInstance.IsPlayFromTitle // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalGameInstance::IsPlayFromTitle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameInstance", "IsPlayFromTitle"); Params::UPalGameInstance_IsPlayFromTitle_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGameInstance.IsNewGame // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalGameInstance::IsNewGame() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameInstance", "IsNewGame"); Params::UPalGameInstance_IsNewGame_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGameInstance.GoToDefaultMap // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalGameInstance::GoToDefaultMap() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameInstance", "GoToDefaultMap"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalGameInstance.GetSelectedWorldSaveDirectoryName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalGameInstance::GetSelectedWorldSaveDirectoryName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameInstance", "GetSelectedWorldSaveDirectoryName"); Params::UPalGameInstance_GetSelectedWorldSaveDirectoryName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGameInstance.GetSelectedWorldName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalGameInstance::GetSelectedWorldName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameInstance", "GetSelectedWorldName"); Params::UPalGameInstance_GetSelectedWorldName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalGameInstance.FxiedCharacterName__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class FString Name (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGameInstance::FxiedCharacterName__DelegateSignature(const class FString& Name) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameInstance", "FxiedCharacterName__DelegateSignature"); Params::UPalGameInstance_FxiedCharacterName__DelegateSignature_Params Parms{}; Parms.Name = Name; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalGameInstance.FxiedCharacterMakeData__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // struct FPalPlayerDataCharacterMakeInfoMakeInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalGameInstance::FxiedCharacterMakeData__DelegateSignature(struct FPalPlayerDataCharacterMakeInfo& MakeInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameInstance", "FxiedCharacterMakeData__DelegateSignature"); Params::UPalGameInstance_FxiedCharacterMakeData__DelegateSignature_Params Parms{}; Parms.MakeInfo = MakeInfo; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalGameInstance.CompleteInitCharacterMakeData // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalGameInstance::CompleteInitCharacterMakeData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameInstance", "CompleteInitCharacterMakeData"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalGameInstance.ClearNetworkError // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalGameInstance::ClearNetworkError() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameInstance", "ClearNetworkError"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalGameInstance.CheckInvite // (Final, Native, Public) // Parameters: void UPalGameInstance::CheckInvite() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameInstance", "CheckInvite"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalGameInstance.ApplicationHasReactivated // (Final, Native, Public) // Parameters: void UPalGameInstance::ApplicationHasReactivated() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameInstance", "ApplicationHasReactivated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalGameInstance.ApplicationHasEnteredForeground // (Final, Native, Public) // Parameters: void UPalGameInstance::ApplicationHasEnteredForeground() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameInstance", "ApplicationHasEnteredForeground"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalGameInstanceViewActor // (Actor) class UClass* APalGameInstanceViewActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameInstanceViewActor"); return Clss; } // PalGameInstanceViewActor Pal.Default__PalGameInstanceViewActor // (Public, ClassDefaultObject, ArchetypeObject) class APalGameInstanceViewActor* APalGameInstanceViewActor::GetDefaultObj() { static class APalGameInstanceViewActor* Default = nullptr; if (!Default) Default = static_cast(APalGameInstanceViewActor::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGameLocalSettings // (None) class UClass* UPalGameLocalSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameLocalSettings"); return Clss; } // PalGameLocalSettings Pal.Default__PalGameLocalSettings // (Public, ClassDefaultObject, ArchetypeObject) class UPalGameLocalSettings* UPalGameLocalSettings::GetDefaultObj() { static class UPalGameLocalSettings* Default = nullptr; if (!Default) Default = static_cast(UPalGameLocalSettings::StaticClass()->DefaultObject); return Default; } // Function Pal.PalGameLocalSettings.RequireBenchMarkScalaBility // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalGameLocalSettings::RequireBenchMarkScalaBility() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameLocalSettings", "RequireBenchMarkScalaBility"); Params::UPalGameLocalSettings_RequireBenchMarkScalaBility_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalGameModeBase // (Actor) class UClass* APalGameModeBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameModeBase"); return Clss; } // PalGameModeBase Pal.Default__PalGameModeBase // (Public, ClassDefaultObject, ArchetypeObject) class APalGameModeBase* APalGameModeBase::GetDefaultObj() { static class APalGameModeBase* Default = nullptr; if (!Default) Default = static_cast(APalGameModeBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGameMode // (Actor) class UClass* APalGameMode::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameMode"); return Clss; } // PalGameMode Pal.Default__PalGameMode // (Public, ClassDefaultObject, ArchetypeObject) class APalGameMode* APalGameMode::GetDefaultObj() { static class APalGameMode* Default = nullptr; if (!Default) Default = static_cast(APalGameMode::StaticClass()->DefaultObject); return Default; } // Function Pal.PalGameMode.RestartGame // (Native, Public, BlueprintCallable) // Parameters: void APalGameMode::RestartGame() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameMode", "RestartGame"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalGameMode.RespawnPlayer // (Native, Public, BlueprintCallable) // Parameters: // int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalGameMode::RespawnPlayer(int32 PlayerIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameMode", "RespawnPlayer"); Params::APalGameMode_RespawnPlayer_Params Parms{}; Parms.PlayerIndex = PlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGameMode.OnServerLobbyUpdate // (Final, Native, Private, Const) // Parameters: void APalGameMode::OnServerLobbyUpdate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameMode", "OnServerLobbyUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalGameMode.OnEOSLoginDedicatedServerComplete // (Final, Native, Public) // Parameters: // class UPocketpairUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ErrorStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalGameMode::OnEOSLoginDedicatedServerComplete(class UPocketpairUserInfo* UserInfo, bool bSuccess, const class FString& ErrorStr) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameMode", "OnEOSLoginDedicatedServerComplete"); Params::APalGameMode_OnEOSLoginDedicatedServerComplete_Params Parms{}; Parms.UserInfo = UserInfo; Parms.bSuccess = bSuccess; Parms.ErrorStr = ErrorStr; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGameMode.OnCompleteCreateSession // (Final, Native, Private) // Parameters: // bool IsSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ErrorStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalGameMode::OnCompleteCreateSession(bool IsSuccess, const class FString& ErrorStr) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameMode", "OnCompleteCreateSession"); Params::APalGameMode_OnCompleteCreateSession_Params Parms{}; Parms.IsSuccess = IsSuccess; Parms.ErrorStr = ErrorStr; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGameMode.CreateSession // (Final, Native, Private) // Parameters: // class FString Address (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalGameMode::CreateSession(const class FString& Address) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameMode", "CreateSession"); Params::APalGameMode_CreateSession_Params Parms{}; Parms.Address = Address; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalGameModeLogin // (Actor) class UClass* APalGameModeLogin::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameModeLogin"); return Clss; } // PalGameModeLogin Pal.Default__PalGameModeLogin // (Public, ClassDefaultObject, ArchetypeObject) class APalGameModeLogin* APalGameModeLogin::GetDefaultObj() { static class APalGameModeLogin* Default = nullptr; if (!Default) Default = static_cast(APalGameModeLogin::StaticClass()->DefaultObject); return Default; } // Function Pal.PalGameModeLogin.OnSwitchUserUICompleted // (Final, Native, Public) // Parameters: // class UPocketpairUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ErrorStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalGameModeLogin::OnSwitchUserUICompleted(class UPocketpairUserInfo* UserInfo, bool bSuccess, const class FString& ErrorStr) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameModeLogin", "OnSwitchUserUICompleted"); Params::APalGameModeLogin_OnSwitchUserUICompleted_Params Parms{}; Parms.UserInfo = UserInfo; Parms.bSuccess = bSuccess; Parms.ErrorStr = ErrorStr; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGameModeLogin.OnLoginEOSCompleted // (Final, Native, Public) // Parameters: // class UPocketpairUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ErrorStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalGameModeLogin::OnLoginEOSCompleted(class UPocketpairUserInfo* UserInfo, bool bSuccess, const class FString& ErrorStr) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameModeLogin", "OnLoginEOSCompleted"); Params::APalGameModeLogin_OnLoginEOSCompleted_Params Parms{}; Parms.UserInfo = UserInfo; Parms.bSuccess = bSuccess; Parms.ErrorStr = ErrorStr; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGameModeLogin.OnLoginCompleted // (Final, Native, Public) // Parameters: // class UPocketpairUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ErrorStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalGameModeLogin::OnLoginCompleted(class UPocketpairUserInfo* UserInfo, bool bSuccess, const class FString& ErrorStr) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameModeLogin", "OnLoginCompleted"); Params::APalGameModeLogin_OnLoginCompleted_Params Parms{}; Parms.UserInfo = UserInfo; Parms.bSuccess = bSuccess; Parms.ErrorStr = ErrorStr; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGameModeLogin.OnConfirmAlert_MultiplayRestricted // (Final, Native, Public) // Parameters: // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalGameModeLogin::OnConfirmAlert_MultiplayRestricted(bool bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameModeLogin", "OnConfirmAlert_MultiplayRestricted"); Params::APalGameModeLogin_OnConfirmAlert_MultiplayRestricted_Params Parms{}; Parms.bSuccess = bSuccess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGameModeLogin.OnConfirmAlert_EOSLogin // (Final, Native, Public) // Parameters: // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalGameModeLogin::OnConfirmAlert_EOSLogin(bool bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameModeLogin", "OnConfirmAlert_EOSLogin"); Params::APalGameModeLogin_OnConfirmAlert_EOSLogin_Params Parms{}; Parms.bSuccess = bSuccess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGameModeLogin.OnCloseEalryAccess // (Final, Native, Public) // Parameters: // bool _ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalGameModeLogin::OnCloseEalryAccess(bool _) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameModeLogin", "OnCloseEalryAccess"); Params::APalGameModeLogin_OnCloseEalryAccess_Params Parms{}; Parms._ = _; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGameModeLogin.GoToTitle // (Event, Public, BlueprintEvent) // Parameters: void APalGameModeLogin::GoToTitle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameModeLogin", "GoToTitle"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalGameModeServerEntry // (Actor) class UClass* APalGameModeServerEntry::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameModeServerEntry"); return Clss; } // PalGameModeServerEntry Pal.Default__PalGameModeServerEntry // (Public, ClassDefaultObject, ArchetypeObject) class APalGameModeServerEntry* APalGameModeServerEntry::GetDefaultObj() { static class APalGameModeServerEntry* Default = nullptr; if (!Default) Default = static_cast(APalGameModeServerEntry::StaticClass()->DefaultObject); return Default; } // Function Pal.PalGameModeServerEntry.LoadLevel // (Event, Public, BlueprintEvent) // Parameters: void APalGameModeServerEntry::LoadLevel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameModeServerEntry", "LoadLevel"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalGameModeTitle // (Actor) class UClass* APalGameModeTitle::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameModeTitle"); return Clss; } // PalGameModeTitle Pal.Default__PalGameModeTitle // (Public, ClassDefaultObject, ArchetypeObject) class APalGameModeTitle* APalGameModeTitle::GetDefaultObj() { static class APalGameModeTitle* Default = nullptr; if (!Default) Default = static_cast(APalGameModeTitle::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGameSetting // (None) class UClass* UPalGameSetting::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameSetting"); return Clss; } // PalGameSetting Pal.Default__PalGameSetting // (Public, ClassDefaultObject, ArchetypeObject) class UPalGameSetting* UPalGameSetting::GetDefaultObj() { static class UPalGameSetting* Default = nullptr; if (!Default) Default = static_cast(UPalGameSetting::StaticClass()->DefaultObject); return Default; } // Function Pal.PalGameSetting.TryGetWorkSuitabilityDefineData // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalWorkSuitability WorkSuitability (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalWorkSuitabilityDefineDataOutDefineData (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalGameSetting::TryGetWorkSuitabilityDefineData(enum class EPalWorkSuitability WorkSuitability, struct FPalWorkSuitabilityDefineData* OutDefineData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameSetting", "TryGetWorkSuitabilityDefineData"); Params::UPalGameSetting_TryGetWorkSuitabilityDefineData_Params Parms{}; Parms.WorkSuitability = WorkSuitability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutDefineData != nullptr) *OutDefineData = std::move(Parms.OutDefineData); return Parms.ReturnValue; } // Function Pal.PalGameSetting.IsSoundMuteable // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalGameSetting::IsSoundMuteable(class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameSetting", "IsSoundMuteable"); Params::UPalGameSetting_IsSoundMuteable_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGameSetting.GetWeakScale // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // int32 WeakCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalGameSetting::GetWeakScale(int32 WeakCount) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameSetting", "GetWeakScale"); Params::UPalGameSetting_GetWeakScale_Params Parms{}; Parms.WeakCount = WeakCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGameSetting.GetSoundRadius_cm // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalGameSetting::GetSoundRadius_cm(class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameSetting", "GetSoundRadius_cm"); Params::UPalGameSetting_GetSoundRadius_cm_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGameSetting.GetOptionSubsystem // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalOptionSubsystem* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalOptionSubsystem* UPalGameSetting::GetOptionSubsystem(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameSetting", "GetOptionSubsystem"); Params::UPalGameSetting_GetOptionSubsystem_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGameSetting.GetMiningRankDefineData // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // int32 MiningRank (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalMiningRankDefineData OutDefineData (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) void UPalGameSetting::GetMiningRankDefineData(int32 MiningRank, struct FPalMiningRankDefineData* OutDefineData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameSetting", "GetMiningRankDefineData"); Params::UPalGameSetting_GetMiningRankDefineData_Params Parms{}; Parms.MiningRank = MiningRank; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutDefineData != nullptr) *OutDefineData = std::move(Parms.OutDefineData); } // Function Pal.PalGameSetting.GetMiningDamageRate // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MiningRank (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalGameSetting::GetMiningDamageRate(int32 MiningRank) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameSetting", "GetMiningDamageRate"); Params::UPalGameSetting_GetMiningDamageRate_Params Parms{}; Parms.MiningRank = MiningRank; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGameSetting.GetEnemyMarkScale // (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FVector TargetPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector SelfPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalGameSetting::GetEnemyMarkScale(struct FVector& TargetPosition, struct FVector& SelfPosition) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameSetting", "GetEnemyMarkScale"); Params::UPalGameSetting_GetEnemyMarkScale_Params Parms{}; Parms.TargetPosition = TargetPosition; Parms.SelfPosition = SelfPosition; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalGameSetting.GetDeforestRankDefineData // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // int32 DeforestRank (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalDeforestRankDefineData OutDefineData (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) void UPalGameSetting::GetDeforestRankDefineData(int32 DeforestRank, struct FPalDeforestRankDefineData* OutDefineData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameSetting", "GetDeforestRankDefineData"); Params::UPalGameSetting_GetDeforestRankDefineData_Params Parms{}; Parms.DeforestRank = DeforestRank; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutDefineData != nullptr) *OutDefineData = std::move(Parms.OutDefineData); } // Function Pal.PalGameSetting.GetDeforestDamageRate // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 DeforestRank (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalGameSetting::GetDeforestDamageRate(int32 DeforestRank) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameSetting", "GetDeforestDamageRate"); Params::UPalGameSetting_GetDeforestDamageRate_Params Parms{}; Parms.DeforestRank = DeforestRank; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGameSetting.GetCollectionDropNumRate // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 CollectionRank (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalGameSetting::GetCollectionDropNumRate(int32 CollectionRank) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameSetting", "GetCollectionDropNumRate"); Params::UPalGameSetting_GetCollectionDropNumRate_Params Parms{}; Parms.CollectionRank = CollectionRank; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGameSetting.GetCaptureRateByStatus_ForGameSettingBP // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* TargetPal (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalGameSetting::GetCaptureRateByStatus_ForGameSettingBP(class AActor* TargetPal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameSetting", "GetCaptureRateByStatus_ForGameSettingBP"); Params::UPalGameSetting_GetCaptureRateByStatus_ForGameSettingBP_Params Parms{}; Parms.TargetPal = TargetPal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGameSetting.GetCaptureLevelBySphereType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalCaptureSphereLevelTypeSphereType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalGameSetting::GetCaptureLevelBySphereType(enum class EPalCaptureSphereLevelType SphereType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameSetting", "GetCaptureLevelBySphereType"); Params::UPalGameSetting_GetCaptureLevelBySphereType_Params Parms{}; Parms.SphereType = SphereType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGameSetting.CalcCaptureRate // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // float CaptureItemLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*TargetHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*ThrowCharacterHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalGameSetting::CalcCaptureRate(float CaptureItemLevel, class UPalIndividualCharacterHandle* TargetHandle, class UPalIndividualCharacterHandle* ThrowCharacterHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameSetting", "CalcCaptureRate"); Params::UPalGameSetting_CalcCaptureRate_Params Parms{}; Parms.CaptureItemLevel = CaptureItemLevel; Parms.TargetHandle = TargetHandle; Parms.ThrowCharacterHandle = ThrowCharacterHandle; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Class Pal.PalGameState // (Actor) class UClass* APalGameState::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameState"); return Clss; } // PalGameState Pal.Default__PalGameState // (Public, ClassDefaultObject, ArchetypeObject) class APalGameState* APalGameState::GetDefaultObj() { static class APalGameState* Default = nullptr; if (!Default) Default = static_cast(APalGameState::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGameStateInGame // (Actor) class UClass* APalGameStateInGame::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameStateInGame"); return Clss; } // PalGameStateInGame Pal.Default__PalGameStateInGame // (Public, ClassDefaultObject, ArchetypeObject) class APalGameStateInGame* APalGameStateInGame::GetDefaultObj() { static class APalGameStateInGame* Default = nullptr; if (!Default) Default = static_cast(APalGameStateInGame::StaticClass()->DefaultObject); return Default; } // Function Pal.PalGameStateInGame.OnRep_WorldSaveDirectoryName // (Final, Native, Private) // Parameters: void APalGameStateInGame::OnRep_WorldSaveDirectoryName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameStateInGame", "OnRep_WorldSaveDirectoryName"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalGameStateInGame.OnRep_StageReplicator // (Final, Native, Private) // Parameters: void APalGameStateInGame::OnRep_StageReplicator() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameStateInGame", "OnRep_StageReplicator"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalGameStateInGame.OnRep_OptionReplicator // (Final, Native, Private) // Parameters: void APalGameStateInGame::OnRep_OptionReplicator() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameStateInGame", "OnRep_OptionReplicator"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalGameStateInGame.OnRep_LocationReplicator // (Final, Native, Private) // Parameters: void APalGameStateInGame::OnRep_LocationReplicator() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameStateInGame", "OnRep_LocationReplicator"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalGameStateInGame.OnRep_CharacterManagerReplicator // (Final, Native, Private) // Parameters: void APalGameStateInGame::OnRep_CharacterManagerReplicator() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameStateInGame", "OnRep_CharacterManagerReplicator"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalGameStateInGame.OnRep_BaseCampReplicator // (Final, Native, Private) // Parameters: void APalGameStateInGame::OnRep_BaseCampReplicator() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameStateInGame", "OnRep_BaseCampReplicator"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalGameStateInGame.OnRecievedChatMessageDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // struct FPalChatMessage Message (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void APalGameStateInGame::OnRecievedChatMessageDelegate__DelegateSignature(struct FPalChatMessage& Message) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameStateInGame", "OnRecievedChatMessageDelegate__DelegateSignature"); Params::APalGameStateInGame_OnRecievedChatMessageDelegate__DelegateSignature_Params Parms{}; Parms.Message = Message; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalGameStateInGame.GetWorldName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString APalGameStateInGame::GetWorldName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameStateInGame", "GetWorldName"); Params::APalGameStateInGame_GetWorldName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGameStateInGame.GetServerFrameTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APalGameStateInGame::GetServerFrameTime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameStateInGame", "GetServerFrameTime"); Params::APalGameStateInGame_GetServerFrameTime_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGameStateInGame.GetMaxPlayerNum // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APalGameStateInGame::GetMaxPlayerNum() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameStateInGame", "GetMaxPlayerNum"); Params::APalGameStateInGame_GetMaxPlayerNum_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGameStateInGame.BroadcastChatMessage // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // struct FPalChatMessage ChatMessage (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void APalGameStateInGame::BroadcastChatMessage(struct FPalChatMessage& ChatMessage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameStateInGame", "BroadcastChatMessage"); Params::APalGameStateInGame_BroadcastChatMessage_Params Parms{}; Parms.ChatMessage = ChatMessage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalGameSystemInitProcessHandle // (None) class UClass* UPalGameSystemInitProcessHandle::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameSystemInitProcessHandle"); return Clss; } // PalGameSystemInitProcessHandle Pal.Default__PalGameSystemInitProcessHandle // (Public, ClassDefaultObject, ArchetypeObject) class UPalGameSystemInitProcessHandle* UPalGameSystemInitProcessHandle::GetDefaultObj() { static class UPalGameSystemInitProcessHandle* Default = nullptr; if (!Default) Default = static_cast(UPalGameSystemInitProcessHandle::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGameSystemInitSequenceBase // (None) class UClass* UPalGameSystemInitSequenceBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameSystemInitSequenceBase"); return Clss; } // PalGameSystemInitSequenceBase Pal.Default__PalGameSystemInitSequenceBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalGameSystemInitSequenceBase* UPalGameSystemInitSequenceBase::GetDefaultObj() { static class UPalGameSystemInitSequenceBase* Default = nullptr; if (!Default) Default = static_cast(UPalGameSystemInitSequenceBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGameSystemInitManagerComponent // (None) class UClass* UPalGameSystemInitManagerComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameSystemInitManagerComponent"); return Clss; } // PalGameSystemInitManagerComponent Pal.Default__PalGameSystemInitManagerComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalGameSystemInitManagerComponent* UPalGameSystemInitManagerComponent::GetDefaultObj() { static class UPalGameSystemInitManagerComponent* Default = nullptr; if (!Default) Default = static_cast(UPalGameSystemInitManagerComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalGameSystemInitManagerComponent.OnChangeProcessState // (Final, Native, Private) // Parameters: // class UPalGameSystemInitProcessHandle*ChangedProcessHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGameSystemInitManagerComponent::OnChangeProcessState(class UPalGameSystemInitProcessHandle* ChangedProcessHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameSystemInitManagerComponent", "OnChangeProcessState"); Params::UPalGameSystemInitManagerComponent_OnChangeProcessState_Params Parms{}; Parms.ChangedProcessHandle = ChangedProcessHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGameSystemInitManagerComponent.OnChangeProcessProgressRate // (Final, Native, Private) // Parameters: // class UPalGameSystemInitProcessHandle*ChangedProcessHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGameSystemInitManagerComponent::OnChangeProcessProgressRate(class UPalGameSystemInitProcessHandle* ChangedProcessHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGameSystemInitManagerComponent", "OnChangeProcessProgressRate"); Params::UPalGameSystemInitManagerComponent_OnChangeProcessProgressRate_Params Parms{}; Parms.ChangedProcessHandle = ChangedProcessHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalGameSystemInitSequence_WaitForWorldSystemInit // (None) class UClass* UPalGameSystemInitSequence_WaitForWorldSystemInit::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameSystemInitSequence_WaitForWorldSystemInit"); return Clss; } // PalGameSystemInitSequence_WaitForWorldSystemInit Pal.Default__PalGameSystemInitSequence_WaitForWorldSystemInit // (Public, ClassDefaultObject, ArchetypeObject) class UPalGameSystemInitSequence_WaitForWorldSystemInit* UPalGameSystemInitSequence_WaitForWorldSystemInit::GetDefaultObj() { static class UPalGameSystemInitSequence_WaitForWorldSystemInit* Default = nullptr; if (!Default) Default = static_cast(UPalGameSystemInitSequence_WaitForWorldSystemInit::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGameSystemInitSequence_WaitForLocalNetworkTransmitter // (None) class UClass* UPalGameSystemInitSequence_WaitForLocalNetworkTransmitter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameSystemInitSequence_WaitForLocalNetworkTransmitter"); return Clss; } // PalGameSystemInitSequence_WaitForLocalNetworkTransmitter Pal.Default__PalGameSystemInitSequence_WaitForLocalNetworkTransmitter // (Public, ClassDefaultObject, ArchetypeObject) class UPalGameSystemInitSequence_WaitForLocalNetworkTransmitter* UPalGameSystemInitSequence_WaitForLocalNetworkTransmitter::GetDefaultObj() { static class UPalGameSystemInitSequence_WaitForLocalNetworkTransmitter* Default = nullptr; if (!Default) Default = static_cast(UPalGameSystemInitSequence_WaitForLocalNetworkTransmitter::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGameSystemInitSequence_WaitForLocalPlayerStateSetup // (None) class UClass* UPalGameSystemInitSequence_WaitForLocalPlayerStateSetup::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameSystemInitSequence_WaitForLocalPlayerStateSetup"); return Clss; } // PalGameSystemInitSequence_WaitForLocalPlayerStateSetup Pal.Default__PalGameSystemInitSequence_WaitForLocalPlayerStateSetup // (Public, ClassDefaultObject, ArchetypeObject) class UPalGameSystemInitSequence_WaitForLocalPlayerStateSetup* UPalGameSystemInitSequence_WaitForLocalPlayerStateSetup::GetDefaultObj() { static class UPalGameSystemInitSequence_WaitForLocalPlayerStateSetup* Default = nullptr; if (!Default) Default = static_cast(UPalGameSystemInitSequence_WaitForLocalPlayerStateSetup::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGameSystemInitSequence_CreateSystemForDedicatedServer // (None) class UClass* UPalGameSystemInitSequence_CreateSystemForDedicatedServer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameSystemInitSequence_CreateSystemForDedicatedServer"); return Clss; } // PalGameSystemInitSequence_CreateSystemForDedicatedServer Pal.Default__PalGameSystemInitSequence_CreateSystemForDedicatedServer // (Public, ClassDefaultObject, ArchetypeObject) class UPalGameSystemInitSequence_CreateSystemForDedicatedServer* UPalGameSystemInitSequence_CreateSystemForDedicatedServer::GetDefaultObj() { static class UPalGameSystemInitSequence_CreateSystemForDedicatedServer* Default = nullptr; if (!Default) Default = static_cast(UPalGameSystemInitSequence_CreateSystemForDedicatedServer::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGameSystemInitSequence_ReadyWorldSaveData // (None) class UClass* UPalGameSystemInitSequence_ReadyWorldSaveData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameSystemInitSequence_ReadyWorldSaveData"); return Clss; } // PalGameSystemInitSequence_ReadyWorldSaveData Pal.Default__PalGameSystemInitSequence_ReadyWorldSaveData // (Public, ClassDefaultObject, ArchetypeObject) class UPalGameSystemInitSequence_ReadyWorldSaveData* UPalGameSystemInitSequence_ReadyWorldSaveData::GetDefaultObj() { static class UPalGameSystemInitSequence_ReadyWorldSaveData* Default = nullptr; if (!Default) Default = static_cast(UPalGameSystemInitSequence_ReadyWorldSaveData::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGameSystemInitSequence_InitializeWorld // (None) class UClass* UPalGameSystemInitSequence_InitializeWorld::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameSystemInitSequence_InitializeWorld"); return Clss; } // PalGameSystemInitSequence_InitializeWorld Pal.Default__PalGameSystemInitSequence_InitializeWorld // (Public, ClassDefaultObject, ArchetypeObject) class UPalGameSystemInitSequence_InitializeWorld* UPalGameSystemInitSequence_InitializeWorld::GetDefaultObj() { static class UPalGameSystemInitSequence_InitializeWorld* Default = nullptr; if (!Default) Default = static_cast(UPalGameSystemInitSequence_InitializeWorld::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGameSystemInitSequence_ApplyWorldSaveData // (None) class UClass* UPalGameSystemInitSequence_ApplyWorldSaveData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameSystemInitSequence_ApplyWorldSaveData"); return Clss; } // PalGameSystemInitSequence_ApplyWorldSaveData Pal.Default__PalGameSystemInitSequence_ApplyWorldSaveData // (Public, ClassDefaultObject, ArchetypeObject) class UPalGameSystemInitSequence_ApplyWorldSaveData* UPalGameSystemInitSequence_ApplyWorldSaveData::GetDefaultObj() { static class UPalGameSystemInitSequence_ApplyWorldSaveData* Default = nullptr; if (!Default) Default = static_cast(UPalGameSystemInitSequence_ApplyWorldSaveData::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGameSystemInitSequence_InitializeWorldAfterAppliedSaveData // (None) class UClass* UPalGameSystemInitSequence_InitializeWorldAfterAppliedSaveData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameSystemInitSequence_InitializeWorldAfterAppliedSaveData"); return Clss; } // PalGameSystemInitSequence_InitializeWorldAfterAppliedSaveData Pal.Default__PalGameSystemInitSequence_InitializeWorldAfterAppliedSaveData // (Public, ClassDefaultObject, ArchetypeObject) class UPalGameSystemInitSequence_InitializeWorldAfterAppliedSaveData* UPalGameSystemInitSequence_InitializeWorldAfterAppliedSaveData::GetDefaultObj() { static class UPalGameSystemInitSequence_InitializeWorldAfterAppliedSaveData* Default = nullptr; if (!Default) Default = static_cast(UPalGameSystemInitSequence_InitializeWorldAfterAppliedSaveData::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGameSystemInitSequence_StartAutoSave_WorldOnly // (None) class UClass* UPalGameSystemInitSequence_StartAutoSave_WorldOnly::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameSystemInitSequence_StartAutoSave_WorldOnly"); return Clss; } // PalGameSystemInitSequence_StartAutoSave_WorldOnly Pal.Default__PalGameSystemInitSequence_StartAutoSave_WorldOnly // (Public, ClassDefaultObject, ArchetypeObject) class UPalGameSystemInitSequence_StartAutoSave_WorldOnly* UPalGameSystemInitSequence_StartAutoSave_WorldOnly::GetDefaultObj() { static class UPalGameSystemInitSequence_StartAutoSave_WorldOnly* Default = nullptr; if (!Default) Default = static_cast(UPalGameSystemInitSequence_StartAutoSave_WorldOnly::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGameSystemInitSequence_StartAutoSave_WorldAndLocal // (None) class UClass* UPalGameSystemInitSequence_StartAutoSave_WorldAndLocal::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameSystemInitSequence_StartAutoSave_WorldAndLocal"); return Clss; } // PalGameSystemInitSequence_StartAutoSave_WorldAndLocal Pal.Default__PalGameSystemInitSequence_StartAutoSave_WorldAndLocal // (Public, ClassDefaultObject, ArchetypeObject) class UPalGameSystemInitSequence_StartAutoSave_WorldAndLocal* UPalGameSystemInitSequence_StartAutoSave_WorldAndLocal::GetDefaultObj() { static class UPalGameSystemInitSequence_StartAutoSave_WorldAndLocal* Default = nullptr; if (!Default) Default = static_cast(UPalGameSystemInitSequence_StartAutoSave_WorldAndLocal::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGameSystemInitSequence_MapObjectRegistration // (None) class UClass* UPalGameSystemInitSequence_MapObjectRegistration::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameSystemInitSequence_MapObjectRegistration"); return Clss; } // PalGameSystemInitSequence_MapObjectRegistration Pal.Default__PalGameSystemInitSequence_MapObjectRegistration // (Public, ClassDefaultObject, ArchetypeObject) class UPalGameSystemInitSequence_MapObjectRegistration* UPalGameSystemInitSequence_MapObjectRegistration::GetDefaultObj() { static class UPalGameSystemInitSequence_MapObjectRegistration* Default = nullptr; if (!Default) Default = static_cast(UPalGameSystemInitSequence_MapObjectRegistration::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGameViewportClient // (None) class UClass* UPalGameViewportClient::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameViewportClient"); return Clss; } // PalGameViewportClient Pal.Default__PalGameViewportClient // (Public, ClassDefaultObject, ArchetypeObject) class UPalGameViewportClient* UPalGameViewportClient::GetDefaultObj() { static class UPalGameViewportClient* Default = nullptr; if (!Default) Default = static_cast(UPalGameViewportClient::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGameWorldSettings // (None) class UClass* UPalGameWorldSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameWorldSettings"); return Clss; } // PalGameWorldSettings Pal.Default__PalGameWorldSettings // (Public, ClassDefaultObject, ArchetypeObject) class UPalGameWorldSettings* UPalGameWorldSettings::GetDefaultObj() { static class UPalGameWorldSettings* Default = nullptr; if (!Default) Default = static_cast(UPalGameWorldSettings::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGetWorldUObject // (None) class UClass* UPalGetWorldUObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGetWorldUObject"); return Clss; } // PalGetWorldUObject Pal.Default__PalGetWorldUObject // (Public, ClassDefaultObject, ArchetypeObject) class UPalGetWorldUObject* UPalGetWorldUObject::GetDefaultObj() { static class UPalGetWorldUObject* Default = nullptr; if (!Default) Default = static_cast(UPalGetWorldUObject::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGliderComponent // (None) class UClass* UPalGliderComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGliderComponent"); return Clss; } // PalGliderComponent Pal.Default__PalGliderComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalGliderComponent* UPalGliderComponent::GetDefaultObj() { static class UPalGliderComponent* Default = nullptr; if (!Default) Default = static_cast(UPalGliderComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalGliderComponent.TryGetGliderIndividualHandleFromOtomoHolder // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIndividualCharacterHandle*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterHandle* UPalGliderComponent::TryGetGliderIndividualHandleFromOtomoHolder() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "TryGetGliderIndividualHandleFromOtomoHolder"); Params::UPalGliderComponent_TryGetGliderIndividualHandleFromOtomoHolder_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGliderComponent.StopGliderSound // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalDataTableRowName_SoundIDID (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGliderComponent::StopGliderSound(struct FPalDataTableRowName_SoundID& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "StopGliderSound"); Params::UPalGliderComponent_StopGliderSound_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGliderComponent.StartGliding_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: void UPalGliderComponent::StartGliding_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "StartGliding_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalGliderComponent.StartGliding // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalGliderComponent::StartGliding() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "StartGliding"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalGliderComponent.SetCurrentGliderSoftClass_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // TSoftClassPtrGliderSoftClass (ConstParm, Parm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGliderComponent::SetCurrentGliderSoftClass_ToServer(TSoftClassPtr& GliderSoftClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "SetCurrentGliderSoftClass_ToServer"); Params::UPalGliderComponent_SetCurrentGliderSoftClass_ToServer_Params Parms{}; Parms.GliderSoftClass = GliderSoftClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGliderComponent.PlayGliderSound // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalDataTableRowName_SoundIDID (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalSoundOptions Option (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalGliderComponent::PlayGliderSound(struct FPalDataTableRowName_SoundID& ID, struct FPalSoundOptions& Option) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "PlayGliderSound"); Params::UPalGliderComponent_PlayGliderSound_Params Parms{}; Parms.ID = ID; Parms.Option = Option; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGliderComponent.OnUpdateOtomoHolderSlot // (Final, Native, Private) // Parameters: // int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*LastHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGliderComponent::OnUpdateOtomoHolderSlot(int32 SlotIndex, class UPalIndividualCharacterHandle* LastHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "OnUpdateOtomoHolderSlot"); Params::UPalGliderComponent_OnUpdateOtomoHolderSlot_Params Parms{}; Parms.SlotIndex = SlotIndex; Parms.LastHandle = LastHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGliderComponent.OnUpdateOtomoHolderInitialized // (Final, Native, Private) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGliderComponent::OnUpdateOtomoHolderInitialized(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "OnUpdateOtomoHolderInitialized"); Params::UPalGliderComponent_OnUpdateOtomoHolderInitialized_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGliderComponent.OnUpdateInventoryContainer // (Final, Native, Private) // Parameters: // class UPalItemContainer* Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGliderComponent::OnUpdateInventoryContainer(class UPalItemContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "OnUpdateInventoryContainer"); Params::UPalGliderComponent_OnUpdateInventoryContainer_Params Parms{}; Parms.Container = Container; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGliderComponent.OnUpdateIndividualActor // (Final, Native, Private) // Parameters: // class UPalIndividualCharacterHandle*Handle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGliderComponent::OnUpdateIndividualActor(class UPalIndividualCharacterHandle* Handle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "OnUpdateIndividualActor"); Params::UPalGliderComponent_OnUpdateIndividualActor_Params Parms{}; Parms.Handle = Handle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGliderComponent.OnUpdateEquipmentSlot // (Final, Native, Private) // Parameters: // class UPalItemSlot* ItemSlot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalPlayerEquipItemSlotTypeSlotType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGliderComponent::OnUpdateEquipmentSlot(class UPalItemSlot* ItemSlot, enum class EPalPlayerEquipItemSlotType SlotType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "OnUpdateEquipmentSlot"); Params::UPalGliderComponent_OnUpdateEquipmentSlot_Params Parms{}; Parms.ItemSlot = ItemSlot; Parms.SlotType = SlotType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalGliderComponent.OnStartGliding__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalGliderComponent::OnStartGliding__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "OnStartGliding__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalGliderComponent.OnStartGliding // (Event, Public, BlueprintEvent) // Parameters: void UPalGliderComponent::OnStartGliding() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "OnStartGliding"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalGliderComponent.OnRep_IsGliding // (Final, Native, Private) // Parameters: void UPalGliderComponent::OnRep_IsGliding() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "OnRep_IsGliding"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalGliderComponent.OnRep_CurrentGliderSoftClass // (Final, Native, Private) // Parameters: void UPalGliderComponent::OnRep_CurrentGliderSoftClass() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "OnRep_CurrentGliderSoftClass"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalGliderComponent.OnInitializeGlider // (Event, Public, BlueprintEvent) // Parameters: void UPalGliderComponent::OnInitializeGlider() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "OnInitializeGlider"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalGliderComponent.OnEndGliding__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalGliderComponent::OnEndGliding__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "OnEndGliding__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalGliderComponent.OnEndGliding // (Event, Public, BlueprintEvent) // Parameters: void UPalGliderComponent::OnEndGliding() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "OnEndGliding"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalGliderComponent.OnDeadGliderPal // (Final, Native, Private) // Parameters: // struct FPalDeadInfo DeadInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalGliderComponent::OnDeadGliderPal(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "OnDeadGliderPal"); Params::UPalGliderComponent_OnDeadGliderPal_Params Parms{}; Parms.DeadInfo = DeadInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGliderComponent.OnCompleteOwnerInitialize // (Final, Native, Private) // Parameters: void UPalGliderComponent::OnCompleteOwnerInitialize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "OnCompleteOwnerInitialize"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalGliderComponent.OnChangeMovementMode // (Final, Native, Private) // Parameters: // class UPalCharacterMovementComponent*Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EMovementMode PrevMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EMovementMode NewMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalCharacterMovementCustomModePrevCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalCharacterMovementCustomModeNewCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGliderComponent::OnChangeMovementMode(class UPalCharacterMovementComponent* Component, enum class EMovementMode PrevMode, enum class EMovementMode NewMode, enum class EPalCharacterMovementCustomMode PrevCustomMode, enum class EPalCharacterMovementCustomMode NewCustomMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "OnChangeMovementMode"); Params::UPalGliderComponent_OnChangeMovementMode_Params Parms{}; Parms.Component = Component; Parms.PrevMode = PrevMode; Parms.NewMode = NewMode; Parms.PrevCustomMode = PrevCustomMode; Parms.NewCustomMode = NewCustomMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGliderComponent.OnChangeGliderVisibility // (Event, Public, BlueprintEvent) // Parameters: // bool bIsVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGliderComponent::OnChangeGliderVisibility(bool bIsVisibility) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "OnChangeGliderVisibility"); Params::UPalGliderComponent_OnChangeGliderVisibility_Params Parms{}; Parms.bIsVisibility = bIsVisibility; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalGliderComponent.IsGliding // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalGliderComponent::IsGliding() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "IsGliding"); Params::UPalGliderComponent_IsGliding_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGliderComponent.IsEquipGlider // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalGliderComponent::IsEquipGlider() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "IsEquipGlider"); Params::UPalGliderComponent_IsEquipGlider_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGliderComponent.HasGliderPal // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalGliderComponent::HasGliderPal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "HasGliderPal"); Params::UPalGliderComponent_HasGliderPal_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGliderComponent.GetAllGliderPalNames // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalGliderComponent::GetAllGliderPalNames() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "GetAllGliderPalNames"); Params::UPalGliderComponent_GetAllGliderPalNames_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGliderComponent.EndGliding_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: void UPalGliderComponent::EndGliding_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "EndGliding_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalGliderComponent.EndGliding // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalGliderComponent::EndGliding() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "EndGliding"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalGliderComponent.CanGliding // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalGliderComponent::CanGliding() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "CanGliding"); Params::UPalGliderComponent_CanGliding_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGliderComponent.CanEndGliding // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalGliderComponent::CanEndGliding() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "CanEndGliding"); Params::UPalGliderComponent_CanEndGliding_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGliderComponent.CancelGliding // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalGliderComponent::CancelGliding() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderComponent", "CancelGliding"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalGliderObject // (Actor) class UClass* APalGliderObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGliderObject"); return Clss; } // PalGliderObject Pal.Default__PalGliderObject // (Public, ClassDefaultObject, ArchetypeObject) class APalGliderObject* APalGliderObject::GetDefaultObj() { static class APalGliderObject* Default = nullptr; if (!Default) Default = static_cast(APalGliderObject::StaticClass()->DefaultObject); return Default; } // Function Pal.PalGliderObject.GetMainMesh // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class UPalSkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalSkeletalMeshComponent* APalGliderObject::GetMainMesh() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderObject", "GetMainMesh"); Params::APalGliderObject_GetMainMesh_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGliderObject.GetAkOwnerComponent // (Final, Native, Private) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* APalGliderObject::GetAkOwnerComponent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGliderObject", "GetAkOwnerComponent"); Params::APalGliderObject_GetAkOwnerComponent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalGroupBase // (None) class UClass* UPalGroupBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGroupBase"); return Clss; } // PalGroupBase Pal.Default__PalGroupBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalGroupBase* UPalGroupBase::GetDefaultObj() { static class UPalGroupBase* Default = nullptr; if (!Default) Default = static_cast(UPalGroupBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalGroupBase.OnUpdateIndividualActor // (Native, Protected) // Parameters: // class UPalIndividualCharacterHandle*CharacterHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGroupBase::OnUpdateIndividualActor(class UPalIndividualCharacterHandle* CharacterHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupBase", "OnUpdateIndividualActor"); Params::UPalGroupBase_OnUpdateIndividualActor_Params Parms{}; Parms.CharacterHandle = CharacterHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGroupBase.OnRep_GroupName // (Final, Native, Private) // Parameters: void UPalGroupBase::OnRep_GroupName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupBase", "OnRep_GroupName"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalGroupBase.IndividualHandleDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalIndividualCharacterHandle*IndividualHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGroupBase::IndividualHandleDelegate__DelegateSignature(class UPalIndividualCharacterHandle* IndividualHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupBase", "IndividualHandleDelegate__DelegateSignature"); Params::UPalGroupBase_IndividualHandleDelegate__DelegateSignature_Params Parms{}; Parms.IndividualHandle = IndividualHandle; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalGroupBase.GetId // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalGroupBase::GetId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupBase", "GetId"); Params::UPalGroupBase_GetId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGroupBase.GetGroupName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalGroupBase::GetGroupName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupBase", "GetGroupName"); Params::UPalGroupBase_GetGroupName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalGroupBase.ChangedGroupNameDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class FString NewGroupName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGroupBase::ChangedGroupNameDelegate__DelegateSignature(const class FString& NewGroupName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupBase", "ChangedGroupNameDelegate__DelegateSignature"); Params::UPalGroupBase_ChangedGroupNameDelegate__DelegateSignature_Params Parms{}; Parms.NewGroupName = NewGroupName; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalGroupOperationResultUtility // (None) class UClass* UPalGroupOperationResultUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGroupOperationResultUtility"); return Clss; } // PalGroupOperationResultUtility Pal.Default__PalGroupOperationResultUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalGroupOperationResultUtility* UPalGroupOperationResultUtility::GetDefaultObj() { static class UPalGroupOperationResultUtility* Default = nullptr; if (!Default) Default = static_cast(UPalGroupOperationResultUtility::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGroupDefine // (None) class UClass* UPalGroupDefine::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGroupDefine"); return Clss; } // PalGroupDefine Pal.Default__PalGroupDefine // (Public, ClassDefaultObject, ArchetypeObject) class UPalGroupDefine* UPalGroupDefine::GetDefaultObj() { static class UPalGroupDefine* Default = nullptr; if (!Default) Default = static_cast(UPalGroupDefine::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGroupOrganization // (None) class UClass* UPalGroupOrganization::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGroupOrganization"); return Clss; } // PalGroupOrganization Pal.Default__PalGroupOrganization // (Public, ClassDefaultObject, ArchetypeObject) class UPalGroupOrganization* UPalGroupOrganization::GetDefaultObj() { static class UPalGroupOrganization* Default = nullptr; if (!Default) Default = static_cast(UPalGroupOrganization::StaticClass()->DefaultObject); return Default; } // Function Pal.PalGroupOrganization.OnDead // (Native, Protected) // Parameters: // struct FPalDeadInfo DeadInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalGroupOrganization::OnDead(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupOrganization", "OnDead"); Params::UPalGroupOrganization_OnDead_Params Parms{}; Parms.DeadInfo = DeadInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGroupOrganization.OnDamage // (Native, Protected) // Parameters: // struct FPalDamageResult DamageResult (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalGroupOrganization::OnDamage(const struct FPalDamageResult& DamageResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupOrganization", "OnDamage"); Params::UPalGroupOrganization_OnDamage_Params Parms{}; Parms.DamageResult = DamageResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalGroupGuildBase // (None) class UClass* UPalGroupGuildBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGroupGuildBase"); return Clss; } // PalGroupGuildBase Pal.Default__PalGroupGuildBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalGroupGuildBase* UPalGroupGuildBase::GetDefaultObj() { static class UPalGroupGuildBase* Default = nullptr; if (!Default) Default = static_cast(UPalGroupGuildBase::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalGroupGuildBase.UpdatedGuildNameDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class FString NewGuildName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGroupGuildBase::UpdatedGuildNameDelegate__DelegateSignature(const class FString& NewGuildName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupGuildBase", "UpdatedGuildNameDelegate__DelegateSignature"); Params::UPalGroupGuildBase_UpdatedGuildNameDelegate__DelegateSignature_Params Parms{}; Parms.NewGuildName = NewGuildName; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalGroupGuildBase.ReturnSelfDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalGroupGuildBase* Self (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGroupGuildBase::ReturnSelfDelegate__DelegateSignature(class UPalGroupGuildBase* Self) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupGuildBase", "ReturnSelfDelegate__DelegateSignature"); Params::UPalGroupGuildBase_ReturnSelfDelegate__DelegateSignature_Params Parms{}; Parms.Self = Self; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalGroupGuildBase.RequestDismantleBaseCamp // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalGroupOperationResultReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalGroupOperationResult UPalGroupGuildBase::RequestDismantleBaseCamp(struct FGuid& BaseCampId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupGuildBase", "RequestDismantleBaseCamp"); Params::UPalGroupGuildBase_RequestDismantleBaseCamp_Params Parms{}; Parms.BaseCampId = BaseCampId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGroupGuildBase.OnRep_Guildname // (Final, Native, Public) // Parameters: void UPalGroupGuildBase::OnRep_Guildname() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupGuildBase", "OnRep_Guildname"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalGroupGuildBase.OnRep_BaseCampLevel // (Final, Native, Public) // Parameters: // int32 OldValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGroupGuildBase::OnRep_BaseCampLevel(int32 OldValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupGuildBase", "OnRep_BaseCampLevel"); Params::UPalGroupGuildBase_OnRep_BaseCampLevel_Params Parms{}; Parms.OldValue = OldValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGroupGuildBase.OnDeletePlayerAccount_ServerInternal // (Final, Native, Private) // Parameters: // class UPalPlayerAccount* DeleteAccount (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGroupGuildBase::OnDeletePlayerAccount_ServerInternal(class UPalPlayerAccount* DeleteAccount) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupGuildBase", "OnDeletePlayerAccount_ServerInternal"); Params::UPalGroupGuildBase_OnDeletePlayerAccount_ServerInternal_Params Parms{}; Parms.DeleteAccount = DeleteAccount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalGroupGuildBase.NotifyPlayerInfoDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams, HasDefaults) // Parameters: // class UPalGroupGuildBase* Self (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid PlayerUId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalGuildPlayerInfo PlayerInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalGroupGuildBase::NotifyPlayerInfoDelegate__DelegateSignature(class UPalGroupGuildBase* Self, struct FGuid& PlayerUId, struct FPalGuildPlayerInfo& PlayerInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupGuildBase", "NotifyPlayerInfoDelegate__DelegateSignature"); Params::UPalGroupGuildBase_NotifyPlayerInfoDelegate__DelegateSignature_Params Parms{}; Parms.Self = Self; Parms.PlayerUId = PlayerUId; Parms.PlayerInfo = PlayerInfo; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalGroupGuildBase.GetGuildName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalGroupGuildBase::GetGuildName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupGuildBase", "GetGuildName"); Params::UPalGroupGuildBase_GetGuildName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGroupGuildBase.GetBaseCampMaxNumInGuild // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalGroupGuildBase::GetBaseCampMaxNumInGuild() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupGuildBase", "GetBaseCampMaxNumInGuild"); Params::UPalGroupGuildBase_GetBaseCampMaxNumInGuild_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGroupGuildBase.GetBaseCampLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalGroupGuildBase::GetBaseCampLevel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupGuildBase", "GetBaseCampLevel"); Params::UPalGroupGuildBase_GetBaseCampLevel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalGroupGuild // (None) class UClass* UPalGroupGuild::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGroupGuild"); return Clss; } // PalGroupGuild Pal.Default__PalGroupGuild // (Public, ClassDefaultObject, ArchetypeObject) class UPalGroupGuild* UPalGroupGuild::GetDefaultObj() { static class UPalGroupGuild* Default = nullptr; if (!Default) Default = static_cast(UPalGroupGuild::StaticClass()->DefaultObject); return Default; } // Function Pal.PalGroupGuild.OnChangedGuildMemberNickName // (Final, Native, Protected) // Parameters: // class UPalIndividualCharacterParameter*Parameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString NickName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGroupGuild::OnChangedGuildMemberNickName(class UPalIndividualCharacterParameter* Parameter, const class FString& NickName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupGuild", "OnChangedGuildMemberNickName"); Params::UPalGroupGuild_OnChangedGuildMemberNickName_Params Parms{}; Parms.Parameter = Parameter; Parms.NickName = NickName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalGuildPlayerInfoUtility // (None) class UClass* UPalGuildPlayerInfoUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGuildPlayerInfoUtility"); return Clss; } // PalGuildPlayerInfoUtility Pal.Default__PalGuildPlayerInfoUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalGuildPlayerInfoUtility* UPalGuildPlayerInfoUtility::GetDefaultObj() { static class UPalGuildPlayerInfoUtility* Default = nullptr; if (!Default) Default = static_cast(UPalGuildPlayerInfoUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalGuildPlayerInfoUtility.IsValid // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalGuildPlayerInfo PlayerInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalGuildPlayerInfoUtility::IsValid(struct FPalGuildPlayerInfo& PlayerInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGuildPlayerInfoUtility", "IsValid"); Params::UPalGuildPlayerInfoUtility_IsValid_Params Parms{}; Parms.PlayerInfo = PlayerInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalGuildJoinRequestResultUtility // (None) class UClass* UPalGuildJoinRequestResultUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGuildJoinRequestResultUtility"); return Clss; } // PalGuildJoinRequestResultUtility Pal.Default__PalGuildJoinRequestResultUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalGuildJoinRequestResultUtility* UPalGuildJoinRequestResultUtility::GetDefaultObj() { static class UPalGuildJoinRequestResultUtility* Default = nullptr; if (!Default) Default = static_cast(UPalGuildJoinRequestResultUtility::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGroupIndependentGuild // (None) class UClass* UPalGroupIndependentGuild::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGroupIndependentGuild"); return Clss; } // PalGroupIndependentGuild Pal.Default__PalGroupIndependentGuild // (Public, ClassDefaultObject, ArchetypeObject) class UPalGroupIndependentGuild* UPalGroupIndependentGuild::GetDefaultObj() { static class UPalGroupIndependentGuild* Default = nullptr; if (!Default) Default = static_cast(UPalGroupIndependentGuild::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGroupManager // (None) class UClass* UPalGroupManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGroupManager"); return Clss; } // PalGroupManager Pal.Default__PalGroupManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalGroupManager* UPalGroupManager::GetDefaultObj() { static class UPalGroupManager* Default = nullptr; if (!Default) Default = static_cast(UPalGroupManager::StaticClass()->DefaultObject); return Default; } // Function Pal.PalGroupManager.TryGetGuildName // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid GroupID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString OutGuildName (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalGroupManager::TryGetGuildName(struct FGuid& GroupID, class FString* OutGuildName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupManager", "TryGetGuildName"); Params::UPalGroupManager_TryGetGuildName_Params Parms{}; Parms.GroupID = GroupID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutGuildName != nullptr) *OutGuildName = std::move(Parms.OutGuildName); return Parms.ReturnValue; } // Function Pal.PalGroupManager.TryGetGroupName // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid GroupID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString OutGroupName (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalGroupManager::TryGetGroupName(struct FGuid& GroupID, class FString* OutGroupName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupManager", "TryGetGroupName"); Params::UPalGroupManager_TryGetGroupName_Params Parms{}; Parms.GroupID = GroupID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutGroupName != nullptr) *OutGroupName = std::move(Parms.OutGroupName); return Parms.ReturnValue; } // Function Pal.PalGroupManager.IsExistGroup // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString GroupName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalGroupManager::IsExistGroup(const class FString& GroupName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupManager", "IsExistGroup"); Params::UPalGroupManager_IsExistGroup_Params Parms{}; Parms.GroupName = GroupName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGroupManager.GetOrganizationGroupId // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalOrganizationType OrganizationType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalGroupManager::GetOrganizationGroupId(class UObject* WorldContextObject, enum class EPalOrganizationType OrganizationType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupManager", "GetOrganizationGroupId"); Params::UPalGroupManager_GetOrganizationGroupId_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.OrganizationType = OrganizationType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGroupManager.Debug_RequestNewGroup // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FPalGroupCreateParameter CreateParam (Parm, NativeAccessSpecifierPublic) // FDelegateProperty_ Callback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGroupManager::Debug_RequestNewGroup(const struct FPalGroupCreateParameter& CreateParam, FDelegateProperty_ Callback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupManager", "Debug_RequestNewGroup"); Params::UPalGroupManager_Debug_RequestNewGroup_Params Parms{}; Parms.CreateParam = CreateParam; Parms.Callback = Callback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGroupManager.Debug_RequestExitGroup // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalInstanceID IndividualId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ Callback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGroupManager::Debug_RequestExitGroup(struct FPalInstanceID& IndividualId, FDelegateProperty_ Callback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupManager", "Debug_RequestExitGroup"); Params::UPalGroupManager_Debug_RequestExitGroup_Params Parms{}; Parms.IndividualId = IndividualId; Parms.Callback = Callback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGroupManager.Debug_RequestEnterGroup // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FPalInstanceID IndividualId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid GroupID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ Callback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGroupManager::Debug_RequestEnterGroup(struct FPalInstanceID& IndividualId, struct FGuid& GroupID, FDelegateProperty_ Callback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupManager", "Debug_RequestEnterGroup"); Params::UPalGroupManager_Debug_RequestEnterGroup_Params Parms{}; Parms.IndividualId = IndividualId; Parms.GroupID = GroupID; Parms.Callback = Callback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGroupManager.Debug_RequestDisposeGroup // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid GroupID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ Callback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGroupManager::Debug_RequestDisposeGroup(struct FGuid& GroupID, FDelegateProperty_ Callback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupManager", "Debug_RequestDisposeGroup"); Params::UPalGroupManager_Debug_RequestDisposeGroup_Params Parms{}; Parms.GroupID = GroupID; Parms.Callback = Callback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGroupManager.Debug_GetFirstGroupByType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalGroupType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalGroupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalGroupBase* UPalGroupManager::Debug_GetFirstGroupByType(enum class EPalGroupType Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupManager", "Debug_GetFirstGroupByType"); Params::UPalGroupManager_Debug_GetFirstGroupByType_Params Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalGroupNeutral // (None) class UClass* UPalGroupNeutral::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGroupNeutral"); return Clss; } // PalGroupNeutral Pal.Default__PalGroupNeutral // (Public, ClassDefaultObject, ArchetypeObject) class UPalGroupNeutral* UPalGroupNeutral::GetDefaultObj() { static class UPalGroupNeutral* Default = nullptr; if (!Default) Default = static_cast(UPalGroupNeutral::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGroupUtility // (None) class UClass* UPalGroupUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGroupUtility"); return Clss; } // PalGroupUtility Pal.Default__PalGroupUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalGroupUtility* UPalGroupUtility::GetDefaultObj() { static class UPalGroupUtility* Default = nullptr; if (!Default) Default = static_cast(UPalGroupUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalGroupUtility.GetOrganizationTypeByIndividualId // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID IndividualId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalOrganizationType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalOrganizationType UPalGroupUtility::GetOrganizationTypeByIndividualId(class UObject* WorldContextObject, struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupUtility", "GetOrganizationTypeByIndividualId"); Params::UPalGroupUtility_GetOrganizationTypeByIndividualId_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.IndividualId = IndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGroupUtility.GetOrganizationTypeByIndividualHandle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*IndividualHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalOrganizationType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalOrganizationType UPalGroupUtility::GetOrganizationTypeByIndividualHandle(class UObject* WorldContextObject, class UPalIndividualCharacterHandle* IndividualHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupUtility", "GetOrganizationTypeByIndividualHandle"); Params::UPalGroupUtility_GetOrganizationTypeByIndividualHandle_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.IndividualHandle = IndividualHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGroupUtility.GetLocalPlayerGuild // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalGroupGuildBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalGroupGuildBase* UPalGroupUtility::GetLocalPlayerGuild(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupUtility", "GetLocalPlayerGuild"); Params::UPalGroupUtility_GetLocalPlayerGuild_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalGroupUtility.GetGroupIdByIndividualId // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID IndividualId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalGroupUtility::GetGroupIdByIndividualId(class UObject* WorldContextObject, struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGroupUtility", "GetGroupIdByIndividualId"); Params::UPalGroupUtility_GetGroupIdByIndividualId_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.IndividualId = IndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalGuildInfo // (Actor) class UClass* APalGuildInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGuildInfo"); return Clss; } // PalGuildInfo Pal.Default__PalGuildInfo // (Public, ClassDefaultObject, ArchetypeObject) class APalGuildInfo* APalGuildInfo::GetDefaultObj() { static class APalGuildInfo* Default = nullptr; if (!Default) Default = static_cast(APalGuildInfo::StaticClass()->DefaultObject); return Default; } // Function Pal.PalGuildInfo.OnRep_Guild // (Final, Native, Protected) // Parameters: // class UPalGroupGuildBase* OldValue (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalGuildInfo::OnRep_Guild(class UPalGroupGuildBase* OldValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGuildInfo", "OnRep_Guild"); Params::APalGuildInfo_OnRep_Guild_Params Parms{}; Parms.OldValue = OldValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalGuildPalStorage // (None) class UClass* UPalGuildPalStorage::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGuildPalStorage"); return Clss; } // PalGuildPalStorage Pal.Default__PalGuildPalStorage // (Public, ClassDefaultObject, ArchetypeObject) class UPalGuildPalStorage* UPalGuildPalStorage::GetDefaultObj() { static class UPalGuildPalStorage* Default = nullptr; if (!Default) Default = static_cast(UPalGuildPalStorage::StaticClass()->DefaultObject); return Default; } // Function Pal.PalGuildPalStorage.OnNotifiedRemovedCharacterFromPalBoxInServer // (Final, Native, Private) // Parameters: // class UPalIndividualCharacterHandle*Handle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGuildPalStorage::OnNotifiedRemovedCharacterFromPalBoxInServer(class UPalIndividualCharacterHandle* Handle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGuildPalStorage", "OnNotifiedRemovedCharacterFromPalBoxInServer"); Params::UPalGuildPalStorage_OnNotifiedRemovedCharacterFromPalBoxInServer_Params Parms{}; Parms.Handle = Handle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGuildPalStorage.OnNotifiedObtainCharacterInServer // (Final, Native, Private) // Parameters: // class UPalIndividualCharacterHandle*Handle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGuildPalStorage::OnNotifiedObtainCharacterInServer(class UPalIndividualCharacterHandle* Handle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGuildPalStorage", "OnNotifiedObtainCharacterInServer"); Params::UPalGuildPalStorage_OnNotifiedObtainCharacterInServer_Params Parms{}; Parms.Handle = Handle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalHate // (None) class UClass* UPalHate::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHate"); return Clss; } // PalHate Pal.Default__PalHate // (Public, ClassDefaultObject, ArchetypeObject) class UPalHate* UPalHate::GetDefaultObj() { static class UPalHate* Default = nullptr; if (!Default) Default = static_cast(UPalHate::StaticClass()->DefaultObject); return Default; } // Function Pal.PalHate.SelfDeathEvent // (Final, Native, Private) // Parameters: // struct FPalDeadInfo DeadInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalHate::SelfDeathEvent(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHate", "SelfDeathEvent"); Params::UPalHate_SelfDeathEvent_Params Parms{}; Parms.DeadInfo = DeadInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHate.ForceHateUp_ForActiveAndAttackOtomoPal // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* OtomoPal (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHate::ForceHateUp_ForActiveAndAttackOtomoPal(class AActor* OtomoPal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHate", "ForceHateUp_ForActiveAndAttackOtomoPal"); Params::UPalHate_ForceHateUp_ForActiveAndAttackOtomoPal_Params Parms{}; Parms.OtomoPal = OtomoPal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHate.FindMostHateTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UPalHate::FindMostHateTarget() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHate", "FindMostHateTarget"); Params::UPalHate_FindMostHateTarget_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalHate.DamageEvent // (Final, Native, Private) // Parameters: // struct FPalDamageResult DamageResult (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalHate::DamageEvent(const struct FPalDamageResult& DamageResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHate", "DamageEvent"); Params::UPalHate_DamageEvent_Params Parms{}; Parms.DamageResult = DamageResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHate.ChangeHate // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Attacker (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PlusHateValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHate::ChangeHate(class AActor* Attacker, float PlusHateValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHate", "ChangeHate"); Params::UPalHate_ChangeHate_Params Parms{}; Parms.Attacker = Attacker; Parms.PlusHateValue = PlusHateValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHate.AttackSuccessEvent // (Final, Native, Private) // Parameters: // struct FPalDamageResult DamageResult (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalHate::AttackSuccessEvent(const struct FPalDamageResult& DamageResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHate", "AttackSuccessEvent"); Params::UPalHate_AttackSuccessEvent_Params Parms{}; Parms.DamageResult = DamageResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalHeadUpDisplayComponent // (None) class UClass* UPalHeadUpDisplayComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHeadUpDisplayComponent"); return Clss; } // PalHeadUpDisplayComponent Pal.Default__PalHeadUpDisplayComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalHeadUpDisplayComponent* UPalHeadUpDisplayComponent::GetDefaultObj() { static class UPalHeadUpDisplayComponent* Default = nullptr; if (!Default) Default = static_cast(UPalHeadUpDisplayComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalHeadUpDisplayComponent.UpdateInvaderHUD // (Final, Native, Private) // Parameters: void UPalHeadUpDisplayComponent::UpdateInvaderHUD() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHeadUpDisplayComponent", "UpdateInvaderHUD"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalHeadUpDisplayComponent.ShowInvaderHUD // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalHeadUpDisplayComponent::ShowInvaderHUD() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHeadUpDisplayComponent", "ShowInvaderHUD"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalHeadUpDisplayComponent.OnUpdatePossessItem // (Final, Native, Private) // Parameters: // class UPalCharacterParameterComponent*Parameter (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHeadUpDisplayComponent::OnUpdatePossessItem(class UPalCharacterParameterComponent* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHeadUpDisplayComponent", "OnUpdatePossessItem"); Params::UPalHeadUpDisplayComponent_OnUpdatePossessItem_Params Parms{}; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHeadUpDisplayComponent.OnUpdateOwnerCharacterGroupId // (Final, Native, Private, HasOutParams, HasDefaults) // Parameters: // struct FGuid GroupID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHeadUpDisplayComponent::OnUpdateOwnerCharacterGroupId(struct FGuid& GroupID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHeadUpDisplayComponent", "OnUpdateOwnerCharacterGroupId"); Params::UPalHeadUpDisplayComponent_OnUpdateOwnerCharacterGroupId_Params Parms{}; Parms.GroupID = GroupID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHeadUpDisplayComponent.OnInitializedCharacter // (Final, Native, Private) // Parameters: // class APalCharacter* OwnerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHeadUpDisplayComponent::OnInitializedCharacter(class APalCharacter* OwnerCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHeadUpDisplayComponent", "OnInitializedCharacter"); Params::UPalHeadUpDisplayComponent_OnInitializedCharacter_Params Parms{}; Parms.OwnerCharacter = OwnerCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalHeatSourceBoxComponent // (SceneComponent, PrimitiveComponent) class UClass* UPalHeatSourceBoxComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHeatSourceBoxComponent"); return Clss; } // PalHeatSourceBoxComponent Pal.Default__PalHeatSourceBoxComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalHeatSourceBoxComponent* UPalHeatSourceBoxComponent::GetDefaultObj() { static class UPalHeatSourceBoxComponent* Default = nullptr; if (!Default) Default = static_cast(UPalHeatSourceBoxComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalHeatSourceBoxComponent.SetActiveHeatSource // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NextIsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHeatSourceBoxComponent::SetActiveHeatSource(bool NextIsActive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHeatSourceBoxComponent", "SetActiveHeatSource"); Params::UPalHeatSourceBoxComponent_SetActiveHeatSource_Params Parms{}; Parms.NextIsActive = NextIsActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHeatSourceBoxComponent.GetModule // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // class UPalHeatSourceModule* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalHeatSourceModule* UPalHeatSourceBoxComponent::GetModule() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHeatSourceBoxComponent", "GetModule"); Params::UPalHeatSourceBoxComponent_GetModule_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalHeatSourceModule // (None) class UClass* UPalHeatSourceModule::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHeatSourceModule"); return Clss; } // PalHeatSourceModule Pal.Default__PalHeatSourceModule // (Public, ClassDefaultObject, ArchetypeObject) class UPalHeatSourceModule* UPalHeatSourceModule::GetDefaultObj() { static class UPalHeatSourceModule* Default = nullptr; if (!Default) Default = static_cast(UPalHeatSourceModule::StaticClass()->DefaultObject); return Default; } // Function Pal.PalHeatSourceModule.SetActivate // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Active (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHeatSourceModule::SetActivate(bool Active) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHeatSourceModule", "SetActivate"); Params::UPalHeatSourceModule_SetActivate_Params Parms{}; Parms.Active = Active; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHeatSourceModule.RemovePlayer // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHeatSourceModule::RemovePlayer(class AActor* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHeatSourceModule", "RemovePlayer"); Params::UPalHeatSourceModule_RemovePlayer_Params Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHeatSourceModule.RemoveActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHeatSourceModule::RemoveActor(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHeatSourceModule", "RemoveActor"); Params::UPalHeatSourceModule_RemoveActor_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHeatSourceModule.InitializeHeatSource // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName SourceName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalHeatSourceInfo Info (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool DefaultActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHeatSourceModule::InitializeHeatSource(class FName SourceName, const struct FPalHeatSourceInfo& Info, bool DefaultActive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHeatSourceModule", "InitializeHeatSource"); Params::UPalHeatSourceModule_InitializeHeatSource_Params Parms{}; Parms.SourceName = SourceName; Parms.Info = Info; Parms.DefaultActive = DefaultActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHeatSourceModule.AddPlayer // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHeatSourceModule::AddPlayer(class AActor* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHeatSourceModule", "AddPlayer"); Params::UPalHeatSourceModule_AddPlayer_Params Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHeatSourceModule.AddActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHeatSourceModule::AddActor(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHeatSourceModule", "AddActor"); Params::UPalHeatSourceModule_AddActor_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalHeatSourceSphereComponent // (SceneComponent, PrimitiveComponent) class UClass* UPalHeatSourceSphereComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHeatSourceSphereComponent"); return Clss; } // PalHeatSourceSphereComponent Pal.Default__PalHeatSourceSphereComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalHeatSourceSphereComponent* UPalHeatSourceSphereComponent::GetDefaultObj() { static class UPalHeatSourceSphereComponent* Default = nullptr; if (!Default) Default = static_cast(UPalHeatSourceSphereComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalHeatSourceSphereComponent.SetActiveHeatSource // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NextIsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHeatSourceSphereComponent::SetActiveHeatSource(bool NextIsActive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHeatSourceSphereComponent", "SetActiveHeatSource"); Params::UPalHeatSourceSphereComponent_SetActiveHeatSource_Params Parms{}; Parms.NextIsActive = NextIsActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHeatSourceSphereComponent.GetModule // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // class UPalHeatSourceModule* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalHeatSourceModule* UPalHeatSourceSphereComponent::GetModule() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHeatSourceSphereComponent", "GetModule"); Params::UPalHeatSourceSphereComponent_GetModule_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalHiddenAreaBase // (Actor) class UClass* APalHiddenAreaBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHiddenAreaBase"); return Clss; } // PalHiddenAreaBase Pal.Default__PalHiddenAreaBase // (Public, ClassDefaultObject, ArchetypeObject) class APalHiddenAreaBase* APalHiddenAreaBase::GetDefaultObj() { static class APalHiddenAreaBase* Default = nullptr; if (!Default) Default = static_cast(APalHiddenAreaBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalHiddenAreaBox // (Actor) class UClass* APalHiddenAreaBox::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHiddenAreaBox"); return Clss; } // PalHiddenAreaBox Pal.Default__PalHiddenAreaBox // (Public, ClassDefaultObject, ArchetypeObject) class APalHiddenAreaBox* APalHiddenAreaBox::GetDefaultObj() { static class APalHiddenAreaBox* Default = nullptr; if (!Default) Default = static_cast(APalHiddenAreaBox::StaticClass()->DefaultObject); return Default; } // Class Pal.PalHiddenAreaCapsule // (Actor) class UClass* APalHiddenAreaCapsule::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHiddenAreaCapsule"); return Clss; } // PalHiddenAreaCapsule Pal.Default__PalHiddenAreaCapsule // (Public, ClassDefaultObject, ArchetypeObject) class APalHiddenAreaCapsule* APalHiddenAreaCapsule::GetDefaultObj() { static class APalHiddenAreaCapsule* Default = nullptr; if (!Default) Default = static_cast(APalHiddenAreaCapsule::StaticClass()->DefaultObject); return Default; } // Class Pal.PalHiddenBoxComponent // (SceneComponent, PrimitiveComponent) class UClass* UPalHiddenBoxComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHiddenBoxComponent"); return Clss; } // PalHiddenBoxComponent Pal.Default__PalHiddenBoxComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalHiddenBoxComponent* UPalHiddenBoxComponent::GetDefaultObj() { static class UPalHiddenBoxComponent* Default = nullptr; if (!Default) Default = static_cast(UPalHiddenBoxComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalHiddenBoxComponent.EndOverlapEvent // (Final, Native, Private) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHiddenBoxComponent::EndOverlapEvent(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHiddenBoxComponent", "EndOverlapEvent"); Params::UPalHiddenBoxComponent_EndOverlapEvent_Params Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHiddenBoxComponent.BeginOverlapEvent // (Final, Native, Private, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPalHiddenBoxComponent::BeginOverlapEvent(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHiddenBoxComponent", "BeginOverlapEvent"); Params::UPalHiddenBoxComponent_BeginOverlapEvent_Params Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = SweepResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalHiddenCapsuleComponent // (SceneComponent, PrimitiveComponent) class UClass* UPalHiddenCapsuleComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHiddenCapsuleComponent"); return Clss; } // PalHiddenCapsuleComponent Pal.Default__PalHiddenCapsuleComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalHiddenCapsuleComponent* UPalHiddenCapsuleComponent::GetDefaultObj() { static class UPalHiddenCapsuleComponent* Default = nullptr; if (!Default) Default = static_cast(UPalHiddenCapsuleComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalHiddenCapsuleComponent.EndOverlapEvent // (Final, Native, Private) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHiddenCapsuleComponent::EndOverlapEvent(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHiddenCapsuleComponent", "EndOverlapEvent"); Params::UPalHiddenCapsuleComponent_EndOverlapEvent_Params Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHiddenCapsuleComponent.BeginOverlapEvent // (Final, Native, Private, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPalHiddenCapsuleComponent::BeginOverlapEvent(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHiddenCapsuleComponent", "BeginOverlapEvent"); Params::UPalHiddenCapsuleComponent_BeginOverlapEvent_Params Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = SweepResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalHitCollision // (Actor) class UClass* APalHitCollision::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHitCollision"); return Clss; } // PalHitCollision Pal.Default__PalHitCollision // (Public, ClassDefaultObject, ArchetypeObject) class APalHitCollision* APalHitCollision::GetDefaultObj() { static class APalHitCollision* Default = nullptr; if (!Default) Default = static_cast(APalHitCollision::StaticClass()->DefaultObject); return Default; } // Class Pal.PalHitCollisionBox // (Actor) class UClass* APalHitCollisionBox::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHitCollisionBox"); return Clss; } // PalHitCollisionBox Pal.Default__PalHitCollisionBox // (Public, ClassDefaultObject, ArchetypeObject) class APalHitCollisionBox* APalHitCollisionBox::GetDefaultObj() { static class APalHitCollisionBox* Default = nullptr; if (!Default) Default = static_cast(APalHitCollisionBox::StaticClass()->DefaultObject); return Default; } // Function Pal.PalHitCollisionBox.DrawHitCollision // (Final, Native, Private) // Parameters: void APalHitCollisionBox::DrawHitCollision() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHitCollisionBox", "DrawHitCollision"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalHitLocationCalculator // (None) class UClass* UPalHitLocationCalculator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHitLocationCalculator"); return Clss; } // PalHitLocationCalculator Pal.Default__PalHitLocationCalculator // (Public, ClassDefaultObject, ArchetypeObject) class UPalHitLocationCalculator* UPalHitLocationCalculator::GetDefaultObj() { static class UPalHitLocationCalculator* Default = nullptr; if (!Default) Default = static_cast(UPalHitLocationCalculator::StaticClass()->DefaultObject); return Default; } // Function Pal.PalHitLocationCalculator.CalcLocation // (Native, Event, Public, HasDefaults, BlueprintEvent) // Parameters: // class UPrimitiveComponent* MyHitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherHitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalHitLocationCalculator::CalcLocation(class UPrimitiveComponent* MyHitComponent, class UPrimitiveComponent* OtherHitComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHitLocationCalculator", "CalcLocation"); Params::UPalHitLocationCalculator_CalcLocation_Params Parms{}; Parms.MyHitComponent = MyHitComponent; Parms.OtherHitComponent = OtherHitComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalHUD // (Actor) class UClass* APalHUD::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUD"); return Clss; } // PalHUD Pal.Default__PalHUD // (Public, ClassDefaultObject, ArchetypeObject) class APalHUD* APalHUD::GetDefaultObj() { static class APalHUD* Default = nullptr; if (!Default) Default = static_cast(APalHUD::StaticClass()->DefaultObject); return Default; } // Class Pal.PalHUDDispatchParameter_MapObject // (None) class UClass* UPalHUDDispatchParameter_MapObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParameter_MapObject"); return Clss; } // PalHUDDispatchParameter_MapObject Pal.Default__PalHUDDispatchParameter_MapObject // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParameter_MapObject* UPalHUDDispatchParameter_MapObject::GetDefaultObj() { static class UPalHUDDispatchParameter_MapObject* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParameter_MapObject::StaticClass()->DefaultObject); return Default; } // Class Pal.PalHUDDispatchParameter_MonsterDetail // (None) class UClass* UPalHUDDispatchParameter_MonsterDetail::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParameter_MonsterDetail"); return Clss; } // PalHUDDispatchParameter_MonsterDetail Pal.Default__PalHUDDispatchParameter_MonsterDetail // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParameter_MonsterDetail* UPalHUDDispatchParameter_MonsterDetail::GetDefaultObj() { static class UPalHUDDispatchParameter_MonsterDetail* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParameter_MonsterDetail::StaticClass()->DefaultObject); return Default; } // Class Pal.PalHUDDispatchParameter_ConvertItem // (None) class UClass* UPalHUDDispatchParameter_ConvertItem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParameter_ConvertItem"); return Clss; } // PalHUDDispatchParameter_ConvertItem Pal.Default__PalHUDDispatchParameter_ConvertItem // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParameter_ConvertItem* UPalHUDDispatchParameter_ConvertItem::GetDefaultObj() { static class UPalHUDDispatchParameter_ConvertItem* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParameter_ConvertItem::StaticClass()->DefaultObject); return Default; } // Class Pal.PalHUDDispatchParameter_MapObjectEnergyModule // (None) class UClass* UPalHUDDispatchParameter_MapObjectEnergyModule::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParameter_MapObjectEnergyModule"); return Clss; } // PalHUDDispatchParameter_MapObjectEnergyModule Pal.Default__PalHUDDispatchParameter_MapObjectEnergyModule // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParameter_MapObjectEnergyModule* UPalHUDDispatchParameter_MapObjectEnergyModule::GetDefaultObj() { static class UPalHUDDispatchParameter_MapObjectEnergyModule* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParameter_MapObjectEnergyModule::StaticClass()->DefaultObject); return Default; } // Class Pal.PalHUDDispatchParameter_RecoverOtomo // (None) class UClass* UPalHUDDispatchParameter_RecoverOtomo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParameter_RecoverOtomo"); return Clss; } // PalHUDDispatchParameter_RecoverOtomo Pal.Default__PalHUDDispatchParameter_RecoverOtomo // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParameter_RecoverOtomo* UPalHUDDispatchParameter_RecoverOtomo::GetDefaultObj() { static class UPalHUDDispatchParameter_RecoverOtomo* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParameter_RecoverOtomo::StaticClass()->DefaultObject); return Default; } // Class Pal.PalHUDDispatchParameter_CharacterDisplay // (None) class UClass* UPalHUDDispatchParameter_CharacterDisplay::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParameter_CharacterDisplay"); return Clss; } // PalHUDDispatchParameter_CharacterDisplay Pal.Default__PalHUDDispatchParameter_CharacterDisplay // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParameter_CharacterDisplay* UPalHUDDispatchParameter_CharacterDisplay::GetDefaultObj() { static class UPalHUDDispatchParameter_CharacterDisplay* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParameter_CharacterDisplay::StaticClass()->DefaultObject); return Default; } // Class Pal.PalHUDDispatchParameter_PalBox // (None) class UClass* UPalHUDDispatchParameter_PalBox::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParameter_PalBox"); return Clss; } // PalHUDDispatchParameter_PalBox Pal.Default__PalHUDDispatchParameter_PalBox // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParameter_PalBox* UPalHUDDispatchParameter_PalBox::GetDefaultObj() { static class UPalHUDDispatchParameter_PalBox* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParameter_PalBox::StaticClass()->DefaultObject); return Default; } // Class Pal.PalHUDDispatchParameter_WorkerRadialMenu // (None) class UClass* UPalHUDDispatchParameter_WorkerRadialMenu::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParameter_WorkerRadialMenu"); return Clss; } // PalHUDDispatchParameter_WorkerRadialMenu Pal.Default__PalHUDDispatchParameter_WorkerRadialMenu // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParameter_WorkerRadialMenu* UPalHUDDispatchParameter_WorkerRadialMenu::GetDefaultObj() { static class UPalHUDDispatchParameter_WorkerRadialMenu* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParameter_WorkerRadialMenu::StaticClass()->DefaultObject); return Default; } // Class Pal.PalHUDDispatchParameter_HungerIcon // (None) class UClass* UPalHUDDispatchParameter_HungerIcon::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParameter_HungerIcon"); return Clss; } // PalHUDDispatchParameter_HungerIcon Pal.Default__PalHUDDispatchParameter_HungerIcon // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParameter_HungerIcon* UPalHUDDispatchParameter_HungerIcon::GetDefaultObj() { static class UPalHUDDispatchParameter_HungerIcon* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParameter_HungerIcon::StaticClass()->DefaultObject); return Default; } // Class Pal.PalHUDDispatchParameter_Invader // (None) class UClass* UPalHUDDispatchParameter_Invader::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParameter_Invader"); return Clss; } // PalHUDDispatchParameter_Invader Pal.Default__PalHUDDispatchParameter_Invader // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParameter_Invader* UPalHUDDispatchParameter_Invader::GetDefaultObj() { static class UPalHUDDispatchParameter_Invader* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParameter_Invader::StaticClass()->DefaultObject); return Default; } // Class Pal.PalHUDDispatchParameter_FadeWidget // (None) class UClass* UPalHUDDispatchParameter_FadeWidget::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParameter_FadeWidget"); return Clss; } // PalHUDDispatchParameter_FadeWidget Pal.Default__PalHUDDispatchParameter_FadeWidget // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParameter_FadeWidget* UPalHUDDispatchParameter_FadeWidget::GetDefaultObj() { static class UPalHUDDispatchParameter_FadeWidget* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParameter_FadeWidget::StaticClass()->DefaultObject); return Default; } // Class Pal.PalHUDDispatchParameter_CutsceneOverlay // (None) class UClass* UPalHUDDispatchParameter_CutsceneOverlay::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParameter_CutsceneOverlay"); return Clss; } // PalHUDDispatchParameter_CutsceneOverlay Pal.Default__PalHUDDispatchParameter_CutsceneOverlay // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParameter_CutsceneOverlay* UPalHUDDispatchParameter_CutsceneOverlay::GetDefaultObj() { static class UPalHUDDispatchParameter_CutsceneOverlay* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParameter_CutsceneOverlay::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorldHUDDisplayInfo // (None) class UClass* UPalWorldHUDDisplayInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorldHUDDisplayInfo"); return Clss; } // PalWorldHUDDisplayInfo Pal.Default__PalWorldHUDDisplayInfo // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorldHUDDisplayInfo* UPalWorldHUDDisplayInfo::GetDefaultObj() { static class UPalWorldHUDDisplayInfo* Default = nullptr; if (!Default) Default = static_cast(UPalWorldHUDDisplayInfo::StaticClass()->DefaultObject); return Default; } // Class Pal.PalHUDInGame // (Actor) class UClass* APalHUDInGame::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDInGame"); return Clss; } // PalHUDInGame Pal.Default__PalHUDInGame // (Public, ClassDefaultObject, ArchetypeObject) class APalHUDInGame* APalHUDInGame::GetDefaultObj() { static class APalHUDInGame* Default = nullptr; if (!Default) Default = static_cast(APalHUDInGame::StaticClass()->DefaultObject); return Default; } // Function Pal.PalHUDInGame.TickWorldHUDs // (Final, Native, Protected, BlueprintCallable) // Parameters: void APalHUDInGame::TickWorldHUDs() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDInGame", "TickWorldHUDs"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDInGame.ShowLiftIcon // (Final, Native, Protected, BlueprintCallable) // Parameters: void APalHUDInGame::ShowLiftIcon() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDInGame", "ShowLiftIcon"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDInGame.RemoveWorldHUDFromWidgetId // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalHUDInGame::RemoveWorldHUDFromWidgetId(struct FGuid& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDInGame", "RemoveWorldHUDFromWidgetId"); Params::APalHUDInGame_RemoveWorldHUDFromWidgetId_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDInGame.RemoveWorldHUD // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalHUDInGame::RemoveWorldHUD(struct FGuid& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDInGame", "RemoveWorldHUD"); Params::APalHUDInGame_RemoveWorldHUD_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDInGame.RemoveHUD // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalHUDInGame::RemoveHUD(struct FGuid& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDInGame", "RemoveHUD"); Params::APalHUDInGame_RemoveHUD_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDInGame.PushWidgetStackableUI // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // TSubclassOfWidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalHUDDispatchParameterBase*Parameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid APalHUDInGame::PushWidgetStackableUI(TSubclassOf WidgetClass, class UPalHUDDispatchParameterBase* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDInGame", "PushWidgetStackableUI"); Params::APalHUDInGame_PushWidgetStackableUI_Params Parms{}; Parms.WidgetClass = WidgetClass; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalHUDInGame.OnApplicationActivationStateChanged // (Final, Native, Private) // Parameters: // bool bIsFocused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalHUDInGame::OnApplicationActivationStateChanged(bool bIsFocused) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDInGame", "OnApplicationActivationStateChanged"); Params::APalHUDInGame_OnApplicationActivationStateChanged_Params Parms{}; Parms.bIsFocused = bIsFocused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDInGame.Initialize // (Event, Public, BlueprintEvent) // Parameters: void APalHUDInGame::Initialize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDInGame", "Initialize"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalHUDInGame.HideLiftIcon // (Final, Native, Protected, BlueprintCallable) // Parameters: void APalHUDInGame::HideLiftIcon() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDInGame", "HideLiftIcon"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDInGame.CreateWorldHUDWidget // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfWidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalHUDDispatchParameterBase*Parameter (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalUserWidgetWorldHUD* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalUserWidgetWorldHUD* APalHUDInGame::CreateWorldHUDWidget(TSubclassOf WidgetClass, class UPalHUDDispatchParameterBase* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDInGame", "CreateWorldHUDWidget"); Params::APalHUDInGame_CreateWorldHUDWidget_Params Parms{}; Parms.WidgetClass = WidgetClass; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalHUDInGame.CreateHUDWidget // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf WidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalHUDWidgetPriority Priority (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalHUDDispatchParameterBase*Parameter (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalUserWidget* APalHUDInGame::CreateHUDWidget(TSubclassOf WidgetClass, enum class EPalHUDWidgetPriority Priority, class UPalHUDDispatchParameterBase* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDInGame", "CreateHUDWidget"); Params::APalHUDInGame_CreateHUDWidget_Params Parms{}; Parms.WidgetClass = WidgetClass; Parms.Priority = Priority; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalHUDInGame.CloseWorldHUDWidget // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid WidgetId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalHUDInGame::CloseWorldHUDWidget(const struct FGuid& WidgetId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDInGame", "CloseWorldHUDWidget"); Params::APalHUDInGame_CloseWorldHUDWidget_Params Parms{}; Parms.WidgetId = WidgetId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDInGame.CloseOverlayUI // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalHUDInGame::CloseOverlayUI(struct FGuid& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDInGame", "CloseOverlayUI"); Params::APalHUDInGame_CloseOverlayUI_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDInGame.CloseHUDWidget // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalHUDInGame::CloseHUDWidget(class UPalUserWidget* Widget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDInGame", "CloseHUDWidget"); Params::APalHUDInGame_CloseHUDWidget_Params Parms{}; Parms.Widget = Widget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDInGame.BP_SetupPlayerUI // (Event, Protected, BlueprintEvent) // Parameters: void APalHUDInGame::BP_SetupPlayerUI() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDInGame", "BP_SetupPlayerUI"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalHUDInGame.BindGameOverUI // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void APalHUDInGame::BindGameOverUI() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDInGame", "BindGameOverUI"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalHUDInGame.AddWorldHUD // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FPalWorldHUDParameter Parameter (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid APalHUDInGame::AddWorldHUD(const struct FPalWorldHUDParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDInGame", "AddWorldHUD"); Params::APalHUDInGame_AddWorldHUD_Params Parms{}; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalHUDInGame.AddHUD // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // TSubclassOf WidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalHUDWidgetPriority Priority (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalHUDDispatchParameterBase*Parameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid APalHUDInGame::AddHUD(TSubclassOf WidgetClass, enum class EPalHUDWidgetPriority Priority, class UPalHUDDispatchParameterBase* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDInGame", "AddHUD"); Params::APalHUDInGame_AddHUD_Params Parms{}; Parms.WidgetClass = WidgetClass; Parms.Priority = Priority; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalHUDLayout // (None) class UClass* UPalHUDLayout::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDLayout"); return Clss; } // PalHUDLayout Pal.Default__PalHUDLayout // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDLayout* UPalHUDLayout::GetDefaultObj() { static class UPalHUDLayout* Default = nullptr; if (!Default) Default = static_cast(UPalHUDLayout::StaticClass()->DefaultObject); return Default; } // Class Pal.PalHUDServiceProviderInterface // (None) class UClass* IPalHUDServiceProviderInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDServiceProviderInterface"); return Clss; } // PalHUDServiceProviderInterface Pal.Default__PalHUDServiceProviderInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalHUDServiceProviderInterface* IPalHUDServiceProviderInterface::GetDefaultObj() { static class IPalHUDServiceProviderInterface* Default = nullptr; if (!Default) Default = static_cast(IPalHUDServiceProviderInterface::StaticClass()->DefaultObject); return Default; } // Function Pal.PalHUDServiceProviderInterface.PlayAkSound // (Native, Public, BlueprintCallable) // Parameters: // class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IPalHUDServiceProviderInterface::PlayAkSound(class UAkAudioEvent* AkEvent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDServiceProviderInterface", "PlayAkSound"); Params::IPalHUDServiceProviderInterface_PlayAkSound_Params Parms{}; Parms.AkEvent = AkEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDServiceProviderInterface.GetSoundPlayer // (Native, Public, BlueprintCallable) // Parameters: // class UPalSoundPlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalSoundPlayer* IPalHUDServiceProviderInterface::GetSoundPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDServiceProviderInterface", "GetSoundPlayer"); Params::IPalHUDServiceProviderInterface_GetSoundPlayer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalHUDService // (None) class UClass* UPalHUDService::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDService"); return Clss; } // PalHUDService Pal.Default__PalHUDService // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDService* UPalHUDService::GetDefaultObj() { static class UPalHUDService* Default = nullptr; if (!Default) Default = static_cast(UPalHUDService::StaticClass()->DefaultObject); return Default; } // Function Pal.PalHUDService.StartFadeOut // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalFadeWidgetLayerType LayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHUDService::StartFadeOut(enum class EPalFadeWidgetLayerType LayerType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "StartFadeOut"); Params::UPalHUDService_StartFadeOut_Params Parms{}; Parms.LayerType = LayerType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDService.StartFadeIn // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalFadeWidgetLayerType LayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalHUDDispatchParameter_FadeWidget*FadeParameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHUDService::StartFadeIn(enum class EPalFadeWidgetLayerType LayerType, class UPalHUDDispatchParameter_FadeWidget* FadeParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "StartFadeIn"); Params::UPalHUDService_StartFadeIn_Params Parms{}; Parms.LayerType = LayerType; Parms.FadeParameter = FadeParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDService.ShowCommonUI // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // enum class EPalWidgetBlueprintType WBPType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalHUDDispatchParameterBase*Parameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalHUDService::ShowCommonUI(enum class EPalWidgetBlueprintType WBPType, class UPalHUDDispatchParameterBase* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "ShowCommonUI"); Params::UPalHUDService_ShowCommonUI_Params Parms{}; Parms.WBPType = WBPType; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalHUDService.ShowCommonReward // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalUICommonRewardDisplayDataRewardDisplayData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalHUDService::ShowCommonReward(struct FPalUICommonRewardDisplayData& RewardDisplayData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "ShowCommonReward"); Params::UPalHUDService_ShowCommonReward_Params Parms{}; Parms.RewardDisplayData = RewardDisplayData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDService.ShowCommonItemInfo // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalUICommonItemInfoDisplayDataDisplayData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPalHUDService::ShowCommonItemInfo(struct FPalUICommonItemInfoDisplayData& DisplayData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "ShowCommonItemInfo"); Params::UPalHUDService_ShowCommonItemInfo_Params Parms{}; Parms.DisplayData = DisplayData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDService.SetHUDLayerHideFlag // (Final, Native, Public, HasOutParams) // Parameters: // struct FGameplayTag LayerTagName (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName HideReasonName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsHide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHUDService::SetHUDLayerHideFlag(struct FGameplayTag& LayerTagName, class FName& HideReasonName, bool IsHide) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "SetHUDLayerHideFlag"); Params::UPalHUDService_SetHUDLayerHideFlag_Params Parms{}; Parms.LayerTagName = LayerTagName; Parms.HideReasonName = HideReasonName; Parms.IsHide = IsHide; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDService.RemoveWorldHUDFromWidgetId // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHUDService::RemoveWorldHUDFromWidgetId(struct FGuid& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "RemoveWorldHUDFromWidgetId"); Params::UPalHUDService_RemoveWorldHUDFromWidgetId_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDService.RemoveWorldHUD // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHUDService::RemoveWorldHUD(struct FGuid& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "RemoveWorldHUD"); Params::UPalHUDService_RemoveWorldHUD_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDService.RemoveHUD // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHUDService::RemoveHUD(struct FGuid& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "RemoveHUD"); Params::UPalHUDService_RemoveHUD_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDService.Push // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // TSubclassOfWidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalHUDDispatchParameterBase*Parameter (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalHUDService::Push(TSubclassOf WidgetClass, class UPalHUDDispatchParameterBase* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "Push"); Params::UPalHUDService_Push_Params Parms{}; Parms.WidgetClass = WidgetClass; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalHUDService.PlayAkSound // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHUDService::PlayAkSound(class UAkAudioEvent* AkEvent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "PlayAkSound"); Params::UPalHUDService_PlayAkSound_Params Parms{}; Parms.AkEvent = AkEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalHUDService.OnSuccessedCapturePal__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // struct FPalUIPalCaptureInfo CaptureInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalHUDService::OnSuccessedCapturePal__DelegateSignature(struct FPalUIPalCaptureInfo& CaptureInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "OnSuccessedCapturePal__DelegateSignature"); Params::UPalHUDService_OnSuccessedCapturePal__DelegateSignature_Params Parms{}; Parms.CaptureInfo = CaptureInfo; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalHUDService.OnPushedStackableUI__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams, HasDefaults) // Parameters: // struct FGuid PushedWidgetID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHUDService::OnPushedStackableUI__DelegateSignature(struct FGuid& PushedWidgetID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "OnPushedStackableUI__DelegateSignature"); Params::UPalHUDService_OnPushedStackableUI__DelegateSignature_Params Parms{}; Parms.PushedWidgetID = PushedWidgetID; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalHUDService.OnApplicationActivationStateChangedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // bool bIsFocused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHUDService::OnApplicationActivationStateChangedDelegate__DelegateSignature(bool bIsFocused) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "OnApplicationActivationStateChangedDelegate__DelegateSignature"); Params::UPalHUDService_OnApplicationActivationStateChangedDelegate__DelegateSignature_Params Parms{}; Parms.bIsFocused = bIsFocused; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalHUDService.InvokeFunction_Int32 // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHUDService::InvokeFunction_Int32(class FName FunctionName, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "InvokeFunction_Int32"); Params::UPalHUDService_InvokeFunction_Int32_Params Parms{}; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDService.InvokeFunction_FName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHUDService::InvokeFunction_FName(class FName FunctionName, class FName Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "InvokeFunction_FName"); Params::UPalHUDService_InvokeFunction_FName_Params Parms{}; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDService.InvokeFunction // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHUDService::InvokeFunction(class FName FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "InvokeFunction"); Params::UPalHUDService_InvokeFunction_Params Parms{}; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalHUDService.InvalidatePlayerInputGuard__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalHUDService::InvalidatePlayerInputGuard__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "InvalidatePlayerInputGuard__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalHUDService.HideCommonItemInfo // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalHUDService::HideCommonItemInfo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "HideCommonItemInfo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDService.GetSoundPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalSoundPlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalSoundPlayer* UPalHUDService::GetSoundPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "GetSoundPlayer"); Params::UPalHUDService_GetSoundPlayer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalHUDService.GetLiftSlotModel // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalUILiftSlotModel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalUILiftSlotModel* UPalHUDService::GetLiftSlotModel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "GetLiftSlotModel"); Params::UPalHUDService_GetLiftSlotModel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalHUDService.DeactivateFocusCursor // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalHUDService::DeactivateFocusCursor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "DeactivateFocusCursor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDService.CreateDispatchParameterForK2Node // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfParameterClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalHUDDispatchParameterBase*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalHUDDispatchParameterBase* UPalHUDService::CreateDispatchParameterForK2Node(class UObject* WorldContextObject, TSubclassOf ParameterClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "CreateDispatchParameterForK2Node"); Params::UPalHUDService_CreateDispatchParameterForK2Node_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ParameterClass = ParameterClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalHUDService.CloseOwnerStackableUI // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* InObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHUDService::CloseOwnerStackableUI(class UObject* InObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "CloseOwnerStackableUI"); Params::UPalHUDService_CloseOwnerStackableUI_Params Parms{}; Parms.InObject = InObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDService.CloseOverlayUIAll // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalHUDService::CloseOverlayUIAll() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "CloseOverlayUIAll"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDService.Close // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHUDService::Close(struct FGuid& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "Close"); Params::UPalHUDService_Close_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDService.AddWorldHUD // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FPalWorldHUDParameter Parameter (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalHUDService::AddWorldHUD(const struct FPalWorldHUDParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "AddWorldHUD"); Params::UPalHUDService_AddWorldHUD_Params Parms{}; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalHUDService.AddHUD // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // TSubclassOf WidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalHUDWidgetPriority Priority (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalHUDDispatchParameterBase*Parameter (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalHUDService::AddHUD(TSubclassOf WidgetClass, enum class EPalHUDWidgetPriority Priority, class UPalHUDDispatchParameterBase* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "AddHUD"); Params::UPalHUDService_AddHUD_Params Parms{}; Parms.WidgetClass = WidgetClass; Parms.Priority = Priority; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalHUDService.ActivatePlayerInputGuard // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalHUDService::ActivatePlayerInputGuard() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "ActivatePlayerInputGuard"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalHUDService.ActivateFocusCursor // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidget* TargetWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHUDService::ActivateFocusCursor(class UWidget* TargetWidget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDService", "ActivateFocusCursor"); Params::UPalHUDService_ActivateFocusCursor_Params Parms{}; Parms.TargetWidget = TargetWidget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalImGui // (Actor) class UClass* APalImGui::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalImGui"); return Clss; } // PalImGui Pal.Default__PalImGui // (Public, ClassDefaultObject, ArchetypeObject) class APalImGui* APalImGui::GetDefaultObj() { static class APalImGui* Default = nullptr; if (!Default) Default = static_cast(APalImGui::StaticClass()->DefaultObject); return Default; } // Class Pal.PalDebugWindowSetting // (None) class UClass* UPalDebugWindowSetting::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDebugWindowSetting"); return Clss; } // PalDebugWindowSetting Pal.Default__PalDebugWindowSetting // (Public, ClassDefaultObject, ArchetypeObject) class UPalDebugWindowSetting* UPalDebugWindowSetting::GetDefaultObj() { static class UPalDebugWindowSetting* Default = nullptr; if (!Default) Default = static_cast(UPalDebugWindowSetting::StaticClass()->DefaultObject); return Default; } // Class Pal.PalIncidentBase // (None) class UClass* UPalIncidentBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalIncidentBase"); return Clss; } // PalIncidentBase Pal.Default__PalIncidentBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalIncidentBase* UPalIncidentBase::GetDefaultObj() { static class UPalIncidentBase* Default = nullptr; if (!Default) Default = static_cast(UPalIncidentBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalIncidentBase.Tick // (Native, Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIncidentBase::Tick(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "Tick"); Params::UPalIncidentBase_Tick_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentBase.SetDynamicParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIncidentDynamicParameter*Parameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIncidentBase::SetDynamicParameter(class UPalIncidentDynamicParameter* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "SetDynamicParameter"); Params::UPalIncidentBase_SetDynamicParameter_Params Parms{}; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentBase.RequestConsumeInventoryItem // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UPalPlayerInventoryData* InventoryData (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ItemId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ConsumeNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIncidentBase::RequestConsumeInventoryItem(class UPalPlayerInventoryData* InventoryData, class FName ItemId, int32 ConsumeNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "RequestConsumeInventoryItem"); Params::UPalIncidentBase_RequestConsumeInventoryItem_Params Parms{}; Parms.InventoryData = InventoryData; Parms.ItemId = ItemId; Parms.ConsumeNum = ConsumeNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIncidentBase.OnInitialized // (Event, Public, BlueprintEvent) // Parameters: void UPalIncidentBase::OnInitialized() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "OnInitialized"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalIncidentBase.OnGenerated // (Event, Public, BlueprintEvent) // Parameters: void UPalIncidentBase::OnGenerated() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "OnGenerated"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalIncidentBase.OnForceStop // (Native, Event, Public, BlueprintEvent) // Parameters: void UPalIncidentBase::OnForceStop() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "OnForceStop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentBase.OnEnd // (Event, Public, BlueprintEvent) // Parameters: void UPalIncidentBase::OnEnd() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "OnEnd"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalIncidentBase.OnChildInitialized // (Event, Public, BlueprintEvent) // Parameters: // class UPalIncidentBase* Child (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIncidentBase::OnChildInitialized(class UPalIncidentBase* Child) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "OnChildInitialized"); Params::UPalIncidentBase_OnChildInitialized_Params Parms{}; Parms.Child = Child; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalIncidentBase.OnCanceled // (Native, Event, Public, BlueprintEvent) // Parameters: void UPalIncidentBase::OnCanceled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "OnCanceled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentBase.OnBegin // (Native, Event, Public, BlueprintEvent) // Parameters: void UPalIncidentBase::OnBegin() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "OnBegin"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentBase.IsInitialized // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalIncidentBase::IsInitialized() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "IsInitialized"); Params::UPalIncidentBase_IsInitialized_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIncidentBase.IsExecuting // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalIncidentBase::IsExecuting() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "IsExecuting"); Params::UPalIncidentBase_IsExecuting_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIncidentBase.IsCompleted // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalIncidentBase::IsCompleted() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "IsCompleted"); Params::UPalIncidentBase_IsCompleted_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIncidentBase.IsCanceled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalIncidentBase::IsCanceled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "IsCanceled"); Params::UPalIncidentBase_IsCanceled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIncidentBase.HasOption // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName Option (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalIncidentBase::HasOption(class FName& Option) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "HasOption"); Params::UPalIncidentBase_HasOption_Params Parms{}; Parms.Option = Option; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIncidentBase.GetRootIncident // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIncidentBase* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIncidentBase* UPalIncidentBase::GetRootIncident() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "GetRootIncident"); Params::UPalIncidentBase_GetRootIncident_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIncidentBase.GetParentIncident // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIncidentBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIncidentBase* UPalIncidentBase::GetParentIncident() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "GetParentIncident"); Params::UPalIncidentBase_GetParentIncident_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIncidentBase.GetOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UPalIncidentBase::GetOwner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "GetOwner"); Params::UPalIncidentBase_GetOwner_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIncidentBase.GetOccuredObject // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UPalIncidentBase::GetOccuredObject() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "GetOccuredObject"); Params::UPalIncidentBase_GetOccuredObject_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIncidentBase.GetIncidentType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalIncidentBase::GetIncidentType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "GetIncidentType"); Params::UPalIncidentBase_GetIncidentType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIncidentBase.GetIncidentId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalIncidentBase::GetIncidentId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "GetIncidentId"); Params::UPalIncidentBase_GetIncidentId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIncidentBase.GetDynamicParameter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIncidentDynamicParameter*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIncidentDynamicParameter* UPalIncidentBase::GetDynamicParameter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "GetDynamicParameter"); Params::UPalIncidentBase_GetDynamicParameter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIncidentBase.GetArgs // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) TArray UPalIncidentBase::GetArgs() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "GetArgs"); Params::UPalIncidentBase_GetArgs_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIncidentBase.GetArg // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalIncidentBase::GetArg(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "GetArg"); Params::UPalIncidentBase_GetArg_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIncidentBase.ForceStop // (Native, Public, BlueprintCallable) // Parameters: void UPalIncidentBase::ForceStop() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "ForceStop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentBase.Finish // (Native, Public, BlueprintCallable) // Parameters: void UPalIncidentBase::Finish() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "Finish"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentBase.DropItem // (Final, Native, Protected, HasDefaults, BlueprintCallable) // Parameters: // class FName ItemId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 DropNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector SpawnLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReleaseDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIncidentBase::DropItem(class FName ItemId, int32 DropNum, const struct FVector& SpawnLocation, const struct FVector& ReleaseDirection) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentBase", "DropItem"); Params::UPalIncidentBase_DropItem_Params Parms{}; Parms.ItemId = ItemId; Parms.DropNum = DropNum; Parms.SpawnLocation = SpawnLocation; Parms.ReleaseDirection = ReleaseDirection; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalIncidentList // (None) class UClass* UPalIncidentList::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalIncidentList"); return Clss; } // PalIncidentList Pal.Default__PalIncidentList // (Public, ClassDefaultObject, ArchetypeObject) class UPalIncidentList* UPalIncidentList::GetDefaultObj() { static class UPalIncidentList* Default = nullptr; if (!Default) Default = static_cast(UPalIncidentList::StaticClass()->DefaultObject); return Default; } // Function Pal.PalIncidentList.OnIncidentProgressed // (Event, Public, BlueprintEvent) // Parameters: // class UPalIncidentBase* PrevIncident (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIncidentBase* NextIncident (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ProcessCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIncidentList::OnIncidentProgressed(class UPalIncidentBase* PrevIncident, class UPalIncidentBase* NextIncident, int32 ProcessCount) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentList", "OnIncidentProgressed"); Params::UPalIncidentList_OnIncidentProgressed_Params Parms{}; Parms.PrevIncident = PrevIncident; Parms.NextIncident = NextIncident; Parms.ProcessCount = ProcessCount; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalIncidentList.OnAllIncidentsCompleted // (Native, Event, Public, BlueprintEvent) // Parameters: void UPalIncidentList::OnAllIncidentsCompleted() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentList", "OnAllIncidentsCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentList.InsertIncidentToTop // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIncidentList::InsertIncidentToTop(class FName& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentList", "InsertIncidentToTop"); Params::UPalIncidentList_InsertIncidentToTop_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentList.InsertIncidentsToTop // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray IDs (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalIncidentList::InsertIncidentsToTop(TArray& IDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentList", "InsertIncidentsToTop"); Params::UPalIncidentList_InsertIncidentsToTop_Params Parms{}; Parms.IDs = IDs; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentList.AddIncidents // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray IDs (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalIncidentList::AddIncidents(TArray& IDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentList", "AddIncidents"); Params::UPalIncidentList_AddIncidents_Params Parms{}; Parms.IDs = IDs; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentList.AddIncident // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIncidentList::AddIncident(class FName& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentList", "AddIncident"); Params::UPalIncidentList_AddIncident_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalIncidentNotifyListener // (None) class UClass* UPalIncidentNotifyListener::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalIncidentNotifyListener"); return Clss; } // PalIncidentNotifyListener Pal.Default__PalIncidentNotifyListener // (Public, ClassDefaultObject, ArchetypeObject) class UPalIncidentNotifyListener* UPalIncidentNotifyListener::GetDefaultObj() { static class UPalIncidentNotifyListener* Default = nullptr; if (!Default) Default = static_cast(UPalIncidentNotifyListener::StaticClass()->DefaultObject); return Default; } // Function Pal.PalIncidentNotifyListener.UnregisterFromIncidentSystem // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalIncidentNotifyListener::UnregisterFromIncidentSystem() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentNotifyListener", "UnregisterFromIncidentSystem"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentNotifyListener.RegisterToIncidentSystemWithFilterOwner // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* FilterOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIncidentNotifyListener::RegisterToIncidentSystemWithFilterOwner(class UObject* FilterOwner) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentNotifyListener", "RegisterToIncidentSystemWithFilterOwner"); Params::UPalIncidentNotifyListener_RegisterToIncidentSystemWithFilterOwner_Params Parms{}; Parms.FilterOwner = FilterOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentNotifyListener.RegisterToIncidentSystemWithFilterOccuredOwner // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* FilterOccured (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* FilterOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIncidentNotifyListener::RegisterToIncidentSystemWithFilterOccuredOwner(class UObject* FilterOccured, class UObject* FilterOwner) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentNotifyListener", "RegisterToIncidentSystemWithFilterOccuredOwner"); Params::UPalIncidentNotifyListener_RegisterToIncidentSystemWithFilterOccuredOwner_Params Parms{}; Parms.FilterOccured = FilterOccured; Parms.FilterOwner = FilterOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentNotifyListener.RegisterToIncidentSystemWithFilterOccured // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* FilterOccured (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIncidentNotifyListener::RegisterToIncidentSystemWithFilterOccured(class UObject* FilterOccured) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentNotifyListener", "RegisterToIncidentSystemWithFilterOccured"); Params::UPalIncidentNotifyListener_RegisterToIncidentSystemWithFilterOccured_Params Parms{}; Parms.FilterOccured = FilterOccured; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentNotifyListener.RegisterToIncidentSystemWithFilterIdsOwner // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray FilterIds (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UObject* FilterOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIncidentNotifyListener::RegisterToIncidentSystemWithFilterIdsOwner(TArray& FilterIds, class UObject* FilterOwner) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentNotifyListener", "RegisterToIncidentSystemWithFilterIdsOwner"); Params::UPalIncidentNotifyListener_RegisterToIncidentSystemWithFilterIdsOwner_Params Parms{}; Parms.FilterIds = FilterIds; Parms.FilterOwner = FilterOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentNotifyListener.RegisterToIncidentSystemWithFilterIdsOccuredOwner // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray FilterIds (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UObject* FilterOccured (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* FilterOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIncidentNotifyListener::RegisterToIncidentSystemWithFilterIdsOccuredOwner(TArray& FilterIds, class UObject* FilterOccured, class UObject* FilterOwner) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentNotifyListener", "RegisterToIncidentSystemWithFilterIdsOccuredOwner"); Params::UPalIncidentNotifyListener_RegisterToIncidentSystemWithFilterIdsOccuredOwner_Params Parms{}; Parms.FilterIds = FilterIds; Parms.FilterOccured = FilterOccured; Parms.FilterOwner = FilterOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentNotifyListener.RegisterToIncidentSystemWithFilterIdsOccured // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray FilterIds (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UObject* FilterOccured (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIncidentNotifyListener::RegisterToIncidentSystemWithFilterIdsOccured(TArray& FilterIds, class UObject* FilterOccured) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentNotifyListener", "RegisterToIncidentSystemWithFilterIdsOccured"); Params::UPalIncidentNotifyListener_RegisterToIncidentSystemWithFilterIdsOccured_Params Parms{}; Parms.FilterIds = FilterIds; Parms.FilterOccured = FilterOccured; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentNotifyListener.RegisterToIncidentSystemWithFilterIds // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray FilterIds (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalIncidentNotifyListener::RegisterToIncidentSystemWithFilterIds(TArray& FilterIds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentNotifyListener", "RegisterToIncidentSystemWithFilterIds"); Params::UPalIncidentNotifyListener_RegisterToIncidentSystemWithFilterIds_Params Parms{}; Parms.FilterIds = FilterIds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentNotifyListener.RegisterToIncidentSystemWithFilterIdOwner // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FilterId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* FilterOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIncidentNotifyListener::RegisterToIncidentSystemWithFilterIdOwner(class FName FilterId, class UObject* FilterOwner) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentNotifyListener", "RegisterToIncidentSystemWithFilterIdOwner"); Params::UPalIncidentNotifyListener_RegisterToIncidentSystemWithFilterIdOwner_Params Parms{}; Parms.FilterId = FilterId; Parms.FilterOwner = FilterOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentNotifyListener.RegisterToIncidentSystemWithFilterIdOccuredOwner // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FilterId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* FilterOccured (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* FilterOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIncidentNotifyListener::RegisterToIncidentSystemWithFilterIdOccuredOwner(class FName FilterId, class UObject* FilterOccured, class UObject* FilterOwner) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentNotifyListener", "RegisterToIncidentSystemWithFilterIdOccuredOwner"); Params::UPalIncidentNotifyListener_RegisterToIncidentSystemWithFilterIdOccuredOwner_Params Parms{}; Parms.FilterId = FilterId; Parms.FilterOccured = FilterOccured; Parms.FilterOwner = FilterOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentNotifyListener.RegisterToIncidentSystemWithFilterIdOccured // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FilterId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* FilterOccured (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIncidentNotifyListener::RegisterToIncidentSystemWithFilterIdOccured(class FName FilterId, class UObject* FilterOccured) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentNotifyListener", "RegisterToIncidentSystemWithFilterIdOccured"); Params::UPalIncidentNotifyListener_RegisterToIncidentSystemWithFilterIdOccured_Params Parms{}; Parms.FilterId = FilterId; Parms.FilterOccured = FilterOccured; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentNotifyListener.RegisterToIncidentSystemWithFilterId // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FilterId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIncidentNotifyListener::RegisterToIncidentSystemWithFilterId(class FName FilterId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentNotifyListener", "RegisterToIncidentSystemWithFilterId"); Params::UPalIncidentNotifyListener_RegisterToIncidentSystemWithFilterId_Params Parms{}; Parms.FilterId = FilterId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentNotifyListener.RegisterToIncidentSystem // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalIncidentNotifyListener::RegisterToIncidentSystem() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentNotifyListener", "RegisterToIncidentSystem"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentNotifyListener.OnIncidentStateNotify // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // class UPalIncidentNotifyListener* Listener (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalIncidentState IncidentState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalIncidentNotifyParameter Parameter (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalIncidentNotifyListener::OnIncidentStateNotify(class UPalIncidentNotifyListener* Listener, enum class EPalIncidentState IncidentState, struct FPalIncidentNotifyParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentNotifyListener", "OnIncidentStateNotify"); Params::UPalIncidentNotifyListener_OnIncidentStateNotify_Params Parms{}; Parms.Listener = Listener; Parms.IncidentState = IncidentState; Parms.Parameter = Parameter; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalIncidentNotifyListener.IncidentStateNotifyDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // class UPalIncidentNotifyListener* Listener (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalIncidentState IncidentState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalIncidentNotifyParameter Parameter (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalIncidentNotifyListener::IncidentStateNotifyDelegate__DelegateSignature(class UPalIncidentNotifyListener* Listener, enum class EPalIncidentState IncidentState, struct FPalIncidentNotifyParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentNotifyListener", "IncidentStateNotifyDelegate__DelegateSignature"); Params::UPalIncidentNotifyListener_IncidentStateNotifyDelegate__DelegateSignature_Params Parms{}; Parms.Listener = Listener; Parms.IncidentState = IncidentState; Parms.Parameter = Parameter; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalIncidentSystem // (None) class UClass* UPalIncidentSystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalIncidentSystem"); return Clss; } // PalIncidentSystem Pal.Default__PalIncidentSystem // (Public, ClassDefaultObject, ArchetypeObject) class UPalIncidentSystem* UPalIncidentSystem::GetDefaultObj() { static class UPalIncidentSystem* Default = nullptr; if (!Default) Default = static_cast(UPalIncidentSystem::StaticClass()->DefaultObject); return Default; } // Function Pal.PalIncidentSystem.RequestIncidents // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray Incidents (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UObject* OccuredObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* OwnerObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIncidentDynamicParameter*Parameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIncidentList* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIncidentList* UPalIncidentSystem::RequestIncidents(TArray& Incidents, class UObject* OccuredObject, class UObject* OwnerObject, class UPalIncidentDynamicParameter* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentSystem", "RequestIncidents"); Params::UPalIncidentSystem_RequestIncidents_Params Parms{}; Parms.Incidents = Incidents; Parms.OccuredObject = OccuredObject; Parms.OwnerObject = OwnerObject; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIncidentSystem.RequestIncident // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName IncidentId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* OccuredObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* OwnerObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIncidentDynamicParameter*Parameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIncidentBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIncidentBase* UPalIncidentSystem::RequestIncident(class FName IncidentId, class UObject* OccuredObject, class UObject* OwnerObject, class UPalIncidentDynamicParameter* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentSystem", "RequestIncident"); Params::UPalIncidentSystem_RequestIncident_Params Parms{}; Parms.IncidentId = IncidentId; Parms.OccuredObject = OccuredObject; Parms.OwnerObject = OwnerObject; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIncidentSystem.NotifyIncidentState // (Final, Native, Private, HasOutParams) // Parameters: // enum class EPalIncidentState NotifyType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalIncidentNotifyParameter Parameter (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalIncidentSystem::NotifyIncidentState(enum class EPalIncidentState NotifyType, struct FPalIncidentNotifyParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentSystem", "NotifyIncidentState"); Params::UPalIncidentSystem_NotifyIncidentState_Params Parms{}; Parms.NotifyType = NotifyType; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentSystem.IsIncidentBeginAllowed // (Final, Native, Private) // Parameters: // class UPalIncidentBase* Incident (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalIncidentSystem::IsIncidentBeginAllowed(class UPalIncidentBase* Incident) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentSystem", "IsIncidentBeginAllowed"); Params::UPalIncidentSystem_IsIncidentBeginAllowed_Params Parms{}; Parms.Incident = Incident; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalIncidentSystem.IncidentStateNotify__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // enum class EPalIncidentState IncidentState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalIncidentNotifyParameter Parameter (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalIncidentSystem::IncidentStateNotify__DelegateSignature(enum class EPalIncidentState IncidentState, struct FPalIncidentNotifyParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentSystem", "IncidentStateNotify__DelegateSignature"); Params::UPalIncidentSystem_IncidentStateNotify__DelegateSignature_Params Parms{}; Parms.IncidentState = IncidentState; Parms.Parameter = Parameter; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalIncidentSystem.GenerateIncident // (Final, Native, Private, HasOutParams) // Parameters: // struct FPalIncidentInitializeParameterInitializeParam (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // class UPalIncidentBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIncidentBase* UPalIncidentSystem::GenerateIncident(struct FPalIncidentInitializeParameter* InitializeParam) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentSystem", "GenerateIncident"); Params::UPalIncidentSystem_GenerateIncident_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (InitializeParam != nullptr) *InitializeParam = std::move(Parms.InitializeParam); return Parms.ReturnValue; } // Function Pal.PalIncidentSystem.ForceStopByOwner // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* OwnerObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIncidentSystem::ForceStopByOwner(class UObject* OwnerObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentSystem", "ForceStopByOwner"); Params::UPalIncidentSystem_ForceStopByOwner_Params Parms{}; Parms.OwnerObject = OwnerObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentSystem.ForceStopByOccuredObject // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* OccuredObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIncidentSystem::ForceStopByOccuredObject(class UObject* OccuredObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentSystem", "ForceStopByOccuredObject"); Params::UPalIncidentSystem_ForceStopByOccuredObject_Params Parms{}; Parms.OccuredObject = OccuredObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentSystem.ForceStopByIncidentType // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName IncidentType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIncidentSystem::ForceStopByIncidentType(class FName IncidentType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentSystem", "ForceStopByIncidentType"); Params::UPalIncidentSystem_ForceStopByIncidentType_Params Parms{}; Parms.IncidentType = IncidentType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIncidentSystem.ForceStopByIncidentId // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName IncidentId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIncidentSystem::ForceStopByIncidentId(class FName IncidentId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIncidentSystem", "ForceStopByIncidentId"); Params::UPalIncidentSystem_ForceStopByIncidentId_Params Parms{}; Parms.IncidentId = IncidentId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalIncidentDynamicParameter // (None) class UClass* UPalIncidentDynamicParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalIncidentDynamicParameter"); return Clss; } // PalIncidentDynamicParameter Pal.Default__PalIncidentDynamicParameter // (Public, ClassDefaultObject, ArchetypeObject) class UPalIncidentDynamicParameter* UPalIncidentDynamicParameter::GetDefaultObj() { static class UPalIncidentDynamicParameter* Default = nullptr; if (!Default) Default = static_cast(UPalIncidentDynamicParameter::StaticClass()->DefaultObject); return Default; } // Class Pal.PalIncidentDynamicParameterTalk // (None) class UClass* UPalIncidentDynamicParameterTalk::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalIncidentDynamicParameterTalk"); return Clss; } // PalIncidentDynamicParameterTalk Pal.Default__PalIncidentDynamicParameterTalk // (Public, ClassDefaultObject, ArchetypeObject) class UPalIncidentDynamicParameterTalk* UPalIncidentDynamicParameterTalk::GetDefaultObj() { static class UPalIncidentDynamicParameterTalk* Default = nullptr; if (!Default) Default = static_cast(UPalIncidentDynamicParameterTalk::StaticClass()->DefaultObject); return Default; } // Class Pal.PalIncidentDynamicParameterRandom // (None) class UClass* UPalIncidentDynamicParameterRandom::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalIncidentDynamicParameterRandom"); return Clss; } // PalIncidentDynamicParameterRandom Pal.Default__PalIncidentDynamicParameterRandom // (Public, ClassDefaultObject, ArchetypeObject) class UPalIncidentDynamicParameterRandom* UPalIncidentDynamicParameterRandom::GetDefaultObj() { static class UPalIncidentDynamicParameterRandom* Default = nullptr; if (!Default) Default = static_cast(UPalIncidentDynamicParameterRandom::StaticClass()->DefaultObject); return Default; } // Class Pal.PalIndividualCharacterContainer // (None) class UClass* UPalIndividualCharacterContainer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalIndividualCharacterContainer"); return Clss; } // PalIndividualCharacterContainer Pal.Default__PalIndividualCharacterContainer // (Public, ClassDefaultObject, ArchetypeObject) class UPalIndividualCharacterContainer* UPalIndividualCharacterContainer::GetDefaultObj() { static class UPalIndividualCharacterContainer* Default = nullptr; if (!Default) Default = static_cast(UPalIndividualCharacterContainer::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalIndividualCharacterContainer.UpdateContentsDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalIndividualCharacterContainer*Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterContainer::UpdateContentsDelegate__DelegateSignature(class UPalIndividualCharacterContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterContainer", "UpdateContentsDelegate__DelegateSignature"); Params::UPalIndividualCharacterContainer_UpdateContentsDelegate__DelegateSignature_Params Parms{}; Parms.Container = Container; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalIndividualCharacterContainer.OnRep_Slots // (Final, Native, Private) // Parameters: void UPalIndividualCharacterContainer::OnRep_Slots() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterContainer", "OnRep_Slots"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalIndividualCharacterContainer.Num // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterContainer::Num() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterContainer", "Num"); Params::UPalIndividualCharacterContainer_Num_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterContainer.GetSlots // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalIndividualCharacterContainer::GetSlots() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterContainer", "GetSlots"); Params::UPalIndividualCharacterContainer_GetSlots_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterContainer.Get // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterSlot* UPalIndividualCharacterContainer::Get(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterContainer", "Get"); Params::UPalIndividualCharacterContainer_Get_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterContainer.FindEmptySlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIndividualCharacterSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterSlot* UPalIndividualCharacterContainer::FindEmptySlot() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterContainer", "FindEmptySlot"); Params::UPalIndividualCharacterContainer_FindEmptySlot_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterContainer.FindByHandle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIndividualCharacterHandle*Handle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterSlot* UPalIndividualCharacterContainer::FindByHandle(class UPalIndividualCharacterHandle* Handle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterContainer", "FindByHandle"); Params::UPalIndividualCharacterContainer_FindByHandle_Params Parms{}; Parms.Handle = Handle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalIndividualCharacterHandle // (None) class UClass* UPalIndividualCharacterHandle::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalIndividualCharacterHandle"); return Clss; } // PalIndividualCharacterHandle Pal.Default__PalIndividualCharacterHandle // (Public, ClassDefaultObject, ArchetypeObject) class UPalIndividualCharacterHandle* UPalIndividualCharacterHandle::GetDefaultObj() { static class UPalIndividualCharacterHandle* Default = nullptr; if (!Default) Default = static_cast(UPalIndividualCharacterHandle::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalIndividualCharacterHandle.UpdateIndividualActorDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalIndividualCharacterHandle*Handle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterHandle::UpdateIndividualActorDelegate__DelegateSignature(class UPalIndividualCharacterHandle* Handle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterHandle", "UpdateIndividualActorDelegate__DelegateSignature"); Params::UPalIndividualCharacterHandle_UpdateIndividualActorDelegate__DelegateSignature_Params Parms{}; Parms.Handle = Handle; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalIndividualCharacterHandle.TryGetPhantomActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PhantomId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalIndividualCharacterHandle::TryGetPhantomActor(int32 PhantomId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterHandle", "TryGetPhantomActor"); Params::UPalIndividualCharacterHandle_TryGetPhantomActor_Params Parms{}; Parms.PhantomId = PhantomId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterHandle.TryGetIndividualParameter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIndividualCharacterParameter*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterParameter* UPalIndividualCharacterHandle::TryGetIndividualParameter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterHandle", "TryGetIndividualParameter"); Params::UPalIndividualCharacterHandle_TryGetIndividualParameter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterHandle.TryGetIndividualActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalIndividualCharacterHandle::TryGetIndividualActor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterHandle", "TryGetIndividualActor"); Params::UPalIndividualCharacterHandle_TryGetIndividualActor_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterHandle.GetPhantomIDByActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterHandle::GetPhantomIDByActor(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterHandle", "GetPhantomIDByActor"); Params::UPalIndividualCharacterHandle_GetPhantomIDByActor_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterHandle.GetIndividualID // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalInstanceID ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPalInstanceID UPalIndividualCharacterHandle::GetIndividualID() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterHandle", "GetIndividualID"); Params::UPalIndividualCharacterHandle_GetIndividualID_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalIndividualCharacterHandleReference // (None) class UClass* UPalIndividualCharacterHandleReference::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalIndividualCharacterHandleReference"); return Clss; } // PalIndividualCharacterHandleReference Pal.Default__PalIndividualCharacterHandleReference // (Public, ClassDefaultObject, ArchetypeObject) class UPalIndividualCharacterHandleReference* UPalIndividualCharacterHandleReference::GetDefaultObj() { static class UPalIndividualCharacterHandleReference* Default = nullptr; if (!Default) Default = static_cast(UPalIndividualCharacterHandleReference::StaticClass()->DefaultObject); return Default; } // Class Pal.PalStatusHungerTypeUtility // (None) class UClass* UPalStatusHungerTypeUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStatusHungerTypeUtility"); return Clss; } // PalStatusHungerTypeUtility Pal.Default__PalStatusHungerTypeUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalStatusHungerTypeUtility* UPalStatusHungerTypeUtility::GetDefaultObj() { static class UPalStatusHungerTypeUtility* Default = nullptr; if (!Default) Default = static_cast(UPalStatusHungerTypeUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalStatusHungerTypeUtility.IsHunger // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalStatusHungerType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalStatusHungerTypeUtility::IsHunger(enum class EPalStatusHungerType Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusHungerTypeUtility", "IsHunger"); Params::UPalStatusHungerTypeUtility_IsHunger_Params Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalEquipItemContainerUtility // (None) class UClass* UPalEquipItemContainerUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalEquipItemContainerUtility"); return Clss; } // PalEquipItemContainerUtility Pal.Default__PalEquipItemContainerUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalEquipItemContainerUtility* UPalEquipItemContainerUtility::GetDefaultObj() { static class UPalEquipItemContainerUtility* Default = nullptr; if (!Default) Default = static_cast(UPalEquipItemContainerUtility::StaticClass()->DefaultObject); return Default; } // Class Pal.PalIndividualCharacterSaveParameterUtility // (None) class UClass* UPalIndividualCharacterSaveParameterUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalIndividualCharacterSaveParameterUtility"); return Clss; } // PalIndividualCharacterSaveParameterUtility Pal.Default__PalIndividualCharacterSaveParameterUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalIndividualCharacterSaveParameterUtility* UPalIndividualCharacterSaveParameterUtility::GetDefaultObj() { static class UPalIndividualCharacterSaveParameterUtility* Default = nullptr; if (!Default) Default = static_cast(UPalIndividualCharacterSaveParameterUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalIndividualCharacterSaveParameterUtility.IsValid // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalIndividualCharacterSaveParameterSaveParameter (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalIndividualCharacterSaveParameterUtility::IsValid(struct FPalIndividualCharacterSaveParameter& SaveParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterSaveParameterUtility", "IsValid"); Params::UPalIndividualCharacterSaveParameterUtility_IsValid_Params Parms{}; Parms.SaveParameter = SaveParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalIndividualCharacterParameter // (None) class UClass* UPalIndividualCharacterParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalIndividualCharacterParameter"); return Clss; } // PalIndividualCharacterParameter Pal.Default__PalIndividualCharacterParameter // (Public, ClassDefaultObject, ArchetypeObject) class UPalIndividualCharacterParameter* UPalIndividualCharacterParameter::GetDefaultObj() { static class UPalIndividualCharacterParameter* Default = nullptr; if (!Default) Default = static_cast(UPalIndividualCharacterParameter::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalIndividualCharacterParameter.WorkSuitabilityChangedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalIndividualCharacterParameter::WorkSuitabilityChangedDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "WorkSuitabilityChangedDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalIndividualCharacterParameter.UseItemInSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FPalItemSlotIdAndNum SlotIdAndNum (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::UseItemInSlot(const struct FPalItemSlotIdAndNum& SlotIdAndNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "UseItemInSlot"); Params::UPalIndividualCharacterParameter_UseItemInSlot_Params Parms{}; Parms.SlotIdAndNum = SlotIdAndNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalIndividualCharacterParameter.UpdateUnusedStatusPointDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int32 UnusedPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::UpdateUnusedStatusPointDelegate__DelegateSignature(int32 UnusedPoint) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "UpdateUnusedStatusPointDelegate__DelegateSignature"); Params::UPalIndividualCharacterParameter_UpdateUnusedStatusPointDelegate__DelegateSignature_Params Parms{}; Parms.UnusedPoint = UnusedPoint; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalIndividualCharacterParameter.UpdateStatusPointDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class FName StatusName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PrevPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::UpdateStatusPointDelegate__DelegateSignature(class FName StatusName, int32 PrevPoint, int32 NewPoint) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "UpdateStatusPointDelegate__DelegateSignature"); Params::UPalIndividualCharacterParameter_UpdateStatusPointDelegate__DelegateSignature_Params Parms{}; Parms.StatusName = StatusName; Parms.PrevPoint = PrevPoint; Parms.NewPoint = NewPoint; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalIndividualCharacterParameter.UpdateSPDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // struct FFixedPoint64 NowSP (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint64 NowMaxSP (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool IsOverHeated (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::UpdateSPDelegate__DelegateSignature(const struct FFixedPoint64& NowSP, const struct FFixedPoint64& NowMaxSP, bool IsOverHeated) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "UpdateSPDelegate__DelegateSignature"); Params::UPalIndividualCharacterParameter_UpdateSPDelegate__DelegateSignature_Params Parms{}; Parms.NowSP = NowSP; Parms.NowMaxSP = NowMaxSP; Parms.IsOverHeated = IsOverHeated; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalIndividualCharacterParameter.UpdateShieldMaxHPDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // struct FFixedPoint64 NowShieldMaxHP (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::UpdateShieldMaxHPDelegate__DelegateSignature(const struct FFixedPoint64& NowShieldMaxHP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "UpdateShieldMaxHPDelegate__DelegateSignature"); Params::UPalIndividualCharacterParameter_UpdateShieldMaxHPDelegate__DelegateSignature_Params Parms{}; Parms.NowShieldMaxHP = NowShieldMaxHP; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalIndividualCharacterParameter.UpdateShieldHPDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // struct FFixedPoint64 NowShieldMaxHP (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint64 NowShieldHP (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::UpdateShieldHPDelegate__DelegateSignature(const struct FFixedPoint64& NowShieldMaxHP, const struct FFixedPoint64& NowShieldHP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "UpdateShieldHPDelegate__DelegateSignature"); Params::UPalIndividualCharacterParameter_UpdateShieldHPDelegate__DelegateSignature_Params Parms{}; Parms.NowShieldMaxHP = NowShieldMaxHP; Parms.NowShieldHP = NowShieldHP; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalIndividualCharacterParameter.UpdateSanityDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // float NowSanity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OldSanity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::UpdateSanityDelegate__DelegateSignature(float NowSanity, float OldSanity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "UpdateSanityDelegate__DelegateSignature"); Params::UPalIndividualCharacterParameter_UpdateSanityDelegate__DelegateSignature_Params Parms{}; Parms.NowSanity = NowSanity; Parms.OldSanity = OldSanity; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalIndividualCharacterParameter.UpdateReviveTimerDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // float NowReviveTimer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::UpdateReviveTimerDelegate__DelegateSignature(float NowReviveTimer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "UpdateReviveTimerDelegate__DelegateSignature"); Params::UPalIndividualCharacterParameter_UpdateReviveTimerDelegate__DelegateSignature_Params Parms{}; Parms.NowReviveTimer = NowReviveTimer; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalIndividualCharacterParameter.UpdateRankDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int32 NowRank (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OldRank (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::UpdateRankDelegate__DelegateSignature(int32 NowRank, int32 OldRank) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "UpdateRankDelegate__DelegateSignature"); Params::UPalIndividualCharacterParameter_UpdateRankDelegate__DelegateSignature_Params Parms{}; Parms.NowRank = NowRank; Parms.OldRank = OldRank; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalIndividualCharacterParameter.UpdateNickNameWithParameterDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalIndividualCharacterParameter*IndividualParameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString NewNickName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::UpdateNickNameWithParameterDelegate__DelegateSignature(class UPalIndividualCharacterParameter* IndividualParameter, const class FString& NewNickName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "UpdateNickNameWithParameterDelegate__DelegateSignature"); Params::UPalIndividualCharacterParameter_UpdateNickNameWithParameterDelegate__DelegateSignature_Params Parms{}; Parms.IndividualParameter = IndividualParameter; Parms.NewNickName = NewNickName; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalIndividualCharacterParameter.UpdateNickNameDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class FString NewNickName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::UpdateNickNameDelegate__DelegateSignature(const class FString& NewNickName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "UpdateNickNameDelegate__DelegateSignature"); Params::UPalIndividualCharacterParameter_UpdateNickNameDelegate__DelegateSignature_Params Parms{}; Parms.NewNickName = NewNickName; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalIndividualCharacterParameter.UpdateLevelDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int32 AddLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NowLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::UpdateLevelDelegate__DelegateSignature(int32 AddLevel, int32 NowLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "UpdateLevelDelegate__DelegateSignature"); Params::UPalIndividualCharacterParameter_UpdateLevelDelegate__DelegateSignature_Params Parms{}; Parms.AddLevel = AddLevel; Parms.NowLevel = NowLevel; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalIndividualCharacterParameter.UpdateHungerTypeDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // enum class EPalStatusHungerType Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalStatusHungerType Last (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::UpdateHungerTypeDelegate__DelegateSignature(enum class EPalStatusHungerType Current, enum class EPalStatusHungerType Last) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "UpdateHungerTypeDelegate__DelegateSignature"); Params::UPalIndividualCharacterParameter_UpdateHungerTypeDelegate__DelegateSignature_Params Parms{}; Parms.Current = Current; Parms.Last = Last; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalIndividualCharacterParameter.UpdateHPDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // struct FFixedPoint64 NowHP (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint64 NowMaxHP (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::UpdateHPDelegate__DelegateSignature(const struct FFixedPoint64& NowHP, const struct FFixedPoint64& NowMaxHP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "UpdateHPDelegate__DelegateSignature"); Params::UPalIndividualCharacterParameter_UpdateHPDelegate__DelegateSignature_Params Parms{}; Parms.NowHP = NowHP; Parms.NowMaxHP = NowMaxHP; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalIndividualCharacterParameter.UpdateGroupIdDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams, HasDefaults) // Parameters: // struct FGuid NewGroupId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::UpdateGroupIdDelegate__DelegateSignature(struct FGuid& NewGroupId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "UpdateGroupIdDelegate__DelegateSignature"); Params::UPalIndividualCharacterParameter_UpdateGroupIdDelegate__DelegateSignature_Params Parms{}; Parms.NewGroupId = NewGroupId; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalIndividualCharacterParameter.UpdateFullStomachDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // float Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Last (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::UpdateFullStomachDelegate__DelegateSignature(float Current, float Last) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "UpdateFullStomachDelegate__DelegateSignature"); Params::UPalIndividualCharacterParameter_UpdateFullStomachDelegate__DelegateSignature_Params Parms{}; Parms.Current = Current; Parms.Last = Last; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalIndividualCharacterParameter.TryFindEatItem // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalContainerId ContainerId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SlotIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalIndividualCharacterParameter::TryFindEatItem(struct FPalContainerId& ContainerId, int32* SlotIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "TryFindEatItem"); Params::UPalIndividualCharacterParameter_TryFindEatItem_Params Parms{}; Parms.ContainerId = ContainerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SlotIndex != nullptr) *SlotIndex = Parms.SlotIndex; return Parms.ReturnValue; } // DelegateFunction Pal.PalIndividualCharacterParameter.TriedConsumeFoodDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalIndividualCharacterParameter::TriedConsumeFoodDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "TriedConsumeFoodDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalIndividualCharacterParameter.StoreIndividualActorInfoToSaveParameter // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalIndividualCharacterParameter::StoreIndividualActorInfoToSaveParameter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "StoreIndividualActorInfoToSaveParameter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalIndividualCharacterParameter.StatusRankChangedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalIndividualCharacterParameter::StatusRankChangedDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "StatusRankChangedDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalIndividualCharacterParameter.StartRemainderOfLifeTimer // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalIndividualCharacterParameter::StartRemainderOfLifeTimer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "StartRemainderOfLifeTimer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalIndividualCharacterParameter.StartRecuperatingInMedicalBed // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalIndividualCharacterParameter::StartRecuperatingInMedicalBed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "StartRecuperatingInMedicalBed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalIndividualCharacterParameter.ShieldDamageDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int32 Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsShieldBroken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::ShieldDamageDelegate__DelegateSignature(int32 Damage, bool IsShieldBroken) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "ShieldDamageDelegate__DelegateSignature"); Params::UPalIndividualCharacterParameter_ShieldDamageDelegate__DelegateSignature_Params Parms{}; Parms.Damage = Damage; Parms.IsShieldBroken = IsShieldBroken; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalIndividualCharacterParameter.SetStatusPoint // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName StatusName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::SetStatusPoint(class FName StatusName, int32 Point) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "SetStatusPoint"); Params::UPalIndividualCharacterParameter_SetStatusPoint_Params Parms{}; Parms.StatusName = StatusName; Parms.Point = Point; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIndividualCharacterParameter.SetShieldMaxHP // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FFixedPoint64 NextSheildMaxHP (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::SetShieldMaxHP(const struct FFixedPoint64& NextSheildMaxHP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "SetShieldMaxHP"); Params::UPalIndividualCharacterParameter_SetShieldMaxHP_Params Parms{}; Parms.NextSheildMaxHP = NextSheildMaxHP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIndividualCharacterParameter.SetShieldHP // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FFixedPoint64 NextSheildHP (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::SetShieldHP(const struct FFixedPoint64& NextSheildHP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "SetShieldHP"); Params::UPalIndividualCharacterParameter_SetShieldHP_Params Parms{}; Parms.NextSheildHP = NextSheildHP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIndividualCharacterParameter.SetPhysicalHealth // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalStatusPhysicalHealthTypePhysicalHealth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::SetPhysicalHealth(enum class EPalStatusPhysicalHealthType PhysicalHealth) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "SetPhysicalHealth"); Params::UPalIndividualCharacterParameter_SetPhysicalHealth_Params Parms{}; Parms.PhysicalHealth = PhysicalHealth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIndividualCharacterParameter.SetNoFallDamageHeightLastJumpedLocation // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalIndividualCharacterParameter::SetNoFallDamageHeightLastJumpedLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "SetNoFallDamageHeightLastJumpedLocation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalIndividualCharacterParameter.SetLastJumpedLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::SetLastJumpedLocation(const struct FVector& Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "SetLastJumpedLocation"); Params::UPalIndividualCharacterParameter_SetLastJumpedLocation_Params Parms{}; Parms.Location = Location; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIndividualCharacterParameter.SetInvaderData // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // enum class EPalInvaderType InvaderType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid InBaseCampId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::SetInvaderData(enum class EPalInvaderType InvaderType, const struct FGuid& InBaseCampId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "SetInvaderData"); Params::UPalIndividualCharacterParameter_SetInvaderData_Params Parms{}; Parms.InvaderType = InvaderType; Parms.InBaseCampId = InBaseCampId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIndividualCharacterParameter.SetDisableNaturalHealing // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Disable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::SetDisableNaturalHealing(class FName Key, bool Disable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "SetDisableNaturalHealing"); Params::UPalIndividualCharacterParameter_SetDisableNaturalHealing_Params Parms{}; Parms.Key = Key; Parms.Disable = Disable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIndividualCharacterParameter.SetDecreaseFullStomachRates // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName Name (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::SetDecreaseFullStomachRates(class FName Name, float Rate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "SetDecreaseFullStomachRates"); Params::UPalIndividualCharacterParameter_SetDecreaseFullStomachRates_Params Parms{}; Parms.Name = Name; Parms.Rate = Rate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIndividualCharacterParameter.ResetLastJumpedLocation // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalIndividualCharacterParameter::ResetLastJumpedLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "ResetLastJumpedLocation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalIndividualCharacterParameter.RemoveDecreaseFullStomachRates // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName Name (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::RemoveDecreaseFullStomachRates(class FName Name) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "RemoveDecreaseFullStomachRates"); Params::UPalIndividualCharacterParameter_RemoveDecreaseFullStomachRates_Params Parms{}; Parms.Name = Name; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIndividualCharacterParameter.PartyPalMealInventoryFood // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalIndividualCharacterParameter::PartyPalMealInventoryFood() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "PartyPalMealInventoryFood"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalIndividualCharacterParameter.OnRevivedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalIndividualCharacterParameter*IndividualParameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::OnRevivedDelegate__DelegateSignature(class UPalIndividualCharacterParameter* IndividualParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "OnRevivedDelegate__DelegateSignature"); Params::UPalIndividualCharacterParameter_OnRevivedDelegate__DelegateSignature_Params Parms{}; Parms.IndividualParameter = IndividualParameter; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalIndividualCharacterParameter.OnRep_SaveParameter // (Final, Native, Public) // Parameters: void UPalIndividualCharacterParameter::OnRep_SaveParameter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "OnRep_SaveParameter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalIndividualCharacterParameter.OnRep_PhantomActorReplicateArray // (Final, Native, Public) // Parameters: void UPalIndividualCharacterParameter::OnRep_PhantomActorReplicateArray() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "OnRep_PhantomActorReplicateArray"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalIndividualCharacterParameter.OnRep_IndividualActor // (Final, Native, Public) // Parameters: void UPalIndividualCharacterParameter::OnRep_IndividualActor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "OnRep_IndividualActor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalIndividualCharacterParameter.NaturalUpdateSaveParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalCharacterNaturalUpdateTypeType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::NaturalUpdateSaveParameter(enum class EPalCharacterNaturalUpdateType Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "NaturalUpdateSaveParameter"); Params::UPalIndividualCharacterParameter_NaturalUpdateSaveParameter_Params Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIndividualCharacterParameter.IsSleeping // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalIndividualCharacterParameter::IsSleeping() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "IsSleeping"); Params::UPalIndividualCharacterParameter_IsSleeping_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.IsRarePal // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalIndividualCharacterParameter::IsRarePal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "IsRarePal"); Params::UPalIndividualCharacterParameter_IsRarePal_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.IsNoFallDamageLastJumpedLocation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalIndividualCharacterParameter::IsNoFallDamageLastJumpedLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "IsNoFallDamageLastJumpedLocation"); Params::UPalIndividualCharacterParameter_IsNoFallDamageLastJumpedLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.IsNocturnal // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalIndividualCharacterParameter::IsNocturnal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "IsNocturnal"); Params::UPalIndividualCharacterParameter_IsNocturnal_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.IsLevelMax // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalIndividualCharacterParameter::IsLevelMax() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "IsLevelMax"); Params::UPalIndividualCharacterParameter_IsLevelMax_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.IsHPFullRecovered // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalIndividualCharacterParameter::IsHPFullRecovered() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "IsHPFullRecovered"); Params::UPalIndividualCharacterParameter_IsHPFullRecovered_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalIndividualCharacterParameter.InvaderTargetChangedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalIndividualCharacterParameter::InvaderTargetChangedDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "InvaderTargetChangedDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalIndividualCharacterParameter.HungerParameterRate // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalIndividualCharacterParameter::HungerParameterRate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "HungerParameterRate"); Params::UPalIndividualCharacterParameter_HungerParameterRate_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.HasWorkSuitabilityRank // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalWorkSuitability InWorkSuitability (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SuitabilityRank (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalIndividualCharacterParameter::HasWorkSuitabilityRank(enum class EPalWorkSuitability InWorkSuitability, int32 SuitabilityRank) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "HasWorkSuitabilityRank"); Params::UPalIndividualCharacterParameter_HasWorkSuitabilityRank_Params Parms{}; Parms.InWorkSuitability = InWorkSuitability; Parms.SuitabilityRank = SuitabilityRank; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.HasWorkSuitability // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalWorkSuitability InWorkSuitability (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalIndividualCharacterParameter::HasWorkSuitability(enum class EPalWorkSuitability InWorkSuitability) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "HasWorkSuitability"); Params::UPalIndividualCharacterParameter_HasWorkSuitability_Params Parms{}; Parms.InWorkSuitability = InWorkSuitability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.HasMasteredWaza // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalWazaID WazaID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalIndividualCharacterParameter::HasMasteredWaza(enum class EPalWazaID WazaID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "HasMasteredWaza"); Params::UPalIndividualCharacterParameter_HasMasteredWaza_Params Parms{}; Parms.WazaID = WazaID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.HasGenusCategory // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalGenusCategoryType Category (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalIndividualCharacterParameter::HasGenusCategory(enum class EPalGenusCategoryType Category) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "HasGenusCategory"); Params::UPalIndividualCharacterParameter_HasGenusCategory_Params Parms{}; Parms.Category = Category; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalIndividualCharacterParameter.GotStatusPointListChangedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalIndividualCharacterParameter::GotStatusPointListChangedDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GotStatusPointListChangedDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalIndividualCharacterParameter.GetWorkSuitabilityRankWithCharacterRank // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalWorkSuitability WorkSuitability (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterParameter::GetWorkSuitabilityRankWithCharacterRank(enum class EPalWorkSuitability WorkSuitability) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetWorkSuitabilityRankWithCharacterRank"); Params::UPalIndividualCharacterParameter_GetWorkSuitabilityRankWithCharacterRank_Params Parms{}; Parms.WorkSuitability = WorkSuitability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetWorkSuitabilityRanksWithCharacterRank // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TMapReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) TMap UPalIndividualCharacterParameter::GetWorkSuitabilityRanksWithCharacterRank() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetWorkSuitabilityRanksWithCharacterRank"); Params::UPalIndividualCharacterParameter_GetWorkSuitabilityRanksWithCharacterRank_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetWorkSuitabilityRank // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalWorkSuitability InWorkSuitability (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterParameter::GetWorkSuitabilityRank(enum class EPalWorkSuitability InWorkSuitability) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetWorkSuitabilityRank"); Params::UPalIndividualCharacterParameter_GetWorkSuitabilityRank_Params Parms{}; Parms.InWorkSuitability = InWorkSuitability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetWorkSpeedRank // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterParameter::GetWorkSpeedRank() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetWorkSpeedRank"); Params::UPalIndividualCharacterParameter_GetWorkSpeedRank_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetWorkerSick // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalBaseCampWorkerSickTypeReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalBaseCampWorkerSickType UPalIndividualCharacterParameter::GetWorkerSick() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetWorkerSick"); Params::UPalIndividualCharacterParameter_GetWorkerSick_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetUnusedStatusPoint // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterParameter::GetUnusedStatusPoint() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetUnusedStatusPoint"); Params::UPalIndividualCharacterParameter_GetUnusedStatusPoint_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetTribeID // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalTribeID ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalTribeID UPalIndividualCharacterParameter::GetTribeID() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetTribeID"); Params::UPalIndividualCharacterParameter_GetTribeID_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetStatusPointList // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray OutPointList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::GetStatusPointList(TArray* OutPointList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetStatusPointList"); Params::UPalIndividualCharacterParameter_GetStatusPointList_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPointList != nullptr) *OutPointList = std::move(Parms.OutPointList); } // Function Pal.PalIndividualCharacterParameter.GetStatusPoint // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName StatusName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterParameter::GetStatusPoint(class FName StatusName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetStatusPoint"); Params::UPalIndividualCharacterParameter_GetStatusPoint_Params Parms{}; Parms.StatusName = StatusName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetShotAttack_withBuff // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterParameter::GetShotAttack_withBuff() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetShotAttack_withBuff"); Params::UPalIndividualCharacterParameter_GetShotAttack_withBuff_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetShotAttack // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterParameter::GetShotAttack() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetShotAttack"); Params::UPalIndividualCharacterParameter_GetShotAttack_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetShieldMaxHP // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UPalIndividualCharacterParameter::GetShieldMaxHP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetShieldMaxHP"); Params::UPalIndividualCharacterParameter_GetShieldMaxHP_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetShieldHP // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UPalIndividualCharacterParameter::GetShieldHP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetShieldHP"); Params::UPalIndividualCharacterParameter_GetShieldHP_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetSaveParameter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalIndividualCharacterSaveParameterReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) struct FPalIndividualCharacterSaveParameter UPalIndividualCharacterParameter::GetSaveParameter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetSaveParameter"); Params::UPalIndividualCharacterParameter_GetSaveParameter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetSanityValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalIndividualCharacterParameter::GetSanityValue() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetSanityValue"); Params::UPalIndividualCharacterParameter_GetSanityValue_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetSanityRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalIndividualCharacterParameter::GetSanityRate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetSanityRate"); Params::UPalIndividualCharacterParameter_GetSanityRate_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetRatePassiveSkill // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalPassiveSkillEffectTypeEffectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalIndividualCharacterParameter::GetRatePassiveSkill(enum class EPalPassiveSkillEffectType EffectType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetRatePassiveSkill"); Params::UPalIndividualCharacterParameter_GetRatePassiveSkill_Params Parms{}; Parms.EffectType = EffectType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetRatePartnerSkill // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalPassiveSkillEffectTypeEffectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalIndividualCharacterParameter::GetRatePartnerSkill(enum class EPalPassiveSkillEffectType EffectType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetRatePartnerSkill"); Params::UPalIndividualCharacterParameter_GetRatePartnerSkill_Params Parms{}; Parms.EffectType = EffectType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetRank // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterParameter::GetRank() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetRank"); Params::UPalIndividualCharacterParameter_GetRank_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetPhysicalHealth // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalStatusPhysicalHealthTypeReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalStatusPhysicalHealthType UPalIndividualCharacterParameter::GetPhysicalHealth() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetPhysicalHealth"); Params::UPalIndividualCharacterParameter_GetPhysicalHealth_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetPassiveSkillList // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) TArray UPalIndividualCharacterParameter::GetPassiveSkillList() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetPassiveSkillList"); Params::UPalIndividualCharacterParameter_GetPassiveSkillList_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetPalSoulRank // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterParameter::GetPalSoulRank() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetPalSoulRank"); Params::UPalIndividualCharacterParameter_GetPalSoulRank_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetNickname // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString OutName (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::GetNickname(class FString* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetNickname"); Params::UPalIndividualCharacterParameter_GetNickname_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = std::move(Parms.OutName); } // Function Pal.PalIndividualCharacterParameter.GetMeleeAttack_withBuff // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterParameter::GetMeleeAttack_withBuff() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetMeleeAttack_withBuff"); Params::UPalIndividualCharacterParameter_GetMeleeAttack_withBuff_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetMeleeAttack // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterParameter::GetMeleeAttack() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetMeleeAttack"); Params::UPalIndividualCharacterParameter_GetMeleeAttack_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetMaxSanityValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalIndividualCharacterParameter::GetMaxSanityValue() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetMaxSanityValue"); Params::UPalIndividualCharacterParameter_GetMaxSanityValue_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetMaxHP_withBuff // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UPalIndividualCharacterParameter::GetMaxHP_withBuff() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetMaxHP_withBuff"); Params::UPalIndividualCharacterParameter_GetMaxHP_withBuff_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetMaxHP // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterParameter::GetMaxHP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetMaxHP"); Params::UPalIndividualCharacterParameter_GetMaxHP_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetMaxFullStomach // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalIndividualCharacterParameter::GetMaxFullStomach() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetMaxFullStomach"); Params::UPalIndividualCharacterParameter_GetMaxFullStomach_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetMasteredWaza // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalIndividualCharacterParameter::GetMasteredWaza() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetMasteredWaza"); Params::UPalIndividualCharacterParameter_GetMasteredWaza_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterParameter::GetLevel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetLevel"); Params::UPalIndividualCharacterParameter_GetLevel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetLastJumpedLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalIndividualCharacterParameter::GetLastJumpedLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetLastJumpedLocation"); Params::UPalIndividualCharacterParameter_GetLastJumpedLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetHungerType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalStatusHungerType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalStatusHungerType UPalIndividualCharacterParameter::GetHungerType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetHungerType"); Params::UPalIndividualCharacterParameter_GetHungerType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetHPRank // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterParameter::GetHPRank() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetHPRank"); Params::UPalIndividualCharacterParameter_GetHPRank_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetHP // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UPalIndividualCharacterParameter::GetHP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetHP"); Params::UPalIndividualCharacterParameter_GetHP_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetGroupId // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalIndividualCharacterParameter::GetGroupId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetGroupId"); Params::UPalIndividualCharacterParameter_GetGroupId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetGenderType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalGenderType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalGenderType UPalIndividualCharacterParameter::GetGenderType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetGenderType"); Params::UPalIndividualCharacterParameter_GetGenderType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetFullStomachRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalIndividualCharacterParameter::GetFullStomachRate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetFullStomachRate"); Params::UPalIndividualCharacterParameter_GetFullStomachRate_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetFullStomachDecreasingRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalIndividualCharacterParameter::GetFullStomachDecreasingRate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetFullStomachDecreasingRate"); Params::UPalIndividualCharacterParameter_GetFullStomachDecreasingRate_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetFullStomach // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalIndividualCharacterParameter::GetFullStomach() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetFullStomach"); Params::UPalIndividualCharacterParameter_GetFullStomach_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetFoodStatusRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalFoodStatusEffectTypeEffectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalIndividualCharacterParameter::GetFoodStatusRate(enum class EPalFoodStatusEffectType EffectType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetFoodStatusRate"); Params::UPalIndividualCharacterParameter_GetFoodStatusRate_Params Parms{}; Parms.EffectType = EffectType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetExp // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterParameter::GetExp() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetExp"); Params::UPalIndividualCharacterParameter_GetExp_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetEquipWaza // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalIndividualCharacterParameter::GetEquipWaza() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetEquipWaza"); Params::UPalIndividualCharacterParameter_GetEquipWaza_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetEquipItemContainerId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalContainerId ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPalContainerId UPalIndividualCharacterParameter::GetEquipItemContainerId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetEquipItemContainerId"); Params::UPalIndividualCharacterParameter_GetEquipItemContainerId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetEquipItemContainerHandler // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalIndividualCharacterEquipItemContainerHandlerReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FPalIndividualCharacterEquipItemContainerHandler UPalIndividualCharacterParameter::GetEquipItemContainerHandler() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetEquipItemContainerHandler"); Params::UPalIndividualCharacterParameter_GetEquipItemContainerHandler_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetEffectFoodTimeRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalIndividualCharacterParameter::GetEffectFoodTimeRate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetEffectFoodTimeRate"); Params::UPalIndividualCharacterParameter_GetEffectFoodTimeRate_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetEffectFoodName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalIndividualCharacterParameter::GetEffectFoodName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetEffectFoodName"); Params::UPalIndividualCharacterParameter_GetEffectFoodName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetDefense_withBuff // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterParameter::GetDefense_withBuff() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetDefense_withBuff"); Params::UPalIndividualCharacterParameter_GetDefense_withBuff_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetDefense // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterParameter::GetDefense() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetDefense"); Params::UPalIndividualCharacterParameter_GetDefense_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetDefenceRank // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterParameter::GetDefenceRank() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetDefenceRank"); Params::UPalIndividualCharacterParameter_GetDefenceRank_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetCurrentWorkSuitability // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalWorkSuitability ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalWorkSuitability UPalIndividualCharacterParameter::GetCurrentWorkSuitability() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetCurrentWorkSuitability"); Params::UPalIndividualCharacterParameter_GetCurrentWorkSuitability_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetCraftSpeedSickRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalIndividualCharacterParameter::GetCraftSpeedSickRate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetCraftSpeedSickRate"); Params::UPalIndividualCharacterParameter_GetCraftSpeedSickRate_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetCraftSpeedByWorkSuitability // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalWorkSuitability WorkSuitability (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterParameter::GetCraftSpeedByWorkSuitability(enum class EPalWorkSuitability WorkSuitability) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetCraftSpeedByWorkSuitability"); Params::UPalIndividualCharacterParameter_GetCraftSpeedByWorkSuitability_Params Parms{}; Parms.WorkSuitability = WorkSuitability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetCraftSpeedBuffRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalIndividualCharacterParameter::GetCraftSpeedBuffRate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetCraftSpeedBuffRate"); Params::UPalIndividualCharacterParameter_GetCraftSpeedBuffRate_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetCraftSpeed_withBuff_WorkSuitability // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalWorkSuitability Suitability (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterParameter::GetCraftSpeed_withBuff_WorkSuitability(enum class EPalWorkSuitability Suitability) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetCraftSpeed_withBuff_WorkSuitability"); Params::UPalIndividualCharacterParameter_GetCraftSpeed_withBuff_WorkSuitability_Params Parms{}; Parms.Suitability = Suitability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetCraftSpeed_withBuff // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterParameter::GetCraftSpeed_withBuff() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetCraftSpeed_withBuff"); Params::UPalIndividualCharacterParameter_GetCraftSpeed_withBuff_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetCraftSpeed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterParameter::GetCraftSpeed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetCraftSpeed"); Params::UPalIndividualCharacterParameter_GetCraftSpeed_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetCharacterID // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalIndividualCharacterParameter::GetCharacterID() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetCharacterID"); Params::UPalIndividualCharacterParameter_GetCharacterID_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetCharacterClass // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TSoftClassPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftClassPtr UPalIndividualCharacterParameter::GetCharacterClass() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetCharacterClass"); Params::UPalIndividualCharacterParameter_GetCharacterClass_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetBaseCampWorkerEventType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalBaseCampWorkerEventTypeReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalBaseCampWorkerEventType UPalIndividualCharacterParameter::GetBaseCampWorkerEventType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetBaseCampWorkerEventType"); Params::UPalIndividualCharacterParameter_GetBaseCampWorkerEventType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetBaseCampId // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalIndividualCharacterParameter::GetBaseCampId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetBaseCampId"); Params::UPalIndividualCharacterParameter_GetBaseCampId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetAttackRank // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterParameter::GetAttackRank() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetAttackRank"); Params::UPalIndividualCharacterParameter_GetAttackRank_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.GetAffectSanityValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalIndividualCharacterParameter::GetAffectSanityValue() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "GetAffectSanityValue"); Params::UPalIndividualCharacterParameter_GetAffectSanityValue_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameter.FullRecoveryHP // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalIndividualCharacterParameter::FullRecoveryHP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "FullRecoveryHP"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalIndividualCharacterParameter.EndRecuperatingInMedicalBed // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalIndividualCharacterParameter::EndRecuperatingInMedicalBed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "EndRecuperatingInMedicalBed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalIndividualCharacterParameter.EndMedicalBedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalIndividualCharacterParameter::EndMedicalBedDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "EndMedicalBedDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalIndividualCharacterParameter.DecrementUnusedStatusPoint // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalIndividualCharacterParameter::DecrementUnusedStatusPoint() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "DecrementUnusedStatusPoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalIndividualCharacterParameter.DecreaseShieldHPByDamage // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::DecreaseShieldHPByDamage(int32 Damage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "DecreaseShieldHPByDamage"); Params::UPalIndividualCharacterParameter_DecreaseShieldHPByDamage_Params Parms{}; Parms.Damage = Damage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalIndividualCharacterParameter.DeadBodyDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalIndividualCharacterHandle*IndividualHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::DeadBodyDelegate__DelegateSignature(class UPalIndividualCharacterHandle* IndividualHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "DeadBodyDelegate__DelegateSignature"); Params::UPalIndividualCharacterParameter_DeadBodyDelegate__DelegateSignature_Params Parms{}; Parms.IndividualHandle = IndividualHandle; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalIndividualCharacterParameter.ConditionChangedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalIndividualCharacterParameter::ConditionChangedDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "ConditionChangedDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalIndividualCharacterParameter.ClearEquipWaza // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalIndividualCharacterParameter::ClearEquipWaza() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "ClearEquipWaza"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalIndividualCharacterParameter.ChangeMasteredWazaDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalIndividualCharacterParameter*IndividualParameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWazaID WazaID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::ChangeMasteredWazaDelegate__DelegateSignature(class UPalIndividualCharacterParameter* IndividualParameter, enum class EPalWazaID WazaID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "ChangeMasteredWazaDelegate__DelegateSignature"); Params::UPalIndividualCharacterParameter_ChangeMasteredWazaDelegate__DelegateSignature_Params Parms{}; Parms.IndividualParameter = IndividualParameter; Parms.WazaID = WazaID; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalIndividualCharacterParameter.ChangeEquipWazaDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalIndividualCharacterParameter*IndividualParameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::ChangeEquipWazaDelegate__DelegateSignature(class UPalIndividualCharacterParameter* IndividualParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "ChangeEquipWazaDelegate__DelegateSignature"); Params::UPalIndividualCharacterParameter_ChangeEquipWazaDelegate__DelegateSignature_Params Parms{}; Parms.IndividualParameter = IndividualParameter; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalIndividualCharacterParameter.ChangeBuffStatusDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalIndividualCharacterParameter::ChangeBuffStatusDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "ChangeBuffStatusDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalIndividualCharacterParameter.AddPassiveSkill // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName AddSkill (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName OverrideSkill (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::AddPassiveSkill(class FName AddSkill, class FName OverrideSkill) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "AddPassiveSkill"); Params::UPalIndividualCharacterParameter_AddPassiveSkill_Params Parms{}; Parms.AddSkill = AddSkill; Parms.OverrideSkill = OverrideSkill; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIndividualCharacterParameter.AddHP // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FFixedPoint64 PlusHP (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::AddHP(const struct FFixedPoint64& PlusHP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "AddHP"); Params::UPalIndividualCharacterParameter_AddHP_Params Parms{}; Parms.PlusHP = PlusHP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalIndividualCharacterParameter.AddExpDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int32 AddExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NowExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::AddExpDelegate__DelegateSignature(int32 AddExp, int32 NowExp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "AddExpDelegate__DelegateSignature"); Params::UPalIndividualCharacterParameter_AddExpDelegate__DelegateSignature_Params Parms{}; Parms.AddExp = AddExp; Parms.NowExp = NowExp; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalIndividualCharacterParameter.AddEquipWazaDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // enum class EPalWazaID WazaID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::AddEquipWazaDelegate__DelegateSignature(enum class EPalWazaID WazaID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "AddEquipWazaDelegate__DelegateSignature"); Params::UPalIndividualCharacterParameter_AddEquipWazaDelegate__DelegateSignature_Params Parms{}; Parms.WazaID = WazaID; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalIndividualCharacterParameter.AddEquipWaza // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalWazaID WazaID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterParameter::AddEquipWaza(enum class EPalWazaID WazaID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameter", "AddEquipWaza"); Params::UPalIndividualCharacterParameter_AddEquipWaza_Params Parms{}; Parms.WazaID = WazaID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalIndividualCharacterSaveParameterObject // (None) class UClass* UPalIndividualCharacterSaveParameterObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalIndividualCharacterSaveParameterObject"); return Clss; } // PalIndividualCharacterSaveParameterObject Pal.Default__PalIndividualCharacterSaveParameterObject // (Public, ClassDefaultObject, ArchetypeObject) class UPalIndividualCharacterSaveParameterObject* UPalIndividualCharacterSaveParameterObject::GetDefaultObj() { static class UPalIndividualCharacterSaveParameterObject* Default = nullptr; if (!Default) Default = static_cast(UPalIndividualCharacterSaveParameterObject::StaticClass()->DefaultObject); return Default; } // Class Pal.PalIndividualCharacterParameterUtility // (None) class UClass* UPalIndividualCharacterParameterUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalIndividualCharacterParameterUtility"); return Clss; } // PalIndividualCharacterParameterUtility Pal.Default__PalIndividualCharacterParameterUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalIndividualCharacterParameterUtility* UPalIndividualCharacterParameterUtility::GetDefaultObj() { static class UPalIndividualCharacterParameterUtility* Default = nullptr; if (!Default) Default = static_cast(UPalIndividualCharacterParameterUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalIndividualCharacterParameterUtility.CraftSpeedWorkSuitability // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalWorkSuitability WorkSuitability (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterParameter*Parameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterParameterUtility::CraftSpeedWorkSuitability(enum class EPalWorkSuitability WorkSuitability, class UPalIndividualCharacterParameter* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameterUtility", "CraftSpeedWorkSuitability"); Params::UPalIndividualCharacterParameterUtility_CraftSpeedWorkSuitability_Params Parms{}; Parms.WorkSuitability = WorkSuitability; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterParameterUtility.CraftSpeed // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalIndividualCharacterParameter*Parameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterParameterUtility::CraftSpeed(class UPalIndividualCharacterParameter* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterParameterUtility", "CraftSpeed"); Params::UPalIndividualCharacterParameterUtility_CraftSpeed_Params Parms{}; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalIndividualCharacterSlot // (None) class UClass* UPalIndividualCharacterSlot::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalIndividualCharacterSlot"); return Clss; } // PalIndividualCharacterSlot Pal.Default__PalIndividualCharacterSlot // (Public, ClassDefaultObject, ArchetypeObject) class UPalIndividualCharacterSlot* UPalIndividualCharacterSlot::GetDefaultObj() { static class UPalIndividualCharacterSlot* Default = nullptr; if (!Default) Default = static_cast(UPalIndividualCharacterSlot::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalIndividualCharacterSlot.UpdateSlotLockDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalIndividualCharacterSlot* Slot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterSlot::UpdateSlotLockDelegate__DelegateSignature(class UPalIndividualCharacterSlot* Slot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterSlot", "UpdateSlotLockDelegate__DelegateSignature"); Params::UPalIndividualCharacterSlot_UpdateSlotLockDelegate__DelegateSignature_Params Parms{}; Parms.Slot = Slot; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalIndividualCharacterSlot.UpdateSlotHandleDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalIndividualCharacterSlot* Slot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*LastHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterSlot::UpdateSlotHandleDelegate__DelegateSignature(class UPalIndividualCharacterSlot* Slot, class UPalIndividualCharacterHandle* LastHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterSlot", "UpdateSlotHandleDelegate__DelegateSignature"); Params::UPalIndividualCharacterSlot_UpdateSlotHandleDelegate__DelegateSignature_Params Parms{}; Parms.Slot = Slot; Parms.LastHandle = LastHandle; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalIndividualCharacterSlot.Setup // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 InSlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalContainerId InContainerId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterSlot::Setup(int32 InSlotIndex, struct FPalContainerId& InContainerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterSlot", "Setup"); Params::UPalIndividualCharacterSlot_Setup_Params Parms{}; Parms.InSlotIndex = InSlotIndex; Parms.InContainerId = InContainerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIndividualCharacterSlot.OnRep_LockPlayerUId // (Final, Native, Private) // Parameters: void UPalIndividualCharacterSlot::OnRep_LockPlayerUId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterSlot", "OnRep_LockPlayerUId"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalIndividualCharacterSlot.OnRep_HandleID // (Final, Native, Private) // Parameters: void UPalIndividualCharacterSlot::OnRep_HandleID() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterSlot", "OnRep_HandleID"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalIndividualCharacterSlot.IsLocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalIndividualCharacterSlot::IsLocked() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterSlot", "IsLocked"); Params::UPalIndividualCharacterSlot_IsLocked_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterSlot.IsEmpty // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalIndividualCharacterSlot::IsEmpty() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterSlot", "IsEmpty"); Params::UPalIndividualCharacterSlot_IsEmpty_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterSlot.GetSlotIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalIndividualCharacterSlot::GetSlotIndex() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterSlot", "GetSlotIndex"); Params::UPalIndividualCharacterSlot_GetSlotIndex_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterSlot.GetSlotId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalCharacterSlotId ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FPalCharacterSlotId UPalIndividualCharacterSlot::GetSlotId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterSlot", "GetSlotId"); Params::UPalIndividualCharacterSlot_GetSlotId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterSlot.GetLockPlayerUId // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalIndividualCharacterSlot::GetLockPlayerUId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterSlot", "GetLockPlayerUId"); Params::UPalIndividualCharacterSlot_GetLockPlayerUId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterSlot.GetHandle // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIndividualCharacterHandle*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterHandle* UPalIndividualCharacterSlot::GetHandle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterSlot", "GetHandle"); Params::UPalIndividualCharacterSlot_GetHandle_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalIndividualCharacterSlot.CanSetHandle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIndividualCharacterHandle*InHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalIndividualCharacterSlot::CanSetHandle(class UPalIndividualCharacterHandle* InHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterSlot", "CanSetHandle"); Params::UPalIndividualCharacterSlot_CanSetHandle_Params Parms{}; Parms.InHandle = InHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalIndividualCharacterReferenceSlot // (None) class UClass* UPalIndividualCharacterReferenceSlot::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalIndividualCharacterReferenceSlot"); return Clss; } // PalIndividualCharacterReferenceSlot Pal.Default__PalIndividualCharacterReferenceSlot // (Public, ClassDefaultObject, ArchetypeObject) class UPalIndividualCharacterReferenceSlot* UPalIndividualCharacterReferenceSlot::GetDefaultObj() { static class UPalIndividualCharacterReferenceSlot* Default = nullptr; if (!Default) Default = static_cast(UPalIndividualCharacterReferenceSlot::StaticClass()->DefaultObject); return Default; } // Class Pal.PalIndividualCharacterSlotsObserver // (None) class UClass* UPalIndividualCharacterSlotsObserver::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalIndividualCharacterSlotsObserver"); return Clss; } // PalIndividualCharacterSlotsObserver Pal.Default__PalIndividualCharacterSlotsObserver // (Public, ClassDefaultObject, ArchetypeObject) class UPalIndividualCharacterSlotsObserver* UPalIndividualCharacterSlotsObserver::GetDefaultObj() { static class UPalIndividualCharacterSlotsObserver* Default = nullptr; if (!Default) Default = static_cast(UPalIndividualCharacterSlotsObserver::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalIndividualCharacterSlotsObserver.UpdateContainerDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalIndividualCharacterSlotsObserver::UpdateContainerDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterSlotsObserver", "UpdateContainerDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalIndividualCharacterSlotsObserver.OnUpdateSlot // (Final, Native, Public) // Parameters: // class UPalIndividualCharacterSlot* Slot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*LastHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterSlotsObserver::OnUpdateSlot(class UPalIndividualCharacterSlot* Slot, class UPalIndividualCharacterHandle* LastHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterSlotsObserver", "OnUpdateSlot"); Params::UPalIndividualCharacterSlotsObserver_OnUpdateSlot_Params Parms{}; Parms.Slot = Slot; Parms.LastHandle = LastHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIndividualCharacterSlotsObserver.OnUpdateContainerSlots // (Final, Native, Private) // Parameters: // class UPalIndividualCharacterContainer*Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterSlotsObserver::OnUpdateContainerSlots(class UPalIndividualCharacterContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterSlotsObserver", "OnUpdateContainerSlots"); Params::UPalIndividualCharacterSlotsObserver_OnUpdateContainerSlots_Params Parms{}; Parms.Container = Container; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIndividualCharacterSlotsObserver.OnUpdateContainerSize // (Final, Native, Public) // Parameters: // class UPalIndividualCharacterContainer*Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterSlotsObserver::OnUpdateContainerSize(class UPalIndividualCharacterContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterSlotsObserver", "OnUpdateContainerSize"); Params::UPalIndividualCharacterSlotsObserver_OnUpdateContainerSize_Params Parms{}; Parms.Container = Container; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalIndividualCharacterSlotsObserver.OnUpdateContainer // (Final, Native, Private) // Parameters: // class UPalIndividualCharacterContainer*Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalIndividualCharacterSlotsObserver::OnUpdateContainer(class UPalIndividualCharacterContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalIndividualCharacterSlotsObserver", "OnUpdateContainer"); Params::UPalIndividualCharacterSlotsObserver_OnUpdateContainer_Params Parms{}; Parms.Container = Container; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalInflictDamageNotifyInterface // (None) class UClass* IPalInflictDamageNotifyInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalInflictDamageNotifyInterface"); return Clss; } // PalInflictDamageNotifyInterface Pal.Default__PalInflictDamageNotifyInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalInflictDamageNotifyInterface* IPalInflictDamageNotifyInterface::GetDefaultObj() { static class IPalInflictDamageNotifyInterface* Default = nullptr; if (!Default) Default = static_cast(IPalInflictDamageNotifyInterface::StaticClass()->DefaultObject); return Default; } // Function Pal.PalInflictDamageNotifyInterface.OnInflictDamage // (Native, Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // struct FPalDamageResult DamageResult (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void IPalInflictDamageNotifyInterface::OnInflictDamage(struct FPalDamageResult& DamageResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInflictDamageNotifyInterface", "OnInflictDamage"); Params::IPalInflictDamageNotifyInterface_OnInflictDamage_Params Parms{}; Parms.DamageResult = DamageResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalInflictDamageNotifyInterface.OnDefeatCharacter // (Native, Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // struct FPalDeadInfo DeadInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void IPalInflictDamageNotifyInterface::OnDefeatCharacter(struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInflictDamageNotifyInterface", "OnDefeatCharacter"); Params::IPalInflictDamageNotifyInterface_OnDefeatCharacter_Params Parms{}; Parms.DeadInfo = DeadInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalInsideBaseCampCheckComponent // (None) class UClass* UPalInsideBaseCampCheckComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalInsideBaseCampCheckComponent"); return Clss; } // PalInsideBaseCampCheckComponent Pal.Default__PalInsideBaseCampCheckComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalInsideBaseCampCheckComponent* UPalInsideBaseCampCheckComponent::GetDefaultObj() { static class UPalInsideBaseCampCheckComponent* Default = nullptr; if (!Default) Default = static_cast(UPalInsideBaseCampCheckComponent::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalInsideBaseCampCheckComponent.OnLeaveBaseCampDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalInsideBaseCampCheckComponent::OnLeaveBaseCampDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInsideBaseCampCheckComponent", "OnLeaveBaseCampDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalInsideBaseCampCheckComponent.OnEnterBaseCampDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalBaseCampModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInsideBaseCampCheckComponent::OnEnterBaseCampDelegate__DelegateSignature(class UPalBaseCampModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInsideBaseCampCheckComponent", "OnEnterBaseCampDelegate__DelegateSignature"); Params::UPalInsideBaseCampCheckComponent_OnEnterBaseCampDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalInsideBaseCampCheckComponent.IsInsideBaseCamp // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalInsideBaseCampCheckComponent::IsInsideBaseCamp() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInsideBaseCampCheckComponent", "IsInsideBaseCamp"); Params::UPalInsideBaseCampCheckComponent_IsInsideBaseCamp_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalInsideBaseCampCheckComponent.GetInsideBaseCampModel // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalBaseCampModel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalBaseCampModel* UPalInsideBaseCampCheckComponent::GetInsideBaseCampModel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInsideBaseCampCheckComponent", "GetInsideBaseCampModel"); Params::UPalInsideBaseCampCheckComponent_GetInsideBaseCampModel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalInsideBaseCampCheckComponent.GetInsideBaseCampID // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalInsideBaseCampCheckComponent::GetInsideBaseCampID() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInsideBaseCampCheckComponent", "GetInsideBaseCampID"); Params::UPalInsideBaseCampCheckComponent_GetInsideBaseCampID_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalInteractiveObjectSphereComponent // (SceneComponent, PrimitiveComponent) class UClass* UPalInteractiveObjectSphereComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalInteractiveObjectSphereComponent"); return Clss; } // PalInteractiveObjectSphereComponent Pal.Default__PalInteractiveObjectSphereComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalInteractiveObjectSphereComponent* UPalInteractiveObjectSphereComponent::GetDefaultObj() { static class UPalInteractiveObjectSphereComponent* Default = nullptr; if (!Default) Default = static_cast(UPalInteractiveObjectSphereComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalInteractiveObjectSphereComponent.SetIndicatorInterface // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceInIndicatorInterface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInteractiveObjectSphereComponent::SetIndicatorInterface(TScriptInterface InIndicatorInterface) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectSphereComponent", "SetIndicatorInterface"); Params::UPalInteractiveObjectSphereComponent_SetIndicatorInterface_Params Parms{}; Parms.InIndicatorInterface = InIndicatorInterface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalInteractiveObjectSphereComponent.OnOverlapEnd // (Final, Native, Private) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInteractiveObjectSphereComponent::OnOverlapEnd(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectSphereComponent", "OnOverlapEnd"); Params::UPalInteractiveObjectSphereComponent_OnOverlapEnd_Params Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalInteractiveObjectSphereComponent.OnOverlapBegin // (Final, Native, Private, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPalInteractiveObjectSphereComponent::OnOverlapBegin(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectSphereComponent", "OnOverlapBegin"); Params::UPalInteractiveObjectSphereComponent_OnOverlapBegin_Params Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = SweepResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalInteractiveObjectSphereComponent.OnCreateInteractsDelegates__DelegateSignature // (Public, Delegate) // Parameters: // class UPalInteractDelegates* InteractDelegates (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInteractiveObjectSphereComponent::OnCreateInteractsDelegates__DelegateSignature(class UPalInteractDelegates* InteractDelegates) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectSphereComponent", "OnCreateInteractsDelegates__DelegateSignature"); Params::UPalInteractiveObjectSphereComponent_OnCreateInteractsDelegates__DelegateSignature_Params Parms{}; Parms.InteractDelegates = InteractDelegates; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalInteractiveObjectSphereComponent.OnCreateInteractDelegatesMultiCast__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalInteractDelegates* InteractDelegates (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInteractiveObjectSphereComponent::OnCreateInteractDelegatesMultiCast__DelegateSignature(class UPalInteractDelegates* InteractDelegates) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectSphereComponent", "OnCreateInteractDelegatesMultiCast__DelegateSignature"); Params::UPalInteractiveObjectSphereComponent_OnCreateInteractDelegatesMultiCast__DelegateSignature_Params Parms{}; Parms.InteractDelegates = InteractDelegates; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalInteractiveObjectSphereComponent.GetIndicatorLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalInteractiveObjectSphereComponent::GetIndicatorLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectSphereComponent", "GetIndicatorLocation"); Params::UPalInteractiveObjectSphereComponent_GetIndicatorLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalInteractiveObjectSphereComponent.EnableTriggerInteract // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalInteractiveObjectSphereComponent::EnableTriggerInteract() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectSphereComponent", "EnableTriggerInteract"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalInteractiveObjectSphereComponent.Delegates // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalInteractDelegates* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalInteractDelegates* UPalInteractiveObjectSphereComponent::Delegates() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectSphereComponent", "Delegates"); Params::UPalInteractiveObjectSphereComponent_Delegates_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalInteractiveObjectSphereComponent.CallOrRegisterOnCreateInteractDelegates // (Final, Native, Public, BlueprintCallable) // Parameters: // FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInteractiveObjectSphereComponent::CallOrRegisterOnCreateInteractDelegates(FDelegateProperty_ Delegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectSphereComponent", "CallOrRegisterOnCreateInteractDelegates"); Params::UPalInteractiveObjectSphereComponent_CallOrRegisterOnCreateInteractDelegates_Params Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalInteractableSphereComponentNative // (SceneComponent, PrimitiveComponent) class UClass* UPalInteractableSphereComponentNative::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalInteractableSphereComponentNative"); return Clss; } // PalInteractableSphereComponentNative Pal.Default__PalInteractableSphereComponentNative // (Public, ClassDefaultObject, ArchetypeObject) class UPalInteractableSphereComponentNative* UPalInteractableSphereComponentNative::GetDefaultObj() { static class UPalInteractableSphereComponentNative* Default = nullptr; if (!Default) Default = static_cast(UPalInteractableSphereComponentNative::StaticClass()->DefaultObject); return Default; } // Class Pal.PalInteractComponent // (None) class UClass* UPalInteractComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalInteractComponent"); return Clss; } // PalInteractComponent Pal.Default__PalInteractComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalInteractComponent* UPalInteractComponent::GetDefaultObj() { static class UPalInteractComponent* Default = nullptr; if (!Default) Default = static_cast(UPalInteractComponent::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalInteractComponent.UpdateInteractiveObjectDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // TScriptInterfaceInteractiveObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInteractComponent::UpdateInteractiveObjectDelegate__DelegateSignature(TScriptInterface InteractiveObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractComponent", "UpdateInteractiveObjectDelegate__DelegateSignature"); Params::UPalInteractComponent_UpdateInteractiveObjectDelegate__DelegateSignature_Params Parms{}; Parms.InteractiveObject = InteractiveObject; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalInteractComponent.TerminateInteract // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalInteractComponent::TerminateInteract() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractComponent", "TerminateInteract"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalInteractComponent.StartTriggerInteract // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalInteractiveObjectActionTypeActionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInteractComponent::StartTriggerInteract(enum class EPalInteractiveObjectActionType ActionType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractComponent", "StartTriggerInteract"); Params::UPalInteractComponent_StartTriggerInteract_Params Parms{}; Parms.ActionType = ActionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalInteractComponent.StartInteractiveObjectDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // TScriptInterfaceInteractiveObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInteractComponent::StartInteractiveObjectDelegate__DelegateSignature(TScriptInterface InteractiveObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractComponent", "StartInteractiveObjectDelegate__DelegateSignature"); Params::UPalInteractComponent_StartInteractiveObjectDelegate__DelegateSignature_Params Parms{}; Parms.InteractiveObject = InteractiveObject; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalInteractComponent.SetEnableInteractByFlagName // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable) // Parameters: // class FName FlagName (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTerminateInteractIfDisable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInteractComponent::SetEnableInteractByFlagName(class FName& FlagName, bool bEnable, bool bTerminateInteractIfDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractComponent", "SetEnableInteractByFlagName"); Params::UPalInteractComponent_SetEnableInteractByFlagName_Params Parms{}; Parms.FlagName = FlagName; Parms.bEnable = bEnable; Parms.bTerminateInteractIfDisable = bTerminateInteractIfDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalInteractComponent.SetEnableInteract // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTerminateInteractIfDisable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInteractComponent::SetEnableInteract(bool bEnable, bool bTerminateInteractIfDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractComponent", "SetEnableInteract"); Params::UPalInteractComponent_SetEnableInteract_Params Parms{}; Parms.bEnable = bEnable; Parms.bTerminateInteractIfDisable = bTerminateInteractIfDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalInteractComponent.OnEnableInteract // (Final, Native, Private) // Parameters: // TScriptInterfaceComponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInteractComponent::OnEnableInteract(TScriptInterface Component) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractComponent", "OnEnableInteract"); Params::UPalInteractComponent_OnEnableInteract_Params Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalInteractComponent.IsInteracting // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalInteractComponent::IsInteracting() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractComponent", "IsInteracting"); Params::UPalInteractComponent_IsInteracting_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalInteractComponent.IsEnableInteract // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalInteractComponent::IsEnableInteract() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractComponent", "IsEnableInteract"); Params::UPalInteractComponent_IsEnableInteract_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalInteractComponent.EndTriggerInteract // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalInteractiveObjectActionTypeActionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInteractComponent::EndTriggerInteract(enum class EPalInteractiveObjectActionType ActionType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractComponent", "EndTriggerInteract"); Params::UPalInteractComponent_EndTriggerInteract_Params Parms{}; Parms.ActionType = ActionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalInteractComponent.EndInteractiveObjectDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalInteractComponent::EndInteractiveObjectDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractComponent", "EndInteractiveObjectDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalInteractiveObjectBoxComponent // (SceneComponent, PrimitiveComponent) class UClass* UPalInteractiveObjectBoxComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalInteractiveObjectBoxComponent"); return Clss; } // PalInteractiveObjectBoxComponent Pal.Default__PalInteractiveObjectBoxComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalInteractiveObjectBoxComponent* UPalInteractiveObjectBoxComponent::GetDefaultObj() { static class UPalInteractiveObjectBoxComponent* Default = nullptr; if (!Default) Default = static_cast(UPalInteractiveObjectBoxComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalInteractiveObjectBoxComponent.SetIndicatorInterface // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceInIndicatorInterface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInteractiveObjectBoxComponent::SetIndicatorInterface(TScriptInterface InIndicatorInterface) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectBoxComponent", "SetIndicatorInterface"); Params::UPalInteractiveObjectBoxComponent_SetIndicatorInterface_Params Parms{}; Parms.InIndicatorInterface = InIndicatorInterface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalInteractiveObjectBoxComponent.SetForceDisableInteract // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalInteractiveObjectBoxComponent::SetForceDisableInteract() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectBoxComponent", "SetForceDisableInteract"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalInteractiveObjectBoxComponent.OnOverlapEnd // (Final, Native, Private) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInteractiveObjectBoxComponent::OnOverlapEnd(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectBoxComponent", "OnOverlapEnd"); Params::UPalInteractiveObjectBoxComponent_OnOverlapEnd_Params Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalInteractiveObjectBoxComponent.OnOverlapBegin // (Final, Native, Private, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPalInteractiveObjectBoxComponent::OnOverlapBegin(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectBoxComponent", "OnOverlapBegin"); Params::UPalInteractiveObjectBoxComponent_OnOverlapBegin_Params Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = SweepResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalInteractiveObjectBoxComponent.OnCreateInteractsDelegates__DelegateSignature // (Public, Delegate) // Parameters: // class UPalInteractDelegates* InteractDelegates (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInteractiveObjectBoxComponent::OnCreateInteractsDelegates__DelegateSignature(class UPalInteractDelegates* InteractDelegates) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectBoxComponent", "OnCreateInteractsDelegates__DelegateSignature"); Params::UPalInteractiveObjectBoxComponent_OnCreateInteractsDelegates__DelegateSignature_Params Parms{}; Parms.InteractDelegates = InteractDelegates; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalInteractiveObjectBoxComponent.OnCreateInteractDelegatesMultiCast__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalInteractDelegates* InteractDelegates (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInteractiveObjectBoxComponent::OnCreateInteractDelegatesMultiCast__DelegateSignature(class UPalInteractDelegates* InteractDelegates) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectBoxComponent", "OnCreateInteractDelegatesMultiCast__DelegateSignature"); Params::UPalInteractiveObjectBoxComponent_OnCreateInteractDelegatesMultiCast__DelegateSignature_Params Parms{}; Parms.InteractDelegates = InteractDelegates; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalInteractiveObjectBoxComponent.GetIndicatorLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalInteractiveObjectBoxComponent::GetIndicatorLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectBoxComponent", "GetIndicatorLocation"); Params::UPalInteractiveObjectBoxComponent_GetIndicatorLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalInteractiveObjectBoxComponent.EnableTriggerInteract // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalInteractiveObjectBoxComponent::EnableTriggerInteract() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectBoxComponent", "EnableTriggerInteract"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalInteractiveObjectBoxComponent.Delegates // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalInteractDelegates* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalInteractDelegates* UPalInteractiveObjectBoxComponent::Delegates() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectBoxComponent", "Delegates"); Params::UPalInteractiveObjectBoxComponent_Delegates_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalInteractiveObjectBoxComponent.CallOrRegisterOnCreateInteractDelegates // (Final, Native, Public, BlueprintCallable) // Parameters: // FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInteractiveObjectBoxComponent::CallOrRegisterOnCreateInteractDelegates(FDelegateProperty_ Delegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectBoxComponent", "CallOrRegisterOnCreateInteractDelegates"); Params::UPalInteractiveObjectBoxComponent_CallOrRegisterOnCreateInteractDelegates_Params Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalInteractiveObjectCapsuleComponent // (SceneComponent, PrimitiveComponent) class UClass* UPalInteractiveObjectCapsuleComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalInteractiveObjectCapsuleComponent"); return Clss; } // PalInteractiveObjectCapsuleComponent Pal.Default__PalInteractiveObjectCapsuleComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalInteractiveObjectCapsuleComponent* UPalInteractiveObjectCapsuleComponent::GetDefaultObj() { static class UPalInteractiveObjectCapsuleComponent* Default = nullptr; if (!Default) Default = static_cast(UPalInteractiveObjectCapsuleComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalInteractiveObjectCapsuleComponent.SetIndicatorInterface // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceInIndicatorInterface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInteractiveObjectCapsuleComponent::SetIndicatorInterface(TScriptInterface InIndicatorInterface) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectCapsuleComponent", "SetIndicatorInterface"); Params::UPalInteractiveObjectCapsuleComponent_SetIndicatorInterface_Params Parms{}; Parms.InIndicatorInterface = InIndicatorInterface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalInteractiveObjectCapsuleComponent.OnOverlapEnd // (Final, Native, Private) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInteractiveObjectCapsuleComponent::OnOverlapEnd(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectCapsuleComponent", "OnOverlapEnd"); Params::UPalInteractiveObjectCapsuleComponent_OnOverlapEnd_Params Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalInteractiveObjectCapsuleComponent.OnOverlapBegin // (Final, Native, Private, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPalInteractiveObjectCapsuleComponent::OnOverlapBegin(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectCapsuleComponent", "OnOverlapBegin"); Params::UPalInteractiveObjectCapsuleComponent_OnOverlapBegin_Params Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = SweepResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalInteractiveObjectCapsuleComponent.OnCreateInteractsDelegates__DelegateSignature // (Public, Delegate) // Parameters: // class UPalInteractDelegates* InteractDelegates (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInteractiveObjectCapsuleComponent::OnCreateInteractsDelegates__DelegateSignature(class UPalInteractDelegates* InteractDelegates) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectCapsuleComponent", "OnCreateInteractsDelegates__DelegateSignature"); Params::UPalInteractiveObjectCapsuleComponent_OnCreateInteractsDelegates__DelegateSignature_Params Parms{}; Parms.InteractDelegates = InteractDelegates; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalInteractiveObjectCapsuleComponent.OnCreateInteractDelegatesMultiCast__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalInteractDelegates* InteractDelegates (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInteractiveObjectCapsuleComponent::OnCreateInteractDelegatesMultiCast__DelegateSignature(class UPalInteractDelegates* InteractDelegates) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectCapsuleComponent", "OnCreateInteractDelegatesMultiCast__DelegateSignature"); Params::UPalInteractiveObjectCapsuleComponent_OnCreateInteractDelegatesMultiCast__DelegateSignature_Params Parms{}; Parms.InteractDelegates = InteractDelegates; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalInteractiveObjectCapsuleComponent.GetIndicatorLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalInteractiveObjectCapsuleComponent::GetIndicatorLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectCapsuleComponent", "GetIndicatorLocation"); Params::UPalInteractiveObjectCapsuleComponent_GetIndicatorLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalInteractiveObjectCapsuleComponent.EnableTriggerInteract // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalInteractiveObjectCapsuleComponent::EnableTriggerInteract() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectCapsuleComponent", "EnableTriggerInteract"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalInteractiveObjectCapsuleComponent.Delegates // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalInteractDelegates* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalInteractDelegates* UPalInteractiveObjectCapsuleComponent::Delegates() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectCapsuleComponent", "Delegates"); Params::UPalInteractiveObjectCapsuleComponent_Delegates_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalInteractiveObjectCapsuleComponent.CallOrRegisterOnCreateInteractDelegates // (Final, Native, Public, BlueprintCallable) // Parameters: // FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInteractiveObjectCapsuleComponent::CallOrRegisterOnCreateInteractDelegates(FDelegateProperty_ Delegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectCapsuleComponent", "CallOrRegisterOnCreateInteractDelegates"); Params::UPalInteractiveObjectCapsuleComponent_CallOrRegisterOnCreateInteractDelegates_Params Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalInteractiveObjectActionInfoUtility // (None) class UClass* UPalInteractiveObjectActionInfoUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalInteractiveObjectActionInfoUtility"); return Clss; } // PalInteractiveObjectActionInfoUtility Pal.Default__PalInteractiveObjectActionInfoUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalInteractiveObjectActionInfoUtility* UPalInteractiveObjectActionInfoUtility::GetDefaultObj() { static class UPalInteractiveObjectActionInfoUtility* Default = nullptr; if (!Default) Default = static_cast(UPalInteractiveObjectActionInfoUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalInteractiveObjectActionInfoUtility.GetIndicatorType // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalInteractiveObjectActionInfoSetActionInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectActionTypeActionType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectIndicatorTypeReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalInteractiveObjectIndicatorType UPalInteractiveObjectActionInfoUtility::GetIndicatorType(struct FPalInteractiveObjectActionInfoSet& ActionInfo, enum class EPalInteractiveObjectActionType ActionType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectActionInfoUtility", "GetIndicatorType"); Params::UPalInteractiveObjectActionInfoUtility_GetIndicatorType_Params Parms{}; Parms.ActionInfo = ActionInfo; Parms.ActionType = ActionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalInteractiveObjectActionInfoUtility.CreateSituationInfo // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInteractiveObjectActionByReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FPalInteractiveObjectActionBy UPalInteractiveObjectActionInfoUtility::CreateSituationInfo(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectActionInfoUtility", "CreateSituationInfo"); Params::UPalInteractiveObjectActionInfoUtility_CreateSituationInfo_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalInteractiveObjectIndicatorTypeUtility // (None) class UClass* UPalInteractiveObjectIndicatorTypeUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalInteractiveObjectIndicatorTypeUtility"); return Clss; } // PalInteractiveObjectIndicatorTypeUtility Pal.Default__PalInteractiveObjectIndicatorTypeUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalInteractiveObjectIndicatorTypeUtility* UPalInteractiveObjectIndicatorTypeUtility::GetDefaultObj() { static class UPalInteractiveObjectIndicatorTypeUtility* Default = nullptr; if (!Default) Default = static_cast(UPalInteractiveObjectIndicatorTypeUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalInteractiveObjectIndicatorTypeUtility.ToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldObjectContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectIndicatorTypeType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (ConstParm, Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UPalInteractiveObjectIndicatorTypeUtility::ToText(class UObject* WorldObjectContext, enum class EPalInteractiveObjectIndicatorType Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectIndicatorTypeUtility", "ToText"); Params::UPalInteractiveObjectIndicatorTypeUtility_ToText_Params Parms{}; Parms.WorldObjectContext = WorldObjectContext; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalInteractiveObjectIndicatorInterface // (None) class UClass* IPalInteractiveObjectIndicatorInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalInteractiveObjectIndicatorInterface"); return Clss; } // PalInteractiveObjectIndicatorInterface Pal.Default__PalInteractiveObjectIndicatorInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalInteractiveObjectIndicatorInterface* IPalInteractiveObjectIndicatorInterface::GetDefaultObj() { static class IPalInteractiveObjectIndicatorInterface* Default = nullptr; if (!Default) Default = static_cast(IPalInteractiveObjectIndicatorInterface::StaticClass()->DefaultObject); return Default; } // Class Pal.PalInteractDelegates // (None) class UClass* UPalInteractDelegates::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalInteractDelegates"); return Clss; } // PalInteractDelegates Pal.Default__PalInteractDelegates // (Public, ClassDefaultObject, ArchetypeObject) class UPalInteractDelegates* UPalInteractDelegates::GetDefaultObj() { static class UPalInteractDelegates* Default = nullptr; if (!Default) Default = static_cast(UPalInteractDelegates::StaticClass()->DefaultObject); return Default; } // Class Pal.PalInteractiveInterface // (None) class UClass* IPalInteractiveInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalInteractiveInterface"); return Clss; } // PalInteractiveInterface Pal.Default__PalInteractiveInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalInteractiveInterface* IPalInteractiveInterface::GetDefaultObj() { static class IPalInteractiveInterface* Default = nullptr; if (!Default) Default = static_cast(IPalInteractiveInterface::StaticClass()->DefaultObject); return Default; } // Function Pal.PalInteractiveInterface.IsEnableTriggerInteract // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IPalInteractiveInterface::IsEnableTriggerInteract() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveInterface", "IsEnableTriggerInteract"); Params::IPalInteractiveInterface_IsEnableTriggerInteract_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalInteractiveObjectComponentInterface // (None) class UClass* IPalInteractiveObjectComponentInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalInteractiveObjectComponentInterface"); return Clss; } // PalInteractiveObjectComponentInterface Pal.Default__PalInteractiveObjectComponentInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalInteractiveObjectComponentInterface* IPalInteractiveObjectComponentInterface::GetDefaultObj() { static class IPalInteractiveObjectComponentInterface* Default = nullptr; if (!Default) Default = static_cast(IPalInteractiveObjectComponentInterface::StaticClass()->DefaultObject); return Default; } // Function Pal.PalInteractiveObjectComponentInterface.SetIndicatorInterface // (Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceInIndicatorInterface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IPalInteractiveObjectComponentInterface::SetIndicatorInterface(TScriptInterface InIndicatorInterface) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectComponentInterface", "SetIndicatorInterface"); Params::IPalInteractiveObjectComponentInterface_SetIndicatorInterface_Params Parms{}; Parms.InIndicatorInterface = InIndicatorInterface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalInteractiveObjectComponentInterface.Self // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* IPalInteractiveObjectComponentInterface::Self() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectComponentInterface", "Self"); Params::IPalInteractiveObjectComponentInterface_Self_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalInteractiveObjectComponentInterface.GetIndicatorText // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectIndicatorTypeIndicatorType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText IPalInteractiveObjectComponentInterface::GetIndicatorText(class UObject* WorldContextObject, enum class EPalInteractiveObjectIndicatorType IndicatorType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectComponentInterface", "GetIndicatorText"); Params::IPalInteractiveObjectComponentInterface_GetIndicatorText_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.IndicatorType = IndicatorType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalInteractiveObjectComponentInterface.GetIndicatorLocation // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector IPalInteractiveObjectComponentInterface::GetIndicatorLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectComponentInterface", "GetIndicatorLocation"); Params::IPalInteractiveObjectComponentInterface_GetIndicatorLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalInteractiveObjectComponentInterface.GetIndicatorInfo // (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalInteractiveObjectActionInfoSetActionInfo (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // struct FPalInteractiveObjectActionBySituationInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void IPalInteractiveObjectComponentInterface::GetIndicatorInfo(struct FPalInteractiveObjectActionInfoSet* ActionInfo, struct FPalInteractiveObjectActionBy& SituationInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectComponentInterface", "GetIndicatorInfo"); Params::IPalInteractiveObjectComponentInterface_GetIndicatorInfo_Params Parms{}; Parms.SituationInfo = SituationInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ActionInfo != nullptr) *ActionInfo = std::move(Parms.ActionInfo); } // Function Pal.PalInteractiveObjectComponentInterface.EnableTriggerInteract // (Native, Protected, BlueprintCallable) // Parameters: void IPalInteractiveObjectComponentInterface::EnableTriggerInteract() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectComponentInterface", "EnableTriggerInteract"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalInteractiveObjectComponentInterface.Delegates // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalInteractDelegates* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalInteractDelegates* IPalInteractiveObjectComponentInterface::Delegates() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInteractiveObjectComponentInterface", "Delegates"); Params::IPalInteractiveObjectComponentInterface_Delegates_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalInteractiveObjectComponentUtility // (None) class UClass* UPalInteractiveObjectComponentUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalInteractiveObjectComponentUtility"); return Clss; } // PalInteractiveObjectComponentUtility Pal.Default__PalInteractiveObjectComponentUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalInteractiveObjectComponentUtility* UPalInteractiveObjectComponentUtility::GetDefaultObj() { static class UPalInteractiveObjectComponentUtility* Default = nullptr; if (!Default) Default = static_cast(UPalInteractiveObjectComponentUtility::StaticClass()->DefaultObject); return Default; } // Class Pal.PalInvaderBaseCampObserver // (None) class UClass* UPalInvaderBaseCampObserver::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalInvaderBaseCampObserver"); return Clss; } // PalInvaderBaseCampObserver Pal.Default__PalInvaderBaseCampObserver // (Public, ClassDefaultObject, ArchetypeObject) class UPalInvaderBaseCampObserver* UPalInvaderBaseCampObserver::GetDefaultObj() { static class UPalInvaderBaseCampObserver* Default = nullptr; if (!Default) Default = static_cast(UPalInvaderBaseCampObserver::StaticClass()->DefaultObject); return Default; } // Class Pal.PalInvaderIncidentBase // (None) class UClass* UPalInvaderIncidentBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalInvaderIncidentBase"); return Clss; } // PalInvaderIncidentBase Pal.Default__PalInvaderIncidentBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalInvaderIncidentBase* UPalInvaderIncidentBase::GetDefaultObj() { static class UPalInvaderIncidentBase* Default = nullptr; if (!Default) Default = static_cast(UPalInvaderIncidentBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalInvaderIncidentBase.StartInvader // (Final, Native, Private) // Parameters: void UPalInvaderIncidentBase::StartInvader() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderIncidentBase", "StartInvader"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalInvaderIncidentBase.SpawnMemberCharacters // (Event, Protected, HasDefaults, BlueprintEvent) // Parameters: // struct FVector StartLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInvaderIncidentBase::SpawnMemberCharacters(const struct FVector& StartLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderIncidentBase", "SpawnMemberCharacters"); Params::UPalInvaderIncidentBase_SpawnMemberCharacters_Params Parms{}; Parms.StartLocation = StartLocation; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalInvaderIncidentBase.SelectInvaders // (Final, Native, Private, HasOutParams) // Parameters: // int32 Grade (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBiomeType Biome (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayOutInvaderMember (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalInvaderIncidentBase::SelectInvaders(int32 Grade, enum class EPalBiomeType Biome, TArray* OutInvaderMember) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderIncidentBase", "SelectInvaders"); Params::UPalInvaderIncidentBase_SelectInvaders_Params Parms{}; Parms.Grade = Grade; Parms.Biome = Biome; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutInvaderMember != nullptr) *OutInvaderMember = std::move(Parms.OutInvaderMember); return Parms.ReturnValue; } // Function Pal.PalInvaderIncidentBase.RemoveGroupCharacter // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*RemoveIndividualHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInvaderIncidentBase::RemoveGroupCharacter(class UPalIndividualCharacterHandle* RemoveIndividualHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderIncidentBase", "RemoveGroupCharacter"); Params::UPalInvaderIncidentBase_RemoveGroupCharacter_Params Parms{}; Parms.RemoveIndividualHandle = RemoveIndividualHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalInvaderIncidentBase.OnStartInvade // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: void UPalInvaderIncidentBase::OnStartInvade() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderIncidentBase", "OnStartInvade"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalInvaderIncidentBase.OnInvaderArrived // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: void UPalInvaderIncidentBase::OnInvaderArrived() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderIncidentBase", "OnInvaderArrived"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalInvaderIncidentBase.OnEndInvade // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: void UPalInvaderIncidentBase::OnEndInvade() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderIncidentBase", "OnEndInvade"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalInvaderIncidentBase.IsGroupCharacter // (Final, Native, Public, Const) // Parameters: // class UPalIndividualCharacterHandle*IndividualHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalInvaderIncidentBase::IsGroupCharacter(class UPalIndividualCharacterHandle* IndividualHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderIncidentBase", "IsGroupCharacter"); Params::UPalInvaderIncidentBase_IsGroupCharacter_Params Parms{}; Parms.IndividualHandle = IndividualHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalInvaderIncidentBase.GetVisitorNPCReturnTimeMinutes // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalInvaderIncidentBase::GetVisitorNPCReturnTimeMinutes() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderIncidentBase", "GetVisitorNPCReturnTimeMinutes"); Params::UPalInvaderIncidentBase_GetVisitorNPCReturnTimeMinutes_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalInvaderIncidentBase.GetTargetCampModel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalBaseCampModel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalBaseCampModel* UPalInvaderIncidentBase::GetTargetCampModel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderIncidentBase", "GetTargetCampModel"); Params::UPalInvaderIncidentBase_GetTargetCampModel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalInvaderIncidentBase.GetInvaderStartPoint // (Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalInvaderIncidentBase::GetInvaderStartPoint(struct FVector* Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderIncidentBase", "GetInvaderStartPoint"); Params::UPalInvaderIncidentBase_GetInvaderStartPoint_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = std::move(Parms.Result); return Parms.ReturnValue; } // Function Pal.PalInvaderIncidentBase.GetInvadeReturnTimeMinutes // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalInvaderIncidentBase::GetInvadeReturnTimeMinutes() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderIncidentBase", "GetInvadeReturnTimeMinutes"); Params::UPalInvaderIncidentBase_GetInvadeReturnTimeMinutes_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalInvaderIncidentBase.GetChosenInvaderGroupName // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FText OutText (Parm, OutParm, NativeAccessSpecifierPublic) void UPalInvaderIncidentBase::GetChosenInvaderGroupName(class FText* OutText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderIncidentBase", "GetChosenInvaderGroupName"); Params::UPalInvaderIncidentBase_GetChosenInvaderGroupName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutText != nullptr) *OutText = Parms.OutText; } // Function Pal.PalInvaderIncidentBase.GetCandidateStartLocations // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // TArray Result (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalInvaderIncidentBase::GetCandidateStartLocations(TArray* Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderIncidentBase", "GetCandidateStartLocations"); Params::UPalInvaderIncidentBase_GetCandidateStartLocations_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = std::move(Parms.Result); return Parms.ReturnValue; } // Function Pal.PalInvaderIncidentBase.GetBroadcastParameter // (Final, Native, Private, HasOutParams) // Parameters: // struct FPalIncidentBroadcastParameterOutParameter (Parm, OutParm, NativeAccessSpecifierPublic) void UPalInvaderIncidentBase::GetBroadcastParameter(struct FPalIncidentBroadcastParameter* OutParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderIncidentBase", "GetBroadcastParameter"); Params::UPalInvaderIncidentBase_GetBroadcastParameter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutParameter != nullptr) *OutParameter = std::move(Parms.OutParameter); } // Function Pal.PalInvaderIncidentBase.GetAliveInvaderNum // (Final, Native, Private, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalInvaderIncidentBase::GetAliveInvaderNum() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderIncidentBase", "GetAliveInvaderNum"); Params::UPalInvaderIncidentBase_GetAliveInvaderNum_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalInvaderIncidentBase.EndInvadeByTimelimit // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalInvaderIncidentBase::EndInvadeByTimelimit() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderIncidentBase", "EndInvadeByTimelimit"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalInvaderIncidentBase.AddGroupCharacter // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*AddIndividualHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalCharacterLocationTypeLocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInvaderIncidentBase::AddGroupCharacter(class UPalIndividualCharacterHandle* AddIndividualHandle, enum class EPalCharacterLocationType LocationType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderIncidentBase", "AddGroupCharacter"); Params::UPalInvaderIncidentBase_AddGroupCharacter_Params Parms{}; Parms.AddIndividualHandle = AddIndividualHandle; Parms.LocationType = LocationType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalInvaderManager // (None) class UClass* UPalInvaderManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalInvaderManager"); return Clss; } // PalInvaderManager Pal.Default__PalInvaderManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalInvaderManager* UPalInvaderManager::GetDefaultObj() { static class UPalInvaderManager* Default = nullptr; if (!Default) Default = static_cast(UPalInvaderManager::StaticClass()->DefaultObject); return Default; } // Function Pal.PalInvaderManager.VisitorTravelTest // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalInvaderManager::VisitorTravelTest() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderManager", "VisitorTravelTest"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalInvaderManager.VisitorTravelLog // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalLogType LogType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInvaderManager::VisitorTravelLog(enum class EPalLogType LogType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderManager", "VisitorTravelLog"); Params::UPalInvaderManager_VisitorTravelLog_Params Parms{}; Parms.LogType = LogType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalInvaderManager.StartInvaderMarchRandom // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalInvaderManager::StartInvaderMarchRandom() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderManager", "StartInvaderMarchRandom"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalInvaderManager.StartInvaderMarchAll // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalInvaderManager::StartInvaderMarchAll() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderManager", "StartInvaderMarchAll"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalInvaderManager.SpawnDummyNavInvokerDelegate__DelegateSignature // (Public, Delegate, HasDefaults) // Parameters: // struct FTransform Transform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UPalInvaderManager::SpawnDummyNavInvokerDelegate__DelegateSignature(const struct FTransform& Transform) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderManager", "SpawnDummyNavInvokerDelegate__DelegateSignature"); Params::UPalInvaderManager_SpawnDummyNavInvokerDelegate__DelegateSignature_Params Parms{}; Parms.Transform = Transform; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalInvaderManager.SpawnDummyNavInvoker // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UPalInvaderManager::SpawnDummyNavInvoker(struct FTransform& Transform) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderManager", "SpawnDummyNavInvoker"); Params::UPalInvaderManager_SpawnDummyNavInvoker_Params Parms{}; Parms.Transform = Transform; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalInvaderManager.RequestIncidentVisitorNPC_BP // (Event, Protected, BlueprintEvent) // Parameters: // class UObject* OccuredBaseCamp (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIncidentDynamicParameterInvader*Parameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalInvaderIncidentBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalInvaderIncidentBase* UPalInvaderManager::RequestIncidentVisitorNPC_BP(class UObject* OccuredBaseCamp, class UPalIncidentDynamicParameterInvader* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderManager", "RequestIncidentVisitorNPC_BP"); Params::UPalInvaderManager_RequestIncidentVisitorNPC_BP_Params Parms{}; Parms.OccuredBaseCamp = OccuredBaseCamp; Parms.Parameter = Parameter; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalInvaderManager.RequestIncidentVisitorNPC // (Final, Native, Private, HasOutParams, HasDefaults) // Parameters: // struct FGuid Guid (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalInvaderBaseCampObserver* Observer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalInvaderManager::RequestIncidentVisitorNPC(struct FGuid& Guid, class UPalInvaderBaseCampObserver* Observer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderManager", "RequestIncidentVisitorNPC"); Params::UPalInvaderManager_RequestIncidentVisitorNPC_Params Parms{}; Parms.Guid = Guid; Parms.Observer = Observer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalInvaderManager.RequestIncidentInvaderEnemy_BP // (Event, Protected, BlueprintEvent) // Parameters: // class UObject* OccuredBaseCamp (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIncidentDynamicParameterInvader*Parameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalInvaderIncidentBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalInvaderIncidentBase* UPalInvaderManager::RequestIncidentInvaderEnemy_BP(class UObject* OccuredBaseCamp, class UPalIncidentDynamicParameterInvader* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderManager", "RequestIncidentInvaderEnemy_BP"); Params::UPalInvaderManager_RequestIncidentInvaderEnemy_BP_Params Parms{}; Parms.OccuredBaseCamp = OccuredBaseCamp; Parms.Parameter = Parameter; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalInvaderManager.RequestIncidentInvaderEnemy // (Final, Native, Private, HasOutParams, HasDefaults) // Parameters: // struct FGuid Guid (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalInvaderBaseCampObserver* Observer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalInvaderManager::RequestIncidentInvaderEnemy(struct FGuid& Guid, class UPalInvaderBaseCampObserver* Observer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderManager", "RequestIncidentInvaderEnemy"); Params::UPalInvaderManager_RequestIncidentInvaderEnemy_Params Parms{}; Parms.Guid = Guid; Parms.Observer = Observer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalInvaderManager.RemoveInvaderIncident // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UPalIncidentBase* Incident (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalInvaderManager::RemoveInvaderIncident(class UPalIncidentBase* Incident) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderManager", "RemoveInvaderIncident"); Params::UPalInvaderManager_RemoveInvaderIncident_Params Parms{}; Parms.Incident = Incident; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalInvaderManager.InvaderStartDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // struct FPalIncidentBroadcastParameterParameter (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalInvaderManager::InvaderStartDelegate__DelegateSignature(struct FPalIncidentBroadcastParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderManager", "InvaderStartDelegate__DelegateSignature"); Params::UPalInvaderManager_InvaderStartDelegate__DelegateSignature_Params Parms{}; Parms.Parameter = Parameter; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalInvaderManager.InvaderOnArrivedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // struct FPalIncidentBroadcastParameterParameter (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalInvaderManager::InvaderOnArrivedDelegate__DelegateSignature(struct FPalIncidentBroadcastParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderManager", "InvaderOnArrivedDelegate__DelegateSignature"); Params::UPalInvaderManager_InvaderOnArrivedDelegate__DelegateSignature_Params Parms{}; Parms.Parameter = Parameter; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalInvaderManager.InvaderEndDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // struct FPalIncidentBroadcastParameterParameter (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalInvaderManager::InvaderEndDelegate__DelegateSignature(struct FPalIncidentBroadcastParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalInvaderManager", "InvaderEndDelegate__DelegateSignature"); Params::UPalInvaderManager_InvaderEndDelegate__DelegateSignature_Params Parms{}; Parms.Parameter = Parameter; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalInvaderStartPoint // (Actor) class UClass* APalInvaderStartPoint::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalInvaderStartPoint"); return Clss; } // PalInvaderStartPoint Pal.Default__PalInvaderStartPoint // (Public, ClassDefaultObject, ArchetypeObject) class APalInvaderStartPoint* APalInvaderStartPoint::GetDefaultObj() { static class APalInvaderStartPoint* Default = nullptr; if (!Default) Default = static_cast(APalInvaderStartPoint::StaticClass()->DefaultObject); return Default; } // Class Pal.PalIncidentDynamicParameterInvader // (None) class UClass* UPalIncidentDynamicParameterInvader::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalIncidentDynamicParameterInvader"); return Clss; } // PalIncidentDynamicParameterInvader Pal.Default__PalIncidentDynamicParameterInvader // (Public, ClassDefaultObject, ArchetypeObject) class UPalIncidentDynamicParameterInvader* UPalIncidentDynamicParameterInvader::GetDefaultObj() { static class UPalIncidentDynamicParameterInvader* Default = nullptr; if (!Default) Default = static_cast(UPalIncidentDynamicParameterInvader::StaticClass()->DefaultObject); return Default; } // Class Pal.PalItemContainer // (None) class UClass* UPalItemContainer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalItemContainer"); return Clss; } // PalItemContainer Pal.Default__PalItemContainer // (Public, ClassDefaultObject, ArchetypeObject) class UPalItemContainer* UPalItemContainer::GetDefaultObj() { static class UPalItemContainer* Default = nullptr; if (!Default) Default = static_cast(UPalItemContainer::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalItemContainer.UpdateContentsDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalItemContainer* Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalItemContainer::UpdateContentsDelegate__DelegateSignature(class UPalItemContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemContainer", "UpdateContentsDelegate__DelegateSignature"); Params::UPalItemContainer_UpdateContentsDelegate__DelegateSignature_Params Parms{}; Parms.Container = Container; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalItemContainer.OnUpdateSlotContent // (Final, Native, Protected) // Parameters: // class UPalItemSlot* Slot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalItemContainer::OnUpdateSlotContent(class UPalItemSlot* Slot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemContainer", "OnUpdateSlotContent"); Params::UPalItemContainer_OnUpdateSlotContent_Params Parms{}; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalItemContainer.OnRep_Permission // (Final, Native, Public) // Parameters: void UPalItemContainer::OnRep_Permission() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemContainer", "OnRep_Permission"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalItemContainer.OnRep_ItemSlotArray // (Final, Native, Public) // Parameters: void UPalItemContainer::OnRep_ItemSlotArray() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemContainer", "OnRep_ItemSlotArray"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalItemContainer.Num // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalItemContainer::Num() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemContainer", "Num"); Params::UPalItemContainer_Num_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalItemContainer.GetPermission // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalItemPermission ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) struct FPalItemPermission UPalItemContainer::GetPermission() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemContainer", "GetPermission"); Params::UPalItemContainer_GetPermission_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalItemContainer.GetItemStackCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName StaticItemId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalItemContainer::GetItemStackCount(class FName StaticItemId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemContainer", "GetItemStackCount"); Params::UPalItemContainer_GetItemStackCount_Params Parms{}; Parms.StaticItemId = StaticItemId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalItemContainer.Get // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalItemSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalItemSlot* UPalItemContainer::Get(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemContainer", "Get"); Params::UPalItemContainer_Get_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalItemContainerManager // (None) class UClass* UPalItemContainerManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalItemContainerManager"); return Clss; } // PalItemContainerManager Pal.Default__PalItemContainerManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalItemContainerManager* UPalItemContainerManager::GetDefaultObj() { static class UPalItemContainerManager* Default = nullptr; if (!Default) Default = static_cast(UPalItemContainerManager::StaticClass()->DefaultObject); return Default; } // Function Pal.PalItemContainerManager.TryGetSlot // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalItemSlotId SlotID (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalItemSlot* Slot (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalItemContainerManager::TryGetSlot(struct FPalItemSlotId& SlotID, class UPalItemSlot** Slot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemContainerManager", "TryGetSlot"); Params::UPalItemContainerManager_TryGetSlot_Params Parms{}; Parms.SlotID = SlotID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Slot != nullptr) *Slot = Parms.Slot; return Parms.ReturnValue; } // Function Pal.PalItemContainerManager.TryGetContainer // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalContainerId ContainerId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalItemContainer* Container (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalItemContainerManager::TryGetContainer(struct FPalContainerId& ContainerId, class UPalItemContainer** Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemContainerManager", "TryGetContainer"); Params::UPalItemContainerManager_TryGetContainer_Params Parms{}; Parms.ContainerId = ContainerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Container != nullptr) *Container = Parms.Container; return Parms.ReturnValue; } // DelegateFunction Pal.PalItemContainerManager.ItemOperationMoveDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // TArrayOperationInfoSet (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalItemContainerManager::ItemOperationMoveDelegate__DelegateSignature(TArray& OperationInfoSet) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemContainerManager", "ItemOperationMoveDelegate__DelegateSignature"); Params::UPalItemContainerManager_ItemOperationMoveDelegate__DelegateSignature_Params Parms{}; Parms.OperationInfoSet = OperationInfoSet; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalItemContainerManager.GetGroupIdByItemSlotId // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalItemSlotId SlotID (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalItemContainerManager::GetGroupIdByItemSlotId(class UObject* WorldContextObject, struct FPalItemSlotId& SlotID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemContainerManager", "GetGroupIdByItemSlotId"); Params::UPalItemContainerManager_GetGroupIdByItemSlotId_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SlotID = SlotID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalItemContainerManager.GetGroupIdByItemContainerId // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalContainerId ContainerId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalItemContainerManager::GetGroupIdByItemContainerId(class UObject* WorldContextObject, struct FPalContainerId& ContainerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemContainerManager", "GetGroupIdByItemContainerId"); Params::UPalItemContainerManager_GetGroupIdByItemContainerId_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ContainerId = ContainerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalItemContainerManager.GetContainer // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalContainerId ContainerId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalItemContainer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalItemContainer* UPalItemContainerManager::GetContainer(struct FPalContainerId& ContainerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemContainerManager", "GetContainer"); Params::UPalItemContainerManager_GetContainer_Params Parms{}; Parms.ContainerId = ContainerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalItemContainerMultiHelper // (None) class UClass* UPalItemContainerMultiHelper::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalItemContainerMultiHelper"); return Clss; } // PalItemContainerMultiHelper Pal.Default__PalItemContainerMultiHelper // (Public, ClassDefaultObject, ArchetypeObject) class UPalItemContainerMultiHelper* UPalItemContainerMultiHelper::GetDefaultObj() { static class UPalItemContainerMultiHelper* Default = nullptr; if (!Default) Default = static_cast(UPalItemContainerMultiHelper::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalItemContainerMultiHelper.UpdateContentDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalItemContainerMultiHelper*Self (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalItemContainerMultiHelper::UpdateContentDelegate__DelegateSignature(class UPalItemContainerMultiHelper* Self) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemContainerMultiHelper", "UpdateContentDelegate__DelegateSignature"); Params::UPalItemContainerMultiHelper_UpdateContentDelegate__DelegateSignature_Params Parms{}; Parms.Self = Self; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalItemContainerMultiHelper.OnUpdateContainerContent // (Final, Native, Private) // Parameters: // class UPalItemContainer* Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalItemContainerMultiHelper::OnUpdateContainerContent(class UPalItemContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemContainerMultiHelper", "OnUpdateContainerContent"); Params::UPalItemContainerMultiHelper_OnUpdateContainerContent_Params Parms{}; Parms.Container = Container; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalItemContainerMultiHelper.OnRep_Containers // (Final, Native, Protected) // Parameters: void UPalItemContainerMultiHelper::OnRep_Containers() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemContainerMultiHelper", "OnRep_Containers"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalItemContainerMultiHelper.IsExistItems // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArrayStaticItemInfos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalItemContainerMultiHelper::IsExistItems(TArray& StaticItemInfos) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemContainerMultiHelper", "IsExistItems"); Params::UPalItemContainerMultiHelper_IsExistItems_Params Parms{}; Parms.StaticItemInfos = StaticItemInfos; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalItemContainerMultiHelper.FindByStaticItemIds // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray StaticItemIds (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArrayStaticItemInfos (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalItemContainerMultiHelper::FindByStaticItemIds(TArray& StaticItemIds, TArray* StaticItemInfos) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemContainerMultiHelper", "FindByStaticItemIds"); Params::UPalItemContainerMultiHelper_FindByStaticItemIds_Params Parms{}; Parms.StaticItemIds = StaticItemIds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (StaticItemInfos != nullptr) *StaticItemInfos = std::move(Parms.StaticItemInfos); } // Function Pal.PalItemContainerMultiHelper.FindByStaticItemId // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FName StaticItemId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalStaticItemIdAndNum StaticItemInfo (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) void UPalItemContainerMultiHelper::FindByStaticItemId(class FName StaticItemId, struct FPalStaticItemIdAndNum* StaticItemInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemContainerMultiHelper", "FindByStaticItemId"); Params::UPalItemContainerMultiHelper_FindByStaticItemId_Params Parms{}; Parms.StaticItemId = StaticItemId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (StaticItemInfo != nullptr) *StaticItemInfo = std::move(Parms.StaticItemInfo); } // Class Pal.PalItemFlowSplineComponent // (SceneComponent, PrimitiveComponent) class UClass* UPalItemFlowSplineComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalItemFlowSplineComponent"); return Clss; } // PalItemFlowSplineComponent Pal.Default__PalItemFlowSplineComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalItemFlowSplineComponent* UPalItemFlowSplineComponent::GetDefaultObj() { static class UPalItemFlowSplineComponent* Default = nullptr; if (!Default) Default = static_cast(UPalItemFlowSplineComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalItemFlowSplineComponent.UpdateTargetItem // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InStaticItemId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalItemFlowSplineComponent::UpdateTargetItem(class FName InStaticItemId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemFlowSplineComponent", "UpdateTargetItem"); Params::UPalItemFlowSplineComponent_UpdateTargetItem_Params Parms{}; Parms.InStaticItemId = InStaticItemId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalItemFlowSplineComponent.UpdateIsFlowing // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bOn (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalItemFlowSplineComponent::UpdateIsFlowing(bool bOn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemFlowSplineComponent", "UpdateIsFlowing"); Params::UPalItemFlowSplineComponent_UpdateIsFlowing_Params Parms{}; Parms.bOn = bOn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalItemIDManager // (None) class UClass* UPalItemIDManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalItemIDManager"); return Clss; } // PalItemIDManager Pal.Default__PalItemIDManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalItemIDManager* UPalItemIDManager::GetDefaultObj() { static class UPalItemIDManager* Default = nullptr; if (!Default) Default = static_cast(UPalItemIDManager::StaticClass()->DefaultObject); return Default; } // Function Pal.PalItemIDManager.GetStaticItemIdPalEgg // (Event, Public, BlueprintEvent, Const) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName CharacterID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalItemIDManager::GetStaticItemIdPalEgg(class UObject* WorldContextObject, class FName CharacterID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemIDManager", "GetStaticItemIdPalEgg"); Params::UPalItemIDManager_GetStaticItemIdPalEgg_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CharacterID = CharacterID; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalItemIDManager.GetStaticItemData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName StaticItemId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalStaticItemDataBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalStaticItemDataBase* UPalItemIDManager::GetStaticItemData(class FName StaticItemId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemIDManager", "GetStaticItemData"); Params::UPalItemIDManager_GetStaticItemData_Params Parms{}; Parms.StaticItemId = StaticItemId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalItemIDManager.GetItemData // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalItemId ItemId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalItemData ReturnValue (ConstParm, Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FPalItemData UPalItemIDManager::GetItemData(struct FPalItemId& ItemId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemIDManager", "GetItemData"); Params::UPalItemIDManager_GetItemData_Params Parms{}; Parms.ItemId = ItemId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalItemInventoryBase // (None) class UClass* UPalItemInventoryBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalItemInventoryBase"); return Clss; } // PalItemInventoryBase Pal.Default__PalItemInventoryBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalItemInventoryBase* UPalItemInventoryBase::GetDefaultObj() { static class UPalItemInventoryBase* Default = nullptr; if (!Default) Default = static_cast(UPalItemInventoryBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalItemSelectorComponent // (None) class UClass* UPalItemSelectorComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalItemSelectorComponent"); return Clss; } // PalItemSelectorComponent Pal.Default__PalItemSelectorComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalItemSelectorComponent* UPalItemSelectorComponent::GetDefaultObj() { static class UPalItemSelectorComponent* Default = nullptr; if (!Default) Default = static_cast(UPalItemSelectorComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalItemSelectorComponent.SelectPrevItem // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalPlayerInventoryType TargetInventory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalItemSelectorComponent::SelectPrevItem(enum class EPalPlayerInventoryType TargetInventory) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSelectorComponent", "SelectPrevItem"); Params::UPalItemSelectorComponent_SelectPrevItem_Params Parms{}; Parms.TargetInventory = TargetInventory; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalItemSelectorComponent.SelectNextItem // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalPlayerInventoryType TargetInventory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalItemSelectorComponent::SelectNextItem(enum class EPalPlayerInventoryType TargetInventory) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSelectorComponent", "SelectNextItem"); Params::UPalItemSelectorComponent_SelectNextItem_Params Parms{}; Parms.TargetInventory = TargetInventory; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalItemSelectorComponent.SelectItem // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalPlayerInventoryType TargetInventory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalItemSelectorComponent::SelectItem(enum class EPalPlayerInventoryType TargetInventory, int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSelectorComponent", "SelectItem"); Params::UPalItemSelectorComponent_SelectItem_Params Parms{}; Parms.TargetInventory = TargetInventory; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalItemSelectorComponent.RemoveTargetInventoryType // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalPlayerInventoryType TargetInventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalItemSelectorComponent::RemoveTargetInventoryType(enum class EPalPlayerInventoryType TargetInventoryType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSelectorComponent", "RemoveTargetInventoryType"); Params::UPalItemSelectorComponent_RemoveTargetInventoryType_Params Parms{}; Parms.TargetInventoryType = TargetInventoryType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalItemSelectorComponent.GetNowSelectedItemSlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalPlayerInventoryType TargetInventory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalItemSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalItemSlot* UPalItemSelectorComponent::GetNowSelectedItemSlot(enum class EPalPlayerInventoryType TargetInventory) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSelectorComponent", "GetNowSelectedItemSlot"); Params::UPalItemSelectorComponent_GetNowSelectedItemSlot_Params Parms{}; Parms.TargetInventory = TargetInventory; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalItemSelectorComponent.GetNowSelectedIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalPlayerInventoryType TargetInventory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalItemSelectorComponent::GetNowSelectedIndex(enum class EPalPlayerInventoryType TargetInventory) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSelectorComponent", "GetNowSelectedIndex"); Params::UPalItemSelectorComponent_GetNowSelectedIndex_Params Parms{}; Parms.TargetInventory = TargetInventory; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalItemSelectorComponent.GetContainer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalPlayerInventoryType TargetInventory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalItemContainer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalItemContainer* UPalItemSelectorComponent::GetContainer(enum class EPalPlayerInventoryType TargetInventory) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSelectorComponent", "GetContainer"); Params::UPalItemSelectorComponent_GetContainer_Params Parms{}; Parms.TargetInventory = TargetInventory; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalItemSelectorComponent.ChangeSelectedIndexDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // enum class EPalPlayerInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalItemSelectorComponent::ChangeSelectedIndexDelegate__DelegateSignature(enum class EPalPlayerInventoryType InventoryType, int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSelectorComponent", "ChangeSelectedIndexDelegate__DelegateSignature"); Params::UPalItemSelectorComponent_ChangeSelectedIndexDelegate__DelegateSignature_Params Parms{}; Parms.InventoryType = InventoryType; Parms.Index = Index; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalItemSelectorComponent.AddTargetInventoryType // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalPlayerInventoryType TargetInventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalItemSelectorComponent::AddTargetInventoryType(enum class EPalPlayerInventoryType TargetInventoryType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSelectorComponent", "AddTargetInventoryType"); Params::UPalItemSelectorComponent_AddTargetInventoryType_Params Parms{}; Parms.TargetInventoryType = TargetInventoryType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalItemSlot // (None) class UClass* UPalItemSlot::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalItemSlot"); return Clss; } // PalItemSlot Pal.Default__PalItemSlot // (Public, ClassDefaultObject, ArchetypeObject) class UPalItemSlot* UPalItemSlot::GetDefaultObj() { static class UPalItemSlot* Default = nullptr; if (!Default) Default = static_cast(UPalItemSlot::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalItemSlot.UpdateSlotContentDurabilityDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // float OldDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NewDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalItemSlot::UpdateSlotContentDurabilityDelegate__DelegateSignature(float OldDurability, float NewDurability) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSlot", "UpdateSlotContentDurabilityDelegate__DelegateSignature"); Params::UPalItemSlot_UpdateSlotContentDurabilityDelegate__DelegateSignature_Params Parms{}; Parms.OldDurability = OldDurability; Parms.NewDurability = NewDurability; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalItemSlot.UpdateSlotContentDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalItemSlot* Slot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalItemSlot::UpdateSlotContentDelegate__DelegateSignature(class UPalItemSlot* Slot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSlot", "UpdateSlotContentDelegate__DelegateSignature"); Params::UPalItemSlot_UpdateSlotContentDelegate__DelegateSignature_Params Parms{}; Parms.Slot = Slot; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalItemSlot.TryGetStaticItemData // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UPalStaticItemDataBase* OutStaticItemData (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalItemSlot::TryGetStaticItemData(class UPalStaticItemDataBase** OutStaticItemData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSlot", "TryGetStaticItemData"); Params::UPalItemSlot_TryGetStaticItemData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutStaticItemData != nullptr) *OutStaticItemData = Parms.OutStaticItemData; return Parms.ReturnValue; } // Function Pal.PalItemSlot.TryGetDynamicItemData // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UPalDynamicItemDataBase* OutDynamicItemData (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalItemSlot::TryGetDynamicItemData(class UPalDynamicItemDataBase** OutDynamicItemData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSlot", "TryGetDynamicItemData"); Params::UPalItemSlot_TryGetDynamicItemData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutDynamicItemData != nullptr) *OutDynamicItemData = Parms.OutDynamicItemData; return Parms.ReturnValue; } // Function Pal.PalItemSlot.OnUpdateSlotContentDurability // (Final, Native, Public) // Parameters: // float OldDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NewDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalItemSlot::OnUpdateSlotContentDurability(float OldDurability, float NewDurability) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSlot", "OnUpdateSlotContentDurability"); Params::UPalItemSlot_OnUpdateSlotContentDurability_Params Parms{}; Parms.OldDurability = OldDurability; Parms.NewDurability = NewDurability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalItemSlot.OnRep_StackCount // (Final, Native, Protected) // Parameters: void UPalItemSlot::OnRep_StackCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSlot", "OnRep_StackCount"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalItemSlot.OnRep_Permission // (Final, Native, Protected) // Parameters: void UPalItemSlot::OnRep_Permission() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSlot", "OnRep_Permission"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalItemSlot.OnRep_ItemId // (Final, Native, Protected) // Parameters: void UPalItemSlot::OnRep_ItemId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSlot", "OnRep_ItemId"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalItemSlot.OnRep_DynamicItemData // (Final, Native, Protected) // Parameters: void UPalItemSlot::OnRep_DynamicItemData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSlot", "OnRep_DynamicItemData"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalItemSlot.OnRep_CorruptionProgressValue // (Final, Native, Protected) // Parameters: void UPalItemSlot::OnRep_CorruptionProgressValue() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSlot", "OnRep_CorruptionProgressValue"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalItemSlot.LiftedSlotContentDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int32 LiftItemNum (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalItemSlot::LiftedSlotContentDelegate__DelegateSignature(int32 LiftItemNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSlot", "LiftedSlotContentDelegate__DelegateSignature"); Params::UPalItemSlot_LiftedSlotContentDelegate__DelegateSignature_Params Parms{}; Parms.LiftItemNum = LiftItemNum; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalItemSlot.IsMaxStack // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalItemSlot::IsMaxStack() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSlot", "IsMaxStack"); Params::UPalItemSlot_IsMaxStack_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalItemSlot.IsEmpty // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalItemSlot::IsEmpty() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSlot", "IsEmpty"); Params::UPalItemSlot_IsEmpty_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalItemSlot.GetStackCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalItemSlot::GetStackCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSlot", "GetStackCount"); Params::UPalItemSlot_GetStackCount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalItemSlot.GetSlotId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalItemSlotId ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPalItemSlotId UPalItemSlot::GetSlotId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSlot", "GetSlotId"); Params::UPalItemSlot_GetSlotId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalItemSlot.GetPermission // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalItemPermission ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) struct FPalItemPermission UPalItemSlot::GetPermission() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSlot", "GetPermission"); Params::UPalItemSlot_GetPermission_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalItemSlot.GetItemId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalItemId ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPalItemId UPalItemSlot::GetItemId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSlot", "GetItemId"); Params::UPalItemSlot_GetItemId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalItemSlot.GetCorruptionRemainTimeText // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UPalItemSlot::GetCorruptionRemainTimeText() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSlot", "GetCorruptionRemainTimeText"); Params::UPalItemSlot_GetCorruptionRemainTimeText_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalItemSlot.GetCorruptionProgressRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalItemSlot::GetCorruptionProgressRate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSlot", "GetCorruptionProgressRate"); Params::UPalItemSlot_GetCorruptionProgressRate_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalItemSlot.FinishLiftedContentDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalItemSlot::FinishLiftedContentDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemSlot", "FinishLiftedContentDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalItemOperationResultUtility // (None) class UClass* UPalItemOperationResultUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalItemOperationResultUtility"); return Clss; } // PalItemOperationResultUtility Pal.Default__PalItemOperationResultUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalItemOperationResultUtility* UPalItemOperationResultUtility::GetDefaultObj() { static class UPalItemOperationResultUtility* Default = nullptr; if (!Default) Default = static_cast(UPalItemOperationResultUtility::StaticClass()->DefaultObject); return Default; } // Class Pal.PalItemUtility // (None) class UClass* UPalItemUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalItemUtility"); return Clss; } // PalItemUtility Pal.Default__PalItemUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalItemUtility* UPalItemUtility::GetDefaultObj() { static class UPalItemUtility* Default = nullptr; if (!Default) Default = static_cast(UPalItemUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalItemUtility.TryGetItemVisualBlueprintClass // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StaticItemId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftClassPtr VisualBlueprintClass (Parm, OutParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalItemUtility::TryGetItemVisualBlueprintClass(class UObject* WorldContextObject, class FName StaticItemId, TSoftClassPtr* VisualBlueprintClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemUtility", "TryGetItemVisualBlueprintClass"); Params::UPalItemUtility_TryGetItemVisualBlueprintClass_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StaticItemId = StaticItemId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (VisualBlueprintClass != nullptr) *VisualBlueprintClass = Parms.VisualBlueprintClass; return Parms.ReturnValue; } // Function Pal.PalItemUtility.RestoreWithItem // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StaticItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterParameter*TargetParameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalItemUtility::RestoreWithItem(class UObject* WorldContextObject, class FName StaticItemName, class UPalIndividualCharacterParameter* TargetParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemUtility", "RestoreWithItem"); Params::UPalItemUtility_RestoreWithItem_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StaticItemName = StaticItemName; Parms.TargetParameter = TargetParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalItemUtility.MaterialInfos // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalItemRecipe Recipe (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TArrayMaterialInfos (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalItemUtility::MaterialInfos(struct FPalItemRecipe& Recipe, TArray* MaterialInfos) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemUtility", "MaterialInfos"); Params::UPalItemUtility_MaterialInfos_Params Parms{}; Parms.Recipe = Recipe; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (MaterialInfos != nullptr) *MaterialInfos = std::move(Parms.MaterialInfos); } // Function Pal.PalItemUtility.IsValid // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalItemRecipe Recipe (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalItemUtility::IsValid(struct FPalItemRecipe& Recipe) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemUtility", "IsValid"); Params::UPalItemUtility_IsValid_Params Parms{}; Parms.Recipe = Recipe; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalItemUtility.IsStatusPointResetItem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalStaticItemDataBase* ItemData (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalItemUtility::IsStatusPointResetItem(class UPalStaticItemDataBase* ItemData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemUtility", "IsStatusPointResetItem"); Params::UPalItemUtility_IsStatusPointResetItem_Params Parms{}; Parms.ItemData = ItemData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalItemUtility.IsRepairableItem // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalItemId TargetItemId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalItemUtility::IsRepairableItem(class UObject* WorldContextObject, struct FPalItemId& TargetItemId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemUtility", "IsRepairableItem"); Params::UPalItemUtility_IsRepairableItem_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TargetItemId = TargetItemId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalItemUtility.IsEmpty // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalItemAndNum ItemInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalItemUtility::IsEmpty(struct FPalItemAndNum& ItemInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemUtility", "IsEmpty"); Params::UPalItemUtility_IsEmpty_Params Parms{}; Parms.ItemInfo = ItemInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalItemUtility.GetRecipeMaterialKindCount // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalItemRecipe Recipe (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalItemUtility::GetRecipeMaterialKindCount(struct FPalItemRecipe& Recipe) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemUtility", "GetRecipeMaterialKindCount"); Params::UPalItemUtility_GetRecipeMaterialKindCount_Params Parms{}; Parms.Recipe = Recipe; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalItemUtility.CreateLocalItemSlot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StaticItemId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Stack (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalItemSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalItemSlot* UPalItemUtility::CreateLocalItemSlot(class UObject* WorldContextObject, class FName StaticItemId, int32 Stack) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemUtility", "CreateLocalItemSlot"); Params::UPalItemUtility_CreateLocalItemSlot_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StaticItemId = StaticItemId; Parms.Stack = Stack; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalItemUtility.CollectLocalPlayerControllableItemInfos // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray StaticItemIds (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // TArrayOutItemInfos (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool bIncludeInRangeBaseCamp (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalItemUtility::CollectLocalPlayerControllableItemInfos(class UObject* WorldContextObject, const TArray& StaticItemIds, TArray* OutItemInfos, bool bIncludeInRangeBaseCamp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemUtility", "CollectLocalPlayerControllableItemInfos"); Params::UPalItemUtility_CollectLocalPlayerControllableItemInfos_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StaticItemIds = StaticItemIds; Parms.bIncludeInRangeBaseCamp = bIncludeInRangeBaseCamp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutItemInfos != nullptr) *OutItemInfos = std::move(Parms.OutItemInfos); } // Function Pal.PalItemUtility.CanUseHealItem // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StaticItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterParameter*TargetParameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalItemUtility::CanUseHealItem(class UObject* WorldContextObject, class FName StaticItemName, class UPalIndividualCharacterParameter* TargetParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalItemUtility", "CanUseHealItem"); Params::UPalItemUtility_CanUseHealItem_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StaticItemName = StaticItemName; Parms.TargetParameter = TargetParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalLavaBoxComponent // (SceneComponent, PrimitiveComponent) class UClass* UPalLavaBoxComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLavaBoxComponent"); return Clss; } // PalLavaBoxComponent Pal.Default__PalLavaBoxComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalLavaBoxComponent* UPalLavaBoxComponent::GetDefaultObj() { static class UPalLavaBoxComponent* Default = nullptr; if (!Default) Default = static_cast(UPalLavaBoxComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalLavaBoxComponent.EndOverlapEvent // (Final, Native, Private) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLavaBoxComponent::EndOverlapEvent(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLavaBoxComponent", "EndOverlapEvent"); Params::UPalLavaBoxComponent_EndOverlapEvent_Params Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLavaBoxComponent.BeginOverlapEvent // (Final, Native, Private, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPalLavaBoxComponent::BeginOverlapEvent(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLavaBoxComponent", "BeginOverlapEvent"); Params::UPalLavaBoxComponent_BeginOverlapEvent_Params Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = SweepResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalLevelInstance // (Actor) class UClass* APalLevelInstance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLevelInstance"); return Clss; } // PalLevelInstance Pal.Default__PalLevelInstance // (Public, ClassDefaultObject, ArchetypeObject) class APalLevelInstance* APalLevelInstance::GetDefaultObj() { static class APalLevelInstance* Default = nullptr; if (!Default) Default = static_cast(APalLevelInstance::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLevelObjectInterface // (None) class UClass* IPalLevelObjectInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLevelObjectInterface"); return Clss; } // PalLevelObjectInterface Pal.Default__PalLevelObjectInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalLevelObjectInterface* IPalLevelObjectInterface::GetDefaultObj() { static class IPalLevelObjectInterface* Default = nullptr; if (!Default) Default = static_cast(IPalLevelObjectInterface::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLevelObjectInterfaceUtility // (None) class UClass* UPalLevelObjectInterfaceUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLevelObjectInterfaceUtility"); return Clss; } // PalLevelObjectInterfaceUtility Pal.Default__PalLevelObjectInterfaceUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalLevelObjectInterfaceUtility* UPalLevelObjectInterfaceUtility::GetDefaultObj() { static class UPalLevelObjectInterfaceUtility* Default = nullptr; if (!Default) Default = static_cast(UPalLevelObjectInterfaceUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalLevelObjectInterfaceUtility.BP_GetLevelObjectInstanceId // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // TScriptInterfaceTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalLevelObjectInterfaceUtility::BP_GetLevelObjectInstanceId(TScriptInterface Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLevelObjectInterfaceUtility", "BP_GetLevelObjectInstanceId"); Params::UPalLevelObjectInterfaceUtility_BP_GetLevelObjectInstanceId_Params Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalLevelObjectCharacterStatusOperator // (Actor) class UClass* APalLevelObjectCharacterStatusOperator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLevelObjectCharacterStatusOperator"); return Clss; } // PalLevelObjectCharacterStatusOperator Pal.Default__PalLevelObjectCharacterStatusOperator // (Public, ClassDefaultObject, ArchetypeObject) class APalLevelObjectCharacterStatusOperator* APalLevelObjectCharacterStatusOperator::GetDefaultObj() { static class APalLevelObjectCharacterStatusOperator* Default = nullptr; if (!Default) Default = static_cast(APalLevelObjectCharacterStatusOperator::StaticClass()->DefaultObject); return Default; } // Function Pal.PalLevelObjectCharacterStatusOperator.OnTriggerInteract // (Final, Native, Private) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectIndicatorTypeIndicatorType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalLevelObjectCharacterStatusOperator::OnTriggerInteract(class AActor* Other, enum class EPalInteractiveObjectIndicatorType IndicatorType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLevelObjectCharacterStatusOperator", "OnTriggerInteract"); Params::APalLevelObjectCharacterStatusOperator_OnTriggerInteract_Params Parms{}; Parms.Other = Other; Parms.IndicatorType = IndicatorType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalLevelObjectObtainable // (Actor) class UClass* APalLevelObjectObtainable::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLevelObjectObtainable"); return Clss; } // PalLevelObjectObtainable Pal.Default__PalLevelObjectObtainable // (Public, ClassDefaultObject, ArchetypeObject) class APalLevelObjectObtainable* APalLevelObjectObtainable::GetDefaultObj() { static class APalLevelObjectObtainable* Default = nullptr; if (!Default) Default = static_cast(APalLevelObjectObtainable::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalLevelObjectObtainable.ReturnSelfDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class APalLevelObjectObtainable* Self (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalLevelObjectObtainable::ReturnSelfDelegate__DelegateSignature(class APalLevelObjectObtainable* Self) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLevelObjectObtainable", "ReturnSelfDelegate__DelegateSignature"); Params::APalLevelObjectObtainable_ReturnSelfDelegate__DelegateSignature_Params Parms{}; Parms.Self = Self; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalLevelObjectObtainable.OnUpdateFlagMapRecord // (Final, Native, Private) // Parameters: // class FName Key (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFlag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalLevelObjectObtainable::OnUpdateFlagMapRecord(class FName Key, bool bFlag) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLevelObjectObtainable", "OnUpdateFlagMapRecord"); Params::APalLevelObjectObtainable_OnUpdateFlagMapRecord_Params Parms{}; Parms.Key = Key; Parms.bFlag = bFlag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLevelObjectObtainable.OnTriggerInteract // (Final, Native, Private) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectIndicatorTypeIndicatorType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalLevelObjectObtainable::OnTriggerInteract(class AActor* Other, enum class EPalInteractiveObjectIndicatorType IndicatorType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLevelObjectObtainable", "OnTriggerInteract"); Params::APalLevelObjectObtainable_OnTriggerInteract_Params Parms{}; Parms.Other = Other; Parms.IndicatorType = IndicatorType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLevelObjectObtainable.OnCompleteSyncPlayer // (Final, Native, Private) // Parameters: // class APalPlayerState* PlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalLevelObjectObtainable::OnCompleteSyncPlayer(class APalPlayerState* PlayerState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLevelObjectObtainable", "OnCompleteSyncPlayer"); Params::APalLevelObjectObtainable_OnCompleteSyncPlayer_Params Parms{}; Parms.PlayerState = PlayerState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLevelObjectObtainable.GetObtainFXLocation // (Event, Protected, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APalLevelObjectObtainable::GetObtainFXLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLevelObjectObtainable", "GetObtainFXLocation"); Params::APalLevelObjectObtainable_GetObtainFXLocation_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Class Pal.PalLevelObjectNote // (Actor) class UClass* APalLevelObjectNote::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLevelObjectNote"); return Clss; } // PalLevelObjectNote Pal.Default__PalLevelObjectNote // (Public, ClassDefaultObject, ArchetypeObject) class APalLevelObjectNote* APalLevelObjectNote::GetDefaultObj() { static class APalLevelObjectNote* Default = nullptr; if (!Default) Default = static_cast(APalLevelObjectNote::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLevelObjectRelic // (Actor) class UClass* APalLevelObjectRelic::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLevelObjectRelic"); return Clss; } // PalLevelObjectRelic Pal.Default__PalLevelObjectRelic // (Public, ClassDefaultObject, ArchetypeObject) class APalLevelObjectRelic* APalLevelObjectRelic::GetDefaultObj() { static class APalLevelObjectRelic* Default = nullptr; if (!Default) Default = static_cast(APalLevelObjectRelic::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLevelObjectRespawnPoint // (Actor) class UClass* APalLevelObjectRespawnPoint::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLevelObjectRespawnPoint"); return Clss; } // PalLevelObjectRespawnPoint Pal.Default__PalLevelObjectRespawnPoint // (Public, ClassDefaultObject, ArchetypeObject) class APalLevelObjectRespawnPoint* APalLevelObjectRespawnPoint::GetDefaultObj() { static class APalLevelObjectRespawnPoint* Default = nullptr; if (!Default) Default = static_cast(APalLevelObjectRespawnPoint::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLevelObjectUnlockableFastTravelPoint // (Actor) class UClass* APalLevelObjectUnlockableFastTravelPoint::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLevelObjectUnlockableFastTravelPoint"); return Clss; } // PalLevelObjectUnlockableFastTravelPoint Pal.Default__PalLevelObjectUnlockableFastTravelPoint // (Public, ClassDefaultObject, ArchetypeObject) class APalLevelObjectUnlockableFastTravelPoint* APalLevelObjectUnlockableFastTravelPoint::GetDefaultObj() { static class APalLevelObjectUnlockableFastTravelPoint* Default = nullptr; if (!Default) Default = static_cast(APalLevelObjectUnlockableFastTravelPoint::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalLevelObjectUnlockableFastTravelPoint.ReturnSelfDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class APalLevelObjectUnlockableFastTravelPoint*Self (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalLevelObjectUnlockableFastTravelPoint::ReturnSelfDelegate__DelegateSignature(class APalLevelObjectUnlockableFastTravelPoint* Self) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLevelObjectUnlockableFastTravelPoint", "ReturnSelfDelegate__DelegateSignature"); Params::APalLevelObjectUnlockableFastTravelPoint_ReturnSelfDelegate__DelegateSignature_Params Parms{}; Parms.Self = Self; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalLevelObjectUnlockableFastTravelPoint.OnUpdateFlagMapRecord // (Final, Native, Private) // Parameters: // class FName Key (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFlag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalLevelObjectUnlockableFastTravelPoint::OnUpdateFlagMapRecord(class FName Key, bool bFlag) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLevelObjectUnlockableFastTravelPoint", "OnUpdateFlagMapRecord"); Params::APalLevelObjectUnlockableFastTravelPoint_OnUpdateFlagMapRecord_Params Parms{}; Parms.Key = Key; Parms.bFlag = bFlag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLevelObjectUnlockableFastTravelPoint.OnTriggerInteract // (Final, Native, Private) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectIndicatorTypeIndicatorType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalLevelObjectUnlockableFastTravelPoint::OnTriggerInteract(class AActor* Other, enum class EPalInteractiveObjectIndicatorType IndicatorType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLevelObjectUnlockableFastTravelPoint", "OnTriggerInteract"); Params::APalLevelObjectUnlockableFastTravelPoint_OnTriggerInteract_Params Parms{}; Parms.Other = Other; Parms.IndicatorType = IndicatorType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLevelObjectUnlockableFastTravelPoint.OnCompleteSyncPlayer // (Final, Native, Private) // Parameters: // class APalPlayerState* PlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalLevelObjectUnlockableFastTravelPoint::OnCompleteSyncPlayer(class APalPlayerState* PlayerState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLevelObjectUnlockableFastTravelPoint", "OnCompleteSyncPlayer"); Params::APalLevelObjectUnlockableFastTravelPoint_OnCompleteSyncPlayer_Params Parms{}; Parms.PlayerState = PlayerState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLevelObjectUnlockableFastTravelPoint.IsUnlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalLevelObjectUnlockableFastTravelPoint::IsUnlocked() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLevelObjectUnlockableFastTravelPoint", "IsUnlocked"); Params::APalLevelObjectUnlockableFastTravelPoint_IsUnlocked_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalLevelObjectUnlockableFastTravelPoint.GetUnlockAkAudioEvent // (Event, Protected, BlueprintEvent) // Parameters: // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* APalLevelObjectUnlockableFastTravelPoint::GetUnlockAkAudioEvent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLevelObjectUnlockableFastTravelPoint", "GetUnlockAkAudioEvent"); Params::APalLevelObjectUnlockableFastTravelPoint_GetUnlockAkAudioEvent_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Class Pal.PalLimitVolumeInterface // (None) class UClass* IPalLimitVolumeInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLimitVolumeInterface"); return Clss; } // PalLimitVolumeInterface Pal.Default__PalLimitVolumeInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalLimitVolumeInterface* IPalLimitVolumeInterface::GetDefaultObj() { static class IPalLimitVolumeInterface* Default = nullptr; if (!Default) Default = static_cast(IPalLimitVolumeInterface::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLimitVolumeBoxComponent // (SceneComponent, PrimitiveComponent) class UClass* UPalLimitVolumeBoxComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLimitVolumeBoxComponent"); return Clss; } // PalLimitVolumeBoxComponent Pal.Default__PalLimitVolumeBoxComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalLimitVolumeBoxComponent* UPalLimitVolumeBoxComponent::GetDefaultObj() { static class UPalLimitVolumeBoxComponent* Default = nullptr; if (!Default) Default = static_cast(UPalLimitVolumeBoxComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLimitVolumeSphereComponent // (SceneComponent, PrimitiveComponent) class UClass* UPalLimitVolumeSphereComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLimitVolumeSphereComponent"); return Clss; } // PalLimitVolumeSphereComponent Pal.Default__PalLimitVolumeSphereComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalLimitVolumeSphereComponent* UPalLimitVolumeSphereComponent::GetDefaultObj() { static class UPalLimitVolumeSphereComponent* Default = nullptr; if (!Default) Default = static_cast(UPalLimitVolumeSphereComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLoadingScreenWidgetBase // (None) class UClass* UPalLoadingScreenWidgetBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLoadingScreenWidgetBase"); return Clss; } // PalLoadingScreenWidgetBase Pal.Default__PalLoadingScreenWidgetBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalLoadingScreenWidgetBase* UPalLoadingScreenWidgetBase::GetDefaultObj() { static class UPalLoadingScreenWidgetBase* Default = nullptr; if (!Default) Default = static_cast(UPalLoadingScreenWidgetBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLoadoutSelectorComponent // (None) class UClass* UPalLoadoutSelectorComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLoadoutSelectorComponent"); return Clss; } // PalLoadoutSelectorComponent Pal.Default__PalLoadoutSelectorComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalLoadoutSelectorComponent* UPalLoadoutSelectorComponent::GetDefaultObj() { static class UPalLoadoutSelectorComponent* Default = nullptr; if (!Default) Default = static_cast(UPalLoadoutSelectorComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalLoadoutSelectorComponent.TryEquipNowSelectedWeapon_ToAll // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) // Parameters: void UPalLoadoutSelectorComponent::TryEquipNowSelectedWeapon_ToAll() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "TryEquipNowSelectedWeapon_ToAll"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalLoadoutSelectorComponent.TryEquipNowSelectedWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalLoadoutSelectorComponent::TryEquipNowSelectedWeapon() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "TryEquipNowSelectedWeapon"); Params::UPalLoadoutSelectorComponent_TryEquipNowSelectedWeapon_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalLoadoutSelectorComponent.SetWeaponLoadoutIndex_Internal // (Final, Native, Private) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLoadoutSelectorComponent::SetWeaponLoadoutIndex_Internal(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "SetWeaponLoadoutIndex_Internal"); Params::UPalLoadoutSelectorComponent_SetWeaponLoadoutIndex_Internal_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLoadoutSelectorComponent.SetWeaponLoadoutIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLoadoutSelectorComponent::SetWeaponLoadoutIndex(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "SetWeaponLoadoutIndex"); Params::UPalLoadoutSelectorComponent_SetWeaponLoadoutIndex_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLoadoutSelectorComponent.SetupItemContainer // (Final, Native, Private) // Parameters: void UPalLoadoutSelectorComponent::SetupItemContainer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "SetupItemContainer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalLoadoutSelectorComponent.SetBallLoadoutIndex_Internal // (Final, Native, Private) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLoadoutSelectorComponent::SetBallLoadoutIndex_Internal(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "SetBallLoadoutIndex_Internal"); Params::UPalLoadoutSelectorComponent_SetBallLoadoutIndex_Internal_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLoadoutSelectorComponent.SetBallLoadoutIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLoadoutSelectorComponent::SetBallLoadoutIndex(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "SetBallLoadoutIndex"); Params::UPalLoadoutSelectorComponent_SetBallLoadoutIndex_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLoadoutSelectorComponent.RequestChangeNowEquipBallItemID_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class FName NextBallID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLoadoutSelectorComponent::RequestChangeNowEquipBallItemID_ToServer(class FName NextBallID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "RequestChangeNowEquipBallItemID_ToServer"); Params::UPalLoadoutSelectorComponent_RequestChangeNowEquipBallItemID_ToServer_Params Parms{}; Parms.NextBallID = NextBallID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalLoadoutSelectorComponent.RemoveItem__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // enum class EPalPlayerInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLoadoutSelectorComponent::RemoveItem__DelegateSignature(enum class EPalPlayerInventoryType InventoryType, int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "RemoveItem__DelegateSignature"); Params::UPalLoadoutSelectorComponent_RemoveItem__DelegateSignature_Params Parms{}; Parms.InventoryType = InventoryType; Parms.Index = Index; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalLoadoutSelectorComponent.OnUpdateWeaponLoadoutSlot // (Final, Native, Public) // Parameters: // class UPalItemSlot* ItemSlot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLoadoutSelectorComponent::OnUpdateWeaponLoadoutSlot(class UPalItemSlot* ItemSlot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "OnUpdateWeaponLoadoutSlot"); Params::UPalLoadoutSelectorComponent_OnUpdateWeaponLoadoutSlot_Params Parms{}; Parms.ItemSlot = ItemSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLoadoutSelectorComponent.OnUpdateInventorySlot // (Final, Native, Public) // Parameters: // class UPalItemSlot* ItemSlot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLoadoutSelectorComponent::OnUpdateInventorySlot(class UPalItemSlot* ItemSlot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "OnUpdateInventorySlot"); Params::UPalLoadoutSelectorComponent_OnUpdateInventorySlot_Params Parms{}; Parms.ItemSlot = ItemSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLoadoutSelectorComponent.OnRep_PrimaryTargetInventoryType // (Final, Native, Private) // Parameters: void UPalLoadoutSelectorComponent::OnRep_PrimaryTargetInventoryType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "OnRep_PrimaryTargetInventoryType"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalLoadoutSelectorComponent.OnRep_CurrentItemSlotIndex // (Final, Native, Private) // Parameters: void UPalLoadoutSelectorComponent::OnRep_CurrentItemSlotIndex() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "OnRep_CurrentItemSlotIndex"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalLoadoutSelectorComponent.OnRemoveEquipItem // (Final, Native, Private) // Parameters: // enum class EPalPlayerInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLoadoutSelectorComponent::OnRemoveEquipItem(enum class EPalPlayerInventoryType InventoryType, int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "OnRemoveEquipItem"); Params::UPalLoadoutSelectorComponent_OnRemoveEquipItem_Params Parms{}; Parms.InventoryType = InventoryType; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLoadoutSelectorComponent.OnEquipItem // (Final, Native, Private) // Parameters: // enum class EPalPlayerInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLoadoutSelectorComponent::OnEquipItem(enum class EPalPlayerInventoryType InventoryType, int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "OnEquipItem"); Params::UPalLoadoutSelectorComponent_OnEquipItem_Params Parms{}; Parms.InventoryType = InventoryType; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLoadoutSelectorComponent.GetPrimaryInventoryType // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalPlayerInventoryType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalPlayerInventoryType UPalLoadoutSelectorComponent::GetPrimaryInventoryType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "GetPrimaryInventoryType"); Params::UPalLoadoutSelectorComponent_GetPrimaryInventoryType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalLoadoutSelectorComponent.GetNowEquipedBallItemID // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName OutBallItemID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLoadoutSelectorComponent::GetNowEquipedBallItemID(class FName* OutBallItemID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "GetNowEquipedBallItemID"); Params::UPalLoadoutSelectorComponent_GetNowEquipedBallItemID_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutBallItemID != nullptr) *OutBallItemID = Parms.OutBallItemID; } // DelegateFunction Pal.PalLoadoutSelectorComponent.EquipmentItem__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // enum class EPalPlayerInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLoadoutSelectorComponent::EquipmentItem__DelegateSignature(enum class EPalPlayerInventoryType InventoryType, int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "EquipmentItem__DelegateSignature"); Params::UPalLoadoutSelectorComponent_EquipmentItem__DelegateSignature_Params Parms{}; Parms.InventoryType = InventoryType; Parms.Index = Index; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalLoadoutSelectorComponent.CheckRespawnWeaponActor // (Final, Native, Private) // Parameters: // TArraySynchroData (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray WeaponActorList (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // enum class EPalPlayerInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLoadoutSelectorComponent::CheckRespawnWeaponActor(const TArray& SynchroData, const TArray& WeaponActorList, enum class EPalPlayerInventoryType InventoryType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "CheckRespawnWeaponActor"); Params::UPalLoadoutSelectorComponent_CheckRespawnWeaponActor_Params Parms{}; Parms.SynchroData = SynchroData; Parms.WeaponActorList = WeaponActorList; Parms.InventoryType = InventoryType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLoadoutSelectorComponent.ChangeWeaponByReplicated // (Final, Native, Private) // Parameters: void UPalLoadoutSelectorComponent::ChangeWeaponByReplicated() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "ChangeWeaponByReplicated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalLoadoutSelectorComponent.ChangePrimiryInventoryType // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalPlayerInventoryType TargetInventory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLoadoutSelectorComponent::ChangePrimiryInventoryType(enum class EPalPlayerInventoryType TargetInventory) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "ChangePrimiryInventoryType"); Params::UPalLoadoutSelectorComponent_ChangePrimiryInventoryType_Params Parms{}; Parms.TargetInventory = TargetInventory; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLoadoutSelectorComponent.ChangePrevWeaponLoadout_Internal // (Final, Native, Private) // Parameters: void UPalLoadoutSelectorComponent::ChangePrevWeaponLoadout_Internal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "ChangePrevWeaponLoadout_Internal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalLoadoutSelectorComponent.ChangePrevWeaponLoadout // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalLoadoutSelectorComponent::ChangePrevWeaponLoadout() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "ChangePrevWeaponLoadout"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalLoadoutSelectorComponent.ChangePrevBallLoadout_Internal // (Final, Native, Private) // Parameters: void UPalLoadoutSelectorComponent::ChangePrevBallLoadout_Internal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "ChangePrevBallLoadout_Internal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalLoadoutSelectorComponent.ChangePrevBallLoadout // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalLoadoutSelectorComponent::ChangePrevBallLoadout() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "ChangePrevBallLoadout"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalLoadoutSelectorComponent.ChangeNextWeaponLoadout_Internal // (Final, Native, Private) // Parameters: void UPalLoadoutSelectorComponent::ChangeNextWeaponLoadout_Internal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "ChangeNextWeaponLoadout_Internal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalLoadoutSelectorComponent.ChangeNextWeaponLoadout // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalLoadoutSelectorComponent::ChangeNextWeaponLoadout() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "ChangeNextWeaponLoadout"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalLoadoutSelectorComponent.ChangeNextBallLoadout_Internal // (Final, Native, Private) // Parameters: void UPalLoadoutSelectorComponent::ChangeNextBallLoadout_Internal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "ChangeNextBallLoadout_Internal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalLoadoutSelectorComponent.ChangeNextBallLoadout // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalLoadoutSelectorComponent::ChangeNextBallLoadout() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "ChangeNextBallLoadout"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalLoadoutSelectorComponent.AttachSpawnOtomoPalThrowWeapon_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // int32 IssuerID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsAttach (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ShouldEquipDummyWeapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLoadoutSelectorComponent::AttachSpawnOtomoPalThrowWeapon_ToServer(int32 IssuerID, bool IsAttach, bool ShouldEquipDummyWeapon) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "AttachSpawnOtomoPalThrowWeapon_ToServer"); Params::UPalLoadoutSelectorComponent_AttachSpawnOtomoPalThrowWeapon_ToServer_Params Parms{}; Parms.IssuerID = IssuerID; Parms.IsAttach = IsAttach; Parms.ShouldEquipDummyWeapon = ShouldEquipDummyWeapon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLoadoutSelectorComponent.AttachSpawnOtomoPalThrowWeapon_ToAll // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // int32 IssuerID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsAttach (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ShouldEquipDummyWeapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLoadoutSelectorComponent::AttachSpawnOtomoPalThrowWeapon_ToAll(int32 IssuerID, bool IsAttach, bool ShouldEquipDummyWeapon) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLoadoutSelectorComponent", "AttachSpawnOtomoPalThrowWeapon_ToAll"); Params::UPalLoadoutSelectorComponent_AttachSpawnOtomoPalThrowWeapon_ToAll_Params Parms{}; Parms.IssuerID = IssuerID; Parms.IsAttach = IsAttach; Parms.ShouldEquipDummyWeapon = ShouldEquipDummyWeapon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalLocalPlayer // (None) class UClass* UPalLocalPlayer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocalPlayer"); return Clss; } // PalLocalPlayer Pal.Default__PalLocalPlayer // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocalPlayer* UPalLocalPlayer::GetDefaultObj() { static class UPalLocalPlayer* Default = nullptr; if (!Default) Default = static_cast(UPalLocalPlayer::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLocationCreateParameter // (None) class UClass* UPalLocationCreateParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationCreateParameter"); return Clss; } // PalLocationCreateParameter Pal.Default__PalLocationCreateParameter // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationCreateParameter* UPalLocationCreateParameter::GetDefaultObj() { static class UPalLocationCreateParameter* Default = nullptr; if (!Default) Default = static_cast(UPalLocationCreateParameter::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLocationBase // (None) class UClass* UPalLocationBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationBase"); return Clss; } // PalLocationBase Pal.Default__PalLocationBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationBase* UPalLocationBase::GetDefaultObj() { static class UPalLocationBase* Default = nullptr; if (!Default) Default = static_cast(UPalLocationBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalLocationBase.ShouldDisplay // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalLocationBase::ShouldDisplay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationBase", "ShouldDisplay"); Params::UPalLocationBase_ShouldDisplay_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalLocationBase.LocationPoint // (Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalLocationPoint* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalLocationPoint* UPalLocationBase::LocationPoint() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationBase", "LocationPoint"); Params::UPalLocationBase_LocationPoint_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalLocationBase.IsShowInMap // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalLocationBase::IsShowInMap() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationBase", "IsShowInMap"); Params::UPalLocationBase_IsShowInMap_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalLocationBase.IsShowInCompass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalLocationBase::IsShowInCompass() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationBase", "IsShowInCompass"); Params::UPalLocationBase_IsShowInCompass_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalLocationBase.IsRequestedPlayer // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGuid LocalPlayerUId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalLocationBase::IsRequestedPlayer(struct FGuid& LocalPlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationBase", "IsRequestedPlayer"); Params::UPalLocationBase_IsRequestedPlayer_Params Parms{}; Parms.LocalPlayerUId = LocalPlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalLocationBase.GetType // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalLocationType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalLocationType UPalLocationBase::GetType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationBase", "GetType"); Params::UPalLocationBase_GetType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalLocationManager // (None) class UClass* UPalLocationManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationManager"); return Clss; } // PalLocationManager Pal.Default__PalLocationManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationManager* UPalLocationManager::GetDefaultObj() { static class UPalLocationManager* Default = nullptr; if (!Default) Default = static_cast(UPalLocationManager::StaticClass()->DefaultObject); return Default; } // Function Pal.PalLocationManager.RemoveLocalCustomLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid LocationId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLocationManager::RemoveLocalCustomLocation(struct FGuid& LocationId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationManager", "RemoveLocalCustomLocation"); Params::UPalLocationManager_RemoveLocalCustomLocation_Params Parms{}; Parms.LocationId = LocationId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalLocationManager.LocationDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams, HasDefaults) // Parameters: // struct FGuid LocationId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalLocationBase* Location (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLocationManager::LocationDelegate__DelegateSignature(struct FGuid& LocationId, class UPalLocationBase* Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationManager", "LocationDelegate__DelegateSignature"); Params::UPalLocationManager_LocationDelegate__DelegateSignature_Params Parms{}; Parms.LocationId = LocationId; Parms.Location = Location; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalLocationManager.GetLocationPoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalLocationPoint* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalLocationPoint* UPalLocationManager::GetLocationPoint(struct FGuid& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationManager", "GetLocationPoint"); Params::UPalLocationManager_GetLocationPoint_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalLocationManager.GetLocationMap // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TMapReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) TMap UPalLocationManager::GetLocationMap() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationManager", "GetLocationMap"); Params::UPalLocationManager_GetLocationMap_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalLocationManager.GetLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalLocationBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalLocationBase* UPalLocationManager::GetLocation(struct FGuid& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationManager", "GetLocation"); Params::UPalLocationManager_GetLocation_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalLocationManager.GetLocalCustomLocationCount // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalLocationManager::GetLocalCustomLocationCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationManager", "GetLocalCustomLocationCount"); Params::UPalLocationManager_GetLocalCustomLocationCount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalLocationManager.AddLocalCustomLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector IconLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 IconType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalLocationManager::AddLocalCustomLocation(const struct FVector& IconLocation, int32 IconType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationManager", "AddLocalCustomLocation"); Params::UPalLocationManager_AddLocalCustomLocation_Params Parms{}; Parms.IconLocation = IconLocation; Parms.IconType = IconType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalLocationPoint // (None) class UClass* UPalLocationPoint::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationPoint"); return Clss; } // PalLocationPoint Pal.Default__PalLocationPoint // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationPoint* UPalLocationPoint::GetDefaultObj() { static class UPalLocationPoint* Default = nullptr; if (!Default) Default = static_cast(UPalLocationPoint::StaticClass()->DefaultObject); return Default; } // Function Pal.PalLocationPoint.IsEnableFastTravel // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalLocationPoint::IsEnableFastTravel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationPoint", "IsEnableFastTravel"); Params::UPalLocationPoint_IsEnableFastTravel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalLocationPoint.InvokeFastTravel // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalLocationPoint::InvokeFastTravel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationPoint", "InvokeFastTravel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalLocationPoint.GetRotationZ // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalLocationPoint::GetRotationZ() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationPoint", "GetRotationZ"); Params::UPalLocationPoint_GetRotationZ_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalLocationPoint.GetRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat UPalLocationPoint::GetRotation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationPoint", "GetRotation"); Params::UPalLocationPoint_GetRotation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalLocationPoint.GetLocationAndRotationZ // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutRotationZ (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLocationPoint::GetLocationAndRotationZ(struct FVector* OutLocation, float* OutRotationZ) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationPoint", "GetLocationAndRotationZ"); Params::UPalLocationPoint_GetLocationAndRotationZ_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); if (OutRotationZ != nullptr) *OutRotationZ = Parms.OutRotationZ; } // Function Pal.PalLocationPoint.GetLocation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalLocationPoint::GetLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationPoint", "GetLocation"); Params::UPalLocationPoint_GetLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalLocationPointStaticCreateParameter // (None) class UClass* UPalLocationPointStaticCreateParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationPointStaticCreateParameter"); return Clss; } // PalLocationPointStaticCreateParameter Pal.Default__PalLocationPointStaticCreateParameter // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationPointStaticCreateParameter* UPalLocationPointStaticCreateParameter::GetDefaultObj() { static class UPalLocationPointStaticCreateParameter* Default = nullptr; if (!Default) Default = static_cast(UPalLocationPointStaticCreateParameter::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLocationPointStatic // (None) class UClass* UPalLocationPointStatic::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationPointStatic"); return Clss; } // PalLocationPointStatic Pal.Default__PalLocationPointStatic // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationPointStatic* UPalLocationPointStatic::GetDefaultObj() { static class UPalLocationPointStatic* Default = nullptr; if (!Default) Default = static_cast(UPalLocationPointStatic::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLocationPointCreateParameter_BaseCamp // (None) class UClass* UPalLocationPointCreateParameter_BaseCamp::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationPointCreateParameter_BaseCamp"); return Clss; } // PalLocationPointCreateParameter_BaseCamp Pal.Default__PalLocationPointCreateParameter_BaseCamp // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationPointCreateParameter_BaseCamp* UPalLocationPointCreateParameter_BaseCamp::GetDefaultObj() { static class UPalLocationPointCreateParameter_BaseCamp* Default = nullptr; if (!Default) Default = static_cast(UPalLocationPointCreateParameter_BaseCamp::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLocationPointBaseCamp // (None) class UClass* UPalLocationPointBaseCamp::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationPointBaseCamp"); return Clss; } // PalLocationPointBaseCamp Pal.Default__PalLocationPointBaseCamp // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationPointBaseCamp* UPalLocationPointBaseCamp::GetDefaultObj() { static class UPalLocationPointBaseCamp* Default = nullptr; if (!Default) Default = static_cast(UPalLocationPointBaseCamp::StaticClass()->DefaultObject); return Default; } // Function Pal.PalLocationPointBaseCamp.SetAvailable // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalLocationPointBaseCamp::SetAvailable() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationPointBaseCamp", "SetAvailable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalLocationPointBaseCamp.OnDisposeTarget // (Final, Native, Private) // Parameters: // class UPalBaseCampModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLocationPointBaseCamp::OnDisposeTarget(class UPalBaseCampModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationPointBaseCamp", "OnDisposeTarget"); Params::UPalLocationPointBaseCamp_OnDisposeTarget_Params Parms{}; Parms.Model = Model; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLocationPointBaseCamp.IsSameGuildWithPlayer // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid PlayerUId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalLocationPointBaseCamp::IsSameGuildWithPlayer(const struct FGuid& PlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationPointBaseCamp", "IsSameGuildWithPlayer"); Params::UPalLocationPointBaseCamp_IsSameGuildWithPlayer_Params Parms{}; Parms.PlayerUId = PlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalLocationPointBaseCamp.GetBaseCampId // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalLocationPointBaseCamp::GetBaseCampId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationPointBaseCamp", "GetBaseCampId"); Params::UPalLocationPointBaseCamp_GetBaseCampId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalLocationPointCreateParameter_BossTower // (None) class UClass* UPalLocationPointCreateParameter_BossTower::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationPointCreateParameter_BossTower"); return Clss; } // PalLocationPointCreateParameter_BossTower Pal.Default__PalLocationPointCreateParameter_BossTower // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationPointCreateParameter_BossTower* UPalLocationPointCreateParameter_BossTower::GetDefaultObj() { static class UPalLocationPointCreateParameter_BossTower* Default = nullptr; if (!Default) Default = static_cast(UPalLocationPointCreateParameter_BossTower::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLocationPoint_BossTower // (None) class UClass* UPalLocationPoint_BossTower::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationPoint_BossTower"); return Clss; } // PalLocationPoint_BossTower Pal.Default__PalLocationPoint_BossTower // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationPoint_BossTower* UPalLocationPoint_BossTower::GetDefaultObj() { static class UPalLocationPoint_BossTower* Default = nullptr; if (!Default) Default = static_cast(UPalLocationPoint_BossTower::StaticClass()->DefaultObject); return Default; } // Function Pal.PalLocationPoint_BossTower.GetBossTower // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalBossTower* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalBossTower* UPalLocationPoint_BossTower::GetBossTower() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationPoint_BossTower", "GetBossTower"); Params::UPalLocationPoint_BossTower_GetBossTower_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalLocationPointCreateParameter_Character // (None) class UClass* UPalLocationPointCreateParameter_Character::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationPointCreateParameter_Character"); return Clss; } // PalLocationPointCreateParameter_Character Pal.Default__PalLocationPointCreateParameter_Character // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationPointCreateParameter_Character* UPalLocationPointCreateParameter_Character::GetDefaultObj() { static class UPalLocationPointCreateParameter_Character* Default = nullptr; if (!Default) Default = static_cast(UPalLocationPointCreateParameter_Character::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLocationPoint_Character // (None) class UClass* UPalLocationPoint_Character::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationPoint_Character"); return Clss; } // PalLocationPoint_Character Pal.Default__PalLocationPoint_Character // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationPoint_Character* UPalLocationPoint_Character::GetDefaultObj() { static class UPalLocationPoint_Character* Default = nullptr; if (!Default) Default = static_cast(UPalLocationPoint_Character::StaticClass()->DefaultObject); return Default; } // Function Pal.PalLocationPoint_Character.OnDestroyedTarget // (Final, Native, Private) // Parameters: // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLocationPoint_Character::OnDestroyedTarget(class AActor* Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationPoint_Character", "OnDestroyedTarget"); Params::UPalLocationPoint_Character_OnDestroyedTarget_Params Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLocationPoint_Character.OnDeadTarget // (Final, Native, Private) // Parameters: // struct FPalDeadInfo Info (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalLocationPoint_Character::OnDeadTarget(const struct FPalDeadInfo& Info) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationPoint_Character", "OnDeadTarget"); Params::UPalLocationPoint_Character_OnDeadTarget_Params Parms{}; Parms.Info = Info; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLocationPoint_Character.GetCharacterLocationType // (Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalCharacterLocationTypeReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalCharacterLocationType UPalLocationPoint_Character::GetCharacterLocationType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationPoint_Character", "GetCharacterLocationType"); Params::UPalLocationPoint_Character_GetCharacterLocationType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalLocationPoint_Character.GetCharacterID // (Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalLocationPoint_Character::GetCharacterID() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationPoint_Character", "GetCharacterID"); Params::UPalLocationPoint_Character_GetCharacterID_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalLocationPointCreateParameter_CustomMarker // (None) class UClass* UPalLocationPointCreateParameter_CustomMarker::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationPointCreateParameter_CustomMarker"); return Clss; } // PalLocationPointCreateParameter_CustomMarker Pal.Default__PalLocationPointCreateParameter_CustomMarker // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationPointCreateParameter_CustomMarker* UPalLocationPointCreateParameter_CustomMarker::GetDefaultObj() { static class UPalLocationPointCreateParameter_CustomMarker* Default = nullptr; if (!Default) Default = static_cast(UPalLocationPointCreateParameter_CustomMarker::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLocationPoint_Custom // (None) class UClass* UPalLocationPoint_Custom::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationPoint_Custom"); return Clss; } // PalLocationPoint_Custom Pal.Default__PalLocationPoint_Custom // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationPoint_Custom* UPalLocationPoint_Custom::GetDefaultObj() { static class UPalLocationPoint_Custom* Default = nullptr; if (!Default) Default = static_cast(UPalLocationPoint_Custom::StaticClass()->DefaultObject); return Default; } // Function Pal.PalLocationPoint_Custom.SetIconType // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLocationPoint_Custom::SetIconType(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationPoint_Custom", "SetIconType"); Params::UPalLocationPoint_Custom_SetIconType_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalLocationPoint_Custom.OnIconTypeChangedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int32 NewType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLocationPoint_Custom::OnIconTypeChangedDelegate__DelegateSignature(int32 NewType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationPoint_Custom", "OnIconTypeChangedDelegate__DelegateSignature"); Params::UPalLocationPoint_Custom_OnIconTypeChangedDelegate__DelegateSignature_Params Parms{}; Parms.NewType = NewType; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalLocationPoint_Custom.GetOwnerPlayerId // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalLocationPoint_Custom::GetOwnerPlayerId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationPoint_Custom", "GetOwnerPlayerId"); Params::UPalLocationPoint_Custom_GetOwnerPlayerId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalLocationPoint_Custom.GetIconType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalLocationPoint_Custom::GetIconType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationPoint_Custom", "GetIconType"); Params::UPalLocationPoint_Custom_GetIconType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalLocationPointCreateParameter_DroppedCharacter // (None) class UClass* UPalLocationPointCreateParameter_DroppedCharacter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationPointCreateParameter_DroppedCharacter"); return Clss; } // PalLocationPointCreateParameter_DroppedCharacter Pal.Default__PalLocationPointCreateParameter_DroppedCharacter // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationPointCreateParameter_DroppedCharacter* UPalLocationPointCreateParameter_DroppedCharacter::GetDefaultObj() { static class UPalLocationPointCreateParameter_DroppedCharacter* Default = nullptr; if (!Default) Default = static_cast(UPalLocationPointCreateParameter_DroppedCharacter::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLocationPoint_DroppedCharacter // (None) class UClass* UPalLocationPoint_DroppedCharacter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationPoint_DroppedCharacter"); return Clss; } // PalLocationPoint_DroppedCharacter Pal.Default__PalLocationPoint_DroppedCharacter // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationPoint_DroppedCharacter* UPalLocationPoint_DroppedCharacter::GetDefaultObj() { static class UPalLocationPoint_DroppedCharacter* Default = nullptr; if (!Default) Default = static_cast(UPalLocationPoint_DroppedCharacter::StaticClass()->DefaultObject); return Default; } // Function Pal.PalLocationPoint_DroppedCharacter.GetOwnerPlayerUId // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalLocationPoint_DroppedCharacter::GetOwnerPlayerUId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationPoint_DroppedCharacter", "GetOwnerPlayerUId"); Params::UPalLocationPoint_DroppedCharacter_GetOwnerPlayerUId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalLocationPoint_DroppedCharacter.GetMapObjectConcreteModel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalMapObjectPickableCharacterModelBase*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMapObjectPickableCharacterModelBase* UPalLocationPoint_DroppedCharacter::GetMapObjectConcreteModel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationPoint_DroppedCharacter", "GetMapObjectConcreteModel"); Params::UPalLocationPoint_DroppedCharacter_GetMapObjectConcreteModel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalLocationPointCreateParameter_DroppedChest // (None) class UClass* UPalLocationPointCreateParameter_DroppedChest::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationPointCreateParameter_DroppedChest"); return Clss; } // PalLocationPointCreateParameter_DroppedChest Pal.Default__PalLocationPointCreateParameter_DroppedChest // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationPointCreateParameter_DroppedChest* UPalLocationPointCreateParameter_DroppedChest::GetDefaultObj() { static class UPalLocationPointCreateParameter_DroppedChest* Default = nullptr; if (!Default) Default = static_cast(UPalLocationPointCreateParameter_DroppedChest::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLocationPoint_DroppedChest // (None) class UClass* UPalLocationPoint_DroppedChest::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationPoint_DroppedChest"); return Clss; } // PalLocationPoint_DroppedChest Pal.Default__PalLocationPoint_DroppedChest // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationPoint_DroppedChest* UPalLocationPoint_DroppedChest::GetDefaultObj() { static class UPalLocationPoint_DroppedChest* Default = nullptr; if (!Default) Default = static_cast(UPalLocationPoint_DroppedChest::StaticClass()->DefaultObject); return Default; } // Function Pal.PalLocationPoint_DroppedChest.GetOwnerPlayerUId // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalLocationPoint_DroppedChest::GetOwnerPlayerUId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationPoint_DroppedChest", "GetOwnerPlayerUId"); Params::UPalLocationPoint_DroppedChest_GetOwnerPlayerUId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalLocationPointCreateParameter_DungeonPortal // (None) class UClass* UPalLocationPointCreateParameter_DungeonPortal::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationPointCreateParameter_DungeonPortal"); return Clss; } // PalLocationPointCreateParameter_DungeonPortal Pal.Default__PalLocationPointCreateParameter_DungeonPortal // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationPointCreateParameter_DungeonPortal* UPalLocationPointCreateParameter_DungeonPortal::GetDefaultObj() { static class UPalLocationPointCreateParameter_DungeonPortal* Default = nullptr; if (!Default) Default = static_cast(UPalLocationPointCreateParameter_DungeonPortal::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLocationPointDungeonPortal // (None) class UClass* UPalLocationPointDungeonPortal::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationPointDungeonPortal"); return Clss; } // PalLocationPointDungeonPortal Pal.Default__PalLocationPointDungeonPortal // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationPointDungeonPortal* UPalLocationPointDungeonPortal::GetDefaultObj() { static class UPalLocationPointDungeonPortal* Default = nullptr; if (!Default) Default = static_cast(UPalLocationPointDungeonPortal::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLocationPointCreateParameter_FastTravel // (None) class UClass* UPalLocationPointCreateParameter_FastTravel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationPointCreateParameter_FastTravel"); return Clss; } // PalLocationPointCreateParameter_FastTravel Pal.Default__PalLocationPointCreateParameter_FastTravel // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationPointCreateParameter_FastTravel* UPalLocationPointCreateParameter_FastTravel::GetDefaultObj() { static class UPalLocationPointCreateParameter_FastTravel* Default = nullptr; if (!Default) Default = static_cast(UPalLocationPointCreateParameter_FastTravel::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLocationPointFastTravel // (None) class UClass* UPalLocationPointFastTravel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationPointFastTravel"); return Clss; } // PalLocationPointFastTravel Pal.Default__PalLocationPointFastTravel // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationPointFastTravel* UPalLocationPointFastTravel::GetDefaultObj() { static class UPalLocationPointFastTravel* Default = nullptr; if (!Default) Default = static_cast(UPalLocationPointFastTravel::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLocationPointCreateParameter_MapObject // (None) class UClass* UPalLocationPointCreateParameter_MapObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationPointCreateParameter_MapObject"); return Clss; } // PalLocationPointCreateParameter_MapObject Pal.Default__PalLocationPointCreateParameter_MapObject // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationPointCreateParameter_MapObject* UPalLocationPointCreateParameter_MapObject::GetDefaultObj() { static class UPalLocationPointCreateParameter_MapObject* Default = nullptr; if (!Default) Default = static_cast(UPalLocationPointCreateParameter_MapObject::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLocationPoint_MapObject // (None) class UClass* UPalLocationPoint_MapObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationPoint_MapObject"); return Clss; } // PalLocationPoint_MapObject Pal.Default__PalLocationPoint_MapObject // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationPoint_MapObject* UPalLocationPoint_MapObject::GetDefaultObj() { static class UPalLocationPoint_MapObject* Default = nullptr; if (!Default) Default = static_cast(UPalLocationPoint_MapObject::StaticClass()->DefaultObject); return Default; } // Function Pal.PalLocationPoint_MapObject.OnDisposeTarget // (Final, Native, Private, HasOutParams) // Parameters: // class UPalMapObjectModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalMapObjectDisposeOptions Options (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalLocationPoint_MapObject::OnDisposeTarget(class UPalMapObjectModel* Model, struct FPalMapObjectDisposeOptions& Options) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationPoint_MapObject", "OnDisposeTarget"); Params::UPalLocationPoint_MapObject_OnDisposeTarget_Params Parms{}; Parms.Model = Model; Parms.Options = Options; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLocationPoint_MapObject.GetMapObjectName // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName MapObjectName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalLocationPoint_MapObject::GetMapObjectName(class FName* MapObjectName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLocationPoint_MapObject", "GetMapObjectName"); Params::UPalLocationPoint_MapObject_GetMapObjectName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (MapObjectName != nullptr) *MapObjectName = Parms.MapObjectName; return Parms.ReturnValue; } // Class Pal.PalLocationPointCreateParameter_Respawn // (None) class UClass* UPalLocationPointCreateParameter_Respawn::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationPointCreateParameter_Respawn"); return Clss; } // PalLocationPointCreateParameter_Respawn Pal.Default__PalLocationPointCreateParameter_Respawn // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationPointCreateParameter_Respawn* UPalLocationPointCreateParameter_Respawn::GetDefaultObj() { static class UPalLocationPointCreateParameter_Respawn* Default = nullptr; if (!Default) Default = static_cast(UPalLocationPointCreateParameter_Respawn::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLocationPoint_Respawn // (None) class UClass* UPalLocationPoint_Respawn::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationPoint_Respawn"); return Clss; } // PalLocationPoint_Respawn Pal.Default__PalLocationPoint_Respawn // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationPoint_Respawn* UPalLocationPoint_Respawn::GetDefaultObj() { static class UPalLocationPoint_Respawn* Default = nullptr; if (!Default) Default = static_cast(UPalLocationPoint_Respawn::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLocationReplicator // (None) class UClass* UPalLocationReplicator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocationReplicator"); return Clss; } // PalLocationReplicator Pal.Default__PalLocationReplicator // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocationReplicator* UPalLocationReplicator::GetDefaultObj() { static class UPalLocationReplicator* Default = nullptr; if (!Default) Default = static_cast(UPalLocationReplicator::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLoginPlayer // (None) class UClass* UPalLoginPlayer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLoginPlayer"); return Clss; } // PalLoginPlayer Pal.Default__PalLoginPlayer // (Public, ClassDefaultObject, ArchetypeObject) class UPalLoginPlayer* UPalLoginPlayer::GetDefaultObj() { static class UPalLoginPlayer* Default = nullptr; if (!Default) Default = static_cast(UPalLoginPlayer::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLogManager // (None) class UClass* UPalLogManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLogManager"); return Clss; } // PalLogManager Pal.Default__PalLogManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalLogManager* UPalLogManager::GetDefaultObj() { static class UPalLogManager* Default = nullptr; if (!Default) Default = static_cast(UPalLogManager::StaticClass()->DefaultObject); return Default; } // Function Pal.PalLogManager.RemoveVeryImportantLog // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid TargetLogId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalLogManager::RemoveVeryImportantLog(struct FGuid& TargetLogId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogManager", "RemoveVeryImportantLog"); Params::UPalLogManager_RemoveVeryImportantLog_Params Parms{}; Parms.TargetLogId = TargetLogId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalLogManager.RemovedVeryImportantLogDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams, HasDefaults) // Parameters: // struct FGuid LogId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLogManager::RemovedVeryImportantLogDelegate__DelegateSignature(struct FGuid& LogId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogManager", "RemovedVeryImportantLogDelegate__DelegateSignature"); Params::UPalLogManager_RemovedVeryImportantLogDelegate__DelegateSignature_Params Parms{}; Parms.LogId = LogId; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalLogManager.AddLog // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // enum class EPalLogPriority LogPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText LogText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FPalLogAdditionalData LogAdditionalData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalLogManager::AddLog(enum class EPalLogPriority LogPriority, class FText& LogText, struct FPalLogAdditionalData& LogAdditionalData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogManager", "AddLog"); Params::UPalLogManager_AddLog_Params Parms{}; Parms.LogPriority = LogPriority; Parms.LogText = LogText; Parms.LogAdditionalData = LogAdditionalData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalLogManager.AddedVeryImportantLogDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams, HasDefaults) // Parameters: // struct FGuid LogId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText LogText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FPalLogAdditionalData LogAdditionalData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalLogManager::AddedVeryImportantLogDelegate__DelegateSignature(struct FGuid& LogId, class FText& LogText, struct FPalLogAdditionalData& LogAdditionalData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogManager", "AddedVeryImportantLogDelegate__DelegateSignature"); Params::UPalLogManager_AddedVeryImportantLogDelegate__DelegateSignature_Params Parms{}; Parms.LogId = LogId; Parms.LogText = LogText; Parms.LogAdditionalData = LogAdditionalData; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalLogManager.AddedNormalLogDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // class FText LogText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FPalLogAdditionalData LogAdditionalData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalLogManager::AddedNormalLogDelegate__DelegateSignature(class FText& LogText, struct FPalLogAdditionalData& LogAdditionalData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogManager", "AddedNormalLogDelegate__DelegateSignature"); Params::UPalLogManager_AddedNormalLogDelegate__DelegateSignature_Params Parms{}; Parms.LogText = LogText; Parms.LogAdditionalData = LogAdditionalData; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalLogManager.AddedImportantLogDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // class FText LogText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FPalLogAdditionalData LogAdditionalData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalLogManager::AddedImportantLogDelegate__DelegateSignature(class FText& LogText, struct FPalLogAdditionalData& LogAdditionalData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogManager", "AddedImportantLogDelegate__DelegateSignature"); Params::UPalLogManager_AddedImportantLogDelegate__DelegateSignature_Params Parms{}; Parms.LogText = LogText; Parms.LogAdditionalData = LogAdditionalData; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalLogUtility // (None) class UClass* UPalLogUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLogUtility"); return Clss; } // PalLogUtility Pal.Default__PalLogUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalLogUtility* UPalLogUtility::GetDefaultObj() { static class UPalLogUtility* Default = nullptr; if (!Default) Default = static_cast(UPalLogUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalLogUtility.SetTextureToAdditionalDataFromStaticItemIDs // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalLogAdditionalData TargetData (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TArray StaticItemIds (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalLogUtility::SetTextureToAdditionalDataFromStaticItemIDs(class UObject* WorldContextObject, struct FPalLogAdditionalData& TargetData, TArray& StaticItemIds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogUtility", "SetTextureToAdditionalDataFromStaticItemIDs"); Params::UPalLogUtility_SetTextureToAdditionalDataFromStaticItemIDs_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TargetData = TargetData; Parms.StaticItemIds = StaticItemIds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLogUtility.SetTextureToAdditionalDataFromStaticItemID // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalLogAdditionalData TargetData (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FName StaticItemId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLogUtility::SetTextureToAdditionalDataFromStaticItemID(class UObject* WorldContextObject, struct FPalLogAdditionalData& TargetData, class FName& StaticItemId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogUtility", "SetTextureToAdditionalDataFromStaticItemID"); Params::UPalLogUtility_SetTextureToAdditionalDataFromStaticItemID_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TargetData = TargetData; Parms.StaticItemId = StaticItemId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLogUtility.SetTextureToAdditionalDataFromHandles // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalLogAdditionalData TargetData (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TArrayTargetHandles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalLogUtility::SetTextureToAdditionalDataFromHandles(class UObject* WorldContextObject, struct FPalLogAdditionalData& TargetData, TArray& TargetHandles) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogUtility", "SetTextureToAdditionalDataFromHandles"); Params::UPalLogUtility_SetTextureToAdditionalDataFromHandles_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TargetData = TargetData; Parms.TargetHandles = TargetHandles; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLogUtility.SetTextureToAdditionalDataFromHandle // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalLogAdditionalData TargetData (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*TargetHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLogUtility::SetTextureToAdditionalDataFromHandle(class UObject* WorldContextObject, struct FPalLogAdditionalData& TargetData, class UPalIndividualCharacterHandle* TargetHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogUtility", "SetTextureToAdditionalDataFromHandle"); Params::UPalLogUtility_SetTextureToAdditionalDataFromHandle_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TargetData = TargetData; Parms.TargetHandle = TargetHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLogUtility.SetTextureToAdditionalDataFromCharacterID // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalLogAdditionalData TargetData (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FName CharacterID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLogUtility::SetTextureToAdditionalDataFromCharacterID(class UObject* WorldContextObject, struct FPalLogAdditionalData& TargetData, class FName CharacterID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogUtility", "SetTextureToAdditionalDataFromCharacterID"); Params::UPalLogUtility_SetTextureToAdditionalDataFromCharacterID_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TargetData = TargetData; Parms.CharacterID = CharacterID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLogUtility.CreateLogText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalLogType LogType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutText (Parm, OutParm, NativeAccessSpecifierPublic) void UPalLogUtility::CreateLogText(class UObject* WorldContextObject, enum class EPalLogType LogType, class FText* OutText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogUtility", "CreateLogText"); Params::UPalLogUtility_CreateLogText_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LogType = LogType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutText != nullptr) *OutText = Parms.OutText; } // Function Pal.PalLogUtility.CreateItemGetLogText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalStaticItemIdAndNum ItemIDAndNum (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UPalLogUtility::CreateItemGetLogText(class UObject* WorldContextObject, struct FPalStaticItemIdAndNum& ItemIDAndNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogUtility", "CreateItemGetLogText"); Params::UPalLogUtility_CreateItemGetLogText_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ItemIDAndNum = ItemIDAndNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalLogUtility.AddWorkerStartWorking_ProductResource_Mining // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*WorkerHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName MapObjectId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLogUtility::AddWorkerStartWorking_ProductResource_Mining(class UObject* WorldContextObject, class UPalIndividualCharacterHandle* WorkerHandle, class FName MapObjectId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogUtility", "AddWorkerStartWorking_ProductResource_Mining"); Params::UPalLogUtility_AddWorkerStartWorking_ProductResource_Mining_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WorkerHandle = WorkerHandle; Parms.MapObjectId = MapObjectId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLogUtility.AddWorkerStartWorking_ProductResource_Deforest // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*WorkerHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLogUtility::AddWorkerStartWorking_ProductResource_Deforest(class UObject* WorldContextObject, class UPalIndividualCharacterHandle* WorkerHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogUtility", "AddWorkerStartWorking_ProductResource_Deforest"); Params::UPalLogUtility_AddWorkerStartWorking_ProductResource_Deforest_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WorkerHandle = WorkerHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLogUtility.AddWorkerStartWorking_CollectResource // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*WorkerHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StaticItemId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLogUtility::AddWorkerStartWorking_CollectResource(class UObject* WorldContextObject, class UPalIndividualCharacterHandle* WorkerHandle, class FName StaticItemId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogUtility", "AddWorkerStartWorking_CollectResource"); Params::UPalLogUtility_AddWorkerStartWorking_CollectResource_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WorkerHandle = WorkerHandle; Parms.StaticItemId = StaticItemId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLogUtility.AddWorkerStartWorking // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*WorkerHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWorkType WorkType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLogUtility::AddWorkerStartWorking(class UObject* WorldContextObject, class UPalIndividualCharacterHandle* WorkerHandle, enum class EPalWorkType WorkType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogUtility", "AddWorkerStartWorking"); Params::UPalLogUtility_AddWorkerStartWorking_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WorkerHandle = WorkerHandle; Parms.WorkType = WorkType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLogUtility.AddWorkerStartRepairing // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*WorkerHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName buildedMapObjectName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLogUtility::AddWorkerStartRepairing(class UObject* WorldContextObject, class UPalIndividualCharacterHandle* WorkerHandle, class FName& buildedMapObjectName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogUtility", "AddWorkerStartRepairing"); Params::UPalLogUtility_AddWorkerStartRepairing_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WorkerHandle = WorkerHandle; Parms.buildedMapObjectName = buildedMapObjectName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLogUtility.AddWorkerStartBuilding // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*WorkerHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName buildedMapObjectName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLogUtility::AddWorkerStartBuilding(class UObject* WorldContextObject, class UPalIndividualCharacterHandle* WorkerHandle, class FName& buildedMapObjectName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogUtility", "AddWorkerStartBuilding"); Params::UPalLogUtility_AddWorkerStartBuilding_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WorkerHandle = WorkerHandle; Parms.buildedMapObjectName = buildedMapObjectName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLogUtility.AddWorkerCompleteItemConvertLog // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*WorkerHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalItemId ItemId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Num (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLogUtility::AddWorkerCompleteItemConvertLog(class UObject* WorldContextObject, class UPalIndividualCharacterHandle* WorkerHandle, struct FPalItemId& ItemId, int32 Num) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogUtility", "AddWorkerCompleteItemConvertLog"); Params::UPalLogUtility_AddWorkerCompleteItemConvertLog_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WorkerHandle = WorkerHandle; Parms.ItemId = ItemId; Parms.Num = Num; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLogUtility.AddWorkerCompleteBuildLog // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*WorkerHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName buildedMapObjectName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLogUtility::AddWorkerCompleteBuildLog(class UObject* WorldContextObject, class UPalIndividualCharacterHandle* WorkerHandle, class FName& buildedMapObjectName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogUtility", "AddWorkerCompleteBuildLog"); Params::UPalLogUtility_AddWorkerCompleteBuildLog_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WorkerHandle = WorkerHandle; Parms.buildedMapObjectName = buildedMapObjectName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLogUtility.AddSkillLog // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalLogType LogType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalLogInfo_Skill Info (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalLogUtility::AddSkillLog(class UObject* WorldContextObject, enum class EPalLogType LogType, struct FPalLogInfo_Skill& Info) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogUtility", "AddSkillLog"); Params::UPalLogUtility_AddSkillLog_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LogType = LogType; Parms.Info = Info; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLogUtility.AddItemGetLog // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalStaticItemIdAndNum ItemIDAndNum (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalLogUtility::AddItemGetLog(class UObject* WorldContextObject, struct FPalStaticItemIdAndNum& ItemIDAndNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogUtility", "AddItemGetLog"); Params::UPalLogUtility_AddItemGetLog_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ItemIDAndNum = ItemIDAndNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLogUtility.AddDropPalLog // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalLogInfo_DropPal LogInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalLogUtility::AddDropPalLog(class UObject* WorldContextObject, struct FPalLogInfo_DropPal& LogInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogUtility", "AddDropPalLog"); Params::UPalLogUtility_AddDropPalLog_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LogInfo = LogInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalLogWidget // (None) class UClass* UPalLogWidget::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLogWidget"); return Clss; } // PalLogWidget Pal.Default__PalLogWidget // (Public, ClassDefaultObject, ArchetypeObject) class UPalLogWidget* UPalLogWidget::GetDefaultObj() { static class UPalLogWidget* Default = nullptr; if (!Default) Default = static_cast(UPalLogWidget::StaticClass()->DefaultObject); return Default; } // Class Pal.PalLogWidgetBase // (None) class UClass* UPalLogWidgetBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLogWidgetBase"); return Clss; } // PalLogWidgetBase Pal.Default__PalLogWidgetBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalLogWidgetBase* UPalLogWidgetBase::GetDefaultObj() { static class UPalLogWidgetBase* Default = nullptr; if (!Default) Default = static_cast(UPalLogWidgetBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalLogWidgetBase.StartDisplayLog // (Final, Native, Public, BlueprintCallable) // Parameters: // float InDestroyTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLogWidgetBase::StartDisplayLog(float InDestroyTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogWidgetBase", "StartDisplayLog"); Params::UPalLogWidgetBase_StartDisplayLog_Params Parms{}; Parms.InDestroyTime = InDestroyTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLogWidgetBase.SetState // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalLogWidgetState ChangeState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLogWidgetBase::SetState(enum class EPalLogWidgetState ChangeState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogWidgetBase", "SetState"); Params::UPalLogWidgetBase_SetState_Params Parms{}; Parms.ChangeState = ChangeState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLogWidgetBase.SetLogText // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class FText InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalLogWidgetBase::SetLogText(class FText& InText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogWidgetBase", "SetLogText"); Params::UPalLogWidgetBase_SetLogText_Params Parms{}; Parms.InText = InText; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalLogWidgetBase.SetAdditionalData // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalLogAdditionalData InAdditionalData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalLogWidgetBase::SetAdditionalData(struct FPalLogAdditionalData& InAdditionalData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogWidgetBase", "SetAdditionalData"); Params::UPalLogWidgetBase_SetAdditionalData_Params Parms{}; Parms.InAdditionalData = InAdditionalData; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalLogWidgetBase.RequestOutAnime // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalLogWidgetBase::RequestOutAnime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogWidgetBase", "RequestOutAnime"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalLogWidgetBase.RequestInAnime // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalLogWidgetBase::RequestInAnime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLogWidgetBase", "RequestInAnime"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalLongPressObject // (None) class UClass* UPalLongPressObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLongPressObject"); return Clss; } // PalLongPressObject Pal.Default__PalLongPressObject // (Public, ClassDefaultObject, ArchetypeObject) class UPalLongPressObject* UPalLongPressObject::GetDefaultObj() { static class UPalLongPressObject* Default = nullptr; if (!Default) Default = static_cast(UPalLongPressObject::StaticClass()->DefaultObject); return Default; } // Function Pal.PalLongPressObject.ReleaseCallback // (Final, Native, Private) // Parameters: void UPalLongPressObject::ReleaseCallback() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLongPressObject", "ReleaseCallback"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalLongPressObject.PressCallback // (Final, Native, Private) // Parameters: void UPalLongPressObject::PressCallback() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLongPressObject", "PressCallback"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalLongPressObject.LongPressCallback // (Final, Native, Private) // Parameters: void UPalLongPressObject::LongPressCallback() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLongPressObject", "LongPressCallback"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalLookAtComponent // (None) class UClass* UPalLookAtComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLookAtComponent"); return Clss; } // PalLookAtComponent Pal.Default__PalLookAtComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalLookAtComponent* UPalLookAtComponent::GetDefaultObj() { static class UPalLookAtComponent* Default = nullptr; if (!Default) Default = static_cast(UPalLookAtComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalLookAtComponent.StopLookAt // (Final, Native, Public, BlueprintCallable) // Parameters: // float InterpTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLookAtComponent::StopLookAt(float InterpTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLookAtComponent", "StopLookAt"); Params::UPalLookAtComponent_StopLookAt_Params Parms{}; Parms.InterpTime = InterpTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLookAtComponent.StartLookAtForActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLookAtComponent::StartLookAtForActor(class AActor* Actor, class FName BoneName, float InterpTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLookAtComponent", "StartLookAtForActor"); Params::UPalLookAtComponent_StartLookAtForActor_Params Parms{}; Parms.Actor = Actor; Parms.BoneName = BoneName; Parms.InterpTime = InterpTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLookAtComponent.StartLookAt // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector LookAtTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLookAtComponent::StartLookAt(const struct FVector& LookAtTarget, float InterpTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLookAtComponent", "StartLookAt"); Params::UPalLookAtComponent_StartLookAt_Params Parms{}; Parms.LookAtTarget = LookAtTarget; Parms.InterpTime = InterpTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLookAtComponent.SetLookAtDisable // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLookAtComponent::SetLookAtDisable(class FName FlagName, bool bIsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLookAtComponent", "SetLookAtDisable"); Params::UPalLookAtComponent_SetLookAtDisable_Params Parms{}; Parms.FlagName = FlagName; Parms.bIsDisable = bIsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLookAtComponent.OnChangeShootState // (Final, Native, Private) // Parameters: // bool IsAim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsShooting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalLookAtComponent::OnChangeShootState(bool IsAim, bool IsShooting) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLookAtComponent", "OnChangeShootState"); Params::UPalLookAtComponent_OnChangeShootState_Params Parms{}; Parms.IsAim = IsAim; Parms.IsShooting = IsShooting; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalLookAtComponent.IsEnableLookAt // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalLookAtComponent::IsEnableLookAt() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLookAtComponent", "IsEnableLookAt"); Params::UPalLookAtComponent_IsEnableLookAt_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalLookAtComponent.GetLookAtTarget // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalLookAtComponent::GetLookAtTarget() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLookAtComponent", "GetLookAtTarget"); Params::UPalLookAtComponent_GetLookAtTarget_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalLookAtComponent.GetLookAtOutInterpTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalLookAtComponent::GetLookAtOutInterpTime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLookAtComponent", "GetLookAtOutInterpTime"); Params::UPalLookAtComponent_GetLookAtOutInterpTime_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalLookAtComponent.GetLookAtInInterpTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalLookAtComponent::GetLookAtInInterpTime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLookAtComponent", "GetLookAtInInterpTime"); Params::UPalLookAtComponent_GetLookAtInInterpTime_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMapLevelObject // (Actor) class UClass* APalMapLevelObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapLevelObject"); return Clss; } // PalMapLevelObject Pal.Default__PalMapLevelObject // (Public, ClassDefaultObject, ArchetypeObject) class APalMapLevelObject* APalMapLevelObject::GetDefaultObj() { static class APalMapLevelObject* Default = nullptr; if (!Default) Default = static_cast(APalMapLevelObject::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapLevelObject.GetLevelObjectInstanceId // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid APalMapLevelObject::GetLevelObjectInstanceId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapLevelObject", "GetLevelObjectInstanceId"); Params::APalMapLevelObject_GetLevelObjectInstanceId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMapObjectConcreteModelBase // (None) class UClass* UPalMapObjectConcreteModelBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectConcreteModelBase"); return Clss; } // PalMapObjectConcreteModelBase Pal.Default__PalMapObjectConcreteModelBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectConcreteModelBase* UPalMapObjectConcreteModelBase::GetDefaultObj() { static class UPalMapObjectConcreteModelBase* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectConcreteModelBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectConcreteModelBase.TryGetMapObjectId // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalMapObjectConcreteModelBase::TryGetMapObjectId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConcreteModelBase", "TryGetMapObjectId"); Params::UPalMapObjectConcreteModelBase_TryGetMapObjectId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalMapObjectConcreteModelBase.SimpleDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalMapObjectConcreteModelBase*Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectConcreteModelBase::SimpleDelegate__DelegateSignature(class UPalMapObjectConcreteModelBase* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConcreteModelBase", "SimpleDelegate__DelegateSignature"); Params::UPalMapObjectConcreteModelBase_SimpleDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectConcreteModelBase.OnTriggerInteract // (Native, Protected) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectIndicatorTypeIndicatorType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectConcreteModelBase::OnTriggerInteract(class AActor* Other, enum class EPalInteractiveObjectIndicatorType IndicatorType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConcreteModelBase", "OnTriggerInteract"); Params::UPalMapObjectConcreteModelBase_OnTriggerInteract_Params Parms{}; Parms.Other = Other; Parms.IndicatorType = IndicatorType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectConcreteModelBase.OnTriggeringInteract // (Native, Protected) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectIndicatorTypeIndicatorType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectConcreteModelBase::OnTriggeringInteract(class AActor* Other, enum class EPalInteractiveObjectIndicatorType IndicatorType, float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConcreteModelBase", "OnTriggeringInteract"); Params::UPalMapObjectConcreteModelBase_OnTriggeringInteract_Params Parms{}; Parms.Other = Other; Parms.IndicatorType = IndicatorType; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectConcreteModelBase.OnStartTriggerInteract // (Native, Protected) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectIndicatorTypeIndicatorType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectConcreteModelBase::OnStartTriggerInteract(class AActor* Other, enum class EPalInteractiveObjectIndicatorType IndicatorType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConcreteModelBase", "OnStartTriggerInteract"); Params::UPalMapObjectConcreteModelBase_OnStartTriggerInteract_Params Parms{}; Parms.Other = Other; Parms.IndicatorType = IndicatorType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectConcreteModelBase.OnRep_ModuleArray // (Final, Native, Protected) // Parameters: void UPalMapObjectConcreteModelBase::OnRep_ModuleArray() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConcreteModelBase", "OnRep_ModuleArray"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectConcreteModelBase.OnEndTriggerInteract // (Native, Protected) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectIndicatorTypeIndicatorType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectConcreteModelBase::OnEndTriggerInteract(class AActor* Other, enum class EPalInteractiveObjectIndicatorType IndicatorType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConcreteModelBase", "OnEndTriggerInteract"); Params::UPalMapObjectConcreteModelBase_OnEndTriggerInteract_Params Parms{}; Parms.Other = Other; Parms.IndicatorType = IndicatorType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectConcreteModelBase.GetWorkeeModule // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalMapObjectWorkeeModule* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMapObjectWorkeeModule* UPalMapObjectConcreteModelBase::GetWorkeeModule() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConcreteModelBase", "GetWorkeeModule"); Params::UPalMapObjectConcreteModelBase_GetWorkeeModule_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectConcreteModelBase.GetTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UPalMapObjectConcreteModelBase::GetTransform() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConcreteModelBase", "GetTransform"); Params::UPalMapObjectConcreteModelBase_GetTransform_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectConcreteModelBase.GetSwitchModule // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalMapObjectSwitchModule* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMapObjectSwitchModule* UPalMapObjectConcreteModelBase::GetSwitchModule() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConcreteModelBase", "GetSwitchModule"); Params::UPalMapObjectConcreteModelBase_GetSwitchModule_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectConcreteModelBase.GetPasswordLockModule // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalMapObjectPasswordLockModule*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMapObjectPasswordLockModule* UPalMapObjectConcreteModelBase::GetPasswordLockModule() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConcreteModelBase", "GetPasswordLockModule"); Params::UPalMapObjectConcreteModelBase_GetPasswordLockModule_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectConcreteModelBase.GetMapObjectLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector OutVector (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectConcreteModelBase::GetMapObjectLocation(struct FVector* OutVector) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConcreteModelBase", "GetMapObjectLocation"); Params::UPalMapObjectConcreteModelBase_GetMapObjectLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVector != nullptr) *OutVector = std::move(Parms.OutVector); } // Function Pal.PalMapObjectConcreteModelBase.GetItemContainerModule // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalMapObjectItemContainerModule*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMapObjectItemContainerModule* UPalMapObjectConcreteModelBase::GetItemContainerModule() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConcreteModelBase", "GetItemContainerModule"); Params::UPalMapObjectConcreteModelBase_GetItemContainerModule_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectConcreteModelBase.GetInstanceId // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalMapObjectConcreteModelBase::GetInstanceId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConcreteModelBase", "GetInstanceId"); Params::UPalMapObjectConcreteModelBase_GetInstanceId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectConcreteModelBase.GetEnergyModule // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalMapObjectEnergyModule* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMapObjectEnergyModule* UPalMapObjectConcreteModelBase::GetEnergyModule() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConcreteModelBase", "GetEnergyModule"); Params::UPalMapObjectConcreteModelBase_GetEnergyModule_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectConcreteModelBase.GetCharacterContainerModule // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalMapObjectCharacterContainerModule*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMapObjectCharacterContainerModule* UPalMapObjectConcreteModelBase::GetCharacterContainerModule() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConcreteModelBase", "GetCharacterContainerModule"); Params::UPalMapObjectConcreteModelBase_GetCharacterContainerModule_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectConcreteModelBase.GetBaseCampModelBelongTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalBaseCampModel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalBaseCampModel* UPalMapObjectConcreteModelBase::GetBaseCampModelBelongTo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConcreteModelBase", "GetBaseCampModelBelongTo"); Params::UPalMapObjectConcreteModelBase_GetBaseCampModelBelongTo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectConcreteModelBase.GetBaseCampIdBelongTo // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalMapObjectConcreteModelBase::GetBaseCampIdBelongTo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConcreteModelBase", "GetBaseCampIdBelongTo"); Params::UPalMapObjectConcreteModelBase_GetBaseCampIdBelongTo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectConcreteModelBase.CallOrRegisterOnReadyModule // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalMapObjectConcreteModelModuleTypeModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectConcreteModelBase::CallOrRegisterOnReadyModule(enum class EPalMapObjectConcreteModelModuleType ModuleType, FDelegateProperty_ Delegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConcreteModelBase", "CallOrRegisterOnReadyModule"); Params::UPalMapObjectConcreteModelBase_CallOrRegisterOnReadyModule_Params Parms{}; Parms.ModuleType = ModuleType; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectAmusementModel // (None) class UClass* UPalMapObjectAmusementModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectAmusementModel"); return Clss; } // PalMapObjectAmusementModel Pal.Default__PalMapObjectAmusementModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectAmusementModel* UPalMapObjectAmusementModel::GetDefaultObj() { static class UPalMapObjectAmusementModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectAmusementModel::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalMapObjectAmusementModel.SimpleDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalMapObjectAmusementModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectAmusementModel::SimpleDelegate__DelegateSignature(class UPalMapObjectAmusementModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectAmusementModel", "SimpleDelegate__DelegateSignature"); Params::UPalMapObjectAmusementModel_SimpleDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectAmusementModel.OnInteractBegin // (Final, Native, Private) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TScriptInterfaceComponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectAmusementModel::OnInteractBegin(class AActor* Other, TScriptInterface Component) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectAmusementModel", "OnInteractBegin"); Params::UPalMapObjectAmusementModel_OnInteractBegin_Params Parms{}; Parms.Other = Other; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectAmusementModel.OnFinishHealingAction // (Final, Native, Private) // Parameters: // class UPalAIActionBase* Action (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectAmusementModel::OnFinishHealingAction(class UPalAIActionBase* Action) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectAmusementModel", "OnFinishHealingAction"); Params::UPalMapObjectAmusementModel_OnFinishHealingAction_Params Parms{}; Parms.Action = Action; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectAmusementModel.GetHealingHandle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIndividualCharacterHandle*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterHandle* UPalMapObjectAmusementModel::GetHealingHandle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectAmusementModel", "GetHealingHandle"); Params::UPalMapObjectAmusementModel_GetHealingHandle_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectAmusementModel.ClearCharacterHandle // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalMapObjectAmusementModel::ClearCharacterHandle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectAmusementModel", "ClearCharacterHandle"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectAmusementParameterComponent // (None) class UClass* UPalMapObjectAmusementParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectAmusementParameterComponent"); return Clss; } // PalMapObjectAmusementParameterComponent Pal.Default__PalMapObjectAmusementParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectAmusementParameterComponent* UPalMapObjectAmusementParameterComponent::GetDefaultObj() { static class UPalMapObjectAmusementParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectAmusementParameterComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectBaseCampPassiveEffectModel // (None) class UClass* UPalMapObjectBaseCampPassiveEffectModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectBaseCampPassiveEffectModel"); return Clss; } // PalMapObjectBaseCampPassiveEffectModel Pal.Default__PalMapObjectBaseCampPassiveEffectModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectBaseCampPassiveEffectModel* UPalMapObjectBaseCampPassiveEffectModel::GetDefaultObj() { static class UPalMapObjectBaseCampPassiveEffectModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectBaseCampPassiveEffectModel::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectBaseCampPassiveEffectParameterComponentBase // (None) class UClass* UPalMapObjectBaseCampPassiveEffectParameterComponentBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectBaseCampPassiveEffectParameterComponentBase"); return Clss; } // PalMapObjectBaseCampPassiveEffectParameterComponentBase Pal.Default__PalMapObjectBaseCampPassiveEffectParameterComponentBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectBaseCampPassiveEffectParameterComponentBase* UPalMapObjectBaseCampPassiveEffectParameterComponentBase::GetDefaultObj() { static class UPalMapObjectBaseCampPassiveEffectParameterComponentBase* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectBaseCampPassiveEffectParameterComponentBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectBaseCampPassiveEffectWorkSpeedParameterComponent // (None) class UClass* UPalMapObjectBaseCampPassiveEffectWorkSpeedParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectBaseCampPassiveEffectWorkSpeedParameterComponent"); return Clss; } // PalMapObjectBaseCampPassiveEffectWorkSpeedParameterComponent Pal.Default__PalMapObjectBaseCampPassiveEffectWorkSpeedParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectBaseCampPassiveEffectWorkSpeedParameterComponent* UPalMapObjectBaseCampPassiveEffectWorkSpeedParameterComponent::GetDefaultObj() { static class UPalMapObjectBaseCampPassiveEffectWorkSpeedParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectBaseCampPassiveEffectWorkSpeedParameterComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectBaseCampPassiveEffectWorkHardParameterComponent // (None) class UClass* UPalMapObjectBaseCampPassiveEffectWorkHardParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectBaseCampPassiveEffectWorkHardParameterComponent"); return Clss; } // PalMapObjectBaseCampPassiveEffectWorkHardParameterComponent Pal.Default__PalMapObjectBaseCampPassiveEffectWorkHardParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectBaseCampPassiveEffectWorkHardParameterComponent* UPalMapObjectBaseCampPassiveEffectWorkHardParameterComponent::GetDefaultObj() { static class UPalMapObjectBaseCampPassiveEffectWorkHardParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectBaseCampPassiveEffectWorkHardParameterComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectBaseCampPassiveWorkHardModel // (None) class UClass* UPalMapObjectBaseCampPassiveWorkHardModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectBaseCampPassiveWorkHardModel"); return Clss; } // PalMapObjectBaseCampPassiveWorkHardModel Pal.Default__PalMapObjectBaseCampPassiveWorkHardModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectBaseCampPassiveWorkHardModel* UPalMapObjectBaseCampPassiveWorkHardModel::GetDefaultObj() { static class UPalMapObjectBaseCampPassiveWorkHardModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectBaseCampPassiveWorkHardModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectBaseCampPassiveWorkHardModel.RequestUpdateWorkHardType_ServerInternal // (Final, Native, Private) // Parameters: // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TypeInt (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectBaseCampPassiveWorkHardModel::RequestUpdateWorkHardType_ServerInternal(int32 RequestPlayerId, int32 TypeInt) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectBaseCampPassiveWorkHardModel", "RequestUpdateWorkHardType_ServerInternal"); Params::UPalMapObjectBaseCampPassiveWorkHardModel_RequestUpdateWorkHardType_ServerInternal_Params Parms{}; Parms.RequestPlayerId = RequestPlayerId; Parms.TypeInt = TypeInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectBaseCampPassiveWorkHardModel.RequestUpdateWorkHardType // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalBaseCampPassiveEffectWorkHardTypeType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectBaseCampPassiveWorkHardModel::RequestUpdateWorkHardType(enum class EPalBaseCampPassiveEffectWorkHardType Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectBaseCampPassiveWorkHardModel", "RequestUpdateWorkHardType"); Params::UPalMapObjectBaseCampPassiveWorkHardModel_RequestUpdateWorkHardType_Params Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectBaseCampPassiveWorkHardModel.GetPassiveEffectWorkHard // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalBaseCampPassiveEffect_WorkHard*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalBaseCampPassiveEffect_WorkHard* UPalMapObjectBaseCampPassiveWorkHardModel::GetPassiveEffectWorkHard() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectBaseCampPassiveWorkHardModel", "GetPassiveEffectWorkHard"); Params::UPalMapObjectBaseCampPassiveWorkHardModel_GetPassiveEffectWorkHard_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMapObjectBaseCampPoint // (None) class UClass* UPalMapObjectBaseCampPoint::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectBaseCampPoint"); return Clss; } // PalMapObjectBaseCampPoint Pal.Default__PalMapObjectBaseCampPoint // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectBaseCampPoint* UPalMapObjectBaseCampPoint::GetDefaultObj() { static class UPalMapObjectBaseCampPoint* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectBaseCampPoint::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectBaseCampWorkerDirectorModel // (None) class UClass* UPalMapObjectBaseCampWorkerDirectorModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectBaseCampWorkerDirectorModel"); return Clss; } // PalMapObjectBaseCampWorkerDirectorModel Pal.Default__PalMapObjectBaseCampWorkerDirectorModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectBaseCampWorkerDirectorModel* UPalMapObjectBaseCampWorkerDirectorModel::GetDefaultObj() { static class UPalMapObjectBaseCampWorkerDirectorModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectBaseCampWorkerDirectorModel::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalMapObjectBaseCampWorkerDirectorModel.ReturnSelfDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalMapObjectBaseCampWorkerDirectorModel*Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectBaseCampWorkerDirectorModel::ReturnSelfDelegate__DelegateSignature(class UPalMapObjectBaseCampWorkerDirectorModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectBaseCampWorkerDirectorModel", "ReturnSelfDelegate__DelegateSignature"); Params::UPalMapObjectBaseCampWorkerDirectorModel_ReturnSelfDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectBaseCampWorkerDirectorModel.RequestUpdateBaseCampBattleType_ServerInternal // (Final, Native, Private) // Parameters: // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 BattleTypeInt (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectBaseCampWorkerDirectorModel::RequestUpdateBaseCampBattleType_ServerInternal(int32 RequestPlayerId, int32 BattleTypeInt) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectBaseCampWorkerDirectorModel", "RequestUpdateBaseCampBattleType_ServerInternal"); Params::UPalMapObjectBaseCampWorkerDirectorModel_RequestUpdateBaseCampBattleType_ServerInternal_Params Parms{}; Parms.RequestPlayerId = RequestPlayerId; Parms.BattleTypeInt = BattleTypeInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectBaseCampWorkerDirectorModel.OnRep_BaseCampBattleTypeForClientRead // (Final, Native, Protected) // Parameters: void UPalMapObjectBaseCampWorkerDirectorModel::OnRep_BaseCampBattleTypeForClientRead() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectBaseCampWorkerDirectorModel", "OnRep_BaseCampBattleTypeForClientRead"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectBaseCampWorkerDirectorModel.NotifyChangeBaseCampBattleType_ClientInternal // (Final, Native, Private) // Parameters: void UPalMapObjectBaseCampWorkerDirectorModel::NotifyChangeBaseCampBattleType_ClientInternal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectBaseCampWorkerDirectorModel", "NotifyChangeBaseCampBattleType_ClientInternal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectBreedFarmModel // (None) class UClass* UPalMapObjectBreedFarmModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectBreedFarmModel"); return Clss; } // PalMapObjectBreedFarmModel Pal.Default__PalMapObjectBreedFarmModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectBreedFarmModel* UPalMapObjectBreedFarmModel::GetDefaultObj() { static class UPalMapObjectBreedFarmModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectBreedFarmModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectBreedFarmModel.OnUpdateAssignedCharacter // (Final, Native, Private) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectBreedFarmModel::OnUpdateAssignedCharacter(class UPalWorkBase* Work) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectBreedFarmModel", "OnUpdateAssignedCharacter"); Params::UPalMapObjectBreedFarmModel_OnUpdateAssignedCharacter_Params Parms{}; Parms.Work = Work; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectBreedFarmModel.OnRep_UpdateBreedProgress // (Final, Native, Public) // Parameters: void UPalMapObjectBreedFarmModel::OnRep_UpdateBreedProgress() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectBreedFarmModel", "OnRep_UpdateBreedProgress"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalMapObjectBreedFarmModel.OnBreedProgressChangedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // float CurrentProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectBreedFarmModel::OnBreedProgressChangedDelegate__DelegateSignature(float CurrentProgress, float MaxProgress) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectBreedFarmModel", "OnBreedProgressChangedDelegate__DelegateSignature"); Params::UPalMapObjectBreedFarmModel_OnBreedProgressChangedDelegate__DelegateSignature_Params Parms{}; Parms.CurrentProgress = CurrentProgress; Parms.MaxProgress = MaxProgress; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectBreedFarmModel.GetBreedProgress // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // float NowProgress (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxProgress (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectBreedFarmModel::GetBreedProgress(float* NowProgress, float* MaxProgress) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectBreedFarmModel", "GetBreedProgress"); Params::UPalMapObjectBreedFarmModel_GetBreedProgress_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (NowProgress != nullptr) *NowProgress = Parms.NowProgress; if (MaxProgress != nullptr) *MaxProgress = Parms.MaxProgress; } // Function Pal.PalMapObjectBreedFarmModel.CanProceedBreeding // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalMapObjectBreedFarmModel::CanProceedBreeding() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectBreedFarmModel", "CanProceedBreeding"); Params::UPalMapObjectBreedFarmModel_CanProceedBreeding_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectBreedFarmModel.CanConsumeBreedItem // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalItemSlotIdAndNum ConsumableItem (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // enum class EPalItemOperationResult ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalItemOperationResult UPalMapObjectBreedFarmModel::CanConsumeBreedItem(struct FPalItemSlotIdAndNum* ConsumableItem) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectBreedFarmModel", "CanConsumeBreedItem"); Params::UPalMapObjectBreedFarmModel_CanConsumeBreedItem_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ConsumableItem != nullptr) *ConsumableItem = std::move(Parms.ConsumableItem); return Parms.ReturnValue; } // Class Pal.PalMapObjectBreedFarmParameterComponent // (None) class UClass* UPalMapObjectBreedFarmParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectBreedFarmParameterComponent"); return Clss; } // PalMapObjectBreedFarmParameterComponent Pal.Default__PalMapObjectBreedFarmParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectBreedFarmParameterComponent* UPalMapObjectBreedFarmParameterComponent::GetDefaultObj() { static class UPalMapObjectBreedFarmParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectBreedFarmParameterComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectConcreteModelModuleBase // (None) class UClass* UPalMapObjectConcreteModelModuleBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectConcreteModelModuleBase"); return Clss; } // PalMapObjectConcreteModelModuleBase Pal.Default__PalMapObjectConcreteModelModuleBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectConcreteModelModuleBase* UPalMapObjectConcreteModelModuleBase::GetDefaultObj() { static class UPalMapObjectConcreteModelModuleBase* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectConcreteModelModuleBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectCharacterContainerModule // (None) class UClass* UPalMapObjectCharacterContainerModule::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectCharacterContainerModule"); return Clss; } // PalMapObjectCharacterContainerModule Pal.Default__PalMapObjectCharacterContainerModule // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectCharacterContainerModule* UPalMapObjectCharacterContainerModule::GetDefaultObj() { static class UPalMapObjectCharacterContainerModule* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectCharacterContainerModule::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectCharacterContainerModule.TryGetContainer // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIndividualCharacterContainer*OutContainer (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalMapObjectCharacterContainerModule::TryGetContainer(class UPalIndividualCharacterContainer** OutContainer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectCharacterContainerModule", "TryGetContainer"); Params::UPalMapObjectCharacterContainerModule_TryGetContainer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutContainer != nullptr) *OutContainer = Parms.OutContainer; return Parms.ReturnValue; } // Function Pal.PalMapObjectCharacterContainerModule.OnRep_TargetContainer // (Final, Native, Protected) // Parameters: void UPalMapObjectCharacterContainerModule::OnRep_TargetContainer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectCharacterContainerModule", "OnRep_TargetContainer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectCharacterContainerModule.IsCompleteSetup // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalMapObjectCharacterContainerModule::IsCompleteSetup() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectCharacterContainerModule", "IsCompleteSetup"); Params::UPalMapObjectCharacterContainerModule_IsCompleteSetup_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectCharacterContainerModule.GetContainerId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalContainerId ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPalContainerId UPalMapObjectCharacterContainerModule::GetContainerId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectCharacterContainerModule", "GetContainerId"); Params::UPalMapObjectCharacterContainerModule_GetContainerId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectCharacterContainerModule.GetContainer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIndividualCharacterContainer*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterContainer* UPalMapObjectCharacterContainerModule::GetContainer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectCharacterContainerModule", "GetContainer"); Params::UPalMapObjectCharacterContainerModule_GetContainer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMapObjectCharacterStatusOperatorModel // (None) class UClass* UPalMapObjectCharacterStatusOperatorModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectCharacterStatusOperatorModel"); return Clss; } // PalMapObjectCharacterStatusOperatorModel Pal.Default__PalMapObjectCharacterStatusOperatorModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectCharacterStatusOperatorModel* UPalMapObjectCharacterStatusOperatorModel::GetDefaultObj() { static class UPalMapObjectCharacterStatusOperatorModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectCharacterStatusOperatorModel::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectCollectResourceParameterComponent // (None) class UClass* UPalMapObjectCollectResourceParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectCollectResourceParameterComponent"); return Clss; } // PalMapObjectCollectResourceParameterComponent Pal.Default__PalMapObjectCollectResourceParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectCollectResourceParameterComponent* UPalMapObjectCollectResourceParameterComponent::GetDefaultObj() { static class UPalMapObjectCollectResourceParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectCollectResourceParameterComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectConcreteModelModuleItemHolderInterface // (None) class UClass* IPalMapObjectConcreteModelModuleItemHolderInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectConcreteModelModuleItemHolderInterface"); return Clss; } // PalMapObjectConcreteModelModuleItemHolderInterface Pal.Default__PalMapObjectConcreteModelModuleItemHolderInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalMapObjectConcreteModelModuleItemHolderInterface* IPalMapObjectConcreteModelModuleItemHolderInterface::GetDefaultObj() { static class IPalMapObjectConcreteModelModuleItemHolderInterface* Default = nullptr; if (!Default) Default = static_cast(IPalMapObjectConcreteModelModuleItemHolderInterface::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectConvertItemModel // (None) class UClass* UPalMapObjectConvertItemModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectConvertItemModel"); return Clss; } // PalMapObjectConvertItemModel Pal.Default__PalMapObjectConvertItemModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectConvertItemModel* UPalMapObjectConvertItemModel::GetDefaultObj() { static class UPalMapObjectConvertItemModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectConvertItemModel::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalMapObjectConvertItemModel.UpdateSettingDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalMapObjectConvertItemModel*Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectConvertItemModel::UpdateSettingDelegate__DelegateSignature(class UPalMapObjectConvertItemModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "UpdateSettingDelegate__DelegateSignature"); Params::UPalMapObjectConvertItemModel_UpdateSettingDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalMapObjectConvertItemModel.UpdateRecipeDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalMapObjectConvertItemModel*Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectConvertItemModel::UpdateRecipeDelegate__DelegateSignature(class UPalMapObjectConvertItemModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "UpdateRecipeDelegate__DelegateSignature"); Params::UPalMapObjectConvertItemModel_UpdateRecipeDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectConvertItemModel.RequestUpdateRecipe // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName RecipeID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ProductNum (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectConvertItemModel::RequestUpdateRecipe(class FName RecipeID, int32 ProductNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "RequestUpdateRecipe"); Params::UPalMapObjectConvertItemModel_RequestUpdateRecipe_Params Parms{}; Parms.RecipeID = RecipeID; Parms.ProductNum = ProductNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectConvertItemModel.RequestChangeRecipe_ServerInternal // (Final, Native, Private, HasOutParams) // Parameters: // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive Archive (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalMapObjectConvertItemModel::RequestChangeRecipe_ServerInternal(int32 RequestPlayerId, struct FPalNetArchive& Archive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "RequestChangeRecipe_ServerInternal"); Params::UPalMapObjectConvertItemModel_RequestChangeRecipe_ServerInternal_Params Parms{}; Parms.RequestPlayerId = RequestPlayerId; Parms.Archive = Archive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectConvertItemModel.RequestCancel // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalMapObjectConvertItemModel::RequestCancel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "RequestCancel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalMapObjectConvertItemModel.RecieveUpdateRecipeRequestResultDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // enum class EPalMapObjectConvertItemModelRequestResultResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectConvertItemModel::RecieveUpdateRecipeRequestResultDelegate__DelegateSignature(enum class EPalMapObjectConvertItemModelRequestResult Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "RecieveUpdateRecipeRequestResultDelegate__DelegateSignature"); Params::UPalMapObjectConvertItemModel_RecieveUpdateRecipeRequestResultDelegate__DelegateSignature_Params Parms{}; Parms.Result = Result; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectConvertItemModel.ReceivedPickProductResult // (Final, Native, Private) // Parameters: // class UPalItemSlot* Slot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectConvertItemModel::ReceivedPickProductResult(class UPalItemSlot* Slot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "ReceivedPickProductResult"); Params::UPalMapObjectConvertItemModel_ReceivedPickProductResult_Params Parms{}; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectConvertItemModel.OnUpdateEnergyModuleState // (Final, Native, Private) // Parameters: // class UPalMapObjectEnergyModule* EnergyModule (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectConvertItemModel::OnUpdateEnergyModuleState(class UPalMapObjectEnergyModule* EnergyModule) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "OnUpdateEnergyModuleState"); Params::UPalMapObjectConvertItemModel_OnUpdateEnergyModuleState_Params Parms{}; Parms.EnergyModule = EnergyModule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectConvertItemModel.OnUpdateContainerContentInServer // (Final, Native, Private) // Parameters: // class UPalItemContainer* Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectConvertItemModel::OnUpdateContainerContentInServer(class UPalItemContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "OnUpdateContainerContentInServer"); Params::UPalMapObjectConvertItemModel_OnUpdateContainerContentInServer_Params Parms{}; Parms.Container = Container; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectConvertItemModel.OnStartWorkAnyone_ServerInternal // (Final, Native, Private, HasOutParams) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID WorkerIndividualId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectConvertItemModel::OnStartWorkAnyone_ServerInternal(class UPalWorkBase* Work, struct FPalInstanceID& WorkerIndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "OnStartWorkAnyone_ServerInternal"); Params::UPalMapObjectConvertItemModel_OnStartWorkAnyone_ServerInternal_Params Parms{}; Parms.Work = Work; Parms.WorkerIndividualId = WorkerIndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectConvertItemModel.OnRep_RequestedProductNum // (Final, Native, Protected) // Parameters: void UPalMapObjectConvertItemModel::OnRep_RequestedProductNum() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "OnRep_RequestedProductNum"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectConvertItemModel.OnRep_RemainProductNum // (Final, Native, Protected) // Parameters: void UPalMapObjectConvertItemModel::OnRep_RemainProductNum() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "OnRep_RemainProductNum"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectConvertItemModel.OnRep_IsWorkable // (Final, Native, Protected) // Parameters: void UPalMapObjectConvertItemModel::OnRep_IsWorkable() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "OnRep_IsWorkable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectConvertItemModel.OnRep_CurrentRecipeId // (Final, Native, Protected) // Parameters: void UPalMapObjectConvertItemModel::OnRep_CurrentRecipeId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "OnRep_CurrentRecipeId"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectConvertItemModel.OnFinishWorkInServer // (Final, Native, Private) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectConvertItemModel::OnFinishWorkInServer(class UPalWorkBase* Work) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "OnFinishWorkInServer"); Params::UPalMapObjectConvertItemModel_OnFinishWorkInServer_Params Parms{}; Parms.Work = Work; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectConvertItemModel.OnEndWorkAnyone_ServerInternal // (Final, Native, Private, HasOutParams) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID WorkerIndividualId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectConvertItemModel::OnEndWorkAnyone_ServerInternal(class UPalWorkBase* Work, struct FPalInstanceID& WorkerIndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "OnEndWorkAnyone_ServerInternal"); Params::UPalMapObjectConvertItemModel_OnEndWorkAnyone_ServerInternal_Params Parms{}; Parms.Work = Work; Parms.WorkerIndividualId = WorkerIndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectConvertItemModel.IsTransportToStorage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalMapObjectConvertItemModel::IsTransportToStorage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "IsTransportToStorage"); Params::UPalMapObjectConvertItemModel_IsTransportToStorage_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectConvertItemModel.IsProductNumInfinite // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ProductNum (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalMapObjectConvertItemModel::IsProductNumInfinite(int32 ProductNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "IsProductNumInfinite"); Params::UPalMapObjectConvertItemModel_IsProductNumInfinite_Params Parms{}; Parms.ProductNum = ProductNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectConvertItemModel.GetSlotInjectableMaterial // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName StaticItemId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalItemSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalItemSlot* UPalMapObjectConvertItemModel::GetSlotInjectableMaterial(class FName StaticItemId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "GetSlotInjectableMaterial"); Params::UPalMapObjectConvertItemModel_GetSlotInjectableMaterial_Params Parms{}; Parms.StaticItemId = StaticItemId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectConvertItemModel.GetSlotIndexProductOut // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalMapObjectConvertItemModel::GetSlotIndexProductOut() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "GetSlotIndexProductOut"); Params::UPalMapObjectConvertItemModel_GetSlotIndexProductOut_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectConvertItemModel.GetSlotIndexesMaterialInput // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalMapObjectConvertItemModel::GetSlotIndexesMaterialInput() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "GetSlotIndexesMaterialInput"); Params::UPalMapObjectConvertItemModel_GetSlotIndexesMaterialInput_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectConvertItemModel.GetRemainCreateNum // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalMapObjectConvertItemModel::GetRemainCreateNum() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "GetRemainCreateNum"); Params::UPalMapObjectConvertItemModel_GetRemainCreateNum_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectConvertItemModel.GetRecipes // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) TArray UPalMapObjectConvertItemModel::GetRecipes() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "GetRecipes"); Params::UPalMapObjectConvertItemModel_GetRecipes_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectConvertItemModel.GetProductSlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalItemSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalItemSlot* UPalMapObjectConvertItemModel::GetProductSlot() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "GetProductSlot"); Params::UPalMapObjectConvertItemModel_GetProductSlot_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectConvertItemModel.GetCurrentRecipeId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalMapObjectConvertItemModel::GetCurrentRecipeId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "GetCurrentRecipeId"); Params::UPalMapObjectConvertItemModel_GetCurrentRecipeId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectConvertItemModel.GetCurrentRecipe // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalItemRecipe ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FPalItemRecipe UPalMapObjectConvertItemModel::GetCurrentRecipe() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "GetCurrentRecipe"); Params::UPalMapObjectConvertItemModel_GetCurrentRecipe_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalMapObjectConvertItemModel.FinishConvertDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalMapObjectConvertItemModel*Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectConvertItemModel::FinishConvertDelegate__DelegateSignature(class UPalMapObjectConvertItemModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "FinishConvertDelegate__DelegateSignature"); Params::UPalMapObjectConvertItemModel_FinishConvertDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectConvertItemModel.CalcRequiredAmount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float BaseRequiredAmount (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalMapObjectConvertItemModel::CalcRequiredAmount(float BaseRequiredAmount) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "CalcRequiredAmount"); Params::UPalMapObjectConvertItemModel_CalcRequiredAmount_Params Parms{}; Parms.BaseRequiredAmount = BaseRequiredAmount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectConvertItemModel.AddConvertItemResultLog // (Final, Native, Private, HasOutParams) // Parameters: // struct FPalNetArchive Archive (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalMapObjectConvertItemModel::AddConvertItemResultLog(struct FPalNetArchive& Archive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectConvertItemModel", "AddConvertItemResultLog"); Params::UPalMapObjectConvertItemModel_AddConvertItemResultLog_Params Parms{}; Parms.Archive = Archive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectDamagedScarecrowModel // (None) class UClass* UPalMapObjectDamagedScarecrowModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectDamagedScarecrowModel"); return Clss; } // PalMapObjectDamagedScarecrowModel Pal.Default__PalMapObjectDamagedScarecrowModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectDamagedScarecrowModel* UPalMapObjectDamagedScarecrowModel::GetDefaultObj() { static class UPalMapObjectDamagedScarecrowModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectDamagedScarecrowModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectDamagedScarecrowModel.OnDamage_ServerInternal // (Final, Native, Private, HasOutParams) // Parameters: // class UPalMapObjectModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalDamageInfo DamageInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 LastHp (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectDamagedScarecrowModel::OnDamage_ServerInternal(class UPalMapObjectModel* Model, struct FPalDamageInfo& DamageInfo, int32 LastHp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDamagedScarecrowModel", "OnDamage_ServerInternal"); Params::UPalMapObjectDamagedScarecrowModel_OnDamage_ServerInternal_Params Parms{}; Parms.Model = Model; Parms.DamageInfo = DamageInfo; Parms.LastHp = LastHp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectDamageReactionComponent // (None) class UClass* UPalMapObjectDamageReactionComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectDamageReactionComponent"); return Clss; } // PalMapObjectDamageReactionComponent Pal.Default__PalMapObjectDamageReactionComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectDamageReactionComponent* UPalMapObjectDamageReactionComponent::GetDefaultObj() { static class UPalMapObjectDamageReactionComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectDamageReactionComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectPickableCharacterModelBase // (None) class UClass* UPalMapObjectPickableCharacterModelBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectPickableCharacterModelBase"); return Clss; } // PalMapObjectPickableCharacterModelBase Pal.Default__PalMapObjectPickableCharacterModelBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectPickableCharacterModelBase* UPalMapObjectPickableCharacterModelBase::GetDefaultObj() { static class UPalMapObjectPickableCharacterModelBase* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectPickableCharacterModelBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectPickableCharacterModelBase.RequestPickup_ServerInternal // (Final, Native, Private) // Parameters: // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPickableCharacterModelBase::RequestPickup_ServerInternal(int32 RequestPlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPickableCharacterModelBase", "RequestPickup_ServerInternal"); Params::UPalMapObjectPickableCharacterModelBase_RequestPickup_ServerInternal_Params Parms{}; Parms.RequestPlayerId = RequestPlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPickableCharacterModelBase.RequestPickup // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalMapObjectPickableCharacterModelBase::RequestPickup() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPickableCharacterModelBase", "RequestPickup"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPickableCharacterModelBase.OnRemovedStoredCharacter_ServerInternal // (Final, Native, Protected, HasOutParams) // Parameters: // struct FPalCharacterStoredParameterIdRemovedID (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPickableCharacterModelBase::OnRemovedStoredCharacter_ServerInternal(struct FPalCharacterStoredParameterId& RemovedID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPickableCharacterModelBase", "OnRemovedStoredCharacter_ServerInternal"); Params::UPalMapObjectPickableCharacterModelBase_OnRemovedStoredCharacter_ServerInternal_Params Parms{}; Parms.RemovedID = RemovedID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPickableCharacterModelBase.OnDisappearTimeAt // (Final, Native, Private) // Parameters: void UPalMapObjectPickableCharacterModelBase::OnDisappearTimeAt() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPickableCharacterModelBase", "OnDisappearTimeAt"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPickableCharacterModelBase.GetCharacterSaveParameter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalIndividualCharacterSaveParameterReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) struct FPalIndividualCharacterSaveParameter UPalMapObjectPickableCharacterModelBase::GetCharacterSaveParameter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPickableCharacterModelBase", "GetCharacterSaveParameter"); Params::UPalMapObjectPickableCharacterModelBase_GetCharacterSaveParameter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMapObjectDeathDroppedCharacterModel // (None) class UClass* UPalMapObjectDeathDroppedCharacterModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectDeathDroppedCharacterModel"); return Clss; } // PalMapObjectDeathDroppedCharacterModel Pal.Default__PalMapObjectDeathDroppedCharacterModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectDeathDroppedCharacterModel* UPalMapObjectDeathDroppedCharacterModel::GetDefaultObj() { static class UPalMapObjectDeathDroppedCharacterModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectDeathDroppedCharacterModel::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalMapObjectDeathDroppedCharacterModel.ReturnSelfDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalMapObjectDeathDroppedCharacterModel*Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectDeathDroppedCharacterModel::ReturnSelfDelegate__DelegateSignature(class UPalMapObjectDeathDroppedCharacterModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDeathDroppedCharacterModel", "ReturnSelfDelegate__DelegateSignature"); Params::UPalMapObjectDeathDroppedCharacterModel_ReturnSelfDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectDeathDroppedCharacterModel.OnChangedPlayerInfoInLocalPlayerGuild_ClientInternal // (Final, Native, Private) // Parameters: // class APalPlayerState* LocalPlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectDeathDroppedCharacterModel::OnChangedPlayerInfoInLocalPlayerGuild_ClientInternal(class APalPlayerState* LocalPlayerState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDeathDroppedCharacterModel", "OnChangedPlayerInfoInLocalPlayerGuild_ClientInternal"); Params::UPalMapObjectDeathDroppedCharacterModel_OnChangedPlayerInfoInLocalPlayerGuild_ClientInternal_Params Parms{}; Parms.LocalPlayerState = LocalPlayerState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectDeathDroppedCharacterModel.IsSameGuildInLocalPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalMapObjectDeathDroppedCharacterModel::IsSameGuildInLocalPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDeathDroppedCharacterModel", "IsSameGuildInLocalPlayer"); Params::UPalMapObjectDeathDroppedCharacterModel_IsSameGuildInLocalPlayer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMapObjectItemStorageModel // (None) class UClass* UPalMapObjectItemStorageModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectItemStorageModel"); return Clss; } // PalMapObjectItemStorageModel Pal.Default__PalMapObjectItemStorageModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectItemStorageModel* UPalMapObjectItemStorageModel::GetDefaultObj() { static class UPalMapObjectItemStorageModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectItemStorageModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectItemStorageModel.RequestSortContainer // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalMapObjectItemStorageModel::RequestSortContainer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectItemStorageModel", "RequestSortContainer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectItemStorageModel.OnUpdateContainerContentInServer // (Final, Native, Private) // Parameters: // class UPalItemContainer* Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectItemStorageModel::OnUpdateContainerContentInServer(class UPalItemContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectItemStorageModel", "OnUpdateContainerContentInServer"); Params::UPalMapObjectItemStorageModel_OnUpdateContainerContentInServer_Params Parms{}; Parms.Container = Container; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectDeathPenaltyStorageModel // (None) class UClass* UPalMapObjectDeathPenaltyStorageModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectDeathPenaltyStorageModel"); return Clss; } // PalMapObjectDeathPenaltyStorageModel Pal.Default__PalMapObjectDeathPenaltyStorageModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectDeathPenaltyStorageModel* UPalMapObjectDeathPenaltyStorageModel::GetDefaultObj() { static class UPalMapObjectDeathPenaltyStorageModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectDeathPenaltyStorageModel::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalMapObjectDeathPenaltyStorageModel.ReturnSelfDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalMapObjectDeathPenaltyStorageModel*Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectDeathPenaltyStorageModel::ReturnSelfDelegate__DelegateSignature(class UPalMapObjectDeathPenaltyStorageModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDeathPenaltyStorageModel", "ReturnSelfDelegate__DelegateSignature"); Params::UPalMapObjectDeathPenaltyStorageModel_ReturnSelfDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectDeathPenaltyStorageModel.OnChangedPlayerInfoInLocalPlayerGuild_ClientInternal // (Final, Native, Private) // Parameters: // class APalPlayerState* LocalPlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectDeathPenaltyStorageModel::OnChangedPlayerInfoInLocalPlayerGuild_ClientInternal(class APalPlayerState* LocalPlayerState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDeathPenaltyStorageModel", "OnChangedPlayerInfoInLocalPlayerGuild_ClientInternal"); Params::UPalMapObjectDeathPenaltyStorageModel_OnChangedPlayerInfoInLocalPlayerGuild_ClientInternal_Params Parms{}; Parms.LocalPlayerState = LocalPlayerState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectDeathPenaltyStorageModel.IsSameGuildInLocalPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalMapObjectDeathPenaltyStorageModel::IsSameGuildInLocalPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDeathPenaltyStorageModel", "IsSameGuildInLocalPlayer"); Params::UPalMapObjectDeathPenaltyStorageModel_IsSameGuildInLocalPlayer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMapObjectDefenseModelBase // (None) class UClass* UPalMapObjectDefenseModelBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectDefenseModelBase"); return Clss; } // PalMapObjectDefenseModelBase Pal.Default__PalMapObjectDefenseModelBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectDefenseModelBase* UPalMapObjectDefenseModelBase::GetDefaultObj() { static class UPalMapObjectDefenseModelBase* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectDefenseModelBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectDefenseModelBase.TryGetLauncherControlMapObject // (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalMapObject* OutMapObject (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalMapObjectDefenseModelBase::TryGetLauncherControlMapObject(class APalMapObject** OutMapObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDefenseModelBase", "TryGetLauncherControlMapObject"); Params::UPalMapObjectDefenseModelBase_TryGetLauncherControlMapObject_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutMapObject != nullptr) *OutMapObject = Parms.OutMapObject; return Parms.ReturnValue; } // Function Pal.PalMapObjectDefenseModelBase.GetLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalMapObjectDefenseModelBase::GetLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDefenseModelBase", "GetLocation"); Params::UPalMapObjectDefenseModelBase_GetLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectDefenseModelBase.GetDefenseType // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalMapObjectDefenseTypeReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalMapObjectDefenseType UPalMapObjectDefenseModelBase::GetDefenseType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDefenseModelBase", "GetDefenseType"); Params::UPalMapObjectDefenseModelBase_GetDefenseType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMapObjectDefenseBulletLauncherModel // (None) class UClass* UPalMapObjectDefenseBulletLauncherModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectDefenseBulletLauncherModel"); return Clss; } // PalMapObjectDefenseBulletLauncherModel Pal.Default__PalMapObjectDefenseBulletLauncherModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectDefenseBulletLauncherModel* UPalMapObjectDefenseBulletLauncherModel::GetDefaultObj() { static class UPalMapObjectDefenseBulletLauncherModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectDefenseBulletLauncherModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectDefenseBulletLauncherModel.UseBullet // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalMapObjectDefenseBulletLauncherModel::UseBullet() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDefenseBulletLauncherModel", "UseBullet"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectDefenseBulletLauncherModel.TurnToTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectDefenseBulletLauncherModel::TurnToTarget(class AActor* TargetActor, float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDefenseBulletLauncherModel", "TurnToTarget"); Params::UPalMapObjectDefenseBulletLauncherModel_TurnToTarget_Params Parms{}; Parms.TargetActor = TargetActor; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectDefenseBulletLauncherModel.TryGetWeapon // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalStationaryWeaponBase* OutWeapon (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalMapObjectDefenseBulletLauncherModel::TryGetWeapon(class APalStationaryWeaponBase** OutWeapon) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDefenseBulletLauncherModel", "TryGetWeapon"); Params::UPalMapObjectDefenseBulletLauncherModel_TryGetWeapon_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutWeapon != nullptr) *OutWeapon = Parms.OutWeapon; return Parms.ReturnValue; } // Function Pal.PalMapObjectDefenseBulletLauncherModel.SetOwnerCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // class APalCharacter* OwnerCharacter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectDefenseBulletLauncherModel::SetOwnerCharacter(class APalCharacter* OwnerCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDefenseBulletLauncherModel", "SetOwnerCharacter"); Params::UPalMapObjectDefenseBulletLauncherModel_SetOwnerCharacter_Params Parms{}; Parms.OwnerCharacter = OwnerCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectDefenseBulletLauncherModel.SetEnableTrigger // (Final, Native, Public, BlueprintCallable) // Parameters: // bool EnableTrigger (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectDefenseBulletLauncherModel::SetEnableTrigger(bool EnableTrigger) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDefenseBulletLauncherModel", "SetEnableTrigger"); Params::UPalMapObjectDefenseBulletLauncherModel_SetEnableTrigger_Params Parms{}; Parms.EnableTrigger = EnableTrigger; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectDefenseBulletLauncherModel.ReloadBullets // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReloadBulletsNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectDefenseBulletLauncherModel::ReloadBullets(int32 ReloadBulletsNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDefenseBulletLauncherModel", "ReloadBullets"); Params::UPalMapObjectDefenseBulletLauncherModel_ReloadBullets_Params Parms{}; Parms.ReloadBulletsNum = ReloadBulletsNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectDefenseBulletLauncherModel.OnUpdateEnergyModuleState // (Final, Native, Private) // Parameters: // class UPalMapObjectEnergyModule* EnergyModule (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectDefenseBulletLauncherModel::OnUpdateEnergyModuleState(class UPalMapObjectEnergyModule* EnergyModule) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDefenseBulletLauncherModel", "OnUpdateEnergyModuleState"); Params::UPalMapObjectDefenseBulletLauncherModel_OnUpdateEnergyModuleState_Params Parms{}; Parms.EnergyModule = EnergyModule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectDefenseBulletLauncherModel.GetRemainingBulletsNum // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalMapObjectDefenseBulletLauncherModel::GetRemainingBulletsNum() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDefenseBulletLauncherModel", "GetRemainingBulletsNum"); Params::UPalMapObjectDefenseBulletLauncherModel_GetRemainingBulletsNum_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectDefenseBulletLauncherModel.GetMagazineSize // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalMapObjectDefenseBulletLauncherModel::GetMagazineSize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDefenseBulletLauncherModel", "GetMagazineSize"); Params::UPalMapObjectDefenseBulletLauncherModel_GetMagazineSize_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectDefenseBulletLauncherModel.GetBulletName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalMapObjectDefenseBulletLauncherModel::GetBulletName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDefenseBulletLauncherModel", "GetBulletName"); Params::UPalMapObjectDefenseBulletLauncherModel_GetBulletName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectDefenseBulletLauncherModel.GetAttackableDistance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalMapObjectDefenseBulletLauncherModel::GetAttackableDistance() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDefenseBulletLauncherModel", "GetAttackableDistance"); Params::UPalMapObjectDefenseBulletLauncherModel_GetAttackableDistance_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectDefenseBulletLauncherModel.GetAttackableAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalMapObjectDefenseBulletLauncherModel::GetAttackableAngle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDefenseBulletLauncherModel", "GetAttackableAngle"); Params::UPalMapObjectDefenseBulletLauncherModel_GetAttackableAngle_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectDefenseBulletLauncherModel.CanAvailable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalMapObjectDefenseBulletLauncherModel::CanAvailable() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDefenseBulletLauncherModel", "CanAvailable"); Params::UPalMapObjectDefenseBulletLauncherModel_CanAvailable_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMapObjectDefenseWaitModel // (None) class UClass* UPalMapObjectDefenseWaitModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectDefenseWaitModel"); return Clss; } // PalMapObjectDefenseWaitModel Pal.Default__PalMapObjectDefenseWaitModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectDefenseWaitModel* UPalMapObjectDefenseWaitModel::GetDefaultObj() { static class UPalMapObjectDefenseWaitModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectDefenseWaitModel::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectOperationResultUtility // (None) class UClass* UPalMapObjectOperationResultUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectOperationResultUtility"); return Clss; } // PalMapObjectOperationResultUtility Pal.Default__PalMapObjectOperationResultUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectOperationResultUtility* UPalMapObjectOperationResultUtility::GetDefaultObj() { static class UPalMapObjectOperationResultUtility* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectOperationResultUtility::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectInteractRestrictTypeUtility // (None) class UClass* UPalMapObjectInteractRestrictTypeUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectInteractRestrictTypeUtility"); return Clss; } // PalMapObjectInteractRestrictTypeUtility Pal.Default__PalMapObjectInteractRestrictTypeUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectInteractRestrictTypeUtility* UPalMapObjectInteractRestrictTypeUtility::GetDefaultObj() { static class UPalMapObjectInteractRestrictTypeUtility* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectInteractRestrictTypeUtility::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelInterface // (None) class UClass* IPalMapObjectModelInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelInterface"); return Clss; } // PalMapObjectModelInterface Pal.Default__PalMapObjectModelInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalMapObjectModelInterface* IPalMapObjectModelInterface::GetDefaultObj() { static class IPalMapObjectModelInterface* Default = nullptr; if (!Default) Default = static_cast(IPalMapObjectModelInterface::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectModelInterface.GetModelId // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid IPalMapObjectModelInterface::GetModelId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectModelInterface", "GetModelId"); Params::IPalMapObjectModelInterface_GetModelId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMapObjectItemCollectableInterface // (None) class UClass* IPalMapObjectItemCollectableInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectItemCollectableInterface"); return Clss; } // PalMapObjectItemCollectableInterface Pal.Default__PalMapObjectItemCollectableInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalMapObjectItemCollectableInterface* IPalMapObjectItemCollectableInterface::GetDefaultObj() { static class IPalMapObjectItemCollectableInterface* Default = nullptr; if (!Default) Default = static_cast(IPalMapObjectItemCollectableInterface::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectItemCollectableInterface.GetItemCollectableType // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalMapObjectItemCollectableTypeReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalMapObjectItemCollectableType IPalMapObjectItemCollectableInterface::GetItemCollectableType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectItemCollectableInterface", "GetItemCollectableType"); Params::IPalMapObjectItemCollectableInterface_GetItemCollectableType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectItemCollectableInterface.GetCollectableStaticItemIds // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray OutStaticItemIds (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void IPalMapObjectItemCollectableInterface::GetCollectableStaticItemIds(TArray* OutStaticItemIds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectItemCollectableInterface", "GetCollectableStaticItemIds"); Params::IPalMapObjectItemCollectableInterface_GetCollectableStaticItemIds_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutStaticItemIds != nullptr) *OutStaticItemIds = std::move(Parms.OutStaticItemIds); } // Class Pal.PalMapObjectWorkerAvailableFacilityInterface // (None) class UClass* IPalMapObjectWorkerAvailableFacilityInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectWorkerAvailableFacilityInterface"); return Clss; } // PalMapObjectWorkerAvailableFacilityInterface Pal.Default__PalMapObjectWorkerAvailableFacilityInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalMapObjectWorkerAvailableFacilityInterface* IPalMapObjectWorkerAvailableFacilityInterface::GetDefaultObj() { static class IPalMapObjectWorkerAvailableFacilityInterface* Default = nullptr; if (!Default) Default = static_cast(IPalMapObjectWorkerAvailableFacilityInterface::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectDisplayCharacterModel // (None) class UClass* UPalMapObjectDisplayCharacterModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectDisplayCharacterModel"); return Clss; } // PalMapObjectDisplayCharacterModel Pal.Default__PalMapObjectDisplayCharacterModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectDisplayCharacterModel* UPalMapObjectDisplayCharacterModel::GetDefaultObj() { static class UPalMapObjectDisplayCharacterModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectDisplayCharacterModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectDisplayCharacterModel.TryMoveToDisplayCage // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterSlot* FromSlot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectDisplayCharacterModel::TryMoveToDisplayCage(class UPalIndividualCharacterSlot* FromSlot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDisplayCharacterModel", "TryMoveToDisplayCage"); Params::UPalMapObjectDisplayCharacterModel_TryMoveToDisplayCage_Params Parms{}; Parms.FromSlot = FromSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectDisplayCharacterModel.OnUpdateCharacterContainer_ServerInternal // (Final, Native, Private) // Parameters: void UPalMapObjectDisplayCharacterModel::OnUpdateCharacterContainer_ServerInternal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDisplayCharacterModel", "OnUpdateCharacterContainer_ServerInternal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectDisplayCharacterModel.OnSpawnedPhantomCharacter_ServerInternal // (Final, Native, Private) // Parameters: // struct FPalInstanceID IndividualId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PhantomId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectDisplayCharacterModel::OnSpawnedPhantomCharacter_ServerInternal(const struct FPalInstanceID& IndividualId, int32 PhantomId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDisplayCharacterModel", "OnSpawnedPhantomCharacter_ServerInternal"); Params::UPalMapObjectDisplayCharacterModel_OnSpawnedPhantomCharacter_ServerInternal_Params Parms{}; Parms.IndividualId = IndividualId; Parms.PhantomId = PhantomId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectDisplayCharacterModel.GetDisplaySlots // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArraySlots (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalMapObjectDisplayCharacterModel::GetDisplaySlots(TArray* Slots) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDisplayCharacterModel", "GetDisplaySlots"); Params::UPalMapObjectDisplayCharacterModel_GetDisplaySlots_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Slots != nullptr) *Slots = std::move(Parms.Slots); return Parms.ReturnValue; } // Class Pal.PalMapObjectDisplayCharacterParameterComponent // (None) class UClass* UPalMapObjectDisplayCharacterParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectDisplayCharacterParameterComponent"); return Clss; } // PalMapObjectDisplayCharacterParameterComponent Pal.Default__PalMapObjectDisplayCharacterParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectDisplayCharacterParameterComponent* UPalMapObjectDisplayCharacterParameterComponent::GetDefaultObj() { static class UPalMapObjectDisplayCharacterParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectDisplayCharacterParameterComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectDoorModel // (None) class UClass* UPalMapObjectDoorModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectDoorModel"); return Clss; } // PalMapObjectDoorModel Pal.Default__PalMapObjectDoorModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectDoorModel* UPalMapObjectDoorModel::GetDefaultObj() { static class UPalMapObjectDoorModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectDoorModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectDoorModel.RequestTrigger_ServerInternal // (Final, Native, Private) // Parameters: // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ToStateInt (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectDoorModel::RequestTrigger_ServerInternal(int32 RequestPlayerId, int32 ToStateInt) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDoorModel", "RequestTrigger_ServerInternal"); Params::UPalMapObjectDoorModel_RequestTrigger_ServerInternal_Params Parms{}; Parms.RequestPlayerId = RequestPlayerId; Parms.ToStateInt = ToStateInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectDropItem // (Actor) class UClass* APalMapObjectDropItem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectDropItem"); return Clss; } // PalMapObjectDropItem Pal.Default__PalMapObjectDropItem // (Public, ClassDefaultObject, ArchetypeObject) class APalMapObjectDropItem* APalMapObjectDropItem::GetDefaultObj() { static class APalMapObjectDropItem* Default = nullptr; if (!Default) Default = static_cast(APalMapObjectDropItem::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectPickableItemModelBase // (None) class UClass* UPalMapObjectPickableItemModelBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectPickableItemModelBase"); return Clss; } // PalMapObjectPickableItemModelBase Pal.Default__PalMapObjectPickableItemModelBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectPickableItemModelBase* UPalMapObjectPickableItemModelBase::GetDefaultObj() { static class UPalMapObjectPickableItemModelBase* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectPickableItemModelBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectPickableItemModelBase.RequestPickup_ServerInternal // (Final, Native, Protected) // Parameters: // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPickableItemModelBase::RequestPickup_ServerInternal(int32 RequestPlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPickableItemModelBase", "RequestPickup_ServerInternal"); Params::UPalMapObjectPickableItemModelBase_RequestPickup_ServerInternal_Params Parms{}; Parms.RequestPlayerId = RequestPlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPickableItemModelBase.RequestPickup // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalMapObjectPickableItemModelBase::RequestPickup() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPickableItemModelBase", "RequestPickup"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPickableItemModelBase.OnTimer_RemovePickupGuard // (Final, Native, Public) // Parameters: void UPalMapObjectPickableItemModelBase::OnTimer_RemovePickupGuard() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPickableItemModelBase", "OnTimer_RemovePickupGuard"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPickableItemModelBase.CreatePickupItemInfo // (Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalMapObjectPickableItemModelBase::CreatePickupItemInfo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPickableItemModelBase", "CreatePickupItemInfo"); Params::UPalMapObjectPickableItemModelBase_CreatePickupItemInfo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMapObjectDropItemModel // (None) class UClass* UPalMapObjectDropItemModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectDropItemModel"); return Clss; } // PalMapObjectDropItemModel Pal.Default__PalMapObjectDropItemModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectDropItemModel* UPalMapObjectDropItemModel::GetDefaultObj() { static class UPalMapObjectDropItemModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectDropItemModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectDropItemModel.OnUpdateItemContainerContentInServer // (Final, Native, Private) // Parameters: // class UPalItemContainer* Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectDropItemModel::OnUpdateItemContainerContentInServer(class UPalItemContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDropItemModel", "OnUpdateItemContainerContentInServer"); Params::UPalMapObjectDropItemModel_OnUpdateItemContainerContentInServer_Params Parms{}; Parms.Container = Container; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectDropItemModel.OnInteracting // (Final, Native, Protected) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectDropItemModel::OnInteracting(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDropItemModel", "OnInteracting"); Params::UPalMapObjectDropItemModel_OnInteracting_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectDropItemModel.OnInteractEnd // (Final, Native, Protected) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TScriptInterfaceComponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectDropItemModel::OnInteractEnd(class AActor* Other, TScriptInterface Component) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDropItemModel", "OnInteractEnd"); Params::UPalMapObjectDropItemModel_OnInteractEnd_Params Parms{}; Parms.Other = Other; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectDropItemModel.OnInteractBegin // (Final, Native, Protected) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TScriptInterfaceComponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectDropItemModel::OnInteractBegin(class AActor* Other, TScriptInterface Component) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDropItemModel", "OnInteractBegin"); Params::UPalMapObjectDropItemModel_OnInteractBegin_Params Parms{}; Parms.Other = Other; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectDropItemModel.OnEnableTriggerInteract // (Final, Native, Protected) // Parameters: // TScriptInterfaceComponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectDropItemModel::OnEnableTriggerInteract(TScriptInterface Component) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectDropItemModel", "OnEnableTriggerInteract"); Params::UPalMapObjectDropItemModel_OnEnableTriggerInteract_Params Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectDropItemParameterComponent // (None) class UClass* UPalMapObjectDropItemParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectDropItemParameterComponent"); return Clss; } // PalMapObjectDropItemParameterComponent Pal.Default__PalMapObjectDropItemParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectDropItemParameterComponent* UPalMapObjectDropItemParameterComponent::GetDefaultObj() { static class UPalMapObjectDropItemParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectDropItemParameterComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectEnergyModule // (None) class UClass* UPalMapObjectEnergyModule::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectEnergyModule"); return Clss; } // PalMapObjectEnergyModule Pal.Default__PalMapObjectEnergyModule // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectEnergyModule* UPalMapObjectEnergyModule::GetDefaultObj() { static class UPalMapObjectEnergyModule* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectEnergyModule::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalMapObjectEnergyModule.ReturnSelfMulticastDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalMapObjectEnergyModule* Module (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectEnergyModule::ReturnSelfMulticastDelegate__DelegateSignature(class UPalMapObjectEnergyModule* Module) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectEnergyModule", "ReturnSelfMulticastDelegate__DelegateSignature"); Params::UPalMapObjectEnergyModule_ReturnSelfMulticastDelegate__DelegateSignature_Params Parms{}; Parms.Module = Module; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectEnergyModule.RemoveHUD // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalMapObjectEnergyModule::RemoveHUD() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectEnergyModule", "RemoveHUD"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectEnergyModule.OnRep_CurrentState // (Final, Native, Protected) // Parameters: void UPalMapObjectEnergyModule::OnRep_CurrentState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectEnergyModule", "OnRep_CurrentState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectEnergyModule.IsRequiredEnergy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalMapObjectEnergyModule::IsRequiredEnergy() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectEnergyModule", "IsRequiredEnergy"); Params::UPalMapObjectEnergyModule_IsRequiredEnergy_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectEnergyModule.GetEnergyType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalEnergyType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalEnergyType UPalMapObjectEnergyModule::GetEnergyType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectEnergyModule", "GetEnergyType"); Params::UPalMapObjectEnergyModule_GetEnergyType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectEnergyModule.GetCurrentState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalMapObjectEnergyModuleStatusTypeReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalMapObjectEnergyModuleStatusType UPalMapObjectEnergyModule::GetCurrentState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectEnergyModule", "GetCurrentState"); Params::UPalMapObjectEnergyModule_GetCurrentState_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectEnergyModule.GetCurrentConsumeEnergySpeed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalMapObjectEnergyModule::GetCurrentConsumeEnergySpeed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectEnergyModule", "GetCurrentConsumeEnergySpeed"); Params::UPalMapObjectEnergyModule_GetCurrentConsumeEnergySpeed_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectEnergyModule.GetConsumeEnergySpeed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalMapObjectEnergyModule::GetConsumeEnergySpeed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectEnergyModule", "GetConsumeEnergySpeed"); Params::UPalMapObjectEnergyModule_GetConsumeEnergySpeed_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectEnergyModule.CanConsumeEnergy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalMapObjectEnergyModule::CanConsumeEnergy() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectEnergyModule", "CanConsumeEnergy"); Params::UPalMapObjectEnergyModule_CanConsumeEnergy_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMapObjectFarmBlockV2Model // (None) class UClass* UPalMapObjectFarmBlockV2Model::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectFarmBlockV2Model"); return Clss; } // PalMapObjectFarmBlockV2Model Pal.Default__PalMapObjectFarmBlockV2Model // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectFarmBlockV2Model* UPalMapObjectFarmBlockV2Model::GetDefaultObj() { static class UPalMapObjectFarmBlockV2Model* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectFarmBlockV2Model::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalMapObjectFarmBlockV2Model.UpdateStateDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // enum class EPalFarmCropState LastState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalFarmCropState NextState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectFarmBlockV2Model::UpdateStateDelegate__DelegateSignature(enum class EPalFarmCropState LastState, enum class EPalFarmCropState NextState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectFarmBlockV2Model", "UpdateStateDelegate__DelegateSignature"); Params::UPalMapObjectFarmBlockV2Model_UpdateStateDelegate__DelegateSignature_Params Parms{}; Parms.LastState = LastState; Parms.NextState = NextState; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectFarmBlockV2Model.OnUpdateWaterStackRate // (Final, Native, Private) // Parameters: // float UpdatedRate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectFarmBlockV2Model::OnUpdateWaterStackRate(float UpdatedRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectFarmBlockV2Model", "OnUpdateWaterStackRate"); Params::UPalMapObjectFarmBlockV2Model_OnUpdateWaterStackRate_Params Parms{}; Parms.UpdatedRate = UpdatedRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectFarmBlockV2Model.OnUpdateCropProgressRate // (Final, Native, Private) // Parameters: // float ProgressRate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectFarmBlockV2Model::OnUpdateCropProgressRate(float ProgressRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectFarmBlockV2Model", "OnUpdateCropProgressRate"); Params::UPalMapObjectFarmBlockV2Model_OnUpdateCropProgressRate_Params Parms{}; Parms.ProgressRate = ProgressRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectFarmBlockV2Model.OnRep_WaterStackRateValue // (Final, Native, Protected) // Parameters: void UPalMapObjectFarmBlockV2Model::OnRep_WaterStackRateValue() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectFarmBlockV2Model", "OnRep_WaterStackRateValue"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectFarmBlockV2Model.OnRep_CurrentState // (Final, Native, Protected) // Parameters: void UPalMapObjectFarmBlockV2Model::OnRep_CurrentState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectFarmBlockV2Model", "OnRep_CurrentState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectFarmBlockV2Model.OnRep_CropProgressRateValue // (Final, Native, Protected) // Parameters: void UPalMapObjectFarmBlockV2Model::OnRep_CropProgressRateValue() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectFarmBlockV2Model", "OnRep_CropProgressRateValue"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalMapObjectFarmBlockV2Model.NotifySimpleDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalMapObjectFarmBlockV2Model::NotifySimpleDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectFarmBlockV2Model", "NotifySimpleDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalMapObjectFarmBlockV2Model.GetCurrentState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalFarmCropState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalFarmCropState UPalMapObjectFarmBlockV2Model::GetCurrentState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectFarmBlockV2Model", "GetCurrentState"); Params::UPalMapObjectFarmBlockV2Model_GetCurrentState_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectFarmBlockV2Model.GetCurrentCropDataId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalMapObjectFarmBlockV2Model::GetCurrentCropDataId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectFarmBlockV2Model", "GetCurrentCropDataId"); Params::UPalMapObjectFarmBlockV2Model_GetCurrentCropDataId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalStateMachine // (None) class UClass* UPalStateMachine::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStateMachine"); return Clss; } // PalStateMachine Pal.Default__PalStateMachine // (Public, ClassDefaultObject, ArchetypeObject) class UPalStateMachine* UPalStateMachine::GetDefaultObj() { static class UPalStateMachine* Default = nullptr; if (!Default) Default = static_cast(UPalStateMachine::StaticClass()->DefaultObject); return Default; } // Function Pal.PalStateMachine.Tick // (Final, Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalStateMachine::Tick(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStateMachine", "Tick"); Params::UPalStateMachine_Tick_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalStateMachine.Start // (Final, Native, Public, BlueprintCallable) // Parameters: // class UClass* StartClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalStateMachine::Start(class UClass* StartClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStateMachine", "Start"); Params::UPalStateMachine_Start_Params Parms{}; Parms.StartClass = StartClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalStateMachine.GetCurrentState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalStateMachineStateBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalStateMachineStateBase* UPalStateMachine::GetCurrentState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStateMachine", "GetCurrentState"); Params::UPalStateMachine_GetCurrentState_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStateMachine.Dispose // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalStateMachine::Dispose() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStateMachine", "Dispose"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalStateMachine.ChangeState // (Native, Public, BlueprintCallable) // Parameters: // class UClass* ToStateClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalStateMachine::ChangeState(class UClass* ToStateClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStateMachine", "ChangeState"); Params::UPalStateMachine_ChangeState_Params Parms{}; Parms.ToStateClass = ToStateClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalStateMachine.AddState // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalStateMachineStateBase* State (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalStateMachine::AddState(class UPalStateMachineStateBase* State) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStateMachine", "AddState"); Params::UPalStateMachine_AddState_Params Parms{}; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectFarmBlockV2ModelStateBehaviourMachine // (None) class UClass* UPalMapObjectFarmBlockV2ModelStateBehaviourMachine::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectFarmBlockV2ModelStateBehaviourMachine"); return Clss; } // PalMapObjectFarmBlockV2ModelStateBehaviourMachine Pal.Default__PalMapObjectFarmBlockV2ModelStateBehaviourMachine // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectFarmBlockV2ModelStateBehaviourMachine* UPalMapObjectFarmBlockV2ModelStateBehaviourMachine::GetDefaultObj() { static class UPalMapObjectFarmBlockV2ModelStateBehaviourMachine* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectFarmBlockV2ModelStateBehaviourMachine::StaticClass()->DefaultObject); return Default; } // Class Pal.PalStateMachineStateBase // (None) class UClass* UPalStateMachineStateBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStateMachineStateBase"); return Clss; } // PalStateMachineStateBase Pal.Default__PalStateMachineStateBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalStateMachineStateBase* UPalStateMachineStateBase::GetDefaultObj() { static class UPalStateMachineStateBase* Default = nullptr; if (!Default) Default = static_cast(UPalStateMachineStateBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectFarmBlockV2ModelStateBehaviourBase // (None) class UClass* UPalMapObjectFarmBlockV2ModelStateBehaviourBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectFarmBlockV2ModelStateBehaviourBase"); return Clss; } // PalMapObjectFarmBlockV2ModelStateBehaviourBase Pal.Default__PalMapObjectFarmBlockV2ModelStateBehaviourBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectFarmBlockV2ModelStateBehaviourBase* UPalMapObjectFarmBlockV2ModelStateBehaviourBase::GetDefaultObj() { static class UPalMapObjectFarmBlockV2ModelStateBehaviourBase* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectFarmBlockV2ModelStateBehaviourBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectFarmBlockV2ModelStateBehaviourSeeding // (None) class UClass* UPalMapObjectFarmBlockV2ModelStateBehaviourSeeding::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectFarmBlockV2ModelStateBehaviourSeeding"); return Clss; } // PalMapObjectFarmBlockV2ModelStateBehaviourSeeding Pal.Default__PalMapObjectFarmBlockV2ModelStateBehaviourSeeding // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectFarmBlockV2ModelStateBehaviourSeeding* UPalMapObjectFarmBlockV2ModelStateBehaviourSeeding::GetDefaultObj() { static class UPalMapObjectFarmBlockV2ModelStateBehaviourSeeding* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectFarmBlockV2ModelStateBehaviourSeeding::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalMapObjectFarmBlockV2ModelStateBehaviourSeeding.UpdateProgressRateDelegate__DelegateSignature // (Public, Delegate) // Parameters: // float ProgressRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectFarmBlockV2ModelStateBehaviourSeeding::UpdateProgressRateDelegate__DelegateSignature(float ProgressRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectFarmBlockV2ModelStateBehaviourSeeding", "UpdateProgressRateDelegate__DelegateSignature"); Params::UPalMapObjectFarmBlockV2ModelStateBehaviourSeeding_UpdateProgressRateDelegate__DelegateSignature_Params Parms{}; Parms.ProgressRate = ProgressRate; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectFarmBlockV2ModelStateBehaviourSeeding.OnProgressWork // (Final, Native, Private) // Parameters: // class UPalWorkProgress* WorkProgress (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectFarmBlockV2ModelStateBehaviourSeeding::OnProgressWork(class UPalWorkProgress* WorkProgress) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectFarmBlockV2ModelStateBehaviourSeeding", "OnProgressWork"); Params::UPalMapObjectFarmBlockV2ModelStateBehaviourSeeding_OnProgressWork_Params Parms{}; Parms.WorkProgress = WorkProgress; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectFarmBlockV2ModelStateBehaviourSeeding.OnFinishWorkInServer // (Final, Native, Private) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectFarmBlockV2ModelStateBehaviourSeeding::OnFinishWorkInServer(class UPalWorkBase* Work) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectFarmBlockV2ModelStateBehaviourSeeding", "OnFinishWorkInServer"); Params::UPalMapObjectFarmBlockV2ModelStateBehaviourSeeding_OnFinishWorkInServer_Params Parms{}; Parms.Work = Work; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectFarmBlockV2ModelStateBehaviourWatering // (None) class UClass* UPalMapObjectFarmBlockV2ModelStateBehaviourWatering::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectFarmBlockV2ModelStateBehaviourWatering"); return Clss; } // PalMapObjectFarmBlockV2ModelStateBehaviourWatering Pal.Default__PalMapObjectFarmBlockV2ModelStateBehaviourWatering // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectFarmBlockV2ModelStateBehaviourWatering* UPalMapObjectFarmBlockV2ModelStateBehaviourWatering::GetDefaultObj() { static class UPalMapObjectFarmBlockV2ModelStateBehaviourWatering* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectFarmBlockV2ModelStateBehaviourWatering::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalMapObjectFarmBlockV2ModelStateBehaviourWatering.UpdateWaterStackRateDelegate__DelegateSignature // (Public, Delegate) // Parameters: // float WaterStackRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectFarmBlockV2ModelStateBehaviourWatering::UpdateWaterStackRateDelegate__DelegateSignature(float WaterStackRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectFarmBlockV2ModelStateBehaviourWatering", "UpdateWaterStackRateDelegate__DelegateSignature"); Params::UPalMapObjectFarmBlockV2ModelStateBehaviourWatering_UpdateWaterStackRateDelegate__DelegateSignature_Params Parms{}; Parms.WaterStackRate = WaterStackRate; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectFarmBlockV2ModelStateBehaviourWatering.OnProgressWorkInServer // (Final, Native, Private) // Parameters: // class UPalWorkProgress* WorkProgress (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectFarmBlockV2ModelStateBehaviourWatering::OnProgressWorkInServer(class UPalWorkProgress* WorkProgress) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectFarmBlockV2ModelStateBehaviourWatering", "OnProgressWorkInServer"); Params::UPalMapObjectFarmBlockV2ModelStateBehaviourWatering_OnProgressWorkInServer_Params Parms{}; Parms.WorkProgress = WorkProgress; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectFarmBlockV2ModelStateBehaviourWatering.OnFinishWorkInServer // (Final, Native, Private) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectFarmBlockV2ModelStateBehaviourWatering::OnFinishWorkInServer(class UPalWorkBase* Work) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectFarmBlockV2ModelStateBehaviourWatering", "OnFinishWorkInServer"); Params::UPalMapObjectFarmBlockV2ModelStateBehaviourWatering_OnFinishWorkInServer_Params Parms{}; Parms.Work = Work; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectFarmBlockV2ModelStateBehaviourGrowup // (None) class UClass* UPalMapObjectFarmBlockV2ModelStateBehaviourGrowup::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectFarmBlockV2ModelStateBehaviourGrowup"); return Clss; } // PalMapObjectFarmBlockV2ModelStateBehaviourGrowup Pal.Default__PalMapObjectFarmBlockV2ModelStateBehaviourGrowup // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectFarmBlockV2ModelStateBehaviourGrowup* UPalMapObjectFarmBlockV2ModelStateBehaviourGrowup::GetDefaultObj() { static class UPalMapObjectFarmBlockV2ModelStateBehaviourGrowup* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectFarmBlockV2ModelStateBehaviourGrowup::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectFarmBlockV2ModelStateBehaviourHarvestable // (None) class UClass* UPalMapObjectFarmBlockV2ModelStateBehaviourHarvestable::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectFarmBlockV2ModelStateBehaviourHarvestable"); return Clss; } // PalMapObjectFarmBlockV2ModelStateBehaviourHarvestable Pal.Default__PalMapObjectFarmBlockV2ModelStateBehaviourHarvestable // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectFarmBlockV2ModelStateBehaviourHarvestable* UPalMapObjectFarmBlockV2ModelStateBehaviourHarvestable::GetDefaultObj() { static class UPalMapObjectFarmBlockV2ModelStateBehaviourHarvestable* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectFarmBlockV2ModelStateBehaviourHarvestable::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalMapObjectFarmBlockV2ModelStateBehaviourHarvestable.UpdateHarvestProgressRateDelegate__DelegateSignature // (Public, Delegate) // Parameters: // float ProgressRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectFarmBlockV2ModelStateBehaviourHarvestable::UpdateHarvestProgressRateDelegate__DelegateSignature(float ProgressRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectFarmBlockV2ModelStateBehaviourHarvestable", "UpdateHarvestProgressRateDelegate__DelegateSignature"); Params::UPalMapObjectFarmBlockV2ModelStateBehaviourHarvestable_UpdateHarvestProgressRateDelegate__DelegateSignature_Params Parms{}; Parms.ProgressRate = ProgressRate; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectFarmBlockV2ModelStateBehaviourHarvestable.OnWorkStarted // (Final, Native, Private, HasOutParams) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID IndividualId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectFarmBlockV2ModelStateBehaviourHarvestable::OnWorkStarted(class UPalWorkBase* Work, struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectFarmBlockV2ModelStateBehaviourHarvestable", "OnWorkStarted"); Params::UPalMapObjectFarmBlockV2ModelStateBehaviourHarvestable_OnWorkStarted_Params Parms{}; Parms.Work = Work; Parms.IndividualId = IndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectFarmBlockV2ModelStateBehaviourHarvestable.OnProgressWork // (Final, Native, Private) // Parameters: // class UPalWorkProgress* WorkProgress (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectFarmBlockV2ModelStateBehaviourHarvestable::OnProgressWork(class UPalWorkProgress* WorkProgress) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectFarmBlockV2ModelStateBehaviourHarvestable", "OnProgressWork"); Params::UPalMapObjectFarmBlockV2ModelStateBehaviourHarvestable_OnProgressWork_Params Parms{}; Parms.WorkProgress = WorkProgress; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectFarmBlockV2ModelStateBehaviourHarvestable.OnFinishWorkInServer // (Final, Native, Private) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectFarmBlockV2ModelStateBehaviourHarvestable::OnFinishWorkInServer(class UPalWorkBase* Work) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectFarmBlockV2ModelStateBehaviourHarvestable", "OnFinishWorkInServer"); Params::UPalMapObjectFarmBlockV2ModelStateBehaviourHarvestable_OnFinishWorkInServer_Params Parms{}; Parms.Work = Work; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectFarmCrop // (Actor) class UClass* APalMapObjectFarmCrop::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectFarmCrop"); return Clss; } // PalMapObjectFarmCrop Pal.Default__PalMapObjectFarmCrop // (Public, ClassDefaultObject, ArchetypeObject) class APalMapObjectFarmCrop* APalMapObjectFarmCrop::GetDefaultObj() { static class APalMapObjectFarmCrop* Default = nullptr; if (!Default) Default = static_cast(APalMapObjectFarmCrop::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectFarmCropDataUtility // (None) class UClass* UPalMapObjectFarmCropDataUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectFarmCropDataUtility"); return Clss; } // PalMapObjectFarmCropDataUtility Pal.Default__PalMapObjectFarmCropDataUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectFarmCropDataUtility* UPalMapObjectFarmCropDataUtility::GetDefaultObj() { static class UPalMapObjectFarmCropDataUtility* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectFarmCropDataUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectFarmCropDataUtility.MaterialInfos // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalMapObjectFarmCropData Data (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TArrayMaterialInfos (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalMapObjectFarmCropDataUtility::MaterialInfos(struct FPalMapObjectFarmCropData& Data, TArray* MaterialInfos) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectFarmCropDataUtility", "MaterialInfos"); Params::UPalMapObjectFarmCropDataUtility_MaterialInfos_Params Parms{}; Parms.Data = Data; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (MaterialInfos != nullptr) *MaterialInfos = std::move(Parms.MaterialInfos); } // Function Pal.PalMapObjectFarmCropDataUtility.IsValid // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalMapObjectFarmCropData Data (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalMapObjectFarmCropDataUtility::IsValid(struct FPalMapObjectFarmCropData* Data) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectFarmCropDataUtility", "IsValid"); Params::UPalMapObjectFarmCropDataUtility_IsValid_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Data != nullptr) *Data = std::move(Parms.Data); return Parms.ReturnValue; } // Class Pal.PalMapObjectFastTravelPointModel // (None) class UClass* UPalMapObjectFastTravelPointModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectFastTravelPointModel"); return Clss; } // PalMapObjectFastTravelPointModel Pal.Default__PalMapObjectFastTravelPointModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectFastTravelPointModel* UPalMapObjectFastTravelPointModel::GetDefaultObj() { static class UPalMapObjectFastTravelPointModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectFastTravelPointModel::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectFoliage // (None) class UClass* UPalMapObjectFoliage::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectFoliage"); return Clss; } // PalMapObjectFoliage Pal.Default__PalMapObjectFoliage // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectFoliage* UPalMapObjectFoliage::GetDefaultObj() { static class UPalMapObjectFoliage* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectFoliage::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectFoliageModel // (None) class UClass* UPalMapObjectFoliageModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectFoliageModel"); return Clss; } // PalMapObjectFoliageModel Pal.Default__PalMapObjectFoliageModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectFoliageModel* UPalMapObjectFoliageModel::GetDefaultObj() { static class UPalMapObjectFoliageModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectFoliageModel::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalMapObjectFoliageModel.ReturnSelfDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalMapObjectFoliageModel* Self (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectFoliageModel::ReturnSelfDelegate__DelegateSignature(class UPalMapObjectFoliageModel* Self) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectFoliageModel", "ReturnSelfDelegate__DelegateSignature"); Params::UPalMapObjectFoliageModel_ReturnSelfDelegate__DelegateSignature_Params Parms{}; Parms.Self = Self; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectFoliageModel.RespawnInstance // (Final, Native, Private) // Parameters: // class UPalFoliageInstance* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectFoliageModel::RespawnInstance(class UPalFoliageInstance* Instance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectFoliageModel", "RespawnInstance"); Params::UPalMapObjectFoliageModel_RespawnInstance_Params Parms{}; Parms.Instance = Instance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectFoliageModel.OnDestroyInstance // (Final, Native, Private) // Parameters: // class UPalFoliageInstance* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectFoliageModel::OnDestroyInstance(class UPalFoliageInstance* Instance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectFoliageModel", "OnDestroyInstance"); Params::UPalMapObjectFoliageModel_OnDestroyInstance_Params Parms{}; Parms.Instance = Instance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalMapObjectFoliageModel.InstanceDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalFoliageInstance* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectFoliageModel::InstanceDelegate__DelegateSignature(class UPalFoliageInstance* Instance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectFoliageModel", "InstanceDelegate__DelegateSignature"); Params::UPalMapObjectFoliageModel_InstanceDelegate__DelegateSignature_Params Parms{}; Parms.Instance = Instance; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalMapObjectFoliageModel.InstanceDamageDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalFoliageInstance* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 DamageValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectFoliageModel::InstanceDamageDelegate__DelegateSignature(class UPalFoliageInstance* Instance, int32 DamageValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectFoliageModel", "InstanceDamageDelegate__DelegateSignature"); Params::UPalMapObjectFoliageModel_InstanceDamageDelegate__DelegateSignature_Params Parms{}; Parms.Instance = Instance; Parms.DamageValue = DamageValue; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalMapObjectFoodBoxParameterComponent // (None) class UClass* UPalMapObjectFoodBoxParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectFoodBoxParameterComponent"); return Clss; } // PalMapObjectFoodBoxParameterComponent Pal.Default__PalMapObjectFoodBoxParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectFoodBoxParameterComponent* UPalMapObjectFoodBoxParameterComponent::GetDefaultObj() { static class UPalMapObjectFoodBoxParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectFoodBoxParameterComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectGateModel // (None) class UClass* UPalMapObjectGateModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectGateModel"); return Clss; } // PalMapObjectGateModel Pal.Default__PalMapObjectGateModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectGateModel* UPalMapObjectGateModel::GetDefaultObj() { static class UPalMapObjectGateModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectGateModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectGateModel.RequestTrigger_ServerInternal // (Final, Native, Private) // Parameters: // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ToStateInt (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectGateModel::RequestTrigger_ServerInternal(int32 RequestPlayerId, int32 ToStateInt) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectGateModel", "RequestTrigger_ServerInternal"); Params::UPalMapObjectGateModel_RequestTrigger_ServerInternal_Params Parms{}; Parms.RequestPlayerId = RequestPlayerId; Parms.ToStateInt = ToStateInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectGateModel.OnInteractEnd // (Final, Native, Protected) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TScriptInterfaceComponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectGateModel::OnInteractEnd(class AActor* Other, TScriptInterface Component) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectGateModel", "OnInteractEnd"); Params::UPalMapObjectGateModel_OnInteractEnd_Params Parms{}; Parms.Other = Other; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectGateModel.OnInteractBegin // (Final, Native, Protected) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TScriptInterfaceComponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectGateModel::OnInteractBegin(class AActor* Other, TScriptInterface Component) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectGateModel", "OnInteractBegin"); Params::UPalMapObjectGateModel_OnInteractBegin_Params Parms{}; Parms.Other = Other; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectGenerateEnergyModel // (None) class UClass* UPalMapObjectGenerateEnergyModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectGenerateEnergyModel"); return Clss; } // PalMapObjectGenerateEnergyModel Pal.Default__PalMapObjectGenerateEnergyModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectGenerateEnergyModel* UPalMapObjectGenerateEnergyModel::GetDefaultObj() { static class UPalMapObjectGenerateEnergyModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectGenerateEnergyModel::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalMapObjectGenerateEnergyModel.UpdateEnergyAmountDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalMapObjectGenerateEnergyModel*Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectGenerateEnergyModel::UpdateEnergyAmountDelegate__DelegateSignature(class UPalMapObjectGenerateEnergyModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectGenerateEnergyModel", "UpdateEnergyAmountDelegate__DelegateSignature"); Params::UPalMapObjectGenerateEnergyModel_UpdateEnergyAmountDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectGenerateEnergyModel.OnUpdateAssignedCharacter_ServerInternal // (Final, Native, Private) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectGenerateEnergyModel::OnUpdateAssignedCharacter_ServerInternal(class UPalWorkBase* Work) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectGenerateEnergyModel", "OnUpdateAssignedCharacter_ServerInternal"); Params::UPalMapObjectGenerateEnergyModel_OnUpdateAssignedCharacter_ServerInternal_Params Parms{}; Parms.Work = Work; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectGenerateEnergyModel.OnRep_StoredEnergyAmount // (Final, Native, Protected) // Parameters: void UPalMapObjectGenerateEnergyModel::OnRep_StoredEnergyAmount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectGenerateEnergyModel", "OnRep_StoredEnergyAmount"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectGenerateEnergyModel.GetStoredEnergyAmount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalMapObjectGenerateEnergyModel::GetStoredEnergyAmount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectGenerateEnergyModel", "GetStoredEnergyAmount"); Params::UPalMapObjectGenerateEnergyModel_GetStoredEnergyAmount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectGenerateEnergyModel.GetMaxEnergyStorage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalMapObjectGenerateEnergyModel::GetMaxEnergyStorage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectGenerateEnergyModel", "GetMaxEnergyStorage"); Params::UPalMapObjectGenerateEnergyModel_GetMaxEnergyStorage_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectGenerateEnergyModel.GetEnergyType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalEnergyType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalEnergyType UPalMapObjectGenerateEnergyModel::GetEnergyType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectGenerateEnergyModel", "GetEnergyType"); Params::UPalMapObjectGenerateEnergyModel_GetEnergyType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMapObjectGenerateEnergyParameterComponent // (None) class UClass* UPalMapObjectGenerateEnergyParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectGenerateEnergyParameterComponent"); return Clss; } // PalMapObjectGenerateEnergyParameterComponent Pal.Default__PalMapObjectGenerateEnergyParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectGenerateEnergyParameterComponent* UPalMapObjectGenerateEnergyParameterComponent::GetDefaultObj() { static class UPalMapObjectGenerateEnergyParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectGenerateEnergyParameterComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectHatchingEggModel // (None) class UClass* UPalMapObjectHatchingEggModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectHatchingEggModel"); return Clss; } // PalMapObjectHatchingEggModel Pal.Default__PalMapObjectHatchingEggModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectHatchingEggModel* UPalMapObjectHatchingEggModel::GetDefaultObj() { static class UPalMapObjectHatchingEggModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectHatchingEggModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectHatchingEggModel.UpdateWorkAmountBySec // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewWorkAmountBySec (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectHatchingEggModel::UpdateWorkAmountBySec(float NewWorkAmountBySec) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectHatchingEggModel", "UpdateWorkAmountBySec"); Params::UPalMapObjectHatchingEggModel_UpdateWorkAmountBySec_Params Parms{}; Parms.NewWorkAmountBySec = NewWorkAmountBySec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalMapObjectHatchingEggModel.UpdateHatchTemperatureDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int32 Temperature (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectHatchingEggModel::UpdateHatchTemperatureDelegate__DelegateSignature(int32 Temperature) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectHatchingEggModel", "UpdateHatchTemperatureDelegate__DelegateSignature"); Params::UPalMapObjectHatchingEggModel_UpdateHatchTemperatureDelegate__DelegateSignature_Params Parms{}; Parms.Temperature = Temperature; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalMapObjectHatchingEggModel.UpdateHatchedCharacterDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalMapObjectHatchingEggModel*Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectHatchingEggModel::UpdateHatchedCharacterDelegate__DelegateSignature(class UPalMapObjectHatchingEggModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectHatchingEggModel", "UpdateHatchedCharacterDelegate__DelegateSignature"); Params::UPalMapObjectHatchingEggModel_UpdateHatchedCharacterDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectHatchingEggModel.SetTemperatureDiff // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 TemperatureDiff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectHatchingEggModel::SetTemperatureDiff(int32 TemperatureDiff) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectHatchingEggModel", "SetTemperatureDiff"); Params::UPalMapObjectHatchingEggModel_SetTemperatureDiff_Params Parms{}; Parms.TemperatureDiff = TemperatureDiff; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectHatchingEggModel.OnUpdateContainerContentInServer // (Final, Native, Private) // Parameters: // class UPalItemContainer* Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectHatchingEggModel::OnUpdateContainerContentInServer(class UPalItemContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectHatchingEggModel", "OnUpdateContainerContentInServer"); Params::UPalMapObjectHatchingEggModel_OnUpdateContainerContentInServer_Params Parms{}; Parms.Container = Container; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectHatchingEggModel.OnRep_HatchTemperatureDiff // (Final, Native, Protected) // Parameters: void UPalMapObjectHatchingEggModel::OnRep_HatchTemperatureDiff() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectHatchingEggModel", "OnRep_HatchTemperatureDiff"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectHatchingEggModel.OnRep_HatchedCharacterSaveParameter // (Final, Native, Protected) // Parameters: void UPalMapObjectHatchingEggModel::OnRep_HatchedCharacterSaveParameter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectHatchingEggModel", "OnRep_HatchedCharacterSaveParameter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectHatchingEggModel.OnFinishWorkInServer // (Final, Native, Private) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectHatchingEggModel::OnFinishWorkInServer(class UPalWorkBase* Work) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectHatchingEggModel", "OnFinishWorkInServer"); Params::UPalMapObjectHatchingEggModel_OnFinishWorkInServer_Params Parms{}; Parms.Work = Work; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectHatchingEggModel.ObtainHatchedCharacter_ServerInternal // (Final, Native, Private) // Parameters: // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectHatchingEggModel::ObtainHatchedCharacter_ServerInternal(int32 RequestPlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectHatchingEggModel", "ObtainHatchedCharacter_ServerInternal"); Params::UPalMapObjectHatchingEggModel_ObtainHatchedCharacter_ServerInternal_Params Parms{}; Parms.RequestPlayerId = RequestPlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectHatchingEggModel.GetTemperatureDiff // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalMapObjectHatchingEggModel::GetTemperatureDiff() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectHatchingEggModel", "GetTemperatureDiff"); Params::UPalMapObjectHatchingEggModel_GetTemperatureDiff_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectHatchingEggModel.GetPalEggRankInfo // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalEggRankInfo OutPalEggRankInfo (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalMapObjectHatchingEggModel::GetPalEggRankInfo(struct FPalEggRankInfo* OutPalEggRankInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectHatchingEggModel", "GetPalEggRankInfo"); Params::UPalMapObjectHatchingEggModel_GetPalEggRankInfo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPalEggRankInfo != nullptr) *OutPalEggRankInfo = std::move(Parms.OutPalEggRankInfo); return Parms.ReturnValue; } // Class Pal.PalHUDDispatchParameter_HatchingEgg // (None) class UClass* UPalHUDDispatchParameter_HatchingEgg::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParameter_HatchingEgg"); return Clss; } // PalHUDDispatchParameter_HatchingEgg Pal.Default__PalHUDDispatchParameter_HatchingEgg // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParameter_HatchingEgg* UPalHUDDispatchParameter_HatchingEgg::GetDefaultObj() { static class UPalHUDDispatchParameter_HatchingEgg* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParameter_HatchingEgg::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectHatchingEggParameterComponent // (None) class UClass* UPalMapObjectHatchingEggParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectHatchingEggParameterComponent"); return Clss; } // PalMapObjectHatchingEggParameterComponent Pal.Default__PalMapObjectHatchingEggParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectHatchingEggParameterComponent* UPalMapObjectHatchingEggParameterComponent::GetDefaultObj() { static class UPalMapObjectHatchingEggParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectHatchingEggParameterComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectHatchingEggParameterComponent.GetDefaultAutoWorkAmountBySec // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalMapObjectHatchingEggParameterComponent::GetDefaultAutoWorkAmountBySec() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectHatchingEggParameterComponent", "GetDefaultAutoWorkAmountBySec"); Params::UPalMapObjectHatchingEggParameterComponent_GetDefaultAutoWorkAmountBySec_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMapObjectHeatSourceModel // (None) class UClass* UPalMapObjectHeatSourceModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectHeatSourceModel"); return Clss; } // PalMapObjectHeatSourceModel Pal.Default__PalMapObjectHeatSourceModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectHeatSourceModel* UPalMapObjectHeatSourceModel::GetDefaultObj() { static class UPalMapObjectHeatSourceModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectHeatSourceModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectHeatSourceModel.OnUpdateEnergyModuleState_ServerInternal // (Final, Native, Private) // Parameters: // class UPalMapObjectEnergyModule* EnergyModule (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectHeatSourceModel::OnUpdateEnergyModuleState_ServerInternal(class UPalMapObjectEnergyModule* EnergyModule) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectHeatSourceModel", "OnUpdateEnergyModuleState_ServerInternal"); Params::UPalMapObjectHeatSourceModel_OnUpdateEnergyModuleState_ServerInternal_Params Parms{}; Parms.EnergyModule = EnergyModule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectHeatSourceModel.OnUpdateAssignedCharacter_ServerInternal // (Final, Native, Private) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectHeatSourceModel::OnUpdateAssignedCharacter_ServerInternal(class UPalWorkBase* Work) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectHeatSourceModel", "OnUpdateAssignedCharacter_ServerInternal"); Params::UPalMapObjectHeatSourceModel_OnUpdateAssignedCharacter_ServerInternal_Params Parms{}; Parms.Work = Work; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectItemChestModel // (None) class UClass* UPalMapObjectItemChestModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectItemChestModel"); return Clss; } // PalMapObjectItemChestModel Pal.Default__PalMapObjectItemChestModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectItemChestModel* UPalMapObjectItemChestModel::GetDefaultObj() { static class UPalMapObjectItemChestModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectItemChestModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectItemChestModel.OnUpdateLocalPlayerPasswordLockInfo // (Final, Native, Private, HasOutParams) // Parameters: // struct FPalMapObjectPasswordLockPlayerInfoOldLocalPlayerInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FPalMapObjectPasswordLockPlayerInfoNewLocalPlayerInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalMapObjectItemChestModel::OnUpdateLocalPlayerPasswordLockInfo(struct FPalMapObjectPasswordLockPlayerInfo& OldLocalPlayerInfo, struct FPalMapObjectPasswordLockPlayerInfo& NewLocalPlayerInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectItemChestModel", "OnUpdateLocalPlayerPasswordLockInfo"); Params::UPalMapObjectItemChestModel_OnUpdateLocalPlayerPasswordLockInfo_Params Parms{}; Parms.OldLocalPlayerInfo = OldLocalPlayerInfo; Parms.NewLocalPlayerInfo = NewLocalPlayerInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectItemChestParameterComponent // (None) class UClass* UPalMapObjectItemChestParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectItemChestParameterComponent"); return Clss; } // PalMapObjectItemChestParameterComponent Pal.Default__PalMapObjectItemChestParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectItemChestParameterComponent* UPalMapObjectItemChestParameterComponent::GetDefaultObj() { static class UPalMapObjectItemChestParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectItemChestParameterComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectItemChest_AffectCorruption // (None) class UClass* UPalMapObjectItemChest_AffectCorruption::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectItemChest_AffectCorruption"); return Clss; } // PalMapObjectItemChest_AffectCorruption Pal.Default__PalMapObjectItemChest_AffectCorruption // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectItemChest_AffectCorruption* UPalMapObjectItemChest_AffectCorruption::GetDefaultObj() { static class UPalMapObjectItemChest_AffectCorruption* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectItemChest_AffectCorruption::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectItemContainerModule // (None) class UClass* UPalMapObjectItemContainerModule::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectItemContainerModule"); return Clss; } // PalMapObjectItemContainerModule Pal.Default__PalMapObjectItemContainerModule // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectItemContainerModule* UPalMapObjectItemContainerModule::GetDefaultObj() { static class UPalMapObjectItemContainerModule* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectItemContainerModule::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalMapObjectItemContainerModule.UpdateContentsMulticastDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalMapObjectItemContainerModule*Module (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectItemContainerModule::UpdateContentsMulticastDelegate__DelegateSignature(class UPalMapObjectItemContainerModule* Module) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectItemContainerModule", "UpdateContentsMulticastDelegate__DelegateSignature"); Params::UPalMapObjectItemContainerModule_UpdateContentsMulticastDelegate__DelegateSignature_Params Parms{}; Parms.Module = Module; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalMapObjectItemContainerModule.UpdateContentsDelegate__DelegateSignature // (Public, Delegate) // Parameters: // class UPalMapObjectItemContainerModule*Module (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectItemContainerModule::UpdateContentsDelegate__DelegateSignature(class UPalMapObjectItemContainerModule* Module) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectItemContainerModule", "UpdateContentsDelegate__DelegateSignature"); Params::UPalMapObjectItemContainerModule_UpdateContentsDelegate__DelegateSignature_Params Parms{}; Parms.Module = Module; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectItemContainerModule.UnbindUpdateContents // (Final, Native, Public, BlueprintCallable) // Parameters: // FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectItemContainerModule::UnbindUpdateContents(FDelegateProperty_ Delegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectItemContainerModule", "UnbindUpdateContents"); Params::UPalMapObjectItemContainerModule_UnbindUpdateContents_Params Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectItemContainerModule.TryGetContainer // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalItemContainer* OutContainer (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalMapObjectItemContainerModule::TryGetContainer(class UPalItemContainer** OutContainer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectItemContainerModule", "TryGetContainer"); Params::UPalMapObjectItemContainerModule_TryGetContainer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutContainer != nullptr) *OutContainer = Parms.OutContainer; return Parms.ReturnValue; } // Function Pal.PalMapObjectItemContainerModule.RequestSortContainer_ServerInternal // (Final, Native, Public) // Parameters: void UPalMapObjectItemContainerModule::RequestSortContainer_ServerInternal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectItemContainerModule", "RequestSortContainer_ServerInternal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectItemContainerModule.RequestSortContainer // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalMapObjectItemContainerModule::RequestSortContainer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectItemContainerModule", "RequestSortContainer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectItemContainerModule.OnUpdateContents // (Final, Native, Private) // Parameters: // class UPalItemContainer* Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectItemContainerModule::OnUpdateContents(class UPalItemContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectItemContainerModule", "OnUpdateContents"); Params::UPalMapObjectItemContainerModule_OnUpdateContents_Params Parms{}; Parms.Container = Container; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectItemContainerModule.OnRep_TargetContainer // (Final, Native, Protected) // Parameters: void UPalMapObjectItemContainerModule::OnRep_TargetContainer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectItemContainerModule", "OnRep_TargetContainer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectItemContainerModule.GetContainerId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalContainerId ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPalContainerId UPalMapObjectItemContainerModule::GetContainerId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectItemContainerModule", "GetContainerId"); Params::UPalMapObjectItemContainerModule_GetContainerId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectItemContainerModule.GetContainer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalItemContainer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalItemContainer* UPalMapObjectItemContainerModule::GetContainer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectItemContainerModule", "GetContainer"); Params::UPalMapObjectItemContainerModule_GetContainer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectItemContainerModule.BindUpdateContents // (Final, Native, Public, BlueprintCallable) // Parameters: // FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectItemContainerModule::BindUpdateContents(FDelegateProperty_ Delegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectItemContainerModule", "BindUpdateContents"); Params::UPalMapObjectItemContainerModule_BindUpdateContents_Params Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectItemConverterParameterComponent // (None) class UClass* UPalMapObjectItemConverterParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectItemConverterParameterComponent"); return Clss; } // PalMapObjectItemConverterParameterComponent Pal.Default__PalMapObjectItemConverterParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectItemConverterParameterComponent* UPalMapObjectItemConverterParameterComponent::GetDefaultObj() { static class UPalMapObjectItemConverterParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectItemConverterParameterComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectItemDropOnDamagModel // (None) class UClass* UPalMapObjectItemDropOnDamagModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectItemDropOnDamagModel"); return Clss; } // PalMapObjectItemDropOnDamagModel Pal.Default__PalMapObjectItemDropOnDamagModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectItemDropOnDamagModel* UPalMapObjectItemDropOnDamagModel::GetDefaultObj() { static class UPalMapObjectItemDropOnDamagModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectItemDropOnDamagModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectItemDropOnDamagModel.OnDamage_ServerInternal // (Final, Native, Private, HasOutParams) // Parameters: // class UPalMapObjectModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalDamageInfo DamageInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 LastHp (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectItemDropOnDamagModel::OnDamage_ServerInternal(class UPalMapObjectModel* Model, struct FPalDamageInfo& DamageInfo, int32 LastHp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectItemDropOnDamagModel", "OnDamage_ServerInternal"); Params::UPalMapObjectItemDropOnDamagModel_OnDamage_ServerInternal_Params Parms{}; Parms.Model = Model; Parms.DamageInfo = DamageInfo; Parms.LastHp = LastHp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectItemSimpleProductParameterComponent // (None) class UClass* UPalMapObjectItemSimpleProductParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectItemSimpleProductParameterComponent"); return Clss; } // PalMapObjectItemSimpleProductParameterComponent Pal.Default__PalMapObjectItemSimpleProductParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectItemSimpleProductParameterComponent* UPalMapObjectItemSimpleProductParameterComponent::GetDefaultObj() { static class UPalMapObjectItemSimpleProductParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectItemSimpleProductParameterComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectLampModel // (None) class UClass* UPalMapObjectLampModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectLampModel"); return Clss; } // PalMapObjectLampModel Pal.Default__PalMapObjectLampModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectLampModel* UPalMapObjectLampModel::GetDefaultObj() { static class UPalMapObjectLampModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectLampModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectLampModel.OnUpdateEnergyModuleState // (Final, Native, Private) // Parameters: // class UPalMapObjectEnergyModule* EnergyModule (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectLampModel::OnUpdateEnergyModuleState(class UPalMapObjectEnergyModule* EnergyModule) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectLampModel", "OnUpdateEnergyModuleState"); Params::UPalMapObjectLampModel_OnUpdateEnergyModuleState_Params Parms{}; Parms.EnergyModule = EnergyModule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectLauncherControlInterface // (None) class UClass* IPalMapObjectLauncherControlInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectLauncherControlInterface"); return Clss; } // PalMapObjectLauncherControlInterface Pal.Default__PalMapObjectLauncherControlInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalMapObjectLauncherControlInterface* IPalMapObjectLauncherControlInterface::GetDefaultObj() { static class IPalMapObjectLauncherControlInterface* Default = nullptr; if (!Default) Default = static_cast(IPalMapObjectLauncherControlInterface::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectLauncherControlInterface.TurnToTarget // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IPalMapObjectLauncherControlInterface::TurnToTarget(class AActor* TargetActor, float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectLauncherControlInterface", "TurnToTarget"); Params::IPalMapObjectLauncherControlInterface_TurnToTarget_Params Parms{}; Parms.TargetActor = TargetActor; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectLauncherControlInterface.SetOwnerCharacter // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* OwnerCharacter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IPalMapObjectLauncherControlInterface::SetOwnerCharacter(class APalCharacter* OwnerCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectLauncherControlInterface", "SetOwnerCharacter"); Params::IPalMapObjectLauncherControlInterface_SetOwnerCharacter_Params Parms{}; Parms.OwnerCharacter = OwnerCharacter; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectLauncherControlInterface.SetEnableTrigger // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool EnableTrigger (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IPalMapObjectLauncherControlInterface::SetEnableTrigger(bool EnableTrigger) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectLauncherControlInterface", "SetEnableTrigger"); Params::IPalMapObjectLauncherControlInterface_SetEnableTrigger_Params Parms{}; Parms.EnableTrigger = EnableTrigger; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectLauncherControlInterface.GetCharacterRotation // (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator IPalMapObjectLauncherControlInterface::GetCharacterRotation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectLauncherControlInterface", "GetCharacterRotation"); Params::IPalMapObjectLauncherControlInterface_GetCharacterRotation_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalMapObjectLauncherControlInterface.GetCharacterLocation // (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector IPalMapObjectLauncherControlInterface::GetCharacterLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectLauncherControlInterface", "GetCharacterLocation"); Params::IPalMapObjectLauncherControlInterface_GetCharacterLocation_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Class Pal.PalMapObjectLocationComponent // (None) class UClass* UPalMapObjectLocationComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectLocationComponent"); return Clss; } // PalMapObjectLocationComponent Pal.Default__PalMapObjectLocationComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectLocationComponent* UPalMapObjectLocationComponent::GetDefaultObj() { static class UPalMapObjectLocationComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectLocationComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectLocationComponent.SetLocationId // (Final, Native, Public) // Parameters: void UPalMapObjectLocationComponent::SetLocationId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectLocationComponent", "SetLocationId"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectSpawnRequestHandler // (None) class UClass* UPalMapObjectSpawnRequestHandler::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectSpawnRequestHandler"); return Clss; } // PalMapObjectSpawnRequestHandler Pal.Default__PalMapObjectSpawnRequestHandler // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectSpawnRequestHandler* UPalMapObjectSpawnRequestHandler::GetDefaultObj() { static class UPalMapObjectSpawnRequestHandler* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectSpawnRequestHandler::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectManager // (None) class UClass* UPalMapObjectManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectManager"); return Clss; } // PalMapObjectManager Pal.Default__PalMapObjectManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectManager* UPalMapObjectManager::GetDefaultObj() { static class UPalMapObjectManager* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectManager::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectManager.UpdateSkeletalMeshComponentForLOD // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InExecuteCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectManager::UpdateSkeletalMeshComponentForLOD(int32 InExecuteCount) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectManager", "UpdateSkeletalMeshComponentForLOD"); Params::UPalMapObjectManager_UpdateSkeletalMeshComponentForLOD_Params Parms{}; Parms.InExecuteCount = InExecuteCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectManager.UpdatePointLightComponentForCulling // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalMapObjectManager::UpdatePointLightComponentForCulling() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectManager", "UpdatePointLightComponentForCulling"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectManager.UnResisterSkeletalMeshComponentForLOD // (Final, Native, Public) // Parameters: // class UObject* InComponent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectManager::UnResisterSkeletalMeshComponentForLOD(class UObject* InComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectManager", "UnResisterSkeletalMeshComponentForLOD"); Params::UPalMapObjectManager_UnResisterSkeletalMeshComponentForLOD_Params Parms{}; Parms.InComponent = InComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectManager.UnResisterPointLightComponent // (Final, Native, Public) // Parameters: // class UObject* InComponent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectManager::UnResisterPointLightComponent(class UObject* InComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectManager", "UnResisterPointLightComponent"); Params::UPalMapObjectManager_UnResisterPointLightComponent_Params Parms{}; Parms.InComponent = InComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectManager.ResisterSkeletalMeshComponentForLOD // (Final, Native, Public) // Parameters: // class UObject* InComponent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectManager::ResisterSkeletalMeshComponentForLOD(class UObject* InComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectManager", "ResisterSkeletalMeshComponentForLOD"); Params::UPalMapObjectManager_ResisterSkeletalMeshComponentForLOD_Params Parms{}; Parms.InComponent = InComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectManager.ResisterPointLightComponent // (Final, Native, Public) // Parameters: // class UObject* InComponent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectManager::ResisterPointLightComponent(class UObject* InComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectManager", "ResisterPointLightComponent"); Params::UPalMapObjectManager_ResisterPointLightComponent_Params Parms{}; Parms.InComponent = InComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectManager.RequestDismantleObject_OnResponseDialog // (Final, Native, Public) // Parameters: // bool bResult (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalDialogParameterBase* DialogParameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectManager::RequestDismantleObject_OnResponseDialog(bool bResult, class UPalDialogParameterBase* DialogParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectManager", "RequestDismantleObject_OnResponseDialog"); Params::UPalMapObjectManager_RequestDismantleObject_OnResponseDialog_Params Parms{}; Parms.bResult = bResult; Parms.DialogParameter = DialogParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectManager.RecalcPointLightOverlap // (Final, Native, Public) // Parameters: void UPalMapObjectManager::RecalcPointLightOverlap() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectManager", "RecalcPointLightOverlap"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalMapObjectManager.MapObjectModelWithVectorDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams, HasDefaults) // Parameters: // class UPalMapObjectModel* MapObjectModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Vector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectManager::MapObjectModelWithVectorDelegate__DelegateSignature(class UPalMapObjectModel* MapObjectModel, struct FVector& Vector) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectManager", "MapObjectModelWithVectorDelegate__DelegateSignature"); Params::UPalMapObjectManager_MapObjectModelWithVectorDelegate__DelegateSignature_Params Parms{}; Parms.MapObjectModel = MapObjectModel; Parms.Vector = Vector; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalMapObjectManager.MapObjectModelSpawnedByDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalMapObjectModel* MapObjectModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMapObjectModelInitializeExtraParameterSpawnedBy*SpawnedBy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectManager::MapObjectModelSpawnedByDelegate__DelegateSignature(class UPalMapObjectModel* MapObjectModel, class UPalMapObjectModelInitializeExtraParameterSpawnedBy* SpawnedBy) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectManager", "MapObjectModelSpawnedByDelegate__DelegateSignature"); Params::UPalMapObjectManager_MapObjectModelSpawnedByDelegate__DelegateSignature_Params Parms{}; Parms.MapObjectModel = MapObjectModel; Parms.SpawnedBy = SpawnedBy; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalMapObjectManager.MapObjectModelInterfaceDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // TScriptInterfaceMapObjectModel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectManager::MapObjectModelInterfaceDelegate__DelegateSignature(TScriptInterface MapObjectModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectManager", "MapObjectModelInterfaceDelegate__DelegateSignature"); Params::UPalMapObjectManager_MapObjectModelInterfaceDelegate__DelegateSignature_Params Parms{}; Parms.MapObjectModel = MapObjectModel; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalMapObjectManager.MapObjectModelDynamicDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalMapObjectModel* MapObjectModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectManager::MapObjectModelDynamicDelegate__DelegateSignature(class UPalMapObjectModel* MapObjectModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectManager", "MapObjectModelDynamicDelegate__DelegateSignature"); Params::UPalMapObjectManager_MapObjectModelDynamicDelegate__DelegateSignature_Params Parms{}; Parms.MapObjectModel = MapObjectModel; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectManager.GetFoliage // (Final, Native, Public, Const) // Parameters: // class UPalMapObjectFoliage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMapObjectFoliage* UPalMapObjectManager::GetFoliage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectManager", "GetFoliage"); Params::UPalMapObjectManager_GetFoliage_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectManager.GetBuildOperator // (Final, Native, Public, Const) // Parameters: // class UPalBuildOperator* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalBuildOperator* UPalMapObjectManager::GetBuildOperator() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectManager", "GetBuildOperator"); Params::UPalMapObjectManager_GetBuildOperator_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectManager.FindModel // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid InstanceId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMapObjectModel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMapObjectModel* UPalMapObjectManager::FindModel(struct FGuid& InstanceId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectManager", "FindModel"); Params::UPalMapObjectManager_FindModel_Params Parms{}; Parms.InstanceId = InstanceId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectManager.FindConcreteModel // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid InstanceId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMapObjectConcreteModelBase*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMapObjectConcreteModelBase* UPalMapObjectManager::FindConcreteModel(struct FGuid& InstanceId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectManager", "FindConcreteModel"); Params::UPalMapObjectManager_FindConcreteModel_Params Parms{}; Parms.InstanceId = InstanceId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMapObjectMedicalPalBedModel // (None) class UClass* UPalMapObjectMedicalPalBedModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectMedicalPalBedModel"); return Clss; } // PalMapObjectMedicalPalBedModel Pal.Default__PalMapObjectMedicalPalBedModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectMedicalPalBedModel* UPalMapObjectMedicalPalBedModel::GetDefaultObj() { static class UPalMapObjectMedicalPalBedModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectMedicalPalBedModel::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalMapObjectMedicalPalBedModel.SimpleDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalMapObjectMedicalPalBedModel*Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectMedicalPalBedModel::SimpleDelegate__DelegateSignature(class UPalMapObjectMedicalPalBedModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectMedicalPalBedModel", "SimpleDelegate__DelegateSignature"); Params::UPalMapObjectMedicalPalBedModel_SimpleDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectMedicalPalBedModel.OnInteractBegin // (Final, Native, Private) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TScriptInterfaceComponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectMedicalPalBedModel::OnInteractBegin(class AActor* Other, TScriptInterface Component) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectMedicalPalBedModel", "OnInteractBegin"); Params::UPalMapObjectMedicalPalBedModel_OnInteractBegin_Params Parms{}; Parms.Other = Other; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectMedicalPalBedModel.OnFinishSleepAction // (Final, Native, Private) // Parameters: // class UPalAIActionBase* Action (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectMedicalPalBedModel::OnFinishSleepAction(class UPalAIActionBase* Action) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectMedicalPalBedModel", "OnFinishSleepAction"); Params::UPalMapObjectMedicalPalBedModel_OnFinishSleepAction_Params Parms{}; Parms.Action = Action; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectMedicalPalBedModel.GetSleepingHandle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIndividualCharacterHandle*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterHandle* UPalMapObjectMedicalPalBedModel::GetSleepingHandle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectMedicalPalBedModel", "GetSleepingHandle"); Params::UPalMapObjectMedicalPalBedModel_GetSleepingHandle_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectMedicalPalBedModel.ClearSleepingCharacterHandle // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalMapObjectMedicalPalBedModel::ClearSleepingCharacterHandle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectMedicalPalBedModel", "ClearSleepingCharacterHandle"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectMedicalPalBedParameterComponent // (None) class UClass* UPalMapObjectMedicalPalBedParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectMedicalPalBedParameterComponent"); return Clss; } // PalMapObjectMedicalPalBedParameterComponent Pal.Default__PalMapObjectMedicalPalBedParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectMedicalPalBedParameterComponent* UPalMapObjectMedicalPalBedParameterComponent::GetDefaultObj() { static class UPalMapObjectMedicalPalBedParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectMedicalPalBedParameterComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModel // (None) class UClass* UPalMapObjectModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModel"); return Clss; } // PalMapObjectModel Pal.Default__PalMapObjectModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModel* UPalMapObjectModel::GetDefaultObj() { static class UPalMapObjectModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectModel.RequestRepairByPlayer_ToServer_ServerInternal // (Final, Native, Public, HasOutParams, HasDefaults) // Parameters: // struct FGuid RequestPlayerUId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectModel::RequestRepairByPlayer_ToServer_ServerInternal(struct FGuid& RequestPlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectModel", "RequestRepairByPlayer_ToServer_ServerInternal"); Params::UPalMapObjectModel_RequestRepairByPlayer_ToServer_ServerInternal_Params Parms{}; Parms.RequestPlayerUId = RequestPlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectModel.OnUpdateBuildProcess_ServerInternal // (Final, Native, Private) // Parameters: // class UPalBuildProcess* TargetBuildProcess (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectModel::OnUpdateBuildProcess_ServerInternal(class UPalBuildProcess* TargetBuildProcess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectModel", "OnUpdateBuildProcess_ServerInternal"); Params::UPalMapObjectModel_OnUpdateBuildProcess_ServerInternal_Params Parms{}; Parms.TargetBuildProcess = TargetBuildProcess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectModel.OnUnassignWorkRepairBuildObject // (Final, Native, Private, HasOutParams) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID IndividualId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectModel::OnUnassignWorkRepairBuildObject(class UPalWorkBase* Work, struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectModel", "OnUnassignWorkRepairBuildObject"); Params::UPalMapObjectModel_OnUnassignWorkRepairBuildObject_Params Parms{}; Parms.Work = Work; Parms.IndividualId = IndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectModel.OnTriggerInteract // (Final, Native, Private) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectIndicatorTypeIndicatorType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectModel::OnTriggerInteract(class AActor* Other, enum class EPalInteractiveObjectIndicatorType IndicatorType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectModel", "OnTriggerInteract"); Params::UPalMapObjectModel_OnTriggerInteract_Params Parms{}; Parms.Other = Other; Parms.IndicatorType = IndicatorType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectModel.OnTriggeringInteract // (Final, Native, Private) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectIndicatorTypeIndicatorType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectModel::OnTriggeringInteract(class AActor* Other, enum class EPalInteractiveObjectIndicatorType IndicatorType, float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectModel", "OnTriggeringInteract"); Params::UPalMapObjectModel_OnTriggeringInteract_Params Parms{}; Parms.Other = Other; Parms.IndicatorType = IndicatorType; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectModel.OnStartTriggerInteract // (Final, Native, Private) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectIndicatorTypeIndicatorType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectModel::OnStartTriggerInteract(class AActor* Other, enum class EPalInteractiveObjectIndicatorType IndicatorType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectModel", "OnStartTriggerInteract"); Params::UPalMapObjectModel_OnStartTriggerInteract_Params Parms{}; Parms.Other = Other; Parms.IndicatorType = IndicatorType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectModel.OnRep_Effect // (Final, Native, Private) // Parameters: void UPalMapObjectModel::OnRep_Effect() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectModel", "OnRep_Effect"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectModel.OnRep_ConcreteModel // (Final, Native, Private) // Parameters: void UPalMapObjectModel::OnRep_ConcreteModel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectModel", "OnRep_ConcreteModel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectModel.OnRep_BuildPlayerUId // (Final, Native, Private) // Parameters: void UPalMapObjectModel::OnRep_BuildPlayerUId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectModel", "OnRep_BuildPlayerUId"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectModel.OnEndTriggerInteract // (Final, Native, Private) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectIndicatorTypeIndicatorType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectModel::OnEndTriggerInteract(class AActor* Other, enum class EPalInteractiveObjectIndicatorType IndicatorType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectModel", "OnEndTriggerInteract"); Params::UPalMapObjectModel_OnEndTriggerInteract_Params Parms{}; Parms.Other = Other; Parms.IndicatorType = IndicatorType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectModel.OnAssignWorkRepairBuildObject // (Final, Native, Private, HasOutParams) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID IndividualId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectModel::OnAssignWorkRepairBuildObject(class UPalWorkBase* Work, struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectModel", "OnAssignWorkRepairBuildObject"); Params::UPalMapObjectModel_OnAssignWorkRepairBuildObject_Params Parms{}; Parms.Work = Work; Parms.IndividualId = IndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectModel.IsDamaged // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalMapObjectModel::IsDamaged() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectModel", "IsDamaged"); Params::UPalMapObjectModel_IsDamaged_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectModel.GetHP // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalMapObjectStatusValue ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPalMapObjectStatusValue UPalMapObjectModel::GetHP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectModel", "GetHP"); Params::UPalMapObjectModel_GetHP_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMapObjectModelEffectBase // (None) class UClass* UPalMapObjectModelEffectBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelEffectBase"); return Clss; } // PalMapObjectModelEffectBase Pal.Default__PalMapObjectModelEffectBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelEffectBase* UPalMapObjectModelEffectBase::GetDefaultObj() { static class UPalMapObjectModelEffectBase* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelEffectBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelEffectGrantParameterBase // (None) class UClass* UPalMapObjectModelEffectGrantParameterBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelEffectGrantParameterBase"); return Clss; } // PalMapObjectModelEffectGrantParameterBase Pal.Default__PalMapObjectModelEffectGrantParameterBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelEffectGrantParameterBase* UPalMapObjectModelEffectGrantParameterBase::GetDefaultObj() { static class UPalMapObjectModelEffectGrantParameterBase* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelEffectGrantParameterBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelEffect // (None) class UClass* UPalMapObjectModelEffect::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelEffect"); return Clss; } // PalMapObjectModelEffect Pal.Default__PalMapObjectModelEffect // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelEffect* UPalMapObjectModelEffect::GetDefaultObj() { static class UPalMapObjectModelEffect* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelEffect::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelEffect_AccumulateTrigger // (None) class UClass* UPalMapObjectModelEffect_AccumulateTrigger::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelEffect_AccumulateTrigger"); return Clss; } // PalMapObjectModelEffect_AccumulateTrigger Pal.Default__PalMapObjectModelEffect_AccumulateTrigger // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelEffect_AccumulateTrigger* UPalMapObjectModelEffect_AccumulateTrigger::GetDefaultObj() { static class UPalMapObjectModelEffect_AccumulateTrigger* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelEffect_AccumulateTrigger::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelEffectGrantParameter_AccumulateTrigger // (None) class UClass* UPalMapObjectModelEffectGrantParameter_AccumulateTrigger::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelEffectGrantParameter_AccumulateTrigger"); return Clss; } // PalMapObjectModelEffectGrantParameter_AccumulateTrigger Pal.Default__PalMapObjectModelEffectGrantParameter_AccumulateTrigger // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelEffectGrantParameter_AccumulateTrigger* UPalMapObjectModelEffectGrantParameter_AccumulateTrigger::GetDefaultObj() { static class UPalMapObjectModelEffectGrantParameter_AccumulateTrigger* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelEffectGrantParameter_AccumulateTrigger::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelEffect_Burn // (None) class UClass* UPalMapObjectModelEffect_Burn::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelEffect_Burn"); return Clss; } // PalMapObjectModelEffect_Burn Pal.Default__PalMapObjectModelEffect_Burn // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelEffect_Burn* UPalMapObjectModelEffect_Burn::GetDefaultObj() { static class UPalMapObjectModelEffect_Burn* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelEffect_Burn::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectModelEffect_Burn.OnRep_Burning // (Final, Native, Protected) // Parameters: // bool bLastValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectModelEffect_Burn::OnRep_Burning(bool bLastValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectModelEffect_Burn", "OnRep_Burning"); Params::UPalMapObjectModelEffect_Burn_OnRep_Burning_Params Parms{}; Parms.bLastValue = bLastValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectModelEffect_Burn.OnHitCollisionBox // (Final, Native, Private, HasOutParams, HasDefaults) // Parameters: // class UPrimitiveComponent* MyHitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherHitActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherHitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray FoliageIndex (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 HitCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectModelEffect_Burn::OnHitCollisionBox(class UPrimitiveComponent* MyHitComponent, class AActor* OtherHitActor, class UPrimitiveComponent* OtherHitComponent, TArray& FoliageIndex, const struct FVector& HitLocation, int32 HitCount) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectModelEffect_Burn", "OnHitCollisionBox"); Params::UPalMapObjectModelEffect_Burn_OnHitCollisionBox_Params Parms{}; Parms.MyHitComponent = MyHitComponent; Parms.OtherHitActor = OtherHitActor; Parms.OtherHitComponent = OtherHitComponent; Parms.FoliageIndex = FoliageIndex; Parms.HitLocation = HitLocation; Parms.HitCount = HitCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectModelEffectGrantParameter_Burn // (None) class UClass* UPalMapObjectModelEffectGrantParameter_Burn::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelEffectGrantParameter_Burn"); return Clss; } // PalMapObjectModelEffectGrantParameter_Burn Pal.Default__PalMapObjectModelEffectGrantParameter_Burn // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelEffectGrantParameter_Burn* UPalMapObjectModelEffectGrantParameter_Burn::GetDefaultObj() { static class UPalMapObjectModelEffectGrantParameter_Burn* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelEffectGrantParameter_Burn::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelInitializeExtraParameterBase // (None) class UClass* UPalMapObjectModelInitializeExtraParameterBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelInitializeExtraParameterBase"); return Clss; } // PalMapObjectModelInitializeExtraParameterBase Pal.Default__PalMapObjectModelInitializeExtraParameterBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelInitializeExtraParameterBase* UPalMapObjectModelInitializeExtraParameterBase::GetDefaultObj() { static class UPalMapObjectModelInitializeExtraParameterBase* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelInitializeExtraParameterBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelInitializeExtraParameterBuild // (None) class UClass* UPalMapObjectModelInitializeExtraParameterBuild::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelInitializeExtraParameterBuild"); return Clss; } // PalMapObjectModelInitializeExtraParameterBuild Pal.Default__PalMapObjectModelInitializeExtraParameterBuild // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelInitializeExtraParameterBuild* UPalMapObjectModelInitializeExtraParameterBuild::GetDefaultObj() { static class UPalMapObjectModelInitializeExtraParameterBuild* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelInitializeExtraParameterBuild::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelInitializeExtraParameterSpawnedBy // (None) class UClass* UPalMapObjectModelInitializeExtraParameterSpawnedBy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelInitializeExtraParameterSpawnedBy"); return Clss; } // PalMapObjectModelInitializeExtraParameterSpawnedBy Pal.Default__PalMapObjectModelInitializeExtraParameterSpawnedBy // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelInitializeExtraParameterSpawnedBy* UPalMapObjectModelInitializeExtraParameterSpawnedBy::GetDefaultObj() { static class UPalMapObjectModelInitializeExtraParameterSpawnedBy* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelInitializeExtraParameterSpawnedBy::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelInitializeExtraParameterSpawner // (None) class UClass* UPalMapObjectModelInitializeExtraParameterSpawner::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelInitializeExtraParameterSpawner"); return Clss; } // PalMapObjectModelInitializeExtraParameterSpawner Pal.Default__PalMapObjectModelInitializeExtraParameterSpawner // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelInitializeExtraParameterSpawner* UPalMapObjectModelInitializeExtraParameterSpawner::GetDefaultObj() { static class UPalMapObjectModelInitializeExtraParameterSpawner* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelInitializeExtraParameterSpawner::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelInitializeExtraParameterItem // (None) class UClass* UPalMapObjectModelInitializeExtraParameterItem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelInitializeExtraParameterItem"); return Clss; } // PalMapObjectModelInitializeExtraParameterItem Pal.Default__PalMapObjectModelInitializeExtraParameterItem // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelInitializeExtraParameterItem* UPalMapObjectModelInitializeExtraParameterItem::GetDefaultObj() { static class UPalMapObjectModelInitializeExtraParameterItem* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelInitializeExtraParameterItem::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelInitializeExtraParameterTreasureBox // (None) class UClass* UPalMapObjectModelInitializeExtraParameterTreasureBox::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelInitializeExtraParameterTreasureBox"); return Clss; } // PalMapObjectModelInitializeExtraParameterTreasureBox Pal.Default__PalMapObjectModelInitializeExtraParameterTreasureBox // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelInitializeExtraParameterTreasureBox* UPalMapObjectModelInitializeExtraParameterTreasureBox::GetDefaultObj() { static class UPalMapObjectModelInitializeExtraParameterTreasureBox* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelInitializeExtraParameterTreasureBox::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelInitializeExtraParameterDropItem // (None) class UClass* UPalMapObjectModelInitializeExtraParameterDropItem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelInitializeExtraParameterDropItem"); return Clss; } // PalMapObjectModelInitializeExtraParameterDropItem Pal.Default__PalMapObjectModelInitializeExtraParameterDropItem // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelInitializeExtraParameterDropItem* UPalMapObjectModelInitializeExtraParameterDropItem::GetDefaultObj() { static class UPalMapObjectModelInitializeExtraParameterDropItem* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelInitializeExtraParameterDropItem::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelInitializeExtraParameterItemDropObject // (None) class UClass* UPalMapObjectModelInitializeExtraParameterItemDropObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelInitializeExtraParameterItemDropObject"); return Clss; } // PalMapObjectModelInitializeExtraParameterItemDropObject Pal.Default__PalMapObjectModelInitializeExtraParameterItemDropObject // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelInitializeExtraParameterItemDropObject* UPalMapObjectModelInitializeExtraParameterItemDropObject::GetDefaultObj() { static class UPalMapObjectModelInitializeExtraParameterItemDropObject* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelInitializeExtraParameterItemDropObject::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelInitializeExtraParameterInitialItem // (None) class UClass* UPalMapObjectModelInitializeExtraParameterInitialItem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelInitializeExtraParameterInitialItem"); return Clss; } // PalMapObjectModelInitializeExtraParameterInitialItem Pal.Default__PalMapObjectModelInitializeExtraParameterInitialItem // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelInitializeExtraParameterInitialItem* UPalMapObjectModelInitializeExtraParameterInitialItem::GetDefaultObj() { static class UPalMapObjectModelInitializeExtraParameterInitialItem* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelInitializeExtraParameterInitialItem::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelInitializeExtraParameterInitialCharacter // (None) class UClass* UPalMapObjectModelInitializeExtraParameterInitialCharacter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelInitializeExtraParameterInitialCharacter"); return Clss; } // PalMapObjectModelInitializeExtraParameterInitialCharacter Pal.Default__PalMapObjectModelInitializeExtraParameterInitialCharacter // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelInitializeExtraParameterInitialCharacter* UPalMapObjectModelInitializeExtraParameterInitialCharacter::GetDefaultObj() { static class UPalMapObjectModelInitializeExtraParameterInitialCharacter* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelInitializeExtraParameterInitialCharacter::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelInitializeExtraParameterPalEgg // (None) class UClass* UPalMapObjectModelInitializeExtraParameterPalEgg::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelInitializeExtraParameterPalEgg"); return Clss; } // PalMapObjectModelInitializeExtraParameterPalEgg Pal.Default__PalMapObjectModelInitializeExtraParameterPalEgg // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelInitializeExtraParameterPalEgg* UPalMapObjectModelInitializeExtraParameterPalEgg::GetDefaultObj() { static class UPalMapObjectModelInitializeExtraParameterPalEgg* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelInitializeExtraParameterPalEgg::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelInitializeExtraParameterNote // (None) class UClass* UPalMapObjectModelInitializeExtraParameterNote::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelInitializeExtraParameterNote"); return Clss; } // PalMapObjectModelInitializeExtraParameterNote Pal.Default__PalMapObjectModelInitializeExtraParameterNote // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelInitializeExtraParameterNote* UPalMapObjectModelInitializeExtraParameterNote::GetDefaultObj() { static class UPalMapObjectModelInitializeExtraParameterNote* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelInitializeExtraParameterNote::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelInitializeExtraParameterInteract // (None) class UClass* UPalMapObjectModelInitializeExtraParameterInteract::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelInitializeExtraParameterInteract"); return Clss; } // PalMapObjectModelInitializeExtraParameterInteract Pal.Default__PalMapObjectModelInitializeExtraParameterInteract // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelInitializeExtraParameterInteract* UPalMapObjectModelInitializeExtraParameterInteract::GetDefaultObj() { static class UPalMapObjectModelInitializeExtraParameterInteract* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelInitializeExtraParameterInteract::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelInitializeExtraParameterItemContainerAttribute // (None) class UClass* UPalMapObjectModelInitializeExtraParameterItemContainerAttribute::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelInitializeExtraParameterItemContainerAttribute"); return Clss; } // PalMapObjectModelInitializeExtraParameterItemContainerAttribute Pal.Default__PalMapObjectModelInitializeExtraParameterItemContainerAttribute // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelInitializeExtraParameterItemContainerAttribute* UPalMapObjectModelInitializeExtraParameterItemContainerAttribute::GetDefaultObj() { static class UPalMapObjectModelInitializeExtraParameterItemContainerAttribute* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelInitializeExtraParameterItemContainerAttribute::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectModelInitializeExtraParameterByPlayerUId // (None) class UClass* UPalMapObjectModelInitializeExtraParameterByPlayerUId::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectModelInitializeExtraParameterByPlayerUId"); return Clss; } // PalMapObjectModelInitializeExtraParameterByPlayerUId Pal.Default__PalMapObjectModelInitializeExtraParameterByPlayerUId // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectModelInitializeExtraParameterByPlayerUId* UPalMapObjectModelInitializeExtraParameterByPlayerUId::GetDefaultObj() { static class UPalMapObjectModelInitializeExtraParameterByPlayerUId* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectModelInitializeExtraParameterByPlayerUId::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectMonsterFarmModel // (None) class UClass* UPalMapObjectMonsterFarmModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectMonsterFarmModel"); return Clss; } // PalMapObjectMonsterFarmModel Pal.Default__PalMapObjectMonsterFarmModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectMonsterFarmModel* UPalMapObjectMonsterFarmModel::GetDefaultObj() { static class UPalMapObjectMonsterFarmModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectMonsterFarmModel::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectMonsterFarmParameterComponent // (None) class UClass* UPalMapObjectMonsterFarmParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectMonsterFarmParameterComponent"); return Clss; } // PalMapObjectMonsterFarmParameterComponent Pal.Default__PalMapObjectMonsterFarmParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectMonsterFarmParameterComponent* UPalMapObjectMonsterFarmParameterComponent::GetDefaultObj() { static class UPalMapObjectMonsterFarmParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectMonsterFarmParameterComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectNoteObjectParameterComponent // (None) class UClass* UPalMapObjectNoteObjectParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectNoteObjectParameterComponent"); return Clss; } // PalMapObjectNoteObjectParameterComponent Pal.Default__PalMapObjectNoteObjectParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectNoteObjectParameterComponent* UPalMapObjectNoteObjectParameterComponent::GetDefaultObj() { static class UPalMapObjectNoteObjectParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectNoteObjectParameterComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectPalEgg // (Actor) class UClass* APalMapObjectPalEgg::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectPalEgg"); return Clss; } // PalMapObjectPalEgg Pal.Default__PalMapObjectPalEgg // (Public, ClassDefaultObject, ArchetypeObject) class APalMapObjectPalEgg* APalMapObjectPalEgg::GetDefaultObj() { static class APalMapObjectPalEgg* Default = nullptr; if (!Default) Default = static_cast(APalMapObjectPalEgg::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectPalEgg.GetCharacterID // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName APalMapObjectPalEgg::GetCharacterID() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPalEgg", "GetCharacterID"); Params::APalMapObjectPalEgg_GetCharacterID_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMapObjectPickupItemOnLevelModel // (None) class UClass* UPalMapObjectPickupItemOnLevelModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectPickupItemOnLevelModel"); return Clss; } // PalMapObjectPickupItemOnLevelModel Pal.Default__PalMapObjectPickupItemOnLevelModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectPickupItemOnLevelModel* UPalMapObjectPickupItemOnLevelModel::GetDefaultObj() { static class UPalMapObjectPickupItemOnLevelModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectPickupItemOnLevelModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectPickupItemOnLevelModel.OnUpdateItemContainerContents // (Final, Native, Private) // Parameters: // class UPalItemContainer* Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPickupItemOnLevelModel::OnUpdateItemContainerContents(class UPalItemContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPickupItemOnLevelModel", "OnUpdateItemContainerContents"); Params::UPalMapObjectPickupItemOnLevelModel_OnUpdateItemContainerContents_Params Parms{}; Parms.Container = Container; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPickupItemOnLevelModel.GetVisualStaticItemId // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalMapObjectPickupItemOnLevelModel::GetVisualStaticItemId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPickupItemOnLevelModel", "GetVisualStaticItemId"); Params::UPalMapObjectPickupItemOnLevelModel_GetVisualStaticItemId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMapObjectPalEggModel // (None) class UClass* UPalMapObjectPalEggModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectPalEggModel"); return Clss; } // PalMapObjectPalEggModel Pal.Default__PalMapObjectPalEggModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectPalEggModel* UPalMapObjectPalEggModel::GetDefaultObj() { static class UPalMapObjectPalEggModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectPalEggModel::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectPalFoodBoxModel // (None) class UClass* UPalMapObjectPalFoodBoxModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectPalFoodBoxModel"); return Clss; } // PalMapObjectPalFoodBoxModel Pal.Default__PalMapObjectPalFoodBoxModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectPalFoodBoxModel* UPalMapObjectPalFoodBoxModel::GetDefaultObj() { static class UPalMapObjectPalFoodBoxModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectPalFoodBoxModel::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectPalStorageModel // (None) class UClass* UPalMapObjectPalStorageModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectPalStorageModel"); return Clss; } // PalMapObjectPalStorageModel Pal.Default__PalMapObjectPalStorageModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectPalStorageModel* UPalMapObjectPalStorageModel::GetDefaultObj() { static class UPalMapObjectPalStorageModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectPalStorageModel::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalMapObjectPalStorageModel.SpawnedCharacterDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // struct FPalInstanceID IndividualId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PhantomId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPalStorageModel::SpawnedCharacterDelegate__DelegateSignature(const struct FPalInstanceID& IndividualId, int32 PhantomId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPalStorageModel", "SpawnedCharacterDelegate__DelegateSignature"); Params::UPalMapObjectPalStorageModel_SpawnedCharacterDelegate__DelegateSignature_Params Parms{}; Parms.IndividualId = IndividualId; Parms.PhantomId = PhantomId; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectPalStorageModel.OnUpdateGuildPalStorage_ServerInternal // (Final, Native, Private) // Parameters: // class UPalBaseCampModel* BaseCampModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalGuildPalStorage* GuildPalStorage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPalStorageModel::OnUpdateGuildPalStorage_ServerInternal(class UPalBaseCampModel* BaseCampModel, class UPalGuildPalStorage* GuildPalStorage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPalStorageModel", "OnUpdateGuildPalStorage_ServerInternal"); Params::UPalMapObjectPalStorageModel_OnUpdateGuildPalStorage_ServerInternal_Params Parms{}; Parms.BaseCampModel = BaseCampModel; Parms.GuildPalStorage = GuildPalStorage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPalStorageModel.OnTriggerInteract_BP // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectIndicatorTypeIndicatorType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPalStorageModel::OnTriggerInteract_BP(class AActor* Other, enum class EPalInteractiveObjectIndicatorType IndicatorType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPalStorageModel", "OnTriggerInteract_BP"); Params::UPalMapObjectPalStorageModel_OnTriggerInteract_BP_Params Parms{}; Parms.Other = Other; Parms.IndicatorType = IndicatorType; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectPalStorageModel.OnSpawnedPhantomCharacter // (Final, Native, Private) // Parameters: // struct FPalInstanceID IndividualId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PhantomId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPalStorageModel::OnSpawnedPhantomCharacter(const struct FPalInstanceID& IndividualId, int32 PhantomId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPalStorageModel", "OnSpawnedPhantomCharacter"); Params::UPalMapObjectPalStorageModel_OnSpawnedPhantomCharacter_Params Parms{}; Parms.IndividualId = IndividualId; Parms.PhantomId = PhantomId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPalStorageModel.OnOverlapEndCageWalls // (Final, Native, Private) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPalStorageModel::OnOverlapEndCageWalls(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPalStorageModel", "OnOverlapEndCageWalls"); Params::UPalMapObjectPalStorageModel_OnOverlapEndCageWalls_Params Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPalStorageModel.OnOverlapBeginCageWalls // (Final, Native, Private) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPalStorageModel::OnOverlapBeginCageWalls(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPalStorageModel", "OnOverlapBeginCageWalls"); Params::UPalMapObjectPalStorageModel_OnOverlapBeginCageWalls_Params Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPalStorageModel.OnDroppedCharacterToPhantom // (Final, Native, Private) // Parameters: // struct FPalInstanceID IndividualId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PhantomId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPalStorageModel::OnDroppedCharacterToPhantom(const struct FPalInstanceID& IndividualId, int32 PhantomId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPalStorageModel", "OnDroppedCharacterToPhantom"); Params::UPalMapObjectPalStorageModel_OnDroppedCharacterToPhantom_Params Parms{}; Parms.IndividualId = IndividualId; Parms.PhantomId = PhantomId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPalStorageModel.OnAddGuildPalStorage_ServerInternal // (Final, Native, Private) // Parameters: // class UPalIndividualCharacterHandle*NewCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPalStorageModel::OnAddGuildPalStorage_ServerInternal(class UPalIndividualCharacterHandle* NewCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPalStorageModel", "OnAddGuildPalStorage_ServerInternal"); Params::UPalMapObjectPalStorageModel_OnAddGuildPalStorage_ServerInternal_Params Parms{}; Parms.NewCharacter = NewCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalHUDDispatchParameter_Authentication // (None) class UClass* UPalHUDDispatchParameter_Authentication::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParameter_Authentication"); return Clss; } // PalHUDDispatchParameter_Authentication Pal.Default__PalHUDDispatchParameter_Authentication // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParameter_Authentication* UPalHUDDispatchParameter_Authentication::GetDefaultObj() { static class UPalHUDDispatchParameter_Authentication* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParameter_Authentication::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectPasswordLockModule // (None) class UClass* UPalMapObjectPasswordLockModule::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectPasswordLockModule"); return Clss; } // PalMapObjectPasswordLockModule Pal.Default__PalMapObjectPasswordLockModule // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectPasswordLockModule* UPalMapObjectPasswordLockModule::GetDefaultObj() { static class UPalMapObjectPasswordLockModule* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectPasswordLockModule::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalMapObjectPasswordLockModule.ReturnSelfMulticastDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalMapObjectPasswordLockModule*Module (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPasswordLockModule::ReturnSelfMulticastDelegate__DelegateSignature(class UPalMapObjectPasswordLockModule* Module) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPasswordLockModule", "ReturnSelfMulticastDelegate__DelegateSignature"); Params::UPalMapObjectPasswordLockModule_ReturnSelfMulticastDelegate__DelegateSignature_Params Parms{}; Parms.Module = Module; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalMapObjectPasswordLockModule.ReturnSelfAndPasswordMulticastDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalMapObjectPasswordLockModule*Module (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Password (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPasswordLockModule::ReturnSelfAndPasswordMulticastDelegate__DelegateSignature(class UPalMapObjectPasswordLockModule* Module, const class FString& Password) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPasswordLockModule", "ReturnSelfAndPasswordMulticastDelegate__DelegateSignature"); Params::UPalMapObjectPasswordLockModule_ReturnSelfAndPasswordMulticastDelegate__DelegateSignature_Params Parms{}; Parms.Module = Module; Parms.Password = Password; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalMapObjectPasswordLockModule.ReturnPlayerInfoDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // struct FPalMapObjectPasswordLockPlayerInfoOldLocalPlayerInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FPalMapObjectPasswordLockPlayerInfoNewLocalPlayerInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalMapObjectPasswordLockModule::ReturnPlayerInfoDelegate__DelegateSignature(struct FPalMapObjectPasswordLockPlayerInfo& OldLocalPlayerInfo, struct FPalMapObjectPasswordLockPlayerInfo& NewLocalPlayerInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPasswordLockModule", "ReturnPlayerInfoDelegate__DelegateSignature"); Params::UPalMapObjectPasswordLockModule_ReturnPlayerInfoDelegate__DelegateSignature_Params Parms{}; Parms.OldLocalPlayerInfo = OldLocalPlayerInfo; Parms.NewLocalPlayerInfo = NewLocalPlayerInfo; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectPasswordLockModule.RequestUpdateUnlock_ServerInternal // (Final, Native, Private) // Parameters: // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPasswordLockModule::RequestUpdateUnlock_ServerInternal(int32 RequestPlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPasswordLockModule", "RequestUpdateUnlock_ServerInternal"); Params::UPalMapObjectPasswordLockModule_RequestUpdateUnlock_ServerInternal_Params Parms{}; Parms.RequestPlayerId = RequestPlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPasswordLockModule.RequestUpdatePassword_ServerInternal // (Final, Native, Private, HasOutParams) // Parameters: // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive Archive (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalMapObjectPasswordLockModule::RequestUpdatePassword_ServerInternal(int32 RequestPlayerId, struct FPalNetArchive& Archive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPasswordLockModule", "RequestUpdatePassword_ServerInternal"); Params::UPalMapObjectPasswordLockModule_RequestUpdatePassword_ServerInternal_Params Parms{}; Parms.RequestPlayerId = RequestPlayerId; Parms.Archive = Archive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPasswordLockModule.RequestUpdatePassword // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString NewPassword (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPasswordLockModule::RequestUpdatePassword(const class FString& NewPassword) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPasswordLockModule", "RequestUpdatePassword"); Params::UPalMapObjectPasswordLockModule_RequestUpdatePassword_Params Parms{}; Parms.NewPassword = NewPassword; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPasswordLockModule.RequestUpdateLock // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalMapObjectPasswordLockStateNewLockState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPasswordLockModule::RequestUpdateLock(enum class EPalMapObjectPasswordLockState NewLockState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPasswordLockModule", "RequestUpdateLock"); Params::UPalMapObjectPasswordLockModule_RequestUpdateLock_Params Parms{}; Parms.NewLockState = NewLockState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPasswordLockModule.RequestOpenUIPasswordSetting // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalMapObjectPasswordLockModule::RequestOpenUIPasswordSetting() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPasswordLockModule", "RequestOpenUIPasswordSetting"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPasswordLockModule.RequestAuthenticate_ServerInternal // (Final, Native, Private, HasOutParams) // Parameters: // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive Archive (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalMapObjectPasswordLockModule::RequestAuthenticate_ServerInternal(int32 RequestPlayerId, struct FPalNetArchive& Archive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPasswordLockModule", "RequestAuthenticate_ServerInternal"); Params::UPalMapObjectPasswordLockModule_RequestAuthenticate_ServerInternal_Params Parms{}; Parms.RequestPlayerId = RequestPlayerId; Parms.Archive = Archive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPasswordLockModule.RequestAuthenticate // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString InputPassword (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPasswordLockModule::RequestAuthenticate(const class FString& InputPassword) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPasswordLockModule", "RequestAuthenticate"); Params::UPalMapObjectPasswordLockModule_RequestAuthenticate_Params Parms{}; Parms.InputPassword = InputPassword; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPasswordLockModule.OpenMenuSecuritySetting // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalMapObjectPasswordLockModule::OpenMenuSecuritySetting() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPasswordLockModule", "OpenMenuSecuritySetting"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPasswordLockModule.OnRep_PlayerInfos // (Final, Native, Protected, HasOutParams) // Parameters: // TArrayOldValue (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalMapObjectPasswordLockModule::OnRep_PlayerInfos(TArray& OldValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPasswordLockModule", "OnRep_PlayerInfos"); Params::UPalMapObjectPasswordLockModule_OnRep_PlayerInfos_Params Parms{}; Parms.OldValue = OldValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalMapObjectPasswordLockModule.NotifyAuthenticationResultDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // bool Passed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPasswordLockModule::NotifyAuthenticationResultDelegate__DelegateSignature(bool Passed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPasswordLockModule", "NotifyAuthenticationResultDelegate__DelegateSignature"); Params::UPalMapObjectPasswordLockModule_NotifyAuthenticationResultDelegate__DelegateSignature_Params Parms{}; Parms.Passed = Passed; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectPasswordLockModule.NotifyAuthenticationResult // (Final, Native, Private) // Parameters: // bool Passed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPasswordLockModule::NotifyAuthenticationResult(bool Passed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPasswordLockModule", "NotifyAuthenticationResult"); Params::UPalMapObjectPasswordLockModule_NotifyAuthenticationResult_Params Parms{}; Parms.Passed = Passed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPasswordLockModule.GetLockState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalMapObjectPasswordLockStateReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalMapObjectPasswordLockState UPalMapObjectPasswordLockModule::GetLockState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPasswordLockModule", "GetLockState"); Params::UPalMapObjectPasswordLockModule_GetLockState_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectPasswordLockModule.CanTryAuthenticateByPlayer // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid RequestPlayerUId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalMapObjectPasswordLockModule::CanTryAuthenticateByPlayer(struct FGuid& RequestPlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPasswordLockModule", "CanTryAuthenticateByPlayer"); Params::UPalMapObjectPasswordLockModule_CanTryAuthenticateByPlayer_Params Parms{}; Parms.RequestPlayerUId = RequestPlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMapObjectPickupItemParameterComponentBase // (None) class UClass* UPalMapObjectPickupItemParameterComponentBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectPickupItemParameterComponentBase"); return Clss; } // PalMapObjectPickupItemParameterComponentBase Pal.Default__PalMapObjectPickupItemParameterComponentBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectPickupItemParameterComponentBase* UPalMapObjectPickupItemParameterComponentBase::GetDefaultObj() { static class UPalMapObjectPickupItemParameterComponentBase* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectPickupItemParameterComponentBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectPickupItemParameterComponent // (None) class UClass* UPalMapObjectPickupItemParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectPickupItemParameterComponent"); return Clss; } // PalMapObjectPickupItemParameterComponent Pal.Default__PalMapObjectPickupItemParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectPickupItemParameterComponent* UPalMapObjectPickupItemParameterComponent::GetDefaultObj() { static class UPalMapObjectPickupItemParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectPickupItemParameterComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectPickupItemPalEggParameterComponent // (None) class UClass* UPalMapObjectPickupItemPalEggParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectPickupItemPalEggParameterComponent"); return Clss; } // PalMapObjectPickupItemPalEggParameterComponent Pal.Default__PalMapObjectPickupItemPalEggParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectPickupItemPalEggParameterComponent* UPalMapObjectPickupItemPalEggParameterComponent::GetDefaultObj() { static class UPalMapObjectPickupItemPalEggParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectPickupItemPalEggParameterComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectPlayerBedModel // (None) class UClass* UPalMapObjectPlayerBedModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectPlayerBedModel"); return Clss; } // PalMapObjectPlayerBedModel Pal.Default__PalMapObjectPlayerBedModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectPlayerBedModel* UPalMapObjectPlayerBedModel::GetDefaultObj() { static class UPalMapObjectPlayerBedModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectPlayerBedModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectPlayerBedModel.RequestTriggerSleepPlayerBed_ToServer // (Final, Native, Private) // Parameters: // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPlayerBedModel::RequestTriggerSleepPlayerBed_ToServer(int32 RequestPlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPlayerBedModel", "RequestTriggerSleepPlayerBed_ToServer"); Params::UPalMapObjectPlayerBedModel_RequestTriggerSleepPlayerBed_ToServer_Params Parms{}; Parms.RequestPlayerId = RequestPlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPlayerBedModel.RequestTriggerGetupPlayerBed_ToServer // (Final, Native, Private) // Parameters: // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPlayerBedModel::RequestTriggerGetupPlayerBed_ToServer(int32 RequestPlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPlayerBedModel", "RequestTriggerGetupPlayerBed_ToServer"); Params::UPalMapObjectPlayerBedModel_RequestTriggerGetupPlayerBed_ToServer_Params Parms{}; Parms.RequestPlayerId = RequestPlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPlayerBedModel.ReceiveTriggerSleepPlayerBedSuccess // (Final, Native, Private) // Parameters: // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPlayerBedModel::ReceiveTriggerSleepPlayerBedSuccess(int32 RequestPlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPlayerBedModel", "ReceiveTriggerSleepPlayerBedSuccess"); Params::UPalMapObjectPlayerBedModel_ReceiveTriggerSleepPlayerBedSuccess_Params Parms{}; Parms.RequestPlayerId = RequestPlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPlayerBedModel.ReceiveTriggerGetupPlayerBedSuccess // (Final, Native, Private) // Parameters: // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPlayerBedModel::ReceiveTriggerGetupPlayerBedSuccess(int32 RequestPlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPlayerBedModel", "ReceiveTriggerGetupPlayerBedSuccess"); Params::UPalMapObjectPlayerBedModel_ReceiveTriggerGetupPlayerBedSuccess_Params Parms{}; Parms.RequestPlayerId = RequestPlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPlayerBedModel.PutPlayerToSleep // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalIndividualCharacterHandle*CharacterHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPlayerBedModel::PutPlayerToSleep(class UPalIndividualCharacterHandle* CharacterHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPlayerBedModel", "PutPlayerToSleep"); Params::UPalMapObjectPlayerBedModel_PutPlayerToSleep_Params Parms{}; Parms.CharacterHandle = CharacterHandle; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectPlayerBedModel.OnPlayerActionBegin // (Final, Native, Private) // Parameters: // class UPalActionBase* ActionBase (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPlayerBedModel::OnPlayerActionBegin(class UPalActionBase* ActionBase) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPlayerBedModel", "OnPlayerActionBegin"); Params::UPalMapObjectPlayerBedModel_OnPlayerActionBegin_Params Parms{}; Parms.ActionBase = ActionBase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPlayerBedModel.OnGetupTrigger // (Final, Native, Private) // Parameters: void UPalMapObjectPlayerBedModel::OnGetupTrigger() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPlayerBedModel", "OnGetupTrigger"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPlayerBedModel.OnEndSleep // (Final, Native, Private) // Parameters: void UPalMapObjectPlayerBedModel::OnEndSleep() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPlayerBedModel", "OnEndSleep"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPlayerBedModel.OnDispose // (Final, Native, Private, HasOutParams) // Parameters: // class UPalMapObjectModel* MapObjectModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalMapObjectDisposeOptions Options (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalMapObjectPlayerBedModel::OnDispose(class UPalMapObjectModel* MapObjectModel, struct FPalMapObjectDisposeOptions& Options) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPlayerBedModel", "OnDispose"); Params::UPalMapObjectPlayerBedModel_OnDispose_Params Parms{}; Parms.MapObjectModel = MapObjectModel; Parms.Options = Options; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPlayerBedModel.OnDamagePlayer // (Final, Native, Private) // Parameters: // struct FPalDamageResult DamageResult (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalMapObjectPlayerBedModel::OnDamagePlayer(const struct FPalDamageResult& DamageResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPlayerBedModel", "OnDamagePlayer"); Params::UPalMapObjectPlayerBedModel_OnDamagePlayer_Params Parms{}; Parms.DamageResult = DamageResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPlayerBedModel.BP_OnTriggerInteract_SleepPlayerBed // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectIndicatorTypeIndicatorType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPlayerBedModel::BP_OnTriggerInteract_SleepPlayerBed(class AActor* Other, enum class EPalInteractiveObjectIndicatorType IndicatorType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPlayerBedModel", "BP_OnTriggerInteract_SleepPlayerBed"); Params::UPalMapObjectPlayerBedModel_BP_OnTriggerInteract_SleepPlayerBed_Params Parms{}; Parms.Other = Other; Parms.IndicatorType = IndicatorType; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalMapObjectPlayerRecordModule // (None) class UClass* UPalMapObjectPlayerRecordModule::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectPlayerRecordModule"); return Clss; } // PalMapObjectPlayerRecordModule Pal.Default__PalMapObjectPlayerRecordModule // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectPlayerRecordModule* UPalMapObjectPlayerRecordModule::GetDefaultObj() { static class UPalMapObjectPlayerRecordModule* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectPlayerRecordModule::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectPlayerRecordModule.OnUpdatePlayerRecordIntVal // (Final, Native, Private) // Parameters: // class FName Key (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPlayerRecordModule::OnUpdatePlayerRecordIntVal(class FName Key, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPlayerRecordModule", "OnUpdatePlayerRecordIntVal"); Params::UPalMapObjectPlayerRecordModule_OnUpdatePlayerRecordIntVal_Params Parms{}; Parms.Key = Key; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPlayerRecordModule.OnUpdatePlayerRecordBoolVal // (Final, Native, Private) // Parameters: // class FName Key (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Value (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPlayerRecordModule::OnUpdatePlayerRecordBoolVal(class FName Key, bool Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPlayerRecordModule", "OnUpdatePlayerRecordBoolVal"); Params::UPalMapObjectPlayerRecordModule_OnUpdatePlayerRecordBoolVal_Params Parms{}; Parms.Key = Key; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectPlayerRecordModule.OnCompleteSyncPlayerFromServer_InClient // (Final, Native, Private) // Parameters: // class APalPlayerState* LocalPlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPlayerRecordModule::OnCompleteSyncPlayerFromServer_InClient(class APalPlayerState* LocalPlayerState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPlayerRecordModule", "OnCompleteSyncPlayerFromServer_InClient"); Params::UPalMapObjectPlayerRecordModule_OnCompleteSyncPlayerFromServer_InClient_Params Parms{}; Parms.LocalPlayerState = LocalPlayerState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalMapObjectPlayerRecordModule.MulticastIntValDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalMapObjectPlayerRecordModule*Module (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Key (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPlayerRecordModule::MulticastIntValDelegate__DelegateSignature(class UPalMapObjectPlayerRecordModule* Module, class FName Key, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPlayerRecordModule", "MulticastIntValDelegate__DelegateSignature"); Params::UPalMapObjectPlayerRecordModule_MulticastIntValDelegate__DelegateSignature_Params Parms{}; Parms.Module = Module; Parms.Key = Key; Parms.Value = Value; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalMapObjectPlayerRecordModule.MulticastBoolValDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalMapObjectPlayerRecordModule*Module (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Key (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Value (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectPlayerRecordModule::MulticastBoolValDelegate__DelegateSignature(class UPalMapObjectPlayerRecordModule* Module, class FName Key, bool Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectPlayerRecordModule", "MulticastBoolValDelegate__DelegateSignature"); Params::UPalMapObjectPlayerRecordModule_MulticastBoolValDelegate__DelegateSignature_Params Parms{}; Parms.Module = Module; Parms.Key = Key; Parms.Value = Value; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalMapObjectProductItemModel // (None) class UClass* UPalMapObjectProductItemModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectProductItemModel"); return Clss; } // PalMapObjectProductItemModel Pal.Default__PalMapObjectProductItemModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectProductItemModel* UPalMapObjectProductItemModel::GetDefaultObj() { static class UPalMapObjectProductItemModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectProductItemModel::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalMapObjectProductItemModel.SimpleDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalMapObjectProductItemModel*Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectProductItemModel::SimpleDelegate__DelegateSignature(class UPalMapObjectProductItemModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectProductItemModel", "SimpleDelegate__DelegateSignature"); Params::UPalMapObjectProductItemModel_SimpleDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectProductItemModel.OnUpdateContainerContent // (Final, Native, Private) // Parameters: // class UPalItemContainer* Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectProductItemModel::OnUpdateContainerContent(class UPalItemContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectProductItemModel", "OnUpdateContainerContent"); Params::UPalMapObjectProductItemModel_OnUpdateContainerContent_Params Parms{}; Parms.Container = Container; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectProductItemModel.OnFinishWorkInServer // (Final, Native, Private) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectProductItemModel::OnFinishWorkInServer(class UPalWorkBase* Work) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectProductItemModel", "OnFinishWorkInServer"); Params::UPalMapObjectProductItemModel_OnFinishWorkInServer_Params Parms{}; Parms.Work = Work; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectProductItemModel.GetProductItemId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalMapObjectProductItemModel::GetProductItemId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectProductItemModel", "GetProductItemId"); Params::UPalMapObjectProductItemModel_GetProductItemId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectProductItemModel.GetItemContainer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalItemContainer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalItemContainer* UPalMapObjectProductItemModel::GetItemContainer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectProductItemModel", "GetItemContainer"); Params::UPalMapObjectProductItemModel_GetItemContainer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectProductItemModel.CalcRequiredAmount // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // float BaseRequiredAmount (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalMapObjectProductItemModel::CalcRequiredAmount(float BaseRequiredAmount) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectProductItemModel", "CalcRequiredAmount"); Params::UPalMapObjectProductItemModel_CalcRequiredAmount_Params Parms{}; Parms.BaseRequiredAmount = BaseRequiredAmount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMapObjectRankUpCharacterModel // (None) class UClass* UPalMapObjectRankUpCharacterModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectRankUpCharacterModel"); return Clss; } // PalMapObjectRankUpCharacterModel Pal.Default__PalMapObjectRankUpCharacterModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectRankUpCharacterModel* UPalMapObjectRankUpCharacterModel::GetDefaultObj() { static class UPalMapObjectRankUpCharacterModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectRankUpCharacterModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectRankUpCharacterModel.RequestRankup_ServerInternal // (Final, Native, Private, HasOutParams) // Parameters: // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive Archive (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalMapObjectRankUpCharacterModel::RequestRankup_ServerInternal(int32 RequestPlayerId, struct FPalNetArchive& Archive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectRankUpCharacterModel", "RequestRankup_ServerInternal"); Params::UPalMapObjectRankUpCharacterModel_RequestRankup_ServerInternal_Params Parms{}; Parms.RequestPlayerId = RequestPlayerId; Parms.Archive = Archive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectRankUpCharacterModel.ReceiveOperationResult // (Final, Native, Private) // Parameters: // int32 ResultInt (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectRankUpCharacterModel::ReceiveOperationResult(int32 ResultInt) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectRankUpCharacterModel", "ReceiveOperationResult"); Params::UPalMapObjectRankUpCharacterModel_ReceiveOperationResult_Params Parms{}; Parms.ResultInt = ResultInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectRecoverOtomoModel // (None) class UClass* UPalMapObjectRecoverOtomoModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectRecoverOtomoModel"); return Clss; } // PalMapObjectRecoverOtomoModel Pal.Default__PalMapObjectRecoverOtomoModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectRecoverOtomoModel* UPalMapObjectRecoverOtomoModel::GetDefaultObj() { static class UPalMapObjectRecoverOtomoModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectRecoverOtomoModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectRecoverOtomoModel.StoreAllOtomo_ServerInternal // (Final, Native, Private) // Parameters: // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectRecoverOtomoModel::StoreAllOtomo_ServerInternal(int32 RequestPlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectRecoverOtomoModel", "StoreAllOtomo_ServerInternal"); Params::UPalMapObjectRecoverOtomoModel_StoreAllOtomo_ServerInternal_Params Parms{}; Parms.RequestPlayerId = RequestPlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectRecoverOtomoModel.RequestRecoverAllOtomo_ServerInternal // (Final, Native, Private) // Parameters: // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectRecoverOtomoModel::RequestRecoverAllOtomo_ServerInternal(int32 RequestPlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectRecoverOtomoModel", "RequestRecoverAllOtomo_ServerInternal"); Params::UPalMapObjectRecoverOtomoModel_RequestRecoverAllOtomo_ServerInternal_Params Parms{}; Parms.RequestPlayerId = RequestPlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectRecoverOtomoModel.OnUpdateCharacterContainer // (Final, Native, Private) // Parameters: // class UPalIndividualCharacterContainer*Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectRecoverOtomoModel::OnUpdateCharacterContainer(class UPalIndividualCharacterContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectRecoverOtomoModel", "OnUpdateCharacterContainer"); Params::UPalMapObjectRecoverOtomoModel_OnUpdateCharacterContainer_Params Parms{}; Parms.Container = Container; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectRecoverOtomoModel.ObtainAll_ServerInternal // (Final, Native, Private) // Parameters: // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectRecoverOtomoModel::ObtainAll_ServerInternal(int32 RequestPlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectRecoverOtomoModel", "ObtainAll_ServerInternal"); Params::UPalMapObjectRecoverOtomoModel_ObtainAll_ServerInternal_Params Parms{}; Parms.RequestPlayerId = RequestPlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectRecoverOtomoParameterComponent // (None) class UClass* UPalMapObjectRecoverOtomoParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectRecoverOtomoParameterComponent"); return Clss; } // PalMapObjectRecoverOtomoParameterComponent Pal.Default__PalMapObjectRecoverOtomoParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectRecoverOtomoParameterComponent* UPalMapObjectRecoverOtomoParameterComponent::GetDefaultObj() { static class UPalMapObjectRecoverOtomoParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectRecoverOtomoParameterComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectRepairItemModel // (None) class UClass* UPalMapObjectRepairItemModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectRepairItemModel"); return Clss; } // PalMapObjectRepairItemModel Pal.Default__PalMapObjectRepairItemModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectRepairItemModel* UPalMapObjectRepairItemModel::GetDefaultObj() { static class UPalMapObjectRepairItemModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectRepairItemModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectRepairItemModel.RequestRepairItem // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray TargetItemSlotIdArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalMapObjectRepairItemModel::RequestRepairItem(TArray& TargetItemSlotIdArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectRepairItemModel", "RequestRepairItem"); Params::UPalMapObjectRepairItemModel_RequestRepairItem_Params Parms{}; Parms.TargetItemSlotIdArray = TargetItemSlotIdArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectRepairItemModel.RepairItem_ServerInternal // (Final, Native, Private, HasOutParams) // Parameters: // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive Archive (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalMapObjectRepairItemModel::RepairItem_ServerInternal(int32 RequestPlayerId, struct FPalNetArchive& Archive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectRepairItemModel", "RepairItem_ServerInternal"); Params::UPalMapObjectRepairItemModel_RepairItem_ServerInternal_Params Parms{}; Parms.RequestPlayerId = RequestPlayerId; Parms.Archive = Archive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalMapObjectRepairItemModel.OnNotifyRepairResult__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // bool IsSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectRepairItemModel::OnNotifyRepairResult__DelegateSignature(bool IsSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectRepairItemModel", "OnNotifyRepairResult__DelegateSignature"); Params::UPalMapObjectRepairItemModel_OnNotifyRepairResult__DelegateSignature_Params Parms{}; Parms.IsSuccess = IsSuccess; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectRepairItemModel.NotifyRepairResult // (Final, Native, Protected) // Parameters: // bool IsSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectRepairItemModel::NotifyRepairResult(bool IsSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectRepairItemModel", "NotifyRepairResult"); Params::UPalMapObjectRepairItemModel_NotifyRepairResult_Params Parms{}; Parms.IsSuccess = IsSuccess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectRepairItemModel.GetRequiredMaterials // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray TargetRepairItemIdArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArrayOutRequiredMaterials (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalMapObjectRepairItemModel::GetRequiredMaterials(TArray& TargetRepairItemIdArray, TArray* OutRequiredMaterials) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectRepairItemModel", "GetRequiredMaterials"); Params::UPalMapObjectRepairItemModel_GetRequiredMaterials_Params Parms{}; Parms.TargetRepairItemIdArray = TargetRepairItemIdArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRequiredMaterials != nullptr) *OutRequiredMaterials = std::move(Parms.OutRequiredMaterials); } // Class Pal.PalMapObjectRepairItemParameterComponent // (None) class UClass* UPalMapObjectRepairItemParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectRepairItemParameterComponent"); return Clss; } // PalMapObjectRepairItemParameterComponent Pal.Default__PalMapObjectRepairItemParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectRepairItemParameterComponent* UPalMapObjectRepairItemParameterComponent::GetDefaultObj() { static class UPalMapObjectRepairItemParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectRepairItemParameterComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectRespawnPointModel // (None) class UClass* UPalMapObjectRespawnPointModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectRespawnPointModel"); return Clss; } // PalMapObjectRespawnPointModel Pal.Default__PalMapObjectRespawnPointModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectRespawnPointModel* UPalMapObjectRespawnPointModel::GetDefaultObj() { static class UPalMapObjectRespawnPointModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectRespawnPointModel::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectShippingItemModel // (None) class UClass* UPalMapObjectShippingItemModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectShippingItemModel"); return Clss; } // PalMapObjectShippingItemModel Pal.Default__PalMapObjectShippingItemModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectShippingItemModel* UPalMapObjectShippingItemModel::GetDefaultObj() { static class UPalMapObjectShippingItemModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectShippingItemModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectShippingItemModel.OnChangeTimeHoursInServer // (Final, Native, Private) // Parameters: void UPalMapObjectShippingItemModel::OnChangeTimeHoursInServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectShippingItemModel", "OnChangeTimeHoursInServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectShippingItemParameterComponent // (None) class UClass* UPalMapObjectShippingItemParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectShippingItemParameterComponent"); return Clss; } // PalMapObjectShippingItemParameterComponent Pal.Default__PalMapObjectShippingItemParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectShippingItemParameterComponent* UPalMapObjectShippingItemParameterComponent::GetDefaultObj() { static class UPalMapObjectShippingItemParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectShippingItemParameterComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectSignboardModel // (None) class UClass* UPalMapObjectSignboardModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectSignboardModel"); return Clss; } // PalMapObjectSignboardModel Pal.Default__PalMapObjectSignboardModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectSignboardModel* UPalMapObjectSignboardModel::GetDefaultObj() { static class UPalMapObjectSignboardModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectSignboardModel::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalMapObjectSignboardModel.UpdateSignboardTextDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class FString TextValue (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectSignboardModel::UpdateSignboardTextDelegate__DelegateSignature(const class FString& TextValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectSignboardModel", "UpdateSignboardTextDelegate__DelegateSignature"); Params::UPalMapObjectSignboardModel_UpdateSignboardTextDelegate__DelegateSignature_Params Parms{}; Parms.TextValue = TextValue; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectSignboardModel.RequestUpdateText // (Final, Native, Private, HasOutParams) // Parameters: // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive Archive (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalMapObjectSignboardModel::RequestUpdateText(int32 RequestPlayerId, struct FPalNetArchive& Archive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectSignboardModel", "RequestUpdateText"); Params::UPalMapObjectSignboardModel_RequestUpdateText_Params Parms{}; Parms.RequestPlayerId = RequestPlayerId; Parms.Archive = Archive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectSignboardModel.RequestEditText // (Final, Native, Private) // Parameters: // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsEditing (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectSignboardModel::RequestEditText(int32 RequestPlayerId, bool IsEditing) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectSignboardModel", "RequestEditText"); Params::UPalMapObjectSignboardModel_RequestEditText_Params Parms{}; Parms.RequestPlayerId = RequestPlayerId; Parms.IsEditing = IsEditing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectSignboardModel.OnUpdateText // (Final, Native, Private) // Parameters: // class FString Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectSignboardModel::OnUpdateText(const class FString& Text) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectSignboardModel", "OnUpdateText"); Params::UPalMapObjectSignboardModel_OnUpdateText_Params Parms{}; Parms.Text = Text; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectSignboardModel.OnRep_Text // (Final, Native, Protected) // Parameters: void UPalMapObjectSignboardModel::OnRep_Text() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectSignboardModel", "OnRep_Text"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectSignboardModel.OnOpenEdit // (Final, Native, Private) // Parameters: void UPalMapObjectSignboardModel::OnOpenEdit() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectSignboardModel", "OnOpenEdit"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectSignboardModel.GetSignboardText // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalMapObjectSignboardModel::GetSignboardText() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectSignboardModel", "GetSignboardText"); Params::UPalMapObjectSignboardModel_GetSignboardText_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalHUDDispatchParameter_Signboard // (None) class UClass* UPalHUDDispatchParameter_Signboard::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParameter_Signboard"); return Clss; } // PalHUDDispatchParameter_Signboard Pal.Default__PalHUDDispatchParameter_Signboard // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParameter_Signboard* UPalHUDDispatchParameter_Signboard::GetDefaultObj() { static class UPalHUDDispatchParameter_Signboard* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParameter_Signboard::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectSignboardParameterComponent // (None) class UClass* UPalMapObjectSignboardParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectSignboardParameterComponent"); return Clss; } // PalMapObjectSignboardParameterComponent Pal.Default__PalMapObjectSignboardParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectSignboardParameterComponent* UPalMapObjectSignboardParameterComponent::GetDefaultObj() { static class UPalMapObjectSignboardParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectSignboardParameterComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectSpawnerBase // (Actor) class UClass* APalMapObjectSpawnerBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectSpawnerBase"); return Clss; } // PalMapObjectSpawnerBase Pal.Default__PalMapObjectSpawnerBase // (Public, ClassDefaultObject, ArchetypeObject) class APalMapObjectSpawnerBase* APalMapObjectSpawnerBase::GetDefaultObj() { static class APalMapObjectSpawnerBase* Default = nullptr; if (!Default) Default = static_cast(APalMapObjectSpawnerBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectSpawnerBase.OnWorldMapObjectSpawnableInServer // (Final, Native, Private) // Parameters: void APalMapObjectSpawnerBase::OnWorldMapObjectSpawnableInServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectSpawnerBase", "OnWorldMapObjectSpawnableInServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectSpawnerSingleBase // (Actor) class UClass* APalMapObjectSpawnerSingleBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectSpawnerSingleBase"); return Clss; } // PalMapObjectSpawnerSingleBase Pal.Default__PalMapObjectSpawnerSingleBase // (Public, ClassDefaultObject, ArchetypeObject) class APalMapObjectSpawnerSingleBase* APalMapObjectSpawnerSingleBase::GetDefaultObj() { static class APalMapObjectSpawnerSingleBase* Default = nullptr; if (!Default) Default = static_cast(APalMapObjectSpawnerSingleBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectSpawnerDamageReactionComponent // (None) class UClass* UPalMapObjectSpawnerDamageReactionComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectSpawnerDamageReactionComponent"); return Clss; } // PalMapObjectSpawnerDamageReactionComponent Pal.Default__PalMapObjectSpawnerDamageReactionComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectSpawnerDamageReactionComponent* UPalMapObjectSpawnerDamageReactionComponent::GetDefaultObj() { static class UPalMapObjectSpawnerDamageReactionComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectSpawnerDamageReactionComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectSpawnerMultiItem // (Actor) class UClass* APalMapObjectSpawnerMultiItem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectSpawnerMultiItem"); return Clss; } // PalMapObjectSpawnerMultiItem Pal.Default__PalMapObjectSpawnerMultiItem // (Public, ClassDefaultObject, ArchetypeObject) class APalMapObjectSpawnerMultiItem* APalMapObjectSpawnerMultiItem::GetDefaultObj() { static class APalMapObjectSpawnerMultiItem* Default = nullptr; if (!Default) Default = static_cast(APalMapObjectSpawnerMultiItem::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectSpawnerMultiItemLocationComponent // (SceneComponent, PrimitiveComponent, StaticMeshComponent) class UClass* UPalMapObjectSpawnerMultiItemLocationComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectSpawnerMultiItemLocationComponent"); return Clss; } // PalMapObjectSpawnerMultiItemLocationComponent Pal.Default__PalMapObjectSpawnerMultiItemLocationComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectSpawnerMultiItemLocationComponent* UPalMapObjectSpawnerMultiItemLocationComponent::GetDefaultObj() { static class UPalMapObjectSpawnerMultiItemLocationComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectSpawnerMultiItemLocationComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectSpawnerPalEgg // (Actor) class UClass* APalMapObjectSpawnerPalEgg::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectSpawnerPalEgg"); return Clss; } // PalMapObjectSpawnerPalEgg Pal.Default__PalMapObjectSpawnerPalEgg // (Public, ClassDefaultObject, ArchetypeObject) class APalMapObjectSpawnerPalEgg* APalMapObjectSpawnerPalEgg::GetDefaultObj() { static class APalMapObjectSpawnerPalEgg* Default = nullptr; if (!Default) Default = static_cast(APalMapObjectSpawnerPalEgg::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectSpawnerPalEgg.OnFinishedSpawningMapObjectModel // (Final, Native, Private, HasDefaults) // Parameters: // struct FGuid InstanceId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMapObjectOperationResultResult (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalMapObjectSpawnerPalEgg::OnFinishedSpawningMapObjectModel(const struct FGuid& InstanceId, enum class EPalMapObjectOperationResult Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectSpawnerPalEgg", "OnFinishedSpawningMapObjectModel"); Params::APalMapObjectSpawnerPalEgg_OnFinishedSpawningMapObjectModel_Params Parms{}; Parms.InstanceId = InstanceId; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectSpawnerSimple // (Actor) class UClass* APalMapObjectSpawnerSimple::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectSpawnerSimple"); return Clss; } // PalMapObjectSpawnerSimple Pal.Default__PalMapObjectSpawnerSimple // (Public, ClassDefaultObject, ArchetypeObject) class APalMapObjectSpawnerSimple* APalMapObjectSpawnerSimple::GetDefaultObj() { static class APalMapObjectSpawnerSimple* Default = nullptr; if (!Default) Default = static_cast(APalMapObjectSpawnerSimple::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectSpawnerSimple.OnFinishedSpawningMapObjectModel // (Final, Native, Private, HasDefaults) // Parameters: // struct FGuid InstanceId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMapObjectOperationResultResult (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalMapObjectSpawnerSimple::OnFinishedSpawningMapObjectModel(const struct FGuid& InstanceId, enum class EPalMapObjectOperationResult Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectSpawnerSimple", "OnFinishedSpawningMapObjectModel"); Params::APalMapObjectSpawnerSimple_OnFinishedSpawningMapObjectModel_Params Parms{}; Parms.InstanceId = InstanceId; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectSpawnerTreasureBox // (Actor) class UClass* APalMapObjectSpawnerTreasureBox::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectSpawnerTreasureBox"); return Clss; } // PalMapObjectSpawnerTreasureBox Pal.Default__PalMapObjectSpawnerTreasureBox // (Public, ClassDefaultObject, ArchetypeObject) class APalMapObjectSpawnerTreasureBox* APalMapObjectSpawnerTreasureBox::GetDefaultObj() { static class APalMapObjectSpawnerTreasureBox* Default = nullptr; if (!Default) Default = static_cast(APalMapObjectSpawnerTreasureBox::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectSpawnerTreasureBox.OnFinishedSpawningMapObjectModel // (Final, Native, Private, HasDefaults) // Parameters: // struct FGuid InstanceId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMapObjectOperationResultResult (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalMapObjectSpawnerTreasureBox::OnFinishedSpawningMapObjectModel(const struct FGuid& InstanceId, enum class EPalMapObjectOperationResult Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectSpawnerTreasureBox", "OnFinishedSpawningMapObjectModel"); Params::APalMapObjectSpawnerTreasureBox_OnFinishedSpawningMapObjectModel_Params Parms{}; Parms.InstanceId = InstanceId; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalBuildObjectSpawnValidationCheckInterface // (None) class UClass* IPalBuildObjectSpawnValidationCheckInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildObjectSpawnValidationCheckInterface"); return Clss; } // PalBuildObjectSpawnValidationCheckInterface Pal.Default__PalBuildObjectSpawnValidationCheckInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalBuildObjectSpawnValidationCheckInterface* IPalBuildObjectSpawnValidationCheckInterface::GetDefaultObj() { static class IPalBuildObjectSpawnValidationCheckInterface* Default = nullptr; if (!Default) Default = static_cast(IPalBuildObjectSpawnValidationCheckInterface::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectStatusObserverModule // (None) class UClass* UPalMapObjectStatusObserverModule::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectStatusObserverModule"); return Clss; } // PalMapObjectStatusObserverModule Pal.Default__PalMapObjectStatusObserverModule // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectStatusObserverModule* UPalMapObjectStatusObserverModule::GetDefaultObj() { static class UPalMapObjectStatusObserverModule* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectStatusObserverModule::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectStatusObserverModule.OnDamage_ServerInternal // (Final, Native, Private, HasOutParams) // Parameters: // class UPalMapObjectModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalDamageInfo DamageInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 LastHp (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectStatusObserverModule::OnDamage_ServerInternal(class UPalMapObjectModel* Model, struct FPalDamageInfo& DamageInfo, int32 LastHp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectStatusObserverModule", "OnDamage_ServerInternal"); Params::UPalMapObjectStatusObserverModule_OnDamage_ServerInternal_Params Parms{}; Parms.Model = Model; Parms.DamageInfo = DamageInfo; Parms.LastHp = LastHp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectSwitchModule // (None) class UClass* UPalMapObjectSwitchModule::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectSwitchModule"); return Clss; } // PalMapObjectSwitchModule Pal.Default__PalMapObjectSwitchModule // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectSwitchModule* UPalMapObjectSwitchModule::GetDefaultObj() { static class UPalMapObjectSwitchModule* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectSwitchModule::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalMapObjectSwitchModule.ReturnSelfMulticastDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalMapObjectSwitchModule* Module (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectSwitchModule::ReturnSelfMulticastDelegate__DelegateSignature(class UPalMapObjectSwitchModule* Module) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectSwitchModule", "ReturnSelfMulticastDelegate__DelegateSignature"); Params::UPalMapObjectSwitchModule_ReturnSelfMulticastDelegate__DelegateSignature_Params Parms{}; Parms.Module = Module; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMapObjectSwitchModule.OnRep_SwitchState // (Final, Native, Protected) // Parameters: void UPalMapObjectSwitchModule::OnRep_SwitchState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectSwitchModule", "OnRep_SwitchState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectSwitchModule.GetSwitchState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalMapObjectSwitchStateReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalMapObjectSwitchState UPalMapObjectSwitchModule::GetSwitchState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectSwitchModule", "GetSwitchState"); Params::UPalMapObjectSwitchModule_GetSwitchState_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMapObjectSwitchOnInWorking // (None) class UClass* UPalMapObjectSwitchOnInWorking::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectSwitchOnInWorking"); return Clss; } // PalMapObjectSwitchOnInWorking Pal.Default__PalMapObjectSwitchOnInWorking // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectSwitchOnInWorking* UPalMapObjectSwitchOnInWorking::GetDefaultObj() { static class UPalMapObjectSwitchOnInWorking* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectSwitchOnInWorking::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectSwitchOnInWorking.OnUpdateAssignedCharacter_ServerInternal // (Final, Native, Private) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectSwitchOnInWorking::OnUpdateAssignedCharacter_ServerInternal(class UPalWorkBase* Work) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectSwitchOnInWorking", "OnUpdateAssignedCharacter_ServerInternal"); Params::UPalMapObjectSwitchOnInWorking_OnUpdateAssignedCharacter_ServerInternal_Params Parms{}; Parms.Work = Work; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectTestFunctionModel // (None) class UClass* UPalMapObjectTestFunctionModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectTestFunctionModel"); return Clss; } // PalMapObjectTestFunctionModel Pal.Default__PalMapObjectTestFunctionModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectTestFunctionModel* UPalMapObjectTestFunctionModel::GetDefaultObj() { static class UPalMapObjectTestFunctionModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectTestFunctionModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectTestFunctionModel.RequestCountUpSIngle_ServerInternal // (Final, Native, Private) // Parameters: // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectTestFunctionModel::RequestCountUpSIngle_ServerInternal(int32 RequestPlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectTestFunctionModel", "RequestCountUpSIngle_ServerInternal"); Params::UPalMapObjectTestFunctionModel_RequestCountUpSIngle_ServerInternal_Params Parms{}; Parms.RequestPlayerId = RequestPlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectTestFunctionModel.RequestCountUp_ServerInternal // (Final, Native, Private) // Parameters: // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 IncrementNum (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectTestFunctionModel::RequestCountUp_ServerInternal(int32 RequestPlayerId, int32 IncrementNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectTestFunctionModel", "RequestCountUp_ServerInternal"); Params::UPalMapObjectTestFunctionModel_RequestCountUp_ServerInternal_Params Parms{}; Parms.RequestPlayerId = RequestPlayerId; Parms.IncrementNum = IncrementNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectTestFunctionModel.RequestCountUp // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 IncrementNum (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectTestFunctionModel::RequestCountUp(int32 IncrementNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectTestFunctionModel", "RequestCountUp"); Params::UPalMapObjectTestFunctionModel_RequestCountUp_Params Parms{}; Parms.IncrementNum = IncrementNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectTestFunctionModel.OnRecieveCountUp // (Final, Native, Private) // Parameters: // int32 ReflectedCounter (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectTestFunctionModel::OnRecieveCountUp(int32 ReflectedCounter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectTestFunctionModel", "OnRecieveCountUp"); Params::UPalMapObjectTestFunctionModel_OnRecieveCountUp_Params Parms{}; Parms.ReflectedCounter = ReflectedCounter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectTestGlobalContainerModel // (None) class UClass* UPalMapObjectTestGlobalContainerModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectTestGlobalContainerModel"); return Clss; } // PalMapObjectTestGlobalContainerModel Pal.Default__PalMapObjectTestGlobalContainerModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectTestGlobalContainerModel* UPalMapObjectTestGlobalContainerModel::GetDefaultObj() { static class UPalMapObjectTestGlobalContainerModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectTestGlobalContainerModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectTestGlobalContainerModel.WatchContainer // (Final, Native, Public, BlueprintCallable, Const) // Parameters: void UPalMapObjectTestGlobalContainerModel::WatchContainer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectTestGlobalContainerModel", "WatchContainer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectTestGlobalContainerModel.Swap // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // int32 ASlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 BSlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectTestGlobalContainerModel::Swap(int32 ASlotIndex, int32 BSlotIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectTestGlobalContainerModel", "Swap"); Params::UPalMapObjectTestGlobalContainerModel_Swap_Params Parms{}; Parms.ASlotIndex = ASlotIndex; Parms.BSlotIndex = BSlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectTestGlobalContainerModel.ProduceWithSlotWithConsume // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // class FName StaticItemId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Num (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ConsumeSlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ConsumeNum (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectTestGlobalContainerModel::ProduceWithSlotWithConsume(class FName StaticItemId, int32 Num, int32 SlotIndex, int32 ConsumeSlotIndex, int32 ConsumeNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectTestGlobalContainerModel", "ProduceWithSlotWithConsume"); Params::UPalMapObjectTestGlobalContainerModel_ProduceWithSlotWithConsume_Params Parms{}; Parms.StaticItemId = StaticItemId; Parms.Num = Num; Parms.SlotIndex = SlotIndex; Parms.ConsumeSlotIndex = ConsumeSlotIndex; Parms.ConsumeNum = ConsumeNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectTestGlobalContainerModel.ProduceWithSlot // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // class FName StaticItemId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Num (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectTestGlobalContainerModel::ProduceWithSlot(class FName StaticItemId, int32 Num, int32 SlotIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectTestGlobalContainerModel", "ProduceWithSlot"); Params::UPalMapObjectTestGlobalContainerModel_ProduceWithSlot_Params Parms{}; Parms.StaticItemId = StaticItemId; Parms.Num = Num; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectTestGlobalContainerModel.Produce // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // class FName StaticItemId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Num (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectTestGlobalContainerModel::Produce(class FName StaticItemId, int32 Num) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectTestGlobalContainerModel", "Produce"); Params::UPalMapObjectTestGlobalContainerModel_Produce_Params Parms{}; Parms.StaticItemId = StaticItemId; Parms.Num = Num; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectTestGlobalContainerModel.OpenContainerUI // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalMapObjectTestGlobalContainerModel::OpenContainerUI() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectTestGlobalContainerModel", "OpenContainerUI"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectTestGlobalContainerModel.Move // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // int32 Num (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ToSlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 FromSlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectTestGlobalContainerModel::Move(int32 Num, int32 ToSlotIndex, int32 FromSlotIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectTestGlobalContainerModel", "Move"); Params::UPalMapObjectTestGlobalContainerModel_Move_Params Parms{}; Parms.Num = Num; Parms.ToSlotIndex = ToSlotIndex; Parms.FromSlotIndex = FromSlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectTestGlobalContainerModel.Dispose // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // int32 SlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Num (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectTestGlobalContainerModel::Dispose(int32 SlotIndex, int32 Num) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectTestGlobalContainerModel", "Dispose"); Params::UPalMapObjectTestGlobalContainerModel_Dispose_Params Parms{}; Parms.SlotIndex = SlotIndex; Parms.Num = Num; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectTestGlobalContainerModel.CloseContainerUI // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalMapObjectTestGlobalContainerModel::CloseContainerUI() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectTestGlobalContainerModel", "CloseContainerUI"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectTestItemDestroyedDropModel // (None) class UClass* UPalMapObjectTestItemDestroyedDropModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectTestItemDestroyedDropModel"); return Clss; } // PalMapObjectTestItemDestroyedDropModel Pal.Default__PalMapObjectTestItemDestroyedDropModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectTestItemDestroyedDropModel* UPalMapObjectTestItemDestroyedDropModel::GetDefaultObj() { static class UPalMapObjectTestItemDestroyedDropModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectTestItemDestroyedDropModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectTestItemDestroyedDropModel.OnDestroy_ServerInternal // (Final, Native, Private) // Parameters: // class UPalMapObjectModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectTestItemDestroyedDropModel::OnDestroy_ServerInternal(class UPalMapObjectModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectTestItemDestroyedDropModel", "OnDestroy_ServerInternal"); Params::UPalMapObjectTestItemDestroyedDropModel_OnDestroy_ServerInternal_Params Parms{}; Parms.Model = Model; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectTorchModel // (None) class UClass* UPalMapObjectTorchModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectTorchModel"); return Clss; } // PalMapObjectTorchModel Pal.Default__PalMapObjectTorchModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectTorchModel* UPalMapObjectTorchModel::GetDefaultObj() { static class UPalMapObjectTorchModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectTorchModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectTorchModel.RequestTriggerIgnition_ToServer // (Final, Native, Private) // Parameters: // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectTorchModel::RequestTriggerIgnition_ToServer(int32 RequestPlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectTorchModel", "RequestTriggerIgnition_ToServer"); Params::UPalMapObjectTorchModel_RequestTriggerIgnition_ToServer_Params Parms{}; Parms.RequestPlayerId = RequestPlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectTorchModel.OnWorkBootUp_ServerInternal // (Final, Native, Private) // Parameters: // class UPalWorkBootUp* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectTorchModel::OnWorkBootUp_ServerInternal(class UPalWorkBootUp* Work) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectTorchModel", "OnWorkBootUp_ServerInternal"); Params::UPalMapObjectTorchModel_OnWorkBootUp_ServerInternal_Params Parms{}; Parms.Work = Work; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectTorchParameterComponent // (None) class UClass* UPalMapObjectTorchParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectTorchParameterComponent"); return Clss; } // PalMapObjectTorchParameterComponent Pal.Default__PalMapObjectTorchParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectTorchParameterComponent* UPalMapObjectTorchParameterComponent::GetDefaultObj() { static class UPalMapObjectTorchParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectTorchParameterComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectTreasureBox // (Actor) class UClass* APalMapObjectTreasureBox::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectTreasureBox"); return Clss; } // PalMapObjectTreasureBox Pal.Default__PalMapObjectTreasureBox // (Public, ClassDefaultObject, ArchetypeObject) class APalMapObjectTreasureBox* APalMapObjectTreasureBox::GetDefaultObj() { static class APalMapObjectTreasureBox* Default = nullptr; if (!Default) Default = static_cast(APalMapObjectTreasureBox::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectTreasureBox.TriggerOpen // (Event, Protected, BlueprintEvent) // Parameters: void APalMapObjectTreasureBox::TriggerOpen() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectTreasureBox", "TriggerOpen"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalMapObjectTreasureBox.OnReceiveOpenInServer // (Final, Native, Private) // Parameters: // class UPalMapObjectConcreteModelBase*ConcreteModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalMapObjectTreasureBox::OnReceiveOpenInServer(class UPalMapObjectConcreteModelBase* ConcreteModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectTreasureBox", "OnReceiveOpenInServer"); Params::APalMapObjectTreasureBox_OnReceiveOpenInServer_Params Parms{}; Parms.ConcreteModel = ConcreteModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectTreasureBox.NotifyStartOpenInAnimation // (Final, Native, Protected, BlueprintCallable) // Parameters: void APalMapObjectTreasureBox::NotifyStartOpenInAnimation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectTreasureBox", "NotifyStartOpenInAnimation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectTreasureBox.BroadcastTriggerOpen // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: void APalMapObjectTreasureBox::BroadcastTriggerOpen() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectTreasureBox", "BroadcastTriggerOpen"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectTreasureBoxModel // (None) class UClass* UPalMapObjectTreasureBoxModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectTreasureBoxModel"); return Clss; } // PalMapObjectTreasureBoxModel Pal.Default__PalMapObjectTreasureBoxModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectTreasureBoxModel* UPalMapObjectTreasureBoxModel::GetDefaultObj() { static class UPalMapObjectTreasureBoxModel* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectTreasureBoxModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectTreasureBoxModel.RequestOpen_ServerInternal // (Final, Native, Private) // Parameters: // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectTreasureBoxModel::RequestOpen_ServerInternal(int32 RequestPlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectTreasureBoxModel", "RequestOpen_ServerInternal"); Params::UPalMapObjectTreasureBoxModel_RequestOpen_ServerInternal_Params Parms{}; Parms.RequestPlayerId = RequestPlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectTreasureBoxModel.ReceiveOpenSuccess_ClientInternal // (Final, Native, Private, HasOutParams) // Parameters: // struct FPalNetArchive Archive (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalMapObjectTreasureBoxModel::ReceiveOpenSuccess_ClientInternal(struct FPalNetArchive& Archive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectTreasureBoxModel", "ReceiveOpenSuccess_ClientInternal"); Params::UPalMapObjectTreasureBoxModel_ReceiveOpenSuccess_ClientInternal_Params Parms{}; Parms.Archive = Archive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectTreasureBoxModel.ReceiveOpenFailed_ClientInternal // (Final, Native, Private, HasOutParams) // Parameters: // struct FPalNetArchive Archive (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalMapObjectTreasureBoxModel::ReceiveOpenFailed_ClientInternal(struct FPalNetArchive& Archive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectTreasureBoxModel", "ReceiveOpenFailed_ClientInternal"); Params::UPalMapObjectTreasureBoxModel_ReceiveOpenFailed_ClientInternal_Params Parms{}; Parms.Archive = Archive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectTreasureBoxModel.GetTreasureGradeType // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalMapObjectTreasureGradeTypeReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalMapObjectTreasureGradeType UPalMapObjectTreasureBoxModel::GetTreasureGradeType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectTreasureBoxModel", "GetTreasureGradeType"); Params::UPalMapObjectTreasureBoxModel_GetTreasureGradeType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectTreasureBoxModel.Debug_ReceiveObtainInfo_ClientInternal // (Final, Native, Private, HasOutParams) // Parameters: // struct FPalNetArchive Archive (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalMapObjectTreasureBoxModel::Debug_ReceiveObtainInfo_ClientInternal(struct FPalNetArchive& Archive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectTreasureBoxModel", "Debug_ReceiveObtainInfo_ClientInternal"); Params::UPalMapObjectTreasureBoxModel_Debug_ReceiveObtainInfo_ClientInternal_Params Parms{}; Parms.Archive = Archive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectTreasureBoxModel.CreateItemInfo // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalMapObjectTreasureBoxModel::CreateItemInfo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectTreasureBoxModel", "CreateItemInfo"); Params::UPalMapObjectTreasureBoxModel_CreateItemInfo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMapObjectUtility // (None) class UClass* UPalMapObjectUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectUtility"); return Clss; } // PalMapObjectUtility Pal.Default__PalMapObjectUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectUtility* UPalMapObjectUtility::GetDefaultObj() { static class UPalMapObjectUtility* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectUtility.TryGetItemVisualModelStaticMesh // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // TSubclassOf ActorClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStaticMesh* OutStaticMesh (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform OutComponentTransform (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OutCenterOfMass (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* OutMaterialInterface (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalMapObjectUtility::TryGetItemVisualModelStaticMesh(TSubclassOf ActorClass, class UStaticMesh** OutStaticMesh, struct FTransform* OutComponentTransform, struct FVector* OutCenterOfMass, class UMaterialInterface** OutMaterialInterface) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectUtility", "TryGetItemVisualModelStaticMesh"); Params::UPalMapObjectUtility_TryGetItemVisualModelStaticMesh_Params Parms{}; Parms.ActorClass = ActorClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutStaticMesh != nullptr) *OutStaticMesh = Parms.OutStaticMesh; if (OutComponentTransform != nullptr) *OutComponentTransform = std::move(Parms.OutComponentTransform); if (OutCenterOfMass != nullptr) *OutCenterOfMass = std::move(Parms.OutCenterOfMass); if (OutMaterialInterface != nullptr) *OutMaterialInterface = Parms.OutMaterialInterface; return Parms.ReturnValue; } // Function Pal.PalMapObjectUtility.ToMapObjectOperationResult // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ResultIntValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMapObjectOperationResultReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalMapObjectOperationResult UPalMapObjectUtility::ToMapObjectOperationResult(int32 ResultIntValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectUtility", "ToMapObjectOperationResult"); Params::UPalMapObjectUtility_ToMapObjectOperationResult_Params Parms{}; Parms.ResultIntValue = ResultIntValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectUtility.SelectPriorityResult // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalMapObjectOperationResultResult1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMapObjectOperationResultResult2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMapObjectOperationResultReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalMapObjectOperationResult UPalMapObjectUtility::SelectPriorityResult(enum class EPalMapObjectOperationResult Result1, enum class EPalMapObjectOperationResult Result2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectUtility", "SelectPriorityResult"); Params::UPalMapObjectUtility_SelectPriorityResult_Params Parms{}; Parms.Result1 = Result1; Parms.Result2 = Result2; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectUtility.MapObjectOperationResultToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalMapObjectOperationResultResult (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalMapObjectUtility::MapObjectOperationResultToString(enum class EPalMapObjectOperationResult Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectUtility", "MapObjectOperationResultToString"); Params::UPalMapObjectUtility_MapObjectOperationResultToString_Params Parms{}; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectUtility.IsContainsCollisionProfiles // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UPrimitiveComponent* Component (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray CollisionProfiles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalMapObjectUtility::IsContainsCollisionProfiles(class UPrimitiveComponent* Component, TArray& CollisionProfiles) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectUtility", "IsContainsCollisionProfiles"); Params::UPalMapObjectUtility_IsContainsCollisionProfiles_Params Parms{}; Parms.Component = Component; Parms.CollisionProfiles = CollisionProfiles; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMapObjectVisualEffectComponent // (None) class UClass* UPalMapObjectVisualEffectComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectVisualEffectComponent"); return Clss; } // PalMapObjectVisualEffectComponent Pal.Default__PalMapObjectVisualEffectComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectVisualEffectComponent* UPalMapObjectVisualEffectComponent::GetDefaultObj() { static class UPalMapObjectVisualEffectComponent* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectVisualEffectComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectVisualEffectComponent.UpdateVisualByEffect // (Final, Native, Private) // Parameters: // class UPalMapObjectModelEffectBase*Effect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectVisualEffectComponent::UpdateVisualByEffect(class UPalMapObjectModelEffectBase* Effect) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectVisualEffectComponent", "UpdateVisualByEffect"); Params::UPalMapObjectVisualEffectComponent_UpdateVisualByEffect_Params Parms{}; Parms.Effect = Effect; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectVisualEffectComponent.OnRemoveEffect // (Final, Native, Private) // Parameters: // class UPalMapObjectModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMapObjectModelEffectBase*Effect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectVisualEffectComponent::OnRemoveEffect(class UPalMapObjectModel* Model, class UPalMapObjectModelEffectBase* Effect) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectVisualEffectComponent", "OnRemoveEffect"); Params::UPalMapObjectVisualEffectComponent_OnRemoveEffect_Params Parms{}; Parms.Model = Model; Parms.Effect = Effect; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectVisualEffectComponent.OnGrantedEffect // (Final, Native, Private) // Parameters: // class UPalMapObjectModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMapObjectModelEffectBase*Effect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectVisualEffectComponent::OnGrantedEffect(class UPalMapObjectModel* Model, class UPalMapObjectModelEffectBase* Effect) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectVisualEffectComponent", "OnGrantedEffect"); Params::UPalMapObjectVisualEffectComponent_OnGrantedEffect_Params Parms{}; Parms.Model = Model; Parms.Effect = Effect; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectWaterRecievableInterface // (None) class UClass* IPalMapObjectWaterRecievableInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectWaterRecievableInterface"); return Clss; } // PalMapObjectWaterRecievableInterface Pal.Default__PalMapObjectWaterRecievableInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalMapObjectWaterRecievableInterface* IPalMapObjectWaterRecievableInterface::GetDefaultObj() { static class IPalMapObjectWaterRecievableInterface* Default = nullptr; if (!Default) Default = static_cast(IPalMapObjectWaterRecievableInterface::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectWaterRecievableInterface.OnWaterOneshot // (Native, Public, BlueprintCallable) // Parameters: // class AActor* Waterer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IPalMapObjectWaterRecievableInterface::OnWaterOneshot(class AActor* Waterer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectWaterRecievableInterface", "OnWaterOneshot"); Params::IPalMapObjectWaterRecievableInterface_OnWaterOneshot_Params Parms{}; Parms.Waterer = Waterer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectWaterRecievableInterface.OnWateringEnd // (Native, Public, BlueprintCallable) // Parameters: // class AActor* Waterer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IPalMapObjectWaterRecievableInterface::OnWateringEnd(class AActor* Waterer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectWaterRecievableInterface", "OnWateringEnd"); Params::IPalMapObjectWaterRecievableInterface_OnWateringEnd_Params Parms{}; Parms.Waterer = Waterer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectWaterRecievableInterface.OnWateringBegin // (Native, Public, BlueprintCallable) // Parameters: // class AActor* Waterer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IPalMapObjectWaterRecievableInterface::OnWateringBegin(class AActor* Waterer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectWaterRecievableInterface", "OnWateringBegin"); Params::IPalMapObjectWaterRecievableInterface_OnWateringBegin_Params Parms{}; Parms.Waterer = Waterer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMapObjectWorkeeModule // (None) class UClass* UPalMapObjectWorkeeModule::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectWorkeeModule"); return Clss; } // PalMapObjectWorkeeModule Pal.Default__PalMapObjectWorkeeModule // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectWorkeeModule* UPalMapObjectWorkeeModule::GetDefaultObj() { static class UPalMapObjectWorkeeModule* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectWorkeeModule::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectWorkeeModule.OnRep_TargetWork // (Final, Native, Protected) // Parameters: void UPalMapObjectWorkeeModule::OnRep_TargetWork() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectWorkeeModule", "OnRep_TargetWork"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectWorkeeModule.GetWorkProgress // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalWorkProgress* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalWorkProgress* UPalMapObjectWorkeeModule::GetWorkProgress() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectWorkeeModule", "GetWorkProgress"); Params::UPalMapObjectWorkeeModule_GetWorkProgress_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMapObjectWorkeeModule.GetWork // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalWorkBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalWorkBase* UPalMapObjectWorkeeModule::GetWork() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectWorkeeModule", "GetWork"); Params::UPalMapObjectWorkeeModule_GetWork_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMapObjectWorldDisposer // (None) class UClass* UPalMapObjectWorldDisposer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectWorldDisposer"); return Clss; } // PalMapObjectWorldDisposer Pal.Default__PalMapObjectWorldDisposer // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectWorldDisposer* UPalMapObjectWorldDisposer::GetDefaultObj() { static class UPalMapObjectWorldDisposer* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectWorldDisposer::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectWorldDisposerBase // (None) class UClass* UPalMapObjectWorldDisposerBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectWorldDisposerBase"); return Clss; } // PalMapObjectWorldDisposerBase Pal.Default__PalMapObjectWorldDisposerBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectWorldDisposerBase* UPalMapObjectWorldDisposerBase::GetDefaultObj() { static class UPalMapObjectWorldDisposerBase* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectWorldDisposerBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectWorldDisposer_DropItem // (None) class UClass* UPalMapObjectWorldDisposer_DropItem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectWorldDisposer_DropItem"); return Clss; } // PalMapObjectWorldDisposer_DropItem Pal.Default__PalMapObjectWorldDisposer_DropItem // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectWorldDisposer_DropItem* UPalMapObjectWorldDisposer_DropItem::GetDefaultObj() { static class UPalMapObjectWorldDisposer_DropItem* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectWorldDisposer_DropItem::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapObjectWorldDisposer_DropItem.OnRestoreMapObject_ServerInternal // (Final, Native, Private) // Parameters: // class UPalMapObjectModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectWorldDisposer_DropItem::OnRestoreMapObject_ServerInternal(class UPalMapObjectModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectWorldDisposer_DropItem", "OnRestoreMapObject_ServerInternal"); Params::UPalMapObjectWorldDisposer_DropItem_OnRestoreMapObject_ServerInternal_Params Parms{}; Parms.Model = Model; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMapObjectWorldDisposer_DropItem.OnCreateMapObject_ServerInternal // (Final, Native, Private, HasOutParams, HasDefaults) // Parameters: // class UPalMapObjectModel* SpawnedModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector SpawnLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMapObjectWorldDisposer_DropItem::OnCreateMapObject_ServerInternal(class UPalMapObjectModel* SpawnedModel, struct FVector& SpawnLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapObjectWorldDisposer_DropItem", "OnCreateMapObject_ServerInternal"); Params::UPalMapObjectWorldDisposer_DropItem_OnCreateMapObject_ServerInternal_Params Parms{}; Parms.SpawnedModel = SpawnedModel; Parms.SpawnLocation = SpawnLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMasterDataTableAccessBase // (None) class UClass* UPalMasterDataTableAccessBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMasterDataTableAccessBase"); return Clss; } // PalMasterDataTableAccessBase Pal.Default__PalMasterDataTableAccessBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalMasterDataTableAccessBase* UPalMasterDataTableAccessBase::GetDefaultObj() { static class UPalMasterDataTableAccessBase* Default = nullptr; if (!Default) Default = static_cast(UPalMasterDataTableAccessBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMasterDataTableAccessBase.GetRowNames // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalMasterDataTableAccessBase::GetRowNames() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTableAccessBase", "GetRowNames"); Params::UPalMasterDataTableAccessBase_GetRowNames_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMasterDataTableAccess_LocalizeText // (None) class UClass* UPalMasterDataTableAccess_LocalizeText::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMasterDataTableAccess_LocalizeText"); return Clss; } // PalMasterDataTableAccess_LocalizeText Pal.Default__PalMasterDataTableAccess_LocalizeText // (Public, ClassDefaultObject, ArchetypeObject) class UPalMasterDataTableAccess_LocalizeText* UPalMasterDataTableAccess_LocalizeText::GetDefaultObj() { static class UPalMasterDataTableAccess_LocalizeText* Default = nullptr; if (!Default) Default = static_cast(UPalMasterDataTableAccess_LocalizeText::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMasterDataTableAccess_LocalizeText.FindRow // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UPalMasterDataTableAccess_LocalizeText::FindRow(class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTableAccess_LocalizeText", "FindRow"); Params::UPalMasterDataTableAccess_LocalizeText_FindRow_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMasterDataTableAccess_WildSpawnerData // (None) class UClass* UPalMasterDataTableAccess_WildSpawnerData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMasterDataTableAccess_WildSpawnerData"); return Clss; } // PalMasterDataTableAccess_WildSpawnerData Pal.Default__PalMasterDataTableAccess_WildSpawnerData // (Public, ClassDefaultObject, ArchetypeObject) class UPalMasterDataTableAccess_WildSpawnerData* UPalMasterDataTableAccess_WildSpawnerData::GetDefaultObj() { static class UPalMasterDataTableAccess_WildSpawnerData* Default = nullptr; if (!Default) Default = static_cast(UPalMasterDataTableAccess_WildSpawnerData::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMasterDataTableAccess_ItemRecipe // (None) class UClass* UPalMasterDataTableAccess_ItemRecipe::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMasterDataTableAccess_ItemRecipe"); return Clss; } // PalMasterDataTableAccess_ItemRecipe Pal.Default__PalMasterDataTableAccess_ItemRecipe // (Public, ClassDefaultObject, ArchetypeObject) class UPalMasterDataTableAccess_ItemRecipe* UPalMasterDataTableAccess_ItemRecipe::GetDefaultObj() { static class UPalMasterDataTableAccess_ItemRecipe* Default = nullptr; if (!Default) Default = static_cast(UPalMasterDataTableAccess_ItemRecipe::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMasterDataTableAccess_ItemRecipe.BPExec_FindRow // (Final, Native, Private, HasOutParams, BlueprintCallable) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMasterDataExecPinTypeExecType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalItemRecipe OutData (Parm, OutParm, NativeAccessSpecifierPublic) void UPalMasterDataTableAccess_ItemRecipe::BPExec_FindRow(class FName RowName, enum class EPalMasterDataExecPinType* ExecType, struct FPalItemRecipe* OutData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTableAccess_ItemRecipe", "BPExec_FindRow"); Params::UPalMasterDataTableAccess_ItemRecipe_BPExec_FindRow_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ExecType != nullptr) *ExecType = Parms.ExecType; if (OutData != nullptr) *OutData = std::move(Parms.OutData); } // Function Pal.PalMasterDataTableAccess_ItemRecipe.BP_FindRow // (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bResult (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalItemRecipe ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FPalItemRecipe UPalMasterDataTableAccess_ItemRecipe::BP_FindRow(class FName RowName, bool* bResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTableAccess_ItemRecipe", "BP_FindRow"); Params::UPalMasterDataTableAccess_ItemRecipe_BP_FindRow_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bResult != nullptr) *bResult = Parms.bResult; return Parms.ReturnValue; } // Class Pal.PalMasterDataTableAccess_FarmCropData // (None) class UClass* UPalMasterDataTableAccess_FarmCropData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMasterDataTableAccess_FarmCropData"); return Clss; } // PalMasterDataTableAccess_FarmCropData Pal.Default__PalMasterDataTableAccess_FarmCropData // (Public, ClassDefaultObject, ArchetypeObject) class UPalMasterDataTableAccess_FarmCropData* UPalMasterDataTableAccess_FarmCropData::GetDefaultObj() { static class UPalMasterDataTableAccess_FarmCropData* Default = nullptr; if (!Default) Default = static_cast(UPalMasterDataTableAccess_FarmCropData::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMasterDataTableAccess_FarmCropData.BPExec_FindRowByCropItemId // (Final, Native, Private, HasOutParams, BlueprintCallable) // Parameters: // class FName CropItemId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMasterDataExecPinTypeExecType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalMapObjectFarmCropData OutData (Parm, OutParm, NativeAccessSpecifierPublic) void UPalMasterDataTableAccess_FarmCropData::BPExec_FindRowByCropItemId(class FName CropItemId, enum class EPalMasterDataExecPinType* ExecType, struct FPalMapObjectFarmCropData* OutData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTableAccess_FarmCropData", "BPExec_FindRowByCropItemId"); Params::UPalMasterDataTableAccess_FarmCropData_BPExec_FindRowByCropItemId_Params Parms{}; Parms.CropItemId = CropItemId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ExecType != nullptr) *ExecType = Parms.ExecType; if (OutData != nullptr) *OutData = std::move(Parms.OutData); } // Function Pal.PalMasterDataTableAccess_FarmCropData.BPExec_FindRow // (Final, Native, Private, HasOutParams, BlueprintCallable) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMasterDataExecPinTypeExecType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalMapObjectFarmCropData OutData (Parm, OutParm, NativeAccessSpecifierPublic) void UPalMasterDataTableAccess_FarmCropData::BPExec_FindRow(class FName RowName, enum class EPalMasterDataExecPinType* ExecType, struct FPalMapObjectFarmCropData* OutData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTableAccess_FarmCropData", "BPExec_FindRow"); Params::UPalMasterDataTableAccess_FarmCropData_BPExec_FindRow_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ExecType != nullptr) *ExecType = Parms.ExecType; if (OutData != nullptr) *OutData = std::move(Parms.OutData); } // Function Pal.PalMasterDataTableAccess_FarmCropData.BP_FindRowByCropItemId // (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName CropItemId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bResult (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalMapObjectFarmCropData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FPalMapObjectFarmCropData UPalMasterDataTableAccess_FarmCropData::BP_FindRowByCropItemId(class FName CropItemId, bool* bResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTableAccess_FarmCropData", "BP_FindRowByCropItemId"); Params::UPalMasterDataTableAccess_FarmCropData_BP_FindRowByCropItemId_Params Parms{}; Parms.CropItemId = CropItemId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bResult != nullptr) *bResult = Parms.bResult; return Parms.ReturnValue; } // Function Pal.PalMasterDataTableAccess_FarmCropData.BP_FindRow // (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bResult (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalMapObjectFarmCropData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FPalMapObjectFarmCropData UPalMasterDataTableAccess_FarmCropData::BP_FindRow(class FName RowName, bool* bResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTableAccess_FarmCropData", "BP_FindRow"); Params::UPalMasterDataTableAccess_FarmCropData_BP_FindRow_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bResult != nullptr) *bResult = Parms.bResult; return Parms.ReturnValue; } // Class Pal.PalMasterDataTableAccess_MapObjectMasterData // (None) class UClass* UPalMasterDataTableAccess_MapObjectMasterData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMasterDataTableAccess_MapObjectMasterData"); return Clss; } // PalMasterDataTableAccess_MapObjectMasterData Pal.Default__PalMasterDataTableAccess_MapObjectMasterData // (Public, ClassDefaultObject, ArchetypeObject) class UPalMasterDataTableAccess_MapObjectMasterData* UPalMasterDataTableAccess_MapObjectMasterData::GetDefaultObj() { static class UPalMasterDataTableAccess_MapObjectMasterData* Default = nullptr; if (!Default) Default = static_cast(UPalMasterDataTableAccess_MapObjectMasterData::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMasterDataTableAccess_MapObjectMasterData.BPExec_FindRow // (Final, Native, Private, HasOutParams, BlueprintCallable) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMasterDataExecPinTypeExecType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalMapObjectMasterData OutData (Parm, OutParm, NativeAccessSpecifierPublic) void UPalMasterDataTableAccess_MapObjectMasterData::BPExec_FindRow(class FName RowName, enum class EPalMasterDataExecPinType* ExecType, struct FPalMapObjectMasterData* OutData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTableAccess_MapObjectMasterData", "BPExec_FindRow"); Params::UPalMasterDataTableAccess_MapObjectMasterData_BPExec_FindRow_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ExecType != nullptr) *ExecType = Parms.ExecType; if (OutData != nullptr) *OutData = std::move(Parms.OutData); } // Function Pal.PalMasterDataTableAccess_MapObjectMasterData.BP_FindRow // (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bResult (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalMapObjectMasterData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FPalMapObjectMasterData UPalMasterDataTableAccess_MapObjectMasterData::BP_FindRow(class FName RowName, bool* bResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTableAccess_MapObjectMasterData", "BP_FindRow"); Params::UPalMasterDataTableAccess_MapObjectMasterData_BP_FindRow_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bResult != nullptr) *bResult = Parms.bResult; return Parms.ReturnValue; } // Class Pal.PalMasterDataTableAccess_BuildObjectData // (None) class UClass* UPalMasterDataTableAccess_BuildObjectData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMasterDataTableAccess_BuildObjectData"); return Clss; } // PalMasterDataTableAccess_BuildObjectData Pal.Default__PalMasterDataTableAccess_BuildObjectData // (Public, ClassDefaultObject, ArchetypeObject) class UPalMasterDataTableAccess_BuildObjectData* UPalMasterDataTableAccess_BuildObjectData::GetDefaultObj() { static class UPalMasterDataTableAccess_BuildObjectData* Default = nullptr; if (!Default) Default = static_cast(UPalMasterDataTableAccess_BuildObjectData::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMasterDataTableAccess_BuildObjectData.BPExec_FindRowByMapObjectId // (Final, Native, Private, HasOutParams, BlueprintCallable) // Parameters: // class FName MapObjectId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMasterDataExecPinTypeExecType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalBuildObjectData OutData (Parm, OutParm, NativeAccessSpecifierPublic) void UPalMasterDataTableAccess_BuildObjectData::BPExec_FindRowByMapObjectId(class FName MapObjectId, enum class EPalMasterDataExecPinType* ExecType, struct FPalBuildObjectData* OutData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTableAccess_BuildObjectData", "BPExec_FindRowByMapObjectId"); Params::UPalMasterDataTableAccess_BuildObjectData_BPExec_FindRowByMapObjectId_Params Parms{}; Parms.MapObjectId = MapObjectId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ExecType != nullptr) *ExecType = Parms.ExecType; if (OutData != nullptr) *OutData = std::move(Parms.OutData); } // Function Pal.PalMasterDataTableAccess_BuildObjectData.BPExec_FindRow // (Final, Native, Private, HasOutParams, BlueprintCallable) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMasterDataExecPinTypeExecType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalBuildObjectData OutData (Parm, OutParm, NativeAccessSpecifierPublic) void UPalMasterDataTableAccess_BuildObjectData::BPExec_FindRow(class FName RowName, enum class EPalMasterDataExecPinType* ExecType, struct FPalBuildObjectData* OutData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTableAccess_BuildObjectData", "BPExec_FindRow"); Params::UPalMasterDataTableAccess_BuildObjectData_BPExec_FindRow_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ExecType != nullptr) *ExecType = Parms.ExecType; if (OutData != nullptr) *OutData = std::move(Parms.OutData); } // Function Pal.PalMasterDataTableAccess_BuildObjectData.BP_FindRowByMapObjectId // (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName MapObjectId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName OutRowName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bResult (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalBuildObjectData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FPalBuildObjectData UPalMasterDataTableAccess_BuildObjectData::BP_FindRowByMapObjectId(class FName MapObjectId, class FName* OutRowName, bool* bResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTableAccess_BuildObjectData", "BP_FindRowByMapObjectId"); Params::UPalMasterDataTableAccess_BuildObjectData_BP_FindRowByMapObjectId_Params Parms{}; Parms.MapObjectId = MapObjectId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRowName != nullptr) *OutRowName = Parms.OutRowName; if (bResult != nullptr) *bResult = Parms.bResult; return Parms.ReturnValue; } // Function Pal.PalMasterDataTableAccess_BuildObjectData.BP_FindRow // (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bResult (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalBuildObjectData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FPalBuildObjectData UPalMasterDataTableAccess_BuildObjectData::BP_FindRow(class FName RowName, bool* bResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTableAccess_BuildObjectData", "BP_FindRow"); Params::UPalMasterDataTableAccess_BuildObjectData_BP_FindRow_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bResult != nullptr) *bResult = Parms.bResult; return Parms.ReturnValue; } // Class Pal.PalMasterDataTableAccess_BuildObjectIconData // (None) class UClass* UPalMasterDataTableAccess_BuildObjectIconData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMasterDataTableAccess_BuildObjectIconData"); return Clss; } // PalMasterDataTableAccess_BuildObjectIconData Pal.Default__PalMasterDataTableAccess_BuildObjectIconData // (Public, ClassDefaultObject, ArchetypeObject) class UPalMasterDataTableAccess_BuildObjectIconData* UPalMasterDataTableAccess_BuildObjectIconData::GetDefaultObj() { static class UPalMasterDataTableAccess_BuildObjectIconData* Default = nullptr; if (!Default) Default = static_cast(UPalMasterDataTableAccess_BuildObjectIconData::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMasterDataTableAccess_BuildObjectIconData.BPExec_FindRow // (Final, Native, Private, HasOutParams, BlueprintCallable) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMasterDataExecPinTypeExecType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalBuildObjectIconData OutData (Parm, OutParm, NativeAccessSpecifierPublic) void UPalMasterDataTableAccess_BuildObjectIconData::BPExec_FindRow(class FName RowName, enum class EPalMasterDataExecPinType* ExecType, struct FPalBuildObjectIconData* OutData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTableAccess_BuildObjectIconData", "BPExec_FindRow"); Params::UPalMasterDataTableAccess_BuildObjectIconData_BPExec_FindRow_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ExecType != nullptr) *ExecType = Parms.ExecType; if (OutData != nullptr) *OutData = std::move(Parms.OutData); } // Function Pal.PalMasterDataTableAccess_BuildObjectIconData.BP_FindRow // (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bResult (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalBuildObjectIconData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FPalBuildObjectIconData UPalMasterDataTableAccess_BuildObjectIconData::BP_FindRow(class FName RowName, bool* bResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTableAccess_BuildObjectIconData", "BP_FindRow"); Params::UPalMasterDataTableAccess_BuildObjectIconData_BP_FindRow_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bResult != nullptr) *bResult = Parms.bResult; return Parms.ReturnValue; } // Class Pal.PalMasterDataTableAccess_ItemProductData // (None) class UClass* UPalMasterDataTableAccess_ItemProductData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMasterDataTableAccess_ItemProductData"); return Clss; } // PalMasterDataTableAccess_ItemProductData Pal.Default__PalMasterDataTableAccess_ItemProductData // (Public, ClassDefaultObject, ArchetypeObject) class UPalMasterDataTableAccess_ItemProductData* UPalMasterDataTableAccess_ItemProductData::GetDefaultObj() { static class UPalMasterDataTableAccess_ItemProductData* Default = nullptr; if (!Default) Default = static_cast(UPalMasterDataTableAccess_ItemProductData::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMasterDataTableAccess_BaseCampLevelData // (None) class UClass* UPalMasterDataTableAccess_BaseCampLevelData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMasterDataTableAccess_BaseCampLevelData"); return Clss; } // PalMasterDataTableAccess_BaseCampLevelData Pal.Default__PalMasterDataTableAccess_BaseCampLevelData // (Public, ClassDefaultObject, ArchetypeObject) class UPalMasterDataTableAccess_BaseCampLevelData* UPalMasterDataTableAccess_BaseCampLevelData::GetDefaultObj() { static class UPalMasterDataTableAccess_BaseCampLevelData* Default = nullptr; if (!Default) Default = static_cast(UPalMasterDataTableAccess_BaseCampLevelData::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMasterDataTableAccess_BaseCampLevelData.GetMaxLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalMasterDataTableAccess_BaseCampLevelData::GetMaxLevel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTableAccess_BaseCampLevelData", "GetMaxLevel"); Params::UPalMasterDataTableAccess_BaseCampLevelData_GetMaxLevel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTableAccess_BaseCampLevelData.GetLevelInfo // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Level (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalBaseCampLevelMasterData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FPalBaseCampLevelMasterData UPalMasterDataTableAccess_BaseCampLevelData::GetLevelInfo(int32 Level) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTableAccess_BaseCampLevelData", "GetLevelInfo"); Params::UPalMasterDataTableAccess_BaseCampLevelData_GetLevelInfo_Params Parms{}; Parms.Level = Level; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMasterDataTableAccess_DungeonSpawnAreaData // (None) class UClass* UPalMasterDataTableAccess_DungeonSpawnAreaData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMasterDataTableAccess_DungeonSpawnAreaData"); return Clss; } // PalMasterDataTableAccess_DungeonSpawnAreaData Pal.Default__PalMasterDataTableAccess_DungeonSpawnAreaData // (Public, ClassDefaultObject, ArchetypeObject) class UPalMasterDataTableAccess_DungeonSpawnAreaData* UPalMasterDataTableAccess_DungeonSpawnAreaData::GetDefaultObj() { static class UPalMasterDataTableAccess_DungeonSpawnAreaData* Default = nullptr; if (!Default) Default = static_cast(UPalMasterDataTableAccess_DungeonSpawnAreaData::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMasterDataTableAccess_DungeonSpawnAreaData.BP_FindRow // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bResult (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalDungeonSpawnAreaData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FPalDungeonSpawnAreaData UPalMasterDataTableAccess_DungeonSpawnAreaData::BP_FindRow(class FName RowName, bool* bResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTableAccess_DungeonSpawnAreaData", "BP_FindRow"); Params::UPalMasterDataTableAccess_DungeonSpawnAreaData_BP_FindRow_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bResult != nullptr) *bResult = Parms.bResult; return Parms.ReturnValue; } // Class Pal.PalMasterDataTableAccess_DungeonLevelData // (None) class UClass* UPalMasterDataTableAccess_DungeonLevelData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMasterDataTableAccess_DungeonLevelData"); return Clss; } // PalMasterDataTableAccess_DungeonLevelData Pal.Default__PalMasterDataTableAccess_DungeonLevelData // (Public, ClassDefaultObject, ArchetypeObject) class UPalMasterDataTableAccess_DungeonLevelData* UPalMasterDataTableAccess_DungeonLevelData::GetDefaultObj() { static class UPalMasterDataTableAccess_DungeonLevelData* Default = nullptr; if (!Default) Default = static_cast(UPalMasterDataTableAccess_DungeonLevelData::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMasterDataTableAccess_DungeonEnemySpawnerData // (None) class UClass* UPalMasterDataTableAccess_DungeonEnemySpawnerData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMasterDataTableAccess_DungeonEnemySpawnerData"); return Clss; } // PalMasterDataTableAccess_DungeonEnemySpawnerData Pal.Default__PalMasterDataTableAccess_DungeonEnemySpawnerData // (Public, ClassDefaultObject, ArchetypeObject) class UPalMasterDataTableAccess_DungeonEnemySpawnerData* UPalMasterDataTableAccess_DungeonEnemySpawnerData::GetDefaultObj() { static class UPalMasterDataTableAccess_DungeonEnemySpawnerData* Default = nullptr; if (!Default) Default = static_cast(UPalMasterDataTableAccess_DungeonEnemySpawnerData::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMasterDataTableAccess_DungeonItemLotteryData // (None) class UClass* UPalMasterDataTableAccess_DungeonItemLotteryData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMasterDataTableAccess_DungeonItemLotteryData"); return Clss; } // PalMasterDataTableAccess_DungeonItemLotteryData Pal.Default__PalMasterDataTableAccess_DungeonItemLotteryData // (Public, ClassDefaultObject, ArchetypeObject) class UPalMasterDataTableAccess_DungeonItemLotteryData* UPalMasterDataTableAccess_DungeonItemLotteryData::GetDefaultObj() { static class UPalMasterDataTableAccess_DungeonItemLotteryData* Default = nullptr; if (!Default) Default = static_cast(UPalMasterDataTableAccess_DungeonItemLotteryData::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMasterDataTableAccess_FieldLotteryNameData // (None) class UClass* UPalMasterDataTableAccess_FieldLotteryNameData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMasterDataTableAccess_FieldLotteryNameData"); return Clss; } // PalMasterDataTableAccess_FieldLotteryNameData Pal.Default__PalMasterDataTableAccess_FieldLotteryNameData // (Public, ClassDefaultObject, ArchetypeObject) class UPalMasterDataTableAccess_FieldLotteryNameData* UPalMasterDataTableAccess_FieldLotteryNameData::GetDefaultObj() { static class UPalMasterDataTableAccess_FieldLotteryNameData* Default = nullptr; if (!Default) Default = static_cast(UPalMasterDataTableAccess_FieldLotteryNameData::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMasterDataTableAccess_ItemLotteryData // (None) class UClass* UPalMasterDataTableAccess_ItemLotteryData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMasterDataTableAccess_ItemLotteryData"); return Clss; } // PalMasterDataTableAccess_ItemLotteryData Pal.Default__PalMasterDataTableAccess_ItemLotteryData // (Public, ClassDefaultObject, ArchetypeObject) class UPalMasterDataTableAccess_ItemLotteryData* UPalMasterDataTableAccess_ItemLotteryData::GetDefaultObj() { static class UPalMasterDataTableAccess_ItemLotteryData* Default = nullptr; if (!Default) Default = static_cast(UPalMasterDataTableAccess_ItemLotteryData::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMasterDataTableAccess_PlayerStatusRankData // (None) class UClass* UPalMasterDataTableAccess_PlayerStatusRankData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMasterDataTableAccess_PlayerStatusRankData"); return Clss; } // PalMasterDataTableAccess_PlayerStatusRankData Pal.Default__PalMasterDataTableAccess_PlayerStatusRankData // (Public, ClassDefaultObject, ArchetypeObject) class UPalMasterDataTableAccess_PlayerStatusRankData* UPalMasterDataTableAccess_PlayerStatusRankData::GetDefaultObj() { static class UPalMasterDataTableAccess_PlayerStatusRankData* Default = nullptr; if (!Default) Default = static_cast(UPalMasterDataTableAccess_PlayerStatusRankData::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMasterDataTableAccess_PlayerStatusRankData.GetMaxRank // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalMasterDataTableAccess_PlayerStatusRankData::GetMaxRank() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTableAccess_PlayerStatusRankData", "GetMaxRank"); Params::UPalMasterDataTableAccess_PlayerStatusRankData_GetMaxRank_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMasterDataTableAccess_CharacterUpgradeData // (None) class UClass* UPalMasterDataTableAccess_CharacterUpgradeData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMasterDataTableAccess_CharacterUpgradeData"); return Clss; } // PalMasterDataTableAccess_CharacterUpgradeData Pal.Default__PalMasterDataTableAccess_CharacterUpgradeData // (Public, ClassDefaultObject, ArchetypeObject) class UPalMasterDataTableAccess_CharacterUpgradeData* UPalMasterDataTableAccess_CharacterUpgradeData::GetDefaultObj() { static class UPalMasterDataTableAccess_CharacterUpgradeData* Default = nullptr; if (!Default) Default = static_cast(UPalMasterDataTableAccess_CharacterUpgradeData::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMasterDataTableAccess_CharacterUpgradeData.GetMaxRank // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalMasterDataTableAccess_CharacterUpgradeData::GetMaxRank() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTableAccess_CharacterUpgradeData", "GetMaxRank"); Params::UPalMasterDataTableAccess_CharacterUpgradeData_GetMaxRank_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMasterDataTableAccess_UIInputActionData // (None) class UClass* UPalMasterDataTableAccess_UIInputActionData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMasterDataTableAccess_UIInputActionData"); return Clss; } // PalMasterDataTableAccess_UIInputActionData Pal.Default__PalMasterDataTableAccess_UIInputActionData // (Public, ClassDefaultObject, ArchetypeObject) class UPalMasterDataTableAccess_UIInputActionData* UPalMasterDataTableAccess_UIInputActionData::GetDefaultObj() { static class UPalMasterDataTableAccess_UIInputActionData* Default = nullptr; if (!Default) Default = static_cast(UPalMasterDataTableAccess_UIInputActionData::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMasterDataTableAccess_ItemShopLottery // (None) class UClass* UPalMasterDataTableAccess_ItemShopLottery::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMasterDataTableAccess_ItemShopLottery"); return Clss; } // PalMasterDataTableAccess_ItemShopLottery Pal.Default__PalMasterDataTableAccess_ItemShopLottery // (Public, ClassDefaultObject, ArchetypeObject) class UPalMasterDataTableAccess_ItemShopLottery* UPalMasterDataTableAccess_ItemShopLottery::GetDefaultObj() { static class UPalMasterDataTableAccess_ItemShopLottery* Default = nullptr; if (!Default) Default = static_cast(UPalMasterDataTableAccess_ItemShopLottery::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMasterDataTableAccess_ItemShop // (None) class UClass* UPalMasterDataTableAccess_ItemShop::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMasterDataTableAccess_ItemShop"); return Clss; } // PalMasterDataTableAccess_ItemShop Pal.Default__PalMasterDataTableAccess_ItemShop // (Public, ClassDefaultObject, ArchetypeObject) class UPalMasterDataTableAccess_ItemShop* UPalMasterDataTableAccess_ItemShop::GetDefaultObj() { static class UPalMasterDataTableAccess_ItemShop* Default = nullptr; if (!Default) Default = static_cast(UPalMasterDataTableAccess_ItemShop::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMasterDataTableAccess_PalShop // (None) class UClass* UPalMasterDataTableAccess_PalShop::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMasterDataTableAccess_PalShop"); return Clss; } // PalMasterDataTableAccess_PalShop Pal.Default__PalMasterDataTableAccess_PalShop // (Public, ClassDefaultObject, ArchetypeObject) class UPalMasterDataTableAccess_PalShop* UPalMasterDataTableAccess_PalShop::GetDefaultObj() { static class UPalMasterDataTableAccess_PalShop* Default = nullptr; if (!Default) Default = static_cast(UPalMasterDataTableAccess_PalShop::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMasterDataTables // (None) class UClass* UPalMasterDataTables::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMasterDataTables"); return Clss; } // PalMasterDataTables Pal.Default__PalMasterDataTables // (Public, ClassDefaultObject, ArchetypeObject) class UPalMasterDataTables* UPalMasterDataTables::GetDefaultObj() { static class UPalMasterDataTables* Default = nullptr; if (!Default) Default = static_cast(UPalMasterDataTables::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMasterDataTablesUtility // (None) class UClass* UPalMasterDataTablesUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMasterDataTablesUtility"); return Clss; } // PalMasterDataTablesUtility Pal.Default__PalMasterDataTablesUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalMasterDataTablesUtility* UPalMasterDataTablesUtility::GetDefaultObj() { static class UPalMasterDataTablesUtility* Default = nullptr; if (!Default) Default = static_cast(UPalMasterDataTablesUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMasterDataTablesUtility.GetWildSpawnerDataTableAccess // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMasterDataTableAccess_WildSpawnerData*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMasterDataTableAccess_WildSpawnerData* UPalMasterDataTablesUtility::GetWildSpawnerDataTableAccess(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetWildSpawnerDataTableAccess"); Params::UPalMasterDataTablesUtility_GetWildSpawnerDataTableAccess_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetWildSpawnerDataTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* UPalMasterDataTablesUtility::GetWildSpawnerDataTable(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetWildSpawnerDataTable"); Params::UPalMasterDataTablesUtility_GetWildSpawnerDataTable_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetUIInputActionDataTableAccess // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMasterDataTableAccess_UIInputActionData*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMasterDataTableAccess_UIInputActionData* UPalMasterDataTablesUtility::GetUIInputActionDataTableAccess(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetUIInputActionDataTableAccess"); Params::UPalMasterDataTablesUtility_GetUIInputActionDataTableAccess_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetUIInputActionDataTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* UPalMasterDataTablesUtility::GetUIInputActionDataTable(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetUIInputActionDataTable"); Params::UPalMasterDataTablesUtility_GetUIInputActionDataTable_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetPlayerStatusRankDataTableAccess // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMasterDataTableAccess_PlayerStatusRankData*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMasterDataTableAccess_PlayerStatusRankData* UPalMasterDataTablesUtility::GetPlayerStatusRankDataTableAccess(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetPlayerStatusRankDataTableAccess"); Params::UPalMasterDataTablesUtility_GetPlayerStatusRankDataTableAccess_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetPlayerStatusRankDataTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* UPalMasterDataTablesUtility::GetPlayerStatusRankDataTable(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetPlayerStatusRankDataTable"); Params::UPalMasterDataTablesUtility_GetPlayerStatusRankDataTable_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetPalShopDataTableAccess // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMasterDataTableAccess_PalShop*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMasterDataTableAccess_PalShop* UPalMasterDataTablesUtility::GetPalShopDataTableAccess(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetPalShopDataTableAccess"); Params::UPalMasterDataTablesUtility_GetPalShopDataTableAccess_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetPalShopDataTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* UPalMasterDataTablesUtility::GetPalShopDataTable(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetPalShopDataTable"); Params::UPalMasterDataTablesUtility_GetPalShopDataTable_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetNoteDataAsset // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalNoteDataAsset* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalNoteDataAsset* UPalMasterDataTablesUtility::GetNoteDataAsset(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetNoteDataAsset"); Params::UPalMasterDataTablesUtility_GetNoteDataAsset_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetMapObjectDataTableAccess // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMasterDataTableAccess_MapObjectMasterData*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMasterDataTableAccess_MapObjectMasterData* UPalMasterDataTablesUtility::GetMapObjectDataTableAccess(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetMapObjectDataTableAccess"); Params::UPalMasterDataTablesUtility_GetMapObjectDataTableAccess_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetMapObjectDataTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* UPalMasterDataTablesUtility::GetMapObjectDataTable(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetMapObjectDataTable"); Params::UPalMasterDataTablesUtility_GetMapObjectDataTable_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetLocalizedText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalLocalizeTextCategoryTextCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName TextId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UPalMasterDataTablesUtility::GetLocalizedText(class UObject* WorldContextObject, enum class EPalLocalizeTextCategory TextCategory, class FName TextId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetLocalizedText"); Params::UPalMasterDataTablesUtility_GetLocalizedText_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TextCategory = TextCategory; Parms.TextId = TextId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetItemShopLotteryDataTableAccess // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMasterDataTableAccess_ItemShopLottery*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMasterDataTableAccess_ItemShopLottery* UPalMasterDataTablesUtility::GetItemShopLotteryDataTableAccess(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetItemShopLotteryDataTableAccess"); Params::UPalMasterDataTablesUtility_GetItemShopLotteryDataTableAccess_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetItemShopLotteryDataTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* UPalMasterDataTablesUtility::GetItemShopLotteryDataTable(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetItemShopLotteryDataTable"); Params::UPalMasterDataTablesUtility_GetItemShopLotteryDataTable_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetItemShopDataTableAccess // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMasterDataTableAccess_ItemShop*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMasterDataTableAccess_ItemShop* UPalMasterDataTablesUtility::GetItemShopDataTableAccess(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetItemShopDataTableAccess"); Params::UPalMasterDataTablesUtility_GetItemShopDataTableAccess_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetItemShopDataTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* UPalMasterDataTablesUtility::GetItemShopDataTable(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetItemShopDataTable"); Params::UPalMasterDataTablesUtility_GetItemShopDataTable_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetItemRecipeDataTableAccess // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMasterDataTableAccess_ItemRecipe*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMasterDataTableAccess_ItemRecipe* UPalMasterDataTablesUtility::GetItemRecipeDataTableAccess(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetItemRecipeDataTableAccess"); Params::UPalMasterDataTablesUtility_GetItemRecipeDataTableAccess_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetItemRecipeDataTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* UPalMasterDataTablesUtility::GetItemRecipeDataTable(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetItemRecipeDataTable"); Params::UPalMasterDataTablesUtility_GetItemRecipeDataTable_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetItemLotteryDataTableAccess // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMasterDataTableAccess_ItemLotteryData*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMasterDataTableAccess_ItemLotteryData* UPalMasterDataTablesUtility::GetItemLotteryDataTableAccess(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetItemLotteryDataTableAccess"); Params::UPalMasterDataTablesUtility_GetItemLotteryDataTableAccess_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetItemLotteryDataTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* UPalMasterDataTablesUtility::GetItemLotteryDataTable(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetItemLotteryDataTable"); Params::UPalMasterDataTablesUtility_GetItemLotteryDataTable_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetHelpGuideDataAsset // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalNoteDataAsset* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalNoteDataAsset* UPalMasterDataTablesUtility::GetHelpGuideDataAsset(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetHelpGuideDataAsset"); Params::UPalMasterDataTablesUtility_GetHelpGuideDataAsset_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetFieldLotteryNameDataTableAccess // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMasterDataTableAccess_FieldLotteryNameData*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMasterDataTableAccess_FieldLotteryNameData* UPalMasterDataTablesUtility::GetFieldLotteryNameDataTableAccess(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetFieldLotteryNameDataTableAccess"); Params::UPalMasterDataTablesUtility_GetFieldLotteryNameDataTableAccess_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetFieldLotteryNameDataTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* UPalMasterDataTablesUtility::GetFieldLotteryNameDataTable(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetFieldLotteryNameDataTable"); Params::UPalMasterDataTablesUtility_GetFieldLotteryNameDataTable_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetFarmCropDataTableAccess // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMasterDataTableAccess_FarmCropData*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMasterDataTableAccess_FarmCropData* UPalMasterDataTablesUtility::GetFarmCropDataTableAccess(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetFarmCropDataTableAccess"); Params::UPalMasterDataTablesUtility_GetFarmCropDataTableAccess_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetFarmCropDataTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* UPalMasterDataTablesUtility::GetFarmCropDataTable(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetFarmCropDataTable"); Params::UPalMasterDataTablesUtility_GetFarmCropDataTable_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetDungeonSpawnAreaDataTableAccess // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMasterDataTableAccess_DungeonSpawnAreaData*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMasterDataTableAccess_DungeonSpawnAreaData* UPalMasterDataTablesUtility::GetDungeonSpawnAreaDataTableAccess(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetDungeonSpawnAreaDataTableAccess"); Params::UPalMasterDataTablesUtility_GetDungeonSpawnAreaDataTableAccess_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetDungeonSpawnAreaDataTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* UPalMasterDataTablesUtility::GetDungeonSpawnAreaDataTable(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetDungeonSpawnAreaDataTable"); Params::UPalMasterDataTablesUtility_GetDungeonSpawnAreaDataTable_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetDungeonLevelDataTableAccess // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMasterDataTableAccess_DungeonLevelData*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMasterDataTableAccess_DungeonLevelData* UPalMasterDataTablesUtility::GetDungeonLevelDataTableAccess(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetDungeonLevelDataTableAccess"); Params::UPalMasterDataTablesUtility_GetDungeonLevelDataTableAccess_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetDungeonLevelDataTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* UPalMasterDataTablesUtility::GetDungeonLevelDataTable(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetDungeonLevelDataTable"); Params::UPalMasterDataTablesUtility_GetDungeonLevelDataTable_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetDungeonItemLotteryDataTableAccess // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMasterDataTableAccess_DungeonItemLotteryData*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMasterDataTableAccess_DungeonItemLotteryData* UPalMasterDataTablesUtility::GetDungeonItemLotteryDataTableAccess(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetDungeonItemLotteryDataTableAccess"); Params::UPalMasterDataTablesUtility_GetDungeonItemLotteryDataTableAccess_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetDungeonItemLotteryDataTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* UPalMasterDataTablesUtility::GetDungeonItemLotteryDataTable(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetDungeonItemLotteryDataTable"); Params::UPalMasterDataTablesUtility_GetDungeonItemLotteryDataTable_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetDungeonEnemySpawnerDataTableAccess // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMasterDataTableAccess_DungeonEnemySpawnerData*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMasterDataTableAccess_DungeonEnemySpawnerData* UPalMasterDataTablesUtility::GetDungeonEnemySpawnerDataTableAccess(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetDungeonEnemySpawnerDataTableAccess"); Params::UPalMasterDataTablesUtility_GetDungeonEnemySpawnerDataTableAccess_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetDungeonEnemySpawnerDataTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* UPalMasterDataTablesUtility::GetDungeonEnemySpawnerDataTable(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetDungeonEnemySpawnerDataTable"); Params::UPalMasterDataTablesUtility_GetDungeonEnemySpawnerDataTable_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetCharacterUpgradeDataTableAccess // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMasterDataTableAccess_CharacterUpgradeData*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMasterDataTableAccess_CharacterUpgradeData* UPalMasterDataTablesUtility::GetCharacterUpgradeDataTableAccess(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetCharacterUpgradeDataTableAccess"); Params::UPalMasterDataTablesUtility_GetCharacterUpgradeDataTableAccess_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetCharacterUpgradeDataTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* UPalMasterDataTablesUtility::GetCharacterUpgradeDataTable(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetCharacterUpgradeDataTable"); Params::UPalMasterDataTablesUtility_GetCharacterUpgradeDataTable_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetBuildObjectIconDataTableAccess // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMasterDataTableAccess_BuildObjectIconData*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMasterDataTableAccess_BuildObjectIconData* UPalMasterDataTablesUtility::GetBuildObjectIconDataTableAccess(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetBuildObjectIconDataTableAccess"); Params::UPalMasterDataTablesUtility_GetBuildObjectIconDataTableAccess_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetBuildObjectIconDataTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* UPalMasterDataTablesUtility::GetBuildObjectIconDataTable(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetBuildObjectIconDataTable"); Params::UPalMasterDataTablesUtility_GetBuildObjectIconDataTable_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetBuildObjectDataTableAccess // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMasterDataTableAccess_BuildObjectData*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMasterDataTableAccess_BuildObjectData* UPalMasterDataTablesUtility::GetBuildObjectDataTableAccess(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetBuildObjectDataTableAccess"); Params::UPalMasterDataTablesUtility_GetBuildObjectDataTableAccess_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetBuildObjectDataTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* UPalMasterDataTablesUtility::GetBuildObjectDataTable(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetBuildObjectDataTable"); Params::UPalMasterDataTablesUtility_GetBuildObjectDataTable_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetBaseCampLevelDataTableAccess // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMasterDataTableAccess_BaseCampLevelData*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMasterDataTableAccess_BaseCampLevelData* UPalMasterDataTablesUtility::GetBaseCampLevelDataTableAccess(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetBaseCampLevelDataTableAccess"); Params::UPalMasterDataTablesUtility_GetBaseCampLevelDataTableAccess_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMasterDataTablesUtility.GetBaseCampLevelDataTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* UPalMasterDataTablesUtility::GetBaseCampLevelDataTable(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMasterDataTablesUtility", "GetBaseCampLevelDataTable"); Params::UPalMasterDataTablesUtility_GetBaseCampLevelDataTable_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMoneyData // (None) class UClass* UPalMoneyData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMoneyData"); return Clss; } // PalMoneyData Pal.Default__PalMoneyData // (Public, ClassDefaultObject, ArchetypeObject) class UPalMoneyData* UPalMoneyData::GetDefaultObj() { static class UPalMoneyData* Default = nullptr; if (!Default) Default = static_cast(UPalMoneyData::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalMoneyData.UpdatedMoneyDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int64 NowMoney (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMoneyData::UpdatedMoneyDelegate__DelegateSignature(int64 NowMoney) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMoneyData", "UpdatedMoneyDelegate__DelegateSignature"); Params::UPalMoneyData_UpdatedMoneyDelegate__DelegateSignature_Params Parms{}; Parms.NowMoney = NowMoney; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMoneyData.OnUpdateInventorylContainer // (Final, Native, Private) // Parameters: // class UPalItemContainer* Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMoneyData::OnUpdateInventorylContainer(class UPalItemContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMoneyData", "OnUpdateInventorylContainer"); Params::UPalMoneyData_OnUpdateInventorylContainer_Params Parms{}; Parms.Container = Container; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMoneyData.GetNowMoney // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UPalMoneyData::GetNowMoney() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMoneyData", "GetNowMoney"); Params::UPalMoneyData_GetNowMoney_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalMoneyData.AddMoneyDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int64 OldMoney (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 AddMoney (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalMoneyData::AddMoneyDelegate__DelegateSignature(int64 OldMoney, int64 AddMoney) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMoneyData", "AddMoneyDelegate__DelegateSignature"); Params::UPalMoneyData_AddMoneyDelegate__DelegateSignature_Params Parms{}; Parms.OldMoney = OldMoney; Parms.AddMoney = AddMoney; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalNPC // (Actor, Pawn) class UClass* APalNPC::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNPC"); return Clss; } // PalNPC Pal.Default__PalNPC // (Public, ClassDefaultObject, ArchetypeObject) class APalNPC* APalNPC::GetDefaultObj() { static class APalNPC* Default = nullptr; if (!Default) Default = static_cast(APalNPC::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNPC.OnCompletedInitParam // (Final, Native, Private) // Parameters: // class APalCharacter* InCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNPC::OnCompletedInitParam(class APalCharacter* InCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPC", "OnCompletedInitParam"); Params::APalNPC_OnCompletedInitParam_Params Parms{}; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalMonsterCharacter // (Actor, Pawn) class UClass* APalMonsterCharacter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMonsterCharacter"); return Clss; } // PalMonsterCharacter Pal.Default__PalMonsterCharacter // (Public, ClassDefaultObject, ArchetypeObject) class APalMonsterCharacter* APalMonsterCharacter::GetDefaultObj() { static class APalMonsterCharacter* Default = nullptr; if (!Default) Default = static_cast(APalMonsterCharacter::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMonsterCharacter.SelectedFeedingItem // (Final, Native, Private, HasOutParams) // Parameters: // struct FPalItemSlotId ItemSlotId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Num (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalMonsterCharacter::SelectedFeedingItem(struct FPalItemSlotId& ItemSlotId, int32 Num) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterCharacter", "SelectedFeedingItem"); Params::APalMonsterCharacter_SelectedFeedingItem_Params Parms{}; Parms.ItemSlotId = ItemSlotId; Parms.Num = Num; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMonsterCharacter.OnTriggerInteract // (Final, Native, Private) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectIndicatorTypeIndicatorType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalMonsterCharacter::OnTriggerInteract(class AActor* OtherActor, enum class EPalInteractiveObjectIndicatorType IndicatorType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterCharacter", "OnTriggerInteract"); Params::APalMonsterCharacter_OnTriggerInteract_Params Parms{}; Parms.OtherActor = OtherActor; Parms.IndicatorType = IndicatorType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMonsterCharacter.OnSelectedOrderWorkerRadialMenu // (Final, Native, Private) // Parameters: // class UPalHUDDispatchParameterBase*Parameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalMonsterCharacter::OnSelectedOrderWorkerRadialMenu(class UPalHUDDispatchParameterBase* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterCharacter", "OnSelectedOrderWorkerRadialMenu"); Params::APalMonsterCharacter_OnSelectedOrderWorkerRadialMenu_Params Parms{}; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMonsterCharacter.MasterWazaUpdateWhenLevelUp // (Final, Native, Private) // Parameters: // int32 AddLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NowLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalMonsterCharacter::MasterWazaUpdateWhenLevelUp(int32 AddLevel, int32 NowLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterCharacter", "MasterWazaUpdateWhenLevelUp"); Params::APalMonsterCharacter_MasterWazaUpdateWhenLevelUp_Params Parms{}; Parms.AddLevel = AddLevel; Parms.NowLevel = NowLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMonsterCharacter.MasterWazaSetup // (Final, Native, Private) // Parameters: // class APalCharacter* InCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalMonsterCharacter::MasterWazaSetup(class APalCharacter* InCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterCharacter", "MasterWazaSetup"); Params::APalMonsterCharacter_MasterWazaSetup_Params Parms{}; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalMonsterCharacter.IsLiftupObject // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalMonsterCharacter::IsLiftupObject() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterCharacter", "IsLiftupObject"); Params::APalMonsterCharacter_IsLiftupObject_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMonsterControllerBaseCampLogTypeUtility // (None) class UClass* UPalMonsterControllerBaseCampLogTypeUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMonsterControllerBaseCampLogTypeUtility"); return Clss; } // PalMonsterControllerBaseCampLogTypeUtility Pal.Default__PalMonsterControllerBaseCampLogTypeUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalMonsterControllerBaseCampLogTypeUtility* UPalMonsterControllerBaseCampLogTypeUtility::GetDefaultObj() { static class UPalMonsterControllerBaseCampLogTypeUtility* Default = nullptr; if (!Default) Default = static_cast(UPalMonsterControllerBaseCampLogTypeUtility::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMonsterControllerBaseCampUtility // (None) class UClass* UPalMonsterControllerBaseCampUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMonsterControllerBaseCampUtility"); return Clss; } // PalMonsterControllerBaseCampUtility Pal.Default__PalMonsterControllerBaseCampUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalMonsterControllerBaseCampUtility* UPalMonsterControllerBaseCampUtility::GetDefaultObj() { static class UPalMonsterControllerBaseCampUtility* Default = nullptr; if (!Default) Default = static_cast(UPalMonsterControllerBaseCampUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMonsterControllerBaseCampUtility.SetHungryParameterToDefault // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldObjectContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalMonsterControllerBaseCampHungryParameterParameter (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FPalMonsterControllerBaseCampHungryParameterReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FPalMonsterControllerBaseCampHungryParameter UPalMonsterControllerBaseCampUtility::SetHungryParameterToDefault(class UObject* WorldObjectContext, const struct FPalMonsterControllerBaseCampHungryParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterControllerBaseCampUtility", "SetHungryParameterToDefault"); Params::UPalMonsterControllerBaseCampUtility_SetHungryParameterToDefault_Params Parms{}; Parms.WorldObjectContext = WorldObjectContext; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMonsterControllerBaseCampInterface // (None) class UClass* IPalMonsterControllerBaseCampInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMonsterControllerBaseCampInterface"); return Clss; } // PalMonsterControllerBaseCampInterface Pal.Default__PalMonsterControllerBaseCampInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalMonsterControllerBaseCampInterface* IPalMonsterControllerBaseCampInterface::GetDefaultObj() { static class IPalMonsterControllerBaseCampInterface* Default = nullptr; if (!Default) Default = static_cast(IPalMonsterControllerBaseCampInterface::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMonsterControllerBaseCampInterface.TerminateBaseCampActionByClass // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // TSubclassOfActionClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IPalMonsterControllerBaseCampInterface::TerminateBaseCampActionByClass(TSubclassOf ActionClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterControllerBaseCampInterface", "TerminateBaseCampActionByClass"); Params::IPalMonsterControllerBaseCampInterface_TerminateBaseCampActionByClass_Params Parms{}; Parms.ActionClass = ActionClass; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMonsterControllerBaseCampInterface.SetDefaultPositionAction // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void IPalMonsterControllerBaseCampInterface::SetDefaultPositionAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterControllerBaseCampInterface", "SetDefaultPositionAction"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalMonsterControllerBaseCampInterface.SetCapturedStorageAction // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void IPalMonsterControllerBaseCampInterface::SetCapturedStorageAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterControllerBaseCampInterface", "SetCapturedStorageAction"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalMonsterControllerBaseCampInterface.SetBaseCampFighterGunnerAction // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void IPalMonsterControllerBaseCampInterface::SetBaseCampFighterGunnerAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterControllerBaseCampInterface", "SetBaseCampFighterGunnerAction"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalMonsterControllerBaseCampInterface.SetBaseCampFighterAction // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void IPalMonsterControllerBaseCampInterface::SetBaseCampFighterAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterControllerBaseCampInterface", "SetBaseCampFighterAction"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalMonsterControllerBaseCampInterface.SetBaseCampActionWithFixAssign // (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FGuid TargetWorkProgressId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DistanceFixAssignTargetting (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IPalMonsterControllerBaseCampInterface::SetBaseCampActionWithFixAssign(struct FGuid& TargetWorkProgressId, float DistanceFixAssignTargetting) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterControllerBaseCampInterface", "SetBaseCampActionWithFixAssign"); Params::IPalMonsterControllerBaseCampInterface_SetBaseCampActionWithFixAssign_Params Parms{}; Parms.TargetWorkProgressId = TargetWorkProgressId; Parms.DistanceFixAssignTargetting = DistanceFixAssignTargetting; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMonsterControllerBaseCampInterface.SetBaseCampActionSpawningForWork // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void IPalMonsterControllerBaseCampInterface::SetBaseCampActionSpawningForWork() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterControllerBaseCampInterface", "SetBaseCampActionSpawningForWork"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalMonsterControllerBaseCampInterface.SetBaseCampActionSleepMedicalBed // (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FGuid TargetBedConcreteModelId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IPalMonsterControllerBaseCampInterface::SetBaseCampActionSleepMedicalBed(struct FGuid& TargetBedConcreteModelId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterControllerBaseCampInterface", "SetBaseCampActionSleepMedicalBed"); Params::IPalMonsterControllerBaseCampInterface_SetBaseCampActionSleepMedicalBed_Params Parms{}; Parms.TargetBedConcreteModelId = TargetBedConcreteModelId; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMonsterControllerBaseCampInterface.SetBaseCampActionSleep // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalAIActionBaseCampSleep* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalAIActionBaseCampSleep* IPalMonsterControllerBaseCampInterface::SetBaseCampActionSleep() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterControllerBaseCampInterface", "SetBaseCampActionSleep"); Params::IPalMonsterControllerBaseCampInterface_SetBaseCampActionSleep_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalMonsterControllerBaseCampInterface.SetBaseCampActionLift // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void IPalMonsterControllerBaseCampInterface::SetBaseCampActionLift() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterControllerBaseCampInterface", "SetBaseCampActionLift"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalMonsterControllerBaseCampInterface.SetBaseCampActionByClass // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // TSubclassOfActionClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalAIActionBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalAIActionBase* IPalMonsterControllerBaseCampInterface::SetBaseCampActionByClass(TSubclassOf ActionClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterControllerBaseCampInterface", "SetBaseCampActionByClass"); Params::IPalMonsterControllerBaseCampInterface_SetBaseCampActionByClass_Params Parms{}; Parms.ActionClass = ActionClass; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalMonsterControllerBaseCampInterface.SetBaseCampAction // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void IPalMonsterControllerBaseCampInterface::SetBaseCampAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterControllerBaseCampInterface", "SetBaseCampAction"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalMonsterControllerBaseCampInterface.NotifyOrderCommand // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalMapBaseCampWorkerOrderTypeOrderType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IPalMonsterControllerBaseCampInterface::NotifyOrderCommand(enum class EPalMapBaseCampWorkerOrderType OrderType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterControllerBaseCampInterface", "NotifyOrderCommand"); Params::IPalMonsterControllerBaseCampInterface_NotifyOrderCommand_Params Parms{}; Parms.OrderType = OrderType; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMonsterControllerBaseCampInterface.InterruptSleepActivelyAction // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalAIActionBaseCampSleepActivelyParameterParameter (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void IPalMonsterControllerBaseCampInterface::InterruptSleepActivelyAction(struct FPalAIActionBaseCampSleepActivelyParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterControllerBaseCampInterface", "InterruptSleepActivelyAction"); Params::IPalMonsterControllerBaseCampInterface_InterruptSleepActivelyAction_Params Parms{}; Parms.Parameter = Parameter; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMonsterControllerBaseCampInterface.InterruptReturnBackToBaseCamp // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void IPalMonsterControllerBaseCampInterface::InterruptReturnBackToBaseCamp() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterControllerBaseCampInterface", "InterruptReturnBackToBaseCamp"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalMonsterControllerBaseCampInterface.InterruptRecoverHungryAction // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalMonsterControllerBaseCampHungryParameterParameter (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) void IPalMonsterControllerBaseCampInterface::InterruptRecoverHungryAction(const struct FPalMonsterControllerBaseCampHungryParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterControllerBaseCampInterface", "InterruptRecoverHungryAction"); Params::IPalMonsterControllerBaseCampInterface_InterruptRecoverHungryAction_Params Parms{}; Parms.Parameter = Parameter; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalMonsterControllerBaseCampInterface.InterruptPlayWorkerEventAction // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalAIActionBase* Action (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAIRequestPriority Priority (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IPalMonsterControllerBaseCampInterface::InterruptPlayWorkerEventAction(class UPalAIActionBase* Action, enum class EAIRequestPriority Priority) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterControllerBaseCampInterface", "InterruptPlayWorkerEventAction"); Params::IPalMonsterControllerBaseCampInterface_InterruptPlayWorkerEventAction_Params Parms{}; Parms.Action = Action; Parms.Priority = Priority; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalMonsterControllerLogInterface // (None) class UClass* IPalMonsterControllerLogInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMonsterControllerLogInterface"); return Clss; } // PalMonsterControllerLogInterface Pal.Default__PalMonsterControllerLogInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalMonsterControllerLogInterface* IPalMonsterControllerLogInterface::GetDefaultObj() { static class IPalMonsterControllerLogInterface* Default = nullptr; if (!Default) Default = static_cast(IPalMonsterControllerLogInterface::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMonsterControllerLogInterface.ShowBaseCampLog // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalMonsterControllerBaseCampLogContentContent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void IPalMonsterControllerLogInterface::ShowBaseCampLog(struct FPalMonsterControllerBaseCampLogContent& Content) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterControllerLogInterface", "ShowBaseCampLog"); Params::IPalMonsterControllerLogInterface_ShowBaseCampLog_Params Parms{}; Parms.Content = Content; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalWeaponBase // (Actor) class UClass* APalWeaponBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWeaponBase"); return Clss; } // PalWeaponBase Pal.Default__PalWeaponBase // (Public, ClassDefaultObject, ArchetypeObject) class APalWeaponBase* APalWeaponBase::GetDefaultObj() { static class APalWeaponBase* Default = nullptr; if (!Default) Default = static_cast(APalWeaponBase::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalWeaponBase.WeaponNotifyDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // enum class EWeaponNotifyType NotifyType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalWeaponBase::WeaponNotifyDelegate__DelegateSignature(enum class EWeaponNotifyType NotifyType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "WeaponNotifyDelegate__DelegateSignature"); Params::APalWeaponBase_WeaponNotifyDelegate__DelegateSignature_Params Parms{}; Parms.NotifyType = NotifyType; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalWeaponBase.UseBulletDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int32 RemainingBulletsNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalWeaponBase::UseBulletDelegate__DelegateSignature(int32 RemainingBulletsNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "UseBulletDelegate__DelegateSignature"); Params::APalWeaponBase_UseBulletDelegate__DelegateSignature_Params Parms{}; Parms.RemainingBulletsNum = RemainingBulletsNum; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalWeaponBase.UnbindGetWeaponDamageDelegate // (Final, Native, Public, BlueprintCallable) // Parameters: void APalWeaponBase::UnbindGetWeaponDamageDelegate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "UnbindGetWeaponDamageDelegate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalWeaponBase.TryGetDynamicWeaponData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalDynamicWeaponItemDataBase*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalDynamicWeaponItemDataBase* APalWeaponBase::TryGetDynamicWeaponData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "TryGetDynamicWeaponData"); Params::APalWeaponBase_TryGetDynamicWeaponData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.StartCoolDown // (Final, Native, Public, BlueprintCallable) // Parameters: void APalWeaponBase::StartCoolDown() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "StartCoolDown"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalWeaponBase.SetupWeaponSkill // (Final, Native, Public) // Parameters: void APalWeaponBase::SetupWeaponSkill() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "SetupWeaponSkill"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalWeaponBase.SetHiddenWeaponMyself // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool IsHidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalWeaponBase::SetHiddenWeaponMyself(bool IsHidden) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "SetHiddenWeaponMyself"); Params::APalWeaponBase_SetHiddenWeaponMyself_Params Parms{}; Parms.IsHidden = IsHidden; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWeaponBase.SetHiddenWeaponDefault // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsHidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalWeaponBase::SetHiddenWeaponDefault(bool IsHidden) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "SetHiddenWeaponDefault"); Params::APalWeaponBase_SetHiddenWeaponDefault_Params Parms{}; Parms.IsHidden = IsHidden; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWeaponBase.SetHiddenWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsHidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalWeaponBase::SetHiddenWeapon(class FName FlagName, bool IsHidden) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "SetHiddenWeapon"); Params::APalWeaponBase_SetHiddenWeapon_Params Parms{}; Parms.FlagName = FlagName; Parms.IsHidden = IsHidden; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWeaponBase.SendWeaponNotify // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EWeaponNotifyType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalWeaponBase::SendWeaponNotify(enum class EWeaponNotifyType Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "SendWeaponNotify"); Params::APalWeaponBase_SendWeaponNotify_Params Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWeaponBase.SeekRightHandOpen // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalWeaponBase::SeekRightHandOpen() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "SeekRightHandOpen"); Params::APalWeaponBase_SeekRightHandOpen_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.SeekLeftHandOpen // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalWeaponBase::SeekLeftHandOpen() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "SeekLeftHandOpen"); Params::APalWeaponBase_SeekLeftHandOpen_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.RPCDummy // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: void APalWeaponBase::RPCDummy() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "RPCDummy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalWeaponBase.RequestConsumeItem_ForThrowWeapon // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // class FName StaticItemId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ConsumeNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalWeaponBase::RequestConsumeItem_ForThrowWeapon(class FName& StaticItemId, int32 ConsumeNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "RequestConsumeItem_ForThrowWeapon"); Params::APalWeaponBase_RequestConsumeItem_ForThrowWeapon_Params Parms{}; Parms.StaticItemId = StaticItemId; Parms.ConsumeNum = ConsumeNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWeaponBase.RequestConsumeItem // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // class FName StaticItemId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ConsumeNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalWeaponBase::RequestConsumeItem(class FName& StaticItemId, int32 ConsumeNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "RequestConsumeItem"); Params::APalWeaponBase_RequestConsumeItem_Params Parms{}; Parms.StaticItemId = StaticItemId; Parms.ConsumeNum = ConsumeNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalWeaponBase.ReloadBulletsDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int32 bulletsNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalWeaponBase::ReloadBulletsDelegate__DelegateSignature(int32 bulletsNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "ReloadBulletsDelegate__DelegateSignature"); Params::APalWeaponBase_ReloadBulletsDelegate__DelegateSignature_Params Parms{}; Parms.bulletsNum = bulletsNum; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalWeaponBase.ReloadBullets // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalWeaponBase::ReloadBullets() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "ReloadBullets"); Params::APalWeaponBase_ReloadBullets_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.PlaySoundWithOption // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalDataTableRowName_SoundIDID (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalSoundOptions Arg (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void APalWeaponBase::PlaySoundWithOption(struct FPalDataTableRowName_SoundID& ID, struct FPalSoundOptions& Arg) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "PlaySoundWithOption"); Params::APalWeaponBase_PlaySoundWithOption_Params Parms{}; Parms.ID = ID; Parms.Arg = Arg; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWeaponBase.PlaySound // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalDataTableRowName_SoundIDID (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalWeaponBase::PlaySound(struct FPalDataTableRowName_SoundID& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "PlaySound"); Params::APalWeaponBase_PlaySound_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWeaponBase.OnWeaponNotify // (Event, Public, BlueprintEvent) // Parameters: // enum class EWeaponNotifyType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalWeaponBase::OnWeaponNotify(enum class EWeaponNotifyType Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "OnWeaponNotify"); Params::APalWeaponBase_OnWeaponNotify_Params Parms{}; Parms.Type = Type; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalWeaponBase.OnStartAim // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void APalWeaponBase::OnStartAim() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "OnStartAim"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalWeaponBase.OnShootBulletDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void APalWeaponBase::OnShootBulletDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "OnShootBulletDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalWeaponBase.OnRequestClosing // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void APalWeaponBase::OnRequestClosing() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "OnRequestClosing"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalWeaponBase.OnReloadStart // (Event, Public, BlueprintEvent) // Parameters: void APalWeaponBase::OnReloadStart() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "OnReloadStart"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalWeaponBase.OnReleaseTrigger // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void APalWeaponBase::OnReleaseTrigger() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "OnReleaseTrigger"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalWeaponBase.OnPullTrigger // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void APalWeaponBase::OnPullTrigger() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "OnPullTrigger"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalWeaponBase.OnPullCancel // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void APalWeaponBase::OnPullCancel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "OnPullCancel"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalWeaponBase.OnEndAim // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void APalWeaponBase::OnEndAim() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "OnEndAim"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalWeaponBase.OnDetachWeaponDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void APalWeaponBase::OnDetachWeaponDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "OnDetachWeaponDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalWeaponBase.OnDetachWeapon // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* DetachActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalWeaponBase::OnDetachWeapon(class AActor* DetachActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "OnDetachWeapon"); Params::APalWeaponBase_OnDetachWeapon_Params Parms{}; Parms.DetachActor = DetachActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWeaponBase.OnCreatedBullet // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APalBullet* Bullet (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalWeaponBase::OnCreatedBullet(class APalBullet* Bullet) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "OnCreatedBullet"); Params::APalWeaponBase_OnCreatedBullet_Params Parms{}; Parms.Bullet = Bullet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalWeaponBase.OnCoolDownUpdateDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // float RemainingTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CoolDownTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalWeaponBase::OnCoolDownUpdateDelegate__DelegateSignature(float RemainingTime, float CoolDownTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "OnCoolDownUpdateDelegate__DelegateSignature"); Params::APalWeaponBase_OnCoolDownUpdateDelegate__DelegateSignature_Params Parms{}; Parms.RemainingTime = RemainingTime; Parms.CoolDownTime = CoolDownTime; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalWeaponBase.OnChangeTargetDirection // (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalWeaponBase::OnChangeTargetDirection(const struct FVector& Direction) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "OnChangeTargetDirection"); Params::APalWeaponBase_OnChangeTargetDirection_Params Parms{}; Parms.Direction = Direction; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalWeaponBase.OnChangeCoolDownStateDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // bool IsStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalWeaponBase::OnChangeCoolDownStateDelegate__DelegateSignature(bool IsStart) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "OnChangeCoolDownStateDelegate__DelegateSignature"); Params::APalWeaponBase_OnChangeCoolDownStateDelegate__DelegateSignature_Params Parms{}; Parms.IsStart = IsStart; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalWeaponBase.OnAttachWeaponDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void APalWeaponBase::OnAttachWeaponDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "OnAttachWeaponDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalWeaponBase.OnAttachWeapon // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* AttachActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalWeaponBase::OnAttachWeapon(class AActor* AttachActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "OnAttachWeapon"); Params::APalWeaponBase_OnAttachWeapon_Params Parms{}; Parms.AttachActor = AttachActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWeaponBase.IsUseLeftHandAttach // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalWeaponBase::IsUseLeftHandAttach() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "IsUseLeftHandAttach"); Params::APalWeaponBase_IsUseLeftHandAttach_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.IsHiddenWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalWeaponBase::IsHiddenWeapon() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "IsHiddenWeapon"); Params::APalWeaponBase_IsHiddenWeapon_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.IsFullMagazine // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalWeaponBase::IsFullMagazine() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "IsFullMagazine"); Params::APalWeaponBase_IsFullMagazine_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.IsExistBulletInPlayerInventory // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalWeaponBase::IsExistBulletInPlayerInventory() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "IsExistBulletInPlayerInventory"); Params::APalWeaponBase_IsExistBulletInPlayerInventory_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.IsEnableAutoAim // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalWeaponBase::IsEnableAutoAim() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "IsEnableAutoAim"); Params::APalWeaponBase_IsEnableAutoAim_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.IsEmptyMagazine // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalWeaponBase::IsEmptyMagazine() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "IsEmptyMagazine"); Params::APalWeaponBase_IsEmptyMagazine_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.IsCoolDown // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalWeaponBase::IsCoolDown() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "IsCoolDown"); Params::APalWeaponBase_IsCoolDown_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.GetWeaponEffectValue // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APalWeaponBase::GetWeaponEffectValue() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "GetWeaponEffectValue"); Params::APalWeaponBase_GetWeaponEffectValue_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalWeaponBase.GetWeaponEffectType // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // enum class EPalAdditionalEffectTypeReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalAdditionalEffectType APalWeaponBase::GetWeaponEffectType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "GetWeaponEffectType"); Params::APalWeaponBase_GetWeaponEffectType_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalWeaponBase.GetWeaponDamageFromDelegate // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APalWeaponBase::GetWeaponDamageFromDelegate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "GetWeaponDamageFromDelegate"); Params::APalWeaponBase_GetWeaponDamageFromDelegate_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalWeaponBase.GetWeaponDamageDelegate__DelegateSignature // (Public, Delegate) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APalWeaponBase::GetWeaponDamageDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "GetWeaponDamageDelegate__DelegateSignature"); Params::APalWeaponBase_GetWeaponDamageDelegate__DelegateSignature_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalWeaponBase.GetWeaponDamage // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APalWeaponBase::GetWeaponDamage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "GetWeaponDamage"); Params::APalWeaponBase_GetWeaponDamage_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.GetWeaponBaseDamage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APalWeaponBase::GetWeaponBaseDamage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "GetWeaponBaseDamage"); Params::APalWeaponBase_GetWeaponBaseDamage_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.GetWeaponAttacker // (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* APalWeaponBase::GetWeaponAttacker() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "GetWeaponAttacker"); Params::APalWeaponBase_GetWeaponAttacker_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.GetSneakAttackRate // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APalWeaponBase::GetSneakAttackRate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "GetSneakAttackRate"); Params::APalWeaponBase_GetSneakAttackRate_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.GetSkillEffectList // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray APalWeaponBase::GetSkillEffectList() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "GetSkillEffectList"); Params::APalWeaponBase_GetSkillEffectList_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.GetShooterComponentBlurRate // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APalWeaponBase::GetShooterComponentBlurRate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "GetShooterComponentBlurRate"); Params::APalWeaponBase_GetShooterComponentBlurRate_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.GetRequiredBulletName // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FName OutName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalWeaponBase::GetRequiredBulletName(class FName* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "GetRequiredBulletName"); Params::APalWeaponBase_GetRequiredBulletName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; } // Function Pal.PalWeaponBase.GetRemainingCoolDownTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APalWeaponBase::GetRemainingCoolDownTime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "GetRemainingCoolDownTime"); Params::APalWeaponBase_GetRemainingCoolDownTime_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.GetRemainBulletCount // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APalWeaponBase::GetRemainBulletCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "GetRemainBulletCount"); Params::APalWeaponBase_GetRemainBulletCount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.GetRandomFloat // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // float Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APalWeaponBase::GetRandomFloat(float Min, float Max) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "GetRandomFloat"); Params::APalWeaponBase_GetRandomFloat_Params Parms{}; Parms.Min = Min; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.GetParameterWithPassiveSkillEffect // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float OriginalValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalPassiveSkillEffectTypeEffectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APalWeaponBase::GetParameterWithPassiveSkillEffect(float OriginalValue, enum class EPalPassiveSkillEffectType EffectType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "GetParameterWithPassiveSkillEffect"); Params::APalWeaponBase_GetParameterWithPassiveSkillEffect_Params Parms{}; Parms.OriginalValue = OriginalValue; Parms.EffectType = EffectType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.GetOwnerCharacter // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* APalWeaponBase::GetOwnerCharacter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "GetOwnerCharacter"); Params::APalWeaponBase_GetOwnerCharacter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.GetNPCWeaponDamage // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APalWeaponBase::GetNPCWeaponDamage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "GetNPCWeaponDamage"); Params::APalWeaponBase_GetNPCWeaponDamage_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalWeaponBase.GetMainMesh // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* APalWeaponBase::GetMainMesh() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "GetMainMesh"); Params::APalWeaponBase_GetMainMesh_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.GetMagazineSize // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APalWeaponBase::GetMagazineSize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "GetMagazineSize"); Params::APalWeaponBase_GetMagazineSize_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.GetLeftHandTransform // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform APalWeaponBase::GetLeftHandTransform() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "GetLeftHandTransform"); Params::APalWeaponBase_GetLeftHandTransform_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.GetItemId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalItemId ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPalItemId APalWeaponBase::GetItemId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "GetItemId"); Params::APalWeaponBase_GetItemId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.GetEquipSocketName // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName APalWeaponBase::GetEquipSocketName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "GetEquipSocketName"); Params::APalWeaponBase_GetEquipSocketName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.GetDefaultBlurAngle // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APalWeaponBase::GetDefaultBlurAngle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "GetDefaultBlurAngle"); Params::APalWeaponBase_GetDefaultBlurAngle_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalWeaponBase.GetBlurModifierValue // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APalWeaponBase::GetBlurModifierValue() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "GetBlurModifierValue"); Params::APalWeaponBase_GetBlurModifierValue_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.DecrementCurrentSelectPalSphere // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // int32 RequestConsumeNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName UsedItemID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APalWeaponBase::DecrementCurrentSelectPalSphere(int32 RequestConsumeNum, class FName* UsedItemID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "DecrementCurrentSelectPalSphere"); Params::APalWeaponBase_DecrementCurrentSelectPalSphere_Params Parms{}; Parms.RequestConsumeNum = RequestConsumeNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (UsedItemID != nullptr) *UsedItemID = Parms.UsedItemID; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.DecrementBullet // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalWeaponBase::DecrementBullet() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "DecrementBullet"); Params::APalWeaponBase_DecrementBullet_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalWeaponBase.CreatedBulletDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class APalBullet* Bullet (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalWeaponBase::CreatedBulletDelegate__DelegateSignature(class APalBullet* Bullet) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "CreatedBulletDelegate__DelegateSignature"); Params::APalWeaponBase_CreatedBulletDelegate__DelegateSignature_Params Parms{}; Parms.Bullet = Bullet; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalWeaponBase.ClearWeaponSkill // (Final, Native, Public) // Parameters: void APalWeaponBase::ClearWeaponSkill() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "ClearWeaponSkill"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalWeaponBase.CalcStability // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APalWeaponBase::CalcStability() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "CalcStability"); Params::APalWeaponBase_CalcStability_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.CalcRange // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APalWeaponBase::CalcRange() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "CalcRange"); Params::APalWeaponBase_CalcRange_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.CalcDPS // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APalWeaponBase::CalcDPS() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "CalcDPS"); Params::APalWeaponBase_CalcDPS_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWeaponBase.CalcAccuracy // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APalWeaponBase::CalcAccuracy() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWeaponBase", "CalcAccuracy"); Params::APalWeaponBase_CalcAccuracy_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalMonsterEquipWeaponBase // (Actor) class UClass* APalMonsterEquipWeaponBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMonsterEquipWeaponBase"); return Clss; } // PalMonsterEquipWeaponBase Pal.Default__PalMonsterEquipWeaponBase // (Public, ClassDefaultObject, ArchetypeObject) class APalMonsterEquipWeaponBase* APalMonsterEquipWeaponBase::GetDefaultObj() { static class APalMonsterEquipWeaponBase* Default = nullptr; if (!Default) Default = static_cast(APalMonsterEquipWeaponBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMonsterEquipWeaponBase.ShootOneBulletDefault // (Final, Native, Public, BlueprintCallable) // Parameters: // class APalBullet* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalBullet* APalMonsterEquipWeaponBase::ShootOneBulletDefault() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterEquipWeaponBase", "ShootOneBulletDefault"); Params::APalMonsterEquipWeaponBase_ShootOneBulletDefault_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMonsterEquipWeaponBase.ShootOneBullet // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // TSubclassOf bulletClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UNiagaraSystem* MuzzleEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector MuzzleLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator MuzzleRotate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float BulrAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalBullet* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalBullet* APalMonsterEquipWeaponBase::ShootOneBullet(TSubclassOf bulletClass, class UNiagaraSystem* MuzzleEffect, const struct FVector& MuzzleLocation, const struct FRotator& MuzzleRotate, float BulrAngle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterEquipWeaponBase", "ShootOneBullet"); Params::APalMonsterEquipWeaponBase_ShootOneBullet_Params Parms{}; Parms.bulletClass = bulletClass; Parms.MuzzleEffect = MuzzleEffect; Parms.MuzzleLocation = MuzzleLocation; Parms.MuzzleRotate = MuzzleRotate; Parms.BulrAngle = BulrAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMonsterEquipWeaponBase.GetMuzzleRotation // (Event, Protected, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator APalMonsterEquipWeaponBase::GetMuzzleRotation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterEquipWeaponBase", "GetMuzzleRotation"); Params::APalMonsterEquipWeaponBase_GetMuzzleRotation_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalMonsterEquipWeaponBase.GetMuzzleLocation // (Event, Protected, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APalMonsterEquipWeaponBase::GetMuzzleLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterEquipWeaponBase", "GetMuzzleLocation"); Params::APalMonsterEquipWeaponBase_GetMuzzleLocation_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalMonsterEquipWeaponBase.GetMuzzleEffect // (Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UNiagaraSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNiagaraSystem* APalMonsterEquipWeaponBase::GetMuzzleEffect() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterEquipWeaponBase", "GetMuzzleEffect"); Params::APalMonsterEquipWeaponBase_GetMuzzleEffect_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalMonsterEquipWeaponBase.GetCommonTargetLocation // (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APalMonsterEquipWeaponBase::GetCommonTargetLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterEquipWeaponBase", "GetCommonTargetLocation"); Params::APalMonsterEquipWeaponBase_GetCommonTargetLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalMonsterEquipWeaponBase.GetBulrAngle // (Event, Protected, BlueprintEvent) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APalMonsterEquipWeaponBase::GetBulrAngle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterEquipWeaponBase", "GetBulrAngle"); Params::APalMonsterEquipWeaponBase_GetBulrAngle_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalMonsterEquipWeaponBase.GetBulletClass // (Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf APalMonsterEquipWeaponBase::GetBulletClass() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMonsterEquipWeaponBase", "GetBulletClass"); Params::APalMonsterEquipWeaponBase_GetBulletClass_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Class Pal.PalNavArea_HighObstacle // (None) class UClass* UPalNavArea_HighObstacle::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNavArea_HighObstacle"); return Clss; } // PalNavArea_HighObstacle Pal.Default__PalNavArea_HighObstacle // (Public, ClassDefaultObject, ArchetypeObject) class UPalNavArea_HighObstacle* UPalNavArea_HighObstacle::GetDefaultObj() { static class UPalNavArea_HighObstacle* Default = nullptr; if (!Default) Default = static_cast(UPalNavArea_HighObstacle::StaticClass()->DefaultObject); return Default; } // Class Pal.PalNavigationInvokerComponent // (None) class UClass* UPalNavigationInvokerComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNavigationInvokerComponent"); return Clss; } // PalNavigationInvokerComponent Pal.Default__PalNavigationInvokerComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalNavigationInvokerComponent* UPalNavigationInvokerComponent::GetDefaultObj() { static class UPalNavigationInvokerComponent* Default = nullptr; if (!Default) Default = static_cast(UPalNavigationInvokerComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNavigationInvokerComponent.SetDisableInvorkerFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNavigationInvokerComponent::SetDisableInvorkerFlag(class FName FlagName, bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNavigationInvokerComponent", "SetDisableInvorkerFlag"); Params::UPalNavigationInvokerComponent_SetDisableInvorkerFlag_Params Parms{}; Parms.FlagName = FlagName; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNavigationInvokerComponent.IsDisableInvorker // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalNavigationInvokerComponent::IsDisableInvorker() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNavigationInvokerComponent", "IsDisableInvorker"); Params::UPalNavigationInvokerComponent_IsDisableInvorker_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNavigationInvokerComponent.ActivateInvoker // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalNavigationInvokerComponent::ActivateInvoker() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNavigationInvokerComponent", "ActivateInvoker"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalNavigationSystemV1 // (None) class UClass* UPalNavigationSystemV1::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNavigationSystemV1"); return Clss; } // PalNavigationSystemV1 Pal.Default__PalNavigationSystemV1 // (Public, ClassDefaultObject, ArchetypeObject) class UPalNavigationSystemV1* UPalNavigationSystemV1::GetDefaultObj() { static class UPalNavigationSystemV1* Default = nullptr; if (!Default) Default = static_cast(UPalNavigationSystemV1::StaticClass()->DefaultObject); return Default; } // Class Pal.PalNetArchiveObject // (None) class UClass* UPalNetArchiveObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNetArchiveObject"); return Clss; } // PalNetArchiveObject Pal.Default__PalNetArchiveObject // (Public, ClassDefaultObject, ArchetypeObject) class UPalNetArchiveObject* UPalNetArchiveObject::GetDefaultObj() { static class UPalNetArchiveObject* Default = nullptr; if (!Default) Default = static_cast(UPalNetArchiveObject::StaticClass()->DefaultObject); return Default; } // Class Pal.PalNetworkBaseCampComponent // (None) class UClass* UPalNetworkBaseCampComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNetworkBaseCampComponent"); return Clss; } // PalNetworkBaseCampComponent Pal.Default__PalNetworkBaseCampComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalNetworkBaseCampComponent* UPalNetworkBaseCampComponent::GetDefaultObj() { static class UPalNetworkBaseCampComponent* Default = nullptr; if (!Default) Default = static_cast(UPalNetworkBaseCampComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNetworkBaseCampComponent.RequestModule_Server_void // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBaseCampModuleType ModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::RequestModule_Server_void(struct FGuid& BaseCampId, enum class EPalBaseCampModuleType ModuleType, class FName FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "RequestModule_Server_void"); Params::UPalNetworkBaseCampComponent_RequestModule_Server_void_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.RequestModule_Server_int32 // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBaseCampModuleType ModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::RequestModule_Server_int32(struct FGuid& BaseCampId, enum class EPalBaseCampModuleType ModuleType, class FName FunctionName, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "RequestModule_Server_int32"); Params::UPalNetworkBaseCampComponent_RequestModule_Server_int32_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.RequestModule_Server_FVector // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBaseCampModuleType ModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::RequestModule_Server_FVector(struct FGuid& BaseCampId, enum class EPalBaseCampModuleType ModuleType, class FName FunctionName, const struct FVector& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "RequestModule_Server_FVector"); Params::UPalNetworkBaseCampComponent_RequestModule_Server_FVector_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.RequestModule_Server_FPalNetArchive // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBaseCampModuleType ModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive Value (Parm, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::RequestModule_Server_FPalNetArchive(struct FGuid& BaseCampId, enum class EPalBaseCampModuleType ModuleType, class FName FunctionName, const struct FPalNetArchive& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "RequestModule_Server_FPalNetArchive"); Params::UPalNetworkBaseCampComponent_RequestModule_Server_FPalNetArchive_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.RequestModule_Server_bool // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBaseCampModuleType ModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::RequestModule_Server_bool(struct FGuid& BaseCampId, enum class EPalBaseCampModuleType ModuleType, class FName FunctionName, bool Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "RequestModule_Server_bool"); Params::UPalNetworkBaseCampComponent_RequestModule_Server_bool_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.Request_Server_void // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::Request_Server_void(struct FGuid& BaseCampId, class FName FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "Request_Server_void"); Params::UPalNetworkBaseCampComponent_Request_Server_void_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.Request_Server_int32 // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::Request_Server_int32(struct FGuid& BaseCampId, class FName FunctionName, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "Request_Server_int32"); Params::UPalNetworkBaseCampComponent_Request_Server_int32_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.Request_Server_FVector // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::Request_Server_FVector(struct FGuid& BaseCampId, class FName FunctionName, const struct FVector& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "Request_Server_FVector"); Params::UPalNetworkBaseCampComponent_Request_Server_FVector_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.Request_Server_FPalNetArchive // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive Value (Parm, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::Request_Server_FPalNetArchive(struct FGuid& BaseCampId, class FName FunctionName, const struct FPalNetArchive& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "Request_Server_FPalNetArchive"); Params::UPalNetworkBaseCampComponent_Request_Server_FPalNetArchive_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.Request_Server_bool // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::Request_Server_bool(struct FGuid& BaseCampId, class FName FunctionName, bool Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "Request_Server_bool"); Params::UPalNetworkBaseCampComponent_Request_Server_bool_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.NotifyModule_RequestClient_void // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBaseCampModuleType ModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::NotifyModule_RequestClient_void(struct FGuid& BaseCampId, enum class EPalBaseCampModuleType ModuleType, class FName FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "NotifyModule_RequestClient_void"); Params::UPalNetworkBaseCampComponent_NotifyModule_RequestClient_void_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.NotifyModule_RequestClient_int32 // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBaseCampModuleType ModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::NotifyModule_RequestClient_int32(struct FGuid& BaseCampId, enum class EPalBaseCampModuleType ModuleType, class FName FunctionName, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "NotifyModule_RequestClient_int32"); Params::UPalNetworkBaseCampComponent_NotifyModule_RequestClient_int32_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.NotifyModule_RequestClient_FVector // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBaseCampModuleType ModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::NotifyModule_RequestClient_FVector(struct FGuid& BaseCampId, enum class EPalBaseCampModuleType ModuleType, class FName FunctionName, const struct FVector& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "NotifyModule_RequestClient_FVector"); Params::UPalNetworkBaseCampComponent_NotifyModule_RequestClient_FVector_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.NotifyModule_RequestClient_FPalNetArchive // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBaseCampModuleType ModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive Value (Parm, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::NotifyModule_RequestClient_FPalNetArchive(struct FGuid& BaseCampId, enum class EPalBaseCampModuleType ModuleType, class FName FunctionName, const struct FPalNetArchive& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "NotifyModule_RequestClient_FPalNetArchive"); Params::UPalNetworkBaseCampComponent_NotifyModule_RequestClient_FPalNetArchive_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.NotifyModule_RequestClient_bool // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBaseCampModuleType ModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::NotifyModule_RequestClient_bool(struct FGuid& BaseCampId, enum class EPalBaseCampModuleType ModuleType, class FName FunctionName, bool Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "NotifyModule_RequestClient_bool"); Params::UPalNetworkBaseCampComponent_NotifyModule_RequestClient_bool_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.NotifyModule_Multicast_void // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBaseCampModuleType ModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::NotifyModule_Multicast_void(struct FGuid& BaseCampId, enum class EPalBaseCampModuleType ModuleType, class FName FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "NotifyModule_Multicast_void"); Params::UPalNetworkBaseCampComponent_NotifyModule_Multicast_void_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.NotifyModule_Multicast_int32 // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBaseCampModuleType ModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::NotifyModule_Multicast_int32(struct FGuid& BaseCampId, enum class EPalBaseCampModuleType ModuleType, class FName FunctionName, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "NotifyModule_Multicast_int32"); Params::UPalNetworkBaseCampComponent_NotifyModule_Multicast_int32_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.NotifyModule_Multicast_FVector // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBaseCampModuleType ModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::NotifyModule_Multicast_FVector(struct FGuid& BaseCampId, enum class EPalBaseCampModuleType ModuleType, class FName FunctionName, const struct FVector& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "NotifyModule_Multicast_FVector"); Params::UPalNetworkBaseCampComponent_NotifyModule_Multicast_FVector_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.NotifyModule_Multicast_FPalNetArchive // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBaseCampModuleType ModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive Value (Parm, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::NotifyModule_Multicast_FPalNetArchive(struct FGuid& BaseCampId, enum class EPalBaseCampModuleType ModuleType, class FName FunctionName, const struct FPalNetArchive& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "NotifyModule_Multicast_FPalNetArchive"); Params::UPalNetworkBaseCampComponent_NotifyModule_Multicast_FPalNetArchive_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.NotifyModule_Multicast_bool // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBaseCampModuleType ModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::NotifyModule_Multicast_bool(struct FGuid& BaseCampId, enum class EPalBaseCampModuleType ModuleType, class FName FunctionName, bool Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "NotifyModule_Multicast_bool"); Params::UPalNetworkBaseCampComponent_NotifyModule_Multicast_bool_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.Notify_RequestClient_void // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::Notify_RequestClient_void(struct FGuid& BaseCampId, class FName FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "Notify_RequestClient_void"); Params::UPalNetworkBaseCampComponent_Notify_RequestClient_void_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.Notify_RequestClient_int32 // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::Notify_RequestClient_int32(struct FGuid& BaseCampId, class FName FunctionName, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "Notify_RequestClient_int32"); Params::UPalNetworkBaseCampComponent_Notify_RequestClient_int32_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.Notify_RequestClient_FVector // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::Notify_RequestClient_FVector(struct FGuid& BaseCampId, class FName FunctionName, const struct FVector& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "Notify_RequestClient_FVector"); Params::UPalNetworkBaseCampComponent_Notify_RequestClient_FVector_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.Notify_RequestClient_FPalNetArchive // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive Value (Parm, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::Notify_RequestClient_FPalNetArchive(struct FGuid& BaseCampId, class FName FunctionName, const struct FPalNetArchive& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "Notify_RequestClient_FPalNetArchive"); Params::UPalNetworkBaseCampComponent_Notify_RequestClient_FPalNetArchive_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.Notify_RequestClient_bool // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::Notify_RequestClient_bool(struct FGuid& BaseCampId, class FName FunctionName, bool Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "Notify_RequestClient_bool"); Params::UPalNetworkBaseCampComponent_Notify_RequestClient_bool_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.Notify_Multicast_void // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::Notify_Multicast_void(struct FGuid& BaseCampId, class FName FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "Notify_Multicast_void"); Params::UPalNetworkBaseCampComponent_Notify_Multicast_void_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.Notify_Multicast_int32 // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::Notify_Multicast_int32(struct FGuid& BaseCampId, class FName FunctionName, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "Notify_Multicast_int32"); Params::UPalNetworkBaseCampComponent_Notify_Multicast_int32_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.Notify_Multicast_FVector // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::Notify_Multicast_FVector(struct FGuid& BaseCampId, class FName FunctionName, const struct FVector& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "Notify_Multicast_FVector"); Params::UPalNetworkBaseCampComponent_Notify_Multicast_FVector_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.Notify_Multicast_FPalNetArchive // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive Value (Parm, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::Notify_Multicast_FPalNetArchive(struct FGuid& BaseCampId, class FName FunctionName, const struct FPalNetArchive& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "Notify_Multicast_FPalNetArchive"); Params::UPalNetworkBaseCampComponent_Notify_Multicast_FPalNetArchive_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.Notify_Multicast_bool // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::Notify_Multicast_bool(struct FGuid& BaseCampId, class FName FunctionName, bool Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "Notify_Multicast_bool"); Params::UPalNetworkBaseCampComponent_Notify_Multicast_bool_Params Parms{}; Parms.BaseCampId = BaseCampId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.BroadcastBaseCampWorkerLog_Server // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // enum class EPalLogType DisplayLogType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID WorkerCharacterInstanceId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName EventDataID (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::BroadcastBaseCampWorkerLog_Server(enum class EPalLogType DisplayLogType, struct FPalInstanceID& WorkerCharacterInstanceId, class FName& EventDataID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "BroadcastBaseCampWorkerLog_Server"); Params::UPalNetworkBaseCampComponent_BroadcastBaseCampWorkerLog_Server_Params Parms{}; Parms.DisplayLogType = DisplayLogType; Parms.WorkerCharacterInstanceId = WorkerCharacterInstanceId; Parms.EventDataID = EventDataID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.BroadcastBaseCampLog_Server // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable) // Parameters: // struct FPalMonsterControllerBaseCampLogContentLogContent (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::BroadcastBaseCampLog_Server(struct FPalMonsterControllerBaseCampLogContent& LogContent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "BroadcastBaseCampLog_Server"); Params::UPalNetworkBaseCampComponent_BroadcastBaseCampLog_Server_Params Parms{}; Parms.LogContent = LogContent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.AddBaseCampWorkerLog_Client // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // enum class EPalLogType DisplayLogType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID WorkerCharacterInstanceId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName EventDataID (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::AddBaseCampWorkerLog_Client(enum class EPalLogType DisplayLogType, struct FPalInstanceID& WorkerCharacterInstanceId, class FName& EventDataID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "AddBaseCampWorkerLog_Client"); Params::UPalNetworkBaseCampComponent_AddBaseCampWorkerLog_Client_Params Parms{}; Parms.DisplayLogType = DisplayLogType; Parms.WorkerCharacterInstanceId = WorkerCharacterInstanceId; Parms.EventDataID = EventDataID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBaseCampComponent.AddBaseCampLog_Client // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FPalMonsterControllerBaseCampLogContentLogContent (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void UPalNetworkBaseCampComponent::AddBaseCampLog_Client(struct FPalMonsterControllerBaseCampLogContent& LogContent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBaseCampComponent", "AddBaseCampLog_Client"); Params::UPalNetworkBaseCampComponent_AddBaseCampLog_Client_Params Parms{}; Parms.LogContent = LogContent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalNetworkBossBattleComponent // (None) class UClass* UPalNetworkBossBattleComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNetworkBossBattleComponent"); return Clss; } // PalNetworkBossBattleComponent Pal.Default__PalNetworkBossBattleComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalNetworkBossBattleComponent* UPalNetworkBossBattleComponent::GetDefaultObj() { static class UPalNetworkBossBattleComponent* Default = nullptr; if (!Default) Default = static_cast(UPalNetworkBossBattleComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNetworkBossBattleComponent.UnlockAchievement_ToClient // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable) // Parameters: // enum class EPalBossType BossType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBossBattleComponent::UnlockAchievement_ToClient(enum class EPalBossType BossType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBossBattleComponent", "UnlockAchievement_ToClient"); Params::UPalNetworkBossBattleComponent_UnlockAchievement_ToClient_Params Parms{}; Parms.BossType = BossType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBossBattleComponent.RequestBossBattleStart_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // enum class EPalBossType BossType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerCharacter* StartPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBossBattleComponent::RequestBossBattleStart_ToServer(enum class EPalBossType BossType, class APalPlayerCharacter* StartPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBossBattleComponent", "RequestBossBattleStart_ToServer"); Params::UPalNetworkBossBattleComponent_RequestBossBattleStart_ToServer_Params Parms{}; Parms.BossType = BossType; Parms.StartPlayer = StartPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBossBattleComponent.RequestBossBattleStart_ToClient // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool IsSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBossType BossType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalStageInstanceId StageInstanceId (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray JoinPlayers (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalNetworkBossBattleComponent::RequestBossBattleStart_ToClient(bool IsSuccess, enum class EPalBossType BossType, const struct FPalStageInstanceId& StageInstanceId, TArray& JoinPlayers) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBossBattleComponent", "RequestBossBattleStart_ToClient"); Params::UPalNetworkBossBattleComponent_RequestBossBattleStart_ToClient_Params Parms{}; Parms.IsSuccess = IsSuccess; Parms.BossType = BossType; Parms.StageInstanceId = StageInstanceId; Parms.JoinPlayers = JoinPlayers; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBossBattleComponent.RequestBossBattleEntry_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // enum class EPalBossType BossType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerCharacter* EntryPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBossBattleComponent::RequestBossBattleEntry_ToServer(enum class EPalBossType BossType, class APalPlayerCharacter* EntryPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBossBattleComponent", "RequestBossBattleEntry_ToServer"); Params::UPalNetworkBossBattleComponent_RequestBossBattleEntry_ToServer_Params Parms{}; Parms.BossType = BossType; Parms.EntryPlayer = EntryPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBossBattleComponent.RemovePlayerFromRoom_ToClient // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // enum class EPalBossType BossType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerCharacter* DeadPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBossBattleComponent::RemovePlayerFromRoom_ToClient(enum class EPalBossType BossType, class APalPlayerCharacter* DeadPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBossBattleComponent", "RemovePlayerFromRoom_ToClient"); Params::UPalNetworkBossBattleComponent_RemovePlayerFromRoom_ToClient_Params Parms{}; Parms.BossType = BossType; Parms.DeadPlayer = DeadPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBossBattleComponent.NoticeSequenceEnd_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // enum class EPalBossType BossType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBossBattleComponent::NoticeSequenceEnd_ToServer(enum class EPalBossType BossType, class APalPlayerCharacter* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBossBattleComponent", "NoticeSequenceEnd_ToServer"); Params::UPalNetworkBossBattleComponent_NoticeSequenceEnd_ToServer_Params Parms{}; Parms.BossType = BossType; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBossBattleComponent.CombatResult_ToClient // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // enum class EPalBossType BossType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBossBattleCombatResultCombatResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBossBattleComponent::CombatResult_ToClient(enum class EPalBossType BossType, enum class EPalBossBattleCombatResult CombatResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBossBattleComponent", "CombatResult_ToClient"); Params::UPalNetworkBossBattleComponent_CombatResult_ToClient_Params Parms{}; Parms.BossType = BossType; Parms.CombatResult = CombatResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkBossBattleComponent.ChangeSequence_ToClient // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // enum class EPalBossType BossType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBossBattleSequenceTypeNextSequence (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkBossBattleComponent::ChangeSequence_ToClient(enum class EPalBossType BossType, enum class EPalBossBattleSequenceType NextSequence) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkBossBattleComponent", "ChangeSequence_ToClient"); Params::UPalNetworkBossBattleComponent_ChangeSequence_ToClient_Params Parms{}; Parms.BossType = BossType; Parms.NextSequence = NextSequence; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalNetworkCharacterComponent // (None) class UClass* UPalNetworkCharacterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNetworkCharacterComponent"); return Clss; } // PalNetworkCharacterComponent Pal.Default__PalNetworkCharacterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalNetworkCharacterComponent* UPalNetworkCharacterComponent::GetDefaultObj() { static class UPalNetworkCharacterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalNetworkCharacterComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNetworkCharacterComponent.RequestReflectAction_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkCharacterComponent::RequestReflectAction_ToServer(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkCharacterComponent", "RequestReflectAction_ToServer"); Params::UPalNetworkCharacterComponent_RequestReflectAction_ToServer_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkCharacterComponent.ReflectAction_ToClient // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FActionDynamicParameter Param (Parm, NativeAccessSpecifierPublic) // TSubclassOf ActionClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkCharacterComponent::ReflectAction_ToClient(class APalCharacter* Character, const struct FActionDynamicParameter& Param, TSubclassOf ActionClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkCharacterComponent", "ReflectAction_ToClient"); Params::UPalNetworkCharacterComponent_ReflectAction_ToClient_Params Parms{}; Parms.Character = Character; Parms.Param = Param; Parms.ActionClass = ActionClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkCharacterComponent.NotifyTalkStart_ToServer // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable) // Parameters: // class APalPlayerCharacter* TalkPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* TargetNPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkCharacterComponent::NotifyTalkStart_ToServer(class APalPlayerCharacter* TalkPlayer, class APalCharacter* TargetNPC) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkCharacterComponent", "NotifyTalkStart_ToServer"); Params::UPalNetworkCharacterComponent_NotifyTalkStart_ToServer_Params Parms{}; Parms.TalkPlayer = TalkPlayer; Parms.TargetNPC = TargetNPC; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkCharacterComponent.NotifyTalkEnd_ToServer // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable) // Parameters: // class APalPlayerCharacter* TalkPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* TargetNPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkCharacterComponent::NotifyTalkEnd_ToServer(class APalPlayerCharacter* TalkPlayer, class APalCharacter* TargetNPC) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkCharacterComponent", "NotifyTalkEnd_ToServer"); Params::UPalNetworkCharacterComponent_NotifyTalkEnd_ToServer_Params Parms{}; Parms.TalkPlayer = TalkPlayer; Parms.TargetNPC = TargetNPC; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalNetworkCharacterContainerComponent // (None) class UClass* UPalNetworkCharacterContainerComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNetworkCharacterContainerComponent"); return Clss; } // PalNetworkCharacterContainerComponent Pal.Default__PalNetworkCharacterContainerComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalNetworkCharacterContainerComponent* UPalNetworkCharacterContainerComponent::GetDefaultObj() { static class UPalNetworkCharacterContainerComponent* Default = nullptr; if (!Default) Default = static_cast(UPalNetworkCharacterContainerComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNetworkCharacterContainerComponent.RequestUnlockSlot_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FGuid RequestID (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalCharacterSlotId SlotID (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalNetworkCharacterContainerComponent::RequestUnlockSlot_ToServer(struct FGuid& RequestID, struct FPalCharacterSlotId& SlotID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkCharacterContainerComponent", "RequestUnlockSlot_ToServer"); Params::UPalNetworkCharacterContainerComponent_RequestUnlockSlot_ToServer_Params Parms{}; Parms.RequestID = RequestID; Parms.SlotID = SlotID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkCharacterContainerComponent.RequestSwap_ToServer_Rep // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // struct FPalCharacterSlotId SlotIdA (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FPalCharacterSlotId SlotIdB (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalNetworkCharacterContainerComponent::RequestSwap_ToServer_Rep(struct FPalCharacterSlotId& SlotIdA, struct FPalCharacterSlotId& SlotIdB) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkCharacterContainerComponent", "RequestSwap_ToServer_Rep"); Params::UPalNetworkCharacterContainerComponent_RequestSwap_ToServer_Rep_Params Parms{}; Parms.SlotIdA = SlotIdA; Parms.SlotIdB = SlotIdB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkCharacterContainerComponent.RequestSortContainer_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // struct FPalContainerId ContainerId (ConstParm, Parm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalCharacterContainerSortTypeSortType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkCharacterContainerComponent::RequestSortContainer_ToServer(struct FPalContainerId& ContainerId, enum class EPalCharacterContainerSortType SortType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkCharacterContainerComponent", "RequestSortContainer_ToServer"); Params::UPalNetworkCharacterContainerComponent_RequestSortContainer_ToServer_Params Parms{}; Parms.ContainerId = ContainerId; Parms.SortType = SortType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkCharacterContainerComponent.RequestEmptySlot_ToServer_Rep // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // struct FPalCharacterSlotId SlotID (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalNetworkCharacterContainerComponent::RequestEmptySlot_ToServer_Rep(struct FPalCharacterSlotId& SlotID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkCharacterContainerComponent", "RequestEmptySlot_ToServer_Rep"); Params::UPalNetworkCharacterContainerComponent_RequestEmptySlot_ToServer_Rep_Params Parms{}; Parms.SlotID = SlotID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkCharacterContainerComponent.RequestAddToContainer_ToServer_Rep // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // struct FPalContainerId ContainerId (ConstParm, Parm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID IndividualId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkCharacterContainerComponent::RequestAddToContainer_ToServer_Rep(struct FPalContainerId& ContainerId, struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkCharacterContainerComponent", "RequestAddToContainer_ToServer_Rep"); Params::UPalNetworkCharacterContainerComponent_RequestAddToContainer_ToServer_Rep_Params Parms{}; Parms.ContainerId = ContainerId; Parms.IndividualId = IndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkCharacterContainerComponent.RecieveUnlockSlot_ToRequestClient // (Final, Net, NetReliable, Native, Event, Private, HasDefaults, NetClient) // Parameters: // struct FGuid RequestID (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalCharacterContainerOperationResultResult (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkCharacterContainerComponent::RecieveUnlockSlot_ToRequestClient(struct FGuid& RequestID, enum class EPalCharacterContainerOperationResult Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkCharacterContainerComponent", "RecieveUnlockSlot_ToRequestClient"); Params::UPalNetworkCharacterContainerComponent_RecieveUnlockSlot_ToRequestClient_Params Parms{}; Parms.RequestID = RequestID; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkCharacterContainerComponent.RecieveUnlockSlot_ToClient // (Final, Net, NetReliable, Native, Event, Private, NetClient) // Parameters: // struct FPalCharacterSlotId SlotID (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalNetworkCharacterContainerComponent::RecieveUnlockSlot_ToClient(struct FPalCharacterSlotId& SlotID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkCharacterContainerComponent", "RecieveUnlockSlot_ToClient"); Params::UPalNetworkCharacterContainerComponent_RecieveUnlockSlot_ToClient_Params Parms{}; Parms.SlotID = SlotID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalNetworkCharacterStatusOperationComponent // (None) class UClass* UPalNetworkCharacterStatusOperationComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNetworkCharacterStatusOperationComponent"); return Clss; } // PalNetworkCharacterStatusOperationComponent Pal.Default__PalNetworkCharacterStatusOperationComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalNetworkCharacterStatusOperationComponent* UPalNetworkCharacterStatusOperationComponent::GetDefaultObj() { static class UPalNetworkCharacterStatusOperationComponent* Default = nullptr; if (!Default) Default = static_cast(UPalNetworkCharacterStatusOperationComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNetworkCharacterStatusOperationComponent.RequestReviveCharacterFromDying_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkCharacterStatusOperationComponent::RequestReviveCharacterFromDying_ToServer(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkCharacterStatusOperationComponent", "RequestReviveCharacterFromDying_ToServer"); Params::UPalNetworkCharacterStatusOperationComponent_RequestReviveCharacterFromDying_ToServer_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkCharacterStatusOperationComponent.RequestReviveCharacterFromDying // (Final, Native, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkCharacterStatusOperationComponent::RequestReviveCharacterFromDying(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkCharacterStatusOperationComponent", "RequestReviveCharacterFromDying"); Params::UPalNetworkCharacterStatusOperationComponent_RequestReviveCharacterFromDying_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkCharacterStatusOperationComponent.RequestPlayerStatusUp_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // int32 ToRank (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkCharacterStatusOperationComponent::RequestPlayerStatusUp_ToServer(int32 ToRank) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkCharacterStatusOperationComponent", "RequestPlayerStatusUp_ToServer"); Params::UPalNetworkCharacterStatusOperationComponent_RequestPlayerStatusUp_ToServer_Params Parms{}; Parms.ToRank = ToRank; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkCharacterStatusOperationComponent.RequestPlayerStatusClear_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: void UPalNetworkCharacterStatusOperationComponent::RequestPlayerStatusClear_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkCharacterStatusOperationComponent", "RequestPlayerStatusClear_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkCharacterStatusOperationComponent.RequestPlayerRankClear // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalNetworkCharacterStatusOperationComponent::RequestPlayerRankClear() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkCharacterStatusOperationComponent", "RequestPlayerRankClear"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkCharacterStatusOperationComponent.RequestPlayerRankAdd // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ToRank (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkCharacterStatusOperationComponent::RequestPlayerRankAdd(int32 ToRank) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkCharacterStatusOperationComponent", "RequestPlayerRankAdd"); Params::UPalNetworkCharacterStatusOperationComponent_RequestPlayerRankAdd_Params Parms{}; Parms.ToRank = ToRank; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkCharacterStatusOperationComponent.RequestOtomoStatusPointClearAll_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // struct FPalInstanceID IndividualId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkCharacterStatusOperationComponent::RequestOtomoStatusPointClearAll_ToServer(struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkCharacterStatusOperationComponent", "RequestOtomoStatusPointClearAll_ToServer"); Params::UPalNetworkCharacterStatusOperationComponent_RequestOtomoStatusPointClearAll_ToServer_Params Parms{}; Parms.IndividualId = IndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkCharacterStatusOperationComponent.RequestOtomoStatusPointClearAll // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*IndividualHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkCharacterStatusOperationComponent::RequestOtomoStatusPointClearAll(class UPalIndividualCharacterHandle* IndividualHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkCharacterStatusOperationComponent", "RequestOtomoStatusPointClearAll"); Params::UPalNetworkCharacterStatusOperationComponent_RequestOtomoStatusPointClearAll_Params Parms{}; Parms.IndividualHandle = IndividualHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkCharacterStatusOperationComponent.RequestOtomoStatusPointClear_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // struct FPalInstanceID IndividualId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalCharacterStatusOperationNameStatusName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkCharacterStatusOperationComponent::RequestOtomoStatusPointClear_ToServer(struct FPalInstanceID& IndividualId, enum class EPalCharacterStatusOperationName StatusName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkCharacterStatusOperationComponent", "RequestOtomoStatusPointClear_ToServer"); Params::UPalNetworkCharacterStatusOperationComponent_RequestOtomoStatusPointClear_ToServer_Params Parms{}; Parms.IndividualId = IndividualId; Parms.StatusName = StatusName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkCharacterStatusOperationComponent.RequestOtomoStatusPointClear // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*IndividualHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalCharacterStatusOperationNameStatusName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkCharacterStatusOperationComponent::RequestOtomoStatusPointClear(class UPalIndividualCharacterHandle* IndividualHandle, enum class EPalCharacterStatusOperationName StatusName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkCharacterStatusOperationComponent", "RequestOtomoStatusPointClear"); Params::UPalNetworkCharacterStatusOperationComponent_RequestOtomoStatusPointClear_Params Parms{}; Parms.IndividualHandle = IndividualHandle; Parms.StatusName = StatusName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkCharacterStatusOperationComponent.RequestOtomoStatusPointAdd_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // struct FPalInstanceID IndividualId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalCharacterStatusOperationNameStatusName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ToRank (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkCharacterStatusOperationComponent::RequestOtomoStatusPointAdd_ToServer(struct FPalInstanceID& IndividualId, enum class EPalCharacterStatusOperationName StatusName, int32 ToRank) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkCharacterStatusOperationComponent", "RequestOtomoStatusPointAdd_ToServer"); Params::UPalNetworkCharacterStatusOperationComponent_RequestOtomoStatusPointAdd_ToServer_Params Parms{}; Parms.IndividualId = IndividualId; Parms.StatusName = StatusName; Parms.ToRank = ToRank; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkCharacterStatusOperationComponent.RequestOtomoStatusPointAdd // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*IndividualHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalCharacterStatusOperationNameStatusName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ToRank (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkCharacterStatusOperationComponent::RequestOtomoStatusPointAdd(class UPalIndividualCharacterHandle* IndividualHandle, enum class EPalCharacterStatusOperationName StatusName, int32 ToRank) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkCharacterStatusOperationComponent", "RequestOtomoStatusPointAdd"); Params::UPalNetworkCharacterStatusOperationComponent_RequestOtomoStatusPointAdd_Params Parms{}; Parms.IndividualHandle = IndividualHandle; Parms.StatusName = StatusName; Parms.ToRank = ToRank; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkCharacterStatusOperationComponent.ReceiveOperationResult_ToClient // (Final, Net, NetReliable, Native, Event, Private, NetClient) // Parameters: // enum class EPalCharacterStatusOperationResultResult (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkCharacterStatusOperationComponent::ReceiveOperationResult_ToClient(enum class EPalCharacterStatusOperationResult Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkCharacterStatusOperationComponent", "ReceiveOperationResult_ToClient"); Params::UPalNetworkCharacterStatusOperationComponent_ReceiveOperationResult_ToClient_Params Parms{}; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkCharacterStatusOperationComponent.NetCharacterStatusOperation // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalNetworkCharacterStatusOperationComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalNetworkCharacterStatusOperationComponent* UPalNetworkCharacterStatusOperationComponent::NetCharacterStatusOperation(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkCharacterStatusOperationComponent", "NetCharacterStatusOperation"); Params::UPalNetworkCharacterStatusOperationComponent_NetCharacterStatusOperation_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalNetworkComponentUtility // (None) class UClass* UPalNetworkComponentUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNetworkComponentUtility"); return Clss; } // PalNetworkComponentUtility Pal.Default__PalNetworkComponentUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalNetworkComponentUtility* UPalNetworkComponentUtility::GetDefaultObj() { static class UPalNetworkComponentUtility* Default = nullptr; if (!Default) Default = static_cast(UPalNetworkComponentUtility::StaticClass()->DefaultObject); return Default; } // Class Pal.PalNetworkGroupComponent // (None) class UClass* UPalNetworkGroupComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNetworkGroupComponent"); return Clss; } // PalNetworkGroupComponent Pal.Default__PalNetworkGroupComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalNetworkGroupComponent* UPalNetworkGroupComponent::GetDefaultObj() { static class UPalNetworkGroupComponent* Default = nullptr; if (!Default) Default = static_cast(UPalNetworkGroupComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNetworkGroupComponent.RequestJoinGuildRequestForPlayer_ToServer // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid RequestPlayerUId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid TargetPlayerUId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkGroupComponent::RequestJoinGuildRequestForPlayer_ToServer(struct FGuid& RequestPlayerUId, struct FGuid& TargetPlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkGroupComponent", "RequestJoinGuildRequestForPlayer_ToServer"); Params::UPalNetworkGroupComponent_RequestJoinGuildRequestForPlayer_ToServer_Params Parms{}; Parms.RequestPlayerUId = RequestPlayerUId; Parms.TargetPlayerUId = TargetPlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkGroupComponent.RequestJoinGuildForPlayer_ToServer // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid RequestPlayerUId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid TargetPlayerUId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkGroupComponent::RequestJoinGuildForPlayer_ToServer(struct FGuid& RequestPlayerUId, struct FGuid& TargetPlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkGroupComponent", "RequestJoinGuildForPlayer_ToServer"); Params::UPalNetworkGroupComponent_RequestJoinGuildForPlayer_ToServer_Params Parms{}; Parms.RequestPlayerUId = RequestPlayerUId; Parms.TargetPlayerUId = TargetPlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkGroupComponent.RequestExitGuild_ToServer // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid TargetPlayerUId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkGroupComponent::RequestExitGuild_ToServer(struct FGuid& TargetPlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkGroupComponent", "RequestExitGuild_ToServer"); Params::UPalNetworkGroupComponent_RequestExitGuild_ToServer_Params Parms{}; Parms.TargetPlayerUId = TargetPlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkGroupComponent.RequestChangeGuildName_ToServer // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid GroupID (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString NewGuildName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkGroupComponent::RequestChangeGuildName_ToServer(struct FGuid& GroupID, const class FString& NewGuildName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkGroupComponent", "RequestChangeGuildName_ToServer"); Params::UPalNetworkGroupComponent_RequestChangeGuildName_ToServer_Params Parms{}; Parms.GroupID = GroupID; Parms.NewGuildName = NewGuildName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkGroupComponent.RequestChangeGuildAdmin_ToServer // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid RequestPlayerUId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid TargetPlayerUId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkGroupComponent::RequestChangeGuildAdmin_ToServer(struct FGuid& RequestPlayerUId, struct FGuid& TargetPlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkGroupComponent", "RequestChangeGuildAdmin_ToServer"); Params::UPalNetworkGroupComponent_RequestChangeGuildAdmin_ToServer_Params Parms{}; Parms.RequestPlayerUId = RequestPlayerUId; Parms.TargetPlayerUId = TargetPlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkGroupComponent.NotifyJoinGuildRequestResult_ToServer // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid RequestPlayerUId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid NotifyTargetPlayerUId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalGuildJoinRequestResultResultType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkGroupComponent::NotifyJoinGuildRequestResult_ToServer(struct FGuid& RequestPlayerUId, struct FGuid& NotifyTargetPlayerUId, enum class EPalGuildJoinRequestResult ResultType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkGroupComponent", "NotifyJoinGuildRequestResult_ToServer"); Params::UPalNetworkGroupComponent_NotifyJoinGuildRequestResult_ToServer_Params Parms{}; Parms.RequestPlayerUId = RequestPlayerUId; Parms.NotifyTargetPlayerUId = NotifyTargetPlayerUId; Parms.ResultType = ResultType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalNetworkIndividualComponent // (None) class UClass* UPalNetworkIndividualComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNetworkIndividualComponent"); return Clss; } // PalNetworkIndividualComponent Pal.Default__PalNetworkIndividualComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalNetworkIndividualComponent* UPalNetworkIndividualComponent::GetDefaultObj() { static class UPalNetworkIndividualComponent* Default = nullptr; if (!Default) Default = static_cast(UPalNetworkIndividualComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNetworkIndividualComponent.UpdateCharacterParameter_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FPalInstanceID ID (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive ParameterArchive (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) // struct FGuid Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::UpdateCharacterParameter_ToServer(struct FPalInstanceID& ID, struct FPalNetArchive& ParameterArchive, const struct FGuid& Guid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "UpdateCharacterParameter_ToServer"); Params::UPalNetworkIndividualComponent_UpdateCharacterParameter_ToServer_Params Parms{}; Parms.ID = ID; Parms.ParameterArchive = ParameterArchive; Parms.Guid = Guid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.UpdateCharacterParameter_ToAll // (Final, Net, NetReliable, Native, Event, NetMulticast, Private, HasDefaults) // Parameters: // struct FPalInstanceID ID (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive ParameterArchive (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) // struct FGuid Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::UpdateCharacterParameter_ToAll(struct FPalInstanceID& ID, struct FPalNetArchive& ParameterArchive, const struct FGuid& Guid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "UpdateCharacterParameter_ToAll"); Params::UPalNetworkIndividualComponent_UpdateCharacterParameter_ToAll_Params Parms{}; Parms.ID = ID; Parms.ParameterArchive = ParameterArchive; Parms.Guid = Guid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.UpdateCharacterNickName_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // struct FPalInstanceID ID (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString NewNickName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::UpdateCharacterNickName_ToServer(struct FPalInstanceID& ID, const class FString& NewNickName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "UpdateCharacterNickName_ToServer"); Params::UPalNetworkIndividualComponent_UpdateCharacterNickName_ToServer_Params Parms{}; Parms.ID = ID; Parms.NewNickName = NewNickName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.SpawnPhantomActor_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FNetworkActorSpawnParametersSpawnParameter (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FGuid Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::SpawnPhantomActor_ToServer(const struct FPalInstanceID& ID, const struct FNetworkActorSpawnParameters& SpawnParameter, const struct FGuid& Guid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "SpawnPhantomActor_ToServer"); Params::UPalNetworkIndividualComponent_SpawnPhantomActor_ToServer_Params Parms{}; Parms.ID = ID; Parms.SpawnParameter = SpawnParameter; Parms.Guid = Guid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.SpawnPhantomActor_ToALL // (Final, Net, NetReliable, Native, Event, NetMulticast, Private, HasDefaults) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PhantomId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::SpawnPhantomActor_ToALL(const struct FPalInstanceID& ID, int32 PhantomId, class AActor* Actor, const struct FGuid& Guid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "SpawnPhantomActor_ToALL"); Params::UPalNetworkIndividualComponent_SpawnPhantomActor_ToALL_Params Parms{}; Parms.ID = ID; Parms.PhantomId = PhantomId; Parms.Actor = Actor; Parms.Guid = Guid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.SpawnPhantomActor_SyncCheck // (Final, Native, Private, HasDefaults) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PhantomId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::SpawnPhantomActor_SyncCheck(const struct FPalInstanceID& ID, int32 PhantomId, const struct FGuid& Guid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "SpawnPhantomActor_SyncCheck"); Params::UPalNetworkIndividualComponent_SpawnPhantomActor_SyncCheck_Params Parms{}; Parms.ID = ID; Parms.PhantomId = PhantomId; Parms.Guid = Guid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.SpawnIndividualActor_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FNetworkActorSpawnParametersSpawnParameter (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FGuid Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::SpawnIndividualActor_ToServer(const struct FPalInstanceID& ID, const struct FNetworkActorSpawnParameters& SpawnParameter, const struct FGuid& Guid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "SpawnIndividualActor_ToServer"); Params::UPalNetworkIndividualComponent_SpawnIndividualActor_ToServer_Params Parms{}; Parms.ID = ID; Parms.SpawnParameter = SpawnParameter; Parms.Guid = Guid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.SpawnIndividualActor_ToALL // (Final, Net, NetReliable, Native, Event, NetMulticast, Private, HasDefaults) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::SpawnIndividualActor_ToALL(const struct FPalInstanceID& ID, class AActor* Actor, const struct FGuid& Guid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "SpawnIndividualActor_ToALL"); Params::UPalNetworkIndividualComponent_SpawnIndividualActor_ToALL_Params Parms{}; Parms.ID = ID; Parms.Actor = Actor; Parms.Guid = Guid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.SpawnIndividualActor_SyncCheck // (Final, Native, Private, HasDefaults) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::SpawnIndividualActor_SyncCheck(const struct FPalInstanceID& ID, const struct FGuid& Guid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "SpawnIndividualActor_SyncCheck"); Params::UPalNetworkIndividualComponent_SpawnIndividualActor_SyncCheck_Params Parms{}; Parms.ID = ID; Parms.Guid = Guid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.SetWorkerSick_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // struct FPalInstanceID ID (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBaseCampWorkerSickTypeSickType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::SetWorkerSick_ToServer(struct FPalInstanceID& ID, enum class EPalBaseCampWorkerSickType SickType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "SetWorkerSick_ToServer"); Params::UPalNetworkIndividualComponent_SetWorkerSick_ToServer_Params Parms{}; Parms.ID = ID; Parms.SickType = SickType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.ResetStatusPoint_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // struct FPalInstanceID ID (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::ResetStatusPoint_ToServer(struct FPalInstanceID& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "ResetStatusPoint_ToServer"); Params::UPalNetworkIndividualComponent_ResetStatusPoint_ToServer_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.ReplaceEquipWaza_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // struct FPalInstanceID ID (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWazaID OldWaza (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWazaID NewWaza (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::ReplaceEquipWaza_ToServer(struct FPalInstanceID& ID, enum class EPalWazaID OldWaza, enum class EPalWazaID NewWaza) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "ReplaceEquipWaza_ToServer"); Params::UPalNetworkIndividualComponent_ReplaceEquipWaza_ToServer_Params Parms{}; Parms.ID = ID; Parms.OldWaza = OldWaza; Parms.NewWaza = NewWaza; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.RemoveHighPriorityList_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // struct FPalInstanceID ID (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* TargetPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::RemoveHighPriorityList_ToServer(struct FPalInstanceID& ID, class APalCharacter* TargetPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "RemoveHighPriorityList_ToServer"); Params::UPalNetworkIndividualComponent_RemoveHighPriorityList_ToServer_Params Parms{}; Parms.ID = ID; Parms.TargetPlayer = TargetPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.RemoveEquipWaza_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // struct FPalInstanceID ID (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWazaID TargetWaza (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::RemoveEquipWaza_ToServer(struct FPalInstanceID& ID, enum class EPalWazaID TargetWaza) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "RemoveEquipWaza_ToServer"); Params::UPalNetworkIndividualComponent_RemoveEquipWaza_ToServer_Params Parms{}; Parms.ID = ID; Parms.TargetWaza = TargetWaza; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.RaiseToMainActor_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PhantomId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::RaiseToMainActor_ToServer(const struct FPalInstanceID& ID, int32 PhantomId, const struct FGuid& Guid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "RaiseToMainActor_ToServer"); Params::UPalNetworkIndividualComponent_RaiseToMainActor_ToServer_Params Parms{}; Parms.ID = ID; Parms.PhantomId = PhantomId; Parms.Guid = Guid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.RaiseToMainActor_ToALL // (Final, Net, NetReliable, Native, Event, NetMulticast, Private, HasDefaults) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PhantomId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::RaiseToMainActor_ToALL(const struct FPalInstanceID& ID, int32 PhantomId, const struct FGuid& Guid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "RaiseToMainActor_ToALL"); Params::UPalNetworkIndividualComponent_RaiseToMainActor_ToALL_Params Parms{}; Parms.ID = ID; Parms.PhantomId = PhantomId; Parms.Guid = Guid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.EatItem_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // struct FPalInstanceID ID (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalStaticConsumeItemData* ItemData (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Num (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::EatItem_ToServer(struct FPalInstanceID& ID, class UPalStaticConsumeItemData* ItemData, int32 Num) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "EatItem_ToServer"); Params::UPalNetworkIndividualComponent_EatItem_ToServer_Params Parms{}; Parms.ID = ID; Parms.ItemData = ItemData; Parms.Num = Num; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.DropToPhantomActor_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::DropToPhantomActor_ToServer(const struct FPalInstanceID& ID, const struct FGuid& Guid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "DropToPhantomActor_ToServer"); Params::UPalNetworkIndividualComponent_DropToPhantomActor_ToServer_Params Parms{}; Parms.ID = ID; Parms.Guid = Guid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.DropToPhantomActor_ToALL // (Final, Net, NetReliable, Native, Event, NetMulticast, Private, HasDefaults) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PhantomId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::DropToPhantomActor_ToALL(const struct FPalInstanceID& ID, int32 PhantomId, const struct FGuid& Guid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "DropToPhantomActor_ToALL"); Params::UPalNetworkIndividualComponent_DropToPhantomActor_ToALL_Params Parms{}; Parms.ID = ID; Parms.PhantomId = PhantomId; Parms.Guid = Guid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.DespawnPhantomActor_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PhantomId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::DespawnPhantomActor_ToServer(const struct FPalInstanceID& ID, int32 PhantomId, const struct FGuid& Guid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "DespawnPhantomActor_ToServer"); Params::UPalNetworkIndividualComponent_DespawnPhantomActor_ToServer_Params Parms{}; Parms.ID = ID; Parms.PhantomId = PhantomId; Parms.Guid = Guid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.DespawnPhantomActor_ToALL // (Final, Net, NetReliable, Native, Event, NetMulticast, Private, HasDefaults) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PhantomId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::DespawnPhantomActor_ToALL(const struct FPalInstanceID& ID, int32 PhantomId, const struct FGuid& Guid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "DespawnPhantomActor_ToALL"); Params::UPalNetworkIndividualComponent_DespawnPhantomActor_ToALL_Params Parms{}; Parms.ID = ID; Parms.PhantomId = PhantomId; Parms.Guid = Guid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.DespawnPhantomActor_SyncCheck // (Final, Native, Private, HasDefaults) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PhantomId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::DespawnPhantomActor_SyncCheck(const struct FPalInstanceID& ID, int32 PhantomId, const struct FGuid& Guid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "DespawnPhantomActor_SyncCheck"); Params::UPalNetworkIndividualComponent_DespawnPhantomActor_SyncCheck_Params Parms{}; Parms.ID = ID; Parms.PhantomId = PhantomId; Parms.Guid = Guid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.DespawnIndividualActor_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::DespawnIndividualActor_ToServer(const struct FPalInstanceID& ID, const struct FGuid& Guid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "DespawnIndividualActor_ToServer"); Params::UPalNetworkIndividualComponent_DespawnIndividualActor_ToServer_Params Parms{}; Parms.ID = ID; Parms.Guid = Guid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.DespawnIndividualActor_ToALL // (Final, Net, NetReliable, Native, Event, NetMulticast, Private, HasDefaults) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::DespawnIndividualActor_ToALL(const struct FPalInstanceID& ID, const struct FGuid& Guid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "DespawnIndividualActor_ToALL"); Params::UPalNetworkIndividualComponent_DespawnIndividualActor_ToALL_Params Parms{}; Parms.ID = ID; Parms.Guid = Guid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.DespawnIndividualActor_SyncCheck // (Final, Native, Private, HasDefaults) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::DespawnIndividualActor_SyncCheck(const struct FPalInstanceID& ID, const struct FGuid& Guid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "DespawnIndividualActor_SyncCheck"); Params::UPalNetworkIndividualComponent_DespawnIndividualActor_SyncCheck_Params Parms{}; Parms.ID = ID; Parms.Guid = Guid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.CreateIndividualID_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FPalIndividualCharacterSaveParameterInitParameter (Parm, NativeAccessSpecifierPublic) // struct FGuid Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 RequestPlayerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::CreateIndividualID_ToServer(const struct FPalIndividualCharacterSaveParameter& InitParameter, const struct FGuid& Guid, int32 RequestPlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "CreateIndividualID_ToServer"); Params::UPalNetworkIndividualComponent_CreateIndividualID_ToServer_Params Parms{}; Parms.InitParameter = InitParameter; Parms.Guid = Guid; Parms.RequestPlayerId = RequestPlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.CreateIndividualID_ToALL // (Final, Net, NetReliable, Native, Event, NetMulticast, Private, HasDefaults) // Parameters: // struct FPalIndividualCharacterSaveParameterInitParameter (Parm, NativeAccessSpecifierPublic) // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::CreateIndividualID_ToALL(const struct FPalIndividualCharacterSaveParameter& InitParameter, const struct FPalInstanceID& ID, const struct FGuid& Guid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "CreateIndividualID_ToALL"); Params::UPalNetworkIndividualComponent_CreateIndividualID_ToALL_Params Parms{}; Parms.InitParameter = InitParameter; Parms.ID = ID; Parms.Guid = Guid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.CreateIndividualID_SyncCheck // (Final, Native, Private, HasDefaults) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::CreateIndividualID_SyncCheck(const struct FPalInstanceID& ID, const struct FGuid& Guid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "CreateIndividualID_SyncCheck"); Params::UPalNetworkIndividualComponent_CreateIndividualID_SyncCheck_Params Parms{}; Parms.ID = ID; Parms.Guid = Guid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.CreateFixedIndividualID_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalIndividualCharacterSaveParameterInitParameter (Parm, NativeAccessSpecifierPublic) // struct FGuid Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 RequestPlayerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::CreateFixedIndividualID_ToServer(const struct FPalInstanceID& ID, const struct FPalIndividualCharacterSaveParameter& InitParameter, const struct FGuid& Guid, int32 RequestPlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "CreateFixedIndividualID_ToServer"); Params::UPalNetworkIndividualComponent_CreateFixedIndividualID_ToServer_Params Parms{}; Parms.ID = ID; Parms.InitParameter = InitParameter; Parms.Guid = Guid; Parms.RequestPlayerId = RequestPlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.BroadcastChangeOwnerCharacter_ToAll // (Final, Net, NetReliable, Native, Event, NetMulticast, Private, HasDefaults) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid PlayerUId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime OwnedTime (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::BroadcastChangeOwnerCharacter_ToAll(const struct FPalInstanceID& ID, struct FGuid& PlayerUId, const struct FDateTime& OwnedTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "BroadcastChangeOwnerCharacter_ToAll"); Params::UPalNetworkIndividualComponent_BroadcastChangeOwnerCharacter_ToAll_Params Parms{}; Parms.ID = ID; Parms.PlayerUId = PlayerUId; Parms.OwnedTime = OwnedTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.AddPlayerCharacterStatusPoint_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // struct FPalInstanceID ID (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray AddStatusPointArray (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::AddPlayerCharacterStatusPoint_ToServer(struct FPalInstanceID& ID, TArray& AddStatusPointArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "AddPlayerCharacterStatusPoint_ToServer"); Params::UPalNetworkIndividualComponent_AddPlayerCharacterStatusPoint_ToServer_Params Parms{}; Parms.ID = ID; Parms.AddStatusPointArray = AddStatusPointArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.AddMasteredWaza_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // struct FPalInstanceID ID (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWazaID WazaID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::AddMasteredWaza_ToServer(struct FPalInstanceID& ID, enum class EPalWazaID WazaID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "AddMasteredWaza_ToServer"); Params::UPalNetworkIndividualComponent_AddMasteredWaza_ToServer_Params Parms{}; Parms.ID = ID; Parms.WazaID = WazaID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.AddHighPriorityList_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // struct FPalInstanceID ID (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* TargetPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::AddHighPriorityList_ToServer(struct FPalInstanceID& ID, class APalCharacter* TargetPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "AddHighPriorityList_ToServer"); Params::UPalNetworkIndividualComponent_AddHighPriorityList_ToServer_Params Parms{}; Parms.ID = ID; Parms.TargetPlayer = TargetPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkIndividualComponent.AddEquipWaza_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // struct FPalInstanceID ID (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWazaID NewWaza (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkIndividualComponent::AddEquipWaza_ToServer(struct FPalInstanceID& ID, enum class EPalWazaID NewWaza) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkIndividualComponent", "AddEquipWaza_ToServer"); Params::UPalNetworkIndividualComponent_AddEquipWaza_ToServer_Params Parms{}; Parms.ID = ID; Parms.NewWaza = NewWaza; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalNetworkInvaderComponent // (None) class UClass* UPalNetworkInvaderComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNetworkInvaderComponent"); return Clss; } // PalNetworkInvaderComponent Pal.Default__PalNetworkInvaderComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalNetworkInvaderComponent* UPalNetworkInvaderComponent::GetDefaultObj() { static class UPalNetworkInvaderComponent* Default = nullptr; if (!Default) Default = static_cast(UPalNetworkInvaderComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNetworkInvaderComponent.OnInvaderStart // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FPalIncidentBroadcastParameterParameter (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void UPalNetworkInvaderComponent::OnInvaderStart(struct FPalIncidentBroadcastParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkInvaderComponent", "OnInvaderStart"); Params::UPalNetworkInvaderComponent_OnInvaderStart_Params Parms{}; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkInvaderComponent.OnInvaderEnd // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FPalIncidentBroadcastParameterParameter (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void UPalNetworkInvaderComponent::OnInvaderEnd(struct FPalIncidentBroadcastParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkInvaderComponent", "OnInvaderEnd"); Params::UPalNetworkInvaderComponent_OnInvaderEnd_Params Parms{}; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkInvaderComponent.OnInvaderArrived // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FPalIncidentBroadcastParameterParameter (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void UPalNetworkInvaderComponent::OnInvaderArrived(struct FPalIncidentBroadcastParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkInvaderComponent", "OnInvaderArrived"); Params::UPalNetworkInvaderComponent_OnInvaderArrived_Params Parms{}; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalNetworkItemComponent // (None) class UClass* UPalNetworkItemComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNetworkItemComponent"); return Clss; } // PalNetworkItemComponent Pal.Default__PalNetworkItemComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalNetworkItemComponent* UPalNetworkItemComponent::GetDefaultObj() { static class UPalNetworkItemComponent* Default = nullptr; if (!Default) Default = static_cast(UPalNetworkItemComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNetworkItemComponent.RequestSwap_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FGuid RequestID (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalItemAndSlot SlotA (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FPalItemPermission APermission (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) // struct FPalItemAndSlot SlotB (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FPalItemPermission BPermission (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void UPalNetworkItemComponent::RequestSwap_ToServer(struct FGuid& RequestID, struct FPalItemAndSlot& SlotA, struct FPalItemPermission& APermission, struct FPalItemAndSlot& SlotB, struct FPalItemPermission& BPermission) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkItemComponent", "RequestSwap_ToServer"); Params::UPalNetworkItemComponent_RequestSwap_ToServer_Params Parms{}; Parms.RequestID = RequestID; Parms.SlotA = SlotA; Parms.APermission = APermission; Parms.SlotB = SlotB; Parms.BPermission = BPermission; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkItemComponent.RequestProduceWithSlot_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FGuid RequestID (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalStaticItemIdAndNum ProductData (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FPalItemAndSlot To (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FPalNetArchive CreateParamArchive (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void UPalNetworkItemComponent::RequestProduceWithSlot_ToServer(struct FGuid& RequestID, struct FPalStaticItemIdAndNum& ProductData, struct FPalItemAndSlot& To, struct FPalNetArchive& CreateParamArchive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkItemComponent", "RequestProduceWithSlot_ToServer"); Params::UPalNetworkItemComponent_RequestProduceWithSlot_ToServer_Params Parms{}; Parms.RequestID = RequestID; Parms.ProductData = ProductData; Parms.To = To; Parms.CreateParamArchive = CreateParamArchive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkItemComponent.RequestProduce_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FGuid RequestID (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalStaticItemIdAndNum ProductData (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FPalContainerId ContainerId (ConstParm, Parm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive CreateParamArchive (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void UPalNetworkItemComponent::RequestProduce_ToServer(struct FGuid& RequestID, struct FPalStaticItemIdAndNum& ProductData, struct FPalContainerId& ContainerId, struct FPalNetArchive& CreateParamArchive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkItemComponent", "RequestProduce_ToServer"); Params::UPalNetworkItemComponent_RequestProduce_ToServer_Params Parms{}; Parms.RequestID = RequestID; Parms.ProductData = ProductData; Parms.ContainerId = ContainerId; Parms.CreateParamArchive = CreateParamArchive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkItemComponent.RequestMoveToContainer_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FGuid RequestID (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalItemId ItemId (ConstParm, Parm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalContainerId ToContainerId (ConstParm, Parm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalItemPermission ToPermission (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) // TArray Froms (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalNetworkItemComponent::RequestMoveToContainer_ToServer(struct FGuid& RequestID, struct FPalItemId& ItemId, struct FPalContainerId& ToContainerId, struct FPalItemPermission& ToPermission, TArray& Froms) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkItemComponent", "RequestMoveToContainer_ToServer"); Params::UPalNetworkItemComponent_RequestMoveToContainer_ToServer_Params Parms{}; Parms.RequestID = RequestID; Parms.ItemId = ItemId; Parms.ToContainerId = ToContainerId; Parms.ToPermission = ToPermission; Parms.Froms = Froms; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkItemComponent.RequestMove_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FGuid RequestID (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalItemId ItemId (ConstParm, Parm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalItemAndSlot To (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FPalItemPermission ToPermission (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) // TArray Froms (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalNetworkItemComponent::RequestMove_ToServer(struct FGuid& RequestID, struct FPalItemId& ItemId, struct FPalItemAndSlot& To, struct FPalItemPermission& ToPermission, TArray& Froms) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkItemComponent", "RequestMove_ToServer"); Params::UPalNetworkItemComponent_RequestMove_ToServer_Params Parms{}; Parms.RequestID = RequestID; Parms.ItemId = ItemId; Parms.To = To; Parms.ToPermission = ToPermission; Parms.Froms = Froms; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkItemComponent.RequestDrop_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // TArrayDropSlotAndNumArray (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector DropLocation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsAutoPickup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkItemComponent::RequestDrop_ToServer(TArray& DropSlotAndNumArray, struct FVector& DropLocation, bool IsAutoPickup) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkItemComponent", "RequestDrop_ToServer"); Params::UPalNetworkItemComponent_RequestDrop_ToServer_Params Parms{}; Parms.DropSlotAndNumArray = DropSlotAndNumArray; Parms.DropLocation = DropLocation; Parms.IsAutoPickup = IsAutoPickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkItemComponent.RequestDispose_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FGuid RequestID (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalSlotItemAndNum SlotInfo (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalNetworkItemComponent::RequestDispose_ToServer(struct FGuid& RequestID, struct FPalSlotItemAndNum& SlotInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkItemComponent", "RequestDispose_ToServer"); Params::UPalNetworkItemComponent_RequestDispose_ToServer_Params Parms{}; Parms.RequestID = RequestID; Parms.SlotInfo = SlotInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkItemComponent.ReceiveProduceWithSlotResult_ToRequestClient // (Final, Net, NetReliable, Native, Event, Private, HasDefaults, NetClient) // Parameters: // struct FGuid RequestID (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalItemOperationResult Result (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkItemComponent::ReceiveProduceWithSlotResult_ToRequestClient(struct FGuid& RequestID, enum class EPalItemOperationResult Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkItemComponent", "ReceiveProduceWithSlotResult_ToRequestClient"); Params::UPalNetworkItemComponent_ReceiveProduceWithSlotResult_ToRequestClient_Params Parms{}; Parms.RequestID = RequestID; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkItemComponent.ReceiveProduceResult_ToRequestClient // (Final, Net, NetReliable, Native, Event, Private, HasDefaults, NetClient) // Parameters: // struct FGuid RequestID (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalItemOperationResult Result (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkItemComponent::ReceiveProduceResult_ToRequestClient(struct FGuid& RequestID, enum class EPalItemOperationResult Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkItemComponent", "ReceiveProduceResult_ToRequestClient"); Params::UPalNetworkItemComponent_ReceiveProduceResult_ToRequestClient_Params Parms{}; Parms.RequestID = RequestID; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalNetworkMapObjectComponent // (None) class UClass* UPalNetworkMapObjectComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNetworkMapObjectComponent"); return Clss; } // PalNetworkMapObjectComponent Pal.Default__PalNetworkMapObjectComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalNetworkMapObjectComponent* UPalNetworkMapObjectComponent::GetDefaultObj() { static class UPalNetworkMapObjectComponent* Default = nullptr; if (!Default) Default = static_cast(UPalNetworkMapObjectComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNetworkMapObjectComponent.RequestSpawnMapObject_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FGuid RequestID (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName MapObjectId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat Rotation (ConstParm, Parm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ExtraParameterArchives (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::RequestSpawnMapObject_ToServer(struct FGuid& RequestID, class FName MapObjectId, struct FVector& Location, struct FQuat& Rotation, TArray& ExtraParameterArchives) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "RequestSpawnMapObject_ToServer"); Params::UPalNetworkMapObjectComponent_RequestSpawnMapObject_ToServer_Params Parms{}; Parms.RequestID = RequestID; Parms.MapObjectId = MapObjectId; Parms.Location = Location; Parms.Rotation = Rotation; Parms.ExtraParameterArchives = ExtraParameterArchives; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.RequestRepair_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FGuid InstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::RequestRepair_ToServer(struct FGuid& InstanceId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "RequestRepair_ToServer"); Params::UPalNetworkMapObjectComponent_RequestRepair_ToServer_Params Parms{}; Parms.InstanceId = InstanceId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.RequestDismantleObject_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FGuid InstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::RequestDismantleObject_ToServer(struct FGuid& InstanceId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "RequestDismantleObject_ToServer"); Params::UPalNetworkMapObjectComponent_RequestDismantleObject_ToServer_Params Parms{}; Parms.InstanceId = InstanceId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.RequestDamageMapObjectSpawner_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class APalMapObjectSpawnerBase* TargetSpawnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalDamageInfo DamageInfo (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::RequestDamageMapObjectSpawner_ToServer(class APalMapObjectSpawnerBase* TargetSpawnerActor, struct FPalDamageInfo& DamageInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "RequestDamageMapObjectSpawner_ToServer"); Params::UPalNetworkMapObjectComponent_RequestDamageMapObjectSpawner_ToServer_Params Parms{}; Parms.TargetSpawnerActor = TargetSpawnerActor; Parms.DamageInfo = DamageInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.RequestDamageMapObject_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FGuid InstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalDamageInfo Info (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::RequestDamageMapObject_ToServer(struct FGuid& InstanceId, struct FPalDamageInfo& Info) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "RequestDamageMapObject_ToServer"); Params::UPalNetworkMapObjectComponent_RequestDamageMapObject_ToServer_Params Parms{}; Parms.InstanceId = InstanceId; Parms.Info = Info; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.RequestDamageFoliage_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // struct FPalCellCoord CellCoord (ConstParm, Parm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ModelId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayInstanceIds (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // struct FPalDamageInfo DamageInfo (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::RequestDamageFoliage_ToServer(struct FPalCellCoord& CellCoord, class FName ModelId, TArray& InstanceIds, struct FPalDamageInfo& DamageInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "RequestDamageFoliage_ToServer"); Params::UPalNetworkMapObjectComponent_RequestDamageFoliage_ToServer_Params Parms{}; Parms.CellCoord = CellCoord; Parms.ModelId = ModelId; Parms.InstanceIds = InstanceIds; Parms.DamageInfo = DamageInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.RequestConcreteModelModule_Server_void // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMapObjectConcreteModelModuleTypeModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::RequestConcreteModelModule_Server_void(struct FGuid& ConcreteModelInstanceId, enum class EPalMapObjectConcreteModelModuleType ModuleType, class FName FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "RequestConcreteModelModule_Server_void"); Params::UPalNetworkMapObjectComponent_RequestConcreteModelModule_Server_void_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.RequestConcreteModelModule_Server_int32 // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMapObjectConcreteModelModuleTypeModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::RequestConcreteModelModule_Server_int32(struct FGuid& ConcreteModelInstanceId, enum class EPalMapObjectConcreteModelModuleType ModuleType, class FName FunctionName, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "RequestConcreteModelModule_Server_int32"); Params::UPalNetworkMapObjectComponent_RequestConcreteModelModule_Server_int32_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.RequestConcreteModelModule_Server_FVector // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMapObjectConcreteModelModuleTypeModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::RequestConcreteModelModule_Server_FVector(struct FGuid& ConcreteModelInstanceId, enum class EPalMapObjectConcreteModelModuleType ModuleType, class FName FunctionName, const struct FVector& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "RequestConcreteModelModule_Server_FVector"); Params::UPalNetworkMapObjectComponent_RequestConcreteModelModule_Server_FVector_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.RequestConcreteModelModule_Server_FPalNetArchive // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMapObjectConcreteModelModuleTypeModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive Value (Parm, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::RequestConcreteModelModule_Server_FPalNetArchive(struct FGuid& ConcreteModelInstanceId, enum class EPalMapObjectConcreteModelModuleType ModuleType, class FName FunctionName, const struct FPalNetArchive& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "RequestConcreteModelModule_Server_FPalNetArchive"); Params::UPalNetworkMapObjectComponent_RequestConcreteModelModule_Server_FPalNetArchive_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.RequestConcreteModelModule_Server_bool // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMapObjectConcreteModelModuleTypeModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::RequestConcreteModelModule_Server_bool(struct FGuid& ConcreteModelInstanceId, enum class EPalMapObjectConcreteModelModuleType ModuleType, class FName FunctionName, bool Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "RequestConcreteModelModule_Server_bool"); Params::UPalNetworkMapObjectComponent_RequestConcreteModelModule_Server_bool_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.RequestConcreteModel_void // (Final, Native, Public, HasOutParams, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::RequestConcreteModel_void(struct FGuid& ConcreteModelInstanceId, class FName FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "RequestConcreteModel_void"); Params::UPalNetworkMapObjectComponent_RequestConcreteModel_void_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.RequestConcreteModel_Server_void // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::RequestConcreteModel_Server_void(struct FGuid& ConcreteModelInstanceId, class FName FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "RequestConcreteModel_Server_void"); Params::UPalNetworkMapObjectComponent_RequestConcreteModel_Server_void_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.RequestConcreteModel_Server_int32 // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::RequestConcreteModel_Server_int32(struct FGuid& ConcreteModelInstanceId, class FName FunctionName, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "RequestConcreteModel_Server_int32"); Params::UPalNetworkMapObjectComponent_RequestConcreteModel_Server_int32_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.RequestConcreteModel_Server_FVector // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::RequestConcreteModel_Server_FVector(struct FGuid& ConcreteModelInstanceId, class FName FunctionName, const struct FVector& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "RequestConcreteModel_Server_FVector"); Params::UPalNetworkMapObjectComponent_RequestConcreteModel_Server_FVector_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.RequestConcreteModel_Server_FPalNetArchive // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive Value (Parm, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::RequestConcreteModel_Server_FPalNetArchive(struct FGuid& ConcreteModelInstanceId, class FName FunctionName, const struct FPalNetArchive& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "RequestConcreteModel_Server_FPalNetArchive"); Params::UPalNetworkMapObjectComponent_RequestConcreteModel_Server_FPalNetArchive_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.RequestConcreteModel_Server_bool // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::RequestConcreteModel_Server_bool(struct FGuid& ConcreteModelInstanceId, class FName FunctionName, bool Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "RequestConcreteModel_Server_bool"); Params::UPalNetworkMapObjectComponent_RequestConcreteModel_Server_bool_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.RequestConcreteModel_int32 // (Final, Native, Public, HasOutParams, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::RequestConcreteModel_int32(struct FGuid& ConcreteModelInstanceId, class FName FunctionName, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "RequestConcreteModel_int32"); Params::UPalNetworkMapObjectComponent_RequestConcreteModel_int32_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.RequestConcreteModel_FVector // (Final, Native, Public, HasOutParams, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::RequestConcreteModel_FVector(struct FGuid& ConcreteModelInstanceId, class FName FunctionName, const struct FVector& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "RequestConcreteModel_FVector"); Params::UPalNetworkMapObjectComponent_RequestConcreteModel_FVector_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.RequestConcreteModel_FPalNetArchive // (Final, Native, Public, HasOutParams, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive Value (Parm, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::RequestConcreteModel_FPalNetArchive(struct FGuid& ConcreteModelInstanceId, class FName FunctionName, const struct FPalNetArchive& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "RequestConcreteModel_FPalNetArchive"); Params::UPalNetworkMapObjectComponent_RequestConcreteModel_FPalNetArchive_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.RequestConcreteModel_bool // (Final, Native, Public, HasOutParams, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::RequestConcreteModel_bool(struct FGuid& ConcreteModelInstanceId, class FName FunctionName, bool Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "RequestConcreteModel_bool"); Params::UPalNetworkMapObjectComponent_RequestConcreteModel_bool_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.RequestBuildCancel_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FGuid InstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::RequestBuildCancel_ToServer(struct FGuid& InstanceId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "RequestBuildCancel_ToServer"); Params::UPalNetworkMapObjectComponent_RequestBuildCancel_ToServer_Params Parms{}; Parms.InstanceId = InstanceId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.RecieveDestroyMapObject_Multicast // (Final, Net, NetReliable, Native, Event, NetMulticast, Private, HasDefaults) // Parameters: // struct FGuid InstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::RecieveDestroyMapObject_Multicast(struct FGuid& InstanceId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "RecieveDestroyMapObject_Multicast"); Params::UPalNetworkMapObjectComponent_RecieveDestroyMapObject_Multicast_Params Parms{}; Parms.InstanceId = InstanceId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.RecieveDamageMapObject_ToClient // (Final, Net, NetReliable, Native, Event, Private, HasDefaults, NetClient) // Parameters: // struct FGuid InstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalDamageInfo Info (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) // int32 DamagedHp (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::RecieveDamageMapObject_ToClient(struct FGuid& InstanceId, struct FPalDamageInfo& Info, int32 DamagedHp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "RecieveDamageMapObject_ToClient"); Params::UPalNetworkMapObjectComponent_RecieveDamageMapObject_ToClient_Params Parms{}; Parms.InstanceId = InstanceId; Parms.Info = Info; Parms.DamagedHp = DamagedHp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.ReceiveUpdateHp_ToClient // (Final, Net, NetReliable, Native, Event, Private, HasDefaults, NetClient) // Parameters: // struct FGuid InstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 UpdatedHp (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::ReceiveUpdateHp_ToClient(struct FGuid& InstanceId, int32 UpdatedHp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "ReceiveUpdateHp_ToClient"); Params::UPalNetworkMapObjectComponent_ReceiveUpdateHp_ToClient_Params Parms{}; Parms.InstanceId = InstanceId; Parms.UpdatedHp = UpdatedHp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.ReceiveDismantleObjectResult_ToClient // (Final, Net, NetReliable, Native, Event, Private, HasDefaults, NetClient) // Parameters: // enum class EPalMapObjectOperationResultResult (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid InstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::ReceiveDismantleObjectResult_ToClient(enum class EPalMapObjectOperationResult Result, struct FGuid& InstanceId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "ReceiveDismantleObjectResult_ToClient"); Params::UPalNetworkMapObjectComponent_ReceiveDismantleObjectResult_ToClient_Params Parms{}; Parms.Result = Result; Parms.InstanceId = InstanceId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyReceivePickupResultSuccess_ToClient // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FPalNetArchive PickupItemArchive (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) // class UPalMapObjectPickableItemModelBase*Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsAllPickup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyReceivePickupResultSuccess_ToClient(struct FPalNetArchive& PickupItemArchive, class UPalMapObjectPickableItemModelBase* Model, bool IsAllPickup) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyReceivePickupResultSuccess_ToClient"); Params::UPalNetworkMapObjectComponent_NotifyReceivePickupResultSuccess_ToClient_Params Parms{}; Parms.PickupItemArchive = PickupItemArchive; Parms.Model = Model; Parms.IsAllPickup = IsAllPickup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyReceivePickupResultFailed_ToClient // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class UPalMapObjectPickableItemModelBase*Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyReceivePickupResultFailed_ToClient(class UPalMapObjectPickableItemModelBase* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyReceivePickupResultFailed_ToClient"); Params::UPalNetworkMapObjectComponent_NotifyReceivePickupResultFailed_ToClient_Params Parms{}; Parms.Model = Model; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModelModule_RequestClient_void // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMapObjectConcreteModelModuleTypeModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModelModule_RequestClient_void(struct FGuid& ConcreteModelInstanceId, enum class EPalMapObjectConcreteModelModuleType ModuleType, class FName FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModelModule_RequestClient_void"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModelModule_RequestClient_void_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModelModule_RequestClient_int32 // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMapObjectConcreteModelModuleTypeModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModelModule_RequestClient_int32(struct FGuid& ConcreteModelInstanceId, enum class EPalMapObjectConcreteModelModuleType ModuleType, class FName FunctionName, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModelModule_RequestClient_int32"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModelModule_RequestClient_int32_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModelModule_RequestClient_FVector // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMapObjectConcreteModelModuleTypeModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModelModule_RequestClient_FVector(struct FGuid& ConcreteModelInstanceId, enum class EPalMapObjectConcreteModelModuleType ModuleType, class FName FunctionName, const struct FVector& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModelModule_RequestClient_FVector"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModelModule_RequestClient_FVector_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModelModule_RequestClient_FPalNetArchive // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMapObjectConcreteModelModuleTypeModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive Value (Parm, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModelModule_RequestClient_FPalNetArchive(struct FGuid& ConcreteModelInstanceId, enum class EPalMapObjectConcreteModelModuleType ModuleType, class FName FunctionName, const struct FPalNetArchive& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModelModule_RequestClient_FPalNetArchive"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModelModule_RequestClient_FPalNetArchive_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModelModule_RequestClient_bool // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMapObjectConcreteModelModuleTypeModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModelModule_RequestClient_bool(struct FGuid& ConcreteModelInstanceId, enum class EPalMapObjectConcreteModelModuleType ModuleType, class FName FunctionName, bool Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModelModule_RequestClient_bool"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModelModule_RequestClient_bool_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModelModule_Multicast_void // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMapObjectConcreteModelModuleTypeModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModelModule_Multicast_void(struct FGuid& ConcreteModelInstanceId, enum class EPalMapObjectConcreteModelModuleType ModuleType, class FName FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModelModule_Multicast_void"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModelModule_Multicast_void_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModelModule_Multicast_int32 // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMapObjectConcreteModelModuleTypeModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModelModule_Multicast_int32(struct FGuid& ConcreteModelInstanceId, enum class EPalMapObjectConcreteModelModuleType ModuleType, class FName FunctionName, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModelModule_Multicast_int32"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModelModule_Multicast_int32_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModelModule_Multicast_FVector // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMapObjectConcreteModelModuleTypeModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModelModule_Multicast_FVector(struct FGuid& ConcreteModelInstanceId, enum class EPalMapObjectConcreteModelModuleType ModuleType, class FName FunctionName, const struct FVector& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModelModule_Multicast_FVector"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModelModule_Multicast_FVector_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModelModule_Multicast_FPalNetArchive // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMapObjectConcreteModelModuleTypeModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive Value (Parm, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModelModule_Multicast_FPalNetArchive(struct FGuid& ConcreteModelInstanceId, enum class EPalMapObjectConcreteModelModuleType ModuleType, class FName FunctionName, const struct FPalNetArchive& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModelModule_Multicast_FPalNetArchive"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModelModule_Multicast_FPalNetArchive_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModelModule_Multicast_bool // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMapObjectConcreteModelModuleTypeModuleType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModelModule_Multicast_bool(struct FGuid& ConcreteModelInstanceId, enum class EPalMapObjectConcreteModelModuleType ModuleType, class FName FunctionName, bool Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModelModule_Multicast_bool"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModelModule_Multicast_bool_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.ModuleType = ModuleType; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModel_ToRequestClient_void // (Final, Native, Public, HasOutParams, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModel_ToRequestClient_void(struct FGuid& ConcreteModelInstanceId, int32 RequestPlayerId, class FName FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModel_ToRequestClient_void"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModel_ToRequestClient_void_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.RequestPlayerId = RequestPlayerId; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModel_ToRequestClient_int32 // (Final, Native, Public, HasOutParams, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModel_ToRequestClient_int32(struct FGuid& ConcreteModelInstanceId, int32 RequestPlayerId, class FName FunctionName, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModel_ToRequestClient_int32"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModel_ToRequestClient_int32_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.RequestPlayerId = RequestPlayerId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModel_ToRequestClient_FVector // (Final, Native, Public, HasOutParams, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModel_ToRequestClient_FVector(struct FGuid& ConcreteModelInstanceId, int32 RequestPlayerId, class FName FunctionName, const struct FVector& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModel_ToRequestClient_FVector"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModel_ToRequestClient_FVector_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.RequestPlayerId = RequestPlayerId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModel_ToRequestClient_FPalNetArchive // (Final, Native, Public, HasOutParams, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive Value (Parm, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModel_ToRequestClient_FPalNetArchive(struct FGuid& ConcreteModelInstanceId, int32 RequestPlayerId, class FName FunctionName, const struct FPalNetArchive& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModel_ToRequestClient_FPalNetArchive"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModel_ToRequestClient_FPalNetArchive_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.RequestPlayerId = RequestPlayerId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModel_ToRequestClient_bool // (Final, Native, Public, HasOutParams, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 RequestPlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModel_ToRequestClient_bool(struct FGuid& ConcreteModelInstanceId, int32 RequestPlayerId, class FName FunctionName, bool Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModel_ToRequestClient_bool"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModel_ToRequestClient_bool_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.RequestPlayerId = RequestPlayerId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModel_ToMulticast_void // (Final, Native, Public, HasOutParams, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModel_ToMulticast_void(struct FGuid& ConcreteModelInstanceId, class FName FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModel_ToMulticast_void"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModel_ToMulticast_void_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModel_ToMulticast_int32 // (Final, Native, Public, HasOutParams, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModel_ToMulticast_int32(struct FGuid& ConcreteModelInstanceId, class FName FunctionName, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModel_ToMulticast_int32"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModel_ToMulticast_int32_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModel_ToMulticast_FVector // (Final, Native, Public, HasOutParams, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModel_ToMulticast_FVector(struct FGuid& ConcreteModelInstanceId, class FName FunctionName, const struct FVector& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModel_ToMulticast_FVector"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModel_ToMulticast_FVector_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModel_ToMulticast_FPalNetArchive // (Final, Native, Public, HasOutParams, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive Value (Parm, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModel_ToMulticast_FPalNetArchive(struct FGuid& ConcreteModelInstanceId, class FName FunctionName, const struct FPalNetArchive& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModel_ToMulticast_FPalNetArchive"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModel_ToMulticast_FPalNetArchive_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModel_ToMulticast_bool // (Final, Native, Public, HasOutParams, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModel_ToMulticast_bool(struct FGuid& ConcreteModelInstanceId, class FName FunctionName, bool Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModel_ToMulticast_bool"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModel_ToMulticast_bool_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModel_RequestClient_void // (Final, Net, NetReliable, Native, Event, Private, HasDefaults, NetClient) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModel_RequestClient_void(struct FGuid& ConcreteModelInstanceId, class FName FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModel_RequestClient_void"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModel_RequestClient_void_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModel_RequestClient_int32 // (Final, Net, NetReliable, Native, Event, Private, HasDefaults, NetClient) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModel_RequestClient_int32(struct FGuid& ConcreteModelInstanceId, class FName FunctionName, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModel_RequestClient_int32"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModel_RequestClient_int32_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModel_RequestClient_FVector // (Final, Net, NetReliable, Native, Event, Private, HasDefaults, NetClient) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModel_RequestClient_FVector(struct FGuid& ConcreteModelInstanceId, class FName FunctionName, const struct FVector& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModel_RequestClient_FVector"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModel_RequestClient_FVector_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModel_RequestClient_FPalNetArchive // (Final, Net, NetReliable, Native, Event, Private, HasDefaults, NetClient) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive Value (Parm, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModel_RequestClient_FPalNetArchive(struct FGuid& ConcreteModelInstanceId, class FName FunctionName, const struct FPalNetArchive& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModel_RequestClient_FPalNetArchive"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModel_RequestClient_FPalNetArchive_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModel_RequestClient_bool // (Final, Net, NetReliable, Native, Event, Private, HasDefaults, NetClient) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModel_RequestClient_bool(struct FGuid& ConcreteModelInstanceId, class FName FunctionName, bool Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModel_RequestClient_bool"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModel_RequestClient_bool_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModel_Multicast_void // (Final, Net, NetReliable, Native, Event, NetMulticast, Private, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModel_Multicast_void(struct FGuid& ConcreteModelInstanceId, class FName FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModel_Multicast_void"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModel_Multicast_void_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModel_Multicast_int32 // (Final, Net, NetReliable, Native, Event, NetMulticast, Private, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModel_Multicast_int32(struct FGuid& ConcreteModelInstanceId, class FName FunctionName, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModel_Multicast_int32"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModel_Multicast_int32_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModel_Multicast_FVector // (Final, Net, NetReliable, Native, Event, NetMulticast, Private, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModel_Multicast_FVector(struct FGuid& ConcreteModelInstanceId, class FName FunctionName, const struct FVector& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModel_Multicast_FVector"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModel_Multicast_FVector_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModel_Multicast_FPalNetArchive // (Final, Net, NetReliable, Native, Event, NetMulticast, Private, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive Value (Parm, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModel_Multicast_FPalNetArchive(struct FGuid& ConcreteModelInstanceId, class FName FunctionName, const struct FPalNetArchive& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModel_Multicast_FPalNetArchive"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModel_Multicast_FPalNetArchive_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMapObjectComponent.NotifyConcreteModel_Multicast_bool // (Final, Net, NetReliable, Native, Event, NetMulticast, Private, HasDefaults) // Parameters: // struct FGuid ConcreteModelInstanceId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMapObjectComponent::NotifyConcreteModel_Multicast_bool(struct FGuid& ConcreteModelInstanceId, class FName FunctionName, bool Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMapObjectComponent", "NotifyConcreteModel_Multicast_bool"); Params::UPalNetworkMapObjectComponent_NotifyConcreteModel_Multicast_bool_Params Parms{}; Parms.ConcreteModelInstanceId = ConcreteModelInstanceId; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalNetworkMulticastGateComponent // (None) class UClass* UPalNetworkMulticastGateComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNetworkMulticastGateComponent"); return Clss; } // PalNetworkMulticastGateComponent Pal.Default__PalNetworkMulticastGateComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalNetworkMulticastGateComponent* UPalNetworkMulticastGateComponent::GetDefaultObj() { static class UPalNetworkMulticastGateComponent* Default = nullptr; if (!Default) Default = static_cast(UPalNetworkMulticastGateComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNetworkMulticastGateComponent.SendToServer_void // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendToServer_void(int32 ID, class UObject* Instance, class FName FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendToServer_void"); Params::UPalNetworkMulticastGateComponent_SendToServer_void_Params Parms{}; Parms.ID = ID; Parms.Instance = Instance; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.SendToServer_object // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendToServer_object(int32 ID, class UObject* Instance, class FName FunctionName, class UObject* Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendToServer_object"); Params::UPalNetworkMulticastGateComponent_SendToServer_object_Params Parms{}; Parms.ID = ID; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.SendToServer_int32 // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendToServer_int32(int32 ID, class UObject* Instance, class FName FunctionName, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendToServer_int32"); Params::UPalNetworkMulticastGateComponent_SendToServer_int32_Params Parms{}; Parms.ID = ID; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.SendToServer_FVector // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendToServer_FVector(int32 ID, class UObject* Instance, class FName FunctionName, const struct FVector& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendToServer_FVector"); Params::UPalNetworkMulticastGateComponent_SendToServer_FVector_Params Parms{}; Parms.ID = ID; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.SendToServer_FPalNetArchive // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive Value (Parm, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendToServer_FPalNetArchive(int32 ID, class UObject* Instance, class FName FunctionName, const struct FPalNetArchive& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendToServer_FPalNetArchive"); Params::UPalNetworkMulticastGateComponent_SendToServer_FPalNetArchive_Params Parms{}; Parms.ID = ID; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.SendToServer_FPalInstanceID // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID Value (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendToServer_FPalInstanceID(int32 ID, class UObject* Instance, class FName FunctionName, const struct FPalInstanceID& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendToServer_FPalInstanceID"); Params::UPalNetworkMulticastGateComponent_SendToServer_FPalInstanceID_Params Parms{}; Parms.ID = ID; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.SendToServer_float // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendToServer_float(int32 ID, class UObject* Instance, class FName FunctionName, float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendToServer_float"); Params::UPalNetworkMulticastGateComponent_SendToServer_float_Params Parms{}; Parms.ID = ID; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.SendToServer_FGuid // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendToServer_FGuid(int32 ID, class UObject* Instance, class FName FunctionName, const struct FGuid& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendToServer_FGuid"); Params::UPalNetworkMulticastGateComponent_SendToServer_FGuid_Params Parms{}; Parms.ID = ID; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.SendToServer_bool // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendToServer_bool(int32 ID, class UObject* Instance, class FName FunctionName, bool Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendToServer_bool"); Params::UPalNetworkMulticastGateComponent_SendToServer_bool_Params Parms{}; Parms.ID = ID; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.SendToALL_void // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendToALL_void(int32 ID, class UObject* Instance, class FName FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendToALL_void"); Params::UPalNetworkMulticastGateComponent_SendToALL_void_Params Parms{}; Parms.ID = ID; Parms.Instance = Instance; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.SendToALL_object // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendToALL_object(int32 ID, class UObject* Instance, class FName FunctionName, class UObject* Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendToALL_object"); Params::UPalNetworkMulticastGateComponent_SendToALL_object_Params Parms{}; Parms.ID = ID; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.SendToALL_int32 // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendToALL_int32(int32 ID, class UObject* Instance, class FName FunctionName, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendToALL_int32"); Params::UPalNetworkMulticastGateComponent_SendToALL_int32_Params Parms{}; Parms.ID = ID; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.SendToALL_FVector // (Final, Net, NetReliable, Native, Event, NetMulticast, Private, HasDefaults) // Parameters: // int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendToALL_FVector(int32 ID, class UObject* Instance, class FName FunctionName, const struct FVector& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendToALL_FVector"); Params::UPalNetworkMulticastGateComponent_SendToALL_FVector_Params Parms{}; Parms.ID = ID; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.SendToALL_FPalNetArchive // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive Value (Parm, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendToALL_FPalNetArchive(int32 ID, class UObject* Instance, class FName FunctionName, const struct FPalNetArchive& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendToALL_FPalNetArchive"); Params::UPalNetworkMulticastGateComponent_SendToALL_FPalNetArchive_Params Parms{}; Parms.ID = ID; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.SendToALL_FPalInstanceID // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID Value (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendToALL_FPalInstanceID(int32 ID, class UObject* Instance, class FName FunctionName, const struct FPalInstanceID& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendToALL_FPalInstanceID"); Params::UPalNetworkMulticastGateComponent_SendToALL_FPalInstanceID_Params Parms{}; Parms.ID = ID; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.SendToALL_float // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendToALL_float(int32 ID, class UObject* Instance, class FName FunctionName, float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendToALL_float"); Params::UPalNetworkMulticastGateComponent_SendToALL_float_Params Parms{}; Parms.ID = ID; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.SendToALL_FGuid // (Final, Net, NetReliable, Native, Event, NetMulticast, Private, HasDefaults) // Parameters: // int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendToALL_FGuid(int32 ID, class UObject* Instance, class FName FunctionName, const struct FGuid& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendToALL_FGuid"); Params::UPalNetworkMulticastGateComponent_SendToALL_FGuid_Params Parms{}; Parms.ID = ID; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.SendToALL_bool // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendToALL_bool(int32 ID, class UObject* Instance, class FName FunctionName, bool Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendToALL_bool"); Params::UPalNetworkMulticastGateComponent_SendToALL_bool_Params Parms{}; Parms.ID = ID; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.SendInternal_void // (Final, Native, Private) // Parameters: // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendInternal_void(class UObject* Instance, class FName FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendInternal_void"); Params::UPalNetworkMulticastGateComponent_SendInternal_void_Params Parms{}; Parms.Instance = Instance; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.SendInternal_object // (Final, Native, Private) // Parameters: // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendInternal_object(class UObject* Instance, class FName FunctionName, class UObject* Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendInternal_object"); Params::UPalNetworkMulticastGateComponent_SendInternal_object_Params Parms{}; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.SendInternal_int32 // (Final, Native, Private) // Parameters: // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendInternal_int32(class UObject* Instance, class FName FunctionName, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendInternal_int32"); Params::UPalNetworkMulticastGateComponent_SendInternal_int32_Params Parms{}; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.SendInternal_FVector // (Final, Native, Private, HasDefaults) // Parameters: // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendInternal_FVector(class UObject* Instance, class FName FunctionName, const struct FVector& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendInternal_FVector"); Params::UPalNetworkMulticastGateComponent_SendInternal_FVector_Params Parms{}; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.SendInternal_FPalNetArchive // (Final, Native, Private) // Parameters: // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive Value (Parm, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendInternal_FPalNetArchive(class UObject* Instance, class FName FunctionName, const struct FPalNetArchive& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendInternal_FPalNetArchive"); Params::UPalNetworkMulticastGateComponent_SendInternal_FPalNetArchive_Params Parms{}; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.SendInternal_FPalInstanceID // (Final, Native, Private) // Parameters: // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID Value (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendInternal_FPalInstanceID(class UObject* Instance, class FName FunctionName, const struct FPalInstanceID& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendInternal_FPalInstanceID"); Params::UPalNetworkMulticastGateComponent_SendInternal_FPalInstanceID_Params Parms{}; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.SendInternal_float // (Final, Native, Private) // Parameters: // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendInternal_float(class UObject* Instance, class FName FunctionName, float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendInternal_float"); Params::UPalNetworkMulticastGateComponent_SendInternal_float_Params Parms{}; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.SendInternal_FGuid // (Final, Native, Private, HasDefaults) // Parameters: // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendInternal_FGuid(class UObject* Instance, class FName FunctionName, const struct FGuid& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendInternal_FGuid"); Params::UPalNetworkMulticastGateComponent_SendInternal_FGuid_Params Parms{}; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.SendInternal_bool // (Final, Native, Private) // Parameters: // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::SendInternal_bool(class UObject* Instance, class FName FunctionName, bool Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "SendInternal_bool"); Params::UPalNetworkMulticastGateComponent_SendInternal_bool_Params Parms{}; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.Send_void // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::Send_void(class UObject* Instance, class FName FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "Send_void"); Params::UPalNetworkMulticastGateComponent_Send_void_Params Parms{}; Parms.Instance = Instance; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.Send_object // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::Send_object(class UObject* Instance, class FName FunctionName, class UObject* Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "Send_object"); Params::UPalNetworkMulticastGateComponent_Send_object_Params Parms{}; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.Send_int32 // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::Send_int32(class UObject* Instance, class FName FunctionName, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "Send_int32"); Params::UPalNetworkMulticastGateComponent_Send_int32_Params Parms{}; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.Send_FVector // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::Send_FVector(class UObject* Instance, class FName FunctionName, const struct FVector& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "Send_FVector"); Params::UPalNetworkMulticastGateComponent_Send_FVector_Params Parms{}; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.Send_FPalNetArchive // (Final, Native, Public) // Parameters: // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalNetArchive Value (Parm, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::Send_FPalNetArchive(class UObject* Instance, class FName FunctionName, const struct FPalNetArchive& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "Send_FPalNetArchive"); Params::UPalNetworkMulticastGateComponent_Send_FPalNetArchive_Params Parms{}; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.Send_FPalInstanceID // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID Value (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::Send_FPalInstanceID(class UObject* Instance, class FName FunctionName, const struct FPalInstanceID& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "Send_FPalInstanceID"); Params::UPalNetworkMulticastGateComponent_Send_FPalInstanceID_Params Parms{}; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.Send_float // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::Send_float(class UObject* Instance, class FName FunctionName, float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "Send_float"); Params::UPalNetworkMulticastGateComponent_Send_float_Params Parms{}; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.Send_FGuid // (Final, Native, Public, HasDefaults) // Parameters: // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::Send_FGuid(class UObject* Instance, class FName FunctionName, const struct FGuid& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "Send_FGuid"); Params::UPalNetworkMulticastGateComponent_Send_FGuid_Params Parms{}; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkMulticastGateComponent.Send_bool // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FunctionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkMulticastGateComponent::Send_bool(class UObject* Instance, class FName FunctionName, bool Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkMulticastGateComponent", "Send_bool"); Params::UPalNetworkMulticastGateComponent_Send_bool_Params Parms{}; Parms.Instance = Instance; Parms.FunctionName = FunctionName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalNetworkPlayerComponent // (None) class UClass* UPalNetworkPlayerComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNetworkPlayerComponent"); return Clss; } // PalNetworkPlayerComponent Pal.Default__PalNetworkPlayerComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalNetworkPlayerComponent* UPalNetworkPlayerComponent::GetDefaultObj() { static class UPalNetworkPlayerComponent* Default = nullptr; if (!Default) Default = static_cast(UPalNetworkPlayerComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNetworkPlayerComponent.ShowBossDefeatRewardUI_ToClient // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable) // Parameters: // int32 TechPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool AfterTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 DelayTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkPlayerComponent::ShowBossDefeatRewardUI_ToClient(int32 TechPoint, bool AfterTeleport, int32 DelayTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "ShowBossDefeatRewardUI_ToClient"); Params::UPalNetworkPlayerComponent_ShowBossDefeatRewardUI_ToClient_Params Parms{}; Parms.TechPoint = TechPoint; Parms.AfterTeleport = AfterTeleport; Parms.DelayTime = DelayTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.SetCurrentSelectPalSphereIndex_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // int32 NextIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalLoadoutSelectorComponent*LoadoutSelector (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkPlayerComponent::SetCurrentSelectPalSphereIndex_ToServer(int32 NextIndex, class UPalLoadoutSelectorComponent* LoadoutSelector) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "SetCurrentSelectPalSphereIndex_ToServer"); Params::UPalNetworkPlayerComponent_SetCurrentSelectPalSphereIndex_ToServer_Params Parms{}; Parms.NextIndex = NextIndex; Parms.LoadoutSelector = LoadoutSelector; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.RequestUnlockTechnology_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // class FName UnlockTechnologyName (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkPlayerComponent::RequestUnlockTechnology_ToServer(class FName& UnlockTechnologyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "RequestUnlockTechnology_ToServer"); Params::UPalNetworkPlayerComponent_RequestUnlockTechnology_ToServer_Params Parms{}; Parms.UnlockTechnologyName = UnlockTechnologyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.RequestTrashItemFromInventoryDropSlot_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void UPalNetworkPlayerComponent::RequestTrashItemFromInventoryDropSlot_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "RequestTrashItemFromInventoryDropSlot_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.RequestSortInventory_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void UPalNetworkPlayerComponent::RequestSortInventory_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "RequestSortInventory_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.RequestMoveItemToInventoryFromSlot // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // class UPalItemSlot* FromSlot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsTryEquip (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkPlayerComponent::RequestMoveItemToInventoryFromSlot(class UPalItemSlot* FromSlot, bool IsTryEquip) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "RequestMoveItemToInventoryFromSlot"); Params::UPalNetworkPlayerComponent_RequestMoveItemToInventoryFromSlot_Params Parms{}; Parms.FromSlot = FromSlot; Parms.IsTryEquip = IsTryEquip; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.RequestMoveItemToInventoryFromContainer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // class UPalItemContainer* FromContainer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsTryEquip (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkPlayerComponent::RequestMoveItemToInventoryFromContainer(class UPalItemContainer* FromContainer, bool IsTryEquip) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "RequestMoveItemToInventoryFromContainer"); Params::UPalNetworkPlayerComponent_RequestMoveItemToInventoryFromContainer_Params Parms{}; Parms.FromContainer = FromContainer; Parms.IsTryEquip = IsTryEquip; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.RequestExitStage_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void UPalNetworkPlayerComponent::RequestExitStage_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "RequestExitStage_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.RequestEnterStage_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // struct FPalStageInstanceId StageInstanceId (ConstParm, Parm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkPlayerComponent::RequestEnterStage_ToServer(struct FPalStageInstanceId& StageInstanceId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "RequestEnterStage_ToServer"); Params::UPalNetworkPlayerComponent_RequestEnterStage_ToServer_Params Parms{}; Parms.StageInstanceId = StageInstanceId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.RequestDropOtomoPal_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // int32 OtomoIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkPlayerComponent::RequestDropOtomoPal_ToServer(int32 OtomoIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "RequestDropOtomoPal_ToServer"); Params::UPalNetworkPlayerComponent_RequestDropOtomoPal_ToServer_Params Parms{}; Parms.OtomoIndex = OtomoIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.RequestDropItemFromInventoryDropSlot_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void UPalNetworkPlayerComponent::RequestDropItemFromInventoryDropSlot_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "RequestDropItemFromInventoryDropSlot_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.RequestChangeVoiceID_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // int32 NewVoiceID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkPlayerComponent::RequestChangeVoiceID_ToServer(int32 NewVoiceID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "RequestChangeVoiceID_ToServer"); Params::UPalNetworkPlayerComponent_RequestChangeVoiceID_ToServer_Params Parms{}; Parms.NewVoiceID = NewVoiceID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.RequestAddTechnolgyPointByItem_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // struct FPalItemSlotId ConsumeItemSlotID (ConstParm, Parm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkPlayerComponent::RequestAddTechnolgyPointByItem_ToServer(struct FPalItemSlotId& ConsumeItemSlotID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "RequestAddTechnolgyPointByItem_ToServer"); Params::UPalNetworkPlayerComponent_RequestAddTechnolgyPointByItem_ToServer_Params Parms{}; Parms.ConsumeItemSlotID = ConsumeItemSlotID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.RequestAddTechnolgyPoint_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // int32 AddPoint (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkPlayerComponent::RequestAddTechnolgyPoint_ToServer(int32 AddPoint) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "RequestAddTechnolgyPoint_ToServer"); Params::UPalNetworkPlayerComponent_RequestAddTechnolgyPoint_ToServer_Params Parms{}; Parms.AddPoint = AddPoint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.RequestAddItem_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class FName StaticItemId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsAssignPassive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkPlayerComponent::RequestAddItem_ToServer(class FName StaticItemId, int32 Count, bool IsAssignPassive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "RequestAddItem_ToServer"); Params::UPalNetworkPlayerComponent_RequestAddItem_ToServer_Params Parms{}; Parms.StaticItemId = StaticItemId; Parms.Count = Count; Parms.IsAssignPassive = IsAssignPassive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.RegisterRespawnLocation_ToServer // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid PlayerUId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkPlayerComponent::RegisterRespawnLocation_ToServer(struct FGuid& PlayerUId, struct FVector& Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "RegisterRespawnLocation_ToServer"); Params::UPalNetworkPlayerComponent_RegisterRespawnLocation_ToServer_Params Parms{}; Parms.PlayerUId = PlayerUId; Parms.Location = Location; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.ReceiveExitStageRequestResult_ToRequestClient // (Final, Net, NetReliable, Native, Event, Private, NetClient) // Parameters: // enum class EPalStageRequestResult Result (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkPlayerComponent::ReceiveExitStageRequestResult_ToRequestClient(enum class EPalStageRequestResult Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "ReceiveExitStageRequestResult_ToRequestClient"); Params::UPalNetworkPlayerComponent_ReceiveExitStageRequestResult_ToRequestClient_Params Parms{}; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.ReceiveEnterStageRequestResult_ToRequestClient // (Final, Net, NetReliable, Native, Event, Private, NetClient) // Parameters: // struct FPalStageInstanceId StageInstanceId (ConstParm, Parm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalStageRequestResult Result (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkPlayerComponent::ReceiveEnterStageRequestResult_ToRequestClient(struct FPalStageInstanceId& StageInstanceId, enum class EPalStageRequestResult Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "ReceiveEnterStageRequestResult_ToRequestClient"); Params::UPalNetworkPlayerComponent_ReceiveEnterStageRequestResult_ToRequestClient_Params Parms{}; Parms.StageInstanceId = StageInstanceId; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.NotifyStartCrime_ToClient // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FGuid CrimeInstanceId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkPlayerComponent::NotifyStartCrime_ToClient(const struct FGuid& CrimeInstanceId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "NotifyStartCrime_ToClient"); Params::UPalNetworkPlayerComponent_NotifyStartCrime_ToClient_Params Parms{}; Parms.CrimeInstanceId = CrimeInstanceId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.NotifyReportCriminal_ToClient // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class UPalIndividualCharacterHandle*CriminalHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray CrimeIds (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalNetworkPlayerComponent::NotifyReportCriminal_ToClient(class UPalIndividualCharacterHandle* CriminalHandle, TArray& CrimeIds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "NotifyReportCriminal_ToClient"); Params::UPalNetworkPlayerComponent_NotifyReportCriminal_ToClient_Params Parms{}; Parms.CriminalHandle = CriminalHandle; Parms.CrimeIds = CrimeIds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.NotifyReleaseWanted_ToClient // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class UPalIndividualCharacterHandle*CriminalHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkPlayerComponent::NotifyReleaseWanted_ToClient(class UPalIndividualCharacterHandle* CriminalHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "NotifyReleaseWanted_ToClient"); Params::UPalNetworkPlayerComponent_NotifyReleaseWanted_ToClient_Params Parms{}; Parms.CriminalHandle = CriminalHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.NotifyEndCrime_ToClient // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FGuid CrimeInstanceId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkPlayerComponent::NotifyEndCrime_ToClient(const struct FGuid& CrimeInstanceId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "NotifyEndCrime_ToClient"); Params::UPalNetworkPlayerComponent_NotifyEndCrime_ToClient_Params Parms{}; Parms.CrimeInstanceId = CrimeInstanceId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.LoadoutSelectorRemoveEquipItem // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // class UPalLoadoutSelectorComponent*LoadoutSelector (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkPlayerComponent::LoadoutSelectorRemoveEquipItem(class UPalLoadoutSelectorComponent* LoadoutSelector) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "LoadoutSelectorRemoveEquipItem"); Params::UPalNetworkPlayerComponent_LoadoutSelectorRemoveEquipItem_Params Parms{}; Parms.LoadoutSelector = LoadoutSelector; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.LoadoutSelectorEquipItem // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // class UPalLoadoutSelectorComponent*LoadoutSelector (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalPlayerInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkPlayerComponent::LoadoutSelectorEquipItem(class UPalLoadoutSelectorComponent* LoadoutSelector, enum class EPalPlayerInventoryType InventoryType, int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "LoadoutSelectorEquipItem"); Params::UPalNetworkPlayerComponent_LoadoutSelectorEquipItem_Params Parms{}; Parms.LoadoutSelector = LoadoutSelector; Parms.InventoryType = InventoryType; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.Dev_RequestTeleportToDungeonEntranceByIndex_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // int32 Index (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkPlayerComponent::Dev_RequestTeleportToDungeonEntranceByIndex_ToServer(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "Dev_RequestTeleportToDungeonEntranceByIndex_ToServer"); Params::UPalNetworkPlayerComponent_Dev_RequestTeleportToDungeonEntranceByIndex_ToServer_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.Dev_RequestTeleportToDungeonEntranceByDataLayer_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // class FName DataLayerName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkPlayerComponent::Dev_RequestTeleportToDungeonEntranceByDataLayer_ToServer(class FName DataLayerName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "Dev_RequestTeleportToDungeonEntranceByDataLayer_ToServer"); Params::UPalNetworkPlayerComponent_Dev_RequestTeleportToDungeonEntranceByDataLayer_ToServer_Params Parms{}; Parms.DataLayerName = DataLayerName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.Dev_RequestTeleportToCurrentDungeonTreasureBox_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void UPalNetworkPlayerComponent::Dev_RequestTeleportToCurrentDungeonTreasureBox_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "Dev_RequestTeleportToCurrentDungeonTreasureBox_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.Dev_RequestTeleportToCurrentDungeonGoal_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void UPalNetworkPlayerComponent::Dev_RequestTeleportToCurrentDungeonGoal_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "Dev_RequestTeleportToCurrentDungeonGoal_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkPlayerComponent.Dev_RequestTeleportToBossTower_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // enum class EPalBossType BossType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkPlayerComponent::Dev_RequestTeleportToBossTower_ToServer(enum class EPalBossType BossType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkPlayerComponent", "Dev_RequestTeleportToBossTower_ToServer"); Params::UPalNetworkPlayerComponent_Dev_RequestTeleportToBossTower_ToServer_Params Parms{}; Parms.BossType = BossType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalNetworkPlayerStateComponent // (None) class UClass* UPalNetworkPlayerStateComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNetworkPlayerStateComponent"); return Clss; } // PalNetworkPlayerStateComponent Pal.Default__PalNetworkPlayerStateComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalNetworkPlayerStateComponent* UPalNetworkPlayerStateComponent::GetDefaultObj() { static class UPalNetworkPlayerStateComponent* Default = nullptr; if (!Default) Default = static_cast(UPalNetworkPlayerStateComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalNetworkShopComponent // (None) class UClass* UPalNetworkShopComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNetworkShopComponent"); return Clss; } // PalNetworkShopComponent Pal.Default__PalNetworkShopComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalNetworkShopComponent* UPalNetworkShopComponent::GetDefaultObj() { static class UPalNetworkShopComponent* Default = nullptr; if (!Default) Default = static_cast(UPalNetworkShopComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNetworkShopComponent.SetupShopDataForActor_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // class AActor* VenderActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkShopComponent::SetupShopDataForActor_ToServer(class AActor* VenderActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkShopComponent", "SetupShopDataForActor_ToServer"); Params::UPalNetworkShopComponent_SetupShopDataForActor_ToServer_Params Parms{}; Parms.VenderActor = VenderActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkShopComponent.RequestSellPals_ToServer // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid RequestPlayerUId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid ShopID (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray SellPalSlotIDArray (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalNetworkShopComponent::RequestSellPals_ToServer(struct FGuid& RequestPlayerUId, struct FGuid& ShopID, TArray& SellPalSlotIDArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkShopComponent", "RequestSellPals_ToServer"); Params::UPalNetworkShopComponent_RequestSellPals_ToServer_Params Parms{}; Parms.RequestPlayerUId = RequestPlayerUId; Parms.ShopID = ShopID; Parms.SellPalSlotIDArray = SellPalSlotIDArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkShopComponent.RequestSellItems_ToServer // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid RequestPlayerUId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid ShopID (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArraySellItemSlotIDArray (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalNetworkShopComponent::RequestSellItems_ToServer(struct FGuid& RequestPlayerUId, struct FGuid& ShopID, TArray& SellItemSlotIDArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkShopComponent", "RequestSellItems_ToServer"); Params::UPalNetworkShopComponent_RequestSellItems_ToServer_Params Parms{}; Parms.RequestPlayerUId = RequestPlayerUId; Parms.ShopID = ShopID; Parms.SellItemSlotIDArray = SellItemSlotIDArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkShopComponent.RequestCollectDroppedPalProductData // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid RequestPlayerUId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaxCollectNum (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkShopComponent::RequestCollectDroppedPalProductData(struct FGuid& RequestPlayerUId, int32 MaxCollectNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkShopComponent", "RequestCollectDroppedPalProductData"); Params::UPalNetworkShopComponent_RequestCollectDroppedPalProductData_Params Parms{}; Parms.RequestPlayerUId = RequestPlayerUId; Parms.MaxCollectNum = MaxCollectNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkShopComponent.RequestBuyProduct_ToServer // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FPalInstanceID RequestPlayerInstanceId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid ShopID (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid ProductId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 BuyNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkShopComponent::RequestBuyProduct_ToServer(struct FPalInstanceID& RequestPlayerInstanceId, struct FGuid& ShopID, struct FGuid& ProductId, int32 BuyNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkShopComponent", "RequestBuyProduct_ToServer"); Params::UPalNetworkShopComponent_RequestBuyProduct_ToServer_Params Parms{}; Parms.RequestPlayerInstanceId = RequestPlayerInstanceId; Parms.ShopID = ShopID; Parms.ProductId = ProductId; Parms.BuyNum = BuyNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkShopComponent.RequestBuyLostPal_ToServer // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid RequestPlayerUId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalCharacterStoredParameterIdStoredParameterId (ConstParm, Parm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkShopComponent::RequestBuyLostPal_ToServer(struct FGuid& RequestPlayerUId, struct FPalCharacterStoredParameterId& StoredParameterId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkShopComponent", "RequestBuyLostPal_ToServer"); Params::UPalNetworkShopComponent_RequestBuyLostPal_ToServer_Params Parms{}; Parms.RequestPlayerUId = RequestPlayerUId; Parms.StoredParameterId = StoredParameterId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkShopComponent.RemoveShopData_ToServer // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FGuid RemoveShopID (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkShopComponent::RemoveShopData_ToServer(struct FGuid& RemoveShopID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkShopComponent", "RemoveShopData_ToServer"); Params::UPalNetworkShopComponent_RemoveShopData_ToServer_Params Parms{}; Parms.RemoveShopID = RemoveShopID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkShopComponent.RecieveBuyResult_ToClient // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // enum class EPalShopBuyResultType ResultType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkShopComponent::RecieveBuyResult_ToClient(enum class EPalShopBuyResultType ResultType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkShopComponent", "RecieveBuyResult_ToClient"); Params::UPalNetworkShopComponent_RecieveBuyResult_ToClient_Params Parms{}; Parms.ResultType = ResultType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkShopComponent.ReceiveDroppedPalProductData_ToClient // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // TArrayCollectedData (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalNetworkShopComponent::ReceiveDroppedPalProductData_ToClient(TArray& CollectedData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkShopComponent", "ReceiveDroppedPalProductData_ToClient"); Params::UPalNetworkShopComponent_ReceiveDroppedPalProductData_ToClient_Params Parms{}; Parms.CollectedData = CollectedData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalNetworkTimeComponent // (None) class UClass* UPalNetworkTimeComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNetworkTimeComponent"); return Clss; } // PalNetworkTimeComponent Pal.Default__PalNetworkTimeComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalNetworkTimeComponent* UPalNetworkTimeComponent::GetDefaultObj() { static class UPalNetworkTimeComponent* Default = nullptr; if (!Default) Default = static_cast(UPalNetworkTimeComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNetworkTimeComponent.PreNightSkip_ToClient // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: void UPalNetworkTimeComponent::PreNightSkip_ToClient() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTimeComponent", "PreNightSkip_ToClient"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkTimeComponent.NightSkip_ToClient // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: void UPalNetworkTimeComponent::NightSkip_ToClient() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTimeComponent", "NightSkip_ToClient"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalNetworkTransmitter // (Actor) class UClass* APalNetworkTransmitter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNetworkTransmitter"); return Clss; } // PalNetworkTransmitter Pal.Default__PalNetworkTransmitter // (Public, ClassDefaultObject, ArchetypeObject) class APalNetworkTransmitter* APalNetworkTransmitter::GetDefaultObj() { static class APalNetworkTransmitter* Default = nullptr; if (!Default) Default = static_cast(APalNetworkTransmitter::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNetworkTransmitter.SpawnReliableActorBroadcast // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UClass* ActorClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FNetworkActorSpawnParametersSpawnParameter (Parm, NoDestructor, NativeAccessSpecifierPublic) // FDelegateProperty_ SpawnDelegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid APalNetworkTransmitter::SpawnReliableActorBroadcast(class UClass* ActorClass, const struct FNetworkActorSpawnParameters& SpawnParameter, FDelegateProperty_ SpawnDelegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTransmitter", "SpawnReliableActorBroadcast"); Params::APalNetworkTransmitter_SpawnReliableActorBroadcast_Params Parms{}; Parms.ActorClass = ActorClass; Parms.SpawnParameter = SpawnParameter; Parms.SpawnDelegate = SpawnDelegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNetworkTransmitter.SpawnNonReliableActorBroadcast // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UClass* ActorClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FNetworkActorSpawnParametersSpawnParameter (Parm, NoDestructor, NativeAccessSpecifierPublic) // FDelegateProperty_ SpawnDelegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid APalNetworkTransmitter::SpawnNonReliableActorBroadcast(class UClass* ActorClass, const struct FNetworkActorSpawnParameters& SpawnParameter, FDelegateProperty_ SpawnDelegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTransmitter", "SpawnNonReliableActorBroadcast"); Params::APalNetworkTransmitter_SpawnNonReliableActorBroadcast_Params Parms{}; Parms.ActorClass = ActorClass; Parms.SpawnParameter = SpawnParameter; Parms.SpawnDelegate = SpawnDelegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNetworkTransmitter.SpawnNonReliableActor_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class UClass* ActorClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FNetworkActorSpawnParametersSpawnParameter (Parm, NoDestructor, NativeAccessSpecifierPublic) // int32 IssuerID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNetworkTransmitter::SpawnNonReliableActor_ToServer(class UClass* ActorClass, const struct FNetworkActorSpawnParameters& SpawnParameter, int32 IssuerID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTransmitter", "SpawnNonReliableActor_ToServer"); Params::APalNetworkTransmitter_SpawnNonReliableActor_ToServer_Params Parms{}; Parms.ActorClass = ActorClass; Parms.SpawnParameter = SpawnParameter; Parms.IssuerID = IssuerID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkTransmitter.SpawnedNonReliableActor_ToALL // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // class UClass* ActorClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FNetworkActorSpawnParametersSpawnParameter (Parm, NoDestructor, NativeAccessSpecifierPublic) // int32 IssuerID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNetworkTransmitter::SpawnedNonReliableActor_ToALL(class UClass* ActorClass, const struct FNetworkActorSpawnParameters& SpawnParameter, int32 IssuerID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTransmitter", "SpawnedNonReliableActor_ToALL"); Params::APalNetworkTransmitter_SpawnedNonReliableActor_ToALL_Params Parms{}; Parms.ActorClass = ActorClass; Parms.SpawnParameter = SpawnParameter; Parms.IssuerID = IssuerID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkTransmitter.SpawnedActor_ToALL // (Final, Net, NetReliable, Native, Event, NetMulticast, Private, HasDefaults) // Parameters: // class AActor* SpawnedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* SpawnedController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FNetworkActorSpawnParametersSpawnParameter (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FGuid Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNetworkTransmitter::SpawnedActor_ToALL(class AActor* SpawnedActor, class AActor* SpawnedController, const struct FNetworkActorSpawnParameters& SpawnParameter, const struct FGuid& Guid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTransmitter", "SpawnedActor_ToALL"); Params::APalNetworkTransmitter_SpawnedActor_ToALL_Params Parms{}; Parms.SpawnedActor = SpawnedActor; Parms.SpawnedController = SpawnedController; Parms.SpawnParameter = SpawnParameter; Parms.Guid = Guid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkTransmitter.SpawnActorBroadcast // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UClass* ActorClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FNetworkActorSpawnParametersSpawnParameter (Parm, NoDestructor, NativeAccessSpecifierPublic) // FDelegateProperty_ SpawnDelegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid APalNetworkTransmitter::SpawnActorBroadcast(class UClass* ActorClass, const struct FNetworkActorSpawnParameters& SpawnParameter, FDelegateProperty_ SpawnDelegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTransmitter", "SpawnActorBroadcast"); Params::APalNetworkTransmitter_SpawnActorBroadcast_Params Parms{}; Parms.ActorClass = ActorClass; Parms.SpawnParameter = SpawnParameter; Parms.SpawnDelegate = SpawnDelegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNetworkTransmitter.SpawnActor_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // class UClass* ActorClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FNetworkActorSpawnParametersSpawnParameter (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FGuid Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNetworkTransmitter::SpawnActor_ToServer(class UClass* ActorClass, const struct FNetworkActorSpawnParameters& SpawnParameter, const struct FGuid& Guid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTransmitter", "SpawnActor_ToServer"); Params::APalNetworkTransmitter_SpawnActor_ToServer_Params Parms{}; Parms.ActorClass = ActorClass; Parms.SpawnParameter = SpawnParameter; Parms.Guid = Guid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkTransmitter.SetupBroadcast_FromServer // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: void APalNetworkTransmitter::SetupBroadcast_FromServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTransmitter", "SetupBroadcast_FromServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkTransmitter.GetWorldSecurity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalNetworkWorldSecurityComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalNetworkWorldSecurityComponent* APalNetworkTransmitter::GetWorldSecurity() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTransmitter", "GetWorldSecurity"); Params::APalNetworkTransmitter_GetWorldSecurity_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNetworkTransmitter.GetWorkProgress // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalNetworkWorkProgressComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalNetworkWorkProgressComponent* APalNetworkTransmitter::GetWorkProgress() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTransmitter", "GetWorkProgress"); Params::APalNetworkTransmitter_GetWorkProgress_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNetworkTransmitter.GetTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalNetworkTimeComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalNetworkTimeComponent* APalNetworkTransmitter::GetTime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTransmitter", "GetTime"); Params::APalNetworkTransmitter_GetTime_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNetworkTransmitter.GetShop // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalNetworkShopComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalNetworkShopComponent* APalNetworkTransmitter::GetShop() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTransmitter", "GetShop"); Params::APalNetworkTransmitter_GetShop_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNetworkTransmitter.GetPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalNetworkPlayerComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalNetworkPlayerComponent* APalNetworkTransmitter::GetPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTransmitter", "GetPlayer"); Params::APalNetworkTransmitter_GetPlayer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNetworkTransmitter.GetMapObject // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalNetworkMapObjectComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalNetworkMapObjectComponent* APalNetworkTransmitter::GetMapObject() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTransmitter", "GetMapObject"); Params::APalNetworkTransmitter_GetMapObject_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNetworkTransmitter.GetItem // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalNetworkItemComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalNetworkItemComponent* APalNetworkTransmitter::GetItem() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTransmitter", "GetItem"); Params::APalNetworkTransmitter_GetItem_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNetworkTransmitter.GetInvader // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalNetworkInvaderComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalNetworkInvaderComponent* APalNetworkTransmitter::GetInvader() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTransmitter", "GetInvader"); Params::APalNetworkTransmitter_GetInvader_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNetworkTransmitter.GetGroup // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalNetworkGroupComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalNetworkGroupComponent* APalNetworkTransmitter::GetGroup() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTransmitter", "GetGroup"); Params::APalNetworkTransmitter_GetGroup_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNetworkTransmitter.GetCharacterStatusOperation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalNetworkCharacterStatusOperationComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalNetworkCharacterStatusOperationComponent* APalNetworkTransmitter::GetCharacterStatusOperation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTransmitter", "GetCharacterStatusOperation"); Params::APalNetworkTransmitter_GetCharacterStatusOperation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNetworkTransmitter.GetCharacterContainer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalNetworkCharacterContainerComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalNetworkCharacterContainerComponent* APalNetworkTransmitter::GetCharacterContainer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTransmitter", "GetCharacterContainer"); Params::APalNetworkTransmitter_GetCharacterContainer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNetworkTransmitter.GetCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalNetworkCharacterComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalNetworkCharacterComponent* APalNetworkTransmitter::GetCharacter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTransmitter", "GetCharacter"); Params::APalNetworkTransmitter_GetCharacter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNetworkTransmitter.GetBossBattle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalNetworkBossBattleComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalNetworkBossBattleComponent* APalNetworkTransmitter::GetBossBattle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTransmitter", "GetBossBattle"); Params::APalNetworkTransmitter_GetBossBattle_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNetworkTransmitter.GetBaseCamp // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalNetworkBaseCampComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalNetworkBaseCampComponent* APalNetworkTransmitter::GetBaseCamp() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTransmitter", "GetBaseCamp"); Params::APalNetworkTransmitter_GetBaseCamp_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNetworkTransmitter.DummyReliableFunction // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: void APalNetworkTransmitter::DummyReliableFunction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTransmitter", "DummyReliableFunction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkTransmitter.Debug_RequestLogTreasureBoxLocalPlayerAround_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: void APalNetworkTransmitter::Debug_RequestLogTreasureBoxLocalPlayerAround_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTransmitter", "Debug_RequestLogTreasureBoxLocalPlayerAround_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkTransmitter.Debug_ReceiveLogTreasureBoxLocalPlayerAround_ToRequestPlayer // (Final, Net, NetReliable, Native, Event, Private, NetClient) // Parameters: // class FString Message (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNetworkTransmitter::Debug_ReceiveLogTreasureBoxLocalPlayerAround_ToRequestPlayer(const class FString& Message) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkTransmitter", "Debug_ReceiveLogTreasureBoxLocalPlayerAround_ToRequestPlayer"); Params::APalNetworkTransmitter_Debug_ReceiveLogTreasureBoxLocalPlayerAround_ToRequestPlayer_Params Parms{}; Parms.Message = Message; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalNetworkWorkProgressComponent // (None) class UClass* UPalNetworkWorkProgressComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNetworkWorkProgressComponent"); return Clss; } // PalNetworkWorkProgressComponent Pal.Default__PalNetworkWorkProgressComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalNetworkWorkProgressComponent* UPalNetworkWorkProgressComponent::GetDefaultObj() { static class UPalNetworkWorkProgressComponent* Default = nullptr; if (!Default) Default = static_cast(UPalNetworkWorkProgressComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNetworkWorkProgressComponent.RequestStartPlayerWork_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FGuid RequestID (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid WorkProgressId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkWorkProgressComponent::RequestStartPlayerWork_ToServer(struct FGuid& RequestID, struct FGuid& WorkProgressId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkWorkProgressComponent", "RequestStartPlayerWork_ToServer"); Params::UPalNetworkWorkProgressComponent_RequestStartPlayerWork_ToServer_Params Parms{}; Parms.RequestID = RequestID; Parms.WorkProgressId = WorkProgressId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkWorkProgressComponent.RequestEndPlayerWork_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FGuid WorkId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkWorkProgressComponent::RequestEndPlayerWork_ToServer(struct FGuid& WorkId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkWorkProgressComponent", "RequestEndPlayerWork_ToServer"); Params::UPalNetworkWorkProgressComponent_RequestEndPlayerWork_ToServer_Params Parms{}; Parms.WorkId = WorkId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkWorkProgressComponent.ReceiveStartPlayerWork_ToRequestClient // (Final, Net, NetReliable, Native, Event, Private, HasDefaults, NetClient) // Parameters: // struct FGuid RequestID (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWorkRequestResult Result (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNetworkWorkProgressComponent::ReceiveStartPlayerWork_ToRequestClient(struct FGuid& RequestID, enum class EPalWorkRequestResult Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkWorkProgressComponent", "ReceiveStartPlayerWork_ToRequestClient"); Params::UPalNetworkWorkProgressComponent_ReceiveStartPlayerWork_ToRequestClient_Params Parms{}; Parms.RequestID = RequestID; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNetworkWorkProgressComponent.AddCompleteBuildWorkLog // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FPalNetArchive Archive (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void UPalNetworkWorkProgressComponent::AddCompleteBuildWorkLog(struct FPalNetArchive& Archive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNetworkWorkProgressComponent", "AddCompleteBuildWorkLog"); Params::UPalNetworkWorkProgressComponent_AddCompleteBuildWorkLog_Params Parms{}; Parms.Archive = Archive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalNetworkWorldSecurityComponent // (None) class UClass* UPalNetworkWorldSecurityComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNetworkWorldSecurityComponent"); return Clss; } // PalNetworkWorldSecurityComponent Pal.Default__PalNetworkWorldSecurityComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalNetworkWorldSecurityComponent* UPalNetworkWorldSecurityComponent::GetDefaultObj() { static class UPalNetworkWorldSecurityComponent* Default = nullptr; if (!Default) Default = static_cast(UPalNetworkWorldSecurityComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalNiagaraSoundStopInterface // (None) class UClass* IPalNiagaraSoundStopInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNiagaraSoundStopInterface"); return Clss; } // PalNiagaraSoundStopInterface Pal.Default__PalNiagaraSoundStopInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalNiagaraSoundStopInterface* IPalNiagaraSoundStopInterface::GetDefaultObj() { static class IPalNiagaraSoundStopInterface* Default = nullptr; if (!Default) Default = static_cast(IPalNiagaraSoundStopInterface::StaticClass()->DefaultObject); return Default; } // Class Pal.PalNiagaraDataInterfaceSoundPlayer // (None) class UClass* UPalNiagaraDataInterfaceSoundPlayer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNiagaraDataInterfaceSoundPlayer"); return Clss; } // PalNiagaraDataInterfaceSoundPlayer Pal.Default__PalNiagaraDataInterfaceSoundPlayer // (Public, ClassDefaultObject, ArchetypeObject) class UPalNiagaraDataInterfaceSoundPlayer* UPalNiagaraDataInterfaceSoundPlayer::GetDefaultObj() { static class UPalNiagaraDataInterfaceSoundPlayer* Default = nullptr; if (!Default) Default = static_cast(UPalNiagaraDataInterfaceSoundPlayer::StaticClass()->DefaultObject); return Default; } // Class Pal.PalNoteData // (None) class UClass* UPalNoteData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNoteData"); return Clss; } // PalNoteData Pal.Default__PalNoteData // (Public, ClassDefaultObject, ArchetypeObject) class UPalNoteData* UPalNoteData::GetDefaultObj() { static class UPalNoteData* Default = nullptr; if (!Default) Default = static_cast(UPalNoteData::StaticClass()->DefaultObject); return Default; } // Class Pal.PalNoteDataAsset // (None) class UClass* UPalNoteDataAsset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNoteDataAsset"); return Clss; } // PalNoteDataAsset Pal.Default__PalNoteDataAsset // (Public, ClassDefaultObject, ArchetypeObject) class UPalNoteDataAsset* UPalNoteDataAsset::GetDefaultObj() { static class UPalNoteDataAsset* Default = nullptr; if (!Default) Default = static_cast(UPalNoteDataAsset::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNoteDataAsset.Find // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalNoteData* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalNoteData* UPalNoteDataAsset::Find(class FName ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNoteDataAsset", "Find"); Params::UPalNoteDataAsset_Find_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalNPCAIWeaponHandle // (None) class UClass* UPalNPCAIWeaponHandle::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNPCAIWeaponHandle"); return Clss; } // PalNPCAIWeaponHandle Pal.Default__PalNPCAIWeaponHandle // (Public, ClassDefaultObject, ArchetypeObject) class UPalNPCAIWeaponHandle* UPalNPCAIWeaponHandle::GetDefaultObj() { static class UPalNPCAIWeaponHandle* Default = nullptr; if (!Default) Default = static_cast(UPalNPCAIWeaponHandle::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNPCAIWeaponHandle.UnequipWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalNPCAIWeaponHandle::UnequipWeapon() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCAIWeaponHandle", "UnequipWeapon"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCAIWeaponHandle.TerminateNPCWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalNPCAIWeaponHandle::TerminateNPCWeapon() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCAIWeaponHandle", "TerminateNPCWeapon"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCAIWeaponHandle.ShootOneBullet // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalNPCAIWeaponHandle::ShootOneBullet() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCAIWeaponHandle", "ShootOneBullet"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCAIWeaponHandle.ShootBurstBullet // (Final, Native, Public, BlueprintCallable) // Parameters: // float PullSecond (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNPCAIWeaponHandle::ShootBurstBullet(float PullSecond) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCAIWeaponHandle", "ShootBurstBullet"); Params::UPalNPCAIWeaponHandle_ShootBurstBullet_Params Parms{}; Parms.PullSecond = PullSecond; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCAIWeaponHandle.ReleaseTrigger // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalNPCAIWeaponHandle::ReleaseTrigger() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCAIWeaponHandle", "ReleaseTrigger"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalNPCAIWeaponHandle.OnInitializeEnd__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalNPCAIWeaponHandle::OnInitializeEnd__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCAIWeaponHandle", "OnInitializeEnd__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalNPCAIWeaponHandle.IsTargetInConeShap // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalNPCAIWeaponHandle::IsTargetInConeShap() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCAIWeaponHandle", "IsTargetInConeShap"); Params::UPalNPCAIWeaponHandle_IsTargetInConeShap_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCAIWeaponHandle.IsNear_NearRange // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NearRangePlusOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalNPCAIWeaponHandle::IsNear_NearRange(class AActor* TargetActor, float NearRangePlusOffset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCAIWeaponHandle", "IsNear_NearRange"); Params::UPalNPCAIWeaponHandle_IsNear_NearRange_Params Parms{}; Parms.TargetActor = TargetActor; Parms.NearRangePlusOffset = NearRangePlusOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCAIWeaponHandle.IsNear_FarRange // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FarRangePlusOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalNPCAIWeaponHandle::IsNear_FarRange(class AActor* TargetActor, float FarRangePlusOffset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCAIWeaponHandle", "IsNear_FarRange"); Params::UPalNPCAIWeaponHandle_IsNear_FarRange_Params Parms{}; Parms.TargetActor = TargetActor; Parms.FarRangePlusOffset = FarRangePlusOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCAIWeaponHandle.IsMagazineEmpty // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalNPCAIWeaponHandle::IsMagazineEmpty() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCAIWeaponHandle", "IsMagazineEmpty"); Params::UPalNPCAIWeaponHandle_IsMagazineEmpty_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCAIWeaponHandle.IsEndInitialize // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalNPCAIWeaponHandle::IsEndInitialize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCAIWeaponHandle", "IsEndInitialize"); Params::UPalNPCAIWeaponHandle_IsEndInitialize_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCAIWeaponHandle.InitializeNPCWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // class APalWeaponBase* WeaponActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNPCAIWeaponHandle::InitializeNPCWeapon(class APalWeaponBase* WeaponActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCAIWeaponHandle", "InitializeNPCWeapon"); Params::UPalNPCAIWeaponHandle_InitializeNPCWeapon_Params Parms{}; Parms.WeaponActor = WeaponActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCAIWeaponHandle.GetUseSideDashMovement // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalNPCAIWeaponHandle::GetUseSideDashMovement() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCAIWeaponHandle", "GetUseSideDashMovement"); Params::UPalNPCAIWeaponHandle_GetUseSideDashMovement_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCAIWeaponHandle.GetShootInterval // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalNPCAIWeaponHandle::GetShootInterval() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCAIWeaponHandle", "GetShootInterval"); Params::UPalNPCAIWeaponHandle_GetShootInterval_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCAIWeaponHandle.GetRemainingBullet // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalNPCAIWeaponHandle::GetRemainingBullet() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCAIWeaponHandle", "GetRemainingBullet"); Params::UPalNPCAIWeaponHandle_GetRemainingBullet_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCAIWeaponHandle.GetReloadTime // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalNPCAIWeaponHandle::GetReloadTime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCAIWeaponHandle", "GetReloadTime"); Params::UPalNPCAIWeaponHandle_GetReloadTime_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCAIWeaponHandle.GetRandomMoveTimeMin // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalNPCAIWeaponHandle::GetRandomMoveTimeMin() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCAIWeaponHandle", "GetRandomMoveTimeMin"); Params::UPalNPCAIWeaponHandle_GetRandomMoveTimeMin_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCAIWeaponHandle.GetMaxShootCount // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalNPCAIWeaponHandle::GetMaxShootCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCAIWeaponHandle", "GetMaxShootCount"); Params::UPalNPCAIWeaponHandle_GetMaxShootCount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCAIWeaponHandle.GetIsMeleeAttackWithGun // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalNPCAIWeaponHandle::GetIsMeleeAttackWithGun() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCAIWeaponHandle", "GetIsMeleeAttackWithGun"); Params::UPalNPCAIWeaponHandle_GetIsMeleeAttackWithGun_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCAIWeaponHandle.GetFireStateClass // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TSubclassOfReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf UPalNPCAIWeaponHandle::GetFireStateClass() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCAIWeaponHandle", "GetFireStateClass"); Params::UPalNPCAIWeaponHandle_GetFireStateClass_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCAIWeaponHandle.GetCombatClass // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf UPalNPCAIWeaponHandle::GetCombatClass() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCAIWeaponHandle", "GetCombatClass"); Params::UPalNPCAIWeaponHandle_GetCombatClass_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCAIWeaponHandle.FullReload // (Final, Native, Private) // Parameters: void UPalNPCAIWeaponHandle::FullReload() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCAIWeaponHandle", "FullReload"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCAIWeaponHandle.EquipWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalNPCAIWeaponHandle::EquipWeapon() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCAIWeaponHandle", "EquipWeapon"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCAIWeaponHandle.DecreaseBullet // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalNPCAIWeaponHandle::DecreaseBullet() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCAIWeaponHandle", "DecreaseBullet"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCAIWeaponHandle.AimToTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Aim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNPCAIWeaponHandle::AimToTarget(class AActor* TargetActor, bool Aim, float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCAIWeaponHandle", "AimToTarget"); Params::UPalNPCAIWeaponHandle_AimToTarget_Params Parms{}; Parms.TargetActor = TargetActor; Parms.Aim = Aim; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalNPCCampSpawnerBase // (Actor) class UClass* APalNPCCampSpawnerBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNPCCampSpawnerBase"); return Clss; } // PalNPCCampSpawnerBase Pal.Default__PalNPCCampSpawnerBase // (Public, ClassDefaultObject, ArchetypeObject) class APalNPCCampSpawnerBase* APalNPCCampSpawnerBase::GetDefaultObj() { static class APalNPCCampSpawnerBase* Default = nullptr; if (!Default) Default = static_cast(APalNPCCampSpawnerBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNPCCampSpawnerBase.CalcRemainRespawnTime // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalEnemyCampStatus CampStatus (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APalNPCCampSpawnerBase::CalcRemainRespawnTime(struct FPalEnemyCampStatus& CampStatus) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCCampSpawnerBase", "CalcRemainRespawnTime"); Params::APalNPCCampSpawnerBase_CalcRemainRespawnTime_Params Parms{}; Parms.CampStatus = CampStatus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCCampSpawnerBase.CalcRemainDespawnTime // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalEnemyCampStatus CampStatus (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APalNPCCampSpawnerBase::CalcRemainDespawnTime(struct FPalEnemyCampStatus& CampStatus) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCCampSpawnerBase", "CalcRemainDespawnTime"); Params::APalNPCCampSpawnerBase_CalcRemainDespawnTime_Params Parms{}; Parms.CampStatus = CampStatus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalNPCInteractCondition // (None) class UClass* UPalNPCInteractCondition::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNPCInteractCondition"); return Clss; } // PalNPCInteractCondition Pal.Default__PalNPCInteractCondition // (Public, ClassDefaultObject, ArchetypeObject) class UPalNPCInteractCondition* UPalNPCInteractCondition::GetDefaultObj() { static class UPalNPCInteractCondition* Default = nullptr; if (!Default) Default = static_cast(UPalNPCInteractCondition::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNPCInteractCondition.SetResult // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNPCInteractCondition::SetResult(bool bResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCInteractCondition", "SetResult"); Params::UPalNPCInteractCondition_SetResult_Params Parms{}; Parms.bResult = bResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalNPCInteractConditionFunctions // (None) class UClass* UPalNPCInteractConditionFunctions::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNPCInteractConditionFunctions"); return Clss; } // PalNPCInteractConditionFunctions Pal.Default__PalNPCInteractConditionFunctions // (Public, ClassDefaultObject, ArchetypeObject) class UPalNPCInteractConditionFunctions* UPalNPCInteractConditionFunctions::GetDefaultObj() { static class UPalNPCInteractConditionFunctions* Default = nullptr; if (!Default) Default = static_cast(UPalNPCInteractConditionFunctions::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNPCInteractConditionFunctions.SetOwner // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* Owner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNPCInteractConditionFunctions::SetOwner(class UObject* Owner) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCInteractConditionFunctions", "SetOwner"); Params::UPalNPCInteractConditionFunctions_SetOwner_Params Parms{}; Parms.Owner = Owner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCInteractConditionFunctions.GetOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UPalNPCInteractConditionFunctions::GetOwner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCInteractConditionFunctions", "GetOwner"); Params::UPalNPCInteractConditionFunctions_GetOwner_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalNPCInteractionComponent // (None) class UClass* UPalNPCInteractionComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNPCInteractionComponent"); return Clss; } // PalNPCInteractionComponent Pal.Default__PalNPCInteractionComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalNPCInteractionComponent* UPalNPCInteractionComponent::GetDefaultObj() { static class UPalNPCInteractionComponent* Default = nullptr; if (!Default) Default = static_cast(UPalNPCInteractionComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNPCInteractionComponent.OnTriggerInteract // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectIndicatorTypeIndicatorType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNPCInteractionComponent::OnTriggerInteract(class AActor* Other, enum class EPalInteractiveObjectIndicatorType IndicatorType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCInteractionComponent", "OnTriggerInteract"); Params::UPalNPCInteractionComponent_OnTriggerInteract_Params Parms{}; Parms.Other = Other; Parms.IndicatorType = IndicatorType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCInteractionComponent.Initialize // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalNPCInteractionComponent::Initialize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCInteractionComponent", "Initialize"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCInteractionComponent.EndTalk // (Final, Native, Public, BlueprintCallable) // Parameters: // class APalPlayerCharacter* TalkPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNPCInteractionComponent::EndTalk(class APalPlayerCharacter* TalkPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCInteractionComponent", "EndTalk"); Params::UPalNPCInteractionComponent_EndTalk_Params Parms{}; Parms.TalkPlayer = TalkPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCInteractionComponent.DebugInteractConditionString // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString TestText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNPCInteractionComponent::DebugInteractConditionString(const class FString& TestText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCInteractionComponent", "DebugInteractConditionString"); Params::UPalNPCInteractionComponent_DebugInteractConditionString_Params Parms{}; Parms.TestText = TestText; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCInteractionComponent.BeginPlay // (Final, Native, Public) // Parameters: void UPalNPCInteractionComponent::BeginPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCInteractionComponent", "BeginPlay"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalNPCInteractionDataTableUtility // (None) class UClass* UPalNPCInteractionDataTableUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNPCInteractionDataTableUtility"); return Clss; } // PalNPCInteractionDataTableUtility Pal.Default__PalNPCInteractionDataTableUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalNPCInteractionDataTableUtility* UPalNPCInteractionDataTableUtility::GetDefaultObj() { static class UPalNPCInteractionDataTableUtility* Default = nullptr; if (!Default) Default = static_cast(UPalNPCInteractionDataTableUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNPCInteractionDataTableUtility.GetJSONStringByInteractionDataTable // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FString OutString (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TMapDataRows (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalNPCInteractionDataTableUtility::GetJSONStringByInteractionDataTable(class FString* OutString, TMap& DataRows) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCInteractionDataTableUtility", "GetJSONStringByInteractionDataTable"); Params::UPalNPCInteractionDataTableUtility_GetJSONStringByInteractionDataTable_Params Parms{}; Parms.DataRows = DataRows; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutString != nullptr) *OutString = std::move(Parms.OutString); } // Class Pal.PalNPCManager // (None) class UClass* UPalNPCManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNPCManager"); return Clss; } // PalNPCManager Pal.Default__PalNPCManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalNPCManager* UPalNPCManager::GetDefaultObj() { static class UPalNPCManager* Default = nullptr; if (!Default) Default = static_cast(UPalNPCManager::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNPCManager.SpawNPCCallback // (Final, Native, Private) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNPCManager::SpawNPCCallback(const struct FPalInstanceID& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCManager", "SpawNPCCallback"); Params::UPalNPCManager_SpawNPCCallback_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCManager.SpawnNPCForServer // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FPalNPCSpawnInfo SpawnInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) // FDelegateProperty_ SpawnCallback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterHandle* UPalNPCManager::SpawnNPCForServer(const struct FPalNPCSpawnInfo& SpawnInfo, FDelegateProperty_ SpawnCallback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCManager", "SpawnNPCForServer"); Params::UPalNPCManager_SpawnNPCForServer_Params Parms{}; Parms.SpawnInfo = SpawnInfo; Parms.SpawnCallback = SpawnCallback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCManager.SetEnemyCampStatus // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName KeyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalEnemyCampStatus EnemyCampStatus (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalNPCManager::SetEnemyCampStatus(class FName KeyName, const struct FPalEnemyCampStatus& EnemyCampStatus) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCManager", "SetEnemyCampStatus"); Params::UPalNPCManager_SetEnemyCampStatus_Params Parms{}; Parms.KeyName = KeyName; Parms.EnemyCampStatus = EnemyCampStatus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCManager.RemoveGroupWhenDestoryActor // (Final, Native, Private) // Parameters: // class AActor* DestoryActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNPCManager::RemoveGroupWhenDestoryActor(class AActor* DestoryActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCManager", "RemoveGroupWhenDestoryActor"); Params::UPalNPCManager_RemoveGroupWhenDestoryActor_Params Parms{}; Parms.DestoryActor = DestoryActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalNPCManager.NPCSpawnCallback__DelegateSignature // (Public, Delegate) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNPCManager::NPCSpawnCallback__DelegateSignature(const struct FPalInstanceID& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCManager", "NPCSpawnCallback__DelegateSignature"); Params::UPalNPCManager_NPCSpawnCallback__DelegateSignature_Params Parms{}; Parms.ID = ID; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalNPCManager.IsTalkable // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalNPCManager::IsTalkable(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCManager", "IsTalkable"); Params::UPalNPCManager_IsTalkable_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCManager.GetTalkUIType // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalNPCTalkUIType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalNPCTalkUIType UPalNPCManager::GetTalkUIType(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCManager", "GetTalkUIType"); Params::UPalNPCManager_GetTalkUIType_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCManager.GetNPCTalkDTFromTalkUIType // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalNPCTalkUIType TalkUIType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* UPalNPCManager::GetNPCTalkDTFromTalkUIType(enum class EPalNPCTalkUIType TalkUIType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCManager", "GetNPCTalkDTFromTalkUIType"); Params::UPalNPCManager_GetNPCTalkDTFromTalkUIType_Params Parms{}; Parms.TalkUIType = TalkUIType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCManager.GetNPCOneTalkDTFromTalkId // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName TalkId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* UPalNPCManager::GetNPCOneTalkDTFromTalkId(class FName TalkId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCManager", "GetNPCOneTalkDTFromTalkId"); Params::UPalNPCManager_GetNPCOneTalkDTFromTalkId_Params Parms{}; Parms.TalkId = TalkId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCManager.GetNPCOneTalkDTFromCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* UPalNPCManager::GetNPCOneTalkDTFromCharacter(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCManager", "GetNPCOneTalkDTFromCharacter"); Params::UPalNPCManager_GetNPCOneTalkDTFromCharacter_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCManager.GetNPCMultiTalkClassFromTalkId // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName TalkId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf UPalNPCManager::GetNPCMultiTalkClassFromTalkId(class FName TalkId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCManager", "GetNPCMultiTalkClassFromTalkId"); Params::UPalNPCManager_GetNPCMultiTalkClassFromTalkId_Params Parms{}; Parms.TalkId = TalkId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCManager.GetNPCMultiTalkClass // (Final, Native, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf UPalNPCManager::GetNPCMultiTalkClass(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCManager", "GetNPCMultiTalkClass"); Params::UPalNPCManager_GetNPCMultiTalkClass_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCManager.GetNPCCharacterTalkDT // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName CharacterID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* UPalNPCManager::GetNPCCharacterTalkDT(class FName CharacterID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCManager", "GetNPCCharacterTalkDT"); Params::UPalNPCManager_GetNPCCharacterTalkDT_Params Parms{}; Parms.CharacterID = CharacterID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCManager.GetEnemyCampStatus // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName KeyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalEnemyCampStatus ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FPalEnemyCampStatus UPalNPCManager::GetEnemyCampStatus(class FName KeyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCManager", "GetEnemyCampStatus"); Params::UPalNPCManager_GetEnemyCampStatus_Params Parms{}; Parms.KeyName = KeyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCManager.GetDrinkWaterSpotProvider // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalWildPalDrinkWaterSpotProvider*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalWildPalDrinkWaterSpotProvider* UPalNPCManager::GetDrinkWaterSpotProvider() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCManager", "GetDrinkWaterSpotProvider"); Params::UPalNPCManager_GetDrinkWaterSpotProvider_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCManager.GetCharacterIDFromCharacterIDAndUniqueNPCID // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName CharacterID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName UniqueNPCID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalNPCManager::GetCharacterIDFromCharacterIDAndUniqueNPCID(class FName CharacterID, class FName UniqueNPCID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCManager", "GetCharacterIDFromCharacterIDAndUniqueNPCID"); Params::UPalNPCManager_GetCharacterIDFromCharacterIDAndUniqueNPCID_Params Parms{}; Parms.CharacterID = CharacterID; Parms.UniqueNPCID = UniqueNPCID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCManager.AllResetBossRespawnFlag // (Final, Native, Private) // Parameters: void UPalNPCManager::AllResetBossRespawnFlag() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCManager", "AllResetBossRespawnFlag"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalNPCMultiTalkHandle // (None) class UClass* UPalNPCMultiTalkHandle::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNPCMultiTalkHandle"); return Clss; } // PalNPCMultiTalkHandle Pal.Default__PalNPCMultiTalkHandle // (Public, ClassDefaultObject, ArchetypeObject) class UPalNPCMultiTalkHandle* UPalNPCMultiTalkHandle::GetDefaultObj() { static class UPalNPCMultiTalkHandle* Default = nullptr; if (!Default) Default = static_cast(UPalNPCMultiTalkHandle::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNPCMultiTalkHandle.OnFinishOneTalk // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalNPCMultiTalkHandle::OnFinishOneTalk() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCMultiTalkHandle", "OnFinishOneTalk"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalNPCMultiTalkHandle.IncrementTalkCountRecord // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalNPCMultiTalkHandle::IncrementTalkCountRecord() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCMultiTalkHandle", "IncrementTalkCountRecord"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCMultiTalkHandle.GetTalkId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalNPCMultiTalkHandle::GetTalkId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCMultiTalkHandle", "GetTalkId"); Params::UPalNPCMultiTalkHandle_GetTalkId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCMultiTalkHandle.GetTalkData // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class FName InTalkID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* UPalNPCMultiTalkHandle::GetTalkData(class FName& InTalkID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCMultiTalkHandle", "GetTalkData"); Params::UPalNPCMultiTalkHandle_GetTalkData_Params Parms{}; Parms.InTalkID = InTalkID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCMultiTalkHandle.GetPlayerDataStorage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalPlayerDataStorage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalPlayerDataStorage* UPalNPCMultiTalkHandle::GetPlayerDataStorage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCMultiTalkHandle", "GetPlayerDataStorage"); Params::UPalNPCMultiTalkHandle_GetPlayerDataStorage_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCMultiTalkHandle.GetLocalRecordData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalPlayerLocalRecordData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalPlayerLocalRecordData* UPalNPCMultiTalkHandle::GetLocalRecordData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCMultiTalkHandle", "GetLocalRecordData"); Params::UPalNPCMultiTalkHandle_GetLocalRecordData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCMultiTalkHandle.GetCurrentTalkCount // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalNPCMultiTalkHandle::GetCurrentTalkCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCMultiTalkHandle", "GetCurrentTalkCount"); Params::UPalNPCMultiTalkHandle_GetCurrentTalkCount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalNPCSpawnerBase // (Actor) class UClass* APalNPCSpawnerBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNPCSpawnerBase"); return Clss; } // PalNPCSpawnerBase Pal.Default__PalNPCSpawnerBase // (Public, ClassDefaultObject, ArchetypeObject) class APalNPCSpawnerBase* APalNPCSpawnerBase::GetDefaultObj() { static class APalNPCSpawnerBase* Default = nullptr; if (!Default) Default = static_cast(APalNPCSpawnerBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNPCSpawnerBase.Tick_Spawning // (Final, Native, Protected) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNPCSpawnerBase::Tick_Spawning(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "Tick_Spawning"); Params::APalNPCSpawnerBase_Tick_Spawning_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCSpawnerBase.Tick_Spawned // (Final, Native, Protected) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNPCSpawnerBase::Tick_Spawned(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "Tick_Spawned"); Params::APalNPCSpawnerBase_Tick_Spawned_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCSpawnerBase.Tick_Despawning // (Final, Native, Protected) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNPCSpawnerBase::Tick_Despawning(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "Tick_Despawning"); Params::APalNPCSpawnerBase_Tick_Despawning_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCSpawnerBase.SpawnRequest_ByOutside // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsDeleteAliveCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNPCSpawnerBase::SpawnRequest_ByOutside(bool IsDeleteAliveCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "SpawnRequest_ByOutside"); Params::APalNPCSpawnerBase_SpawnRequest_ByOutside_Params Parms{}; Parms.IsDeleteAliveCharacter = IsDeleteAliveCharacter; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalNPCSpawnerBase.SetSpawnedFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsSpawned (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNPCSpawnerBase::SetSpawnedFlag(bool IsSpawned) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "SetSpawnedFlag"); Params::APalNPCSpawnerBase_SetSpawnedFlag_Params Parms{}; Parms.IsSpawned = IsSpawned; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCSpawnerBase.SetSpawnDisableFlag // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName Name (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNPCSpawnerBase::SetSpawnDisableFlag(class FName& Name, bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "SetSpawnDisableFlag"); Params::APalNPCSpawnerBase_SetSpawnDisableFlag_Params Parms{}; Parms.Name = Name; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCSpawnerBase.SetDisableBossSpawner_ToSaveData // (Final, Native, Protected, BlueprintCallable) // Parameters: // class FName KeyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNPCSpawnerBase::SetDisableBossSpawner_ToSaveData(class FName KeyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "SetDisableBossSpawner_ToSaveData"); Params::APalNPCSpawnerBase_SetDisableBossSpawner_ToSaveData_Params Parms{}; Parms.KeyName = KeyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCSpawnerBase.SetCheckRadius // (Final, Native, Protected, BlueprintCallable) // Parameters: // float SpawnRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DespawnRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNPCSpawnerBase::SetCheckRadius(float SpawnRadius, float DespawnRadius) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "SetCheckRadius"); Params::APalNPCSpawnerBase_SetCheckRadius_Params Parms{}; Parms.SpawnRadius = SpawnRadius; Parms.DespawnRadius = DespawnRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCSpawnerBase.SetAllNPCLocation // (Event, Protected, BlueprintEvent) // Parameters: void APalNPCSpawnerBase::SetAllNPCLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "SetAllNPCLocation"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalNPCSpawnerBase.RequestCreateGroup // (Final, Native, Protected, BlueprintCallable) // Parameters: // TArray CharacterIDList (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void APalNPCSpawnerBase::RequestCreateGroup(const TArray& CharacterIDList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "RequestCreateGroup"); Params::APalNPCSpawnerBase_RequestCreateGroup_Params Parms{}; Parms.CharacterIDList = CharacterIDList; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCSpawnerBase.Request_TickSpawningForGameThread // (Final, Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNPCSpawnerBase::Request_TickSpawningForGameThread(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "Request_TickSpawningForGameThread"); Params::APalNPCSpawnerBase_Request_TickSpawningForGameThread_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCSpawnerBase.Request_TickSpawnedForGameThread // (Final, Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNPCSpawnerBase::Request_TickSpawnedForGameThread(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "Request_TickSpawnedForGameThread"); Params::APalNPCSpawnerBase_Request_TickSpawnedForGameThread_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCSpawnerBase.Request_TickDespawningForGameThread // (Final, Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNPCSpawnerBase::Request_TickDespawningForGameThread(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "Request_TickDespawningForGameThread"); Params::APalNPCSpawnerBase_Request_TickDespawningForGameThread_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCSpawnerBase.RemoveGroupWhenDestoryActor // (Final, Native, Private) // Parameters: // class AActor* DestoryActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNPCSpawnerBase::RemoveGroupWhenDestoryActor(class AActor* DestoryActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "RemoveGroupWhenDestoryActor"); Params::APalNPCSpawnerBase_RemoveGroupWhenDestoryActor_Params Parms{}; Parms.DestoryActor = DestoryActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCSpawnerBase.RemoveGroupCharacter // (Final, Native, Private) // Parameters: // class UPalIndividualCharacterHandle*RemoveIndividualHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNPCSpawnerBase::RemoveGroupCharacter(class UPalIndividualCharacterHandle* RemoveIndividualHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "RemoveGroupCharacter"); Params::APalNPCSpawnerBase_RemoveGroupCharacter_Params Parms{}; Parms.RemoveIndividualHandle = RemoveIndividualHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCSpawnerBase.RandomSpawnLocationByRadiusLineTraceWithWorldLocation // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RayStartUpOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RayEndDownOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector WorldPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SumSpawnNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SelfIndexInAll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalNPCSpawnerBase::RandomSpawnLocationByRadiusLineTraceWithWorldLocation(struct FVector* OutLocation, float Radius, float RayStartUpOffset, float RayEndDownOffset, struct FVector& WorldPos, int32 SumSpawnNum, int32 SelfIndexInAll) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "RandomSpawnLocationByRadiusLineTraceWithWorldLocation"); Params::APalNPCSpawnerBase_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_Params Parms{}; Parms.Radius = Radius; Parms.RayStartUpOffset = RayStartUpOffset; Parms.RayEndDownOffset = RayEndDownOffset; Parms.WorldPos = WorldPos; Parms.SumSpawnNum = SumSpawnNum; Parms.SelfIndexInAll = SelfIndexInAll; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); return Parms.ReturnValue; } // Function Pal.PalNPCSpawnerBase.RandomSpawnLocationByRadiusLineTrace // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RayStartUpOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RayEndDownOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SumSpawnNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SelfIndexInAll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalNPCSpawnerBase::RandomSpawnLocationByRadiusLineTrace(struct FVector* OutLocation, float Radius, float RayStartUpOffset, float RayEndDownOffset, int32 SumSpawnNum, int32 SelfIndexInAll) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "RandomSpawnLocationByRadiusLineTrace"); Params::APalNPCSpawnerBase_RandomSpawnLocationByRadiusLineTrace_Params Parms{}; Parms.Radius = Radius; Parms.RayStartUpOffset = RayStartUpOffset; Parms.RayEndDownOffset = RayEndDownOffset; Parms.SumSpawnNum = SumSpawnNum; Parms.SelfIndexInAll = SelfIndexInAll; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); return Parms.ReturnValue; } // Function Pal.PalNPCSpawnerBase.ProcessBossDefeatInfo_ServerInternal // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AActor* BossActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SpawnerName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNPCSpawnerBase::ProcessBossDefeatInfo_ServerInternal(class AActor* BossActor, class FName SpawnerName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "ProcessBossDefeatInfo_ServerInternal"); Params::APalNPCSpawnerBase_ProcessBossDefeatInfo_ServerInternal_Params Parms{}; Parms.BossActor = BossActor; Parms.SpawnerName = SpawnerName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCSpawnerBase.PathWalkNameSort // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // TArray WalkPoint (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray OutSortedWalkPoint (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void APalNPCSpawnerBase::PathWalkNameSort(const TArray& WalkPoint, TArray* OutSortedWalkPoint) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "PathWalkNameSort"); Params::APalNPCSpawnerBase_PathWalkNameSort_Params Parms{}; Parms.WalkPoint = WalkPoint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSortedWalkPoint != nullptr) *OutSortedWalkPoint = std::move(Parms.OutSortedWalkPoint); } // Function Pal.PalNPCSpawnerBase.OnInitialized // (Event, Protected, BlueprintEvent) // Parameters: void APalNPCSpawnerBase::OnInitialized() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "OnInitialized"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalNPCSpawnerBase.IsSuppressedByRandomIncident // (Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalNPCSpawnerBase::IsSuppressedByRandomIncident() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "IsSuppressedByRandomIncident"); Params::APalNPCSpawnerBase_IsSuppressedByRandomIncident_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalNPCSpawnerBase.IsSpawned // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalNPCSpawnerBase::IsSpawned() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "IsSpawned"); Params::APalNPCSpawnerBase_IsSpawned_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCSpawnerBase.IsSpawnDisable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalNPCSpawnerBase::IsSpawnDisable() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "IsSpawnDisable"); Params::APalNPCSpawnerBase_IsSpawnDisable_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCSpawnerBase.IsNearBaseCamp // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalNPCSpawnerBase::IsNearBaseCamp() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "IsNearBaseCamp"); Params::APalNPCSpawnerBase_IsNearBaseCamp_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCSpawnerBase.GetSpawnRadiusCM // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APalNPCSpawnerBase::GetSpawnRadiusCM() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "GetSpawnRadiusCM"); Params::APalNPCSpawnerBase_GetSpawnRadiusCM_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCSpawnerBase.GetSpawnPointRadius // (Event, Public, BlueprintEvent) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APalNPCSpawnerBase::GetSpawnPointRadius() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "GetSpawnPointRadius"); Params::APalNPCSpawnerBase_GetSpawnPointRadius_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalNPCSpawnerBase.GetSpawnNumRandom_OneTribe // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalSpawnerOneTribeInfo Info (Parm, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APalNPCSpawnerBase::GetSpawnNumRandom_OneTribe(const struct FPalSpawnerOneTribeInfo& Info) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "GetSpawnNumRandom_OneTribe"); Params::APalNPCSpawnerBase_GetSpawnNumRandom_OneTribe_Params Parms{}; Parms.Info = Info; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCSpawnerBase.GetSpawnLevelRandom_OneTribe // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalSpawnerOneTribeInfo Info (Parm, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APalNPCSpawnerBase::GetSpawnLevelRandom_OneTribe(const struct FPalSpawnerOneTribeInfo& Info) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "GetSpawnLevelRandom_OneTribe"); Params::APalNPCSpawnerBase_GetSpawnLevelRandom_OneTribe_Params Parms{}; Parms.Info = Info; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCSpawnerBase.GetSpawnerRadiusByType // (Final, Native, Protected, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APalNPCSpawnerBase::GetSpawnerRadiusByType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "GetSpawnerRadiusByType"); Params::APalNPCSpawnerBase_GetSpawnerRadiusByType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCSpawnerBase.GetSpawnDisableDebugInfo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString APalNPCSpawnerBase::GetSpawnDisableDebugInfo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "GetSpawnDisableDebugInfo"); Params::APalNPCSpawnerBase_GetSpawnDisableDebugInfo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCSpawnerBase.GetMaxMonsterLevel // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APalNPCSpawnerBase::GetMaxMonsterLevel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "GetMaxMonsterLevel"); Params::APalNPCSpawnerBase_GetMaxMonsterLevel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCSpawnerBase.GetIsServer // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalNPCSpawnerBase::GetIsServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "GetIsServer"); Params::APalNPCSpawnerBase_GetIsServer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCSpawnerBase.GetDisableBossSpawnerFlag_FromSaveData // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // class FName KeyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalNPCSpawnerBase::GetDisableBossSpawnerFlag_FromSaveData(class FName KeyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "GetDisableBossSpawnerFlag_FromSaveData"); Params::APalNPCSpawnerBase_GetDisableBossSpawnerFlag_FromSaveData_Params Parms{}; Parms.KeyName = KeyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCSpawnerBase.GetAllSpawnedNPCHandle // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // TArrayHandles (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void APalNPCSpawnerBase::GetAllSpawnedNPCHandle(TArray* Handles) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "GetAllSpawnedNPCHandle"); Params::APalNPCSpawnerBase_GetAllSpawnedNPCHandle_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (Handles != nullptr) *Handles = std::move(Parms.Handles); } // Function Pal.PalNPCSpawnerBase.GetAllNPCLocation // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // TArray OutLocations (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void APalNPCSpawnerBase::GetAllNPCLocation(TArray* OutLocations) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "GetAllNPCLocation"); Params::APalNPCSpawnerBase_GetAllNPCLocation_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (OutLocations != nullptr) *OutLocations = std::move(Parms.OutLocations); } // DelegateFunction Pal.PalNPCSpawnerBase.CreatedGroupDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void APalNPCSpawnerBase::CreatedGroupDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "CreatedGroupDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalNPCSpawnerBase.CreateDebugSpawnerGroupInfo // (Event, Public, BlueprintEvent) // Parameters: // struct FPalSpawnerGroupInfo OneGroupInfo (Parm, NativeAccessSpecifierPublic) void APalNPCSpawnerBase::CreateDebugSpawnerGroupInfo(const struct FPalSpawnerGroupInfo& OneGroupInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "CreateDebugSpawnerGroupInfo"); Params::APalNPCSpawnerBase_CreateDebugSpawnerGroupInfo_Params Parms{}; Parms.OneGroupInfo = OneGroupInfo; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalNPCSpawnerBase.CheckSpawnDistance // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool IsSpawned (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalCheckSpawnResultTypeReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalCheckSpawnResultType APalNPCSpawnerBase::CheckSpawnDistance(bool IsSpawned) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "CheckSpawnDistance"); Params::APalNPCSpawnerBase_CheckSpawnDistance_Params Parms{}; Parms.IsSpawned = IsSpawned; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCSpawnerBase.BlueprintTick_Spawning // (Event, Protected, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNPCSpawnerBase::BlueprintTick_Spawning(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "BlueprintTick_Spawning"); Params::APalNPCSpawnerBase_BlueprintTick_Spawning_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalNPCSpawnerBase.BlueprintTick_Spawned // (Event, Protected, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNPCSpawnerBase::BlueprintTick_Spawned(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "BlueprintTick_Spawned"); Params::APalNPCSpawnerBase_BlueprintTick_Spawned_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalNPCSpawnerBase.BlueprintTick_Despawning // (Event, Protected, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNPCSpawnerBase::BlueprintTick_Despawning(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "BlueprintTick_Despawning"); Params::APalNPCSpawnerBase_BlueprintTick_Despawning_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalNPCSpawnerBase.BlueprintTick_AnyThread // (Event, Protected, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNPCSpawnerBase::BlueprintTick_AnyThread(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "BlueprintTick_AnyThread"); Params::APalNPCSpawnerBase_BlueprintTick_AnyThread_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalNPCSpawnerBase.BlueprintTick // (Event, Protected, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNPCSpawnerBase::BlueprintTick(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "BlueprintTick"); Params::APalNPCSpawnerBase_BlueprintTick_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalNPCSpawnerBase.AddGroupCharacterByGroupId // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // class UPalIndividualCharacterHandle*AddIndividualHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid GroupID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString DebugName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNPCSpawnerBase::AddGroupCharacterByGroupId(class UPalIndividualCharacterHandle* AddIndividualHandle, struct FGuid& GroupID, const class FString& DebugName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "AddGroupCharacterByGroupId"); Params::APalNPCSpawnerBase_AddGroupCharacterByGroupId_Params Parms{}; Parms.AddIndividualHandle = AddIndividualHandle; Parms.GroupID = GroupID; Parms.DebugName = DebugName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCSpawnerBase.AddGroupCharacter // (Native, Protected, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*AddIndividualHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalNPCSpawnerBase::AddGroupCharacter(class UPalIndividualCharacterHandle* AddIndividualHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCSpawnerBase", "AddGroupCharacter"); Params::APalNPCSpawnerBase_AddGroupCharacter_Params Parms{}; Parms.AddIndividualHandle = AddIndividualHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalNPCTalkComponent // (None) class UClass* UPalNPCTalkComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNPCTalkComponent"); return Clss; } // PalNPCTalkComponent Pal.Default__PalNPCTalkComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalNPCTalkComponent* UPalNPCTalkComponent::GetDefaultObj() { static class UPalNPCTalkComponent* Default = nullptr; if (!Default) Default = static_cast(UPalNPCTalkComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNPCTalkComponent.TriggerStartTalk // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectIndicatorTypeIndicatorType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNPCTalkComponent::TriggerStartTalk(class AActor* Other, enum class EPalInteractiveObjectIndicatorType IndicatorType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCTalkComponent", "TriggerStartTalk"); Params::UPalNPCTalkComponent_TriggerStartTalk_Params Parms{}; Parms.Other = Other; Parms.IndicatorType = IndicatorType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCTalkComponent.TriggerEndTalk // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNPCTalkComponent::TriggerEndTalk(class AActor* Other) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCTalkComponent", "TriggerEndTalk"); Params::UPalNPCTalkComponent_TriggerEndTalk_Params Parms{}; Parms.Other = Other; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalNPCTalkComponent.TalkStartDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class AActor* SelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNPCTalkComponent::TalkStartDelegate__DelegateSignature(class AActor* SelfActor, class AActor* TargetActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCTalkComponent", "TalkStartDelegate__DelegateSignature"); Params::UPalNPCTalkComponent_TalkStartDelegate__DelegateSignature_Params Parms{}; Parms.SelfActor = SelfActor; Parms.TargetActor = TargetActor; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalNPCTalkComponent.TalkEndDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class AActor* SelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNPCTalkComponent::TalkEndDelegate__DelegateSignature(class AActor* SelfActor, class AActor* TargetActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCTalkComponent", "TalkEndDelegate__DelegateSignature"); Params::UPalNPCTalkComponent_TalkEndDelegate__DelegateSignature_Params Parms{}; Parms.SelfActor = SelfActor; Parms.TargetActor = TargetActor; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalNPCTalkComponent.StartTalk // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNPCTalkComponent::StartTalk(class AActor* Other) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCTalkComponent", "StartTalk"); Params::UPalNPCTalkComponent_StartTalk_Params Parms{}; Parms.Other = Other; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalNPCTalkComponent.HasTalkData // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class APalCharacter* TalkCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalNPCTalkComponent::HasTalkData(class APalCharacter* TalkCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCTalkComponent", "HasTalkData"); Params::UPalNPCTalkComponent_HasTalkData_Params Parms{}; Parms.TalkCharacter = TalkCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCTalkComponent.GetIsTalking // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalNPCTalkComponent::GetIsTalking() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCTalkComponent", "GetIsTalking"); Params::UPalNPCTalkComponent_GetIsTalking_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalNPCTalkSystem // (None) class UClass* UPalNPCTalkSystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNPCTalkSystem"); return Clss; } // PalNPCTalkSystem Pal.Default__PalNPCTalkSystem // (Public, ClassDefaultObject, ArchetypeObject) class UPalNPCTalkSystem* UPalNPCTalkSystem::GetDefaultObj() { static class UPalNPCTalkSystem* Default = nullptr; if (!Default) Default = static_cast(UPalNPCTalkSystem::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNPCTalkSystem.SetCustomFunctionResult_Implementation // (Native, Public, BlueprintCallable) // Parameters: // enum class EPalNPCTalkCustomFunctionResultResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNPCTalkSystem::SetCustomFunctionResult_Implementation(enum class EPalNPCTalkCustomFunctionResult Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCTalkSystem", "SetCustomFunctionResult_Implementation"); Params::UPalNPCTalkSystem_SetCustomFunctionResult_Implementation_Params Parms{}; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCTalkSystem.SetCustomFunctionChoseIndex_Implementation // (Native, Public, BlueprintCallable) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNPCTalkSystem::SetCustomFunctionChoseIndex_Implementation(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCTalkSystem", "SetCustomFunctionChoseIndex_Implementation"); Params::UPalNPCTalkSystem_SetCustomFunctionChoseIndex_Implementation_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCTalkSystem.Proceed // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalNPCTalkProceedResultReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalNPCTalkProceedResult UPalNPCTalkSystem::Proceed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCTalkSystem", "Proceed"); Params::UPalNPCTalkSystem_Proceed_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCTalkSystem.Initialize // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalTalkWidgetParameter* InParameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalTalkWindowWidgetBase* InTalkWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNPCTalkSystem::Initialize(class UPalTalkWidgetParameter* InParameter, class UPalTalkWindowWidgetBase* InTalkWidget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCTalkSystem", "Initialize"); Params::UPalNPCTalkSystem_Initialize_Params Parms{}; Parms.InParameter = InParameter; Parms.InTalkWidget = InTalkWidget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCTalkSystem.ChangeSeqence // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName TargetSeqenceName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalNPCTalkSystem::ChangeSeqence(class FName TargetSeqenceName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCTalkSystem", "ChangeSeqence"); Params::UPalNPCTalkSystem_ChangeSeqence_Params Parms{}; Parms.TargetSeqenceName = TargetSeqenceName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCTalkSystem.CallCustomFunc // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalNPCTalkSystem::CallCustomFunc() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCTalkSystem", "CallCustomFunc"); Params::UPalNPCTalkSystem_CallCustomFunc_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalNPCTalkSystem.AddArgument_Implementation // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FString Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalNPCTalkSystem::AddArgument_Implementation(const class FString& Key, class FText& Text) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCTalkSystem", "AddArgument_Implementation"); Params::UPalNPCTalkSystem_AddArgument_Implementation_Params Parms{}; Parms.Key = Key; Parms.Text = Text; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalNPCTalkSystemCustomFunctionInterface // (None) class UClass* IPalNPCTalkSystemCustomFunctionInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNPCTalkSystemCustomFunctionInterface"); return Clss; } // PalNPCTalkSystemCustomFunctionInterface Pal.Default__PalNPCTalkSystemCustomFunctionInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalNPCTalkSystemCustomFunctionInterface* IPalNPCTalkSystemCustomFunctionInterface::GetDefaultObj() { static class IPalNPCTalkSystemCustomFunctionInterface* Default = nullptr; if (!Default) Default = static_cast(IPalNPCTalkSystemCustomFunctionInterface::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNPCTalkSystemCustomFunctionInterface.SetCustomFunctionResult // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalNPCTalkCustomFunctionResultCustomFunctionResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IPalNPCTalkSystemCustomFunctionInterface::SetCustomFunctionResult(enum class EPalNPCTalkCustomFunctionResult CustomFunctionResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCTalkSystemCustomFunctionInterface", "SetCustomFunctionResult"); Params::IPalNPCTalkSystemCustomFunctionInterface_SetCustomFunctionResult_Params Parms{}; Parms.CustomFunctionResult = CustomFunctionResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCTalkSystemCustomFunctionInterface.SetCustomFunctionChoseIndex // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IPalNPCTalkSystemCustomFunctionInterface::SetCustomFunctionChoseIndex(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCTalkSystemCustomFunctionInterface", "SetCustomFunctionChoseIndex"); Params::IPalNPCTalkSystemCustomFunctionInterface_SetCustomFunctionChoseIndex_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalNPCTalkSystemCustomFunctionInterface.AddArgument // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class FString Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void IPalNPCTalkSystemCustomFunctionInterface::AddArgument(const class FString& Key, class FText& Text) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCTalkSystemCustomFunctionInterface", "AddArgument"); Params::IPalNPCTalkSystemCustomFunctionInterface_AddArgument_Params Parms{}; Parms.Key = Key; Parms.Text = Text; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalNPCWeaponGenerator // (None) class UClass* UPalNPCWeaponGenerator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalNPCWeaponGenerator"); return Clss; } // PalNPCWeaponGenerator Pal.Default__PalNPCWeaponGenerator // (Public, ClassDefaultObject, ArchetypeObject) class UPalNPCWeaponGenerator* UPalNPCWeaponGenerator::GetDefaultObj() { static class UPalNPCWeaponGenerator* Default = nullptr; if (!Default) Default = static_cast(UPalNPCWeaponGenerator::StaticClass()->DefaultObject); return Default; } // Function Pal.PalNPCWeaponGenerator.OnSpawnEvent // (Event, Protected, BlueprintEvent) // Parameters: // class APalWeaponBase* WeaponActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNPCWeaponGenerator::OnSpawnEvent(class APalWeaponBase* WeaponActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCWeaponGenerator", "OnSpawnEvent"); Params::UPalNPCWeaponGenerator_OnSpawnEvent_Params Parms{}; Parms.WeaponActor = WeaponActor; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalNPCWeaponGenerator.GenerateWeapn // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalWeaponType WeaponType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDefaultEquip (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalNPCWeaponGenerator::GenerateWeapn(enum class EPalWeaponType WeaponType, bool IsDefaultEquip) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalNPCWeaponGenerator", "GenerateWeapn"); Params::UPalNPCWeaponGenerator_GenerateWeapn_Params Parms{}; Parms.WeaponType = WeaponType; Parms.IsDefaultEquip = IsDefaultEquip; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalObjectCollector // (None) class UClass* UPalObjectCollector::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalObjectCollector"); return Clss; } // PalObjectCollector Pal.Default__PalObjectCollector // (Public, ClassDefaultObject, ArchetypeObject) class UPalObjectCollector* UPalObjectCollector::GetDefaultObj() { static class UPalObjectCollector* Default = nullptr; if (!Default) Default = static_cast(UPalObjectCollector::StaticClass()->DefaultObject); return Default; } // Class Pal.PalObjectDurabilityInterface // (None) class UClass* IPalObjectDurabilityInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalObjectDurabilityInterface"); return Clss; } // PalObjectDurabilityInterface Pal.Default__PalObjectDurabilityInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalObjectDurabilityInterface* IPalObjectDurabilityInterface::GetDefaultObj() { static class IPalObjectDurabilityInterface* Default = nullptr; if (!Default) Default = static_cast(IPalObjectDurabilityInterface::StaticClass()->DefaultObject); return Default; } // Function Pal.PalObjectDurabilityInterface.SetDurability // (Native, Public) // Parameters: // float NewDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IPalObjectDurabilityInterface::SetDurability(float NewDurability) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalObjectDurabilityInterface", "SetDurability"); Params::IPalObjectDurabilityInterface_SetDurability_Params Parms{}; Parms.NewDurability = NewDurability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalObjectDurabilityInterface.GetMaxDurability // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float IPalObjectDurabilityInterface::GetMaxDurability() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalObjectDurabilityInterface", "GetMaxDurability"); Params::IPalObjectDurabilityInterface_GetMaxDurability_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalObjectDurabilityInterface.GetDurability // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float IPalObjectDurabilityInterface::GetDurability() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalObjectDurabilityInterface", "GetDurability"); Params::IPalObjectDurabilityInterface_GetDurability_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalObjectReplicatorComponent // (None) class UClass* UPalObjectReplicatorComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalObjectReplicatorComponent"); return Clss; } // PalObjectReplicatorComponent Pal.Default__PalObjectReplicatorComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalObjectReplicatorComponent* UPalObjectReplicatorComponent::GetDefaultObj() { static class UPalObjectReplicatorComponent* Default = nullptr; if (!Default) Default = static_cast(UPalObjectReplicatorComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalOnlineSubsystemSteam // (None) class UClass* UPalOnlineSubsystemSteam::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalOnlineSubsystemSteam"); return Clss; } // PalOnlineSubsystemSteam Pal.Default__PalOnlineSubsystemSteam // (Public, ClassDefaultObject, ArchetypeObject) class UPalOnlineSubsystemSteam* UPalOnlineSubsystemSteam::GetDefaultObj() { static class UPalOnlineSubsystemSteam* Default = nullptr; if (!Default) Default = static_cast(UPalOnlineSubsystemSteam::StaticClass()->DefaultObject); return Default; } // Class Pal.PalOptimizeParameterSetting // (None) class UClass* UPalOptimizeParameterSetting::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalOptimizeParameterSetting"); return Clss; } // PalOptimizeParameterSetting Pal.Default__PalOptimizeParameterSetting // (Public, ClassDefaultObject, ArchetypeObject) class UPalOptimizeParameterSetting* UPalOptimizeParameterSetting::GetDefaultObj() { static class UPalOptimizeParameterSetting* Default = nullptr; if (!Default) Default = static_cast(UPalOptimizeParameterSetting::StaticClass()->DefaultObject); return Default; } // Class Pal.PalOptionReplicator // (None) class UClass* UPalOptionReplicator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalOptionReplicator"); return Clss; } // PalOptionReplicator Pal.Default__PalOptionReplicator // (Public, ClassDefaultObject, ArchetypeObject) class UPalOptionReplicator* UPalOptionReplicator::GetDefaultObj() { static class UPalOptionReplicator* Default = nullptr; if (!Default) Default = static_cast(UPalOptionReplicator::StaticClass()->DefaultObject); return Default; } // Function Pal.PalOptionReplicator.OnRep_OptionWorldSettings // (Final, Native, Private) // Parameters: void UPalOptionReplicator::OnRep_OptionWorldSettings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionReplicator", "OnRep_OptionWorldSettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalOptionSubsystem // (None) class UClass* UPalOptionSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalOptionSubsystem"); return Clss; } // PalOptionSubsystem Pal.Default__PalOptionSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UPalOptionSubsystem* UPalOptionSubsystem::GetDefaultObj() { static class UPalOptionSubsystem* Default = nullptr; if (!Default) Default = static_cast(UPalOptionSubsystem::StaticClass()->DefaultObject); return Default; } // Function Pal.PalOptionSubsystem.SetPadSettings // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalOptionPadSettings InPadSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalOptionSubsystem::SetPadSettings(struct FPalOptionPadSettings& InPadSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "SetPadSettings"); Params::UPalOptionSubsystem_SetPadSettings_Params Parms{}; Parms.InPadSettings = InPadSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalOptionSubsystem.SetOptionWorldSettings // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalOptionWorldSettings InOptionWorldSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalOptionSubsystem::SetOptionWorldSettings(struct FPalOptionWorldSettings& InOptionWorldSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "SetOptionWorldSettings"); Params::UPalOptionSubsystem_SetOptionWorldSettings_Params Parms{}; Parms.InOptionWorldSettings = InOptionWorldSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalOptionSubsystem.SetKeyConfigSettings // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalKeyConfigSettings InKeyConfigSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalOptionSubsystem::SetKeyConfigSettings(struct FPalKeyConfigSettings& InKeyConfigSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "SetKeyConfigSettings"); Params::UPalOptionSubsystem_SetKeyConfigSettings_Params Parms{}; Parms.InKeyConfigSettings = InKeyConfigSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalOptionSubsystem.SetKeyboardSettings // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalOptionKeyboardSettings InKeyboardSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalOptionSubsystem::SetKeyboardSettings(struct FPalOptionKeyboardSettings& InKeyboardSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "SetKeyboardSettings"); Params::UPalOptionSubsystem_SetKeyboardSettings_Params Parms{}; Parms.InKeyboardSettings = InKeyboardSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalOptionSubsystem.SetGraphicsSettings // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalOptionGraphicsSettings InGraphicsSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalOptionSubsystem::SetGraphicsSettings(struct FPalOptionGraphicsSettings& InGraphicsSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "SetGraphicsSettings"); Params::UPalOptionSubsystem_SetGraphicsSettings_Params Parms{}; Parms.InGraphicsSettings = InGraphicsSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalOptionSubsystem.SetCommonSettings // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalOptionCommonSettings InCommonSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalOptionSubsystem::SetCommonSettings(struct FPalOptionCommonSettings& InCommonSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "SetCommonSettings"); Params::UPalOptionSubsystem_SetCommonSettings_Params Parms{}; Parms.InCommonSettings = InCommonSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalOptionSubsystem.SetAudioSettings // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalOptionAudioSettings InAudioSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalOptionSubsystem::SetAudioSettings(struct FPalOptionAudioSettings& InAudioSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "SetAudioSettings"); Params::UPalOptionSubsystem_SetAudioSettings_Params Parms{}; Parms.InAudioSettings = InAudioSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalOptionSubsystem.SaveLocalSettings // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalOptionSubsystem::SaveLocalSettings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "SaveLocalSettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalOptionSubsystem.RefreshBanList // (Final, Native, Private) // Parameters: void UPalOptionSubsystem::RefreshBanList() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "RefreshBanList"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalOptionSubsystem.OnCompletedGetBanlist // (Final, Native, Private) // Parameters: // class FString ResponseBody (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bResponseOK (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ResponseCode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOptionSubsystem::OnCompletedGetBanlist(const class FString& ResponseBody, bool bResponseOK, int32 ResponseCode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "OnCompletedGetBanlist"); Params::UPalOptionSubsystem_OnCompletedGetBanlist_Params Parms{}; Parms.ResponseBody = ResponseBody; Parms.bResponseOK = bResponseOK; Parms.ResponseCode = ResponseCode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalOptionSubsystem.OnChangeWorldSettingsDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // struct FPalOptionWorldSettings PrevSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FPalOptionWorldSettings NewSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalOptionSubsystem::OnChangeWorldSettingsDelegate__DelegateSignature(struct FPalOptionWorldSettings& PrevSettings, struct FPalOptionWorldSettings& NewSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "OnChangeWorldSettingsDelegate__DelegateSignature"); Params::UPalOptionSubsystem_OnChangeWorldSettingsDelegate__DelegateSignature_Params Parms{}; Parms.PrevSettings = PrevSettings; Parms.NewSettings = NewSettings; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalOptionSubsystem.OnChangeScreenRatioDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // float NewRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOptionSubsystem::OnChangeScreenRatioDelegate__DelegateSignature(float NewRatio) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "OnChangeScreenRatioDelegate__DelegateSignature"); Params::UPalOptionSubsystem_OnChangeScreenRatioDelegate__DelegateSignature_Params Parms{}; Parms.NewRatio = NewRatio; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalOptionSubsystem.OnChangePadDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // struct FPalOptionPadSettings PrevSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FPalOptionPadSettings NewSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalOptionSubsystem::OnChangePadDelegate__DelegateSignature(struct FPalOptionPadSettings& PrevSettings, struct FPalOptionPadSettings& NewSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "OnChangePadDelegate__DelegateSignature"); Params::UPalOptionSubsystem_OnChangePadDelegate__DelegateSignature_Params Parms{}; Parms.PrevSettings = PrevSettings; Parms.NewSettings = NewSettings; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalOptionSubsystem.OnChangeKeyConfigDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // struct FPalKeyConfigSettings PrevSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FPalKeyConfigSettings NewSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalOptionSubsystem::OnChangeKeyConfigDelegate__DelegateSignature(struct FPalKeyConfigSettings& PrevSettings, struct FPalKeyConfigSettings& NewSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "OnChangeKeyConfigDelegate__DelegateSignature"); Params::UPalOptionSubsystem_OnChangeKeyConfigDelegate__DelegateSignature_Params Parms{}; Parms.PrevSettings = PrevSettings; Parms.NewSettings = NewSettings; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalOptionSubsystem.OnChangeKeyboardDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // struct FPalOptionKeyboardSettings PrevSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FPalOptionKeyboardSettings NewSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalOptionSubsystem::OnChangeKeyboardDelegate__DelegateSignature(struct FPalOptionKeyboardSettings& PrevSettings, struct FPalOptionKeyboardSettings& NewSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "OnChangeKeyboardDelegate__DelegateSignature"); Params::UPalOptionSubsystem_OnChangeKeyboardDelegate__DelegateSignature_Params Parms{}; Parms.PrevSettings = PrevSettings; Parms.NewSettings = NewSettings; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalOptionSubsystem.OnChangeGraphicsDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // struct FPalOptionGraphicsSettings PrevSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FPalOptionGraphicsSettings NewSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalOptionSubsystem::OnChangeGraphicsDelegate__DelegateSignature(struct FPalOptionGraphicsSettings& PrevSettings, struct FPalOptionGraphicsSettings& NewSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "OnChangeGraphicsDelegate__DelegateSignature"); Params::UPalOptionSubsystem_OnChangeGraphicsDelegate__DelegateSignature_Params Parms{}; Parms.PrevSettings = PrevSettings; Parms.NewSettings = NewSettings; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalOptionSubsystem.GetSupportScreenSizes // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray SupportResolutions (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // enum class EWindowMode WindowMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOptionSubsystem::GetSupportScreenSizes(TArray* SupportResolutions, enum class EWindowMode WindowMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "GetSupportScreenSizes"); Params::UPalOptionSubsystem_GetSupportScreenSizes_Params Parms{}; Parms.WindowMode = WindowMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SupportResolutions != nullptr) *SupportResolutions = std::move(Parms.SupportResolutions); } // Function Pal.PalOptionSubsystem.GetPadSettings // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalOptionPadSettings ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) struct FPalOptionPadSettings UPalOptionSubsystem::GetPadSettings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "GetPadSettings"); Params::UPalOptionSubsystem_GetPadSettings_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOptionSubsystem.GetOptionWorldStaticSettings // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalOptionWorldStaticSettingsReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) struct FPalOptionWorldStaticSettings UPalOptionSubsystem::GetOptionWorldStaticSettings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "GetOptionWorldStaticSettings"); Params::UPalOptionSubsystem_GetOptionWorldStaticSettings_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOptionSubsystem.GetOptionWorldSettings // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalOptionWorldSettings ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) struct FPalOptionWorldSettings UPalOptionSubsystem::GetOptionWorldSettings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "GetOptionWorldSettings"); Params::UPalOptionSubsystem_GetOptionWorldSettings_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOptionSubsystem.GetOptionLocalStaticSettings // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalOptionLocalStaticSettingsReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) struct FPalOptionLocalStaticSettings UPalOptionSubsystem::GetOptionLocalStaticSettings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "GetOptionLocalStaticSettings"); Params::UPalOptionSubsystem_GetOptionLocalStaticSettings_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOptionSubsystem.GetKeyConfigSettings // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalKeyConfigSettings ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) struct FPalKeyConfigSettings UPalOptionSubsystem::GetKeyConfigSettings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "GetKeyConfigSettings"); Params::UPalOptionSubsystem_GetKeyConfigSettings_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOptionSubsystem.GetKeyboardSettings // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalOptionKeyboardSettings ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) struct FPalOptionKeyboardSettings UPalOptionSubsystem::GetKeyboardSettings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "GetKeyboardSettings"); Params::UPalOptionSubsystem_GetKeyboardSettings_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOptionSubsystem.GetGraphicsSettings // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalOptionGraphicsSettings ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) struct FPalOptionGraphicsSettings UPalOptionSubsystem::GetGraphicsSettings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "GetGraphicsSettings"); Params::UPalOptionSubsystem_GetGraphicsSettings_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOptionSubsystem.GetGameResolution // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UPalOptionSubsystem::GetGameResolution() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "GetGameResolution"); Params::UPalOptionSubsystem_GetGameResolution_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOptionSubsystem.GetCommonSettings // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalOptionCommonSettings ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) struct FPalOptionCommonSettings UPalOptionSubsystem::GetCommonSettings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "GetCommonSettings"); Params::UPalOptionSubsystem_GetCommonSettings_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOptionSubsystem.GetAudioSettings // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalOptionAudioSettings ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) struct FPalOptionAudioSettings UPalOptionSubsystem::GetAudioSettings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "GetAudioSettings"); Params::UPalOptionSubsystem_GetAudioSettings_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOptionSubsystem.ApplyWorldSettings // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalOptionSubsystem::ApplyWorldSettings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "ApplyWorldSettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalOptionSubsystem.ApplyWorldPreset // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalOptionWorldSettings OutSettings (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // enum class EPalOptionWorldDifficultyDifficulty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOptionSubsystem::ApplyWorldPreset(struct FPalOptionWorldSettings& OutSettings, enum class EPalOptionWorldDifficulty Difficulty) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "ApplyWorldPreset"); Params::UPalOptionSubsystem_ApplyWorldPreset_Params Parms{}; Parms.OutSettings = OutSettings; Parms.Difficulty = Difficulty; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalOptionSubsystem.ApplyWorldModePreset // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalOptionWorldSettings OutSettings (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool bIsPvP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOptionSubsystem::ApplyWorldModePreset(struct FPalOptionWorldSettings& OutSettings, bool bIsPvP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "ApplyWorldModePreset"); Params::UPalOptionSubsystem_ApplyWorldModePreset_Params Parms{}; Parms.OutSettings = OutSettings; Parms.bIsPvP = bIsPvP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalOptionSubsystem.ApplyGraphicsPresetByBenchMark // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalOptionGraphicsSettings OutSettings (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalOptionSubsystem::ApplyGraphicsPresetByBenchMark(struct FPalOptionGraphicsSettings& OutSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "ApplyGraphicsPresetByBenchMark"); Params::UPalOptionSubsystem_ApplyGraphicsPresetByBenchMark_Params Parms{}; Parms.OutSettings = OutSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalOptionSubsystem.ApplyGraphicsPreset // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalOptionGraphicsSettings OutSettings (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // enum class EPalOptionGraphicsLevel GraphicsLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOptionSubsystem::ApplyGraphicsPreset(struct FPalOptionGraphicsSettings& OutSettings, enum class EPalOptionGraphicsLevel GraphicsLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOptionSubsystem", "ApplyGraphicsPreset"); Params::UPalOptionSubsystem_ApplyGraphicsPreset_Params Parms{}; Parms.OutSettings = OutSettings; Parms.GraphicsLevel = GraphicsLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalOptionSaveGame // (None) class UClass* UPalOptionSaveGame::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalOptionSaveGame"); return Clss; } // PalOptionSaveGame Pal.Default__PalOptionSaveGame // (Public, ClassDefaultObject, ArchetypeObject) class UPalOptionSaveGame* UPalOptionSaveGame::GetDefaultObj() { static class UPalOptionSaveGame* Default = nullptr; if (!Default) Default = static_cast(UPalOptionSaveGame::StaticClass()->DefaultObject); return Default; } // Class Pal.PalOtomoAttackStopJudgeByBall // (None) class UClass* UPalOtomoAttackStopJudgeByBall::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalOtomoAttackStopJudgeByBall"); return Clss; } // PalOtomoAttackStopJudgeByBall Pal.Default__PalOtomoAttackStopJudgeByBall // (Public, ClassDefaultObject, ArchetypeObject) class UPalOtomoAttackStopJudgeByBall* UPalOtomoAttackStopJudgeByBall::GetDefaultObj() { static class UPalOtomoAttackStopJudgeByBall* Default = nullptr; if (!Default) Default = static_cast(UPalOtomoAttackStopJudgeByBall::StaticClass()->DefaultObject); return Default; } // Class Pal.PalOtomoAttackStopJudgeByBallList // (None) class UClass* UPalOtomoAttackStopJudgeByBallList::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalOtomoAttackStopJudgeByBallList"); return Clss; } // PalOtomoAttackStopJudgeByBallList Pal.Default__PalOtomoAttackStopJudgeByBallList // (Public, ClassDefaultObject, ArchetypeObject) class UPalOtomoAttackStopJudgeByBallList* UPalOtomoAttackStopJudgeByBallList::GetDefaultObj() { static class UPalOtomoAttackStopJudgeByBallList* Default = nullptr; if (!Default) Default = static_cast(UPalOtomoAttackStopJudgeByBallList::StaticClass()->DefaultObject); return Default; } // Function Pal.PalOtomoAttackStopJudgeByBallList.OnHitCaptureBall // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOtomoAttackStopJudgeByBallList::OnHitCaptureBall(class AActor* Attacker) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoAttackStopJudgeByBallList", "OnHitCaptureBall"); Params::UPalOtomoAttackStopJudgeByBallList_OnHitCaptureBall_Params Parms{}; Parms.Attacker = Attacker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalOtomoHolderComponentBase // (None) class UClass* UPalOtomoHolderComponentBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalOtomoHolderComponentBase"); return Clss; } // PalOtomoHolderComponentBase Pal.Default__PalOtomoHolderComponentBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalOtomoHolderComponentBase* UPalOtomoHolderComponentBase::GetDefaultObj() { static class UPalOtomoHolderComponentBase* Default = nullptr; if (!Default) Default = static_cast(UPalOtomoHolderComponentBase::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalOtomoHolderComponentBase.UpdateOtomoSlotWithInitializedParameterDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOtomoHolderComponentBase::UpdateOtomoSlotWithInitializedParameterDelegate__DelegateSignature(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "UpdateOtomoSlotWithInitializedParameterDelegate__DelegateSignature"); Params::UPalOtomoHolderComponentBase_UpdateOtomoSlotWithInitializedParameterDelegate__DelegateSignature_Params Parms{}; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalOtomoHolderComponentBase.UpdateOtomoSlotDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*LastHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOtomoHolderComponentBase::UpdateOtomoSlotDelegate__DelegateSignature(int32 SlotIndex, class UPalIndividualCharacterHandle* LastHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "UpdateOtomoSlotDelegate__DelegateSignature"); Params::UPalOtomoHolderComponentBase_UpdateOtomoSlotDelegate__DelegateSignature_Params Parms{}; Parms.SlotIndex = SlotIndex; Parms.LastHandle = LastHandle; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalOtomoHolderComponentBase.TryGetSpawnedOtomoHandle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIndividualCharacterHandle*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterHandle* UPalOtomoHolderComponentBase::TryGetSpawnedOtomoHandle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "TryGetSpawnedOtomoHandle"); Params::UPalOtomoHolderComponentBase_TryGetSpawnedOtomoHandle_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.TryGetSpawnedOtomo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalOtomoHolderComponentBase::TryGetSpawnedOtomo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "TryGetSpawnedOtomo"); Params::UPalOtomoHolderComponentBase_TryGetSpawnedOtomo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.TryGetOwnerControlledPawn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* UPalOtomoHolderComponentBase::TryGetOwnerControlledPawn() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "TryGetOwnerControlledPawn"); Params::UPalOtomoHolderComponentBase_TryGetOwnerControlledPawn_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.TryGetOwnerControlledCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalOtomoHolderComponentBase::TryGetOwnerControlledCharacter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "TryGetOwnerControlledCharacter"); Params::UPalOtomoHolderComponentBase_TryGetOwnerControlledCharacter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.TryGetOtomoActorBySlotIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalOtomoHolderComponentBase::TryGetOtomoActorBySlotIndex(int32 SlotIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "TryGetOtomoActorBySlotIndex"); Params::UPalOtomoHolderComponentBase_TryGetOtomoActorBySlotIndex_Params Parms{}; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.TryGetLoadedOtomoData // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // bool bLoaded (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TMapOutParameterMap (Parm, OutParm, NativeAccessSpecifierPublic) void UPalOtomoHolderComponentBase::TryGetLoadedOtomoData(bool* bLoaded, TMap* OutParameterMap) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "TryGetLoadedOtomoData"); Params::UPalOtomoHolderComponentBase_TryGetLoadedOtomoData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bLoaded != nullptr) *bLoaded = Parms.bLoaded; if (OutParameterMap != nullptr) *OutParameterMap = Parms.OutParameterMap; } // Function Pal.PalOtomoHolderComponentBase.TryGetCurrentSelectPalActor // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalOtomoHolderComponentBase::TryGetCurrentSelectPalActor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "TryGetCurrentSelectPalActor"); Params::UPalOtomoHolderComponentBase_TryGetCurrentSelectPalActor_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.TryGetContainer // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIndividualCharacterContainer*Container (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalOtomoHolderComponentBase::TryGetContainer(class UPalIndividualCharacterContainer** Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "TryGetContainer"); Params::UPalOtomoHolderComponentBase_TryGetContainer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Container != nullptr) *Container = Parms.Container; return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.TryFixAssignNearestWorkSelectedOtomo // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* HitActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOtomoHolderComponentBase::TryFixAssignNearestWorkSelectedOtomo(class AActor* HitActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "TryFixAssignNearestWorkSelectedOtomo"); Params::UPalOtomoHolderComponentBase_TryFixAssignNearestWorkSelectedOtomo_Params Parms{}; Parms.HitActor = HitActor; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalOtomoHolderComponentBase.Tmp_EmptySlot // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalCharacterSlotId SlotID (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalOtomoHolderComponentBase::Tmp_EmptySlot(struct FPalCharacterSlotId& SlotID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "Tmp_EmptySlot"); Params::UPalOtomoHolderComponentBase_Tmp_EmptySlot_Params Parms{}; Parms.SlotID = SlotID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalOtomoHolderComponentBase.SpawnOtomoByLoad // (Event, Protected, BlueprintEvent) // Parameters: // int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOtomoHolderComponentBase::SpawnOtomoByLoad(int32 SlotIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "SpawnOtomoByLoad"); Params::UPalOtomoHolderComponentBase_SpawnOtomoByLoad_Params Parms{}; Parms.SlotIndex = SlotIndex; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalOtomoHolderComponentBase.SetSelectOtomoID_Internal // (Event, Public, BlueprintEvent) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOtomoHolderComponentBase::SetSelectOtomoID_Internal(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "SetSelectOtomoID_Internal"); Params::UPalOtomoHolderComponentBase_SetSelectOtomoID_Internal_Params Parms{}; Parms.Index = Index; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalOtomoHolderComponentBase.SetSelectOtomoID // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOtomoHolderComponentBase::SetSelectOtomoID(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "SetSelectOtomoID"); Params::UPalOtomoHolderComponentBase_SetSelectOtomoID_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalOtomoHolderComponentBase.SetOtomoOrder_ToServer // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable) // Parameters: // enum class EPalOtomoPalOrderType OrderType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOtomoHolderComponentBase::SetOtomoOrder_ToServer(enum class EPalOtomoPalOrderType OrderType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "SetOtomoOrder_ToServer"); Params::UPalOtomoHolderComponentBase_SetOtomoOrder_ToServer_Params Parms{}; Parms.OrderType = OrderType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalOtomoHolderComponentBase.SetInteractComponent // (Net, NetReliable, Native, Event, NetMulticast, Protected, BlueprintCallable) // Parameters: // class AActor* SpawnPal (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOtomoHolderComponentBase::SetInteractComponent(class AActor* SpawnPal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "SetInteractComponent"); Params::UPalOtomoHolderComponentBase_SetInteractComponent_Params Parms{}; Parms.SpawnPal = SpawnPal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalOtomoHolderComponentBase.OtomoSpawnedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class AController* HolderController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* OtomoPal (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOtomoHolderComponentBase::OtomoSpawnedDelegate__DelegateSignature(class AController* HolderController, class APalCharacter* OtomoPal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "OtomoSpawnedDelegate__DelegateSignature"); Params::UPalOtomoHolderComponentBase_OtomoSpawnedDelegate__DelegateSignature_Params Parms{}; Parms.HolderController = HolderController; Parms.OtomoPal = OtomoPal; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalOtomoHolderComponentBase.OnUpdateSlot // (Final, Native, Private) // Parameters: // class UPalIndividualCharacterSlot* Slot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*LastHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOtomoHolderComponentBase::OnUpdateSlot(class UPalIndividualCharacterSlot* Slot, class UPalIndividualCharacterHandle* LastHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "OnUpdateSlot"); Params::UPalOtomoHolderComponentBase_OnUpdateSlot_Params Parms{}; Parms.Slot = Slot; Parms.LastHandle = LastHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalOtomoHolderComponentBase.OnUpdateIndividualActor // (Final, Native, Private) // Parameters: // class UPalIndividualCharacterHandle*LastHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOtomoHolderComponentBase::OnUpdateIndividualActor(class UPalIndividualCharacterHandle* LastHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "OnUpdateIndividualActor"); Params::UPalOtomoHolderComponentBase_OnUpdateIndividualActor_Params Parms{}; Parms.LastHandle = LastHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalOtomoHolderComponentBase.OnSpawnOtomoCallback_ServerInternal // (Final, Native, Protected) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOtomoHolderComponentBase::OnSpawnOtomoCallback_ServerInternal(const struct FPalInstanceID& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "OnSpawnOtomoCallback_ServerInternal"); Params::UPalOtomoHolderComponentBase_OnSpawnOtomoCallback_ServerInternal_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalOtomoHolderComponentBase.OnSpawnDebugOtomoCallback_ServerInternal // (Final, Native, Private) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOtomoHolderComponentBase::OnSpawnDebugOtomoCallback_ServerInternal(const struct FPalInstanceID& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "OnSpawnDebugOtomoCallback_ServerInternal"); Params::UPalOtomoHolderComponentBase_OnSpawnDebugOtomoCallback_ServerInternal_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalOtomoHolderComponentBase.OnReplicated_CharacterContainer_AllSlots // (Final, Native, Private) // Parameters: // class UPalIndividualCharacterContainer*Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOtomoHolderComponentBase::OnReplicated_CharacterContainer_AllSlots(class UPalIndividualCharacterContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "OnReplicated_CharacterContainer_AllSlots"); Params::UPalOtomoHolderComponentBase_OnReplicated_CharacterContainer_AllSlots_Params Parms{}; Parms.Container = Container; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalOtomoHolderComponentBase.OnRep_CharacterContainer // (Final, Native, Private) // Parameters: void UPalOtomoHolderComponentBase::OnRep_CharacterContainer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "OnRep_CharacterContainer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalOtomoHolderComponentBase.OnInitializedCharacter // (Final, Native, Private) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOtomoHolderComponentBase::OnInitializedCharacter(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "OnInitializedCharacter"); Params::UPalOtomoHolderComponentBase_OnInitializedCharacter_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalOtomoHolderComponentBase.OnCreatedCharacterContainer__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalOtomoHolderComponentBase::OnCreatedCharacterContainer__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "OnCreatedCharacterContainer__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalOtomoHolderComponentBase.OnCreatedCharacterContainer // (Native, Event, Protected, BlueprintEvent) // Parameters: void UPalOtomoHolderComponentBase::OnCreatedCharacterContainer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "OnCreatedCharacterContainer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalOtomoHolderComponentBase.OnChangeOtomoActive // (Final, Native, Private, BlueprintCallable) // Parameters: // class APalCharacter* Otomo (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOtomoHolderComponentBase::OnChangeOtomoActive(class APalCharacter* Otomo, bool IsActive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "OnChangeOtomoActive"); Params::UPalOtomoHolderComponentBase_OnChangeOtomoActive_Params Parms{}; Parms.Otomo = Otomo; Parms.IsActive = IsActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalOtomoHolderComponentBase.LostOtomoByID_ToClient // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable, Const) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOtomoHolderComponentBase::LostOtomoByID_ToClient(const struct FPalInstanceID& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "LostOtomoByID_ToClient"); Params::UPalOtomoHolderComponentBase_LostOtomoByID_ToClient_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalOtomoHolderComponentBase.IsValidCurrentSelectPalActor // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalOtomoHolderComponentBase::IsValidCurrentSelectPalActor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "IsValidCurrentSelectPalActor"); Params::UPalOtomoHolderComponentBase_IsValidCurrentSelectPalActor_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.IsRidingBySpawnSlotID // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalOtomoHolderComponentBase::IsRidingBySpawnSlotID() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "IsRidingBySpawnSlotID"); Params::UPalOtomoHolderComponentBase_IsRidingBySpawnSlotID_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.IsRidingBySelectSlotID // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalOtomoHolderComponentBase::IsRidingBySelectSlotID() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "IsRidingBySelectSlotID"); Params::UPalOtomoHolderComponentBase_IsRidingBySelectSlotID_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.IsFullMember // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalOtomoHolderComponentBase::IsFullMember() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "IsFullMember"); Params::UPalOtomoHolderComponentBase_IsFullMember_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.IsDeadSelectedOtomo // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalOtomoHolderComponentBase::IsDeadSelectedOtomo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "IsDeadSelectedOtomo"); Params::UPalOtomoHolderComponentBase_IsDeadSelectedOtomo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.IsCreatedOtomoContainer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalOtomoHolderComponentBase::IsCreatedOtomoContainer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "IsCreatedOtomoContainer"); Params::UPalOtomoHolderComponentBase_IsCreatedOtomoContainer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.IsControlledByPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalOtomoHolderComponentBase::IsControlledByPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "IsControlledByPlayer"); Params::UPalOtomoHolderComponentBase_IsControlledByPlayer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.IsALLEmpty // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalOtomoHolderComponentBase::IsALLEmpty() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "IsALLEmpty"); Params::UPalOtomoHolderComponentBase_IsALLEmpty_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.IsAllDeadOtomo // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalOtomoHolderComponentBase::IsAllDeadOtomo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "IsAllDeadOtomo"); Params::UPalOtomoHolderComponentBase_IsAllDeadOtomo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.IsActivatedSelectOtomo // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalOtomoHolderComponentBase::IsActivatedSelectOtomo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "IsActivatedSelectOtomo"); Params::UPalOtomoHolderComponentBase_IsActivatedSelectOtomo_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.Initialize_ServerInternal // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalOtomoHolderComponentBase::Initialize_ServerInternal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "Initialize_ServerInternal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalOtomoHolderComponentBase.Initialize // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalOtomoHolderComponentBase::Initialize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "Initialize"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalOtomoHolderComponentBase.IncrementSelectOtomoID_Internal // (Event, Public, BlueprintEvent) // Parameters: void UPalOtomoHolderComponentBase::IncrementSelectOtomoID_Internal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "IncrementSelectOtomoID_Internal"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalOtomoHolderComponentBase.IncrementSelectOtomoID // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalOtomoHolderComponentBase::IncrementSelectOtomoID() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "IncrementSelectOtomoID"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalOtomoHolderComponentBase.InactiveOtomoByHandle_PreProcess // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*Handle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOtomoHolderComponentBase::InactiveOtomoByHandle_PreProcess(class UPalIndividualCharacterHandle* Handle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "InactiveOtomoByHandle_PreProcess"); Params::UPalOtomoHolderComponentBase_InactiveOtomoByHandle_PreProcess_Params Parms{}; Parms.Handle = Handle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalOtomoHolderComponentBase.InactivateCurrentOtomo // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalOtomoHolderComponentBase::InactivateCurrentOtomo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "InactivateCurrentOtomo"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalOtomoHolderComponentBase.GetTransform_SpawnPalNearTrainer // (Final, Native, Protected, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UPalOtomoHolderComponentBase::GetTransform_SpawnPalNearTrainer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "GetTransform_SpawnPalNearTrainer"); Params::UPalOtomoHolderComponentBase_GetTransform_SpawnPalNearTrainer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.GetSpawnedOtomoID // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalOtomoHolderComponentBase::GetSpawnedOtomoID() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "GetSpawnedOtomoID"); Params::UPalOtomoHolderComponentBase_GetSpawnedOtomoID_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.GetSlots // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArraySlots (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalOtomoHolderComponentBase::GetSlots(TArray* Slots) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "GetSlots"); Params::UPalOtomoHolderComponentBase_GetSlots_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Slots != nullptr) *Slots = std::move(Parms.Slots); } // Function Pal.PalOtomoHolderComponentBase.GetSlotIndexByIndividualHandle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIndividualCharacterHandle*IndividualHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalOtomoHolderComponentBase::GetSlotIndexByIndividualHandle(class UPalIndividualCharacterHandle* IndividualHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "GetSlotIndexByIndividualHandle"); Params::UPalOtomoHolderComponentBase_GetSlotIndexByIndividualHandle_Params Parms{}; Parms.IndividualHandle = IndividualHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.GetSelectedOtomoID // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalOtomoHolderComponentBase::GetSelectedOtomoID() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "GetSelectedOtomoID"); Params::UPalOtomoHolderComponentBase_GetSelectedOtomoID_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.GetPreviousOtomoSlotID // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalOtomoHolderComponentBase::GetPreviousOtomoSlotID() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "GetPreviousOtomoSlotID"); Params::UPalOtomoHolderComponentBase_GetPreviousOtomoSlotID_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.GetOtomoOrder // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalOtomoPalOrderType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalOtomoPalOrderType UPalOtomoHolderComponentBase::GetOtomoOrder() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "GetOtomoOrder"); Params::UPalOtomoHolderComponentBase_GetOtomoOrder_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.GetOtomoIndividualHandle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterHandle* UPalOtomoHolderComponentBase::GetOtomoIndividualHandle(int32 SlotIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "GetOtomoIndividualHandle"); Params::UPalOtomoHolderComponentBase_GetOtomoIndividualHandle_Params Parms{}; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.GetOtomoIndividualCharacterSlot_Internal // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterSlot* UPalOtomoHolderComponentBase::GetOtomoIndividualCharacterSlot_Internal(int32 SlotIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "GetOtomoIndividualCharacterSlot_Internal"); Params::UPalOtomoHolderComponentBase_GetOtomoIndividualCharacterSlot_Internal_Params Parms{}; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.GetOtomoIndividualCharacterSlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterSlot* UPalOtomoHolderComponentBase::GetOtomoIndividualCharacterSlot(int32 SlotIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "GetOtomoIndividualCharacterSlot"); Params::UPalOtomoHolderComponentBase_GetOtomoIndividualCharacterSlot_Params Parms{}; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.GetOtomoCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalOtomoHolderComponentBase::GetOtomoCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "GetOtomoCount"); Params::UPalOtomoHolderComponentBase_GetOtomoCount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.GetNextOtomoSlotID // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalOtomoHolderComponentBase::GetNextOtomoSlotID() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "GetNextOtomoSlotID"); Params::UPalOtomoHolderComponentBase_GetNextOtomoSlotID_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.GetMaxOtomoNum // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalOtomoHolderComponentBase::GetMaxOtomoNum() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "GetMaxOtomoNum"); Params::UPalOtomoHolderComponentBase_GetMaxOtomoNum_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.GetEnemyWhenOtomoThrow // (Final, Native, Protected, HasDefaults, BlueprintCallable) // Parameters: // struct FVector OtomoAppearedLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalOtomoHolderComponentBase::GetEnemyWhenOtomoThrow(const struct FVector& OtomoAppearedLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "GetEnemyWhenOtomoThrow"); Params::UPalOtomoHolderComponentBase_GetEnemyWhenOtomoThrow_Params Parms{}; Parms.OtomoAppearedLocation = OtomoAppearedLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.GetEmptySlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIndividualCharacterSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterSlot* UPalOtomoHolderComponentBase::GetEmptySlot() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "GetEmptySlot"); Params::UPalOtomoHolderComponentBase_GetEmptySlot_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.GetAllIndividualHandle // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayOutArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalOtomoHolderComponentBase::GetAllIndividualHandle(TArray* OutArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "GetAllIndividualHandle"); Params::UPalOtomoHolderComponentBase_GetAllIndividualHandle_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutArray != nullptr) *OutArray = std::move(Parms.OutArray); } // Function Pal.PalOtomoHolderComponentBase.DecrementSelectOtomoID_Internal // (Event, Public, BlueprintEvent) // Parameters: void UPalOtomoHolderComponentBase::DecrementSelectOtomoID_Internal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "DecrementSelectOtomoID_Internal"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalOtomoHolderComponentBase.DecrementSelectOtomoID // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalOtomoHolderComponentBase::DecrementSelectOtomoID() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "DecrementSelectOtomoID"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalOtomoHolderComponentBase.CoopCallCommand // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalOtomoHolderComponentBase::CoopCallCommand() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "CoopCallCommand"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalOtomoHolderComponentBase.CallCancelCommand // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalOtomoHolderComponentBase::CallCancelCommand() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "CallCancelCommand"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalOtomoHolderComponentBase.AddOtomoHandleToFreeSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*Handle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalOtomoHolderComponentBase::AddOtomoHandleToFreeSlot(class UPalIndividualCharacterHandle* Handle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "AddOtomoHandleToFreeSlot"); Params::UPalOtomoHolderComponentBase_AddOtomoHandleToFreeSlot_Params Parms{}; Parms.Handle = Handle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.AddLogOtomoPartnerSkill_Waza_ToClient // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable) // Parameters: // class AActor* Otomo (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalLogType PalLogType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOtomoHolderComponentBase::AddLogOtomoPartnerSkill_Waza_ToClient(class AActor* Otomo, enum class EPalLogType PalLogType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "AddLogOtomoPartnerSkill_Waza_ToClient"); Params::UPalOtomoHolderComponentBase_AddLogOtomoPartnerSkill_Waza_ToClient_Params Parms{}; Parms.Otomo = Otomo; Parms.PalLogType = PalLogType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalOtomoHolderComponentBase.AddLogOtomoPartnerSkill_ToClient // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable) // Parameters: // class AActor* Otomo (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalLogType PalLogType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool AddSkillName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalOtomoHolderComponentBase::AddLogOtomoPartnerSkill_ToClient(class AActor* Otomo, enum class EPalLogType PalLogType, int32 Value, bool AddSkillName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "AddLogOtomoPartnerSkill_ToClient"); Params::UPalOtomoHolderComponentBase_AddLogOtomoPartnerSkill_ToClient_Params Parms{}; Parms.Otomo = Otomo; Parms.PalLogType = PalLogType; Parms.Value = Value; Parms.AddSkillName = AddSkillName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalOtomoHolderComponentBase.ActivateCurrentOtomoNearThePlayer // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalOtomoHolderComponentBase::ActivateCurrentOtomoNearThePlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "ActivateCurrentOtomoNearThePlayer"); Params::UPalOtomoHolderComponentBase_ActivateCurrentOtomoNearThePlayer_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalOtomoHolderComponentBase.ActivateCurrentOtomo // (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FTransform SpawnTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalOtomoHolderComponentBase::ActivateCurrentOtomo(const struct FTransform& SpawnTransform) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoHolderComponentBase", "ActivateCurrentOtomo"); Params::UPalOtomoHolderComponentBase_ActivateCurrentOtomo_Params Parms{}; Parms.SpawnTransform = SpawnTransform; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Class Pal.PalOtomoSpawnCollisionChecker // (None) class UClass* UPalOtomoSpawnCollisionChecker::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalOtomoSpawnCollisionChecker"); return Clss; } // PalOtomoSpawnCollisionChecker Pal.Default__PalOtomoSpawnCollisionChecker // (Public, ClassDefaultObject, ArchetypeObject) class UPalOtomoSpawnCollisionChecker* UPalOtomoSpawnCollisionChecker::GetDefaultObj() { static class UPalOtomoSpawnCollisionChecker* Default = nullptr; if (!Default) Default = static_cast(UPalOtomoSpawnCollisionChecker::StaticClass()->DefaultObject); return Default; } // Function Pal.PalOtomoSpawnCollisionChecker.GetTransform_WhenSpawnPalNearTrainer // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class AActor* Trainer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UPalOtomoSpawnCollisionChecker::GetTransform_WhenSpawnPalNearTrainer(class AActor* Trainer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoSpawnCollisionChecker", "GetTransform_WhenSpawnPalNearTrainer"); Params::UPalOtomoSpawnCollisionChecker_GetTransform_WhenSpawnPalNearTrainer_Params Parms{}; Parms.Trainer = Trainer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalOtomoSpawnCollisionChecker.GetLocation_WhenSpawnPalSphgereThrow // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FHitResult Hit (Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // class APawn* CurrentSelectPalActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalOtomoSpawnCollisionChecker::GetLocation_WhenSpawnPalSphgereThrow(const struct FHitResult& Hit, class APawn* CurrentSelectPalActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoSpawnCollisionChecker", "GetLocation_WhenSpawnPalSphgereThrow"); Params::UPalOtomoSpawnCollisionChecker_GetLocation_WhenSpawnPalSphgereThrow_Params Parms{}; Parms.Hit = Hit; Parms.CurrentSelectPalActor = CurrentSelectPalActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalOtomoUiBase // (None) class UClass* UPalOtomoUiBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalOtomoUiBase"); return Clss; } // PalOtomoUiBase Pal.Default__PalOtomoUiBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalOtomoUiBase* UPalOtomoUiBase::GetDefaultObj() { static class UPalOtomoUiBase* Default = nullptr; if (!Default) Default = static_cast(UPalOtomoUiBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalOtomoUiBase.GetTribeIDFromClass // (Final, Native, Private, HasOutParams, BlueprintCallable) // Parameters: // TSubclassOf TargetActorClass (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalTribeID ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalTribeID UPalOtomoUiBase::GetTribeIDFromClass(TSubclassOf& TargetActorClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOtomoUiBase", "GetTribeIDFromClass"); Params::UPalOtomoUiBase_GetTribeIDFromClass_Params Parms{}; Parms.TargetActorClass = TargetActorClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalOwnerCharacterAcquirableInterface // (None) class UClass* IPalOwnerCharacterAcquirableInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalOwnerCharacterAcquirableInterface"); return Clss; } // PalOwnerCharacterAcquirableInterface Pal.Default__PalOwnerCharacterAcquirableInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalOwnerCharacterAcquirableInterface* IPalOwnerCharacterAcquirableInterface::GetDefaultObj() { static class IPalOwnerCharacterAcquirableInterface* Default = nullptr; if (!Default) Default = static_cast(IPalOwnerCharacterAcquirableInterface::StaticClass()->DefaultObject); return Default; } // Function Pal.PalOwnerCharacterAcquirableInterface.GetOwnerCharacter // (Native, Public, BlueprintCallable) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* IPalOwnerCharacterAcquirableInterface::GetOwnerCharacter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalOwnerCharacterAcquirableInterface", "GetOwnerCharacter"); Params::IPalOwnerCharacterAcquirableInterface_GetOwnerCharacter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalPartnerSkillParameterComponent // (None) class UClass* UPalPartnerSkillParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPartnerSkillParameterComponent"); return Clss; } // PalPartnerSkillParameterComponent Pal.Default__PalPartnerSkillParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalPartnerSkillParameterComponent* UPalPartnerSkillParameterComponent::GetDefaultObj() { static class UPalPartnerSkillParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalPartnerSkillParameterComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalPartnerSkillParameterComponent.Stop // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPartnerSkillParameterComponent::Stop() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "Stop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillParameterComponent.Start // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPartnerSkillParameterComponent::Start() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "Start"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillParameterComponent.SetName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName Name (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPartnerSkillParameterComponent::SetName(class FName Name) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "SetName"); Params::UPalPartnerSkillParameterComponent_SetName_Params Parms{}; Parms.Name = Name; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillParameterComponent.SetDisableFlagsBySetting // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) // Parameters: // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPartnerSkillParameterComponent::SetDisableFlagsBySetting(bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "SetDisableFlagsBySetting"); Params::UPalPartnerSkillParameterComponent_SetDisableFlagsBySetting_Params Parms{}; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillParameterComponent.SetCoopFlag_ForServer // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsCoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPartnerSkillParameterComponent::SetCoopFlag_ForServer(bool IsCoop) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "SetCoopFlag_ForServer"); Params::UPalPartnerSkillParameterComponent_SetCoopFlag_ForServer_Params Parms{}; Parms.IsCoop = IsCoop; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillParameterComponent.Recover // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPartnerSkillParameterComponent::Recover() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "Recover"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillParameterComponent.OnUpdateInventoryContainer // (Final, Native, Private) // Parameters: // class UPalItemContainer* Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPartnerSkillParameterComponent::OnUpdateInventoryContainer(class UPalItemContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "OnUpdateInventoryContainer"); Params::UPalPartnerSkillParameterComponent_OnUpdateInventoryContainer_Params Parms{}; Parms.Container = Container; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalPartnerSkillParameterComponent.OnToggleExecute__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // bool IsExecuting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPartnerSkillParameterComponent::OnToggleExecute__DelegateSignature(bool IsExecuting) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "OnToggleExecute__DelegateSignature"); Params::UPalPartnerSkillParameterComponent_OnToggleExecute__DelegateSignature_Params Parms{}; Parms.IsExecuting = IsExecuting; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalPartnerSkillParameterComponent.OnStop__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalPartnerSkillParameterComponent::OnStop__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "OnStop__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalPartnerSkillParameterComponent.OnStart__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalPartnerSkillParameterComponent::OnStart__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "OnStart__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalPartnerSkillParameterComponent.OnSearchEffect__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalPartnerSkillParameterComponent::OnSearchEffect__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "OnSearchEffect__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPartnerSkillParameterComponent.OnRideInactivated // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPartnerSkillParameterComponent::OnRideInactivated() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "OnRideInactivated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillParameterComponent.OnRideActivated // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPartnerSkillParameterComponent::OnRideActivated() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "OnRideActivated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillParameterComponent.OnOwnerCharacterSpawned // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPartnerSkillParameterComponent::OnOwnerCharacterSpawned(const struct FPalInstanceID& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "OnOwnerCharacterSpawned"); Params::UPalPartnerSkillParameterComponent_OnOwnerCharacterSpawned_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalPartnerSkillParameterComponent.OnOverheat__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalPartnerSkillParameterComponent::OnOverheat__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "OnOverheat__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPartnerSkillParameterComponent.OnInitializedCharacter // (Final, Native, Private) // Parameters: // class APalCharacter* OwnerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPartnerSkillParameterComponent::OnInitializedCharacter(class APalCharacter* OwnerCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "OnInitializedCharacter"); Params::UPalPartnerSkillParameterComponent_OnInitializedCharacter_Params Parms{}; Parms.OwnerCharacter = OwnerCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillParameterComponent.OnInactivatedAsWorker // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPartnerSkillParameterComponent::OnInactivatedAsWorker() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "OnInactivatedAsWorker"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillParameterComponent.OnInactivatedAsPartner // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPartnerSkillParameterComponent::OnInactivatedAsPartner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "OnInactivatedAsPartner"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillParameterComponent.OnInactivatedAsOtomoHolder // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPartnerSkillParameterComponent::OnInactivatedAsOtomoHolder() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "OnInactivatedAsOtomoHolder"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillParameterComponent.OnExec // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPartnerSkillParameterComponent::OnExec() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "OnExec"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalPartnerSkillParameterComponent.OnEffectTimeChanged__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // struct FFixedPoint EffectTime (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint EffectTimeMax (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalPartnerSkillParameterComponent::OnEffectTimeChanged__DelegateSignature(const struct FFixedPoint& EffectTime, const struct FFixedPoint& EffectTimeMax) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "OnEffectTimeChanged__DelegateSignature"); Params::UPalPartnerSkillParameterComponent_OnEffectTimeChanged__DelegateSignature_Params Parms{}; Parms.EffectTime = EffectTime; Parms.EffectTimeMax = EffectTimeMax; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalPartnerSkillParameterComponent.OnCoolDownTimeChanged__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // struct FFixedPoint CoolDownTime (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint CoolDownTimeMax (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalPartnerSkillParameterComponent::OnCoolDownTimeChanged__DelegateSignature(const struct FFixedPoint& CoolDownTime, const struct FFixedPoint& CoolDownTimeMax) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "OnCoolDownTimeChanged__DelegateSignature"); Params::UPalPartnerSkillParameterComponent_OnCoolDownTimeChanged__DelegateSignature_Params Parms{}; Parms.CoolDownTime = CoolDownTime; Parms.CoolDownTimeMax = CoolDownTimeMax; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalPartnerSkillParameterComponent.OnCoolDownCompleted__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalPartnerSkillParameterComponent::OnCoolDownCompleted__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "OnCoolDownCompleted__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPartnerSkillParameterComponent.OnComplated // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPartnerSkillParameterComponent::OnComplated() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "OnComplated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillParameterComponent.OnActivatedAsWorker // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPartnerSkillParameterComponent::OnActivatedAsWorker() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "OnActivatedAsWorker"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillParameterComponent.OnActivatedAsPartner // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPartnerSkillParameterComponent::OnActivatedAsPartner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "OnActivatedAsPartner"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillParameterComponent.OnActivatedAsOtomoHolder // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPartnerSkillParameterComponent::OnActivatedAsOtomoHolder() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "OnActivatedAsOtomoHolder"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillParameterComponent.IsToggleKey // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPartnerSkillParameterComponent::IsToggleKey() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "IsToggleKey"); Params::UPalPartnerSkillParameterComponent_IsToggleKey_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillParameterComponent.IsRunning // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPartnerSkillParameterComponent::IsRunning() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "IsRunning"); Params::UPalPartnerSkillParameterComponent_IsRunning_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillParameterComponent.IsRestrictedByItems // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* Trainer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPartnerSkillParameterComponent::IsRestrictedByItems(class AActor* Trainer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "IsRestrictedByItems"); Params::UPalPartnerSkillParameterComponent_IsRestrictedByItems_Params Parms{}; Parms.Trainer = Trainer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillParameterComponent.IsOverheat // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPartnerSkillParameterComponent::IsOverheat() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "IsOverheat"); Params::UPalPartnerSkillParameterComponent_IsOverheat_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillParameterComponent.IsExistActiveSkill // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPartnerSkillParameterComponent::IsExistActiveSkill() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "IsExistActiveSkill"); Params::UPalPartnerSkillParameterComponent_IsExistActiveSkill_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillParameterComponent.IsCoolDown // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPartnerSkillParameterComponent::IsCoolDown() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "IsCoolDown"); Params::UPalPartnerSkillParameterComponent_IsCoolDown_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillParameterComponent.GetWazaPowerRate // (Final, Native, Public, Const) // Parameters: // enum class EPalWazaID Waza (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalPartnerSkillParameterComponent::GetWazaPowerRate(enum class EPalWazaID Waza) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "GetWazaPowerRate"); Params::UPalPartnerSkillParameterComponent_GetWazaPowerRate_Params Parms{}; Parms.Waza = Waza; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillParameterComponent.GetWazaID // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalWazaID ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalWazaID UPalPartnerSkillParameterComponent::GetWazaID() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "GetWazaID"); Params::UPalPartnerSkillParameterComponent_GetWazaID_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillParameterComponent.GetSkillName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalPartnerSkillParameterComponent::GetSkillName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "GetSkillName"); Params::UPalPartnerSkillParameterComponent_GetSkillName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillParameterComponent.GetRideParameter // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalPartnerSkillParameterRideOutParam (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) void UPalPartnerSkillParameterComponent::GetRideParameter(struct FPalPartnerSkillParameterRide* OutParam) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "GetRideParameter"); Params::UPalPartnerSkillParameterComponent_GetRideParameter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutParam != nullptr) *OutParam = std::move(Parms.OutParam); } // Function Pal.PalPartnerSkillParameterComponent.GetRestrictionItems // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) TArray UPalPartnerSkillParameterComponent::GetRestrictionItems() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "GetRestrictionItems"); Params::UPalPartnerSkillParameterComponent_GetRestrictionItems_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillParameterComponent.GetMainDamage // (Final, Native, Private, Const) // Parameters: // struct FFixedPoint ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint UPalPartnerSkillParameterComponent::GetMainDamage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "GetMainDamage"); Params::UPalPartnerSkillParameterComponent_GetMainDamage_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillParameterComponent.GetEffectTimeRatio // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalPartnerSkillParameterComponent::GetEffectTimeRatio() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "GetEffectTimeRatio"); Params::UPalPartnerSkillParameterComponent_GetEffectTimeRatio_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillParameterComponent.GetEffectTimeMax // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FFixedPoint ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint UPalPartnerSkillParameterComponent::GetEffectTimeMax() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "GetEffectTimeMax"); Params::UPalPartnerSkillParameterComponent_GetEffectTimeMax_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillParameterComponent.GetEffectTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FFixedPoint ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint UPalPartnerSkillParameterComponent::GetEffectTime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "GetEffectTime"); Params::UPalPartnerSkillParameterComponent_GetEffectTime_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillParameterComponent.GetCoolDownTimeRatio // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalPartnerSkillParameterComponent::GetCoolDownTimeRatio() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "GetCoolDownTimeRatio"); Params::UPalPartnerSkillParameterComponent_GetCoolDownTimeRatio_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillParameterComponent.GetCoolDownTimeMax // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FFixedPoint ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint UPalPartnerSkillParameterComponent::GetCoolDownTimeMax() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "GetCoolDownTimeMax"); Params::UPalPartnerSkillParameterComponent_GetCoolDownTimeMax_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillParameterComponent.GetCoolDownTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FFixedPoint ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint UPalPartnerSkillParameterComponent::GetCoolDownTime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "GetCoolDownTime"); Params::UPalPartnerSkillParameterComponent_GetCoolDownTime_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillParameterComponent.GetActiveSkillMainValueByRank // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalPartnerSkillParameterComponent::GetActiveSkillMainValueByRank() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "GetActiveSkillMainValueByRank"); Params::UPalPartnerSkillParameterComponent_GetActiveSkillMainValueByRank_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillParameterComponent.ForceOverheat // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPartnerSkillParameterComponent::ForceOverheat() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "ForceOverheat"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillParameterComponent.ExecDuring // (Final, Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPartnerSkillParameterComponent::ExecDuring(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "ExecDuring"); Params::UPalPartnerSkillParameterComponent_ExecDuring_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillParameterComponent.CreateSkillModule // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfSkillModuleClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalCoopSkillModuleBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalCoopSkillModuleBase* UPalPartnerSkillParameterComponent::CreateSkillModule(TSubclassOf SkillModuleClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "CreateSkillModule"); Params::UPalPartnerSkillParameterComponent_CreateSkillModule_Params Parms{}; Parms.SkillModuleClass = SkillModuleClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillParameterComponent.CanExec // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPartnerSkillParameterComponent::CanExec() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "CanExec"); Params::UPalPartnerSkillParameterComponent_CanExec_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillParameterComponent.CanChangeWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPartnerSkillParameterComponent::CanChangeWeapon() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "CanChangeWeapon"); Params::UPalPartnerSkillParameterComponent_CanChangeWeapon_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillParameterComponent.CallOnToggleExecute_ToAll // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // bool Execute (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPartnerSkillParameterComponent::CallOnToggleExecute_ToAll(bool Execute) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "CallOnToggleExecute_ToAll"); Params::UPalPartnerSkillParameterComponent_CallOnToggleExecute_ToAll_Params Parms{}; Parms.Execute = Execute; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillParameterComponent.CallOnStop_ToAll // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: void UPalPartnerSkillParameterComponent::CallOnStop_ToAll() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "CallOnStop_ToAll"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillParameterComponent.CallOnStartSearchEffect_ToAll // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid RequestPlayerUId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalCoopSkillSearchEffectParameterEffectParam (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalPartnerSkillParameterComponent::CallOnStartSearchEffect_ToAll(struct FGuid& RequestPlayerUId, struct FPalCoopSkillSearchEffectParameter& EffectParam) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "CallOnStartSearchEffect_ToAll"); Params::UPalPartnerSkillParameterComponent_CallOnStartSearchEffect_ToAll_Params Parms{}; Parms.RequestPlayerUId = RequestPlayerUId; Parms.EffectParam = EffectParam; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillParameterComponent.CallOnStart_ToAll // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: void UPalPartnerSkillParameterComponent::CallOnStart_ToAll() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "CallOnStart_ToAll"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillParameterComponent.CallOnOverheat_ToAll // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: void UPalPartnerSkillParameterComponent::CallOnOverheat_ToAll() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "CallOnOverheat_ToAll"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillParameterComponent.CallOnEffectTimeChanged_ToAll // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // struct FFixedPoint EffectTime (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint EffectTimeMax (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalPartnerSkillParameterComponent::CallOnEffectTimeChanged_ToAll(const struct FFixedPoint& EffectTime, const struct FFixedPoint& EffectTimeMax) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "CallOnEffectTimeChanged_ToAll"); Params::UPalPartnerSkillParameterComponent_CallOnEffectTimeChanged_ToAll_Params Parms{}; Parms.EffectTime = EffectTime; Parms.EffectTimeMax = EffectTimeMax; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillParameterComponent.CallOnCoolDownTimeChanged_ToAll // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // struct FFixedPoint CoolDownTime (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint CoolDownTimeMax (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalPartnerSkillParameterComponent::CallOnCoolDownTimeChanged_ToAll(const struct FFixedPoint& CoolDownTime, const struct FFixedPoint& CoolDownTimeMax) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "CallOnCoolDownTimeChanged_ToAll"); Params::UPalPartnerSkillParameterComponent_CallOnCoolDownTimeChanged_ToAll_Params Parms{}; Parms.CoolDownTime = CoolDownTime; Parms.CoolDownTimeMax = CoolDownTimeMax; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillParameterComponent.CallOnCoolDownCompleted_ToAll // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: void UPalPartnerSkillParameterComponent::CallOnCoolDownCompleted_ToAll() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillParameterComponent", "CallOnCoolDownCompleted_ToAll"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalPartnerSkillPassiveSkill // (None) class UClass* UPalPartnerSkillPassiveSkill::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPartnerSkillPassiveSkill"); return Clss; } // PalPartnerSkillPassiveSkill Pal.Default__PalPartnerSkillPassiveSkill // (Public, ClassDefaultObject, ArchetypeObject) class UPalPartnerSkillPassiveSkill* UPalPartnerSkillPassiveSkill::GetDefaultObj() { static class UPalPartnerSkillPassiveSkill* Default = nullptr; if (!Default) Default = static_cast(UPalPartnerSkillPassiveSkill::StaticClass()->DefaultObject); return Default; } // Function Pal.PalPartnerSkillPassiveSkill.OnWorkerAssignChanged // (Final, Native, Private) // Parameters: // class UPalCharacterParameterComponent*Parameter (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPartnerSkillPassiveSkill::OnWorkerAssignChanged(class UPalCharacterParameterComponent* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillPassiveSkill", "OnWorkerAssignChanged"); Params::UPalPartnerSkillPassiveSkill_OnWorkerAssignChanged_Params Parms{}; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillPassiveSkill.OnUpdateOtomoHolder // (Final, Native, Private) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPartnerSkillPassiveSkill::OnUpdateOtomoHolder(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillPassiveSkill", "OnUpdateOtomoHolder"); Params::UPalPartnerSkillPassiveSkill_OnUpdateOtomoHolder_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillPassiveSkill.OnUpdateInventoryContainer // (Final, Native, Public) // Parameters: void UPalPartnerSkillPassiveSkill::OnUpdateInventoryContainer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillPassiveSkill", "OnUpdateInventoryContainer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillPassiveSkill.OnRideInactivated // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPartnerSkillPassiveSkill::OnRideInactivated() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillPassiveSkill", "OnRideInactivated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillPassiveSkill.OnRideActivated // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPartnerSkillPassiveSkill::OnRideActivated() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillPassiveSkill", "OnRideActivated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillPassiveSkill.OnReserveInactivated // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPartnerSkillPassiveSkill::OnReserveInactivated() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillPassiveSkill", "OnReserveInactivated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillPassiveSkill.OnReserveActivated // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPartnerSkillPassiveSkill::OnReserveActivated() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillPassiveSkill", "OnReserveActivated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillPassiveSkill.OnInactivatedAsWorker // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPartnerSkillPassiveSkill::OnInactivatedAsWorker() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillPassiveSkill", "OnInactivatedAsWorker"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillPassiveSkill.OnInactivatedAsOtomoHolder // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPartnerSkillPassiveSkill::OnInactivatedAsOtomoHolder() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillPassiveSkill", "OnInactivatedAsOtomoHolder"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillPassiveSkill.OnInactivatedAsOtomo // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPartnerSkillPassiveSkill::OnInactivatedAsOtomo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillPassiveSkill", "OnInactivatedAsOtomo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillPassiveSkill.OnActivatedAsWorker // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPartnerSkillPassiveSkill::OnActivatedAsWorker() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillPassiveSkill", "OnActivatedAsWorker"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillPassiveSkill.OnActivatedAsOtomoHolder // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPartnerSkillPassiveSkill::OnActivatedAsOtomoHolder() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillPassiveSkill", "OnActivatedAsOtomoHolder"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillPassiveSkill.OnActivatedAsOtomo // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPartnerSkillPassiveSkill::OnActivatedAsOtomo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillPassiveSkill", "OnActivatedAsOtomo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillPassiveSkill.ObserveWorking // (Final, Native, Private) // Parameters: void UPalPartnerSkillPassiveSkill::ObserveWorking() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillPassiveSkill", "ObserveWorking"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalPartnerSkillPassiveSkill.IsRestricted__DelegateSignature // (Public, Delegate) // Parameters: // class AActor* Trainer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPartnerSkillPassiveSkill::IsRestricted__DelegateSignature(class AActor* Trainer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillPassiveSkill", "IsRestricted__DelegateSignature"); Params::UPalPartnerSkillPassiveSkill_IsRestricted__DelegateSignature_Params Parms{}; Parms.Trainer = Trainer; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalPartnerSkillPassiveSkill.IsRestricted // (Final, Native, Private, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPartnerSkillPassiveSkill::IsRestricted() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillPassiveSkill", "IsRestricted"); Params::UPalPartnerSkillPassiveSkill_IsRestricted_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillPassiveSkill.Initialize // (Final, Native, Public, HasOutParams) // Parameters: // TArray_PassiveSkills (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalPartnerSkillPassiveSkill::Initialize(TArray& _PassiveSkills) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillPassiveSkill", "Initialize"); Params::UPalPartnerSkillPassiveSkill_Initialize_Params Parms{}; Parms._PassiveSkills = _PassiveSkills; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillPassiveSkill.InactivateWorkingSkill // (Final, Native, Private) // Parameters: void UPalPartnerSkillPassiveSkill::InactivateWorkingSkill() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillPassiveSkill", "InactivateWorkingSkill"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPartnerSkillPassiveSkill.GetTrainerController // (Final, Native, Private, Const) // Parameters: // class APalPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalPlayerController* UPalPartnerSkillPassiveSkill::GetTrainerController() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillPassiveSkill", "GetTrainerController"); Params::UPalPartnerSkillPassiveSkill_GetTrainerController_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillPassiveSkill.GetTrainerActor // (Final, Native, Private, Const) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalPartnerSkillPassiveSkill::GetTrainerActor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillPassiveSkill", "GetTrainerActor"); Params::UPalPartnerSkillPassiveSkill_GetTrainerActor_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillPassiveSkill.GetTrainer // (Final, Native, Private, Const) // Parameters: // class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACharacter* UPalPartnerSkillPassiveSkill::GetTrainer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillPassiveSkill", "GetTrainer"); Params::UPalPartnerSkillPassiveSkill_GetTrainer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillPassiveSkill.GetPassiveSkillList // (Final, Native, Public, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalPartnerSkillPassiveSkill::GetPassiveSkillList() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillPassiveSkill", "GetPassiveSkillList"); Params::UPalPartnerSkillPassiveSkill_GetPassiveSkillList_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillPassiveSkill.GetOwner // (Final, Native, Private, Const) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalPartnerSkillPassiveSkill::GetOwner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillPassiveSkill", "GetOwner"); Params::UPalPartnerSkillPassiveSkill_GetOwner_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPartnerSkillPassiveSkill.GetOtomoRank // (Final, Native, Private, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalPartnerSkillPassiveSkill::GetOtomoRank() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPartnerSkillPassiveSkill", "GetOtomoRank"); Params::UPalPartnerSkillPassiveSkill_GetOtomoRank_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalPassiveSkillComponent // (None) class UClass* UPalPassiveSkillComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPassiveSkillComponent"); return Clss; } // PalPassiveSkillComponent Pal.Default__PalPassiveSkillComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalPassiveSkillComponent* UPalPassiveSkillComponent::GetDefaultObj() { static class UPalPassiveSkillComponent* Default = nullptr; if (!Default) Default = static_cast(UPalPassiveSkillComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalPassiveSkillComponent.SetupSkillFromSelf // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* OwnerObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray SkillList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalPassiveSkillComponent::SetupSkillFromSelf(class UObject* OwnerObject, TArray& SkillList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPassiveSkillComponent", "SetupSkillFromSelf"); Params::UPalPassiveSkillComponent_SetupSkillFromSelf_Params Parms{}; Parms.OwnerObject = OwnerObject; Parms.SkillList = SkillList; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPassiveSkillComponent.OverrideDamageInfoBySkill // (Final, Native, Public, HasOutParams) // Parameters: // struct FPalDamageInfo InoutDamageInfo (Parm, OutParm, NativeAccessSpecifierPublic) void UPalPassiveSkillComponent::OverrideDamageInfoBySkill(struct FPalDamageInfo* InoutDamageInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPassiveSkillComponent", "OverrideDamageInfoBySkill"); Params::UPalPassiveSkillComponent_OverrideDamageInfoBySkill_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (InoutDamageInfo != nullptr) *InoutDamageInfo = std::move(Parms.InoutDamageInfo); } // DelegateFunction Pal.PalPassiveSkillComponent.OnStartSkillEffect__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // enum class EPalPassiveSkillEffectTypeEffectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPassiveSkillComponent::OnStartSkillEffect__DelegateSignature(enum class EPalPassiveSkillEffectType EffectType, float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPassiveSkillComponent", "OnStartSkillEffect__DelegateSignature"); Params::UPalPassiveSkillComponent_OnStartSkillEffect__DelegateSignature_Params Parms{}; Parms.EffectType = EffectType; Parms.Value = Value; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPassiveSkillComponent.OnStartSkillEffect // (Final, Native, Private) // Parameters: // enum class EPalPassiveSkillEffectTypeEffectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPassiveSkillComponent::OnStartSkillEffect(enum class EPalPassiveSkillEffectType EffectType, float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPassiveSkillComponent", "OnStartSkillEffect"); Params::UPalPassiveSkillComponent_OnStartSkillEffect_Params Parms{}; Parms.EffectType = EffectType; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPassiveSkillComponent.OnRep_SkillInfos // (Final, Native, Private) // Parameters: void UPalPassiveSkillComponent::OnRep_SkillInfos() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPassiveSkillComponent", "OnRep_SkillInfos"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalPassiveSkillComponent.OnEndSkillEffect__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // enum class EPalPassiveSkillEffectTypeEffectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPassiveSkillComponent::OnEndSkillEffect__DelegateSignature(enum class EPalPassiveSkillEffectType EffectType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPassiveSkillComponent", "OnEndSkillEffect__DelegateSignature"); Params::UPalPassiveSkillComponent_OnEndSkillEffect__DelegateSignature_Params Parms{}; Parms.EffectType = EffectType; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPassiveSkillComponent.OnEndSkillEffect // (Final, Native, Private) // Parameters: // enum class EPalPassiveSkillEffectTypeEffectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPassiveSkillComponent::OnEndSkillEffect(enum class EPalPassiveSkillEffectType EffectType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPassiveSkillComponent", "OnEndSkillEffect"); Params::UPalPassiveSkillComponent_OnEndSkillEffect_Params Parms{}; Parms.EffectType = EffectType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalPassiveSkillComponent.OnChangeSkillEffectValue__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // enum class EPalPassiveSkillEffectTypeEffectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPassiveSkillComponent::OnChangeSkillEffectValue__DelegateSignature(enum class EPalPassiveSkillEffectType EffectType, float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPassiveSkillComponent", "OnChangeSkillEffectValue__DelegateSignature"); Params::UPalPassiveSkillComponent_OnChangeSkillEffectValue__DelegateSignature_Params Parms{}; Parms.EffectType = EffectType; Parms.Value = Value; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPassiveSkillComponent.OnChangeSkillEffectValue // (Final, Native, Private) // Parameters: // enum class EPalPassiveSkillEffectTypeEffectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPassiveSkillComponent::OnChangeSkillEffectValue(enum class EPalPassiveSkillEffectType EffectType, float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPassiveSkillComponent", "OnChangeSkillEffectValue"); Params::UPalPassiveSkillComponent_OnChangeSkillEffectValue_Params Parms{}; Parms.EffectType = EffectType; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPassiveSkillComponent.GetParameterWithPassiveSkillEffect // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float OriginalValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalPassiveSkillEffectTypeEffectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalPassiveSkillComponent::GetParameterWithPassiveSkillEffect(float OriginalValue, enum class EPalPassiveSkillEffectType EffectType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPassiveSkillComponent", "GetParameterWithPassiveSkillEffect"); Params::UPalPassiveSkillComponent_GetParameterWithPassiveSkillEffect_Params Parms{}; Parms.OriginalValue = OriginalValue; Parms.EffectType = EffectType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPassiveSkillComponent.AddSpecialAttackRateInfo // (Final, Native, Public, HasOutParams) // Parameters: // TArraySpecialAttackRateInfos (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalPassiveSkillComponent::AddSpecialAttackRateInfo(TArray* SpecialAttackRateInfos) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPassiveSkillComponent", "AddSpecialAttackRateInfo"); Params::UPalPassiveSkillComponent_AddSpecialAttackRateInfo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SpecialAttackRateInfos != nullptr) *SpecialAttackRateInfos = std::move(Parms.SpecialAttackRateInfos); } // Class Pal.PalPassiveSkillManager // (None) class UClass* UPalPassiveSkillManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPassiveSkillManager"); return Clss; } // PalPassiveSkillManager Pal.Default__PalPassiveSkillManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalPassiveSkillManager* UPalPassiveSkillManager::GetDefaultObj() { static class UPalPassiveSkillManager* Default = nullptr; if (!Default) Default = static_cast(UPalPassiveSkillManager::StaticClass()->DefaultObject); return Default; } // Function Pal.PalPassiveSkillManager.OnCreatedDynamicItemDataInServer // (Final, Native, Private, HasOutParams) // Parameters: // class UPalDynamicItemDataBase* CreatedItemData (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalItemCreateParameter CreateParameter (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalPassiveSkillManager::OnCreatedDynamicItemDataInServer(class UPalDynamicItemDataBase* CreatedItemData, struct FPalItemCreateParameter& CreateParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPassiveSkillManager", "OnCreatedDynamicItemDataInServer"); Params::UPalPassiveSkillManager_OnCreatedDynamicItemDataInServer_Params Parms{}; Parms.CreatedItemData = CreatedItemData; Parms.CreateParameter = CreateParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPassiveSkillManager.GetSkillEffectTypes // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName SkillName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalPassiveSkillManager::GetSkillEffectTypes(class FName SkillName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPassiveSkillManager", "GetSkillEffectTypes"); Params::UPalPassiveSkillManager_GetSkillEffectTypes_Params Parms{}; Parms.SkillName = SkillName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPassiveSkillManager.GetSkillData // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FName SkillName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalPassiveSkillDatabaseRow OutSkillData (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPassiveSkillManager::GetSkillData(class FName& SkillName, struct FPalPassiveSkillDatabaseRow* OutSkillData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPassiveSkillManager", "GetSkillData"); Params::UPalPassiveSkillManager_GetSkillData_Params Parms{}; Parms.SkillName = SkillName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSkillData != nullptr) *OutSkillData = std::move(Parms.OutSkillData); return Parms.ReturnValue; } // Function Pal.PalPassiveSkillManager.GetPassiveSkillNamesRowName // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray PassiveList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalPassiveSkillManager::GetPassiveSkillNamesRowName(TArray& PassiveList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPassiveSkillManager", "GetPassiveSkillNamesRowName"); Params::UPalPassiveSkillManager_GetPassiveSkillNamesRowName_Params Parms{}; Parms.PassiveList = PassiveList; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPassiveSkillManager.GetPassiveSkillEffect // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FName SkillName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTargetToSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalPassiveSkillManager::GetPassiveSkillEffect(class FName& SkillName, bool bTargetToSelf) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPassiveSkillManager", "GetPassiveSkillEffect"); Params::UPalPassiveSkillManager_GetPassiveSkillEffect_Params Parms{}; Parms.SkillName = SkillName; Parms.bTargetToSelf = bTargetToSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPassiveSkillManager.GetParameterWithSkillEffect // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // float OriginalValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalPassiveSkillEffectTypeEffectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArraySkillEffectList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalPassiveSkillManager::GetParameterWithSkillEffect(float OriginalValue, enum class EPalPassiveSkillEffectType EffectType, TArray& SkillEffectList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPassiveSkillManager", "GetParameterWithSkillEffect"); Params::UPalPassiveSkillManager_GetParameterWithSkillEffect_Params Parms{}; Parms.OriginalValue = OriginalValue; Parms.EffectType = EffectType; Parms.SkillEffectList = SkillEffectList; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPassiveSkillManager.GetNameTextId // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName SkillName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalPassiveSkillManager::GetNameTextId(class FName SkillName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPassiveSkillManager", "GetNameTextId"); Params::UPalPassiveSkillManager_GetNameTextId_Params Parms{}; Parms.SkillName = SkillName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalPersistentSoundPlayer // (None) class UClass* UPalPersistentSoundPlayer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPersistentSoundPlayer"); return Clss; } // PalPersistentSoundPlayer Pal.Default__PalPersistentSoundPlayer // (Public, ClassDefaultObject, ArchetypeObject) class UPalPersistentSoundPlayer* UPalPersistentSoundPlayer::GetDefaultObj() { static class UPalPersistentSoundPlayer* Default = nullptr; if (!Default) Default = static_cast(UPalPersistentSoundPlayer::StaticClass()->DefaultObject); return Default; } // Class Pal.PalPettingPresset // (None) class UClass* UPalPettingPresset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPettingPresset"); return Clss; } // PalPettingPresset Pal.Default__PalPettingPresset // (Public, ClassDefaultObject, ArchetypeObject) class UPalPettingPresset* UPalPettingPresset::GetDefaultObj() { static class UPalPettingPresset* Default = nullptr; if (!Default) Default = static_cast(UPalPettingPresset::StaticClass()->DefaultObject); return Default; } // Function Pal.PalPettingPresset.GetDistance // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Pal (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalPettingPresset::GetDistance(class AActor* Pal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPettingPresset", "GetDistance"); Params::UPalPettingPresset_GetDistance_Params Parms{}; Parms.Pal = Pal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPettingPresset.GetCameraHeight // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Pal (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalPettingPresset::GetCameraHeight(class AActor* Pal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPettingPresset", "GetCameraHeight"); Params::UPalPettingPresset_GetCameraHeight_Params Parms{}; Parms.Pal = Pal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPettingPresset.GetCameraCenterDistance // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Pal (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalPettingPresset::GetCameraCenterDistance(class AActor* Pal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPettingPresset", "GetCameraCenterDistance"); Params::UPalPettingPresset_GetCameraCenterDistance_Params Parms{}; Parms.Pal = Pal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPettingPresset.GetCameraArmLength // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Pal (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalPettingPresset::GetCameraArmLength(class AActor* Pal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPettingPresset", "GetCameraArmLength"); Params::UPalPettingPresset_GetCameraArmLength_Params Parms{}; Parms.Pal = Pal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalPhysicsDefine // (None) class UClass* UPalPhysicsDefine::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPhysicsDefine"); return Clss; } // PalPhysicsDefine Pal.Default__PalPhysicsDefine // (Public, ClassDefaultObject, ArchetypeObject) class UPalPhysicsDefine* UPalPhysicsDefine::GetDefaultObj() { static class UPalPhysicsDefine* Default = nullptr; if (!Default) Default = static_cast(UPalPhysicsDefine::StaticClass()->DefaultObject); return Default; } // Class Pal.PalPhysicsUtility // (None) class UClass* UPalPhysicsUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPhysicsUtility"); return Clss; } // PalPhysicsUtility Pal.Default__PalPhysicsUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalPhysicsUtility* UPalPhysicsUtility::GetDefaultObj() { static class UPalPhysicsUtility* Default = nullptr; if (!Default) Default = static_cast(UPalPhysicsUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalPhysicsUtility.SetCanEverAffectNavigation // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UActorComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPhysicsUtility::SetCanEverAffectNavigation(class UActorComponent* Component, bool bAffect) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPhysicsUtility", "SetCanEverAffectNavigation"); Params::UPalPhysicsUtility_SetCanEverAffectNavigation_Params Parms{}; Parms.Component = Component; Parms.bAffect = bAffect; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalPlayerAccount // (None) class UClass* UPalPlayerAccount::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPlayerAccount"); return Clss; } // PalPlayerAccount Pal.Default__PalPlayerAccount // (Public, ClassDefaultObject, ArchetypeObject) class UPalPlayerAccount* UPalPlayerAccount::GetDefaultObj() { static class UPalPlayerAccount* Default = nullptr; if (!Default) Default = static_cast(UPalPlayerAccount::StaticClass()->DefaultObject); return Default; } // Class Pal.PalPlayerBattleSituation // (None) class UClass* UPalPlayerBattleSituation::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPlayerBattleSituation"); return Clss; } // PalPlayerBattleSituation Pal.Default__PalPlayerBattleSituation // (Public, ClassDefaultObject, ArchetypeObject) class UPalPlayerBattleSituation* UPalPlayerBattleSituation::GetDefaultObj() { static class UPalPlayerBattleSituation* Default = nullptr; if (!Default) Default = static_cast(UPalPlayerBattleSituation::StaticClass()->DefaultObject); return Default; } // Class Pal.PalPlayerCharacter // (Actor, Pawn) class UClass* APalPlayerCharacter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPlayerCharacter"); return Clss; } // PalPlayerCharacter Pal.Default__PalPlayerCharacter // (Public, ClassDefaultObject, ArchetypeObject) class APalPlayerCharacter* APalPlayerCharacter::GetDefaultObj() { static class APalPlayerCharacter* Default = nullptr; if (!Default) Default = static_cast(APalPlayerCharacter::StaticClass()->DefaultObject); return Default; } // Function Pal.PalPlayerCharacter.StopIdleAnimation // (Final, Native, Public) // Parameters: void APalPlayerCharacter::StopIdleAnimation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "StopIdleAnimation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerCharacter.SetSpectatorMode // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable) // Parameters: // bool bSpectator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerCharacter::SetSpectatorMode(bool bSpectator) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "SetSpectatorMode"); Params::APalPlayerCharacter_SetSpectatorMode_Params Parms{}; Parms.bSpectator = bSpectator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerCharacter.SetNearCommonEnemy // (Final, Native, Public) // Parameters: // bool IsExistNearEnemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerCharacter::SetNearCommonEnemy(bool IsExistNearEnemy) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "SetNearCommonEnemy"); Params::APalPlayerCharacter_SetNearCommonEnemy_Params Parms{}; Parms.IsExistNearEnemy = IsExistNearEnemy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerCharacter.PlayIdleAnimation // (Final, Native, Public) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerCharacter::PlayIdleAnimation(class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "PlayIdleAnimation"); Params::APalPlayerCharacter_PlayIdleAnimation_Params Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerCharacter.PlayEatAnimation // (Final, Native, Public) // Parameters: void APalPlayerCharacter::PlayEatAnimation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "PlayEatAnimation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerCharacter.OnUpdateEssentialItemContainer // (Final, Native, Public) // Parameters: // class UPalItemContainer* Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerCharacter::OnUpdateEssentialItemContainer(class UPalItemContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnUpdateEssentialItemContainer"); Params::APalPlayerCharacter_OnUpdateEssentialItemContainer_Params Parms{}; Parms.Container = Container; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerCharacter.OnTriggerInteract // (Final, Native, Protected) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalInteractiveObjectIndicatorTypeIndicatorType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerCharacter::OnTriggerInteract(class AActor* OtherActor, enum class EPalInteractiveObjectIndicatorType IndicatorType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnTriggerInteract"); Params::APalPlayerCharacter_OnTriggerInteract_Params Parms{}; Parms.OtherActor = OtherActor; Parms.IndicatorType = IndicatorType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerCharacter.OnStartGliding // (Event, Public, BlueprintEvent) // Parameters: void APalPlayerCharacter::OnStartGliding() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnStartGliding"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerCharacter.OnSPOverhead // (Final, Native, Private) // Parameters: void APalPlayerCharacter::OnSPOverhead() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnSPOverhead"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerCharacter.OnRep_SpectatorMode // (Final, Native, Private) // Parameters: // bool before (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerCharacter::OnRep_SpectatorMode(bool before) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnRep_SpectatorMode"); Params::APalPlayerCharacter_OnRep_SpectatorMode_Params Parms{}; Parms.before = before; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerCharacter.OnRep_CharacterMakeInfo // (Final, Native, Private) // Parameters: void APalPlayerCharacter::OnRep_CharacterMakeInfo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnRep_CharacterMakeInfo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerCharacter.OnReloadStart // (Final, Native, Private) // Parameters: void APalPlayerCharacter::OnReloadStart() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnReloadStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalPlayerCharacter.OnPlayerReviveDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerCharacter::OnPlayerReviveDelegate__DelegateSignature(class APalPlayerCharacter* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnPlayerReviveDelegate__DelegateSignature"); Params::APalPlayerCharacter_OnPlayerReviveDelegate__DelegateSignature_Params Parms{}; Parms.Player = Player; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalPlayerCharacter.OnPlayerRespawnDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerCharacter::OnPlayerRespawnDelegate__DelegateSignature(class APalPlayerCharacter* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnPlayerRespawnDelegate__DelegateSignature"); Params::APalPlayerCharacter_OnPlayerRespawnDelegate__DelegateSignature_Params Parms{}; Parms.Player = Player; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalPlayerCharacter.OnPlayerMoveToRespawnLocationDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasDefaults) // Parameters: // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerCharacter::OnPlayerMoveToRespawnLocationDelegate__DelegateSignature(class APalPlayerCharacter* Player, const struct FVector& Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnPlayerMoveToRespawnLocationDelegate__DelegateSignature"); Params::APalPlayerCharacter_OnPlayerMoveToRespawnLocationDelegate__DelegateSignature_Params Parms{}; Parms.Player = Player; Parms.Location = Location; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalPlayerCharacter.OnPlayerDeathAction__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void APalPlayerCharacter::OnPlayerDeathAction__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnPlayerDeathAction__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerCharacter.OnMontageEnded // (Final, Native, Private) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerCharacter::OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnMontageEnded"); Params::APalPlayerCharacter_OnMontageEnded_Params Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerCharacter.OnJumpDisable // (Final, Native, Private) // Parameters: void APalPlayerCharacter::OnJumpDisable() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnJumpDisable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerCharacter.OnEnterBaseCamp_StartBaseCampCombat // (Final, Native, Private) // Parameters: // class UPalBaseCampModel* CampModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerCharacter::OnEnterBaseCamp_StartBaseCampCombat(class UPalBaseCampModel* CampModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnEnterBaseCamp_StartBaseCampCombat"); Params::APalPlayerCharacter_OnEnterBaseCamp_StartBaseCampCombat_Params Parms{}; Parms.CampModel = CampModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerCharacter.OnEndIdle // (Final, Native, Private) // Parameters: void APalPlayerCharacter::OnEndIdle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnEndIdle"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerCharacter.OnEndGliding // (Event, Public, BlueprintEvent) // Parameters: void APalPlayerCharacter::OnEndGliding() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnEndGliding"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerCharacter.OnDownBattleEnemyRank // (Final, Net, NetReliable, Native, Event, Private, NetClient) // Parameters: // enum class EPalPlayerBattleFinishTypeFinishType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerCharacter::OnDownBattleEnemyRank(enum class EPalPlayerBattleFinishType FinishType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnDownBattleEnemyRank"); Params::APalPlayerCharacter_OnDownBattleEnemyRank_Params Parms{}; Parms.FinishType = FinishType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerCharacter.OnDamagePlayer_Server // (Final, Native, Private) // Parameters: // struct FPalDamageResult DamageResult (Parm, NoDestructor, NativeAccessSpecifierPublic) void APalPlayerCharacter::OnDamagePlayer_Server(const struct FPalDamageResult& DamageResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnDamagePlayer_Server"); Params::APalPlayerCharacter_OnDamagePlayer_Server_Params Parms{}; Parms.DamageResult = DamageResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalPlayerCharacter.OnCombatStartUIActionDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void APalPlayerCharacter::OnCombatStartUIActionDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnCombatStartUIActionDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalPlayerCharacter.OnCombatRankDownDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // enum class EPalPlayerBattleFinishTypeFinishType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerCharacter::OnCombatRankDownDelegate__DelegateSignature(enum class EPalPlayerBattleFinishType FinishType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnCombatRankDownDelegate__DelegateSignature"); Params::APalPlayerCharacter_OnCombatRankDownDelegate__DelegateSignature_Params Parms{}; Parms.FinishType = FinishType; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPlayerCharacter.OnChangeShooterState // (Final, Native, Private) // Parameters: // bool IsAim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsShoot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerCharacter::OnChangeShooterState(bool IsAim, bool IsShoot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnChangeShooterState"); Params::APalPlayerCharacter_OnChangeShooterState_Params Parms{}; Parms.IsAim = IsAim; Parms.IsShoot = IsShoot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalPlayerCharacter.OnChangeRegionAreaDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // class FName RegionNameID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerCharacter::OnChangeRegionAreaDelegate__DelegateSignature(class FName& RegionNameID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnChangeRegionAreaDelegate__DelegateSignature"); Params::APalPlayerCharacter_OnChangeRegionAreaDelegate__DelegateSignature_Params Parms{}; Parms.RegionNameID = RegionNameID; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPlayerCharacter.OnChangePrevWeapon // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void APalPlayerCharacter::OnChangePrevWeapon() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnChangePrevWeapon"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalPlayerCharacter.OnChangePlayerBattleMode__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // bool IsBattle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerCharacter::OnChangePlayerBattleMode__DelegateSignature(bool IsBattle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnChangePlayerBattleMode__DelegateSignature"); Params::APalPlayerCharacter_OnChangePlayerBattleMode__DelegateSignature_Params Parms{}; Parms.IsBattle = IsBattle; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPlayerCharacter.OnChangeNextWeapon // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void APalPlayerCharacter::OnChangeNextWeapon() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnChangeNextWeapon"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerCharacter.OnChangeNearEnemy_ToAll // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // bool IsExist (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerCharacter::OnChangeNearEnemy_ToAll(bool IsExist) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnChangeNearEnemy_ToAll"); Params::APalPlayerCharacter_OnChangeNearEnemy_ToAll_Params Parms{}; Parms.IsExist = IsExist; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerCharacter.OnChangeMovementMode // (Final, Native, Private) // Parameters: // class UPalCharacterMovementComponent*Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EMovementMode PrevMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EMovementMode NewMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalCharacterMovementCustomModePrevCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalCharacterMovementCustomModeNewCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerCharacter::OnChangeMovementMode(class UPalCharacterMovementComponent* Component, enum class EMovementMode PrevMode, enum class EMovementMode NewMode, enum class EPalCharacterMovementCustomMode PrevCustomMode, enum class EPalCharacterMovementCustomMode NewCustomMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnChangeMovementMode"); Params::APalPlayerCharacter_OnChangeMovementMode_Params Parms{}; Parms.Component = Component; Parms.PrevMode = PrevMode; Parms.NewMode = NewMode; Parms.PrevCustomMode = PrevCustomMode; Parms.NewCustomMode = NewCustomMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalPlayerCharacter.OnChangeBossTowerEntrancePlayer__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // class FName BossType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray PlayerList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void APalPlayerCharacter::OnChangeBossTowerEntrancePlayer__DelegateSignature(class FName BossType, TArray& PlayerList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnChangeBossTowerEntrancePlayer__DelegateSignature"); Params::APalPlayerCharacter_OnChangeBossTowerEntrancePlayer__DelegateSignature_Params Parms{}; Parms.BossType = BossType; Parms.PlayerList = PlayerList; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPlayerCharacter.OnChangeBattleEnemyRank // (Final, Net, NetReliable, Native, Event, Private, NetClient) // Parameters: // enum class EPalBattleBGMType Rank (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsAdd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerCharacter::OnChangeBattleEnemyRank(enum class EPalBattleBGMType Rank, bool IsAdd) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnChangeBattleEnemyRank"); Params::APalPlayerCharacter_OnChangeBattleEnemyRank_Params Parms{}; Parms.Rank = Rank; Parms.IsAdd = IsAdd; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerCharacter.OnBeginAction // (Final, Native, Private) // Parameters: // class UPalActionBase* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerCharacter::OnBeginAction(class UPalActionBase* Action) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnBeginAction"); Params::APalPlayerCharacter_OnBeginAction_Params Parms{}; Parms.Action = Action; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalPlayerCharacter.OnAddRemoveEnemyDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // enum class EPalBattleBGMType Rank (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsAdd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerCharacter::OnAddRemoveEnemyDelegate__DelegateSignature(enum class EPalBattleBGMType Rank, bool IsAdd) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "OnAddRemoveEnemyDelegate__DelegateSignature"); Params::APalPlayerCharacter_OnAddRemoveEnemyDelegate__DelegateSignature_Params Parms{}; Parms.Rank = Rank; Parms.IsAdd = IsAdd; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPlayerCharacter.IsIdle // (Final, Native, Private, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalPlayerCharacter::IsIdle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "IsIdle"); Params::APalPlayerCharacter_IsIdle_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerCharacter.IsGuildMaster // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalPlayerCharacter::IsGuildMaster() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "IsGuildMaster"); Params::APalPlayerCharacter_IsGuildMaster_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerCharacter.IsGliding // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalPlayerCharacter::IsGliding() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "IsGliding"); Params::APalPlayerCharacter_IsGliding_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerCharacter.IsAdjustedLocation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalPlayerCharacter::IsAdjustedLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "IsAdjustedLocation"); Params::APalPlayerCharacter_IsAdjustedLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerCharacter.GetPalPlayerController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalPlayerController* APalPlayerCharacter::GetPalPlayerController() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "GetPalPlayerController"); Params::APalPlayerCharacter_GetPalPlayerController_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerCharacter.GetLastInsideRegionNameID // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName OutNameID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerCharacter::GetLastInsideRegionNameID(class FName* OutNameID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "GetLastInsideRegionNameID"); Params::APalPlayerCharacter_GetLastInsideRegionNameID_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutNameID != nullptr) *OutNameID = Parms.OutNameID; } // Function Pal.PalPlayerCharacter.GetCharacterMakeInfo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalPlayerDataCharacterMakeInfoReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) struct FPalPlayerDataCharacterMakeInfo APalPlayerCharacter::GetCharacterMakeInfo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "GetCharacterMakeInfo"); Params::APalPlayerCharacter_GetCharacterMakeInfo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerCharacter.GetCameraRotator // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator APalPlayerCharacter::GetCameraRotator() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "GetCameraRotator"); Params::APalPlayerCharacter_GetCameraRotator_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerCharacter.CreateLantern // (Event, Public, BlueprintEvent) // Parameters: void APalPlayerCharacter::CreateLantern() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "CreateLantern"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerCharacter.ChangeToMale // (Final, Native, Public, BlueprintCallable) // Parameters: void APalPlayerCharacter::ChangeToMale() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "ChangeToMale"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerCharacter.ChangeToFemale // (Final, Native, Public, BlueprintCallable) // Parameters: void APalPlayerCharacter::ChangeToFemale() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "ChangeToFemale"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerCharacter.CallReviveDelegate // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) // Parameters: void APalPlayerCharacter::CallReviveDelegate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "CallReviveDelegate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerCharacter.CallRespawnDelegate // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) // Parameters: void APalPlayerCharacter::CallRespawnDelegate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "CallRespawnDelegate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerCharacter.CallMoveToRespawnLocationDelegate // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerCharacter::CallMoveToRespawnLocationDelegate(const struct FVector& Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "CallMoveToRespawnLocationDelegate"); Params::APalPlayerCharacter_CallMoveToRespawnLocationDelegate_Params Parms{}; Parms.Location = Location; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerCharacter.AdjustLocationByLoad // (Final, Native, Private) // Parameters: // class APalCharacter* InCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerCharacter::AdjustLocationByLoad(class APalCharacter* InCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerCharacter", "AdjustLocationByLoad"); Params::APalPlayerCharacter_AdjustLocationByLoad_Params Parms{}; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalPlayerController // (Actor, PlayerController) class UClass* APalPlayerController::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPlayerController"); return Clss; } // PalPlayerController Pal.Default__PalPlayerController // (Public, ClassDefaultObject, ArchetypeObject) class APalPlayerController* APalPlayerController::GetDefaultObj() { static class APalPlayerController* Default = nullptr; if (!Default) Default = static_cast(APalPlayerController::StaticClass()->DefaultObject); return Default; } // Function Pal.PalPlayerController.TrySwitchOtomo // (Final, Native, Private, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalPlayerController::TrySwitchOtomo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "TrySwitchOtomo"); Params::APalPlayerController_TrySwitchOtomo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerController.ThrowPalByOutSide // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* PreOtomoPal (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::ThrowPalByOutSide(class AActor* PreOtomoPal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "ThrowPalByOutSide"); Params::APalPlayerController_ThrowPalByOutSide_Params Parms{}; Parms.PreOtomoPal = PreOtomoPal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.TeleportToSafePoint_ToServer // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable) // Parameters: void APalPlayerController::TeleportToSafePoint_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "TeleportToSafePoint_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.StartStepCoolDownCoolTimer // (Final, Native, Public, BlueprintCallable) // Parameters: void APalPlayerController::StartStepCoolDownCoolTimer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "StartStepCoolDownCoolTimer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.StartFlyToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: void APalPlayerController::StartFlyToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "StartFlyToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.SetRiderRelativeRotation_ToServer // (Net, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FRotator Rotator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APalPlayerController::SetRiderRelativeRotation_ToServer(const struct FRotator& Rotator) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "SetRiderRelativeRotation_ToServer"); Params::APalPlayerController_SetRiderRelativeRotation_ToServer_Params Parms{}; Parms.Rotator = Rotator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.SetOtomoSlot // (Event, Protected, BlueprintEvent) // Parameters: // int32 SlotID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::SetOtomoSlot(int32 SlotID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "SetOtomoSlot"); Params::APalPlayerController_SetOtomoSlot_Params Parms{}; Parms.SlotID = SlotID; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPlayerController.SetHoldOtomo // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // int32 HoldID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*OtomoHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::SetHoldOtomo(int32 HoldID, class UPalIndividualCharacterHandle* OtomoHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "SetHoldOtomo"); Params::APalPlayerController_SetHoldOtomo_Params Parms{}; Parms.HoldID = HoldID; Parms.OtomoHandle = OtomoHandle; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPlayerController.SetDisableThrowPalFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::SetDisableThrowPalFlag(class FName FlagName, bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "SetDisableThrowPalFlag"); Params::APalPlayerController_SetDisableThrowPalFlag_Params Parms{}; Parms.FlagName = FlagName; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.SetDisableSwitchPalFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::SetDisableSwitchPalFlag(class FName FlagName, bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "SetDisableSwitchPalFlag"); Params::APalPlayerController_SetDisableSwitchPalFlag_Params Parms{}; Parms.FlagName = FlagName; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.SetDisableInputFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::SetDisableInputFlag(class FName FlagName, bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "SetDisableInputFlag"); Params::APalPlayerController_SetDisableInputFlag_Params Parms{}; Parms.FlagName = FlagName; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.SetCameraRotatorToPlayerCharacter_ToServer // (Final, Net, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FRotator CameraRotator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APalPlayerController::SetCameraRotatorToPlayerCharacter_ToServer(const struct FRotator& CameraRotator) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "SetCameraRotatorToPlayerCharacter_ToServer"); Params::APalPlayerController_SetCameraRotatorToPlayerCharacter_ToServer_Params Parms{}; Parms.CameraRotator = CameraRotator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.SendScreenLogToClient // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // class FString Message (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Key (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::SendScreenLogToClient(const class FString& Message, const struct FLinearColor& Color, float Duration, class FName& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "SendScreenLogToClient"); Params::APalPlayerController_SendScreenLogToClient_Params Parms{}; Parms.Message = Message; Parms.Color = Color; Parms.Duration = Duration; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.SendLog_ToClient // (Final, Net, NetReliable, Native, Event, Private, NetClient) // Parameters: // enum class EPalLogPriority Priority (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText Text (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) // struct FPalLogAdditionalData AdditionalData (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void APalPlayerController::SendLog_ToClient(enum class EPalLogPriority Priority, class FText& Text, struct FPalLogAdditionalData& AdditionalData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "SendLog_ToClient"); Params::APalPlayerController_SendLog_ToClient_Params Parms{}; Parms.Priority = Priority; Parms.Text = Text; Parms.AdditionalData = AdditionalData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.RPCDummy // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: void APalPlayerController::RPCDummy() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "RPCDummy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.RequestLiftupThrow_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::RequestLiftupThrow_ToServer(class AActor* Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "RequestLiftupThrow_ToServer"); Params::APalPlayerController_RequestLiftupThrow_ToServer_Params Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.RequestLiftup_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class APalCharacter* TargetCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::RequestLiftup_ToServer(class APalCharacter* TargetCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "RequestLiftup_ToServer"); Params::APalPlayerController_RequestLiftup_ToServer_Params Parms{}; Parms.TargetCharacter = TargetCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.RequestFastTravel_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FGuid LocationId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::RequestFastTravel_ToServer(struct FGuid& LocationId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "RequestFastTravel_ToServer"); Params::APalPlayerController_RequestFastTravel_ToServer_Params Parms{}; Parms.LocationId = LocationId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.RemoveCameraRotateSpeedModifierRate // (Final, Native, Private, HasOutParams, BlueprintCallable) // Parameters: // class FName ModifierName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::RemoveCameraRotateSpeedModifierRate(class FName& ModifierName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "RemoveCameraRotateSpeedModifierRate"); Params::APalPlayerController_RemoveCameraRotateSpeedModifierRate_Params Parms{}; Parms.ModifierName = ModifierName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.ReceiveLiftupRequestResult_ToClient // (Final, Net, NetReliable, Native, Event, Private, NetClient) // Parameters: // enum class EPalLiftupRequestResult Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::ReceiveLiftupRequestResult_ToClient(enum class EPalLiftupRequestResult Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "ReceiveLiftupRequestResult_ToClient"); Params::APalPlayerController_ReceiveLiftupRequestResult_ToClient_Params Parms{}; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.PlaySkill // (Final, Native, Protected, BlueprintCallable) // Parameters: // int32 SlotID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::PlaySkill(int32 SlotID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "PlaySkill"); Params::APalPlayerController_PlaySkill_Params Parms{}; Parms.SlotID = SlotID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.PalDeprojectScreenPositionToWorld // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector StartLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector RayDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::PalDeprojectScreenPositionToWorld(struct FVector* StartLocation, struct FVector* RayDirection) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "PalDeprojectScreenPositionToWorld"); Params::APalPlayerController_PalDeprojectScreenPositionToWorld_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (StartLocation != nullptr) *StartLocation = std::move(Parms.StartLocation); if (RayDirection != nullptr) *RayDirection = std::move(Parms.RayDirection); } // Function Pal.PalPlayerController.OnWeaponNotify // (Final, Native, Private) // Parameters: // enum class EWeaponNotifyType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::OnWeaponNotify(enum class EWeaponNotifyType Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnWeaponNotify"); Params::APalPlayerController_OnWeaponNotify_Params Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.OnUpdateWeightInventory // (Final, Native, Private) // Parameters: // float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::OnUpdateWeightInventory(float Weight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnUpdateWeightInventory"); Params::APalPlayerController_OnUpdateWeightInventory_Params Parms{}; Parms.Weight = Weight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.OnSwitchOtomoSpawn // (Event, Protected, BlueprintEvent) // Parameters: void APalPlayerController::OnSwitchOtomoSpawn() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnSwitchOtomoSpawn"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerController.OnStartCoopRequest // (Event, Protected, BlueprintEvent) // Parameters: void APalPlayerController::OnStartCoopRequest() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnStartCoopRequest"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerController.OnStartAim // (Final, Native, Private) // Parameters: void APalPlayerController::OnStartAim() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnStartAim"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.OnSpawnAndRideSupportPal // (Event, Protected, BlueprintEvent) // Parameters: void APalPlayerController::OnSpawnAndRideSupportPal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnSpawnAndRideSupportPal"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalPlayerController.OnReleasedThrowPalButtonDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void APalPlayerController::OnReleasedThrowPalButtonDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnReleasedThrowPalButtonDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalPlayerController.OnReleasedSpawnPalButtonDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void APalPlayerController::OnReleasedSpawnPalButtonDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnReleasedSpawnPalButtonDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerController.OnReleasedSpawnPalButton // (Final, Native, Private, BlueprintCallable) // Parameters: void APalPlayerController::OnReleasedSpawnPalButton() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnReleasedSpawnPalButton"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.OnPressedUseRecoveryItemButton // (Event, Protected, BlueprintEvent) // Parameters: void APalPlayerController::OnPressedUseRecoveryItemButton() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnPressedUseRecoveryItemButton"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalPlayerController.OnPressedThrowPalButtonDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void APalPlayerController::OnPressedThrowPalButtonDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnPressedThrowPalButtonDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalPlayerController.OnPressedSpawnPalButtonDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void APalPlayerController::OnPressedSpawnPalButtonDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnPressedSpawnPalButtonDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalPlayerController.OnPressedPartnerInstructionsButtonDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void APalPlayerController::OnPressedPartnerInstructionsButtonDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnPressedPartnerInstructionsButtonDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalPlayerController.OnPressedMoveForwardDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // float InputValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::OnPressedMoveForwardDelegate__DelegateSignature(float InputValue, bool IsController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnPressedMoveForwardDelegate__DelegateSignature"); Params::APalPlayerController_OnPressedMoveForwardDelegate__DelegateSignature_Params Parms{}; Parms.InputValue = InputValue; Parms.IsController = IsController; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalPlayerController.OnPressedJumpDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void APalPlayerController::OnPressedJumpDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnPressedJumpDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalPlayerController.OnPressConstructionMenuButtonDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void APalPlayerController::OnPressConstructionMenuButtonDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnPressConstructionMenuButtonDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerController.OnOverWeightInventory // (Final, Native, Private) // Parameters: // float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::OnOverWeightInventory(float Weight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnOverWeightInventory"); Params::APalPlayerController_OnOverWeightInventory_Params Parms{}; Parms.Weight = Weight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.OnOtomoChangeIncrement // (Event, Protected, BlueprintEvent) // Parameters: void APalPlayerController::OnOtomoChangeIncrement() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnOtomoChangeIncrement"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerController.OnOtomoChangeDecrement // (Event, Protected, BlueprintEvent) // Parameters: void APalPlayerController::OnOtomoChangeDecrement() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnOtomoChangeDecrement"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerController.OnOtomo_ShortReleased // (Event, Protected, BlueprintEvent) // Parameters: void APalPlayerController::OnOtomo_ShortReleased() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnOtomo_ShortReleased"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerController.OnOtomo_Pressed // (Event, Protected, BlueprintEvent) // Parameters: void APalPlayerController::OnOtomo_Pressed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnOtomo_Pressed"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerController.OnOtomo_LongReleased // (Event, Protected, BlueprintEvent) // Parameters: void APalPlayerController::OnOtomo_LongReleased() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnOtomo_LongReleased"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerController.OnOtomo_LongPressed // (Event, Protected, BlueprintEvent) // Parameters: void APalPlayerController::OnOtomo_LongPressed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnOtomo_LongPressed"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalPlayerController.OnLongReleasedSpawnPalButtonDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void APalPlayerController::OnLongReleasedSpawnPalButtonDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnLongReleasedSpawnPalButtonDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerController.OnLongReleasedSpawnPalButton // (Final, Native, Private, BlueprintCallable) // Parameters: void APalPlayerController::OnLongReleasedSpawnPalButton() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnLongReleasedSpawnPalButton"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalPlayerController.OnLongPressedSpawnPalButtonDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void APalPlayerController::OnLongPressedSpawnPalButtonDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnLongPressedSpawnPalButtonDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerController.OnLongPressedCoopButton // (Final, Native, Private) // Parameters: void APalPlayerController::OnLongPressedCoopButton() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnLongPressedCoopButton"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.OnLanded // (Final, Native, Private, HasOutParams) // Parameters: // class UPalCharacterMovementComponent*MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APalPlayerController::OnLanded(class UPalCharacterMovementComponent* MovementComponent, struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnLanded"); Params::APalPlayerController_OnLanded_Params Parms{}; Parms.MovementComponent = MovementComponent; Parms.Hit = Hit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.OnJump // (Final, Native, Private) // Parameters: // class UPalCharacterMovementComponent*MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::OnJump(class UPalCharacterMovementComponent* MovementComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnJump"); Params::APalPlayerController_OnJump_Params Parms{}; Parms.MovementComponent = MovementComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalPlayerController.OnInteractDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void APalPlayerController::OnInteractDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnInteractDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerController.OnInitializeLocalPlayer_BP // (Event, Public, BlueprintEvent) // Parameters: void APalPlayerController::OnInitializeLocalPlayer_BP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnInitializeLocalPlayer_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerController.OnGetOffAndDespawnSupportPal // (Event, Protected, BlueprintEvent) // Parameters: void APalPlayerController::OnGetOffAndDespawnSupportPal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnGetOffAndDespawnSupportPal"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerController.OnFlyRideTakeOff // (Event, Protected, BlueprintEvent) // Parameters: void APalPlayerController::OnFlyRideTakeOff() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnFlyRideTakeOff"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerController.OnFixedWeightInventory // (Final, Native, Private) // Parameters: // float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::OnFixedWeightInventory(float Weight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnFixedWeightInventory"); Params::APalPlayerController_OnFixedWeightInventory_Params Parms{}; Parms.Weight = Weight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.OnEndRolling // (Final, Native, Private) // Parameters: void APalPlayerController::OnEndRolling() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnEndRolling"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.OnEndCoopRequest // (Event, Protected, BlueprintEvent) // Parameters: void APalPlayerController::OnEndCoopRequest() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnEndCoopRequest"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerController.OnEndAim // (Final, Native, Private) // Parameters: void APalPlayerController::OnEndAim() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnEndAim"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.OnDestroyPawn // (Final, Native, Private) // Parameters: // class AActor* DestroyedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::OnDestroyPawn(class AActor* DestroyedActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnDestroyPawn"); Params::APalPlayerController_OnDestroyPawn_Params Parms{}; Parms.DestroyedActor = DestroyedActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.OnDamage // (Final, Native, Private) // Parameters: // struct FPalDamageResult DamageResult (Parm, NoDestructor, NativeAccessSpecifierPublic) void APalPlayerController::OnDamage(const struct FPalDamageResult& DamageResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnDamage"); Params::APalPlayerController_OnDamage_Params Parms{}; Parms.DamageResult = DamageResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalPlayerController.OnCoopRequestDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void APalPlayerController::OnCoopRequestDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnCoopRequestDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalPlayerController.OnCoopReleaseDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void APalPlayerController::OnCoopReleaseDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnCoopReleaseDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerController.OnChangeSwimming // (Final, Native, Private) // Parameters: // bool IsInSwimming (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::OnChangeSwimming(bool IsInSwimming) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnChangeSwimming"); Params::APalPlayerController_OnChangeSwimming_Params Parms{}; Parms.IsInSwimming = IsInSwimming; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.OnChangePadOption // (Final, Native, Private, HasOutParams) // Parameters: // struct FPalOptionPadSettings PrevSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FPalOptionPadSettings NewSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void APalPlayerController::OnChangePadOption(struct FPalOptionPadSettings& PrevSettings, struct FPalOptionPadSettings& NewSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnChangePadOption"); Params::APalPlayerController_OnChangePadOption_Params Parms{}; Parms.PrevSettings = PrevSettings; Parms.NewSettings = NewSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.OnChangeOtomoSlot // (Event, Protected, BlueprintEvent) // Parameters: void APalPlayerController::OnChangeOtomoSlot() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnChangeOtomoSlot"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerController.OnChangeKeyboardOption // (Final, Native, Private, HasOutParams) // Parameters: // struct FPalOptionKeyboardSettings PrevSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FPalOptionKeyboardSettings NewSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void APalPlayerController::OnChangeKeyboardOption(struct FPalOptionKeyboardSettings& PrevSettings, struct FPalOptionKeyboardSettings& NewSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnChangeKeyboardOption"); Params::APalPlayerController_OnChangeKeyboardOption_Params Parms{}; Parms.PrevSettings = PrevSettings; Parms.NewSettings = NewSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.OnChangeInstructions // (Event, Protected, BlueprintEvent) // Parameters: void APalPlayerController::OnChangeInstructions() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "OnChangeInstructions"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerController.JumpCancelPalThrow // (Final, Native, Private) // Parameters: // class UPalCharacterMovementComponent*MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::JumpCancelPalThrow(class UPalCharacterMovementComponent* MovementComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "JumpCancelPalThrow"); Params::APalPlayerController_JumpCancelPalThrow_Params Parms{}; Parms.MovementComponent = MovementComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.IsSwimming // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalPlayerController::IsSwimming() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "IsSwimming"); Params::APalPlayerController_IsSwimming_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerController.IsRidingFlyPal // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalPlayerController::IsRidingFlyPal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "IsRidingFlyPal"); Params::APalPlayerController_IsRidingFlyPal_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerController.IsRiding // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalPlayerController::IsRiding() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "IsRiding"); Params::APalPlayerController_IsRiding_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerController.IsCooping // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalPlayerController::IsCooping() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "IsCooping"); Params::APalPlayerController_IsCooping_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerController.InactiveOtomo // (Event, Protected, BlueprintEvent) // Parameters: void APalPlayerController::InactiveOtomo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "InactiveOtomo"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerController.GetTimerGaugeWidgetClass // (Event, Protected, BlueprintEvent) // Parameters: // TSubclassOfReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf APalPlayerController::GetTimerGaugeWidgetClass() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "GetTimerGaugeWidgetClass"); Params::APalPlayerController_GetTimerGaugeWidgetClass_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalPlayerController.GetRidingCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* APalPlayerController::GetRidingCharacter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "GetRidingCharacter"); Params::APalPlayerController_GetRidingCharacter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerController.GetPlayerUId // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid APalPlayerController::GetPlayerUId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "GetPlayerUId"); Params::APalPlayerController_GetPlayerUId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerController.GetPalPlayerState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalPlayerState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalPlayerState* APalPlayerController::GetPalPlayerState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "GetPalPlayerState"); Params::APalPlayerController_GetPalPlayerState_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerController.GetOffToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: void APalPlayerController::GetOffToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "GetOffToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.GetLowBodyPawn // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* APalPlayerController::GetLowBodyPawn() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "GetLowBodyPawn"); Params::APalPlayerController_GetLowBodyPawn_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerController.GetLowBodyPalCharacter // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* APalPlayerController::GetLowBodyPalCharacter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "GetLowBodyPalCharacter"); Params::APalPlayerController_GetLowBodyPalCharacter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerController.GetLoadoutSelectorComponent // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalLoadoutSelectorComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalLoadoutSelectorComponent* APalPlayerController::GetLoadoutSelectorComponent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "GetLoadoutSelectorComponent"); Params::APalPlayerController_GetLoadoutSelectorComponent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerController.GetKeyboardMoveValue // (Final, Native, Private, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D APalPlayerController::GetKeyboardMoveValue() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "GetKeyboardMoveValue"); Params::APalPlayerController_GetKeyboardMoveValue_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerController.GetDefaultPlayerCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* APalPlayerController::GetDefaultPlayerCharacter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "GetDefaultPlayerCharacter"); Params::APalPlayerController_GetDefaultPlayerCharacter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerController.GetControlPalCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* APalPlayerController::GetControlPalCharacter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "GetControlPalCharacter"); Params::APalPlayerController_GetControlPalCharacter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerController.GetControllerRightStickValue // (Final, Native, Private, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D APalPlayerController::GetControllerRightStickValue() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "GetControllerRightStickValue"); Params::APalPlayerController_GetControllerRightStickValue_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerController.GetControllerLeftStickValue // (Final, Native, Private, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D APalPlayerController::GetControllerLeftStickValue() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "GetControllerLeftStickValue"); Params::APalPlayerController_GetControllerLeftStickValue_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerController.EndFlyToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: void APalPlayerController::EndFlyToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "EndFlyToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.EnableShootingByAction // (Final, Native, Private) // Parameters: // class UPalActionComponent* Component (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::EnableShootingByAction(class UPalActionComponent* Component) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "EnableShootingByAction"); Params::APalPlayerController_EnableShootingByAction_Params Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.DoStep // (Event, Protected, HasDefaults, BlueprintEvent) // Parameters: // enum class EPalStepAxisType Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D StepDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::DoStep(enum class EPalStepAxisType Axis, const struct FVector2D& StepDirection) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "DoStep"); Params::APalPlayerController_DoStep_Params Parms{}; Parms.Axis = Axis; Parms.StepDirection = StepDirection; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPlayerController.Debug_TogglePartnerSkillNoDecrease // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void APalPlayerController::Debug_TogglePartnerSkillNoDecrease() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_TogglePartnerSkillNoDecrease"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_TeleportToNearestPlayer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void APalPlayerController::Debug_TeleportToNearestPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_TeleportToNearestPlayer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_TeleportToNearestCamp // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void APalPlayerController::Debug_TeleportToNearestCamp() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_TeleportToNearestCamp"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_TeleportToBotLocation // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // int32 botIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::Debug_TeleportToBotLocation(int32 botIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_TeleportToBotLocation"); Params::APalPlayerController_Debug_TeleportToBotLocation_Params Parms{}; Parms.botIndex = botIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_TeleportToBotCamp // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // int32 botIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::Debug_TeleportToBotCamp(int32 botIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_TeleportToBotCamp"); Params::APalPlayerController_Debug_TeleportToBotCamp_Params Parms{}; Parms.botIndex = botIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_Teleport2D // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults) // Parameters: // struct FVector Location (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::Debug_Teleport2D(struct FVector& Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_Teleport2D"); Params::APalPlayerController_Debug_Teleport2D_Params Parms{}; Parms.Location = Location; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_ShowInvaderDeubgLog // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void APalPlayerController::Debug_ShowInvaderDeubgLog() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_ShowInvaderDeubgLog"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_SetPalWorldTimeScale // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::Debug_SetPalWorldTimeScale(float Rate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_SetPalWorldTimeScale"); Params::APalPlayerController_Debug_SetPalWorldTimeScale_Params Parms{}; Parms.Rate = Rate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_SetPalWorldTime // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // int32 Hour (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::Debug_SetPalWorldTime(int32 Hour) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_SetPalWorldTime"); Params::APalPlayerController_Debug_SetPalWorldTime_Params Parms{}; Parms.Hour = Hour; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_SetFPSForServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // float Fps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::Debug_SetFPSForServer(float Fps) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_SetFPSForServer"); Params::APalPlayerController_Debug_SetFPSForServer_Params Parms{}; Parms.Fps = Fps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_RerollCharacterMake // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void APalPlayerController::Debug_RerollCharacterMake() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_RerollCharacterMake"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_ReceiveCheatCommand_ToClient // (Final, Net, NetReliable, Native, Event, Private, NetClient) // Parameters: // class FString Message (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::Debug_ReceiveCheatCommand_ToClient(const class FString& Message) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_ReceiveCheatCommand_ToClient"); Params::APalPlayerController_Debug_ReceiveCheatCommand_ToClient_Params Parms{}; Parms.Message = Message; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_ParallelForUpdateActiveTiles // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void APalPlayerController::Debug_ParallelForUpdateActiveTiles() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_ParallelForUpdateActiveTiles"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_NotConsumeMaterialsInCraft // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void APalPlayerController::Debug_NotConsumeMaterialsInCraft() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_NotConsumeMaterialsInCraft"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_NotConsumeMaterialsInBuild // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void APalPlayerController::Debug_NotConsumeMaterialsInBuild() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_NotConsumeMaterialsInBuild"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_Muteki_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void APalPlayerController::Debug_Muteki_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_Muteki_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_InvaderMarchRandom // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void APalPlayerController::Debug_InvaderMarchRandom() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_InvaderMarchRandom"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_InvaderMarch // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void APalPlayerController::Debug_InvaderMarch() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_InvaderMarch"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_InsightsTraceStop_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void APalPlayerController::Debug_InsightsTraceStop_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_InsightsTraceStop_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_InsightsTraceStart_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void APalPlayerController::Debug_InsightsTraceStart_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_InsightsTraceStart_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_IgnoreRestrictedByItemsForPartnerSkill // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void APalPlayerController::Debug_IgnoreRestrictedByItemsForPartnerSkill() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_IgnoreRestrictedByItemsForPartnerSkill"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_ForceSpawnRarePal_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void APalPlayerController::Debug_ForceSpawnRarePal_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_ForceSpawnRarePal_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_EnableCollectPalCount // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void APalPlayerController::Debug_EnableCollectPalCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_EnableCollectPalCount"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_CheatCommand_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // class FString Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::Debug_CheatCommand_ToServer(const class FString& Command) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_CheatCommand_ToServer"); Params::APalPlayerController_Debug_CheatCommand_ToServer_Params Parms{}; Parms.Command = Command; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_AddPlayerExp_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // int32 AddExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::Debug_AddPlayerExp_ToServer(int32 AddExp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_AddPlayerExp_ToServer"); Params::APalPlayerController_Debug_AddPlayerExp_ToServer_Params Parms{}; Parms.AddExp = AddExp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_AddPartyExp_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // int32 AddExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::Debug_AddPartyExp_ToServer(int32 AddExp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_AddPartyExp_ToServer"); Params::APalPlayerController_Debug_AddPartyExp_ToServer_Params Parms{}; Parms.AddExp = AddExp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_AddMoney_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // int64 AddValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::Debug_AddMoney_ToServer(int64 AddValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_AddMoney_ToServer"); Params::APalPlayerController_Debug_AddMoney_ToServer_Params Parms{}; Parms.AddValue = AddValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.Debug_AddExpForALLPlayer_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // int32 AddExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::Debug_AddExpForALLPlayer_ToServer(int32 AddExp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "Debug_AddExpForALLPlayer_ToServer"); Params::APalPlayerController_Debug_AddExpForALLPlayer_ToServer_Params Parms{}; Parms.AddExp = AddExp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.CanCooping // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalPlayerController::CanCooping() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "CanCooping"); Params::APalPlayerController_CanCooping_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerController.CallOnCoopReleaseDelegate_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: void APalPlayerController::CallOnCoopReleaseDelegate_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "CallOnCoopReleaseDelegate_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.AddCameraRotateSpeedModifierRate // (Final, Native, Private, HasOutParams, BlueprintCallable) // Parameters: // class FName ModifierName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerController::AddCameraRotateSpeedModifierRate(class FName& ModifierName, float Rate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "AddCameraRotateSpeedModifierRate"); Params::APalPlayerController_AddCameraRotateSpeedModifierRate_Params Parms{}; Parms.ModifierName = ModifierName; Parms.Rate = Rate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerController.ActivateCurrentOtomoNearThePlayer // (Event, Protected, BlueprintEvent) // Parameters: void APalPlayerController::ActivateCurrentOtomoNearThePlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerController", "ActivateCurrentOtomoNearThePlayer"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalPlayerDamageCamShakeRegulator // (None) class UClass* UPalPlayerDamageCamShakeRegulator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPlayerDamageCamShakeRegulator"); return Clss; } // PalPlayerDamageCamShakeRegulator Pal.Default__PalPlayerDamageCamShakeRegulator // (Public, ClassDefaultObject, ArchetypeObject) class UPalPlayerDamageCamShakeRegulator* UPalPlayerDamageCamShakeRegulator::GetDefaultObj() { static class UPalPlayerDamageCamShakeRegulator* Default = nullptr; if (!Default) Default = static_cast(UPalPlayerDamageCamShakeRegulator::StaticClass()->DefaultObject); return Default; } // Class Pal.PalPlayerDataCharacterMake // (None) class UClass* UPalPlayerDataCharacterMake::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPlayerDataCharacterMake"); return Clss; } // PalPlayerDataCharacterMake Pal.Default__PalPlayerDataCharacterMake // (Public, ClassDefaultObject, ArchetypeObject) class UPalPlayerDataCharacterMake* UPalPlayerDataCharacterMake::GetDefaultObj() { static class UPalPlayerDataCharacterMake* Default = nullptr; if (!Default) Default = static_cast(UPalPlayerDataCharacterMake::StaticClass()->DefaultObject); return Default; } // Function Pal.PalPlayerDataCharacterMake.GetRandomHeadMeshName // (Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalPlayerDataCharacterMake::GetRandomHeadMeshName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerDataCharacterMake", "GetRandomHeadMeshName"); Params::UPalPlayerDataCharacterMake_GetRandomHeadMeshName_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalPlayerDataCharacterMake.GetRandomHairMeshName // (Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalPlayerDataCharacterMake::GetRandomHairMeshName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerDataCharacterMake", "GetRandomHairMeshName"); Params::UPalPlayerDataCharacterMake_GetRandomHairMeshName_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalPlayerDataCharacterMake.GetRandomBodyMeshName // (Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalPlayerDataCharacterMake::GetRandomBodyMeshName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerDataCharacterMake", "GetRandomBodyMeshName"); Params::UPalPlayerDataCharacterMake_GetRandomBodyMeshName_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalPlayerDataCharacterMake.GetPresetMakeInfo // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PresetName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalPlayerDataCharacterMakeInfoOutMakeInfo (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) void UPalPlayerDataCharacterMake::GetPresetMakeInfo(class UObject* WorldContextObject, class FName& PresetName, struct FPalPlayerDataCharacterMakeInfo* OutMakeInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerDataCharacterMake", "GetPresetMakeInfo"); Params::UPalPlayerDataCharacterMake_GetPresetMakeInfo_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PresetName = PresetName; UObject::ProcessEvent(Func, &Parms); if (OutMakeInfo != nullptr) *OutMakeInfo = std::move(Parms.OutMakeInfo); } // Function Pal.PalPlayerDataCharacterMake.GetMakeData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalPlayerDataCharacterMakeInfoReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) struct FPalPlayerDataCharacterMakeInfo UPalPlayerDataCharacterMake::GetMakeData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerDataCharacterMake", "GetMakeData"); Params::UPalPlayerDataCharacterMake_GetMakeData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalPlayerDataPalStorage // (None) class UClass* UPalPlayerDataPalStorage::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPlayerDataPalStorage"); return Clss; } // PalPlayerDataPalStorage Pal.Default__PalPlayerDataPalStorage // (Public, ClassDefaultObject, ArchetypeObject) class UPalPlayerDataPalStorage* UPalPlayerDataPalStorage::GetDefaultObj() { static class UPalPlayerDataPalStorage* Default = nullptr; if (!Default) Default = static_cast(UPalPlayerDataPalStorage::StaticClass()->DefaultObject); return Default; } // Function Pal.PalPlayerDataPalStorage.OnUpdateCharacterContainer_InServer // (Final, Native, Private) // Parameters: void UPalPlayerDataPalStorage::OnUpdateCharacterContainer_InServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerDataPalStorage", "OnUpdateCharacterContainer_InServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerDataPalStorage.OnRep_TargetContainer // (Final, Native, Protected) // Parameters: void UPalPlayerDataPalStorage::OnRep_TargetContainer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerDataPalStorage", "OnRep_TargetContainer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerDataPalStorage.GetSlotsInPage // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PageIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArraySlots (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalPlayerDataPalStorage::GetSlotsInPage(int32 PageIndex, TArray* Slots) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerDataPalStorage", "GetSlotsInPage"); Params::UPalPlayerDataPalStorage_GetSlotsInPage_Params Parms{}; Parms.PageIndex = PageIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Slots != nullptr) *Slots = std::move(Parms.Slots); } // Function Pal.PalPlayerDataPalStorage.GetSlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PageIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterSlot* UPalPlayerDataPalStorage::GetSlot(int32 PageIndex, int32 SlotIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerDataPalStorage", "GetSlot"); Params::UPalPlayerDataPalStorage_GetSlot_Params Parms{}; Parms.PageIndex = PageIndex; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalPlayerDataStorage // (None) class UClass* UPalPlayerDataStorage::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPlayerDataStorage"); return Clss; } // PalPlayerDataStorage Pal.Default__PalPlayerDataStorage // (Public, ClassDefaultObject, ArchetypeObject) class UPalPlayerDataStorage* UPalPlayerDataStorage::GetDefaultObj() { static class UPalPlayerDataStorage* Default = nullptr; if (!Default) Default = static_cast(UPalPlayerDataStorage::StaticClass()->DefaultObject); return Default; } // Function Pal.PalPlayerDataStorage.GetPalStorage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalPlayerDataPalStorage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalPlayerDataPalStorage* UPalPlayerDataStorage::GetPalStorage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerDataStorage", "GetPalStorage"); Params::UPalPlayerDataStorage_GetPalStorage_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerDataStorage.GetInventoryInfo // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalPlayerDataInventoryInfo OutInventoryInfo (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) void UPalPlayerDataStorage::GetInventoryInfo(struct FPalPlayerDataInventoryInfo* OutInventoryInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerDataStorage", "GetInventoryInfo"); Params::UPalPlayerDataStorage_GetInventoryInfo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutInventoryInfo != nullptr) *OutInventoryInfo = std::move(Parms.OutInventoryInfo); } // Function Pal.PalPlayerDataStorage.GetInventoryContainers // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalItemContainerMultiHelper*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalItemContainerMultiHelper* UPalPlayerDataStorage::GetInventoryContainers() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerDataStorage", "GetInventoryContainers"); Params::UPalPlayerDataStorage_GetInventoryContainers_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalPlayerGenderChanger // (None) class UClass* UPalPlayerGenderChanger::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPlayerGenderChanger"); return Clss; } // PalPlayerGenderChanger Pal.Default__PalPlayerGenderChanger // (Public, ClassDefaultObject, ArchetypeObject) class UPalPlayerGenderChanger* UPalPlayerGenderChanger::GetDefaultObj() { static class UPalPlayerGenderChanger* Default = nullptr; if (!Default) Default = static_cast(UPalPlayerGenderChanger::StaticClass()->DefaultObject); return Default; } // Class Pal.PalPlayerHeadAnimInstance // (None) class UClass* UPalPlayerHeadAnimInstance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPlayerHeadAnimInstance"); return Clss; } // PalPlayerHeadAnimInstance Pal.Default__PalPlayerHeadAnimInstance // (Public, ClassDefaultObject, ArchetypeObject) class UPalPlayerHeadAnimInstance* UPalPlayerHeadAnimInstance::GetDefaultObj() { static class UPalPlayerHeadAnimInstance* Default = nullptr; if (!Default) Default = static_cast(UPalPlayerHeadAnimInstance::StaticClass()->DefaultObject); return Default; } // Function Pal.PalPlayerHeadAnimInstance.SetPlayerEyeLocation // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkeletalMesh* HeadMesh (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerHeadAnimInstance::SetPlayerEyeLocation(class USkeletalMesh* HeadMesh) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerHeadAnimInstance", "SetPlayerEyeLocation"); Params::UPalPlayerHeadAnimInstance_SetPlayerEyeLocation_Params Parms{}; Parms.HeadMesh = HeadMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalPlayerInput // (None) class UClass* UPalPlayerInput::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPlayerInput"); return Clss; } // PalPlayerInput Pal.Default__PalPlayerInput // (Public, Transactional, ClassDefaultObject, ArchetypeObject) class UPalPlayerInput* UPalPlayerInput::GetDefaultObj() { static class UPalPlayerInput* Default = nullptr; if (!Default) Default = static_cast(UPalPlayerInput::StaticClass()->DefaultObject); return Default; } // Function Pal.PalPlayerInput.UpdateActionMapping // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName InActionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalKeyConfigKeys NewKey (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // enum class EPalKeyConfigCategory Category (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPlayerInput::UpdateActionMapping(class FName InActionName, struct FPalKeyConfigKeys& NewKey, enum class EPalKeyConfigCategory Category) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInput", "UpdateActionMapping"); Params::UPalPlayerInput_UpdateActionMapping_Params Parms{}; Parms.InActionName = InActionName; Parms.NewKey = NewKey; Parms.Category = Category; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerInput.ResetAxisKey // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InAxisName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalKeyConfigCategory Category (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalKeyConfigAxisFilterTypeFilterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerInput::ResetAxisKey(class FName InAxisName, enum class EPalKeyConfigCategory Category, enum class EPalKeyConfigAxisFilterType FilterType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInput", "ResetAxisKey"); Params::UPalPlayerInput_ResetAxisKey_Params Parms{}; Parms.InAxisName = InAxisName; Parms.Category = Category; Parms.FilterType = FilterType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerInput.ResetActionKey // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InActionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalKeyConfigCategory Category (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerInput::ResetActionKey(class FName InActionName, enum class EPalKeyConfigCategory Category) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInput", "ResetActionKey"); Params::UPalPlayerInput_ResetActionKey_Params Parms{}; Parms.InActionName = InActionName; Parms.Category = Category; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalPlayerInput.OnKeyConfigChangedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalPlayerInput::OnKeyConfigChangedDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInput", "OnKeyConfigChangedDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerInput.OnChangeKeyConfig // (Final, Native, Private, HasOutParams) // Parameters: // struct FPalKeyConfigSettings PrevSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FPalKeyConfigSettings NewSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalPlayerInput::OnChangeKeyConfig(struct FPalKeyConfigSettings& PrevSettings, struct FPalKeyConfigSettings& NewSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInput", "OnChangeKeyConfig"); Params::UPalPlayerInput_OnChangeKeyConfig_Params Parms{}; Parms.PrevSettings = PrevSettings; Parms.NewSettings = NewSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerInput.IsEnableKey // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalKeyConfigCategory InputType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPlayerInput::IsEnableKey(const struct FKey& Key, enum class EPalKeyConfigCategory InputType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInput", "IsEnableKey"); Params::UPalPlayerInput_IsEnableKey_Params Parms{}; Parms.Key = Key; Parms.InputType = InputType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerInput.GetAxisMappingByName // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InAxisName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayOutMappings (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalPlayerInput::GetAxisMappingByName(class FName InAxisName, TArray* OutMappings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInput", "GetAxisMappingByName"); Params::UPalPlayerInput_GetAxisMappingByName_Params Parms{}; Parms.InAxisName = InAxisName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutMappings != nullptr) *OutMappings = std::move(Parms.OutMappings); } // Function Pal.PalPlayerInput.GetAxisConfigKeys // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InAxisName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalKeyConfigCategory Category (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalKeyConfigAxisFilterTypeFilterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalKeyConfigKeys ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FPalKeyConfigKeys UPalPlayerInput::GetAxisConfigKeys(class FName InAxisName, enum class EPalKeyConfigCategory Category, enum class EPalKeyConfigAxisFilterType FilterType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInput", "GetAxisConfigKeys"); Params::UPalPlayerInput_GetAxisConfigKeys_Params Parms{}; Parms.InAxisName = InAxisName; Parms.Category = Category; Parms.FilterType = FilterType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerInput.GetActionMappingByName // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InActionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayOutMappings (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalPlayerInput::GetActionMappingByName(class FName InActionName, TArray* OutMappings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInput", "GetActionMappingByName"); Params::UPalPlayerInput_GetActionMappingByName_Params Parms{}; Parms.InActionName = InActionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutMappings != nullptr) *OutMappings = std::move(Parms.OutMappings); } // Function Pal.PalPlayerInput.GetActionConfigKeys // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InActionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalKeyConfigCategory Category (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalKeyConfigKeys ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FPalKeyConfigKeys UPalPlayerInput::GetActionConfigKeys(class FName InActionName, enum class EPalKeyConfigCategory Category) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInput", "GetActionConfigKeys"); Params::UPalPlayerInput_GetActionConfigKeys_Params Parms{}; Parms.InActionName = InActionName; Parms.Category = Category; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerInput.FiltterCategoryAxisMappings // (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalKeyConfigCategory Category (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalKeyConfigAxisFilterTypeFilterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayMappings (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalPlayerInput::FiltterCategoryAxisMappings(enum class EPalKeyConfigCategory Category, enum class EPalKeyConfigAxisFilterType FilterType, TArray* Mappings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInput", "FiltterCategoryAxisMappings"); Params::UPalPlayerInput_FiltterCategoryAxisMappings_Params Parms{}; Parms.Category = Category; Parms.FilterType = FilterType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Mappings != nullptr) *Mappings = std::move(Parms.Mappings); } // Function Pal.PalPlayerInput.FiltterCategoryActionMappings // (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalKeyConfigCategory Category (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayMappings (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalPlayerInput::FiltterCategoryActionMappings(enum class EPalKeyConfigCategory Category, TArray* Mappings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInput", "FiltterCategoryActionMappings"); Params::UPalPlayerInput_FiltterCategoryActionMappings_Params Parms{}; Parms.Category = Category; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Mappings != nullptr) *Mappings = std::move(Parms.Mappings); } // Class Pal.PalPlayerInventory // (None) class UClass* UPalPlayerInventory::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPlayerInventory"); return Clss; } // PalPlayerInventory Pal.Default__PalPlayerInventory // (Public, ClassDefaultObject, ArchetypeObject) class UPalPlayerInventory* UPalPlayerInventory::GetDefaultObj() { static class UPalPlayerInventory* Default = nullptr; if (!Default) Default = static_cast(UPalPlayerInventory::StaticClass()->DefaultObject); return Default; } // Class Pal.PalPlayerInventoryData // (None) class UClass* UPalPlayerInventoryData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPlayerInventoryData"); return Clss; } // PalPlayerInventoryData Pal.Default__PalPlayerInventoryData // (Public, ClassDefaultObject, ArchetypeObject) class UPalPlayerInventoryData* UPalPlayerInventoryData::GetDefaultObj() { static class UPalPlayerInventoryData* Default = nullptr; if (!Default) Default = static_cast(UPalPlayerInventoryData::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalPlayerInventoryData.UpdateWeightInventoryDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // float NowWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerInventoryData::UpdateWeightInventoryDelegate__DelegateSignature(float NowWeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "UpdateWeightInventoryDelegate__DelegateSignature"); Params::UPalPlayerInventoryData_UpdateWeightInventoryDelegate__DelegateSignature_Params Parms{}; Parms.NowWeight = NowWeight; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalPlayerInventoryData.UpdateMaxWeightInventoryDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // float MaxWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerInventoryData::UpdateMaxWeightInventoryDelegate__DelegateSignature(float MaxWeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "UpdateMaxWeightInventoryDelegate__DelegateSignature"); Params::UPalPlayerInventoryData_UpdateMaxWeightInventoryDelegate__DelegateSignature_Params Parms{}; Parms.MaxWeight = MaxWeight; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalPlayerInventoryData.UpdateLoadoutSlotDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalItemSlot* ItemSlot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalPlayerInventoryType UpdatedLoadoutType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerInventoryData::UpdateLoadoutSlotDelegate__DelegateSignature(class UPalItemSlot* ItemSlot, enum class EPalPlayerInventoryType UpdatedLoadoutType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "UpdateLoadoutSlotDelegate__DelegateSignature"); Params::UPalPlayerInventoryData_UpdateLoadoutSlotDelegate__DelegateSignature_Params Parms{}; Parms.ItemSlot = ItemSlot; Parms.UpdatedLoadoutType = UpdatedLoadoutType; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalPlayerInventoryData.UpdateInventoryContainerDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalItemContainer* Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerInventoryData::UpdateInventoryContainerDelegate__DelegateSignature(class UPalItemContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "UpdateInventoryContainerDelegate__DelegateSignature"); Params::UPalPlayerInventoryData_UpdateInventoryContainerDelegate__DelegateSignature_Params Parms{}; Parms.Container = Container; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalPlayerInventoryData.UpdateEssentialContainerDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalItemContainer* Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerInventoryData::UpdateEssentialContainerDelegate__DelegateSignature(class UPalItemContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "UpdateEssentialContainerDelegate__DelegateSignature"); Params::UPalPlayerInventoryData_UpdateEssentialContainerDelegate__DelegateSignature_Params Parms{}; Parms.Container = Container; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalPlayerInventoryData.UpdateEquipmentSlotDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalItemSlot* ItemSlot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalPlayerEquipItemSlotTypeSlotType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerInventoryData::UpdateEquipmentSlotDelegate__DelegateSignature(class UPalItemSlot* ItemSlot, enum class EPalPlayerEquipItemSlotType SlotType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "UpdateEquipmentSlotDelegate__DelegateSignature"); Params::UPalPlayerInventoryData_UpdateEquipmentSlotDelegate__DelegateSignature_Params Parms{}; Parms.ItemSlot = ItemSlot; Parms.SlotType = SlotType; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPlayerInventoryData.TryRemoveEquipment // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalItemSlot* EquipSlot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPlayerInventoryData::TryRemoveEquipment(class UPalItemSlot* EquipSlot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "TryRemoveEquipment"); Params::UPalPlayerInventoryData_TryRemoveEquipment_Params Parms{}; Parms.EquipSlot = EquipSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerInventoryData.TryGetItemSlotFromEquipmentType // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalPlayerEquipItemSlotTypeEquipmentSlotType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalItemSlot* OutSlot (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPlayerInventoryData::TryGetItemSlotFromEquipmentType(enum class EPalPlayerEquipItemSlotType EquipmentSlotType, class UPalItemSlot** OutSlot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "TryGetItemSlotFromEquipmentType"); Params::UPalPlayerInventoryData_TryGetItemSlotFromEquipmentType_Params Parms{}; Parms.EquipmentSlotType = EquipmentSlotType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSlot != nullptr) *OutSlot = Parms.OutSlot; return Parms.ReturnValue; } // Function Pal.PalPlayerInventoryData.TryGetItemIdBySlot // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalPlayerEquipItemSlotTypeEquipmentSlotType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalItemId OutItemId (Parm, OutParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPlayerInventoryData::TryGetItemIdBySlot(enum class EPalPlayerEquipItemSlotType EquipmentSlotType, struct FPalItemId* OutItemId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "TryGetItemIdBySlot"); Params::UPalPlayerInventoryData_TryGetItemIdBySlot_Params Parms{}; Parms.EquipmentSlotType = EquipmentSlotType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutItemId != nullptr) *OutItemId = std::move(Parms.OutItemId); return Parms.ReturnValue; } // Function Pal.PalPlayerInventoryData.TryGetEquipmentTypeFromStaticItemID // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName StaticItemId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalPlayerEquipItemSlotTypeReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalPlayerEquipItemSlotType UPalPlayerInventoryData::TryGetEquipmentTypeFromStaticItemID(class FName& StaticItemId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "TryGetEquipmentTypeFromStaticItemID"); Params::UPalPlayerInventoryData_TryGetEquipmentTypeFromStaticItemID_Params Parms{}; Parms.StaticItemId = StaticItemId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerInventoryData.TryGetEquipmentContainerIDFromStaticItemID // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName StaticItemId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalContainerId OutContainerId (Parm, OutParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPlayerInventoryData::TryGetEquipmentContainerIDFromStaticItemID(class FName& StaticItemId, struct FPalContainerId* OutContainerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "TryGetEquipmentContainerIDFromStaticItemID"); Params::UPalPlayerInventoryData_TryGetEquipmentContainerIDFromStaticItemID_Params Parms{}; Parms.StaticItemId = StaticItemId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutContainerId != nullptr) *OutContainerId = std::move(Parms.OutContainerId); return Parms.ReturnValue; } // Function Pal.PalPlayerInventoryData.TryGetEmptySlot // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalPlayerInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalItemSlot* EmptySlot (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPlayerInventoryData::TryGetEmptySlot(enum class EPalPlayerInventoryType InventoryType, class UPalItemSlot** EmptySlot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "TryGetEmptySlot"); Params::UPalPlayerInventoryData_TryGetEmptySlot_Params Parms{}; Parms.InventoryType = InventoryType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (EmptySlot != nullptr) *EmptySlot = Parms.EmptySlot; return Parms.ReturnValue; } // Function Pal.PalPlayerInventoryData.TryGetContainerIdFromItemType // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalItemTypeA ItemTypeA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalContainerId OutContainerId (Parm, OutParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPlayerInventoryData::TryGetContainerIdFromItemType(enum class EPalItemTypeA ItemTypeA, struct FPalContainerId* OutContainerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "TryGetContainerIdFromItemType"); Params::UPalPlayerInventoryData_TryGetContainerIdFromItemType_Params Parms{}; Parms.ItemTypeA = ItemTypeA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutContainerId != nullptr) *OutContainerId = std::move(Parms.OutContainerId); return Parms.ReturnValue; } // Function Pal.PalPlayerInventoryData.TryGetContainerIDFromInventoryType // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalPlayerInventoryType InventoryType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalContainerId OutContainerId (Parm, OutParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPlayerInventoryData::TryGetContainerIDFromInventoryType(enum class EPalPlayerInventoryType InventoryType, struct FPalContainerId* OutContainerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "TryGetContainerIDFromInventoryType"); Params::UPalPlayerInventoryData_TryGetContainerIDFromInventoryType_Params Parms{}; Parms.InventoryType = InventoryType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutContainerId != nullptr) *OutContainerId = std::move(Parms.OutContainerId); return Parms.ReturnValue; } // Function Pal.PalPlayerInventoryData.TryGetContainerFromStaticItemID // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName StaticItemId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalItemContainer* OutContainer (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPlayerInventoryData::TryGetContainerFromStaticItemID(class FName& StaticItemId, class UPalItemContainer** OutContainer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "TryGetContainerFromStaticItemID"); Params::UPalPlayerInventoryData_TryGetContainerFromStaticItemID_Params Parms{}; Parms.StaticItemId = StaticItemId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutContainer != nullptr) *OutContainer = Parms.OutContainer; return Parms.ReturnValue; } // Function Pal.PalPlayerInventoryData.TryGetContainerFromInventoryType // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalPlayerInventoryType InventoryType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalItemContainer* OutContainer (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPlayerInventoryData::TryGetContainerFromInventoryType(enum class EPalPlayerInventoryType InventoryType, class UPalItemContainer** OutContainer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "TryGetContainerFromInventoryType"); Params::UPalPlayerInventoryData_TryGetContainerFromInventoryType_Params Parms{}; Parms.InventoryType = InventoryType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutContainer != nullptr) *OutContainer = Parms.OutContainer; return Parms.ReturnValue; } // Function Pal.PalPlayerInventoryData.TryEquipSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalItemSlot* Slot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPlayerInventoryData::TryEquipSlot(class UPalItemSlot* Slot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "TryEquipSlot"); Params::UPalPlayerInventoryData_TryEquipSlot_Params Parms{}; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerInventoryData.RequestTrashItemFromDropSlot_ServerInternal // (Final, Native, Public) // Parameters: void UPalPlayerInventoryData::RequestTrashItemFromDropSlot_ServerInternal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "RequestTrashItemFromDropSlot_ServerInternal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerInventoryData.RequestTrashItemFromDropSlot // (Final, Native, Public) // Parameters: void UPalPlayerInventoryData::RequestTrashItemFromDropSlot() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "RequestTrashItemFromDropSlot"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerInventoryData.RequestSortInventory_ServerInternal // (Final, Native, Public) // Parameters: void UPalPlayerInventoryData::RequestSortInventory_ServerInternal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "RequestSortInventory_ServerInternal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerInventoryData.RequestSortInventory // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPlayerInventoryData::RequestSortInventory() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "RequestSortInventory"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerInventoryData.RequestFillSlotToTargetContainerFromInventory_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // struct FPalContainerId ToContainerId (ConstParm, Parm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerInventoryData::RequestFillSlotToTargetContainerFromInventory_ToServer(struct FPalContainerId& ToContainerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "RequestFillSlotToTargetContainerFromInventory_ToServer"); Params::UPalPlayerInventoryData_RequestFillSlotToTargetContainerFromInventory_ToServer_Params Parms{}; Parms.ToContainerId = ToContainerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerInventoryData.RequestFillSlotToInventoryFromTargetContainer_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // struct FPalContainerId FromContainerId (ConstParm, Parm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerInventoryData::RequestFillSlotToInventoryFromTargetContainer_ToServer(struct FPalContainerId& FromContainerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "RequestFillSlotToInventoryFromTargetContainer_ToServer"); Params::UPalPlayerInventoryData_RequestFillSlotToInventoryFromTargetContainer_ToServer_Params Parms{}; Parms.FromContainerId = FromContainerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerInventoryData.RequestDropItemFromDropSlot_ServerInternal // (Final, Native, Public) // Parameters: void UPalPlayerInventoryData::RequestDropItemFromDropSlot_ServerInternal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "RequestDropItemFromDropSlot_ServerInternal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerInventoryData.RequestDropItemFromDropSlot // (Final, Native, Public) // Parameters: void UPalPlayerInventoryData::RequestDropItemFromDropSlot() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "RequestDropItemFromDropSlot"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerInventoryData.RequestAddItem // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName StaticItemId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsAssignPassive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerInventoryData::RequestAddItem(class FName StaticItemId, int32 Count, bool IsAssignPassive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "RequestAddItem"); Params::UPalPlayerInventoryData_RequestAddItem_Params Parms{}; Parms.StaticItemId = StaticItemId; Parms.Count = Count; Parms.IsAssignPassive = IsAssignPassive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalPlayerInventoryData.PickupItemDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // TArray ItemInfos (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalPlayerInventoryData::PickupItemDelegate__DelegateSignature(TArray* ItemInfos) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "PickupItemDelegate__DelegateSignature"); Params::UPalPlayerInventoryData_PickupItemDelegate__DelegateSignature_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (ItemInfos != nullptr) *ItemInfos = std::move(Parms.ItemInfos); } // DelegateFunction Pal.PalPlayerInventoryData.OverWeightInventoryDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // float NowWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerInventoryData::OverWeightInventoryDelegate__DelegateSignature(float NowWeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "OverWeightInventoryDelegate__DelegateSignature"); Params::UPalPlayerInventoryData_OverWeightInventoryDelegate__DelegateSignature_Params Parms{}; Parms.NowWeight = NowWeight; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPlayerInventoryData.OnUpdatePassiveSkill // (Final, Native, Protected) // Parameters: // enum class EPalPassiveSkillEffectTypeEffectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerInventoryData::OnUpdatePassiveSkill(enum class EPalPassiveSkillEffectType EffectType, float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "OnUpdatePassiveSkill"); Params::UPalPlayerInventoryData_OnUpdatePassiveSkill_Params Parms{}; Parms.EffectType = EffectType; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerInventoryData.OnUpdateLoadoutSlot // (Final, Native, Protected) // Parameters: // class UPalItemSlot* Slot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerInventoryData::OnUpdateLoadoutSlot(class UPalItemSlot* Slot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "OnUpdateLoadoutSlot"); Params::UPalPlayerInventoryData_OnUpdateLoadoutSlot_Params Parms{}; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerInventoryData.OnUpdateInventoryContainer // (Final, Native, Protected) // Parameters: // class UPalItemContainer* Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerInventoryData::OnUpdateInventoryContainer(class UPalItemContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "OnUpdateInventoryContainer"); Params::UPalPlayerInventoryData_OnUpdateInventoryContainer_Params Parms{}; Parms.Container = Container; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerInventoryData.OnUpdateEssentialContainer // (Final, Native, Protected) // Parameters: // class UPalItemContainer* Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerInventoryData::OnUpdateEssentialContainer(class UPalItemContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "OnUpdateEssentialContainer"); Params::UPalPlayerInventoryData_OnUpdateEssentialContainer_Params Parms{}; Parms.Container = Container; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerInventoryData.OnUpdateEquipmentSlot_ForServer // (Final, Native, Protected) // Parameters: // class UPalItemSlot* Slot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerInventoryData::OnUpdateEquipmentSlot_ForServer(class UPalItemSlot* Slot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "OnUpdateEquipmentSlot_ForServer"); Params::UPalPlayerInventoryData_OnUpdateEquipmentSlot_ForServer_Params Parms{}; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerInventoryData.OnUpdateEquipmentSlot // (Final, Native, Protected) // Parameters: // class UPalItemSlot* Slot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerInventoryData::OnUpdateEquipmentSlot(class UPalItemSlot* Slot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "OnUpdateEquipmentSlot"); Params::UPalPlayerInventoryData_OnUpdateEquipmentSlot_Params Parms{}; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerInventoryData.OnUpdateAnyEquipmentDurability // (Final, Native, Protected) // Parameters: // float OldDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NewDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerInventoryData::OnUpdateAnyEquipmentDurability(float OldDurability, float NewDurability) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "OnUpdateAnyEquipmentDurability"); Params::UPalPlayerInventoryData_OnUpdateAnyEquipmentDurability_Params Parms{}; Parms.OldDurability = OldDurability; Parms.NewDurability = NewDurability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerInventoryData.OnRep_maxInventoryWeight // (Final, Native, Private) // Parameters: void UPalPlayerInventoryData::OnRep_maxInventoryWeight() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "OnRep_maxInventoryWeight"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerInventoryData.OnRep_InventoryInfo // (Final, Native, Private) // Parameters: void UPalPlayerInventoryData::OnRep_InventoryInfo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "OnRep_InventoryInfo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerInventoryData.OnRep_BuffMaxWeight // (Final, Native, Private) // Parameters: void UPalPlayerInventoryData::OnRep_BuffMaxWeight() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "OnRep_BuffMaxWeight"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerInventoryData.OnOnUpdateStatusPoint // (Final, Native, Protected) // Parameters: // class FName StatusName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PrevPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerInventoryData::OnOnUpdateStatusPoint(class FName StatusName, int32 PrevPoint, int32 NewPoint) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "OnOnUpdateStatusPoint"); Params::UPalPlayerInventoryData_OnOnUpdateStatusPoint_Params Parms{}; Parms.StatusName = StatusName; Parms.PrevPoint = PrevPoint; Parms.NewPoint = NewPoint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerInventoryData.OnEndPassiveSkill // (Final, Native, Protected) // Parameters: // enum class EPalPassiveSkillEffectTypeEffectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerInventoryData::OnEndPassiveSkill(enum class EPalPassiveSkillEffectType EffectType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "OnEndPassiveSkill"); Params::UPalPlayerInventoryData_OnEndPassiveSkill_Params Parms{}; Parms.EffectType = EffectType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalPlayerInventoryData.MaxWeightBuffedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalPlayerInventoryData::MaxWeightBuffedDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "MaxWeightBuffedDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerInventoryData.IsExistItem // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName StaticItemId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPlayerInventoryData::IsExistItem(class FName& StaticItemId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "IsExistItem"); Params::UPalPlayerInventoryData_IsExistItem_Params Parms{}; Parms.StaticItemId = StaticItemId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerInventoryData.IsEquipSlot // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalItemSlot* CheckSlot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPlayerInventoryData::IsEquipSlot(class UPalItemSlot* CheckSlot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "IsEquipSlot"); Params::UPalPlayerInventoryData_IsEquipSlot_Params Parms{}; Parms.CheckSlot = CheckSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerInventoryData.IsEquip // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalPlayerEquipItemSlotTypeEquipmentSlotType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StaticItemId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPlayerInventoryData::IsEquip(enum class EPalPlayerEquipItemSlotType EquipmentSlotType, class FName& StaticItemId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "IsEquip"); Params::UPalPlayerInventoryData_IsEquip_Params Parms{}; Parms.EquipmentSlotType = EquipmentSlotType; Parms.StaticItemId = StaticItemId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerInventoryData.GetUnlockedFoodEquipSlotNum // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalPlayerInventoryData::GetUnlockedFoodEquipSlotNum() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "GetUnlockedFoodEquipSlotNum"); Params::UPalPlayerInventoryData_GetUnlockedFoodEquipSlotNum_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerInventoryData.GetNowItemWeight // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalPlayerInventoryData::GetNowItemWeight() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "GetNowItemWeight"); Params::UPalPlayerInventoryData_GetNowItemWeight_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerInventoryData.GetItemInfoByItemTypeA // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray ItemTypeA (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray OutItemInfos (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalPlayerInventoryData::GetItemInfoByItemTypeA(const TArray& ItemTypeA, TArray* OutItemInfos) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "GetItemInfoByItemTypeA"); Params::UPalPlayerInventoryData_GetItemInfoByItemTypeA_Params Parms{}; Parms.ItemTypeA = ItemTypeA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutItemInfos != nullptr) *OutItemInfos = std::move(Parms.OutItemInfos); } // Function Pal.PalPlayerInventoryData.GetInventoryTypeFromStaticItemID // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName StaticItemId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalPlayerInventoryType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalPlayerInventoryType UPalPlayerInventoryData::GetInventoryTypeFromStaticItemID(class FName& StaticItemId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "GetInventoryTypeFromStaticItemID"); Params::UPalPlayerInventoryData_GetInventoryTypeFromStaticItemID_Params Parms{}; Parms.StaticItemId = StaticItemId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerInventoryData.GetInventoryTypeFromItemTypeA // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalItemTypeA ItemTypeA (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalPlayerInventoryType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalPlayerInventoryType UPalPlayerInventoryData::GetInventoryTypeFromItemTypeA(enum class EPalItemTypeA ItemTypeA) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "GetInventoryTypeFromItemTypeA"); Params::UPalPlayerInventoryData_GetInventoryTypeFromItemTypeA_Params Parms{}; Parms.ItemTypeA = ItemTypeA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalPlayerInventoryData.FixedWeightInventoryDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // float NowWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerInventoryData::FixedWeightInventoryDelegate__DelegateSignature(float NowWeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "FixedWeightInventoryDelegate__DelegateSignature"); Params::UPalPlayerInventoryData_FixedWeightInventoryDelegate__DelegateSignature_Params Parms{}; Parms.NowWeight = NowWeight; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPlayerInventoryData.CountItemNum // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName StaticItemId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalPlayerInventoryData::CountItemNum(class FName& StaticItemId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "CountItemNum"); Params::UPalPlayerInventoryData_CountItemNum_Params Parms{}; Parms.StaticItemId = StaticItemId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerInventoryData.CanEquip // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalPlayerEquipItemSlotTypeEquipmentSlotType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StaticItemId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPlayerInventoryData::CanEquip(enum class EPalPlayerEquipItemSlotType EquipmentSlotType, class FName& StaticItemId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "CanEquip"); Params::UPalPlayerInventoryData_CanEquip_Params Parms{}; Parms.EquipmentSlotType = EquipmentSlotType; Parms.StaticItemId = StaticItemId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerInventoryData.AddItem_ServerInternal // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName StaticItemId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsAssignPassive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalItemOperationResult ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalItemOperationResult UPalPlayerInventoryData::AddItem_ServerInternal(class FName StaticItemId, int32 Count, bool IsAssignPassive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "AddItem_ServerInternal"); Params::UPalPlayerInventoryData_AddItem_ServerInternal_Params Parms{}; Parms.StaticItemId = StaticItemId; Parms.Count = Count; Parms.IsAssignPassive = IsAssignPassive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerInventoryData.AddFullInventoryLog_Client // (Final, Native, Public) // Parameters: void UPalPlayerInventoryData::AddFullInventoryLog_Client() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerInventoryData", "AddFullInventoryLog_Client"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalPlayerManager // (None) class UClass* UPalPlayerManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPlayerManager"); return Clss; } // PalPlayerManager Pal.Default__PalPlayerManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalPlayerManager* UPalPlayerManager::GetDefaultObj() { static class UPalPlayerManager* Default = nullptr; if (!Default) Default = static_cast(UPalPlayerManager::StaticClass()->DefaultObject); return Default; } // Class Pal.PalPlayerMenuUI // (None) class UClass* UPalPlayerMenuUI::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPlayerMenuUI"); return Clss; } // PalPlayerMenuUI Pal.Default__PalPlayerMenuUI // (Public, ClassDefaultObject, ArchetypeObject) class UPalPlayerMenuUI* UPalPlayerMenuUI::GetDefaultObj() { static class UPalPlayerMenuUI* Default = nullptr; if (!Default) Default = static_cast(UPalPlayerMenuUI::StaticClass()->DefaultObject); return Default; } // Function Pal.PalPlayerMenuUI.SetSelectedItemSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FPalItemSlotId SelectSlot (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerMenuUI::SetSelectedItemSlot(const struct FPalItemSlotId& SelectSlot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerMenuUI", "SetSelectedItemSlot"); Params::UPalPlayerMenuUI_SetSelectedItemSlot_Params Parms{}; Parms.SelectSlot = SelectSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerMenuUI.SetIsDraging // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Draging (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerMenuUI::SetIsDraging(bool Draging) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerMenuUI", "SetIsDraging"); Params::UPalPlayerMenuUI_SetIsDraging_Params Parms{}; Parms.Draging = Draging; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerMenuUI.OpenWidget // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // TSubclassOf WidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UUserWidget* OutWidget (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ZOrder (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerMenuUI::OpenWidget(TSubclassOf WidgetClass, class UUserWidget** OutWidget, int32* ZOrder) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerMenuUI", "OpenWidget"); Params::UPalPlayerMenuUI_OpenWidget_Params Parms{}; Parms.WidgetClass = WidgetClass; UObject::ProcessEvent(Func, &Parms); if (OutWidget != nullptr) *OutWidget = Parms.OutWidget; if (ZOrder != nullptr) *ZOrder = Parms.ZOrder; } // Function Pal.PalPlayerMenuUI.OpenInventoryMenu // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalPlayerMenuUI::OpenInventoryMenu() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerMenuUI", "OpenInventoryMenu"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerMenuUI.OpenChestMenu // (Event, Public, BlueprintEvent) // Parameters: // class UPalItemContainer* ChestContainer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerMenuUI::OpenChestMenu(class UPalItemContainer* ChestContainer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerMenuUI", "OpenChestMenu"); Params::UPalPlayerMenuUI_OpenChestMenu_Params Parms{}; Parms.ChestContainer = ChestContainer; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPlayerMenuUI.InitBindAxis // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPlayerMenuUI::InitBindAxis() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerMenuUI", "InitBindAxis"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerMenuUI.GetSelectedItemSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FPalItemSlotId ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPalItemSlotId UPalPlayerMenuUI::GetSelectedItemSlot() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerMenuUI", "GetSelectedItemSlot"); Params::UPalPlayerMenuUI_GetSelectedItemSlot_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerMenuUI.GetIsDragingt // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPlayerMenuUI::GetIsDragingt() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerMenuUI", "GetIsDragingt"); Params::UPalPlayerMenuUI_GetIsDragingt_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerMenuUI.CreateDragWidget // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalItemSlotId SlotID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerMenuUI::CreateDragWidget(const struct FPalItemSlotId& SlotID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerMenuUI", "CreateDragWidget"); Params::UPalPlayerMenuUI_CreateDragWidget_Params Parms{}; Parms.SlotID = SlotID; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPlayerMenuUI.CloseInventoryMenu // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalPlayerMenuUI::CloseInventoryMenu() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerMenuUI", "CloseInventoryMenu"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerMenuUI.CloseChestMenu // (Event, Public, BlueprintEvent) // Parameters: // class UPalItemContainer* ChestContainer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerMenuUI::CloseChestMenu(class UPalItemContainer* ChestContainer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerMenuUI", "CloseChestMenu"); Params::UPalPlayerMenuUI_CloseChestMenu_Params Parms{}; Parms.ChestContainer = ChestContainer; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPlayerMenuUI.BackOneWidget // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalPlayerMenuUI::BackOneWidget() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerMenuUI", "BackOneWidget"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerMenuUI.AddMouseYawInput // (Event, Public, BlueprintEvent) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerMenuUI::AddMouseYawInput(float Val) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerMenuUI", "AddMouseYawInput"); Params::UPalPlayerMenuUI_AddMouseYawInput_Params Parms{}; Parms.Val = Val; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPlayerMenuUI.AddMousePitchInput // (Event, Public, BlueprintEvent) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerMenuUI::AddMousePitchInput(float Val) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerMenuUI", "AddMousePitchInput"); Params::UPalPlayerMenuUI_AddMousePitchInput_Params Parms{}; Parms.Val = Val; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalPlayerMenuUIManager // (None) class UClass* UPalPlayerMenuUIManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPlayerMenuUIManager"); return Clss; } // PalPlayerMenuUIManager Pal.Default__PalPlayerMenuUIManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalPlayerMenuUIManager* UPalPlayerMenuUIManager::GetDefaultObj() { static class UPalPlayerMenuUIManager* Default = nullptr; if (!Default) Default = static_cast(UPalPlayerMenuUIManager::StaticClass()->DefaultObject); return Default; } // Function Pal.PalPlayerMenuUIManager.ToggleInventoryWindow // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalPlayerMenuUIManager::ToggleInventoryWindow() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerMenuUIManager", "ToggleInventoryWindow"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerMenuUIManager.Test_SetPlayerContainerID // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalContainerId ContainerId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerMenuUIManager::Test_SetPlayerContainerID(struct FPalContainerId& ContainerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerMenuUIManager", "Test_SetPlayerContainerID"); Params::UPalPlayerMenuUIManager_Test_SetPlayerContainerID_Params Parms{}; Parms.ContainerId = ContainerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerMenuUIManager.Test_GetPlayerContainerID // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalContainerId ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPalContainerId UPalPlayerMenuUIManager::Test_GetPlayerContainerID() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerMenuUIManager", "Test_GetPlayerContainerID"); Params::UPalPlayerMenuUIManager_Test_GetPlayerContainerID_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerMenuUIManager.SelectItem // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FPalItemSlotId SelectSlot (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerMenuUIManager::SelectItem(const struct FPalItemSlotId& SelectSlot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerMenuUIManager", "SelectItem"); Params::UPalPlayerMenuUIManager_SelectItem_Params Parms{}; Parms.SelectSlot = SelectSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalPlayerOtomoData // (None) class UClass* UPalPlayerOtomoData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPlayerOtomoData"); return Clss; } // PalPlayerOtomoData Pal.Default__PalPlayerOtomoData // (Public, ClassDefaultObject, ArchetypeObject) class UPalPlayerOtomoData* UPalPlayerOtomoData::GetDefaultObj() { static class UPalPlayerOtomoData* Default = nullptr; if (!Default) Default = static_cast(UPalPlayerOtomoData::StaticClass()->DefaultObject); return Default; } // Class Pal.PalPlayerPartyPalHolder // (None) class UClass* UPalPlayerPartyPalHolder::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPlayerPartyPalHolder"); return Clss; } // PalPlayerPartyPalHolder Pal.Default__PalPlayerPartyPalHolder // (Public, ClassDefaultObject, ArchetypeObject) class UPalPlayerPartyPalHolder* UPalPlayerPartyPalHolder::GetDefaultObj() { static class UPalPlayerPartyPalHolder* Default = nullptr; if (!Default) Default = static_cast(UPalPlayerPartyPalHolder::StaticClass()->DefaultObject); return Default; } // Function Pal.PalPlayerPartyPalHolder.UpdateCoolTimer // (Final, Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerPartyPalHolder::UpdateCoolTimer(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerPartyPalHolder", "UpdateCoolTimer"); Params::UPalPlayerPartyPalHolder_UpdateCoolTimer_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerPartyPalHolder.Test_SetClassArray // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray>MonsterClassArray (Parm, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) void UPalPlayerPartyPalHolder::Test_SetClassArray(const TArray>& MonsterClassArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerPartyPalHolder", "Test_SetClassArray"); Params::UPalPlayerPartyPalHolder_Test_SetClassArray_Params Parms{}; Parms.MonsterClassArray = MonsterClassArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerPartyPalHolder.SetUpPartyHolder // (Final, Native, Public, BlueprintCallable) // Parameters: // float CoolDownTime_Second (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerPartyPalHolder::SetUpPartyHolder(float CoolDownTime_Second) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerPartyPalHolder", "SetUpPartyHolder"); Params::UPalPlayerPartyPalHolder_SetUpPartyHolder_Params Parms{}; Parms.CoolDownTime_Second = CoolDownTime_Second; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerPartyPalHolder.RestartCoolTime // (Final, Native, Public, BlueprintCallable) // Parameters: // bool SecondPal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerPartyPalHolder::RestartCoolTime(bool SecondPal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerPartyPalHolder", "RestartCoolTime"); Params::UPalPlayerPartyPalHolder_RestartCoolTime_Params Parms{}; Parms.SecondPal = SecondPal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerPartyPalHolder.PawnOtmoIsPartyOtomo // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool SecondPal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*IDHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPlayerPartyPalHolder::PawnOtmoIsPartyOtomo(bool SecondPal, class UPalIndividualCharacterHandle* IDHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerPartyPalHolder", "PawnOtmoIsPartyOtomo"); Params::UPalPlayerPartyPalHolder_PawnOtmoIsPartyOtomo_Params Parms{}; Parms.SecondPal = SecondPal; Parms.IDHandle = IDHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerPartyPalHolder.IsUsableCommandSkill // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool SecondPal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPlayerPartyPalHolder::IsUsableCommandSkill(bool SecondPal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerPartyPalHolder", "IsUsableCommandSkill"); Params::UPalPlayerPartyPalHolder_IsUsableCommandSkill_Params Parms{}; Parms.SecondPal = SecondPal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerPartyPalHolder.GetPartyMember // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArrayOutPartyMember (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalPlayerPartyPalHolder::GetPartyMember(TArray* OutPartyMember) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerPartyPalHolder", "GetPartyMember"); Params::UPalPlayerPartyPalHolder_GetPartyMember_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPartyMember != nullptr) *OutPartyMember = std::move(Parms.OutPartyMember); } // Function Pal.PalPlayerPartyPalHolder.GetOtomoPal // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool SecondPal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterHandle* UPalPlayerPartyPalHolder::GetOtomoPal(bool SecondPal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerPartyPalHolder", "GetOtomoPal"); Params::UPalPlayerPartyPalHolder_GetOtomoPal_Params Parms{}; Parms.SecondPal = SecondPal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerPartyPalHolder.GetCoolTimeRate // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool SecondPal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalPlayerPartyPalHolder::GetCoolTimeRate(bool SecondPal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerPartyPalHolder", "GetCoolTimeRate"); Params::UPalPlayerPartyPalHolder_GetCoolTimeRate_Params Parms{}; Parms.SecondPal = SecondPal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerPartyPalHolder.ChangePalSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // bool SecondPal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerPartyPalHolder::ChangePalSlot(bool SecondPal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerPartyPalHolder", "ChangePalSlot"); Params::UPalPlayerPartyPalHolder_ChangePalSlot_Params Parms{}; Parms.SecondPal = SecondPal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalPlayerRecordData // (None) class UClass* UPalPlayerRecordData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPlayerRecordData"); return Clss; } // PalPlayerRecordData Pal.Default__PalPlayerRecordData // (Public, ClassDefaultObject, ArchetypeObject) class UPalPlayerRecordData* UPalPlayerRecordData::GetDefaultObj() { static class UPalPlayerRecordData* Default = nullptr; if (!Default) Default = static_cast(UPalPlayerRecordData::StaticClass()->DefaultObject); return Default; } // Function Pal.PalPlayerRecordData.OnRep_RelicNum // (Final, Native, Protected) // Parameters: void UPalPlayerRecordData::OnRep_RelicNum() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerRecordData", "OnRep_RelicNum"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalPlayerRecordData.OnRelicNumUpdateDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalPlayerRecordData::OnRelicNumUpdateDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerRecordData", "OnRelicNumUpdateDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalPlayerRecordData.OnRelicNumAddedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int32 AddNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerRecordData::OnRelicNumAddedDelegate__DelegateSignature(int32 AddNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerRecordData", "OnRelicNumAddedDelegate__DelegateSignature"); Params::UPalPlayerRecordData_OnRelicNumAddedDelegate__DelegateSignature_Params Parms{}; Parms.AddNum = AddNum; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPlayerRecordData.OnCompleteBuild_ServerInternal // (Final, Native, Private) // Parameters: // class UPalMapObjectModel* MapObjectModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerRecordData::OnCompleteBuild_ServerInternal(class UPalMapObjectModel* MapObjectModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerRecordData", "OnCompleteBuild_ServerInternal"); Params::UPalPlayerRecordData_OnCompleteBuild_ServerInternal_Params Parms{}; Parms.MapObjectModel = MapObjectModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalPlayerRecordDataUtility // (None) class UClass* UPalPlayerRecordDataUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPlayerRecordDataUtility"); return Clss; } // PalPlayerRecordDataUtility Pal.Default__PalPlayerRecordDataUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalPlayerRecordDataUtility* UPalPlayerRecordDataUtility::GetDefaultObj() { static class UPalPlayerRecordDataUtility* Default = nullptr; if (!Default) Default = static_cast(UPalPlayerRecordDataUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalPlayerRecordDataUtility.SetRecordData_TribeIdFlag_ForServer // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalPlayerRecordDataRepInfoArray_BoolValRecordData (Parm, OutParm, NativeAccessSpecifierPublic) // enum class EPalTribeID Key (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerRecordDataUtility::SetRecordData_TribeIdFlag_ForServer(class UObject* WorldContextObject, struct FPalPlayerRecordDataRepInfoArray_BoolVal* RecordData, enum class EPalTribeID Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerRecordDataUtility", "SetRecordData_TribeIdFlag_ForServer"); Params::UPalPlayerRecordDataUtility_SetRecordData_TribeIdFlag_ForServer_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (RecordData != nullptr) *RecordData = std::move(Parms.RecordData); } // Function Pal.PalPlayerRecordDataUtility.SetRecordData_TribeIdCount_ForServer // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalPlayerRecordDataRepInfoArray_IntValRecordData (Parm, OutParm, NativeAccessSpecifierPublic) // enum class EPalTribeID Key (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerRecordDataUtility::SetRecordData_TribeIdCount_ForServer(class UObject* WorldContextObject, struct FPalPlayerRecordDataRepInfoArray_IntVal* RecordData, enum class EPalTribeID Key, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerRecordDataUtility", "SetRecordData_TribeIdCount_ForServer"); Params::UPalPlayerRecordDataUtility_SetRecordData_TribeIdCount_ForServer_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Key = Key; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (RecordData != nullptr) *RecordData = std::move(Parms.RecordData); } // Function Pal.PalPlayerRecordDataUtility.SetRecordData_Int_ForServer // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalPlayerRecordDataRepInfoArray_IntValRecordData (Parm, OutParm, NativeAccessSpecifierPublic) // class FName Key (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerRecordDataUtility::SetRecordData_Int_ForServer(class UObject* WorldContextObject, struct FPalPlayerRecordDataRepInfoArray_IntVal* RecordData, class FName Key, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerRecordDataUtility", "SetRecordData_Int_ForServer"); Params::UPalPlayerRecordDataUtility_SetRecordData_Int_ForServer_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Key = Key; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (RecordData != nullptr) *RecordData = std::move(Parms.RecordData); } // Function Pal.PalPlayerRecordDataUtility.SetRecordData_BossDefeat_ForServer // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalPlayerRecordDataRepInfoArray_BoolValRecordData (Parm, OutParm, NativeAccessSpecifierPublic) // enum class EPalBossType Key (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerRecordDataUtility::SetRecordData_BossDefeat_ForServer(class UObject* WorldContextObject, struct FPalPlayerRecordDataRepInfoArray_BoolVal* RecordData, enum class EPalBossType Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerRecordDataUtility", "SetRecordData_BossDefeat_ForServer"); Params::UPalPlayerRecordDataUtility_SetRecordData_BossDefeat_ForServer_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (RecordData != nullptr) *RecordData = std::move(Parms.RecordData); } // Function Pal.PalPlayerRecordDataUtility.SetRecordData_Bool_ForServer // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalPlayerRecordDataRepInfoArray_BoolValRecordData (Parm, OutParm, NativeAccessSpecifierPublic) // class FName Key (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerRecordDataUtility::SetRecordData_Bool_ForServer(class UObject* WorldContextObject, struct FPalPlayerRecordDataRepInfoArray_BoolVal* RecordData, class FName Key, bool bValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerRecordDataUtility", "SetRecordData_Bool_ForServer"); Params::UPalPlayerRecordDataUtility_SetRecordData_Bool_ForServer_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Key = Key; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (RecordData != nullptr) *RecordData = std::move(Parms.RecordData); } // Function Pal.PalPlayerRecordDataUtility.GetRecordData_TribeIdFlag // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalPlayerRecordDataRepInfoArray_BoolValRecordData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // enum class EPalTribeID Key (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPlayerRecordDataUtility::GetRecordData_TribeIdFlag(struct FPalPlayerRecordDataRepInfoArray_BoolVal& RecordData, enum class EPalTribeID Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerRecordDataUtility", "GetRecordData_TribeIdFlag"); Params::UPalPlayerRecordDataUtility_GetRecordData_TribeIdFlag_Params Parms{}; Parms.RecordData = RecordData; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerRecordDataUtility.GetRecordData_TribeIdCount // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalPlayerRecordDataRepInfoArray_IntValRecordData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // enum class EPalTribeID Key (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalPlayerRecordDataUtility::GetRecordData_TribeIdCount(struct FPalPlayerRecordDataRepInfoArray_IntVal& RecordData, enum class EPalTribeID Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerRecordDataUtility", "GetRecordData_TribeIdCount"); Params::UPalPlayerRecordDataUtility_GetRecordData_TribeIdCount_Params Parms{}; Parms.RecordData = RecordData; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerRecordDataUtility.GetRecordData_Int // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalPlayerRecordDataRepInfoArray_IntValRecordData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FName Key (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalPlayerRecordDataUtility::GetRecordData_Int(struct FPalPlayerRecordDataRepInfoArray_IntVal& RecordData, class FName Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerRecordDataUtility", "GetRecordData_Int"); Params::UPalPlayerRecordDataUtility_GetRecordData_Int_Params Parms{}; Parms.RecordData = RecordData; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerRecordDataUtility.GetRecordData_BossDefeat // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalPlayerRecordDataRepInfoArray_BoolValRecordData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // enum class EPalBossType Key (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalPlayerRecordDataUtility::GetRecordData_BossDefeat(struct FPalPlayerRecordDataRepInfoArray_BoolVal& RecordData, enum class EPalBossType Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerRecordDataUtility", "GetRecordData_BossDefeat"); Params::UPalPlayerRecordDataUtility_GetRecordData_BossDefeat_Params Parms{}; Parms.RecordData = RecordData; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerRecordDataUtility.GetRecordData_BoolCount // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalPlayerRecordDataRepInfoArray_BoolValRecordData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalPlayerRecordDataUtility::GetRecordData_BoolCount(struct FPalPlayerRecordDataRepInfoArray_BoolVal& RecordData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerRecordDataUtility", "GetRecordData_BoolCount"); Params::UPalPlayerRecordDataUtility_GetRecordData_BoolCount_Params Parms{}; Parms.RecordData = RecordData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerRecordDataUtility.GetRecordData_Bool // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalPlayerRecordDataRepInfoArray_BoolValRecordData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FName Key (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalPlayerRecordDataUtility::GetRecordData_Bool(struct FPalPlayerRecordDataRepInfoArray_BoolVal& RecordData, class FName Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerRecordDataUtility", "GetRecordData_Bool"); Params::UPalPlayerRecordDataUtility_GetRecordData_Bool_Params Parms{}; Parms.RecordData = RecordData; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalPlayerLocalRecordData // (None) class UClass* UPalPlayerLocalRecordData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPlayerLocalRecordData"); return Clss; } // PalPlayerLocalRecordData Pal.Default__PalPlayerLocalRecordData // (Public, ClassDefaultObject, ArchetypeObject) class UPalPlayerLocalRecordData* UPalPlayerLocalRecordData::GetDefaultObj() { static class UPalPlayerLocalRecordData* Default = nullptr; if (!Default) Default = static_cast(UPalPlayerLocalRecordData::StaticClass()->DefaultObject); return Default; } // Class Pal.PalPlayerRecordDataInternals // (None) class UClass* UPalPlayerRecordDataInternals::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPlayerRecordDataInternals"); return Clss; } // PalPlayerRecordDataInternals Pal.Default__PalPlayerRecordDataInternals // (Public, ClassDefaultObject, ArchetypeObject) class UPalPlayerRecordDataInternals* UPalPlayerRecordDataInternals::GetDefaultObj() { static class UPalPlayerRecordDataInternals* Default = nullptr; if (!Default) Default = static_cast(UPalPlayerRecordDataInternals::StaticClass()->DefaultObject); return Default; } // Class Pal.PalPlayerRecordDataTrigger // (None) class UClass* UPalPlayerRecordDataTrigger::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPlayerRecordDataTrigger"); return Clss; } // PalPlayerRecordDataTrigger Pal.Default__PalPlayerRecordDataTrigger // (Public, ClassDefaultObject, ArchetypeObject) class UPalPlayerRecordDataTrigger* UPalPlayerRecordDataTrigger::GetDefaultObj() { static class UPalPlayerRecordDataTrigger* Default = nullptr; if (!Default) Default = static_cast(UPalPlayerRecordDataTrigger::StaticClass()->DefaultObject); return Default; } // Class Pal.PalPlayerState // (Actor) class UClass* APalPlayerState::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPlayerState"); return Clss; } // PalPlayerState Pal.Default__PalPlayerState // (Public, ClassDefaultObject, ArchetypeObject) class APalPlayerState* APalPlayerState::GetDefaultObj() { static class APalPlayerState* Default = nullptr; if (!Default) Default = static_cast(APalPlayerState::StaticClass()->DefaultObject); return Default; } // Function Pal.PalPlayerState.WaitWorldPartitionDelegate // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FTimerHandle OutTimerHandle (Parm, OutParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::WaitWorldPartitionDelegate(struct FTimerHandle* OutTimerHandle, FDelegateProperty_ Delegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "WaitWorldPartitionDelegate"); Params::APalPlayerState_WaitWorldPartitionDelegate_Params Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTimerHandle != nullptr) *OutTimerHandle = std::move(Parms.OutTimerHandle); } // DelegateFunction Pal.PalPlayerState.StartCrimeDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasDefaults) // Parameters: // struct FGuid CrimeInstanceId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::StartCrimeDelegate__DelegateSignature(const struct FGuid& CrimeInstanceId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "StartCrimeDelegate__DelegateSignature"); Params::APalPlayerState_StartCrimeDelegate__DelegateSignature_Params Parms{}; Parms.CrimeInstanceId = CrimeInstanceId; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPlayerState.ShowTowerBossDefeatRewardUI // (Final, Native, Public) // Parameters: void APalPlayerState::ShowTowerBossDefeatRewardUI() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "ShowTowerBossDefeatRewardUI"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.ShowBossDefeatRewardUI // (Final, Native, Public) // Parameters: // int32 TechPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::ShowBossDefeatRewardUI(int32 TechPoint) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "ShowBossDefeatRewardUI"); Params::APalPlayerState_ShowBossDefeatRewardUI_Params Parms{}; Parms.TechPoint = TechPoint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.SendDeath_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // class APalCharacter* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::SendDeath_ToServer(class APalCharacter* Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "SendDeath_ToServer"); Params::APalPlayerState_SendDeath_ToServer_Params Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.SendDamage_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // class APalCharacter* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalDamageInfo Info (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void APalPlayerState::SendDamage_ToServer(class APalCharacter* Target, struct FPalDamageInfo& Info) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "SendDamage_ToServer"); Params::APalPlayerState_SendDamage_ToServer_Params Parms{}; Parms.Target = Target; Parms.Info = Info; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.SendAccountInitData_ForServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // struct FPalPlayerAccountInitData AccountInitData (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void APalPlayerState::SendAccountInitData_ForServer(struct FPalPlayerAccountInitData& AccountInitData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "SendAccountInitData_ForServer"); Params::APalPlayerState_SendAccountInitData_ForServer_Params Parms{}; Parms.AccountInitData = AccountInitData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalPlayerState.ReturnSelfSingleDelegate__DelegateSignature // (Public, Delegate) // Parameters: // class APalPlayerState* PlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::ReturnSelfSingleDelegate__DelegateSignature(class APalPlayerState* PlayerState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "ReturnSelfSingleDelegate__DelegateSignature"); Params::APalPlayerState_ReturnSelfSingleDelegate__DelegateSignature_Params Parms{}; Parms.PlayerState = PlayerState; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalPlayerState.ReturnSelfDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class APalPlayerState* PlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::ReturnSelfDelegate__DelegateSignature(class APalPlayerState* PlayerState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "ReturnSelfDelegate__DelegateSignature"); Params::APalPlayerState_ReturnSelfDelegate__DelegateSignature_Params Parms{}; Parms.PlayerState = PlayerState; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPlayerState.RequestUnlockFastTravelPoint_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class FName UnlockFlagKey (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::RequestUnlockFastTravelPoint_ToServer(class FName UnlockFlagKey) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "RequestUnlockFastTravelPoint_ToServer"); Params::APalPlayerState_RequestUnlockFastTravelPoint_ToServer_Params Parms{}; Parms.UnlockFlagKey = UnlockFlagKey; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.RequestSpawnMonsterForPlayer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // class FName CharacterID (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Num (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Level (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::RequestSpawnMonsterForPlayer(class FName& CharacterID, int32 Num, int32 Level) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "RequestSpawnMonsterForPlayer"); Params::APalPlayerState_RequestSpawnMonsterForPlayer_Params Parms{}; Parms.CharacterID = CharacterID; Parms.Num = Num; Parms.Level = Level; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.RequestRespawn // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable) // Parameters: void APalPlayerState::RequestRespawn() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "RequestRespawn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.RequestObtainLevelObject_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class APalLevelObjectObtainable* TargetObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::RequestObtainLevelObject_ToServer(class APalLevelObjectObtainable* TargetObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "RequestObtainLevelObject_ToServer"); Params::APalPlayerState_RequestObtainLevelObject_ToServer_Params Parms{}; Parms.TargetObject = TargetObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.RequestJoinPlayer_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FGuid JoinPlayerUId (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalPlayerInitializeParameterInitPlayerParam (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void APalPlayerState::RequestJoinPlayer_ToServer(struct FGuid& JoinPlayerUId, struct FPalPlayerInitializeParameter& InitPlayerParam) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "RequestJoinPlayer_ToServer"); Params::APalPlayerState_RequestJoinPlayer_ToServer_Params Parms{}; Parms.JoinPlayerUId = JoinPlayerUId; Parms.InitPlayerParam = InitPlayerParam; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.RequestBotLocation // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: void APalPlayerState::RequestBotLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "RequestBotLocation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.RequestAccountInitData_ForClient // (Final, Net, NetReliable, Native, Event, Private, NetClient) // Parameters: void APalPlayerState::RequestAccountInitData_ForClient() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "RequestAccountInitData_ForClient"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalPlayerState.ReportCrimeIdsDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // class UPalIndividualCharacterHandle*CriminalHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray CrimeIds (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void APalPlayerState::ReportCrimeIdsDelegate__DelegateSignature(class UPalIndividualCharacterHandle* CriminalHandle, TArray& CrimeIds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "ReportCrimeIdsDelegate__DelegateSignature"); Params::APalPlayerState_ReportCrimeIdsDelegate__DelegateSignature_Params Parms{}; Parms.CriminalHandle = CriminalHandle; Parms.CrimeIds = CrimeIds; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalPlayerState.ReleaseWantedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalIndividualCharacterHandle*CriminalHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::ReleaseWantedDelegate__DelegateSignature(class UPalIndividualCharacterHandle* CriminalHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "ReleaseWantedDelegate__DelegateSignature"); Params::APalPlayerState_ReleaseWantedDelegate__DelegateSignature_Params Parms{}; Parms.CriminalHandle = CriminalHandle; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPlayerState.RegisterForPalDex_ToClient // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FPalUIPalCaptureInfo CaptureInfo (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void APalPlayerState::RegisterForPalDex_ToClient(struct FPalUIPalCaptureInfo& CaptureInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "RegisterForPalDex_ToClient"); Params::APalPlayerState_RegisterForPalDex_ToClient_Params Parms{}; Parms.CaptureInfo = CaptureInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.RegisterForPalDex_ServerInternal // (Final, Native, Public) // Parameters: // struct FPalInstanceID IndividualId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::RegisterForPalDex_ServerInternal(const struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "RegisterForPalDex_ServerInternal"); Params::APalPlayerState_RegisterForPalDex_ServerInternal_Params Parms{}; Parms.IndividualId = IndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.ReceiveNotifyLoginComplete // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: void APalPlayerState::ReceiveNotifyLoginComplete() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "ReceiveNotifyLoginComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.OpenRequestJoinGuildDialog_ToClient // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FPalInstanceID RequestPlayerInstanceId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::OpenRequestJoinGuildDialog_ToClient(struct FPalInstanceID& RequestPlayerInstanceId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "OpenRequestJoinGuildDialog_ToClient"); Params::APalPlayerState_OpenRequestJoinGuildDialog_ToClient_Params Parms{}; Parms.RequestPlayerInstanceId = RequestPlayerInstanceId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.OnUpdatePlayerInfoInGuildBelongTo // (Final, Native, Private, HasOutParams, HasDefaults) // Parameters: // class UPalGroupGuildBase* Guild (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid InPlayerUId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalGuildPlayerInfo InPlayerInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void APalPlayerState::OnUpdatePlayerInfoInGuildBelongTo(class UPalGroupGuildBase* Guild, struct FGuid& InPlayerUId, struct FPalGuildPlayerInfo& InPlayerInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "OnUpdatePlayerInfoInGuildBelongTo"); Params::APalPlayerState_OnUpdatePlayerInfoInGuildBelongTo_Params Parms{}; Parms.Guild = Guild; Parms.InPlayerUId = InPlayerUId; Parms.InPlayerInfo = InPlayerInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.OnRep_WinGDKUniqueId // (Native, Public) // Parameters: void APalPlayerState::OnRep_WinGDKUniqueId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "OnRep_WinGDKUniqueId"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.OnRep_PlayerUId // (Final, Native, Private) // Parameters: void APalPlayerState::OnRep_PlayerUId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "OnRep_PlayerUId"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.OnRep_GuildBelongTo // (Final, Native, Private) // Parameters: // class UPalGroupGuildBase* OldValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::OnRep_GuildBelongTo(class UPalGroupGuildBase* OldValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "OnRep_GuildBelongTo"); Params::APalPlayerState_OnRep_GuildBelongTo_Params Parms{}; Parms.OldValue = OldValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.OnRelicNumAdded // (Final, Native, Public) // Parameters: // int32 AddNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::OnRelicNumAdded(int32 AddNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "OnRelicNumAdded"); Params::APalPlayerState_OnRelicNumAdded_Params Parms{}; Parms.AddNum = AddNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.OnRecievedGuildJoinRequestResult // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // enum class EPalGuildJoinRequestResultResultType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID RequestPlayerInstanceId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID TargerPlayerInstanceId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::OnRecievedGuildJoinRequestResult(enum class EPalGuildJoinRequestResult ResultType, struct FPalInstanceID& RequestPlayerInstanceId, struct FPalInstanceID& TargerPlayerInstanceId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "OnRecievedGuildJoinRequestResult"); Params::APalPlayerState_OnRecievedGuildJoinRequestResult_Params Parms{}; Parms.ResultType = ResultType; Parms.RequestPlayerInstanceId = RequestPlayerInstanceId; Parms.TargerPlayerInstanceId = TargerPlayerInstanceId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.OnNotifiedReturnToFieldFromStage_ToClient // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: void APalPlayerState::OnNotifiedReturnToFieldFromStage_ToClient() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "OnNotifiedReturnToFieldFromStage_ToClient"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.OnNotifiedEnteredStage_ToClient // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: void APalPlayerState::OnNotifiedEnteredStage_ToClient() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "OnNotifiedEnteredStage_ToClient"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.OnCreatePlayerIndividualHandle_InServer // (Final, Native, Private) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::OnCreatePlayerIndividualHandle_InServer(const struct FPalInstanceID& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "OnCreatePlayerIndividualHandle_InServer"); Params::APalPlayerState_OnCreatePlayerIndividualHandle_InServer_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.OnCreatedGrantedIndividualHandle_ServerInternal // (Final, Native, Private) // Parameters: // struct FPalInstanceID IndividualId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::OnCreatedGrantedIndividualHandle_ServerInternal(const struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "OnCreatedGrantedIndividualHandle_ServerInternal"); Params::APalPlayerState_OnCreatedGrantedIndividualHandle_ServerInternal_Params Parms{}; Parms.IndividualId = IndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.OnCompleteSyncWorld_InClient // (Final, Native, Private) // Parameters: // class APalPlayerState* PlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::OnCompleteSyncWorld_InClient(class APalPlayerState* PlayerState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "OnCompleteSyncWorld_InClient"); Params::APalPlayerState_OnCompleteSyncWorld_InClient_Params Parms{}; Parms.PlayerState = PlayerState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.OnCompleteSyncPlayer_InClient // (Final, Native, Private) // Parameters: // class APalPlayerState* PlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::OnCompleteSyncPlayer_InClient(class APalPlayerState* PlayerState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "OnCompleteSyncPlayer_InClient"); Params::APalPlayerState_OnCompleteSyncPlayer_InClient_Params Parms{}; Parms.PlayerState = PlayerState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.OnCompleteSyncAll_InClient // (Final, Native, Private) // Parameters: // class APalPlayerState* PlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::OnCompleteSyncAll_InClient(class APalPlayerState* PlayerState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "OnCompleteSyncAll_InClient"); Params::APalPlayerState_OnCompleteSyncAll_InClient_Params Parms{}; Parms.PlayerState = PlayerState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalPlayerState.OnCompleteLoadWorldPartitionDelegate__DelegateSignature // (Public, Delegate) // Parameters: void APalPlayerState::OnCompleteLoadWorldPartitionDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "OnCompleteLoadWorldPartitionDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalPlayerState.OnCompleteLoadInitWorldPartitionDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void APalPlayerState::OnCompleteLoadInitWorldPartitionDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "OnCompleteLoadInitWorldPartitionDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPlayerState.OnCompleteLoadInitWorldPartition_InClient // (Final, Native, Private) // Parameters: // class APalPlayerState* PlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::OnCompleteLoadInitWorldPartition_InClient(class APalPlayerState* PlayerState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "OnCompleteLoadInitWorldPartition_InClient"); Params::APalPlayerState_OnCompleteLoadInitWorldPartition_InClient_Params Parms{}; Parms.PlayerState = PlayerState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.OnClosedRequestJoinGuildDialog // (Final, Native, Public) // Parameters: // bool Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::OnClosedRequestJoinGuildDialog(bool Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "OnClosedRequestJoinGuildDialog"); Params::APalPlayerState_OnClosedRequestJoinGuildDialog_Params Parms{}; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.OnClosedOverBaseCampDialog // (Final, Native, Public) // Parameters: // bool Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::OnClosedOverBaseCampDialog(bool Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "OnClosedOverBaseCampDialog"); Params::APalPlayerState_OnClosedOverBaseCampDialog_Params Parms{}; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.OnClosedCheckBaseCampAuthorityDialog // (Final, Native, Public) // Parameters: // bool Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::OnClosedCheckBaseCampAuthorityDialog(bool Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "OnClosedCheckBaseCampAuthorityDialog"); Params::APalPlayerState_OnClosedCheckBaseCampAuthorityDialog_Params Parms{}; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.NotifyStartInitSelectMap_ToServer // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable) // Parameters: void APalPlayerState::NotifyStartInitSelectMap_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "NotifyStartInitSelectMap_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.NotifyRunInitialize_ToClient // (Final, Native, Public) // Parameters: void APalPlayerState::NotifyRunInitialize_ToClient() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "NotifyRunInitialize_ToClient"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.NotifyRemovedCharacterFromPalBox_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // struct FPalInstanceID IndividualId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::NotifyRemovedCharacterFromPalBox_ToServer(struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "NotifyRemovedCharacterFromPalBox_ToServer"); Params::APalPlayerState_NotifyRemovedCharacterFromPalBox_ToServer_Params Parms{}; Parms.IndividualId = IndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.NotifyOpenClosePalBox_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // bool IsOpen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::NotifyOpenClosePalBox_ToServer(bool IsOpen) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "NotifyOpenClosePalBox_ToServer"); Params::APalPlayerState_NotifyOpenClosePalBox_ToServer_Params Parms{}; Parms.IsOpen = IsOpen; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.NotifyObtainComplete_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // struct FPalInstanceID IndividualId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::NotifyObtainComplete_ToServer(struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "NotifyObtainComplete_ToServer"); Params::APalPlayerState_NotifyObtainComplete_ToServer_Params Parms{}; Parms.IndividualId = IndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.NotifyInvalidPlayer_ToClient // (Final, Net, NetReliable, Native, Event, Private, NetClient) // Parameters: void APalPlayerState::NotifyInvalidPlayer_ToClient() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "NotifyInvalidPlayer_ToClient"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.NotifyForceUpdateInventory_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // bool IsOpen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::NotifyForceUpdateInventory_ToServer(bool IsOpen) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "NotifyForceUpdateInventory_ToServer"); Params::APalPlayerState_NotifyForceUpdateInventory_ToServer_Params Parms{}; Parms.IsOpen = IsOpen; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.NotifyFailedJoin_ToClient // (Final, Net, NetReliable, Native, Event, Private, NetClient) // Parameters: // enum class EPalPlayerJoinResult Result (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::NotifyFailedJoin_ToClient(enum class EPalPlayerJoinResult Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "NotifyFailedJoin_ToClient"); Params::APalPlayerState_NotifyFailedJoin_ToClient_Params Parms{}; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.NotifyDropOtomoInfo // (Final, Net, NetReliable, Native, Event, Private, NetClient) // Parameters: // TArray InDropPalInfo (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void APalPlayerState::NotifyDropOtomoInfo(TArray& InDropPalInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "NotifyDropOtomoInfo"); Params::APalPlayerState_NotifyDropOtomoInfo_Params Parms{}; Parms.InDropPalInfo = InDropPalInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.NotifyCompleteInitSelectMap_ToServer // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable) // Parameters: void APalPlayerState::NotifyCompleteInitSelectMap_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "NotifyCompleteInitSelectMap_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.NotifyClientInitializeToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // struct FUniqueNetIdRepl ReceiveUniqueId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::NotifyClientInitializeToServer(const struct FUniqueNetIdRepl& ReceiveUniqueId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "NotifyClientInitializeToServer"); Params::APalPlayerState_NotifyClientInitializeToServer_Params Parms{}; Parms.ReceiveUniqueId = ReceiveUniqueId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.NotifyClientInitializedEssential_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: void APalPlayerState::NotifyClientInitializedEssential_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "NotifyClientInitializedEssential_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.LoadTitleLevel // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bIsSaveSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::LoadTitleLevel(bool bIsSaveSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "LoadTitleLevel"); Params::APalPlayerState_LoadTitleLevel_Params Parms{}; Parms.bIsSaveSuccess = bIsSaveSuccess; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPlayerState.IsSelectedInitMapPoint // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalPlayerState::IsSelectedInitMapPoint() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "IsSelectedInitMapPoint"); Params::APalPlayerState_IsSelectedInitMapPoint_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerState.IsInStage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalPlayerState::IsInStage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "IsInStage"); Params::APalPlayerState_IsInStage_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerState.IsCompleteLoadInitWorldPartition // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalPlayerState::IsCompleteLoadInitWorldPartition() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "IsCompleteLoadInitWorldPartition"); Params::APalPlayerState_IsCompleteLoadInitWorldPartition_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerState.GrantExpForParty // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // int32 ExpValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::GrantExpForParty(int32 ExpValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "GrantExpForParty"); Params::APalPlayerState_GrantExpForParty_Params Parms{}; Parms.ExpValue = ExpValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.GetWorldMapData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalWorldMapUIData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalWorldMapUIData* APalPlayerState::GetWorldMapData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "GetWorldMapData"); Params::APalPlayerState_GetWorldMapData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerState.GetTechnologyData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalTechnologyData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalTechnologyData* APalPlayerState::GetTechnologyData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "GetTechnologyData"); Params::APalPlayerState_GetTechnologyData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerState.GetSyncTeleportComp // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalSyncTeleportComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalSyncTeleportComponent* APalPlayerState::GetSyncTeleportComp() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "GetSyncTeleportComp"); Params::APalPlayerState_GetSyncTeleportComp_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerState.GetRecordData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalPlayerRecordData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalPlayerRecordData* APalPlayerState::GetRecordData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "GetRecordData"); Params::APalPlayerState_GetRecordData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerState.GetQuestManager // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalQuestManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalQuestManager* APalPlayerState::GetQuestManager() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "GetQuestManager"); Params::APalPlayerState_GetQuestManager_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerState.GetPlayerInfoForMap // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalPlayerInfoForMap ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FPalPlayerInfoForMap APalPlayerState::GetPlayerInfoForMap() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "GetPlayerInfoForMap"); Params::APalPlayerState_GetPlayerInfoForMap_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerState.GetPalStorage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalPlayerDataPalStorage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalPlayerDataPalStorage* APalPlayerState::GetPalStorage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "GetPalStorage"); Params::APalPlayerState_GetPalStorage_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerState.GetPalPlayerOtomoData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalPlayerOtomoData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalPlayerOtomoData* APalPlayerState::GetPalPlayerOtomoData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "GetPalPlayerOtomoData"); Params::APalPlayerState_GetPalPlayerOtomoData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerState.GetPalPlayerCharacterMakeData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalPlayerDataCharacterMake* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalPlayerDataCharacterMake* APalPlayerState::GetPalPlayerCharacterMakeData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "GetPalPlayerCharacterMakeData"); Params::APalPlayerState_GetPalPlayerCharacterMakeData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerState.GetLocalRecordData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalPlayerLocalRecordData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalPlayerLocalRecordData* APalPlayerState::GetLocalRecordData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "GetLocalRecordData"); Params::APalPlayerState_GetLocalRecordData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerState.GetInventoryData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalPlayerInventoryData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalPlayerInventoryData* APalPlayerState::GetInventoryData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "GetInventoryData"); Params::APalPlayerState_GetInventoryData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerState.GetAndClearLastDropPalInfo // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray APalPlayerState::GetAndClearLastDropPalInfo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "GetAndClearLastDropPalInfo"); Params::APalPlayerState_GetAndClearLastDropPalInfo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPlayerState.FixedCharacterName // (Final, Native, Private) // Parameters: // class FString CharacterName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::FixedCharacterName(const class FString& CharacterName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "FixedCharacterName"); Params::APalPlayerState_FixedCharacterName_Params Parms{}; Parms.CharacterName = CharacterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.FixedCharacterMakeData // (Final, Native, Private, HasOutParams) // Parameters: // struct FPalPlayerDataCharacterMakeInfoMakeInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void APalPlayerState::FixedCharacterMakeData(struct FPalPlayerDataCharacterMakeInfo& MakeInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "FixedCharacterMakeData"); Params::APalPlayerState_FixedCharacterMakeData_Params Parms{}; Parms.MakeInfo = MakeInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.EnterChat_Receive // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // struct FPalChatMessage ChatMessage (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void APalPlayerState::EnterChat_Receive(struct FPalChatMessage& ChatMessage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "EnterChat_Receive"); Params::APalPlayerState_EnterChat_Receive_Params Parms{}; Parms.ChatMessage = ChatMessage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.EnterChat // (Final, Native, Public, BlueprintCallable) // Parameters: // class FText Msg (Parm, NativeAccessSpecifierPublic) // enum class EPalChatCategory Category (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalPlayerState::EnterChat(class FText Msg, enum class EPalChatCategory Category) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "EnterChat"); Params::APalPlayerState_EnterChat_Params Parms{}; Parms.Msg = Msg; Parms.Category = Category; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalPlayerState.EndCrimeDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasDefaults) // Parameters: // struct FGuid CrimeInstanceId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::EndCrimeDelegate__DelegateSignature(const struct FGuid& CrimeInstanceId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "EndCrimeDelegate__DelegateSignature"); Params::APalPlayerState_EndCrimeDelegate__DelegateSignature_Params Parms{}; Parms.CrimeInstanceId = CrimeInstanceId; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPlayerState.DropOtomoSingle_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FVector DropLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID DropID (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::DropOtomoSingle_ToServer(const struct FVector& DropLocation, struct FPalInstanceID& DropID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "DropOtomoSingle_ToServer"); Params::APalPlayerState_DropOtomoSingle_ToServer_Params Parms{}; Parms.DropLocation = DropLocation; Parms.DropID = DropID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.Debug_ShutdownToClient // (Final, Net, NetReliable, Native, Event, Private, NetClient) // Parameters: void APalPlayerState::Debug_ShutdownToClient() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "Debug_ShutdownToClient"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.Debug_SetDestructionByCompleteBuiltFlag_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void APalPlayerState::Debug_SetDestructionByCompleteBuiltFlag_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "Debug_SetDestructionByCompleteBuiltFlag_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.Debug_RequestStopAICheckOfCharacter_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class APalCharacter* TargetCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::Debug_RequestStopAICheckOfCharacter_ToServer(class APalCharacter* TargetCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "Debug_RequestStopAICheckOfCharacter_ToServer"); Params::APalPlayerState_Debug_RequestStopAICheckOfCharacter_ToServer_Params Parms{}; Parms.TargetCharacter = TargetCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.Debug_RequestStartAICheckOfCharacter_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class APalCharacter* TargetCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::Debug_RequestStartAICheckOfCharacter_ToServer(class APalCharacter* TargetCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "Debug_RequestStartAICheckOfCharacter_ToServer"); Params::APalPlayerState_Debug_RequestStartAICheckOfCharacter_ToServer_Params Parms{}; Parms.TargetCharacter = TargetCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.Debug_RequestShutdownRemoteServer_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: void APalPlayerState::Debug_RequestShutdownRemoteServer_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "Debug_RequestShutdownRemoteServer_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.Debug_RequestShutdownRemoteServer // (Final, Native, Public, BlueprintCallable) // Parameters: void APalPlayerState::Debug_RequestShutdownRemoteServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "Debug_RequestShutdownRemoteServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.Debug_RequestDeletePlayerSelf_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: void APalPlayerState::Debug_RequestDeletePlayerSelf_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "Debug_RequestDeletePlayerSelf_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.Debug_RequestDeletePlayerSelf // (Final, Native, Public, BlueprintCallable) // Parameters: void APalPlayerState::Debug_RequestDeletePlayerSelf() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "Debug_RequestDeletePlayerSelf"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.Debug_RequestCauseServerCrash_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: void APalPlayerState::Debug_RequestCauseServerCrash_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "Debug_RequestCauseServerCrash_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.Debug_RequestCauseServerCrash // (Final, Native, Public, BlueprintCallable) // Parameters: void APalPlayerState::Debug_RequestCauseServerCrash() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "Debug_RequestCauseServerCrash"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.Debug_RequestAllowBroadcastAIInfoOfCharacter_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // class APalCharacter* TargetCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::Debug_RequestAllowBroadcastAIInfoOfCharacter_ToServer(class APalCharacter* TargetCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "Debug_RequestAllowBroadcastAIInfoOfCharacter_ToServer"); Params::APalPlayerState_Debug_RequestAllowBroadcastAIInfoOfCharacter_ToServer_Params Parms{}; Parms.TargetCharacter = TargetCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.Debug_RepairEquipment_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void APalPlayerState::Debug_RepairEquipment_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "Debug_RepairEquipment_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.Debug_ReceiveDeletePlayerSelf_ToRequestClient // (Final, Net, NetReliable, Native, Event, Private, NetClient) // Parameters: // bool bResult (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::Debug_ReceiveDeletePlayerSelf_ToRequestClient(bool bResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "Debug_ReceiveDeletePlayerSelf_ToRequestClient"); Params::APalPlayerState_Debug_ReceiveDeletePlayerSelf_ToRequestClient_Params Parms{}; Parms.bResult = bResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.Debug_OnCreatedIndividual // (Final, Native, Private) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::Debug_OnCreatedIndividual(const struct FPalInstanceID& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "Debug_OnCreatedIndividual"); Params::APalPlayerState_Debug_OnCreatedIndividual_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.Debug_DeleteWorldAndShutdownRemoteServer_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: void APalPlayerState::Debug_DeleteWorldAndShutdownRemoteServer_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "Debug_DeleteWorldAndShutdownRemoteServer_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.Debug_DeleteWorldAndShutdownRemoteServer // (Final, Native, Public, BlueprintCallable) // Parameters: void APalPlayerState::Debug_DeleteWorldAndShutdownRemoteServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "Debug_DeleteWorldAndShutdownRemoteServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.Debug_CaptureNewMonsterByDebugOtomoInfo_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // struct FPalDebugOtomoPalInfo Info (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void APalPlayerState::Debug_CaptureNewMonsterByDebugOtomoInfo_ToServer(struct FPalDebugOtomoPalInfo& Info) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "Debug_CaptureNewMonsterByDebugOtomoInfo_ToServer"); Params::APalPlayerState_Debug_CaptureNewMonsterByDebugOtomoInfo_ToServer_Params Parms{}; Parms.Info = Info; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.Debug_CaptureNewMonster_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // class FName CharacterID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::Debug_CaptureNewMonster_ToServer(class FName CharacterID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "Debug_CaptureNewMonster_ToServer"); Params::APalPlayerState_Debug_CaptureNewMonster_ToServer_Params Parms{}; Parms.CharacterID = CharacterID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.Debug_BuildDebugBaseCamp_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: // class FName CampMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 WorkerCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::Debug_BuildDebugBaseCamp_ToServer(class FName CampMode, int32 WorkerCount) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "Debug_BuildDebugBaseCamp_ToServer"); Params::APalPlayerState_Debug_BuildDebugBaseCamp_ToServer_Params Parms{}; Parms.CampMode = CampMode; Parms.WorkerCount = WorkerCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalPlayerState.CapturePalDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // struct FPalUIPalCaptureInfo CaptureInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void APalPlayerState::CapturePalDelegate__DelegateSignature(struct FPalUIPalCaptureInfo& CaptureInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "CapturePalDelegate__DelegateSignature"); Params::APalPlayerState_CapturePalDelegate__DelegateSignature_Params Parms{}; Parms.CaptureInfo = CaptureInfo; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPlayerState.CallOrRegisterOnCompleteSyncPlayerFromServer_InClient // (Final, Native, Public, BlueprintCallable) // Parameters: // FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::CallOrRegisterOnCompleteSyncPlayerFromServer_InClient(FDelegateProperty_ Delegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "CallOrRegisterOnCompleteSyncPlayerFromServer_InClient"); Params::APalPlayerState_CallOrRegisterOnCompleteSyncPlayerFromServer_InClient_Params Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.CallOrRegisterOnCompleteLoadInitWorldPartition_InClient // (Final, Native, Public, BlueprintCallable) // Parameters: // FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalPlayerState::CallOrRegisterOnCompleteLoadInitWorldPartition_InClient(FDelegateProperty_ Delegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "CallOrRegisterOnCompleteLoadInitWorldPartition_InClient"); Params::APalPlayerState_CallOrRegisterOnCompleteLoadInitWorldPartition_InClient_Params Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.AddItemGetLog_ToClient // (Net, NetReliable, Native, Event, Public, NetClient, Const) // Parameters: // struct FPalStaticItemIdAndNum ItemAndNum (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void APalPlayerState::AddItemGetLog_ToClient(struct FPalStaticItemIdAndNum& ItemAndNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "AddItemGetLog_ToClient"); Params::APalPlayerState_AddItemGetLog_ToClient_Params Parms{}; Parms.ItemAndNum = ItemAndNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerState.AddFullInventoryLog_ToClient // (Net, NetReliable, Native, Event, Public, NetClient, Const) // Parameters: void APalPlayerState::AddFullInventoryLog_ToClient() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerState", "AddFullInventoryLog_ToClient"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalPlayerUtility // (None) class UClass* UPalPlayerUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPlayerUtility"); return Clss; } // PalPlayerUtility Pal.Default__PalPlayerUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalPlayerUtility* UPalPlayerUtility::GetDefaultObj() { static class UPalPlayerUtility* Default = nullptr; if (!Default) Default = static_cast(UPalPlayerUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalPlayerUtility.WritePlayerGrappling // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FPalNetArchive Blackboard (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector HitLocatoin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector MoveEndLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Speed (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerUtility::WritePlayerGrappling(struct FPalNetArchive& Blackboard, struct FVector& HitLocatoin, struct FVector& MoveEndLocation, float& Speed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerUtility", "WritePlayerGrappling"); Params::UPalPlayerUtility_WritePlayerGrappling_Params Parms{}; Parms.Blackboard = Blackboard; Parms.HitLocatoin = HitLocatoin; Parms.MoveEndLocation = MoveEndLocation; Parms.Speed = Speed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerUtility.WritePlayerFeedItemTo // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalNetArchive Blackboard (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FPalItemSlotId ItemSlotId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ItemNum (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerUtility::WritePlayerFeedItemTo(struct FPalNetArchive& Blackboard, struct FPalItemSlotId& ItemSlotId, int32& ItemNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerUtility", "WritePlayerFeedItemTo"); Params::UPalPlayerUtility_WritePlayerFeedItemTo_Params Parms{}; Parms.Blackboard = Blackboard; Parms.ItemSlotId = ItemSlotId; Parms.ItemNum = ItemNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPlayerUtility.ReadPlayerGrappling // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FPalNetArchive Blackboard (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector HitLocatoin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector MoveEndLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Speed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerUtility::ReadPlayerGrappling(struct FPalNetArchive& Blackboard, struct FVector* HitLocatoin, struct FVector* MoveEndLocation, float* Speed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerUtility", "ReadPlayerGrappling"); Params::UPalPlayerUtility_ReadPlayerGrappling_Params Parms{}; Parms.Blackboard = Blackboard; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitLocatoin != nullptr) *HitLocatoin = std::move(Parms.HitLocatoin); if (MoveEndLocation != nullptr) *MoveEndLocation = std::move(Parms.MoveEndLocation); if (Speed != nullptr) *Speed = Parms.Speed; } // Function Pal.PalPlayerUtility.ReadPlayerFeedItemTo // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalNetArchive Blackboard (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FPalItemSlotId ItemSlotId (Parm, OutParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ItemNum (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPlayerUtility::ReadPlayerFeedItemTo(struct FPalNetArchive& Blackboard, struct FPalItemSlotId* ItemSlotId, int32* ItemNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPlayerUtility", "ReadPlayerFeedItemTo"); Params::UPalPlayerUtility_ReadPlayerFeedItemTo_Params Parms{}; Parms.Blackboard = Blackboard; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ItemSlotId != nullptr) *ItemSlotId = std::move(Parms.ItemSlotId); if (ItemNum != nullptr) *ItemNum = Parms.ItemNum; } // Class Pal.PalPoseableMeshComponent // (SceneComponent, PrimitiveComponent, SkinnedMeshComponent, SkeletalMeshComponent) class UClass* UPalPoseableMeshComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPoseableMeshComponent"); return Clss; } // PalPoseableMeshComponent Pal.Default__PalPoseableMeshComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalPoseableMeshComponent* UPalPoseableMeshComponent::GetDefaultObj() { static class UPalPoseableMeshComponent* Default = nullptr; if (!Default) Default = static_cast(UPalPoseableMeshComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalPoseableMeshComponent.SetBoneTransformByName // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform InTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPoseableMeshComponent::SetBoneTransformByName(class FName BoneName, struct FTransform& InTransform, enum class EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPoseableMeshComponent", "SetBoneTransformByName"); Params::UPalPoseableMeshComponent_SetBoneTransformByName_Params Parms{}; Parms.BoneName = BoneName; Parms.InTransform = InTransform; Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPoseableMeshComponent.SetBoneScaleByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector InScale3D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPoseableMeshComponent::SetBoneScaleByName(class FName BoneName, const struct FVector& InScale3D, enum class EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPoseableMeshComponent", "SetBoneScaleByName"); Params::UPalPoseableMeshComponent_SetBoneScaleByName_Params Parms{}; Parms.BoneName = BoneName; Parms.InScale3D = InScale3D; Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPoseableMeshComponent.SetBoneRotationByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator InRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // enum class EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPoseableMeshComponent::SetBoneRotationByName(class FName BoneName, const struct FRotator& InRotation, enum class EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPoseableMeshComponent", "SetBoneRotationByName"); Params::UPalPoseableMeshComponent_SetBoneRotationByName_Params Parms{}; Parms.BoneName = BoneName; Parms.InRotation = InRotation; Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPoseableMeshComponent.SetBoneLocationByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector InLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPoseableMeshComponent::SetBoneLocationByName(class FName BoneName, const struct FVector& InLocation, enum class EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPoseableMeshComponent", "SetBoneLocationByName"); Params::UPalPoseableMeshComponent_SetBoneLocationByName_Params Parms{}; Parms.BoneName = BoneName; Parms.InLocation = InLocation; Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPoseableMeshComponent.ResetBoneTransformByName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPoseableMeshComponent::ResetBoneTransformByName(class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPoseableMeshComponent", "ResetBoneTransformByName"); Params::UPalPoseableMeshComponent_ResetBoneTransformByName_Params Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalPoseableMeshComponent.GetBoneTransformByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UPalPoseableMeshComponent::GetBoneTransformByName(class FName BoneName, enum class EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPoseableMeshComponent", "GetBoneTransformByName"); Params::UPalPoseableMeshComponent_GetBoneTransformByName_Params Parms{}; Parms.BoneName = BoneName; Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPoseableMeshComponent.GetBoneScaleByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalPoseableMeshComponent::GetBoneScaleByName(class FName BoneName, enum class EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPoseableMeshComponent", "GetBoneScaleByName"); Params::UPalPoseableMeshComponent_GetBoneScaleByName_Params Parms{}; Parms.BoneName = BoneName; Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPoseableMeshComponent.GetBoneRotationByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UPalPoseableMeshComponent::GetBoneRotationByName(class FName BoneName, enum class EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPoseableMeshComponent", "GetBoneRotationByName"); Params::UPalPoseableMeshComponent_GetBoneRotationByName_Params Parms{}; Parms.BoneName = BoneName; Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPoseableMeshComponent.GetBoneLocationByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalPoseableMeshComponent::GetBoneLocationByName(class FName BoneName, enum class EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPoseableMeshComponent", "GetBoneLocationByName"); Params::UPalPoseableMeshComponent_GetBoneLocationByName_Params Parms{}; Parms.BoneName = BoneName; Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalPoseableMeshComponent.CopyPoseFromSkeletalComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* InComponentToCopy (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPoseableMeshComponent::CopyPoseFromSkeletalComponent(class USkeletalMeshComponent* InComponentToCopy) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPoseableMeshComponent", "CopyPoseFromSkeletalComponent"); Params::UPalPoseableMeshComponent_CopyPoseFromSkeletalComponent_Params Parms{}; Parms.InComponentToCopy = InComponentToCopy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalPrimaryGameLayoutBase // (None) class UClass* UPalPrimaryGameLayoutBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalPrimaryGameLayoutBase"); return Clss; } // PalPrimaryGameLayoutBase Pal.Default__PalPrimaryGameLayoutBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalPrimaryGameLayoutBase* UPalPrimaryGameLayoutBase::GetDefaultObj() { static class UPalPrimaryGameLayoutBase* Default = nullptr; if (!Default) Default = static_cast(UPalPrimaryGameLayoutBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalPrimaryGameLayoutBase.ShowLiftIcon // (Event, Public, BlueprintEvent) // Parameters: void UPalPrimaryGameLayoutBase::ShowLiftIcon() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPrimaryGameLayoutBase", "ShowLiftIcon"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPrimaryGameLayoutBase.ShowFocusCursor // (Event, Public, BlueprintEvent) // Parameters: // class UWidget* TargetWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPrimaryGameLayoutBase::ShowFocusCursor(class UWidget* TargetWidget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPrimaryGameLayoutBase", "ShowFocusCursor"); Params::UPalPrimaryGameLayoutBase_ShowFocusCursor_Params Parms{}; Parms.TargetWidget = TargetWidget; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPrimaryGameLayoutBase.ShowCommonReward // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FPalUICommonRewardDisplayDataRewardDisplayData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalPrimaryGameLayoutBase::ShowCommonReward(struct FPalUICommonRewardDisplayData& RewardDisplayData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPrimaryGameLayoutBase", "ShowCommonReward"); Params::UPalPrimaryGameLayoutBase_ShowCommonReward_Params Parms{}; Parms.RewardDisplayData = RewardDisplayData; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPrimaryGameLayoutBase.ShowCommonItemInfo // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FPalUICommonItemInfoDisplayDataDisplayData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPalPrimaryGameLayoutBase::ShowCommonItemInfo(struct FPalUICommonItemInfoDisplayData& DisplayData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPrimaryGameLayoutBase", "ShowCommonItemInfo"); Params::UPalPrimaryGameLayoutBase_ShowCommonItemInfo_Params Parms{}; Parms.DisplayData = DisplayData; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPrimaryGameLayoutBase.SetupLiftIcon // (Event, Public, BlueprintEvent) // Parameters: void UPalPrimaryGameLayoutBase::SetupLiftIcon() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPrimaryGameLayoutBase", "SetupLiftIcon"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPrimaryGameLayoutBase.HideLiftIcon // (Event, Public, BlueprintEvent) // Parameters: void UPalPrimaryGameLayoutBase::HideLiftIcon() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPrimaryGameLayoutBase", "HideLiftIcon"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPrimaryGameLayoutBase.HideFocusCursor // (Event, Public, BlueprintEvent) // Parameters: void UPalPrimaryGameLayoutBase::HideFocusCursor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPrimaryGameLayoutBase", "HideFocusCursor"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPrimaryGameLayoutBase.HideCommonItemInfo // (Event, Public, BlueprintEvent) // Parameters: void UPalPrimaryGameLayoutBase::HideCommonItemInfo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPrimaryGameLayoutBase", "HideCommonItemInfo"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalPrimaryGameLayoutBase.FadeOut // (Event, Public, BlueprintEvent) // Parameters: // enum class EPalFadeWidgetLayerType LayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPrimaryGameLayoutBase::FadeOut(enum class EPalFadeWidgetLayerType LayerType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPrimaryGameLayoutBase", "FadeOut"); Params::UPalPrimaryGameLayoutBase_FadeOut_Params Parms{}; Parms.LayerType = LayerType; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalPrimaryGameLayoutBase.FadeIn // (Event, Public, BlueprintEvent) // Parameters: // enum class EPalFadeWidgetLayerType LayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalHUDDispatchParameter_FadeWidget*FadeParameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalPrimaryGameLayoutBase::FadeIn(enum class EPalFadeWidgetLayerType LayerType, class UPalHUDDispatchParameter_FadeWidget* FadeParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalPrimaryGameLayoutBase", "FadeIn"); Params::UPalPrimaryGameLayoutBase_FadeIn_Params Parms{}; Parms.LayerType = LayerType; Parms.FadeParameter = FadeParameter; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalProceduralFoliageComponent // (None) class UClass* UPalProceduralFoliageComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalProceduralFoliageComponent"); return Clss; } // PalProceduralFoliageComponent Pal.Default__PalProceduralFoliageComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalProceduralFoliageComponent* UPalProceduralFoliageComponent::GetDefaultObj() { static class UPalProceduralFoliageComponent* Default = nullptr; if (!Default) Default = static_cast(UPalProceduralFoliageComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalProgressBar // (None) class UClass* UPalProgressBar::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalProgressBar"); return Clss; } // PalProgressBar Pal.Default__PalProgressBar // (Public, ClassDefaultObject, ArchetypeObject) class UPalProgressBar* UPalProgressBar::GetDefaultObj() { static class UPalProgressBar* Default = nullptr; if (!Default) Default = static_cast(UPalProgressBar::StaticClass()->DefaultObject); return Default; } // Function Pal.PalProgressBar.SetFillImage // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FSlateBrush NewImage (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalProgressBar::SetFillImage(struct FSlateBrush& NewImage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalProgressBar", "SetFillImage"); Params::UPalProgressBar_SetFillImage_Params Parms{}; Parms.NewImage = NewImage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalQuestBlock // (None) class UClass* UPalQuestBlock::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalQuestBlock"); return Clss; } // PalQuestBlock Pal.Default__PalQuestBlock // (Public, ClassDefaultObject, ArchetypeObject) class UPalQuestBlock* UPalQuestBlock::GetDefaultObj() { static class UPalQuestBlock* Default = nullptr; if (!Default) Default = static_cast(UPalQuestBlock::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalQuestBlock.UpdatedBlockDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalQuestBlock* UpdatedQuestBlock (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalQuestBlock::UpdatedBlockDelegate__DelegateSignature(class UPalQuestBlock* UpdatedQuestBlock) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock", "UpdatedBlockDelegate__DelegateSignature"); Params::UPalQuestBlock_UpdatedBlockDelegate__DelegateSignature_Params Parms{}; Parms.UpdatedQuestBlock = UpdatedQuestBlock; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalQuestBlock.Setup // (Final, Native, Public) // Parameters: void UPalQuestBlock::Setup() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock", "Setup"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalQuestBlock.OnSetup_ForBP // (Event, Protected, BlueprintEvent) // Parameters: void UPalQuestBlock::OnSetup_ForBP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock", "OnSetup_ForBP"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalQuestBlock.OnSetup // (Native, Protected) // Parameters: void UPalQuestBlock::OnSetup() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock", "OnSetup"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalQuestBlock.OnComplete_ForBP // (Event, Protected, BlueprintEvent) // Parameters: void UPalQuestBlock::OnComplete_ForBP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock", "OnComplete_ForBP"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalQuestBlock.OnComplete // (Native, Protected) // Parameters: void UPalQuestBlock::OnComplete() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock", "OnComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalQuestBlock.GetProgressText // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class FText OutText (Parm, OutParm, NativeAccessSpecifierPublic) void UPalQuestBlock::GetProgressText(class FText* OutText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock", "GetProgressText"); Params::UPalQuestBlock_GetProgressText_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (OutText != nullptr) *OutText = Parms.OutText; } // Function Pal.PalQuestBlock.GetDescriptionText // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class FText OutText (Parm, OutParm, NativeAccessSpecifierPublic) void UPalQuestBlock::GetDescriptionText(class FText* OutText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock", "GetDescriptionText"); Params::UPalQuestBlock_GetDescriptionText_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (OutText != nullptr) *OutText = Parms.OutText; } // DelegateFunction Pal.PalQuestBlock.CompletedBlockDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalQuestBlock* CompletedQuestBlock (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalQuestBlock::CompletedBlockDelegate__DelegateSignature(class UPalQuestBlock* CompletedQuestBlock) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock", "CompletedBlockDelegate__DelegateSignature"); Params::UPalQuestBlock_CompletedBlockDelegate__DelegateSignature_Params Parms{}; Parms.CompletedQuestBlock = CompletedQuestBlock; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalQuestBlock.Complete // (Final, Native, Public) // Parameters: void UPalQuestBlock::Complete() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock", "Complete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalQuestBlock.CanComplete // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalQuestBlock::CanComplete() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock", "CanComplete"); Params::UPalQuestBlock_CanComplete_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalQuestBlock.CallUpdateBlockDelegate_ForBP // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalQuestBlock::CallUpdateBlockDelegate_ForBP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock", "CallUpdateBlockDelegate_ForBP"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalQuestBlock_BaseCampLevel // (None) class UClass* UPalQuestBlock_BaseCampLevel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalQuestBlock_BaseCampLevel"); return Clss; } // PalQuestBlock_BaseCampLevel Pal.Default__PalQuestBlock_BaseCampLevel // (Public, ClassDefaultObject, ArchetypeObject) class UPalQuestBlock_BaseCampLevel* UPalQuestBlock_BaseCampLevel::GetDefaultObj() { static class UPalQuestBlock_BaseCampLevel* Default = nullptr; if (!Default) Default = static_cast(UPalQuestBlock_BaseCampLevel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalQuestBlock_BaseCampLevel.OnTimer_CheckBaseCampLevel // (Final, Native, Private) // Parameters: void UPalQuestBlock_BaseCampLevel::OnTimer_CheckBaseCampLevel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock_BaseCampLevel", "OnTimer_CheckBaseCampLevel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalQuestBlock_CheckBossDefeat // (None) class UClass* UPalQuestBlock_CheckBossDefeat::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalQuestBlock_CheckBossDefeat"); return Clss; } // PalQuestBlock_CheckBossDefeat Pal.Default__PalQuestBlock_CheckBossDefeat // (Public, ClassDefaultObject, ArchetypeObject) class UPalQuestBlock_CheckBossDefeat* UPalQuestBlock_CheckBossDefeat::GetDefaultObj() { static class UPalQuestBlock_CheckBossDefeat* Default = nullptr; if (!Default) Default = static_cast(UPalQuestBlock_CheckBossDefeat::StaticClass()->DefaultObject); return Default; } // Function Pal.PalQuestBlock_CheckBossDefeat.CheckFlag // (Final, Native, Private) // Parameters: void UPalQuestBlock_CheckBossDefeat::CheckFlag() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock_CheckBossDefeat", "CheckFlag"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalQuestBlock_CheckPalCaptureNum // (None) class UClass* UPalQuestBlock_CheckPalCaptureNum::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalQuestBlock_CheckPalCaptureNum"); return Clss; } // PalQuestBlock_CheckPalCaptureNum Pal.Default__PalQuestBlock_CheckPalCaptureNum // (Public, ClassDefaultObject, ArchetypeObject) class UPalQuestBlock_CheckPalCaptureNum* UPalQuestBlock_CheckPalCaptureNum::GetDefaultObj() { static class UPalQuestBlock_CheckPalCaptureNum* Default = nullptr; if (!Default) Default = static_cast(UPalQuestBlock_CheckPalCaptureNum::StaticClass()->DefaultObject); return Default; } // Function Pal.PalQuestBlock_CheckPalCaptureNum.CheckCount // (Final, Native, Private) // Parameters: void UPalQuestBlock_CheckPalCaptureNum::CheckCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock_CheckPalCaptureNum", "CheckCount"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalQuestBlock_CheckTechnology // (None) class UClass* UPalQuestBlock_CheckTechnology::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalQuestBlock_CheckTechnology"); return Clss; } // PalQuestBlock_CheckTechnology Pal.Default__PalQuestBlock_CheckTechnology // (Public, ClassDefaultObject, ArchetypeObject) class UPalQuestBlock_CheckTechnology* UPalQuestBlock_CheckTechnology::GetDefaultObj() { static class UPalQuestBlock_CheckTechnology* Default = nullptr; if (!Default) Default = static_cast(UPalQuestBlock_CheckTechnology::StaticClass()->DefaultObject); return Default; } // Function Pal.PalQuestBlock_CheckTechnology.OnUnlockedAnyTechnology // (Final, Native, Protected) // Parameters: void UPalQuestBlock_CheckTechnology::OnUnlockedAnyTechnology() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock_CheckTechnology", "OnUnlockedAnyTechnology"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalQuestBlock_CollectItem // (None) class UClass* UPalQuestBlock_CollectItem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalQuestBlock_CollectItem"); return Clss; } // PalQuestBlock_CollectItem Pal.Default__PalQuestBlock_CollectItem // (Public, ClassDefaultObject, ArchetypeObject) class UPalQuestBlock_CollectItem* UPalQuestBlock_CollectItem::GetDefaultObj() { static class UPalQuestBlock_CollectItem* Default = nullptr; if (!Default) Default = static_cast(UPalQuestBlock_CollectItem::StaticClass()->DefaultObject); return Default; } // Class Pal.PalQuestBlock_CountBaseCamp // (None) class UClass* UPalQuestBlock_CountBaseCamp::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalQuestBlock_CountBaseCamp"); return Clss; } // PalQuestBlock_CountBaseCamp Pal.Default__PalQuestBlock_CountBaseCamp // (Public, ClassDefaultObject, ArchetypeObject) class UPalQuestBlock_CountBaseCamp* UPalQuestBlock_CountBaseCamp::GetDefaultObj() { static class UPalQuestBlock_CountBaseCamp* Default = nullptr; if (!Default) Default = static_cast(UPalQuestBlock_CountBaseCamp::StaticClass()->DefaultObject); return Default; } // Function Pal.PalQuestBlock_CountBaseCamp.OnTimer_CheckBaseCamp // (Final, Native, Private) // Parameters: void UPalQuestBlock_CountBaseCamp::OnTimer_CheckBaseCamp() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock_CountBaseCamp", "OnTimer_CheckBaseCamp"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalQuestBlock_CountBuild // (None) class UClass* UPalQuestBlock_CountBuild::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalQuestBlock_CountBuild"); return Clss; } // PalQuestBlock_CountBuild Pal.Default__PalQuestBlock_CountBuild // (Public, ClassDefaultObject, ArchetypeObject) class UPalQuestBlock_CountBuild* UPalQuestBlock_CountBuild::GetDefaultObj() { static class UPalQuestBlock_CountBuild* Default = nullptr; if (!Default) Default = static_cast(UPalQuestBlock_CountBuild::StaticClass()->DefaultObject); return Default; } // Function Pal.PalQuestBlock_CountBuild.OnTimer_CheckMapObject // (Final, Native, Private) // Parameters: void UPalQuestBlock_CountBuild::OnTimer_CheckMapObject() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock_CountBuild", "OnTimer_CheckMapObject"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalQuestBlock_CountBuild.OnRepMapObjectModel_Client // (Final, Native, Private) // Parameters: // class UPalMapObjectModel* MapObjectModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalQuestBlock_CountBuild::OnRepMapObjectModel_Client(class UPalMapObjectModel* MapObjectModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock_CountBuild", "OnRepMapObjectModel_Client"); Params::UPalQuestBlock_CountBuild_OnRepMapObjectModel_Client_Params Parms{}; Parms.MapObjectModel = MapObjectModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalQuestBlock_CountBuild.OnAddedMapObjectModel_Server // (Final, Native, Private, HasOutParams, HasDefaults) // Parameters: // class UPalMapObjectModel* MapObjectModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Vector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalQuestBlock_CountBuild::OnAddedMapObjectModel_Server(class UPalMapObjectModel* MapObjectModel, struct FVector& Vector) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock_CountBuild", "OnAddedMapObjectModel_Server"); Params::UPalQuestBlock_CountBuild_OnAddedMapObjectModel_Server_Params Parms{}; Parms.MapObjectModel = MapObjectModel; Parms.Vector = Vector; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalQuestBlock_CountPickupItem // (None) class UClass* UPalQuestBlock_CountPickupItem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalQuestBlock_CountPickupItem"); return Clss; } // PalQuestBlock_CountPickupItem Pal.Default__PalQuestBlock_CountPickupItem // (Public, ClassDefaultObject, ArchetypeObject) class UPalQuestBlock_CountPickupItem* UPalQuestBlock_CountPickupItem::GetDefaultObj() { static class UPalQuestBlock_CountPickupItem* Default = nullptr; if (!Default) Default = static_cast(UPalQuestBlock_CountPickupItem::StaticClass()->DefaultObject); return Default; } // Function Pal.PalQuestBlock_CountPickupItem.OnPickupItem // (Final, Native, Private, HasOutParams) // Parameters: // TArray ItemInfos (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalQuestBlock_CountPickupItem::OnPickupItem(TArray* ItemInfos) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock_CountPickupItem", "OnPickupItem"); Params::UPalQuestBlock_CountPickupItem_OnPickupItem_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ItemInfos != nullptr) *ItemInfos = std::move(Parms.ItemInfos); } // Class Pal.PalQuestBlock_CountWorker // (None) class UClass* UPalQuestBlock_CountWorker::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalQuestBlock_CountWorker"); return Clss; } // PalQuestBlock_CountWorker Pal.Default__PalQuestBlock_CountWorker // (Public, ClassDefaultObject, ArchetypeObject) class UPalQuestBlock_CountWorker* UPalQuestBlock_CountWorker::GetDefaultObj() { static class UPalQuestBlock_CountWorker* Default = nullptr; if (!Default) Default = static_cast(UPalQuestBlock_CountWorker::StaticClass()->DefaultObject); return Default; } // Function Pal.PalQuestBlock_CountWorker.OnTimer_CheckBaseCampWorker // (Final, Native, Private) // Parameters: void UPalQuestBlock_CountWorker::OnTimer_CheckBaseCampWorker() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock_CountWorker", "OnTimer_CheckBaseCampWorker"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalQuestBlock_DetectCapturePal // (None) class UClass* UPalQuestBlock_DetectCapturePal::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalQuestBlock_DetectCapturePal"); return Clss; } // PalQuestBlock_DetectCapturePal Pal.Default__PalQuestBlock_DetectCapturePal // (Public, ClassDefaultObject, ArchetypeObject) class UPalQuestBlock_DetectCapturePal* UPalQuestBlock_DetectCapturePal::GetDefaultObj() { static class UPalQuestBlock_DetectCapturePal* Default = nullptr; if (!Default) Default = static_cast(UPalQuestBlock_DetectCapturePal::StaticClass()->DefaultObject); return Default; } // Function Pal.PalQuestBlock_DetectCapturePal.OnCapturedPal // (Final, Native, Private, HasOutParams) // Parameters: // struct FPalUIPalCaptureInfo CaptureInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalQuestBlock_DetectCapturePal::OnCapturedPal(struct FPalUIPalCaptureInfo& CaptureInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock_DetectCapturePal", "OnCapturedPal"); Params::UPalQuestBlock_DetectCapturePal_OnCapturedPal_Params Parms{}; Parms.CaptureInfo = CaptureInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalQuestBlock_DetectCraft // (None) class UClass* UPalQuestBlock_DetectCraft::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalQuestBlock_DetectCraft"); return Clss; } // PalQuestBlock_DetectCraft Pal.Default__PalQuestBlock_DetectCraft // (Public, ClassDefaultObject, ArchetypeObject) class UPalQuestBlock_DetectCraft* UPalQuestBlock_DetectCraft::GetDefaultObj() { static class UPalQuestBlock_DetectCraft* Default = nullptr; if (!Default) Default = static_cast(UPalQuestBlock_DetectCraft::StaticClass()->DefaultObject); return Default; } // Function Pal.PalQuestBlock_DetectCraft.OnCraftItem // (Final, Native, Private, HasOutParams) // Parameters: // TArray ItemInfos (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalQuestBlock_DetectCraft::OnCraftItem(TArray* ItemInfos) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock_DetectCraft", "OnCraftItem"); Params::UPalQuestBlock_DetectCraft_OnCraftItem_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ItemInfos != nullptr) *ItemInfos = std::move(Parms.ItemInfos); } // Class Pal.PalQuestBlock_DetectMeal // (None) class UClass* UPalQuestBlock_DetectMeal::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalQuestBlock_DetectMeal"); return Clss; } // PalQuestBlock_DetectMeal Pal.Default__PalQuestBlock_DetectMeal // (Public, ClassDefaultObject, ArchetypeObject) class UPalQuestBlock_DetectMeal* UPalQuestBlock_DetectMeal::GetDefaultObj() { static class UPalQuestBlock_DetectMeal* Default = nullptr; if (!Default) Default = static_cast(UPalQuestBlock_DetectMeal::StaticClass()->DefaultObject); return Default; } // Function Pal.PalQuestBlock_DetectMeal.OnTriedMeal // (Final, Native, Protected) // Parameters: void UPalQuestBlock_DetectMeal::OnTriedMeal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock_DetectMeal", "OnTriedMeal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalQuestBlock_OpenSurvivalGuide // (None) class UClass* UPalQuestBlock_OpenSurvivalGuide::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalQuestBlock_OpenSurvivalGuide"); return Clss; } // PalQuestBlock_OpenSurvivalGuide Pal.Default__PalQuestBlock_OpenSurvivalGuide // (Public, ClassDefaultObject, ArchetypeObject) class UPalQuestBlock_OpenSurvivalGuide* UPalQuestBlock_OpenSurvivalGuide::GetDefaultObj() { static class UPalQuestBlock_OpenSurvivalGuide* Default = nullptr; if (!Default) Default = static_cast(UPalQuestBlock_OpenSurvivalGuide::StaticClass()->DefaultObject); return Default; } // Function Pal.PalQuestBlock_OpenSurvivalGuide.OnTimer_CheckOpen // (Final, Native, Private) // Parameters: void UPalQuestBlock_OpenSurvivalGuide::OnTimer_CheckOpen() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock_OpenSurvivalGuide", "OnTimer_CheckOpen"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalQuestBlock_UseStatusPoint // (None) class UClass* UPalQuestBlock_UseStatusPoint::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalQuestBlock_UseStatusPoint"); return Clss; } // PalQuestBlock_UseStatusPoint Pal.Default__PalQuestBlock_UseStatusPoint // (Public, ClassDefaultObject, ArchetypeObject) class UPalQuestBlock_UseStatusPoint* UPalQuestBlock_UseStatusPoint::GetDefaultObj() { static class UPalQuestBlock_UseStatusPoint* Default = nullptr; if (!Default) Default = static_cast(UPalQuestBlock_UseStatusPoint::StaticClass()->DefaultObject); return Default; } // Function Pal.PalQuestBlock_UseStatusPoint.OnUpdateStatusPoint // (Final, Native, Protected) // Parameters: void UPalQuestBlock_UseStatusPoint::OnUpdateStatusPoint() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestBlock_UseStatusPoint", "OnUpdateStatusPoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalQuestData // (None) class UClass* UPalQuestData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalQuestData"); return Clss; } // PalQuestData Pal.Default__PalQuestData // (Public, ClassDefaultObject, ArchetypeObject) class UPalQuestData* UPalQuestData::GetDefaultObj() { static class UPalQuestData* Default = nullptr; if (!Default) Default = static_cast(UPalQuestData::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalQuestData.UpdatedQuestDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalQuestData* UpdatedQuest (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalQuestData::UpdatedQuestDelegate__DelegateSignature(class UPalQuestData* UpdatedQuest) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestData", "UpdatedQuestDelegate__DelegateSignature"); Params::UPalQuestData_UpdatedQuestDelegate__DelegateSignature_Params Parms{}; Parms.UpdatedQuest = UpdatedQuest; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalQuestData.ProgressInternal // (Final, Native, Protected) // Parameters: void UPalQuestData::ProgressInternal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestData", "ProgressInternal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalQuestData.OnUpdatedQuestBlock // (Final, Native, Protected) // Parameters: // class UPalQuestBlock* UpdatedBlock (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalQuestData::OnUpdatedQuestBlock(class UPalQuestBlock* UpdatedBlock) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestData", "OnUpdatedQuestBlock"); Params::UPalQuestData_OnUpdatedQuestBlock_Params Parms{}; Parms.UpdatedBlock = UpdatedBlock; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalQuestData.OnCompletedQuestBlock // (Final, Native, Protected) // Parameters: // class UPalQuestBlock* CompletedBlock (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalQuestData::OnCompletedQuestBlock(class UPalQuestBlock* CompletedBlock) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestData", "OnCompletedQuestBlock"); Params::UPalQuestData_OnCompletedQuestBlock_Params Parms{}; Parms.CompletedBlock = CompletedBlock; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalQuestData.Initialize // (Final, Native, Public, HasOutParams) // Parameters: // int32 BlockIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InQuestName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalQuestData::Initialize(int32 BlockIndex, class FName& InQuestName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestData", "Initialize"); Params::UPalQuestData_Initialize_Params Parms{}; Parms.BlockIndex = BlockIndex; Parms.InQuestName = InQuestName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalQuestData.GetQuestDataName // (Final, Native, Public, HasOutParams) // Parameters: // class FName OutName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalQuestData::GetQuestDataName(class FName* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestData", "GetQuestDataName"); Params::UPalQuestData_GetQuestDataName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; } // Function Pal.PalQuestData.GetQuestBlock // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UPalQuestBlock* OutBlock (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalQuestData::GetQuestBlock(class UPalQuestBlock** OutBlock) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestData", "GetQuestBlock"); Params::UPalQuestData_GetQuestBlock_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutBlock != nullptr) *OutBlock = Parms.OutBlock; } // Function Pal.PalQuestData.GetNowQuestBlockIndex // (Final, Native, Public, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalQuestData::GetNowQuestBlockIndex() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestData", "GetNowQuestBlockIndex"); Params::UPalQuestData_GetNowQuestBlockIndex_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalQuestData.GetCustomRewardGiverClass // (Final, Native, Public, HasOutParams) // Parameters: // TSoftClassPtrOutClass (Parm, OutParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalQuestData::GetCustomRewardGiverClass(TSoftClassPtr* OutClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestData", "GetCustomRewardGiverClass"); Params::UPalQuestData_GetCustomRewardGiverClass_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutClass != nullptr) *OutClass = Parms.OutClass; } // Function Pal.PalQuestData.GetCommonRewardData // (Final, Native, Public, HasOutParams) // Parameters: // struct FPalCommonQuestRewardData OutData (Parm, OutParm, NativeAccessSpecifierPublic) void UPalQuestData::GetCommonRewardData(struct FPalCommonQuestRewardData* OutData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestData", "GetCommonRewardData"); Params::UPalQuestData_GetCommonRewardData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutData != nullptr) *OutData = std::move(Parms.OutData); } // DelegateFunction Pal.PalQuestData.CompleteQuestDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalQuestData* CompletedQuest (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalQuestData::CompleteQuestDelegate__DelegateSignature(class UPalQuestData* CompletedQuest) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestData", "CompleteQuestDelegate__DelegateSignature"); Params::UPalQuestData_CompleteQuestDelegate__DelegateSignature_Params Parms{}; Parms.CompletedQuest = CompletedQuest; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalQuestData.CompleteNowBlock // (Final, Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalQuestData::CompleteNowBlock() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestData", "CompleteNowBlock"); Params::UPalQuestData_CompleteNowBlock_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalQuestManager // (None) class UClass* UPalQuestManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalQuestManager"); return Clss; } // PalQuestManager Pal.Default__PalQuestManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalQuestManager* UPalQuestManager::GetDefaultObj() { static class UPalQuestManager* Default = nullptr; if (!Default) Default = static_cast(UPalQuestManager::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalQuestManager.UpdatedAnyQuestDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalQuestData* UpdatedQuest (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalQuestManager::UpdatedAnyQuestDelegate__DelegateSignature(class UPalQuestData* UpdatedQuest) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestManager", "UpdatedAnyQuestDelegate__DelegateSignature"); Params::UPalQuestManager_UpdatedAnyQuestDelegate__DelegateSignature_Params Parms{}; Parms.UpdatedQuest = UpdatedQuest; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalQuestManager.OnUpdatedQuest // (Final, Native, Protected) // Parameters: // class UPalQuestData* UpdatedQuest (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalQuestManager::OnUpdatedQuest(class UPalQuestData* UpdatedQuest) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestManager", "OnUpdatedQuest"); Params::UPalQuestManager_OnUpdatedQuest_Params Parms{}; Parms.UpdatedQuest = UpdatedQuest; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalQuestManager.OnCompletedQuest // (Final, Native, Protected) // Parameters: // class UPalQuestData* CompletedQuest (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalQuestManager::OnCompletedQuest(class UPalQuestData* CompletedQuest) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestManager", "OnCompletedQuest"); Params::UPalQuestManager_OnCompletedQuest_Params Parms{}; Parms.CompletedQuest = CompletedQuest; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalQuestManager.IsAllQuestComplete // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalQuestManager::IsAllQuestComplete() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestManager", "IsAllQuestComplete"); Params::UPalQuestManager_IsAllQuestComplete_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalQuestManager.CompletedAnyQuestDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalQuestData* CompletedQuest (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalQuestManager::CompletedAnyQuestDelegate__DelegateSignature(class UPalQuestData* CompletedQuest) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestManager", "CompletedAnyQuestDelegate__DelegateSignature"); Params::UPalQuestManager_CompletedAnyQuestDelegate__DelegateSignature_Params Parms{}; Parms.CompletedQuest = CompletedQuest; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalQuestRewardGiver // (None) class UClass* UPalQuestRewardGiver::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalQuestRewardGiver"); return Clss; } // PalQuestRewardGiver Pal.Default__PalQuestRewardGiver // (Public, ClassDefaultObject, ArchetypeObject) class UPalQuestRewardGiver* UPalQuestRewardGiver::GetDefaultObj() { static class UPalQuestRewardGiver* Default = nullptr; if (!Default) Default = static_cast(UPalQuestRewardGiver::StaticClass()->DefaultObject); return Default; } // Function Pal.PalQuestRewardGiver.TakeReward // (Native, Public) // Parameters: void UPalQuestRewardGiver::TakeReward() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalQuestRewardGiver", "TakeReward"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalCommonQuestRewardGiver // (None) class UClass* UPalCommonQuestRewardGiver::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalCommonQuestRewardGiver"); return Clss; } // PalCommonQuestRewardGiver Pal.Default__PalCommonQuestRewardGiver // (Public, ClassDefaultObject, ArchetypeObject) class UPalCommonQuestRewardGiver* UPalCommonQuestRewardGiver::GetDefaultObj() { static class UPalCommonQuestRewardGiver* Default = nullptr; if (!Default) Default = static_cast(UPalCommonQuestRewardGiver::StaticClass()->DefaultObject); return Default; } // Function Pal.PalCommonQuestRewardGiver.SetCommonRewardData // (Final, Native, Public) // Parameters: // struct FPalCommonQuestRewardData InRewardList (Parm, NativeAccessSpecifierPublic) void UPalCommonQuestRewardGiver::SetCommonRewardData(const struct FPalCommonQuestRewardData& InRewardList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalCommonQuestRewardGiver", "SetCommonRewardData"); Params::UPalCommonQuestRewardGiver_SetCommonRewardData_Params Parms{}; Parms.InRewardList = InRewardList; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalRadarChartWidgetBase // (None) class UClass* UPalRadarChartWidgetBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalRadarChartWidgetBase"); return Clss; } // PalRadarChartWidgetBase Pal.Default__PalRadarChartWidgetBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalRadarChartWidgetBase* UPalRadarChartWidgetBase::GetDefaultObj() { static class UPalRadarChartWidgetBase* Default = nullptr; if (!Default) Default = static_cast(UPalRadarChartWidgetBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalRadarChartWidgetBase.SetParameterValue // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRadarChartWidgetBase::SetParameterValue(int32 Index, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRadarChartWidgetBase", "SetParameterValue"); Params::UPalRadarChartWidgetBase_SetParameterValue_Params Parms{}; Parms.Index = Index; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRadarChartWidgetBase.GetMinValue // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalRadarChartWidgetBase::GetMinValue(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRadarChartWidgetBase", "GetMinValue"); Params::UPalRadarChartWidgetBase_GetMinValue_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRadarChartWidgetBase.GetMaxValue // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalRadarChartWidgetBase::GetMaxValue(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRadarChartWidgetBase", "GetMaxValue"); Params::UPalRadarChartWidgetBase_GetMaxValue_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRadarChartWidgetBase.BuildVertexData // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalRadarChartWidgetBase::BuildVertexData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRadarChartWidgetBase", "BuildVertexData"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalRagdollPreset // (None) class UClass* UPalRagdollPreset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalRagdollPreset"); return Clss; } // PalRagdollPreset Pal.Default__PalRagdollPreset // (Public, ClassDefaultObject, ArchetypeObject) class UPalRagdollPreset* UPalRagdollPreset::GetDefaultObj() { static class UPalRagdollPreset* Default = nullptr; if (!Default) Default = static_cast(UPalRagdollPreset::StaticClass()->DefaultObject); return Default; } // Class Pal.PalRandomIncidentActionBase // (None) class UClass* UPalRandomIncidentActionBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalRandomIncidentActionBase"); return Clss; } // PalRandomIncidentActionBase Pal.Default__PalRandomIncidentActionBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalRandomIncidentActionBase* UPalRandomIncidentActionBase::GetDefaultObj() { static class UPalRandomIncidentActionBase* Default = nullptr; if (!Default) Default = static_cast(UPalRandomIncidentActionBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalRandomIncidentActionBase.Terminate // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalRandomIncidentActionBase::Terminate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentActionBase", "Terminate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalRandomIncidentActionBase.Start // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalRandomIncidentActionBase::Start() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentActionBase", "Start"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalRandomIncidentActionBase.SetTickable // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsTickable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRandomIncidentActionBase::SetTickable(bool IsTickable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentActionBase", "SetTickable"); Params::UPalRandomIncidentActionBase_SetTickable_Params Parms{}; Parms.IsTickable = IsTickable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRandomIncidentActionBase.SendNotify // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalRandomIncidentActionNotifyTypeNotifyType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRandomIncidentActionBase::SendNotify(enum class EPalRandomIncidentActionNotifyType NotifyType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentActionBase", "SendNotify"); Params::UPalRandomIncidentActionBase_SendNotify_Params Parms{}; Parms.NotifyType = NotifyType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRandomIncidentActionBase.OnTick // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRandomIncidentActionBase::OnTick(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentActionBase", "OnTick"); Params::UPalRandomIncidentActionBase_OnTick_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalRandomIncidentActionBase.OnTerminate // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: void UPalRandomIncidentActionBase::OnTerminate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentActionBase", "OnTerminate"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalRandomIncidentActionBase.OnStart // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: void UPalRandomIncidentActionBase::OnStart() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentActionBase", "OnStart"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalRandomIncidentActionBase.OnRandomIncidentActionNotify__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // enum class EPalRandomIncidentActionNotifyTypeNotifyType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRandomIncidentActionBase::OnRandomIncidentActionNotify__DelegateSignature(enum class EPalRandomIncidentActionNotifyType NotifyType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentActionBase", "OnRandomIncidentActionNotify__DelegateSignature"); Params::UPalRandomIncidentActionBase_OnRandomIncidentActionNotify__DelegateSignature_Params Parms{}; Parms.NotifyType = NotifyType; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalRandomIncidentActionBase.OnInitialized // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: void UPalRandomIncidentActionBase::OnInitialized() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentActionBase", "OnInitialized"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalRandomIncidentActionBase.OnAllNpcSpawned // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalRandomIncidentActionBase::OnAllNpcSpawned() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentActionBase", "OnAllNpcSpawned"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalRandomIncidentActionBase.Initialize // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalRandomIncidentActionBase::Initialize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentActionBase", "Initialize"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalRandomIncidentBase // (None) class UClass* UPalRandomIncidentBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalRandomIncidentBase"); return Clss; } // PalRandomIncidentBase Pal.Default__PalRandomIncidentBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalRandomIncidentBase* UPalRandomIncidentBase::GetDefaultObj() { static class UPalRandomIncidentBase* Default = nullptr; if (!Default) Default = static_cast(UPalRandomIncidentBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalRandomIncidentBase.SetDisableFlagForNPCSpawner // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Name (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRandomIncidentBase::SetDisableFlagForNPCSpawner(struct FVector& Center, float Radius, class FName& Name, bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentBase", "SetDisableFlagForNPCSpawner"); Params::UPalRandomIncidentBase_SetDisableFlagForNPCSpawner_Params Parms{}; Parms.Center = Center; Parms.Radius = Radius; Parms.Name = Name; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalRandomIncidentBase.OnExitAnyArea__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // enum class EPalRandomIncidentSpawnerAreaTypeAreaType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRandomIncidentBase::OnExitAnyArea__DelegateSignature(enum class EPalRandomIncidentSpawnerAreaType AreaType, int32 PlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentBase", "OnExitAnyArea__DelegateSignature"); Params::UPalRandomIncidentBase_OnExitAnyArea__DelegateSignature_Params Parms{}; Parms.AreaType = AreaType; Parms.PlayerId = PlayerId; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalRandomIncidentBase.OnEnterAnyArea__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // enum class EPalRandomIncidentSpawnerAreaTypeAreaType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRandomIncidentBase::OnEnterAnyArea__DelegateSignature(enum class EPalRandomIncidentSpawnerAreaType AreaType, int32 PlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentBase", "OnEnterAnyArea__DelegateSignature"); Params::UPalRandomIncidentBase_OnEnterAnyArea__DelegateSignature_Params Parms{}; Parms.AreaType = AreaType; Parms.PlayerId = PlayerId; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalRandomIncidentBase.IsOutbreakTable // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // class UDataTable* Table (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalRandomIncidentBase::IsOutbreakTable(class UDataTable* Table) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentBase", "IsOutbreakTable"); Params::UPalRandomIncidentBase_IsOutbreakTable_Params Parms{}; Parms.Table = Table; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRandomIncidentBase.IsFinishWithIncidentSpawner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalRandomIncidentBase::IsFinishWithIncidentSpawner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentBase", "IsFinishWithIncidentSpawner"); Params::UPalRandomIncidentBase_IsFinishWithIncidentSpawner_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRandomIncidentBase.GetPlayerId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalRandomIncidentBase::GetPlayerId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentBase", "GetPlayerId"); Params::UPalRandomIncidentBase_GetPlayerId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRandomIncidentBase.GetNPCSpawner // (Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class APalRandomIncidentNPCSpawner*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalRandomIncidentNPCSpawner* UPalRandomIncidentBase::GetNPCSpawner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentBase", "GetNPCSpawner"); Params::UPalRandomIncidentBase_GetNPCSpawner_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalRandomIncidentBase.CreateSpawnMonsterDataListFromOutbreakRow // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // class UDataTable* Table (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayOutMonsterList (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray Names (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalRandomIncidentBase::CreateSpawnMonsterDataListFromOutbreakRow(class UDataTable* Table, TArray& OutMonsterList, TArray& Names) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentBase", "CreateSpawnMonsterDataListFromOutbreakRow"); Params::UPalRandomIncidentBase_CreateSpawnMonsterDataListFromOutbreakRow_Params Parms{}; Parms.Table = Table; Parms.OutMonsterList = OutMonsterList; Parms.Names = Names; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRandomIncidentBase.BroadcastOnEnterAreaAndOnExitArea // (Final, Native, Private) // Parameters: // int32 PlayerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRandomIncidentBase::BroadcastOnEnterAreaAndOnExitArea(int32 PlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentBase", "BroadcastOnEnterAreaAndOnExitArea"); Params::UPalRandomIncidentBase_BroadcastOnEnterAreaAndOnExitArea_Params Parms{}; Parms.PlayerId = PlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalRandomIncidentLotteryBase // (None) class UClass* UPalRandomIncidentLotteryBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalRandomIncidentLotteryBase"); return Clss; } // PalRandomIncidentLotteryBase Pal.Default__PalRandomIncidentLotteryBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalRandomIncidentLotteryBase* UPalRandomIncidentLotteryBase::GetDefaultObj() { static class UPalRandomIncidentLotteryBase* Default = nullptr; if (!Default) Default = static_cast(UPalRandomIncidentLotteryBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalRandomIncidentLotteryBase.LotteryIncident // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalRandomIncidentSpawnIncidentParameterOutResult (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalRandomIncidentLotteryBase::LotteryIncident(struct FPalRandomIncidentSpawnIncidentParameter* OutResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentLotteryBase", "LotteryIncident"); Params::UPalRandomIncidentLotteryBase_LotteryIncident_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutResult != nullptr) *OutResult = std::move(Parms.OutResult); return Parms.ReturnValue; } // Function Pal.PalRandomIncidentLotteryBase.GetLotteryRate // (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalRandomIncidentLotteryBase::GetLotteryRate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentLotteryBase", "GetLotteryRate"); Params::UPalRandomIncidentLotteryBase_GetLotteryRate_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRandomIncidentLotteryBase.GetLotteryParameters // (Native, Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // TArrayOutParam (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalRandomIncidentLotteryBase::GetLotteryParameters(TArray* OutParam) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentLotteryBase", "GetLotteryParameters"); Params::UPalRandomIncidentLotteryBase_GetLotteryParameters_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutParam != nullptr) *OutParam = std::move(Parms.OutParam); return Parms.ReturnValue; } // Class Pal.PalRandomIncidentNPCSpawner // (Actor) class UClass* APalRandomIncidentNPCSpawner::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalRandomIncidentNPCSpawner"); return Clss; } // PalRandomIncidentNPCSpawner Pal.Default__PalRandomIncidentNPCSpawner // (Public, ClassDefaultObject, ArchetypeObject) class APalRandomIncidentNPCSpawner* APalRandomIncidentNPCSpawner::GetDefaultObj() { static class APalRandomIncidentNPCSpawner* Default = nullptr; if (!Default) Default = static_cast(APalRandomIncidentNPCSpawner::StaticClass()->DefaultObject); return Default; } // Function Pal.PalRandomIncidentNPCSpawner.SpawnNPC // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class FName RowName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalRandomIncidentSpawnNPCDataSpawnData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 SpawnPointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SpawnPointCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalRandomIncidentNPCSpawner::SpawnNPC(class FName& RowName, struct FPalRandomIncidentSpawnNPCData& SpawnData, int32 SpawnPointIndex, int32 SpawnPointCount) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentNPCSpawner", "SpawnNPC"); Params::APalRandomIncidentNPCSpawner_SpawnNPC_Params Parms{}; Parms.RowName = RowName; Parms.SpawnData = SpawnData; Parms.SpawnPointIndex = SpawnPointIndex; Parms.SpawnPointCount = SpawnPointCount; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalRandomIncidentNPCSpawner.SpawnMonster // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class FName RowName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalRandomIncidentSpawnMonsterDataSpawnData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 SpawnPointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SpawnPointCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalRandomIncidentNPCSpawner::SpawnMonster(class FName& RowName, struct FPalRandomIncidentSpawnMonsterData& SpawnData, int32 SpawnPointIndex, int32 SpawnPointCount) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentNPCSpawner", "SpawnMonster"); Params::APalRandomIncidentNPCSpawner_SpawnMonster_Params Parms{}; Parms.RowName = RowName; Parms.SpawnData = SpawnData; Parms.SpawnPointIndex = SpawnPointIndex; Parms.SpawnPointCount = SpawnPointCount; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalRandomIncidentNPCSpawner.RequestCreateGroups // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray Groups (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void APalRandomIncidentNPCSpawner::RequestCreateGroups(const TArray& Groups) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentNPCSpawner", "RequestCreateGroups"); Params::APalRandomIncidentNPCSpawner_RequestCreateGroups_Params Parms{}; Parms.Groups = Groups; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalRandomIncidentNPCSpawner.NPCSpawned__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // class FName RowName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalRandomIncidentNPCSpawner::NPCSpawned__DelegateSignature(class FName& RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentNPCSpawner", "NPCSpawned__DelegateSignature"); Params::APalRandomIncidentNPCSpawner_NPCSpawned__DelegateSignature_Params Parms{}; Parms.RowName = RowName; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalRandomIncidentNPCSpawner.NPCDespawned__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // class FName RowName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalRandomIncidentNPCSpawner::NPCDespawned__DelegateSignature(class FName& RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentNPCSpawner", "NPCDespawned__DelegateSignature"); Params::APalRandomIncidentNPCSpawner_NPCDespawned__DelegateSignature_Params Parms{}; Parms.RowName = RowName; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalRandomIncidentNPCSpawner.IsSpawnedCharacter // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalIndividualCharacterHandle*Handle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalRandomIncidentNPCSpawner::IsSpawnedCharacter(class UPalIndividualCharacterHandle* Handle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentNPCSpawner", "IsSpawnedCharacter"); Params::APalRandomIncidentNPCSpawner_IsSpawnedCharacter_Params Parms{}; Parms.Handle = Handle; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalRandomIncidentNPCSpawner.GetSpawnedCharacters // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // TArray SpawnedCharacters (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void APalRandomIncidentNPCSpawner::GetSpawnedCharacters(TArray* SpawnedCharacters) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentNPCSpawner", "GetSpawnedCharacters"); Params::APalRandomIncidentNPCSpawner_GetSpawnedCharacters_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (SpawnedCharacters != nullptr) *SpawnedCharacters = std::move(Parms.SpawnedCharacters); } // Function Pal.PalRandomIncidentNPCSpawner.FindIndividualCharacterHandleByName // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TMapRowNames (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FName Name (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterHandle* APalRandomIncidentNPCSpawner::FindIndividualCharacterHandleByName(TMap& RowNames, class FName& Name) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentNPCSpawner", "FindIndividualCharacterHandleByName"); Params::APalRandomIncidentNPCSpawner_FindIndividualCharacterHandleByName_Params Parms{}; Parms.RowNames = RowNames; Parms.Name = Name; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRandomIncidentNPCSpawner.FindCharacterByName // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class FName Name (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* APalRandomIncidentNPCSpawner::FindCharacterByName(class FName& Name) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentNPCSpawner", "FindCharacterByName"); Params::APalRandomIncidentNPCSpawner_FindCharacterByName_Params Parms{}; Parms.Name = Name; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalRandomIncidentNPCSpawner.DespawnCharacters // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void APalRandomIncidentNPCSpawner::DespawnCharacters() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentNPCSpawner", "DespawnCharacters"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalRandomIncidentNPCSpawner.AddGroupCharacterByGroupNo // (Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*AddIndividualHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 GroupNo (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalRandomIncidentNPCSpawner::AddGroupCharacterByGroupNo(class UPalIndividualCharacterHandle* AddIndividualHandle, int32 GroupNo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentNPCSpawner", "AddGroupCharacterByGroupNo"); Params::APalRandomIncidentNPCSpawner_AddGroupCharacterByGroupNo_Params Parms{}; Parms.AddIndividualHandle = AddIndividualHandle; Parms.GroupNo = GroupNo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalRandomIncidentSpawnerBase // (Actor) class UClass* APalRandomIncidentSpawnerBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalRandomIncidentSpawnerBase"); return Clss; } // PalRandomIncidentSpawnerBase Pal.Default__PalRandomIncidentSpawnerBase // (Public, ClassDefaultObject, ArchetypeObject) class APalRandomIncidentSpawnerBase* APalRandomIncidentSpawnerBase::GetDefaultObj() { static class APalRandomIncidentSpawnerBase* Default = nullptr; if (!Default) Default = static_cast(APalRandomIncidentSpawnerBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalRandomIncidentSpawnerBase.UpdateStatusWaitPlayerOutside // (Final, Native, Private) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalRandomIncidentSpawnerBase::UpdateStatusWaitPlayerOutside(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentSpawnerBase", "UpdateStatusWaitPlayerOutside"); Params::APalRandomIncidentSpawnerBase_UpdateStatusWaitPlayerOutside_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRandomIncidentSpawnerBase.UpdateStatusIdle // (Final, Native, Private) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalRandomIncidentSpawnerBase::UpdateStatusIdle(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentSpawnerBase", "UpdateStatusIdle"); Params::APalRandomIncidentSpawnerBase_UpdateStatusIdle_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRandomIncidentSpawnerBase.UpdateStatusExecuting // (Final, Native, Private) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalRandomIncidentSpawnerBase::UpdateStatusExecuting(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentSpawnerBase", "UpdateStatusExecuting"); Params::APalRandomIncidentSpawnerBase_UpdateStatusExecuting_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRandomIncidentSpawnerBase.UpdateStatusCoolDown // (Final, Native, Private) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalRandomIncidentSpawnerBase::UpdateStatusCoolDown(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentSpawnerBase", "UpdateStatusCoolDown"); Params::APalRandomIncidentSpawnerBase_UpdateStatusCoolDown_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRandomIncidentSpawnerBase.StartCoolDown // (Final, Native, Private) // Parameters: void APalRandomIncidentSpawnerBase::StartCoolDown() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentSpawnerBase", "StartCoolDown"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalRandomIncidentSpawnerBase.SetStatus // (Final, Native, Protected, BlueprintCallable) // Parameters: // enum class EPalRandomIncidentSpawnerStatusNewStatus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalRandomIncidentSpawnerBase::SetStatus(enum class EPalRandomIncidentSpawnerStatus NewStatus) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentSpawnerBase", "SetStatus"); Params::APalRandomIncidentSpawnerBase_SetStatus_Params Parms{}; Parms.NewStatus = NewStatus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRandomIncidentSpawnerBase.SetAreaRadius // (Final, Native, Protected, BlueprintCallable) // Parameters: // enum class EPalRandomIncidentSpawnerAreaTypeAreaType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalRandomIncidentSpawnerBase::SetAreaRadius(enum class EPalRandomIncidentSpawnerAreaType AreaType, float Radius) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentSpawnerBase", "SetAreaRadius"); Params::APalRandomIncidentSpawnerBase_SetAreaRadius_Params Parms{}; Parms.AreaType = AreaType; Parms.Radius = Radius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRandomIncidentSpawnerBase.OnIncidentSpawned // (Event, Protected, BlueprintEvent) // Parameters: // class UPalIncidentBase* Incident (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIncidentDynamicParameterRandom*DynamicParameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalRandomIncidentSpawnerBase::OnIncidentSpawned(class UPalIncidentBase* Incident, class UPalIncidentDynamicParameterRandom* DynamicParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentSpawnerBase", "OnIncidentSpawned"); Params::APalRandomIncidentSpawnerBase_OnIncidentSpawned_Params Parms{}; Parms.Incident = Incident; Parms.DynamicParameter = DynamicParameter; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalRandomIncidentSpawnerBase.IsInsideArea // (Final, Native, Public, Const) // Parameters: // enum class EPalRandomIncidentSpawnerAreaTypeArea (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACharacter* PPlayer (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalRandomIncidentSpawnerBase::IsInsideArea(enum class EPalRandomIncidentSpawnerAreaType Area, class ACharacter* PPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentSpawnerBase", "IsInsideArea"); Params::APalRandomIncidentSpawnerBase_IsInsideArea_Params Parms{}; Parms.Area = Area; Parms.PPlayer = PPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRandomIncidentSpawnerBase.GetAreaRadiusAll // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TMapReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) TMap APalRandomIncidentSpawnerBase::GetAreaRadiusAll() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentSpawnerBase", "GetAreaRadiusAll"); Params::APalRandomIncidentSpawnerBase_GetAreaRadiusAll_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRandomIncidentSpawnerBase.GetAreaRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalRandomIncidentSpawnerAreaTypeAreaType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APalRandomIncidentSpawnerBase::GetAreaRadius(enum class EPalRandomIncidentSpawnerAreaType AreaType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentSpawnerBase", "GetAreaRadius"); Params::APalRandomIncidentSpawnerBase_GetAreaRadius_Params Parms{}; Parms.AreaType = AreaType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRandomIncidentSpawnerBase.FindPlayerInsideArea // (Final, Native, Private) // Parameters: // enum class EPalRandomIncidentSpawnerAreaTypeAreaType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* APalRandomIncidentSpawnerBase::FindPlayerInsideArea(enum class EPalRandomIncidentSpawnerAreaType AreaType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentSpawnerBase", "FindPlayerInsideArea"); Params::APalRandomIncidentSpawnerBase_FindPlayerInsideArea_Params Parms{}; Parms.AreaType = AreaType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRandomIncidentSpawnerBase.EndIncident // (Final, Native, Private) // Parameters: void APalRandomIncidentSpawnerBase::EndIncident() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentSpawnerBase", "EndIncident"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalRandomIncidentSpawnerBase.DestroyUnuseActors // (Final, Native, Private, HasOutParams) // Parameters: // TArray OutList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void APalRandomIncidentSpawnerBase::DestroyUnuseActors(TArray* OutList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentSpawnerBase", "DestroyUnuseActors"); Params::APalRandomIncidentSpawnerBase_DestroyUnuseActors_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutList != nullptr) *OutList = std::move(Parms.OutList); } // Function Pal.PalRandomIncidentSpawnerBase.CreateWalkPathList // (Final, Native, Private) // Parameters: void APalRandomIncidentSpawnerBase::CreateWalkPathList() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentSpawnerBase", "CreateWalkPathList"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalRandomIncidentSpawnerBase.CollectWalkPoints // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // TArray WalkPoints (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void APalRandomIncidentSpawnerBase::CollectWalkPoints(TArray& WalkPoints) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentSpawnerBase", "CollectWalkPoints"); Params::APalRandomIncidentSpawnerBase_CollectWalkPoints_Params Parms{}; Parms.WalkPoints = WalkPoints; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRandomIncidentSpawnerBase.CollectChildActors // (Final, Native, Private, HasOutParams) // Parameters: // TArray OutList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void APalRandomIncidentSpawnerBase::CollectChildActors(TArray* OutList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentSpawnerBase", "CollectChildActors"); Params::APalRandomIncidentSpawnerBase_CollectChildActors_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutList != nullptr) *OutList = std::move(Parms.OutList); } // Function Pal.PalRandomIncidentSpawnerBase.AddWalkPath // (Native, Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class FName PathName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray PointList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void APalRandomIncidentSpawnerBase::AddWalkPath(class FName& PathName, TArray& PointList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRandomIncidentSpawnerBase", "AddWalkPath"); Params::APalRandomIncidentSpawnerBase_AddWalkPath_Params Parms{}; Parms.PathName = PathName; Parms.PointList = PointList; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalRCONSubsystem // (None) class UClass* UPalRCONSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalRCONSubsystem"); return Clss; } // PalRCONSubsystem Pal.Default__PalRCONSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UPalRCONSubsystem* UPalRCONSubsystem::GetDefaultObj() { static class UPalRCONSubsystem* Default = nullptr; if (!Default) Default = static_cast(UPalRCONSubsystem::StaticClass()->DefaultObject); return Default; } // Class Pal.PalRecastNavMesh // (Actor) class UClass* APalRecastNavMesh::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalRecastNavMesh"); return Clss; } // PalRecastNavMesh Pal.Default__PalRecastNavMesh // (Public, ClassDefaultObject, ArchetypeObject) class APalRecastNavMesh* APalRecastNavMesh::GetDefaultObj() { static class APalRecastNavMesh* Default = nullptr; if (!Default) Default = static_cast(APalRecastNavMesh::StaticClass()->DefaultObject); return Default; } // Class Pal.PalRecordTrigger_BossBattle // (None) class UClass* UPalRecordTrigger_BossBattle::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalRecordTrigger_BossBattle"); return Clss; } // PalRecordTrigger_BossBattle Pal.Default__PalRecordTrigger_BossBattle // (Public, ClassDefaultObject, ArchetypeObject) class UPalRecordTrigger_BossBattle* UPalRecordTrigger_BossBattle::GetDefaultObj() { static class UPalRecordTrigger_BossBattle* Default = nullptr; if (!Default) Default = static_cast(UPalRecordTrigger_BossBattle::StaticClass()->DefaultObject); return Default; } // Function Pal.PalRecordTrigger_BossBattle.OnLocalPlayerBossBattleSuccessed // (Final, Native, Protected) // Parameters: // class APalPlayerCharacter* LocalPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBossType BossType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRecordTrigger_BossBattle::OnLocalPlayerBossBattleSuccessed(class APalPlayerCharacter* LocalPlayer, enum class EPalBossType BossType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRecordTrigger_BossBattle", "OnLocalPlayerBossBattleSuccessed"); Params::UPalRecordTrigger_BossBattle_OnLocalPlayerBossBattleSuccessed_Params Parms{}; Parms.LocalPlayer = LocalPlayer; Parms.BossType = BossType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalRegionAreaTriggerBase // (Actor) class UClass* APalRegionAreaTriggerBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalRegionAreaTriggerBase"); return Clss; } // PalRegionAreaTriggerBase Pal.Default__PalRegionAreaTriggerBase // (Public, ClassDefaultObject, ArchetypeObject) class APalRegionAreaTriggerBase* APalRegionAreaTriggerBase::GetDefaultObj() { static class APalRegionAreaTriggerBase* Default = nullptr; if (!Default) Default = static_cast(APalRegionAreaTriggerBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalRegionAreaTriggerBase.OnOverlap // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalRegionAreaTriggerBase::OnOverlap(class AActor* OtherActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRegionAreaTriggerBase", "OnOverlap"); Params::APalRegionAreaTriggerBase_OnOverlap_Params Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRegionAreaTriggerBase.OnEndOverlap // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalRegionAreaTriggerBase::OnEndOverlap(class AActor* OtherActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRegionAreaTriggerBase", "OnEndOverlap"); Params::APalRegionAreaTriggerBase_OnEndOverlap_Params Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalReplaceSetting // (None) class UClass* UPalReplaceSetting::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalReplaceSetting"); return Clss; } // PalReplaceSetting Pal.Default__PalReplaceSetting // (Public, ClassDefaultObject, ArchetypeObject) class UPalReplaceSetting* UPalReplaceSetting::GetDefaultObj() { static class UPalReplaceSetting* Default = nullptr; if (!Default) Default = static_cast(UPalReplaceSetting::StaticClass()->DefaultObject); return Default; } // Class Pal.PalReplicationGraph // (None) class UClass* UPalReplicationGraph::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalReplicationGraph"); return Clss; } // PalReplicationGraph Pal.Default__PalReplicationGraph // (Public, ClassDefaultObject, ArchetypeObject) class UPalReplicationGraph* UPalReplicationGraph::GetDefaultObj() { static class UPalReplicationGraph* Default = nullptr; if (!Default) Default = static_cast(UPalReplicationGraph::StaticClass()->DefaultObject); return Default; } // Class Pal.PalReplicationGraphNode_AlwaysRelevant_ForConnection // (None) class UClass* UPalReplicationGraphNode_AlwaysRelevant_ForConnection::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalReplicationGraphNode_AlwaysRelevant_ForConnection"); return Clss; } // PalReplicationGraphNode_AlwaysRelevant_ForConnection Pal.Default__PalReplicationGraphNode_AlwaysRelevant_ForConnection // (Public, ClassDefaultObject, ArchetypeObject) class UPalReplicationGraphNode_AlwaysRelevant_ForConnection* UPalReplicationGraphNode_AlwaysRelevant_ForConnection::GetDefaultObj() { static class UPalReplicationGraphNode_AlwaysRelevant_ForConnection* Default = nullptr; if (!Default) Default = static_cast(UPalReplicationGraphNode_AlwaysRelevant_ForConnection::StaticClass()->DefaultObject); return Default; } // Class Pal.PalReplicationGraphNode_PlayerStateFrequencyLimiter // (None) class UClass* UPalReplicationGraphNode_PlayerStateFrequencyLimiter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalReplicationGraphNode_PlayerStateFrequencyLimiter"); return Clss; } // PalReplicationGraphNode_PlayerStateFrequencyLimiter Pal.Default__PalReplicationGraphNode_PlayerStateFrequencyLimiter // (Public, ClassDefaultObject, ArchetypeObject) class UPalReplicationGraphNode_PlayerStateFrequencyLimiter* UPalReplicationGraphNode_PlayerStateFrequencyLimiter::GetDefaultObj() { static class UPalReplicationGraphNode_PlayerStateFrequencyLimiter* Default = nullptr; if (!Default) Default = static_cast(UPalReplicationGraphNode_PlayerStateFrequencyLimiter::StaticClass()->DefaultObject); return Default; } // Class Pal.PalRetainerBox // (None) class UClass* UPalRetainerBox::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalRetainerBox"); return Clss; } // PalRetainerBox Pal.Default__PalRetainerBox // (Public, ClassDefaultObject, ArchetypeObject) class UPalRetainerBox* UPalRetainerBox::GetDefaultObj() { static class UPalRetainerBox* Default = nullptr; if (!Default) Default = static_cast(UPalRetainerBox::StaticClass()->DefaultObject); return Default; } // Class Pal.PalReticleTargetableInterface // (None) class UClass* IPalReticleTargetableInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalReticleTargetableInterface"); return Clss; } // PalReticleTargetableInterface Pal.Default__PalReticleTargetableInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalReticleTargetableInterface* IPalReticleTargetableInterface::GetDefaultObj() { static class IPalReticleTargetableInterface* Default = nullptr; if (!Default) Default = static_cast(IPalReticleTargetableInterface::StaticClass()->DefaultObject); return Default; } // Function Pal.PalReticleTargetableInterface.IsShowOutlineInReticleTargetting // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IPalReticleTargetableInterface::IsShowOutlineInReticleTargetting() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalReticleTargetableInterface", "IsShowOutlineInReticleTargetting"); Params::IPalReticleTargetableInterface_IsShowOutlineInReticleTargetting_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalReticleTargetUtility // (None) class UClass* UPalReticleTargetUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalReticleTargetUtility"); return Clss; } // PalReticleTargetUtility Pal.Default__PalReticleTargetUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalReticleTargetUtility* UPalReticleTargetUtility::GetDefaultObj() { static class UPalReticleTargetUtility* Default = nullptr; if (!Default) Default = static_cast(UPalReticleTargetUtility::StaticClass()->DefaultObject); return Default; } // Class Pal.PalRichTextBlockBase // (None) class UClass* UPalRichTextBlockBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalRichTextBlockBase"); return Clss; } // PalRichTextBlockBase Pal.Default__PalRichTextBlockBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalRichTextBlockBase* UPalRichTextBlockBase::GetDefaultObj() { static class UPalRichTextBlockBase* Default = nullptr; if (!Default) Default = static_cast(UPalRichTextBlockBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalRichTextBlockBase.SetText_GDKInternal // (Final, Native, Protected) // Parameters: // bool IsSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString OutString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRichTextBlockBase::SetText_GDKInternal(bool IsSuccess, const class FString& OutString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRichTextBlockBase", "SetText_GDKInternal"); Params::UPalRichTextBlockBase_SetText_GDKInternal_Params Parms{}; Parms.IsSuccess = IsSuccess; Parms.OutString = OutString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRichTextBlockBase.Left // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // int32 Count (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutText (Parm, OutParm, NativeAccessSpecifierPublic) void UPalRichTextBlockBase::Left(int32 Count, class FText* OutText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRichTextBlockBase", "Left"); Params::UPalRichTextBlockBase_Left_Params Parms{}; Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutText != nullptr) *OutText = Parms.OutText; } // Function Pal.PalRichTextBlockBase.GetTextLengthWithoutTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalRichTextBlockBase::GetTextLengthWithoutTag() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRichTextBlockBase", "GetTextLengthWithoutTag"); Params::UPalRichTextBlockBase_GetTextLengthWithoutTag_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRichTextBlockBase.GetBindedOriginalText // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UPalRichTextBlockBase::GetBindedOriginalText() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRichTextBlockBase", "GetBindedOriginalText"); Params::UPalRichTextBlockBase_GetBindedOriginalText_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalRichTextDecorator_TagText // (None) class UClass* UPalRichTextDecorator_TagText::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalRichTextDecorator_TagText"); return Clss; } // PalRichTextDecorator_TagText Pal.Default__PalRichTextDecorator_TagText // (Public, ClassDefaultObject, ArchetypeObject) class UPalRichTextDecorator_TagText* UPalRichTextDecorator_TagText::GetDefaultObj() { static class UPalRichTextDecorator_TagText* Default = nullptr; if (!Default) Default = static_cast(UPalRichTextDecorator_TagText::StaticClass()->DefaultObject); return Default; } // Function Pal.PalRichTextDecorator_TagText.GetTextStringInternal // (Event, Protected, BlueprintEvent) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalRichTextDecorator_TagText::GetTextStringInternal(class UObject* WorldContextObject, class FName ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRichTextDecorator_TagText", "GetTextStringInternal"); Params::UPalRichTextDecorator_TagText_GetTextStringInternal_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ID = ID; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalRichTextDecorator_TagText.GetTagName // (Event, Public, BlueprintEvent) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalRichTextDecorator_TagText::GetTagName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRichTextDecorator_TagText", "GetTagName"); Params::UPalRichTextDecorator_TagText_GetTagName_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Class Pal.PalRichTextIconDecorator // (None) class UClass* UPalRichTextIconDecorator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalRichTextIconDecorator"); return Clss; } // PalRichTextIconDecorator Pal.Default__PalRichTextIconDecorator // (Public, ClassDefaultObject, ArchetypeObject) class UPalRichTextIconDecorator* UPalRichTextIconDecorator::GetDefaultObj() { static class UPalRichTextIconDecorator* Default = nullptr; if (!Default) Default = static_cast(UPalRichTextIconDecorator::StaticClass()->DefaultObject); return Default; } // Class Pal.PalRideMarkerComponent // (SceneComponent, PrimitiveComponent, StaticMeshComponent) class UClass* UPalRideMarkerComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalRideMarkerComponent"); return Clss; } // PalRideMarkerComponent Pal.Default__PalRideMarkerComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalRideMarkerComponent* UPalRideMarkerComponent::GetDefaultObj() { static class UPalRideMarkerComponent* Default = nullptr; if (!Default) Default = static_cast(UPalRideMarkerComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalRideMarkerComponent.SyncActiveSkill // (Final, Native, Private) // Parameters: // class UPalIndividualCharacterParameter*IndividualParameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRideMarkerComponent::SyncActiveSkill(class UPalIndividualCharacterParameter* IndividualParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRideMarkerComponent", "SyncActiveSkill"); Params::UPalRideMarkerComponent_SyncActiveSkill_Params Parms{}; Parms.IndividualParameter = IndividualParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRideMarkerComponent.SetVisibleWeapon // (Final, Native, Private) // Parameters: void UPalRideMarkerComponent::SetVisibleWeapon() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRideMarkerComponent", "SetVisibleWeapon"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalRideMarkerComponent.SetRidingFlag // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // bool bIsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRideMarkerComponent::SetRidingFlag(bool bIsEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRideMarkerComponent", "SetRidingFlag"); Params::UPalRideMarkerComponent_SetRidingFlag_Params Parms{}; Parms.bIsEnable = bIsEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRideMarkerComponent.IsRiding // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalRideMarkerComponent::IsRiding() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRideMarkerComponent", "IsRiding"); Params::UPalRideMarkerComponent_IsRiding_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRideMarkerComponent.IsAdjustRotation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalRideMarkerComponent::IsAdjustRotation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRideMarkerComponent", "IsAdjustRotation"); Params::UPalRideMarkerComponent_IsAdjustRotation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRideMarkerComponent.GetRideSocketTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class ERelativeTransformSpace Space (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UPalRideMarkerComponent::GetRideSocketTransform(enum class ERelativeTransformSpace Space) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRideMarkerComponent", "GetRideSocketTransform"); Params::UPalRideMarkerComponent_GetRideSocketTransform_Params Parms{}; Parms.Space = Space; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRideMarkerComponent.GetRiderCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalRideMarkerComponent::GetRiderCharacter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRideMarkerComponent", "GetRiderCharacter"); Params::UPalRideMarkerComponent_GetRiderCharacter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRideMarkerComponent.GetAttackSocketName // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalRideMarkerComponent::GetAttackSocketName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRideMarkerComponent", "GetAttackSocketName"); Params::UPalRideMarkerComponent_GetAttackSocketName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRideMarkerComponent.GetActiveSkillSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalActiveSkillSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalActiveSkillSlot* UPalRideMarkerComponent::GetActiveSkillSlot() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRideMarkerComponent", "GetActiveSkillSlot"); Params::UPalRideMarkerComponent_GetActiveSkillSlot_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalRideMarkerComponent.ChangeRiding__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRideMarkerComponent::ChangeRiding__DelegateSignature(bool IsEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRideMarkerComponent", "ChangeRiding__DelegateSignature"); Params::UPalRideMarkerComponent_ChangeRiding__DelegateSignature_Params Parms{}; Parms.IsEnable = IsEnable; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalRideMarkerComponent.CameraChangeActorActive // (Final, Native, Private) // Parameters: // bool Active (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRideMarkerComponent::CameraChangeActorActive(bool Active) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRideMarkerComponent", "CameraChangeActorActive"); Params::UPalRideMarkerComponent_CameraChangeActorActive_Params Parms{}; Parms.Active = Active; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalRiderComponent // (None) class UClass* UPalRiderComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalRiderComponent"); return Clss; } // PalRiderComponent Pal.Default__PalRiderComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalRiderComponent* UPalRiderComponent::GetDefaultObj() { static class UPalRiderComponent* Default = nullptr; if (!Default) Default = static_cast(UPalRiderComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalRiderComponent.StopShakingMontage // (Final, Native, Public) // Parameters: void UPalRiderComponent::StopShakingMontage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "StopShakingMontage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalRiderComponent.SetRideMarker // (Final, Native, Private) // Parameters: // class UPalRideMarkerComponent* Marker (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRiderComponent::SetRideMarker(class UPalRideMarkerComponent* Marker) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "SetRideMarker"); Params::UPalRiderComponent_SetRideMarker_Params Parms{}; Parms.Marker = Marker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRiderComponent.SetDisableUniqueRideIK // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRiderComponent::SetDisableUniqueRideIK(class FName FlagName, bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "SetDisableUniqueRideIK"); Params::UPalRiderComponent_SetDisableUniqueRideIK_Params Parms{}; Parms.FlagName = FlagName; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRiderComponent.SetDisableRide // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRiderComponent::SetDisableRide(class FName FlagName, bool bIsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "SetDisableRide"); Params::UPalRiderComponent_SetDisableRide_Params Parms{}; Parms.FlagName = FlagName; Parms.bIsDisable = bIsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRiderComponent.SetDisableGetOff // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRiderComponent::SetDisableGetOff(class FName FlagName, bool bIsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "SetDisableGetOff"); Params::UPalRiderComponent_SetDisableGetOff_Params Parms{}; Parms.FlagName = FlagName; Parms.bIsDisable = bIsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRiderComponent.SetDisableAdjustRotation // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRiderComponent::SetDisableAdjustRotation(class FName FlagName, bool bIsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "SetDisableAdjustRotation"); Params::UPalRiderComponent_SetDisableAdjustRotation_Params Parms{}; Parms.FlagName = FlagName; Parms.bIsDisable = bIsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRiderComponent.SetDefaultMeshLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRiderComponent::SetDefaultMeshLocation(const struct FVector& Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "SetDefaultMeshLocation"); Params::UPalRiderComponent_SetDefaultMeshLocation_Params Parms{}; Parms.Location = Location; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRiderComponent.RideClientRep // (Final, Native, Public) // Parameters: // class UPalRideMarkerComponent* Marker (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRiderComponent::RideClientRep(class UPalRideMarkerComponent* Marker) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "RideClientRep"); Params::UPalRiderComponent_RideClientRep_Params Parms{}; Parms.Marker = Marker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRiderComponent.Ride // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalRideMarkerComponent* Marker (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsSkipAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalRiderComponent::Ride(class UPalRideMarkerComponent* Marker, bool bIsSkipAnimation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "Ride"); Params::UPalRiderComponent_Ride_Params Parms{}; Parms.Marker = Marker; Parms.bIsSkipAnimation = bIsSkipAnimation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRiderComponent.PlayShakingMontage // (Final, Native, Public) // Parameters: // class UAnimMontage* OverrideMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRiderComponent::PlayShakingMontage(class UAnimMontage* OverrideMontage, float PlayRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "PlayShakingMontage"); Params::UPalRiderComponent_PlayShakingMontage_Params Parms{}; Parms.OverrideMontage = OverrideMontage; Parms.PlayRate = PlayRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRiderComponent.OnStartInteractInClient // (Final, Native, Private) // Parameters: // TScriptInterfaceObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRiderComponent::OnStartInteractInClient(TScriptInterface Object) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "OnStartInteractInClient"); Params::UPalRiderComponent_OnStartInteractInClient_Params Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRiderComponent.OnStartInteractForServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: void UPalRiderComponent::OnStartInteractForServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "OnStartInteractForServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalRiderComponent.OnStartAim // (Final, Native, Private) // Parameters: void UPalRiderComponent::OnStartAim() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "OnStartAim"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalRiderComponent.OnSleepPlayer // (Final, Native, Private) // Parameters: // int32 LastDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRiderComponent::OnSleepPlayer(int32 LastDamage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "OnSleepPlayer"); Params::UPalRiderComponent_OnSleepPlayer_Params Parms{}; Parms.LastDamage = LastDamage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRiderComponent.OnSleep // (Final, Native, Private) // Parameters: // int32 LastDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRiderComponent::OnSleep(int32 LastDamage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "OnSleep"); Params::UPalRiderComponent_OnSleep_Params Parms{}; Parms.LastDamage = LastDamage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalRiderComponent.OnRide__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class AActor* RideActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRiderComponent::OnRide__DelegateSignature(class AActor* RideActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "OnRide__DelegateSignature"); Params::UPalRiderComponent_OnRide__DelegateSignature_Params Parms{}; Parms.RideActor = RideActor; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalRiderComponent.OnInactive // (Final, Native, Private) // Parameters: void UPalRiderComponent::OnInactive() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "OnInactive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalRiderComponent.OnGetOff__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class AActor* RideActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRiderComponent::OnGetOff__DelegateSignature(class AActor* RideActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "OnGetOff__DelegateSignature"); Params::UPalRiderComponent_OnGetOff__DelegateSignature_Params Parms{}; Parms.RideActor = RideActor; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalRiderComponent.OnEndInteractInClient // (Final, Native, Private) // Parameters: void UPalRiderComponent::OnEndInteractInClient() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "OnEndInteractInClient"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalRiderComponent.OnEndInteractForServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: void UPalRiderComponent::OnEndInteractForServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "OnEndInteractForServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalRiderComponent.OnEndAim // (Final, Native, Private) // Parameters: void UPalRiderComponent::OnEndAim() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "OnEndAim"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalRiderComponent.OnDeadPlayer // (Final, Native, Private) // Parameters: // struct FPalDeadInfo DeadInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalRiderComponent::OnDeadPlayer(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "OnDeadPlayer"); Params::UPalRiderComponent_OnDeadPlayer_Params Parms{}; Parms.DeadInfo = DeadInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRiderComponent.OnDead // (Final, Native, Private) // Parameters: // struct FPalDeadInfo DeadInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalRiderComponent::OnDead(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "OnDead"); Params::UPalRiderComponent_OnDead_Params Parms{}; Parms.DeadInfo = DeadInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRiderComponent.OnChangeActive // (Final, Native, Private) // Parameters: // bool IsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalRiderComponent::OnChangeActive(bool IsActive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "OnChangeActive"); Params::UPalRiderComponent_OnChangeActive_Params Parms{}; Parms.IsActive = IsActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalRiderComponent.OnCaptureStart // (Final, Native, Private) // Parameters: void UPalRiderComponent::OnCaptureStart() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "OnCaptureStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalRiderComponent.IsRiding // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalRiderComponent::IsRiding() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "IsRiding"); Params::UPalRiderComponent_IsRiding_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRiderComponent.IsDisableRide // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalRiderComponent::IsDisableRide() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "IsDisableRide"); Params::UPalRiderComponent_IsDisableRide_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRiderComponent.IsDisableGetOff // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalRiderComponent::IsDisableGetOff() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "IsDisableGetOff"); Params::UPalRiderComponent_IsDisableGetOff_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRiderComponent.IsDisableAdjustRotation // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalRiderComponent::IsDisableAdjustRotation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "IsDisableAdjustRotation"); Params::UPalRiderComponent_IsDisableAdjustRotation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRiderComponent.GetUniqueRideAnimeAsset // (Final, Native, Private, BlueprintCallable) // Parameters: // class UPalUniqueRideAnimeAssetBase*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalUniqueRideAnimeAssetBase* UPalRiderComponent::GetUniqueRideAnimeAsset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "GetUniqueRideAnimeAsset"); Params::UPalRiderComponent_GetUniqueRideAnimeAsset_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRiderComponent.GetRindingActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UPalRiderComponent::GetRindingActor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "GetRindingActor"); Params::UPalRiderComponent_GetRindingActor_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRiderComponent.GetRiderModelIsBackward // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalRiderComponent::GetRiderModelIsBackward() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "GetRiderModelIsBackward"); Params::UPalRiderComponent_GetRiderModelIsBackward_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRiderComponent.GetRideMarker // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalRideMarkerComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalRideMarkerComponent* UPalRiderComponent::GetRideMarker() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "GetRideMarker"); Params::UPalRiderComponent_GetRideMarker_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRiderComponent.GetOff // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsSkipAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNoAnimCancel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalRiderComponent::GetOff(bool bIsSkipAnimation, bool bNoAnimCancel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "GetOff"); Params::UPalRiderComponent_GetOff_Params Parms{}; Parms.bIsSkipAnimation = bIsSkipAnimation; Parms.bNoAnimCancel = bNoAnimCancel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRiderComponent.GetDefaultMeshLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalRiderComponent::GetDefaultMeshLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "GetDefaultMeshLocation"); Params::UPalRiderComponent_GetDefaultMeshLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRiderComponent.GetCurrentRidePositionType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalRidePositionType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalRidePositionType UPalRiderComponent::GetCurrentRidePositionType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "GetCurrentRidePositionType"); Params::UPalRiderComponent_GetCurrentRidePositionType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRiderComponent.DettachRiderNoAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalRiderComponent::DettachRiderNoAnimation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "DettachRiderNoAnimation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalRiderComponent.DettachRider // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalRiderComponent::DettachRider() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "DettachRider"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalRiderComponent.CanUniqueRideIK // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalRiderComponent::CanUniqueRideIK() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "CanUniqueRideIK"); Params::UPalRiderComponent_CanUniqueRideIK_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalRiderComponent.AttachRiderNoAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalRiderComponent::AttachRiderNoAnimation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "AttachRiderNoAnimation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalRiderComponent.AttachRider // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalRiderComponent::AttachRider() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalRiderComponent", "AttachRider"); Params::UPalRiderComponent_AttachRider_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalWorldBaseInfoSaveDataUtility // (None) class UClass* UPalWorldBaseInfoSaveDataUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorldBaseInfoSaveDataUtility"); return Clss; } // PalWorldBaseInfoSaveDataUtility Pal.Default__PalWorldBaseInfoSaveDataUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorldBaseInfoSaveDataUtility* UPalWorldBaseInfoSaveDataUtility::GetDefaultObj() { static class UPalWorldBaseInfoSaveDataUtility* Default = nullptr; if (!Default) Default = static_cast(UPalWorldBaseInfoSaveDataUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalWorldBaseInfoSaveDataUtility.GetWorldName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalWorldBaseInfoSaveData SaveData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalWorldBaseInfoSaveDataUtility::GetWorldName(struct FPalWorldBaseInfoSaveData& SaveData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldBaseInfoSaveDataUtility", "GetWorldName"); Params::UPalWorldBaseInfoSaveDataUtility_GetWorldName_Params Parms{}; Parms.SaveData = SaveData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalLocalWorldSaveGame // (None) class UClass* UPalLocalWorldSaveGame::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLocalWorldSaveGame"); return Clss; } // PalLocalWorldSaveGame Pal.Default__PalLocalWorldSaveGame // (Public, ClassDefaultObject, ArchetypeObject) class UPalLocalWorldSaveGame* UPalLocalWorldSaveGame::GetDefaultObj() { static class UPalLocalWorldSaveGame* Default = nullptr; if (!Default) Default = static_cast(UPalLocalWorldSaveGame::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorldBaseInfoSaveGame // (None) class UClass* UPalWorldBaseInfoSaveGame::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorldBaseInfoSaveGame"); return Clss; } // PalWorldBaseInfoSaveGame Pal.Default__PalWorldBaseInfoSaveGame // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorldBaseInfoSaveGame* UPalWorldBaseInfoSaveGame::GetDefaultObj() { static class UPalWorldBaseInfoSaveGame* Default = nullptr; if (!Default) Default = static_cast(UPalWorldBaseInfoSaveGame::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorldSaveGame // (None) class UClass* UPalWorldSaveGame::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorldSaveGame"); return Clss; } // PalWorldSaveGame Pal.Default__PalWorldSaveGame // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorldSaveGame* UPalWorldSaveGame::GetDefaultObj() { static class UPalWorldSaveGame* Default = nullptr; if (!Default) Default = static_cast(UPalWorldSaveGame::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorldPlayerSaveGame // (None) class UClass* UPalWorldPlayerSaveGame::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorldPlayerSaveGame"); return Clss; } // PalWorldPlayerSaveGame Pal.Default__PalWorldPlayerSaveGame // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorldPlayerSaveGame* UPalWorldPlayerSaveGame::GetDefaultObj() { static class UPalWorldPlayerSaveGame* Default = nullptr; if (!Default) Default = static_cast(UPalWorldPlayerSaveGame::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorldOptionSaveGame // (None) class UClass* UPalWorldOptionSaveGame::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorldOptionSaveGame"); return Clss; } // PalWorldOptionSaveGame Pal.Default__PalWorldOptionSaveGame // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorldOptionSaveGame* UPalWorldOptionSaveGame::GetDefaultObj() { static class UPalWorldOptionSaveGame* Default = nullptr; if (!Default) Default = static_cast(UPalWorldOptionSaveGame::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGameWorldDataSaveInterface // (None) class UClass* IPalGameWorldDataSaveInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameWorldDataSaveInterface"); return Clss; } // PalGameWorldDataSaveInterface Pal.Default__PalGameWorldDataSaveInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalGameWorldDataSaveInterface* IPalGameWorldDataSaveInterface::GetDefaultObj() { static class IPalGameWorldDataSaveInterface* Default = nullptr; if (!Default) Default = static_cast(IPalGameWorldDataSaveInterface::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGamePlayerDataSaveInterface // (None) class UClass* IPalGamePlayerDataSaveInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGamePlayerDataSaveInterface"); return Clss; } // PalGamePlayerDataSaveInterface Pal.Default__PalGamePlayerDataSaveInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalGamePlayerDataSaveInterface* IPalGamePlayerDataSaveInterface::GetDefaultObj() { static class IPalGamePlayerDataSaveInterface* Default = nullptr; if (!Default) Default = static_cast(IPalGamePlayerDataSaveInterface::StaticClass()->DefaultObject); return Default; } // Class Pal.PalSaveGameManager // (None) class UClass* UPalSaveGameManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalSaveGameManager"); return Clss; } // PalSaveGameManager Pal.Default__PalSaveGameManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalSaveGameManager* UPalSaveGameManager::GetDefaultObj() { static class UPalSaveGameManager* Default = nullptr; if (!Default) Default = static_cast(UPalSaveGameManager::StaticClass()->DefaultObject); return Default; } // Function Pal.PalSaveGameManager.StartWorldDataAutoSave // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalSaveGameManager::StartWorldDataAutoSave() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSaveGameManager", "StartWorldDataAutoSave"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalSaveGameManager.StartLocalWorldDataAutoSave // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalSaveGameManager::StartLocalWorldDataAutoSave() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSaveGameManager", "StartLocalWorldDataAutoSave"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalSaveGameManager.OnStartedWorldAutoSave__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalSaveGameManager::OnStartedWorldAutoSave__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSaveGameManager", "OnStartedWorldAutoSave__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalSaveGameManager.OnStartedPlayerAutoSave__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalSaveGameManager::OnStartedPlayerAutoSave__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSaveGameManager", "OnStartedPlayerAutoSave__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalSaveGameManager.OnStartedLocalWorldAutoSave__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalSaveGameManager::OnStartedLocalWorldAutoSave__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSaveGameManager", "OnStartedLocalWorldAutoSave__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalSaveGameManager.OnFinishedWorldAsyncSaveGameInternal // (Final, Native, Public) // Parameters: // class FString SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString WorldName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Timestamp (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSaveGameManager::OnFinishedWorldAsyncSaveGameInternal(const class FString& SlotName, int32 UserIndex, bool bSuccess, const class FString& WorldName, const class FString& Timestamp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSaveGameManager", "OnFinishedWorldAsyncSaveGameInternal"); Params::UPalSaveGameManager_OnFinishedWorldAsyncSaveGameInternal_Params Parms{}; Parms.SlotName = SlotName; Parms.UserIndex = UserIndex; Parms.bSuccess = bSuccess; Parms.WorldName = WorldName; Parms.Timestamp = Timestamp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalSaveGameManager.OnEndedWorldAutoSave__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // bool IsSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSaveGameManager::OnEndedWorldAutoSave__DelegateSignature(bool IsSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSaveGameManager", "OnEndedWorldAutoSave__DelegateSignature"); Params::UPalSaveGameManager_OnEndedWorldAutoSave__DelegateSignature_Params Parms{}; Parms.IsSuccess = IsSuccess; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalSaveGameManager.OnEndedPlayerAutoSave__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // bool IsSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSaveGameManager::OnEndedPlayerAutoSave__DelegateSignature(bool IsSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSaveGameManager", "OnEndedPlayerAutoSave__DelegateSignature"); Params::UPalSaveGameManager_OnEndedPlayerAutoSave__DelegateSignature_Params Parms{}; Parms.IsSuccess = IsSuccess; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalSaveGameManager.OnEndedLocalWorldAutoSave__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // bool IsSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSaveGameManager::OnEndedLocalWorldAutoSave__DelegateSignature(bool IsSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSaveGameManager", "OnEndedLocalWorldAutoSave__DelegateSignature"); Params::UPalSaveGameManager_OnEndedLocalWorldAutoSave__DelegateSignature_Params Parms{}; Parms.IsSuccess = IsSuccess; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalSaveGameManager.IsValidWorldSaveDirectoryName_LocalData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString WorldSaveDirectoryName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalSaveGameManager::IsValidWorldSaveDirectoryName_LocalData(const class FString& WorldSaveDirectoryName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSaveGameManager", "IsValidWorldSaveDirectoryName_LocalData"); Params::UPalSaveGameManager_IsValidWorldSaveDirectoryName_LocalData_Params Parms{}; Parms.WorldSaveDirectoryName = WorldSaveDirectoryName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSaveGameManager.IsValidWorldSaveDirectoryName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString WorldSaveDirectoryName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalSaveGameManager::IsValidWorldSaveDirectoryName(const class FString& WorldSaveDirectoryName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSaveGameManager", "IsValidWorldSaveDirectoryName"); Params::UPalSaveGameManager_IsValidWorldSaveDirectoryName_Params Parms{}; Parms.WorldSaveDirectoryName = WorldSaveDirectoryName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSaveGameManager.IsValidWorldData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString WorldName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalSaveGameManager::IsValidWorldData(const class FString& WorldName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSaveGameManager", "IsValidWorldData"); Params::UPalSaveGameManager_IsValidWorldData_Params Parms{}; Parms.WorldName = WorldName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSaveGameManager.IsValidLocalWorldData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString WorldName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalSaveGameManager::IsValidLocalWorldData(const class FString& WorldName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSaveGameManager", "IsValidLocalWorldData"); Params::UPalSaveGameManager_IsValidLocalWorldData_Params Parms{}; Parms.WorldName = WorldName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSaveGameManager.IsLoadedWorldOptionData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalSaveGameManager::IsLoadedWorldOptionData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSaveGameManager", "IsLoadedWorldOptionData"); Params::UPalSaveGameManager_IsLoadedWorldOptionData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSaveGameManager.IsLoadedWorldData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalSaveGameManager::IsLoadedWorldData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSaveGameManager", "IsLoadedWorldData"); Params::UPalSaveGameManager_IsLoadedWorldData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSaveGameManager.IsLoadedLocalWorldData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalSaveGameManager::IsLoadedLocalWorldData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSaveGameManager", "IsLoadedLocalWorldData"); Params::UPalSaveGameManager_IsLoadedLocalWorldData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSaveGameManager.IsAppliedPlayerData // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalSaveGameManager::IsAppliedPlayerData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSaveGameManager", "IsAppliedPlayerData"); Params::UPalSaveGameManager_IsAppliedPlayerData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSaveGameManager.GetWorldNames // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalSaveGameManager::GetWorldNames() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSaveGameManager", "GetWorldNames"); Params::UPalSaveGameManager_GetWorldNames_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSaveGameManager.GetWorldBaseInfoMap // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TMapReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) TMap UPalSaveGameManager::GetWorldBaseInfoMap() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSaveGameManager", "GetWorldBaseInfoMap"); Params::UPalSaveGameManager_GetWorldBaseInfoMap_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSaveGameManager.GetMaxWorldSaveDataNum // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalSaveGameManager::GetMaxWorldSaveDataNum() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSaveGameManager", "GetMaxWorldSaveDataNum"); Params::UPalSaveGameManager_GetMaxWorldSaveDataNum_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSaveGameManager.GetLoadedWorldSaveData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalWorldSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalWorldSaveGame* UPalSaveGameManager::GetLoadedWorldSaveData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSaveGameManager", "GetLoadedWorldSaveData"); Params::UPalSaveGameManager_GetLoadedWorldSaveData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSaveGameManager.GetLoadedWorldOptionSaveData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalWorldOptionSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalWorldOptionSaveGame* UPalSaveGameManager::GetLoadedWorldOptionSaveData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSaveGameManager", "GetLoadedWorldOptionSaveData"); Params::UPalSaveGameManager_GetLoadedWorldOptionSaveData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSaveGameManager.GetLoadedLocalWorldSaveData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalLocalWorldSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalLocalWorldSaveGame* UPalSaveGameManager::GetLoadedLocalWorldSaveData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSaveGameManager", "GetLoadedLocalWorldSaveData"); Params::UPalSaveGameManager_GetLoadedLocalWorldSaveData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalScrollBox // (None) class UClass* UPalScrollBox::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalScrollBox"); return Clss; } // PalScrollBox Pal.Default__PalScrollBox // (Public, ClassDefaultObject, ArchetypeObject) class UPalScrollBox* UPalScrollBox::GetDefaultObj() { static class UPalScrollBox* Default = nullptr; if (!Default) Default = static_cast(UPalScrollBox::StaticClass()->DefaultObject); return Default; } // Function Pal.PalScrollBox.SetWheelScrollMultiplier // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewWheelScrollMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalScrollBox::SetWheelScrollMultiplier(float NewWheelScrollMultiplier) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalScrollBox", "SetWheelScrollMultiplier"); Params::UPalScrollBox_SetWheelScrollMultiplier_Params Parms{}; Parms.NewWheelScrollMultiplier = NewWheelScrollMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalScrollBox.SetScrollWhenFocusChanges // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalScrollWhenFocusChangesNewScrollWhenFocusChanges (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalScrollBox::SetScrollWhenFocusChanges(enum class EPalScrollWhenFocusChanges NewScrollWhenFocusChanges) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalScrollBox", "SetScrollWhenFocusChanges"); Params::UPalScrollBox_SetScrollWhenFocusChanges_Params Parms{}; Parms.NewScrollWhenFocusChanges = NewScrollWhenFocusChanges; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalScrollBox.SetScrollOffset // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewScrollOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalScrollBox::SetScrollOffset(float NewScrollOffset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalScrollBox", "SetScrollOffset"); Params::UPalScrollBox_SetScrollOffset_Params Parms{}; Parms.NewScrollOffset = NewScrollOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalScrollBox.SetScrollBarVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class ESlateVisibility NewScrollBarVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalScrollBox::SetScrollBarVisibility(enum class ESlateVisibility NewScrollBarVisibility) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalScrollBox", "SetScrollBarVisibility"); Params::UPalScrollBox_SetScrollBarVisibility_Params Parms{}; Parms.NewScrollBarVisibility = NewScrollBarVisibility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalScrollBox.SetScrollbarThickness // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D NewScrollbarThickness (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalScrollBox::SetScrollbarThickness(struct FVector2D& NewScrollbarThickness) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalScrollBox", "SetScrollbarThickness"); Params::UPalScrollBox_SetScrollbarThickness_Params Parms{}; Parms.NewScrollbarThickness = NewScrollbarThickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalScrollBox.SetScrollbarPadding // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FMargin NewScrollbarPadding (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPalScrollBox::SetScrollbarPadding(struct FMargin& NewScrollbarPadding) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalScrollBox", "SetScrollbarPadding"); Params::UPalScrollBox_SetScrollbarPadding_Params Parms{}; Parms.NewScrollbarPadding = NewScrollbarPadding; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalScrollBox.SetOrientation // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EOrientation NewOrientation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalScrollBox::SetOrientation(enum class EOrientation NewOrientation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalScrollBox", "SetOrientation"); Params::UPalScrollBox_SetOrientation_Params Parms{}; Parms.NewOrientation = NewOrientation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalScrollBox.SetConsumeMouseWheel // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EConsumeMouseWheel NewConsumeMouseWheel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalScrollBox::SetConsumeMouseWheel(enum class EConsumeMouseWheel NewConsumeMouseWheel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalScrollBox", "SetConsumeMouseWheel"); Params::UPalScrollBox_SetConsumeMouseWheel_Params Parms{}; Parms.NewConsumeMouseWheel = NewConsumeMouseWheel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalScrollBox.SetAnimateWheelScrolling // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bShouldAnimateWheelScrolling (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalScrollBox::SetAnimateWheelScrolling(bool bShouldAnimateWheelScrolling) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalScrollBox", "SetAnimateWheelScrolling"); Params::UPalScrollBox_SetAnimateWheelScrolling_Params Parms{}; Parms.bShouldAnimateWheelScrolling = bShouldAnimateWheelScrolling; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalScrollBox.SetAlwaysShowScrollbar // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewAlwaysShowScrollbar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalScrollBox::SetAlwaysShowScrollbar(bool NewAlwaysShowScrollbar) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalScrollBox", "SetAlwaysShowScrollbar"); Params::UPalScrollBox_SetAlwaysShowScrollbar_Params Parms{}; Parms.NewAlwaysShowScrollbar = NewAlwaysShowScrollbar; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalScrollBox.SetAllowOverscroll // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewAllowOverscroll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalScrollBox::SetAllowOverscroll(bool NewAllowOverscroll) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalScrollBox", "SetAllowOverscroll"); Params::UPalScrollBox_SetAllowOverscroll_Params Parms{}; Parms.NewAllowOverscroll = NewAllowOverscroll; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalScrollBox.ScrollWidgetIntoView // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidget* WidgetToFind (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool AnimateScroll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalDescendantScrollDestinationScrollDestination (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Padding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalScrollBox::ScrollWidgetIntoView(class UWidget* WidgetToFind, bool AnimateScroll, enum class EPalDescendantScrollDestination ScrollDestination, float Padding) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalScrollBox", "ScrollWidgetIntoView"); Params::UPalScrollBox_ScrollWidgetIntoView_Params Parms{}; Parms.WidgetToFind = WidgetToFind; Parms.AnimateScroll = AnimateScroll; Parms.ScrollDestination = ScrollDestination; Parms.Padding = Padding; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalScrollBox.ScrollToStart // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalScrollBox::ScrollToStart() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalScrollBox", "ScrollToStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalScrollBox.ScrollToEnd // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalScrollBox::ScrollToEnd() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalScrollBox", "ScrollToEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalScrollBox.GetViewOffsetFraction // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalScrollBox::GetViewOffsetFraction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalScrollBox", "GetViewOffsetFraction"); Params::UPalScrollBox_GetViewOffsetFraction_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalScrollBox.GetScrollOffsetOfEnd // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalScrollBox::GetScrollOffsetOfEnd() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalScrollBox", "GetScrollOffsetOfEnd"); Params::UPalScrollBox_GetScrollOffsetOfEnd_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalScrollBox.GetScrollOffset // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalScrollBox::GetScrollOffset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalScrollBox", "GetScrollOffset"); Params::UPalScrollBox_GetScrollOffset_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalScrollBox.EndInertialScrolling // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalScrollBox::EndInertialScrolling() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalScrollBox", "EndInertialScrolling"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalScrollBoxSlot // (None) class UClass* UPalScrollBoxSlot::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalScrollBoxSlot"); return Clss; } // PalScrollBoxSlot Pal.Default__PalScrollBoxSlot // (Public, ClassDefaultObject, ArchetypeObject) class UPalScrollBoxSlot* UPalScrollBoxSlot::GetDefaultObj() { static class UPalScrollBoxSlot* Default = nullptr; if (!Default) Default = static_cast(UPalScrollBoxSlot::StaticClass()->DefaultObject); return Default; } // Function Pal.PalScrollBoxSlot.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalScrollBoxSlot::SetVerticalAlignment(enum class EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalScrollBoxSlot", "SetVerticalAlignment"); Params::UPalScrollBoxSlot_SetVerticalAlignment_Params Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalScrollBoxSlot.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPalScrollBoxSlot::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalScrollBoxSlot", "SetPadding"); Params::UPalScrollBoxSlot_SetPadding_Params Parms{}; Parms.InPadding = InPadding; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalScrollBoxSlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalScrollBoxSlot::SetHorizontalAlignment(enum class EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalScrollBoxSlot", "SetHorizontalAlignment"); Params::UPalScrollBoxSlot_SetHorizontalAlignment_Params Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalSetDefaultsCommandlet // (None) class UClass* UPalSetDefaultsCommandlet::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalSetDefaultsCommandlet"); return Clss; } // PalSetDefaultsCommandlet Pal.Default__PalSetDefaultsCommandlet // (Public, ClassDefaultObject, ArchetypeObject) class UPalSetDefaultsCommandlet* UPalSetDefaultsCommandlet::GetDefaultObj() { static class UPalSetDefaultsCommandlet* Default = nullptr; if (!Default) Default = static_cast(UPalSetDefaultsCommandlet::StaticClass()->DefaultObject); return Default; } // Class Pal.PalShooterAnimeAssetBase // (None) class UClass* UPalShooterAnimeAssetBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalShooterAnimeAssetBase"); return Clss; } // PalShooterAnimeAssetBase Pal.Default__PalShooterAnimeAssetBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalShooterAnimeAssetBase* UPalShooterAnimeAssetBase::GetDefaultObj() { static class UPalShooterAnimeAssetBase* Default = nullptr; if (!Default) Default = static_cast(UPalShooterAnimeAssetBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalShooterAnimeAssetBase.ChangeRideMontage // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UAnimMontage* NextAnim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EWeaponAnimationType AnimType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterAnimeAssetBase::ChangeRideMontage(class UAnimMontage* NextAnim, enum class EWeaponAnimationType AnimType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterAnimeAssetBase", "ChangeRideMontage"); Params::UPalShooterAnimeAssetBase_ChangeRideMontage_Params Parms{}; Parms.NextAnim = NextAnim; Parms.AnimType = AnimType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalUniqueRideAnimeAssetBase // (None) class UClass* UPalUniqueRideAnimeAssetBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUniqueRideAnimeAssetBase"); return Clss; } // PalUniqueRideAnimeAssetBase Pal.Default__PalUniqueRideAnimeAssetBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUniqueRideAnimeAssetBase* UPalUniqueRideAnimeAssetBase::GetDefaultObj() { static class UPalUniqueRideAnimeAssetBase* Default = nullptr; if (!Default) Default = static_cast(UPalUniqueRideAnimeAssetBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUniqueRideAnimeAssetBase.GetRideAnimSequence // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UAnimSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimSequence* UPalUniqueRideAnimeAssetBase::GetRideAnimSequence() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUniqueRideAnimeAssetBase", "GetRideAnimSequence"); Params::UPalUniqueRideAnimeAssetBase_GetRideAnimSequence_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalShooterComponent // (None) class UClass* UPalShooterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalShooterComponent"); return Clss; } // PalShooterComponent Pal.Default__PalShooterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalShooterComponent* UPalShooterComponent::GetDefaultObj() { static class UPalShooterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalShooterComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalShooterComponent.StopWeaponChangeAnimation // (Final, Native, Private) // Parameters: void UPalShooterComponent::StopWeaponChangeAnimation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "StopWeaponChangeAnimation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.StopReloadInternal // (Final, Native, Private) // Parameters: void UPalShooterComponent::StopReloadInternal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "StopReloadInternal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.StopReload // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalShooterComponent::StopReload() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "StopReload"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.StopPullTriggerAnime_forBP // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalShooterComponent::StopPullTriggerAnime_forBP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "StopPullTriggerAnime_forBP"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalShooterComponent.StartAimDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalShooterComponent::StartAimDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "StartAimDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalShooterComponent.StartAim // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalShooterComponent::StartAim() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "StartAim"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.SetUsedRightHand // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsUsed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::SetUsedRightHand(class FName FlagName, bool bIsUsed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "SetUsedRightHand"); Params::UPalShooterComponent_SetUsedRightHand_Params Parms{}; Parms.FlagName = FlagName; Parms.bIsUsed = bIsUsed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.SetUsedLeftHand // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsUsed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::SetUsedLeftHand(class FName FlagName, bool bIsUsed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "SetUsedLeftHand"); Params::UPalShooterComponent_SetUsedLeftHand_Params Parms{}; Parms.FlagName = FlagName; Parms.bIsUsed = bIsUsed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.SetupInputComponent // (Final, Native, Private) // Parameters: // class UInputComponent* InputComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::SetupInputComponent(class UInputComponent* InputComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "SetupInputComponent"); Params::UPalShooterComponent_SetupInputComponent_Params Parms{}; Parms.InputComponent = InputComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.SetTargetDirection_ToServer // (Final, Net, Native, Event, Private, NetServer, HasDefaults) // Parameters: // struct FVector TargetDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::SetTargetDirection_ToServer(const struct FVector& TargetDirection) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "SetTargetDirection_ToServer"); Params::UPalShooterComponent_SetTargetDirection_ToServer_Params Parms{}; Parms.TargetDirection = TargetDirection; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.SetTargetDirection // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::SetTargetDirection(struct FVector& Direction) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "SetTargetDirection"); Params::UPalShooterComponent_SetTargetDirection_Params Parms{}; Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.SetShootingHold // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsHold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::SetShootingHold(bool IsHold) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "SetShootingHold"); Params::UPalShooterComponent_SetShootingHold_Params Parms{}; Parms.IsHold = IsHold; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.SetOverrideWeaponType // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalWeaponType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::SetOverrideWeaponType(enum class EPalWeaponType Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "SetOverrideWeaponType"); Params::UPalShooterComponent_SetOverrideWeaponType_Params Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.SetHiddenAttachWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsHidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::SetHiddenAttachWeapon(class FName FlagName, bool IsHidden) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "SetHiddenAttachWeapon"); Params::UPalShooterComponent_SetHiddenAttachWeapon_Params Parms{}; Parms.FlagName = FlagName; Parms.IsHidden = IsHidden; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.SetDisableWeaponForUI // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Disable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::SetDisableWeaponForUI(bool Disable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "SetDisableWeaponForUI"); Params::UPalShooterComponent_SetDisableWeaponForUI_Params Parms{}; Parms.Disable = Disable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.SetDisableWeaponChangeAnime // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsUsed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::SetDisableWeaponChangeAnime(class FName FlagName, bool bIsUsed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "SetDisableWeaponChangeAnime"); Params::UPalShooterComponent_SetDisableWeaponChangeAnime_Params Parms{}; Parms.FlagName = FlagName; Parms.bIsUsed = bIsUsed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.SetDisableShootFlag_Layered // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalShooterFlagContainerPriorityPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::SetDisableShootFlag_Layered(enum class EPalShooterFlagContainerPriority Priority, class FName FlagName, bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "SetDisableShootFlag_Layered"); Params::UPalShooterComponent_SetDisableShootFlag_Layered_Params Parms{}; Parms.Priority = Priority; Parms.FlagName = FlagName; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.SetDisableShootFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::SetDisableShootFlag(class FName FlagName, bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "SetDisableShootFlag"); Params::UPalShooterComponent_SetDisableShootFlag_Params Parms{}; Parms.FlagName = FlagName; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.SetDisableReloadFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::SetDisableReloadFlag(class FName FlagName, bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "SetDisableReloadFlag"); Params::UPalShooterComponent_SetDisableReloadFlag_Params Parms{}; Parms.FlagName = FlagName; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.SetDisableLeftHandAttachFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::SetDisableLeftHandAttachFlag(class FName FlagName, bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "SetDisableLeftHandAttachFlag"); Params::UPalShooterComponent_SetDisableLeftHandAttachFlag_Params Parms{}; Parms.FlagName = FlagName; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.SetDisableEndAim // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::SetDisableEndAim(class FName FlagName, bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "SetDisableEndAim"); Params::UPalShooterComponent_SetDisableEndAim_Params Parms{}; Parms.FlagName = FlagName; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.SetDisableChangeWeaponFlag_Layered // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalShooterFlagContainerPriorityPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::SetDisableChangeWeaponFlag_Layered(enum class EPalShooterFlagContainerPriority Priority, class FName FlagName, bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "SetDisableChangeWeaponFlag_Layered"); Params::UPalShooterComponent_SetDisableChangeWeaponFlag_Layered_Params Parms{}; Parms.Priority = Priority; Parms.FlagName = FlagName; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.SetDisableChangeWeaponFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::SetDisableChangeWeaponFlag(class FName FlagName, bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "SetDisableChangeWeaponFlag"); Params::UPalShooterComponent_SetDisableChangeWeaponFlag_Params Parms{}; Parms.FlagName = FlagName; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.SetDisableAimFlag_Layered // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalShooterFlagContainerPriorityPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::SetDisableAimFlag_Layered(enum class EPalShooterFlagContainerPriority Priority, class FName FlagName, bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "SetDisableAimFlag_Layered"); Params::UPalShooterComponent_SetDisableAimFlag_Layered_Params Parms{}; Parms.Priority = Priority; Parms.FlagName = FlagName; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.SetDisableAimFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::SetDisableAimFlag(class FName FlagName, bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "SetDisableAimFlag"); Params::UPalShooterComponent_SetDisableAimFlag_Params Parms{}; Parms.FlagName = FlagName; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalShooterComponent.ReturnTriggerDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalShooterComponent::ReturnTriggerDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "ReturnTriggerDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalShooterComponent.ResetOverrideWeaponType // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalShooterComponent::ResetOverrideWeaponType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "ResetOverrideWeaponType"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.ReloadWeaponInternal // (Final, Native, Private) // Parameters: void UPalShooterComponent::ReloadWeaponInternal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "ReloadWeaponInternal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.ReloadWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalShooterComponent::ReloadWeapon() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "ReloadWeapon"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.ReleaseTrigger // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalShooterComponent::ReleaseTrigger() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "ReleaseTrigger"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalShooterComponent.PullTriggerDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalShooterComponent::PullTriggerDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "PullTriggerDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalShooterComponent.PullTrigger // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalShooterComponent::PullTrigger() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "PullTrigger"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalShooterComponent.OnWeaponNotifyDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // enum class EWeaponNotifyType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::OnWeaponNotifyDelegate__DelegateSignature(enum class EWeaponNotifyType Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "OnWeaponNotifyDelegate__DelegateSignature"); Params::UPalShooterComponent_OnWeaponNotifyDelegate__DelegateSignature_Params Parms{}; Parms.Type = Type; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalShooterComponent.OnWeaponNotify // (Final, Native, Private) // Parameters: // enum class EWeaponNotifyType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::OnWeaponNotify(enum class EWeaponNotifyType Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "OnWeaponNotify"); Params::UPalShooterComponent_OnWeaponNotify_Params Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.OnWeaponAnimationNotifyEnd // (Final, Native, Private, HasOutParams) // Parameters: // class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBranchingPointNotifyPayloadBranchingPointNotifyPayload (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalShooterComponent::OnWeaponAnimationNotifyEnd(class FName NotifyName, struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "OnWeaponAnimationNotifyEnd"); Params::UPalShooterComponent_OnWeaponAnimationNotifyEnd_Params Parms{}; Parms.NotifyName = NotifyName; Parms.BranchingPointNotifyPayload = BranchingPointNotifyPayload; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.OnWeaponAnimationNotifyBegin // (Final, Native, Private, HasOutParams) // Parameters: // class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBranchingPointNotifyPayloadBranchingPointNotifyPayload (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalShooterComponent::OnWeaponAnimationNotifyBegin(class FName NotifyName, struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "OnWeaponAnimationNotifyBegin"); Params::UPalShooterComponent_OnWeaponAnimationNotifyBegin_Params Parms{}; Parms.NotifyName = NotifyName; Parms.BranchingPointNotifyPayload = BranchingPointNotifyPayload; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalShooterComponent.OnUpdatedUsableHandFlag__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // bool CanUseLeftHandFlag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool CanUseRightHandFlag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::OnUpdatedUsableHandFlag__DelegateSignature(bool CanUseLeftHandFlag, bool CanUseRightHandFlag) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "OnUpdatedUsableHandFlag__DelegateSignature"); Params::UPalShooterComponent_OnUpdatedUsableHandFlag__DelegateSignature_Params Parms{}; Parms.CanUseLeftHandFlag = CanUseLeftHandFlag; Parms.CanUseRightHandFlag = CanUseRightHandFlag; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalShooterComponent.OnStartOwnerAction // (Final, Native, Private) // Parameters: // class UPalActionBase* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::OnStartOwnerAction(class UPalActionBase* Action) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "OnStartOwnerAction"); Params::UPalShooterComponent_OnStartOwnerAction_Params Parms{}; Parms.Action = Action; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalShooterComponent.OnReloadStart__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalShooterComponent::OnReloadStart__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "OnReloadStart__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalShooterComponent.OnReloadBullet__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalShooterComponent::OnReloadBullet__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "OnReloadBullet__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalShooterComponent.OnOwnerAnimInitialized // (Final, Native, Private) // Parameters: void UPalShooterComponent::OnOwnerAnimInitialized() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "OnOwnerAnimInitialized"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.OnLanded // (Final, Native, Private, HasOutParams) // Parameters: // class UPalCharacterMovementComponent*Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPalShooterComponent::OnLanded(class UPalCharacterMovementComponent* Component, struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "OnLanded"); Params::UPalShooterComponent_OnLanded_Params Parms{}; Parms.Component = Component; Parms.Hit = Hit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.OnJump // (Final, Native, Private) // Parameters: // class UPalCharacterMovementComponent*Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::OnJump(class UPalCharacterMovementComponent* Component) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "OnJump"); Params::UPalShooterComponent_OnJump_Params Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalShooterComponent.OnEndShootingAnimation__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::OnEndShootingAnimation__DelegateSignature(class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "OnEndShootingAnimation__DelegateSignature"); Params::UPalShooterComponent_OnEndShootingAnimation__DelegateSignature_Params Parms{}; Parms.Montage = Montage; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalShooterComponent.OnEndReloadAnimation // (Final, Native, Private) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::OnEndReloadAnimation(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "OnEndReloadAnimation"); Params::UPalShooterComponent_OnEndReloadAnimation_Params Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.OnDead // (Final, Native, Private) // Parameters: // struct FPalDeadInfo DeadInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalShooterComponent::OnDead(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "OnDead"); Params::UPalShooterComponent_OnDead_Params Parms{}; Parms.DeadInfo = DeadInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.OnCrouch // (Final, Native, Private) // Parameters: // class UPalCharacterMovementComponent*Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsCrouch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::OnCrouch(class UPalCharacterMovementComponent* Component, bool bIsCrouch) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "OnCrouch"); Params::UPalShooterComponent_OnCrouch_Params Parms{}; Parms.Component = Component; Parms.bIsCrouch = bIsCrouch; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalShooterComponent.OnChangeWeapon__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class APalWeaponBase* Weapon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::OnChangeWeapon__DelegateSignature(class APalWeaponBase* Weapon) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "OnChangeWeapon__DelegateSignature"); Params::UPalShooterComponent_OnChangeWeapon__DelegateSignature_Params Parms{}; Parms.Weapon = Weapon; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalShooterComponent.OnChangeTargetDirection // (Final, Native, Private) // Parameters: void UPalShooterComponent::OnChangeTargetDirection() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "OnChangeTargetDirection"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.OnChangeChangeImportance // (Final, Native, Public) // Parameters: // enum class EPalCharacterImportanceTypeNext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::OnChangeChangeImportance(enum class EPalCharacterImportanceType Next) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "OnChangeChangeImportance"); Params::UPalShooterComponent_OnChangeChangeImportance_Params Parms{}; Parms.Next = Next; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.IsShooting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalShooterComponent::IsShooting() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "IsShooting"); Params::UPalShooterComponent_IsShooting_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShooterComponent.IsReloading // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalShooterComponent::IsReloading() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "IsReloading"); Params::UPalShooterComponent_IsReloading_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShooterComponent.IsPlayShootingAnimation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalShooterComponent::IsPlayShootingAnimation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "IsPlayShootingAnimation"); Params::UPalShooterComponent_IsPlayShootingAnimation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShooterComponent.IsHiddenAttachWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalShooterComponent::IsHiddenAttachWeapon() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "IsHiddenAttachWeapon"); Params::UPalShooterComponent_IsHiddenAttachWeapon_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShooterComponent.IsAiming // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalShooterComponent::IsAiming() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "IsAiming"); Params::UPalShooterComponent_IsAiming_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShooterComponent.GetThrowAnimAsset // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalShooterAnimeAssetBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalShooterAnimeAssetBase* UPalShooterComponent::GetThrowAnimAsset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "GetThrowAnimAsset"); Params::UPalShooterComponent_GetThrowAnimAsset_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShooterComponent.GetTargetDirection // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalShooterComponent::GetTargetDirection() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "GetTargetDirection"); Params::UPalShooterComponent_GetTargetDirection_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShooterComponent.GetPrevWeaponAnimationInfo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FWeaponAnimationInfo ReturnValue (ConstParm, Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FWeaponAnimationInfo UPalShooterComponent::GetPrevWeaponAnimationInfo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "GetPrevWeaponAnimationInfo"); Params::UPalShooterComponent_GetPrevWeaponAnimationInfo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShooterComponent.GetHasWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalWeaponBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalWeaponBase* UPalShooterComponent::GetHasWeapon() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "GetHasWeapon"); Params::UPalShooterComponent_GetHasWeapon_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShooterComponent.GetCurrentWeaponAnimationInfo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FWeaponAnimationInfo ReturnValue (ConstParm, Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FWeaponAnimationInfo UPalShooterComponent::GetCurrentWeaponAnimationInfo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "GetCurrentWeaponAnimationInfo"); Params::UPalShooterComponent_GetCurrentWeaponAnimationInfo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShooterComponent.GetCurrentRidingAnimationInfo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRidingAnimationInfo ReturnValue (ConstParm, Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FRidingAnimationInfo UPalShooterComponent::GetCurrentRidingAnimationInfo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "GetCurrentRidingAnimationInfo"); Params::UPalShooterComponent_GetCurrentRidingAnimationInfo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShooterComponent.GetCurrentBulletBlurRate // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalShooterComponent::GetCurrentBulletBlurRate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "GetCurrentBulletBlurRate"); Params::UPalShooterComponent_GetCurrentBulletBlurRate_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShooterComponent.GetChangeWeaponAnimationWeight // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalShooterComponent::GetChangeWeaponAnimationWeight() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "GetChangeWeaponAnimationWeight"); Params::UPalShooterComponent_GetChangeWeaponAnimationWeight_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShooterComponent.GetBowAnimAsset // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalShooterAnimeAssetBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalShooterAnimeAssetBase* UPalShooterComponent::GetBowAnimAsset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "GetBowAnimAsset"); Params::UPalShooterComponent_GetBowAnimAsset_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalShooterComponent.EndAimDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalShooterComponent::EndAimDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "EndAimDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalShooterComponent.EndAim // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalShooterComponent::EndAim() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "EndAim"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.ChangeWeapon // (Final, Native, Private) // Parameters: // class APalWeaponBase* Weapon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::ChangeWeapon(class APalWeaponBase* Weapon) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "ChangeWeapon"); Params::UPalShooterComponent_ChangeWeapon_Params Parms{}; Parms.Weapon = Weapon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalShooterComponent.ChangeTargetDirectionDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasDefaults) // Parameters: // struct FVector Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::ChangeTargetDirectionDelegate__DelegateSignature(const struct FVector& Direction) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "ChangeTargetDirectionDelegate__DelegateSignature"); Params::UPalShooterComponent_ChangeTargetDirectionDelegate__DelegateSignature_Params Parms{}; Parms.Direction = Direction; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalShooterComponent.ChangeStateDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // bool IsAim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsShoot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::ChangeStateDelegate__DelegateSignature(bool IsAim, bool IsShoot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "ChangeStateDelegate__DelegateSignature"); Params::UPalShooterComponent_ChangeStateDelegate__DelegateSignature_Params Parms{}; Parms.IsAim = IsAim; Parms.IsShoot = IsShoot; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalShooterComponent.ChangeIsShooting // (Final, Native, Private) // Parameters: // bool IsShooting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::ChangeIsShooting(bool IsShooting) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "ChangeIsShooting"); Params::UPalShooterComponent_ChangeIsShooting_Params Parms{}; Parms.IsShooting = IsShooting; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.ChangeIsAiming // (Final, Native, Private) // Parameters: // bool IsAiming (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::ChangeIsAiming(bool IsAiming) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "ChangeIsAiming"); Params::UPalShooterComponent_ChangeIsAiming_Params Parms{}; Parms.IsAiming = IsAiming; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.CanWeaponChangeAnime // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalShooterComponent::CanWeaponChangeAnime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "CanWeaponChangeAnime"); Params::UPalShooterComponent_CanWeaponChangeAnime_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShooterComponent.CanUseWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalWeaponBase* Weapon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalShooterComponent::CanUseWeapon(class APalWeaponBase* Weapon) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "CanUseWeapon"); Params::UPalShooterComponent_CanUseWeapon_Params Parms{}; Parms.Weapon = Weapon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShooterComponent.CanUseRightHand // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalShooterComponent::CanUseRightHand() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "CanUseRightHand"); Params::UPalShooterComponent_CanUseRightHand_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShooterComponent.CanUseLeftHand // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalShooterComponent::CanUseLeftHand() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "CanUseLeftHand"); Params::UPalShooterComponent_CanUseLeftHand_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShooterComponent.CanShoot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalShooterComponent::CanShoot() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "CanShoot"); Params::UPalShooterComponent_CanShoot_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShooterComponent.CanReload // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalShooterComponent::CanReload() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "CanReload"); Params::UPalShooterComponent_CanReload_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShooterComponent.CanLeftHandAttach // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalShooterComponent::CanLeftHandAttach() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "CanLeftHandAttach"); Params::UPalShooterComponent_CanLeftHandAttach_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShooterComponent.CanChangeNextWeapon_Layered // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalShooterFlagContainerPriorityPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalShooterComponent::CanChangeNextWeapon_Layered(enum class EPalShooterFlagContainerPriority Priority) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "CanChangeNextWeapon_Layered"); Params::UPalShooterComponent_CanChangeNextWeapon_Layered_Params Parms{}; Parms.Priority = Priority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShooterComponent.CanChangeNextWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalShooterComponent::CanChangeNextWeapon() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "CanChangeNextWeapon"); Params::UPalShooterComponent_CanChangeNextWeapon_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShooterComponent.CanAutoAim // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalShooterComponent::CanAutoAim() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "CanAutoAim"); Params::UPalShooterComponent_CanAutoAim_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShooterComponent.CanAim // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalShooterComponent::CanAim() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "CanAim"); Params::UPalShooterComponent_CanAim_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShooterComponent.BowPullAnimeEnd // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalShooterComponent::BowPullAnimeEnd() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "BowPullAnimeEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.AttachWeapon_ForPartnerSkillPalWeapon_ToAll // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) // Parameters: // class APalWeaponBase* Weapon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::AttachWeapon_ForPartnerSkillPalWeapon_ToAll(class APalWeaponBase* Weapon) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "AttachWeapon_ForPartnerSkillPalWeapon_ToAll"); Params::UPalShooterComponent_AttachWeapon_ForPartnerSkillPalWeapon_ToAll_Params Parms{}; Parms.Weapon = Weapon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.AttachWeapon_ForNPC_ToAll // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // bool IsNotNull (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::AttachWeapon_ForNPC_ToAll(bool IsNotNull) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "AttachWeapon_ForNPC_ToAll"); Params::UPalShooterComponent_AttachWeapon_ForNPC_ToAll_Params Parms{}; Parms.IsNotNull = IsNotNull; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.AttachWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // class APalWeaponBase* Weapon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterComponent::AttachWeapon(class APalWeaponBase* Weapon) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "AttachWeapon"); Params::UPalShooterComponent_AttachWeapon_Params Parms{}; Parms.Weapon = Weapon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterComponent.AddRapidFireBlur // (Final, Native, Private) // Parameters: void UPalShooterComponent::AddRapidFireBlur() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterComponent", "AddRapidFireBlur"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalSpringArmComponent // (SceneComponent) class UClass* UPalSpringArmComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalSpringArmComponent"); return Clss; } // PalSpringArmComponent Pal.Default__PalSpringArmComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalSpringArmComponent* UPalSpringArmComponent::GetDefaultObj() { static class UPalSpringArmComponent* Default = nullptr; if (!Default) Default = static_cast(UPalSpringArmComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalShooterSpringArmComponent // (SceneComponent) class UClass* UPalShooterSpringArmComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalShooterSpringArmComponent"); return Clss; } // PalShooterSpringArmComponent Pal.Default__PalShooterSpringArmComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalShooterSpringArmComponent* UPalShooterSpringArmComponent::GetDefaultObj() { static class UPalShooterSpringArmComponent* Default = nullptr; if (!Default) Default = static_cast(UPalShooterSpringArmComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalShooterSpringArmComponent.UpdateCameraInterp // (Final, Native, Private) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterSpringArmComponent::UpdateCameraInterp(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterSpringArmComponent", "UpdateCameraInterp"); Params::UPalShooterSpringArmComponent_UpdateCameraInterp_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterSpringArmComponent.UnregisterAdditionalOffsets // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalShooterSpringArmComponent::UnregisterAdditionalOffsets() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterSpringArmComponent", "UnregisterAdditionalOffsets"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterSpringArmComponent.UnregisterAdditionalOffset // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName FlgName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterSpringArmComponent::UnregisterAdditionalOffset(class FName& FlgName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterSpringArmComponent", "UnregisterAdditionalOffset"); Params::UPalShooterSpringArmComponent_UnregisterAdditionalOffset_Params Parms{}; Parms.FlgName = FlgName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterSpringArmComponent.SetCameraLengthScale // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterSpringArmComponent::SetCameraLengthScale(class FName FlagName, float Scale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterSpringArmComponent", "SetCameraLengthScale"); Params::UPalShooterSpringArmComponent_SetCameraLengthScale_Params Parms{}; Parms.FlagName = FlagName; Parms.Scale = Scale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterSpringArmComponent.ResetCameraInterp // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalShooterSpringArmComponent::ResetCameraInterp() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterSpringArmComponent", "ResetCameraInterp"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterSpringArmComponent.ResetCameraDirection // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalShooterSpringArmComponent::ResetCameraDirection() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterSpringArmComponent", "ResetCameraDirection"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterSpringArmComponent.RegisterAdditionalOffset // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FShooterSpringCameraAdditionalOffsetOffset (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalShooterSpringArmComponent::RegisterAdditionalOffset(struct FShooterSpringCameraAdditionalOffset& Offset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterSpringArmComponent", "RegisterAdditionalOffset"); Params::UPalShooterSpringArmComponent_RegisterAdditionalOffset_Params Parms{}; Parms.Offset = Offset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterSpringArmComponent.OnUpdatePlayerHp // (Final, Native, Public) // Parameters: // struct FFixedPoint64 NowHP (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint64 NowMaxHP (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalShooterSpringArmComponent::OnUpdatePlayerHp(const struct FFixedPoint64& NowHP, const struct FFixedPoint64& NowMaxHP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterSpringArmComponent", "OnUpdatePlayerHp"); Params::UPalShooterSpringArmComponent_OnUpdatePlayerHp_Params Parms{}; Parms.NowHP = NowHP; Parms.NowMaxHP = NowMaxHP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterSpringArmComponent.OnStartAim // (Final, Native, Private) // Parameters: void UPalShooterSpringArmComponent::OnStartAim() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterSpringArmComponent", "OnStartAim"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterSpringArmComponent.OnReleaseTrigger // (Final, Native, Private) // Parameters: void UPalShooterSpringArmComponent::OnReleaseTrigger() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterSpringArmComponent", "OnReleaseTrigger"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterSpringArmComponent.OnPullTrigger // (Final, Native, Private) // Parameters: void UPalShooterSpringArmComponent::OnPullTrigger() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterSpringArmComponent", "OnPullTrigger"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterSpringArmComponent.OnLanded // (Final, Native, Private, HasOutParams) // Parameters: // class UPalCharacterMovementComponent*Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPalShooterSpringArmComponent::OnLanded(class UPalCharacterMovementComponent* Component, struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterSpringArmComponent", "OnLanded"); Params::UPalShooterSpringArmComponent_OnLanded_Params Parms{}; Parms.Component = Component; Parms.Hit = Hit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterSpringArmComponent.OnJump // (Final, Native, Private) // Parameters: // class UPalCharacterMovementComponent*Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterSpringArmComponent::OnJump(class UPalCharacterMovementComponent* Component) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterSpringArmComponent", "OnJump"); Params::UPalShooterSpringArmComponent_OnJump_Params Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterSpringArmComponent.OnFly // (Final, Native, Private) // Parameters: // class UPalCharacterMovementComponent*Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterSpringArmComponent::OnFly(class UPalCharacterMovementComponent* Component) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterSpringArmComponent", "OnFly"); Params::UPalShooterSpringArmComponent_OnFly_Params Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterSpringArmComponent.OnEndAim // (Final, Native, Private) // Parameters: void UPalShooterSpringArmComponent::OnEndAim() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterSpringArmComponent", "OnEndAim"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterSpringArmComponent.OnDyingDeadEnd // (Final, Native, Private) // Parameters: // class APalPlayerCharacter* PlayerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterSpringArmComponent::OnDyingDeadEnd(class APalPlayerCharacter* PlayerCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterSpringArmComponent", "OnDyingDeadEnd"); Params::UPalShooterSpringArmComponent_OnDyingDeadEnd_Params Parms{}; Parms.PlayerCharacter = PlayerCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterSpringArmComponent.OnDead // (Final, Native, Private) // Parameters: // struct FPalDeadInfo DeadInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalShooterSpringArmComponent::OnDead(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterSpringArmComponent", "OnDead"); Params::UPalShooterSpringArmComponent_OnDead_Params Parms{}; Parms.DeadInfo = DeadInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterSpringArmComponent.OnCompleteInitializeParameter // (Final, Native, Public) // Parameters: // class APalCharacter* InCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterSpringArmComponent::OnCompleteInitializeParameter(class APalCharacter* InCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterSpringArmComponent", "OnCompleteInitializeParameter"); Params::UPalShooterSpringArmComponent_OnCompleteInitializeParameter_Params Parms{}; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterSpringArmComponent.OnChangeSliding // (Final, Native, Private) // Parameters: // class UPalCharacterMovementComponent*Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsSliding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterSpringArmComponent::OnChangeSliding(class UPalCharacterMovementComponent* Component, bool IsSliding) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterSpringArmComponent", "OnChangeSliding"); Params::UPalShooterSpringArmComponent_OnChangeSliding_Params Parms{}; Parms.Component = Component; Parms.IsSliding = IsSliding; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterSpringArmComponent.OnChangeShootState // (Final, Native, Private) // Parameters: // bool IsAim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsShooting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterSpringArmComponent::OnChangeShootState(bool IsAim, bool IsShooting) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterSpringArmComponent", "OnChangeShootState"); Params::UPalShooterSpringArmComponent_OnChangeShootState_Params Parms{}; Parms.IsAim = IsAim; Parms.IsShooting = IsShooting; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterSpringArmComponent.OnChangeGraphicsDelegate // (Final, Native, Private, HasOutParams) // Parameters: // struct FPalOptionGraphicsSettings PrevSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FPalOptionGraphicsSettings NewSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalShooterSpringArmComponent::OnChangeGraphicsDelegate(struct FPalOptionGraphicsSettings& PrevSettings, struct FPalOptionGraphicsSettings& NewSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterSpringArmComponent", "OnChangeGraphicsDelegate"); Params::UPalShooterSpringArmComponent_OnChangeGraphicsDelegate_Params Parms{}; Parms.PrevSettings = PrevSettings; Parms.NewSettings = NewSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterSpringArmComponent.OnChangeCrouch // (Final, Native, Private) // Parameters: // class UPalCharacterMovementComponent*Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsCrouch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShooterSpringArmComponent::OnChangeCrouch(class UPalCharacterMovementComponent* Component, bool IsCrouch) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterSpringArmComponent", "OnChangeCrouch"); Params::UPalShooterSpringArmComponent_OnChangeCrouch_Params Parms{}; Parms.Component = Component; Parms.IsCrouch = IsCrouch; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShooterSpringArmComponent.GetCurrentCameraOffset // (Final, Native, Private, HasDefaults, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalShooterSpringArmComponent::GetCurrentCameraOffset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterSpringArmComponent", "GetCurrentCameraOffset"); Params::UPalShooterSpringArmComponent_GetCurrentCameraOffset_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShooterSpringArmComponent.GetCurrentCameraArmLength // (Final, Native, Private, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalShooterSpringArmComponent::GetCurrentCameraArmLength() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterSpringArmComponent", "GetCurrentCameraArmLength"); Params::UPalShooterSpringArmComponent_GetCurrentCameraArmLength_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShooterSpringArmComponent.ChangeArmParameter_forBP // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalShooterSpringArmComponent::ChangeArmParameter_forBP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShooterSpringArmComponent", "ChangeArmParameter_forBP"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalShopManager // (None) class UClass* UPalShopManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalShopManager"); return Clss; } // PalShopManager Pal.Default__PalShopManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalShopManager* UPalShopManager::GetDefaultObj() { static class UPalShopManager* Default = nullptr; if (!Default) Default = static_cast(UPalShopManager::StaticClass()->DefaultObject); return Default; } // Class Pal.PalShopProductBase // (None) class UClass* UPalShopProductBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalShopProductBase"); return Clss; } // PalShopProductBase Pal.Default__PalShopProductBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalShopProductBase* UPalShopProductBase::GetDefaultObj() { static class UPalShopProductBase* Default = nullptr; if (!Default) Default = static_cast(UPalShopProductBase::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalShopProductBase.UpdateNowStockNumDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int32 NowStock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShopProductBase::UpdateNowStockNumDelegate__DelegateSignature(int32 NowStock) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopProductBase", "UpdateNowStockNumDelegate__DelegateSignature"); Params::UPalShopProductBase_UpdateNowStockNumDelegate__DelegateSignature_Params Parms{}; Parms.NowStock = NowStock; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalShopProductBase.UpdateMaxStockNumDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int32 MaxStockNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShopProductBase::UpdateMaxStockNumDelegate__DelegateSignature(int32 MaxStockNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopProductBase", "UpdateMaxStockNumDelegate__DelegateSignature"); Params::UPalShopProductBase_UpdateMaxStockNumDelegate__DelegateSignature_Params Parms{}; Parms.MaxStockNum = MaxStockNum; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalShopProductBase.OnRep_StockNum // (Final, Native, Private) // Parameters: void UPalShopProductBase::OnRep_StockNum() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopProductBase", "OnRep_StockNum"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalShopProductBase.OnRep_MaxStockNum // (Final, Native, Private) // Parameters: void UPalShopProductBase::OnRep_MaxStockNum() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopProductBase", "OnRep_MaxStockNum"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalShopProductBase.IsValidProduct // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalShopProductBase::IsValidProduct() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopProductBase", "IsValidProduct"); Params::UPalShopProductBase_IsValidProduct_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShopProductBase.IsSoldout // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalShopProductBase::IsSoldout() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopProductBase", "IsSoldout"); Params::UPalShopProductBase_IsSoldout_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShopProductBase.IsInfinityStock // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalShopProductBase::IsInfinityStock() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopProductBase", "IsInfinityStock"); Params::UPalShopProductBase_IsInfinityStock_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShopProductBase.GetRemainStockNum // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalShopProductBase::GetRemainStockNum() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopProductBase", "GetRemainStockNum"); Params::UPalShopProductBase_GetRemainStockNum_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShopProductBase.GetProductNameText // (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FText OutText (Parm, OutParm, NativeAccessSpecifierPublic) void UPalShopProductBase::GetProductNameText(class FText* OutText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopProductBase", "GetProductNameText"); Params::UPalShopProductBase_GetProductNameText_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutText != nullptr) *OutText = Parms.OutText; } // Function Pal.PalShopProductBase.GetMaxStockNum // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalShopProductBase::GetMaxStockNum() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopProductBase", "GetMaxStockNum"); Params::UPalShopProductBase_GetMaxStockNum_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShopProductBase.GetMaxBuyNum_LocalPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalShopProductBase::GetMaxBuyNum_LocalPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopProductBase", "GetMaxBuyNum_LocalPlayer"); Params::UPalShopProductBase_GetMaxBuyNum_LocalPlayer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShopProductBase.GetId // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGuid OutID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShopProductBase::GetId(struct FGuid* OutID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopProductBase", "GetId"); Params::UPalShopProductBase_GetId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutID != nullptr) *OutID = std::move(Parms.OutID); } // Function Pal.PalShopProductBase.CanBuy_LocalPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalShopProductBase::CanBuy_LocalPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopProductBase", "CanBuy_LocalPlayer"); Params::UPalShopProductBase_CanBuy_LocalPlayer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalShopProduct_PalSaveParameter // (None) class UClass* UPalShopProduct_PalSaveParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalShopProduct_PalSaveParameter"); return Clss; } // PalShopProduct_PalSaveParameter Pal.Default__PalShopProduct_PalSaveParameter // (Public, ClassDefaultObject, ArchetypeObject) class UPalShopProduct_PalSaveParameter* UPalShopProduct_PalSaveParameter::GetDefaultObj() { static class UPalShopProduct_PalSaveParameter* Default = nullptr; if (!Default) Default = static_cast(UPalShopProduct_PalSaveParameter::StaticClass()->DefaultObject); return Default; } // Function Pal.PalShopProduct_PalSaveParameter.OnCreatedBuyPal // (Final, Native, Private) // Parameters: // struct FPalInstanceID CreatedPalInstanceID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShopProduct_PalSaveParameter::OnCreatedBuyPal(const struct FPalInstanceID& CreatedPalInstanceID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopProduct_PalSaveParameter", "OnCreatedBuyPal"); Params::UPalShopProduct_PalSaveParameter_OnCreatedBuyPal_Params Parms{}; Parms.CreatedPalInstanceID = CreatedPalInstanceID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalShopProduct_PalSaveParameter.GetProductPalParameter // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalIndividualCharacterSaveParameterOutParameter (Parm, OutParm, NativeAccessSpecifierPublic) void UPalShopProduct_PalSaveParameter::GetProductPalParameter(struct FPalIndividualCharacterSaveParameter* OutParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopProduct_PalSaveParameter", "GetProductPalParameter"); Params::UPalShopProduct_PalSaveParameter_GetProductPalParameter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutParameter != nullptr) *OutParameter = std::move(Parms.OutParameter); } // Function Pal.PalShopProduct_PalSaveParameter.GetPrice // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalShopProduct_PalSaveParameter::GetPrice() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopProduct_PalSaveParameter", "GetPrice"); Params::UPalShopProduct_PalSaveParameter_GetPrice_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalShopProduct_LostPal // (None) class UClass* UPalShopProduct_LostPal::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalShopProduct_LostPal"); return Clss; } // PalShopProduct_LostPal Pal.Default__PalShopProduct_LostPal // (Public, ClassDefaultObject, ArchetypeObject) class UPalShopProduct_LostPal* UPalShopProduct_LostPal::GetDefaultObj() { static class UPalShopProduct_LostPal* Default = nullptr; if (!Default) Default = static_cast(UPalShopProduct_LostPal::StaticClass()->DefaultObject); return Default; } // Class Pal.PalShopProduct_TradeItem // (None) class UClass* UPalShopProduct_TradeItem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalShopProduct_TradeItem"); return Clss; } // PalShopProduct_TradeItem Pal.Default__PalShopProduct_TradeItem // (Public, ClassDefaultObject, ArchetypeObject) class UPalShopProduct_TradeItem* UPalShopProduct_TradeItem::GetDefaultObj() { static class UPalShopProduct_TradeItem* Default = nullptr; if (!Default) Default = static_cast(UPalShopProduct_TradeItem::StaticClass()->DefaultObject); return Default; } // Function Pal.PalShopProduct_TradeItem.GetRequireMoney // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalShopProduct_TradeItem::GetRequireMoney() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopProduct_TradeItem", "GetRequireMoney"); Params::UPalShopProduct_TradeItem_GetRequireMoney_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShopProduct_TradeItem.GetProductStaticItemID // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName OutStaticID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShopProduct_TradeItem::GetProductStaticItemID(class FName* OutStaticID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopProduct_TradeItem", "GetProductStaticItemID"); Params::UPalShopProduct_TradeItem_GetProductStaticItemID_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutStaticID != nullptr) *OutStaticID = Parms.OutStaticID; } // Class Pal.PalShopUtility // (None) class UClass* UPalShopUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalShopUtility"); return Clss; } // PalShopUtility Pal.Default__PalShopUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalShopUtility* UPalShopUtility::GetDefaultObj() { static class UPalShopUtility* Default = nullptr; if (!Default) Default = static_cast(UPalShopUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalShopUtility.LotteryItemShop // (Final, Native, Static, Public, HasOutParams) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ItemShopLotteryName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName OutShopName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalShopUtility::LotteryItemShop(class UObject* WorldContextObject, class FName& ItemShopLotteryName, class FName* OutShopName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopUtility", "LotteryItemShop"); Params::UPalShopUtility_LotteryItemShop_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ItemShopLotteryName = ItemShopLotteryName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutShopName != nullptr) *OutShopName = Parms.OutShopName; } // Function Pal.PalShopUtility.GetPalShopCreateData // (Final, Native, Static, Public, HasOutParams) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ShopName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalPalShopCreateDataRow OutData (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalShopUtility::GetPalShopCreateData(class UObject* WorldContextObject, class FName& ShopName, struct FPalPalShopCreateDataRow* OutData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopUtility", "GetPalShopCreateData"); Params::UPalShopUtility_GetPalShopCreateData_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ShopName = ShopName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutData != nullptr) *OutData = std::move(Parms.OutData); return Parms.ReturnValue; } // Function Pal.PalShopUtility.GetItemShopCreateData // (Final, Native, Static, Public, HasOutParams) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ShopName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalItemShopCreateDataRow OutData (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalShopUtility::GetItemShopCreateData(class UObject* WorldContextObject, class FName& ShopName, struct FPalItemShopCreateDataRow* OutData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopUtility", "GetItemShopCreateData"); Params::UPalShopUtility_GetItemShopCreateData_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ShopName = ShopName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutData != nullptr) *OutData = std::move(Parms.OutData); return Parms.ReturnValue; } // Function Pal.PalShopUtility.CreateNewPalShop // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalPalShopCreateDataRow CreateShopData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FName SharedShopKeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalShopBase* OutCreatedShop (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalShopUtility::CreateNewPalShop(class UObject* WorldContextObject, struct FPalPalShopCreateDataRow& CreateShopData, class FName& SharedShopKeyName, class UPalShopBase** OutCreatedShop) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopUtility", "CreateNewPalShop"); Params::UPalShopUtility_CreateNewPalShop_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CreateShopData = CreateShopData; Parms.SharedShopKeyName = SharedShopKeyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutCreatedShop != nullptr) *OutCreatedShop = Parms.OutCreatedShop; return Parms.ReturnValue; } // Function Pal.PalShopUtility.CreateNewItemShop // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalItemShopCreateDataRow CreateShopData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FName SharedShopKeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalShopBase* OutCreatedShop (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalShopUtility::CreateNewItemShop(class UObject* WorldContextObject, struct FPalItemShopCreateDataRow& CreateShopData, class FName& SharedShopKeyName, class UPalShopBase** OutCreatedShop) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopUtility", "CreateNewItemShop"); Params::UPalShopUtility_CreateNewItemShop_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CreateShopData = CreateShopData; Parms.SharedShopKeyName = SharedShopKeyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutCreatedShop != nullptr) *OutCreatedShop = Parms.OutCreatedShop; return Parms.ReturnValue; } // Function Pal.PalShopUtility.CanSellFromStaticItemIDAndNum // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalStaticItemIdAndNum StaticItemIDAndNum (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float SellRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalShopUtility::CanSellFromStaticItemIDAndNum(class UObject* WorldContextObject, struct FPalStaticItemIdAndNum& StaticItemIDAndNum, float SellRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopUtility", "CanSellFromStaticItemIDAndNum"); Params::UPalShopUtility_CanSellFromStaticItemIDAndNum_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StaticItemIDAndNum = StaticItemIDAndNum; Parms.SellRate = SellRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShopUtility.CanSellFromSlotIdAndNum // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalItemSlotIdAndNum SlotIdAndNum (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float SellRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalShopUtility::CanSellFromSlotIdAndNum(class UObject* WorldContextObject, struct FPalItemSlotIdAndNum& SlotIdAndNum, float SellRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopUtility", "CanSellFromSlotIdAndNum"); Params::UPalShopUtility_CanSellFromSlotIdAndNum_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SlotIdAndNum = SlotIdAndNum; Parms.SellRate = SellRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShopUtility.CalcPalSellPrice // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalIndividualCharacterSaveParameterSaveParameter (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float SellRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalShopUtility::CalcPalSellPrice(class UObject* WorldContextObject, struct FPalIndividualCharacterSaveParameter& SaveParameter, float SellRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopUtility", "CalcPalSellPrice"); Params::UPalShopUtility_CalcPalSellPrice_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SaveParameter = SaveParameter; Parms.SellRate = SellRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalShopUtility.CalcItemSellPrice // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalStaticItemIdAndNum StaticItemIDAndNum (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float SellRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalShopUtility::CalcItemSellPrice(class UObject* WorldContextObject, struct FPalStaticItemIdAndNum& StaticItemIDAndNum, float SellRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalShopUtility", "CalcItemSellPrice"); Params::UPalShopUtility_CalcItemSellPrice_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StaticItemIDAndNum = StaticItemIDAndNum; Parms.SellRate = SellRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalSimpleInteractableObject // (Actor) class UClass* APalSimpleInteractableObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalSimpleInteractableObject"); return Clss; } // PalSimpleInteractableObject Pal.Default__PalSimpleInteractableObject // (Public, ClassDefaultObject, ArchetypeObject) class APalSimpleInteractableObject* APalSimpleInteractableObject::GetDefaultObj() { static class APalSimpleInteractableObject* Default = nullptr; if (!Default) Default = static_cast(APalSimpleInteractableObject::StaticClass()->DefaultObject); return Default; } // Function Pal.PalSimpleInteractableObject.GetIndicatorType // (Event, Protected, BlueprintEvent, Const) // Parameters: // enum class EPalInteractiveObjectIndicatorTypeReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalInteractiveObjectIndicatorType APalSimpleInteractableObject::GetIndicatorType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSimpleInteractableObject", "GetIndicatorType"); Params::APalSimpleInteractableObject_GetIndicatorType_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Class Pal.PalSkeletalMeshComponent // (SceneComponent, PrimitiveComponent, SkinnedMeshComponent, SkeletalMeshComponent) class UClass* UPalSkeletalMeshComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalSkeletalMeshComponent"); return Clss; } // PalSkeletalMeshComponent Pal.Default__PalSkeletalMeshComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalSkeletalMeshComponent* UPalSkeletalMeshComponent::GetDefaultObj() { static class UPalSkeletalMeshComponent* Default = nullptr; if (!Default) Default = static_cast(UPalSkeletalMeshComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalSkeletalMeshComponent.SetTiltDisable // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSkeletalMeshComponent::SetTiltDisable(class FName FlagName, bool bIsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkeletalMeshComponent", "SetTiltDisable"); Params::UPalSkeletalMeshComponent_SetTiltDisable_Params Parms{}; Parms.FlagName = FlagName; Parms.bIsDisable = bIsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSkeletalMeshComponent.SetRuntimeScale // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSkeletalMeshComponent::SetRuntimeScale(class FName FlagName, float Scale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkeletalMeshComponent", "SetRuntimeScale"); Params::UPalSkeletalMeshComponent_SetRuntimeScale_Params Parms{}; Parms.FlagName = FlagName; Parms.Scale = Scale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSkeletalMeshComponent.SetRuntimePitch // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Pitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSkeletalMeshComponent::SetRuntimePitch(class FName FlagName, float Pitch) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkeletalMeshComponent", "SetRuntimePitch"); Params::UPalSkeletalMeshComponent_SetRuntimePitch_Params Parms{}; Parms.FlagName = FlagName; Parms.Pitch = Pitch; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSkeletalMeshComponent.SetRuntimeAnimRateScale // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RateScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSkeletalMeshComponent::SetRuntimeAnimRateScale(class FName FlagName, float RateScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkeletalMeshComponent", "SetRuntimeAnimRateScale"); Params::UPalSkeletalMeshComponent_SetRuntimeAnimRateScale_Params Parms{}; Parms.FlagName = FlagName; Parms.RateScale = RateScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSkeletalMeshComponent.SetDisableChangeMesh // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Disable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSkeletalMeshComponent::SetDisableChangeMesh(bool Disable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkeletalMeshComponent", "SetDisableChangeMesh"); Params::UPalSkeletalMeshComponent_SetDisableChangeMesh_Params Parms{}; Parms.Disable = Disable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSkeletalMeshComponent.SetCharacterMakeInfo // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalPlayerDataCharacterMakeInfoInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalSkeletalMeshComponent::SetCharacterMakeInfo(struct FPalPlayerDataCharacterMakeInfo& Info) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkeletalMeshComponent", "SetCharacterMakeInfo"); Params::UPalSkeletalMeshComponent_SetCharacterMakeInfo_Params Parms{}; Parms.Info = Info; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSkeletalMeshComponent.ResetTransformToDefault // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalSkeletalMeshComponent::ResetTransformToDefault() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkeletalMeshComponent", "ResetTransformToDefault"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalSkeletalMeshComponent.IsDisableTilt // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalSkeletalMeshComponent::IsDisableTilt() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkeletalMeshComponent", "IsDisableTilt"); Params::UPalSkeletalMeshComponent_IsDisableTilt_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSkeletalMeshComponent.GetPalSkeletalMeshType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalSkeletalMeshType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalSkeletalMeshType UPalSkeletalMeshComponent::GetPalSkeletalMeshType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkeletalMeshComponent", "GetPalSkeletalMeshType"); Params::UPalSkeletalMeshComponent_GetPalSkeletalMeshType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSkeletalMeshComponent.GetAnimRateScale // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalSkeletalMeshComponent::GetAnimRateScale() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkeletalMeshComponent", "GetAnimRateScale"); Params::UPalSkeletalMeshComponent_GetAnimRateScale_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSkeletalMeshComponent.ChangeVisibilityAnimTick // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalSkeletalTickLayer SkeletalTickLayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSkeletalMeshComponent::ChangeVisibilityAnimTick(enum class EPalSkeletalTickLayer SkeletalTickLayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkeletalMeshComponent", "ChangeVisibilityAnimTick"); Params::UPalSkeletalMeshComponent_ChangeVisibilityAnimTick_Params Parms{}; Parms.SkeletalTickLayer = SkeletalTickLayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalSkeletalMeshComponent.AppliedMakeInfoDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalSkeletalMeshComponent* SkeletalMeshComponent (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSkeletalMeshComponent::AppliedMakeInfoDelegate__DelegateSignature(class UPalSkeletalMeshComponent* SkeletalMeshComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkeletalMeshComponent", "AppliedMakeInfoDelegate__DelegateSignature"); Params::UPalSkeletalMeshComponent_AppliedMakeInfoDelegate__DelegateSignature_Params Parms{}; Parms.SkeletalMeshComponent = SkeletalMeshComponent; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalSkillDamageReactionComponent // (None) class UClass* UPalSkillDamageReactionComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalSkillDamageReactionComponent"); return Clss; } // PalSkillDamageReactionComponent Pal.Default__PalSkillDamageReactionComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalSkillDamageReactionComponent* UPalSkillDamageReactionComponent::GetDefaultObj() { static class UPalSkillDamageReactionComponent* Default = nullptr; if (!Default) Default = static_cast(UPalSkillDamageReactionComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalSkillEffectBase // (Actor) class UClass* APalSkillEffectBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalSkillEffectBase"); return Clss; } // PalSkillEffectBase Pal.Default__PalSkillEffectBase // (Public, ClassDefaultObject, ArchetypeObject) class APalSkillEffectBase* APalSkillEffectBase::GetDefaultObj() { static class APalSkillEffectBase* Default = nullptr; if (!Default) Default = static_cast(APalSkillEffectBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalSkillEffectBase.StopAllNiagaraSound // (Native, Public, BlueprintCallable) // Parameters: void APalSkillEffectBase::StopAllNiagaraSound() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkillEffectBase", "StopAllNiagaraSound"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalSkillEffectBase.StopAkSound // (Final, Native, Public, BlueprintCallable) // Parameters: void APalSkillEffectBase::StopAkSound() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkillEffectBase", "StopAkSound"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalSkillEffectBase.SetTimeCallbackBySkillEffectSpawnParameter // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSkillEffectSpawnParameter Parameter (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // class UObject* CallObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ TimeDelegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimerHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimerHandle APalSkillEffectBase::SetTimeCallbackBySkillEffectSpawnParameter(class UObject* WorldContextObject, struct FSkillEffectSpawnParameter& Parameter, class UObject* CallObject, FDelegateProperty_ TimeDelegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkillEffectBase", "SetTimeCallbackBySkillEffectSpawnParameter"); Params::APalSkillEffectBase_SetTimeCallbackBySkillEffectSpawnParameter_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Parameter = Parameter; Parms.CallObject = CallObject; Parms.TimeDelegate = TimeDelegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSkillEffectBase.SetActorTransformByOwner // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AActor* SkillOwner (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector MyOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalSkillEffectBase::SetActorTransformByOwner(class AActor* SkillOwner, struct FVector& MyOffset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkillEffectBase", "SetActorTransformByOwner"); Params::APalSkillEffectBase_SetActorTransformByOwner_Params Parms{}; Parms.SkillOwner = SkillOwner; Parms.MyOffset = MyOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSkillEffectBase.SetActionTargetActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalSkillEffectBase::SetActionTargetActor(class AActor* Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkillEffectBase", "SetActionTargetActor"); Params::APalSkillEffectBase_SetActionTargetActor_Params Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSkillEffectBase.PlayAkSound // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAkAudioEvent* AudioEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalSkillEffectBase::PlayAkSound(class UAkAudioEvent* AudioEvent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkillEffectBase", "PlayAkSound"); Params::APalSkillEffectBase_PlayAkSound_Params Parms{}; Parms.AudioEvent = AudioEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSkillEffectBase.OnInitialize // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void APalSkillEffectBase::OnInitialize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkillEffectBase", "OnInitialize"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalSkillEffectBase.LifeTimeCallback // (Final, Native, Private) // Parameters: void APalSkillEffectBase::LifeTimeCallback() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkillEffectBase", "LifeTimeCallback"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalSkillEffectBase.IsSelfOwnerCharacterOrRaider // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* HitTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalSkillEffectBase::IsSelfOwnerCharacterOrRaider(class AActor* HitTarget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkillEffectBase", "IsSelfOwnerCharacterOrRaider"); Params::APalSkillEffectBase_IsSelfOwnerCharacterOrRaider_Params Parms{}; Parms.HitTarget = HitTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSkillEffectBase.IsRidden // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalSkillEffectBase::IsRidden() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkillEffectBase", "IsRidden"); Params::APalSkillEffectBase_IsRidden_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSkillEffectBase.Initialize // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AActor* SkillOwner (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector MyOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRandomStream RandomStream (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) void APalSkillEffectBase::Initialize(class AActor* SkillOwner, struct FVector& MyOffset, class AActor* Target, const struct FRandomStream& RandomStream) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkillEffectBase", "Initialize"); Params::APalSkillEffectBase_Initialize_Params Parms{}; Parms.SkillOwner = SkillOwner; Parms.MyOffset = MyOffset; Parms.Target = Target; Parms.RandomStream = RandomStream; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSkillEffectBase.GetOwnerCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* APalSkillEffectBase::GetOwnerCharacter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkillEffectBase", "GetOwnerCharacter"); Params::APalSkillEffectBase_GetOwnerCharacter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSkillEffectBase.GetActionTargetLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APalSkillEffectBase::GetActionTargetLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkillEffectBase", "GetActionTargetLocation"); Params::APalSkillEffectBase_GetActionTargetLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSkillEffectBase.GetActionTargetActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* APalSkillEffectBase::GetActionTargetActor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkillEffectBase", "GetActionTargetActor"); Params::APalSkillEffectBase_GetActionTargetActor_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSkillEffectBase.CreateChildSkillEffect // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // TSubclassOfEffectClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform SpawnTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRandomStream RandomStream (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) // enum class ESpawnActorCollisionHandlingMethodCollisionMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalSkillEffectBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalSkillEffectBase* APalSkillEffectBase::CreateChildSkillEffect(TSubclassOf EffectClass, const struct FTransform& SpawnTransform, const struct FRandomStream& RandomStream, enum class ESpawnActorCollisionHandlingMethod CollisionMethod, class AActor* OwnerActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkillEffectBase", "CreateChildSkillEffect"); Params::APalSkillEffectBase_CreateChildSkillEffect_Params Parms{}; Parms.EffectClass = EffectClass; Parms.SpawnTransform = SpawnTransform; Parms.RandomStream = RandomStream; Parms.CollisionMethod = CollisionMethod; Parms.OwnerActor = OwnerActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalSkyLightVolume // (Actor) class UClass* APalSkyLightVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalSkyLightVolume"); return Clss; } // PalSkyLightVolume Pal.Default__PalSkyLightVolume // (Public, ClassDefaultObject, ArchetypeObject) class APalSkyLightVolume* APalSkyLightVolume::GetDefaultObj() { static class APalSkyLightVolume* Default = nullptr; if (!Default) Default = static_cast(APalSkyLightVolume::StaticClass()->DefaultObject); return Default; } // Function Pal.PalSkyLightVolume.OnRep_bEnabled // (Native, Public) // Parameters: void APalSkyLightVolume::OnRep_bEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSkyLightVolume", "OnRep_bEnabled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalSoundDebugModel // (Actor) class UClass* APalSoundDebugModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalSoundDebugModel"); return Clss; } // PalSoundDebugModel Pal.Default__PalSoundDebugModel // (Public, ClassDefaultObject, ArchetypeObject) class APalSoundDebugModel* APalSoundDebugModel::GetDefaultObj() { static class APalSoundDebugModel* Default = nullptr; if (!Default) Default = static_cast(APalSoundDebugModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalSoundDebugModel.Initialize // (Event, Public, BlueprintEvent) // Parameters: // class UAkAudioEvent* AudioEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalSoundDebugModel::Initialize(class UAkAudioEvent* AudioEvent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundDebugModel", "Initialize"); Params::APalSoundDebugModel_Initialize_Params Parms{}; Parms.AudioEvent = AudioEvent; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalSoundEmitterComponent // (None) class UClass* UPalSoundEmitterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalSoundEmitterComponent"); return Clss; } // PalSoundEmitterComponent Pal.Default__PalSoundEmitterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalSoundEmitterComponent* UPalSoundEmitterComponent::GetDefaultObj() { static class UPalSoundEmitterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalSoundEmitterComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalSoundEmitterComponent.EmitSound // (Final, Native, Protected, HasDefaults, BlueprintCallable) // Parameters: // class FName SoundFName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* EmitterCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector EmitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VolumeRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundEmitterComponent::EmitSound(class FName SoundFName, class AActor* EmitterCharacter, const struct FVector& EmitLocation, float VolumeRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundEmitterComponent", "EmitSound"); Params::UPalSoundEmitterComponent_EmitSound_Params Parms{}; Parms.SoundFName = SoundFName; Parms.EmitterCharacter = EmitterCharacter; Parms.EmitLocation = EmitLocation; Parms.VolumeRate = VolumeRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalSoundPlayer // (None) class UClass* UPalSoundPlayer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalSoundPlayer"); return Clss; } // PalSoundPlayer Pal.Default__PalSoundPlayer // (Public, ClassDefaultObject, ArchetypeObject) class UPalSoundPlayer* UPalSoundPlayer::GetDefaultObj() { static class UPalSoundPlayer* Default = nullptr; if (!Default) Default = static_cast(UPalSoundPlayer::StaticClass()->DefaultObject); return Default; } // Function Pal.PalSoundPlayer.UpdateOutputBusBolume // (Final, Native, Private) // Parameters: void UPalSoundPlayer::UpdateOutputBusBolume() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundPlayer", "UpdateOutputBusBolume"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundPlayer.Terminate // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalSoundPlayer::Terminate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundPlayer", "Terminate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundPlayer.StopSound // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalSoundPlayer::StopSound() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundPlayer", "StopSound"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundPlayer.StopByPlayingId // (Final, Native, Public) // Parameters: // int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundPlayer::StopByPlayingId(int32 PlayingID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundPlayer", "StopByPlayingId"); Params::UPalSoundPlayer_StopByPlayingId_Params Parms{}; Parms.PlayingID = PlayingID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundPlayer.SetWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundPlayer::SetWorldLocation(struct FVector& Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundPlayer", "SetWorldLocation"); Params::UPalSoundPlayer_SetWorldLocation_Params Parms{}; Parms.Location = Location; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundPlayer.SetSwitch // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString SwitchGroup (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString SwitchState (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundPlayer::SetSwitch(const class FString& SwitchGroup, const class FString& SwitchState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundPlayer", "SetSwitch"); Params::UPalSoundPlayer_SetSwitch_Params Parms{}; Parms.SwitchGroup = SwitchGroup; Parms.SwitchState = SwitchState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundPlayer.SetRTPCValue // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName Name (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpolSec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundPlayer::SetRTPCValue(class FName& Name, float Value, float InterpolSec) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundPlayer", "SetRTPCValue"); Params::UPalSoundPlayer_SetRTPCValue_Params Parms{}; Parms.Name = Name; Parms.Value = Value; Parms.InterpolSec = InterpolSec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundPlayer.SetPhysicalMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPhysicalSurface PhysicalSurface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundPlayer::SetPhysicalMaterial(enum class EPhysicalSurface PhysicalSurface) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundPlayer", "SetPhysicalMaterial"); Params::UPalSoundPlayer_SetPhysicalMaterial_Params Parms{}; Parms.PhysicalSurface = PhysicalSurface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundPlayer.SetOutputBusVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName Name (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Volume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundPlayer::SetOutputBusVolume(class FName Name, float Volume) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundPlayer", "SetOutputBusVolume"); Params::UPalSoundPlayer_SetOutputBusVolume_Params Parms{}; Parms.Name = Name; Parms.Volume = Volume; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundPlayer.SetOcclusionRefreshInterval // (Final, Native, Public, BlueprintCallable) // Parameters: // float Interval (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundPlayer::SetOcclusionRefreshInterval(float Interval) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundPlayer", "SetOcclusionRefreshInterval"); Params::UPalSoundPlayer_SetOcclusionRefreshInterval_Params Parms{}; Parms.Interval = Interval; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundPlayer.PostTrigger // (Final, Native, Public) // Parameters: // class FString Trigger (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundPlayer::PostTrigger(const class FString& Trigger) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundPlayer", "PostTrigger"); Params::UPalSoundPlayer_PostTrigger_Params Parms{}; Parms.Trigger = Trigger; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundPlayer.PlaySound // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAkAudioEvent* AudioEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalSoundOptions Options (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalSoundPlayer::PlaySound(class UAkAudioEvent* AudioEvent, struct FPalSoundOptions& Options) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundPlayer", "PlaySound"); Params::UPalSoundPlayer_PlaySound_Params Parms{}; Parms.AudioEvent = AudioEvent; Parms.Options = Options; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSoundPlayer.OnAkPostEventCallback // (Final, Native, Private) // Parameters: // enum class EAkCallbackType CallbackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkCallbackInfo* CallbackInfo (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundPlayer::OnAkPostEventCallback(enum class EAkCallbackType CallbackType, class UAkCallbackInfo* CallbackInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundPlayer", "OnAkPostEventCallback"); Params::UPalSoundPlayer_OnAkPostEventCallback_Params Parms{}; Parms.CallbackType = CallbackType; Parms.CallbackInfo = CallbackInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundPlayer.Initialize // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalSoundPlayer::Initialize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundPlayer", "Initialize"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundPlayer.GetWorldLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalSoundPlayer::GetWorldLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundPlayer", "GetWorldLocation"); Params::UPalSoundPlayer_GetWorldLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSoundPlayer.GetOwnerRotation // (Final, Native, Private, HasDefaults) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UPalSoundPlayer::GetOwnerRotation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundPlayer", "GetOwnerRotation"); Params::UPalSoundPlayer_GetOwnerRotation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSoundPlayer.GetOwnerLocation // (Final, Native, Private, HasDefaults) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalSoundPlayer::GetOwnerLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundPlayer", "GetOwnerLocation"); Params::UPalSoundPlayer_GetOwnerLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSoundPlayer.GetOutputBusVolume // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName Name (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Volume (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalSoundPlayer::GetOutputBusVolume(class FName Name, float* Volume) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundPlayer", "GetOutputBusVolume"); Params::UPalSoundPlayer_GetOutputBusVolume_Params Parms{}; Parms.Name = Name; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Volume != nullptr) *Volume = Parms.Volume; return Parms.ReturnValue; } // Function Pal.PalSoundPlayer.FadeOutByPlayingId // (Final, Native, Public) // Parameters: // int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 FadeOutDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundPlayer::FadeOutByPlayingId(int32 PlayingID, int32 FadeOutDuration) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundPlayer", "FadeOutByPlayingId"); Params::UPalSoundPlayer_FadeOutByPlayingId_Params Parms{}; Parms.PlayingID = PlayingID; Parms.FadeOutDuration = FadeOutDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundPlayer.ClearOutputBusVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName Name (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundPlayer::ClearOutputBusVolume(class FName Name) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundPlayer", "ClearOutputBusVolume"); Params::UPalSoundPlayer_ClearOutputBusVolume_Params Parms{}; Parms.Name = Name; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalSoundPlayerComponent // (None) class UClass* UPalSoundPlayerComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalSoundPlayerComponent"); return Clss; } // PalSoundPlayerComponent Pal.Default__PalSoundPlayerComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalSoundPlayerComponent* UPalSoundPlayerComponent::GetDefaultObj() { static class UPalSoundPlayerComponent* Default = nullptr; if (!Default) Default = static_cast(UPalSoundPlayerComponent::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalSoundPlayerComponent.OnGetAkOwnerComponent__DelegateSignature // (Public, Delegate) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* UPalSoundPlayerComponent::OnGetAkOwnerComponent__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundPlayerComponent", "OnGetAkOwnerComponent__DelegateSignature"); Params::UPalSoundPlayerComponent_OnGetAkOwnerComponent__DelegateSignature_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalSoundPlayerComponent.BeginPlay // (Final, Native, Public) // Parameters: void UPalSoundPlayerComponent::BeginPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundPlayerComponent", "BeginPlay"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalSoundPlayerInEditorComponent // (None) class UClass* UPalSoundPlayerInEditorComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalSoundPlayerInEditorComponent"); return Clss; } // PalSoundPlayerInEditorComponent Pal.Default__PalSoundPlayerInEditorComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalSoundPlayerInEditorComponent* UPalSoundPlayerInEditorComponent::GetDefaultObj() { static class UPalSoundPlayerInEditorComponent* Default = nullptr; if (!Default) Default = static_cast(UPalSoundPlayerInEditorComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalSoundPlayerInEditorComponent.SetPhysicalMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPhysicalSurface PhysicalSurface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundPlayerInEditorComponent::SetPhysicalMaterial(enum class EPhysicalSurface PhysicalSurface) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundPlayerInEditorComponent", "SetPhysicalMaterial"); Params::UPalSoundPlayerInEditorComponent_SetPhysicalMaterial_Params Parms{}; Parms.PhysicalSurface = PhysicalSurface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalSoundSlot // (None) class UClass* UPalSoundSlot::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalSoundSlot"); return Clss; } // PalSoundSlot Pal.Default__PalSoundSlot // (Public, ClassDefaultObject, ArchetypeObject) class UPalSoundSlot* UPalSoundSlot::GetDefaultObj() { static class UPalSoundSlot* Default = nullptr; if (!Default) Default = static_cast(UPalSoundSlot::StaticClass()->DefaultObject); return Default; } // Function Pal.PalSoundSlot.Terminate // (Native, Event, Public, BlueprintEvent) // Parameters: void UPalSoundSlot::Terminate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundSlot", "Terminate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundSlot.StopSoundBySoundId // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalDataTableRowName_SoundIDSoundId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundSlot::StopSoundBySoundId(struct FPalDataTableRowName_SoundID& SoundId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundSlot", "StopSoundBySoundId"); Params::UPalSoundSlot_StopSoundBySoundId_Params Parms{}; Parms.SoundId = SoundId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundSlot.StopSound // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalSoundSlot::StopSound() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundSlot", "StopSound"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundSlot.StopByPlayingId // (Final, Native, Private) // Parameters: // int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundSlot::StopByPlayingId(int32 PlayingID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundSlot", "StopByPlayingId"); Params::UPalSoundSlot_StopByPlayingId_Params Parms{}; Parms.PlayingID = PlayingID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundSlot.SetSwitch // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString SwitchGroup (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString SwitchState (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundSlot::SetSwitch(const class FString& SwitchGroup, const class FString& SwitchState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundSlot", "SetSwitch"); Params::UPalSoundSlot_SetSwitch_Params Parms{}; Parms.SwitchGroup = SwitchGroup; Parms.SwitchState = SwitchState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundSlot.SetRTPCValue // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName Name (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpolSec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundSlot::SetRTPCValue(class FName& Name, float Value, float InterpolSec) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundSlot", "SetRTPCValue"); Params::UPalSoundSlot_SetRTPCValue_Params Parms{}; Parms.Name = Name; Parms.Value = Value; Parms.InterpolSec = InterpolSec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundSlot.SetPhysicalMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPhysicalSurface PhysicalSurface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundSlot::SetPhysicalMaterial(enum class EPhysicalSurface PhysicalSurface) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundSlot", "SetPhysicalMaterial"); Params::UPalSoundSlot_SetPhysicalMaterial_Params Parms{}; Parms.PhysicalSurface = PhysicalSurface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundSlot.PlaySoundByAkEvent // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalSoundOptions Options (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalSoundSlot::PlaySoundByAkEvent(class UAkAudioEvent* AkEvent, struct FPalSoundOptions& Options) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundSlot", "PlaySoundByAkEvent"); Params::UPalSoundSlot_PlaySoundByAkEvent_Params Parms{}; Parms.AkEvent = AkEvent; Parms.Options = Options; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSoundSlot.PlaySound // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalDataTableRowName_SoundIDID (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalSoundOptions Options (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalSoundSlot::PlaySound(struct FPalDataTableRowName_SoundID& ID, struct FPalSoundOptions& Options) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundSlot", "PlaySound"); Params::UPalSoundSlot_PlaySound_Params Parms{}; Parms.ID = ID; Parms.Options = Options; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSoundSlot.OnAkPostEventCallback // (Final, Native, Private) // Parameters: // enum class EAkCallbackType CallbackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkCallbackInfo* CallbackInfo (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundSlot::OnAkPostEventCallback(enum class EAkCallbackType CallbackType, class UAkCallbackInfo* CallbackInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundSlot", "OnAkPostEventCallback"); Params::UPalSoundSlot_OnAkPostEventCallback_Params Parms{}; Parms.CallbackType = CallbackType; Parms.CallbackInfo = CallbackInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundSlot.IsPlayingBySoundId // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalDataTableRowName_SoundIDSoundId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalSoundSlot::IsPlayingBySoundId(struct FPalDataTableRowName_SoundID& SoundId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundSlot", "IsPlayingBySoundId"); Params::UPalSoundSlot_IsPlayingBySoundId_Params Parms{}; Parms.SoundId = SoundId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSoundSlot.Initialize // (Native, Event, Public, BlueprintEvent) // Parameters: void UPalSoundSlot::Initialize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundSlot", "Initialize"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundSlot.GetSoundPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalSoundPlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalSoundPlayer* UPalSoundSlot::GetSoundPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundSlot", "GetSoundPlayer"); Params::UPalSoundSlot_GetSoundPlayer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSoundSlot.GetAkEvent // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalDataTableRowName_SoundIDID (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* UPalSoundSlot::GetAkEvent(struct FPalDataTableRowName_SoundID& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundSlot", "GetAkEvent"); Params::UPalSoundSlot_GetAkEvent_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalSoundUtility // (None) class UClass* UPalSoundUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalSoundUtility"); return Clss; } // PalSoundUtility Pal.Default__PalSoundUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalSoundUtility* UPalSoundUtility::GetDefaultObj() { static class UPalSoundUtility* Default = nullptr; if (!Default) Default = static_cast(UPalSoundUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalSoundUtility.StopSoundByActorWithSoundId // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalDataTableRowName_SoundIDID (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundUtility::StopSoundByActorWithSoundId(class AActor* Actor, struct FPalDataTableRowName_SoundID& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundUtility", "StopSoundByActorWithSoundId"); Params::UPalSoundUtility_StopSoundByActorWithSoundId_Params Parms{}; Parms.Actor = Actor; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundUtility.StopSoundByActor_Editor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundUtility::StopSoundByActor_Editor(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundUtility", "StopSoundByActor_Editor"); Params::UPalSoundUtility_StopSoundByActor_Editor_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundUtility.StopSoundByActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundUtility::StopSoundByActor(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundUtility", "StopSoundByActor"); Params::UPalSoundUtility_StopSoundByActor_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundUtility.SpawnSoundDebugModel // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UAkAudioEvent* AudioEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UObject* WorldObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalSoundDebugModel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalSoundDebugModel* UPalSoundUtility::SpawnSoundDebugModel(class UAkAudioEvent* AudioEvent, struct FVector& Location, struct FRotator& Rotation, class UObject* WorldObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundUtility", "SpawnSoundDebugModel"); Params::UPalSoundUtility_SpawnSoundDebugModel_Params Parms{}; Parms.AudioEvent = AudioEvent; Parms.Location = Location; Parms.Rotation = Rotation; Parms.WorldObject = WorldObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSoundUtility.SetSwitchByActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString SwitchGroup (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString SwitchState (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundUtility::SetSwitchByActor(class AActor* Actor, const class FString& SwitchGroup, const class FString& SwitchState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundUtility", "SetSwitchByActor"); Params::UPalSoundUtility_SetSwitchByActor_Params Parms{}; Parms.Actor = Actor; Parms.SwitchGroup = SwitchGroup; Parms.SwitchState = SwitchState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundUtility.SetRTPCValueByActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Name (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpolSec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundUtility::SetRTPCValueByActor(class AActor* Actor, class FName Name, float Value, float InterpolSec) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundUtility", "SetRTPCValueByActor"); Params::UPalSoundUtility_SetRTPCValueByActor_Params Parms{}; Parms.Actor = Actor; Parms.Name = Name; Parms.Value = Value; Parms.InterpolSec = InterpolSec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundUtility.SetPhysicalMaterial // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPhysicalSurface PhysicalSurface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundUtility::SetPhysicalMaterial(class AActor* Actor, enum class EPhysicalSurface PhysicalSurface) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundUtility", "SetPhysicalMaterial"); Params::UPalSoundUtility_SetPhysicalMaterial_Params Parms{}; Parms.Actor = Actor; Parms.PhysicalSurface = PhysicalSurface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundUtility.PlaySoundByActor_Editor // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalDataTableRowName_SoundIDID (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalSoundOptions Option (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // TSoftClassPtr SoundSlotClass (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPhysicalSurface PhysicalSurface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundUtility::PlaySoundByActor_Editor(class AActor* Actor, struct FPalDataTableRowName_SoundID& ID, struct FPalSoundOptions& Option, TSoftClassPtr SoundSlotClass, enum class EPhysicalSurface PhysicalSurface) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundUtility", "PlaySoundByActor_Editor"); Params::UPalSoundUtility_PlaySoundByActor_Editor_Params Parms{}; Parms.Actor = Actor; Parms.ID = ID; Parms.Option = Option; Parms.SoundSlotClass = SoundSlotClass; Parms.PhysicalSurface = PhysicalSurface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundUtility.PlaySoundByActor // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalDataTableRowName_SoundIDID (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalSoundOptions Option (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalSoundUtility::PlaySoundByActor(class AActor* Actor, struct FPalDataTableRowName_SoundID& ID, struct FPalSoundOptions& Option) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundUtility", "PlaySoundByActor"); Params::UPalSoundUtility_PlaySoundByActor_Params Parms{}; Parms.Actor = Actor; Parms.ID = ID; Parms.Option = Option; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSoundUtility.PlayAkEventSoundByActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalSoundUtility::PlayAkEventSoundByActor(class AActor* Actor, class UAkAudioEvent* AkEvent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundUtility", "PlayAkEventSoundByActor"); Params::UPalSoundUtility_PlayAkEventSoundByActor_Params Parms{}; Parms.Actor = Actor; Parms.AkEvent = AkEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalSoundUtility.PalSoundUtilityBoolCallbackFunction__DelegateSignature // (Public, Delegate) // Parameters: // bool IsPlaying (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundUtility::PalSoundUtilityBoolCallbackFunction__DelegateSignature(bool IsPlaying) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundUtility", "PalSoundUtilityBoolCallbackFunction__DelegateSignature"); Params::UPalSoundUtility_PalSoundUtilityBoolCallbackFunction__DelegateSignature_Params Parms{}; Parms.IsPlaying = IsPlaying; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalSoundUtility.IsSoundPlayingByActor // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalDataTableRowName_SoundIDID (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ Cb (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSoundUtility::IsSoundPlayingByActor(class AActor* Actor, struct FPalDataTableRowName_SoundID& ID, FDelegateProperty_ Cb) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSoundUtility", "IsSoundPlayingByActor"); Params::UPalSoundUtility_IsSoundPlayingByActor_Params Parms{}; Parms.Actor = Actor; Parms.ID = ID; Parms.Cb = Cb; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalSpectator // (Actor, Pawn) class UClass* APalSpectator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalSpectator"); return Clss; } // PalSpectator Pal.Default__PalSpectator // (Public, ClassDefaultObject, ArchetypeObject) class APalSpectator* APalSpectator::GetDefaultObj() { static class APalSpectator* Default = nullptr; if (!Default) Default = static_cast(APalSpectator::StaticClass()->DefaultObject); return Default; } // Class Pal.PalSpeedCollisionComponent // (SceneComponent, PrimitiveComponent) class UClass* UPalSpeedCollisionComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalSpeedCollisionComponent"); return Clss; } // PalSpeedCollisionComponent Pal.Default__PalSpeedCollisionComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalSpeedCollisionComponent* UPalSpeedCollisionComponent::GetDefaultObj() { static class UPalSpeedCollisionComponent* Default = nullptr; if (!Default) Default = static_cast(UPalSpeedCollisionComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalSpeedCollisionComponent.OnAllActionEnd // (Final, Native, Private) // Parameters: // class UPalActionComponent* ActionComponent (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSpeedCollisionComponent::OnAllActionEnd(class UPalActionComponent* ActionComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSpeedCollisionComponent", "OnAllActionEnd"); Params::UPalSpeedCollisionComponent_OnAllActionEnd_Params Parms{}; Parms.ActionComponent = ActionComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSpeedCollisionComponent.OnActionBegin // (Final, Native, Private) // Parameters: // class UPalActionBase* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSpeedCollisionComponent::OnActionBegin(class UPalActionBase* Action) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSpeedCollisionComponent", "OnActionBegin"); Params::UPalSpeedCollisionComponent_OnActionBegin_Params Parms{}; Parms.Action = Action; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSpeedCollisionComponent.DelayRemoveInterval // (Final, Native, Private) // Parameters: void UPalSpeedCollisionComponent::DelayRemoveInterval() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSpeedCollisionComponent", "DelayRemoveInterval"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalSpeedCollisionComponent.BeginOverlapEvent // (Final, Native, Public, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPalSpeedCollisionComponent::BeginOverlapEvent(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSpeedCollisionComponent", "BeginOverlapEvent"); Params::UPalSpeedCollisionComponent_BeginOverlapEvent_Params Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = SweepResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalSphereBodyBase // (Actor) class UClass* APalSphereBodyBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalSphereBodyBase"); return Clss; } // PalSphereBodyBase Pal.Default__PalSphereBodyBase // (Public, ClassDefaultObject, ArchetypeObject) class APalSphereBodyBase* APalSphereBodyBase::GetDefaultObj() { static class APalSphereBodyBase* Default = nullptr; if (!Default) Default = static_cast(APalSphereBodyBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalSphereBodyBase.RPCDummy // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: void APalSphereBodyBase::RPCDummy() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSphereBodyBase", "RPCDummy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalSpotAreaBase // (Actor) class UClass* APalSpotAreaBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalSpotAreaBase"); return Clss; } // PalSpotAreaBase Pal.Default__PalSpotAreaBase // (Public, ClassDefaultObject, ArchetypeObject) class APalSpotAreaBase* APalSpotAreaBase::GetDefaultObj() { static class APalSpotAreaBase* Default = nullptr; if (!Default) Default = static_cast(APalSpotAreaBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalSpotAreaBase.OnEndOverlap // (Final, Native, Private) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerCharacter* PlayerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalSpotAreaBase::OnEndOverlap(class UPrimitiveComponent* OverlappedComponent, class APalPlayerCharacter* PlayerCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSpotAreaBase", "OnEndOverlap"); Params::APalSpotAreaBase_OnEndOverlap_Params Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.PlayerCharacter = PlayerCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSpotAreaBase.OnBeginOverlap // (Final, Native, Private) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerCharacter* PlayerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalSpotAreaBase::OnBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class APalPlayerCharacter* PlayerCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSpotAreaBase", "OnBeginOverlap"); Params::APalSpotAreaBase_OnBeginOverlap_Params Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.PlayerCharacter = PlayerCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSpotAreaBase.GetAudioState // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalAudioState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalAudioState APalSpotAreaBase::GetAudioState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSpotAreaBase", "GetAudioState"); Params::APalSpotAreaBase_GetAudioState_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSpotAreaBase.GetAreaCollision // (Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPrimitiveComponent* APalSpotAreaBase::GetAreaCollision() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSpotAreaBase", "GetAreaCollision"); Params::APalSpotAreaBase_GetAreaCollision_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Class Pal.PalSquad // (None) class UClass* UPalSquad::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalSquad"); return Clss; } // PalSquad Pal.Default__PalSquad // (Public, ClassDefaultObject, ArchetypeObject) class UPalSquad* UPalSquad::GetDefaultObj() { static class UPalSquad* Default = nullptr; if (!Default) Default = static_cast(UPalSquad::StaticClass()->DefaultObject); return Default; } // Function Pal.PalSquad.RemoveWhenDestoryActor // (Final, Native, Private) // Parameters: // class AActor* DestoryActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSquad::RemoveWhenDestoryActor(class AActor* DestoryActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSquad", "RemoveWhenDestoryActor"); Params::UPalSquad_RemoveWhenDestoryActor_Params Parms{}; Parms.DestoryActor = DestoryActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalSquad.OnSomeOneDeadDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // struct FPalDeadInfo DeadInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalSquad::OnSomeOneDeadDelegate__DelegateSignature(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSquad", "OnSomeOneDeadDelegate__DelegateSignature"); Params::UPalSquad_OnSomeOneDeadDelegate__DelegateSignature_Params Parms{}; Parms.DeadInfo = DeadInfo; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalSquad.OnCombatPropagationDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class AActor* StartActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSquad::OnCombatPropagationDelegate__DelegateSignature(class AActor* StartActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSquad", "OnCombatPropagationDelegate__DelegateSignature"); Params::UPalSquad_OnCombatPropagationDelegate__DelegateSignature_Params Parms{}; Parms.StartActor = StartActor; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalSquad.GetMemberID // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray OutList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalSquad::GetMemberID(TArray* OutList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSquad", "GetMemberID"); Params::UPalSquad_GetMemberID_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutList != nullptr) *OutList = std::move(Parms.OutList); } // Function Pal.PalSquad.EscapeStart // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* StartActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSquad::EscapeStart(class AActor* StartActor, class AActor* Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSquad", "EscapeStart"); Params::UPalSquad_EscapeStart_Params Parms{}; Parms.StartActor = StartActor; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalSquad.EscapePropagationDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class AActor* StartActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSquad::EscapePropagationDelegate__DelegateSignature(class AActor* StartActor, class AActor* TargetActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSquad", "EscapePropagationDelegate__DelegateSignature"); Params::UPalSquad_EscapePropagationDelegate__DelegateSignature_Params Parms{}; Parms.StartActor = StartActor; Parms.TargetActor = TargetActor; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalSquad.DeadAndUpdateLeader // (Final, Native, Private) // Parameters: // struct FPalDeadInfo DeadInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalSquad::DeadAndUpdateLeader(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSquad", "DeadAndUpdateLeader"); Params::UPalSquad_DeadAndUpdateLeader_Params Parms{}; Parms.DeadInfo = DeadInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSquad.CombatStart // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* StartActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSquad::CombatStart(class AActor* StartActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSquad", "CombatStart"); Params::UPalSquad_CombatStart_Params Parms{}; Parms.StartActor = StartActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSquad.AddCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FPalInstanceID PalInstanceID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSquad::AddCharacter(const struct FPalInstanceID& PalInstanceID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSquad", "AddCharacter"); Params::UPalSquad_AddCharacter_Params Parms{}; Parms.PalInstanceID = PalInstanceID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalStageAreaBounds // (Actor) class UClass* APalStageAreaBounds::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStageAreaBounds"); return Clss; } // PalStageAreaBounds Pal.Default__PalStageAreaBounds // (Public, ClassDefaultObject, ArchetypeObject) class APalStageAreaBounds* APalStageAreaBounds::GetDefaultObj() { static class APalStageAreaBounds* Default = nullptr; if (!Default) Default = static_cast(APalStageAreaBounds::StaticClass()->DefaultObject); return Default; } // Class Pal.PalStageRegistrationParameterBase // (None) class UClass* UPalStageRegistrationParameterBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStageRegistrationParameterBase"); return Clss; } // PalStageRegistrationParameterBase Pal.Default__PalStageRegistrationParameterBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalStageRegistrationParameterBase* UPalStageRegistrationParameterBase::GetDefaultObj() { static class UPalStageRegistrationParameterBase* Default = nullptr; if (!Default) Default = static_cast(UPalStageRegistrationParameterBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalStageDefines // (None) class UClass* UPalStageDefines::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStageDefines"); return Clss; } // PalStageDefines Pal.Default__PalStageDefines // (Public, ClassDefaultObject, ArchetypeObject) class UPalStageDefines* UPalStageDefines::GetDefaultObj() { static class UPalStageDefines* Default = nullptr; if (!Default) Default = static_cast(UPalStageDefines::StaticClass()->DefaultObject); return Default; } // Class Pal.PalStageUtility // (None) class UClass* UPalStageUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStageUtility"); return Clss; } // PalStageUtility Pal.Default__PalStageUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalStageUtility* UPalStageUtility::GetDefaultObj() { static class UPalStageUtility* Default = nullptr; if (!Default) Default = static_cast(UPalStageUtility::StaticClass()->DefaultObject); return Default; } // Class Pal.PalStageModelBase // (None) class UClass* UPalStageModelBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStageModelBase"); return Clss; } // PalStageModelBase Pal.Default__PalStageModelBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalStageModelBase* UPalStageModelBase::GetDefaultObj() { static class UPalStageModelBase* Default = nullptr; if (!Default) Default = static_cast(UPalStageModelBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalStageModelBase.OnCompleteLoadStage_ServerInternal // (Final, Native, Protected) // Parameters: // class UPalStageModelBase* TargetStageModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalStageModelBase::OnCompleteLoadStage_ServerInternal(class UPalStageModelBase* TargetStageModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStageModelBase", "OnCompleteLoadStage_ServerInternal"); Params::UPalStageModelBase_OnCompleteLoadStage_ServerInternal_Params Parms{}; Parms.TargetStageModel = TargetStageModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalStageRegistrationParameterBossBattle // (None) class UClass* UPalStageRegistrationParameterBossBattle::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStageRegistrationParameterBossBattle"); return Clss; } // PalStageRegistrationParameterBossBattle Pal.Default__PalStageRegistrationParameterBossBattle // (Public, ClassDefaultObject, ArchetypeObject) class UPalStageRegistrationParameterBossBattle* UPalStageRegistrationParameterBossBattle::GetDefaultObj() { static class UPalStageRegistrationParameterBossBattle* Default = nullptr; if (!Default) Default = static_cast(UPalStageRegistrationParameterBossBattle::StaticClass()->DefaultObject); return Default; } // Class Pal.PalStageModelBossBattle // (None) class UClass* UPalStageModelBossBattle::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStageModelBossBattle"); return Clss; } // PalStageModelBossBattle Pal.Default__PalStageModelBossBattle // (Public, ClassDefaultObject, ArchetypeObject) class UPalStageModelBossBattle* UPalStageModelBossBattle::GetDefaultObj() { static class UPalStageModelBossBattle* Default = nullptr; if (!Default) Default = static_cast(UPalStageModelBossBattle::StaticClass()->DefaultObject); return Default; } // Function Pal.PalStageModelBossBattle.OnRep_InstanceModel // (Final, Native, Protected) // Parameters: void UPalStageModelBossBattle::OnRep_InstanceModel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStageModelBossBattle", "OnRep_InstanceModel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalStageModelBossBattle.GetInstanceModel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalBossBattleInstanceModel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalBossBattleInstanceModel* UPalStageModelBossBattle::GetInstanceModel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStageModelBossBattle", "GetInstanceModel"); Params::UPalStageModelBossBattle_GetInstanceModel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalStageRegistrationParameterDungeon // (None) class UClass* UPalStageRegistrationParameterDungeon::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStageRegistrationParameterDungeon"); return Clss; } // PalStageRegistrationParameterDungeon Pal.Default__PalStageRegistrationParameterDungeon // (Public, ClassDefaultObject, ArchetypeObject) class UPalStageRegistrationParameterDungeon* UPalStageRegistrationParameterDungeon::GetDefaultObj() { static class UPalStageRegistrationParameterDungeon* Default = nullptr; if (!Default) Default = static_cast(UPalStageRegistrationParameterDungeon::StaticClass()->DefaultObject); return Default; } // Class Pal.PalStageModelDungeon // (None) class UClass* UPalStageModelDungeon::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStageModelDungeon"); return Clss; } // PalStageModelDungeon Pal.Default__PalStageModelDungeon // (Public, ClassDefaultObject, ArchetypeObject) class UPalStageModelDungeon* UPalStageModelDungeon::GetDefaultObj() { static class UPalStageModelDungeon* Default = nullptr; if (!Default) Default = static_cast(UPalStageModelDungeon::StaticClass()->DefaultObject); return Default; } // Function Pal.PalStageModelDungeon.GetInstanceModel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalDungeonInstanceModel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalDungeonInstanceModel* UPalStageModelDungeon::GetInstanceModel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStageModelDungeon", "GetInstanceModel"); Params::UPalStageModelDungeon_GetInstanceModel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalStageReplicator // (None) class UClass* UPalStageReplicator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStageReplicator"); return Clss; } // PalStageReplicator Pal.Default__PalStageReplicator // (Public, ClassDefaultObject, ArchetypeObject) class UPalStageReplicator* UPalStageReplicator::GetDefaultObj() { static class UPalStageReplicator* Default = nullptr; if (!Default) Default = static_cast(UPalStageReplicator::StaticClass()->DefaultObject); return Default; } // Class Pal.PalStageWorldSubsystem // (None) class UClass* UPalStageWorldSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStageWorldSubsystem"); return Clss; } // PalStageWorldSubsystem Pal.Default__PalStageWorldSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UPalStageWorldSubsystem* UPalStageWorldSubsystem::GetDefaultObj() { static class UPalStageWorldSubsystem* Default = nullptr; if (!Default) Default = static_cast(UPalStageWorldSubsystem::StaticClass()->DefaultObject); return Default; } // Class Pal.PalStateMachineStateBase_BlueprintBase // (None) class UClass* UPalStateMachineStateBase_BlueprintBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStateMachineStateBase_BlueprintBase"); return Clss; } // PalStateMachineStateBase_BlueprintBase Pal.Default__PalStateMachineStateBase_BlueprintBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalStateMachineStateBase_BlueprintBase* UPalStateMachineStateBase_BlueprintBase::GetDefaultObj() { static class UPalStateMachineStateBase_BlueprintBase* Default = nullptr; if (!Default) Default = static_cast(UPalStateMachineStateBase_BlueprintBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalStateMachineStateBase_BlueprintBase.StateTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalStateMachineStateBase_BlueprintBase::StateTick(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStateMachineStateBase_BlueprintBase", "StateTick"); Params::UPalStateMachineStateBase_BlueprintBase_StateTick_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalStateMachineStateBase_BlueprintBase.StateExit // (Event, Public, BlueprintEvent) // Parameters: void UPalStateMachineStateBase_BlueprintBase::StateExit() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStateMachineStateBase_BlueprintBase", "StateExit"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalStateMachineStateBase_BlueprintBase.StateEnter // (Event, Public, BlueprintEvent) // Parameters: void UPalStateMachineStateBase_BlueprintBase::StateEnter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStateMachineStateBase_BlueprintBase", "StateEnter"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalStaticItemDataBase // (None) class UClass* UPalStaticItemDataBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStaticItemDataBase"); return Clss; } // PalStaticItemDataBase Pal.Default__PalStaticItemDataBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalStaticItemDataBase* UPalStaticItemDataBase::GetDefaultObj() { static class UPalStaticItemDataBase* Default = nullptr; if (!Default) Default = static_cast(UPalStaticItemDataBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalStaticItemDataBase.UseItem // (Native, Public, BlueprintCallable) // Parameters: // class UPalDynamicItemDataBase* DynamicItemData (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalStaticItemDataBase::UseItem(class UPalDynamicItemDataBase* DynamicItemData, class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticItemDataBase", "UseItem"); Params::UPalStaticItemDataBase_UseItem_Params Parms{}; Parms.DynamicItemData = DynamicItemData; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticItemDataBase.IsCorruptible // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalStaticItemDataBase::IsCorruptible() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticItemDataBase", "IsCorruptible"); Params::UPalStaticItemDataBase_IsCorruptible_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticItemDataBase.HasDynamicItemClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalStaticItemDataBase::HasDynamicItemClass() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticItemDataBase", "HasDynamicItemClass"); Params::UPalStaticItemDataBase_HasDynamicItemClass_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticItemDataBase.HasActorClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalStaticItemDataBase::HasActorClass() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticItemDataBase", "HasActorClass"); Params::UPalStaticItemDataBase_HasActorClass_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticItemDataBase.GetVisualBlueprintClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftClassPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftClassPtr UPalStaticItemDataBase::GetVisualBlueprintClass(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticItemDataBase", "GetVisualBlueprintClass"); Params::UPalStaticItemDataBase_GetVisualBlueprintClass_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticItemDataBase.GetPassiveSkill // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalStaticItemDataBase::GetPassiveSkill() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticItemDataBase", "GetPassiveSkill"); Params::UPalStaticItemDataBase_GetPassiveSkill_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticItemDataBase.GetNameMsgId // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName OutMsgID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalStaticItemDataBase::GetNameMsgId(class FName* OutMsgID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticItemDataBase", "GetNameMsgId"); Params::UPalStaticItemDataBase_GetNameMsgId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutMsgID != nullptr) *OutMsgID = Parms.OutMsgID; } // Function Pal.PalStaticItemDataBase.GetMaxStackCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalStaticItemDataBase::GetMaxStackCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticItemDataBase", "GetMaxStackCount"); Params::UPalStaticItemDataBase_GetMaxStackCount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticItemDataBase.GetId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalStaticItemDataBase::GetId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticItemDataBase", "GetId"); Params::UPalStaticItemDataBase_GetId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticItemDataBase.GetDynamicItemDataClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOfReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf UPalStaticItemDataBase::GetDynamicItemDataClass() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticItemDataBase", "GetDynamicItemDataClass"); Params::UPalStaticItemDataBase_GetDynamicItemDataClass_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticItemDataBase.GetDescriptionMsgId // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName OutMsgID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalStaticItemDataBase::GetDescriptionMsgId(class FName* OutMsgID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticItemDataBase", "GetDescriptionMsgId"); Params::UPalStaticItemDataBase_GetDescriptionMsgId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutMsgID != nullptr) *OutMsgID = Parms.OutMsgID; } // Function Pal.PalStaticItemDataBase.GetActorClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSoftClassPtr ReturnValue (ConstParm, Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftClassPtr UPalStaticItemDataBase::GetActorClass() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticItemDataBase", "GetActorClass"); Params::UPalStaticItemDataBase_GetActorClass_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalStaticArmorItemData // (None) class UClass* UPalStaticArmorItemData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStaticArmorItemData"); return Clss; } // PalStaticArmorItemData Pal.Default__PalStaticArmorItemData // (Public, ClassDefaultObject, ArchetypeObject) class UPalStaticArmorItemData* UPalStaticArmorItemData::GetDefaultObj() { static class UPalStaticArmorItemData* Default = nullptr; if (!Default) Default = static_cast(UPalStaticArmorItemData::StaticClass()->DefaultObject); return Default; } // Function Pal.PalStaticArmorItemData.GetShieldValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalStaticArmorItemData::GetShieldValue() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticArmorItemData", "GetShieldValue"); Params::UPalStaticArmorItemData_GetShieldValue_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticArmorItemData.GetHPValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalStaticArmorItemData::GetHPValue() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticArmorItemData", "GetHPValue"); Params::UPalStaticArmorItemData_GetHPValue_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticArmorItemData.GetDefenseValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalStaticArmorItemData::GetDefenseValue() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticArmorItemData", "GetDefenseValue"); Params::UPalStaticArmorItemData_GetDefenseValue_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticArmorItemData.GetAttackValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalStaticArmorItemData::GetAttackValue() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticArmorItemData", "GetAttackValue"); Params::UPalStaticArmorItemData_GetAttackValue_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalStaticCharacterParameterComponent // (None) class UClass* UPalStaticCharacterParameterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStaticCharacterParameterComponent"); return Clss; } // PalStaticCharacterParameterComponent Pal.Default__PalStaticCharacterParameterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalStaticCharacterParameterComponent* UPalStaticCharacterParameterComponent::GetDefaultObj() { static class UPalStaticCharacterParameterComponent* Default = nullptr; if (!Default) Default = static_cast(UPalStaticCharacterParameterComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalStaticCharacterParameterComponent.SetSpawnedCharacterType // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalSpawnedCharacterTypeSpawnedType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalStaticCharacterParameterComponent::SetSpawnedCharacterType(enum class EPalSpawnedCharacterType SpawnedType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticCharacterParameterComponent", "SetSpawnedCharacterType"); Params::UPalStaticCharacterParameterComponent_SetSpawnedCharacterType_Params Parms{}; Parms.SpawnedType = SpawnedType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalStaticCharacterParameterComponent.LoadWazaActionClass // (Final, Native, Public) // Parameters: // enum class EPalWazaID WazaID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalStaticCharacterParameterComponent::LoadWazaActionClass(enum class EPalWazaID WazaID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticCharacterParameterComponent", "LoadWazaActionClass"); Params::UPalStaticCharacterParameterComponent_LoadWazaActionClass_Params Parms{}; Parms.WazaID = WazaID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalStaticCharacterParameterComponent.IsTowerBossPal // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalStaticCharacterParameterComponent::IsTowerBossPal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticCharacterParameterComponent", "IsTowerBossPal"); Params::UPalStaticCharacterParameterComponent_IsTowerBossPal_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticCharacterParameterComponent.IsSwimPal // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalStaticCharacterParameterComponent::IsSwimPal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticCharacterParameterComponent", "IsSwimPal"); Params::UPalStaticCharacterParameterComponent_IsSwimPal_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticCharacterParameterComponent.IsRarePal // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalStaticCharacterParameterComponent::IsRarePal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticCharacterParameterComponent", "IsRarePal"); Params::UPalStaticCharacterParameterComponent_IsRarePal_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticCharacterParameterComponent.IsFlyPal // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalStaticCharacterParameterComponent::IsFlyPal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticCharacterParameterComponent", "IsFlyPal"); Params::UPalStaticCharacterParameterComponent_IsFlyPal_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticCharacterParameterComponent.IsBossPal_Database_ExceptRare // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalStaticCharacterParameterComponent::IsBossPal_Database_ExceptRare() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticCharacterParameterComponent", "IsBossPal_Database_ExceptRare"); Params::UPalStaticCharacterParameterComponent_IsBossPal_Database_ExceptRare_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticCharacterParameterComponent.IsBossPal_Database // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalStaticCharacterParameterComponent::IsBossPal_Database() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticCharacterParameterComponent", "IsBossPal_Database"); Params::UPalStaticCharacterParameterComponent_IsBossPal_Database_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticCharacterParameterComponent.IgnoreLeanBack // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalStaticCharacterParameterComponent::IgnoreLeanBack() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticCharacterParameterComponent", "IgnoreLeanBack"); Params::UPalStaticCharacterParameterComponent_IgnoreLeanBack_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticCharacterParameterComponent.IgnoreBlowAway // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalStaticCharacterParameterComponent::IgnoreBlowAway() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticCharacterParameterComponent", "IgnoreBlowAway"); Params::UPalStaticCharacterParameterComponent_IgnoreBlowAway_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticCharacterParameterComponent.GetSpawnedCharacterType // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalSpawnedCharacterTypeReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalSpawnedCharacterType UPalStaticCharacterParameterComponent::GetSpawnedCharacterType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticCharacterParameterComponent", "GetSpawnedCharacterType"); Params::UPalStaticCharacterParameterComponent_GetSpawnedCharacterType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticCharacterParameterComponent.GetRandomRestInfo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalRandomRestInfo ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FPalRandomRestInfo UPalStaticCharacterParameterComponent::GetRandomRestInfo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticCharacterParameterComponent", "GetRandomRestInfo"); Params::UPalStaticCharacterParameterComponent_GetRandomRestInfo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticCharacterParameterComponent.GetCaptureRate_ByCharacterID // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalStaticCharacterParameterComponent::GetCaptureRate_ByCharacterID() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticCharacterParameterComponent", "GetCaptureRate_ByCharacterID"); Params::UPalStaticCharacterParameterComponent_GetCaptureRate_ByCharacterID_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticCharacterParameterComponent.FindMontange // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalActionType ActionType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bExist (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* UPalStaticCharacterParameterComponent::FindMontange(enum class EPalActionType ActionType, bool* bExist) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticCharacterParameterComponent", "FindMontange"); Params::UPalStaticCharacterParameterComponent_FindMontange_Params Parms{}; Parms.ActionType = ActionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bExist != nullptr) *bExist = Parms.bExist; return Parms.ReturnValue; } // Class Pal.PalStaticConsumeItemData // (None) class UClass* UPalStaticConsumeItemData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStaticConsumeItemData"); return Clss; } // PalStaticConsumeItemData Pal.Default__PalStaticConsumeItemData // (Public, ClassDefaultObject, ArchetypeObject) class UPalStaticConsumeItemData* UPalStaticConsumeItemData::GetDefaultObj() { static class UPalStaticConsumeItemData* Default = nullptr; if (!Default) Default = static_cast(UPalStaticConsumeItemData::StaticClass()->DefaultObject); return Default; } // Function Pal.PalStaticConsumeItemData.GetWazaID // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalWazaID ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalWazaID UPalStaticConsumeItemData::GetWazaID() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticConsumeItemData", "GetWazaID"); Params::UPalStaticConsumeItemData_GetWazaID_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticConsumeItemData.GetRestoreSP // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalStaticConsumeItemData::GetRestoreSP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticConsumeItemData", "GetRestoreSP"); Params::UPalStaticConsumeItemData_GetRestoreSP_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticConsumeItemData.GetRestoreSatiety // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalStaticConsumeItemData::GetRestoreSatiety() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticConsumeItemData", "GetRestoreSatiety"); Params::UPalStaticConsumeItemData_GetRestoreSatiety_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticConsumeItemData.GetRestoreSanity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalStaticConsumeItemData::GetRestoreSanity() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticConsumeItemData", "GetRestoreSanity"); Params::UPalStaticConsumeItemData_GetRestoreSanity_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticConsumeItemData.GetRestoreHP // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalStaticConsumeItemData::GetRestoreHP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticConsumeItemData", "GetRestoreHP"); Params::UPalStaticConsumeItemData_GetRestoreHP_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalStaticItemDataAsset // (None) class UClass* UPalStaticItemDataAsset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStaticItemDataAsset"); return Clss; } // PalStaticItemDataAsset Pal.Default__PalStaticItemDataAsset // (Public, ClassDefaultObject, ArchetypeObject) class UPalStaticItemDataAsset* UPalStaticItemDataAsset::GetDefaultObj() { static class UPalStaticItemDataAsset* Default = nullptr; if (!Default) Default = static_cast(UPalStaticItemDataAsset::StaticClass()->DefaultObject); return Default; } // Class Pal.PalStaticItemDataManager // (None) class UClass* UPalStaticItemDataManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStaticItemDataManager"); return Clss; } // PalStaticItemDataManager Pal.Default__PalStaticItemDataManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalStaticItemDataManager* UPalStaticItemDataManager::GetDefaultObj() { static class UPalStaticItemDataManager* Default = nullptr; if (!Default) Default = static_cast(UPalStaticItemDataManager::StaticClass()->DefaultObject); return Default; } // Class Pal.PalStaticItemDataTable // (None) class UClass* UPalStaticItemDataTable::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStaticItemDataTable"); return Clss; } // PalStaticItemDataTable Pal.Default__PalStaticItemDataTable // (Public, ClassDefaultObject, ArchetypeObject) class UPalStaticItemDataTable* UPalStaticItemDataTable::GetDefaultObj() { static class UPalStaticItemDataTable* Default = nullptr; if (!Default) Default = static_cast(UPalStaticItemDataTable::StaticClass()->DefaultObject); return Default; } // Class Pal.PalStaticLogCollector // (None) class UClass* UPalStaticLogCollector::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStaticLogCollector"); return Clss; } // PalStaticLogCollector Pal.Default__PalStaticLogCollector // (Public, ClassDefaultObject, ArchetypeObject) class UPalStaticLogCollector* UPalStaticLogCollector::GetDefaultObj() { static class UPalStaticLogCollector* Default = nullptr; if (!Default) Default = static_cast(UPalStaticLogCollector::StaticClass()->DefaultObject); return Default; } // Function Pal.PalStaticLogCollector.RegisterLogCollectEvent_BP // (Event, Public, BlueprintEvent) // Parameters: void UPalStaticLogCollector::RegisterLogCollectEvent_BP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticLogCollector", "RegisterLogCollectEvent_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalStaticLogCollector.OnReadyPlayerInventoryData // (Final, Native, Private) // Parameters: // class UPalPlayerDataStorage* PlayerDataStorage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalStaticLogCollector::OnReadyPlayerInventoryData(class UPalPlayerDataStorage* PlayerDataStorage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticLogCollector", "OnReadyPlayerInventoryData"); Params::UPalStaticLogCollector_OnReadyPlayerInventoryData_Params Parms{}; Parms.PlayerDataStorage = PlayerDataStorage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalStaticLogCollector.OnOverWeightInventory // (Final, Native, Private) // Parameters: // float NowWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalStaticLogCollector::OnOverWeightInventory(float NowWeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticLogCollector", "OnOverWeightInventory"); Params::UPalStaticLogCollector_OnOverWeightInventory_Params Parms{}; Parms.NowWeight = NowWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalStaticLogCollector.OnFixedWeightInventory // (Final, Native, Private) // Parameters: // float NowWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalStaticLogCollector::OnFixedWeightInventory(float NowWeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticLogCollector", "OnFixedWeightInventory"); Params::UPalStaticLogCollector_OnFixedWeightInventory_Params Parms{}; Parms.NowWeight = NowWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalStaticLogCollector.OnEndedWorldAutoSave // (Final, Native, Private) // Parameters: // bool IsSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalStaticLogCollector::OnEndedWorldAutoSave(bool IsSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticLogCollector", "OnEndedWorldAutoSave"); Params::UPalStaticLogCollector_OnEndedWorldAutoSave_Params Parms{}; Parms.IsSuccess = IsSuccess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalStaticWeaponItemData // (None) class UClass* UPalStaticWeaponItemData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStaticWeaponItemData"); return Clss; } // PalStaticWeaponItemData Pal.Default__PalStaticWeaponItemData // (Public, ClassDefaultObject, ArchetypeObject) class UPalStaticWeaponItemData* UPalStaticWeaponItemData::GetDefaultObj() { static class UPalStaticWeaponItemData* Default = nullptr; if (!Default) Default = static_cast(UPalStaticWeaponItemData::StaticClass()->DefaultObject); return Default; } // Function Pal.PalStaticWeaponItemData.GetWeaponDefense // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalStaticWeaponItemData::GetWeaponDefense() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticWeaponItemData", "GetWeaponDefense"); Params::UPalStaticWeaponItemData_GetWeaponDefense_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticWeaponItemData.GetWeaponBaseDamage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalStaticWeaponItemData::GetWeaponBaseDamage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticWeaponItemData", "GetWeaponBaseDamage"); Params::UPalStaticWeaponItemData_GetWeaponBaseDamage_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticWeaponItemData.GetSneakAttackRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalStaticWeaponItemData::GetSneakAttackRate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticWeaponItemData", "GetSneakAttackRate"); Params::UPalStaticWeaponItemData_GetSneakAttackRate_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStaticWeaponItemData.GetMaxMagazineSize // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalStaticWeaponItemData::GetMaxMagazineSize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStaticWeaponItemData", "GetMaxMagazineSize"); Params::UPalStaticWeaponItemData_GetMaxMagazineSize_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalStationaryWeaponBase // (Actor) class UClass* APalStationaryWeaponBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStationaryWeaponBase"); return Clss; } // PalStationaryWeaponBase Pal.Default__PalStationaryWeaponBase // (Public, ClassDefaultObject, ArchetypeObject) class APalStationaryWeaponBase* APalStationaryWeaponBase::GetDefaultObj() { static class APalStationaryWeaponBase* Default = nullptr; if (!Default) Default = static_cast(APalStationaryWeaponBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalStationaryWeaponBase.GetAttackableDistance // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APalStationaryWeaponBase::GetAttackableDistance() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStationaryWeaponBase", "GetAttackableDistance"); Params::APalStationaryWeaponBase_GetAttackableDistance_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalStationaryWeaponBase.GetAttackableAngle // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APalStationaryWeaponBase::GetAttackableAngle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStationaryWeaponBase", "GetAttackableAngle"); Params::APalStationaryWeaponBase_GetAttackableAngle_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Class Pal.PalStatModelPerformance // (None) class UClass* UPalStatModelPerformance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStatModelPerformance"); return Clss; } // PalStatModelPerformance Pal.Default__PalStatModelPerformance // (Public, ClassDefaultObject, ArchetypeObject) class UPalStatModelPerformance* UPalStatModelPerformance::GetDefaultObj() { static class UPalStatModelPerformance* Default = nullptr; if (!Default) Default = static_cast(UPalStatModelPerformance::StaticClass()->DefaultObject); return Default; } // Function Pal.PalStatModelPerformance.SetupInitializeStat // (Final, Native, Public, BlueprintCallable) // Parameters: // float FrameTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float GameThreadTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RenderThreadTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float GPUTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalStatModelPerformance::SetupInitializeStat(float FrameTime, float GameThreadTime, float RenderThreadTime, float GPUTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatModelPerformance", "SetupInitializeStat"); Params::UPalStatModelPerformance_SetupInitializeStat_Params Parms{}; Parms.FrameTime = FrameTime; Parms.GameThreadTime = GameThreadTime; Parms.RenderThreadTime = RenderThreadTime; Parms.GPUTime = GPUTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalStatModelPerformance.Initialize // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalStatModelPerformance::Initialize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatModelPerformance", "Initialize"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalStatModelPerformance.Deinitialize // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalStatModelPerformance::Deinitialize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatModelPerformance", "Deinitialize"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalStatPalCount // (None) class UClass* UPalStatPalCount::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStatPalCount"); return Clss; } // PalStatPalCount Pal.Default__PalStatPalCount // (Public, ClassDefaultObject, ArchetypeObject) class UPalStatPalCount* UPalStatPalCount::GetDefaultObj() { static class UPalStatPalCount* Default = nullptr; if (!Default) Default = static_cast(UPalStatPalCount::StaticClass()->DefaultObject); return Default; } // Class Pal.PalStatusCollectItem // (None) class UClass* UPalStatusCollectItem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStatusCollectItem"); return Clss; } // PalStatusCollectItem Pal.Default__PalStatusCollectItem // (Public, ClassDefaultObject, ArchetypeObject) class UPalStatusCollectItem* UPalStatusCollectItem::GetDefaultObj() { static class UPalStatusCollectItem* Default = nullptr; if (!Default) Default = static_cast(UPalStatusCollectItem::StaticClass()->DefaultObject); return Default; } // Function Pal.PalStatusCollectItem.TickStatus_Implementation // (Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalStatusCollectItem::TickStatus_Implementation(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusCollectItem", "TickStatus_Implementation"); Params::UPalStatusCollectItem_TickStatus_Implementation_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalStatusCollectItem.SetCollectItemInfo // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalStaticItemIdAndNum ItemIDAndNum (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalStatusCollectItem::SetCollectItemInfo(struct FPalStaticItemIdAndNum& ItemIDAndNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusCollectItem", "SetCollectItemInfo"); Params::UPalStatusCollectItem_SetCollectItemInfo_Params Parms{}; Parms.ItemIDAndNum = ItemIDAndNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalStatusCollectItem.OnEndStatus_Implementation // (Native, Public, BlueprintCallable) // Parameters: void UPalStatusCollectItem::OnEndStatus_Implementation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusCollectItem", "OnEndStatus_Implementation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalStatusCollectItem.OnBreakStatus_Implementation // (Native, Public, BlueprintCallable) // Parameters: void UPalStatusCollectItem::OnBreakStatus_Implementation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusCollectItem", "OnBreakStatus_Implementation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalStatusCollectItem.OnBeginStatus_Implementation // (Native, Public, BlueprintCallable) // Parameters: void UPalStatusCollectItem::OnBeginStatus_Implementation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusCollectItem", "OnBeginStatus_Implementation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalStatusCollectItem.OnBeginSomeStatus_Implementation // (Native, Public, BlueprintCallable) // Parameters: void UPalStatusCollectItem::OnBeginSomeStatus_Implementation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusCollectItem", "OnBeginSomeStatus_Implementation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalStatusCollectItem.IsThrown // (Final, Native, Private, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalStatusCollectItem::IsThrown() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusCollectItem", "IsThrown"); Params::UPalStatusCollectItem_IsThrown_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStatusCollectItem.IsServer // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalStatusCollectItem::IsServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusCollectItem", "IsServer"); Params::UPalStatusCollectItem_IsServer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStatusCollectItem.IsRestrictedByWorkerEvent // (Final, Native, Private, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalStatusCollectItem::IsRestrictedByWorkerEvent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusCollectItem", "IsRestrictedByWorkerEvent"); Params::UPalStatusCollectItem_IsRestrictedByWorkerEvent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStatusCollectItem.IsRestrictedByWork // (Final, Native, Private, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalStatusCollectItem::IsRestrictedByWork() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusCollectItem", "IsRestrictedByWork"); Params::UPalStatusCollectItem_IsRestrictedByWork_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStatusCollectItem.IsLifted // (Final, Native, Private, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalStatusCollectItem::IsLifted() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusCollectItem", "IsLifted"); Params::UPalStatusCollectItem_IsLifted_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStatusCollectItem.IsHealth // (Final, Native, Private, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalStatusCollectItem::IsHealth() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusCollectItem", "IsHealth"); Params::UPalStatusCollectItem_IsHealth_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStatusCollectItem.IsBattleMode // (Final, Native, Private, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalStatusCollectItem::IsBattleMode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusCollectItem", "IsBattleMode"); Params::UPalStatusCollectItem_IsBattleMode_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStatusCollectItem.GetOwnerPlayerInventoryData // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalPlayerInventoryData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalPlayerInventoryData* UPalStatusCollectItem::GetOwnerPlayerInventoryData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusCollectItem", "GetOwnerPlayerInventoryData"); Params::UPalStatusCollectItem_GetOwnerPlayerInventoryData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStatusCollectItem.GetCollectItemInfo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalStaticItemIdAndNum ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) struct FPalStaticItemIdAndNum UPalStatusCollectItem::GetCollectItemInfo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusCollectItem", "GetCollectItemInfo"); Params::UPalStatusCollectItem_GetCollectItemInfo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStatusCollectItem.DropItem // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName ItemId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 DropNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector SpawnLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReleaseDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalStatusCollectItem::DropItem(class FName ItemId, int32 DropNum, const struct FVector& SpawnLocation, const struct FVector& ReleaseDirection) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusCollectItem", "DropItem"); Params::UPalStatusCollectItem_DropItem_Params Parms{}; Parms.ItemId = ItemId; Parms.DropNum = DropNum; Parms.SpawnLocation = SpawnLocation; Parms.ReleaseDirection = ReleaseDirection; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalStatusCollectItem.CanSpawnItem // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalStatusCollectItem::CanSpawnItem() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusCollectItem", "CanSpawnItem"); Params::UPalStatusCollectItem_CanSpawnItem_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalStatusComponent // (None) class UClass* UPalStatusComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStatusComponent"); return Clss; } // PalStatusComponent Pal.Default__PalStatusComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalStatusComponent* UPalStatusComponent::GetDefaultObj() { static class UPalStatusComponent* Default = nullptr; if (!Default) Default = static_cast(UPalStatusComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalStatusComponent.SomeStatus_ToAll // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // enum class EPalStatusID StatusId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FStatusDynamicParameter Param (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalStatusComponent::SomeStatus_ToAll(enum class EPalStatusID StatusId, const struct FStatusDynamicParameter& Param) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusComponent", "SomeStatus_ToAll"); Params::UPalStatusComponent_SomeStatus_ToAll_Params Parms{}; Parms.StatusId = StatusId; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalStatusComponent.RemoveStatus_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // enum class EPalStatusID StatusId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 IssuerID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalStatusComponent::RemoveStatus_ToServer(enum class EPalStatusID StatusId, int32 IssuerID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusComponent", "RemoveStatus_ToServer"); Params::UPalStatusComponent_RemoveStatus_ToServer_Params Parms{}; Parms.StatusId = StatusId; Parms.IssuerID = IssuerID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalStatusComponent.RemoveStatus // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalStatusID StatusId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalStatusComponent::RemoveStatus(enum class EPalStatusID StatusId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusComponent", "RemoveStatus"); Params::UPalStatusComponent_RemoveStatus_Params Parms{}; Parms.StatusId = StatusId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalStatusComponent.OnRep_ExecutionStatusList // (Final, Native, Private) // Parameters: void UPalStatusComponent::OnRep_ExecutionStatusList() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusComponent", "OnRep_ExecutionStatusList"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalStatusComponent.OnRemoveStatus__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalStatusComponent* StatusComponent (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalStatusID StatusId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalStatusComponent::OnRemoveStatus__DelegateSignature(class UPalStatusComponent* StatusComponent, enum class EPalStatusID StatusId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusComponent", "OnRemoveStatus__DelegateSignature"); Params::UPalStatusComponent_OnRemoveStatus__DelegateSignature_Params Parms{}; Parms.StatusComponent = StatusComponent; Parms.StatusId = StatusId; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalStatusComponent.OnAddStatus__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalStatusComponent* StatusComponent (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalStatusID StatusId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalStatusBase* Status (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalStatusComponent::OnAddStatus__DelegateSignature(class UPalStatusComponent* StatusComponent, enum class EPalStatusID StatusId, class UPalStatusBase* Status) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusComponent", "OnAddStatus__DelegateSignature"); Params::UPalStatusComponent_OnAddStatus__DelegateSignature_Params Parms{}; Parms.StatusComponent = StatusComponent; Parms.StatusId = StatusId; Parms.Status = Status; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalStatusComponent.GetExecutionStatusCache // (Final, Native, Private) // Parameters: // enum class EPalStatusID StatusId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalStatusBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalStatusBase* UPalStatusComponent::GetExecutionStatusCache(enum class EPalStatusID StatusId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusComponent", "GetExecutionStatusCache"); Params::UPalStatusComponent_GetExecutionStatusCache_Params Parms{}; Parms.StatusId = StatusId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStatusComponent.GetExecutionStatus // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalStatusID StatusId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalStatusBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalStatusBase* UPalStatusComponent::GetExecutionStatus(enum class EPalStatusID StatusId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusComponent", "GetExecutionStatus"); Params::UPalStatusComponent_GetExecutionStatus_Params Parms{}; Parms.StatusId = StatusId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalStatusComponent.BeginPlay // (Final, Native, Public) // Parameters: void UPalStatusComponent::BeginPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusComponent", "BeginPlay"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalStatusComponent.AddStatusParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalStatusID StatusId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FStatusDynamicParameter Param (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalStatusComponent::AddStatusParameter(enum class EPalStatusID StatusId, const struct FStatusDynamicParameter& Param) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusComponent", "AddStatusParameter"); Params::UPalStatusComponent_AddStatusParameter_Params Parms{}; Parms.StatusId = StatusId; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalStatusComponent.AddStatus_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // enum class EPalStatusID StatusId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FStatusDynamicParameter Param (Parm, NoDestructor, NativeAccessSpecifierPublic) // int32 IssuerID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalStatusComponent::AddStatus_ToServer(enum class EPalStatusID StatusId, const struct FStatusDynamicParameter& Param, int32 IssuerID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusComponent", "AddStatus_ToServer"); Params::UPalStatusComponent_AddStatus_ToServer_Params Parms{}; Parms.StatusId = StatusId; Parms.Param = Param; Parms.IssuerID = IssuerID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalStatusComponent.AddStatus // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalStatusID StatusId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalStatusComponent::AddStatus(enum class EPalStatusID StatusId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusComponent", "AddStatus"); Params::UPalStatusComponent_AddStatus_Params Parms{}; Parms.StatusId = StatusId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalStatusLifeSteal // (None) class UClass* UPalStatusLifeSteal::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStatusLifeSteal"); return Clss; } // PalStatusLifeSteal Pal.Default__PalStatusLifeSteal // (Public, ClassDefaultObject, ArchetypeObject) class UPalStatusLifeSteal* UPalStatusLifeSteal::GetDefaultObj() { static class UPalStatusLifeSteal* Default = nullptr; if (!Default) Default = static_cast(UPalStatusLifeSteal::StaticClass()->DefaultObject); return Default; } // Function Pal.PalStatusLifeSteal.OnLifeSteal // (Native, Event, Public, BlueprintEvent) // Parameters: // int32 Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalStatusLifeSteal::OnLifeSteal(int32 Damage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusLifeSteal", "OnLifeSteal"); Params::UPalStatusLifeSteal_OnLifeSteal_Params Parms{}; Parms.Damage = Damage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalStatusLifeSteal.CalucRecoverPoint // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // int32 Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalStatusLifeSteal::CalucRecoverPoint(int32 Damage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatusLifeSteal", "CalucRecoverPoint"); Params::UPalStatusLifeSteal_CalucRecoverPoint_Params Parms{}; Parms.Damage = Damage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalStatus_StaminaControl // (None) class UClass* UPalStatus_StaminaControl::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalStatus_StaminaControl"); return Clss; } // PalStatus_StaminaControl Pal.Default__PalStatus_StaminaControl // (Public, ClassDefaultObject, ArchetypeObject) class UPalStatus_StaminaControl* UPalStatus_StaminaControl::GetDefaultObj() { static class UPalStatus_StaminaControl* Default = nullptr; if (!Default) Default = static_cast(UPalStatus_StaminaControl::StaticClass()->DefaultObject); return Default; } // Function Pal.PalStatus_StaminaControl.DecreaseStepStamina // (Final, Native, Private) // Parameters: void UPalStatus_StaminaControl::DecreaseStepStamina() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatus_StaminaControl", "DecreaseStepStamina"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalStatus_StaminaControl.DecreaseJumpStamina // (Final, Native, Private) // Parameters: // class UPalCharacterMovementComponent*Movement (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalStatus_StaminaControl::DecreaseJumpStamina(class UPalCharacterMovementComponent* Movement) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalStatus_StaminaControl", "DecreaseJumpStamina"); Params::UPalStatus_StaminaControl_DecreaseJumpStamina_Params Parms{}; Parms.Movement = Movement; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalGameSystemNeedSync // (None) class UClass* IPalGameSystemNeedSync::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameSystemNeedSync"); return Clss; } // PalGameSystemNeedSync Pal.Default__PalGameSystemNeedSync // (Public, ClassDefaultObject, ArchetypeObject) class IPalGameSystemNeedSync* IPalGameSystemNeedSync::GetDefaultObj() { static class IPalGameSystemNeedSync* Default = nullptr; if (!Default) Default = static_cast(IPalGameSystemNeedSync::StaticClass()->DefaultObject); return Default; } // Class Pal.PalSyncTeleportComponent // (None) class UClass* UPalSyncTeleportComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalSyncTeleportComponent"); return Clss; } // PalSyncTeleportComponent Pal.Default__PalSyncTeleportComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalSyncTeleportComponent* UPalSyncTeleportComponent::GetDefaultObj() { static class UPalSyncTeleportComponent* Default = nullptr; if (!Default) Default = static_cast(UPalSyncTeleportComponent::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalSyncTeleportComponent.SyncTeleportPlayerMovedDynamicDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalSyncTeleportComponent::SyncTeleportPlayerMovedDynamicDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSyncTeleportComponent", "SyncTeleportPlayerMovedDynamicDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalSyncTeleportComponent.SyncTeleport_ToClient // (Final, Net, NetReliable, Native, Event, Private, NetClient) // Parameters: // struct FPalSyncTeleportRequestParameterParameter (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void UPalSyncTeleportComponent::SyncTeleport_ToClient(struct FPalSyncTeleportRequestParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSyncTeleportComponent", "SyncTeleport_ToClient"); Params::UPalSyncTeleportComponent_SyncTeleport_ToClient_Params Parms{}; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSyncTeleportComponent.SyncTeleport // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalSyncTeleportRequestParameterParameter (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalSyncTeleportComponent::SyncTeleport(struct FPalSyncTeleportRequestParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSyncTeleportComponent", "SyncTeleport"); Params::UPalSyncTeleportComponent_SyncTeleport_Params Parms{}; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSyncTeleportComponent.RequestSyncTeleportStart_ToServer // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable) // Parameters: // struct FPalSyncTeleportRequestParameterParameter (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void UPalSyncTeleportComponent::RequestSyncTeleportStart_ToServer(struct FPalSyncTeleportRequestParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSyncTeleportComponent", "RequestSyncTeleportStart_ToServer"); Params::UPalSyncTeleportComponent_RequestSyncTeleportStart_ToServer_Params Parms{}; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSyncTeleportComponent.RequestSyncTeleportMove_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void UPalSyncTeleportComponent::RequestSyncTeleportMove_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSyncTeleportComponent", "RequestSyncTeleportMove_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalSyncTeleportComponent.RequestSyncTeleportEnd_ToServer // (Net, NetReliable, Native, Event, Public, NetServer) // Parameters: void UPalSyncTeleportComponent::RequestSyncTeleportEnd_ToServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSyncTeleportComponent", "RequestSyncTeleportEnd_ToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalSyncTeleportComponent.ReceiveSyncTeleportStartResult_ToClient // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bIsSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSyncTeleportComponent::ReceiveSyncTeleportStartResult_ToClient(bool bIsSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSyncTeleportComponent", "ReceiveSyncTeleportStartResult_ToClient"); Params::UPalSyncTeleportComponent_ReceiveSyncTeleportStartResult_ToClient_Params Parms{}; Parms.bIsSuccess = bIsSuccess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSyncTeleportComponent.ReceiveSyncTeleportMoveResult_ToClient // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bIsSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSyncTeleportComponent::ReceiveSyncTeleportMoveResult_ToClient(bool bIsSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSyncTeleportComponent", "ReceiveSyncTeleportMoveResult_ToClient"); Params::UPalSyncTeleportComponent_ReceiveSyncTeleportMoveResult_ToClient_Params Parms{}; Parms.bIsSuccess = bIsSuccess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSyncTeleportComponent.ReceiveSyncTeleportEnd_ToClient // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bIsSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalSyncTeleportComponent::ReceiveSyncTeleportEnd_ToClient(bool bIsSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSyncTeleportComponent", "ReceiveSyncTeleportEnd_ToClient"); Params::UPalSyncTeleportComponent_ReceiveSyncTeleportEnd_ToClient_Params Parms{}; Parms.bIsSuccess = bIsSuccess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalSyncTeleportComponent.OnEndSyncTeleportFadeOut // (Final, Native, Public) // Parameters: void UPalSyncTeleportComponent::OnEndSyncTeleportFadeOut() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSyncTeleportComponent", "OnEndSyncTeleportFadeOut"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalSyncTeleportComponent.OnEndSyncTeleportFadeIn // (Final, Native, Public) // Parameters: void UPalSyncTeleportComponent::OnEndSyncTeleportFadeIn() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSyncTeleportComponent", "OnEndSyncTeleportFadeIn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalSyncTeleportComponent.IsTeleporting // (Final, Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalSyncTeleportComponent::IsTeleporting() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSyncTeleportComponent", "IsTeleporting"); Params::UPalSyncTeleportComponent_IsTeleporting_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSyncTeleportComponent.GetTeleportRotation // (Final, Native, Public, HasDefaults, Const) // Parameters: // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat UPalSyncTeleportComponent::GetTeleportRotation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSyncTeleportComponent", "GetTeleportRotation"); Params::UPalSyncTeleportComponent_GetTeleportRotation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalSyncTeleportComponent.GetTeleportLocation // (Final, Native, Public, HasDefaults, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalSyncTeleportComponent::GetTeleportLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalSyncTeleportComponent", "GetTeleportLocation"); Params::UPalSyncTeleportComponent_GetTeleportLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalSystemInitializeInterface // (None) class UClass* IPalSystemInitializeInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalSystemInitializeInterface"); return Clss; } // PalSystemInitializeInterface Pal.Default__PalSystemInitializeInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalSystemInitializeInterface* IPalSystemInitializeInterface::GetDefaultObj() { static class IPalSystemInitializeInterface* Default = nullptr; if (!Default) Default = static_cast(IPalSystemInitializeInterface::StaticClass()->DefaultObject); return Default; } // Class Pal.PalEditorTalkTreeDataTable // (None) class UClass* UPalEditorTalkTreeDataTable::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalEditorTalkTreeDataTable"); return Clss; } // PalEditorTalkTreeDataTable Pal.Default__PalEditorTalkTreeDataTable // (Public, ClassDefaultObject, ArchetypeObject) class UPalEditorTalkTreeDataTable* UPalEditorTalkTreeDataTable::GetDefaultObj() { static class UPalEditorTalkTreeDataTable* Default = nullptr; if (!Default) Default = static_cast(UPalEditorTalkTreeDataTable::StaticClass()->DefaultObject); return Default; } // Class Pal.PalEditorTalkTreeDataUtility // (None) class UClass* UPalEditorTalkTreeDataUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalEditorTalkTreeDataUtility"); return Clss; } // PalEditorTalkTreeDataUtility Pal.Default__PalEditorTalkTreeDataUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalEditorTalkTreeDataUtility* UPalEditorTalkTreeDataUtility::GetDefaultObj() { static class UPalEditorTalkTreeDataUtility* Default = nullptr; if (!Default) Default = static_cast(UPalEditorTalkTreeDataUtility::StaticClass()->DefaultObject); return Default; } // Class Pal.PalEditorNpcMultiTalkDataUtility // (None) class UClass* UPalEditorNpcMultiTalkDataUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalEditorNpcMultiTalkDataUtility"); return Clss; } // PalEditorNpcMultiTalkDataUtility Pal.Default__PalEditorNpcMultiTalkDataUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalEditorNpcMultiTalkDataUtility* UPalEditorNpcMultiTalkDataUtility::GetDefaultObj() { static class UPalEditorNpcMultiTalkDataUtility* Default = nullptr; if (!Default) Default = static_cast(UPalEditorNpcMultiTalkDataUtility::StaticClass()->DefaultObject); return Default; } // Class Pal.PalTalkWidgetParameter // (None) class UClass* UPalTalkWidgetParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalTalkWidgetParameter"); return Clss; } // PalTalkWidgetParameter Pal.Default__PalTalkWidgetParameter // (Public, ClassDefaultObject, ArchetypeObject) class UPalTalkWidgetParameter* UPalTalkWidgetParameter::GetDefaultObj() { static class UPalTalkWidgetParameter* Default = nullptr; if (!Default) Default = static_cast(UPalTalkWidgetParameter::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUserWidgetHierarchical // (None) class UClass* UPalUserWidgetHierarchical::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUserWidgetHierarchical"); return Clss; } // PalUserWidgetHierarchical Pal.Default__PalUserWidgetHierarchical // (Public, ClassDefaultObject, ArchetypeObject) class UPalUserWidgetHierarchical* UPalUserWidgetHierarchical::GetDefaultObj() { static class UPalUserWidgetHierarchical* Default = nullptr; if (!Default) Default = static_cast(UPalUserWidgetHierarchical::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUserWidgetStackableUI // (None) class UClass* UPalUserWidgetStackableUI::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUserWidgetStackableUI"); return Clss; } // PalUserWidgetStackableUI Pal.Default__PalUserWidgetStackableUI // (Public, ClassDefaultObject, ArchetypeObject) class UPalUserWidgetStackableUI* UPalUserWidgetStackableUI::GetDefaultObj() { static class UPalUserWidgetStackableUI* Default = nullptr; if (!Default) Default = static_cast(UPalUserWidgetStackableUI::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUserWidgetStackableUI.OnPreClose // (Native, Event, Protected, BlueprintEvent) // Parameters: void UPalUserWidgetStackableUI::OnPreClose() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidgetStackableUI", "OnPreClose"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUserWidgetStackableUI.OnPostClose // (Native, Event, Protected, BlueprintEvent) // Parameters: void UPalUserWidgetStackableUI::OnPostClose() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidgetStackableUI", "OnPostClose"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUserWidgetStackableUI.OnClose // (Native, Event, Protected, BlueprintEvent) // Parameters: void UPalUserWidgetStackableUI::OnClose() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidgetStackableUI", "OnClose"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUserWidgetStackableUI.GetOpenAkEvent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* UPalUserWidgetStackableUI::GetOpenAkEvent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidgetStackableUI", "GetOpenAkEvent"); Params::UPalUserWidgetStackableUI_GetOpenAkEvent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUserWidgetStackableUI.GetCloseAkEvent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* UPalUserWidgetStackableUI::GetCloseAkEvent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidgetStackableUI", "GetCloseAkEvent"); Params::UPalUserWidgetStackableUI_GetCloseAkEvent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUserWidgetStackableUI.Close // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalUserWidgetStackableUI::Close() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidgetStackableUI", "Close"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalUserWidgetOverlayUI // (None) class UClass* UPalUserWidgetOverlayUI::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUserWidgetOverlayUI"); return Clss; } // PalUserWidgetOverlayUI Pal.Default__PalUserWidgetOverlayUI // (Public, ClassDefaultObject, ArchetypeObject) class UPalUserWidgetOverlayUI* UPalUserWidgetOverlayUI::GetDefaultObj() { static class UPalUserWidgetOverlayUI* Default = nullptr; if (!Default) Default = static_cast(UPalUserWidgetOverlayUI::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUserWidgetOverlayUI.ResetCancelAction // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUserWidgetOverlayUI::ResetCancelAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidgetOverlayUI", "ResetCancelAction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUserWidgetOverlayUI.OverrideCancelAction // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsDisplayActionBar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EInputEvent InputType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ Callback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUserWidgetOverlayUI::OverrideCancelAction(bool IsDisplayActionBar, enum class EInputEvent InputType, FDelegateProperty_ Callback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidgetOverlayUI", "OverrideCancelAction"); Params::UPalUserWidgetOverlayUI_OverrideCancelAction_Params Parms{}; Parms.IsDisplayActionBar = IsDisplayActionBar; Parms.InputType = InputType; Parms.Callback = Callback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUserWidgetOverlayUI.ClearCancelAction // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUserWidgetOverlayUI::ClearCancelAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidgetOverlayUI", "ClearCancelAction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalTalkWindowWidgetBase // (None) class UClass* UPalTalkWindowWidgetBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalTalkWindowWidgetBase"); return Clss; } // PalTalkWindowWidgetBase Pal.Default__PalTalkWindowWidgetBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalTalkWindowWidgetBase* UPalTalkWindowWidgetBase::GetDefaultObj() { static class UPalTalkWindowWidgetBase* Default = nullptr; if (!Default) Default = static_cast(UPalTalkWindowWidgetBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalTalkWindowWidgetBase.ShowChoice // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // TArray ChoiceTextIDList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalTalkWindowWidgetBase::ShowChoice(TArray& ChoiceTextIDList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTalkWindowWidgetBase", "ShowChoice"); Params::UPalTalkWindowWidgetBase_ShowChoice_Params Parms{}; Parms.ChoiceTextIDList = ChoiceTextIDList; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalTalkWindowWidgetBase.SetTalkerName // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class FName Text (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalTalkWindowWidgetBase::SetTalkerName(class FName& Text) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTalkWindowWidgetBase", "SetTalkerName"); Params::UPalTalkWindowWidgetBase_SetTalkerName_Params Parms{}; Parms.Text = Text; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalTalkWindowWidgetBase.SetMainTextList // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // TArray TextIDList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalTalkWindowWidgetBase::SetMainTextList(TArray& TextIDList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTalkWindowWidgetBase", "SetMainTextList"); Params::UPalTalkWindowWidgetBase_SetMainTextList_Params Parms{}; Parms.TextIDList = TextIDList; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalTalkWindowWidgetBase.RequestClose // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalTalkWindowWidgetBase::RequestClose() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTalkWindowWidgetBase", "RequestClose"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalTalkWindowWidgetBase.NotifyChoiceIndex // (Final, Native, Protected, BlueprintCallable) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalNPCTalkSelectedChoiceResultReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalNPCTalkSelectedChoiceResult UPalTalkWindowWidgetBase::NotifyChoiceIndex(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTalkWindowWidgetBase", "NotifyChoiceIndex"); Params::UPalTalkWindowWidgetBase_NotifyChoiceIndex_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTalkWindowWidgetBase.HasArguments // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalTalkWindowWidgetBase::HasArguments() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTalkWindowWidgetBase", "HasArguments"); Params::UPalTalkWindowWidgetBase_HasArguments_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTalkWindowWidgetBase.CreateTextAppliedArgments // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FText OrgText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText OutText (Parm, OutParm, NativeAccessSpecifierPublic) void UPalTalkWindowWidgetBase::CreateTextAppliedArgments(class FText& OrgText, class FText* OutText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTalkWindowWidgetBase", "CreateTextAppliedArgments"); Params::UPalTalkWindowWidgetBase_CreateTextAppliedArgments_Params Parms{}; Parms.OrgText = OrgText; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutText != nullptr) *OutText = Parms.OutText; } // Function Pal.PalTalkWindowWidgetBase.AddArgument // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FString Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalTalkWindowWidgetBase::AddArgument(const class FString& Key, class FText& Text) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTalkWindowWidgetBase", "AddArgument"); Params::UPalTalkWindowWidgetBase_AddArgument_Params Parms{}; Parms.Key = Key; Parms.Text = Text; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalTechnologyData // (None) class UClass* UPalTechnologyData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalTechnologyData"); return Clss; } // PalTechnologyData Pal.Default__PalTechnologyData // (Public, ClassDefaultObject, ArchetypeObject) class UPalTechnologyData* UPalTechnologyData::GetDefaultObj() { static class UPalTechnologyData* Default = nullptr; if (!Default) Default = static_cast(UPalTechnologyData::StaticClass()->DefaultObject); return Default; } // Function Pal.PalTechnologyData.RequestUnlockRecipeTechnology // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName UnlockTechnologyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalTechnologyData::RequestUnlockRecipeTechnology(class FName& UnlockTechnologyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTechnologyData", "RequestUnlockRecipeTechnology"); Params::UPalTechnologyData_RequestUnlockRecipeTechnology_Params Parms{}; Parms.UnlockTechnologyName = UnlockTechnologyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalTechnologyData.RequestAddTechnologyPointByItem // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalItemSlotId ConsumeSlotId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalTechnologyData::RequestAddTechnologyPointByItem(struct FPalItemSlotId& ConsumeSlotId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTechnologyData", "RequestAddTechnologyPointByItem"); Params::UPalTechnologyData_RequestAddTechnologyPointByItem_Params Parms{}; Parms.ConsumeSlotId = ConsumeSlotId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalTechnologyData.RemoveNewUnlockedFlag // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName TechnologyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalTechnologyData::RemoveNewUnlockedFlag(class FName& TechnologyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTechnologyData", "RemoveNewUnlockedFlag"); Params::UPalTechnologyData_RemoveNewUnlockedFlag_Params Parms{}; Parms.TechnologyName = TechnologyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalTechnologyData.OnUpdateTechnologyPoint__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int32 TechnologyPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalTechnologyData::OnUpdateTechnologyPoint__DelegateSignature(int32 TechnologyPoint) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTechnologyData", "OnUpdateTechnologyPoint__DelegateSignature"); Params::UPalTechnologyData_OnUpdateTechnologyPoint__DelegateSignature_Params Parms{}; Parms.TechnologyPoint = TechnologyPoint; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalTechnologyData.OnUpdateLocalPlayerLevel // (Final, Native, Protected) // Parameters: // int32 AddLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NowLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalTechnologyData::OnUpdateLocalPlayerLevel(int32 AddLevel, int32 NowLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTechnologyData", "OnUpdateLocalPlayerLevel"); Params::UPalTechnologyData_OnUpdateLocalPlayerLevel_Params Parms{}; Parms.AddLevel = AddLevel; Parms.NowLevel = NowLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalTechnologyData.OnUnlockedAnyTechnology__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalTechnologyData::OnUnlockedAnyTechnology__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTechnologyData", "OnUnlockedAnyTechnology__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalTechnologyData.OnRep_UnlockedTechnologyNameArray // (Final, Native, Public) // Parameters: void UPalTechnologyData::OnRep_UnlockedTechnologyNameArray() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTechnologyData", "OnRep_UnlockedTechnologyNameArray"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalTechnologyData.OnRep_TechnologyPoint // (Final, Native, Public) // Parameters: void UPalTechnologyData::OnRep_TechnologyPoint() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTechnologyData", "OnRep_TechnologyPoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalTechnologyData.OnRep_BossTechnologyPoint // (Final, Native, Public) // Parameters: void UPalTechnologyData::OnRep_BossTechnologyPoint() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTechnologyData", "OnRep_BossTechnologyPoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalTechnologyData.OnNewUnlockedUpdateDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalTechnologyData::OnNewUnlockedUpdateDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTechnologyData", "OnNewUnlockedUpdateDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalTechnologyData.IsUnlockRecipeTechnology // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName TechnologyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalTechnologyData::IsUnlockRecipeTechnology(class FName& TechnologyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTechnologyData", "IsUnlockRecipeTechnology"); Params::UPalTechnologyData_IsUnlockRecipeTechnology_Params Parms{}; Parms.TechnologyName = TechnologyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTechnologyData.IsUnlockCraftRecipe // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName CraftRecipeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalTechnologyData::IsUnlockCraftRecipe(class FName& CraftRecipeName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTechnologyData", "IsUnlockCraftRecipe"); Params::UPalTechnologyData_IsUnlockCraftRecipe_Params Parms{}; Parms.CraftRecipeName = CraftRecipeName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTechnologyData.IsUnlockBuildObject // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BuildObjectId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalTechnologyData::IsUnlockBuildObject(class FName& BuildObjectId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTechnologyData", "IsUnlockBuildObject"); Params::UPalTechnologyData_IsUnlockBuildObject_Params Parms{}; Parms.BuildObjectId = BuildObjectId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTechnologyData.IsUnlockableRecipeTechnology // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName TechnologyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalTechnologyData::IsUnlockableRecipeTechnology(class FName& TechnologyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTechnologyData", "IsUnlockableRecipeTechnology"); Params::UPalTechnologyData_IsUnlockableRecipeTechnology_Params Parms{}; Parms.TechnologyName = TechnologyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTechnologyData.IsNewUnlockedTechnology // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FName TechnologyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalTechnologyData::IsNewUnlockedTechnology(class FName& TechnologyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTechnologyData", "IsNewUnlockedTechnology"); Params::UPalTechnologyData_IsNewUnlockedTechnology_Params Parms{}; Parms.TechnologyName = TechnologyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTechnologyData.IsNewUnlockedBuild_Radial // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BuildName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalTechnologyData::IsNewUnlockedBuild_Radial(class FName& BuildName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTechnologyData", "IsNewUnlockedBuild_Radial"); Params::UPalTechnologyData_IsNewUnlockedBuild_Radial_Params Parms{}; Parms.BuildName = BuildName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTechnologyData.IsExistNewUnlockedTechnology // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalTechnologyData::IsExistNewUnlockedTechnology() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTechnologyData", "IsExistNewUnlockedTechnology"); Params::UPalTechnologyData_IsExistNewUnlockedTechnology_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTechnologyData.GetTechnologyPoints // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalTechnologyData::GetTechnologyPoints() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTechnologyData", "GetTechnologyPoints"); Params::UPalTechnologyData_GetTechnologyPoints_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTechnologyData.GetTechnologyName // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName TechnologyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UPalTechnologyData::GetTechnologyName(class FName& TechnologyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTechnologyData", "GetTechnologyName"); Params::UPalTechnologyData_GetTechnologyName_Params Parms{}; Parms.TechnologyName = TechnologyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTechnologyData.GetTechnologyDesc // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName TechnologyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UPalTechnologyData::GetTechnologyDesc(class FName& TechnologyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTechnologyData", "GetTechnologyDesc"); Params::UPalTechnologyData_GetTechnologyDesc_Params Parms{}; Parms.TechnologyName = TechnologyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTechnologyData.GetTechlonogyBaseData // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName TechnologyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalTechnologyDataTableRowBaseReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) struct FPalTechnologyDataTableRowBase UPalTechnologyData::GetTechlonogyBaseData(class FName& TechnologyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTechnologyData", "GetTechlonogyBaseData"); Params::UPalTechnologyData_GetTechlonogyBaseData_Params Parms{}; Parms.TechnologyName = TechnologyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTechnologyData.GetRecipeTechnologyRowNameArray // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalTechnologyData::GetRecipeTechnologyRowNameArray() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTechnologyData", "GetRecipeTechnologyRowNameArray"); Params::UPalTechnologyData_GetRecipeTechnologyRowNameArray_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTechnologyData.GetRecipeTechlonogy // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName TechnologyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalTechnologyRecipeUnlockDataTableRowReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) struct FPalTechnologyRecipeUnlockDataTableRow UPalTechnologyData::GetRecipeTechlonogy(class FName& TechnologyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTechnologyData", "GetRecipeTechlonogy"); Params::UPalTechnologyData_GetRecipeTechlonogy_Params Parms{}; Parms.TechnologyName = TechnologyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTechnologyData.GetBossTechnologyPoints // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalTechnologyData::GetBossTechnologyPoints() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTechnologyData", "GetBossTechnologyPoints"); Params::UPalTechnologyData_GetBossTechnologyPoints_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTechnologyData.FilteringUnlockedRecipe // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray OriginalResipeIdArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray OutRecipeIdArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalTechnologyData::FilteringUnlockedRecipe(TArray& OriginalResipeIdArray, TArray* OutRecipeIdArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTechnologyData", "FilteringUnlockedRecipe"); Params::UPalTechnologyData_FilteringUnlockedRecipe_Params Parms{}; Parms.OriginalResipeIdArray = OriginalResipeIdArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRecipeIdArray != nullptr) *OutRecipeIdArray = std::move(Parms.OutRecipeIdArray); } // Function Pal.PalTechnologyData.CheckNewUnlockedFlag_Radial // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName BuildName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalTechnologyData::CheckNewUnlockedFlag_Radial(class FName& BuildName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTechnologyData", "CheckNewUnlockedFlag_Radial"); Params::UPalTechnologyData_CheckNewUnlockedFlag_Radial_Params Parms{}; Parms.BuildName = BuildName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalTemperatureComponent // (SceneComponent, PrimitiveComponent) class UClass* UPalTemperatureComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalTemperatureComponent"); return Clss; } // PalTemperatureComponent Pal.Default__PalTemperatureComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalTemperatureComponent* UPalTemperatureComponent::GetDefaultObj() { static class UPalTemperatureComponent* Default = nullptr; if (!Default) Default = static_cast(UPalTemperatureComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalTemperatureComponent.RemoveHeatSource // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName UniqueName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalTemperatureComponent::RemoveHeatSource(class FName UniqueName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTemperatureComponent", "RemoveHeatSource"); Params::UPalTemperatureComponent_RemoveHeatSource_Params Parms{}; Parms.UniqueName = UniqueName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalTemperatureComponent.OnChangeTemperatureDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int32 NextTemperature (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalTemperatureComponent::OnChangeTemperatureDelegate__DelegateSignature(int32 NextTemperature) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTemperatureComponent", "OnChangeTemperatureDelegate__DelegateSignature"); Params::UPalTemperatureComponent_OnChangeTemperatureDelegate__DelegateSignature_Params Parms{}; Parms.NextTemperature = NextTemperature; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalTemperatureComponent.OnChangeHour // (Final, Native, Private) // Parameters: void UPalTemperatureComponent::OnChangeHour() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTemperatureComponent", "OnChangeHour"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalTemperatureComponent.GetCurrentTemperature // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalTemperatureComponent::GetCurrentTemperature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTemperatureComponent", "GetCurrentTemperature"); Params::UPalTemperatureComponent_GetCurrentTemperature_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTemperatureComponent.CallOnChangeTemperature // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // int32 Next (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalTemperatureComponent::CallOnChangeTemperature(int32 Next) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTemperatureComponent", "CallOnChangeTemperature"); Params::UPalTemperatureComponent_CallOnChangeTemperature_Params Parms{}; Parms.Next = Next; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalTemperatureComponent.CallAllDelegate // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalTemperatureComponent::CallAllDelegate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTemperatureComponent", "CallAllDelegate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalTemperatureComponent.AddHeatSourceInfo // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName UniqueName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalHeatSourceInfo HeatInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalTemperatureComponent::AddHeatSourceInfo(class FName UniqueName, const struct FPalHeatSourceInfo& HeatInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTemperatureComponent", "AddHeatSourceInfo"); Params::UPalTemperatureComponent_AddHeatSourceInfo_Params Parms{}; Parms.UniqueName = UniqueName; Parms.HeatInfo = HeatInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalTemperatureComponent.AddHeatSource // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName UniqueName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 HeatLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalTemperatureComponent::AddHeatSource(class FName UniqueName, int32 HeatLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTemperatureComponent", "AddHeatSource"); Params::UPalTemperatureComponent_AddHeatSource_Params Parms{}; Parms.UniqueName = UniqueName; Parms.HeatLevel = HeatLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalTestMapObjectRegistrationToManager // (Actor) class UClass* APalTestMapObjectRegistrationToManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalTestMapObjectRegistrationToManager"); return Clss; } // PalTestMapObjectRegistrationToManager Pal.Default__PalTestMapObjectRegistrationToManager // (Public, ClassDefaultObject, ArchetypeObject) class APalTestMapObjectRegistrationToManager* APalTestMapObjectRegistrationToManager::GetDefaultObj() { static class APalTestMapObjectRegistrationToManager* Default = nullptr; if (!Default) Default = static_cast(APalTestMapObjectRegistrationToManager::StaticClass()->DefaultObject); return Default; } // Function Pal.PalTestMapObjectRegistrationToManager.ForceBuildComplete // (Final, Native, Public, BlueprintCallable) // Parameters: void APalTestMapObjectRegistrationToManager::ForceBuildComplete() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTestMapObjectRegistrationToManager", "ForceBuildComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalTestNetArchiveTransmition // (Actor) class UClass* APalTestNetArchiveTransmition::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalTestNetArchiveTransmition"); return Clss; } // PalTestNetArchiveTransmition Pal.Default__PalTestNetArchiveTransmition // (Public, ClassDefaultObject, ArchetypeObject) class APalTestNetArchiveTransmition* APalTestNetArchiveTransmition::GetDefaultObj() { static class APalTestNetArchiveTransmition* Default = nullptr; if (!Default) Default = static_cast(APalTestNetArchiveTransmition::StaticClass()->DefaultObject); return Default; } // Function Pal.PalTestNetArchiveTransmition.SendTest // (Final, Native, Public, BlueprintCallable) // Parameters: void APalTestNetArchiveTransmition::SendTest() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTestNetArchiveTransmition", "SendTest"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalTestNetArchiveTransmition.OnRecieveTest // (Final, Native, Private, HasOutParams) // Parameters: // struct FPalNetArchive Ar (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void APalTestNetArchiveTransmition::OnRecieveTest(struct FPalNetArchive& Ar) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTestNetArchiveTransmition", "OnRecieveTest"); Params::APalTestNetArchiveTransmition_OnRecieveTest_Params Parms{}; Parms.Ar = Ar; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalTextBlockBase // (None) class UClass* UPalTextBlockBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalTextBlockBase"); return Clss; } // PalTextBlockBase Pal.Default__PalTextBlockBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalTextBlockBase* UPalTextBlockBase::GetDefaultObj() { static class UPalTextBlockBase* Default = nullptr; if (!Default) Default = static_cast(UPalTextBlockBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalTextBlockBase.UpdateRowName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName RowName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalTextBlockBase::UpdateRowName(class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTextBlockBase", "UpdateRowName"); Params::UPalTextBlockBase_UpdateRowName_Params Parms{}; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalTextBlockBase.SetText_GDKInternal // (Final, Native, Protected) // Parameters: // bool IsSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString OutString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalTextBlockBase::SetText_GDKInternal(bool IsSuccess, const class FString& OutString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTextBlockBase", "SetText_GDKInternal"); Params::UPalTextBlockBase_SetText_GDKInternal_Params Parms{}; Parms.IsSuccess = IsSuccess; Parms.OutString = OutString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalTextBlockBase.GetBindedOriginalText // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UPalTextBlockBase::GetBindedOriginalText() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTextBlockBase", "GetBindedOriginalText"); Params::UPalTextBlockBase_GetBindedOriginalText_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTextBlockBase.BP_ReflectText // (Event, Protected, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalTextBlockBase::BP_ReflectText() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTextBlockBase", "BP_ReflectText"); Params::UPalTextBlockBase_BP_ReflectText_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Class Pal.PalTimeManager // (None) class UClass* UPalTimeManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalTimeManager"); return Clss; } // PalTimeManager Pal.Default__PalTimeManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalTimeManager* UPalTimeManager::GetDefaultObj() { static class UPalTimeManager* Default = nullptr; if (!Default) Default = static_cast(UPalTimeManager::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalTimeManager.TimerEventDelegate__DelegateSignature // (Public, Delegate) // Parameters: void UPalTimeManager::TimerEventDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTimeManager", "TimerEventDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalTimeManager.Tick_BP // (Event, Protected, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalTimeManager::Tick_BP(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTimeManager", "Tick_BP"); Params::UPalTimeManager_Tick_BP_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalTimeManager.SetGameTime_FixDay // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NextHour (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalTimeManager::SetGameTime_FixDay(int32 NextHour) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTimeManager", "SetGameTime_FixDay"); Params::UPalTimeManager_SetGameTime_FixDay_Params Parms{}; Parms.NextHour = NextHour; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalTimeManager.RemoveSleepPlayer // (Final, Native, Public, BlueprintCallable) // Parameters: // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalTimeManager::RemoveSleepPlayer(class APalPlayerCharacter* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTimeManager", "RemoveSleepPlayer"); Params::UPalTimeManager_RemoveSleepPlayer_Params Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalTimeManager.PalTimeSecondsToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float InSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalTimeManager::PalTimeSecondsToString(float InSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTimeManager", "PalTimeSecondsToString"); Params::UPalTimeManager_PalTimeSecondsToString_Params Parms{}; Parms.InSeconds = InSeconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalTimeManager.OnNightStartDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalTimeManager::OnNightStartDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTimeManager", "OnNightStartDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalTimeManager.OnNightSkipDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalTimeManager::OnNightSkipDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTimeManager", "OnNightSkipDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalTimeManager.OnNightEndDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalTimeManager::OnNightEndDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTimeManager", "OnNightEndDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalTimeManager.OnChangeMinutesDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalTimeManager::OnChangeMinutesDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTimeManager", "OnChangeMinutesDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalTimeManager.OnChangeHoursDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalTimeManager::OnChangeHoursDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTimeManager", "OnChangeHoursDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalTimeManager.GetDebugTimeString // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalTimeManager::GetDebugTimeString() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTimeManager", "GetDebugTimeString"); Params::UPalTimeManager_GetDebugTimeString_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTimeManager.GetDayTimePassRate // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalTimeManager::GetDayTimePassRate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTimeManager", "GetDayTimePassRate"); Params::UPalTimeManager_GetDayTimePassRate_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTimeManager.GetCurrentPalWorldTime_Second // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalTimeManager::GetCurrentPalWorldTime_Second() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTimeManager", "GetCurrentPalWorldTime_Second"); Params::UPalTimeManager_GetCurrentPalWorldTime_Second_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTimeManager.GetCurrentPalWorldTime_Minute // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalTimeManager::GetCurrentPalWorldTime_Minute() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTimeManager", "GetCurrentPalWorldTime_Minute"); Params::UPalTimeManager_GetCurrentPalWorldTime_Minute_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTimeManager.GetCurrentPalWorldTime_Hour // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalTimeManager::GetCurrentPalWorldTime_Hour() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTimeManager", "GetCurrentPalWorldTime_Hour"); Params::UPalTimeManager_GetCurrentPalWorldTime_Hour_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTimeManager.GetCurrentPalWorldTime_Day // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalTimeManager::GetCurrentPalWorldTime_Day() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTimeManager", "GetCurrentPalWorldTime_Day"); Params::UPalTimeManager_GetCurrentPalWorldTime_Day_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTimeManager.GetCurrentPalWorldHoursFloat // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalTimeManager::GetCurrentPalWorldHoursFloat() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTimeManager", "GetCurrentPalWorldHoursFloat"); Params::UPalTimeManager_GetCurrentPalWorldHoursFloat_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTimeManager.GetCurrentDayTimeType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalOneDayTimeType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalOneDayTimeType UPalTimeManager::GetCurrentDayTimeType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTimeManager", "GetCurrentDayTimeType"); Params::UPalTimeManager_GetCurrentDayTimeType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTimeManager.ClearTimer // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalTimerHandle Handle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalTimeManager::ClearTimer(class UObject* WorldContextObject, struct FPalTimerHandle& Handle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTimeManager", "ClearTimer"); Params::UPalTimeManager_ClearTimer_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = Handle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalTimeManager.AddTimerEventBySpan // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // FDelegateProperty_ Delegate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Hours (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Minutes (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Seconds (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalTimerHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FPalTimerHandle UPalTimeManager::AddTimerEventBySpan(FDelegateProperty_& Delegate, float Hours, float Minutes, float Seconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTimeManager", "AddTimerEventBySpan"); Params::UPalTimeManager_AddTimerEventBySpan_Params Parms{}; Parms.Delegate = Delegate; Parms.Hours = Hours; Parms.Minutes = Minutes; Parms.Seconds = Seconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalTimeManager.AddSleepPlayer // (Final, Native, Public, BlueprintCallable) // Parameters: // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalTimeManager::AddSleepPlayer(class APalPlayerCharacter* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTimeManager", "AddSleepPlayer"); Params::UPalTimeManager_AddSleepPlayer_Params Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalTimerPointLightComponent // (SceneComponent) class UClass* UPalTimerPointLightComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalTimerPointLightComponent"); return Clss; } // PalTimerPointLightComponent Pal.Default__PalTimerPointLightComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalTimerPointLightComponent* UPalTimerPointLightComponent::GetDefaultObj() { static class UPalTimerPointLightComponent* Default = nullptr; if (!Default) Default = static_cast(UPalTimerPointLightComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalTimerPointLightComponent.SetEnableWhenDayTime // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalTimerPointLightComponent::SetEnableWhenDayTime(class FName Key, bool Enable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTimerPointLightComponent", "SetEnableWhenDayTime"); Params::UPalTimerPointLightComponent_SetEnableWhenDayTime_Params Parms{}; Parms.Key = Key; Parms.Enable = Enable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalTimerPointLightComponent.CheckOtomoPal_AndSetRange // (Final, Native, Private) // Parameters: // class APalCharacter* SelfCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalTimerPointLightComponent::CheckOtomoPal_AndSetRange(class APalCharacter* SelfCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTimerPointLightComponent", "CheckOtomoPal_AndSetRange"); Params::UPalTimerPointLightComponent_CheckOtomoPal_AndSetRange_Params Parms{}; Parms.SelfCharacter = SelfCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalToolUtility // (None) class UClass* UPalToolUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalToolUtility"); return Clss; } // PalToolUtility Pal.Default__PalToolUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalToolUtility* UPalToolUtility::GetDefaultObj() { static class UPalToolUtility* Default = nullptr; if (!Default) Default = static_cast(UPalToolUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalToolUtility.CopyFileOverride // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString SourceFileName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString DestFileName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalToolUtility::CopyFileOverride(const class FString& SourceFileName, const class FString& DestFileName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalToolUtility", "CopyFileOverride"); Params::UPalToolUtility_CopyFileOverride_Params Parms{}; Parms.SourceFileName = SourceFileName; Parms.DestFileName = DestFileName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalTreasureBoxVisualBase // (Actor) class UClass* APalTreasureBoxVisualBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalTreasureBoxVisualBase"); return Clss; } // PalTreasureBoxVisualBase Pal.Default__PalTreasureBoxVisualBase // (Public, ClassDefaultObject, ArchetypeObject) class APalTreasureBoxVisualBase* APalTreasureBoxVisualBase::GetDefaultObj() { static class APalTreasureBoxVisualBase* Default = nullptr; if (!Default) Default = static_cast(APalTreasureBoxVisualBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalTreasureBoxVisualBase.SetTickEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalTreasureBoxVisualBase::SetTickEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTreasureBoxVisualBase", "SetTickEnabled"); Params::APalTreasureBoxVisualBase_SetTickEnabled_Params Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalTreasureBoxVisualBase.OnPlayMontageNotifyBegin_BP // (Event, Protected, BlueprintEvent) // Parameters: // class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalTreasureBoxVisualBase::OnPlayMontageNotifyBegin_BP(class FName NotifyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTreasureBoxVisualBase", "OnPlayMontageNotifyBegin_BP"); Params::APalTreasureBoxVisualBase_OnPlayMontageNotifyBegin_BP_Params Parms{}; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalTreasureBoxVisualBase.OnPlayMontageNotifyBegin // (Final, Native, Protected, HasOutParams) // Parameters: // class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBranchingPointNotifyPayloadBranchingPointPayload (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void APalTreasureBoxVisualBase::OnPlayMontageNotifyBegin(class FName NotifyName, struct FBranchingPointNotifyPayload& BranchingPointPayload) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTreasureBoxVisualBase", "OnPlayMontageNotifyBegin"); Params::APalTreasureBoxVisualBase_OnPlayMontageNotifyBegin_Params Parms{}; Parms.NotifyName = NotifyName; Parms.BranchingPointPayload = BranchingPointPayload; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalTriggerAreaBase // (Actor) class UClass* APalTriggerAreaBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalTriggerAreaBase"); return Clss; } // PalTriggerAreaBase Pal.Default__PalTriggerAreaBase // (Public, ClassDefaultObject, ArchetypeObject) class APalTriggerAreaBase* APalTriggerAreaBase::GetDefaultObj() { static class APalTriggerAreaBase* Default = nullptr; if (!Default) Default = static_cast(APalTriggerAreaBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalTriggerAreaBase.GetInstanceId // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid APalTriggerAreaBase::GetInstanceId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTriggerAreaBase", "GetInstanceId"); Params::APalTriggerAreaBase_GetInstanceId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalTutorialManager // (None) class UClass* UPalTutorialManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalTutorialManager"); return Clss; } // PalTutorialManager Pal.Default__PalTutorialManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalTutorialManager* UPalTutorialManager::GetDefaultObj() { static class UPalTutorialManager* Default = nullptr; if (!Default) Default = static_cast(UPalTutorialManager::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalTutorialManager.TutorialTriggerDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // struct FDataTableRowHandle TutorialMsg (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalTutorialManager::TutorialTriggerDelegate__DelegateSignature(const struct FDataTableRowHandle& TutorialMsg) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTutorialManager", "TutorialTriggerDelegate__DelegateSignature"); Params::UPalTutorialManager_TutorialTriggerDelegate__DelegateSignature_Params Parms{}; Parms.TutorialMsg = TutorialMsg; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalTutorialManager.TutorialTrigger_Common // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalTutorialTriggerConditionTypeTriggerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalTutorialManager::TutorialTrigger_Common(enum class EPalTutorialTriggerConditionType TriggerType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTutorialManager", "TutorialTrigger_Common"); Params::UPalTutorialManager_TutorialTrigger_Common_Params Parms{}; Parms.TriggerType = TriggerType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalTutorialManager.TutorialTrigger_Capture // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FPalUIPalCaptureInfo CaptureInfo (Parm, NativeAccessSpecifierPublic) // bool CaptureSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalTutorialManager::TutorialTrigger_Capture(const struct FPalUIPalCaptureInfo& CaptureInfo, bool CaptureSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTutorialManager", "TutorialTrigger_Capture"); Params::UPalTutorialManager_TutorialTrigger_Capture_Params Parms{}; Parms.CaptureInfo = CaptureInfo; Parms.CaptureSuccess = CaptureSuccess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalTutorialQuestManager // (None) class UClass* UPalTutorialQuestManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalTutorialQuestManager"); return Clss; } // PalTutorialQuestManager Pal.Default__PalTutorialQuestManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalTutorialQuestManager* UPalTutorialQuestManager::GetDefaultObj() { static class UPalTutorialQuestManager* Default = nullptr; if (!Default) Default = static_cast(UPalTutorialQuestManager::StaticClass()->DefaultObject); return Default; } // Class Pal.PalTutorialTriggerBase // (None) class UClass* UPalTutorialTriggerBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalTutorialTriggerBase"); return Clss; } // PalTutorialTriggerBase Pal.Default__PalTutorialTriggerBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalTutorialTriggerBase* UPalTutorialTriggerBase::GetDefaultObj() { static class UPalTutorialTriggerBase* Default = nullptr; if (!Default) Default = static_cast(UPalTutorialTriggerBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalTutorialTriggerBase.GetType // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalTutorialTriggerType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalTutorialTriggerType UPalTutorialTriggerBase::GetType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalTutorialTriggerBase", "GetType"); Params::UPalTutorialTriggerBase_GetType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalTutorialTrigger_Common // (None) class UClass* UPalTutorialTrigger_Common::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalTutorialTrigger_Common"); return Clss; } // PalTutorialTrigger_Common Pal.Default__PalTutorialTrigger_Common // (Public, ClassDefaultObject, ArchetypeObject) class UPalTutorialTrigger_Common* UPalTutorialTrigger_Common::GetDefaultObj() { static class UPalTutorialTrigger_Common* Default = nullptr; if (!Default) Default = static_cast(UPalTutorialTrigger_Common::StaticClass()->DefaultObject); return Default; } // Class Pal.PalTutorialTrigger_AddItem // (None) class UClass* UPalTutorialTrigger_AddItem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalTutorialTrigger_AddItem"); return Clss; } // PalTutorialTrigger_AddItem Pal.Default__PalTutorialTrigger_AddItem // (Public, ClassDefaultObject, ArchetypeObject) class UPalTutorialTrigger_AddItem* UPalTutorialTrigger_AddItem::GetDefaultObj() { static class UPalTutorialTrigger_AddItem* Default = nullptr; if (!Default) Default = static_cast(UPalTutorialTrigger_AddItem::StaticClass()->DefaultObject); return Default; } // Class Pal.PalTutorialTrigger_Individual // (None) class UClass* UPalTutorialTrigger_Individual::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalTutorialTrigger_Individual"); return Clss; } // PalTutorialTrigger_Individual Pal.Default__PalTutorialTrigger_Individual // (Public, ClassDefaultObject, ArchetypeObject) class UPalTutorialTrigger_Individual* UPalTutorialTrigger_Individual::GetDefaultObj() { static class UPalTutorialTrigger_Individual* Default = nullptr; if (!Default) Default = static_cast(UPalTutorialTrigger_Individual::StaticClass()->DefaultObject); return Default; } // Class Pal.PalTutorialTrigger_Respawn // (None) class UClass* UPalTutorialTrigger_Respawn::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalTutorialTrigger_Respawn"); return Clss; } // PalTutorialTrigger_Respawn Pal.Default__PalTutorialTrigger_Respawn // (Public, ClassDefaultObject, ArchetypeObject) class UPalTutorialTrigger_Respawn* UPalTutorialTrigger_Respawn::GetDefaultObj() { static class UPalTutorialTrigger_Respawn* Default = nullptr; if (!Default) Default = static_cast(UPalTutorialTrigger_Respawn::StaticClass()->DefaultObject); return Default; } // Class Pal.PalTutorialTrigger_Capture // (None) class UClass* UPalTutorialTrigger_Capture::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalTutorialTrigger_Capture"); return Clss; } // PalTutorialTrigger_Capture Pal.Default__PalTutorialTrigger_Capture // (Public, ClassDefaultObject, ArchetypeObject) class UPalTutorialTrigger_Capture* UPalTutorialTrigger_Capture::GetDefaultObj() { static class UPalTutorialTrigger_Capture* Default = nullptr; if (!Default) Default = static_cast(UPalTutorialTrigger_Capture::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapBaseCampWorkerOrderTypeUtility // (None) class UClass* UPalMapBaseCampWorkerOrderTypeUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapBaseCampWorkerOrderTypeUtility"); return Clss; } // PalMapBaseCampWorkerOrderTypeUtility Pal.Default__PalMapBaseCampWorkerOrderTypeUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapBaseCampWorkerOrderTypeUtility* UPalMapBaseCampWorkerOrderTypeUtility::GetDefaultObj() { static class UPalMapBaseCampWorkerOrderTypeUtility* Default = nullptr; if (!Default) Default = static_cast(UPalMapBaseCampWorkerOrderTypeUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalMapBaseCampWorkerOrderTypeUtility.IsBattleOrderType // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalMapBaseCampWorkerOrderTypeOrderType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalMapBaseCampWorkerOrderTypeUtility::IsBattleOrderType(enum class EPalMapBaseCampWorkerOrderType OrderType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalMapBaseCampWorkerOrderTypeUtility", "IsBattleOrderType"); Params::UPalMapBaseCampWorkerOrderTypeUtility_IsBattleOrderType_Params Parms{}; Parms.OrderType = OrderType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalEnergyTypeUtility // (None) class UClass* UPalEnergyTypeUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalEnergyTypeUtility"); return Clss; } // PalEnergyTypeUtility Pal.Default__PalEnergyTypeUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalEnergyTypeUtility* UPalEnergyTypeUtility::GetDefaultObj() { static class UPalEnergyTypeUtility* Default = nullptr; if (!Default) Default = static_cast(UPalEnergyTypeUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalEnergyTypeUtility.CollectWorkableElementTypes // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalEnergyType EnergyType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ElementTypes (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalEnergyTypeUtility::CollectWorkableElementTypes(enum class EPalEnergyType EnergyType, TArray* ElementTypes) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalEnergyTypeUtility", "CollectWorkableElementTypes"); Params::UPalEnergyTypeUtility_CollectWorkableElementTypes_Params Parms{}; Parms.EnergyType = EnergyType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ElementTypes != nullptr) *ElementTypes = std::move(Parms.ElementTypes); } // Class Pal.PalLandingTypeUtility // (None) class UClass* UPalLandingTypeUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLandingTypeUtility"); return Clss; } // PalLandingTypeUtility Pal.Default__PalLandingTypeUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalLandingTypeUtility* UPalLandingTypeUtility::GetDefaultObj() { static class UPalLandingTypeUtility* Default = nullptr; if (!Default) Default = static_cast(UPalLandingTypeUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalLandingTypeUtility.IsRollStep // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalLandingType T (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalLandingTypeUtility::IsRollStep(enum class EPalLandingType T) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLandingTypeUtility", "IsRollStep"); Params::UPalLandingTypeUtility_IsRollStep_Params Parms{}; Parms.T = T; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalLandingTypeUtility.IsJumpLanding // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalLandingType T (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalLandingTypeUtility::IsJumpLanding(enum class EPalLandingType T) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLandingTypeUtility", "IsJumpLanding"); Params::UPalLandingTypeUtility_IsJumpLanding_Params Parms{}; Parms.T = T; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalLandingTypeUtility.IsFootStep // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalLandingType T (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalLandingTypeUtility::IsFootStep(enum class EPalLandingType T) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLandingTypeUtility", "IsFootStep"); Params::UPalLandingTypeUtility_IsFootStep_Params Parms{}; Parms.T = T; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalContainerIdUtility // (None) class UClass* UPalContainerIdUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalContainerIdUtility"); return Clss; } // PalContainerIdUtility Pal.Default__PalContainerIdUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalContainerIdUtility* UPalContainerIdUtility::GetDefaultObj() { static class UPalContainerIdUtility* Default = nullptr; if (!Default) Default = static_cast(UPalContainerIdUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalContainerIdUtility.NoneContainerId // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalContainerId ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPalContainerId UPalContainerIdUtility::NoneContainerId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalContainerIdUtility", "NoneContainerId"); Params::UPalContainerIdUtility_NoneContainerId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalContainerIdUtility.IsNoneContainerId // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalContainerId ContainerId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalContainerIdUtility::IsNoneContainerId(struct FPalContainerId& ContainerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalContainerIdUtility", "IsNoneContainerId"); Params::UPalContainerIdUtility_IsNoneContainerId_Params Parms{}; Parms.ContainerId = ContainerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalContainerIdUtility.BP_NotEqual // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalContainerId A (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalContainerId B (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalContainerIdUtility::BP_NotEqual(struct FPalContainerId& A, struct FPalContainerId& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalContainerIdUtility", "BP_NotEqual"); Params::UPalContainerIdUtility_BP_NotEqual_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalContainerIdUtility.BP_Equal // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalContainerId A (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalContainerId B (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalContainerIdUtility::BP_Equal(struct FPalContainerId& A, struct FPalContainerId& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalContainerIdUtility", "BP_Equal"); Params::UPalContainerIdUtility_BP_Equal_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalUIActionWidgetBase // (None) class UClass* UPalUIActionWidgetBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIActionWidgetBase"); return Clss; } // PalUIActionWidgetBase Pal.Default__PalUIActionWidgetBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIActionWidgetBase* UPalUIActionWidgetBase::GetDefaultObj() { static class UPalUIActionWidgetBase* Default = nullptr; if (!Default) Default = static_cast(UPalUIActionWidgetBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIActionWidgetBase.OverrideImage // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FSlateBrush OverrideBrush (Parm, NativeAccessSpecifierPublic) void UPalUIActionWidgetBase::OverrideImage(const struct FSlateBrush& OverrideBrush) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIActionWidgetBase", "OverrideImage"); Params::UPalUIActionWidgetBase_OverrideImage_Params Parms{}; Parms.OverrideBrush = OverrideBrush; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIActionWidgetBase.GetLocalizedDisplayText // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UPalUIActionWidgetBase::GetLocalizedDisplayText() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIActionWidgetBase", "GetLocalizedDisplayText"); Params::UPalUIActionWidgetBase_GetLocalizedDisplayText_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalUIActionWidgetForPlayerInput // (None) class UClass* UPalUIActionWidgetForPlayerInput::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIActionWidgetForPlayerInput"); return Clss; } // PalUIActionWidgetForPlayerInput Pal.Default__PalUIActionWidgetForPlayerInput // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIActionWidgetForPlayerInput* UPalUIActionWidgetForPlayerInput::GetDefaultObj() { static class UPalUIActionWidgetForPlayerInput* Default = nullptr; if (!Default) Default = static_cast(UPalUIActionWidgetForPlayerInput::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIActionWidgetForPlayerInput.UpdateImage // (Event, Public, BlueprintEvent) // Parameters: // struct FSlateBrush NewBrush (Parm, NativeAccessSpecifierPublic) void UPalUIActionWidgetForPlayerInput::UpdateImage(const struct FSlateBrush& NewBrush) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIActionWidgetForPlayerInput", "UpdateImage"); Params::UPalUIActionWidgetForPlayerInput_UpdateImage_Params Parms{}; Parms.NewBrush = NewBrush; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIActionWidgetForPlayerInput.UnbindInputMethodChangeEvent // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIActionWidgetForPlayerInput::UnbindInputMethodChangeEvent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIActionWidgetForPlayerInput", "UnbindInputMethodChangeEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIActionWidgetForPlayerInput.OnKeyConfigChanged // (Final, Native, Protected) // Parameters: void UPalUIActionWidgetForPlayerInput::OnKeyConfigChanged() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIActionWidgetForPlayerInput", "OnKeyConfigChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIActionWidgetForPlayerInput.ChangeOverrideType // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIActionWidgetForPlayerInput::ChangeOverrideType(int32 Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIActionWidgetForPlayerInput", "ChangeOverrideType"); Params::UPalUIActionWidgetForPlayerInput_ChangeOverrideType_Params Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIActionWidgetForPlayerInput.ChangeOverridePadBindActionName // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName NewActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIActionWidgetForPlayerInput::ChangeOverridePadBindActionName(class FName& NewActionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIActionWidgetForPlayerInput", "ChangeOverridePadBindActionName"); Params::UPalUIActionWidgetForPlayerInput_ChangeOverridePadBindActionName_Params Parms{}; Parms.NewActionName = NewActionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIActionWidgetForPlayerInput.ChangeOverrideMouseBindActionName // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName NewActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIActionWidgetForPlayerInput::ChangeOverrideMouseBindActionName(class FName& NewActionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIActionWidgetForPlayerInput", "ChangeOverrideMouseBindActionName"); Params::UPalUIActionWidgetForPlayerInput_ChangeOverrideMouseBindActionName_Params Parms{}; Parms.NewActionName = NewActionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIActionWidgetForPlayerInput.ChangeBindActionName // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName NewActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIActionWidgetForPlayerInput::ChangeBindActionName(class FName& NewActionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIActionWidgetForPlayerInput", "ChangeBindActionName"); Params::UPalUIActionWidgetForPlayerInput_ChangeBindActionName_Params Parms{}; Parms.NewActionName = NewActionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIActionWidgetForPlayerInput.BindInputMethodChangeEvent // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIActionWidgetForPlayerInput::BindInputMethodChangeEvent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIActionWidgetForPlayerInput", "BindInputMethodChangeEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalUIAimReticleBase // (None) class UClass* UPalUIAimReticleBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIAimReticleBase"); return Clss; } // PalUIAimReticleBase Pal.Default__PalUIAimReticleBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIAimReticleBase* UPalUIAimReticleBase::GetDefaultObj() { static class UPalUIAimReticleBase* Default = nullptr; if (!Default) Default = static_cast(UPalUIAimReticleBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIAimReticleBase.TickDisplayOutline // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // struct FHitResult HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPalUIAimReticleBase::TickDisplayOutline(struct FHitResult& HitResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIAimReticleBase", "TickDisplayOutline"); Params::UPalUIAimReticleBase_TickDisplayOutline_Params Parms{}; Parms.HitResult = HitResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIAimReticleBase.IsAssignableToHitResult // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FHitResult HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // class UPalCharacterParameterComponent*CheckCharacterParam (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalUIAimReticleMapObjectAssignableDataOutAssignableData (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) void UPalUIAimReticleBase::IsAssignableToHitResult(struct FHitResult& HitResult, class UPalCharacterParameterComponent* CheckCharacterParam, struct FPalUIAimReticleMapObjectAssignableData* OutAssignableData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIAimReticleBase", "IsAssignableToHitResult"); Params::UPalUIAimReticleBase_IsAssignableToHitResult_Params Parms{}; Parms.HitResult = HitResult; Parms.CheckCharacterParam = CheckCharacterParam; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutAssignableData != nullptr) *OutAssignableData = std::move(Parms.OutAssignableData); } // Class Pal.PalUIBaseCampManageModel // (None) class UClass* UPalUIBaseCampManageModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIBaseCampManageModel"); return Clss; } // PalUIBaseCampManageModel Pal.Default__PalUIBaseCampManageModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIBaseCampManageModel* UPalUIBaseCampManageModel::GetDefaultObj() { static class UPalUIBaseCampManageModel* Default = nullptr; if (!Default) Default = static_cast(UPalUIBaseCampManageModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIBaseCampManageModel.MoveWaiterToWorker // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 SlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIBaseCampManageModel::MoveWaiterToWorker(int32 SlotIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampManageModel", "MoveWaiterToWorker"); Params::UPalUIBaseCampManageModel_MoveWaiterToWorker_Params Parms{}; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIBaseCampManageModel.MoveSlotToPosses // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterSlot* Slot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIBaseCampManageModel::MoveSlotToPosses(class UPalIndividualCharacterSlot* Slot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampManageModel", "MoveSlotToPosses"); Params::UPalUIBaseCampManageModel_MoveSlotToPosses_Params Parms{}; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIBaseCampManageModel.MoveSlotToParty // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterSlot* Slot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIBaseCampManageModel::MoveSlotToParty(class UPalIndividualCharacterSlot* Slot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampManageModel", "MoveSlotToParty"); Params::UPalUIBaseCampManageModel_MoveSlotToParty_Params Parms{}; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIBaseCampManageModel.MoveSlotToLost // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterSlot* Slot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIBaseCampManageModel::MoveSlotToLost(class UPalIndividualCharacterSlot* Slot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampManageModel", "MoveSlotToLost"); Params::UPalUIBaseCampManageModel_MoveSlotToLost_Params Parms{}; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIBaseCampManageModel.Initialize // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIBaseCampManageModel::Initialize(struct FGuid& BaseCampId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampManageModel", "Initialize"); Params::UPalUIBaseCampManageModel_Initialize_Params Parms{}; Parms.BaseCampId = BaseCampId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalUIBaseCampPartyModel // (None) class UClass* UPalUIBaseCampPartyModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIBaseCampPartyModel"); return Clss; } // PalUIBaseCampPartyModel Pal.Default__PalUIBaseCampPartyModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIBaseCampPartyModel* UPalUIBaseCampPartyModel::GetDefaultObj() { static class UPalUIBaseCampPartyModel* Default = nullptr; if (!Default) Default = static_cast(UPalUIBaseCampPartyModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIBaseCampPartyModel.SelectHandleSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 DisplayIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalItemSlotPressType PressType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIBaseCampPartyModel::SelectHandleSlot(int32 DisplayIndex, enum class EPalItemSlotPressType PressType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampPartyModel", "SelectHandleSlot"); Params::UPalUIBaseCampPartyModel_SelectHandleSlot_Params Parms{}; Parms.DisplayIndex = DisplayIndex; Parms.PressType = PressType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIBaseCampPartyModel.GetSlotCountInPage // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUIBaseCampPartyModel::GetSlotCountInPage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampPartyModel", "GetSlotCountInPage"); Params::UPalUIBaseCampPartyModel_GetSlotCountInPage_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalUIBaseCampPartyModel.GetCurrentPageSlots // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // TArrayReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalUIBaseCampPartyModel::GetCurrentPageSlots() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampPartyModel", "GetCurrentPageSlots"); Params::UPalUIBaseCampPartyModel_GetCurrentPageSlots_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Class Pal.PalHUDDispatchParameter_BaseCampTask // (None) class UClass* UPalHUDDispatchParameter_BaseCampTask::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParameter_BaseCampTask"); return Clss; } // PalHUDDispatchParameter_BaseCampTask Pal.Default__PalHUDDispatchParameter_BaseCampTask // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParameter_BaseCampTask* UPalHUDDispatchParameter_BaseCampTask::GetDefaultObj() { static class UPalHUDDispatchParameter_BaseCampTask* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParameter_BaseCampTask::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUIBaseCampTaskBase // (None) class UClass* UPalUIBaseCampTaskBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIBaseCampTaskBase"); return Clss; } // PalUIBaseCampTaskBase Pal.Default__PalUIBaseCampTaskBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIBaseCampTaskBase* UPalUIBaseCampTaskBase::GetDefaultObj() { static class UPalUIBaseCampTaskBase* Default = nullptr; if (!Default) Default = static_cast(UPalUIBaseCampTaskBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIBaseCampTaskBase.TryBaseCampLevelUp // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIBaseCampTaskBase::TryBaseCampLevelUp() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampTaskBase", "TryBaseCampLevelUp"); Params::UPalUIBaseCampTaskBase_TryBaseCampLevelUp_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIBaseCampTaskBase.SetTargetBaseCampID // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid TargetBaseCampId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIBaseCampTaskBase::SetTargetBaseCampID(struct FGuid& TargetBaseCampId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampTaskBase", "SetTargetBaseCampID"); Params::UPalUIBaseCampTaskBase_SetTargetBaseCampID_Params Parms{}; Parms.TargetBaseCampId = TargetBaseCampId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIBaseCampTaskBase.IsCampLevelMax // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIBaseCampTaskBase::IsCampLevelMax() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampTaskBase", "IsCampLevelMax"); Params::UPalUIBaseCampTaskBase_IsCampLevelMax_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIBaseCampTaskBase.GetNowLevelTaskData // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalBaseCampTaskDataSet OutTaskData (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIBaseCampTaskBase::GetNowLevelTaskData(struct FPalBaseCampTaskDataSet* OutTaskData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampTaskBase", "GetNowLevelTaskData"); Params::UPalUIBaseCampTaskBase_GetNowLevelTaskData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTaskData != nullptr) *OutTaskData = std::move(Parms.OutTaskData); return Parms.ReturnValue; } // Function Pal.PalUIBaseCampTaskBase.GetBaseCampModel // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // class UPalBaseCampModel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalBaseCampModel* UPalUIBaseCampTaskBase::GetBaseCampModel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampTaskBase", "GetBaseCampModel"); Params::UPalUIBaseCampTaskBase_GetBaseCampModel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIBaseCampTaskBase.GetBaseCampId // (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalUIBaseCampTaskBase::GetBaseCampId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampTaskBase", "GetBaseCampId"); Params::UPalUIBaseCampTaskBase_GetBaseCampId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIBaseCampTaskBase.CheckTask // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // struct FPalBaseCampTaskCheckedData OutChedckedData (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIBaseCampTaskBase::CheckTask(struct FPalBaseCampTaskCheckedData* OutChedckedData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampTaskBase", "CheckTask"); Params::UPalUIBaseCampTaskBase_CheckTask_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutChedckedData != nullptr) *OutChedckedData = std::move(Parms.OutChedckedData); return Parms.ReturnValue; } // Class Pal.PalUIBaseCampWaitersModel // (None) class UClass* UPalUIBaseCampWaitersModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIBaseCampWaitersModel"); return Clss; } // PalUIBaseCampWaitersModel Pal.Default__PalUIBaseCampWaitersModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIBaseCampWaitersModel* UPalUIBaseCampWaitersModel::GetDefaultObj() { static class UPalUIBaseCampWaitersModel* Default = nullptr; if (!Default) Default = static_cast(UPalUIBaseCampWaitersModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIBaseCampWaitersModel.SelectHandleSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 DisplayIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalItemSlotPressType PressType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIBaseCampWaitersModel::SelectHandleSlot(int32 DisplayIndex, enum class EPalItemSlotPressType PressType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampWaitersModel", "SelectHandleSlot"); Params::UPalUIBaseCampWaitersModel_SelectHandleSlot_Params Parms{}; Parms.DisplayIndex = DisplayIndex; Parms.PressType = PressType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIBaseCampWaitersModel.GetSlotCountInPage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUIBaseCampWaitersModel::GetSlotCountInPage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampWaitersModel", "GetSlotCountInPage"); Params::UPalUIBaseCampWaitersModel_GetSlotCountInPage_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIBaseCampWaitersModel.GetCurrentPageSlots // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalUIBaseCampWaitersModel::GetCurrentPageSlots() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampWaitersModel", "GetCurrentPageSlots"); Params::UPalUIBaseCampWaitersModel_GetCurrentPageSlots_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalUIBaseCampWorkerListModel // (None) class UClass* UPalUIBaseCampWorkerListModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIBaseCampWorkerListModel"); return Clss; } // PalUIBaseCampWorkerListModel Pal.Default__PalUIBaseCampWorkerListModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIBaseCampWorkerListModel* UPalUIBaseCampWorkerListModel::GetDefaultObj() { static class UPalUIBaseCampWorkerListModel* Default = nullptr; if (!Default) Default = static_cast(UPalUIBaseCampWorkerListModel::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalUIBaseCampWorkerListModel.UpdatePageDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalUIBaseCampWorkerListModel*Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIBaseCampWorkerListModel::UpdatePageDelegate__DelegateSignature(class UPalUIBaseCampWorkerListModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampWorkerListModel", "UpdatePageDelegate__DelegateSignature"); Params::UPalUIBaseCampWorkerListModel_UpdatePageDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIBaseCampWorkerListModel.SelectHandleSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 DisplayIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalItemSlotPressType PressType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIBaseCampWorkerListModel::SelectHandleSlot(int32 DisplayIndex, enum class EPalItemSlotPressType PressType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampWorkerListModel", "SelectHandleSlot"); Params::UPalUIBaseCampWorkerListModel_SelectHandleSlot_Params Parms{}; Parms.DisplayIndex = DisplayIndex; Parms.PressType = PressType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIBaseCampWorkerListModel.SelectFirstEmptyHandleSlot // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIBaseCampWorkerListModel::SelectFirstEmptyHandleSlot() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampWorkerListModel", "SelectFirstEmptyHandleSlot"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIBaseCampWorkerListModel.GetSlotCountInPage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUIBaseCampWorkerListModel::GetSlotCountInPage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampWorkerListModel", "GetSlotCountInPage"); Params::UPalUIBaseCampWorkerListModel_GetSlotCountInPage_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIBaseCampWorkerListModel.GetCurrentPageSlots // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayOutSlots (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalUIBaseCampWorkerListModel::GetCurrentPageSlots(TArray* OutSlots) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampWorkerListModel", "GetCurrentPageSlots"); Params::UPalUIBaseCampWorkerListModel_GetCurrentPageSlots_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSlots != nullptr) *OutSlots = std::move(Parms.OutSlots); } // Function Pal.PalUIBaseCampWorkerListModel.GetCurrentDisplayBaseCampId // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalUIBaseCampWorkerListModel::GetCurrentDisplayBaseCampId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampWorkerListModel", "GetCurrentDisplayBaseCampId"); Params::UPalUIBaseCampWorkerListModel_GetCurrentDisplayBaseCampId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIBaseCampWorkerListModel.GetBaseCampName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalUIBaseCampWorkerListModel::GetBaseCampName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampWorkerListModel", "GetBaseCampName"); Params::UPalUIBaseCampWorkerListModel_GetBaseCampName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIBaseCampWorkerListModel.GetBaseCampId // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalUIBaseCampWorkerListModel::GetBaseCampId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampWorkerListModel", "GetBaseCampId"); Params::UPalUIBaseCampWorkerListModel_GetBaseCampId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalUIBaseCampWorkersModel // (None) class UClass* UPalUIBaseCampWorkersModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIBaseCampWorkersModel"); return Clss; } // PalUIBaseCampWorkersModel Pal.Default__PalUIBaseCampWorkersModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIBaseCampWorkersModel* UPalUIBaseCampWorkersModel::GetDefaultObj() { static class UPalUIBaseCampWorkersModel* Default = nullptr; if (!Default) Default = static_cast(UPalUIBaseCampWorkersModel::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalUIBaseCampWorkersModel.UpdatePageDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalUIBaseCampWorkersModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIBaseCampWorkersModel::UpdatePageDelegate__DelegateSignature(class UPalUIBaseCampWorkersModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampWorkersModel", "UpdatePageDelegate__DelegateSignature"); Params::UPalUIBaseCampWorkersModel_UpdatePageDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIBaseCampWorkersModel.ToPage // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 PageIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIBaseCampWorkersModel::ToPage(int32 PageIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampWorkersModel", "ToPage"); Params::UPalUIBaseCampWorkersModel_ToPage_Params Parms{}; Parms.PageIndex = PageIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIBaseCampWorkersModel.SelectHandleSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 DisplayIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalItemSlotPressType PressType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIBaseCampWorkersModel::SelectHandleSlot(int32 DisplayIndex, enum class EPalItemSlotPressType PressType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampWorkersModel", "SelectHandleSlot"); Params::UPalUIBaseCampWorkersModel_SelectHandleSlot_Params Parms{}; Parms.DisplayIndex = DisplayIndex; Parms.PressType = PressType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIBaseCampWorkersModel.SelectFirstEmptyHandleSlot // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIBaseCampWorkersModel::SelectFirstEmptyHandleSlot() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampWorkersModel", "SelectFirstEmptyHandleSlot"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIBaseCampWorkersModel.GetWholePageCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUIBaseCampWorkersModel::GetWholePageCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampWorkersModel", "GetWholePageCount"); Params::UPalUIBaseCampWorkersModel_GetWholePageCount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIBaseCampWorkersModel.GetSlotCountInPage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUIBaseCampWorkersModel::GetSlotCountInPage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampWorkersModel", "GetSlotCountInPage"); Params::UPalUIBaseCampWorkersModel_GetSlotCountInPage_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIBaseCampWorkersModel.GetCurrentPageSlots // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalUIBaseCampWorkersModel::GetCurrentPageSlots() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampWorkersModel", "GetCurrentPageSlots"); Params::UPalUIBaseCampWorkersModel_GetCurrentPageSlots_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIBaseCampWorkersModel.GetBaseCampModel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PageIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalBaseCampModel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalBaseCampModel* UPalUIBaseCampWorkersModel::GetBaseCampModel(int32 PageIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampWorkersModel", "GetBaseCampModel"); Params::UPalUIBaseCampWorkersModel_GetBaseCampModel_Params Parms{}; Parms.PageIndex = PageIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIBaseCampWorkersModel.GetBaseCampId // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalUIBaseCampWorkersModel::GetBaseCampId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBaseCampWorkersModel", "GetBaseCampId"); Params::UPalUIBaseCampWorkersModel_GetBaseCampId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalUIBuilding // (None) class UClass* UPalUIBuilding::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIBuilding"); return Clss; } // PalUIBuilding Pal.Default__PalUIBuilding // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIBuilding* UPalUIBuilding::GetDefaultObj() { static class UPalUIBuilding* Default = nullptr; if (!Default) Default = static_cast(UPalUIBuilding::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIBuilding.BuildObjectSuccessed // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalUIBuilding::BuildObjectSuccessed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBuilding", "BuildObjectSuccessed"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalUIBuilding.BuildObjectFailed // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 ResultIntValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIBuilding::BuildObjectFailed(int32 ResultIntValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBuilding", "BuildObjectFailed"); Params::UPalUIBuilding_BuildObjectFailed_Params Parms{}; Parms.ResultIntValue = ResultIntValue; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalUIBuildingModel // (None) class UClass* UPalUIBuildingModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIBuildingModel"); return Clss; } // PalUIBuildingModel Pal.Default__PalUIBuildingModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIBuildingModel* UPalUIBuildingModel::GetDefaultObj() { static class UPalUIBuildingModel* Default = nullptr; if (!Default) Default = static_cast(UPalUIBuildingModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIBuildingModel.Setup // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InBuildObjectId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIBuildingModel::Setup(class FName InBuildObjectId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBuildingModel", "Setup"); Params::UPalUIBuildingModel_Setup_Params Parms{}; Parms.InBuildObjectId = InBuildObjectId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIBuildingModel.RotateTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bRight (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIBuildingModel::RotateTarget(bool bRight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBuildingModel", "RotateTarget"); Params::UPalUIBuildingModel_RotateTarget_Params Parms{}; Parms.bRight = bRight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIBuildingModel.OnUpdateInventory // (Event, Protected, BlueprintEvent) // Parameters: // class UPalItemContainer* Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIBuildingModel::OnUpdateInventory(class UPalItemContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBuildingModel", "OnUpdateInventory"); Params::UPalUIBuildingModel_OnUpdateInventory_Params Parms{}; Parms.Container = Container; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIBuildingModel.FinishBuilding // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIBuildingModel::FinishBuilding() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBuildingModel", "FinishBuilding"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIBuildingModel.Dispose // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIBuildingModel::Dispose() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBuildingModel", "Dispose"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIBuildingModel.BuildObject // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bContinuously (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIBuildingModel::BuildObject(bool bContinuously) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBuildingModel", "BuildObject"); Params::UPalUIBuildingModel_BuildObject_Params Parms{}; Parms.bContinuously = bContinuously; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalUIBuildingParameter // (None) class UClass* UPalUIBuildingParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIBuildingParameter"); return Clss; } // PalUIBuildingParameter Pal.Default__PalUIBuildingParameter // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIBuildingParameter* UPalUIBuildingParameter::GetDefaultObj() { static class UPalUIBuildingParameter* Default = nullptr; if (!Default) Default = static_cast(UPalUIBuildingParameter::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUIBuildModel // (None) class UClass* UPalUIBuildModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIBuildModel"); return Clss; } // PalUIBuildModel Pal.Default__PalUIBuildModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIBuildModel* UPalUIBuildModel::GetDefaultObj() { static class UPalUIBuildModel* Default = nullptr; if (!Default) Default = static_cast(UPalUIBuildModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIBuildModel.StartDismantleMode // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // int32 LastSelectedIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromRadialMenu (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIBuildModel::StartDismantleMode(int32 LastSelectedIndex, bool bFromRadialMenu) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBuildModel", "StartDismantleMode"); Params::UPalUIBuildModel_StartDismantleMode_Params Parms{}; Parms.LastSelectedIndex = LastSelectedIndex; Parms.bFromRadialMenu = bFromRadialMenu; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIBuildModel.StartBuildObject // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // class FName BuildObjectId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromRadialMenu (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIBuildModel::StartBuildObject(class FName BuildObjectId, bool bFromRadialMenu) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBuildModel", "StartBuildObject"); Params::UPalUIBuildModel_StartBuildObject_Params Parms{}; Parms.BuildObjectId = BuildObjectId; Parms.bFromRadialMenu = bFromRadialMenu; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIBuildModel.OnOpenMenu // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIBuildModel::OnOpenMenu() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBuildModel", "OnOpenMenu"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIBuildModel.OnConfimAlert_ForceBuildPalBox // (Final, Native, Private) // Parameters: // bool bDialogBool (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIBuildModel::OnConfimAlert_ForceBuildPalBox(bool bDialogBool) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBuildModel", "OnConfimAlert_ForceBuildPalBox"); Params::UPalUIBuildModel_OnConfimAlert_ForceBuildPalBox_Params Parms{}; Parms.bDialogBool = bDialogBool; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIBuildModel.GetBuildObjectDataArrayForTypeAByTypeB // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalBuildObjectTypeA TypeA (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayOutArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalUIBuildModel::GetBuildObjectDataArrayForTypeAByTypeB(enum class EPalBuildObjectTypeA TypeA, TArray* OutArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBuildModel", "GetBuildObjectDataArrayForTypeAByTypeB"); Params::UPalUIBuildModel_GetBuildObjectDataArrayForTypeAByTypeB_Params Parms{}; Parms.TypeA = TypeA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutArray != nullptr) *OutArray = std::move(Parms.OutArray); } // Function Pal.PalUIBuildModel.FinishDismantleMode // (Final, Native, Public, BlueprintCallable, Const) // Parameters: void UPalUIBuildModel::FinishDismantleMode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBuildModel", "FinishDismantleMode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalBuildProgressWorldHUDParameter // (None) class UClass* UPalBuildProgressWorldHUDParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBuildProgressWorldHUDParameter"); return Clss; } // PalBuildProgressWorldHUDParameter Pal.Default__PalBuildProgressWorldHUDParameter // (Public, ClassDefaultObject, ArchetypeObject) class UPalBuildProgressWorldHUDParameter* UPalBuildProgressWorldHUDParameter::GetDefaultObj() { static class UPalBuildProgressWorldHUDParameter* Default = nullptr; if (!Default) Default = static_cast(UPalBuildProgressWorldHUDParameter::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUIBuildProgressWorldHUD // (None) class UClass* UPalUIBuildProgressWorldHUD::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIBuildProgressWorldHUD"); return Clss; } // PalUIBuildProgressWorldHUD Pal.Default__PalUIBuildProgressWorldHUD // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIBuildProgressWorldHUD* UPalUIBuildProgressWorldHUD::GetDefaultObj() { static class UPalUIBuildProgressWorldHUD* Default = nullptr; if (!Default) Default = static_cast(UPalUIBuildProgressWorldHUD::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIBuildProgressWorldHUD.SetProgress // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalWorkProgress* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIBuildProgressWorldHUD::SetProgress(class UPalWorkProgress* Work) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBuildProgressWorldHUD", "SetProgress"); Params::UPalUIBuildProgressWorldHUD_SetProgress_Params Parms{}; Parms.Work = Work; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIBuildProgressWorldHUD.OnUpdatedAssignCharacter // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalWorkBase* TargetWork (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIBuildProgressWorldHUD::OnUpdatedAssignCharacter(class UPalWorkBase* TargetWork) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBuildProgressWorldHUD", "OnUpdatedAssignCharacter"); Params::UPalUIBuildProgressWorldHUD_OnUpdatedAssignCharacter_Params Parms{}; Parms.TargetWork = TargetWork; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIBuildProgressWorldHUD.OnRequestClose // (Event, Protected, BlueprintEvent) // Parameters: // class UPalBuildProcess* Process (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIBuildProgressWorldHUD::OnRequestClose(class UPalBuildProcess* Process) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBuildProgressWorldHUD", "OnRequestClose"); Params::UPalUIBuildProgressWorldHUD_OnRequestClose_Params Parms{}; Parms.Process = Process; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIBuildProgressWorldHUD.CloseSelf // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalUIBuildProgressWorldHUD::CloseSelf() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBuildProgressWorldHUD", "CloseSelf"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIBuildProgressWorldHUD.BindUpdateAssingedCharacterDelegate // (Final, Native, Private, BlueprintCallable) // Parameters: void UPalUIBuildProgressWorldHUD::BindUpdateAssingedCharacterDelegate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIBuildProgressWorldHUD", "BindUpdateAssingedCharacterDelegate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalUICharacterDisplayOptionInterface // (None) class UClass* IPalUICharacterDisplayOptionInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUICharacterDisplayOptionInterface"); return Clss; } // PalUICharacterDisplayOptionInterface Pal.Default__PalUICharacterDisplayOptionInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalUICharacterDisplayOptionInterface* IPalUICharacterDisplayOptionInterface::GetDefaultObj() { static class IPalUICharacterDisplayOptionInterface* Default = nullptr; if (!Default) Default = static_cast(IPalUICharacterDisplayOptionInterface::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUICharacterDisplayOptionInterface.IsSelectableSlot // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UPalIndividualCharacterSlot* Slot (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IPalUICharacterDisplayOptionInterface::IsSelectableSlot(class UPalIndividualCharacterSlot* Slot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUICharacterDisplayOptionInterface", "IsSelectableSlot"); Params::IPalUICharacterDisplayOptionInterface_IsSelectableSlot_Params Parms{}; Parms.Slot = Slot; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Class Pal.PalUICharacterDisplayModel // (None) class UClass* UPalUICharacterDisplayModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUICharacterDisplayModel"); return Clss; } // PalUICharacterDisplayModel Pal.Default__PalUICharacterDisplayModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUICharacterDisplayModel* UPalUICharacterDisplayModel::GetDefaultObj() { static class UPalUICharacterDisplayModel* Default = nullptr; if (!Default) Default = static_cast(UPalUICharacterDisplayModel::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalUICharacterDisplayModel.UpdateDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalUICharacterDisplayModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUICharacterDisplayModel::UpdateDelegate__DelegateSignature(class UPalUICharacterDisplayModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUICharacterDisplayModel", "UpdateDelegate__DelegateSignature"); Params::UPalUICharacterDisplayModel_UpdateDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUICharacterDisplayModel.IsSelectable // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 DisplayIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUICharacterDisplayModel::IsSelectable(int32 DisplayIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUICharacterDisplayModel", "IsSelectable"); Params::UPalUICharacterDisplayModel_IsSelectable_Params Parms{}; Parms.DisplayIndex = DisplayIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUICharacterDisplayModel.GetSlotCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUICharacterDisplayModel::GetSlotCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUICharacterDisplayModel", "GetSlotCount"); Params::UPalUICharacterDisplayModel_GetSlotCount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUICharacterDisplayModel.GetDisplaySlots // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayOutSlots (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalUICharacterDisplayModel::GetDisplaySlots(TArray* OutSlots) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUICharacterDisplayModel", "GetDisplaySlots"); Params::UPalUICharacterDisplayModel_GetDisplaySlots_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSlots != nullptr) *OutSlots = std::move(Parms.OutSlots); } // Class Pal.PalUICharacterHPGaugeBase // (None) class UClass* UPalUICharacterHPGaugeBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUICharacterHPGaugeBase"); return Clss; } // PalUICharacterHPGaugeBase Pal.Default__PalUICharacterHPGaugeBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUICharacterHPGaugeBase* UPalUICharacterHPGaugeBase::GetDefaultObj() { static class UPalUICharacterHPGaugeBase* Default = nullptr; if (!Default) Default = static_cast(UPalUICharacterHPGaugeBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUICharacterHPGaugeBase.UpdateVisibility // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalUICharacterHPGaugeBase::UpdateVisibility() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUICharacterHPGaugeBase", "UpdateVisibility"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalUICharacterHPGaugeBase.UpdateText // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalUICharacterHPGaugeBase::UpdateText() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUICharacterHPGaugeBase", "UpdateText"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalUICharacterHPGaugeBase.UpdatePosition // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalUICharacterHPGaugeBase::UpdatePosition() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUICharacterHPGaugeBase", "UpdatePosition"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalUICharacterHPGaugeBase.SetupGaugeColor // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalUICharacterHPGaugeBase::SetupGaugeColor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUICharacterHPGaugeBase", "SetupGaugeColor"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalUICharacterHPGaugeBase.SetupEvents // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalUICharacterHPGaugeBase::SetupEvents() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUICharacterHPGaugeBase", "SetupEvents"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalUICharacterHPGaugeBase.SetTargetCharacter // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* TargetCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUICharacterHPGaugeBase::SetTargetCharacter(class APalCharacter* TargetCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUICharacterHPGaugeBase", "SetTargetCharacter"); Params::UPalUICharacterHPGaugeBase_SetTargetCharacter_Params Parms{}; Parms.TargetCharacter = TargetCharacter; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUICharacterHPGaugeBase.SetHPPercent // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float Percent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUICharacterHPGaugeBase::SetHPPercent(float Percent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUICharacterHPGaugeBase", "SetHPPercent"); Params::UPalUICharacterHPGaugeBase_SetHPPercent_Params Parms{}; Parms.Percent = Percent; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUICharacterHPGaugeBase.OnRequestClose // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalUICharacterHPGaugeBase::OnRequestClose() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUICharacterHPGaugeBase", "OnRequestClose"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalUICharacterMakeBase // (None) class UClass* UPalUICharacterMakeBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUICharacterMakeBase"); return Clss; } // PalUICharacterMakeBase Pal.Default__PalUICharacterMakeBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUICharacterMakeBase* UPalUICharacterMakeBase::GetDefaultObj() { static class UPalUICharacterMakeBase* Default = nullptr; if (!Default) Default = static_cast(UPalUICharacterMakeBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUICharacterMakeBase.RequestChangePlayerName // (Final, Native, Protected, BlueprintCallable) // Parameters: // class FString NewPlayerName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUICharacterMakeBase::RequestChangePlayerName(const class FString& NewPlayerName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUICharacterMakeBase", "RequestChangePlayerName"); Params::UPalUICharacterMakeBase_RequestChangePlayerName_Params Parms{}; Parms.NewPlayerName = NewPlayerName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUICharacterMakeBase.GetPlayerMakeInfo // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // struct FPalPlayerDataCharacterMakeInfoOutMakeInfo (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUICharacterMakeBase::GetPlayerMakeInfo(struct FPalPlayerDataCharacterMakeInfo* OutMakeInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUICharacterMakeBase", "GetPlayerMakeInfo"); Params::UPalUICharacterMakeBase_GetPlayerMakeInfo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutMakeInfo != nullptr) *OutMakeInfo = std::move(Parms.OutMakeInfo); return Parms.ReturnValue; } // Function Pal.PalUICharacterMakeBase.ApplyMakeInfoToPlayerData // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // struct FPalPlayerDataCharacterMakeInfoMakeInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalUICharacterMakeBase::ApplyMakeInfoToPlayerData(struct FPalPlayerDataCharacterMakeInfo& MakeInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUICharacterMakeBase", "ApplyMakeInfoToPlayerData"); Params::UPalUICharacterMakeBase_ApplyMakeInfoToPlayerData_Params Parms{}; Parms.MakeInfo = MakeInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalHUDDispatchParameter_CharacterMake // (None) class UClass* UPalHUDDispatchParameter_CharacterMake::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParameter_CharacterMake"); return Clss; } // PalHUDDispatchParameter_CharacterMake Pal.Default__PalHUDDispatchParameter_CharacterMake // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParameter_CharacterMake* UPalHUDDispatchParameter_CharacterMake::GetDefaultObj() { static class UPalHUDDispatchParameter_CharacterMake* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParameter_CharacterMake::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUICharacterStatus // (None) class UClass* UPalUICharacterStatus::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUICharacterStatus"); return Clss; } // PalUICharacterStatus Pal.Default__PalUICharacterStatus // (Public, ClassDefaultObject, ArchetypeObject) class UPalUICharacterStatus* UPalUICharacterStatus::GetDefaultObj() { static class UPalUICharacterStatus* Default = nullptr; if (!Default) Default = static_cast(UPalUICharacterStatus::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUICharacterStatus.RemoveActiveSkill // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*TargetHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWazaID TargetWazaID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUICharacterStatus::RemoveActiveSkill(class UPalIndividualCharacterHandle* TargetHandle, enum class EPalWazaID TargetWazaID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUICharacterStatus", "RemoveActiveSkill"); Params::UPalUICharacterStatus_RemoveActiveSkill_Params Parms{}; Parms.TargetHandle = TargetHandle; Parms.TargetWazaID = TargetWazaID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUICharacterStatus.DropCharacter // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*TargetHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUICharacterStatus::DropCharacter(class UPalIndividualCharacterHandle* TargetHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUICharacterStatus", "DropCharacter"); Params::UPalUICharacterStatus_DropCharacter_Params Parms{}; Parms.TargetHandle = TargetHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUICharacterStatus.ChangeNickname // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*TargetHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText NewNickName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalUICharacterStatus::ChangeNickname(class UPalIndividualCharacterHandle* TargetHandle, class FText& NewNickName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUICharacterStatus", "ChangeNickname"); Params::UPalUICharacterStatus_ChangeNickname_Params Parms{}; Parms.TargetHandle = TargetHandle; Parms.NewNickName = NewNickName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUICharacterStatus.ChangeActiveSkill // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*TargetHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWazaID ChangeWazaID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWazaID NewWazaID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUICharacterStatus::ChangeActiveSkill(class UPalIndividualCharacterHandle* TargetHandle, enum class EPalWazaID ChangeWazaID, enum class EPalWazaID NewWazaID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUICharacterStatus", "ChangeActiveSkill"); Params::UPalUICharacterStatus_ChangeActiveSkill_Params Parms{}; Parms.TargetHandle = TargetHandle; Parms.ChangeWazaID = ChangeWazaID; Parms.NewWazaID = NewWazaID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUICharacterStatus.AddActiveSkill // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*TargetHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWazaID NewWazaID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUICharacterStatus::AddActiveSkill(class UPalIndividualCharacterHandle* TargetHandle, enum class EPalWazaID NewWazaID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUICharacterStatus", "AddActiveSkill"); Params::UPalUICharacterStatus_AddActiveSkill_Params Parms{}; Parms.TargetHandle = TargetHandle; Parms.NewWazaID = NewWazaID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalUICompassIconBase // (None) class UClass* UPalUICompassIconBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUICompassIconBase"); return Clss; } // PalUICompassIconBase Pal.Default__PalUICompassIconBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUICompassIconBase* UPalUICompassIconBase::GetDefaultObj() { static class UPalUICompassIconBase* Default = nullptr; if (!Default) Default = static_cast(UPalUICompassIconBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUIConvertItemModel // (None) class UClass* UPalUIConvertItemModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIConvertItemModel"); return Clss; } // PalUIConvertItemModel Pal.Default__PalUIConvertItemModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIConvertItemModel* UPalUIConvertItemModel::GetDefaultObj() { static class UPalUIConvertItemModel* Default = nullptr; if (!Default) Default = static_cast(UPalUIConvertItemModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIConvertItemModel.UpdateProductSetting_TransportToStorage // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bOn (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIConvertItemModel::UpdateProductSetting_TransportToStorage(bool bOn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIConvertItemModel", "UpdateProductSetting_TransportToStorage"); Params::UPalUIConvertItemModel_UpdateProductSetting_TransportToStorage_Params Parms{}; Parms.bOn = bOn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIConvertItemModel.UpdateProductSetting // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIConvertItemModel::UpdateProductSetting() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIConvertItemModel", "UpdateProductSetting"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIConvertItemModel.TryGetConcreteModel // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UPalMapObjectConvertItemModel*Model (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIConvertItemModel::TryGetConcreteModel(class UPalMapObjectConvertItemModel** Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIConvertItemModel", "TryGetConcreteModel"); Params::UPalUIConvertItemModel_TryGetConcreteModel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Model != nullptr) *Model = Parms.Model; return Parms.ReturnValue; } // Function Pal.PalUIConvertItemModel.StartProduction // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIConvertItemModel::StartProduction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIConvertItemModel", "StartProduction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIConvertItemModel.Initialize // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalMapObjectConvertItemModel*InModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIConvertItemModel::Initialize(class UPalMapObjectConvertItemModel* InModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIConvertItemModel", "Initialize"); Params::UPalUIConvertItemModel_Initialize_Params Parms{}; Parms.InModel = InModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIConvertItemModel.GetBuildObjectName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UPalUIConvertItemModel::GetBuildObjectName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIConvertItemModel", "GetBuildObjectName"); Params::UPalUIConvertItemModel_GetBuildObjectName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIConvertItemModel.CanStartProduction // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalUIConvertItemRequestStartResponseReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalUIConvertItemRequestStartResponse UPalUIConvertItemModel::CanStartProduction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIConvertItemModel", "CanStartProduction"); Params::UPalUIConvertItemModel_CanStartProduction_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIConvertItemModel.CancelProduct // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIConvertItemModel::CancelProduct() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIConvertItemModel", "CancelProduct"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalUIDamageTextBase // (None) class UClass* UPalUIDamageTextBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIDamageTextBase"); return Clss; } // PalUIDamageTextBase Pal.Default__PalUIDamageTextBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIDamageTextBase* UPalUIDamageTextBase::GetDefaultObj() { static class UPalUIDamageTextBase* Default = nullptr; if (!Default) Default = static_cast(UPalUIDamageTextBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIDamageTextBase.UpdatePosition // (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector TargetWorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIDamageTextBase::UpdatePosition(struct FVector& TargetWorldLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDamageTextBase", "UpdatePosition"); Params::UPalUIDamageTextBase_UpdatePosition_Params Parms{}; Parms.TargetWorldLocation = TargetWorldLocation; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIDamageTextBase.StartDisplay // (Final, Native, Public, BlueprintCallable) // Parameters: // float InDisplayTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIDamageTextBase::StartDisplay(float InDisplayTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDamageTextBase", "StartDisplay"); Params::UPalUIDamageTextBase_StartDisplay_Params Parms{}; Parms.InDisplayTime = InDisplayTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIDamageTextBase.SetTargetWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIDamageTextBase::SetTargetWorldLocation(struct FVector& NewLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDamageTextBase", "SetTargetWorldLocation"); Params::UPalUIDamageTextBase_SetTargetWorldLocation_Params Parms{}; Parms.NewLocation = NewLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIDamageTextBase.SetDamageValue // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIDamageTextBase::SetDamageValue(int32 InValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDamageTextBase", "SetDamageValue"); Params::UPalUIDamageTextBase_SetDamageValue_Params Parms{}; Parms.InValue = InValue; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIDamageTextBase.SetDamageColor // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // struct FSlateColor InColor (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalUIDamageTextBase::SetDamageColor(struct FSlateColor& InColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDamageTextBase", "SetDamageColor"); Params::UPalUIDamageTextBase_SetDamageColor_Params Parms{}; Parms.InColor = InColor; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIDamageTextBase.ResetTimer // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIDamageTextBase::ResetTimer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDamageTextBase", "ResetTimer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalUIDamageTextBase.RequestCloseDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalUIDamageTextBase* SelfWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIDamageTextBase::RequestCloseDelegate__DelegateSignature(class UPalUIDamageTextBase* SelfWidget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDamageTextBase", "RequestCloseDelegate__DelegateSignature"); Params::UPalUIDamageTextBase_RequestCloseDelegate__DelegateSignature_Params Parms{}; Parms.SelfWidget = SelfWidget; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIDamageTextBase.RequestClose // (Final, Native, Public) // Parameters: void UPalUIDamageTextBase::RequestClose() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDamageTextBase", "RequestClose"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIDamageTextBase.OnRequestClose // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalUIDamageTextBase::OnRequestClose() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDamageTextBase", "OnRequestClose"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalUIDelayGaugeCalculator // (None) class UClass* UPalUIDelayGaugeCalculator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIDelayGaugeCalculator"); return Clss; } // PalUIDelayGaugeCalculator Pal.Default__PalUIDelayGaugeCalculator // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIDelayGaugeCalculator* UPalUIDelayGaugeCalculator::GetDefaultObj() { static class UPalUIDelayGaugeCalculator* Default = nullptr; if (!Default) Default = static_cast(UPalUIDelayGaugeCalculator::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIDelayGaugeCalculator.Update // (Final, Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIDelayGaugeCalculator::Update(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDelayGaugeCalculator", "Update"); Params::UPalUIDelayGaugeCalculator_Update_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalUIDelayGaugeCalculator.StartDelayGaugeTimerDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalUIDelayGaugeCalculator::StartDelayGaugeTimerDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDelayGaugeCalculator", "StartDelayGaugeTimerDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalUIDelayGaugeCalculator.Setup // (Final, Native, Public, BlueprintCallable) // Parameters: // class UProgressBar* InMainBar (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UProgressBar* InSubBar (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIDelayGaugeCalculator::Setup(class UProgressBar* InMainBar, class UProgressBar* InSubBar) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDelayGaugeCalculator", "Setup"); Params::UPalUIDelayGaugeCalculator_Setup_Params Parms{}; Parms.InMainBar = InMainBar; Parms.InSubBar = InSubBar; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIDelayGaugeCalculator.SetPercentForce // (Final, Native, Public, BlueprintCallable) // Parameters: // float Percent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIDelayGaugeCalculator::SetPercentForce(float Percent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDelayGaugeCalculator", "SetPercentForce"); Params::UPalUIDelayGaugeCalculator_SetPercentForce_Params Parms{}; Parms.Percent = Percent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIDelayGaugeCalculator.SetPercent // (Final, Native, Public, BlueprintCallable) // Parameters: // float Percent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIDelayGaugeCalculator::SetPercent(float Percent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDelayGaugeCalculator", "SetPercent"); Params::UPalUIDelayGaugeCalculator_SetPercent_Params Parms{}; Parms.Percent = Percent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalUIDelayGaugeCalculator.EndDelayGaugeDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalUIDelayGaugeCalculator::EndDelayGaugeDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDelayGaugeCalculator", "EndDelayGaugeDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalDialogParameterBase // (None) class UClass* UPalDialogParameterBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDialogParameterBase"); return Clss; } // PalDialogParameterBase Pal.Default__PalDialogParameterBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalDialogParameterBase* UPalDialogParameterBase::GetDefaultObj() { static class UPalDialogParameterBase* Default = nullptr; if (!Default) Default = static_cast(UPalDialogParameterBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalDialogParameterBase.InvokeCallback // (Native, Public, BlueprintCallable) // Parameters: // bool bResult (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDialogParameterBase::InvokeCallback(bool bResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDialogParameterBase", "InvokeCallback"); Params::UPalDialogParameterBase_InvokeCallback_Params Parms{}; Parms.bResult = bResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalDialogParameterDialog // (None) class UClass* UPalDialogParameterDialog::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDialogParameterDialog"); return Clss; } // PalDialogParameterDialog Pal.Default__PalDialogParameterDialog // (Public, ClassDefaultObject, ArchetypeObject) class UPalDialogParameterDialog* UPalDialogParameterDialog::GetDefaultObj() { static class UPalDialogParameterDialog* Default = nullptr; if (!Default) Default = static_cast(UPalDialogParameterDialog::StaticClass()->DefaultObject); return Default; } // Function Pal.PalDialogParameterDialog.SetParameters // (Final, Native, Public, BlueprintCallable) // Parameters: // class FText InMessage (ConstParm, Parm, NativeAccessSpecifierPublic) // enum class EPalDialogType InDialogType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInNegativeDefault (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalDialogParameterDialog::SetParameters(class FText InMessage, enum class EPalDialogType InDialogType, bool bInNegativeDefault) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalDialogParameterDialog", "SetParameters"); Params::UPalDialogParameterDialog_SetParameters_Params Parms{}; Parms.InMessage = InMessage; Parms.InDialogType = InDialogType; Parms.bInNegativeDefault = bInNegativeDefault; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalDialogParameter_RequestJoinGuild // (None) class UClass* UPalDialogParameter_RequestJoinGuild::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDialogParameter_RequestJoinGuild"); return Clss; } // PalDialogParameter_RequestJoinGuild Pal.Default__PalDialogParameter_RequestJoinGuild // (Public, ClassDefaultObject, ArchetypeObject) class UPalDialogParameter_RequestJoinGuild* UPalDialogParameter_RequestJoinGuild::GetDefaultObj() { static class UPalDialogParameter_RequestJoinGuild* Default = nullptr; if (!Default) Default = static_cast(UPalDialogParameter_RequestJoinGuild::StaticClass()->DefaultObject); return Default; } // Class Pal.PalDialogParameter_RequestMapObjectDismantle // (None) class UClass* UPalDialogParameter_RequestMapObjectDismantle::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalDialogParameter_RequestMapObjectDismantle"); return Clss; } // PalDialogParameter_RequestMapObjectDismantle Pal.Default__PalDialogParameter_RequestMapObjectDismantle // (Public, ClassDefaultObject, ArchetypeObject) class UPalDialogParameter_RequestMapObjectDismantle* UPalDialogParameter_RequestMapObjectDismantle::GetDefaultObj() { static class UPalDialogParameter_RequestMapObjectDismantle* Default = nullptr; if (!Default) Default = static_cast(UPalDialogParameter_RequestMapObjectDismantle::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUIDialogBase // (None) class UClass* UPalUIDialogBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIDialogBase"); return Clss; } // PalUIDialogBase Pal.Default__PalUIDialogBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIDialogBase* UPalUIDialogBase::GetDefaultObj() { static class UPalUIDialogBase* Default = nullptr; if (!Default) Default = static_cast(UPalUIDialogBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUIDismantling // (None) class UClass* UPalUIDismantling::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIDismantling"); return Clss; } // PalUIDismantling Pal.Default__PalUIDismantling // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIDismantling* UPalUIDismantling::GetDefaultObj() { static class UPalUIDismantling* Default = nullptr; if (!Default) Default = static_cast(UPalUIDismantling::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIDismantling.DismantleObjectSuccessed // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalUIDismantling::DismantleObjectSuccessed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDismantling", "DismantleObjectSuccessed"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalUIDismantling.DismantleObjectFailed // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalUIDismantling::DismantleObjectFailed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDismantling", "DismantleObjectFailed"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalUIDismantlingModel // (None) class UClass* UPalUIDismantlingModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIDismantlingModel"); return Clss; } // PalUIDismantlingModel Pal.Default__PalUIDismantlingModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIDismantlingModel* UPalUIDismantlingModel::GetDefaultObj() { static class UPalUIDismantlingModel* Default = nullptr; if (!Default) Default = static_cast(UPalUIDismantlingModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIDismantlingModel.Setup // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIDismantlingModel::Setup() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDismantlingModel", "Setup"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIDismantlingModel.OnUpdateInventory // (Event, Protected, BlueprintEvent) // Parameters: // class UPalItemContainer* Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIDismantlingModel::OnUpdateInventory(class UPalItemContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDismantlingModel", "OnUpdateInventory"); Params::UPalUIDismantlingModel_OnUpdateInventory_Params Parms{}; Parms.Container = Container; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIDismantlingModel.FinishDismantling // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIDismantlingModel::FinishDismantling() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDismantlingModel", "FinishDismantling"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIDismantlingModel.Dispose // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIDismantlingModel::Dispose() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDismantlingModel", "Dispose"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIDismantlingModel.DismantleObject // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bContinuously (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIDismantlingModel::DismantleObject(bool bContinuously) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDismantlingModel", "DismantleObject"); Params::UPalUIDismantlingModel_DismantleObject_Params Parms{}; Parms.bContinuously = bContinuously; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalUIDisplayCharacter // (Actor) class UClass* APalUIDisplayCharacter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIDisplayCharacter"); return Clss; } // PalUIDisplayCharacter Pal.Default__PalUIDisplayCharacter // (Public, ClassDefaultObject, ArchetypeObject) class APalUIDisplayCharacter* APalUIDisplayCharacter::GetDefaultObj() { static class APalUIDisplayCharacter* Default = nullptr; if (!Default) Default = static_cast(APalUIDisplayCharacter::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIDisplayCharacter.GetHairBaseColor // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UPalSkeletalMeshComponent* TargetSkeletalMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor OutColor (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalUIDisplayCharacter::GetHairBaseColor(class UPalSkeletalMeshComponent* TargetSkeletalMesh, struct FLinearColor* OutColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDisplayCharacter", "GetHairBaseColor"); Params::APalUIDisplayCharacter_GetHairBaseColor_Params Parms{}; Parms.TargetSkeletalMesh = TargetSkeletalMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutColor != nullptr) *OutColor = std::move(Parms.OutColor); } // Function Pal.PalUIDisplayCharacter.GetEyeBaseColor // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UPalSkeletalMeshComponent* TargetSkeletalMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor OutColor (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalUIDisplayCharacter::GetEyeBaseColor(class UPalSkeletalMeshComponent* TargetSkeletalMesh, struct FLinearColor* OutColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDisplayCharacter", "GetEyeBaseColor"); Params::APalUIDisplayCharacter_GetEyeBaseColor_Params Parms{}; Parms.TargetSkeletalMesh = TargetSkeletalMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutColor != nullptr) *OutColor = std::move(Parms.OutColor); } // Function Pal.PalUIDisplayCharacter.GetBrowBaseColor // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UPalSkeletalMeshComponent* TargetSkeletalMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor OutColor (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalUIDisplayCharacter::GetBrowBaseColor(class UPalSkeletalMeshComponent* TargetSkeletalMesh, struct FLinearColor* OutColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDisplayCharacter", "GetBrowBaseColor"); Params::APalUIDisplayCharacter_GetBrowBaseColor_Params Parms{}; Parms.TargetSkeletalMesh = TargetSkeletalMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutColor != nullptr) *OutColor = std::move(Parms.OutColor); } // Function Pal.PalUIDisplayCharacter.GetBodyBaseColor // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UPalSkeletalMeshComponent* TargetSkeletalMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor OutColor (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalUIDisplayCharacter::GetBodyBaseColor(class UPalSkeletalMeshComponent* TargetSkeletalMesh, struct FLinearColor* OutColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDisplayCharacter", "GetBodyBaseColor"); Params::APalUIDisplayCharacter_GetBodyBaseColor_Params Parms{}; Parms.TargetSkeletalMesh = TargetSkeletalMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutColor != nullptr) *OutColor = std::move(Parms.OutColor); } // Function Pal.PalUIDisplayCharacter.ApplyCharacterMakeInfoFromPlayerData // (Final, Native, Protected, BlueprintCallable) // Parameters: void APalUIDisplayCharacter::ApplyCharacterMakeInfoFromPlayerData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDisplayCharacter", "ApplyCharacterMakeInfoFromPlayerData"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIDisplayCharacter.ApplyCharacterMakeInfo // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // struct FPalPlayerDataCharacterMakeInfoMakeInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void APalUIDisplayCharacter::ApplyCharacterMakeInfo(struct FPalPlayerDataCharacterMakeInfo& MakeInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIDisplayCharacter", "ApplyCharacterMakeInfo"); Params::APalUIDisplayCharacter_ApplyCharacterMakeInfo_Params Parms{}; Parms.MakeInfo = MakeInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalUIGameOver // (None) class UClass* UPalUIGameOver::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIGameOver"); return Clss; } // PalUIGameOver Pal.Default__PalUIGameOver // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIGameOver* UPalUIGameOver::GetDefaultObj() { static class UPalUIGameOver* Default = nullptr; if (!Default) Default = static_cast(UPalUIGameOver::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIGameOver.IsExistRespawnLocation // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIGameOver::IsExistRespawnLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIGameOver", "IsExistRespawnLocation"); Params::UPalUIGameOver_IsExistRespawnLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalUIGuildMenu // (None) class UClass* UPalUIGuildMenu::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIGuildMenu"); return Clss; } // PalUIGuildMenu Pal.Default__PalUIGuildMenu // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIGuildMenu* UPalUIGuildMenu::GetDefaultObj() { static class UPalUIGuildMenu* Default = nullptr; if (!Default) Default = static_cast(UPalUIGuildMenu::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIGuildMenu.RequestExitGuild // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalUIGuildMenu::RequestExitGuild() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIGuildMenu", "RequestExitGuild"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIGuildMenu.RequestChangeGuildName // (Final, Native, Protected, BlueprintCallable) // Parameters: // class FString NewGuildName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIGuildMenu::RequestChangeGuildName(const class FString& NewGuildName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIGuildMenu", "RequestChangeGuildName"); Params::UPalUIGuildMenu_RequestChangeGuildName_Params Parms{}; Parms.NewGuildName = NewGuildName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIGuildMenu.RequestChangeAdmin // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid TargetPlayerUId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIGuildMenu::RequestChangeAdmin(struct FGuid& TargetPlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIGuildMenu", "RequestChangeAdmin"); Params::UPalUIGuildMenu_RequestChangeAdmin_Params Parms{}; Parms.TargetPlayerUId = TargetPlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIGuildMenu.RequestBanPlayer // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid TargetPlayerUId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIGuildMenu::RequestBanPlayer(struct FGuid& TargetPlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIGuildMenu", "RequestBanPlayer"); Params::UPalUIGuildMenu_RequestBanPlayer_Params Parms{}; Parms.TargetPlayerUId = TargetPlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIGuildMenu.OnUpdatedMemberInfo_Binded // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // class UPalGroupGuildBase* Guild (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid PlayerUId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalGuildPlayerInfo PlayerInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalUIGuildMenu::OnUpdatedMemberInfo_Binded(class UPalGroupGuildBase* Guild, struct FGuid& PlayerUId, struct FPalGuildPlayerInfo& PlayerInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIGuildMenu", "OnUpdatedMemberInfo_Binded"); Params::UPalUIGuildMenu_OnUpdatedMemberInfo_Binded_Params Parms{}; Parms.Guild = Guild; Parms.PlayerUId = PlayerUId; Parms.PlayerInfo = PlayerInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIGuildMenu.OnUpdatedMemberInfo // (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // struct FGuid PlayerUId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalUIGuildMemberDisplayInfoPlayerInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalUIGuildMenu::OnUpdatedMemberInfo(struct FGuid& PlayerUId, struct FPalUIGuildMemberDisplayInfo& PlayerInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIGuildMenu", "OnUpdatedMemberInfo"); Params::UPalUIGuildMenu_OnUpdatedMemberInfo_Params Parms{}; Parms.PlayerUId = PlayerUId; Parms.PlayerInfo = PlayerInfo; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIGuildMenu.OnUpdatedGuildName_Binded // (Final, Native, Protected) // Parameters: // class FString NewGuildName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIGuildMenu::OnUpdatedGuildName_Binded(const class FString& NewGuildName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIGuildMenu", "OnUpdatedGuildName_Binded"); Params::UPalUIGuildMenu_OnUpdatedGuildName_Binded_Params Parms{}; Parms.NewGuildName = NewGuildName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIGuildMenu.OnUpdatedGuildName // (Event, Protected, BlueprintEvent) // Parameters: // class FString NewGuildName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIGuildMenu::OnUpdatedGuildName(const class FString& NewGuildName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIGuildMenu", "OnUpdatedGuildName"); Params::UPalUIGuildMenu_OnUpdatedGuildName_Params Parms{}; Parms.NewGuildName = NewGuildName; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIGuildMenu.OnRemovedMemberInfo // (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // struct FGuid PlayerUId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIGuildMenu::OnRemovedMemberInfo(struct FGuid& PlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIGuildMenu", "OnRemovedMemberInfo"); Params::UPalUIGuildMenu_OnRemovedMemberInfo_Params Parms{}; Parms.PlayerUId = PlayerUId; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIGuildMenu.IsExistPlayer // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGuid PlayerUId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIGuildMenu::IsExistPlayer(struct FGuid& PlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIGuildMenu", "IsExistPlayer"); Params::UPalUIGuildMenu_IsExistPlayer_Params Parms{}; Parms.PlayerUId = PlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIGuildMenu.IsAdminLocalPlayer // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIGuildMenu::IsAdminLocalPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIGuildMenu", "IsAdminLocalPlayer"); Params::UPalUIGuildMenu_IsAdminLocalPlayer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIGuildMenu.GetMyGuild // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalGroupGuildBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalGroupGuildBase* UPalUIGuildMenu::GetMyGuild() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIGuildMenu", "GetMyGuild"); Params::UPalUIGuildMenu_GetMyGuild_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIGuildMenu.GetGuildName // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString OutGuildName (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIGuildMenu::GetGuildName(class FString* OutGuildName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIGuildMenu", "GetGuildName"); Params::UPalUIGuildMenu_GetGuildName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutGuildName != nullptr) *OutGuildName = std::move(Parms.OutGuildName); } // Function Pal.PalUIGuildMenu.GetGuildMemberInfo // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TMapOutDisplayInfoMap (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIGuildMenu::GetGuildMemberInfo(TMap* OutDisplayInfoMap) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIGuildMenu", "GetGuildMemberInfo"); Params::UPalUIGuildMenu_GetGuildMemberInfo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutDisplayInfoMap != nullptr) *OutDisplayInfoMap = Parms.OutDisplayInfoMap; } // Function Pal.PalUIGuildMenu.GetAdminPlayerUId // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGuid OutAdminPlayerUId (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIGuildMenu::GetAdminPlayerUId(struct FGuid* OutAdminPlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIGuildMenu", "GetAdminPlayerUId"); Params::UPalUIGuildMenu_GetAdminPlayerUId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutAdminPlayerUId != nullptr) *OutAdminPlayerUId = std::move(Parms.OutAdminPlayerUId); } // Function Pal.PalUIGuildMenu.CanExitGuild // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIGuildMenu::CanExitGuild() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIGuildMenu", "CanExitGuild"); Params::UPalUIGuildMenu_CanExitGuild_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalUIHUDLayoutBase // (None) class UClass* UPalUIHUDLayoutBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIHUDLayoutBase"); return Clss; } // PalUIHUDLayoutBase Pal.Default__PalUIHUDLayoutBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIHUDLayoutBase* UPalUIHUDLayoutBase::GetDefaultObj() { static class UPalUIHUDLayoutBase* Default = nullptr; if (!Default) Default = static_cast(UPalUIHUDLayoutBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIHUDLayoutBase.VisibilityOverride // (Final, Native, Public) // Parameters: // enum class ESlateVisibility ChangedVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIHUDLayoutBase::VisibilityOverride(enum class ESlateVisibility ChangedVisibility) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIHUDLayoutBase", "VisibilityOverride"); Params::UPalUIHUDLayoutBase_VisibilityOverride_Params Parms{}; Parms.ChangedVisibility = ChangedVisibility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIHUDLayoutBase.RemoveWorldHUD // (Event, Public, BlueprintEvent) // Parameters: // class UPalUserWidgetWorldHUD* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIHUDLayoutBase::RemoveWorldHUD(class UPalUserWidgetWorldHUD* Widget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIHUDLayoutBase", "RemoveWorldHUD"); Params::UPalUIHUDLayoutBase_RemoveWorldHUD_Params Parms{}; Parms.Widget = Widget; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIHUDLayoutBase.RemoveHUD // (Event, Public, BlueprintEvent) // Parameters: // class UPalUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIHUDLayoutBase::RemoveHUD(class UPalUserWidget* Widget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIHUDLayoutBase", "RemoveHUD"); Params::UPalUIHUDLayoutBase_RemoveHUD_Params Parms{}; Parms.Widget = Widget; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIHUDLayoutBase.AddWorldHUD // (Event, Public, BlueprintEvent) // Parameters: // class UPalUserWidgetWorldHUD* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIHUDLayoutBase::AddWorldHUD(class UPalUserWidgetWorldHUD* Widget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIHUDLayoutBase", "AddWorldHUD"); Params::UPalUIHUDLayoutBase_AddWorldHUD_Params Parms{}; Parms.Widget = Widget; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIHUDLayoutBase.AddHUD // (Event, Public, BlueprintEvent) // Parameters: // class UPalUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ZOrder (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIHUDLayoutBase::AddHUD(class UPalUserWidget* Widget, int32 ZOrder) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIHUDLayoutBase", "AddHUD"); Params::UPalUIHUDLayoutBase_AddHUD_Params Parms{}; Parms.Widget = Widget; Parms.ZOrder = ZOrder; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalUIInframeRenderer // (Actor) class UClass* APalUIInframeRenderer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIInframeRenderer"); return Clss; } // PalUIInframeRenderer Pal.Default__PalUIInframeRenderer // (Public, ClassDefaultObject, ArchetypeObject) class APalUIInframeRenderer* APalUIInframeRenderer::GetDefaultObj() { static class APalUIInframeRenderer* Default = nullptr; if (!Default) Default = static_cast(APalUIInframeRenderer::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIInframeRenderer.GetStaticParameteComponentFromActorClassr // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // TSubclassOf TargetActorClass (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalStaticCharacterParameterComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalStaticCharacterParameterComponent* APalUIInframeRenderer::GetStaticParameteComponentFromActorClassr(TSubclassOf& TargetActorClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInframeRenderer", "GetStaticParameteComponentFromActorClassr"); Params::APalUIInframeRenderer_GetStaticParameteComponentFromActorClassr_Params Parms{}; Parms.TargetActorClass = TargetActorClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIInframeRenderer.GetSkeletalMeshComponentFromActorClass // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // TSubclassOf TargetActorClass (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshComponent* APalUIInframeRenderer::GetSkeletalMeshComponentFromActorClass(TSubclassOf& TargetActorClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInframeRenderer", "GetSkeletalMeshComponentFromActorClass"); Params::APalUIInframeRenderer_GetSkeletalMeshComponentFromActorClass_Params Parms{}; Parms.TargetActorClass = TargetActorClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIInframeRenderer.ClearOverrideMaterials // (Final, Native, Protected, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* TargetSkeletalMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalUIInframeRenderer::ClearOverrideMaterials(class USkeletalMeshComponent* TargetSkeletalMesh) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInframeRenderer", "ClearOverrideMaterials"); Params::APalUIInframeRenderer_ClearOverrideMaterials_Params Parms{}; Parms.TargetSkeletalMesh = TargetSkeletalMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalUIInGameGeneralDispatchEventReciever // (None) class UClass* UPalUIInGameGeneralDispatchEventReciever::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIInGameGeneralDispatchEventReciever"); return Clss; } // PalUIInGameGeneralDispatchEventReciever Pal.Default__PalUIInGameGeneralDispatchEventReciever // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIInGameGeneralDispatchEventReciever* UPalUIInGameGeneralDispatchEventReciever::GetDefaultObj() { static class UPalUIInGameGeneralDispatchEventReciever* Default = nullptr; if (!Default) Default = static_cast(UPalUIInGameGeneralDispatchEventReciever::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIInGameGeneralDispatchEventReciever.OpenDismantlingUIFromRadialMenu // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 LastSelectedIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIInGameGeneralDispatchEventReciever::OpenDismantlingUIFromRadialMenu(int32 LastSelectedIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInGameGeneralDispatchEventReciever", "OpenDismantlingUIFromRadialMenu"); Params::UPalUIInGameGeneralDispatchEventReciever_OpenDismantlingUIFromRadialMenu_Params Parms{}; Parms.LastSelectedIndex = LastSelectedIndex; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIInGameGeneralDispatchEventReciever.OpenDismantlingUI // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalUIInGameGeneralDispatchEventReciever::OpenDismantlingUI() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInGameGeneralDispatchEventReciever", "OpenDismantlingUI"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalUIInGameGeneralDispatchEventReciever.OpenBuildingUIFromRadialMenu // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FName BuildObjectId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIInGameGeneralDispatchEventReciever::OpenBuildingUIFromRadialMenu(class FName BuildObjectId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInGameGeneralDispatchEventReciever", "OpenBuildingUIFromRadialMenu"); Params::UPalUIInGameGeneralDispatchEventReciever_OpenBuildingUIFromRadialMenu_Params Parms{}; Parms.BuildObjectId = BuildObjectId; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIInGameGeneralDispatchEventReciever.OpenBuildingUI // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FName BuildObjectId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIInGameGeneralDispatchEventReciever::OpenBuildingUI(class FName BuildObjectId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInGameGeneralDispatchEventReciever", "OpenBuildingUI"); Params::UPalUIInGameGeneralDispatchEventReciever_OpenBuildingUI_Params Parms{}; Parms.BuildObjectId = BuildObjectId; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIInGameGeneralDispatchEventReciever.CloseDismantlingUI // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalUIInGameGeneralDispatchEventReciever::CloseDismantlingUI() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInGameGeneralDispatchEventReciever", "CloseDismantlingUI"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalUIInGameGeneralDispatchEventReciever.CloseBuildingUI // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalUIInGameGeneralDispatchEventReciever::CloseBuildingUI() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInGameGeneralDispatchEventReciever", "CloseBuildingUI"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalUIInGameInputListener // (None) class UClass* UPalUIInGameInputListener::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIInGameInputListener"); return Clss; } // PalUIInGameInputListener Pal.Default__PalUIInGameInputListener // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIInGameInputListener* UPalUIInGameInputListener::GetDefaultObj() { static class UPalUIInGameInputListener* Default = nullptr; if (!Default) Default = static_cast(UPalUIInGameInputListener::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIInGameInputListener.OpenBuildRadialMenuWithSelectedIndex // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 SelectedIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIInGameInputListener::OpenBuildRadialMenuWithSelectedIndex(int32 SelectedIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInGameInputListener", "OpenBuildRadialMenuWithSelectedIndex"); Params::UPalUIInGameInputListener_OpenBuildRadialMenuWithSelectedIndex_Params Parms{}; Parms.SelectedIndex = SelectedIndex; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIInGameInputListener.OpenBuildRadialMenu // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FName BuildObjectId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIInGameInputListener::OpenBuildRadialMenu(class FName BuildObjectId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInGameInputListener", "OpenBuildRadialMenu"); Params::UPalUIInGameInputListener_OpenBuildRadialMenu_Params Parms{}; Parms.BuildObjectId = BuildObjectId; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIInGameInputListener.OpenBuildMenu // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 BuildObjectTypeA (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIInGameInputListener::OpenBuildMenu(int32 BuildObjectTypeA) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInGameInputListener", "OpenBuildMenu"); Params::UPalUIInGameInputListener_OpenBuildMenu_Params Parms{}; Parms.BuildObjectTypeA = BuildObjectTypeA; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalUIInGameMainMenuBuildModel // (None) class UClass* UPalUIInGameMainMenuBuildModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIInGameMainMenuBuildModel"); return Clss; } // PalUIInGameMainMenuBuildModel Pal.Default__PalUIInGameMainMenuBuildModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIInGameMainMenuBuildModel* UPalUIInGameMainMenuBuildModel::GetDefaultObj() { static class UPalUIInGameMainMenuBuildModel* Default = nullptr; if (!Default) Default = static_cast(UPalUIInGameMainMenuBuildModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIInGameMainMenuBuildModel.Setup // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalUIInGameMainMenuBuildModel::Setup() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInGameMainMenuBuildModel", "Setup"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIInGameMainMenuBuildModel.OnUpdateInventory // (Event, Protected, BlueprintEvent) // Parameters: // class UPalItemContainer* Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIInGameMainMenuBuildModel::OnUpdateInventory(class UPalItemContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInGameMainMenuBuildModel", "OnUpdateInventory"); Params::UPalUIInGameMainMenuBuildModel_OnUpdateInventory_Params Parms{}; Parms.Container = Container; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIInGameMainMenuBuildModel.Dispose // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalUIInGameMainMenuBuildModel::Dispose() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInGameMainMenuBuildModel", "Dispose"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalUIInGameMainMenuInventoryModel // (None) class UClass* UPalUIInGameMainMenuInventoryModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIInGameMainMenuInventoryModel"); return Clss; } // PalUIInGameMainMenuInventoryModel Pal.Default__PalUIInGameMainMenuInventoryModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIInGameMainMenuInventoryModel* UPalUIInGameMainMenuInventoryModel::GetDefaultObj() { static class UPalUIInGameMainMenuInventoryModel* Default = nullptr; if (!Default) Default = static_cast(UPalUIInGameMainMenuInventoryModel::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUIInGameMainMenuModel // (None) class UClass* UPalUIInGameMainMenuModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIInGameMainMenuModel"); return Clss; } // PalUIInGameMainMenuModel Pal.Default__PalUIInGameMainMenuModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIInGameMainMenuModel* UPalUIInGameMainMenuModel::GetDefaultObj() { static class UPalUIInGameMainMenuModel* Default = nullptr; if (!Default) Default = static_cast(UPalUIInGameMainMenuModel::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUIInputGuard // (None) class UClass* UPalUIInputGuard::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIInputGuard"); return Clss; } // PalUIInputGuard Pal.Default__PalUIInputGuard // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIInputGuard* UPalUIInputGuard::GetDefaultObj() { static class UPalUIInputGuard* Default = nullptr; if (!Default) Default = static_cast(UPalUIInputGuard::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIInputGuard.OnTriggerReleaseGuardInput // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalUIInputGuard::OnTriggerReleaseGuardInput() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInputGuard", "OnTriggerReleaseGuardInput"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalUIInsideBaseCampCanvas // (None) class UClass* UPalUIInsideBaseCampCanvas::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIInsideBaseCampCanvas"); return Clss; } // PalUIInsideBaseCampCanvas Pal.Default__PalUIInsideBaseCampCanvas // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIInsideBaseCampCanvas* UPalUIInsideBaseCampCanvas::GetDefaultObj() { static class UPalUIInsideBaseCampCanvas* Default = nullptr; if (!Default) Default = static_cast(UPalUIInsideBaseCampCanvas::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIInsideBaseCampCanvas.UnregisterTaskProgressEvent // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UPalBaseCampModel* Model (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIInsideBaseCampCanvas::UnregisterTaskProgressEvent(class UPalBaseCampModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInsideBaseCampCanvas", "UnregisterTaskProgressEvent"); Params::UPalUIInsideBaseCampCanvas_UnregisterTaskProgressEvent_Params Parms{}; Parms.Model = Model; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIInsideBaseCampCanvas.ResetCachedTaskCheckData // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalUIInsideBaseCampCanvas::ResetCachedTaskCheckData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInsideBaseCampCanvas", "ResetCachedTaskCheckData"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIInsideBaseCampCanvas.RemoveAllTaskCompletedLog // (Final, Native, Private, BlueprintCallable) // Parameters: void UPalUIInsideBaseCampCanvas::RemoveAllTaskCompletedLog() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInsideBaseCampCanvas", "RemoveAllTaskCompletedLog"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIInsideBaseCampCanvas.RegisterTaskProgressEvent // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalUIInsideBaseCampCanvas::RegisterTaskProgressEvent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInsideBaseCampCanvas", "RegisterTaskProgressEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIInsideBaseCampCanvas.OnNotAvailableInsideBaseCampMapObjectConcreteModel // (Final, Native, Protected) // Parameters: // class UPalMapObjectConcreteModelBase*ConcreteModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIInsideBaseCampCanvas::OnNotAvailableInsideBaseCampMapObjectConcreteModel(class UPalMapObjectConcreteModelBase* ConcreteModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInsideBaseCampCanvas", "OnNotAvailableInsideBaseCampMapObjectConcreteModel"); Params::UPalUIInsideBaseCampCanvas_OnNotAvailableInsideBaseCampMapObjectConcreteModel_Params Parms{}; Parms.ConcreteModel = ConcreteModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalUIInsideBaseCampCanvas.OnLeavePalBoxAreaDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalUIInsideBaseCampCanvas::OnLeavePalBoxAreaDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInsideBaseCampCanvas", "OnLeavePalBoxAreaDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalUIInsideBaseCampCanvas.OnEnterPalBoxAreaDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalUIInsideBaseCampCanvas::OnEnterPalBoxAreaDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInsideBaseCampCanvas", "OnEnterPalBoxAreaDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalUIInsideBaseCampCanvas.OnAvailableInsideBaseCampMapObjectConcreteModel // (Final, Native, Protected) // Parameters: // class UPalMapObjectConcreteModelBase*ConcreteModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIInsideBaseCampCanvas::OnAvailableInsideBaseCampMapObjectConcreteModel(class UPalMapObjectConcreteModelBase* ConcreteModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInsideBaseCampCanvas", "OnAvailableInsideBaseCampMapObjectConcreteModel"); Params::UPalUIInsideBaseCampCanvas_OnAvailableInsideBaseCampMapObjectConcreteModel_Params Parms{}; Parms.ConcreteModel = ConcreteModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIInsideBaseCampCanvas.GetTaskData // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalBaseCampTaskDataSet OutTaskData (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIInsideBaseCampCanvas::GetTaskData(struct FPalBaseCampTaskDataSet* OutTaskData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInsideBaseCampCanvas", "GetTaskData"); Params::UPalUIInsideBaseCampCanvas_GetTaskData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTaskData != nullptr) *OutTaskData = std::move(Parms.OutTaskData); return Parms.ReturnValue; } // Function Pal.PalUIInsideBaseCampCanvas.GetInsideBaseCampModel // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // class UPalBaseCampModel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalBaseCampModel* UPalUIInsideBaseCampCanvas::GetInsideBaseCampModel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInsideBaseCampCanvas", "GetInsideBaseCampModel"); Params::UPalUIInsideBaseCampCanvas_GetInsideBaseCampModel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIInsideBaseCampCanvas.GetBaseCampPalSlots // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArrayOutSlots (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalUIInsideBaseCampCanvas::GetBaseCampPalSlots(TArray* OutSlots) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInsideBaseCampCanvas", "GetBaseCampPalSlots"); Params::UPalUIInsideBaseCampCanvas_GetBaseCampPalSlots_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSlots != nullptr) *OutSlots = std::move(Parms.OutSlots); } // Function Pal.PalUIInsideBaseCampCanvas.GetBaseCampPalBedCount // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUIInsideBaseCampCanvas::GetBaseCampPalBedCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInsideBaseCampCanvas", "GetBaseCampPalBedCount"); Params::UPalUIInsideBaseCampCanvas_GetBaseCampPalBedCount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIInsideBaseCampCanvas.CheckTask // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // struct FPalBaseCampTaskCheckedData OutCheckedData (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIInsideBaseCampCanvas::CheckTask(struct FPalBaseCampTaskCheckedData* OutCheckedData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInsideBaseCampCanvas", "CheckTask"); Params::UPalUIInsideBaseCampCanvas_CheckTask_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutCheckedData != nullptr) *OutCheckedData = std::move(Parms.OutCheckedData); return Parms.ReturnValue; } // Function Pal.PalUIInsideBaseCampCanvas.CheckItemNum // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // TMap OutItemNumMap (Parm, OutParm, NativeAccessSpecifierPublic) // int64 OutFoodNum (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIInsideBaseCampCanvas::CheckItemNum(TMap* OutItemNumMap, int64* OutFoodNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInsideBaseCampCanvas", "CheckItemNum"); Params::UPalUIInsideBaseCampCanvas_CheckItemNum_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutItemNumMap != nullptr) *OutItemNumMap = Parms.OutItemNumMap; if (OutFoodNum != nullptr) *OutFoodNum = Parms.OutFoodNum; } // Function Pal.PalUIInsideBaseCampCanvas.CheckInsidePalBox // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalUIInsideBaseCampCanvas::CheckInsidePalBox() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInsideBaseCampCanvas", "CheckInsidePalBox"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalUIInventoryEquipment // (None) class UClass* UPalUIInventoryEquipment::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIInventoryEquipment"); return Clss; } // PalUIInventoryEquipment Pal.Default__PalUIInventoryEquipment // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIInventoryEquipment* UPalUIInventoryEquipment::GetDefaultObj() { static class UPalUIInventoryEquipment* Default = nullptr; if (!Default) Default = static_cast(UPalUIInventoryEquipment::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIInventoryEquipment.SwapItemSlot // (Final, Native, Private, BlueprintCallable) // Parameters: // class UPalItemSlot* SlotA (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalItemSlot* SlotB (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIInventoryEquipment::SwapItemSlot(class UPalItemSlot* SlotA, class UPalItemSlot* SlotB) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryEquipment", "SwapItemSlot"); Params::UPalUIInventoryEquipment_SwapItemSlot_Params Parms{}; Parms.SlotA = SlotA; Parms.SlotB = SlotB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIInventoryEquipment.SwapEquipmentByLiftItem // (Final, Native, Protected, BlueprintCallable) // Parameters: // enum class EPalPlayerEquipItemSlotTypeSlotType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIInventoryEquipment::SwapEquipmentByLiftItem(enum class EPalPlayerEquipItemSlotType SlotType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryEquipment", "SwapEquipmentByLiftItem"); Params::UPalUIInventoryEquipment_SwapEquipmentByLiftItem_Params Parms{}; Parms.SlotType = SlotType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIInventoryEquipment.RequestUpdatePlayerStatusPoint // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // TMap AddPointMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalUIInventoryEquipment::RequestUpdatePlayerStatusPoint(TMap& AddPointMap) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryEquipment", "RequestUpdatePlayerStatusPoint"); Params::UPalUIInventoryEquipment_RequestUpdatePlayerStatusPoint_Params Parms{}; Parms.AddPointMap = AddPointMap; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIInventoryEquipment.QuickSortInventory // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalUIInventoryEquipment::QuickSortInventory() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryEquipment", "QuickSortInventory"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalUIInventoryModel // (None) class UClass* UPalUIInventoryModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIInventoryModel"); return Clss; } // PalUIInventoryModel Pal.Default__PalUIInventoryModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIInventoryModel* UPalUIInventoryModel::GetDefaultObj() { static class UPalUIInventoryModel* Default = nullptr; if (!Default) Default = static_cast(UPalUIInventoryModel::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalUIInventoryModel.UpdateContainerContentDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalUIInventoryModel::UpdateContainerContentDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryModel", "UpdateContainerContentDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalUIInventoryModel.TryMoveSlotToInventory // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalItemSlot* FromSlot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool TryAutoEquip (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIInventoryModel::TryMoveSlotToInventory(class UPalItemSlot* FromSlot, bool TryAutoEquip) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryModel", "TryMoveSlotToInventory"); Params::UPalUIInventoryModel_TryMoveSlotToInventory_Params Parms{}; Parms.FromSlot = FromSlot; Parms.TryAutoEquip = TryAutoEquip; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIInventoryModel.TryMoveContainerToInventory // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalItemContainer* FromContainer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool TryAutoEquip (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIInventoryModel::TryMoveContainerToInventory(class UPalItemContainer* FromContainer, bool TryAutoEquip) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryModel", "TryMoveContainerToInventory"); Params::UPalUIInventoryModel_TryMoveContainerToInventory_Params Parms{}; Parms.FromContainer = FromContainer; Parms.TryAutoEquip = TryAutoEquip; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIInventoryModel.TryGetInventoryContainer // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalPlayerInventoryType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalItemContainer* Container (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIInventoryModel::TryGetInventoryContainer(enum class EPalPlayerInventoryType Type, class UPalItemContainer** Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryModel", "TryGetInventoryContainer"); Params::UPalUIInventoryModel_TryGetInventoryContainer_Params Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Container != nullptr) *Container = Parms.Container; return Parms.ReturnValue; } // Function Pal.PalUIInventoryModel.TryFillSlotToTargetContainerFromInventory // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalContainerId ToContainerId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIInventoryModel::TryFillSlotToTargetContainerFromInventory(struct FPalContainerId& ToContainerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryModel", "TryFillSlotToTargetContainerFromInventory"); Params::UPalUIInventoryModel_TryFillSlotToTargetContainerFromInventory_Params Parms{}; Parms.ToContainerId = ToContainerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIInventoryModel.TryFillSlotToInventoryFromTargetContainer // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalContainerId FromContainerId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIInventoryModel::TryFillSlotToInventoryFromTargetContainer(struct FPalContainerId& FromContainerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryModel", "TryFillSlotToInventoryFromTargetContainer"); Params::UPalUIInventoryModel_TryFillSlotToInventoryFromTargetContainer_Params Parms{}; Parms.FromContainerId = FromContainerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIInventoryModel.TrashLiftUpItem // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIInventoryModel::TrashLiftUpItem() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryModel", "TrashLiftUpItem"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIInventoryModel.TrashItemFromDropSlot // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIInventoryModel::TrashItemFromDropSlot() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryModel", "TrashItemFromDropSlot"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIInventoryModel.Setup // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIInventoryModel::Setup() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryModel", "Setup"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIInventoryModel.SelectItemSlot // (Native, Public, BlueprintCallable) // Parameters: // struct FPalItemSlotId SlotID (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalItemSlotPressType PressType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIInventoryModel::SelectItemSlot(const struct FPalItemSlotId& SlotID, enum class EPalItemSlotPressType PressType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryModel", "SelectItemSlot"); Params::UPalUIInventoryModel_SelectItemSlot_Params Parms{}; Parms.SlotID = SlotID; Parms.PressType = PressType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIInventoryModel.ResetLiftItem // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIInventoryModel::ResetLiftItem() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryModel", "ResetLiftItem"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIInventoryModel.RequestSortInventory // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIInventoryModel::RequestSortInventory() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryModel", "RequestSortInventory"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIInventoryModel.OnUpdateContainerContent // (Final, Native, Public) // Parameters: // class UPalItemContainer* Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIInventoryModel::OnUpdateContainerContent(class UPalItemContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryModel", "OnUpdateContainerContent"); Params::UPalUIInventoryModel_OnUpdateContainerContent_Params Parms{}; Parms.Container = Container; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIInventoryModel.OnFinishedTrashItemDialog // (Final, Native, Private) // Parameters: // bool Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIInventoryModel::OnFinishedTrashItemDialog(bool Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryModel", "OnFinishedTrashItemDialog"); Params::UPalUIInventoryModel_OnFinishedTrashItemDialog_Params Parms{}; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIInventoryModel.OnFinishedTrashItemAlert // (Final, Native, Private) // Parameters: // bool Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIInventoryModel::OnFinishedTrashItemAlert(bool Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryModel", "OnFinishedTrashItemAlert"); Params::UPalUIInventoryModel_OnFinishedTrashItemAlert_Params Parms{}; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIInventoryModel.OnFinishedDropItem // (Final, Native, Private) // Parameters: // bool Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIInventoryModel::OnFinishedDropItem(bool Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryModel", "OnFinishedDropItem"); Params::UPalUIInventoryModel_OnFinishedDropItem_Params Parms{}; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIInventoryModel.IsExistItems // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArrayRequiredItems (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIInventoryModel::IsExistItems(const TArray& RequiredItems) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryModel", "IsExistItems"); Params::UPalUIInventoryModel_IsExistItems_Params Parms{}; Parms.RequiredItems = RequiredItems; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalUIInventoryModel.FinishedItemTrashDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // bool Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIInventoryModel::FinishedItemTrashDelegate__DelegateSignature(bool Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryModel", "FinishedItemTrashDelegate__DelegateSignature"); Params::UPalUIInventoryModel_FinishedItemTrashDelegate__DelegateSignature_Params Parms{}; Parms.Result = Result; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalUIInventoryModel.FinishedItemDropDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // bool Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIInventoryModel::FinishedItemDropDelegate__DelegateSignature(bool Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryModel", "FinishedItemDropDelegate__DelegateSignature"); Params::UPalUIInventoryModel_FinishedItemDropDelegate__DelegateSignature_Params Parms{}; Parms.Result = Result; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIInventoryModel.DropLiftUpItem // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIInventoryModel::DropLiftUpItem() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryModel", "DropLiftUpItem"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIInventoryModel.DropItemFromDropSlot // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIInventoryModel::DropItemFromDropSlot() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryModel", "DropItemFromDropSlot"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIInventoryModel.Dispose // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIInventoryModel::Dispose() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryModel", "Dispose"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIInventoryModel.CheckLiftItemTypeB // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalItemTypeB CheckType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIInventoryModel::CheckLiftItemTypeB(enum class EPalItemTypeB CheckType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryModel", "CheckLiftItemTypeB"); Params::UPalUIInventoryModel_CheckLiftItemTypeB_Params Parms{}; Parms.CheckType = CheckType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIInventoryModel.CheckLiftItemTypeA // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalItemTypeA CheckType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIInventoryModel::CheckLiftItemTypeA(enum class EPalItemTypeA CheckType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIInventoryModel", "CheckLiftItemTypeA"); Params::UPalUIInventoryModel_CheckLiftItemTypeA_Params Parms{}; Parms.CheckType = CheckType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalUIItemBoxModel // (None) class UClass* UPalUIItemBoxModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIItemBoxModel"); return Clss; } // PalUIItemBoxModel Pal.Default__PalUIItemBoxModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIItemBoxModel* UPalUIItemBoxModel::GetDefaultObj() { static class UPalUIItemBoxModel* Default = nullptr; if (!Default) Default = static_cast(UPalUIItemBoxModel::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUIItemPossessStatusIndicator // (None) class UClass* UPalUIItemPossessStatusIndicator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIItemPossessStatusIndicator"); return Clss; } // PalUIItemPossessStatusIndicator Pal.Default__PalUIItemPossessStatusIndicator // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIItemPossessStatusIndicator* UPalUIItemPossessStatusIndicator::GetDefaultObj() { static class UPalUIItemPossessStatusIndicator* Default = nullptr; if (!Default) Default = static_cast(UPalUIItemPossessStatusIndicator::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUIItemPossessStatusIndicatorParameter // (None) class UClass* UPalUIItemPossessStatusIndicatorParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIItemPossessStatusIndicatorParameter"); return Clss; } // PalUIItemPossessStatusIndicatorParameter Pal.Default__PalUIItemPossessStatusIndicatorParameter // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIItemPossessStatusIndicatorParameter* UPalUIItemPossessStatusIndicatorParameter::GetDefaultObj() { static class UPalUIItemPossessStatusIndicatorParameter* Default = nullptr; if (!Default) Default = static_cast(UPalUIItemPossessStatusIndicatorParameter::StaticClass()->DefaultObject); return Default; } // Class Pal.PalHUDDispatchParameter_ItemShop // (None) class UClass* UPalHUDDispatchParameter_ItemShop::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParameter_ItemShop"); return Clss; } // PalHUDDispatchParameter_ItemShop Pal.Default__PalHUDDispatchParameter_ItemShop // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParameter_ItemShop* UPalHUDDispatchParameter_ItemShop::GetDefaultObj() { static class UPalHUDDispatchParameter_ItemShop* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParameter_ItemShop::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUIItemShopBase // (None) class UClass* UPalUIItemShopBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIItemShopBase"); return Clss; } // PalUIItemShopBase Pal.Default__PalUIItemShopBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIItemShopBase* UPalUIItemShopBase::GetDefaultObj() { static class UPalUIItemShopBase* Default = nullptr; if (!Default) Default = static_cast(UPalUIItemShopBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIItemShopBase.TrySteal // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGuid buyProductID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StealNum (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIItemShopBase::TrySteal(struct FGuid& buyProductID, int32 StealNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIItemShopBase", "TrySteal"); Params::UPalUIItemShopBase_TrySteal_Params Parms{}; Parms.buyProductID = buyProductID; Parms.StealNum = StealNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIItemShopBase.TrySell // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // TArray SellItemSlots (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIItemShopBase::TrySell(TArray& SellItemSlots) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIItemShopBase", "TrySell"); Params::UPalUIItemShopBase_TrySell_Params Parms{}; Parms.SellItemSlots = SellItemSlots; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIItemShopBase.TryBuy // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGuid buyProductID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 BuyNum (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIItemShopBase::TryBuy(struct FGuid& buyProductID, int32 BuyNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIItemShopBase", "TryBuy"); Params::UPalUIItemShopBase_TryBuy_Params Parms{}; Parms.buyProductID = buyProductID; Parms.BuyNum = BuyNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIItemShopBase.GetMyShop // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalShopBase* OutShop (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIItemShopBase::GetMyShop(class UPalShopBase** OutShop) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIItemShopBase", "GetMyShop"); Params::UPalUIItemShopBase_GetMyShop_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutShop != nullptr) *OutShop = Parms.OutShop; return Parms.ReturnValue; } // Class Pal.PalUIJoinGameBase // (None) class UClass* UPalUIJoinGameBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIJoinGameBase"); return Clss; } // PalUIJoinGameBase Pal.Default__PalUIJoinGameBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIJoinGameBase* UPalUIJoinGameBase::GetDefaultObj() { static class UPalUIJoinGameBase* Default = nullptr; if (!Default) Default = static_cast(UPalUIJoinGameBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIJoinGameBase.RequestOfficialServerIPRange // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIJoinGameBase::RequestOfficialServerIPRange() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIJoinGameBase", "RequestOfficialServerIPRange"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIJoinGameBase.RequestGetServerList // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalUIServerListFilterTypeType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Region (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsCleanCache (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool NextPage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIJoinGameBase::RequestGetServerList(enum class EPalUIServerListFilterType Type, const class FString& Region, bool IsCleanCache, bool NextPage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIJoinGameBase", "RequestGetServerList"); Params::UPalUIJoinGameBase_RequestGetServerList_Params Parms{}; Parms.Type = Type; Parms.Region = Region; Parms.IsCleanCache = IsCleanCache; Parms.NextPage = NextPage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIJoinGameBase.OnCompleteOfficialServerIPRange // (Final, Native, Private) // Parameters: // class FString ResponseBody (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bResponseOK (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ResponseCode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIJoinGameBase::OnCompleteOfficialServerIPRange(const class FString& ResponseBody, bool bResponseOK, int32 ResponseCode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIJoinGameBase", "OnCompleteOfficialServerIPRange"); Params::UPalUIJoinGameBase_OnCompleteOfficialServerIPRange_Params Parms{}; Parms.ResponseBody = ResponseBody; Parms.bResponseOK = bResponseOK; Parms.ResponseCode = ResponseCode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIJoinGameBase.OnCompleteGetServerListEvent // (Event, Public, BlueprintEvent) // Parameters: void UPalUIJoinGameBase::OnCompleteGetServerListEvent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIJoinGameBase", "OnCompleteGetServerListEvent"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalUIJoinGameBase.OnCompleteFindSessions // (Final, Native, Private, HasOutParams) // Parameters: // bool IsSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayResults (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class FString ErrorStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIJoinGameBase::OnCompleteFindSessions(bool IsSuccess, TArray& Results, const class FString& ErrorStr) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIJoinGameBase", "OnCompleteFindSessions"); Params::UPalUIJoinGameBase_OnCompleteFindSessions_Params Parms{}; Parms.IsSuccess = IsSuccess; Parms.Results = Results; Parms.ErrorStr = ErrorStr; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIJoinGameBase.ConnectServerByAddress // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString Address (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Port (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIJoinGameBase::ConnectServerByAddress(const class FString& Address, int32 Port) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIJoinGameBase", "ConnectServerByAddress"); Params::UPalUIJoinGameBase_ConnectServerByAddress_Params Parms{}; Parms.Address = Address; Parms.Port = Port; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIJoinGameBase.ConnectServer // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalUIServerDisplayData ServerDisplayData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalUIJoinGameBase::ConnectServer(struct FPalUIServerDisplayData& ServerDisplayData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIJoinGameBase", "ConnectServer"); Params::UPalUIJoinGameBase_ConnectServer_Params Parms{}; Parms.ServerDisplayData = ServerDisplayData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIJoinGameBase.CollectServerDisplayInfo // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalUIServerDataCollectInfo CollectInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TArrayOutServerInfo (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalUIJoinGameBase::CollectServerDisplayInfo(struct FPalUIServerDataCollectInfo& CollectInfo, TArray* OutServerInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIJoinGameBase", "CollectServerDisplayInfo"); Params::UPalUIJoinGameBase_CollectServerDisplayInfo_Params Parms{}; Parms.CollectInfo = CollectInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutServerInfo != nullptr) *OutServerInfo = std::move(Parms.OutServerInfo); } // Class Pal.PalHUDDispatchParame_JoinGameInputCode // (None) class UClass* UPalHUDDispatchParame_JoinGameInputCode::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParame_JoinGameInputCode"); return Clss; } // PalHUDDispatchParame_JoinGameInputCode Pal.Default__PalHUDDispatchParame_JoinGameInputCode // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParame_JoinGameInputCode* UPalHUDDispatchParame_JoinGameInputCode::GetDefaultObj() { static class UPalHUDDispatchParame_JoinGameInputCode* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParame_JoinGameInputCode::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUIJoinGameInputCodeBase // (None) class UClass* UPalUIJoinGameInputCodeBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIJoinGameInputCodeBase"); return Clss; } // PalUIJoinGameInputCodeBase Pal.Default__PalUIJoinGameInputCodeBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIJoinGameInputCodeBase* UPalUIJoinGameInputCodeBase::GetDefaultObj() { static class UPalUIJoinGameInputCodeBase* Default = nullptr; if (!Default) Default = static_cast(UPalUIJoinGameInputCodeBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIJoinGameInputCodeBase.VerifyPassword // (Final, Native, Protected, BlueprintCallable) // Parameters: // class FString InputPassword (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIJoinGameInputCodeBase::VerifyPassword(const class FString& InputPassword) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIJoinGameInputCodeBase", "VerifyPassword"); Params::UPalUIJoinGameInputCodeBase_VerifyPassword_Params Parms{}; Parms.InputPassword = InputPassword; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIJoinGameInputCodeBase.VerifyInviteCode // (Final, Native, Protected, BlueprintCallable) // Parameters: // class FString InputCode (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIJoinGameInputCodeBase::VerifyInviteCode(const class FString& InputCode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIJoinGameInputCodeBase", "VerifyInviteCode"); Params::UPalUIJoinGameInputCodeBase_VerifyInviteCode_Params Parms{}; Parms.InputCode = InputCode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIJoinGameInputCodeBase.OnNotifyVerifyPassword // (Event, Protected, BlueprintEvent) // Parameters: // bool IsMatchPassword (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIJoinGameInputCodeBase::OnNotifyVerifyPassword(bool IsMatchPassword) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIJoinGameInputCodeBase", "OnNotifyVerifyPassword"); Params::UPalUIJoinGameInputCodeBase_OnNotifyVerifyPassword_Params Parms{}; Parms.IsMatchPassword = IsMatchPassword; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIJoinGameInputCodeBase.OnNotifyVerifyInviteCode // (Event, Protected, BlueprintEvent) // Parameters: // bool IsValidCode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsRequirePassword (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIJoinGameInputCodeBase::OnNotifyVerifyInviteCode(bool IsValidCode, bool IsRequirePassword) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIJoinGameInputCodeBase", "OnNotifyVerifyInviteCode"); Params::UPalUIJoinGameInputCodeBase_OnNotifyVerifyInviteCode_Params Parms{}; Parms.IsValidCode = IsValidCode; Parms.IsRequirePassword = IsRequirePassword; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIJoinGameInputCodeBase.OnCompletedJoinSession // (Final, Native, Private, BlueprintCallable) // Parameters: // bool IsSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EJoinSessionResultType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIJoinGameInputCodeBase::OnCompletedJoinSession(bool IsSuccess, enum class EJoinSessionResultType Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIJoinGameInputCodeBase", "OnCompletedJoinSession"); Params::UPalUIJoinGameInputCodeBase_OnCompletedJoinSession_Params Parms{}; Parms.IsSuccess = IsSuccess; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIJoinGameInputCodeBase.OnCompletedFindSessions // (Final, Native, Private, HasOutParams, BlueprintCallable) // Parameters: // bool IsSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayResults (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class FString ErrorStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIJoinGameInputCodeBase::OnCompletedFindSessions(bool IsSuccess, TArray& Results, const class FString& ErrorStr) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIJoinGameInputCodeBase", "OnCompletedFindSessions"); Params::UPalUIJoinGameInputCodeBase_OnCompletedFindSessions_Params Parms{}; Parms.IsSuccess = IsSuccess; Parms.Results = Results; Parms.ErrorStr = ErrorStr; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalUILiftSlotModel // (None) class UClass* UPalUILiftSlotModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUILiftSlotModel"); return Clss; } // PalUILiftSlotModel Pal.Default__PalUILiftSlotModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUILiftSlotModel* UPalUILiftSlotModel::GetDefaultObj() { static class UPalUILiftSlotModel* Default = nullptr; if (!Default) Default = static_cast(UPalUILiftSlotModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUILiftSlotModel.SelectItemSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FPalItemSlotId SlotID (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalItemSlotPressType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUILiftSlotModel::SelectItemSlot(const struct FPalItemSlotId& SlotID, enum class EPalItemSlotPressType Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUILiftSlotModel", "SelectItemSlot"); Params::UPalUILiftSlotModel_SelectItemSlot_Params Parms{}; Parms.SlotID = SlotID; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUILiftSlotModel.SelectCharacterSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FPalCharacterSlotId SlotID (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) // enum class EPalItemSlotPressType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUILiftSlotModel::SelectCharacterSlot(const struct FPalCharacterSlotId& SlotID, enum class EPalItemSlotPressType Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUILiftSlotModel", "SelectCharacterSlot"); Params::UPalUILiftSlotModel_SelectCharacterSlot_Params Parms{}; Parms.SlotID = SlotID; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUILiftSlotModel.ResetLiftItem // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUILiftSlotModel::ResetLiftItem() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUILiftSlotModel", "ResetLiftItem"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUILiftSlotModel.OnUpdateLiftItemSourceSlot // (Final, Native, Private) // Parameters: // class UPalItemSlot* Slot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUILiftSlotModel::OnUpdateLiftItemSourceSlot(class UPalItemSlot* Slot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUILiftSlotModel", "OnUpdateLiftItemSourceSlot"); Params::UPalUILiftSlotModel_OnUpdateLiftItemSourceSlot_Params Parms{}; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUILiftSlotModel.OnUpdateLiftHandleSlot // (Final, Native, Private) // Parameters: // class UPalIndividualCharacterSlot* Slot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*LastHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUILiftSlotModel::OnUpdateLiftHandleSlot(class UPalIndividualCharacterSlot* Slot, class UPalIndividualCharacterHandle* LastHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUILiftSlotModel", "OnUpdateLiftHandleSlot"); Params::UPalUILiftSlotModel_OnUpdateLiftHandleSlot_Params Parms{}; Parms.Slot = Slot; Parms.LastHandle = LastHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalUILiftSlotModel.OnUpdateIconDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // TSoftObjectPtr IconTexture (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUILiftSlotModel::OnUpdateIconDelegate__DelegateSignature(TSoftObjectPtr IconTexture) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUILiftSlotModel", "OnUpdateIconDelegate__DelegateSignature"); Params::UPalUILiftSlotModel_OnUpdateIconDelegate__DelegateSignature_Params Parms{}; Parms.IconTexture = IconTexture; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalUILiftSlotModel.OnUpdateHandleSlotDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalIndividualCharacterSlot* TargetHandleSlot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUILiftSlotModel::OnUpdateHandleSlotDelegate__DelegateSignature(class UPalIndividualCharacterSlot* TargetHandleSlot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUILiftSlotModel", "OnUpdateHandleSlotDelegate__DelegateSignature"); Params::UPalUILiftSlotModel_OnUpdateHandleSlotDelegate__DelegateSignature_Params Parms{}; Parms.TargetHandleSlot = TargetHandleSlot; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalUILiftSlotModel.OnUpdateDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalUILiftSlotModel::OnUpdateDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUILiftSlotModel", "OnUpdateDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalUILiftSlotModel.OnUpdateCountDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUILiftSlotModel::OnUpdateCountDelegate__DelegateSignature(int32 Count) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUILiftSlotModel", "OnUpdateCountDelegate__DelegateSignature"); Params::UPalUILiftSlotModel_OnUpdateCountDelegate__DelegateSignature_Params Parms{}; Parms.Count = Count; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalUILiftSlotModel.OnFailedItemOperationDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalUILiftSlotModel::OnFailedItemOperationDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUILiftSlotModel", "OnFailedItemOperationDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalUILiftSlotModel.IsLift // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUILiftSlotModel::IsLift() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUILiftSlotModel", "IsLift"); Params::UPalUILiftSlotModel_IsLift_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalUILoadOutModel // (None) class UClass* UPalUILoadOutModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUILoadOutModel"); return Clss; } // PalUILoadOutModel Pal.Default__PalUILoadOutModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUILoadOutModel* UPalUILoadOutModel::GetDefaultObj() { static class UPalUILoadOutModel* Default = nullptr; if (!Default) Default = static_cast(UPalUILoadOutModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUILoadOutModel.TryGetContainer // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalPlayerInventoryType TargetType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalItemContainer* Container (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUILoadOutModel::TryGetContainer(enum class EPalPlayerInventoryType TargetType, class UPalItemContainer** Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUILoadOutModel", "TryGetContainer"); Params::UPalUILoadOutModel_TryGetContainer_Params Parms{}; Parms.TargetType = TargetType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Container != nullptr) *Container = Parms.Container; return Parms.ReturnValue; } // Function Pal.PalUILoadOutModel.SelectItemSlot // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // struct FPalItemSlotId SlotID (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalItemSlotPressType PressType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUILoadOutModel::SelectItemSlot(const struct FPalItemSlotId& SlotID, enum class EPalItemSlotPressType PressType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUILoadOutModel", "SelectItemSlot"); Params::UPalUILoadOutModel_SelectItemSlot_Params Parms{}; Parms.SlotID = SlotID; Parms.PressType = PressType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUILoadOutModel.CanSetItem // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalItemData ItemData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUILoadOutModel::CanSetItem(struct FPalItemData& ItemData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUILoadOutModel", "CanSetItem"); Params::UPalUILoadOutModel_CanSetItem_Params Parms{}; Parms.ItemData = ItemData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalUILocalWorldSelectBase // (None) class UClass* UPalUILocalWorldSelectBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUILocalWorldSelectBase"); return Clss; } // PalUILocalWorldSelectBase Pal.Default__PalUILocalWorldSelectBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUILocalWorldSelectBase* UPalUILocalWorldSelectBase::GetDefaultObj() { static class UPalUILocalWorldSelectBase* Default = nullptr; if (!Default) Default = static_cast(UPalUILocalWorldSelectBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUILocalWorldSelectBase.SelectWorld // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // class FString WorldSaveDirectoryName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString WorldName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalOptionWorldSaveData OptionWorldData (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUILocalWorldSelectBase::SelectWorld(const class FString& WorldSaveDirectoryName, const class FString& WorldName, struct FPalOptionWorldSaveData* OptionWorldData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUILocalWorldSelectBase", "SelectWorld"); Params::UPalUILocalWorldSelectBase_SelectWorld_Params Parms{}; Parms.WorldSaveDirectoryName = WorldSaveDirectoryName; Parms.WorldName = WorldName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OptionWorldData != nullptr) *OptionWorldData = std::move(Parms.OptionWorldData); return Parms.ReturnValue; } // Function Pal.PalUILocalWorldSelectBase.GetWorldDisplayInfo // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TMapOutDisplayInfo (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUILocalWorldSelectBase::GetWorldDisplayInfo(TMap* OutDisplayInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUILocalWorldSelectBase", "GetWorldDisplayInfo"); Params::UPalUILocalWorldSelectBase_GetWorldDisplayInfo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutDisplayInfo != nullptr) *OutDisplayInfo = Parms.OutDisplayInfo; } // Function Pal.PalUILocalWorldSelectBase.GetSortedWorldDisplayInfoArray // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TMapDisplayInfoMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalUILocalWorldSelectBase::GetSortedWorldDisplayInfoArray(TMap& DisplayInfoMap) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUILocalWorldSelectBase", "GetSortedWorldDisplayInfoArray"); Params::UPalUILocalWorldSelectBase_GetSortedWorldDisplayInfoArray_Params Parms{}; Parms.DisplayInfoMap = DisplayInfoMap; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUILocalWorldSelectBase.DeleteWorld // (Final, Native, Protected, BlueprintCallable) // Parameters: // class FString WorldSaveDirectoryName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUILocalWorldSelectBase::DeleteWorld(const class FString& WorldSaveDirectoryName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUILocalWorldSelectBase", "DeleteWorld"); Params::UPalUILocalWorldSelectBase_DeleteWorld_Params Parms{}; Parms.WorldSaveDirectoryName = WorldSaveDirectoryName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalUIManager // (None) class UClass* UPalUIManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIManager"); return Clss; } // PalUIManager Pal.Default__PalUIManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIManager* UPalUIManager::GetDefaultObj() { static class UPalUIManager* Default = nullptr; if (!Default) Default = static_cast(UPalUIManager::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUIManagerSubsystem // (None) class UClass* UPalUIManagerSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIManagerSubsystem"); return Clss; } // PalUIManagerSubsystem Pal.Default__PalUIManagerSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIManagerSubsystem* UPalUIManagerSubsystem::GetDefaultObj() { static class UPalUIManagerSubsystem* Default = nullptr; if (!Default) Default = static_cast(UPalUIManagerSubsystem::StaticClass()->DefaultObject); return Default; } // Class Pal.PalMapObjectHPWorldHUDParameter // (None) class UClass* UPalMapObjectHPWorldHUDParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalMapObjectHPWorldHUDParameter"); return Clss; } // PalMapObjectHPWorldHUDParameter Pal.Default__PalMapObjectHPWorldHUDParameter // (Public, ClassDefaultObject, ArchetypeObject) class UPalMapObjectHPWorldHUDParameter* UPalMapObjectHPWorldHUDParameter::GetDefaultObj() { static class UPalMapObjectHPWorldHUDParameter* Default = nullptr; if (!Default) Default = static_cast(UPalMapObjectHPWorldHUDParameter::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUIMapObjectHPWorldHUD // (None) class UClass* UPalUIMapObjectHPWorldHUD::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIMapObjectHPWorldHUD"); return Clss; } // PalUIMapObjectHPWorldHUD Pal.Default__PalUIMapObjectHPWorldHUD // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIMapObjectHPWorldHUD* UPalUIMapObjectHPWorldHUD::GetDefaultObj() { static class UPalUIMapObjectHPWorldHUD* Default = nullptr; if (!Default) Default = static_cast(UPalUIMapObjectHPWorldHUD::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUIMapObjectStatusIndicatorBase // (None) class UClass* UPalUIMapObjectStatusIndicatorBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIMapObjectStatusIndicatorBase"); return Clss; } // PalUIMapObjectStatusIndicatorBase Pal.Default__PalUIMapObjectStatusIndicatorBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIMapObjectStatusIndicatorBase* UPalUIMapObjectStatusIndicatorBase::GetDefaultObj() { static class UPalUIMapObjectStatusIndicatorBase* Default = nullptr; if (!Default) Default = static_cast(UPalUIMapObjectStatusIndicatorBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIMapObjectStatusIndicatorBase.GetWorkSuitability // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalWorkSuitability ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalWorkSuitability UPalUIMapObjectStatusIndicatorBase::GetWorkSuitability() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIMapObjectStatusIndicatorBase", "GetWorkSuitability"); Params::UPalUIMapObjectStatusIndicatorBase_GetWorkSuitability_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalUIMapObjectStatusIndicatorParameterBase // (None) class UClass* UPalUIMapObjectStatusIndicatorParameterBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIMapObjectStatusIndicatorParameterBase"); return Clss; } // PalUIMapObjectStatusIndicatorParameterBase Pal.Default__PalUIMapObjectStatusIndicatorParameterBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIMapObjectStatusIndicatorParameterBase* UPalUIMapObjectStatusIndicatorParameterBase::GetDefaultObj() { static class UPalUIMapObjectStatusIndicatorParameterBase* Default = nullptr; if (!Default) Default = static_cast(UPalUIMapObjectStatusIndicatorParameterBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIMapObjectStatusIndicatorParameterBase.GetConcreteModel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalMapObjectConcreteModelBase*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMapObjectConcreteModelBase* UPalUIMapObjectStatusIndicatorParameterBase::GetConcreteModel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIMapObjectStatusIndicatorParameterBase", "GetConcreteModel"); Params::UPalUIMapObjectStatusIndicatorParameterBase_GetConcreteModel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalUINPCHPGaugeCanvasBase // (None) class UClass* UPalUINPCHPGaugeCanvasBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUINPCHPGaugeCanvasBase"); return Clss; } // PalUINPCHPGaugeCanvasBase Pal.Default__PalUINPCHPGaugeCanvasBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUINPCHPGaugeCanvasBase* UPalUINPCHPGaugeCanvasBase::GetDefaultObj() { static class UPalUINPCHPGaugeCanvasBase* Default = nullptr; if (!Default) Default = static_cast(UPalUINPCHPGaugeCanvasBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUIOffScreenLoupeBase // (None) class UClass* UPalUIOffScreenLoupeBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIOffScreenLoupeBase"); return Clss; } // PalUIOffScreenLoupeBase Pal.Default__PalUIOffScreenLoupeBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIOffScreenLoupeBase* UPalUIOffScreenLoupeBase::GetDefaultObj() { static class UPalUIOffScreenLoupeBase* Default = nullptr; if (!Default) Default = static_cast(UPalUIOffScreenLoupeBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIOffScreenLoupeBase.SetOverrideVisibility // (Final, Native, Protected, BlueprintCallable) // Parameters: // enum class ESlateVisibility NewVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIOffScreenLoupeBase::SetOverrideVisibility(enum class ESlateVisibility NewVisibility) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIOffScreenLoupeBase", "SetOverrideVisibility"); Params::UPalUIOffScreenLoupeBase_SetOverrideVisibility_Params Parms{}; Parms.NewVisibility = NewVisibility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIOffScreenLoupeBase.ResetOverrideVisibility // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalUIOffScreenLoupeBase::ResetOverrideVisibility() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIOffScreenLoupeBase", "ResetOverrideVisibility"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIOffScreenLoupeBase.RequestHide // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalUIOffScreenLoupeBase::RequestHide() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIOffScreenLoupeBase", "RequestHide"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIOffScreenLoupeBase.RequestDisplay // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalUIOffScreenLoupeBase::RequestDisplay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIOffScreenLoupeBase", "RequestDisplay"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIOffScreenLoupeBase.RequestClose // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalUIOffScreenLoupeBase::RequestClose() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIOffScreenLoupeBase", "RequestClose"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIOffScreenLoupeBase.OnRequestedClose // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: void UPalUIOffScreenLoupeBase::OnRequestedClose() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIOffScreenLoupeBase", "OnRequestedClose"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalUIOffScreenLoupeBase.IsEnableLoupe // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIOffScreenLoupeBase::IsEnableLoupe() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIOffScreenLoupeBase", "IsEnableLoupe"); Params::UPalUIOffScreenLoupeBase_IsEnableLoupe_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalUIOffScreenLoupeBase.GetTargetWorldLocation // (Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector OutVector (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIOffScreenLoupeBase::GetTargetWorldLocation(struct FVector* OutVector) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIOffScreenLoupeBase", "GetTargetWorldLocation"); Params::UPalUIOffScreenLoupeBase_GetTargetWorldLocation_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (OutVector != nullptr) *OutVector = std::move(Parms.OutVector); } // Function Pal.PalUIOffScreenLoupeBase.GetTargetWidgetSize // (Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector2D OutVector (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIOffScreenLoupeBase::GetTargetWidgetSize(struct FVector2D* OutVector) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIOffScreenLoupeBase", "GetTargetWidgetSize"); Params::UPalUIOffScreenLoupeBase_GetTargetWidgetSize_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (OutVector != nullptr) *OutVector = std::move(Parms.OutVector); } // Function Pal.PalUIOffScreenLoupeBase.CloseSelf // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalUIOffScreenLoupeBase::CloseSelf() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIOffScreenLoupeBase", "CloseSelf"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIOffScreenLoupeBase.CalcScreenPosition // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalUIOffScreenLoupeBase::CalcScreenPosition() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIOffScreenLoupeBase", "CalcScreenPosition"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalUIOtomoListModel // (None) class UClass* UPalUIOtomoListModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIOtomoListModel"); return Clss; } // PalUIOtomoListModel Pal.Default__PalUIOtomoListModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIOtomoListModel* UPalUIOtomoListModel::GetDefaultObj() { static class UPalUIOtomoListModel* Default = nullptr; if (!Default) Default = static_cast(UPalUIOtomoListModel::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalUIOtomoListModel.UpdateSlotDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalUIOtomoListModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIOtomoListModel::UpdateSlotDelegate__DelegateSignature(class UPalUIOtomoListModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIOtomoListModel", "UpdateSlotDelegate__DelegateSignature"); Params::UPalUIOtomoListModel_UpdateSlotDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalUIOtomoListModel.SelectSlotDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalUIOtomoListModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalItemSlotPressType PressType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIOtomoListModel::SelectSlotDelegate__DelegateSignature(class UPalUIOtomoListModel* Model, int32 SlotIndex, enum class EPalItemSlotPressType PressType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIOtomoListModel", "SelectSlotDelegate__DelegateSignature"); Params::UPalUIOtomoListModel_SelectSlotDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; Parms.SlotIndex = SlotIndex; Parms.PressType = PressType; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIOtomoListModel.SelectHandleSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 DisplayIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalItemSlotPressType PressType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIOtomoListModel::SelectHandleSlot(int32 DisplayIndex, enum class EPalItemSlotPressType PressType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIOtomoListModel", "SelectHandleSlot"); Params::UPalUIOtomoListModel_SelectHandleSlot_Params Parms{}; Parms.DisplayIndex = DisplayIndex; Parms.PressType = PressType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIOtomoListModel.GetSlotCountInPage // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUIOtomoListModel::GetSlotCountInPage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIOtomoListModel", "GetSlotCountInPage"); Params::UPalUIOtomoListModel_GetSlotCountInPage_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalUIOtomoListModel.GetCurrentPageSlots // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // TArrayOutSlots (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalUIOtomoListModel::GetCurrentPageSlots(TArray* OutSlots) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIOtomoListModel", "GetCurrentPageSlots"); Params::UPalUIOtomoListModel_GetCurrentPageSlots_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (OutSlots != nullptr) *OutSlots = std::move(Parms.OutSlots); } // Function Pal.PalUIOtomoListModel.GetContainerId // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalContainerId ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPalContainerId UPalUIOtomoListModel::GetContainerId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIOtomoListModel", "GetContainerId"); Params::UPalUIOtomoListModel_GetContainerId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalUIPalBoxBase // (None) class UClass* UPalUIPalBoxBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIPalBoxBase"); return Clss; } // PalUIPalBoxBase Pal.Default__PalUIPalBoxBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIPalBoxBase* UPalUIPalBoxBase::GetDefaultObj() { static class UPalUIPalBoxBase* Default = nullptr; if (!Default) Default = static_cast(UPalUIPalBoxBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIPalBoxBase.TryMoveToOtomo // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterSlot* MoveSlot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalBoxBase::TryMoveToOtomo(class UPalIndividualCharacterSlot* MoveSlot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxBase", "TryMoveToOtomo"); Params::UPalUIPalBoxBase_TryMoveToOtomo_Params Parms{}; Parms.MoveSlot = MoveSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalBoxBase.TryMoveToBox // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterSlot* MoveSlot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalBoxBase::TryMoveToBox(class UPalIndividualCharacterSlot* MoveSlot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxBase", "TryMoveToBox"); Params::UPalUIPalBoxBase_TryMoveToBox_Params Parms{}; Parms.MoveSlot = MoveSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalBoxBase.TryMoveToBaseCamp // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterSlot* MoveSlot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalBoxBase::TryMoveToBaseCamp(class UPalIndividualCharacterSlot* MoveSlot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxBase", "TryMoveToBaseCamp"); Params::UPalUIPalBoxBase_TryMoveToBaseCamp_Params Parms{}; Parms.MoveSlot = MoveSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalBoxBase.TryLoosePal // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterSlot* TargetSlot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalBoxBase::TryLoosePal(class UPalIndividualCharacterSlot* TargetSlot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxBase", "TryLoosePal"); Params::UPalUIPalBoxBase_TryLoosePal_Params Parms{}; Parms.TargetSlot = TargetSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalBoxBase.SetPagePalBoxList // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NewPage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalBoxBase::SetPagePalBoxList(int32 NewPage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxBase", "SetPagePalBoxList"); Params::UPalUIPalBoxBase_SetPagePalBoxList_Params Parms{}; Parms.NewPage = NewPage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalBoxBase.SetBaseCampId // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalBoxBase::SetBaseCampId(struct FGuid& BaseCampId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxBase", "SetBaseCampId"); Params::UPalUIPalBoxBase_SetBaseCampId_Params Parms{}; Parms.BaseCampId = BaseCampId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalBoxBase.SelectCharacterSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterSlot* TargetSlot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalItemSlotPressType PressType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalBoxBase::SelectCharacterSlot(class UPalIndividualCharacterSlot* TargetSlot, enum class EPalItemSlotPressType PressType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxBase", "SelectCharacterSlot"); Params::UPalUIPalBoxBase_SelectCharacterSlot_Params Parms{}; Parms.TargetSlot = TargetSlot; Parms.PressType = PressType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalBoxBase.RequestSortBox // (Final, Native, Protected, BlueprintCallable) // Parameters: // enum class EPalCharacterContainerSortTypeSortType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalBoxBase::RequestSortBox(enum class EPalCharacterContainerSortType SortType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxBase", "RequestSortBox"); Params::UPalUIPalBoxBase_RequestSortBox_Params Parms{}; Parms.SortType = SortType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalBoxBase.OnUpdateWorkerCapacity // (Final, Native, Private) // Parameters: // class UPalIndividualCharacterContainer*Container (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalBoxBase::OnUpdateWorkerCapacity(class UPalIndividualCharacterContainer* Container) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxBase", "OnUpdateWorkerCapacity"); Params::UPalUIPalBoxBase_OnUpdateWorkerCapacity_Params Parms{}; Parms.Container = Container; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalBoxBase.OnUpdatePageWorkerList // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // TArraySlotList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalUIPalBoxBase::OnUpdatePageWorkerList(TArray& SlotList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxBase", "OnUpdatePageWorkerList"); Params::UPalUIPalBoxBase_OnUpdatePageWorkerList_Params Parms{}; Parms.SlotList = SlotList; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIPalBoxBase.OnUpdatePagePalBoxList // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // int32 NowPage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArraySlotList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalUIPalBoxBase::OnUpdatePagePalBoxList(int32 NowPage, TArray& SlotList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxBase", "OnUpdatePagePalBoxList"); Params::UPalUIPalBoxBase_OnUpdatePagePalBoxList_Params Parms{}; Parms.NowPage = NowPage; Parms.SlotList = SlotList; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIPalBoxBase.GetBoxMaxPageNum // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUIPalBoxBase::GetBoxMaxPageNum() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxBase", "GetBoxMaxPageNum"); Params::UPalUIPalBoxBase_GetBoxMaxPageNum_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIPalBoxBase.ChangePrevPagePalBoxList // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIPalBoxBase::ChangePrevPagePalBoxList() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxBase", "ChangePrevPagePalBoxList"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalBoxBase.ChangeNextPagePalBoxList // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIPalBoxBase::ChangeNextPagePalBoxList() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxBase", "ChangeNextPagePalBoxList"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalBoxBase.CancelLift // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIPalBoxBase::CancelLift() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxBase", "CancelLift"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalUIPalBoxModel // (None) class UClass* UPalUIPalBoxModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIPalBoxModel"); return Clss; } // PalUIPalBoxModel Pal.Default__PalUIPalBoxModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIPalBoxModel* UPalUIPalBoxModel::GetDefaultObj() { static class UPalUIPalBoxModel* Default = nullptr; if (!Default) Default = static_cast(UPalUIPalBoxModel::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalUIPalBoxModel.UpdatePageDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalUIPalBoxModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalBoxModel::UpdatePageDelegate__DelegateSignature(class UPalUIPalBoxModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxModel", "UpdatePageDelegate__DelegateSignature"); Params::UPalUIPalBoxModel_UpdatePageDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIPalBoxModel.ToPrevPage // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIPalBoxModel::ToPrevPage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxModel", "ToPrevPage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalBoxModel.ToNextPage // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIPalBoxModel::ToNextPage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxModel", "ToNextPage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalBoxModel.SelectHandleSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 DisplayIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalItemSlotPressType PressType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalBoxModel::SelectHandleSlot(int32 DisplayIndex, enum class EPalItemSlotPressType PressType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxModel", "SelectHandleSlot"); Params::UPalUIPalBoxModel_SelectHandleSlot_Params Parms{}; Parms.DisplayIndex = DisplayIndex; Parms.PressType = PressType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalBoxModel.GetWholePageCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUIPalBoxModel::GetWholePageCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxModel", "GetWholePageCount"); Params::UPalUIPalBoxModel_GetWholePageCount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIPalBoxModel.GetSlotCountInPage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUIPalBoxModel::GetSlotCountInPage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxModel", "GetSlotCountInPage"); Params::UPalUIPalBoxModel_GetSlotCountInPage_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIPalBoxModel.GetCurrentPageSlots // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalUIPalBoxModel::GetCurrentPageSlots() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxModel", "GetCurrentPageSlots"); Params::UPalUIPalBoxModel_GetCurrentPageSlots_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalUIPalBoxTerminalManageModel // (None) class UClass* UPalUIPalBoxTerminalManageModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIPalBoxTerminalManageModel"); return Clss; } // PalUIPalBoxTerminalManageModel Pal.Default__PalUIPalBoxTerminalManageModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIPalBoxTerminalManageModel* UPalUIPalBoxTerminalManageModel::GetDefaultObj() { static class UPalUIPalBoxTerminalManageModel* Default = nullptr; if (!Default) Default = static_cast(UPalUIPalBoxTerminalManageModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIPalBoxTerminalManageModel.MoveSlotToWorker // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterSlot* Slot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalBoxTerminalManageModel::MoveSlotToWorker(class UPalIndividualCharacterSlot* Slot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxTerminalManageModel", "MoveSlotToWorker"); Params::UPalUIPalBoxTerminalManageModel_MoveSlotToWorker_Params Parms{}; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalBoxTerminalManageModel.MoveSlotToPosses // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterSlot* Slot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalBoxTerminalManageModel::MoveSlotToPosses(class UPalIndividualCharacterSlot* Slot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxTerminalManageModel", "MoveSlotToPosses"); Params::UPalUIPalBoxTerminalManageModel_MoveSlotToPosses_Params Parms{}; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalBoxTerminalManageModel.MoveSlotToParty // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterSlot* Slot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalBoxTerminalManageModel::MoveSlotToParty(class UPalIndividualCharacterSlot* Slot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxTerminalManageModel", "MoveSlotToParty"); Params::UPalUIPalBoxTerminalManageModel_MoveSlotToParty_Params Parms{}; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalBoxTerminalManageModel.MoveSlotToLost // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterSlot* Slot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalBoxTerminalManageModel::MoveSlotToLost(class UPalIndividualCharacterSlot* Slot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxTerminalManageModel", "MoveSlotToLost"); Params::UPalUIPalBoxTerminalManageModel_MoveSlotToLost_Params Parms{}; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalBoxTerminalManageModel.Initialize // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid BaseCampId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalBoxTerminalManageModel::Initialize(struct FGuid& BaseCampId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalBoxTerminalManageModel", "Initialize"); Params::UPalUIPalBoxTerminalManageModel_Initialize_Params Parms{}; Parms.BaseCampId = BaseCampId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalUIPalCharacterRankUpModel // (None) class UClass* UPalUIPalCharacterRankUpModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIPalCharacterRankUpModel"); return Clss; } // PalUIPalCharacterRankUpModel Pal.Default__PalUIPalCharacterRankUpModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIPalCharacterRankUpModel* UPalUIPalCharacterRankUpModel::GetDefaultObj() { static class UPalUIPalCharacterRankUpModel* Default = nullptr; if (!Default) Default = static_cast(UPalUIPalCharacterRankUpModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIPalCharacterRankUpModel.ToggleResourceCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*Handle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIPalCharacterRankUpModel::ToggleResourceCharacter(class UPalIndividualCharacterHandle* Handle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalCharacterRankUpModel", "ToggleResourceCharacter"); Params::UPalUIPalCharacterRankUpModel_ToggleResourceCharacter_Params Parms{}; Parms.Handle = Handle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIPalCharacterRankUpModel.Setup // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalHUDDispatchParameter_CharacterRankUp*Parameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalCharacterRankUpModel::Setup(class UPalHUDDispatchParameter_CharacterRankUp* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalCharacterRankUpModel", "Setup"); Params::UPalUIPalCharacterRankUpModel_Setup_Params Parms{}; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalCharacterRankUpModel.SelectTargetCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*Handle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalCharacterRankUpModel::SelectTargetCharacter(class UPalIndividualCharacterHandle* Handle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalCharacterRankUpModel", "SelectTargetCharacter"); Params::UPalUIPalCharacterRankUpModel_SelectTargetCharacter_Params Parms{}; Parms.Handle = Handle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalCharacterRankUpModel.SelectResourcesAuto // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalUIPalCharacterRankUpSelectResourceTypeSelectType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalCharacterRankUpModel::SelectResourcesAuto(enum class EPalUIPalCharacterRankUpSelectResourceType SelectType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalCharacterRankUpModel", "SelectResourcesAuto"); Params::UPalUIPalCharacterRankUpModel_SelectResourcesAuto_Params Parms{}; Parms.SelectType = SelectType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalCharacterRankUpModel.SelectResourceCharacterTo // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*Handle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ToResourceSlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIPalCharacterRankUpModel::SelectResourceCharacterTo(class UPalIndividualCharacterHandle* Handle, int32 ToResourceSlotIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalCharacterRankUpModel", "SelectResourceCharacterTo"); Params::UPalUIPalCharacterRankUpModel_SelectResourceCharacterTo_Params Parms{}; Parms.Handle = Handle; Parms.ToResourceSlotIndex = ToResourceSlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIPalCharacterRankUpModel.OnUpdateTargetSlot // (Final, Native, Private) // Parameters: // class UPalIndividualCharacterReferenceSlot*Slot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID LastIndividualId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalCharacterRankUpModel::OnUpdateTargetSlot(class UPalIndividualCharacterReferenceSlot* Slot, const struct FPalInstanceID& LastIndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalCharacterRankUpModel", "OnUpdateTargetSlot"); Params::UPalUIPalCharacterRankUpModel_OnUpdateTargetSlot_Params Parms{}; Parms.Slot = Slot; Parms.LastIndividualId = LastIndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalCharacterRankUpModel.OnUpdateTargetCharacterRank // (Final, Native, Private) // Parameters: // int32 NowRank (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OldRank (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalCharacterRankUpModel::OnUpdateTargetCharacterRank(int32 NowRank, int32 OldRank) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalCharacterRankUpModel", "OnUpdateTargetCharacterRank"); Params::UPalUIPalCharacterRankUpModel_OnUpdateTargetCharacterRank_Params Parms{}; Parms.NowRank = NowRank; Parms.OldRank = OldRank; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalCharacterRankUpModel.OnUpdateResourceSlot // (Final, Native, Private) // Parameters: // class UPalIndividualCharacterReferenceSlot*Slot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID LastIndividualId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalCharacterRankUpModel::OnUpdateResourceSlot(class UPalIndividualCharacterReferenceSlot* Slot, const struct FPalInstanceID& LastIndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalCharacterRankUpModel", "OnUpdateResourceSlot"); Params::UPalUIPalCharacterRankUpModel_OnUpdateResourceSlot_Params Parms{}; Parms.Slot = Slot; Parms.LastIndividualId = LastIndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalCharacterRankUpModel.OnClickTargetCharacterSlot // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIPalCharacterRankUpModel::OnClickTargetCharacterSlot() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalCharacterRankUpModel", "OnClickTargetCharacterSlot"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalCharacterRankUpModel.OnClickResourceCharacterSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 SlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalCharacterRankUpModel::OnClickResourceCharacterSlot(int32 SlotIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalCharacterRankUpModel", "OnClickResourceCharacterSlot"); Params::UPalUIPalCharacterRankUpModel_OnClickResourceCharacterSlot_Params Parms{}; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalUIPalCharacterRankUpModel.ModelDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalUIPalCharacterRankUpModel*Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalCharacterRankUpModel::ModelDelegate__DelegateSignature(class UPalUIPalCharacterRankUpModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalCharacterRankUpModel", "ModelDelegate__DelegateSignature"); Params::UPalUIPalCharacterRankUpModel_ModelDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIPalCharacterRankUpModel.IsSelectableSlotInternal // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIndividualCharacterSlot* Slot (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIPalCharacterRankUpModel::IsSelectableSlotInternal(class UPalIndividualCharacterSlot* Slot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalCharacterRankUpModel", "IsSelectableSlotInternal"); Params::UPalUIPalCharacterRankUpModel_IsSelectableSlotInternal_Params Parms{}; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIPalCharacterRankUpModel.InvokeRankUp // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIPalCharacterRankUpModel::InvokeRankUp() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalCharacterRankUpModel", "InvokeRankUp"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalCharacterRankUpModel.GetTargetSlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIndividualCharacterReferenceSlot*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterReferenceSlot* UPalUIPalCharacterRankUpModel::GetTargetSlot() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalCharacterRankUpModel", "GetTargetSlot"); Params::UPalUIPalCharacterRankUpModel_GetTargetSlot_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIPalCharacterRankUpModel.GetSlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterReferenceSlot*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterReferenceSlot* UPalUIPalCharacterRankUpModel::GetSlot(int32 SlotIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalCharacterRankUpModel", "GetSlot"); Params::UPalUIPalCharacterRankUpModel_GetSlot_Params Parms{}; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIPalCharacterRankUpModel.GetResourceSlots // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArraySlots (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalUIPalCharacterRankUpModel::GetResourceSlots(TArray* Slots) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalCharacterRankUpModel", "GetResourceSlots"); Params::UPalUIPalCharacterRankUpModel_GetResourceSlots_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Slots != nullptr) *Slots = std::move(Parms.Slots); } // Function Pal.PalUIPalCharacterRankUpModel.Dispose // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIPalCharacterRankUpModel::Dispose() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalCharacterRankUpModel", "Dispose"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalCharacterRankUpModel.CreatePredicateTargetCharacterParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterParameter*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterParameter* UPalUIPalCharacterRankUpModel::CreatePredicateTargetCharacterParameter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalCharacterRankUpModel", "CreatePredicateTargetCharacterParameter"); Params::UPalUIPalCharacterRankUpModel_CreatePredicateTargetCharacterParameter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIPalCharacterRankUpModel.ClearSelected // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIPalCharacterRankUpModel::ClearSelected() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalCharacterRankUpModel", "ClearSelected"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalCharacterRankUpModel.ClearResourceCharacters // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIPalCharacterRankUpModel::ClearResourceCharacters() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalCharacterRankUpModel", "ClearResourceCharacters"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalCharacterRankUpModel.CanInvokeRankUp // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalUIPalCharacterRankUpRequestResultReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalUIPalCharacterRankUpRequestResult UPalUIPalCharacterRankUpModel::CanInvokeRankUp() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalCharacterRankUpModel", "CanInvokeRankUp"); Params::UPalUIPalCharacterRankUpModel_CanInvokeRankUp_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalHUDDispatchParameter_CharacterRankUp // (None) class UClass* UPalHUDDispatchParameter_CharacterRankUp::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParameter_CharacterRankUp"); return Clss; } // PalHUDDispatchParameter_CharacterRankUp Pal.Default__PalHUDDispatchParameter_CharacterRankUp // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParameter_CharacterRankUp* UPalHUDDispatchParameter_CharacterRankUp::GetDefaultObj() { static class UPalHUDDispatchParameter_CharacterRankUp* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParameter_CharacterRankUp::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUIPaldex // (None) class UClass* UPalUIPaldex::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIPaldex"); return Clss; } // PalUIPaldex Pal.Default__PalUIPaldex // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIPaldex* UPalUIPaldex::GetDefaultObj() { static class UPalUIPaldex* Default = nullptr; if (!Default) Default = static_cast(UPalUIPaldex::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIPaldex.CreateDisplayInfo // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalUIPaldex::CreateDisplayInfo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPaldex", "CreateDisplayInfo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalUIPalFarmSelectCropModel // (None) class UClass* UPalUIPalFarmSelectCropModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIPalFarmSelectCropModel"); return Clss; } // PalUIPalFarmSelectCropModel Pal.Default__PalUIPalFarmSelectCropModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIPalFarmSelectCropModel* UPalUIPalFarmSelectCropModel::GetDefaultObj() { static class UPalUIPalFarmSelectCropModel* Default = nullptr; if (!Default) Default = static_cast(UPalUIPalFarmSelectCropModel::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUIPalFoodBoxModel // (None) class UClass* UPalUIPalFoodBoxModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIPalFoodBoxModel"); return Clss; } // PalUIPalFoodBoxModel Pal.Default__PalUIPalFoodBoxModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIPalFoodBoxModel* UPalUIPalFoodBoxModel::GetDefaultObj() { static class UPalUIPalFoodBoxModel* Default = nullptr; if (!Default) Default = static_cast(UPalUIPalFoodBoxModel::StaticClass()->DefaultObject); return Default; } // Class Pal.PalHUDDispatchParameter_PalShop // (None) class UClass* UPalHUDDispatchParameter_PalShop::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParameter_PalShop"); return Clss; } // PalHUDDispatchParameter_PalShop Pal.Default__PalHUDDispatchParameter_PalShop // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParameter_PalShop* UPalHUDDispatchParameter_PalShop::GetDefaultObj() { static class UPalHUDDispatchParameter_PalShop* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParameter_PalShop::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUIPalShopBase // (None) class UClass* UPalUIPalShopBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIPalShopBase"); return Clss; } // PalUIPalShopBase Pal.Default__PalUIPalShopBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIPalShopBase* UPalUIPalShopBase::GetDefaultObj() { static class UPalUIPalShopBase* Default = nullptr; if (!Default) Default = static_cast(UPalUIPalShopBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIPalShopBase.UpdateLocalLostPalProduct // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalUIPalShopBase::UpdateLocalLostPalProduct() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalShopBase", "UpdateLocalLostPalProduct"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalShopBase.TrySell // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // TArraySellPalSlots (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIPalShopBase::TrySell(const TArray& SellPalSlots) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalShopBase", "TrySell"); Params::UPalUIPalShopBase_TrySell_Params Parms{}; Parms.SellPalSlots = SellPalSlots; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIPalShopBase.TryBuy // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGuid buyProductID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIPalShopBase::TryBuy(struct FGuid& buyProductID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalShopBase", "TryBuy"); Params::UPalUIPalShopBase_TryBuy_Params Parms{}; Parms.buyProductID = buyProductID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIPalShopBase.RequestCollectLocalLostPalData // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIPalShopBase::RequestCollectLocalLostPalData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalShopBase", "RequestCollectLocalLostPalData"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalShopBase.GetPalStorageSlots // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UPalIndividualCharacterContainer*OutContainer (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIPalShopBase::GetPalStorageSlots(class UPalIndividualCharacterContainer** OutContainer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalShopBase", "GetPalStorageSlots"); Params::UPalUIPalShopBase_GetPalStorageSlots_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutContainer != nullptr) *OutContainer = Parms.OutContainer; return Parms.ReturnValue; } // Function Pal.PalUIPalShopBase.GetMyShop // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalShopBase* OutShop (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIPalShopBase::GetMyShop(class UPalShopBase** OutShop) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalShopBase", "GetMyShop"); Params::UPalUIPalShopBase_GetMyShop_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutShop != nullptr) *OutShop = Parms.OutShop; return Parms.ReturnValue; } // Class Pal.PalUIPalStorageManageModel // (None) class UClass* UPalUIPalStorageManageModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIPalStorageManageModel"); return Clss; } // PalUIPalStorageManageModel Pal.Default__PalUIPalStorageManageModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIPalStorageManageModel* UPalUIPalStorageManageModel::GetDefaultObj() { static class UPalUIPalStorageManageModel* Default = nullptr; if (!Default) Default = static_cast(UPalUIPalStorageManageModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIPalStorageManageModel.MoveSlotToWorker // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterSlot* Slot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalStorageManageModel::MoveSlotToWorker(class UPalIndividualCharacterSlot* Slot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalStorageManageModel", "MoveSlotToWorker"); Params::UPalUIPalStorageManageModel_MoveSlotToWorker_Params Parms{}; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalStorageManageModel.MoveSlotToPosses // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterSlot* Slot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalStorageManageModel::MoveSlotToPosses(class UPalIndividualCharacterSlot* Slot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalStorageManageModel", "MoveSlotToPosses"); Params::UPalUIPalStorageManageModel_MoveSlotToPosses_Params Parms{}; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalStorageManageModel.MoveSlotToParty // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterSlot* Slot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalStorageManageModel::MoveSlotToParty(class UPalIndividualCharacterSlot* Slot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalStorageManageModel", "MoveSlotToParty"); Params::UPalUIPalStorageManageModel_MoveSlotToParty_Params Parms{}; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalStorageManageModel.MoveSlotToLost // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterSlot* Slot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalStorageManageModel::MoveSlotToLost(class UPalIndividualCharacterSlot* Slot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalStorageManageModel", "MoveSlotToLost"); Params::UPalUIPalStorageManageModel_MoveSlotToLost_Params Parms{}; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalStorageManageModel.Initialize // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid InOwnerBaseCampId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalStorageManageModel::Initialize(struct FGuid& InOwnerBaseCampId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalStorageManageModel", "Initialize"); Params::UPalUIPalStorageManageModel_Initialize_Params Parms{}; Parms.InOwnerBaseCampId = InOwnerBaseCampId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalUIPalStorageManageRightModel // (None) class UClass* UPalUIPalStorageManageRightModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIPalStorageManageRightModel"); return Clss; } // PalUIPalStorageManageRightModel Pal.Default__PalUIPalStorageManageRightModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIPalStorageManageRightModel* UPalUIPalStorageManageRightModel::GetDefaultObj() { static class UPalUIPalStorageManageRightModel* Default = nullptr; if (!Default) Default = static_cast(UPalUIPalStorageManageRightModel::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalUIPalStorageManageRightModel.UpdatePageDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalUIPalStorageManageRightModel*Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalStorageManageRightModel::UpdatePageDelegate__DelegateSignature(class UPalUIPalStorageManageRightModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalStorageManageRightModel", "UpdatePageDelegate__DelegateSignature"); Params::UPalUIPalStorageManageRightModel_UpdatePageDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIPalStorageManageRightModel.ToPrevPage // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIPalStorageManageRightModel::ToPrevPage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalStorageManageRightModel", "ToPrevPage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalStorageManageRightModel.ToNextPage // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIPalStorageManageRightModel::ToNextPage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalStorageManageRightModel", "ToNextPage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalStorageManageRightModel.CanMoveToPrev // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIPalStorageManageRightModel::CanMoveToPrev() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalStorageManageRightModel", "CanMoveToPrev"); Params::UPalUIPalStorageManageRightModel_CanMoveToPrev_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIPalStorageManageRightModel.CanMoveToNext // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIPalStorageManageRightModel::CanMoveToNext() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalStorageManageRightModel", "CanMoveToNext"); Params::UPalUIPalStorageManageRightModel_CanMoveToNext_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalUIPalStorageModel // (None) class UClass* UPalUIPalStorageModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIPalStorageModel"); return Clss; } // PalUIPalStorageModel Pal.Default__PalUIPalStorageModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIPalStorageModel* UPalUIPalStorageModel::GetDefaultObj() { static class UPalUIPalStorageModel* Default = nullptr; if (!Default) Default = static_cast(UPalUIPalStorageModel::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalUIPalStorageModel.UpdatePageDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalUIPalStorageModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalStorageModel::UpdatePageDelegate__DelegateSignature(class UPalUIPalStorageModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalStorageModel", "UpdatePageDelegate__DelegateSignature"); Params::UPalUIPalStorageModel_UpdatePageDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIPalStorageModel.ToPrevPage // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIPalStorageModel::ToPrevPage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalStorageModel", "ToPrevPage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalStorageModel.ToPage // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 PageIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForce (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalStorageModel::ToPage(int32 PageIndex, bool bForce) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalStorageModel", "ToPage"); Params::UPalUIPalStorageModel_ToPage_Params Parms{}; Parms.PageIndex = PageIndex; Parms.bForce = bForce; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalStorageModel.ToNextPage // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIPalStorageModel::ToNextPage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalStorageModel", "ToNextPage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalStorageModel.SelectHandleSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 DisplayIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalItemSlotPressType PressType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPalStorageModel::SelectHandleSlot(int32 DisplayIndex, enum class EPalItemSlotPressType PressType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalStorageModel", "SelectHandleSlot"); Params::UPalUIPalStorageModel_SelectHandleSlot_Params Parms{}; Parms.DisplayIndex = DisplayIndex; Parms.PressType = PressType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalStorageModel.OnOperatedByOuter // (Final, Native, Private) // Parameters: void UPalUIPalStorageModel::OnOperatedByOuter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalStorageModel", "OnOperatedByOuter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPalStorageModel.GetWholePageCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUIPalStorageModel::GetWholePageCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalStorageModel", "GetWholePageCount"); Params::UPalUIPalStorageModel_GetWholePageCount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIPalStorageModel.GetTargetContainerId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalContainerId ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPalContainerId UPalUIPalStorageModel::GetTargetContainerId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalStorageModel", "GetTargetContainerId"); Params::UPalUIPalStorageModel_GetTargetContainerId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIPalStorageModel.CanMoveToPrev // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIPalStorageModel::CanMoveToPrev() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalStorageModel", "CanMoveToPrev"); Params::UPalUIPalStorageModel_CanMoveToPrev_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIPalStorageModel.CanMoveToNext // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIPalStorageModel::CanMoveToNext() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPalStorageModel", "CanMoveToNext"); Params::UPalUIPalStorageModel_CanMoveToNext_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalUIPlayerEquipment // (None) class UClass* UPalUIPlayerEquipment::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIPlayerEquipment"); return Clss; } // PalUIPlayerEquipment Pal.Default__PalUIPlayerEquipment // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIPlayerEquipment* UPalUIPlayerEquipment::GetDefaultObj() { static class UPalUIPlayerEquipment* Default = nullptr; if (!Default) Default = static_cast(UPalUIPlayerEquipment::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIPlayerEquipment.SwapItemSlot // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UPalItemSlot* SlotA (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalItemSlot* SlotB (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPlayerEquipment::SwapItemSlot(class UPalItemSlot* SlotA, class UPalItemSlot* SlotB) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPlayerEquipment", "SwapItemSlot"); Params::UPalUIPlayerEquipment_SwapItemSlot_Params Parms{}; Parms.SlotA = SlotA; Parms.SlotB = SlotB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPlayerEquipment.SwapEquipment // (Final, Native, Protected, BlueprintCallable) // Parameters: // enum class EPalPlayerEquipItemSlotTypeSlotType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalItemSlot* FromSlot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPlayerEquipment::SwapEquipment(enum class EPalPlayerEquipItemSlotType SlotType, class UPalItemSlot* FromSlot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPlayerEquipment", "SwapEquipment"); Params::UPalUIPlayerEquipment_SwapEquipment_Params Parms{}; Parms.SlotType = SlotType; Parms.FromSlot = FromSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPlayerEquipment.SetDisableEquipmentHeadMeshFlag // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPlayerEquipment::SetDisableEquipmentHeadMeshFlag(bool IsDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPlayerEquipment", "SetDisableEquipmentHeadMeshFlag"); Params::UPalUIPlayerEquipment_SetDisableEquipmentHeadMeshFlag_Params Parms{}; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPlayerEquipment.RemoveItemSlot // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UPalItemSlot* TargetSlot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalItemSlot* ToSlot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPlayerEquipment::RemoveItemSlot(class UPalItemSlot* TargetSlot, class UPalItemSlot* ToSlot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPlayerEquipment", "RemoveItemSlot"); Params::UPalUIPlayerEquipment_RemoveItemSlot_Params Parms{}; Parms.TargetSlot = TargetSlot; Parms.ToSlot = ToSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPlayerEquipment.RemoveEquipment // (Final, Native, Protected, BlueprintCallable) // Parameters: // enum class EPalPlayerEquipItemSlotTypeSlotType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalItemSlot* ToSlot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPlayerEquipment::RemoveEquipment(enum class EPalPlayerEquipItemSlotType SlotType, class UPalItemSlot* ToSlot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPlayerEquipment", "RemoveEquipment"); Params::UPalUIPlayerEquipment_RemoveEquipment_Params Parms{}; Parms.SlotType = SlotType; Parms.ToSlot = ToSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalUIPlayerRadialMenuBase // (None) class UClass* UPalUIPlayerRadialMenuBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIPlayerRadialMenuBase"); return Clss; } // PalUIPlayerRadialMenuBase Pal.Default__PalUIPlayerRadialMenuBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIPlayerRadialMenuBase* UPalUIPlayerRadialMenuBase::GetDefaultObj() { static class UPalUIPlayerRadialMenuBase* Default = nullptr; if (!Default) Default = static_cast(UPalUIPlayerRadialMenuBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIPlayerRadialMenuBase.SelectedFeed // (Final, Native, Private, HasOutParams) // Parameters: // struct FPalItemSlotId ItemSlotId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ItemNum (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIPlayerRadialMenuBase::SelectedFeed(struct FPalItemSlotId& ItemSlotId, int32 ItemNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPlayerRadialMenuBase", "SelectedFeed"); Params::UPalUIPlayerRadialMenuBase_SelectedFeed_Params Parms{}; Parms.ItemSlotId = ItemSlotId; Parms.ItemNum = ItemNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIPlayerRadialMenuBase.OpenOtomoFeedInventory // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalUIPlayerRadialMenuBase::OpenOtomoFeedInventory() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIPlayerRadialMenuBase", "OpenOtomoFeedInventory"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalUIProductSettingModel // (None) class UClass* UPalUIProductSettingModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIProductSettingModel"); return Clss; } // PalUIProductSettingModel Pal.Default__PalUIProductSettingModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIProductSettingModel* UPalUIProductSettingModel::GetDefaultObj() { static class UPalUIProductSettingModel* Default = nullptr; if (!Default) Default = static_cast(UPalUIProductSettingModel::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalUIProductSettingModel.UpdateSettingDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalUIProductSettingModel* Model (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIProductSettingModel::UpdateSettingDelegate__DelegateSignature(class UPalUIProductSettingModel* Model) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIProductSettingModel", "UpdateSettingDelegate__DelegateSignature"); Params::UPalUIProductSettingModel_UpdateSettingDelegate__DelegateSignature_Params Parms{}; Parms.Model = Model; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIProductSettingModel.TryGetEnergyModule // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UPalMapObjectEnergyModule* Module (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIProductSettingModel::TryGetEnergyModule(class UPalMapObjectEnergyModule** Module) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIProductSettingModel", "TryGetEnergyModule"); Params::UPalUIProductSettingModel_TryGetEnergyModule_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Module != nullptr) *Module = Parms.Module; return Parms.ReturnValue; } // Function Pal.PalUIProductSettingModel.SetProductNumByInput // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InputNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIProductSettingModel::SetProductNumByInput(int32 InputNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIProductSettingModel", "SetProductNumByInput"); Params::UPalUIProductSettingModel_SetProductNumByInput_Params Parms{}; Parms.InputNum = InputNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIProductSettingModel.SetMaxProduction // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIProductSettingModel::SetMaxProduction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIProductSettingModel", "SetMaxProduction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIProductSettingModel.SetInfiniteProduction // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIProductSettingModel::SetInfiniteProduction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIProductSettingModel", "SetInfiniteProduction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIProductSettingModel.SetFocusedRecipe // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName RecipeID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIProductSettingModel::SetFocusedRecipe(class FName RecipeID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIProductSettingModel", "SetFocusedRecipe"); Params::UPalUIProductSettingModel_SetFocusedRecipe_Params Parms{}; Parms.RecipeID = RecipeID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIProductSettingModel.SelectRecipe // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName RecipeID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIProductSettingModel::SelectRecipe(class FName RecipeID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIProductSettingModel", "SelectRecipe"); Params::UPalUIProductSettingModel_SelectRecipe_Params Parms{}; Parms.RecipeID = RecipeID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIProductSettingModel.ResetProductNum // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIProductSettingModel::ResetProductNum() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIProductSettingModel", "ResetProductNum"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIProductSettingModel.OnUpdateInventory // (Final, Native, Private) // Parameters: // class UPalItemContainerMultiHelper*IInventoryContainers (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIProductSettingModel::OnUpdateInventory(class UPalItemContainerMultiHelper* IInventoryContainers) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIProductSettingModel", "OnUpdateInventory"); Params::UPalUIProductSettingModel_OnUpdateInventory_Params Parms{}; Parms.IInventoryContainers = IInventoryContainers; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIProductSettingModel.NotifyUpdateForce // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIProductSettingModel::NotifyUpdateForce() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIProductSettingModel", "NotifyUpdateForce"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIProductSettingModel.IsProductNumInfinite // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIProductSettingModel::IsProductNumInfinite() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIProductSettingModel", "IsProductNumInfinite"); Params::UPalUIProductSettingModel_IsProductNumInfinite_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIProductSettingModel.IncreaseProductNum // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIProductSettingModel::IncreaseProductNum() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIProductSettingModel", "IncreaseProductNum"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIProductSettingModel.GetRequiredMaterialInfos // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArrayRequiredMaterialInfos (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalUIProductSettingModel::GetRequiredMaterialInfos(TArray* RequiredMaterialInfos) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIProductSettingModel", "GetRequiredMaterialInfos"); Params::UPalUIProductSettingModel_GetRequiredMaterialInfos_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (RequiredMaterialInfos != nullptr) *RequiredMaterialInfos = std::move(Parms.RequiredMaterialInfos); } // Function Pal.PalUIProductSettingModel.GetRecipeId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalUIProductSettingModel::GetRecipeId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIProductSettingModel", "GetRecipeId"); Params::UPalUIProductSettingModel_GetRecipeId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIProductSettingModel.GetRecipe // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalItemRecipe ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FPalItemRecipe UPalUIProductSettingModel::GetRecipe() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIProductSettingModel", "GetRecipe"); Params::UPalUIProductSettingModel_GetRecipe_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIProductSettingModel.GetProductNum // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUIProductSettingModel::GetProductNum() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIProductSettingModel", "GetProductNum"); Params::UPalUIProductSettingModel_GetProductNum_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIProductSettingModel.DecreaseProductNum // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIProductSettingModel::DecreaseProductNum() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIProductSettingModel", "DecreaseProductNum"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIProductSettingModel.CalcWorkAmount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalUIProductSettingModel::CalcWorkAmount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIProductSettingModel", "CalcWorkAmount"); Params::UPalUIProductSettingModel_CalcWorkAmount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIProductSettingModel.CalcMaxProductableNum // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUIProductSettingModel::CalcMaxProductableNum() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIProductSettingModel", "CalcMaxProductableNum"); Params::UPalUIProductSettingModel_CalcMaxProductableNum_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIProductSettingModel.CalcConsumeEnergy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUIProductSettingModel::CalcConsumeEnergy() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIProductSettingModel", "CalcConsumeEnergy"); Params::UPalUIProductSettingModel_CalcConsumeEnergy_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalUIRadialMenuWidgetBase // (None) class UClass* UPalUIRadialMenuWidgetBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIRadialMenuWidgetBase"); return Clss; } // PalUIRadialMenuWidgetBase Pal.Default__PalUIRadialMenuWidgetBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIRadialMenuWidgetBase* UPalUIRadialMenuWidgetBase::GetDefaultObj() { static class UPalUIRadialMenuWidgetBase* Default = nullptr; if (!Default) Default = static_cast(UPalUIRadialMenuWidgetBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIRadialMenuWidgetBase.UpdateSelectedIndex_ForPad // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIRadialMenuWidgetBase::UpdateSelectedIndex_ForPad() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIRadialMenuWidgetBase", "UpdateSelectedIndex_ForPad"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUIRadialMenuWidgetBase.UpdateSelectedIndex_ForMouse // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D MousePosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D CenterPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIRadialMenuWidgetBase::UpdateSelectedIndex_ForMouse(struct FVector2D& MousePosition, struct FVector2D& CenterPosition) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIRadialMenuWidgetBase", "UpdateSelectedIndex_ForMouse"); Params::UPalUIRadialMenuWidgetBase_UpdateSelectedIndex_ForMouse_Params Parms{}; Parms.MousePosition = MousePosition; Parms.CenterPosition = CenterPosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIRadialMenuWidgetBase.UpdateSelectedIndex_ForceAxis // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D Axis (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIRadialMenuWidgetBase::UpdateSelectedIndex_ForceAxis(struct FVector2D& Axis) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIRadialMenuWidgetBase", "UpdateSelectedIndex_ForceAxis"); Params::UPalUIRadialMenuWidgetBase_UpdateSelectedIndex_ForceAxis_Params Parms{}; Parms.Axis = Axis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIRadialMenuWidgetBase.SetSelectedIndexForce // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIRadialMenuWidgetBase::SetSelectedIndexForce(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIRadialMenuWidgetBase", "SetSelectedIndexForce"); Params::UPalUIRadialMenuWidgetBase_SetSelectedIndexForce_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIRadialMenuWidgetBase.RecalculateRadian // (Final, Native, Protected, BlueprintCallable) // Parameters: // float InRadian (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalUIRadialMenuWidgetBase::RecalculateRadian(float InRadian) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIRadialMenuWidgetBase", "RecalculateRadian"); Params::UPalUIRadialMenuWidgetBase_RecalculateRadian_Params Parms{}; Parms.InRadian = InRadian; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIRadialMenuWidgetBase.ClearSelectedIndex // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalUIRadialMenuWidgetBase::ClearSelectedIndex() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIRadialMenuWidgetBase", "ClearSelectedIndex"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalUIRadialMenuWidgetBase.ChangeSelectedIndexDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int32 NewIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PrevIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIRadialMenuWidgetBase::ChangeSelectedIndexDelegate__DelegateSignature(int32 NewIndex, int32 PrevIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIRadialMenuWidgetBase", "ChangeSelectedIndexDelegate__DelegateSignature"); Params::UPalUIRadialMenuWidgetBase_ChangeSelectedIndexDelegate__DelegateSignature_Params Parms{}; Parms.NewIndex = NewIndex; Parms.PrevIndex = PrevIndex; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIRadialMenuWidgetBase.CalculateRadialMenuArea // (Final, Native, Public, BlueprintCallable) // Parameters: // float ParentDegreeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIRadialMenuWidgetBase::CalculateRadialMenuArea(float ParentDegreeAngle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIRadialMenuWidgetBase", "CalculateRadialMenuArea"); Params::UPalUIRadialMenuWidgetBase_CalculateRadialMenuArea_Params Parms{}; Parms.ParentDegreeAngle = ParentDegreeAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIRadialMenuWidgetBase.BuildRadialMenuWidget // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: void UPalUIRadialMenuWidgetBase::BuildRadialMenuWidget() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIRadialMenuWidgetBase", "BuildRadialMenuWidget"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalUIRecoverPalBase // (None) class UClass* UPalUIRecoverPalBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIRecoverPalBase"); return Clss; } // PalUIRecoverPalBase Pal.Default__PalUIRecoverPalBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIRecoverPalBase* UPalUIRecoverPalBase::GetDefaultObj() { static class UPalUIRecoverPalBase* Default = nullptr; if (!Default) Default = static_cast(UPalUIRecoverPalBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIRecoverPalBase.SelectCharacterSlot // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UPalIndividualCharacterSlot* TargetSlot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalItemSlotPressType PressType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIRecoverPalBase::SelectCharacterSlot(class UPalIndividualCharacterSlot* TargetSlot, enum class EPalItemSlotPressType PressType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIRecoverPalBase", "SelectCharacterSlot"); Params::UPalUIRecoverPalBase_SelectCharacterSlot_Params Parms{}; Parms.TargetSlot = TargetSlot; Parms.PressType = PressType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalUIRecoverPalStatusIndicator // (None) class UClass* UPalUIRecoverPalStatusIndicator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIRecoverPalStatusIndicator"); return Clss; } // PalUIRecoverPalStatusIndicator Pal.Default__PalUIRecoverPalStatusIndicator // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIRecoverPalStatusIndicator* UPalUIRecoverPalStatusIndicator::GetDefaultObj() { static class UPalUIRecoverPalStatusIndicator* Default = nullptr; if (!Default) Default = static_cast(UPalUIRecoverPalStatusIndicator::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUIRecoverPalStatusIndicatorParameter // (None) class UClass* UPalUIRecoverPalStatusIndicatorParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIRecoverPalStatusIndicatorParameter"); return Clss; } // PalUIRecoverPalStatusIndicatorParameter Pal.Default__PalUIRecoverPalStatusIndicatorParameter // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIRecoverPalStatusIndicatorParameter* UPalUIRecoverPalStatusIndicatorParameter::GetDefaultObj() { static class UPalUIRecoverPalStatusIndicatorParameter* Default = nullptr; if (!Default) Default = static_cast(UPalUIRecoverPalStatusIndicatorParameter::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIRecoverPalStatusIndicatorParameter.TryGetConcreteModel // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalMapObjectRecoverOtomoModel*ConcreteModel (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIRecoverPalStatusIndicatorParameter::TryGetConcreteModel(class UPalMapObjectRecoverOtomoModel** ConcreteModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIRecoverPalStatusIndicatorParameter", "TryGetConcreteModel"); Params::UPalUIRecoverPalStatusIndicatorParameter_TryGetConcreteModel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ConcreteModel != nullptr) *ConcreteModel = Parms.ConcreteModel; return Parms.ReturnValue; } // Class Pal.PalHUDDispatchParameter_RepairBench // (None) class UClass* UPalHUDDispatchParameter_RepairBench::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParameter_RepairBench"); return Clss; } // PalHUDDispatchParameter_RepairBench Pal.Default__PalHUDDispatchParameter_RepairBench // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParameter_RepairBench* UPalHUDDispatchParameter_RepairBench::GetDefaultObj() { static class UPalHUDDispatchParameter_RepairBench* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParameter_RepairBench::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUIRepairItemBase // (None) class UClass* UPalUIRepairItemBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIRepairItemBase"); return Clss; } // PalUIRepairItemBase Pal.Default__PalUIRepairItemBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIRepairItemBase* UPalUIRepairItemBase::GetDefaultObj() { static class UPalUIRepairItemBase* Default = nullptr; if (!Default) Default = static_cast(UPalUIRepairItemBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIRepairItemBase.RequestRepair // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // TArray TargetItemSlotArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalUIRepairItemBase::RequestRepair(TArray& TargetItemSlotArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIRepairItemBase", "RequestRepair"); Params::UPalUIRepairItemBase_RequestRepair_Params Parms{}; Parms.TargetItemSlotArray = TargetItemSlotArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIRepairItemBase.OnRecievedRepairResult // (Event, Protected, BlueprintEvent) // Parameters: // bool IsSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIRepairItemBase::OnRecievedRepairResult(bool IsSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIRepairItemBase", "OnRecievedRepairResult"); Params::UPalUIRepairItemBase_OnRecievedRepairResult_Params Parms{}; Parms.IsSuccess = IsSuccess; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIRepairItemBase.CollectRepairInfo // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray TargetItemSlotArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArrayOutRequiredMaterials (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool OutCanRepair (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIRepairItemBase::CollectRepairInfo(TArray& TargetItemSlotArray, TArray* OutRequiredMaterials, bool* OutCanRepair) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIRepairItemBase", "CollectRepairInfo"); Params::UPalUIRepairItemBase_CollectRepairInfo_Params Parms{}; Parms.TargetItemSlotArray = TargetItemSlotArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRequiredMaterials != nullptr) *OutRequiredMaterials = std::move(Parms.OutRequiredMaterials); if (OutCanRepair != nullptr) *OutCanRepair = Parms.OutCanRepair; } // Function Pal.PalUIRepairItemBase.CollectRepairableSlot // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray OutRepairableSlots (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalUIRepairItemBase::CollectRepairableSlot(TArray* OutRepairableSlots) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIRepairItemBase", "CollectRepairableSlot"); Params::UPalUIRepairItemBase_CollectRepairableSlot_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRepairableSlots != nullptr) *OutRepairableSlots = std::move(Parms.OutRepairableSlots); } // Class Pal.PalHUDDispatchParameter_SelectItemInventory // (None) class UClass* UPalHUDDispatchParameter_SelectItemInventory::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParameter_SelectItemInventory"); return Clss; } // PalHUDDispatchParameter_SelectItemInventory Pal.Default__PalHUDDispatchParameter_SelectItemInventory // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParameter_SelectItemInventory* UPalHUDDispatchParameter_SelectItemInventory::GetDefaultObj() { static class UPalHUDDispatchParameter_SelectItemInventory* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParameter_SelectItemInventory::StaticClass()->DefaultObject); return Default; } // Function Pal.PalHUDDispatchParameter_SelectItemInventory.InvokeCallback // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalItemSlotId ItemSlotId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ItemNum (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalHUDDispatchParameter_SelectItemInventory::InvokeCallback(struct FPalItemSlotId& ItemSlotId, int32 ItemNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalHUDDispatchParameter_SelectItemInventory", "InvokeCallback"); Params::UPalHUDDispatchParameter_SelectItemInventory_InvokeCallback_Params Parms{}; Parms.ItemSlotId = ItemSlotId; Parms.ItemNum = ItemNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalUISelectItemInventoryBase // (None) class UClass* UPalUISelectItemInventoryBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUISelectItemInventoryBase"); return Clss; } // PalUISelectItemInventoryBase Pal.Default__PalUISelectItemInventoryBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUISelectItemInventoryBase* UPalUISelectItemInventoryBase::GetDefaultObj() { static class UPalUISelectItemInventoryBase* Default = nullptr; if (!Default) Default = static_cast(UPalUISelectItemInventoryBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUISelectNumParameter // (None) class UClass* UPalUISelectNumParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUISelectNumParameter"); return Clss; } // PalUISelectNumParameter Pal.Default__PalUISelectNumParameter // (Public, ClassDefaultObject, ArchetypeObject) class UPalUISelectNumParameter* UPalUISelectNumParameter::GetDefaultObj() { static class UPalUISelectNumParameter* Default = nullptr; if (!Default) Default = static_cast(UPalUISelectNumParameter::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUISelectNumParameter.InvokeComplateCallback // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalUISelectNumResult Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SelectedNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUISelectNumParameter::InvokeComplateCallback(enum class EPalUISelectNumResult Result, int32 SelectedNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUISelectNumParameter", "InvokeComplateCallback"); Params::UPalUISelectNumParameter_InvokeComplateCallback_Params Parms{}; Parms.Result = Result; Parms.SelectedNum = SelectedNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUISelectNumParameter.InvokeChangedNumCallback // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 SelectedNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUISelectNumParameter::InvokeChangedNumCallback(int32 SelectedNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUISelectNumParameter", "InvokeChangedNumCallback"); Params::UPalUISelectNumParameter_InvokeChangedNumCallback_Params Parms{}; Parms.SelectedNum = SelectedNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalUISelectNumWidgetBase // (None) class UClass* UPalUISelectNumWidgetBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUISelectNumWidgetBase"); return Clss; } // PalUISelectNumWidgetBase Pal.Default__PalUISelectNumWidgetBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUISelectNumWidgetBase* UPalUISelectNumWidgetBase::GetDefaultObj() { static class UPalUISelectNumWidgetBase* Default = nullptr; if (!Default) Default = static_cast(UPalUISelectNumWidgetBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUIShopInventoryModel // (None) class UClass* UPalUIShopInventoryModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIShopInventoryModel"); return Clss; } // PalUIShopInventoryModel Pal.Default__PalUIShopInventoryModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIShopInventoryModel* UPalUIShopInventoryModel::GetDefaultObj() { static class UPalUIShopInventoryModel* Default = nullptr; if (!Default) Default = static_cast(UPalUIShopInventoryModel::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUIStatusModel // (None) class UClass* UPalUIStatusModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIStatusModel"); return Clss; } // PalUIStatusModel Pal.Default__PalUIStatusModel // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIStatusModel* UPalUIStatusModel::GetDefaultObj() { static class UPalUIStatusModel* Default = nullptr; if (!Default) Default = static_cast(UPalUIStatusModel::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIStatusModel.OnClickedPalIcon // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIStatusModel::OnClickedPalIcon(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "OnClickedPalIcon"); Params::UPalUIStatusModel_OnClickedPalIcon_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIStatusModel.Initialize // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArrayHandles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalUIStatusModel::Initialize(TArray& Handles) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "Initialize"); Params::UPalUIStatusModel_Initialize_Params Parms{}; Parms.Handles = Handles; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIStatusModel.GetNowSelectedIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // uint8 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UPalUIStatusModel::GetNowSelectedIndex() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "GetNowSelectedIndex"); Params::UPalUIStatusModel_GetNowSelectedIndex_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIStatusModel.GetDisplaySpeed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUIStatusModel::GetDisplaySpeed(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "GetDisplaySpeed"); Params::UPalUIStatusModel_GetDisplaySpeed_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIStatusModel.GetDisplayShotAttack // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUIStatusModel::GetDisplayShotAttack(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "GetDisplayShotAttack"); Params::UPalUIStatusModel_GetDisplayShotAttack_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIStatusModel.GetDisplayPhysicalHealthType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalStatusPhysicalHealthTypeReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalStatusPhysicalHealthType UPalUIStatusModel::GetDisplayPhysicalHealthType(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "GetDisplayPhysicalHealthType"); Params::UPalUIStatusModel_GetDisplayPhysicalHealthType_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIStatusModel.GetDisplayPassiveSkillList // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIStatusModel::GetDisplayPassiveSkillList(int32 Index, TArray* OutArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "GetDisplayPassiveSkillList"); Params::UPalUIStatusModel_GetDisplayPassiveSkillList_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutArray != nullptr) *OutArray = std::move(Parms.OutArray); return Parms.ReturnValue; } // Function Pal.PalUIStatusModel.GetDisplayPalNum // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // uint8 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UPalUIStatusModel::GetDisplayPalNum() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "GetDisplayPalNum"); Params::UPalUIStatusModel_GetDisplayPalNum_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIStatusModel.GetDisplayPalHandle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // uint8 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterHandle* UPalUIStatusModel::GetDisplayPalHandle(uint8 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "GetDisplayPalHandle"); Params::UPalUIStatusModel_GetDisplayPalHandle_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIStatusModel.GetDisplayNowExp // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUIStatusModel::GetDisplayNowExp(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "GetDisplayNowExp"); Params::UPalUIStatusModel_GetDisplayNowExp_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIStatusModel.GetDisplayNickName // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString OutName (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIStatusModel::GetDisplayNickName(int32 Index, class FString* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "GetDisplayNickName"); Params::UPalUIStatusModel_GetDisplayNickName_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = std::move(Parms.OutName); } // Function Pal.PalUIStatusModel.GetDisplayNextExp // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUIStatusModel::GetDisplayNextExp(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "GetDisplayNextExp"); Params::UPalUIStatusModel_GetDisplayNextExp_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIStatusModel.GetDisplayMeleeAttack // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUIStatusModel::GetDisplayMeleeAttack(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "GetDisplayMeleeAttack"); Params::UPalUIStatusModel_GetDisplayMeleeAttack_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIStatusModel.GetDisplayMaxHunger // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalUIStatusModel::GetDisplayMaxHunger(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "GetDisplayMaxHunger"); Params::UPalUIStatusModel_GetDisplayMaxHunger_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIStatusModel.GetDisplayMaxHP // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UPalUIStatusModel::GetDisplayMaxHP(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "GetDisplayMaxHP"); Params::UPalUIStatusModel_GetDisplayMaxHP_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIStatusModel.GetDisplayLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUIStatusModel::GetDisplayLevel(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "GetDisplayLevel"); Params::UPalUIStatusModel_GetDisplayLevel_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIStatusModel.GetDisplayHunger // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalUIStatusModel::GetDisplayHunger(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "GetDisplayHunger"); Params::UPalUIStatusModel_GetDisplayHunger_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIStatusModel.GetDisplayHP // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UPalUIStatusModel::GetDisplayHP(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "GetDisplayHP"); Params::UPalUIStatusModel_GetDisplayHP_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIStatusModel.GetDisplayElementType2 // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalElementType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalElementType UPalUIStatusModel::GetDisplayElementType2(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "GetDisplayElementType2"); Params::UPalUIStatusModel_GetDisplayElementType2_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIStatusModel.GetDisplayElementType1 // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalElementType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalElementType UPalUIStatusModel::GetDisplayElementType1(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "GetDisplayElementType1"); Params::UPalUIStatusModel_GetDisplayElementType1_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIStatusModel.GetDisplayEatingHabits // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUIStatusModel::GetDisplayEatingHabits(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "GetDisplayEatingHabits"); Params::UPalUIStatusModel_GetDisplayEatingHabits_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIStatusModel.GetDisplayDefence // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUIStatusModel::GetDisplayDefence(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "GetDisplayDefence"); Params::UPalUIStatusModel_GetDisplayDefence_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIStatusModel.GetDisplayDefaultName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UPalUIStatusModel::GetDisplayDefaultName(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "GetDisplayDefaultName"); Params::UPalUIStatusModel_GetDisplayDefaultName_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIStatusModel.GetDisplayCoopActionName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UPalUIStatusModel::GetDisplayCoopActionName(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "GetDisplayCoopActionName"); Params::UPalUIStatusModel_GetDisplayCoopActionName_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIStatusModel.GetDisplayActiveSkillName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SkillIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UPalUIStatusModel::GetDisplayActiveSkillName(int32 Index, int32 SkillIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "GetDisplayActiveSkillName"); Params::UPalUIStatusModel_GetDisplayActiveSkillName_Params Parms{}; Parms.Index = Index; Parms.SkillIndex = SkillIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIStatusModel.ChangeNickname // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString NewNickName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIStatusModel::ChangeNickname(int32 Index, const class FString& NewNickName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "ChangeNickname"); Params::UPalUIStatusModel_ChangeNickname_Params Parms{}; Parms.Index = Index; Parms.NewNickName = NewNickName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIStatusModel.ChangeIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // uint8 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIStatusModel::ChangeIndex(uint8 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "ChangeIndex"); Params::UPalUIStatusModel_ChangeIndex_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalUIStatusModel.ChangedIndex__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalUIStatusModel::ChangedIndex__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIStatusModel", "ChangedIndex__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalUITechnologyDetailButton // (None) class UClass* UPalUITechnologyDetailButton::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUITechnologyDetailButton"); return Clss; } // PalUITechnologyDetailButton Pal.Default__PalUITechnologyDetailButton // (Public, ClassDefaultObject, ArchetypeObject) class UPalUITechnologyDetailButton* UPalUITechnologyDetailButton::GetDefaultObj() { static class UPalUITechnologyDetailButton* Default = nullptr; if (!Default) Default = static_cast(UPalUITechnologyDetailButton::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUIRecipeTechnologyDetailButton // (None) class UClass* UPalUIRecipeTechnologyDetailButton::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIRecipeTechnologyDetailButton"); return Clss; } // PalUIRecipeTechnologyDetailButton Pal.Default__PalUIRecipeTechnologyDetailButton // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIRecipeTechnologyDetailButton* UPalUIRecipeTechnologyDetailButton::GetDefaultObj() { static class UPalUIRecipeTechnologyDetailButton* Default = nullptr; if (!Default) Default = static_cast(UPalUIRecipeTechnologyDetailButton::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUITitleBase // (None) class UClass* UPalUITitleBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUITitleBase"); return Clss; } // PalUITitleBase Pal.Default__PalUITitleBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUITitleBase* UPalUITitleBase::GetDefaultObj() { static class UPalUITitleBase* Default = nullptr; if (!Default) Default = static_cast(UPalUITitleBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGaugeInterpolationCalculatorUtility // (None) class UClass* UPalGaugeInterpolationCalculatorUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGaugeInterpolationCalculatorUtility"); return Clss; } // PalGaugeInterpolationCalculatorUtility Pal.Default__PalGaugeInterpolationCalculatorUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalGaugeInterpolationCalculatorUtility* UPalGaugeInterpolationCalculatorUtility::GetDefaultObj() { static class UPalGaugeInterpolationCalculatorUtility* Default = nullptr; if (!Default) Default = static_cast(UPalGaugeInterpolationCalculatorUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalGaugeInterpolationCalculatorUtility.TickGaugeInterpolation // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalGaugeInterpolationCalculatorTarget (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGaugeInterpolationCalculatorUtility::TickGaugeInterpolation(class UObject* WorldContextObject, struct FPalGaugeInterpolationCalculator& Target, float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGaugeInterpolationCalculatorUtility", "TickGaugeInterpolation"); Params::UPalGaugeInterpolationCalculatorUtility_TickGaugeInterpolation_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Target = Target; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalGaugeInterpolationCalculatorUtility.SetGaugeInterpolationTargetValue // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalGaugeInterpolationCalculatorTarget (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float TargetValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalGaugeInterpolationCalculatorUtility::SetGaugeInterpolationTargetValue(struct FPalGaugeInterpolationCalculator& Target, float TargetValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalGaugeInterpolationCalculatorUtility", "SetGaugeInterpolationTargetValue"); Params::UPalGaugeInterpolationCalculatorUtility_SetGaugeInterpolationTargetValue_Params Parms{}; Parms.Target = Target; Parms.TargetValue = TargetValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalUIUtility // (None) class UClass* UPalUIUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIUtility"); return Clss; } // PalUIUtility Pal.Default__PalUIUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIUtility* UPalUIUtility::GetDefaultObj() { static class UPalUIUtility* Default = nullptr; if (!Default) Default = static_cast(UPalUIUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIUtility.SetVisibilityHUD // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIUtility::SetVisibilityHUD(class UObject* WorldContextObject, bool IsVisible) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "SetVisibilityHUD"); Params::UPalUIUtility_SetVisibilityHUD_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.IsVisible = IsVisible; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIUtility.SetNumberToSeparatedTextBlock // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray NumberArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray TextBlockArray (Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // float TopZeroTextOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIUtility::SetNumberToSeparatedTextBlock(class UObject* WorldContextObject, TArray& NumberArray, TArray& TextBlockArray, float TopZeroTextOpacity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "SetNumberToSeparatedTextBlock"); Params::UPalUIUtility_SetNumberToSeparatedTextBlock_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.NumberArray = NumberArray; Parms.TextBlockArray = TextBlockArray; Parms.TopZeroTextOpacity = TopZeroTextOpacity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIUtility.SetEnableCommonUIInput // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIUtility::SetEnableCommonUIInput(class UObject* WorldContextObject, bool IsEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "SetEnableCommonUIInput"); Params::UPalUIUtility_SetEnableCommonUIInput_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.IsEnable = IsEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIUtility.SetCustomSlateNavigation // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalSlateNavigationSetting NavigationSetting (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalUIUtility::SetCustomSlateNavigation(class UObject* WorldContextObject, struct FPalSlateNavigationSetting& NavigationSetting) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "SetCustomSlateNavigation"); Params::UPalUIUtility_SetCustomSlateNavigation_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.NavigationSetting = NavigationSetting; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIUtility.ResetSlateNavigation // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIUtility::ResetSlateNavigation(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "ResetSlateNavigation"); Params::UPalUIUtility_ResetSlateNavigation_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIUtility.IsShiftDown_ForUI // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIUtility::IsShiftDown_ForUI() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "IsShiftDown_ForUI"); Params::UPalUIUtility_IsShiftDown_ForUI_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIUtility.IsRightShiftDown_ForUI // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIUtility::IsRightShiftDown_ForUI() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "IsRightShiftDown_ForUI"); Params::UPalUIUtility_IsRightShiftDown_ForUI_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIUtility.IsRightControlDown_ForUI // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIUtility::IsRightControlDown_ForUI() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "IsRightControlDown_ForUI"); Params::UPalUIUtility_IsRightControlDown_ForUI_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIUtility.IsRightAltDown_ForUI // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIUtility::IsRightAltDown_ForUI() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "IsRightAltDown_ForUI"); Params::UPalUIUtility_IsRightAltDown_ForUI_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIUtility.IsLeftShiftDown_ForUI // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIUtility::IsLeftShiftDown_ForUI() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "IsLeftShiftDown_ForUI"); Params::UPalUIUtility_IsLeftShiftDown_ForUI_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIUtility.IsLeftControlDown_ForUI // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIUtility::IsLeftControlDown_ForUI() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "IsLeftControlDown_ForUI"); Params::UPalUIUtility_IsLeftControlDown_ForUI_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIUtility.IsLeftAltDown_ForUI // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIUtility::IsLeftAltDown_ForUI() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "IsLeftAltDown_ForUI"); Params::UPalUIUtility_IsLeftAltDown_ForUI_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIUtility.IsControlDown_ForUI // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIUtility::IsControlDown_ForUI() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "IsControlDown_ForUI"); Params::UPalUIUtility_IsControlDown_ForUI_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIUtility.IsAltDown_ForUI // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIUtility::IsAltDown_ForUI() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "IsAltDown_ForUI"); Params::UPalUIUtility_IsAltDown_ForUI_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIUtility.GetWorkSuitabilityNameWithMaterialSubType // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWorkSuitability WorkSuitability (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMapObjectMaterialSubTypeMaterialSubType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutName (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetWorkSuitabilityNameWithMaterialSubType(class UObject* WorldContextObject, enum class EPalWorkSuitability WorkSuitability, enum class EPalMapObjectMaterialSubType MaterialSubType, class FText* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetWorkSuitabilityNameWithMaterialSubType"); Params::UPalUIUtility_GetWorkSuitabilityNameWithMaterialSubType_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WorkSuitability = WorkSuitability; Parms.MaterialSubType = MaterialSubType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; } // Function Pal.PalUIUtility.GetWorkSuitabilityName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWorkSuitability WorkSuitability (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutName (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetWorkSuitabilityName(class UObject* WorldContextObject, enum class EPalWorkSuitability WorkSuitability, class FText* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetWorkSuitabilityName"); Params::UPalUIUtility_GetWorkSuitabilityName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WorkSuitability = WorkSuitability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; } // Function Pal.PalUIUtility.GetWorkSickName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBaseCampWorkerSickTypeSickType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutName (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetWorkSickName(class UObject* WorldContextObject, enum class EPalBaseCampWorkerSickType SickType, class FText* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetWorkSickName"); Params::UPalUIUtility_GetWorkSickName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SickType = SickType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; } // Function Pal.PalUIUtility.GetWorkNameFromHandle // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*TargetHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutName (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIUtility::GetWorkNameFromHandle(class UObject* WorldContextObject, class UPalIndividualCharacterHandle* TargetHandle, class FText* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetWorkNameFromHandle"); Params::UPalUIUtility_GetWorkNameFromHandle_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TargetHandle = TargetHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; return Parms.ReturnValue; } // Function Pal.PalUIUtility.GetWorkName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWorkType WorkType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutName (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetWorkName(class UObject* WorldContextObject, enum class EPalWorkType WorkType, class FText* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetWorkName"); Params::UPalUIUtility_GetWorkName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WorkType = WorkType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; } // Function Pal.PalUIUtility.GetWorkingDetailNameFromHandle // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*TargetHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutName (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIUtility::GetWorkingDetailNameFromHandle(class UObject* WorldContextObject, class UPalIndividualCharacterHandle* TargetHandle, class FText* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetWorkingDetailNameFromHandle"); Params::UPalUIUtility_GetWorkingDetailNameFromHandle_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TargetHandle = TargetHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; return Parms.ReturnValue; } // Function Pal.PalUIUtility.GetWorkingDetailName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWorkType WorkType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutName (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetWorkingDetailName(class UObject* WorldContextObject, enum class EPalWorkType WorkType, class FText* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetWorkingDetailName"); Params::UPalUIUtility_GetWorkingDetailName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WorkType = WorkType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; } // Function Pal.PalUIUtility.GetWorkerComment // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*TargetHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutName (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetWorkerComment(class UObject* WorldContextObject, class UPalIndividualCharacterHandle* TargetHandle, class FText* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetWorkerComment"); Params::UPalUIUtility_GetWorkerComment_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TargetHandle = TargetHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; } // Function Pal.PalUIUtility.GetWazaName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWazaID WazaID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutName (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetWazaName(class UObject* WorldContextObject, enum class EPalWazaID WazaID, class FText* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetWazaName"); Params::UPalUIUtility_GetWazaName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WazaID = WazaID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; } // Function Pal.PalUIUtility.GetWazaDesc // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWazaID WazaID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutDesc (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetWazaDesc(class UObject* WorldContextObject, enum class EPalWazaID WazaID, class FText* OutDesc) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetWazaDesc"); Params::UPalUIUtility_GetWazaDesc_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WazaID = WazaID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutDesc != nullptr) *OutDesc = Parms.OutDesc; } // Function Pal.PalUIUtility.GetWaitForWorkableDetailName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWorkType WorkType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutName (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetWaitForWorkableDetailName(class UObject* WorldContextObject, enum class EPalWorkType WorkType, class FText* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetWaitForWorkableDetailName"); Params::UPalUIUtility_GetWaitForWorkableDetailName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WorkType = WorkType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; } // Function Pal.PalUIUtility.GetUIInputActionRowHandle // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDataTableRowHandle OutHandle (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIUtility::GetUIInputActionRowHandle(class UObject* WorldContextObject, class FName& ActionName, struct FDataTableRowHandle* OutHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetUIInputActionRowHandle"); Params::UPalUIUtility_GetUIInputActionRowHandle_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ActionName = ActionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHandle != nullptr) *OutHandle = std::move(Parms.OutHandle); return Parms.ReturnValue; } // Function Pal.PalUIUtility.GetUIDisplayPalCondition // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayOutArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*TargetHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIUtility::GetUIDisplayPalCondition(class UObject* WorldContextObject, TArray* OutArray, class UPalIndividualCharacterHandle* TargetHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetUIDisplayPalCondition"); Params::UPalUIUtility_GetUIDisplayPalCondition_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TargetHandle = TargetHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutArray != nullptr) *OutArray = std::move(Parms.OutArray); } // Function Pal.PalUIUtility.GetTechnologyDescription // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName TechnologyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutDescription (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetTechnologyDescription(class UObject* WorldContextObject, class FName& TechnologyName, class FText* OutDescription) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetTechnologyDescription"); Params::UPalUIUtility_GetTechnologyDescription_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TechnologyName = TechnologyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutDescription != nullptr) *OutDescription = Parms.OutDescription; } // Function Pal.PalUIUtility.GetPlayerInframeRenderTargetResolution // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUIUtility::GetPlayerInframeRenderTargetResolution() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetPlayerInframeRenderTargetResolution"); Params::UPalUIUtility_GetPlayerInframeRenderTargetResolution_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIUtility.GetPassiveSkillName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PassiveSkillId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutName (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetPassiveSkillName(class UObject* WorldContextObject, class FName& PassiveSkillId, class FText* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetPassiveSkillName"); Params::UPalUIUtility_GetPassiveSkillName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PassiveSkillId = PassiveSkillId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; } // Function Pal.PalUIUtility.GetPartnerSkillName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName CharacterID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutText (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetPartnerSkillName(class UObject* WorldContextObject, class FName& CharacterID, class FText* OutText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetPartnerSkillName"); Params::UPalUIUtility_GetPartnerSkillName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CharacterID = CharacterID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutText != nullptr) *OutText = Parms.OutText; } // Function Pal.PalUIUtility.GetPalShortDescription // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName CharacterID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutName (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetPalShortDescription(class UObject* WorldContextObject, class FName& CharacterID, class FText* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetPalShortDescription"); Params::UPalUIUtility_GetPalShortDescription_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CharacterID = CharacterID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; } // Function Pal.PalUIUtility.GetPalRestrictItemID // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName CharacterID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ItemId (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIUtility::GetPalRestrictItemID(class UObject* WorldContextObject, class FName& CharacterID, class FName* ItemId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetPalRestrictItemID"); Params::UPalUIUtility_GetPalRestrictItemID_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CharacterID = CharacterID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ItemId != nullptr) *ItemId = Parms.ItemId; return Parms.ReturnValue; } // Function Pal.PalUIUtility.GetPalLongDescription // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName CharacterID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutName (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetPalLongDescription(class UObject* WorldContextObject, class FName& CharacterID, class FText* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetPalLongDescription"); Params::UPalUIUtility_GetPalLongDescription_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CharacterID = CharacterID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; } // Function Pal.PalUIUtility.GetPalGenusCategoryName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalGenusCategoryType GenusCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutName (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetPalGenusCategoryName(class UObject* WorldContextObject, enum class EPalGenusCategoryType GenusCategory, class FText* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetPalGenusCategoryName"); Params::UPalUIUtility_GetPalGenusCategoryName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.GenusCategory = GenusCategory; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; } // Function Pal.PalUIUtility.GetPalFirstActivatedInfo // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName CharacterID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutName (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetPalFirstActivatedInfo(class UObject* WorldContextObject, class FName& CharacterID, class FText* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetPalFirstActivatedInfo"); Params::UPalUIUtility_GetPalFirstActivatedInfo_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CharacterID = CharacterID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; } // Function Pal.PalUIUtility.GetPalElementTypeName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalElementType ElementType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutName (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetPalElementTypeName(class UObject* WorldContextObject, enum class EPalElementType ElementType, class FText* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetPalElementTypeName"); Params::UPalUIUtility_GetPalElementTypeName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ElementType = ElementType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; } // Function Pal.PalUIUtility.GetPalConditionUrgency // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalUIConditionType Condition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUIUtility::GetPalConditionUrgency(class UObject* WorldContextObject, enum class EPalUIConditionType Condition) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetPalConditionUrgency"); Params::UPalUIUtility_GetPalConditionUrgency_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Condition = Condition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIUtility.GetPalConditionName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalUIConditionType ConditionType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutName (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetPalConditionName(class UObject* WorldContextObject, enum class EPalUIConditionType ConditionType, class FText* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetPalConditionName"); Params::UPalUIUtility_GetPalConditionName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ConditionType = ConditionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; } // Function Pal.PalUIUtility.GetPalConditionDesc // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalUIConditionType ConditionType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutDesc (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetPalConditionDesc(class UObject* WorldContextObject, enum class EPalUIConditionType ConditionType, class FText* OutDesc) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetPalConditionDesc"); Params::UPalUIUtility_GetPalConditionDesc_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ConditionType = ConditionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutDesc != nullptr) *OutDesc = Parms.OutDesc; } // Function Pal.PalUIUtility.GetMappedKeyIcon // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InputActionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECommonInputType InputType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalKeyConfigAxisFilterTypeFilterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSlateBrush UPalUIUtility::GetMappedKeyIcon(class UObject* WorldContextObject, class FName InputActionName, enum class ECommonInputType InputType, enum class EPalKeyConfigAxisFilterType FilterType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetMappedKeyIcon"); Params::UPalUIUtility_GetMappedKeyIcon_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InputActionName = InputActionName; Parms.InputType = InputType; Parms.FilterType = FilterType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIUtility.GetMapObjectOperationResultText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalMapObjectOperationResultOperationType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutName (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetMapObjectOperationResultText(class UObject* WorldContextObject, enum class EPalMapObjectOperationResult OperationType, class FText* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetMapObjectOperationResultText"); Params::UPalUIUtility_GetMapObjectOperationResultText_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.OperationType = OperationType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; } // Function Pal.PalUIUtility.GetMapObjectNameTextId // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName MapObjectName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalUIUtility::GetMapObjectNameTextId(class UObject* WorldContextObject, class FName& MapObjectName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetMapObjectNameTextId"); Params::UPalUIUtility_GetMapObjectNameTextId_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.MapObjectName = MapObjectName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIUtility.GetMapObjectName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName MapObjectName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutName (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetMapObjectName(class UObject* WorldContextObject, class FName& MapObjectName, class FText* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetMapObjectName"); Params::UPalUIUtility_GetMapObjectName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.MapObjectName = MapObjectName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; } // Function Pal.PalUIUtility.GetKeyIconByKey // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKey Key (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECommonInputType InputType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSlateBrush UPalUIUtility::GetKeyIconByKey(class UObject* WorldContextObject, const struct FKey& Key, enum class ECommonInputType InputType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetKeyIconByKey"); Params::UPalUIUtility_GetKeyIconByKey_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Key = Key; Parms.InputType = InputType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIUtility.GetItemTypeAName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalItemTypeA ItemTypeA (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutName (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetItemTypeAName(class UObject* WorldContextObject, enum class EPalItemTypeA ItemTypeA, class FText* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetItemTypeAName"); Params::UPalUIUtility_GetItemTypeAName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ItemTypeA = ItemTypeA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; } // Function Pal.PalUIUtility.GetItemName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StaticItemId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutName (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetItemName(class UObject* WorldContextObject, class FName& StaticItemId, class FText* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetItemName"); Params::UPalUIUtility_GetItemName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StaticItemId = StaticItemId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; } // Function Pal.PalUIUtility.GetItemDescription // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StaticItemId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutName (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetItemDescription(class UObject* WorldContextObject, class FName& StaticItemId, class FText* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetItemDescription"); Params::UPalUIUtility_GetItemDescription_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StaticItemId = StaticItemId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; } // Function Pal.PalUIUtility.GetInventoryCategoryName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalPlayerInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutName (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetInventoryCategoryName(class UObject* WorldContextObject, enum class EPalPlayerInventoryType InventoryType, class FText* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetInventoryCategoryName"); Params::UPalUIUtility_GetInventoryCategoryName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InventoryType = InventoryType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; } // Function Pal.PalUIUtility.GetFormatedFirstActivatedInfoText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutFormatedText (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetFormatedFirstActivatedInfoText(class UObject* WorldContextObject, class APalCharacter* Character, class FText* OutFormatedText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetFormatedFirstActivatedInfoText"); Params::UPalUIUtility_GetFormatedFirstActivatedInfoText_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutFormatedText != nullptr) *OutFormatedText = Parms.OutFormatedText; } // Function Pal.PalUIUtility.GetBuildObjectDesc // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName buildObjectName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutDesc (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetBuildObjectDesc(class UObject* WorldContextObject, class FName& buildObjectName, class FText* OutDesc) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetBuildObjectDesc"); Params::UPalUIUtility_GetBuildObjectDesc_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.buildObjectName = buildObjectName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutDesc != nullptr) *OutDesc = Parms.OutDesc; } // Function Pal.PalUIUtility.GetBuildObjectCategoryBName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBuildObjectTypeB TypeB (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutName (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetBuildObjectCategoryBName(class UObject* WorldContextObject, enum class EPalBuildObjectTypeB TypeB, class FText* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetBuildObjectCategoryBName"); Params::UPalUIUtility_GetBuildObjectCategoryBName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TypeB = TypeB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; } // Function Pal.PalUIUtility.GetBuildObjectCategoryAName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBuildObjectTypeA TypeA (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutName (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetBuildObjectCategoryAName(class UObject* WorldContextObject, enum class EPalBuildObjectTypeA TypeA, class FText* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetBuildObjectCategoryAName"); Params::UPalUIUtility_GetBuildObjectCategoryAName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TypeA = TypeA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; } // Function Pal.PalUIUtility.GetBaseCampEventName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBaseCampWorkerEventTypeEventType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutName (Parm, OutParm, NativeAccessSpecifierPublic) void UPalUIUtility::GetBaseCampEventName(class UObject* WorldContextObject, enum class EPalBaseCampWorkerEventType EventType, class FText* OutName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetBaseCampEventName"); Params::UPalUIUtility_GetBaseCampEventName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.EventType = EventType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutName != nullptr) *OutName = Parms.OutName; } // Function Pal.PalUIUtility.GetAllTagFromText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText TargetText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TArray OutTagArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalUIUtility::GetAllTagFromText(class UObject* WorldContextObject, class FText& TargetText, TArray* OutTagArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "GetAllTagFromText"); Params::UPalUIUtility_GetAllTagFromText_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TargetText = TargetText; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTagArray != nullptr) *OutTagArray = std::move(Parms.OutTagArray); } // Function Pal.PalUIUtility.FindOwningActivatableWidget // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* Widget (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalUserWidget* UPalUIUtility::FindOwningActivatableWidget(class UObject* WorldContextObject, class UWidget* Widget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "FindOwningActivatableWidget"); Params::UPalUIUtility_FindOwningActivatableWidget_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Widget = Widget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIUtility.ConvertReviveTimerToUIDisplayRemainReviveTime // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReviveTimer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalUIUtility::ConvertReviveTimerToUIDisplayRemainReviveTime(class UObject* WorldContextObject, float ReviveTimer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIUtility", "ConvertReviveTimerToUIDisplayRemainReviveTime"); Params::UPalUIUtility_ConvertReviveTimerToUIDisplayRemainReviveTime_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ReviveTimer = ReviveTimer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalUIWorkerSimpleDetailCanvas // (None) class UClass* UPalUIWorkerSimpleDetailCanvas::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIWorkerSimpleDetailCanvas"); return Clss; } // PalUIWorkerSimpleDetailCanvas Pal.Default__PalUIWorkerSimpleDetailCanvas // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIWorkerSimpleDetailCanvas* UPalUIWorkerSimpleDetailCanvas::GetDefaultObj() { static class UPalUIWorkerSimpleDetailCanvas* Default = nullptr; if (!Default) Default = static_cast(UPalUIWorkerSimpleDetailCanvas::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIWorkerSimpleDetailCanvas.UnbindWorkerEvent // (Final, Native, Protected) // Parameters: // class UPalIndividualCharacterHandle*WorkerHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIWorkerSimpleDetailCanvas::UnbindWorkerEvent(class UPalIndividualCharacterHandle* WorkerHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIWorkerSimpleDetailCanvas", "UnbindWorkerEvent"); Params::UPalUIWorkerSimpleDetailCanvas_UnbindWorkerEvent_Params Parms{}; Parms.WorkerHandle = WorkerHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIWorkerSimpleDetailCanvas.UnbindBaseCampEvent // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UPalBaseCampModel* TargetCampModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIWorkerSimpleDetailCanvas::UnbindBaseCampEvent(class UPalBaseCampModel* TargetCampModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIWorkerSimpleDetailCanvas", "UnbindBaseCampEvent"); Params::UPalUIWorkerSimpleDetailCanvas_UnbindBaseCampEvent_Params Parms{}; Parms.TargetCampModel = TargetCampModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIWorkerSimpleDetailCanvas.OnRequestOpenDetail // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIWorkerSimpleDetailCanvas::OnRequestOpenDetail(class AActor* TargetActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIWorkerSimpleDetailCanvas", "OnRequestOpenDetail"); Params::UPalUIWorkerSimpleDetailCanvas_OnRequestOpenDetail_Params Parms{}; Parms.TargetActor = TargetActor; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIWorkerSimpleDetailCanvas.OnRequestCloseDetail // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: void UPalUIWorkerSimpleDetailCanvas::OnRequestCloseDetail() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIWorkerSimpleDetailCanvas", "OnRequestCloseDetail"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalUIWorkerSimpleDetailCanvas.OnEndInteractWorker // (Final, Native, Protected) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TScriptInterfaceInteractiveObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIWorkerSimpleDetailCanvas::OnEndInteractWorker(class AActor* Actor, TScriptInterface InteractiveObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIWorkerSimpleDetailCanvas", "OnEndInteractWorker"); Params::UPalUIWorkerSimpleDetailCanvas_OnEndInteractWorker_Params Parms{}; Parms.Actor = Actor; Parms.InteractiveObject = InteractiveObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIWorkerSimpleDetailCanvas.OnBeginInteractWorker // (Final, Native, Protected) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TScriptInterfaceInteractiveObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIWorkerSimpleDetailCanvas::OnBeginInteractWorker(class AActor* Actor, TScriptInterface InteractiveObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIWorkerSimpleDetailCanvas", "OnBeginInteractWorker"); Params::UPalUIWorkerSimpleDetailCanvas_OnBeginInteractWorker_Params Parms{}; Parms.Actor = Actor; Parms.InteractiveObject = InteractiveObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIWorkerSimpleDetailCanvas.OnAddedNewWorker // (Final, Native, Protected) // Parameters: // class UPalIndividualCharacterHandle*WorkerHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIWorkerSimpleDetailCanvas::OnAddedNewWorker(class UPalIndividualCharacterHandle* WorkerHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIWorkerSimpleDetailCanvas", "OnAddedNewWorker"); Params::UPalUIWorkerSimpleDetailCanvas_OnAddedNewWorker_Params Parms{}; Parms.WorkerHandle = WorkerHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIWorkerSimpleDetailCanvas.GetInsideBaseCampModel // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // class UPalBaseCampModel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalBaseCampModel* UPalUIWorkerSimpleDetailCanvas::GetInsideBaseCampModel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIWorkerSimpleDetailCanvas", "GetInsideBaseCampModel"); Params::UPalUIWorkerSimpleDetailCanvas_GetInsideBaseCampModel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUIWorkerSimpleDetailCanvas.BindWorkerEvent // (Final, Native, Protected) // Parameters: // class UPalIndividualCharacterHandle*WorkerHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIWorkerSimpleDetailCanvas::BindWorkerEvent(class UPalIndividualCharacterHandle* WorkerHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIWorkerSimpleDetailCanvas", "BindWorkerEvent"); Params::UPalUIWorkerSimpleDetailCanvas_BindWorkerEvent_Params Parms{}; Parms.WorkerHandle = WorkerHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIWorkerSimpleDetailCanvas.BindBaseCampEvent // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UPalBaseCampModel* TargetCampModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIWorkerSimpleDetailCanvas::BindBaseCampEvent(class UPalBaseCampModel* TargetCampModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIWorkerSimpleDetailCanvas", "BindBaseCampEvent"); Params::UPalUIWorkerSimpleDetailCanvas_BindBaseCampEvent_Params Parms{}; Parms.TargetCampModel = TargetCampModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalUIWorldHUDWidgetCanvas // (None) class UClass* UPalUIWorldHUDWidgetCanvas::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIWorldHUDWidgetCanvas"); return Clss; } // PalUIWorldHUDWidgetCanvas Pal.Default__PalUIWorldHUDWidgetCanvas // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIWorldHUDWidgetCanvas* UPalUIWorldHUDWidgetCanvas::GetDefaultObj() { static class UPalUIWorldHUDWidgetCanvas* Default = nullptr; if (!Default) Default = static_cast(UPalUIWorldHUDWidgetCanvas::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIWorldHUDWidgetCanvas.RemoveWidget // (Event, Public, BlueprintEvent) // Parameters: // class UPalUserWidgetWorldHUD* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIWorldHUDWidgetCanvas::RemoveWidget(class UPalUserWidgetWorldHUD* Widget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIWorldHUDWidgetCanvas", "RemoveWidget"); Params::UPalUIWorldHUDWidgetCanvas_RemoveWidget_Params Parms{}; Parms.Widget = Widget; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIWorldHUDWidgetCanvas.AddWidget // (Event, Public, BlueprintEvent) // Parameters: // class UPalUserWidgetWorldHUD* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIWorldHUDWidgetCanvas::AddWidget(class UPalUserWidgetWorldHUD* Widget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIWorldHUDWidgetCanvas", "AddWidget"); Params::UPalUIWorldHUDWidgetCanvas_AddWidget_Params Parms{}; Parms.Widget = Widget; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalHUDDispatchParameter_WorldMap // (None) class UClass* UPalHUDDispatchParameter_WorldMap::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParameter_WorldMap"); return Clss; } // PalHUDDispatchParameter_WorldMap Pal.Default__PalHUDDispatchParameter_WorldMap // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParameter_WorldMap* UPalHUDDispatchParameter_WorldMap::GetDefaultObj() { static class UPalHUDDispatchParameter_WorldMap* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParameter_WorldMap::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUIWorldMap // (None) class UClass* UPalUIWorldMap::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIWorldMap"); return Clss; } // PalUIWorldMap Pal.Default__PalUIWorldMap // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIWorldMap* UPalUIWorldMap::GetDefaultObj() { static class UPalUIWorldMap* Default = nullptr; if (!Default) Default = static_cast(UPalUIWorldMap::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIWorldMap.RegisterRespawnLocation // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector RespawnLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIWorldMap::RegisterRespawnLocation(struct FVector& RespawnLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIWorldMap", "RegisterRespawnLocation"); Params::UPalUIWorldMap_RegisterRespawnLocation_Params Parms{}; Parms.RespawnLocation = RespawnLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIWorldMap.Debug_SetLocation // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIWorldMap::Debug_SetLocation(struct FVector& Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIWorldMap", "Debug_SetLocation"); Params::UPalUIWorldMap_Debug_SetLocation_Params Parms{}; Parms.Location = Location; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUIWorldMap.CreateWorldMapData // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalWorldMapType WorldMapType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIWorldMap::CreateWorldMapData(enum class EPalWorldMapType WorldMapType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIWorldMap", "CreateWorldMapData"); Params::UPalUIWorldMap_CreateWorldMapData_Params Parms{}; Parms.WorldMapType = WorldMapType; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalHUDDispatchParameter_WorldSetting // (None) class UClass* UPalHUDDispatchParameter_WorldSetting::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalHUDDispatchParameter_WorldSetting"); return Clss; } // PalHUDDispatchParameter_WorldSetting Pal.Default__PalHUDDispatchParameter_WorldSetting // (Public, ClassDefaultObject, ArchetypeObject) class UPalHUDDispatchParameter_WorldSetting* UPalHUDDispatchParameter_WorldSetting::GetDefaultObj() { static class UPalHUDDispatchParameter_WorldSetting* Default = nullptr; if (!Default) Default = static_cast(UPalHUDDispatchParameter_WorldSetting::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUIWorldSettingBase // (None) class UClass* UPalUIWorldSettingBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUIWorldSettingBase"); return Clss; } // PalUIWorldSettingBase Pal.Default__PalUIWorldSettingBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUIWorldSettingBase* UPalUIWorldSettingBase::GetDefaultObj() { static class UPalUIWorldSettingBase* Default = nullptr; if (!Default) Default = static_cast(UPalUIWorldSettingBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUIWorldSettingBase.OnCompletedSaveSetting // (Event, Protected, BlueprintEvent) // Parameters: // bool IsSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUIWorldSettingBase::OnCompletedSaveSetting(bool IsSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIWorldSettingBase", "OnCompletedSaveSetting"); Params::UPalUIWorldSettingBase_OnCompletedSaveSetting_Params Parms{}; Parms.IsSuccess = IsSuccess; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUIWorldSettingBase.CompleteSetting // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // struct FPalOptionWorldSettings NewSetting (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUIWorldSettingBase::CompleteSetting(struct FPalOptionWorldSettings& NewSetting) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUIWorldSettingBase", "CompleteSetting"); Params::UPalUIWorldSettingBase_CompleteSetting_Params Parms{}; Parms.NewSetting = NewSetting; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalUniqueRideWeaponBase // (Actor) class UClass* APalUniqueRideWeaponBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUniqueRideWeaponBase"); return Clss; } // PalUniqueRideWeaponBase Pal.Default__PalUniqueRideWeaponBase // (Public, ClassDefaultObject, ArchetypeObject) class APalUniqueRideWeaponBase* APalUniqueRideWeaponBase::GetDefaultObj() { static class APalUniqueRideWeaponBase* Default = nullptr; if (!Default) Default = static_cast(APalUniqueRideWeaponBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUniqueRideWeaponBase.ShootOneBulletByDefault // (Final, Native, Protected, BlueprintCallable) // Parameters: void APalUniqueRideWeaponBase::ShootOneBulletByDefault() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUniqueRideWeaponBase", "ShootOneBulletByDefault"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUniqueRideWeaponBase.ShootOneBullet // (Final, Native, Protected, HasDefaults, BlueprintCallable) // Parameters: // TSubclassOf bulletClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UNiagaraSystem* MuzzleEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector MuzzleLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator MuzzleRotate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float BulrAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf AmmoClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform AmmoEject (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalUniqueRideWeaponBase::ShootOneBullet(TSubclassOf bulletClass, class UNiagaraSystem* MuzzleEffect, const struct FVector& MuzzleLocation, const struct FRotator& MuzzleRotate, float BulrAngle, TSubclassOf AmmoClass, const struct FTransform& AmmoEject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUniqueRideWeaponBase", "ShootOneBullet"); Params::APalUniqueRideWeaponBase_ShootOneBullet_Params Parms{}; Parms.bulletClass = bulletClass; Parms.MuzzleEffect = MuzzleEffect; Parms.MuzzleLocation = MuzzleLocation; Parms.MuzzleRotate = MuzzleRotate; Parms.BulrAngle = BulrAngle; Parms.AmmoClass = AmmoClass; Parms.AmmoEject = AmmoEject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUniqueRideWeaponBase.OnUniqueShoot // (Final, Native, Private) // Parameters: void APalUniqueRideWeaponBase::OnUniqueShoot() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUniqueRideWeaponBase", "OnUniqueShoot"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUniqueRideWeaponBase.OnCancellShooting // (Event, Protected, BlueprintEvent) // Parameters: void APalUniqueRideWeaponBase::OnCancellShooting() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUniqueRideWeaponBase", "OnCancellShooting"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalUniqueRideWeaponBase.OnActionCompleted // (Final, Native, Private) // Parameters: // class UPalActionComponent* ActionComp (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalUniqueRideWeaponBase::OnActionCompleted(class UPalActionComponent* ActionComp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUniqueRideWeaponBase", "OnActionCompleted"); Params::APalUniqueRideWeaponBase_OnActionCompleted_Params Parms{}; Parms.ActionComp = ActionComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUniqueRideWeaponBase.OnActionBegin // (Final, Native, Private) // Parameters: // class UPalActionBase* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalUniqueRideWeaponBase::OnActionBegin(class UPalActionBase* Action) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUniqueRideWeaponBase", "OnActionBegin"); Params::APalUniqueRideWeaponBase_OnActionBegin_Params Parms{}; Parms.Action = Action; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUniqueRideWeaponBase.GetMuzzleRotation // (Event, Protected, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator APalUniqueRideWeaponBase::GetMuzzleRotation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUniqueRideWeaponBase", "GetMuzzleRotation"); Params::APalUniqueRideWeaponBase_GetMuzzleRotation_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalUniqueRideWeaponBase.GetMuzzleLocation // (Event, Protected, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APalUniqueRideWeaponBase::GetMuzzleLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUniqueRideWeaponBase", "GetMuzzleLocation"); Params::APalUniqueRideWeaponBase_GetMuzzleLocation_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalUniqueRideWeaponBase.GetMuzzleEffect // (Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UNiagaraSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNiagaraSystem* APalUniqueRideWeaponBase::GetMuzzleEffect() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUniqueRideWeaponBase", "GetMuzzleEffect"); Params::APalUniqueRideWeaponBase_GetMuzzleEffect_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalUniqueRideWeaponBase.GetCommonTargetLocation // (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APalUniqueRideWeaponBase::GetCommonTargetLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUniqueRideWeaponBase", "GetCommonTargetLocation"); Params::APalUniqueRideWeaponBase_GetCommonTargetLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUniqueRideWeaponBase.GetBulrAngle // (Event, Protected, BlueprintEvent) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APalUniqueRideWeaponBase::GetBulrAngle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUniqueRideWeaponBase", "GetBulrAngle"); Params::APalUniqueRideWeaponBase_GetBulrAngle_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalUniqueRideWeaponBase.GetBulletClass // (Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf APalUniqueRideWeaponBase::GetBulletClass() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUniqueRideWeaponBase", "GetBulletClass"); Params::APalUniqueRideWeaponBase_GetBulletClass_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalUniqueRideWeaponBase.GetAmmoEjectTransform // (Event, Protected, HasDefaults, BlueprintEvent) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform APalUniqueRideWeaponBase::GetAmmoEjectTransform() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUniqueRideWeaponBase", "GetAmmoEjectTransform"); Params::APalUniqueRideWeaponBase_GetAmmoEjectTransform_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalUniqueRideWeaponBase.GetAmmoClass // (Event, Protected, BlueprintEvent) // Parameters: // TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf APalUniqueRideWeaponBase::GetAmmoClass() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUniqueRideWeaponBase", "GetAmmoClass"); Params::APalUniqueRideWeaponBase_GetAmmoClass_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PalUniqueRideWeaponBase.GetAllMeshComponent // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // TArray OutMesh (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APalUniqueRideWeaponBase::GetAllMeshComponent(TArray* OutMesh) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUniqueRideWeaponBase", "GetAllMeshComponent"); Params::APalUniqueRideWeaponBase_GetAllMeshComponent_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (OutMesh != nullptr) *OutMesh = std::move(Parms.OutMesh); } // Function Pal.PalUniqueRideWeaponBase.CanUse // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalUniqueRideWeaponBase::CanUse() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUniqueRideWeaponBase", "CanUse"); Params::APalUniqueRideWeaponBase_CanUse_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalUniqueSkillModule // (None) class UClass* UPalUniqueSkillModule::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUniqueSkillModule"); return Clss; } // PalUniqueSkillModule Pal.Default__PalUniqueSkillModule // (Public, ClassDefaultObject, ArchetypeObject) class UPalUniqueSkillModule* UPalUniqueSkillModule::GetDefaultObj() { static class UPalUniqueSkillModule* Default = nullptr; if (!Default) Default = static_cast(UPalUniqueSkillModule::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUniqueSkillModule.TickModule // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUniqueSkillModule::TickModule(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUniqueSkillModule", "TickModule"); Params::UPalUniqueSkillModule_TickModule_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUniqueSkillModule.SetActionTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUniqueSkillModule::SetActionTarget(class AActor* Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUniqueSkillModule", "SetActionTarget"); Params::UPalUniqueSkillModule_SetActionTarget_Params Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUniqueSkillModule.SetActionCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUniqueSkillModule::SetActionCharacter(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUniqueSkillModule", "SetActionCharacter"); Params::UPalUniqueSkillModule_SetActionCharacter_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUniqueSkillModule.OnEndModule // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalUniqueSkillModule::OnEndModule() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUniqueSkillModule", "OnEndModule"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUniqueSkillModule.OnBeginModule // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalUniqueSkillModule::OnBeginModule() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUniqueSkillModule", "OnBeginModule"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalUniqueSkillModule.GetActionTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UPalUniqueSkillModule::GetActionTarget() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUniqueSkillModule", "GetActionTarget"); Params::UPalUniqueSkillModule_GetActionTarget_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUniqueSkillModule.GetActionCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalUniqueSkillModule::GetActionCharacter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUniqueSkillModule", "GetActionCharacter"); Params::UPalUniqueSkillModule_GetActionCharacter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalWidgetTimerGaugeParameter // (None) class UClass* UPalWidgetTimerGaugeParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWidgetTimerGaugeParameter"); return Clss; } // PalWidgetTimerGaugeParameter Pal.Default__PalWidgetTimerGaugeParameter // (Public, ClassDefaultObject, ArchetypeObject) class UPalWidgetTimerGaugeParameter* UPalWidgetTimerGaugeParameter::GetDefaultObj() { static class UPalWidgetTimerGaugeParameter* Default = nullptr; if (!Default) Default = static_cast(UPalWidgetTimerGaugeParameter::StaticClass()->DefaultObject); return Default; } // Class Pal.PalUserWidgetTimerGaugeBase // (None) class UClass* UPalUserWidgetTimerGaugeBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUserWidgetTimerGaugeBase"); return Clss; } // PalUserWidgetTimerGaugeBase Pal.Default__PalUserWidgetTimerGaugeBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalUserWidgetTimerGaugeBase* UPalUserWidgetTimerGaugeBase::GetDefaultObj() { static class UPalUserWidgetTimerGaugeBase* Default = nullptr; if (!Default) Default = static_cast(UPalUserWidgetTimerGaugeBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUserWidgetTimerGaugeBase.VisibilityForceHidden // (Final, Native, Protected) // Parameters: // enum class ESlateVisibility ChangedVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUserWidgetTimerGaugeBase::VisibilityForceHidden(enum class ESlateVisibility ChangedVisibility) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidgetTimerGaugeBase", "VisibilityForceHidden"); Params::UPalUserWidgetTimerGaugeBase_VisibilityForceHidden_Params Parms{}; Parms.ChangedVisibility = ChangedVisibility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUserWidgetTimerGaugeBase.SetGaugeText // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // class FText Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalUserWidgetTimerGaugeBase::SetGaugeText(class FText& Text) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidgetTimerGaugeBase", "SetGaugeText"); Params::UPalUserWidgetTimerGaugeBase_SetGaugeText_Params Parms{}; Parms.Text = Text; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUserWidgetTimerGaugeBase.SetGaugePercent // (Event, Protected, BlueprintEvent) // Parameters: // float Percent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUserWidgetTimerGaugeBase::SetGaugePercent(float Percent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUserWidgetTimerGaugeBase", "SetGaugePercent"); Params::UPalUserWidgetTimerGaugeBase_SetGaugePercent_Params Parms{}; Parms.Percent = Percent; UObject::ProcessEvent(Func, &Parms); } // Class Pal.PalUtility // (None) class UClass* UPalUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalUtility"); return Clss; } // PalUtility Pal.Default__PalUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalUtility* UPalUtility::GetDefaultObj() { static class UPalUtility* Default = nullptr; if (!Default) Default = static_cast(UPalUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalUtility.UpdatePlayerCharacterParameter // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::UpdatePlayerCharacterParameter(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "UpdatePlayerCharacterParameter"); Params::UPalUtility_UpdatePlayerCharacterParameter_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.UpdateLocalPlayerParameter // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::UpdateLocalPlayerParameter(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "UpdateLocalPlayerParameter"); Params::UPalUtility_UpdateLocalPlayerParameter_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.UnlockBaseCampLevelAchievement // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Level (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::UnlockBaseCampLevelAchievement(class UObject* WorldContextObject, int32 Level) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "UnlockBaseCampLevelAchievement"); Params::UPalUtility_UnlockBaseCampLevelAchievement_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Level = Level; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.UnlockAchievement // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString AchievementId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Progress (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::UnlockAchievement(class UObject* WorldContextObject, const class FString& AchievementId, int32 Progress) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "UnlockAchievement"); Params::UPalUtility_UnlockAchievement_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AchievementId = AchievementId; Parms.Progress = Progress; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.TryGetHeadWorldPosition // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::TryGetHeadWorldPosition(class APalCharacter* Character, struct FVector* OutLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "TryGetHeadWorldPosition"); Params::UPalUtility_TryGetHeadWorldPosition_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); return Parms.ReturnValue; } // Function Pal.PalUtility.ToPointerAddress // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Obj (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalUtility::ToPointerAddress(class UObject* Obj) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "ToPointerAddress"); Params::UPalUtility_ToPointerAddress_Params Parms{}; Parms.Obj = Obj; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.TeleportToPlayerByIndex // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalPlayerController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::TeleportToPlayerByIndex(class APalPlayerController* Controller, int32 PlayerIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "TeleportToPlayerByIndex"); Params::UPalUtility_TeleportToPlayerByIndex_Params Parms{}; Parms.Controller = Controller; Parms.PlayerIndex = PlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.TeleportInitLocation // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalPlayerCharacter* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::TeleportInitLocation(class APalPlayerCharacter* Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "TeleportInitLocation"); Params::UPalUtility_TeleportInitLocation_Params Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.TeleportAroundLoccation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class APalCharacter* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat Rotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::TeleportAroundLoccation(class APalCharacter* Target, struct FVector& Location, struct FQuat& Rotation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "TeleportAroundLoccation"); Params::UPalUtility_TeleportAroundLoccation_Params Parms{}; Parms.Target = Target; Parms.Location = Location; Parms.Rotation = Rotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.Teleport // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class APalCharacter* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat Rotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNoCheck (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAroundCheck (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::Teleport(class APalCharacter* Target, struct FVector& Location, struct FQuat& Rotation, bool bNoCheck, bool bAroundCheck) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "Teleport"); Params::UPalUtility_Teleport_Params Parms{}; Parms.Target = Target; Parms.Location = Location; Parms.Rotation = Rotation; Parms.bNoCheck = bNoCheck; Parms.bAroundCheck = bAroundCheck; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.SynchronizedGroup // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*FromHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*ToHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::SynchronizedGroup(class UObject* WorldContextObject, class UPalIndividualCharacterHandle* FromHandle, class UPalIndividualCharacterHandle* ToHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SynchronizedGroup"); Params::UPalUtility_SynchronizedGroup_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.FromHandle = FromHandle; Parms.ToHandle = ToHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.SteamLanguageNameToCultureName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString SteamLanguageName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalUtility::SteamLanguageNameToCultureName(class UObject* WorldContextObject, const class FString& SteamLanguageName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SteamLanguageNameToCultureName"); Params::UPalUtility_SteamLanguageNameToCultureName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SteamLanguageName = SteamLanguageName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.SphereOverlapLimitVolume // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalLimitVolumeFlag LimitVolumeFlag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Center (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::SphereOverlapLimitVolume(class UObject* WorldContextObject, enum class EPalLimitVolumeFlag LimitVolumeFlag, const struct FVector& Center, float Radius) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SphereOverlapLimitVolume"); Params::UPalUtility_SphereOverlapLimitVolume_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LimitVolumeFlag = LimitVolumeFlag; Parms.Center = Center; Parms.Radius = Radius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.SpectatorOn // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SpectatorOn(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SpectatorOn"); Params::UPalUtility_SpectatorOn_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SpectatorOff // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SpectatorOff(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SpectatorOff"); Params::UPalUtility_SpectatorOff_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SpawnControllerAndPossess // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TSubclassOf ControllerClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ControlActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AController* UPalUtility::SpawnControllerAndPossess(TSubclassOf ControllerClass, class APawn* ControlActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SpawnControllerAndPossess"); Params::UPalUtility_SpawnControllerAndPossess_Params Parms{}; Parms.ControllerClass = ControllerClass; Parms.ControlActor = ControlActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.SpawnActorBroadcast // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* ActorClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* NetworkOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Owner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Name (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform SpawnTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf Controller (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid SpawnGUID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ SpawnDelegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::SpawnActorBroadcast(class UObject* WorldContextObject, class UClass* ActorClass, class AActor* NetworkOwner, class AActor* Owner, class FName Name, const struct FTransform& SpawnTransform, TSubclassOf Controller, struct FGuid* SpawnGUID, FDelegateProperty_ SpawnDelegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SpawnActorBroadcast"); Params::UPalUtility_SpawnActorBroadcast_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ActorClass = ActorClass; Parms.NetworkOwner = NetworkOwner; Parms.Owner = Owner; Parms.Name = Name; Parms.SpawnTransform = SpawnTransform; Parms.Controller = Controller; Parms.SpawnDelegate = SpawnDelegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SpawnGUID != nullptr) *SpawnGUID = std::move(Parms.SpawnGUID); return Parms.ReturnValue; } // Function Pal.PalUtility.SortActorListByLabel // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray ActorList (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPalUtility::SortActorListByLabel(TArray& ActorList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SortActorListByLabel"); Params::UPalUtility_SortActorListByLabel_Params Parms{}; Parms.ActorList = ActorList; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.ShowUI // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWidgetBlueprintType WBPType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalHUDDispatchParameterBase*Parameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::ShowUI(class UObject* WorldContextObject, enum class EPalWidgetBlueprintType WBPType, class UPalHUDDispatchParameterBase* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "ShowUI"); Params::UPalUtility_ShowUI_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WBPType = WBPType; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SetYawApplyRate // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SetYawApplyRate(class AActor* Actor, float Rate, class FName FlagName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetYawApplyRate"); Params::UPalUtility_SetYawApplyRate_Params Parms{}; Parms.Actor = Actor; Parms.Rate = Rate; Parms.FlagName = FlagName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SetVoiceID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 VoiceID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SetVoiceID(class AActor* TargetActor, int32 VoiceID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetVoiceID"); Params::UPalUtility_SetVoiceID_Params Parms{}; Parms.TargetActor = TargetActor; Parms.VoiceID = VoiceID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SetVisibleComponentInDataLayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataLayerInstance* TargetDataLayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SetVisibleComponentInDataLayer(class UObject* WorldContextObject, class UDataLayerInstance* TargetDataLayer, bool bEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetVisibleComponentInDataLayer"); Params::UPalUtility_SetVisibleComponentInDataLayer_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TargetDataLayer = TargetDataLayer; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SetUnRidingCharacterCollision // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SetUnRidingCharacterCollision(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetUnRidingCharacterCollision"); Params::UPalUtility_SetUnRidingCharacterCollision_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SetTransformQuat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform TargetTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat NewQuat (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UPalUtility::SetTransformQuat(const struct FTransform& TargetTransform, const struct FQuat& NewQuat) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetTransformQuat"); Params::UPalUtility_SetTransformQuat_Params Parms{}; Parms.TargetTransform = TargetTransform; Parms.NewQuat = NewQuat; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.SetTimerWithGaugeWidget // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalTimerGaugeWidgetCreateInfoCreateInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FTimerHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimerHandle UPalUtility::SetTimerWithGaugeWidget(class UObject* Object, struct FPalTimerGaugeWidgetCreateInfo& CreateInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetTimerWithGaugeWidget"); Params::UPalUtility_SetTimerWithGaugeWidget_Params Parms{}; Parms.Object = Object; Parms.CreateInfo = CreateInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.SetTelemetry // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Key (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Value (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Namespace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SetTelemetry(class UObject* WorldContextObject, class FName& Key, const class FString& Value, class FName Namespace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetTelemetry"); Params::UPalUtility_SetTelemetry_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Key = Key; Parms.Value = Value; Parms.Namespace = Namespace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SetStatusPoint // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*Handle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StatusName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SetStatusPoint(class UPalIndividualCharacterHandle* Handle, class FName StatusName, int32 Point) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetStatusPoint"); Params::UPalUtility_SetStatusPoint_Params Parms{}; Parms.Handle = Handle; Parms.StatusName = StatusName; Parms.Point = Point; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SetSpeedCollisionEnable // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SetSpeedCollisionEnable(class AActor* Actor, bool bEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetSpeedCollisionEnable"); Params::UPalUtility_SetSpeedCollisionEnable_Params Parms{}; Parms.Actor = Actor; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SetRidingCharacterCollision // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SetRidingCharacterCollision(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetRidingCharacterCollision"); Params::UPalUtility_SetRidingCharacterCollision_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SetPassword // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Password (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SetPassword(class UObject* WorldContextObject, const class FString& Password) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetPassword"); Params::UPalUtility_SetPassword_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Password = Password; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SetOtomoCollisionProfile // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SetOtomoCollisionProfile(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetOtomoCollisionProfile"); Params::UPalUtility_SetOtomoCollisionProfile_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SetOpacityForCharacter // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OpacityIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SetOpacityForCharacter(class AActor* Character, float OpacityIntensity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetOpacityForCharacter"); Params::UPalUtility_SetOpacityForCharacter_Params Parms{}; Parms.Character = Character; Parms.OpacityIntensity = OpacityIntensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SetMoveDisableFlag // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FlagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SetMoveDisableFlag(class AActor* Actor, bool IsDisable, class FName FlagName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetMoveDisableFlag"); Params::UPalUtility_SetMoveDisableFlag_Params Parms{}; Parms.Actor = Actor; Parms.IsDisable = IsDisable; Parms.FlagName = FlagName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SetHPByRateToHandle // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*Handle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SetHPByRateToHandle(class UPalIndividualCharacterHandle* Handle, float Rate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetHPByRateToHandle"); Params::UPalUtility_SetHPByRateToHandle_Params Parms{}; Parms.Handle = Handle; Parms.Rate = Rate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SetHPByRateToCharacter // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SetHPByRateToCharacter(class APalCharacter* Character, float Rate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetHPByRateToCharacter"); Params::UPalUtility_SetHPByRateToCharacter_Params Parms{}; Parms.Character = Character; Parms.Rate = Rate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SetFolderPathForBP // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FolderName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SetFolderPathForBP(class AActor* TargetActor, class FName FolderName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetFolderPathForBP"); Params::UPalUtility_SetFolderPathForBP_Params Parms{}; Parms.TargetActor = TargetActor; Parms.FolderName = FolderName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SetEnableSkyCreator // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SetEnableSkyCreator(class UObject* WorldContextObject, bool bEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetEnableSkyCreator"); Params::UPalUtility_SetEnableSkyCreator_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SetEnableCameraFade // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SetEnableCameraFade(class AActor* Character, bool bIsEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetEnableCameraFade"); Params::UPalUtility_SetEnableCameraFade_Params Parms{}; Parms.Character = Character; Parms.bIsEnable = bIsEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SetCoopFlag // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalCharacter* Trainer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* Otomo (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SetCoopFlag(class APalCharacter* Trainer, class APalCharacter* Otomo, bool bIsEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetCoopFlag"); Params::UPalUtility_SetCoopFlag_Params Parms{}; Parms.Trainer = Trainer; Parms.Otomo = Otomo; Parms.bIsEnable = bIsEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SetCharacterRagdollForNooseTrap // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SetCharacterRagdollForNooseTrap(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetCharacterRagdollForNooseTrap"); Params::UPalUtility_SetCharacterRagdollForNooseTrap_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SetCharacterRagdollForLiftup // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SetCharacterRagdollForLiftup(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetCharacterRagdollForLiftup"); Params::UPalUtility_SetCharacterRagdollForLiftup_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SetCharacterRagdoll // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsKeepGravity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool KeepRootCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SetCharacterRagdoll(class APalCharacter* Character, bool IsKeepGravity, bool KeepRootCollision) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetCharacterRagdoll"); Params::UPalUtility_SetCharacterRagdoll_Params Parms{}; Parms.Character = Character; Parms.IsKeepGravity = IsKeepGravity; Parms.KeepRootCollision = KeepRootCollision; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SetCharacterLocationAtMainMeshFoot // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SetCharacterLocationAtMainMeshFoot(class APalCharacter* Character, struct FVector& Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetCharacterLocationAtMainMeshFoot"); Params::UPalUtility_SetCharacterLocationAtMainMeshFoot_Params Parms{}; Parms.Character = Character; Parms.Location = Location; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SetBodyPartsGenerateOverlapEvents // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SetBodyPartsGenerateOverlapEvents(class APalCharacter* Character, bool IsEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetBodyPartsGenerateOverlapEvents"); Params::UPalUtility_SetBodyPartsGenerateOverlapEvents_Params Parms{}; Parms.Character = Character; Parms.IsEnable = IsEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SetBodyPartsCollisionProfile // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ProfileName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SetBodyPartsCollisionProfile(class APalCharacter* Character, class FName ProfileName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetBodyPartsCollisionProfile"); Params::UPalUtility_SetBodyPartsCollisionProfile_Params Parms{}; Parms.Character = Character; Parms.ProfileName = ProfileName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SetBodyPartsCollisionEnable // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SetBodyPartsCollisionEnable(class APalCharacter* Character, bool bEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetBodyPartsCollisionEnable"); Params::UPalUtility_SetBodyPartsCollisionEnable_Params Parms{}; Parms.Character = Character; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SetActorQuat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat NewQuat (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SetActorQuat(class AActor* TargetActor, const struct FQuat& NewQuat) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SetActorQuat"); Params::UPalUtility_SetActorQuat_Params Parms{}; Parms.TargetActor = TargetActor; Parms.NewQuat = NewQuat; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SendSystemToPlayerChat // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Message (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid ReceiverPlayerUId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SendSystemToPlayerChat(class UObject* WorldContextObject, const class FString& Message, struct FGuid& ReceiverPlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SendSystemToPlayerChat"); Params::UPalUtility_SendSystemToPlayerChat_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Message = Message; Parms.ReceiverPlayerUId = ReceiverPlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SendSystemAnnounce // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Message (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::SendSystemAnnounce(class UObject* WorldContextObject, const class FString& Message) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SendSystemAnnounce"); Params::UPalUtility_SendSystemAnnounce_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Message = Message; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.SelectText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FText A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UPalUtility::SelectText(class FText& A, class FText& B, bool bPickA) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "SelectText"); Params::UPalUtility_SelectText_Params Parms{}; Parms.A = A; Parms.B = B; Parms.bPickA = bPickA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.RSign // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float V (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalUtility::RSign(float V) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "RSign"); Params::UPalUtility_RSign_Params Parms{}; Parms.V = V; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.RideTo // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* RiderActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* RidePal (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsSkipAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::RideTo(class AActor* RiderActor, class AActor* RidePal, bool bIsSkipAnimation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "RideTo"); Params::UPalUtility_RideTo_Params Parms{}; Parms.RiderActor = RiderActor; Parms.RidePal = RidePal; Parms.bIsSkipAnimation = bIsSkipAnimation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.ReturnOtomoPalToHolder // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AController* TargetController (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::ReturnOtomoPalToHolder(class AController* TargetController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "ReturnOtomoPalToHolder"); Params::UPalUtility_ReturnOtomoPalToHolder_Params Parms{}; Parms.TargetController = TargetController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.ResetBodyPartsCollisionProfileToDefault // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::ResetBodyPartsCollisionProfileToDefault(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "ResetBodyPartsCollisionProfileToDefault"); Params::UPalUtility_ResetBodyPartsCollisionProfileToDefault_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.RemoveAroundInfoCollectorComponent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalCharacter* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::RemoveAroundInfoCollectorComponent(class APalCharacter* Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "RemoveAroundInfoCollectorComponent"); Params::UPalUtility_RemoveAroundInfoCollectorComponent_Params Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.RefreshRagdollSkeletalMesh // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::RefreshRagdollSkeletalMesh(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "RefreshRagdollSkeletalMesh"); Params::UPalUtility_RefreshRagdollSkeletalMesh_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.RefreshParameterForCharacterAndHoldOtomo // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::RefreshParameterForCharacterAndHoldOtomo(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "RefreshParameterForCharacterAndHoldOtomo"); Params::UPalUtility_RefreshParameterForCharacterAndHoldOtomo_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.ProjectWorldToScreenBehindCamera // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector WorldPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ScreenPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTargetBehindCamera (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPlayerViewportRelative (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::ProjectWorldToScreenBehindCamera(class APlayerController* Player, struct FVector& WorldPosition, struct FVector2D* ScreenPosition, bool* bTargetBehindCamera, bool bPlayerViewportRelative) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "ProjectWorldToScreenBehindCamera"); Params::UPalUtility_ProjectWorldToScreenBehindCamera_Params Parms{}; Parms.Player = Player; Parms.WorldPosition = WorldPosition; Parms.bPlayerViewportRelative = bPlayerViewportRelative; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ScreenPosition != nullptr) *ScreenPosition = std::move(Parms.ScreenPosition); if (bTargetBehindCamera != nullptr) *bTargetBehindCamera = Parms.bTargetBehindCamera; return Parms.ReturnValue; } // Function Pal.PalUtility.ProcessDeadAction // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::ProcessDeadAction(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "ProcessDeadAction"); Params::UPalUtility_ProcessDeadAction_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.ProcessDamageAndPlayEffectsByDamageInfo // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class AActor* Attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Defender (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalDamageInfo DamageInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool bIsEnableHitEffect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::ProcessDamageAndPlayEffectsByDamageInfo(class AActor* Attacker, class AActor* Defender, struct FPalDamageInfo& DamageInfo, bool bIsEnableHitEffect) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "ProcessDamageAndPlayEffectsByDamageInfo"); Params::UPalUtility_ProcessDamageAndPlayEffectsByDamageInfo_Params Parms{}; Parms.Attacker = Attacker; Parms.Defender = Defender; Parms.DamageInfo = DamageInfo; Parms.bIsEnableHitEffect = bIsEnableHitEffect; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.ProcessDamageAndPlayEffects // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class AActor* Attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Defender (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalMakeDamageInfo MakeDamageInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPalUtility::ProcessDamageAndPlayEffects(class AActor* Attacker, class AActor* Defender, struct FPalMakeDamageInfo& MakeDamageInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "ProcessDamageAndPlayEffects"); Params::UPalUtility_ProcessDamageAndPlayEffects_Params Parms{}; Parms.Attacker = Attacker; Parms.Defender = Defender; Parms.MakeDamageInfo = MakeDamageInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.PointOvelapLimitVolume // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalLimitVolumeFlag LimitVolumeFlag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::PointOvelapLimitVolume(class UObject* WorldContextObject, enum class EPalLimitVolumeFlag LimitVolumeFlag, const struct FVector& Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "PointOvelapLimitVolume"); Params::UPalUtility_PointOvelapLimitVolume_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LimitVolumeFlag = LimitVolumeFlag; Parms.Location = Location; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.PlayWorldCameraShake // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfShake (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Epicenter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InnerRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OuterRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Falloff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOrientShakeTowardsEpicenter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::PlayWorldCameraShake(class UObject* WorldContextObject, TSubclassOf Shake, const struct FVector& Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bOrientShakeTowardsEpicenter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "PlayWorldCameraShake"); Params::UPalUtility_PlayWorldCameraShake_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Shake = Shake; Parms.Epicenter = Epicenter; Parms.InnerRadius = InnerRadius; Parms.OuterRadius = OuterRadius; Parms.Falloff = Falloff; Parms.bOrientShakeTowardsEpicenter = bOrientShakeTowardsEpicenter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.PlayMontageByMinLength // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ACharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* Montange (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MinLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::PlayMontageByMinLength(class ACharacter* Character, class UAnimMontage* Montange, float MinLength) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "PlayMontageByMinLength"); Params::UPalUtility_PlayMontageByMinLength_Params Parms{}; Parms.Character = Character; Parms.Montange = Montange; Parms.MinLength = MinLength; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.PlayMontageByFixLength // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ACharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* Montange (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FixLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::PlayMontageByFixLength(class ACharacter* Character, class UAnimMontage* Montange, float FixLength) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "PlayMontageByFixLength"); Params::UPalUtility_PlayMontageByFixLength_Params Parms{}; Parms.Character = Character; Parms.Montange = Montange; Parms.FixLength = FixLength; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.PlayActionByWazaID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* ActionActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWazaID WazaID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::PlayActionByWazaID(class AActor* ActionActor, class AActor* TargetActor, enum class EPalWazaID WazaID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "PlayActionByWazaID"); Params::UPalUtility_PlayActionByWazaID_Params Parms{}; Parms.ActionActor = ActionActor; Parms.TargetActor = TargetActor; Parms.WazaID = WazaID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.PlayAction // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* ActionActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalActionType ActionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::PlayAction(class AActor* ActionActor, class AActor* TargetActor, enum class EPalActionType ActionType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "PlayAction"); Params::UPalUtility_PlayAction_Params Parms{}; Parms.ActionActor = ActionActor; Parms.TargetActor = TargetActor; Parms.ActionType = ActionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.Play2MontageByFixLength // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ACharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* Montange (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FixLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* LoopMontange (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::Play2MontageByFixLength(class ACharacter* Character, class UAnimMontage* Montange, float FixLength, class UAnimMontage* LoopMontange) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "Play2MontageByFixLength"); Params::UPalUtility_Play2MontageByFixLength_Params Parms{}; Parms.Character = Character; Parms.Montange = Montange; Parms.FixLength = FixLength; Parms.LoopMontange = LoopMontange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.PalCaptureSuccess // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalPlayerCharacter* AttackerPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* Monster (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::PalCaptureSuccess(class APalPlayerCharacter* AttackerPlayer, class APalCharacter* Monster) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "PalCaptureSuccess"); Params::UPalUtility_PalCaptureSuccess_Params Parms{}; Parms.AttackerPlayer = AttackerPlayer; Parms.Monster = Monster; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.PalAIMoveToTargetLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class APalAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Goal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::PalAIMoveToTargetLocation(class APalAIController* Controller, const struct FVector& Goal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "PalAIMoveToTargetLocation"); Params::UPalUtility_PalAIMoveToTargetLocation_Params Parms{}; Parms.Controller = Controller; Parms.Goal = Goal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.PalAIMoveToTargetActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::PalAIMoveToTargetActor(class APalAIController* Controller, class AActor* Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "PalAIMoveToTargetActor"); Params::UPalUtility_PalAIMoveToTargetActor_Params Parms{}; Parms.Controller = Controller; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.NotContainsAny // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray SourceArray (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray FindElms (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::NotContainsAny(const TArray& SourceArray, const TArray& FindElms) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "NotContainsAny"); Params::UPalUtility_NotContainsAny_Params Parms{}; Parms.SourceArray = SourceArray; Parms.FindElms = FindElms; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.NextPointCalculate // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FFixedPoint64 CurrentPoint (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint64 CurrentMax (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint64 NextMax (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FFixedPoint64 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FFixedPoint64 UPalUtility::NextPointCalculate(const struct FFixedPoint64& CurrentPoint, const struct FFixedPoint64& CurrentMax, const struct FFixedPoint64& NextMax) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "NextPointCalculate"); Params::UPalUtility_NextPointCalculate_Params Parms{}; Parms.CurrentPoint = CurrentPoint; Parms.CurrentMax = CurrentMax; Parms.NextMax = NextMax; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.MakeDamageInfoByWazaType // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Defencer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* AttackerHitComponent (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* DefenderHitComponent (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HitLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray FoliageIndex (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // enum class EPalWazaID WazaType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBlowVelocityOwner BlowOwner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector NativeBlowVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReferenceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DamageRatePerCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalDamageInfo ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FPalDamageInfo UPalUtility::MakeDamageInfoByWazaType(class AActor* Attacker, class AActor* Defencer, class USceneComponent* AttackerHitComponent, class USceneComponent* DefenderHitComponent, struct FVector& HitLocation, const TArray& FoliageIndex, enum class EPalWazaID WazaType, enum class EPalBlowVelocityOwner BlowOwner, const struct FVector& NativeBlowVelocity, int32 ReferenceIndex, float DamageRatePerCollision) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "MakeDamageInfoByWazaType"); Params::UPalUtility_MakeDamageInfoByWazaType_Params Parms{}; Parms.Attacker = Attacker; Parms.Defencer = Defencer; Parms.AttackerHitComponent = AttackerHitComponent; Parms.DefenderHitComponent = DefenderHitComponent; Parms.HitLocation = HitLocation; Parms.FoliageIndex = FoliageIndex; Parms.WazaType = WazaType; Parms.BlowOwner = BlowOwner; Parms.NativeBlowVelocity = NativeBlowVelocity; Parms.ReferenceIndex = ReferenceIndex; Parms.DamageRatePerCollision = DamageRatePerCollision; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.MakeDamageInfo // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalMakeDamageInfo MakeDamageInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // struct FPalDamageInfo ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FPalDamageInfo UPalUtility::MakeDamageInfo(struct FPalMakeDamageInfo& MakeDamageInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "MakeDamageInfo"); Params::UPalUtility_MakeDamageInfo_Params Parms{}; Parms.MakeDamageInfo = MakeDamageInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.LotteryInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ProbabilityPercentage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::LotteryInt(int32 ProbabilityPercentage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "LotteryInt"); Params::UPalUtility_LotteryInt_Params Parms{}; Parms.ProbabilityPercentage = ProbabilityPercentage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.LotteryFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ProbabilityPercentage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::LotteryFloat(float ProbabilityPercentage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "LotteryFloat"); Params::UPalUtility_LotteryFloat_Params Parms{}; Parms.ProbabilityPercentage = ProbabilityPercentage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalUtility.LoadIconToImageDelegate__DelegateSignature // (Public, Delegate) // Parameters: // class UImage* ImageWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture2D* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::LoadIconToImageDelegate__DelegateSignature(class UImage* ImageWidget, class UTexture2D* Texture) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "LoadIconToImageDelegate__DelegateSignature"); Params::UPalUtility_LoadIconToImageDelegate__DelegateSignature_Params Parms{}; Parms.ImageWidget = ImageWidget; Parms.Texture = Texture; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalUtility.LoadIconToImage // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr TexturePath (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UImage* TargetImage (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ Callback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::LoadIconToImage(class UObject* WorldContextObject, TSoftObjectPtr TexturePath, class UImage* TargetImage, FDelegateProperty_ Callback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "LoadIconToImage"); Params::UPalUtility_LoadIconToImage_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TexturePath = TexturePath; Parms.TargetImage = TargetImage; Parms.Callback = Callback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.LineTraceToTarget_ForAIAttack // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* SelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::LineTraceToTarget_ForAIAttack(class AActor* SelfActor, class AActor* Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "LineTraceToTarget_ForAIAttack"); Params::UPalUtility_LineTraceToTarget_ForAIAttack_Params Parms{}; Parms.SelfActor = SelfActor; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.KillCharacter_NotDamageToEquipItem // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::KillCharacter_NotDamageToEquipItem(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "KillCharacter_NotDamageToEquipItem"); Params::UPalUtility_KillCharacter_NotDamageToEquipItem_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.JudgePalCapture_TryAllPhase // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*TargetHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*ThrowCharacterHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CaptureItemLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutJudgeFlagArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool Robbery (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::JudgePalCapture_TryAllPhase(class UPalIndividualCharacterHandle* TargetHandle, class UPalIndividualCharacterHandle* ThrowCharacterHandle, int32 CaptureItemLevel, TArray* OutJudgeFlagArray, bool Robbery) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "JudgePalCapture_TryAllPhase"); Params::UPalUtility_JudgePalCapture_TryAllPhase_Params Parms{}; Parms.TargetHandle = TargetHandle; Parms.ThrowCharacterHandle = ThrowCharacterHandle; Parms.CaptureItemLevel = CaptureItemLevel; Parms.Robbery = Robbery; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutJudgeFlagArray != nullptr) *OutJudgeFlagArray = std::move(Parms.OutJudgeFlagArray); } // Function Pal.PalUtility.JudgePalCapture // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Pal (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::JudgePalCapture(class AActor* Pal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "JudgePalCapture"); Params::UPalUtility_JudgePalCapture_Params Parms{}; Parms.Pal = Pal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsXSX // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsXSX(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsXSX"); Params::UPalUtility_IsXSX_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsXB1 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsXB1(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsXB1"); Params::UPalUtility_IsXB1_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsWorldOwner // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsWorldOwner(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsWorldOwner"); Params::UPalUtility_IsWorldOwner_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsWinGDK // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsWinGDK(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsWinGDK"); Params::UPalUtility_IsWinGDK_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsWindows // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsWindows(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsWindows"); Params::UPalUtility_IsWindows_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsWildNPC // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsWildNPC(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsWildNPC"); Params::UPalUtility_IsWildNPC_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsValidInstanceID // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalInstanceID ID (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsValidInstanceID(struct FPalInstanceID& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsValidInstanceID"); Params::UPalUtility_IsValidInstanceID_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsValid_ThreadSafe // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsValid_ThreadSafe(class UObject* Object) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsValid_ThreadSafe"); Params::UPalUtility_IsValid_ThreadSafe_Params Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsUGCFilter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsUGCFilter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsUGCFilter"); Params::UPalUtility_IsUGCFilter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsUGCBlocked // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsUGCBlocked(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsUGCBlocked"); Params::UPalUtility_IsUGCBlocked_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsSteamDeck // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsSteamDeck(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsSteamDeck"); Params::UPalUtility_IsSteamDeck_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsSneakAttackSuccessByLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector HitLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Defender (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsSneakAttackSuccessByLocation(struct FVector& HitLocation, class AActor* Defender) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsSneakAttackSuccessByLocation"); Params::UPalUtility_IsSneakAttackSuccessByLocation_Params Parms{}; Parms.HitLocation = HitLocation; Parms.Defender = Defender; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsSleepTimeForWildLife // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APalAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SleepStartHours (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SleepEndHours (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsSleepTimeForWildLife(class APalAIController* Controller, float SleepStartHours, float SleepEndHours) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsSleepTimeForWildLife"); Params::UPalUtility_IsSleepTimeForWildLife_Params Parms{}; Parms.Controller = Controller; Parms.SleepStartHours = SleepStartHours; Parms.SleepEndHours = SleepEndHours; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsServerPlayerUID // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid PlayerUId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsServerPlayerUID(class UObject* WorldContextObject, const struct FGuid& PlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsServerPlayerUID"); Params::UPalUtility_IsServerPlayerUID_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerUId = PlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsServer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsServer(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsServer"); Params::UPalUtility_IsServer_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsPointOnBase // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Point (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray IgnoreActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawDebugDuration (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsPointOnBase(class UObject* WorldContextObject, struct FVector& Point, TArray& IgnoreActors, enum class EDrawDebugTrace DrawDebugType, float DrawDebugDuration) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsPointOnBase"); Params::UPalUtility_IsPointOnBase_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Point = Point; Parms.IgnoreActors = IgnoreActors; Parms.DrawDebugType = DrawDebugType; Parms.DrawDebugDuration = DrawDebugDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsPointInDoor // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Point (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray IgnoreActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawDebugDuration (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsPointInDoor(class UObject* WorldContextObject, struct FVector& Point, TArray& IgnoreActors, enum class EDrawDebugTrace DrawDebugType, float DrawDebugDuration) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsPointInDoor"); Params::UPalUtility_IsPointInDoor_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Point = Point; Parms.IgnoreActors = IgnoreActors; Parms.DrawDebugType = DrawDebugType; Parms.DrawDebugDuration = DrawDebugDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsPlayerControlActor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* CheckActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsPlayerControlActor(class AActor* CheckActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsPlayerControlActor"); Params::UPalUtility_IsPlayerControlActor_Params Parms{}; Parms.CheckActor = CheckActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsPIEUsingPlayerStart // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsPIEUsingPlayerStart() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsPIEUsingPlayerStart"); Params::UPalUtility_IsPIEUsingPlayerStart_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsPalMonster // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsPalMonster(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsPalMonster"); Params::UPalUtility_IsPalMonster_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsPalCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsPalCharacter(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsPalCharacter"); Params::UPalUtility_IsPalCharacter_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsOtomo // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsOtomo(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsOtomo"); Params::UPalUtility_IsOtomo_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsOpenListenServer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsOpenListenServer(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsOpenListenServer"); Params::UPalUtility_IsOpenListenServer_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsNearTwoPoint // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Point1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Point2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IgnoreHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsNearTwoPoint(const struct FVector& Point1, const struct FVector& Point2, float Distance, bool IgnoreHeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsNearTwoPoint"); Params::UPalUtility_IsNearTwoPoint_Params Parms{}; Parms.Point1 = Point1; Parms.Point2 = Point2; Parms.Distance = Distance; Parms.IgnoreHeight = IgnoreHeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsNearTwoActorWithRootRadius // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor1 (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor2 (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IgnoreHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsNearTwoActorWithRootRadius(class AActor* Actor1, class AActor* Actor2, float Distance, bool IgnoreHeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsNearTwoActorWithRootRadius"); Params::UPalUtility_IsNearTwoActorWithRootRadius_Params Parms{}; Parms.Actor1 = Actor1; Parms.Actor2 = Actor2; Parms.Distance = Distance; Parms.IgnoreHeight = IgnoreHeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsNearTwoActorWithRadius // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor1 (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor2 (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IgnoreHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsNearTwoActorWithRadius(class AActor* Actor1, class AActor* Actor2, float Distance, bool IgnoreHeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsNearTwoActorWithRadius"); Params::UPalUtility_IsNearTwoActorWithRadius_Params Parms{}; Parms.Actor1 = Actor1; Parms.Actor2 = Actor2; Parms.Distance = Distance; Parms.IgnoreHeight = IgnoreHeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsNearTwoActor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor1 (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor2 (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IgnoreHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsNearTwoActor(class AActor* Actor1, class AActor* Actor2, float Distance, bool IgnoreHeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsNearTwoActor"); Params::UPalUtility_IsNearTwoActor_Params Parms{}; Parms.Actor1 = Actor1; Parms.Actor2 = Actor2; Parms.Distance = Distance; Parms.IgnoreHeight = IgnoreHeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsMultiplayRestricted // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsMultiplayRestricted(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsMultiplayRestricted"); Params::UPalUtility_IsMultiplayRestricted_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsMultiplayer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsMultiplayer(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsMultiplayer"); Params::UPalUtility_IsMultiplayer_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsLocalPlayerCampPal // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsLocalPlayerCampPal(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsLocalPlayerCampPal"); Params::UPalUtility_IsLocalPlayerCampPal_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsLocalControlActorOrPalmi // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* CheckActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsLocalControlActorOrPalmi(class AActor* CheckActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsLocalControlActorOrPalmi"); Params::UPalUtility_IsLocalControlActorOrPalmi_Params Parms{}; Parms.CheckActor = CheckActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsLocalControlActor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* CheckActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsLocalControlActor(class AActor* CheckActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsLocalControlActor"); Params::UPalUtility_IsLocalControlActor_Params Parms{}; Parms.CheckActor = CheckActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsLive // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsLive(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsLive"); Params::UPalUtility_IsLive_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsInClientConnection // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsInClientConnection(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsInClientConnection"); Params::UPalUtility_IsInClientConnection_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsIgnoreNetworkVersionCheck // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsIgnoreNetworkVersionCheck(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsIgnoreNetworkVersionCheck"); Params::UPalUtility_IsIgnoreNetworkVersionCheck_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsHairAttachAccessory // (Final, Native, Static, Public, HasOutParams) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName EquipmentArmorName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsHairAttachAccessory(class UObject* WorldContextObject, class FName& EquipmentArmorName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsHairAttachAccessory"); Params::UPalUtility_IsHairAttachAccessory_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.EquipmentArmorName = EquipmentArmorName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsGDK // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsGDK(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsGDK"); Params::UPalUtility_IsGDK_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsFriend // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* ActorA (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ActorB (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsFriend(class AActor* ActorA, class AActor* ActorB) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsFriend"); Params::UPalUtility_IsFriend_Params Parms{}; Parms.ActorA = ActorA; Parms.ActorB = ActorB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsForceQuitOnDisconnect // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsForceQuitOnDisconnect(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsForceQuitOnDisconnect"); Params::UPalUtility_IsForceQuitOnDisconnect_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsExistsInDoor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawDebugDuration (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsExistsInDoor(class AActor* TargetActor, enum class EDrawDebugTrace DrawDebugType, float DrawDebugDuration) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsExistsInDoor"); Params::UPalUtility_IsExistsInDoor_Params Parms{}; Parms.TargetActor = TargetActor; Parms.DrawDebugType = DrawDebugType; Parms.DrawDebugDuration = DrawDebugDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsEnemy // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* ActorA (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ActorB (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsEnemy(class AActor* ActorA, class AActor* ActorB) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsEnemy"); Params::UPalUtility_IsEnemy_Params Parms{}; Parms.ActorA = ActorA; Parms.ActorB = ActorB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsEnableBotLocationFlag // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsEnableBotLocationFlag(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsEnableBotLocationFlag"); Params::UPalUtility_IsEnableBotLocationFlag_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsElementWeak // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalElementType AttackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalElementType DefenceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsElementWeak(enum class EPalElementType AttackType, enum class EPalElementType DefenceType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsElementWeak"); Params::UPalUtility_IsElementWeak_Params Parms{}; Parms.AttackType = AttackType; Parms.DefenceType = DefenceType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsElementStrong // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalElementType AttackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalElementType DefenceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsElementStrong(enum class EPalElementType AttackType, enum class EPalElementType DefenceType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsElementStrong"); Params::UPalUtility_IsElementStrong_Params Parms{}; Parms.AttackType = AttackType; Parms.DefenceType = DefenceType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsEditorPreviewActor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsEditorPreviewActor(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsEditorPreviewActor"); Params::UPalUtility_IsEditorPreviewActor_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsEditorBuild // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsEditorBuild() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsEditorBuild"); Params::UPalUtility_IsEditorBuild_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsDying // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsDying(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsDying"); Params::UPalUtility_IsDying_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsDevelopmentBuild // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsDevelopmentBuild() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsDevelopmentBuild"); Params::UPalUtility_IsDevelopmentBuild_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsDestructionByCompleteBuilt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsDestructionByCompleteBuilt(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsDestructionByCompleteBuilt"); Params::UPalUtility_IsDestructionByCompleteBuilt_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsDedicatedServer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsDedicatedServer(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsDedicatedServer"); Params::UPalUtility_IsDedicatedServer_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsDead // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsDead(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsDead"); Params::UPalUtility_IsDead_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsClientDedicatedServer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsClientDedicatedServer(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsClientDedicatedServer"); Params::UPalUtility_IsClientDedicatedServer_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsCanPlaySinglePlay // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsCanPlaySinglePlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsCanPlaySinglePlay"); Params::UPalUtility_IsCanPlaySinglePlay_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsCanPlayInviteCode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsCanPlayInviteCode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsCanPlayInviteCode"); Params::UPalUtility_IsCanPlayInviteCode_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsCanPlayDedicatedServer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsCanPlayDedicatedServer(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsCanPlayDedicatedServer"); Params::UPalUtility_IsCanPlayDedicatedServer_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsCanOpenExternalWebSite // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsCanOpenExternalWebSite() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsCanOpenExternalWebSite"); Params::UPalUtility_IsCanOpenExternalWebSite_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsBuildBotBaseCamp // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsBuildBotBaseCamp(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsBuildBotBaseCamp"); Params::UPalUtility_IsBuildBotBaseCamp_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsBotMode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsBotMode(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsBotMode"); Params::UPalUtility_IsBotMode_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsBotEnterDungeon // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsBotEnterDungeon(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsBotEnterDungeon"); Params::UPalUtility_IsBotEnterDungeon_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsBaseCampPal // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsBaseCampPal(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsBaseCampPal"); Params::UPalUtility_IsBaseCampPal_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsApplicablePowerOnlyToDamageValue // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Reciever (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsApplicablePowerOnlyToDamageValue(class AActor* Reciever) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsApplicablePowerOnlyToDamageValue"); Params::UPalUtility_IsApplicablePowerOnlyToDamageValue_Params Parms{}; Parms.Reciever = Reciever; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsApplicableDamage // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Causer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Receiver (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* ReceivedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsApplicableDamage(class UObject* Causer, class AActor* Receiver, class UPrimitiveComponent* ReceivedComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsApplicableDamage"); Params::UPalUtility_IsApplicableDamage_Params Parms{}; Parms.Causer = Causer; Parms.Receiver = Receiver; Parms.ReceivedComponent = ReceivedComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsAllLevelLoaded // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsAllLevelLoaded(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsAllLevelLoaded"); Params::UPalUtility_IsAllLevelLoaded_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsAliveFriendPlayers_ByUId // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid PlayerUId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsAliveFriendPlayers_ByUId(class UObject* WorldContextObject, const struct FGuid& PlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsAliveFriendPlayers_ByUId"); Params::UPalUtility_IsAliveFriendPlayers_ByUId_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerUId = PlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.IsAIAttackAbleByPlayerCamera // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* SelfActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::IsAIAttackAbleByPlayerCamera(class AActor* SelfActor, class AActor* TargetActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "IsAIAttackAbleByPlayerCamera"); Params::UPalUtility_IsAIAttackAbleByPlayerCamera_Params Parms{}; Parms.SelfActor = SelfActor; Parms.TargetActor = TargetActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.InWazaMaxRange // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class APalCharacter* Attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWazaID Waza (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector TargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TargetRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::InWazaMaxRange(class APalCharacter* Attacker, enum class EPalWazaID Waza, const struct FVector& TargetLocation, float TargetRadius) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "InWazaMaxRange"); Params::UPalUtility_InWazaMaxRange_Params Parms{}; Parms.Attacker = Attacker; Parms.Waza = Waza; Parms.TargetLocation = TargetLocation; Parms.TargetRadius = TargetRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.InitializeHumanBoneInfo // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UPalAnimInstance* AnimInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::InitializeHumanBoneInfo(class UPalAnimInstance* AnimInstance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "InitializeHumanBoneInfo"); Params::UPalUtility_InitializeHumanBoneInfo_Params Parms{}; Parms.AnimInstance = AnimInstance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.InFanShapAndDitance // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* SelfActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Degree (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::InFanShapAndDitance(class AActor* SelfActor, class AActor* TargetActor, float Degree, float Distance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "InFanShapAndDitance"); Params::UPalUtility_InFanShapAndDitance_Params Parms{}; Parms.SelfActor = SelfActor; Parms.TargetActor = TargetActor; Parms.Degree = Degree; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.InFanShapAimTarget // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* SelfActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Degree (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::InFanShapAimTarget(class AActor* SelfActor, class AActor* TargetActor, float Degree) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "InFanShapAimTarget"); Params::UPalUtility_InFanShapAimTarget_Params Parms{}; Parms.SelfActor = SelfActor; Parms.TargetActor = TargetActor; Parms.Degree = Degree; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.InFanShap_TargetLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* SelfActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector TargetLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Degree (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::InFanShap_TargetLocation(class AActor* SelfActor, const struct FVector& TargetLocation, float Degree) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "InFanShap_TargetLocation"); Params::UPalUtility_InFanShap_TargetLocation_Params Parms{}; Parms.SelfActor = SelfActor; Parms.TargetLocation = TargetLocation; Parms.Degree = Degree; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.InFanShap_PlayerCamera // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* SelfActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Degree (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::InFanShap_PlayerCamera(class AActor* SelfActor, class APalPlayerCharacter* Player, float Degree) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "InFanShap_PlayerCamera"); Params::UPalUtility_InFanShap_PlayerCamera_Params Parms{}; Parms.SelfActor = SelfActor; Parms.Player = Player; Parms.Degree = Degree; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.InFanShap // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* SelfActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Degree (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::InFanShap(class AActor* SelfActor, class AActor* TargetActor, float Degree) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "InFanShap"); Params::UPalUtility_InFanShap_Params Parms{}; Parms.SelfActor = SelfActor; Parms.TargetActor = TargetActor; Parms.Degree = Degree; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.InConeShapAndDitance_PreThreshold_Actor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* SelfActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Threshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::InConeShapAndDitance_PreThreshold_Actor(class AActor* SelfActor, class AActor* TargetActor, float Threshold, float Distance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "InConeShapAndDitance_PreThreshold_Actor"); Params::UPalUtility_InConeShapAndDitance_PreThreshold_Actor_Params Parms{}; Parms.SelfActor = SelfActor; Parms.TargetActor = TargetActor; Parms.Threshold = Threshold; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.InConeShapAndDitance_PreThreshold // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector SelfLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator SelfRotator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector TargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Threshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::InConeShapAndDitance_PreThreshold(const struct FVector& SelfLocation, const struct FRotator& SelfRotator, const struct FVector& TargetLocation, float Threshold, float Distance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "InConeShapAndDitance_PreThreshold"); Params::UPalUtility_InConeShapAndDitance_PreThreshold_Params Parms{}; Parms.SelfLocation = SelfLocation; Parms.SelfRotator = SelfRotator; Parms.TargetLocation = TargetLocation; Parms.Threshold = Threshold; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.InConeShapAndDitance_Actor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* SelfActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Degree (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::InConeShapAndDitance_Actor(class AActor* SelfActor, class AActor* TargetActor, float Degree, float Distance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "InConeShapAndDitance_Actor"); Params::UPalUtility_InConeShapAndDitance_Actor_Params Parms{}; Parms.SelfActor = SelfActor; Parms.TargetActor = TargetActor; Parms.Degree = Degree; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.InConeShapAndDitance // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector SelfLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator SelfRotator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector TargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Degree (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::InConeShapAndDitance(const struct FVector& SelfLocation, const struct FRotator& SelfRotator, const struct FVector& TargetLocation, float Degree, float Distance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "InConeShapAndDitance"); Params::UPalUtility_InConeShapAndDitance_Params Parms{}; Parms.SelfLocation = SelfLocation; Parms.SelfRotator = SelfRotator; Parms.TargetLocation = TargetLocation; Parms.Degree = Degree; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.HeadBillboardEffectSetTransform // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* Effect (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector AddOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::HeadBillboardEffectSetTransform(class APalCharacter* Character, class USceneComponent* Effect, const struct FVector& AddOffset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "HeadBillboardEffectSetTransform"); Params::UPalUtility_HeadBillboardEffectSetTransform_Params Parms{}; Parms.Character = Character; Parms.Effect = Effect; Parms.AddOffset = AddOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.HasAliveFriendPlayers // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* My (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::HasAliveFriendPlayers(class AActor* My) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "HasAliveFriendPlayers"); Params::UPalUtility_HasAliveFriendPlayers_Params Parms{}; Parms.My = My; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GiveExpToAroundPlayerCharacter // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Exp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCallDelegate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::GiveExpToAroundPlayerCharacter(class UObject* WorldContextObject, struct FVector& Center, float Radius, float Exp, bool bCallDelegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GiveExpToAroundPlayerCharacter"); Params::UPalUtility_GiveExpToAroundPlayerCharacter_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Center = Center; Parms.Radius = Radius; Parms.Exp = Exp; Parms.bCallDelegate = bCallDelegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.GiveExpToAroundCharacter // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Exp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf CharacterClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCallDelegate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::GiveExpToAroundCharacter(class UObject* WorldContextObject, struct FVector& Center, float Radius, float Exp, TSubclassOf CharacterClass, bool bCallDelegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GiveExpToAroundCharacter"); Params::UPalUtility_GiveExpToAroundCharacter_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Center = Center; Parms.Radius = Radius; Parms.Exp = Exp; Parms.CharacterClass = CharacterClass; Parms.bCallDelegate = bCallDelegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.GetWorldSecuritySystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalWorldSecuritySystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalWorldSecuritySystem* UPalUtility::GetWorldSecuritySystem(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetWorldSecuritySystem"); Params::UPalUtility_GetWorldSecuritySystem_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetWorldObjectRecorder // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalWorldObjectRecordWorldSubsystem*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalWorldObjectRecordWorldSubsystem* UPalUtility::GetWorldObjectRecorder(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetWorldObjectRecorder"); Params::UPalUtility_GetWorldObjectRecorder_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetWorkSpeed // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalUtility::GetWorkSpeed(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetWorkSpeed"); Params::UPalUtility_GetWorkSpeed_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetWorkProgressManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalWorkProgressManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalWorkProgressManager* UPalUtility::GetWorkProgressManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetWorkProgressManager"); Params::UPalUtility_GetWorkProgressManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetWeakElementType // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalElementType Type1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalElementType Type2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalUtility::GetWeakElementType(enum class EPalElementType Type1, enum class EPalElementType Type2, TArray* OutArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetWeakElementType"); Params::UPalUtility_GetWeakElementType_Params Parms{}; Parms.Type1 = Type1; Parms.Type2 = Type2; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutArray != nullptr) *OutArray = std::move(Parms.OutArray); } // Function Pal.PalUtility.GetWeakCount_ForUI // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalElementType AttackElementType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalElementType DefenceTypeA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalElementType DefenceTypeB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalAttackType AttackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBodyPartsType BodyPartsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUtility::GetWeakCount_ForUI(enum class EPalElementType AttackElementType, enum class EPalElementType DefenceTypeA, enum class EPalElementType DefenceTypeB, enum class EPalAttackType AttackType, enum class EPalBodyPartsType BodyPartsType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetWeakCount_ForUI"); Params::UPalUtility_GetWeakCount_ForUI_Params Parms{}; Parms.AttackElementType = AttackElementType; Parms.DefenceTypeA = DefenceTypeA; Parms.DefenceTypeB = DefenceTypeB; Parms.AttackType = AttackType; Parms.BodyPartsType = BodyPartsType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetWeakCount // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalElementType AttackElementType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalElementType DefenceTypeA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalElementType DefenceTypeB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUtility::GetWeakCount(enum class EPalElementType AttackElementType, enum class EPalElementType DefenceTypeA, enum class EPalElementType DefenceTypeB) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetWeakCount"); Params::UPalUtility_GetWeakCount_Params Parms{}; Parms.AttackElementType = AttackElementType; Parms.DefenceTypeA = DefenceTypeA; Parms.DefenceTypeB = DefenceTypeB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetWazaDatabase // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalWazaDatabase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalWazaDatabase* UPalUtility::GetWazaDatabase(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetWazaDatabase"); Params::UPalUtility_GetWazaDatabase_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetVisualEffectDatabase // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalVisualEffectDataBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalVisualEffectDataBase* UPalUtility::GetVisualEffectDatabase(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetVisualEffectDatabase"); Params::UPalUtility_GetVisualEffectDatabase_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetTutorialManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalTutorialManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalTutorialManager* UPalUtility::GetTutorialManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetTutorialManager"); Params::UPalUtility_GetTutorialManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetTribeIDNameFromParameter // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterParameter*IndividualParameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName OutTribeIDName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::GetTribeIDNameFromParameter(class UObject* WorldContextObject, class UPalIndividualCharacterParameter* IndividualParameter, class FName* OutTribeIDName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetTribeIDNameFromParameter"); Params::UPalUtility_GetTribeIDNameFromParameter_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.IndividualParameter = IndividualParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTribeIDName != nullptr) *OutTribeIDName = Parms.OutTribeIDName; } // Function Pal.PalUtility.GetTribeIDNameFromCharacterID // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName CharacterID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName OutTribeIDName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::GetTribeIDNameFromCharacterID(class UObject* WorldContextObject, class FName& CharacterID, class FName* OutTribeIDName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetTribeIDNameFromCharacterID"); Params::UPalUtility_GetTribeIDNameFromCharacterID_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CharacterID = CharacterID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTribeIDName != nullptr) *OutTribeIDName = Parms.OutTribeIDName; } // Function Pal.PalUtility.GetTribeIDFromCharacterID // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName CharacterID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalTribeID ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalTribeID UPalUtility::GetTribeIDFromCharacterID(class UObject* WorldContextObject, class FName& CharacterID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetTribeIDFromCharacterID"); Params::UPalUtility_GetTribeIDFromCharacterID_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CharacterID = CharacterID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetTransformQuat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform SourceTransform (ConstParm, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat UPalUtility::GetTransformQuat(const struct FTransform& SourceTransform) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetTransformQuat"); Params::UPalUtility_GetTransformQuat_Params Parms{}; Parms.SourceTransform = SourceTransform; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetTrainerPlayerController_ForServer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Monster (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalPlayerController* UPalUtility::GetTrainerPlayerController_ForServer(class AActor* Monster) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetTrainerPlayerController_ForServer"); Params::UPalUtility_GetTrainerPlayerController_ForServer_Params Parms{}; Parms.Monster = Monster; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetTrainerPlayer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Monster (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalPlayerCharacter* UPalUtility::GetTrainerPlayer(class AActor* Monster) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetTrainerPlayer"); Params::UPalUtility_GetTrainerPlayer_Params Parms{}; Parms.Monster = Monster; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetTimeManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalTimeManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalTimeManager* UPalUtility::GetTimeManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetTimeManager"); Params::UPalUtility_GetTimeManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetTechnologyDataByPlayerUID // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid PlayerUId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalTechnologyData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalTechnologyData* UPalUtility::GetTechnologyDataByPlayerUID(class UObject* WorldContextObject, const struct FGuid& PlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetTechnologyDataByPlayerUID"); Params::UPalUtility_GetTechnologyDataByPlayerUID_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerUId = PlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetStatusPoint // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalIndividualCharacterHandle*Handle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StatusName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUtility::GetStatusPoint(class UPalIndividualCharacterHandle* Handle, class FName StatusName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetStatusPoint"); Params::UPalUtility_GetStatusPoint_Params Parms{}; Parms.Handle = Handle; Parms.StatusName = StatusName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetStatUnitResult // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FrameTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float GameThreadTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RenderThreadTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float GPUTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::GetStatUnitResult(class UObject* WorldContextObject, float* FrameTime, float* GameThreadTime, float* RenderThreadTime, float* GPUTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetStatUnitResult"); Params::UPalUtility_GetStatUnitResult_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (FrameTime != nullptr) *FrameTime = Parms.FrameTime; if (GameThreadTime != nullptr) *GameThreadTime = Parms.GameThreadTime; if (RenderThreadTime != nullptr) *RenderThreadTime = Parms.RenderThreadTime; if (GPUTime != nullptr) *GPUTime = Parms.GPUTime; } // Function Pal.PalUtility.GetSignificanceManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USignificanceManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USignificanceManager* UPalUtility::GetSignificanceManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetSignificanceManager"); Params::UPalUtility_GetSignificanceManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetShopManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalShopManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalShopManager* UPalUtility::GetShopManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetShopManager"); Params::UPalUtility_GetShopManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetServerWorldDisplayName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalUtility::GetServerWorldDisplayName(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetServerWorldDisplayName"); Params::UPalUtility_GetServerWorldDisplayName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetSaveGameManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalSaveGameManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalSaveGameManager* UPalUtility::GetSaveGameManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetSaveGameManager"); Params::UPalUtility_GetSaveGameManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetSafeZero // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalUtility::GetSafeZero(float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetSafeZero"); Params::UPalUtility_GetSafeZero_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetRTTJitter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalUtility::GetRTTJitter(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetRTTJitter"); Params::UPalUtility_GetRTTJitter_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetRelativeTransformFromRoot // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class USceneComponent* SceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UPalUtility::GetRelativeTransformFromRoot(class USceneComponent* SceneComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetRelativeTransformFromRoot"); Params::UPalUtility_GetRelativeTransformFromRoot_Params Parms{}; Parms.SceneComponent = SceneComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetRecordDataByPlayerUID // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid PlayerUId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalPlayerRecordData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalPlayerRecordData* UPalUtility::GetRecordDataByPlayerUID(class UObject* WorldContextObject, const struct FGuid& PlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetRecordDataByPlayerUID"); Params::UPalUtility_GetRecordDataByPlayerUID_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerUId = PlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetRCONSubsystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalRCONSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalRCONSubsystem* UPalUtility::GetRCONSubsystem(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetRCONSubsystem"); Params::UPalUtility_GetRCONSubsystem_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetRangeToGround // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalUtility::GetRangeToGround(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetRangeToGround"); Params::UPalUtility_GetRangeToGround_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetRandomPointList // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 PointNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaxLoopCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MinXPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxXPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MinYPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxYPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SizeX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SizeY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRandomStream RandomStream (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) // TArray OutPointArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalUtility::GetRandomPointList(int32 PointNum, int32 MaxLoopCount, float MinXPos, float MaxXPos, float MinYPos, float MaxYPos, float SizeX, float SizeY, const struct FRandomStream& RandomStream, TArray* OutPointArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetRandomPointList"); Params::UPalUtility_GetRandomPointList_Params Parms{}; Parms.PointNum = PointNum; Parms.MaxLoopCount = MaxLoopCount; Parms.MinXPos = MinXPos; Parms.MaxXPos = MaxXPos; Parms.MinYPos = MinYPos; Parms.MaxYPos = MaxYPos; Parms.SizeX = SizeX; Parms.SizeY = SizeY; Parms.RandomStream = RandomStream; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPointArray != nullptr) *OutPointArray = std::move(Parms.OutPointArray); } // Function Pal.PalUtility.GetPlayerUIDByActor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* PlayerActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalUtility::GetPlayerUIDByActor(class AActor* PlayerActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPlayerUIDByActor"); Params::UPalUtility_GetPlayerUIDByActor_Params Parms{}; Parms.PlayerActor = PlayerActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPlayerStateByPlayer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APalPlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalPlayerState* UPalUtility::GetPlayerStateByPlayer(class APalPlayerCharacter* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPlayerStateByPlayer"); Params::UPalUtility_GetPlayerStateByPlayer_Params Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPlayerState // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalPlayerState* UPalUtility::GetPlayerState(class AActor* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPlayerState"); Params::UPalUtility_GetPlayerState_Params Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPlayerManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalPlayerManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalPlayerManager* UPalUtility::GetPlayerManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPlayerManager"); Params::UPalUtility_GetPlayerManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPlayerListDisplayMessages // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalUtility::GetPlayerListDisplayMessages(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPlayerListDisplayMessages"); Params::UPalUtility_GetPlayerListDisplayMessages_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPlayerListDisplayMessage // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalUtility::GetPlayerListDisplayMessage(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPlayerListDisplayMessage"); Params::UPalUtility_GetPlayerListDisplayMessage_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPlayerGUIDByPlayerUIDOrSteamId // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString PlayerUIdORSteamId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalUtility::GetPlayerGUIDByPlayerUIDOrSteamId(class UObject* WorldContextObject, const class FString& PlayerUIdORSteamId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPlayerGUIDByPlayerUIDOrSteamId"); Params::UPalUtility_GetPlayerGUIDByPlayerUIDOrSteamId_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerUIdORSteamId = PlayerUIdORSteamId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPlayerEquipmentShield // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid PlayerUId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUtility::GetPlayerEquipmentShield(class UObject* WorldContextObject, const struct FGuid& PlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPlayerEquipmentShield"); Params::UPalUtility_GetPlayerEquipmentShield_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerUId = PlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPlayerEquipmentPassiveList // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid PlayerUId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutPassiveList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalUtility::GetPlayerEquipmentPassiveList(class UObject* WorldContextObject, const struct FGuid& PlayerUId, TArray* OutPassiveList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPlayerEquipmentPassiveList"); Params::UPalUtility_GetPlayerEquipmentPassiveList_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerUId = PlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPassiveList != nullptr) *OutPassiveList = std::move(Parms.OutPassiveList); } // Function Pal.PalUtility.GetPlayerEquipmentHP // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid PlayerUId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUtility::GetPlayerEquipmentHP(class UObject* WorldContextObject, const struct FGuid& PlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPlayerEquipmentHP"); Params::UPalUtility_GetPlayerEquipmentHP_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerUId = PlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPlayerEquipmentDefense // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid PlayerUId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUtility::GetPlayerEquipmentDefense(class UObject* WorldContextObject, const struct FGuid& PlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPlayerEquipmentDefense"); Params::UPalUtility_GetPlayerEquipmentDefense_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerUId = PlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPlayerDataStorage // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalPlayerDataStorage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalPlayerDataStorage* UPalUtility::GetPlayerDataStorage(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPlayerDataStorage"); Params::UPalUtility_GetPlayerDataStorage_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPlayerControllerByPlayerId // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalPlayerController* UPalUtility::GetPlayerControllerByPlayerId(class UObject* WorldContextObject, int32 PlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPlayerControllerByPlayerId"); Params::UPalUtility_GetPlayerControllerByPlayerId_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerId = PlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPlayerControlledPawn // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* UPalUtility::GetPlayerControlledPawn(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPlayerControlledPawn"); Params::UPalUtility_GetPlayerControlledPawn_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPlayerControlledCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalUtility::GetPlayerControlledCharacter(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPlayerControlledCharacter"); Params::UPalUtility_GetPlayerControlledCharacter_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPlayerCharacterByPlayerIndex // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalPlayerCharacter* UPalUtility::GetPlayerCharacterByPlayerIndex(class UObject* WorldContextObject, int32 PlayerIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPlayerCharacterByPlayerIndex"); Params::UPalUtility_GetPlayerCharacterByPlayerIndex_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerIndex = PlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPlayerCharacterByPlayerId // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACharacter* UPalUtility::GetPlayerCharacterByPlayerId(class UObject* WorldContextObject, int32 PlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPlayerCharacterByPlayerId"); Params::UPalUtility_GetPlayerCharacterByPlayerId_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerId = PlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPlayerCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalPlayerCharacter* UPalUtility::GetPlayerCharacter(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPlayerCharacter"); Params::UPalUtility_GetPlayerCharacter_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPlatformType // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalSupportedPlatformTypeReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalSupportedPlatformType UPalUtility::GetPlatformType(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPlatformType"); Params::UPalUtility_GetPlatformType_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPhysicsRootBoneName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalUtility::GetPhysicsRootBoneName(class AActor* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPhysicsRootBoneName"); Params::UPalUtility_GetPhysicsRootBoneName_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPhysicsBoneName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalPhysicsBoneType boneType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalUtility::GetPhysicsBoneName(class AActor* Character, enum class EPalPhysicsBoneType boneType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPhysicsBoneName"); Params::UPalUtility_GetPhysicsBoneName_Params Parms{}; Parms.Character = Character; Parms.boneType = boneType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPhysicsBoneIndex // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalPhysicsBoneType boneType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUtility::GetPhysicsBoneIndex(class AActor* Character, enum class EPalPhysicsBoneType boneType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPhysicsBoneIndex"); Params::UPalUtility_GetPhysicsBoneIndex_Params Parms{}; Parms.Character = Character; Parms.boneType = boneType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPhysicalSurfaceTypeByActor // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AActor* SelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OffsetSt (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OffsetEd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPhysicalSurface ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPhysicalSurface UPalUtility::GetPhysicalSurfaceTypeByActor(class AActor* SelfActor, class FName SocketName, struct FVector& OffsetSt, struct FVector& OffsetEd, bool* bHit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPhysicalSurfaceTypeByActor"); Params::UPalUtility_GetPhysicalSurfaceTypeByActor_Params Parms{}; Parms.SelfActor = SelfActor; Parms.SocketName = SocketName; Parms.OffsetSt = OffsetSt; Parms.OffsetEd = OffsetEd; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bHit != nullptr) *bHit = Parms.bHit; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPhysicalSurfaceType // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector RayStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector RayEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPhysicalSurface ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPhysicalSurface UPalUtility::GetPhysicalSurfaceType(class UObject* WorldContextObject, struct FVector& RayStart, struct FVector& RayEnd, bool* bHit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPhysicalSurfaceType"); Params::UPalUtility_GetPhysicalSurfaceType_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.RayStart = RayStart; Parms.RayEnd = RayEnd; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bHit != nullptr) *bHit = Parms.bHit; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPassword // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalUtility::GetPassword(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPassword"); Params::UPalUtility_GetPassword_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPassiveSkillManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalPassiveSkillManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalPassiveSkillManager* UPalUtility::GetPassiveSkillManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPassiveSkillManager"); Params::UPalUtility_GetPassiveSkillManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPalStorageDataByPlayerUID // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid PlayerUId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalPlayerDataPalStorage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalPlayerDataPalStorage* UPalUtility::GetPalStorageDataByPlayerUID(class UObject* WorldContextObject, const struct FGuid& PlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPalStorageDataByPlayerUID"); Params::UPalUtility_GetPalStorageDataByPlayerUID_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerUId = PlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPalObjectCollector // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalObjectCollector* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalObjectCollector* UPalUtility::GetPalObjectCollector(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPalObjectCollector"); Params::UPalUtility_GetPalObjectCollector_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPalMonsters // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutCharacters (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalUtility::GetPalMonsters(class UObject* WorldContextObject, TArray* OutCharacters) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPalMonsters"); Params::UPalUtility_GetPalMonsters_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutCharacters != nullptr) *OutCharacters = std::move(Parms.OutCharacters); } // Function Pal.PalUtility.GetPalmi // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalPlayerCharacter* UPalUtility::GetPalmi(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPalmi"); Params::UPalUtility_GetPalmi_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPalIconInfoByCharacterID // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalDataTableRowName_PalMonsterDataCharacterID (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr OutIcon (Parm, OutParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool OutIsRare (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool OutIsBoss (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::GetPalIconInfoByCharacterID(class UObject* WorldContextObject, struct FPalDataTableRowName_PalMonsterData& CharacterID, TSoftObjectPtr* OutIcon, bool* OutIsRare, bool* OutIsBoss) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPalIconInfoByCharacterID"); Params::UPalUtility_GetPalIconInfoByCharacterID_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CharacterID = CharacterID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutIcon != nullptr) *OutIcon = Parms.OutIcon; if (OutIsRare != nullptr) *OutIsRare = Parms.OutIsRare; if (OutIsBoss != nullptr) *OutIsBoss = Parms.OutIsBoss; } // Function Pal.PalUtility.GetPalGameWorldSettings // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalGameWorldSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalGameWorldSettings* UPalUtility::GetPalGameWorldSettings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPalGameWorldSettings"); Params::UPalUtility_GetPalGameWorldSettings_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPalGameStateInGame // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalGameStateInGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalGameStateInGame* UPalUtility::GetPalGameStateInGame(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPalGameStateInGame"); Params::UPalUtility_GetPalGameStateInGame_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPalGameState // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalGameState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalGameState* UPalUtility::GetPalGameState(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPalGameState"); Params::UPalUtility_GetPalGameState_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPalGameMode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalGameMode* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalGameMode* UPalUtility::GetPalGameMode(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPalGameMode"); Params::UPalUtility_GetPalGameMode_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPalGameInstance // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalGameInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalGameInstance* UPalUtility::GetPalGameInstance(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPalGameInstance"); Params::UPalUtility_GetPalGameInstance_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPalDebugSetting // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalDebugSetting* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalDebugSetting* UPalUtility::GetPalDebugSetting() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPalDebugSetting"); Params::UPalUtility_GetPalDebugSetting_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPalCheatManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalCheatManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalCheatManager* UPalUtility::GetPalCheatManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPalCheatManager"); Params::UPalUtility_GetPalCheatManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetPalCharacters // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutCharacters (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalUtility::GetPalCharacters(class UObject* WorldContextObject, TArray* OutCharacters) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetPalCharacters"); Params::UPalUtility_GetPalCharacters_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutCharacters != nullptr) *OutCharacters = std::move(Parms.OutCharacters); } // Function Pal.PalUtility.GetOverlapFoliageIndexByComponent // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPrimitiveComponent* AttackComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* FolageComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalUtility::GetOverlapFoliageIndexByComponent(class UPrimitiveComponent* AttackComponent, class UPrimitiveComponent* FolageComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetOverlapFoliageIndexByComponent"); Params::UPalUtility_GetOverlapFoliageIndexByComponent_Params Parms{}; Parms.AttackComponent = AttackComponent; Parms.FolageComponent = FolageComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetOutPacketLoss // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalUtility::GetOutPacketLoss(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetOutPacketLoss"); Params::UPalUtility_GetOutPacketLoss_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetOtomoHolderComponent // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalOtomoHolderComponentBase*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalOtomoHolderComponentBase* UPalUtility::GetOtomoHolderComponent(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetOtomoHolderComponent"); Params::UPalUtility_GetOtomoHolderComponent_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetOtomoHolderByOtomoPal // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* OtomoPal (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalOtomoHolderComponentBase*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalOtomoHolderComponentBase* UPalUtility::GetOtomoHolderByOtomoPal(class AActor* OtomoPal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetOtomoHolderByOtomoPal"); Params::UPalUtility_GetOtomoHolderByOtomoPal_Params Parms{}; Parms.OtomoPal = OtomoPal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetOptionWorldSettings // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalOptionWorldSettings ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) struct FPalOptionWorldSettings UPalUtility::GetOptionWorldSettings(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetOptionWorldSettings"); Params::UPalUtility_GetOptionWorldSettings_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetOptionSubsystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalOptionSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalOptionSubsystem* UPalUtility::GetOptionSubsystem(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetOptionSubsystem"); Params::UPalUtility_GetOptionSubsystem_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetOptionGraphicsSettings // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalOptionGraphicsSettings ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) struct FPalOptionGraphicsSettings UPalUtility::GetOptionGraphicsSettings(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetOptionGraphicsSettings"); Params::UPalUtility_GetOptionGraphicsSettings_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetOffFromPal // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* RiderActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsSkipAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNoAnimCancel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::GetOffFromPal(class AActor* RiderActor, bool bIsSkipAnimation, bool bNoAnimCancel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetOffFromPal"); Params::UPalUtility_GetOffFromPal_Params Parms{}; Parms.RiderActor = RiderActor; Parms.bIsSkipAnimation = bIsSkipAnimation; Parms.bNoAnimCancel = bNoAnimCancel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetNumPlayers // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUtility::GetNumPlayers(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetNumPlayers"); Params::UPalUtility_GetNumPlayers_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetNPCManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalNPCManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalNPCManager* UPalUtility::GetNPCManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetNPCManager"); Params::UPalUtility_GetNPCManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetNetworkTransmitterByPlayerId // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalNetworkTransmitter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalNetworkTransmitter* UPalUtility::GetNetworkTransmitterByPlayerId(class UObject* WorldContextObject, int32 PlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetNetworkTransmitterByPlayerId"); Params::UPalUtility_GetNetworkTransmitterByPlayerId_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerId = PlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetNetworkTransmitterByPlayerCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalNetworkTransmitter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalNetworkTransmitter* UPalUtility::GetNetworkTransmitterByPlayerCharacter(class APalPlayerCharacter* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetNetworkTransmitterByPlayerCharacter"); Params::UPalUtility_GetNetworkTransmitterByPlayerCharacter_Params Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetNetworkTransmitter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalNetworkTransmitter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalNetworkTransmitter* UPalUtility::GetNetworkTransmitter(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetNetworkTransmitter"); Params::UPalUtility_GetNetworkTransmitter_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetNearstPlayerDistance2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalUtility::GetNearstPlayerDistance2D(class UObject* WorldContextObject, const struct FVector& Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetNearstPlayerDistance2D"); Params::UPalUtility_GetNearstPlayerDistance2D_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Location = Location; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetNearestEnemyByLocation_FrontPlayerCamera // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* MyCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDegree (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalUtility::GetNearestEnemyByLocation_FrontPlayerCamera(const struct FVector& Location, class APalCharacter* MyCharacter, class APalPlayerCharacter* Player, float InDegree, float InDistance, float InHeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetNearestEnemyByLocation_FrontPlayerCamera"); Params::UPalUtility_GetNearestEnemyByLocation_FrontPlayerCamera_Params Parms{}; Parms.Location = Location; Parms.MyCharacter = MyCharacter; Parms.Player = Player; Parms.InDegree = InDegree; Parms.InDistance = InDistance; Parms.InHeight = InHeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetNearestEnemyByLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* MyCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutMinRange (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalUtility::GetNearestEnemyByLocation(const struct FVector& Location, class APalCharacter* MyCharacter, float* OutMinRange) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetNearestEnemyByLocation"); Params::UPalUtility_GetNearestEnemyByLocation_Params Parms{}; Parms.Location = Location; Parms.MyCharacter = MyCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutMinRange != nullptr) *OutMinRange = Parms.OutMinRange; return Parms.ReturnValue; } // Function Pal.PalUtility.GetNearestEnemyBuildObject // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalMapObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalMapObject* UPalUtility::GetNearestEnemyBuildObject(class AActor* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetNearestEnemyBuildObject"); Params::UPalUtility_GetNearestEnemyBuildObject_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetMontageSectionLengthDefault // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UAnimMontage* Montange (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalUtility::GetMontageSectionLengthDefault(class UAnimMontage* Montange) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetMontageSectionLengthDefault"); Params::UPalUtility_GetMontageSectionLengthDefault_Params Parms{}; Parms.Montange = Montange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetMontageSectionLength // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UAnimMontage* Montange (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalUtility::GetMontageSectionLength(class UAnimMontage* Montange, class FName SectionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetMontageSectionLength"); Params::UPalUtility_GetMontageSectionLength_Params Parms{}; Parms.Montange = Montange; Parms.SectionName = SectionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetMontageNotifyStates // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UAnimMontage* Montange (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutStates (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::GetMontageNotifyStates(class UAnimMontage* Montange, TArray* OutStates, class FName SectionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetMontageNotifyStates"); Params::UPalUtility_GetMontageNotifyStates_Params Parms{}; Parms.Montange = Montange; Parms.SectionName = SectionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutStates != nullptr) *OutStates = std::move(Parms.OutStates); } // Function Pal.PalUtility.GetMoneyDataByPlayerUID // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid PlayerUId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMoneyData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMoneyData* UPalUtility::GetMoneyDataByPlayerUID(class UObject* WorldContextObject, const struct FGuid& PlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetMoneyDataByPlayerUID"); Params::UPalUtility_GetMoneyDataByPlayerUID_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerUId = PlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetMasterDataTables // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMasterDataTables* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMasterDataTables* UPalUtility::GetMasterDataTables(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetMasterDataTables"); Params::UPalUtility_GetMasterDataTables_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetMapObjectManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMapObjectManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMapObjectManager* UPalUtility::GetMapObjectManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetMapObjectManager"); Params::UPalUtility_GetMapObjectManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetMainMeshByActor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshComponent* UPalUtility::GetMainMeshByActor(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetMainMeshByActor"); Params::UPalUtility_GetMainMeshByActor_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetLogManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalLogManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalLogManager* UPalUtility::GetLogManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetLogManager"); Params::UPalUtility_GetLogManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetLocationManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalLocationManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalLocationManager* UPalUtility::GetLocationManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetLocationManager"); Params::UPalUtility_GetLocationManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetLocalWorldMapData // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalWorldMapUIData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalWorldMapUIData* UPalUtility::GetLocalWorldMapData(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetLocalWorldMapData"); Params::UPalUtility_GetLocalWorldMapData_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetLocalTechnologyData // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalTechnologyData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalTechnologyData* UPalUtility::GetLocalTechnologyData(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetLocalTechnologyData"); Params::UPalUtility_GetLocalTechnologyData_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetLocalRecordData // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalPlayerRecordData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalPlayerRecordData* UPalUtility::GetLocalRecordData(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetLocalRecordData"); Params::UPalUtility_GetLocalRecordData_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetLocalPlayerUID // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalUtility::GetLocalPlayerUID(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetLocalPlayerUID"); Params::UPalUtility_GetLocalPlayerUID_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetLocalPlayerState // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalPlayerState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalPlayerState* UPalUtility::GetLocalPlayerState(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetLocalPlayerState"); Params::UPalUtility_GetLocalPlayerState_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetLocalPlayerID // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUtility::GetLocalPlayerID(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetLocalPlayerID"); Params::UPalUtility_GetLocalPlayerID_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetLocalPlayerController // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* UPalUtility::GetLocalPlayerController(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetLocalPlayerController"); Params::UPalUtility_GetLocalPlayerController_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetLocalPalStorageData // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalPlayerDataPalStorage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalPlayerDataPalStorage* UPalUtility::GetLocalPalStorageData(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetLocalPalStorageData"); Params::UPalUtility_GetLocalPalStorageData_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetLocalPalPlayerInput // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalPlayerInput* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalPlayerInput* UPalUtility::GetLocalPalPlayerInput(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetLocalPalPlayerInput"); Params::UPalUtility_GetLocalPalPlayerInput_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetLocalMoneyData // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalMoneyData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalMoneyData* UPalUtility::GetLocalMoneyData(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetLocalMoneyData"); Params::UPalUtility_GetLocalMoneyData_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetLocalInventoryData // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalPlayerInventoryData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalPlayerInventoryData* UPalUtility::GetLocalInventoryData(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetLocalInventoryData"); Params::UPalUtility_GetLocalInventoryData_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetItemIDManager // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalItemIDManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalItemIDManager* UPalUtility::GetItemIDManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetItemIDManager"); Params::UPalUtility_GetItemIDManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetItemContainerManager // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalItemContainerManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalItemContainerManager* UPalUtility::GetItemContainerManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetItemContainerManager"); Params::UPalUtility_GetItemContainerManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetInventoryDataByPlayerUID // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid PlayerUId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalPlayerInventoryData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalPlayerInventoryData* UPalUtility::GetInventoryDataByPlayerUID(class UObject* WorldContextObject, const struct FGuid& PlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetInventoryDataByPlayerUID"); Params::UPalUtility_GetInventoryDataByPlayerUID_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerUId = PlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetInvaderManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalInvaderManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalInvaderManager* UPalUtility::GetInvaderManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetInvaderManager"); Params::UPalUtility_GetInvaderManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetInPacketLoss // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalUtility::GetInPacketLoss(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetInPacketLoss"); Params::UPalUtility_GetInPacketLoss_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetInitializedPlayerSaveParemter // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Level (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalIndividualCharacterSaveParameterOutParameter (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::GetInitializedPlayerSaveParemter(class UObject* WorldContextObject, int32 Level, struct FPalIndividualCharacterSaveParameter* OutParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetInitializedPlayerSaveParemter"); Params::UPalUtility_GetInitializedPlayerSaveParemter_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Level = Level; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutParameter != nullptr) *OutParameter = std::move(Parms.OutParameter); return Parms.ReturnValue; } // Function Pal.PalUtility.GetInitializedCharacterSaveParemter_DebugDefaultParamSetup // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName CharacterID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName UniqueNPCID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Level (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid OwnerPlayerUId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalIndividualCharacterSaveParameterOutParameter (Parm, OutParm, NativeAccessSpecifierPublic) // bool DisableRandomPassiveSkilll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray WazaList (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray PassiveSkillList (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 Rank (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool RarePalAble (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::GetInitializedCharacterSaveParemter_DebugDefaultParamSetup(class UObject* WorldContextObject, class FName CharacterID, class FName UniqueNPCID, int32 Level, struct FGuid& OwnerPlayerUId, struct FPalIndividualCharacterSaveParameter* OutParameter, bool DisableRandomPassiveSkilll, const TArray& WazaList, const TArray& PassiveSkillList, int32 Rank, bool RarePalAble) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetInitializedCharacterSaveParemter_DebugDefaultParamSetup"); Params::UPalUtility_GetInitializedCharacterSaveParemter_DebugDefaultParamSetup_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CharacterID = CharacterID; Parms.UniqueNPCID = UniqueNPCID; Parms.Level = Level; Parms.OwnerPlayerUId = OwnerPlayerUId; Parms.DisableRandomPassiveSkilll = DisableRandomPassiveSkilll; Parms.WazaList = WazaList; Parms.PassiveSkillList = PassiveSkillList; Parms.Rank = Rank; Parms.RarePalAble = RarePalAble; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutParameter != nullptr) *OutParameter = std::move(Parms.OutParameter); return Parms.ReturnValue; } // Function Pal.PalUtility.GetInitializedCharacterSaveParemter // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName CharacterID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName UniqueNPCID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Level (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid OwnerPlayerUId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalIndividualCharacterSaveParameterOutParameter (Parm, OutParm, NativeAccessSpecifierPublic) // bool DisableRandomPassiveSkill (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool RarePalAble (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::GetInitializedCharacterSaveParemter(class UObject* WorldContextObject, class FName CharacterID, class FName UniqueNPCID, int32 Level, struct FGuid& OwnerPlayerUId, struct FPalIndividualCharacterSaveParameter* OutParameter, bool DisableRandomPassiveSkill, bool RarePalAble) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetInitializedCharacterSaveParemter"); Params::UPalUtility_GetInitializedCharacterSaveParemter_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CharacterID = CharacterID; Parms.UniqueNPCID = UniqueNPCID; Parms.Level = Level; Parms.OwnerPlayerUId = OwnerPlayerUId; Parms.DisableRandomPassiveSkill = DisableRandomPassiveSkill; Parms.RarePalAble = RarePalAble; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutParameter != nullptr) *OutParameter = std::move(Parms.OutParameter); return Parms.ReturnValue; } // Function Pal.PalUtility.GetIndividualIDByActor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPalInstanceID UPalUtility::GetIndividualIDByActor(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetIndividualIDByActor"); Params::UPalUtility_GetIndividualIDByActor_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetIndividualID // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPalIndividualCharacterHandle*Handle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPalInstanceID UPalUtility::GetIndividualID(class UPalIndividualCharacterHandle* Handle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetIndividualID"); Params::UPalUtility_GetIndividualID_Params Parms{}; Parms.Handle = Handle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetIndividualCharacterParameterByActor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterParameter*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterParameter* UPalUtility::GetIndividualCharacterParameterByActor(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetIndividualCharacterParameterByActor"); Params::UPalUtility_GetIndividualCharacterParameterByActor_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetIndividualCharacterHandleByActor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterHandle* UPalUtility::GetIndividualCharacterHandleByActor(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetIndividualCharacterHandleByActor"); Params::UPalUtility_GetIndividualCharacterHandleByActor_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetIncidentSystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIncidentSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIncidentSystem* UPalUtility::GetIncidentSystem(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetIncidentSystem"); Params::UPalUtility_GetIncidentSystem_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetHumanNPCs // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutCharacters (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalUtility::GetHumanNPCs(class UObject* WorldContextObject, TArray* OutCharacters) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetHumanNPCs"); Params::UPalUtility_GetHumanNPCs_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutCharacters != nullptr) *OutCharacters = std::move(Parms.OutCharacters); } // Function Pal.PalUtility.GetHUDService // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalHUDService* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalHUDService* UPalUtility::GetHUDService(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetHUDService"); Params::UPalUtility_GetHUDService_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetHairAttachAccessorySocketName // (Final, Native, Static, Public, HasOutParams) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName HairEquipmentName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BodyTypeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalUtility::GetHairAttachAccessorySocketName(class UObject* WorldContextObject, class FName& HairEquipmentName, class FName& BodyTypeName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetHairAttachAccessorySocketName"); Params::UPalUtility_GetHairAttachAccessorySocketName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.HairEquipmentName = HairEquipmentName; Parms.BodyTypeName = BodyTypeName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetGroupManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalGroupManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalGroupManager* UPalUtility::GetGroupManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetGroupManager"); Params::UPalUtility_GetGroupManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetGameSetting // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalGameSetting* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalGameSetting* UPalUtility::GetGameSetting(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetGameSetting"); Params::UPalUtility_GetGameSetting_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetFunnelCharacterManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalFunnelCharacterManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalFunnelCharacterManager* UPalUtility::GetFunnelCharacterManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetFunnelCharacterManager"); Params::UPalUtility_GetFunnelCharacterManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetFloorLocationByActor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalUtility::GetFloorLocationByActor(class AActor* TargetActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetFloorLocationByActor"); Params::UPalUtility_GetFloorLocationByActor_Params Parms{}; Parms.TargetActor = TargetActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetFloorHitLocationByActor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalUtility::GetFloorHitLocationByActor(class AActor* TargetActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetFloorHitLocationByActor"); Params::UPalUtility_GetFloorHitLocationByActor_Params Parms{}; Parms.TargetActor = TargetActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetFirstLine // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalUtility::GetFirstLine(const class FString& SourceString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetFirstLine"); Params::UPalUtility_GetFirstLine_Params Parms{}; Parms.SourceString = SourceString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetExpDatabase // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalExpDatabase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalExpDatabase* UPalUtility::GetExpDatabase(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetExpDatabase"); Params::UPalUtility_GetExpDatabase_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetExclamationMarkLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class APalCharacter* TargetCharacter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalUtility::GetExclamationMarkLocation(class APalCharacter* TargetCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetExclamationMarkLocation"); Params::UPalUtility_GetExclamationMarkLocation_Params Parms{}; Parms.TargetCharacter = TargetCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetEventNotifySystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalEventNotifySystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalEventNotifySystem* UPalUtility::GetEventNotifySystem(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetEventNotifySystem"); Params::UPalUtility_GetEventNotifySystem_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetEngineCollisionChannelByPalTraceType // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalTraceTypeQuery Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECollisionChannel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ECollisionChannel UPalUtility::GetEngineCollisionChannelByPalTraceType(enum class EPalTraceTypeQuery Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetEngineCollisionChannelByPalTraceType"); Params::UPalUtility_GetEngineCollisionChannelByPalTraceType_Params Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetEngineCollisionChannelByPalObjectType // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalObjectTypeQuery Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECollisionChannel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ECollisionChannel UPalUtility::GetEngineCollisionChannelByPalObjectType(enum class EPalObjectTypeQuery Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetEngineCollisionChannelByPalObjectType"); Params::UPalUtility_GetEngineCollisionChannelByPalObjectType_Params Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetEngineCollisionChannel // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalObjectTypeQuery Channnel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECollisionChannel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ECollisionChannel UPalUtility::GetEngineCollisionChannel(enum class EPalObjectTypeQuery Channnel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetEngineCollisionChannel"); Params::UPalUtility_GetEngineCollisionChannel_Params Parms{}; Parms.Channnel = Channnel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetEnemiesByLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* MyCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MinDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalUtility::GetEnemiesByLocation(class UObject* WorldContextObject, const struct FVector& Location, class APalCharacter* MyCharacter, float MinDistance, float MaxDistance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetEnemiesByLocation"); Params::UPalUtility_GetEnemiesByLocation_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Location = Location; Parms.MyCharacter = MyCharacter; Parms.MinDistance = MinDistance; Parms.MaxDistance = MaxDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetElementMultiplay // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalElementType AttackElementType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalElementType DefenceTypeA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalElementType DefenceTypeB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalUtility::GetElementMultiplay(class UObject* WorldContextObject, enum class EPalElementType AttackElementType, enum class EPalElementType DefenceTypeA, enum class EPalElementType DefenceTypeB) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetElementMultiplay"); Params::UPalUtility_GetElementMultiplay_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AttackElementType = AttackElementType; Parms.DefenceTypeA = DefenceTypeA; Parms.DefenceTypeB = DefenceTypeB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetEHumanBoneFromBoneName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EHumanBone ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EHumanBone UPalUtility::GetEHumanBoneFromBoneName(class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetEHumanBoneFromBoneName"); Params::UPalUtility_GetEHumanBoneFromBoneName_Params Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetDisplayVersion // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalUtility::GetDisplayVersion(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetDisplayVersion"); Params::UPalUtility_GetDisplayVersion_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetDiffVelocity // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalUtility::GetDiffVelocity(class AActor* A, class AActor* B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetDiffVelocity"); Params::UPalUtility_GetDiffVelocity_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetDefaultObjectByBlueprint // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* bp (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UPalUtility::GetDefaultObjectByBlueprint(class UObject* bp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetDefaultObjectByBlueprint"); Params::UPalUtility_GetDefaultObjectByBlueprint_Params Parms{}; Parms.bp = bp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetDefaultObject // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TSubclassOf ObjectClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UPalUtility::GetDefaultObject(TSubclassOf ObjectClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetDefaultObject"); Params::UPalUtility_GetDefaultObject_Params Parms{}; Parms.ObjectClass = ObjectClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetDebugEnemySpawnCountForBot // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUtility::GetDebugEnemySpawnCountForBot(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetDebugEnemySpawnCountForBot"); Params::UPalUtility_GetDebugEnemySpawnCountForBot_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetDebugBotBaseCampWorkerCount // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUtility::GetDebugBotBaseCampWorkerCount(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetDebugBotBaseCampWorkerCount"); Params::UPalUtility_GetDebugBotBaseCampWorkerCount_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetDebugBotBaseCampMode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalUtility::GetDebugBotBaseCampMode(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetDebugBotBaseCampMode"); Params::UPalUtility_GetDebugBotBaseCampMode_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetDeathPenaltyManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalDeathPenaltyManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalDeathPenaltyManager* UPalUtility::GetDeathPenaltyManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetDeathPenaltyManager"); Params::UPalUtility_GetDeathPenaltyManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetDeadBodyManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalDeadBodyManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalDeadBodyManager* UPalUtility::GetDeadBodyManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetDeadBodyManager"); Params::UPalUtility_GetDeadBodyManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetDatabaseCharacterParameter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalDatabaseCharacterParameter*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalDatabaseCharacterParameter* UPalUtility::GetDatabaseCharacterParameter(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetDatabaseCharacterParameter"); Params::UPalUtility_GetDatabaseCharacterParameter_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetDamagePopUpManager // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalDamagePopUpManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalDamagePopUpManager* UPalUtility::GetDamagePopUpManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetDamagePopUpManager"); Params::UPalUtility_GetDamagePopUpManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetCurrentWorkSuitability // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalWorkSuitability ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalWorkSuitability UPalUtility::GetCurrentWorkSuitability(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetCurrentWorkSuitability"); Params::UPalUtility_GetCurrentWorkSuitability_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetCoopSkillSearchSystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalCoopSkillSearchSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalCoopSkillSearchSystem* UPalUtility::GetCoopSkillSearchSystem(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetCoopSkillSearchSystem"); Params::UPalUtility_GetCoopSkillSearchSystem_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetController // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AController* UPalUtility::GetController(class UObject* WorldContextObject, class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetController"); Params::UPalUtility_GetController_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetClipboard // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class FString String (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::GetClipboard(class FString* String) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetClipboard"); Params::UPalUtility_GetClipboard_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (String != nullptr) *String = std::move(Parms.String); return Parms.ReturnValue; } // Function Pal.PalUtility.GetClassFromBlueprintAsset // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FAssetData Asset (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UClass* UPalUtility::GetClassFromBlueprintAsset(struct FAssetData& Asset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetClassFromBlueprintAsset"); Params::UPalUtility_GetClassFromBlueprintAsset_Params Parms{}; Parms.Asset = Asset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetCharacterRadius // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalUtility::GetCharacterRadius(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetCharacterRadius"); Params::UPalUtility_GetCharacterRadius_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetCharacterParameterStorageSubsystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalCharacterParameterStorageSubsystem*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalCharacterParameterStorageSubsystem* UPalUtility::GetCharacterParameterStorageSubsystem(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetCharacterParameterStorageSubsystem"); Params::UPalUtility_GetCharacterParameterStorageSubsystem_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetCharacterManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalCharacterManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalCharacterManager* UPalUtility::GetCharacterManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetCharacterManager"); Params::UPalUtility_GetCharacterManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetCharacterMakeInfoFromLocalPlayer // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalPlayerDataCharacterMakeInfoOutMakeInfo (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::GetCharacterMakeInfoFromLocalPlayer(class UObject* WorldContextObject, struct FPalPlayerDataCharacterMakeInfo* OutMakeInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetCharacterMakeInfoFromLocalPlayer"); Params::UPalUtility_GetCharacterMakeInfoFromLocalPlayer_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutMakeInfo != nullptr) *OutMakeInfo = std::move(Parms.OutMakeInfo); return Parms.ReturnValue; } // Function Pal.PalUtility.GetCharacterImportanceManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalCharacterImportanceManager*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalCharacterImportanceManager* UPalUtility::GetCharacterImportanceManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetCharacterImportanceManager"); Params::UPalUtility_GetCharacterImportanceManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetCharacterIDReplacedName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName OriginalID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalUtility::GetCharacterIDReplacedName(class FName OriginalID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetCharacterIDReplacedName"); Params::UPalUtility_GetCharacterIDReplacedName_Params Parms{}; Parms.OriginalID = OriginalID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetCharacterIDFromTribeID // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalTribeID TribeID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalUtility::GetCharacterIDFromTribeID(enum class EPalTribeID TribeID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetCharacterIDFromTribeID"); Params::UPalUtility_GetCharacterIDFromTribeID_Params Parms{}; Parms.TribeID = TribeID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetCharacterIDFromCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APalCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalUtility::GetCharacterIDFromCharacter(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetCharacterIDFromCharacter"); Params::UPalUtility_GetCharacterIDFromCharacter_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetCharacterContainerManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalCharacterContainerManager*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalCharacterContainerManager* UPalUtility::GetCharacterContainerManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetCharacterContainerManager"); Params::UPalUtility_GetCharacterContainerManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetCharacterApartFromPlayer // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutCharacters (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalUtility::GetCharacterApartFromPlayer(class UObject* WorldContextObject, TArray* OutCharacters) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetCharacterApartFromPlayer"); Params::UPalUtility_GetCharacterApartFromPlayer_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutCharacters != nullptr) *OutCharacters = std::move(Parms.OutCharacters); } // Function Pal.PalUtility.GetCalculatedCaptureRate // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float baseRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutCalculatedRateArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalUtility::GetCalculatedCaptureRate(class UObject* WorldContextObject, float baseRate, TArray* OutCalculatedRateArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetCalculatedCaptureRate"); Params::UPalUtility_GetCalculatedCaptureRate_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.baseRate = baseRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutCalculatedRateArray != nullptr) *OutCalculatedRateArray = std::move(Parms.OutCalculatedRateArray); } // Function Pal.PalUtility.GetBulletProjectileComponent // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TSubclassOf bulletClass (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UProjectileMovementComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UProjectileMovementComponent* UPalUtility::GetBulletProjectileComponent(TSubclassOf& bulletClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetBulletProjectileComponent"); Params::UPalUtility_GetBulletProjectileComponent_Params Parms{}; Parms.bulletClass = bulletClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetBulletCreator // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalBulletCreator* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalBulletCreator* UPalUtility::GetBulletCreator(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetBulletCreator"); Params::UPalUtility_GetBulletCreator_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetBossBattleManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalBossBattleManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalBossBattleManager* UPalUtility::GetBossBattleManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetBossBattleManager"); Params::UPalUtility_GetBossBattleManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetBoneNameFromEHumanBone // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EHumanBone HumanBone (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalUtility::GetBoneNameFromEHumanBone(enum class EHumanBone HumanBone) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetBoneNameFromEHumanBone"); Params::UPalUtility_GetBoneNameFromEHumanBone_Params Parms{}; Parms.HumanBone = HumanBone; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetBodyPartsType // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UActorComponent* Component (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBodyPartsType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalBodyPartsType UPalUtility::GetBodyPartsType(class UActorComponent* Component) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetBodyPartsType"); Params::UPalUtility_GetBodyPartsType_Params Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetBodyLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBodyLocationType bodyLocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UPalUtility::GetBodyLocation(class AActor* Character, enum class EPalBodyLocationType bodyLocationType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetBodyLocation"); Params::UPalUtility_GetBodyLocation_Params Parms{}; Parms.Character = Character; Parms.bodyLocationType = bodyLocationType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetBattleManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalBattleManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalBattleManager* UPalUtility::GetBattleManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetBattleManager"); Params::UPalUtility_GetBattleManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetBaseCampManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalBaseCampManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalBaseCampManager* UPalUtility::GetBaseCampManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetBaseCampManager"); Params::UPalUtility_GetBaseCampManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetAudioSettingSystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalAudioSettingSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalAudioSettingSystem* UPalUtility::GetAudioSettingSystem(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetAudioSettingSystem"); Params::UPalUtility_GetAudioSettingSystem_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetAttackTargetLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Attacker (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalUtility::GetAttackTargetLocation(class AActor* Attacker, class AActor* TargetActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetAttackTargetLocation"); Params::UPalUtility_GetAttackTargetLocation_Params Parms{}; Parms.Attacker = Attacker; Parms.TargetActor = TargetActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetAttachInformationByBodyLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalBodyLocationType bodyLocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* AttachComponent (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttachBoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform AttachRelativeTransform (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::GetAttachInformationByBodyLocation(class AActor* Character, enum class EPalBodyLocationType bodyLocationType, class USceneComponent** AttachComponent, class FName* AttachBoneName, struct FTransform* AttachRelativeTransform) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetAttachInformationByBodyLocation"); Params::UPalUtility_GetAttachInformationByBodyLocation_Params Parms{}; Parms.Character = Character; Parms.bodyLocationType = bodyLocationType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (AttachComponent != nullptr) *AttachComponent = Parms.AttachComponent; if (AttachBoneName != nullptr) *AttachBoneName = Parms.AttachBoneName; if (AttachRelativeTransform != nullptr) *AttachRelativeTransform = std::move(Parms.AttachRelativeTransform); return Parms.ReturnValue; } // Function Pal.PalUtility.GetAssetStreamableManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalAssetStreamableManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalAssetStreamableManager* UPalUtility::GetAssetStreamableManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetAssetStreamableManager"); Params::UPalUtility_GetAssetStreamableManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetArrivableLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector StartLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector TargetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OffsetZUp (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OffsetZUnder (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalTraceTypeQuery TraceTypeQuery (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Range (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutDistance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::GetArrivableLocation(class UObject* WorldContextObject, struct FVector& StartLocation, struct FVector& TargetLocation, float OffsetZUp, float OffsetZUnder, enum class EPalTraceTypeQuery TraceTypeQuery, float Range, struct FVector* OutLocation, float* OutDistance, enum class EDrawDebugTrace DrawDebugType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetArrivableLocation"); Params::UPalUtility_GetArrivableLocation_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StartLocation = StartLocation; Parms.TargetLocation = TargetLocation; Parms.OffsetZUp = OffsetZUp; Parms.OffsetZUnder = OffsetZUnder; Parms.TraceTypeQuery = TraceTypeQuery; Parms.Range = Range; Parms.DrawDebugType = DrawDebugType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); if (OutDistance != nullptr) *OutDistance = Parms.OutDistance; return Parms.ReturnValue; } // Function Pal.PalUtility.GetAllPlayerStates // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutPlayerStates (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalUtility::GetAllPlayerStates(class UObject* WorldContextObject, TArray* OutPlayerStates) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetAllPlayerStates"); Params::UPalUtility_GetAllPlayerStates_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPlayerStates != nullptr) *OutPlayerStates = std::move(Parms.OutPlayerStates); } // Function Pal.PalUtility.GetAllPlayerCharacters // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutPlayers (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalUtility::GetAllPlayerCharacters(class UObject* WorldContextObject, TArray* OutPlayers) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetAllPlayerCharacters"); Params::UPalUtility_GetAllPlayerCharacters_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPlayers != nullptr) *OutPlayers = std::move(Parms.OutPlayers); } // Function Pal.PalUtility.GetAllControlledCharacters // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutCharacters (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalUtility::GetAllControlledCharacters(class UObject* WorldContextObject, TArray* OutCharacters) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetAllControlledCharacters"); Params::UPalUtility_GetAllControlledCharacters_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutCharacters != nullptr) *OutCharacters = std::move(Parms.OutCharacters); } // Function Pal.PalUtility.GetAkComponentAttachName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalUtility::GetAkComponentAttachName(class AActor* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetAkComponentAttachName"); Params::UPalUtility_GetAkComponentAttachName_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetAdminPasswordForCmdline // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalUtility::GetAdminPasswordForCmdline(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetAdminPasswordForCmdline"); Params::UPalUtility_GetAdminPasswordForCmdline_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetActorQuat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* SourceActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat UPalUtility::GetActorQuat(class AActor* SourceActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetActorQuat"); Params::UPalUtility_GetActorQuat_Params Parms{}; Parms.SourceActor = SourceActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GetActorByGrid // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ActorClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D MinPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D MaxPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 GridXMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 GridYMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 GridXNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 GridYNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalUtility::GetActorByGrid(class UObject* WorldContextObject, TSubclassOf ActorClass, const struct FVector2D& MinPoint, const struct FVector2D& MaxPoint, int32 GridXMax, int32 GridYMax, int32 GridXNum, int32 GridYNum, TArray* OutActors) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetActorByGrid"); Params::UPalUtility_GetActorByGrid_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ActorClass = ActorClass; Parms.MinPoint = MinPoint; Parms.MaxPoint = MaxPoint; Parms.GridXMax = GridXMax; Parms.GridYMax = GridYMax; Parms.GridXNum = GridXNum; Parms.GridYNum = GridYNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); } // Function Pal.PalUtility.GetActionsByKey // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalUtility::GetActionsByKey(class UObject* WorldContextObject, const struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GetActionsByKey"); Params::UPalUtility_GetActionsByKey_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.GeneralTurnToActor_WithMovementRotationSpeed // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* TurnActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* GoalDirectionActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::GeneralTurnToActor_WithMovementRotationSpeed(class AActor* TurnActor, class AActor* GoalDirectionActor, float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GeneralTurnToActor_WithMovementRotationSpeed"); Params::UPalUtility_GeneralTurnToActor_WithMovementRotationSpeed_Params Parms{}; Parms.TurnActor = TurnActor; Parms.GoalDirectionActor = GoalDirectionActor; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.GeneralTurnToActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* TurnActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LerpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::GeneralTurnToActor(class AActor* TurnActor, class AActor* TargetActor, float LerpSpeed, float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GeneralTurnToActor"); Params::UPalUtility_GeneralTurnToActor_Params Parms{}; Parms.TurnActor = TurnActor; Parms.TargetActor = TargetActor; Parms.LerpSpeed = LerpSpeed; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.GeneralTurnLinearToActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* TurnActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LerpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::GeneralTurnLinearToActor(class AActor* TurnActor, class AActor* TargetActor, float LerpSpeed, float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GeneralTurnLinearToActor"); Params::UPalUtility_GeneralTurnLinearToActor_Params Parms{}; Parms.TurnActor = TurnActor; Parms.TargetActor = TargetActor; Parms.LerpSpeed = LerpSpeed; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.GeneralTurnLinear // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class AActor* TurnActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector GoalDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngleDegreeSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::GeneralTurnLinear(class AActor* TurnActor, const struct FVector& GoalDirection, float AngleDegreeSpeed, float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GeneralTurnLinear"); Params::UPalUtility_GeneralTurnLinear_Params Parms{}; Parms.TurnActor = TurnActor; Parms.GoalDirection = GoalDirection; Parms.AngleDegreeSpeed = AngleDegreeSpeed; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.GeneralTurn_WithMovementRotationSpeed // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class AActor* TurnActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector GoalDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::GeneralTurn_WithMovementRotationSpeed(class AActor* TurnActor, const struct FVector& GoalDirection, float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GeneralTurn_WithMovementRotationSpeed"); Params::UPalUtility_GeneralTurn_WithMovementRotationSpeed_Params Parms{}; Parms.TurnActor = TurnActor; Parms.GoalDirection = GoalDirection; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.GeneralTurn // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class AActor* TurnActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector GoalDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LerpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::GeneralTurn(class AActor* TurnActor, const struct FVector& GoalDirection, float LerpSpeed, float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "GeneralTurn"); Params::UPalUtility_GeneralTurn_Params Parms{}; Parms.TurnActor = TurnActor; Parms.GoalDirection = GoalDirection; Parms.LerpSpeed = LerpSpeed; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.FindRiderByRidingActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* RidingActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalUtility::FindRiderByRidingActor(class AActor* RidingActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "FindRiderByRidingActor"); Params::UPalUtility_FindRiderByRidingActor_Params Parms{}; Parms.RidingActor = RidingActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.FindOwnerPalCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* StartObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalUtility::FindOwnerPalCharacter(class UObject* StartObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "FindOwnerPalCharacter"); Params::UPalUtility_FindOwnerPalCharacter_Params Parms{}; Parms.StartObject = StartObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.FindOwnerActor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* StartObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UPalUtility::FindOwnerActor(class UObject* StartObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "FindOwnerActor"); Params::UPalUtility_FindOwnerActor_Params Parms{}; Parms.StartObject = StartObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.FindHomingTarget_ForPlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MinRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InFrontDegree (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UPalUtility::FindHomingTarget_ForPlayer(class APalPlayerCharacter* Player, float MinRange, float MaxRange, float InFrontDegree) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "FindHomingTarget_ForPlayer"); Params::UPalUtility_FindHomingTarget_ForPlayer_Params Parms{}; Parms.Player = Player; Parms.MinRange = MinRange; Parms.MaxRange = MaxRange; Parms.InFrontDegree = InFrontDegree; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.EnumToLocalizedText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString EnumStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalLocalizeTextCategoryTextCategory (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString TextIdPrefix (ConstParm, Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UPalUtility::EnumToLocalizedText(class UObject* WorldContextObject, const class FString& EnumStr, enum class EPalLocalizeTextCategory TextCategory, const class FString& TextIdPrefix) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "EnumToLocalizedText"); Params::UPalUtility_EnumToLocalizedText_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.EnumStr = EnumStr; Parms.TextCategory = TextCategory; Parms.TextIdPrefix = TextIdPrefix; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.EmitSoundForAIListener // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName SoundFName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* EmitterCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector EmitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VolumeRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::EmitSoundForAIListener(class FName SoundFName, class AActor* EmitterCharacter, const struct FVector& EmitLocation, float VolumeRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "EmitSoundForAIListener"); Params::UPalUtility_EmitSoundForAIListener_Params Parms{}; Parms.SoundFName = SoundFName; Parms.EmitterCharacter = EmitterCharacter; Parms.EmitLocation = EmitLocation; Parms.VolumeRate = VolumeRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.Editor_AddCharacterToImportanceManager // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::Editor_AddCharacterToImportanceManager(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "Editor_AddCharacterToImportanceManager"); Params::UPalUtility_Editor_AddCharacterToImportanceManager_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.DropItem_FromOtomoCutMeat // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Otomo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Trainer (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::DropItem_FromOtomoCutMeat(class AActor* Otomo, class AActor* Trainer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "DropItem_FromOtomoCutMeat"); Params::UPalUtility_DropItem_FromOtomoCutMeat_Params Parms{}; Parms.Otomo = Otomo; Parms.Trainer = Trainer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.DropItem_FromEnemyDeath // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* EnemyActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* LastAttacker (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::DropItem_FromEnemyDeath(class AActor* EnemyActor, class AActor* LastAttacker) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "DropItem_FromEnemyDeath"); Params::UPalUtility_DropItem_FromEnemyDeath_Params Parms{}; Parms.EnemyActor = EnemyActor; Parms.LastAttacker = LastAttacker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.DropCharactersCircularly_ServerInternal // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayIndividualHandles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalDropCharacterExtraParameterExtraParameter (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) void UPalUtility::DropCharactersCircularly_ServerInternal(class UObject* WorldContextObject, TArray& IndividualHandles, struct FVector& Location, const struct FPalDropCharacterExtraParameter& ExtraParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "DropCharactersCircularly_ServerInternal"); Params::UPalUtility_DropCharactersCircularly_ServerInternal_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.IndividualHandles = IndividualHandles; Parms.Location = Location; Parms.ExtraParameter = ExtraParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.DropCharacter_ServerInternal // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID IndividualId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector DropLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid RequestPlayerUId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::DropCharacter_ServerInternal(class UObject* WorldContextObject, struct FPalInstanceID& IndividualId, const struct FVector& DropLocation, struct FGuid& RequestPlayerUId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "DropCharacter_ServerInternal"); Params::UPalUtility_DropCharacter_ServerInternal_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.IndividualId = IndividualId; Parms.DropLocation = DropLocation; Parms.RequestPlayerUId = RequestPlayerUId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.DialogWithParameter // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalDialogParameterDialog* Parameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::DialogWithParameter(class UObject* WorldContextObject, class UPalDialogParameterDialog* Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "DialogWithParameter"); Params::UPalUtility_DialogWithParameter_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.Dialog // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText Message (ConstParm, Parm, NativeAccessSpecifierPublic) // enum class EPalDialogType DialogType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ Callback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNegativeDefault (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::Dialog(class UObject* WorldContextObject, class FText Message, enum class EPalDialogType DialogType, FDelegateProperty_ Callback, bool bNegativeDefault) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "Dialog"); Params::UPalUtility_Dialog_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Message = Message; Parms.DialogType = DialogType; Parms.Callback = Callback; Parms.bNegativeDefault = bNegativeDefault; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.DestroyActorIncludingAttachedActors // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::DestroyActorIncludingAttachedActors(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "DestroyActorIncludingAttachedActors"); Params::UPalUtility_DestroyActorIncludingAttachedActors_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.CutVectorByLength // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Vector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalUtility::CutVectorByLength(const struct FVector& Vector, float Length) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "CutVectorByLength"); Params::UPalUtility_CutVectorByLength_Params Parms{}; Parms.Vector = Vector; Parms.Length = Length; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.CutVectorByAngle // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector BaseAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxAngleDegree (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalUtility::CutVectorByAngle(const struct FVector& Target, const struct FVector& BaseAxis, float MaxAngleDegree) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "CutVectorByAngle"); Params::UPalUtility_CutVectorByAngle_Params Parms{}; Parms.Target = Target; Parms.BaseAxis = BaseAxis; Parms.MaxAngleDegree = MaxAngleDegree; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.CreateUNKO // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::CreateUNKO(class APalCharacter* Character, int32 Count) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "CreateUNKO"); Params::UPalUtility_CreateUNKO_Params Parms{}; Parms.Character = Character; Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.ConvertToTraceTypeQuery // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalTraceTypeQuery Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ETraceTypeQuery ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ETraceTypeQuery UPalUtility::ConvertToTraceTypeQuery(enum class EPalTraceTypeQuery Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "ConvertToTraceTypeQuery"); Params::UPalUtility_ConvertToTraceTypeQuery_Params Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.ConvertToPhysicalSurface // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalPhysicalSurface Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPhysicalSurface ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPhysicalSurface UPalUtility::ConvertToPhysicalSurface(enum class EPalPhysicalSurface Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "ConvertToPhysicalSurface"); Params::UPalUtility_ConvertToPhysicalSurface_Params Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.ConvertToObjectTypeQuery // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalObjectTypeQuery Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EObjectTypeQuery ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EObjectTypeQuery UPalUtility::ConvertToObjectTypeQuery(enum class EPalObjectTypeQuery Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "ConvertToObjectTypeQuery"); Params::UPalUtility_ConvertToObjectTypeQuery_Params Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.Convert_PalInstanceIDToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FPalInstanceID ID (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPalUtility::Convert_PalInstanceIDToString(const struct FPalInstanceID& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "Convert_PalInstanceIDToString"); Params::UPalUtility_Convert_PalInstanceIDToString_Params Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.ContainsOnlyIn // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray SourceArray (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray TargetElms (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) // class UObject* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::ContainsOnlyIn(const TArray& SourceArray, const TArray& TargetElms, class UObject* Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "ContainsOnlyIn"); Params::UPalUtility_ContainsOnlyIn_Params Parms{}; Parms.SourceArray = SourceArray; Parms.TargetElms = TargetElms; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.ContainsAny // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray SourceArray (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray FindElms (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::ContainsAny(const TArray& SourceArray, const TArray& FindElms) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "ContainsAny"); Params::UPalUtility_ContainsAny_Params Parms{}; Parms.SourceArray = SourceArray; Parms.FindElms = FindElms; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.ClipboardCopy // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString String (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::ClipboardCopy(const class FString& String) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "ClipboardCopy"); Params::UPalUtility_ClipboardCopy_Params Parms{}; Parms.String = String; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.ClearCharacterRagdoll // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::ClearCharacterRagdoll(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "ClearCharacterRagdoll"); Params::UPalUtility_ClearCharacterRagdoll_Params Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.CanUseTargetMedicine // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterParameter*IndividualParameter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalStaticItemDataBase* Item (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::CanUseTargetMedicine(class UObject* WorldContextObject, class UPalIndividualCharacterParameter* IndividualParameter, class UPalStaticItemDataBase* Item) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "CanUseTargetMedicine"); Params::UPalUtility_CanUseTargetMedicine_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.IndividualParameter = IndividualParameter; Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.CanSpawnDashEffect // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* DashActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::CanSpawnDashEffect(class AActor* DashActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "CanSpawnDashEffect"); Params::UPalUtility_CanSpawnDashEffect_Params Parms{}; Parms.DashActor = DashActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.CanNooseTrap // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::CanNooseTrap(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "CanNooseTrap"); Params::UPalUtility_CanNooseTrap_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.CanAdjustActorToFloor // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float UpOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::CanAdjustActorToFloor(class AActor* TargetActor, float UpOffset, struct FVector* OutLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "CanAdjustActorToFloor"); Params::UPalUtility_CanAdjustActorToFloor_Params Parms{}; Parms.TargetActor = TargetActor; Parms.UpOffset = UpOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); return Parms.ReturnValue; } // Function Pal.PalUtility.CalcSceneComponentBounds // (Final, Native, Static, Public, HasOutParams, HasDefaults) // Parameters: // TArray SceneComps (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // struct FBox OutBounds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPalUtility::CalcSceneComponentBounds(const TArray& SceneComps, struct FBox* OutBounds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "CalcSceneComponentBounds"); Params::UPalUtility_CalcSceneComponentBounds_Params Parms{}; Parms.SceneComps = SceneComps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutBounds != nullptr) *OutBounds = std::move(Parms.OutBounds); } // Function Pal.PalUtility.CalcRotationGeneralTurnLinear // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InForwardDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector InRightDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CurrentYaw (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector InGoalDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngleDegreeSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float YawRate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UPalUtility::CalcRotationGeneralTurnLinear(struct FVector& InForwardDirection, struct FVector& InRightDirection, float CurrentYaw, struct FVector& InGoalDirection, float AngleDegreeSpeed, float DeltaTime, float YawRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "CalcRotationGeneralTurnLinear"); Params::UPalUtility_CalcRotationGeneralTurnLinear_Params Parms{}; Parms.InForwardDirection = InForwardDirection; Parms.InRightDirection = InRightDirection; Parms.CurrentYaw = CurrentYaw; Parms.InGoalDirection = InGoalDirection; Parms.AngleDegreeSpeed = AngleDegreeSpeed; Parms.DeltaTime = DeltaTime; Parms.YawRate = YawRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.CalcRemainBattleTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime TimeLimit (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUtility::CalcRemainBattleTime(const struct FDateTime& TimeLimit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "CalcRemainBattleTime"); Params::UPalUtility_CalcRemainBattleTime_Params Parms{}; Parms.TimeLimit = TimeLimit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.CalcNPCWeaponDamage // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APalWeaponBase* Weapon (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUtility::CalcNPCWeaponDamage(class APalWeaponBase* Weapon) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "CalcNPCWeaponDamage"); Params::UPalUtility_CalcNPCWeaponDamage_Params Parms{}; Parms.Weapon = Weapon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.CalcDamageCharacter // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalDamageInfo DamageInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class AActor* Defender (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalCalcCharacterDamageInfo CharacterDamageInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUtility::CalcDamageCharacter(struct FPalDamageInfo& DamageInfo, class AActor* Defender, struct FPalCalcCharacterDamageInfo& CharacterDamageInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "CalcDamageCharacter"); Params::UPalUtility_CalcDamageCharacter_Params Parms{}; Parms.DamageInfo = DamageInfo; Parms.Defender = Defender; Parms.CharacterDamageInfo = CharacterDamageInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.CalcDamage // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalDamageInfo DamageInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class AActor* Defender (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalUtility::CalcDamage(struct FPalDamageInfo& DamageInfo, class AActor* Defender) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "CalcDamage"); Params::UPalUtility_CalcDamage_Params Parms{}; Parms.DamageInfo = DamageInfo; Parms.Defender = Defender; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.CalcCaptureRateByStatus // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* TargetPal (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalUtility::CalcCaptureRateByStatus(class AActor* TargetPal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "CalcCaptureRateByStatus"); Params::UPalUtility_CalcCaptureRateByStatus_Params Parms{}; Parms.TargetPal = TargetPal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.CalcBlowVelocity // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalBlowVelocityOwner VelocityType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Attacker (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* HitComponent (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Defender (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector NativeVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalUtility::CalcBlowVelocity(enum class EPalBlowVelocityOwner VelocityType, class AActor* Attacker, class USceneComponent* HitComponent, const struct FVector& HitLocation, class AActor* Defender, const struct FVector& NativeVelocity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "CalcBlowVelocity"); Params::UPalUtility_CalcBlowVelocity_Params Parms{}; Parms.VelocityType = VelocityType; Parms.Attacker = Attacker; Parms.HitComponent = HitComponent; Parms.HitLocation = HitLocation; Parms.Defender = Defender; Parms.NativeVelocity = NativeVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.BoxOvelapLimitVolume // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalLimitVolumeFlag LimitVolumeFlag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector BoxPos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector BoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat Rot (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalUtility::BoxOvelapLimitVolume(class UObject* WorldContextObject, enum class EPalLimitVolumeFlag LimitVolumeFlag, const struct FVector& BoxPos, const struct FVector& BoxExtent, struct FQuat& Rot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "BoxOvelapLimitVolume"); Params::UPalUtility_BoxOvelapLimitVolume_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LimitVolumeFlag = LimitVolumeFlag; Parms.BoxPos = BoxPos; Parms.BoxExtent = BoxExtent; Parms.Rot = Rot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.ApplyGuildColorForCharacter // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::ApplyGuildColorForCharacter(const struct FLinearColor& Color, class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "ApplyGuildColorForCharacter"); Params::UPalUtility_ApplyGuildColorForCharacter_Params Parms{}; Parms.Color = Color; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.AngleBetweenVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsDegree (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalUtility::AngleBetweenVector(const struct FVector& A, const struct FVector& B, bool IsDegree) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "AngleBetweenVector"); Params::UPalUtility_AngleBetweenVector_Params Parms{}; Parms.A = A; Parms.B = B; Parms.IsDegree = IsDegree; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.Angle180from360Degree // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // float Degree (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalUtility::Angle180from360Degree(float Degree) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "Angle180from360Degree"); Params::UPalUtility_Angle180from360Degree_Params Parms{}; Parms.Degree = Degree; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.AlertWithCallback // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText Message (ConstParm, Parm, NativeAccessSpecifierPublic) // FDelegateProperty_ Callback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::AlertWithCallback(class UObject* WorldContextObject, class FText Message, FDelegateProperty_ Callback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "AlertWithCallback"); Params::UPalUtility_AlertWithCallback_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Message = Message; Parms.Callback = Callback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.Alert // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText Message (ConstParm, Parm, NativeAccessSpecifierPublic) void UPalUtility::Alert(class UObject* WorldContextObject, class FText Message) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "Alert"); Params::UPalUtility_Alert_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Message = Message; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.AdjustActorToFloor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float UpOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UPalUtility::AdjustActorToFloor(class AActor* TargetActor, float UpOffset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "AdjustActorToFloor"); Params::UPalUtility_AdjustActorToFloor_Params Parms{}; Parms.TargetActor = TargetActor; Parms.UpOffset = UpOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalUtility.AddForceWithMassScale // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class APalCharacter* TargetCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsImplus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::AddForceWithMassScale(class APalCharacter* TargetCharacter, const struct FVector& Force, class FName BoneName, bool IsImplus) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "AddForceWithMassScale"); Params::UPalUtility_AddForceWithMassScale_Params Parms{}; Parms.TargetCharacter = TargetCharacter; Parms.Force = Force; Parms.BoneName = BoneName; Parms.IsImplus = IsImplus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalUtility.AddDownForceAllRigidBody // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APalCharacter* TargetCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalUtility::AddDownForceAllRigidBody(class APalCharacter* TargetCharacter, float Rate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalUtility", "AddDownForceAllRigidBody"); Params::UPalUtility_AddDownForceAllRigidBody_Params Parms{}; Parms.TargetCharacter = TargetCharacter; Parms.Rate = Rate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalVenderDataComponent // (None) class UClass* UPalVenderDataComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalVenderDataComponent"); return Clss; } // PalVenderDataComponent Pal.Default__PalVenderDataComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalVenderDataComponent* UPalVenderDataComponent::GetDefaultObj() { static class UPalVenderDataComponent* Default = nullptr; if (!Default) Default = static_cast(UPalVenderDataComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalVenderDataComponent.TryGetPalShop // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalShopBase* OutShop (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalVenderDataComponent::TryGetPalShop(class UPalShopBase** OutShop) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVenderDataComponent", "TryGetPalShop"); Params::UPalVenderDataComponent_TryGetPalShop_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutShop != nullptr) *OutShop = Parms.OutShop; return Parms.ReturnValue; } // Function Pal.PalVenderDataComponent.TryGetItemShop // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalShopBase* OutShop (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalVenderDataComponent::TryGetItemShop(class UPalShopBase** OutShop) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVenderDataComponent", "TryGetItemShop"); Params::UPalVenderDataComponent_TryGetItemShop_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutShop != nullptr) *OutShop = Parms.OutShop; return Parms.ReturnValue; } // Function Pal.PalVenderDataComponent.SetupShopData // (Final, Native, Protected, BlueprintCallable) // Parameters: void UPalVenderDataComponent::SetupShopData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVenderDataComponent", "SetupShopData"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalVenderDataComponent.RegisteredPalShopDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalVenderDataComponent::RegisteredPalShopDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVenderDataComponent", "RegisteredPalShopDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction Pal.PalVenderDataComponent.RegisteredItemShopDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPalVenderDataComponent::RegisteredItemShopDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVenderDataComponent", "RegisteredItemShopDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalVenderDataComponent.OnRep_MyPalShop // (Final, Native, Private) // Parameters: void UPalVenderDataComponent::OnRep_MyPalShop() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVenderDataComponent", "OnRep_MyPalShop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalVenderDataComponent.OnRep_MyItemShop // (Final, Native, Private) // Parameters: void UPalVenderDataComponent::OnRep_MyItemShop() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVenderDataComponent", "OnRep_MyItemShop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalVenderDataComponent.IsValidPalShop // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalVenderDataComponent::IsValidPalShop() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVenderDataComponent", "IsValidPalShop"); Params::UPalVenderDataComponent_IsValidPalShop_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalVenderDataComponent.IsValidItemShop // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalVenderDataComponent::IsValidItemShop() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVenderDataComponent", "IsValidItemShop"); Params::UPalVenderDataComponent_IsValidItemShop_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalVisualEffectBase // (None) class UClass* UPalVisualEffectBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalVisualEffectBase"); return Clss; } // PalVisualEffectBase Pal.Default__PalVisualEffectBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalVisualEffectBase* UPalVisualEffectBase::GetDefaultObj() { static class UPalVisualEffectBase* Default = nullptr; if (!Default) Default = static_cast(UPalVisualEffectBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalVisualEffectBase.TickVisualEffect // (Native, Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalVisualEffectBase::TickVisualEffect(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectBase", "TickVisualEffect"); Params::UPalVisualEffectBase_TickVisualEffect_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalVisualEffectBase.TerminatingTickVisualEffect // (Native, Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalVisualEffectBase::TerminatingTickVisualEffect(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectBase", "TerminatingTickVisualEffect"); Params::UPalVisualEffectBase_TerminatingTickVisualEffect_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalVisualEffectBase.OnEndVisualEffect // (Native, Event, Public, BlueprintEvent) // Parameters: void UPalVisualEffectBase::OnEndVisualEffect() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectBase", "OnEndVisualEffect"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalVisualEffectBase.OnDeleteInstance // (Native, Event, Public, BlueprintEvent) // Parameters: void UPalVisualEffectBase::OnDeleteInstance() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectBase", "OnDeleteInstance"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalVisualEffectBase.OnComplete__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalVisualEffectBase* VisualEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalVisualEffectBase::OnComplete__DelegateSignature(class UPalVisualEffectBase* VisualEffect) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectBase", "OnComplete__DelegateSignature"); Params::UPalVisualEffectBase_OnComplete__DelegateSignature_Params Parms{}; Parms.VisualEffect = VisualEffect; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalVisualEffectBase.OnBreakVisualEffect // (Native, Event, Public, BlueprintEvent) // Parameters: // bool bByConflict (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalVisualEffectBase::OnBreakVisualEffect(bool bByConflict) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectBase", "OnBreakVisualEffect"); Params::UPalVisualEffectBase_OnBreakVisualEffect_Params Parms{}; Parms.bByConflict = bByConflict; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalVisualEffectBase.OnBeginVisualEffect // (Native, Event, Public, BlueprintEvent) // Parameters: void UPalVisualEffectBase::OnBeginVisualEffect() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectBase", "OnBeginVisualEffect"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalVisualEffectBase.IsEndVisualEffect // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalVisualEffectBase::IsEndVisualEffect() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectBase", "IsEndVisualEffect"); Params::UPalVisualEffectBase_IsEndVisualEffect_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalVisualEffectBase.GetOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UPalVisualEffectBase::GetOwner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectBase", "GetOwner"); Params::UPalVisualEffectBase_GetOwner_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalVisualEffectBase.GetMainMeshMaterials // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalVisualEffectBase::GetMainMeshMaterials() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectBase", "GetMainMeshMaterials"); Params::UPalVisualEffectBase_GetMainMeshMaterials_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalVisualEffectBase.GetMainMesh // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshComponent* UPalVisualEffectBase::GetMainMesh() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectBase", "GetMainMesh"); Params::UPalVisualEffectBase_GetMainMesh_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalVisualEffectBase.GetFloatParameter // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName Name (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DefaultValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalVisualEffectBase::GetFloatParameter(class FName Name, float DefaultValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectBase", "GetFloatParameter"); Params::UPalVisualEffectBase_GetFloatParameter_Params Parms{}; Parms.Name = Name; Parms.DefaultValue = DefaultValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalVisualEffectBase.GetConflictIDList // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) TArray UPalVisualEffectBase::GetConflictIDList() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectBase", "GetConflictIDList"); Params::UPalVisualEffectBase_GetConflictIDList_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalVisualEffectBase.GetCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalCharacter* UPalVisualEffectBase::GetCharacter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectBase", "GetCharacter"); Params::UPalVisualEffectBase_GetCharacter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalVisualEffectBase.GetAllMesh // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray OutComponent (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPalVisualEffectBase::GetAllMesh(TArray* OutComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectBase", "GetAllMesh"); Params::UPalVisualEffectBase_GetAllMesh_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutComponent != nullptr) *OutComponent = std::move(Parms.OutComponent); } // Function Pal.PalVisualEffectBase.CanDeleteInstance // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalVisualEffectBase::CanDeleteInstance() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectBase", "CanDeleteInstance"); Params::UPalVisualEffectBase_CanDeleteInstance_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalVisualEffectComponent // (None) class UClass* UPalVisualEffectComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalVisualEffectComponent"); return Clss; } // PalVisualEffectComponent Pal.Default__PalVisualEffectComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalVisualEffectComponent* UPalVisualEffectComponent::GetDefaultObj() { static class UPalVisualEffectComponent* Default = nullptr; if (!Default) Default = static_cast(UPalVisualEffectComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalVisualEffectComponent.RemoveVisualEffectForActor_Local // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalVisualEffectID VisualEffectID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalVisualEffectComponent::RemoveVisualEffectForActor_Local(class AActor* Actor, enum class EPalVisualEffectID VisualEffectID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectComponent", "RemoveVisualEffectForActor_Local"); Params::UPalVisualEffectComponent_RemoveVisualEffectForActor_Local_Params Parms{}; Parms.Actor = Actor; Parms.VisualEffectID = VisualEffectID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalVisualEffectComponent.RemoveVisualEffectForActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalVisualEffectID VisualEffectID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalVisualEffectComponent::RemoveVisualEffectForActor(class AActor* Actor, enum class EPalVisualEffectID VisualEffectID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectComponent", "RemoveVisualEffectForActor"); Params::UPalVisualEffectComponent_RemoveVisualEffectForActor_Params Parms{}; Parms.Actor = Actor; Parms.VisualEffectID = VisualEffectID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalVisualEffectComponent.RemoveVisualEffectByConflict_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // enum class EPalVisualEffectID VisualEffectID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 IssuerID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalVisualEffectComponent::RemoveVisualEffectByConflict_ToServer(enum class EPalVisualEffectID VisualEffectID, int32 IssuerID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectComponent", "RemoveVisualEffectByConflict_ToServer"); Params::UPalVisualEffectComponent_RemoveVisualEffectByConflict_ToServer_Params Parms{}; Parms.VisualEffectID = VisualEffectID; Parms.IssuerID = IssuerID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalVisualEffectComponent.RemoveVisualEffectByConflict_ToALL // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // enum class EPalVisualEffectID VisualEffectID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 IssuerID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalVisualEffectComponent::RemoveVisualEffectByConflict_ToALL(enum class EPalVisualEffectID VisualEffectID, int32 IssuerID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectComponent", "RemoveVisualEffectByConflict_ToALL"); Params::UPalVisualEffectComponent_RemoveVisualEffectByConflict_ToALL_Params Parms{}; Parms.VisualEffectID = VisualEffectID; Parms.IssuerID = IssuerID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalVisualEffectComponent.RemoveVisualEffect_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // enum class EPalVisualEffectID VisualEffectID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 IssuerID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalVisualEffectComponent::RemoveVisualEffect_ToServer(enum class EPalVisualEffectID VisualEffectID, int32 IssuerID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectComponent", "RemoveVisualEffect_ToServer"); Params::UPalVisualEffectComponent_RemoveVisualEffect_ToServer_Params Parms{}; Parms.VisualEffectID = VisualEffectID; Parms.IssuerID = IssuerID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalVisualEffectComponent.RemoveVisualEffect_ToALL // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // enum class EPalVisualEffectID VisualEffectID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 IssuerID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalVisualEffectComponent::RemoveVisualEffect_ToALL(enum class EPalVisualEffectID VisualEffectID, int32 IssuerID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectComponent", "RemoveVisualEffect_ToALL"); Params::UPalVisualEffectComponent_RemoveVisualEffect_ToALL_Params Parms{}; Parms.VisualEffectID = VisualEffectID; Parms.IssuerID = IssuerID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalVisualEffectComponent.RemoveVisualEffect_Local // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalVisualEffectID VisualEffectID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalVisualEffectComponent::RemoveVisualEffect_Local(enum class EPalVisualEffectID VisualEffectID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectComponent", "RemoveVisualEffect_Local"); Params::UPalVisualEffectComponent_RemoveVisualEffect_Local_Params Parms{}; Parms.VisualEffectID = VisualEffectID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalVisualEffectComponent.RemoveVisualEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EPalVisualEffectID VisualEffectID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalVisualEffectComponent::RemoveVisualEffect(enum class EPalVisualEffectID VisualEffectID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectComponent", "RemoveVisualEffect"); Params::UPalVisualEffectComponent_RemoveVisualEffect_Params Parms{}; Parms.VisualEffectID = VisualEffectID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalVisualEffectComponent.RemoveConflictVisualEffect // (Final, Native, Private) // Parameters: // enum class EPalVisualEffectID VisualEffectID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalVisualEffectComponent::RemoveConflictVisualEffect(enum class EPalVisualEffectID VisualEffectID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectComponent", "RemoveConflictVisualEffect"); Params::UPalVisualEffectComponent_RemoveConflictVisualEffect_Params Parms{}; Parms.VisualEffectID = VisualEffectID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalVisualEffectComponent.OnRemoveVisualEffect__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalVisualEffectComponent* VisualEffectComponent (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalVisualEffectID VisualEffectID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalVisualEffectComponent::OnRemoveVisualEffect__DelegateSignature(class UPalVisualEffectComponent* VisualEffectComponent, enum class EPalVisualEffectID VisualEffectID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectComponent", "OnRemoveVisualEffect__DelegateSignature"); Params::UPalVisualEffectComponent_OnRemoveVisualEffect__DelegateSignature_Params Parms{}; Parms.VisualEffectComponent = VisualEffectComponent; Parms.VisualEffectID = VisualEffectID; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalVisualEffectComponent.OnCompleteVisualEffect__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalVisualEffectComponent* VisualEffectComponent (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalVisualEffectID VisualEffectID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalVisualEffectBase* VisualEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalVisualEffectComponent::OnCompleteVisualEffect__DelegateSignature(class UPalVisualEffectComponent* VisualEffectComponent, enum class EPalVisualEffectID VisualEffectID, class UPalVisualEffectBase* VisualEffect) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectComponent", "OnCompleteVisualEffect__DelegateSignature"); Params::UPalVisualEffectComponent_OnCompleteVisualEffect__DelegateSignature_Params Parms{}; Parms.VisualEffectComponent = VisualEffectComponent; Parms.VisualEffectID = VisualEffectID; Parms.VisualEffect = VisualEffect; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalVisualEffectComponent.OnAddVisualEffect__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalVisualEffectComponent* VisualEffectComponent (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalVisualEffectID VisualEffectID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalVisualEffectBase* VisualEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalVisualEffectComponent::OnAddVisualEffect__DelegateSignature(class UPalVisualEffectComponent* VisualEffectComponent, enum class EPalVisualEffectID VisualEffectID, class UPalVisualEffectBase* VisualEffect) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectComponent", "OnAddVisualEffect__DelegateSignature"); Params::UPalVisualEffectComponent_OnAddVisualEffect__DelegateSignature_Params Parms{}; Parms.VisualEffectComponent = VisualEffectComponent; Parms.VisualEffectID = VisualEffectID; Parms.VisualEffect = VisualEffect; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalVisualEffectComponent.BeginPlay // (Final, Native, Public) // Parameters: void UPalVisualEffectComponent::BeginPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectComponent", "BeginPlay"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalVisualEffectComponent.AddVisualEffectForActor_Local // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalVisualEffectID VisualEffectID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalVisualEffectDynamicParameterParameter (Parm, NativeAccessSpecifierPublic) // class UPalVisualEffectBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalVisualEffectBase* UPalVisualEffectComponent::AddVisualEffectForActor_Local(class AActor* Actor, enum class EPalVisualEffectID VisualEffectID, const struct FPalVisualEffectDynamicParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectComponent", "AddVisualEffectForActor_Local"); Params::UPalVisualEffectComponent_AddVisualEffectForActor_Local_Params Parms{}; Parms.Actor = Actor; Parms.VisualEffectID = VisualEffectID; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalVisualEffectComponent.AddVisualEffectForActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPalVisualEffectID VisualEffectID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalVisualEffectDynamicParameterParameter (Parm, NativeAccessSpecifierPublic) // class UPalVisualEffectBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalVisualEffectBase* UPalVisualEffectComponent::AddVisualEffectForActor(class AActor* Actor, enum class EPalVisualEffectID VisualEffectID, const struct FPalVisualEffectDynamicParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectComponent", "AddVisualEffectForActor"); Params::UPalVisualEffectComponent_AddVisualEffectForActor_Params Parms{}; Parms.Actor = Actor; Parms.VisualEffectID = VisualEffectID; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalVisualEffectComponent.AddVisualEffect_ToServer // (Final, Net, NetReliable, Native, Event, Private, NetServer) // Parameters: // enum class EPalVisualEffectID VisualEffectID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalVisualEffectDynamicParameterParameter (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) // int32 IssuerID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalVisualEffectComponent::AddVisualEffect_ToServer(enum class EPalVisualEffectID VisualEffectID, struct FPalVisualEffectDynamicParameter& Parameter, int32 IssuerID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectComponent", "AddVisualEffect_ToServer"); Params::UPalVisualEffectComponent_AddVisualEffect_ToServer_Params Parms{}; Parms.VisualEffectID = VisualEffectID; Parms.Parameter = Parameter; Parms.IssuerID = IssuerID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalVisualEffectComponent.AddVisualEffect_ToALL // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // enum class EPalVisualEffectID VisualEffectID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalVisualEffectDynamicParameterParameter (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) // int32 IssuerID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalVisualEffectComponent::AddVisualEffect_ToALL(enum class EPalVisualEffectID VisualEffectID, struct FPalVisualEffectDynamicParameter& Parameter, int32 IssuerID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectComponent", "AddVisualEffect_ToALL"); Params::UPalVisualEffectComponent_AddVisualEffect_ToALL_Params Parms{}; Parms.VisualEffectID = VisualEffectID; Parms.Parameter = Parameter; Parms.IssuerID = IssuerID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalVisualEffectComponent.AddVisualEffect_Local // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // enum class EPalVisualEffectID VisualEffectID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalVisualEffectDynamicParameterParameter (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UPalVisualEffectBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalVisualEffectBase* UPalVisualEffectComponent::AddVisualEffect_Local(enum class EPalVisualEffectID VisualEffectID, struct FPalVisualEffectDynamicParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectComponent", "AddVisualEffect_Local"); Params::UPalVisualEffectComponent_AddVisualEffect_Local_Params Parms{}; Parms.VisualEffectID = VisualEffectID; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalVisualEffectComponent.AddVisualEffect // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // enum class EPalVisualEffectID VisualEffectID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalVisualEffectDynamicParameterParameter (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UPalVisualEffectBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalVisualEffectBase* UPalVisualEffectComponent::AddVisualEffect(enum class EPalVisualEffectID VisualEffectID, struct FPalVisualEffectDynamicParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectComponent", "AddVisualEffect"); Params::UPalVisualEffectComponent_AddVisualEffect_Params Parms{}; Parms.VisualEffectID = VisualEffectID; Parms.Parameter = Parameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalVisualEffectDataBase // (None) class UClass* UPalVisualEffectDataBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalVisualEffectDataBase"); return Clss; } // PalVisualEffectDataBase Pal.Default__PalVisualEffectDataBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalVisualEffectDataBase* UPalVisualEffectDataBase::GetDefaultObj() { static class UPalVisualEffectDataBase* Default = nullptr; if (!Default) Default = static_cast(UPalVisualEffectDataBase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalVisualEffectDataBase.GetMosaicKeyName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalVisualEffectDataBase::GetMosaicKeyName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalVisualEffectDataBase", "GetMosaicKeyName"); Params::UPalVisualEffectDataBase_GetMosaicKeyName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalWazaDatabase // (None) class UClass* UPalWazaDatabase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWazaDatabase"); return Clss; } // PalWazaDatabase Pal.Default__PalWazaDatabase // (Public, ClassDefaultObject, ArchetypeObject) class UPalWazaDatabase* UPalWazaDatabase::GetDefaultObj() { static class UPalWazaDatabase* Default = nullptr; if (!Default) Default = static_cast(UPalWazaDatabase::StaticClass()->DefaultObject); return Default; } // Function Pal.PalWazaDatabase.IsExistMasterrableWaza_BetweenLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName CharacterID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StartLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 EndLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalWazaDatabase::IsExistMasterrableWaza_BetweenLevel(class FName CharacterID, int32 StartLevel, int32 EndLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWazaDatabase", "IsExistMasterrableWaza_BetweenLevel"); Params::UPalWazaDatabase_IsExistMasterrableWaza_BetweenLevel_Params Parms{}; Parms.CharacterID = CharacterID; Parms.StartLevel = StartLevel; Parms.EndLevel = EndLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWazaDatabase.GetMasterrableWaza_BetweenLevel // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FName CharacterID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StartLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 EndLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TMap OutMap (Parm, OutParm, NativeAccessSpecifierPublic) void UPalWazaDatabase::GetMasterrableWaza_BetweenLevel(class FName CharacterID, int32 StartLevel, int32 EndLevel, TMap* OutMap) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWazaDatabase", "GetMasterrableWaza_BetweenLevel"); Params::UPalWazaDatabase_GetMasterrableWaza_BetweenLevel_Params Parms{}; Parms.CharacterID = CharacterID; Parms.StartLevel = StartLevel; Parms.EndLevel = EndLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutMap != nullptr) *OutMap = Parms.OutMap; } // Function Pal.PalWazaDatabase.FindWazaForBP // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // enum class EPalWazaID Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalWazaDatabaseRaw OutData (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalWazaDatabase::FindWazaForBP(enum class EPalWazaID Type, struct FPalWazaDatabaseRaw* OutData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWazaDatabase", "FindWazaForBP"); Params::UPalWazaDatabase_FindWazaForBP_Params Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutData != nullptr) *OutData = std::move(Parms.OutData); return Parms.ReturnValue; } // Class Pal.PalWeaponFilter // (None) class UClass* UPalWeaponFilter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWeaponFilter"); return Clss; } // PalWeaponFilter Pal.Default__PalWeaponFilter // (Public, ClassDefaultObject, ArchetypeObject) class UPalWeaponFilter* UPalWeaponFilter::GetDefaultObj() { static class UPalWeaponFilter* Default = nullptr; if (!Default) Default = static_cast(UPalWeaponFilter::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWidgetAnimationArray // (None) class UClass* UPalWidgetAnimationArray::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWidgetAnimationArray"); return Clss; } // PalWidgetAnimationArray Pal.Default__PalWidgetAnimationArray // (Public, ClassDefaultObject, ArchetypeObject) class UPalWidgetAnimationArray* UPalWidgetAnimationArray::GetDefaultObj() { static class UPalWidgetAnimationArray* Default = nullptr; if (!Default) Default = static_cast(UPalWidgetAnimationArray::StaticClass()->DefaultObject); return Default; } // Function Pal.PalWidgetAnimationArray.StopAnimation // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName AnimationName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalWidgetAnimationArray::StopAnimation(class FName& AnimationName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWidgetAnimationArray", "StopAnimation"); Params::UPalWidgetAnimationArray_StopAnimation_Params Parms{}; Parms.AnimationName = AnimationName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWidgetAnimationArray.StopAllAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: void UPalWidgetAnimationArray::StopAllAnimation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWidgetAnimationArray", "StopAllAnimation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Pal.PalWidgetAnimationArray.SetTimeScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float TimeScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalWidgetAnimationArray::SetTimeScale(float TimeScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWidgetAnimationArray", "SetTimeScale"); Params::UPalWidgetAnimationArray_SetTimeScale_Params Parms{}; Parms.TimeScale = TimeScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWidgetAnimationArray.PlayOneShotReverse // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName AnimationName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalWidgetAnimationArray::PlayOneShotReverse(class FName& AnimationName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWidgetAnimationArray", "PlayOneShotReverse"); Params::UPalWidgetAnimationArray_PlayOneShotReverse_Params Parms{}; Parms.AnimationName = AnimationName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWidgetAnimationArray.PlayOneShotPingPong // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName AnimationName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalWidgetAnimationArray::PlayOneShotPingPong(class FName& AnimationName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWidgetAnimationArray", "PlayOneShotPingPong"); Params::UPalWidgetAnimationArray_PlayOneShotPingPong_Params Parms{}; Parms.AnimationName = AnimationName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWidgetAnimationArray.PlayOneshot // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName AnimationName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalWidgetAnimationArray::PlayOneshot(class FName& AnimationName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWidgetAnimationArray", "PlayOneshot"); Params::UPalWidgetAnimationArray_PlayOneshot_Params Parms{}; Parms.AnimationName = AnimationName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWidgetAnimationArray.PlayLoopReverse // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName AnimationName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalWidgetAnimationArray::PlayLoopReverse(class FName& AnimationName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWidgetAnimationArray", "PlayLoopReverse"); Params::UPalWidgetAnimationArray_PlayLoopReverse_Params Parms{}; Parms.AnimationName = AnimationName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWidgetAnimationArray.PlayLoopPingPong // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName AnimationName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalWidgetAnimationArray::PlayLoopPingPong(class FName& AnimationName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWidgetAnimationArray", "PlayLoopPingPong"); Params::UPalWidgetAnimationArray_PlayLoopPingPong_Params Parms{}; Parms.AnimationName = AnimationName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWidgetAnimationArray.PlayLoop // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName AnimationName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalWidgetAnimationArray::PlayLoop(class FName& AnimationName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWidgetAnimationArray", "PlayLoop"); Params::UPalWidgetAnimationArray_PlayLoop_Params Parms{}; Parms.AnimationName = AnimationName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWidgetAnimationArray.PauseAnimation // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName AnimationName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalWidgetAnimationArray::PauseAnimation(class FName& AnimationName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWidgetAnimationArray", "PauseAnimation"); Params::UPalWidgetAnimationArray_PauseAnimation_Params Parms{}; Parms.AnimationName = AnimationName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWidgetAnimationArray.Initialize // (Final, Native, Public, BlueprintCallable) // Parameters: // class UUserWidget* InTargetWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalWidgetAnimationArray::Initialize(class UUserWidget* InTargetWidget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWidgetAnimationArray", "Initialize"); Params::UPalWidgetAnimationArray_Initialize_Params Parms{}; Parms.InTargetWidget = InTargetWidget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWidgetAnimationArray.GetAnimationNameArray // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray OutArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalWidgetAnimationArray::GetAnimationNameArray(TArray* OutArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWidgetAnimationArray", "GetAnimationNameArray"); Params::UPalWidgetAnimationArray_GetAnimationNameArray_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutArray != nullptr) *OutArray = std::move(Parms.OutArray); } // Class Pal.PalWildDrinkWaterSpot // (None) class UClass* UPalWildDrinkWaterSpot::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWildDrinkWaterSpot"); return Clss; } // PalWildDrinkWaterSpot Pal.Default__PalWildDrinkWaterSpot // (Public, ClassDefaultObject, ArchetypeObject) class UPalWildDrinkWaterSpot* UPalWildDrinkWaterSpot::GetDefaultObj() { static class UPalWildDrinkWaterSpot* Default = nullptr; if (!Default) Default = static_cast(UPalWildDrinkWaterSpot::StaticClass()->DefaultObject); return Default; } // Function Pal.PalWildDrinkWaterSpot.SetAssignPointToMember // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray MemberList (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalWildDrinkWaterSpot::SetAssignPointToMember(const TArray& MemberList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWildDrinkWaterSpot", "SetAssignPointToMember"); Params::UPalWildDrinkWaterSpot_SetAssignPointToMember_Params Parms{}; Parms.MemberList = MemberList; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWildDrinkWaterSpot.GetActorLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalWildDrinkWaterSpot::GetActorLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWildDrinkWaterSpot", "GetActorLocation"); Params::UPalWildDrinkWaterSpot_GetActorLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalWildPalDrinkWaterSpotProvider // (None) class UClass* UPalWildPalDrinkWaterSpotProvider::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWildPalDrinkWaterSpotProvider"); return Clss; } // PalWildPalDrinkWaterSpotProvider Pal.Default__PalWildPalDrinkWaterSpotProvider // (Public, ClassDefaultObject, ArchetypeObject) class UPalWildPalDrinkWaterSpotProvider* UPalWildPalDrinkWaterSpotProvider::GetDefaultObj() { static class UPalWildPalDrinkWaterSpotProvider* Default = nullptr; if (!Default) Default = static_cast(UPalWildPalDrinkWaterSpotProvider::StaticClass()->DefaultObject); return Default; } // Function Pal.PalWildPalDrinkWaterSpotProvider.RequestReservation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AActor* LeaderPal (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector WildPalSpawnerCenter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MemberNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid OutSpotID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalWildPalDrinkWaterSpotProvider::RequestReservation(class AActor* LeaderPal, const struct FVector& WildPalSpawnerCenter, int32 MemberNum, struct FGuid* OutSpotID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWildPalDrinkWaterSpotProvider", "RequestReservation"); Params::UPalWildPalDrinkWaterSpotProvider_RequestReservation_Params Parms{}; Parms.LeaderPal = LeaderPal; Parms.WildPalSpawnerCenter = WildPalSpawnerCenter; Parms.MemberNum = MemberNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSpotID != nullptr) *OutSpotID = std::move(Parms.OutSpotID); return Parms.ReturnValue; } // Function Pal.PalWildPalDrinkWaterSpotProvider.FindSpot // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid SpotID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalWildDrinkWaterSpot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalWildDrinkWaterSpot* UPalWildPalDrinkWaterSpotProvider::FindSpot(const struct FGuid& SpotID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWildPalDrinkWaterSpotProvider", "FindSpot"); Params::UPalWildPalDrinkWaterSpotProvider_FindSpot_Params Parms{}; Parms.SpotID = SpotID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWildPalDrinkWaterSpotProvider.CancelReservation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid SpotID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalWildPalDrinkWaterSpotProvider::CancelReservation(const struct FGuid& SpotID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWildPalDrinkWaterSpotProvider", "CancelReservation"); Params::UPalWildPalDrinkWaterSpotProvider_CancelReservation_Params Parms{}; Parms.SpotID = SpotID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWildPalDrinkWaterSpotProvider.AddDrinkWaterSpot // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ActorLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray GoalLocations (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalWildPalDrinkWaterSpotProvider::AddDrinkWaterSpot(const struct FVector& ActorLocation, const TArray& GoalLocations) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWildPalDrinkWaterSpotProvider", "AddDrinkWaterSpot"); Params::UPalWildPalDrinkWaterSpotProvider_AddDrinkWaterSpot_Params Parms{}; Parms.ActorLocation = ActorLocation; Parms.GoalLocations = GoalLocations; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalWildSpawnerDataTable // (None) class UClass* UPalWildSpawnerDataTable::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWildSpawnerDataTable"); return Clss; } // PalWildSpawnerDataTable Pal.Default__PalWildSpawnerDataTable // (Public, ClassDefaultObject, ArchetypeObject) class UPalWildSpawnerDataTable* UPalWildSpawnerDataTable::GetDefaultObj() { static class UPalWildSpawnerDataTable* Default = nullptr; if (!Default) Default = static_cast(UPalWildSpawnerDataTable::StaticClass()->DefaultObject); return Default; } // Function Pal.PalWildSpawnerDataTable.CreateGroupList // (Final, Native, Public, BlueprintCallable) // Parameters: // TArrayDataList (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPalWildSpawnerDataTable::CreateGroupList(const TArray& DataList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWildSpawnerDataTable", "CreateGroupList"); Params::UPalWildSpawnerDataTable_CreateGroupList_Params Parms{}; Parms.DataList = DataList; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalWindController // (Actor) class UClass* APalWindController::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWindController"); return Clss; } // PalWindController Pal.Default__PalWindController // (Public, ClassDefaultObject, ArchetypeObject) class APalWindController* APalWindController::GetDefaultObj() { static class APalWindController* Default = nullptr; if (!Default) Default = static_cast(APalWindController::StaticClass()->DefaultObject); return Default; } // Function Pal.PalWindController.UpdateNiagaraParameterCollection // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // struct FPalWindInfo WindInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void APalWindController::UpdateNiagaraParameterCollection(struct FPalWindInfo& WindInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWindController", "UpdateNiagaraParameterCollection"); Params::APalWindController_UpdateNiagaraParameterCollection_Params Parms{}; Parms.WindInfo = WindInfo; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalWindController.OnActorSpawned // (Final, Native, Private) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalWindController::OnActorSpawned(class AActor* InActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWindController", "OnActorSpawned"); Params::APalWindController_OnActorSpawned_Params Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalWorkAssign // (None) class UClass* UPalWorkAssign::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkAssign"); return Clss; } // PalWorkAssign Pal.Default__PalWorkAssign // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkAssign* UPalWorkAssign::GetDefaultObj() { static class UPalWorkAssign* Default = nullptr; if (!Default) Default = static_cast(UPalWorkAssign::StaticClass()->DefaultObject); return Default; } // Function Pal.PalWorkAssign.IsWorking // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalWorkAssign::IsWorking() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkAssign", "IsWorking"); Params::UPalWorkAssign_IsWorking_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorkAssign.IsWorkable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalWorkAssign::IsWorkable() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkAssign", "IsWorkable"); Params::UPalWorkAssign_IsWorkable_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorkAssign.IsFixed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalWorkAssign::IsFixed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkAssign", "IsFixed"); Params::UPalWorkAssign_IsFixed_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorkAssign.IsAssignedIndividualId // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalInstanceID IndividualId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalWorkAssign::IsAssignedIndividualId(struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkAssign", "IsAssignedIndividualId"); Params::UPalWorkAssign_IsAssignedIndividualId_Params Parms{}; Parms.IndividualId = IndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorkAssign.IsAssigned // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalWorkAssign::IsAssigned() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkAssign", "IsAssigned"); Params::UPalWorkAssign_IsAssigned_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorkAssign.GetWorkingState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalWorkWorkerWorkingStateReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalWorkWorkerWorkingState UPalWorkAssign::GetWorkingState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkAssign", "GetWorkingState"); Params::UPalWorkAssign_GetWorkingState_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorkAssign.GetWorkId // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalWorkAssign::GetWorkId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkAssign", "GetWorkId"); Params::UPalWorkAssign_GetWorkId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorkAssign.GetWork // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalWorkBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalWorkBase* UPalWorkAssign::GetWork() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkAssign", "GetWork"); Params::UPalWorkAssign_GetWork_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorkAssign.GetState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalWorkWorkerState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalWorkWorkerState UPalWorkAssign::GetState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkAssign", "GetState"); Params::UPalWorkAssign_GetState_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorkAssign.GetLocationIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalWorkAssign::GetLocationIndex() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkAssign", "GetLocationIndex"); Params::UPalWorkAssign_GetLocationIndex_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorkAssign.GetId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalWorkAssignHandleId ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPalWorkAssignHandleId UPalWorkAssign::GetId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkAssign", "GetId"); Params::UPalWorkAssign_GetId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorkAssign.GetAssignedIndividualParameter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIndividualCharacterParameter*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterParameter* UPalWorkAssign::GetAssignedIndividualParameter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkAssign", "GetAssignedIndividualParameter"); Params::UPalWorkAssign_GetAssignedIndividualParameter_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorkAssign.GetAssignedIndividualId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalInstanceID ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPalInstanceID UPalWorkAssign::GetAssignedIndividualId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkAssign", "GetAssignedIndividualId"); Params::UPalWorkAssign_GetAssignedIndividualId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorkAssign.GetAssignedIndividualHandle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIndividualCharacterHandle*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalIndividualCharacterHandle* UPalWorkAssign::GetAssignedIndividualHandle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkAssign", "GetAssignedIndividualHandle"); Params::UPalWorkAssign_GetAssignedIndividualHandle_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalWorkBase // (None) class UClass* UPalWorkBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkBase"); return Clss; } // PalWorkBase Pal.Default__PalWorkBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkBase* UPalWorkBase::GetDefaultObj() { static class UPalWorkBase* Default = nullptr; if (!Default) Default = static_cast(UPalWorkBase::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalWorkBase.WorkAssignUpdateDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID IndividualId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalWorkBase::WorkAssignUpdateDelegate__DelegateSignature(class UPalWorkBase* Work, struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkBase", "WorkAssignUpdateDelegate__DelegateSignature"); Params::UPalWorkBase_WorkAssignUpdateDelegate__DelegateSignature_Params Parms{}; Parms.Work = Work; Parms.IndividualId = IndividualId; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Pal.PalWorkBase.WorkAssignRequirementDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalWorkAssignRequirementParameterRequirementParameter (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalWorkBase::WorkAssignRequirementDelegate__DelegateSignature(class UPalWorkBase* Work, struct FPalWorkAssignRequirementParameter& RequirementParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkBase", "WorkAssignRequirementDelegate__DelegateSignature"); Params::UPalWorkBase_WorkAssignRequirementDelegate__DelegateSignature_Params Parms{}; Parms.Work = Work; Parms.RequirementParameter = RequirementParameter; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalWorkBase.OnRep_CurrentState // (Final, Native, Protected) // Parameters: void UPalWorkBase::OnRep_CurrentState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkBase", "OnRep_CurrentState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalWorkBase.NotifyWorkDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalWorkBase::NotifyWorkDelegate__DelegateSignature(class UPalWorkBase* Work) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkBase", "NotifyWorkDelegate__DelegateSignature"); Params::UPalWorkBase_NotifyWorkDelegate__DelegateSignature_Params Parms{}; Parms.Work = Work; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalWorkBase.IssueNotifierLog_WorkStart // (Final, Native, Public) // Parameters: // class UPalCharacterParameterComponent*CharacterParameter (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalWorkBase::IssueNotifierLog_WorkStart(class UPalCharacterParameterComponent* CharacterParameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkBase", "IssueNotifierLog_WorkStart"); Params::UPalWorkBase_IssueNotifierLog_WorkStart_Params Parms{}; Parms.CharacterParameter = CharacterParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWorkBase.IsExistAssignableSlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIndividualCharacterHandle*AssignIndividualHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bByFixedAssign (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalWorkBase::IsExistAssignableSlot(class UPalIndividualCharacterHandle* AssignIndividualHandle, bool bByFixedAssign) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkBase", "IsExistAssignableSlot"); Params::UPalWorkBase_IsExistAssignableSlot_Params Parms{}; Parms.AssignIndividualHandle = AssignIndividualHandle; Parms.bByFixedAssign = bByFixedAssign; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorkBase.IsAssignedCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPalIndividualCharacterHandle*IndividualHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalWorkBase::IsAssignedCharacter(class UPalIndividualCharacterHandle* IndividualHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkBase", "IsAssignedCharacter"); Params::UPalWorkBase_IsAssignedCharacter_Params Parms{}; Parms.IndividualHandle = IndividualHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorkBase.IsAssignableFixedOnly // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalWorkBase::IsAssignableFixedOnly() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkBase", "IsAssignableFixedOnly"); Params::UPalWorkBase_IsAssignableFixedOnly_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorkBase.GetWorkName // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UPalWorkBase::GetWorkName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkBase", "GetWorkName"); Params::UPalWorkBase_GetWorkName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorkBase.GetWorkId // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalWorkBase::GetWorkId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkBase", "GetWorkId"); Params::UPalWorkBase_GetWorkId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorkBase.GetWorkAssignInfo // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray OutWorkAssignInfo (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalWorkBase::GetWorkAssignInfo(TArray* OutWorkAssignInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkBase", "GetWorkAssignInfo"); Params::UPalWorkBase_GetWorkAssignInfo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutWorkAssignInfo != nullptr) *OutWorkAssignInfo = std::move(Parms.OutWorkAssignInfo); } // Function Pal.PalWorkBase.GetWorkableElementTypeNames // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray OutElementNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalWorkBase::GetWorkableElementTypeNames(TArray* OutElementNames) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkBase", "GetWorkableElementTypeNames"); Params::UPalWorkBase_GetWorkableElementTypeNames_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutElementNames != nullptr) *OutElementNames = std::move(Parms.OutElementNames); } // Function Pal.PalWorkBase.GetId // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UPalWorkBase::GetId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkBase", "GetId"); Params::UPalWorkBase_GetId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorkBase.GetGenusCategorieNames // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray OutGenusCategorieNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalWorkBase::GetGenusCategorieNames(TArray* OutGenusCategorieNames) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkBase", "GetGenusCategorieNames"); Params::UPalWorkBase_GetGenusCategorieNames_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutGenusCategorieNames != nullptr) *OutGenusCategorieNames = std::move(Parms.OutGenusCategorieNames); } // Function Pal.PalWorkBase.GetAssignedCharacters // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayIndividualSlots (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPalWorkBase::GetAssignedCharacters(TArray* IndividualSlots) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkBase", "GetAssignedCharacters"); Params::UPalWorkBase_GetAssignedCharacters_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IndividualSlots != nullptr) *IndividualSlots = std::move(Parms.IndividualSlots); } // Function Pal.PalWorkBase.GetAssignableFixedType // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPalWorkAssignableFixedTypeReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPalWorkAssignableFixedType UPalWorkBase::GetAssignableFixedType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkBase", "GetAssignableFixedType"); Params::UPalWorkBase_GetAssignableFixedType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalWorkBootUp // (None) class UClass* UPalWorkBootUp::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkBootUp"); return Clss; } // PalWorkBootUp Pal.Default__PalWorkBootUp // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkBootUp* UPalWorkBootUp::GetDefaultObj() { static class UPalWorkBootUp* Default = nullptr; if (!Default) Default = static_cast(UPalWorkBootUp::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorkDefense // (None) class UClass* UPalWorkDefense::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkDefense"); return Clss; } // PalWorkDefense Pal.Default__PalWorkDefense // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkDefense* UPalWorkDefense::GetDefaultObj() { static class UPalWorkDefense* Default = nullptr; if (!Default) Default = static_cast(UPalWorkDefense::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorkTypeUtility // (None) class UClass* UPalWorkTypeUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkTypeUtility"); return Clss; } // PalWorkTypeUtility Pal.Default__PalWorkTypeUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkTypeUtility* UPalWorkTypeUtility::GetDefaultObj() { static class UPalWorkTypeUtility* Default = nullptr; if (!Default) Default = static_cast(UPalWorkTypeUtility::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorkDefine // (None) class UClass* UPalWorkDefine::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkDefine"); return Clss; } // PalWorkDefine Pal.Default__PalWorkDefine // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkDefine* UPalWorkDefine::GetDefaultObj() { static class UPalWorkDefine* Default = nullptr; if (!Default) Default = static_cast(UPalWorkDefine::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorkUtility // (None) class UClass* UPalWorkUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkUtility"); return Clss; } // PalWorkUtility Pal.Default__PalWorkUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkUtility* UPalWorkUtility::GetDefaultObj() { static class UPalWorkUtility* Default = nullptr; if (!Default) Default = static_cast(UPalWorkUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalWorkUtility.BP_TryGetWorkLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UPalWorkBase* Target (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalWorkUtility::BP_TryGetWorkLocation(class UPalWorkBase* Target, struct FVector* OutLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkUtility", "BP_TryGetWorkLocation"); Params::UPalWorkUtility_BP_TryGetWorkLocation_Params Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); return Parms.ReturnValue; } // Function Pal.PalWorkUtility.BP_GetWorkLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UPalWorkBase* Target (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPalWorkUtility::BP_GetWorkLocation(class UPalWorkBase* Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkUtility", "BP_GetWorkLocation"); Params::UPalWorkUtility_BP_GetWorkLocation_Params Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalAIActionWorkerInterruptInterface // (None) class UClass* IPalAIActionWorkerInterruptInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalAIActionWorkerInterruptInterface"); return Clss; } // PalAIActionWorkerInterruptInterface Pal.Default__PalAIActionWorkerInterruptInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalAIActionWorkerInterruptInterface* IPalAIActionWorkerInterruptInterface::GetDefaultObj() { static class IPalAIActionWorkerInterruptInterface* Default = nullptr; if (!Default) Default = static_cast(IPalAIActionWorkerInterruptInterface::StaticClass()->DefaultObject); return Default; } // Function Pal.PalAIActionWorkerInterruptInterface.IsInterruptibleBySleep // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IPalAIActionWorkerInterruptInterface::IsInterruptibleBySleep() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionWorkerInterruptInterface", "IsInterruptibleBySleep"); Params::IPalAIActionWorkerInterruptInterface_IsInterruptibleBySleep_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalAIActionWorkerInterruptInterface.IsInterruptibleByRecoverHungry // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IPalAIActionWorkerInterruptInterface::IsInterruptibleByRecoverHungry() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalAIActionWorkerInterruptInterface", "IsInterruptibleByRecoverHungry"); Params::IPalAIActionWorkerInterruptInterface_IsInterruptibleByRecoverHungry_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalWorkFacingComponent // (SceneComponent, PrimitiveComponent) class UClass* UPalWorkFacingComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkFacingComponent"); return Clss; } // PalWorkFacingComponent Pal.Default__PalWorkFacingComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkFacingComponent* UPalWorkFacingComponent::GetDefaultObj() { static class UPalWorkFacingComponent* Default = nullptr; if (!Default) Default = static_cast(UPalWorkFacingComponent::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorkForLevelObject // (None) class UClass* UPalWorkForLevelObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkForLevelObject"); return Clss; } // PalWorkForLevelObject Pal.Default__PalWorkForLevelObject // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkForLevelObject* UPalWorkForLevelObject::GetDefaultObj() { static class UPalWorkForLevelObject* Default = nullptr; if (!Default) Default = static_cast(UPalWorkForLevelObject::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorkAssign_LevelObject // (None) class UClass* UPalWorkAssign_LevelObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkAssign_LevelObject"); return Clss; } // PalWorkAssign_LevelObject Pal.Default__PalWorkAssign_LevelObject // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkAssign_LevelObject* UPalWorkAssign_LevelObject::GetDefaultObj() { static class UPalWorkAssign_LevelObject* Default = nullptr; if (!Default) Default = static_cast(UPalWorkAssign_LevelObject::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorkMonsterFarm // (None) class UClass* UPalWorkMonsterFarm::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkMonsterFarm"); return Clss; } // PalWorkMonsterFarm Pal.Default__PalWorkMonsterFarm // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkMonsterFarm* UPalWorkMonsterFarm::GetDefaultObj() { static class UPalWorkMonsterFarm* Default = nullptr; if (!Default) Default = static_cast(UPalWorkMonsterFarm::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorkAssign_MonsterFarm // (None) class UClass* UPalWorkAssign_MonsterFarm::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkAssign_MonsterFarm"); return Clss; } // PalWorkAssign_MonsterFarm Pal.Default__PalWorkAssign_MonsterFarm // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkAssign_MonsterFarm* UPalWorkAssign_MonsterFarm::GetDefaultObj() { static class UPalWorkAssign_MonsterFarm* Default = nullptr; if (!Default) Default = static_cast(UPalWorkAssign_MonsterFarm::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorkOnlyJoin // (None) class UClass* UPalWorkOnlyJoin::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkOnlyJoin"); return Clss; } // PalWorkOnlyJoin Pal.Default__PalWorkOnlyJoin // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkOnlyJoin* UPalWorkOnlyJoin::GetDefaultObj() { static class UPalWorkOnlyJoin* Default = nullptr; if (!Default) Default = static_cast(UPalWorkOnlyJoin::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorkOnlyJoinAndWalkAround // (None) class UClass* UPalWorkOnlyJoinAndWalkAround::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkOnlyJoinAndWalkAround"); return Clss; } // PalWorkOnlyJoinAndWalkAround Pal.Default__PalWorkOnlyJoinAndWalkAround // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkOnlyJoinAndWalkAround* UPalWorkOnlyJoinAndWalkAround::GetDefaultObj() { static class UPalWorkOnlyJoinAndWalkAround* Default = nullptr; if (!Default) Default = static_cast(UPalWorkOnlyJoinAndWalkAround::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorkAssign_OnlyJoinAndWalkAround // (None) class UClass* UPalWorkAssign_OnlyJoinAndWalkAround::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkAssign_OnlyJoinAndWalkAround"); return Clss; } // PalWorkAssign_OnlyJoinAndWalkAround Pal.Default__PalWorkAssign_OnlyJoinAndWalkAround // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkAssign_OnlyJoinAndWalkAround* UPalWorkAssign_OnlyJoinAndWalkAround::GetDefaultObj() { static class UPalWorkAssign_OnlyJoinAndWalkAround* Default = nullptr; if (!Default) Default = static_cast(UPalWorkAssign_OnlyJoinAndWalkAround::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorkProgress // (None) class UClass* UPalWorkProgress::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkProgress"); return Clss; } // PalWorkProgress Pal.Default__PalWorkProgress // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkProgress* UPalWorkProgress::GetDefaultObj() { static class UPalWorkProgress* Default = nullptr; if (!Default) Default = static_cast(UPalWorkProgress::StaticClass()->DefaultObject); return Default; } // Function Pal.PalWorkProgress.OnRep_CurrentWorkAmount // (Final, Native, Protected) // Parameters: void UPalWorkProgress::OnRep_CurrentWorkAmount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkProgress", "OnRep_CurrentWorkAmount"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalWorkProgress.NotifyWorkProgressDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalWorkProgress* WorkProgress (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalWorkProgress::NotifyWorkProgressDelegate__DelegateSignature(class UPalWorkProgress* WorkProgress) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkProgress", "NotifyWorkProgressDelegate__DelegateSignature"); Params::UPalWorkProgress_NotifyWorkProgressDelegate__DelegateSignature_Params Parms{}; Parms.WorkProgress = WorkProgress; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalWorkProgress.IsCompleted // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalWorkProgress::IsCompleted() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkProgress", "IsCompleted"); Params::UPalWorkProgress_IsCompleted_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorkProgress.GetRequiredWorkAmount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalWorkProgress::GetRequiredWorkAmount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkProgress", "GetRequiredWorkAmount"); Params::UPalWorkProgress_GetRequiredWorkAmount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorkProgress.GetRemainWorkPredicateTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPalWorkProgress::GetRemainWorkPredicateTime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkProgress", "GetRemainWorkPredicateTime"); Params::UPalWorkProgress_GetRemainWorkPredicateTime_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorkProgress.GetRemainWorkAmount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalWorkProgress::GetRemainWorkAmount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkProgress", "GetRemainWorkAmount"); Params::UPalWorkProgress_GetRemainWorkAmount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorkProgress.GetProgressRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalWorkProgress::GetProgressRate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkProgress", "GetProgressRate"); Params::UPalWorkProgress_GetProgressRate_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorkProgress.GetCurrentWorkAmount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalWorkProgress::GetCurrentWorkAmount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkProgress", "GetCurrentWorkAmount"); Params::UPalWorkProgress_GetCurrentWorkAmount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalWorkProgressManager // (None) class UClass* UPalWorkProgressManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkProgressManager"); return Clss; } // PalWorkProgressManager Pal.Default__PalWorkProgressManager // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkProgressManager* UPalWorkProgressManager::GetDefaultObj() { static class UPalWorkProgressManager* Default = nullptr; if (!Default) Default = static_cast(UPalWorkProgressManager::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalWorkProgressManager.WorkDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalWorkProgressManager::WorkDelegate__DelegateSignature(class UPalWorkBase* Work) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkProgressManager", "WorkDelegate__DelegateSignature"); Params::UPalWorkProgressManager_WorkDelegate__DelegateSignature_Params Parms{}; Parms.Work = Work; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalWorkProgressManager.GetWorkByAssignId // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalWorkAssignHandleId WorkAssignId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalWorkBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalWorkBase* UPalWorkProgressManager::GetWorkByAssignId(struct FPalWorkAssignHandleId& WorkAssignId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkProgressManager", "GetWorkByAssignId"); Params::UPalWorkProgressManager_GetWorkByAssignId_Params Parms{}; Parms.WorkAssignId = WorkAssignId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorkProgressManager.GetWorkAssign // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPalWorkAssignHandleId WorkAssignId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalWorkAssign* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalWorkAssign* UPalWorkProgressManager::GetWorkAssign(struct FPalWorkAssignHandleId& WorkAssignId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkProgressManager", "GetWorkAssign"); Params::UPalWorkProgressManager_GetWorkAssign_Params Parms{}; Parms.WorkAssignId = WorkAssignId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorkProgressManager.GetWork // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid WorkId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalWorkBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalWorkBase* UPalWorkProgressManager::GetWork(struct FGuid& WorkId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkProgressManager", "GetWork"); Params::UPalWorkProgressManager_GetWork_Params Parms{}; Parms.WorkId = WorkId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalWorkProgressTransformBase // (None) class UClass* UPalWorkProgressTransformBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkProgressTransformBase"); return Clss; } // PalWorkProgressTransformBase Pal.Default__PalWorkProgressTransformBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkProgressTransformBase* UPalWorkProgressTransformBase::GetDefaultObj() { static class UPalWorkProgressTransformBase* Default = nullptr; if (!Default) Default = static_cast(UPalWorkProgressTransformBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorkProgressTransformStatic // (None) class UClass* UPalWorkProgressTransformStatic::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkProgressTransformStatic"); return Clss; } // PalWorkProgressTransformStatic Pal.Default__PalWorkProgressTransformStatic // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkProgressTransformStatic* UPalWorkProgressTransformStatic::GetDefaultObj() { static class UPalWorkProgressTransformStatic* Default = nullptr; if (!Default) Default = static_cast(UPalWorkProgressTransformStatic::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorkProgressTransformMapObject // (None) class UClass* UPalWorkProgressTransformMapObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkProgressTransformMapObject"); return Clss; } // PalWorkProgressTransformMapObject Pal.Default__PalWorkProgressTransformMapObject // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkProgressTransformMapObject* UPalWorkProgressTransformMapObject::GetDefaultObj() { static class UPalWorkProgressTransformMapObject* Default = nullptr; if (!Default) Default = static_cast(UPalWorkProgressTransformMapObject::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorkProgressTransformCharacter // (None) class UClass* UPalWorkProgressTransformCharacter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkProgressTransformCharacter"); return Clss; } // PalWorkProgressTransformCharacter Pal.Default__PalWorkProgressTransformCharacter // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkProgressTransformCharacter* UPalWorkProgressTransformCharacter::GetDefaultObj() { static class UPalWorkProgressTransformCharacter* Default = nullptr; if (!Default) Default = static_cast(UPalWorkProgressTransformCharacter::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorkProgressUtility // (None) class UClass* UPalWorkProgressUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkProgressUtility"); return Clss; } // PalWorkProgressUtility Pal.Default__PalWorkProgressUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkProgressUtility* UPalWorkProgressUtility::GetDefaultObj() { static class UPalWorkProgressUtility* Default = nullptr; if (!Default) Default = static_cast(UPalWorkProgressUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalWorkProgressUtility.WorkAmountToManMonth // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float WorkAmount (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPalWorkProgressUtility::WorkAmountToManMonth(class UObject* WorldContextObject, float WorkAmount) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkProgressUtility", "WorkAmountToManMonth"); Params::UPalWorkProgressUtility_WorkAmountToManMonth_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WorkAmount = WorkAmount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalWorkProgressWorkableCheckInterface // (None) class UClass* IPalWorkProgressWorkableCheckInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkProgressWorkableCheckInterface"); return Clss; } // PalWorkProgressWorkableCheckInterface Pal.Default__PalWorkProgressWorkableCheckInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPalWorkProgressWorkableCheckInterface* IPalWorkProgressWorkableCheckInterface::GetDefaultObj() { static class IPalWorkProgressWorkableCheckInterface* Default = nullptr; if (!Default) Default = static_cast(IPalWorkProgressWorkableCheckInterface::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorkRemoveMapObjectEffect // (None) class UClass* UPalWorkRemoveMapObjectEffect::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkRemoveMapObjectEffect"); return Clss; } // PalWorkRemoveMapObjectEffect Pal.Default__PalWorkRemoveMapObjectEffect // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkRemoveMapObjectEffect* UPalWorkRemoveMapObjectEffect::GetDefaultObj() { static class UPalWorkRemoveMapObjectEffect* Default = nullptr; if (!Default) Default = static_cast(UPalWorkRemoveMapObjectEffect::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorkRepair // (None) class UClass* UPalWorkRepair::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkRepair"); return Clss; } // PalWorkRepair Pal.Default__PalWorkRepair // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkRepair* UPalWorkRepair::GetDefaultObj() { static class UPalWorkRepair* Default = nullptr; if (!Default) Default = static_cast(UPalWorkRepair::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorkReviveCharacter // (None) class UClass* UPalWorkReviveCharacter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkReviveCharacter"); return Clss; } // PalWorkReviveCharacter Pal.Default__PalWorkReviveCharacter // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkReviveCharacter* UPalWorkReviveCharacter::GetDefaultObj() { static class UPalWorkReviveCharacter* Default = nullptr; if (!Default) Default = static_cast(UPalWorkReviveCharacter::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorkSuitabilityUtility // (None) class UClass* UPalWorkSuitabilityUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkSuitabilityUtility"); return Clss; } // PalWorkSuitabilityUtility Pal.Default__PalWorkSuitabilityUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkSuitabilityUtility* UPalWorkSuitabilityUtility::GetDefaultObj() { static class UPalWorkSuitabilityUtility* Default = nullptr; if (!Default) Default = static_cast(UPalWorkSuitabilityUtility::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorkTransportItemInBaseCamp // (None) class UClass* UPalWorkTransportItemInBaseCamp::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkTransportItemInBaseCamp"); return Clss; } // PalWorkTransportItemInBaseCamp Pal.Default__PalWorkTransportItemInBaseCamp // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkTransportItemInBaseCamp* UPalWorkTransportItemInBaseCamp::GetDefaultObj() { static class UPalWorkTransportItemInBaseCamp* Default = nullptr; if (!Default) Default = static_cast(UPalWorkTransportItemInBaseCamp::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorkEffectComponent // (SceneComponent, PrimitiveComponent) class UClass* UPalWorkEffectComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorkEffectComponent"); return Clss; } // PalWorkEffectComponent Pal.Default__PalWorkEffectComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorkEffectComponent* UPalWorkEffectComponent::GetDefaultObj() { static class UPalWorkEffectComponent* Default = nullptr; if (!Default) Default = static_cast(UPalWorkEffectComponent::StaticClass()->DefaultObject); return Default; } // Function Pal.PalWorkEffectComponent.OnWorkStarted // (Final, Native, Private, HasOutParams) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID IndividualId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalWorkEffectComponent::OnWorkStarted(class UPalWorkBase* Work, struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkEffectComponent", "OnWorkStarted"); Params::UPalWorkEffectComponent_OnWorkStarted_Params Parms{}; Parms.Work = Work; Parms.IndividualId = IndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWorkEffectComponent.OnWorkEnded // (Final, Native, Private, HasOutParams) // Parameters: // class UPalWorkBase* Work (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID IndividualId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalWorkEffectComponent::OnWorkEnded(class UPalWorkBase* Work, struct FPalInstanceID& IndividualId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkEffectComponent", "OnWorkEnded"); Params::UPalWorkEffectComponent_OnWorkEnded_Params Parms{}; Parms.Work = Work; Parms.IndividualId = IndividualId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWorkEffectComponent.OnRep_ActiveFX // (Final, Native, Private) // Parameters: void UPalWorkEffectComponent::OnRep_ActiveFX() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorkEffectComponent", "OnRep_ActiveFX"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Pal.PalWorldMapCapture // (Actor) class UClass* APalWorldMapCapture::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorldMapCapture"); return Clss; } // PalWorldMapCapture Pal.Default__PalWorldMapCapture // (Public, ClassDefaultObject, ArchetypeObject) class APalWorldMapCapture* APalWorldMapCapture::GetDefaultObj() { static class APalWorldMapCapture* Default = nullptr; if (!Default) Default = static_cast(APalWorldMapCapture::StaticClass()->DefaultObject); return Default; } // Function Pal.PalWorldMapCapture.GetWorldMapHeightMap // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture2D* APalWorldMapCapture::GetWorldMapHeightMap() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldMapCapture", "GetWorldMapHeightMap"); Params::APalWorldMapCapture_GetWorldMapHeightMap_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorldMapCapture.GetRenderedWorldMapTexture // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTextureRenderTarget2D* APalWorldMapCapture::GetRenderedWorldMapTexture() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldMapCapture", "GetRenderedWorldMapTexture"); Params::APalWorldMapCapture_GetRenderedWorldMapTexture_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorldMapCapture.CreateWorldMapTexture // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APalWorldMapCapture::CreateWorldMapTexture() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldMapCapture", "CreateWorldMapTexture"); Params::APalWorldMapCapture_CreateWorldMapTexture_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorldMapCapture.CaptureWorldMapTexture_Perspective // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void APalWorldMapCapture::CaptureWorldMapTexture_Perspective() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldMapCapture", "CaptureWorldMapTexture_Perspective"); UObject::ProcessEvent(Func, nullptr); } // Function Pal.PalWorldMapCapture.CaptureWorldMapTexture_Ortho // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void APalWorldMapCapture::CaptureWorldMapTexture_Ortho() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldMapCapture", "CaptureWorldMapTexture_Ortho"); UObject::ProcessEvent(Func, nullptr); } // Class Pal.PalWorldMapUIData // (None) class UClass* UPalWorldMapUIData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorldMapUIData"); return Clss; } // PalWorldMapUIData Pal.Default__PalWorldMapUIData // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorldMapUIData* UPalWorldMapUIData::GetDefaultObj() { static class UPalWorldMapUIData* Default = nullptr; if (!Default) Default = static_cast(UPalWorldMapUIData::StaticClass()->DefaultObject); return Default; } // Function Pal.PalWorldMapUIData.UnlockMap // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName RegionId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalWorldMapUIData::UnlockMap(class FName& RegionId, int32 PlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldMapUIData", "UnlockMap"); Params::UPalWorldMapUIData_UnlockMap_Params Parms{}; Parms.RegionId = RegionId; Parms.PlayerId = PlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Pal.PalWorldMapUIData.UnlockedMapDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // class FName UnlockedRegionId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalWorldMapUIData::UnlockedMapDelegate__DelegateSignature(class FName& UnlockedRegionId, int32 PlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldMapUIData", "UnlockedMapDelegate__DelegateSignature"); Params::UPalWorldMapUIData_UnlockedMapDelegate__DelegateSignature_Params Parms{}; Parms.UnlockedRegionId = UnlockedRegionId; Parms.PlayerId = PlayerId; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalWorldMapUIData.IsUnlockedMap // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName RegionId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalWorldMapUIData::IsUnlockedMap(class FName& RegionId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldMapUIData", "IsUnlockedMap"); Params::UPalWorldMapUIData_IsUnlockedMap_Params Parms{}; Parms.RegionId = RegionId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorldMapUIData.GetUnlockedMapData // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TMap OutMapData (Parm, OutParm, NativeAccessSpecifierPublic) void UPalWorldMapUIData::GetUnlockedMapData(TMap* OutMapData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldMapUIData", "GetUnlockedMapData"); Params::UPalWorldMapUIData_GetUnlockedMapData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutMapData != nullptr) *OutMapData = Parms.OutMapData; } // Function Pal.PalWorldMapUIData.GetCurrentPlayMapUIData // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPalWorldMapUIDataTableRow OutData (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalWorldMapUIData::GetCurrentPlayMapUIData(struct FPalWorldMapUIDataTableRow* OutData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldMapUIData", "GetCurrentPlayMapUIData"); Params::UPalWorldMapUIData_GetCurrentPlayMapUIData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutData != nullptr) *OutData = std::move(Parms.OutData); return Parms.ReturnValue; } // Function Pal.PalWorldMapUIData.GetCurrentPlayMapName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalWorldMapUIData::GetCurrentPlayMapName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldMapUIData", "GetCurrentPlayMapName"); Params::UPalWorldMapUIData_GetCurrentPlayMapName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalWorldObjectRecorderBase // (None) class UClass* UPalWorldObjectRecorderBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorldObjectRecorderBase"); return Clss; } // PalWorldObjectRecorderBase Pal.Default__PalWorldObjectRecorderBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorldObjectRecorderBase* UPalWorldObjectRecorderBase::GetDefaultObj() { static class UPalWorldObjectRecorderBase* Default = nullptr; if (!Default) Default = static_cast(UPalWorldObjectRecorderBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorldObjectRecordWorldSubsystem // (None) class UClass* UPalWorldObjectRecordWorldSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorldObjectRecordWorldSubsystem"); return Clss; } // PalWorldObjectRecordWorldSubsystem Pal.Default__PalWorldObjectRecordWorldSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorldObjectRecordWorldSubsystem* UPalWorldObjectRecordWorldSubsystem::GetDefaultObj() { static class UPalWorldObjectRecordWorldSubsystem* Default = nullptr; if (!Default) Default = static_cast(UPalWorldObjectRecordWorldSubsystem::StaticClass()->DefaultObject); return Default; } // Function Pal.PalWorldObjectRecordWorldSubsystem.BP_GetRecorder // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfTargetClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalWorldObjectRecorderBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPalWorldObjectRecorderBase* UPalWorldObjectRecordWorldSubsystem::BP_GetRecorder(class UObject* WorldContextObject, TSubclassOf TargetClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldObjectRecordWorldSubsystem", "BP_GetRecorder"); Params::UPalWorldObjectRecordWorldSubsystem_BP_GetRecorder_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TargetClass = TargetClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalWorldObjectRecord_MapObjectSpawnerInStage // (None) class UClass* UPalWorldObjectRecord_MapObjectSpawnerInStage::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorldObjectRecord_MapObjectSpawnerInStage"); return Clss; } // PalWorldObjectRecord_MapObjectSpawnerInStage Pal.Default__PalWorldObjectRecord_MapObjectSpawnerInStage // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorldObjectRecord_MapObjectSpawnerInStage* UPalWorldObjectRecord_MapObjectSpawnerInStage::GetDefaultObj() { static class UPalWorldObjectRecord_MapObjectSpawnerInStage* Default = nullptr; if (!Default) Default = static_cast(UPalWorldObjectRecord_MapObjectSpawnerInStage::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorldPartitionLoadingRangeVolume // (Actor) class UClass* APalWorldPartitionLoadingRangeVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorldPartitionLoadingRangeVolume"); return Clss; } // PalWorldPartitionLoadingRangeVolume Pal.Default__PalWorldPartitionLoadingRangeVolume // (Public, ClassDefaultObject, ArchetypeObject) class APalWorldPartitionLoadingRangeVolume* APalWorldPartitionLoadingRangeVolume::GetDefaultObj() { static class APalWorldPartitionLoadingRangeVolume* Default = nullptr; if (!Default) Default = static_cast(APalWorldPartitionLoadingRangeVolume::StaticClass()->DefaultObject); return Default; } // Function Pal.PalWorldPartitionLoadingRangeVolume.SetOverrideLoadingRange // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APalWorldPartitionLoadingRangeVolume::SetOverrideLoadingRange(bool Enable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldPartitionLoadingRangeVolume", "SetOverrideLoadingRange"); Params::APalWorldPartitionLoadingRangeVolume_SetOverrideLoadingRange_Params Parms{}; Parms.Enable = Enable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Pal.PalWorldSecurityCrimeInstance // (None) class UClass* UPalWorldSecurityCrimeInstance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorldSecurityCrimeInstance"); return Clss; } // PalWorldSecurityCrimeInstance Pal.Default__PalWorldSecurityCrimeInstance // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorldSecurityCrimeInstance* UPalWorldSecurityCrimeInstance::GetDefaultObj() { static class UPalWorldSecurityCrimeInstance* Default = nullptr; if (!Default) Default = static_cast(UPalWorldSecurityCrimeInstance::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorldSecurityDefine // (None) class UClass* UPalWorldSecurityDefine::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorldSecurityDefine"); return Clss; } // PalWorldSecurityDefine Pal.Default__PalWorldSecurityDefine // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorldSecurityDefine* UPalWorldSecurityDefine::GetDefaultObj() { static class UPalWorldSecurityDefine* Default = nullptr; if (!Default) Default = static_cast(UPalWorldSecurityDefine::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorldSecurityLawBase // (None) class UClass* UPalWorldSecurityLawBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorldSecurityLawBase"); return Clss; } // PalWorldSecurityLawBase Pal.Default__PalWorldSecurityLawBase // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorldSecurityLawBase* UPalWorldSecurityLawBase::GetDefaultObj() { static class UPalWorldSecurityLawBase* Default = nullptr; if (!Default) Default = static_cast(UPalWorldSecurityLawBase::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorldSecurityLawTrigger // (None) class UClass* UPalWorldSecurityLawTrigger::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorldSecurityLawTrigger"); return Clss; } // PalWorldSecurityLawTrigger Pal.Default__PalWorldSecurityLawTrigger // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorldSecurityLawTrigger* UPalWorldSecurityLawTrigger::GetDefaultObj() { static class UPalWorldSecurityLawTrigger* Default = nullptr; if (!Default) Default = static_cast(UPalWorldSecurityLawTrigger::StaticClass()->DefaultObject); return Default; } // Class Pal.PalWorldSecurityLawTrigger_ItemMove // (None) class UClass* UPalWorldSecurityLawTrigger_ItemMove::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorldSecurityLawTrigger_ItemMove"); return Clss; } // PalWorldSecurityLawTrigger_ItemMove Pal.Default__PalWorldSecurityLawTrigger_ItemMove // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorldSecurityLawTrigger_ItemMove* UPalWorldSecurityLawTrigger_ItemMove::GetDefaultObj() { static class UPalWorldSecurityLawTrigger_ItemMove* Default = nullptr; if (!Default) Default = static_cast(UPalWorldSecurityLawTrigger_ItemMove::StaticClass()->DefaultObject); return Default; } // Function Pal.PalWorldSecurityLawTrigger_ItemMove.OnNotifiedEvent // (Final, Native, Protected, HasOutParams) // Parameters: // struct FPalItemOperationInfo_Move EventInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPalWorldSecurityLawTrigger_ItemMove::OnNotifiedEvent(struct FPalItemOperationInfo_Move& EventInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldSecurityLawTrigger_ItemMove", "OnNotifiedEvent"); Params::UPalWorldSecurityLawTrigger_ItemMove_OnNotifiedEvent_Params Parms{}; Parms.EventInfo = EventInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWorldSecurityLawTrigger_ItemMove.Condition // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // struct FPalItemOperationInfo_Move EventInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalWorldSecurityLawTrigger_ItemMove::Condition(struct FPalItemOperationInfo_Move& EventInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldSecurityLawTrigger_ItemMove", "Condition"); Params::UPalWorldSecurityLawTrigger_ItemMove_Condition_Params Parms{}; Parms.EventInfo = EventInfo; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Class Pal.PalWorldSecurityLawTrigger_CharacterDamaged // (None) class UClass* UPalWorldSecurityLawTrigger_CharacterDamaged::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorldSecurityLawTrigger_CharacterDamaged"); return Clss; } // PalWorldSecurityLawTrigger_CharacterDamaged Pal.Default__PalWorldSecurityLawTrigger_CharacterDamaged // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorldSecurityLawTrigger_CharacterDamaged* UPalWorldSecurityLawTrigger_CharacterDamaged::GetDefaultObj() { static class UPalWorldSecurityLawTrigger_CharacterDamaged* Default = nullptr; if (!Default) Default = static_cast(UPalWorldSecurityLawTrigger_CharacterDamaged::StaticClass()->DefaultObject); return Default; } // Function Pal.PalWorldSecurityLawTrigger_CharacterDamaged.OnNotifiedEvent // (Final, Native, Protected, HasOutParams) // Parameters: // struct FPalDamageResult DamageResult (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPalWorldSecurityLawTrigger_CharacterDamaged::OnNotifiedEvent(struct FPalDamageResult& DamageResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldSecurityLawTrigger_CharacterDamaged", "OnNotifiedEvent"); Params::UPalWorldSecurityLawTrigger_CharacterDamaged_OnNotifiedEvent_Params Parms{}; Parms.DamageResult = DamageResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWorldSecurityLawTrigger_CharacterDamaged.Condition // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // struct FPalDamageResult DamageResult (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*CriminalHandle (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalWorldSecurityLawTrigger_CharacterDamaged::Condition(struct FPalDamageResult& DamageResult, class UPalIndividualCharacterHandle** CriminalHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldSecurityLawTrigger_CharacterDamaged", "Condition"); Params::UPalWorldSecurityLawTrigger_CharacterDamaged_Condition_Params Parms{}; Parms.DamageResult = DamageResult; UObject::ProcessEvent(Func, &Parms); if (CriminalHandle != nullptr) *CriminalHandle = Parms.CriminalHandle; return Parms.ReturnValue; } // Class Pal.PalWorldSecurityLawTrigger_AreaInvasion // (None) class UClass* UPalWorldSecurityLawTrigger_AreaInvasion::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorldSecurityLawTrigger_AreaInvasion"); return Clss; } // PalWorldSecurityLawTrigger_AreaInvasion Pal.Default__PalWorldSecurityLawTrigger_AreaInvasion // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorldSecurityLawTrigger_AreaInvasion* UPalWorldSecurityLawTrigger_AreaInvasion::GetDefaultObj() { static class UPalWorldSecurityLawTrigger_AreaInvasion* Default = nullptr; if (!Default) Default = static_cast(UPalWorldSecurityLawTrigger_AreaInvasion::StaticClass()->DefaultObject); return Default; } // Function Pal.PalWorldSecurityLawTrigger_AreaInvasion.OnNotifiedEventEnd // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // class AActor* InvasionActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid AreaInstanceId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalWorldSecurityLawTrigger_AreaInvasion::OnNotifiedEventEnd(class AActor* InvasionActor, struct FGuid& AreaInstanceId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldSecurityLawTrigger_AreaInvasion", "OnNotifiedEventEnd"); Params::UPalWorldSecurityLawTrigger_AreaInvasion_OnNotifiedEventEnd_Params Parms{}; Parms.InvasionActor = InvasionActor; Parms.AreaInstanceId = AreaInstanceId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWorldSecurityLawTrigger_AreaInvasion.OnNotifiedEvent // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // class AActor* InvasionActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid AreaInstanceId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalWorldSecurityLawTrigger_AreaInvasion::OnNotifiedEvent(class AActor* InvasionActor, struct FGuid& AreaInstanceId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldSecurityLawTrigger_AreaInvasion", "OnNotifiedEvent"); Params::UPalWorldSecurityLawTrigger_AreaInvasion_OnNotifiedEvent_Params Parms{}; Parms.InvasionActor = InvasionActor; Parms.AreaInstanceId = AreaInstanceId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWorldSecurityLawTrigger_AreaInvasion.Condition // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // class AActor* InvasionActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*CriminalHandle (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalWorldSecurityLawTrigger_AreaInvasion::Condition(class AActor* InvasionActor, class UPalIndividualCharacterHandle** CriminalHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldSecurityLawTrigger_AreaInvasion", "Condition"); Params::UPalWorldSecurityLawTrigger_AreaInvasion_Condition_Params Parms{}; Parms.InvasionActor = InvasionActor; UObject::ProcessEvent(Func, &Parms); if (CriminalHandle != nullptr) *CriminalHandle = Parms.CriminalHandle; return Parms.ReturnValue; } // Class Pal.PalLawUtility // (None) class UClass* UPalLawUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalLawUtility"); return Clss; } // PalLawUtility Pal.Default__PalLawUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalLawUtility* UPalLawUtility::GetDefaultObj() { static class UPalLawUtility* Default = nullptr; if (!Default) Default = static_cast(UPalLawUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalLawUtility.IsEqualsGroupIndividualIdAndSlotIds // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID IndividualId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray SlotIds (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool IgnoreNoBelongSlot (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalLawUtility::IsEqualsGroupIndividualIdAndSlotIds(class UObject* WorldContextObject, struct FPalInstanceID& IndividualId, TArray& SlotIds, bool IgnoreNoBelongSlot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLawUtility", "IsEqualsGroupIndividualIdAndSlotIds"); Params::UPalLawUtility_IsEqualsGroupIndividualIdAndSlotIds_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.IndividualId = IndividualId; Parms.SlotIds = SlotIds; Parms.IgnoreNoBelongSlot = IgnoreNoBelongSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalLawUtility.ExistOtherGroupFromSlotIds // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalInstanceID IndividualId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray SlotIds (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool IgnoreNoBelongSlot (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid OutGroupId (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalLawUtility::ExistOtherGroupFromSlotIds(class UObject* WorldContextObject, struct FPalInstanceID& IndividualId, TArray& SlotIds, bool IgnoreNoBelongSlot, struct FGuid* OutGroupId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalLawUtility", "ExistOtherGroupFromSlotIds"); Params::UPalLawUtility_ExistOtherGroupFromSlotIds_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.IndividualId = IndividualId; Parms.SlotIds = SlotIds; Parms.IgnoreNoBelongSlot = IgnoreNoBelongSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutGroupId != nullptr) *OutGroupId = std::move(Parms.OutGroupId); return Parms.ReturnValue; } // Class Pal.PalWorldSecuritySystem // (None) class UClass* UPalWorldSecuritySystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorldSecuritySystem"); return Clss; } // PalWorldSecuritySystem Pal.Default__PalWorldSecuritySystem // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorldSecuritySystem* UPalWorldSecuritySystem::GetDefaultObj() { static class UPalWorldSecuritySystem* Default = nullptr; if (!Default) Default = static_cast(UPalWorldSecuritySystem::StaticClass()->DefaultObject); return Default; } // DelegateFunction Pal.PalWorldSecuritySystem.ReportCriminalDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalIndividualCharacterHandle*CriminalHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPalWorldSecurityWantedStateInfoWantedStateInfo (Parm, NativeAccessSpecifierPublic) void UPalWorldSecuritySystem::ReportCriminalDelegate__DelegateSignature(class UPalIndividualCharacterHandle* CriminalHandle, const struct FPalWorldSecurityWantedStateInfo& WantedStateInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldSecuritySystem", "ReportCriminalDelegate__DelegateSignature"); Params::UPalWorldSecuritySystem_ReportCriminalDelegate__DelegateSignature_Params Parms{}; Parms.CriminalHandle = CriminalHandle; Parms.WantedStateInfo = WantedStateInfo; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalWorldSecuritySystem.ReportCriminal // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*CriminalHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPalIndividualCharacterHandle*ReporterHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalWorldSecuritySystem::ReportCriminal(class UPalIndividualCharacterHandle* CriminalHandle, class UPalIndividualCharacterHandle* ReporterHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldSecuritySystem", "ReportCriminal"); Params::UPalWorldSecuritySystem_ReportCriminal_Params Parms{}; Parms.CriminalHandle = CriminalHandle; Parms.ReporterHandle = ReporterHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalWorldSecuritySystem.ReleaseWantedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UPalIndividualCharacterHandle*CriminalHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalWorldSecuritySystem::ReleaseWantedDelegate__DelegateSignature(class UPalIndividualCharacterHandle* CriminalHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldSecuritySystem", "ReleaseWantedDelegate__DelegateSignature"); Params::UPalWorldSecuritySystem_ReleaseWantedDelegate__DelegateSignature_Params Parms{}; Parms.CriminalHandle = CriminalHandle; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalWorldSecuritySystem.ReleaseWanted // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*CriminalHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalWorldSecuritySystem::ReleaseWanted(class UPalIndividualCharacterHandle* CriminalHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldSecuritySystem", "ReleaseWanted"); Params::UPalWorldSecuritySystem_ReleaseWanted_Params Parms{}; Parms.CriminalHandle = CriminalHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Pal.PalWorldSecuritySystem.ReleaseCrime // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UPalIndividualCharacterHandle*CriminalHandle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid CrimeInstanceId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalWorldSecuritySystem::ReleaseCrime(class UPalIndividualCharacterHandle* CriminalHandle, struct FGuid& CrimeInstanceId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldSecuritySystem", "ReleaseCrime"); Params::UPalWorldSecuritySystem_ReleaseCrime_Params Parms{}; Parms.CriminalHandle = CriminalHandle; Parms.CrimeInstanceId = CrimeInstanceId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction Pal.PalWorldSecuritySystem.RegisterdAreaTriggerDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class APalTriggerAreaBase* TriggerBase (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPalWorldSecuritySystem::RegisterdAreaTriggerDelegate__DelegateSignature(class APalTriggerAreaBase* TriggerBase) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldSecuritySystem", "RegisterdAreaTriggerDelegate__DelegateSignature"); Params::UPalWorldSecuritySystem_RegisterdAreaTriggerDelegate__DelegateSignature_Params Parms{}; Parms.TriggerBase = TriggerBase; UObject::ProcessEvent(Func, &Parms); } // Function Pal.PalWorldSecuritySystem.GetNearestTriggerArea // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APalTriggerAreaBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APalTriggerAreaBase* UPalWorldSecuritySystem::GetNearestTriggerArea(const struct FVector& Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldSecuritySystem", "GetNearestTriggerArea"); Params::UPalWorldSecuritySystem_GetNearestTriggerArea_Params Parms{}; Parms.Location = Location; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorldSecuritySystem.GetCrimeIdByCrimeInstanceId // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGuid CrimeInstanceId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPalWorldSecuritySystem::GetCrimeIdByCrimeInstanceId(struct FGuid& CrimeInstanceId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldSecuritySystem", "GetCrimeIdByCrimeInstanceId"); Params::UPalWorldSecuritySystem_GetCrimeIdByCrimeInstanceId_Params Parms{}; Parms.CrimeInstanceId = CrimeInstanceId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Pal.PalWorldSecurityUtility // (None) class UClass* UPalWorldSecurityUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorldSecurityUtility"); return Clss; } // PalWorldSecurityUtility Pal.Default__PalWorldSecurityUtility // (Public, ClassDefaultObject, ArchetypeObject) class UPalWorldSecurityUtility* UPalWorldSecurityUtility::GetDefaultObj() { static class UPalWorldSecurityUtility* Default = nullptr; if (!Default) Default = static_cast(UPalWorldSecurityUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.PalWorldSecurityUtility.IsWantedCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APalCharacter* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalWorldSecurityUtility::IsWantedCharacter(class APalCharacter* Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldSecurityUtility", "IsWantedCharacter"); Params::UPalWorldSecurityUtility_IsWantedCharacter_Params Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorldSecurityUtility.IsCriminalCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APalCharacter* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalWorldSecurityUtility::IsCriminalCharacter(class APalCharacter* Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldSecurityUtility", "IsCriminalCharacter"); Params::UPalWorldSecurityUtility_IsCriminalCharacter_Params Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Pal.PalWorldSecurityUtility.FindCriminalsInSight // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class APalCharacter* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Criminals (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPalWorldSecurityUtility::FindCriminalsInSight(class APalCharacter* Target, TArray* Criminals) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalWorldSecurityUtility", "FindCriminalsInSight"); Params::UPalWorldSecurityUtility_FindCriminalsInSight_Params Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Criminals != nullptr) *Criminals = std::move(Parms.Criminals); return Parms.ReturnValue; } // Class Pal.PalWorldSettings // (Actor) class UClass* APalWorldSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalWorldSettings"); return Clss; } // PalWorldSettings Pal.Default__PalWorldSettings // (Public, ClassDefaultObject, ArchetypeObject) class APalWorldSettings* APalWorldSettings::GetDefaultObj() { static class APalWorldSettings* Default = nullptr; if (!Default) Default = static_cast(APalWorldSettings::StaticClass()->DefaultObject); return Default; } // Class Pal.PalGameSystemNeedWorldSync // (None) class UClass* IPalGameSystemNeedWorldSync::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalGameSystemNeedWorldSync"); return Clss; } // PalGameSystemNeedWorldSync Pal.Default__PalGameSystemNeedWorldSync // (Public, ClassDefaultObject, ArchetypeObject) class IPalGameSystemNeedWorldSync* IPalGameSystemNeedWorldSync::GetDefaultObj() { static class IPalGameSystemNeedWorldSync* Default = nullptr; if (!Default) Default = static_cast(IPalGameSystemNeedWorldSync::StaticClass()->DefaultObject); return Default; } // Class Pal.PaRichTextDecorator_KeyGuideIcon // (None) class UClass* UPaRichTextDecorator_KeyGuideIcon::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PaRichTextDecorator_KeyGuideIcon"); return Clss; } // PaRichTextDecorator_KeyGuideIcon Pal.Default__PaRichTextDecorator_KeyGuideIcon // (Public, ClassDefaultObject, ArchetypeObject) class UPaRichTextDecorator_KeyGuideIcon* UPaRichTextDecorator_KeyGuideIcon::GetDefaultObj() { static class UPaRichTextDecorator_KeyGuideIcon* Default = nullptr; if (!Default) Default = static_cast(UPaRichTextDecorator_KeyGuideIcon::StaticClass()->DefaultObject); return Default; } // Function Pal.PaRichTextDecorator_KeyGuideIcon.GetTextStringInternal // (Event, Protected, BlueprintEvent) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPaRichTextDecorator_KeyGuideIcon::GetTextStringInternal(class UObject* WorldContextObject, class FName ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PaRichTextDecorator_KeyGuideIcon", "GetTextStringInternal"); Params::UPaRichTextDecorator_KeyGuideIcon_GetTextStringInternal_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ID = ID; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Pal.PaRichTextDecorator_KeyGuideIcon.CreateWidget // (Event, Public, BlueprintEvent) // Parameters: // class FName KeyGuideActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float IconScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OverrideType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UPaRichTextDecorator_KeyGuideIcon::CreateWidget(class FName KeyGuideActionName, float IconScale, int32 OverrideType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PaRichTextDecorator_KeyGuideIcon", "CreateWidget"); Params::UPaRichTextDecorator_KeyGuideIcon_CreateWidget_Params Parms{}; Parms.KeyGuideActionName = KeyGuideActionName; Parms.IconScale = IconScale; Parms.OverrideType = OverrideType; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Class Pal.ReactivePropertyFloatUtility // (None) class UClass* UReactivePropertyFloatUtility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ReactivePropertyFloatUtility"); return Clss; } // ReactivePropertyFloatUtility Pal.Default__ReactivePropertyFloatUtility // (Public, ClassDefaultObject, ArchetypeObject) class UReactivePropertyFloatUtility* UReactivePropertyFloatUtility::GetDefaultObj() { static class UReactivePropertyFloatUtility* Default = nullptr; if (!Default) Default = static_cast(UReactivePropertyFloatUtility::StaticClass()->DefaultObject); return Default; } // Function Pal.ReactivePropertyFloatUtility.BindProperty // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FReactivePropertyFloat Property (Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UReactivePropertyFloatUtility::BindProperty(struct FReactivePropertyFloat& Property, FDelegateProperty_ Delegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ReactivePropertyFloatUtility", "BindProperty"); Params::UReactivePropertyFloatUtility_BindProperty_Params Parms{}; Parms.Property = Property; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } }