#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BPI_ControllerDebugInterface.BPI_ControllerDebugInterface_C // (None) class UClass* IBPI_ControllerDebugInterface_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BPI_ControllerDebugInterface_C"); return Clss; } // BPI_ControllerDebugInterface_C BPI_ControllerDebugInterface.Default__BPI_ControllerDebugInterface_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class IBPI_ControllerDebugInterface_C* IBPI_ControllerDebugInterface_C::GetDefaultObj() { static class IBPI_ControllerDebugInterface_C* Default = nullptr; if (!Default) Default = static_cast(IBPI_ControllerDebugInterface_C::StaticClass()->DefaultObject); return Default; } // Function BPI_ControllerDebugInterface.BPI_ControllerDebugInterface_C.DebugBattleStart // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Player (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void IBPI_ControllerDebugInterface_C::DebugBattleStart(class AActor* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BPI_ControllerDebugInterface_C", "DebugBattleStart"); Params::IBPI_ControllerDebugInterface_C_DebugBattleStart_Params Parms{}; Parms.Player = Player; UObject::ProcessEvent(Func, &Parms); } }