#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIAction_Damage.BP_AIAction_Damage_C // (None) class UClass* UBP_AIAction_Damage_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIAction_Damage_C"); return Clss; } // BP_AIAction_Damage_C BP_AIAction_Damage.Default__BP_AIAction_Damage_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIAction_Damage_C* UBP_AIAction_Damage_C::GetDefaultObj() { static class UBP_AIAction_Damage_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIAction_Damage_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIAction_Damage.BP_AIAction_Damage_C.ActionStart // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Damage_C::ActionStart(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Damage_C", "ActionStart"); Params::UBP_AIAction_Damage_C_ActionStart_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_Damage.BP_AIAction_Damage_C.ExecuteUbergraph_BP_AIAction_Damage // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter (None) // class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* CallFunc_PlayActionByTypeParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Damage_C::ExecuteUbergraph_BP_AIAction_Damage(int32 EntryPoint, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter, class APawn* K2Node_Event_ControlledPawn, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalActionBase* CallFunc_PlayActionByTypeParameter_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Damage_C", "ExecuteUbergraph_BP_AIAction_Damage"); Params::UBP_AIAction_Damage_C_ExecuteUbergraph_BP_AIAction_Damage_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_MakeStruct_ActionDynamicParameter = K2Node_MakeStruct_ActionDynamicParameter; Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_PlayActionByTypeParameter_ReturnValue = CallFunc_PlayActionByTypeParameter_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }