#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x38 (0x530 - 0x4F8) // BlueprintGeneratedClass BP_FunnelCharacterAIController.BP_FunnelCharacterAIController_C class ABP_FunnelCharacterAIController_C : public APalAIController { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x4F8(0x8)(ZeroConstructor, Transient, DuplicateTransient) class UClass* DefaultRootCompositeActionClass; // 0x500(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) struct FVector FollowInterpolatedPos; // 0x508(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double FollowSpeed; // 0x520(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class FName FlagName; // 0x528(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class ABP_FunnelCharacterAIController_C* GetDefaultObj(); void SetEnableReticleTargetFlag(bool Enable, class APawn* CallFunc_K2_GetPawn_ReturnValue, class ABP_FunnelCharacter_C* K2Node_DynamicCast_AsBP_Funnel_Character, bool K2Node_DynamicCast_bSuccess, class APalCharacter* CallFunc_GetOwnerPal_ReturnValue, class APalPlayerCharacter* CallFunc_GetTrainerPlayer_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_1); void OnInactive(); void OnActive(class APawn* CallFunc_K2_GetPawn_ReturnValue, class APalFunnelCharacter* K2Node_DynamicCast_AsPal_Funnel_Character, bool K2Node_DynamicCast_bSuccess, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess_1, class UPalAIActionCompositeBase* CallFunc_GetCompositeRoot_ReturnValue, class UPalAIActionFunnelCharacterDefault* K2Node_DynamicCast_AsPal_AIAction_Funnel_Character_Default, bool K2Node_DynamicCast_bSuccess_2); void StopAction(class APawn* CallFunc_K2_GetPawn_ReturnValue, class UMovementComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess); void PlayDefaultAction(class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionCompositeBase* CallFunc_SpawnObject_ReturnValue); void ReceiveBeginPlay(); void ExecuteUbergraph_BP_FunnelCharacterAIController(int32 EntryPoint); }; }