#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_PalBulletCreator.BP_PalBulletCreator_C // (None) class UClass* UBP_PalBulletCreator_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_PalBulletCreator_C"); return Clss; } // BP_PalBulletCreator_C BP_PalBulletCreator.Default__BP_PalBulletCreator_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_PalBulletCreator_C* UBP_PalBulletCreator_C::GetDefaultObj() { static class UBP_PalBulletCreator_C* Default = nullptr; if (!Default) Default = static_cast(UBP_PalBulletCreator_C::StaticClass()->DefaultObject); return Default; } // Function BP_PalBulletCreator.BP_PalBulletCreator_C.CreateBullet // (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UObject* WorldContextObject (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalWeaponBase* Weapon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TSubclassOf bulletClass (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // struct FTransform SpawnTransform (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESpawnActorCollisionHandlingMethodCollisionHandlingOverride (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* Owner (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* Instigator (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalBullet* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash) // class APalBullet* CreatedBullet (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValidClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArrayCallFunc_GetSkillEffectList_ReturnValue (ReferenceParm) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetSneakAttackRate_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArrayCallFunc_GetSkillEffectList_ReturnValue_1 (ReferenceParm) // class APalWeaponBase* K2Node_DynamicCast_AsPal_Weapon_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalBullet* CallFunc_SpawnBullet_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetWeaponDamage_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalPassiveSkillEffect CallFunc_Array_Get_Item (None) // class UClass* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalBulletModifierComponent* CallFunc_AddComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class APalBullet* UBP_PalBulletCreator_C::CreateBullet(class UObject* WorldContextObject, class APalWeaponBase* Weapon, TSubclassOf bulletClass, struct FTransform& SpawnTransform, enum class ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, class AActor* Owner, class APawn* Instigator, class APalBullet* CreatedBullet, bool CallFunc_IsValidClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, TArray& CallFunc_GetSkillEffectList_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, float CallFunc_GetSneakAttackRate_ReturnValue, TArray& CallFunc_GetSkillEffectList_ReturnValue_1, class APalWeaponBase* K2Node_DynamicCast_AsPal_Weapon_Base, bool K2Node_DynamicCast_bSuccess, class APalBullet* CallFunc_SpawnBullet_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 CallFunc_GetWeaponDamage_ReturnValue, const struct FPalPassiveSkillEffect& CallFunc_Array_Get_Item, class UClass* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, class UPalBulletModifierComponent* CallFunc_AddComponentByClass_ReturnValue, int32 Temp_int_Loop_Counter_Variable, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalBulletCreator_C", "CreateBullet"); Params::UBP_PalBulletCreator_C_CreateBullet_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Weapon = Weapon; Parms.bulletClass = bulletClass; Parms.SpawnTransform = SpawnTransform; Parms.CollisionHandlingOverride = CollisionHandlingOverride; Parms.Owner = Owner; Parms.Instigator = Instigator; Parms.CreatedBullet = CreatedBullet; Parms.CallFunc_IsValidClass_ReturnValue = CallFunc_IsValidClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_GetSkillEffectList_ReturnValue = CallFunc_GetSkillEffectList_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_GetSneakAttackRate_ReturnValue = CallFunc_GetSneakAttackRate_ReturnValue; Parms.CallFunc_GetSkillEffectList_ReturnValue_1 = CallFunc_GetSkillEffectList_ReturnValue_1; Parms.K2Node_DynamicCast_AsPal_Weapon_Base = K2Node_DynamicCast_AsPal_Weapon_Base; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_SpawnBullet_ReturnValue = CallFunc_SpawnBullet_ReturnValue; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_GetWeaponDamage_ReturnValue = CallFunc_GetWeaponDamage_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; Parms.CallFunc_AddComponentByClass_ReturnValue = CallFunc_AddComponentByClass_ReturnValue; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } }