#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x10 (0x618 - 0x608) // BlueprintGeneratedClass BP_PalHUDTitle.BP_PalHUDTitle_C class ABP_PalHUDTitle_C : public APalHUDInGame { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x608(0x8)(ZeroConstructor, Transient, DuplicateTransient) class USceneComponent* DefaultSceneRoot; // 0x610(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class ABP_PalHUDTitle_C* GetDefaultObj(); void OnLoaded_981603EC4815B7D716BC83B5FE8C3FD0(TSubclassOf Loaded); void Initialize(); void ExecuteUbergraph_BP_PalHUDTitle(int32 EntryPoint, TSubclassOf K2Node_CustomEvent_Loaded, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UClass* Temp_class_Variable, class UClass* K2Node_ClassDynamicCast_AsPal_User_Widget_Stackable_UI, bool K2Node_ClassDynamicCast_bSuccess, const struct FGuid& CallFunc_PushWidgetStackableUI_ReturnValue); }; }