#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x0 (0x28 - 0x28) // Class EyeTracker.EyeTrackerFunctionLibrary class UEyeTrackerFunctionLibrary : public UBlueprintFunctionLibrary { public: static class UClass* StaticClass(); static class UEyeTrackerFunctionLibrary* GetDefaultObj(); void SetEyeTrackedPlayer(class APlayerController* PlayerController); bool IsStereoGazeDataAvailable(); bool IsEyeTrackerConnected(); bool GetStereoGazeData(struct FEyeTrackerStereoGazeData* OutGazeData); bool GetGazeData(struct FEyeTrackerGazeData* OutGazeData); }; }