#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class ImageWriteQueue.ImageWriteBlueprintLibrary // (None) class UClass* UImageWriteBlueprintLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ImageWriteBlueprintLibrary"); return Clss; } // ImageWriteBlueprintLibrary ImageWriteQueue.Default__ImageWriteBlueprintLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UImageWriteBlueprintLibrary* UImageWriteBlueprintLibrary::GetDefaultObj() { static class UImageWriteBlueprintLibrary* Default = nullptr; if (!Default) Default = static_cast(UImageWriteBlueprintLibrary::StaticClass()->DefaultObject); return Default; } // Function ImageWriteQueue.ImageWriteBlueprintLibrary.ExportToDisk // (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UTexture* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FImageWriteOptions Options (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void UImageWriteBlueprintLibrary::ExportToDisk(class UTexture* Texture, const class FString& Filename, struct FImageWriteOptions& Options) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ImageWriteBlueprintLibrary", "ExportToDisk"); Params::UImageWriteBlueprintLibrary_ExportToDisk_Params Parms{}; Parms.Texture = Texture; Parms.Filename = Filename; Parms.Options = Options; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } }