#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class NiagaraAnimNotifies.AnimNotifyState_TimedNiagaraEffect // (None) class UClass* UAnimNotifyState_TimedNiagaraEffect::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimNotifyState_TimedNiagaraEffect"); return Clss; } // AnimNotifyState_TimedNiagaraEffect NiagaraAnimNotifies.Default__AnimNotifyState_TimedNiagaraEffect // (Public, ClassDefaultObject, ArchetypeObject) class UAnimNotifyState_TimedNiagaraEffect* UAnimNotifyState_TimedNiagaraEffect::GetDefaultObj() { static class UAnimNotifyState_TimedNiagaraEffect* Default = nullptr; if (!Default) Default = static_cast(UAnimNotifyState_TimedNiagaraEffect::StaticClass()->DefaultObject); return Default; } // Function NiagaraAnimNotifies.AnimNotifyState_TimedNiagaraEffect.GetSpawnedEffect // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // class UMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UFXSystemComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UFXSystemComponent* UAnimNotifyState_TimedNiagaraEffect::GetSpawnedEffect(class UMeshComponent* MeshComp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimNotifyState_TimedNiagaraEffect", "GetSpawnedEffect"); Params::UAnimNotifyState_TimedNiagaraEffect_GetSpawnedEffect_Params Parms{}; Parms.MeshComp = MeshComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class NiagaraAnimNotifies.AnimNotifyState_TimedNiagaraEffectAdvanced // (None) class UClass* UAnimNotifyState_TimedNiagaraEffectAdvanced::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimNotifyState_TimedNiagaraEffectAdvanced"); return Clss; } // AnimNotifyState_TimedNiagaraEffectAdvanced NiagaraAnimNotifies.Default__AnimNotifyState_TimedNiagaraEffectAdvanced // (Public, ClassDefaultObject, ArchetypeObject) class UAnimNotifyState_TimedNiagaraEffectAdvanced* UAnimNotifyState_TimedNiagaraEffectAdvanced::GetDefaultObj() { static class UAnimNotifyState_TimedNiagaraEffectAdvanced* Default = nullptr; if (!Default) Default = static_cast(UAnimNotifyState_TimedNiagaraEffectAdvanced::StaticClass()->DefaultObject); return Default; } // Function NiagaraAnimNotifies.AnimNotifyState_TimedNiagaraEffectAdvanced.GetNotifyProgress // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // class UMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimNotifyState_TimedNiagaraEffectAdvanced::GetNotifyProgress(class UMeshComponent* MeshComp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimNotifyState_TimedNiagaraEffectAdvanced", "GetNotifyProgress"); Params::UAnimNotifyState_TimedNiagaraEffectAdvanced_GetNotifyProgress_Params Parms{}; Parms.MeshComp = MeshComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class NiagaraAnimNotifies.AnimNotify_PlayNiagaraEffect // (None) class UClass* UAnimNotify_PlayNiagaraEffect::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimNotify_PlayNiagaraEffect"); return Clss; } // AnimNotify_PlayNiagaraEffect NiagaraAnimNotifies.Default__AnimNotify_PlayNiagaraEffect // (Public, ClassDefaultObject, ArchetypeObject) class UAnimNotify_PlayNiagaraEffect* UAnimNotify_PlayNiagaraEffect::GetDefaultObj() { static class UAnimNotify_PlayNiagaraEffect* Default = nullptr; if (!Default) Default = static_cast(UAnimNotify_PlayNiagaraEffect::StaticClass()->DefaultObject); return Default; } // Function NiagaraAnimNotifies.AnimNotify_PlayNiagaraEffect.GetSpawnedEffect // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // class UFXSystemComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UFXSystemComponent* UAnimNotify_PlayNiagaraEffect::GetSpawnedEffect() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimNotify_PlayNiagaraEffect", "GetSpawnedEffect"); Params::UAnimNotify_PlayNiagaraEffect_GetSpawnedEffect_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } }