#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class ProceduralMeshComponent.ProceduralMeshComponent // (SceneComponent, PrimitiveComponent) class UClass* UProceduralMeshComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ProceduralMeshComponent"); return Clss; } // ProceduralMeshComponent ProceduralMeshComponent.Default__ProceduralMeshComponent // (Public, ClassDefaultObject, ArchetypeObject) class UProceduralMeshComponent* UProceduralMeshComponent::GetDefaultObj() { static class UProceduralMeshComponent* Default = nullptr; if (!Default) Default = static_cast(UProceduralMeshComponent::StaticClass()->DefaultObject); return Default; } // Function ProceduralMeshComponent.ProceduralMeshComponent.UpdateMeshSection_LinearColor // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 SectionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Vertices (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray Normals (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray UV0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray UV1 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) // TArray UV2 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) // TArray UV3 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) // TArray VertexColors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray Tangents (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bSRGBConversion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UProceduralMeshComponent::UpdateMeshSection_LinearColor(int32 SectionIndex, TArray& Vertices, TArray& Normals, TArray& UV0, TArray& UV1, TArray& UV2, TArray& UV3, TArray& VertexColors, TArray& Tangents, bool bSRGBConversion) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ProceduralMeshComponent", "UpdateMeshSection_LinearColor"); Params::UProceduralMeshComponent_UpdateMeshSection_LinearColor_Params Parms{}; Parms.SectionIndex = SectionIndex; Parms.Vertices = Vertices; Parms.Normals = Normals; Parms.UV0 = UV0; Parms.UV1 = UV1; Parms.UV2 = UV2; Parms.UV3 = UV3; Parms.VertexColors = VertexColors; Parms.Tangents = Tangents; Parms.bSRGBConversion = bSRGBConversion; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ProceduralMeshComponent.ProceduralMeshComponent.UpdateMeshSection // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 SectionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Vertices (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray Normals (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray UV0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray VertexColors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray Tangents (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UProceduralMeshComponent::UpdateMeshSection(int32 SectionIndex, TArray& Vertices, TArray& Normals, TArray& UV0, TArray& VertexColors, TArray& Tangents) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ProceduralMeshComponent", "UpdateMeshSection"); Params::UProceduralMeshComponent_UpdateMeshSection_Params Parms{}; Parms.SectionIndex = SectionIndex; Parms.Vertices = Vertices; Parms.Normals = Normals; Parms.UV0 = UV0; Parms.VertexColors = VertexColors; Parms.Tangents = Tangents; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ProceduralMeshComponent.ProceduralMeshComponent.SetMeshSectionVisible // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 SectionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNewVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UProceduralMeshComponent::SetMeshSectionVisible(int32 SectionIndex, bool bNewVisibility) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ProceduralMeshComponent", "SetMeshSectionVisible"); Params::UProceduralMeshComponent_SetMeshSectionVisible_Params Parms{}; Parms.SectionIndex = SectionIndex; Parms.bNewVisibility = bNewVisibility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ProceduralMeshComponent.ProceduralMeshComponent.IsMeshSectionVisible // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SectionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UProceduralMeshComponent::IsMeshSectionVisible(int32 SectionIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ProceduralMeshComponent", "IsMeshSectionVisible"); Params::UProceduralMeshComponent_IsMeshSectionVisible_Params Parms{}; Parms.SectionIndex = SectionIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function ProceduralMeshComponent.ProceduralMeshComponent.GetNumSections // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UProceduralMeshComponent::GetNumSections() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ProceduralMeshComponent", "GetNumSections"); Params::UProceduralMeshComponent_GetNumSections_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function ProceduralMeshComponent.ProceduralMeshComponent.CreateMeshSection_LinearColor // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 SectionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Vertices (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray Triangles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray Normals (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray UV0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray UV1 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) // TArray UV2 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) // TArray UV3 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) // TArray VertexColors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray Tangents (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bCreateCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSRGBConversion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UProceduralMeshComponent::CreateMeshSection_LinearColor(int32 SectionIndex, TArray& Vertices, TArray& Triangles, TArray& Normals, TArray& UV0, TArray& UV1, TArray& UV2, TArray& UV3, TArray& VertexColors, TArray& Tangents, bool bCreateCollision, bool bSRGBConversion) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ProceduralMeshComponent", "CreateMeshSection_LinearColor"); Params::UProceduralMeshComponent_CreateMeshSection_LinearColor_Params Parms{}; Parms.SectionIndex = SectionIndex; Parms.Vertices = Vertices; Parms.Triangles = Triangles; Parms.Normals = Normals; Parms.UV0 = UV0; Parms.UV1 = UV1; Parms.UV2 = UV2; Parms.UV3 = UV3; Parms.VertexColors = VertexColors; Parms.Tangents = Tangents; Parms.bCreateCollision = bCreateCollision; Parms.bSRGBConversion = bSRGBConversion; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ProceduralMeshComponent.ProceduralMeshComponent.CreateMeshSection // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 SectionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Vertices (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray Triangles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray Normals (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray UV0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray VertexColors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray Tangents (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bCreateCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UProceduralMeshComponent::CreateMeshSection(int32 SectionIndex, TArray& Vertices, TArray& Triangles, TArray& Normals, TArray& UV0, TArray& VertexColors, TArray& Tangents, bool bCreateCollision) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ProceduralMeshComponent", "CreateMeshSection"); Params::UProceduralMeshComponent_CreateMeshSection_Params Parms{}; Parms.SectionIndex = SectionIndex; Parms.Vertices = Vertices; Parms.Triangles = Triangles; Parms.Normals = Normals; Parms.UV0 = UV0; Parms.VertexColors = VertexColors; Parms.Tangents = Tangents; Parms.bCreateCollision = bCreateCollision; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ProceduralMeshComponent.ProceduralMeshComponent.ClearMeshSection // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 SectionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UProceduralMeshComponent::ClearMeshSection(int32 SectionIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ProceduralMeshComponent", "ClearMeshSection"); Params::UProceduralMeshComponent_ClearMeshSection_Params Parms{}; Parms.SectionIndex = SectionIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ProceduralMeshComponent.ProceduralMeshComponent.ClearCollisionConvexMeshes // (Final, Native, Public, BlueprintCallable) // Parameters: void UProceduralMeshComponent::ClearCollisionConvexMeshes() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ProceduralMeshComponent", "ClearCollisionConvexMeshes"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function ProceduralMeshComponent.ProceduralMeshComponent.ClearAllMeshSections // (Final, Native, Public, BlueprintCallable) // Parameters: void UProceduralMeshComponent::ClearAllMeshSections() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ProceduralMeshComponent", "ClearAllMeshSections"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function ProceduralMeshComponent.ProceduralMeshComponent.AddCollisionConvexMesh // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ConvexVerts (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void UProceduralMeshComponent::AddCollisionConvexMesh(const TArray& ConvexVerts) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ProceduralMeshComponent", "AddCollisionConvexMesh"); Params::UProceduralMeshComponent_AddCollisionConvexMesh_Params Parms{}; Parms.ConvexVerts = ConvexVerts; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class ProceduralMeshComponent.KismetProceduralMeshLibrary // (None) class UClass* UKismetProceduralMeshLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("KismetProceduralMeshLibrary"); return Clss; } // KismetProceduralMeshLibrary ProceduralMeshComponent.Default__KismetProceduralMeshLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UKismetProceduralMeshLibrary* UKismetProceduralMeshLibrary::GetDefaultObj() { static class UKismetProceduralMeshLibrary* Default = nullptr; if (!Default) Default = static_cast(UKismetProceduralMeshLibrary::StaticClass()->DefaultObject); return Default; } // Function ProceduralMeshComponent.KismetProceduralMeshLibrary.SliceProceduralMesh // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UProceduralMeshComponent* InProcMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector PlanePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector PlaneNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCreateOtherHalf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UProceduralMeshComponent* OutOtherHalfProcMesh (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EProcMeshSliceCapOption CapOption (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* CapMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetProceduralMeshLibrary::SliceProceduralMesh(class UProceduralMeshComponent* InProcMesh, const struct FVector& PlanePosition, const struct FVector& PlaneNormal, bool bCreateOtherHalf, class UProceduralMeshComponent** OutOtherHalfProcMesh, enum class EProcMeshSliceCapOption CapOption, class UMaterialInterface* CapMaterial) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetProceduralMeshLibrary", "SliceProceduralMesh"); Params::UKismetProceduralMeshLibrary_SliceProceduralMesh_Params Parms{}; Parms.InProcMesh = InProcMesh; Parms.PlanePosition = PlanePosition; Parms.PlaneNormal = PlaneNormal; Parms.bCreateOtherHalf = bCreateOtherHalf; Parms.CapOption = CapOption; Parms.CapMaterial = CapMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutOtherHalfProcMesh != nullptr) *OutOtherHalfProcMesh = Parms.OutOtherHalfProcMesh; } // Function ProceduralMeshComponent.KismetProceduralMeshLibrary.GetSectionFromStaticMesh // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UStaticMesh* InMesh (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SectionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Vertices (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray Triangles (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray Normals (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray UVs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray Tangents (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UKismetProceduralMeshLibrary::GetSectionFromStaticMesh(class UStaticMesh* InMesh, int32 LODIndex, int32 SectionIndex, TArray* Vertices, TArray* Triangles, TArray* Normals, TArray* UVs, TArray* Tangents) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetProceduralMeshLibrary", "GetSectionFromStaticMesh"); Params::UKismetProceduralMeshLibrary_GetSectionFromStaticMesh_Params Parms{}; Parms.InMesh = InMesh; Parms.LODIndex = LODIndex; Parms.SectionIndex = SectionIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Vertices != nullptr) *Vertices = std::move(Parms.Vertices); if (Triangles != nullptr) *Triangles = std::move(Parms.Triangles); if (Normals != nullptr) *Normals = std::move(Parms.Normals); if (UVs != nullptr) *UVs = std::move(Parms.UVs); if (Tangents != nullptr) *Tangents = std::move(Parms.Tangents); } // Function ProceduralMeshComponent.KismetProceduralMeshLibrary.GetSectionFromProceduralMesh // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UProceduralMeshComponent* InProcMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SectionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Vertices (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray Triangles (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray Normals (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray UVs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray Tangents (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UKismetProceduralMeshLibrary::GetSectionFromProceduralMesh(class UProceduralMeshComponent* InProcMesh, int32 SectionIndex, TArray* Vertices, TArray* Triangles, TArray* Normals, TArray* UVs, TArray* Tangents) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetProceduralMeshLibrary", "GetSectionFromProceduralMesh"); Params::UKismetProceduralMeshLibrary_GetSectionFromProceduralMesh_Params Parms{}; Parms.InProcMesh = InProcMesh; Parms.SectionIndex = SectionIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Vertices != nullptr) *Vertices = std::move(Parms.Vertices); if (Triangles != nullptr) *Triangles = std::move(Parms.Triangles); if (Normals != nullptr) *Normals = std::move(Parms.Normals); if (UVs != nullptr) *UVs = std::move(Parms.UVs); if (Tangents != nullptr) *Tangents = std::move(Parms.Tangents); } // Function ProceduralMeshComponent.KismetProceduralMeshLibrary.GenerateBoxMesh // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector BoxRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Vertices (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray Triangles (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray Normals (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray UVs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray Tangents (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UKismetProceduralMeshLibrary::GenerateBoxMesh(const struct FVector& BoxRadius, TArray* Vertices, TArray* Triangles, TArray* Normals, TArray* UVs, TArray* Tangents) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetProceduralMeshLibrary", "GenerateBoxMesh"); Params::UKismetProceduralMeshLibrary_GenerateBoxMesh_Params Parms{}; Parms.BoxRadius = BoxRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Vertices != nullptr) *Vertices = std::move(Parms.Vertices); if (Triangles != nullptr) *Triangles = std::move(Parms.Triangles); if (Normals != nullptr) *Normals = std::move(Parms.Normals); if (UVs != nullptr) *UVs = std::move(Parms.UVs); if (Tangents != nullptr) *Tangents = std::move(Parms.Tangents); } // Function ProceduralMeshComponent.KismetProceduralMeshLibrary.CreateGridMeshWelded // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 NumX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Triangles (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray Vertices (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray UVs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // float GridSpacing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetProceduralMeshLibrary::CreateGridMeshWelded(int32 NumX, int32 NumY, TArray* Triangles, TArray* Vertices, TArray* UVs, float GridSpacing) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetProceduralMeshLibrary", "CreateGridMeshWelded"); Params::UKismetProceduralMeshLibrary_CreateGridMeshWelded_Params Parms{}; Parms.NumX = NumX; Parms.NumY = NumY; Parms.GridSpacing = GridSpacing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Triangles != nullptr) *Triangles = std::move(Parms.Triangles); if (Vertices != nullptr) *Vertices = std::move(Parms.Vertices); if (UVs != nullptr) *UVs = std::move(Parms.UVs); } // Function ProceduralMeshComponent.KismetProceduralMeshLibrary.CreateGridMeshTriangles // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 NumX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWinding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Triangles (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UKismetProceduralMeshLibrary::CreateGridMeshTriangles(int32 NumX, int32 NumY, bool bWinding, TArray* Triangles) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetProceduralMeshLibrary", "CreateGridMeshTriangles"); Params::UKismetProceduralMeshLibrary_CreateGridMeshTriangles_Params Parms{}; Parms.NumX = NumX; Parms.NumY = NumY; Parms.bWinding = bWinding; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Triangles != nullptr) *Triangles = std::move(Parms.Triangles); } // Function ProceduralMeshComponent.KismetProceduralMeshLibrary.CreateGridMeshSplit // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 NumX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Triangles (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray Vertices (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray UVs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray UV1s (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // float GridSpacing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetProceduralMeshLibrary::CreateGridMeshSplit(int32 NumX, int32 NumY, TArray* Triangles, TArray* Vertices, TArray* UVs, TArray* UV1s, float GridSpacing) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetProceduralMeshLibrary", "CreateGridMeshSplit"); Params::UKismetProceduralMeshLibrary_CreateGridMeshSplit_Params Parms{}; Parms.NumX = NumX; Parms.NumY = NumY; Parms.GridSpacing = GridSpacing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Triangles != nullptr) *Triangles = std::move(Parms.Triangles); if (Vertices != nullptr) *Vertices = std::move(Parms.Vertices); if (UVs != nullptr) *UVs = std::move(Parms.UVs); if (UV1s != nullptr) *UV1s = std::move(Parms.UV1s); } // Function ProceduralMeshComponent.KismetProceduralMeshLibrary.CopyProceduralMeshFromStaticMeshComponent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UStaticMeshComponent* StaticMeshComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UProceduralMeshComponent* ProcMeshComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCreateCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetProceduralMeshLibrary::CopyProceduralMeshFromStaticMeshComponent(class UStaticMeshComponent* StaticMeshComponent, int32 LODIndex, class UProceduralMeshComponent* ProcMeshComponent, bool bCreateCollision) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetProceduralMeshLibrary", "CopyProceduralMeshFromStaticMeshComponent"); Params::UKismetProceduralMeshLibrary_CopyProceduralMeshFromStaticMeshComponent_Params Parms{}; Parms.StaticMeshComponent = StaticMeshComponent; Parms.LODIndex = LODIndex; Parms.ProcMeshComponent = ProcMeshComponent; Parms.bCreateCollision = bCreateCollision; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ProceduralMeshComponent.KismetProceduralMeshLibrary.ConvertQuadToTriangles // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray Triangles (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 Vert0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Vert1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Vert2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Vert3 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetProceduralMeshLibrary::ConvertQuadToTriangles(TArray& Triangles, int32 Vert0, int32 Vert1, int32 Vert2, int32 Vert3) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetProceduralMeshLibrary", "ConvertQuadToTriangles"); Params::UKismetProceduralMeshLibrary_ConvertQuadToTriangles_Params Parms{}; Parms.Triangles = Triangles; Parms.Vert0 = Vert0; Parms.Vert1 = Vert1; Parms.Vert2 = Vert2; Parms.Vert3 = Vert3; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ProceduralMeshComponent.KismetProceduralMeshLibrary.CalculateTangentsForMesh // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray Vertices (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray Triangles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray UVs (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray Normals (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray Tangents (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UKismetProceduralMeshLibrary::CalculateTangentsForMesh(TArray& Vertices, TArray& Triangles, TArray& UVs, TArray* Normals, TArray* Tangents) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetProceduralMeshLibrary", "CalculateTangentsForMesh"); Params::UKismetProceduralMeshLibrary_CalculateTangentsForMesh_Params Parms{}; Parms.Vertices = Vertices; Parms.Triangles = Triangles; Parms.UVs = UVs; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Normals != nullptr) *Normals = std::move(Parms.Normals); if (Tangents != nullptr) *Tangents = std::move(Parms.Tangents); } }