#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class Reflex.ReflexBlueprintLibrary // (None) class UClass* UReflexBlueprintLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ReflexBlueprintLibrary"); return Clss; } // ReflexBlueprintLibrary Reflex.Default__ReflexBlueprintLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UReflexBlueprintLibrary* UReflexBlueprintLibrary::GetDefaultObj() { static class UReflexBlueprintLibrary* Default = nullptr; if (!Default) Default = static_cast(UReflexBlueprintLibrary::StaticClass()->DefaultObject); return Default; } // Function Reflex.ReflexBlueprintLibrary.SetReflexMode // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // enum class EReflexMode Mode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UReflexBlueprintLibrary::SetReflexMode(enum class EReflexMode Mode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ReflexBlueprintLibrary", "SetReflexMode"); Params::UReflexBlueprintLibrary_SetReflexMode_Params Parms{}; Parms.Mode = Mode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Reflex.ReflexBlueprintLibrary.SetFlashIndicatorEnabled // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool bEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UReflexBlueprintLibrary::SetFlashIndicatorEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ReflexBlueprintLibrary", "SetFlashIndicatorEnabled"); Params::UReflexBlueprintLibrary_SetFlashIndicatorEnabled_Params Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Reflex.ReflexBlueprintLibrary.GetRenderLatencyInMs // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UReflexBlueprintLibrary::GetRenderLatencyInMs() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ReflexBlueprintLibrary", "GetRenderLatencyInMs"); Params::UReflexBlueprintLibrary_GetRenderLatencyInMs_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Reflex.ReflexBlueprintLibrary.GetReflexMode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EReflexMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EReflexMode UReflexBlueprintLibrary::GetReflexMode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ReflexBlueprintLibrary", "GetReflexMode"); Params::UReflexBlueprintLibrary_GetReflexMode_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Reflex.ReflexBlueprintLibrary.GetReflexAvailable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UReflexBlueprintLibrary::GetReflexAvailable() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ReflexBlueprintLibrary", "GetReflexAvailable"); Params::UReflexBlueprintLibrary_GetReflexAvailable_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Reflex.ReflexBlueprintLibrary.GetGameToRenderLatencyInMs // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UReflexBlueprintLibrary::GetGameToRenderLatencyInMs() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ReflexBlueprintLibrary", "GetGameToRenderLatencyInMs"); Params::UReflexBlueprintLibrary_GetGameToRenderLatencyInMs_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Reflex.ReflexBlueprintLibrary.GetGameLatencyInMs // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UReflexBlueprintLibrary::GetGameLatencyInMs() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ReflexBlueprintLibrary", "GetGameLatencyInMs"); Params::UReflexBlueprintLibrary_GetGameLatencyInMs_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Reflex.ReflexBlueprintLibrary.GetFlashIndicatorEnabled // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UReflexBlueprintLibrary::GetFlashIndicatorEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ReflexBlueprintLibrary", "GetFlashIndicatorEnabled"); Params::UReflexBlueprintLibrary_GetFlashIndicatorEnabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } }