#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // WidgetBlueprintGeneratedClass WBP_GameOver_Rescue.WBP_GameOver_Rescue_C // (None) class UClass* UWBP_GameOver_Rescue_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WBP_GameOver_Rescue_C"); return Clss; } // WBP_GameOver_Rescue_C WBP_GameOver_Rescue.Default__WBP_GameOver_Rescue_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UWBP_GameOver_Rescue_C* UWBP_GameOver_Rescue_C::GetDefaultObj() { static class UWBP_GameOver_Rescue_C* Default = nullptr; if (!Default) Default = static_cast(UWBP_GameOver_Rescue_C::StaticClass()->DefaultObject); return Default; } // Function WBP_GameOver_Rescue.WBP_GameOver_Rescue_C.UpdateRescue // (BlueprintCallable, BlueprintEvent) // Parameters: // double Remain (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_GameOver_Rescue_C::UpdateRescue(double Remain) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GameOver_Rescue_C", "UpdateRescue"); Params::UWBP_GameOver_Rescue_C_UpdateRescue_Params Parms{}; Parms.Remain = Remain; UObject::ProcessEvent(Func, &Parms); } // Function WBP_GameOver_Rescue.WBP_GameOver_Rescue_C.ExecuteUbergraph_WBP_GameOver_Rescue // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double K2Node_CustomEvent_Remain (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Subtract_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Divide_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_SetPercent_InPercent_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_GameOver_Rescue_C::ExecuteUbergraph_WBP_GameOver_Rescue(int32 EntryPoint, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, double K2Node_CustomEvent_Remain, double CallFunc_Divide_DoubleDouble_ReturnValue, double CallFunc_Subtract_DoubleDouble_ReturnValue, double CallFunc_Divide_DoubleDouble_B_ImplicitCast, float CallFunc_SetPercent_InPercent_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GameOver_Rescue_C", "ExecuteUbergraph_WBP_GameOver_Rescue"); Params::UWBP_GameOver_Rescue_C_ExecuteUbergraph_WBP_GameOver_Rescue_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue; Parms.K2Node_CustomEvent_Remain = K2Node_CustomEvent_Remain; Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue; Parms.CallFunc_Subtract_DoubleDouble_ReturnValue = CallFunc_Subtract_DoubleDouble_ReturnValue; Parms.CallFunc_Divide_DoubleDouble_B_ImplicitCast = CallFunc_Divide_DoubleDouble_B_ImplicitCast; Parms.CallFunc_SetPercent_InPercent_ImplicitCast = CallFunc_SetPercent_InPercent_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }