#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIAction_Sleep.BP_AIAction_Sleep_C // (None) class UClass* UBP_AIAction_Sleep_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIAction_Sleep_C"); return Clss; } // BP_AIAction_Sleep_C BP_AIAction_Sleep.Default__BP_AIAction_Sleep_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIAction_Sleep_C* UBP_AIAction_Sleep_C::GetDefaultObj() { static class UBP_AIAction_Sleep_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIAction_Sleep_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIAction_Sleep.BP_AIAction_Sleep_C.OnDamageDelegate_¤ÙóÈ_0 // (BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalDamageResult DamageResult (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) void UBP_AIAction_Sleep_C::OnDamageDelegate______0(const struct FPalDamageResult& DamageResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Sleep_C", "OnDamageDelegate_¤ÙóÈ_0"); Params::UBP_AIAction_Sleep_C_OnDamageDelegate______0_Params Parms{}; Parms.DamageResult = DamageResult; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_Sleep.BP_AIAction_Sleep_C.ActionStart // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Sleep_C::ActionStart(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Sleep_C", "ActionStart"); Params::UBP_AIAction_Sleep_C_ActionStart_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_Sleep.BP_AIAction_Sleep_C.OnAllActionFinishDelegate_¤ÙóÈ_0 // (BlueprintCallable, BlueprintEvent) // Parameters: // class UPalActionComponent* ActionComponent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Sleep_C::OnAllActionFinishDelegate______0(class UPalActionComponent* ActionComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Sleep_C", "OnAllActionFinishDelegate_¤ÙóÈ_0"); Params::UBP_AIAction_Sleep_C_OnAllActionFinishDelegate______0_Params Parms{}; Parms.ActionComponent = ActionComponent; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_Sleep.BP_AIAction_Sleep_C.ActionFinished // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Sleep_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Sleep_C", "ActionFinished"); Params::UBP_AIAction_Sleep_C_ActionFinished_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.WithResult = WithResult; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_Sleep.BP_AIAction_Sleep_C.ExecuteUbergraph_BP_AIAction_Sleep // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* CallFunc_PlayActionByType_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FFixedPoint64 CallFunc_Convert_FloatToFixedPoint64_ReturnValue (NoDestructor) // struct FPalDamageResult K2Node_CustomEvent_DamageResult (NoDestructor) // class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FFixedPoint64 CallFunc_GetMP_ReturnValue (NoDestructor) // struct FFixedPoint64 CallFunc_Multiply_FixedPoint64FixedPoint64_ReturnValue (NoDestructor) // class UPalActionComponent* K2Node_CustomEvent_actionComponent (ConstParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionResult K2Node_Event_WithResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Sleep_C::ExecuteUbergraph_BP_AIAction_Sleep(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalActionBase* CallFunc_PlayActionByType_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, const struct FFixedPoint64& CallFunc_Convert_FloatToFixedPoint64_ReturnValue, const struct FPalDamageResult& K2Node_CustomEvent_DamageResult, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class APawn* K2Node_Event_ControlledPawn_1, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_2, const struct FFixedPoint64& CallFunc_GetMP_ReturnValue, const struct FFixedPoint64& CallFunc_Multiply_FixedPoint64FixedPoint64_ReturnValue, class UPalActionComponent* K2Node_CustomEvent_actionComponent, class APawn* K2Node_Event_ControlledPawn, enum class EPawnActionResult K2Node_Event_WithResult, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_3, class APalCharacter* CallFunc_GetCharacter_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Sleep_C", "ExecuteUbergraph_BP_AIAction_Sleep"); Params::UBP_AIAction_Sleep_C_ExecuteUbergraph_BP_AIAction_Sleep_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_PlayActionByType_ReturnValue = CallFunc_PlayActionByType_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.CallFunc_Convert_FloatToFixedPoint64_ReturnValue = CallFunc_Convert_FloatToFixedPoint64_ReturnValue; Parms.K2Node_CustomEvent_DamageResult = K2Node_CustomEvent_DamageResult; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1; Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2; Parms.CallFunc_GetMP_ReturnValue = CallFunc_GetMP_ReturnValue; Parms.CallFunc_Multiply_FixedPoint64FixedPoint64_ReturnValue = CallFunc_Multiply_FixedPoint64FixedPoint64_ReturnValue; Parms.K2Node_CustomEvent_actionComponent = K2Node_CustomEvent_actionComponent; Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn; Parms.K2Node_Event_WithResult = K2Node_Event_WithResult; Parms.CallFunc_GetComponentByClass_ReturnValue_3 = CallFunc_GetComponentByClass_ReturnValue_3; Parms.CallFunc_GetCharacter_ReturnValue = CallFunc_GetCharacter_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }