#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_ActionShootSkill.BP_ActionShootSkill_C // (None) class UClass* UBP_ActionShootSkill_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_ActionShootSkill_C"); return Clss; } // BP_ActionShootSkill_C BP_ActionShootSkill.Default__BP_ActionShootSkill_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_ActionShootSkill_C* UBP_ActionShootSkill_C::GetDefaultObj() { static class UBP_ActionShootSkill_C* Default = nullptr; if (!Default) Default = static_cast(UBP_ActionShootSkill_C::StaticClass()->DefaultObject); return Default; } }