#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x1 (0x1 - 0x0) // Function BP_ThrowWeaponBase.BP_ThrowWeaponBase_C.IsEnableAutoAim struct ABP_ThrowWeaponBase_C_IsEnableAutoAim_Params { public: bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x88 (0x88 - 0x0) // Function BP_ThrowWeaponBase.BP_ThrowWeaponBase_C.GetBulletShootRotation struct ABP_ThrowWeaponBase_C_GetBulletShootRotation_Params { public: struct FRotator BulletRotate; // 0x0(0x18)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) struct FVector CallFunc_GetTargetLocation_Location; // 0x18(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue; // 0x30(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue; // 0x38(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_GetSocketLocation_ReturnValue; // 0x40(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_Subtract_VectorVector_ReturnValue; // 0x58(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FRotator CallFunc_MakeRotFromX_ReturnValue; // 0x70(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor) }; // 0x141 (0x141 - 0x0) // Function BP_ThrowWeaponBase.BP_ThrowWeaponBase_C.ChangeRideThrowMontage struct ABP_ThrowWeaponBase_C_ChangeRideThrowMontage_Params { public: class UBP_ShooterAnime_ThrowBase_C* ShooterAnime; // 0x0(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UAnimMontage* NextMontage; // 0x8(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FVector CameraForward; // 0x10(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector PlayerForward; // 0x28(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class APalPlayerCharacter* Player; // 0x40(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_GetActorRightVector_ReturnValue; // 0x48(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_Dot_VectorVector_ReturnValue; // 0x60(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_Dot_VectorVector_ReturnValue_1; // 0x68(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Greater_DoubleDouble_ReturnValue; // 0x70(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Greater_DoubleDouble_ReturnValue_1; // 0x71(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2933[0x6]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector CallFunc_GetActorForwardVector_ReturnValue; // 0x78(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FRotator CallFunc_GetCameraRotator_ReturnValue; // 0x90(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor) struct FVector CallFunc_Vector_Normal2D_ReturnValue; // 0xA8(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_GreaterGreater_VectorRotator_ReturnValue; // 0xC0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_Vector_Normal2D_ReturnValue_1; // 0xD8(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class AActor* CallFunc_GetOwner_ReturnValue; // 0xF0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character; // 0xF8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess; // 0x100(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2934[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UPalRiderComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x108(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) enum class EPalRidePositionType CallFunc_GetCurrentRidePositionType_ReturnValue; // 0x110(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsRiding_ReturnValue; // 0x111(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_NotEqual_ByteByte_ReturnValue; // 0x112(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2935[0x5]; // Fixing Size After Last Property [ Dumper-7 ] class AActor* CallFunc_GetOwner_ReturnValue_1; // 0x118(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_BooleanAND_ReturnValue; // 0x120(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2936[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue_1; // 0x128(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class UPalShooterAnimeAssetBase* CallFunc_GetThrowAnimAsset_ReturnValue; // 0x130(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UBP_ShooterAnime_ThrowBase_C* K2Node_DynamicCast_AsBP_Shooter_Anime_Throw_Base; // 0x138(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess_1; // 0x140(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x10 (0x10 - 0x0) // Function BP_ThrowWeaponBase.BP_ThrowWeaponBase_C.GetRideMontageByDirection struct ABP_ThrowWeaponBase_C_GetRideMontageByDirection_Params { public: bool Suceess; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2939[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UAnimMontage* NextAnim; // 0x8(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x41 (0x41 - 0x0) // Function BP_ThrowWeaponBase.BP_ThrowWeaponBase_C.GetTargetLocation struct ABP_ThrowWeaponBase_C_GetTargetLocation_Params { public: struct FVector Location; // 0x0(0x18)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class APalCharacter* CallFunc_GetOwnerCharacter_ReturnValue; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x20(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_GetOverrideTargetLocation_ConsiderRide_ReturnValue; // 0x28(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0x40(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_ThrowWeaponBase.BP_ThrowWeaponBase_C.GetThrowObjectClass struct ABP_ThrowWeaponBase_C_GetThrowObjectClass_Params { public: class UClass* ThrowObject; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0xD9 (0xD9 - 0x0) // Function BP_ThrowWeaponBase.BP_ThrowWeaponBase_C.OnThrow struct ABP_ThrowWeaponBase_C_OnThrow_Params { public: float CallFunc_GetSneakAttackRate_ReturnValue; // 0x0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 CallFunc_GetWeaponDamage_ReturnValue; // 0x4(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FRotator CallFunc_GetBulletShootRotation_BulletRotate; // 0x8(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor) bool CallFunc_DecrementBullet_ReturnValue; // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_293F[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UClass* CallFunc_GetThrowObjectClass_ThrowObject; // 0x28(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue; // 0x30(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue; // 0x38(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_GetSocketLocation_ReturnValue; // 0x40(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2940[0x8]; // Fixing Size After Last Property [ Dumper-7 ] struct FTransform CallFunc_MakeTransform_ReturnValue; // 0x60(0x60)(IsPlainOldData, NoDestructor, HasGetValueTypeHash) class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue; // 0xC0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AActor* CallFunc_FinishSpawningActor_ReturnValue; // 0xC8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalBullet* K2Node_DynamicCast_AsPal_Bullet; // 0xD0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess; // 0xD8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x1 (0x1 - 0x0) // Function BP_ThrowWeaponBase.BP_ThrowWeaponBase_C.OnWeaponNotify struct ABP_ThrowWeaponBase_C_OnWeaponNotify_Params { public: enum class EWeaponNotifyType Type; // 0x0(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x6 (0x6 - 0x0) // Function BP_ThrowWeaponBase.BP_ThrowWeaponBase_C.ExecuteUbergraph_BP_ThrowWeaponBase struct ABP_ThrowWeaponBase_C_ExecuteUbergraph_BP_ThrowWeaponBase_Params { public: int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) enum class EWeaponNotifyType K2Node_Event_type; // 0x4(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool K2Node_SwitchEnum_CmpSuccess; // 0x5(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_ThrowWeaponBase.BP_ThrowWeaponBase_C.ThrowEventDispatcher__DelegateSignature struct ABP_ThrowWeaponBase_C_ThrowEventDispatcher__DelegateSignature_Params { public: class AActor* Bullet; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; } }