#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x10 (0x40 - 0x30) // Class CommonInput.CommonInputActionDomain class UCommonInputActionDomain : public UDataAsset { public: enum class ECommonInputEventFlowBehavior Behavior; // 0x30(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ECommonInputEventFlowBehavior InnerBehavior; // 0x34(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseActionDomainDesiredInputConfig; // 0x38(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ECommonInputMode InputMode; // 0x39(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EMouseCaptureMode MouseCaptureMode; // 0x3A(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_AF4[0x5]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UCommonInputActionDomain* GetDefaultObj(); }; // 0x18 (0x48 - 0x30) // Class CommonInput.CommonInputActionDomainTable class UCommonInputActionDomainTable : public UDataAsset { public: TArray ActionDomains; // 0x30(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic) enum class ECommonInputMode InputMode; // 0x40(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EMouseCaptureMode MouseCaptureMode; // 0x41(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_AF7[0x6]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UCommonInputActionDomainTable* GetDefaultObj(); }; // 0x20 (0x48 - 0x28) // Class CommonInput.CommonUIInputData class UCommonUIInputData : public UObject { public: struct FDataTableRowHandle DefaultClickAction; // 0x28(0x10)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic) struct FDataTableRowHandle DefaultBackAction; // 0x38(0x10)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class UCommonUIInputData* GetDefaultObj(); }; // 0xE8 (0x110 - 0x28) // Class CommonInput.CommonInputBaseControllerData class UCommonInputBaseControllerData : public UObject { public: enum class ECommonInputType InputType; // 0x28(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_B02[0x3]; // Fixing Size After Last Property [ Dumper-7 ] class FName GamepadName; // 0x2C(0x8)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_B04[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class FText GamepadDisplayName; // 0x38(0x18)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) class FText GamepadCategory; // 0x50(0x18)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) class FText GamepadPlatformName; // 0x68(0x18)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) TArray GamepadHardwareIdMapping; // 0x80(0x10)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) TSoftObjectPtr ControllerTexture; // 0x90(0x30)(Edit, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr ControllerButtonMaskTexture; // 0xC0(0x30)(Edit, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray InputBrushDataMap; // 0xF0(0x10)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) TArray InputBrushKeySets; // 0x100(0x10)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class UCommonInputBaseControllerData* GetDefaultObj(); TArray GetRegisteredGamepads(); }; // 0x30 (0x70 - 0x40) // Class CommonInput.CommonInputPlatformSettings class UCommonInputPlatformSettings : public UPlatformSettings { public: enum class ECommonInputType DefaultInputType; // 0x40(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool bSupportsMouseAndKeyboard; // 0x41(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool bSupportsTouch; // 0x42(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool bSupportsGamepad; // 0x43(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class FName DefaultGamepadName; // 0x44(0x8)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool bCanChangeGamepadType; // 0x4C(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_B10[0x3]; // Fixing Size After Last Property [ Dumper-7 ] TArray> ControllerData; // 0x50(0x10)(Edit, ZeroConstructor, Config, Protected, UObjectWrapper, NativeAccessSpecifierProtected) TArray> ControllerDataClasses; // 0x60(0x10)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) static class UClass* StaticClass(); static class UCommonInputPlatformSettings* GetDefaultObj(); }; // 0xF8 (0x130 - 0x38) // Class CommonInput.CommonInputSettings class UCommonInputSettings : public UDeveloperSettings { public: TSoftClassPtr InputData; // 0x38(0x30)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FPerPlatformSettings PlatformInput; // 0x68(0x10)(Edit, ContainsInstancedReference, NativeAccessSpecifierPrivate) TMap CommonInputPlatformData; // 0x78(0x50)(Config, Deprecated, NativeAccessSpecifierPrivate) bool bEnableInputMethodThrashingProtection; // 0xC8(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_B14[0x3]; // Fixing Size After Last Property [ Dumper-7 ] int32 InputMethodThrashingLimit; // 0xCC(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) double InputMethodThrashingWindowInSeconds; // 0xD0(0x8)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) double InputMethodThrashingCooldownInSeconds; // 0xD8(0x8)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) bool bAllowOutOfFocusDeviceInput; // 0xE0(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) bool bEnableDefaultInputConfig; // 0xE1(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_B15[0x6]; // Fixing Size After Last Property [ Dumper-7 ] TSoftObjectPtr ActionDomainTable; // 0xE8(0x30)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_B18[0x8]; // Fixing Size After Last Property [ Dumper-7 ] TSubclassOf InputDataClass; // 0x120(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UCommonInputActionDomainTable* ActionDomainTablePtr; // 0x128(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) static class UClass* StaticClass(); static class UCommonInputSettings* GetDefaultObj(); }; // 0xD8 (0x108 - 0x30) // Class CommonInput.CommonInputSubsystem class UCommonInputSubsystem : public ULocalPlayerSubsystem { public: uint8 Pad_B36[0x28]; // Fixing Size After Last Property [ Dumper-7 ] FMulticastInlineDelegateProperty_ OnInputMethodChanged; // 0x58(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPrivate) int32 NumberOfInputMethodChangesRecently; // 0x68(0x4)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_B39[0x4]; // Fixing Size After Last Property [ Dumper-7 ] double LastInputMethodChangeTime; // 0x70(0x8)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) double LastTimeInputMethodThrashingBegan; // 0x78(0x8)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) enum class ECommonInputType LastInputType; // 0x80(0x1)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) enum class ECommonInputType CurrentInputType; // 0x81(0x1)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_B3E[0x2]; // Fixing Size After Last Property [ Dumper-7 ] class FName GamepadInputType; // 0x84(0x8)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_B3F[0x4]; // Fixing Size After Last Property [ Dumper-7 ] TMap CurrentInputLocks; // 0x90(0x50)(Transient, NativeAccessSpecifierPrivate) uint8 Pad_B42[0x18]; // Fixing Size After Last Property [ Dumper-7 ] class UCommonInputActionDomainTable* ActionDomainTable; // 0xF8(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) bool bIsGamepadSimulatedClick; // 0x100(0x1)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_B45[0x7]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UCommonInputSubsystem* GetDefaultObj(); bool ShouldShowInputKeys(); void SetGamepadInputType(class FName InGamepadInputType); void SetCurrentInputType(enum class ECommonInputType NewInputType); bool IsUsingPointerInput(); bool IsInputMethodActive(enum class ECommonInputType InputMethod); enum class ECommonInputType GetDefaultInputType(); enum class ECommonInputType GetCurrentInputType(); class FName GetCurrentGamepadName(); }; }