#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // WidgetBlueprintGeneratedClass WBP_GameOver_Down.WBP_GameOver_Down_C // (None) class UClass* UWBP_GameOver_Down_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WBP_GameOver_Down_C"); return Clss; } // WBP_GameOver_Down_C WBP_GameOver_Down.Default__WBP_GameOver_Down_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UWBP_GameOver_Down_C* UWBP_GameOver_Down_C::GetDefaultObj() { static class UWBP_GameOver_Down_C* Default = nullptr; if (!Default) Default = static_cast(UWBP_GameOver_Down_C::StaticClass()->DefaultObject); return Default; } // Function WBP_GameOver_Down.WBP_GameOver_Down_C.BP_GetDesiredFocusTarget // (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash) class UWidget* UWBP_GameOver_Down_C::BP_GetDesiredFocusTarget() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GameOver_Down_C", "BP_GetDesiredFocusTarget"); Params::UWBP_GameOver_Down_C_BP_GetDesiredFocusTarget_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function WBP_GameOver_Down.WBP_GameOver_Down_C.Setup // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class FText CallFunc_GetLocalizedTextFromHandle_Text (None) void UWBP_GameOver_Down_C::Setup(class FText CallFunc_GetLocalizedTextFromHandle_Text) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GameOver_Down_C", "Setup"); Params::UWBP_GameOver_Down_C_Setup_Params Parms{}; Parms.CallFunc_GetLocalizedTextFromHandle_Text = CallFunc_GetLocalizedTextFromHandle_Text; UObject::ProcessEvent(Func, &Parms); } // Function WBP_GameOver_Down.WBP_GameOver_Down_C.EndTriggerInteract // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_GameOver_Down_C::EndTriggerInteract() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GameOver_Down_C", "EndTriggerInteract"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_GameOver_Down.WBP_GameOver_Down_C.StartTriggerInteract // (Private, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_GameOver_Down_C::StartTriggerInteract() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GameOver_Down_C", "StartTriggerInteract"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_GameOver_Down.WBP_GameOver_Down_C.Unregister Action // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_GameOver_Down_C::Unregister_Action() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GameOver_Down_C", "Unregister Action"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_GameOver_Down.WBP_GameOver_Down_C.RegisterAction // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsInputConsume (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName ActionName (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalUIActionBindData CallFunc_RegisterActionBinding_NotConcume_ReturnValue (NoDestructor) // struct FPalUIActionBindData CallFunc_RegisterActionBinding_NotConcume_ReturnValue_1 (NoDestructor) // struct FPalUIActionBindData CallFunc_RegisterActionBinding_ReturnValue (NoDestructor) // struct FPalUIActionBindData CallFunc_RegisterActionBinding_ReturnValue_1 (NoDestructor) void UWBP_GameOver_Down_C::RegisterAction(bool IsInputConsume, class FName ActionName, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, const struct FPalUIActionBindData& CallFunc_RegisterActionBinding_NotConcume_ReturnValue, const struct FPalUIActionBindData& CallFunc_RegisterActionBinding_NotConcume_ReturnValue_1, const struct FPalUIActionBindData& CallFunc_RegisterActionBinding_ReturnValue, const struct FPalUIActionBindData& CallFunc_RegisterActionBinding_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GameOver_Down_C", "RegisterAction"); Params::UWBP_GameOver_Down_C_RegisterAction_Params Parms{}; Parms.IsInputConsume = IsInputConsume; Parms.ActionName = ActionName; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.CallFunc_RegisterActionBinding_NotConcume_ReturnValue = CallFunc_RegisterActionBinding_NotConcume_ReturnValue; Parms.CallFunc_RegisterActionBinding_NotConcume_ReturnValue_1 = CallFunc_RegisterActionBinding_NotConcume_ReturnValue_1; Parms.CallFunc_RegisterActionBinding_ReturnValue = CallFunc_RegisterActionBinding_ReturnValue; Parms.CallFunc_RegisterActionBinding_ReturnValue_1 = CallFunc_RegisterActionBinding_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function WBP_GameOver_Down.WBP_GameOver_Down_C.UpdateDying // (BlueprintCallable, BlueprintEvent) // Parameters: // double Remain (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double Max (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_GameOver_Down_C::UpdateDying(double Remain, double Max) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GameOver_Down_C", "UpdateDying"); Params::UWBP_GameOver_Down_C_UpdateDying_Params Parms{}; Parms.Remain = Remain; Parms.Max = Max; UObject::ProcessEvent(Func, &Parms); } // Function WBP_GameOver_Down.WBP_GameOver_Down_C.OnSetup // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_GameOver_Down_C::OnSetup() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GameOver_Down_C", "OnSetup"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_GameOver_Down.WBP_GameOver_Down_C.CloseWidget // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_GameOver_Down_C::CloseWidget() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GameOver_Down_C", "CloseWidget"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_GameOver_Down.WBP_GameOver_Down_C.SetInRescue // (BlueprintCallable, BlueprintEvent) // Parameters: // bool InRescue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_GameOver_Down_C::SetInRescue(bool InRescue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GameOver_Down_C", "SetInRescue"); Params::UWBP_GameOver_Down_C_SetInRescue_Params Parms{}; Parms.InRescue = InRescue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_GameOver_Down.WBP_GameOver_Down_C.Tick // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor) // float InDeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_GameOver_Down_C::Tick(const struct FGeometry& MyGeometry, float InDeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GameOver_Down_C", "Tick"); Params::UWBP_GameOver_Down_C_Tick_Params Parms{}; Parms.MyGeometry = MyGeometry; Parms.InDeltaTime = InDeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function WBP_GameOver_Down.WBP_GameOver_Down_C.Destruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: void UWBP_GameOver_Down_C::Destruct() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GameOver_Down_C", "Destruct"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_GameOver_Down.WBP_GameOver_Down_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: void UWBP_GameOver_Down_C::Construct() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GameOver_Down_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_GameOver_Down.WBP_GameOver_Down_C.CustomEvent // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_GameOver_Down_C::CustomEvent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GameOver_Down_C", "CustomEvent"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_GameOver_Down.WBP_GameOver_Down_C.ExecuteUbergraph_WBP_GameOver_Down // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double K2Node_CustomEvent_Remain (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double K2Node_CustomEvent_Max (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UMaterialInstanceDynamic* CallFunc_GetDynamicMaterial_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDDispatchParameterBase*CallFunc_GetParam_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_DownWidgetParameter_C* K2Node_DynamicCast_AsBP_Down_Widget_Parameter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_Divide_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UMaterialInterface* Temp_object_Variable (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Round_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FText CallFunc_Conv_IntToText_ReturnValue (None) // struct FLinearColor CallFunc_SelectColor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UMaterialInterface* Temp_object_Variable_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_CustomEvent_InRescue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_SelectFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UMaterialInterface* K2Node_Select_Default (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_BoolBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FGeometry K2Node_Event_MyGeometry (IsPlainOldData, NoDestructor) // float K2Node_Event_InDeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector4 CallFunc_MakeVector4_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector4 CallFunc_MakeVector4_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_SetScalarParameterValue_Value_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Divide_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_SetRenderOpacity_InOpacity_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_GameOver_Down_C::ExecuteUbergraph_WBP_GameOver_Down(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, double K2Node_CustomEvent_Remain, double K2Node_CustomEvent_Max, double CallFunc_Divide_DoubleDouble_ReturnValue, class UMaterialInstanceDynamic* CallFunc_GetDynamicMaterial_ReturnValue, class UPalHUDDispatchParameterBase* CallFunc_GetParam_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class UBP_DownWidgetParameter_C* K2Node_DynamicCast_AsBP_Down_Widget_Parameter, bool K2Node_DynamicCast_bSuccess, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue_1, class UMaterialInterface* Temp_object_Variable, int32 CallFunc_Round_ReturnValue, bool CallFunc_LessEqual_IntInt_ReturnValue, class FText CallFunc_Conv_IntToText_ReturnValue, const struct FLinearColor& CallFunc_SelectColor_ReturnValue, class UMaterialInterface* Temp_object_Variable_1, bool K2Node_CustomEvent_InRescue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, double CallFunc_SelectFloat_ReturnValue, bool Temp_bool_Variable, class UMaterialInterface* K2Node_Select_Default, bool CallFunc_NotEqual_BoolBool_ReturnValue, const struct FGeometry& K2Node_Event_MyGeometry, float K2Node_Event_InDeltaTime, double CallFunc_Add_DoubleDouble_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, const struct FVector4& CallFunc_MakeVector4_ReturnValue, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue_1, const struct FVector4& CallFunc_MakeVector4_ReturnValue_1, float CallFunc_SetScalarParameterValue_Value_ImplicitCast, double CallFunc_Divide_DoubleDouble_B_ImplicitCast, float CallFunc_SetRenderOpacity_InOpacity_ImplicitCast, double CallFunc_Add_DoubleDouble_A_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GameOver_Down_C", "ExecuteUbergraph_WBP_GameOver_Down"); Params::UWBP_GameOver_Down_C_ExecuteUbergraph_WBP_GameOver_Down_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_CustomEvent_Remain = K2Node_CustomEvent_Remain; Parms.K2Node_CustomEvent_Max = K2Node_CustomEvent_Max; Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue; Parms.CallFunc_GetDynamicMaterial_ReturnValue = CallFunc_GetDynamicMaterial_ReturnValue; Parms.CallFunc_GetParam_ReturnValue = CallFunc_GetParam_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.K2Node_DynamicCast_AsBP_Down_Widget_Parameter = K2Node_DynamicCast_AsBP_Down_Widget_Parameter; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3; Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue; Parms.CallFunc_Divide_DoubleDouble_ReturnValue_1 = CallFunc_Divide_DoubleDouble_ReturnValue_1; Parms.Temp_object_Variable = Temp_object_Variable; Parms.CallFunc_Round_ReturnValue = CallFunc_Round_ReturnValue; Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue; Parms.CallFunc_Conv_IntToText_ReturnValue = CallFunc_Conv_IntToText_ReturnValue; Parms.CallFunc_SelectColor_ReturnValue = CallFunc_SelectColor_ReturnValue; Parms.Temp_object_Variable_1 = Temp_object_Variable_1; Parms.K2Node_CustomEvent_InRescue = K2Node_CustomEvent_InRescue; Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4; Parms.CallFunc_SelectFloat_ReturnValue = CallFunc_SelectFloat_ReturnValue; Parms.Temp_bool_Variable = Temp_bool_Variable; Parms.K2Node_Select_Default = K2Node_Select_Default; Parms.CallFunc_NotEqual_BoolBool_ReturnValue = CallFunc_NotEqual_BoolBool_ReturnValue; Parms.K2Node_Event_MyGeometry = K2Node_Event_MyGeometry; Parms.K2Node_Event_InDeltaTime = K2Node_Event_InDeltaTime; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue; Parms.CallFunc_GetPalmi_ReturnValue = CallFunc_GetPalmi_ReturnValue; Parms.CallFunc_MakeVector4_ReturnValue = CallFunc_MakeVector4_ReturnValue; Parms.CallFunc_GetPalmi_ReturnValue_1 = CallFunc_GetPalmi_ReturnValue_1; Parms.CallFunc_MakeVector4_ReturnValue_1 = CallFunc_MakeVector4_ReturnValue_1; Parms.CallFunc_SetScalarParameterValue_Value_ImplicitCast = CallFunc_SetScalarParameterValue_Value_ImplicitCast; Parms.CallFunc_Divide_DoubleDouble_B_ImplicitCast = CallFunc_Divide_DoubleDouble_B_ImplicitCast; Parms.CallFunc_SetRenderOpacity_InOpacity_ImplicitCast = CallFunc_SetRenderOpacity_InOpacity_ImplicitCast; Parms.CallFunc_Add_DoubleDouble_A_ImplicitCast = CallFunc_Add_DoubleDouble_A_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function WBP_GameOver_Down.WBP_GameOver_Down_C.OnCreateRescueWidget__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: // class UWBP_GameOver_Rescue_C* Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UWBP_GameOver_Down_C::OnCreateRescueWidget__DelegateSignature(class UWBP_GameOver_Rescue_C* Widget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GameOver_Down_C", "OnCreateRescueWidget__DelegateSignature"); Params::UWBP_GameOver_Down_C_OnCreateRescueWidget__DelegateSignature_Params Parms{}; Parms.Widget = Widget; UObject::ProcessEvent(Func, &Parms); } // Function WBP_GameOver_Down.WBP_GameOver_Down_C.OnGiveup__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_GameOver_Down_C::OnGiveup__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_GameOver_Down_C", "OnGiveup__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } }