#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class AudioCapture.AudioCapture // (None) class UClass* UAudioCapture::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AudioCapture"); return Clss; } // AudioCapture AudioCapture.Default__AudioCapture // (Public, ClassDefaultObject, ArchetypeObject) class UAudioCapture* UAudioCapture::GetDefaultObj() { static class UAudioCapture* Default = nullptr; if (!Default) Default = static_cast(UAudioCapture::StaticClass()->DefaultObject); return Default; } // Function AudioCapture.AudioCapture.StopCapturingAudio // (Final, Native, Public, BlueprintCallable) // Parameters: void UAudioCapture::StopCapturingAudio() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioCapture", "StopCapturingAudio"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AudioCapture.AudioCapture.StartCapturingAudio // (Final, Native, Public, BlueprintCallable) // Parameters: void UAudioCapture::StartCapturingAudio() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioCapture", "StartCapturingAudio"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AudioCapture.AudioCapture.IsCapturingAudio // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAudioCapture::IsCapturingAudio() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioCapture", "IsCapturingAudio"); Params::UAudioCapture_IsCapturingAudio_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioCapture.AudioCapture.GetAudioCaptureDeviceInfo // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAudioCaptureDeviceInfo OutInfo (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAudioCapture::GetAudioCaptureDeviceInfo(struct FAudioCaptureDeviceInfo* OutInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioCapture", "GetAudioCaptureDeviceInfo"); Params::UAudioCapture_GetAudioCaptureDeviceInfo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutInfo != nullptr) *OutInfo = std::move(Parms.OutInfo); return Parms.ReturnValue; } // Class AudioCapture.AudioCaptureFunctionLibrary // (None) class UClass* UAudioCaptureFunctionLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AudioCaptureFunctionLibrary"); return Clss; } // AudioCaptureFunctionLibrary AudioCapture.Default__AudioCaptureFunctionLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UAudioCaptureFunctionLibrary* UAudioCaptureFunctionLibrary::GetDefaultObj() { static class UAudioCaptureFunctionLibrary* Default = nullptr; if (!Default) Default = static_cast(UAudioCaptureFunctionLibrary::StaticClass()->DefaultObject); return Default; } // Function AudioCapture.AudioCaptureFunctionLibrary.CreateAudioCapture // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAudioCapture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAudioCapture* UAudioCaptureFunctionLibrary::CreateAudioCapture() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioCaptureFunctionLibrary", "CreateAudioCapture"); Params::UAudioCaptureFunctionLibrary_CreateAudioCapture_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AudioCapture.AudioCaptureBlueprintLibrary // (None) class UClass* UAudioCaptureBlueprintLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AudioCaptureBlueprintLibrary"); return Clss; } // AudioCaptureBlueprintLibrary AudioCapture.Default__AudioCaptureBlueprintLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UAudioCaptureBlueprintLibrary* UAudioCaptureBlueprintLibrary::GetDefaultObj() { static class UAudioCaptureBlueprintLibrary* Default = nullptr; if (!Default) Default = static_cast(UAudioCaptureBlueprintLibrary::StaticClass()->DefaultObject); return Default; } // Function AudioCapture.AudioCaptureBlueprintLibrary.GetAvailableAudioInputDevices // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ OnObtainDevicesEvent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioCaptureBlueprintLibrary::GetAvailableAudioInputDevices(class UObject* WorldContextObject, FDelegateProperty_& OnObtainDevicesEvent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioCaptureBlueprintLibrary", "GetAvailableAudioInputDevices"); Params::UAudioCaptureBlueprintLibrary_GetAvailableAudioInputDevices_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.OnObtainDevicesEvent = OnObtainDevicesEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioCapture.AudioCaptureBlueprintLibrary.Conv_AudioInputDeviceInfoToString // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FAudioInputDeviceInfo Info (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UAudioCaptureBlueprintLibrary::Conv_AudioInputDeviceInfoToString(struct FAudioInputDeviceInfo& Info) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioCaptureBlueprintLibrary", "Conv_AudioInputDeviceInfoToString"); Params::UAudioCaptureBlueprintLibrary_Conv_AudioInputDeviceInfoToString_Params Parms{}; Parms.Info = Info; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AudioCapture.AudioCaptureComponent // (SceneComponent) class UClass* UAudioCaptureComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AudioCaptureComponent"); return Clss; } // AudioCaptureComponent AudioCapture.Default__AudioCaptureComponent // (Public, ClassDefaultObject, ArchetypeObject) class UAudioCaptureComponent* UAudioCaptureComponent::GetDefaultObj() { static class UAudioCaptureComponent* Default = nullptr; if (!Default) Default = static_cast(UAudioCaptureComponent::StaticClass()->DefaultObject); return Default; } }