#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x45 (0x45 - 0x0) // Function BP_AIAction_Invader_StandbyBaseCamp.BP_AIAction_Invader_StandbyBaseCamp_C.SightCheckAndResponse struct UBP_AIAction_Invader_StandbyBaseCamp_C_SightCheckAndResponse_Params { public: enum class EPalAIResponseType Current; // 0x0(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool OverrideIsDamage; // 0x1(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool ChangeNextAction; // 0x2(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2EA4[0x5]; // Fixing Size After Last Property [ Dumper-7 ] class AController* CallFunc_GetController_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalCheatManager* CallFunc_GetPalCheatManager_ReturnValue; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x18(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsDisableEnemyEyeSight_ReturnValue; // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2EA6[0x7]; // Fixing Size After Last Property [ Dumper-7 ] TArray CallFunc_SightCheckAllPlayer_InSightPlayers; // 0x28(0x10)(ReferenceParm) class APalCharacter* CallFunc_Array_Get_Item; // 0x38(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Array_Length_ReturnValue; // 0x40(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_EqualEqual_IntInt_ReturnValue; // 0x44(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x50 (0x50 - 0x0) // Function BP_AIAction_Invader_StandbyBaseCamp.BP_AIAction_Invader_StandbyBaseCamp_C.OnSquadMemberDeadEvent struct UBP_AIAction_Invader_StandbyBaseCamp_C_OnSquadMemberDeadEvent_Params { public: struct FPalDeadInfo DeadInbfo; // 0x0(0x50)(BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) }; // 0x18 (0x18 - 0x0) // Function BP_AIAction_Invader_StandbyBaseCamp.BP_AIAction_Invader_StandbyBaseCamp_C.SoundEvent struct UBP_AIAction_Invader_StandbyBaseCamp_C_SoundEvent_Params { public: struct FVector EmitLocation; // 0x0(0x18)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x80 (0x80 - 0x0) // Function BP_AIAction_Invader_StandbyBaseCamp.BP_AIAction_Invader_StandbyBaseCamp_C.Fun_Damage_AIResponse struct UBP_AIAction_Invader_StandbyBaseCamp_C_Fun_Damage_AIResponse_Params { public: struct FPalDamageResult DamageResult; // 0x0(0x50)(BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) class APalCharacter* TempTarget; // 0x50(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) class APalCharacter* K2Node_DynamicCast_AsPal_Character; // 0x58(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess; // 0x60(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2EB2[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class AController* CallFunc_GetController_ReturnValue; // 0x68(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue; // 0x70(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* CallFunc_K2_GetPawn_ReturnValue; // 0x78(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0xC (0xC - 0x0) // Function BP_AIAction_Invader_StandbyBaseCamp.BP_AIAction_Invader_StandbyBaseCamp_C.ActionTick struct UBP_AIAction_Invader_StandbyBaseCamp_C_ActionTick_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) float DeltaSeconds; // 0x8(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x14 (0x14 - 0x0) // Function BP_AIAction_Invader_StandbyBaseCamp.BP_AIAction_Invader_StandbyBaseCamp_C.ExecuteUbergraph_BP_AIAction_Invader_StandbyBaseCamp struct UBP_AIAction_Invader_StandbyBaseCamp_C_ExecuteUbergraph_BP_AIAction_Invader_StandbyBaseCamp_Params { public: int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_SightCheckAndResponse_ChangeNextAction; // 0x4(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2ECF[0x3]; // Fixing Size After Last Property [ Dumper-7 ] class APawn* K2Node_Event_ControlledPawn; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) float K2Node_Event_DeltaSeconds; // 0x10(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; } }