#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x30 (0x88 - 0x58) // BlueprintGeneratedClass BP_AINPC_CombatGunState_FireMove.BP_AINPC_CombatGunState_FireMove_C class UBP_AINPC_CombatGunState_FireMove_C : public UBP_AINPC_CombatGunState_AimMove_C { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x58(0x8)(ZeroConstructor, Transient, DuplicateTransient) double Timer; // 0x60(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash) int32 ShootCount; // 0x68(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash) uint8 Pad_2E80[0x4]; // Fixing Size After Last Property [ Dumper-7 ] double Interval; // 0x70(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash) double ShootAbleTimer; // 0x78(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double Temp_DeltaTime; // 0x80(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_AINPC_CombatGunState_FireMove_C* GetDefaultObj(); void AddShootTimer(double CallFunc_Add_DoubleDouble_ReturnValue); void StateEnter(); void StateTick(float DeltaTime); void ExecuteUbergraph_BP_AINPC_CombatGunState_FireMove(int32 EntryPoint, int32 Temp_int_Variable, class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon, float K2Node_Event_DeltaTime, class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle, int32 CallFunc_Add_IntInt_ReturnValue, class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_1, class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle_1, bool CallFunc_Less_DoubleDouble_ReturnValue, int32 CallFunc_GetMaxShootCount_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_IsMagazineEmpty_ReturnValue, class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_2, class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle_2, float CallFunc_GetShootInterval_ReturnValue, bool CallFunc_AttackAblePlayerCamera_AttackAble, bool CallFunc_ShootAbleSlefForwardDot_ShootAble, double CallFunc_Subtract_DoubleDouble_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, float CallFunc_StateTick_DeltaTime_ImplicitCast, double K2Node_VariableSet_temp_DeltaTime_ImplicitCast, double K2Node_VariableSet_Interval_ImplicitCast); }; }