#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x18 (0x2A8 - 0x290) // BlueprintGeneratedClass BP_PettingCamera.BP_PettingCamera_C class ABP_PettingCamera_C : public AActor { public: class UPalCharacterCameraComponent* PalCharacterCamera; // 0x290(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class USpringArmComponent* SpringArm; // 0x298(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class USceneComponent* DefaultSceneRoot; // 0x2A0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class ABP_PettingCamera_C* GetDefaultObj(); void EndPettingCamera(class APlayerController* PlayerController, class APawn* CallFunc_K2_GetPawn_ReturnValue); void StartPettingCamera(class APlayerController* PlayerController); void UpdatePettingCameraOffset(class APlayerController* PlayerController, class AActor* TargetPal, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, class UPalPettingPresset* CallFunc_GetPettingPreset_ReturnValue, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, float CallFunc_GetCameraArmLength_ReturnValue, float CallFunc_GetCameraHeight_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, float CallFunc_GetCameraCenterDistance_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FHitResult& CallFunc_K2_SetActorLocationAndRotation_SweepHitResult, bool CallFunc_K2_SetActorLocationAndRotation_ReturnValue, double CallFunc_MakeVector_Z_ImplicitCast); }; }