#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_PlayerBase.BP_PlayerBase_C // (Actor, Pawn) class UClass* ABP_PlayerBase_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_PlayerBase_C"); return Clss; } // BP_PlayerBase_C BP_PlayerBase.Default__BP_PlayerBase_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_PlayerBase_C* ABP_PlayerBase_C::GetDefaultObj() { static class ABP_PlayerBase_C* Default = nullptr; if (!Default) Default = static_cast(ABP_PlayerBase_C::StaticClass()->DefaultObject); return Default; } // Function BP_PlayerBase.BP_PlayerBase_C.CreateLantern // (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_Lamp_C* CallFunc_FinishSpawningActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class USceneComponent* CallFunc_K2_GetRootComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_K2_AttachToComponent_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PlayerBase_C::CreateLantern(const struct FTransform& CallFunc_MakeTransform_ReturnValue, bool CallFunc_IsValid_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class ABP_Lamp_C* CallFunc_FinishSpawningActor_ReturnValue, class USceneComponent* CallFunc_K2_GetRootComponent_ReturnValue, bool CallFunc_K2_AttachToComponent_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PlayerBase_C", "CreateLantern"); Params::ABP_PlayerBase_C_CreateLantern_Params Parms{}; Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue; Parms.CallFunc_FinishSpawningActor_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue; Parms.CallFunc_K2_GetRootComponent_ReturnValue = CallFunc_K2_GetRootComponent_ReturnValue; Parms.CallFunc_K2_AttachToComponent_ReturnValue = CallFunc_K2_AttachToComponent_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PlayerBase.BP_PlayerBase_C.SetPlayerLightEnable // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsEnable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PlayerBase_C::SetPlayerLightEnable(bool IsEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PlayerBase_C", "SetPlayerLightEnable"); Params::ABP_PlayerBase_C_SetPlayerLightEnable_Params Parms{}; Parms.IsEnable = IsEnable; UObject::ProcessEvent(Func, &Parms); } // Function BP_PlayerBase.BP_PlayerBase_C.OnLoaded_02DA547E4C37CAA237537F82C5DB3211 // (BlueprintCallable, BlueprintEvent) // Parameters: // class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_PlayerBase_C::OnLoaded_02DA547E4C37CAA237537F82C5DB3211(class UObject* Loaded) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PlayerBase_C", "OnLoaded_02DA547E4C37CAA237537F82C5DB3211"); Params::ABP_PlayerBase_C_OnLoaded_02DA547E4C37CAA237537F82C5DB3211_Params Parms{}; Parms.Loaded = Loaded; UObject::ProcessEvent(Func, &Parms); } // Function BP_PlayerBase.BP_PlayerBase_C.RegisterSwimEvent // (BlueprintCallable, BlueprintEvent) // Parameters: void ABP_PlayerBase_C::RegisterSwimEvent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PlayerBase_C", "RegisterSwimEvent"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PlayerBase.BP_PlayerBase_C.OnEnterWater // (BlueprintCallable, BlueprintEvent) // Parameters: void ABP_PlayerBase_C::OnEnterWater() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PlayerBase_C", "OnEnterWater"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PlayerBase.BP_PlayerBase_C.OnExitWater // (BlueprintCallable, BlueprintEvent) // Parameters: void ABP_PlayerBase_C::OnExitWater() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PlayerBase_C", "OnExitWater"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PlayerBase.BP_PlayerBase_C.UnregisterSwimEvent // (BlueprintCallable, BlueprintEvent) // Parameters: void ABP_PlayerBase_C::UnregisterSwimEvent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PlayerBase_C", "UnregisterSwimEvent"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PlayerBase.BP_PlayerBase_C.BndEvt__BP_PlayerBase_CapsuleComponent_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature // (HasOutParams, BlueprintEvent) // Parameters: // class UPrimitiveComponent* OverlappedComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // int32 OtherBodyIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool bFromSweep (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FHitResult SweepResult (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference) void ABP_PlayerBase_C::BndEvt__BP_PlayerBase_CapsuleComponent_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PlayerBase_C", "BndEvt__BP_PlayerBase_CapsuleComponent_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature"); Params::ABP_PlayerBase_C_BndEvt__BP_PlayerBase_CapsuleComponent_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature_Params Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = SweepResult; UObject::ProcessEvent(Func, &Parms); } // Function BP_PlayerBase.BP_PlayerBase_C.BndEvt__BP_PlayerBase_CapsuleComponent_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature // (BlueprintEvent) // Parameters: // class UPrimitiveComponent* OverlappedComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // int32 OtherBodyIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PlayerBase_C::BndEvt__BP_PlayerBase_CapsuleComponent_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PlayerBase_C", "BndEvt__BP_PlayerBase_CapsuleComponent_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature"); Params::ABP_PlayerBase_C_BndEvt__BP_PlayerBase_CapsuleComponent_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature_Params Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; UObject::ProcessEvent(Func, &Parms); } // Function BP_PlayerBase.BP_PlayerBase_C.OnCompleteInitializeParameterDelegate_¤ÙóÈ_0 // (BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* InCharacter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_PlayerBase_C::OnCompleteInitializeParameterDelegate______0(class APalCharacter* InCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PlayerBase_C", "OnCompleteInitializeParameterDelegate_¤ÙóÈ_0"); Params::ABP_PlayerBase_C_OnCompleteInitializeParameterDelegate______0_Params Parms{}; Parms.InCharacter = InCharacter; UObject::ProcessEvent(Func, &Parms); } // Function BP_PlayerBase.BP_PlayerBase_C.ReceiveBeginPlay // (Event, Protected, BlueprintEvent) // Parameters: void ABP_PlayerBase_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PlayerBase_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PlayerBase.BP_PlayerBase_C.OnUpdateLevelDelegate_¤ÙóÈ_0 // (BlueprintCallable, BlueprintEvent) // Parameters: // int32 AddLevel (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 NowLevel (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PlayerBase_C::OnUpdateLevelDelegate______0(int32 AddLevel, int32 NowLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PlayerBase_C", "OnUpdateLevelDelegate_¤ÙóÈ_0"); Params::ABP_PlayerBase_C_OnUpdateLevelDelegate______0_Params Parms{}; Parms.AddLevel = AddLevel; Parms.NowLevel = NowLevel; UObject::ProcessEvent(Func, &Parms); } // Function BP_PlayerBase.BP_PlayerBase_C.ReceiveEndPlay // (Event, Protected, BlueprintEvent) // Parameters: // enum class EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PlayerBase_C::ReceiveEndPlay(enum class EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PlayerBase_C", "ReceiveEndPlay"); Params::ABP_PlayerBase_C_ReceiveEndPlay_Params Parms{}; Parms.EndPlayReason = EndPlayReason; UObject::ProcessEvent(Func, &Parms); } // Function BP_PlayerBase.BP_PlayerBase_C.BndEvt__BP_PlayerBase_CharacterMovement_K2Node_ComponentBoundEvent_2_OnJumpDelegate__DelegateSignature // (BlueprintEvent) // Parameters: // class UPalCharacterMovementComponent*Component (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void ABP_PlayerBase_C::BndEvt__BP_PlayerBase_CharacterMovement_K2Node_ComponentBoundEvent_2_OnJumpDelegate__DelegateSignature(class UPalCharacterMovementComponent* Component) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PlayerBase_C", "BndEvt__BP_PlayerBase_CharacterMovement_K2Node_ComponentBoundEvent_2_OnJumpDelegate__DelegateSignature"); Params::ABP_PlayerBase_C_BndEvt__BP_PlayerBase_CharacterMovement_K2Node_ComponentBoundEvent_2_OnJumpDelegate__DelegateSignature_Params Parms{}; Parms.Component = Component; UObject::ProcessEvent(Func, &Parms); } // Function BP_PlayerBase.BP_PlayerBase_C.ExecuteUbergraph_BP_PlayerBase // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UObject* K2Node_CustomEvent_Loaded (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UObject* Temp_object_Variable (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UNiagaraSystem* K2Node_DynamicCast_AsNiagara_System (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalDataTableRowName_SoundIDK2Node_MakeStruct_PalDataTableRowName_SoundID (NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*K2Node_DynamicCast_AsPal_Character_Movement_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*K2Node_DynamicCast_AsPal_Character_Movement_Component_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalVisualEffectBase* CallFunc_AddVisualEffectForActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* K2Node_ComponentBoundEvent_OverlappedComponent_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* K2Node_ComponentBoundEvent_OtherActor_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* K2Node_ComponentBoundEvent_OtherComp_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // int32 K2Node_ComponentBoundEvent_OtherBodyIndex_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_ComponentBoundEvent_bFromSweep (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FHitResult K2Node_ComponentBoundEvent_SweepResult (ConstParm, IsPlainOldData, NoDestructor, ContainsInstancedReference) // enum class ECollisionChannel CallFunc_GetCollisionObjectType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* K2Node_ComponentBoundEvent_OverlappedComponent (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* K2Node_ComponentBoundEvent_OtherActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* K2Node_ComponentBoundEvent_OtherComp (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // int32 K2Node_ComponentBoundEvent_OtherBodyIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ECollisionChannel CallFunc_GetCollisionObjectType_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_CustomEvent_InCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 K2Node_CustomEvent_addLevel (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 K2Node_CustomEvent_nowLevel (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // enum class EEndPlayReason K2Node_Event_EndPlayReason (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*K2Node_ComponentBoundEvent_component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalCharacterOnCompleteInitializeParameterWrapper*CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalSoundOptions K2Node_MakeStruct_PalSoundOptions (NoDestructor) void ABP_PlayerBase_C::ExecuteUbergraph_BP_PlayerBase(int32 EntryPoint, bool CallFunc_IsValid_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UObject* K2Node_CustomEvent_Loaded, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class UObject* Temp_object_Variable, class UNiagaraSystem* K2Node_DynamicCast_AsNiagara_System, bool K2Node_DynamicCast_bSuccess, const struct FPalDataTableRowName_SoundID& K2Node_MakeStruct_PalDataTableRowName_SoundID, class UPalCharacterMovementComponent* K2Node_DynamicCast_AsPal_Character_Movement_Component, bool K2Node_DynamicCast_bSuccess_1, class UPalCharacterMovementComponent* K2Node_DynamicCast_AsPal_Character_Movement_Component_1, bool K2Node_DynamicCast_bSuccess_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class UPalVisualEffectBase* CallFunc_AddVisualEffectForActor_ReturnValue, class UPrimitiveComponent* K2Node_ComponentBoundEvent_OverlappedComponent_1, class AActor* K2Node_ComponentBoundEvent_OtherActor_1, class UPrimitiveComponent* K2Node_ComponentBoundEvent_OtherComp_1, int32 K2Node_ComponentBoundEvent_OtherBodyIndex_1, bool K2Node_ComponentBoundEvent_bFromSweep, const struct FHitResult& K2Node_ComponentBoundEvent_SweepResult, enum class ECollisionChannel CallFunc_GetCollisionObjectType_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, class UPrimitiveComponent* K2Node_ComponentBoundEvent_OverlappedComponent, class AActor* K2Node_ComponentBoundEvent_OtherActor, class UPrimitiveComponent* K2Node_ComponentBoundEvent_OtherComp, int32 K2Node_ComponentBoundEvent_OtherBodyIndex, enum class ECollisionChannel CallFunc_GetCollisionObjectType_ReturnValue_1, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class APalCharacter* K2Node_CustomEvent_InCharacter, int32 K2Node_CustomEvent_addLevel, int32 K2Node_CustomEvent_nowLevel, bool CallFunc_IsValid_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue, enum class EEndPlayReason K2Node_Event_EndPlayReason, class UPalCharacterMovementComponent* K2Node_ComponentBoundEvent_component, class UPalCharacterOnCompleteInitializeParameterWrapper* CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue, const struct FPalSoundOptions& K2Node_MakeStruct_PalSoundOptions) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PlayerBase_C", "ExecuteUbergraph_BP_PlayerBase"); Params::ABP_PlayerBase_C_ExecuteUbergraph_BP_PlayerBase_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_CustomEvent_Loaded = K2Node_CustomEvent_Loaded; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.Temp_object_Variable = Temp_object_Variable; Parms.K2Node_DynamicCast_AsNiagara_System = K2Node_DynamicCast_AsNiagara_System; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_MakeStruct_PalDataTableRowName_SoundID = K2Node_MakeStruct_PalDataTableRowName_SoundID; Parms.K2Node_DynamicCast_AsPal_Character_Movement_Component = K2Node_DynamicCast_AsPal_Character_Movement_Component; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.K2Node_DynamicCast_AsPal_Character_Movement_Component_1 = K2Node_DynamicCast_AsPal_Character_Movement_Component_1; Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; Parms.CallFunc_AddVisualEffectForActor_ReturnValue = CallFunc_AddVisualEffectForActor_ReturnValue; Parms.K2Node_ComponentBoundEvent_OverlappedComponent_1 = K2Node_ComponentBoundEvent_OverlappedComponent_1; Parms.K2Node_ComponentBoundEvent_OtherActor_1 = K2Node_ComponentBoundEvent_OtherActor_1; Parms.K2Node_ComponentBoundEvent_OtherComp_1 = K2Node_ComponentBoundEvent_OtherComp_1; Parms.K2Node_ComponentBoundEvent_OtherBodyIndex_1 = K2Node_ComponentBoundEvent_OtherBodyIndex_1; Parms.K2Node_ComponentBoundEvent_bFromSweep = K2Node_ComponentBoundEvent_bFromSweep; Parms.K2Node_ComponentBoundEvent_SweepResult = K2Node_ComponentBoundEvent_SweepResult; Parms.CallFunc_GetCollisionObjectType_ReturnValue = CallFunc_GetCollisionObjectType_ReturnValue; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.K2Node_ComponentBoundEvent_OverlappedComponent = K2Node_ComponentBoundEvent_OverlappedComponent; Parms.K2Node_ComponentBoundEvent_OtherActor = K2Node_ComponentBoundEvent_OtherActor; Parms.K2Node_ComponentBoundEvent_OtherComp = K2Node_ComponentBoundEvent_OtherComp; Parms.K2Node_ComponentBoundEvent_OtherBodyIndex = K2Node_ComponentBoundEvent_OtherBodyIndex; Parms.CallFunc_GetCollisionObjectType_ReturnValue_1 = CallFunc_GetCollisionObjectType_ReturnValue_1; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_1 = CallFunc_EqualEqual_ByteByte_ReturnValue_1; Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3; Parms.K2Node_CustomEvent_InCharacter = K2Node_CustomEvent_InCharacter; Parms.K2Node_CustomEvent_addLevel = K2Node_CustomEvent_addLevel; Parms.K2Node_CustomEvent_nowLevel = K2Node_CustomEvent_nowLevel; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4; Parms.CallFunc_SpawnSystemAttached_ReturnValue = CallFunc_SpawnSystemAttached_ReturnValue; Parms.K2Node_Event_EndPlayReason = K2Node_Event_EndPlayReason; Parms.K2Node_ComponentBoundEvent_component = K2Node_ComponentBoundEvent_component; Parms.CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue = CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue; Parms.K2Node_MakeStruct_PalSoundOptions = K2Node_MakeStruct_PalSoundOptions; UObject::ProcessEvent(Func, &Parms); } }