#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // ENUMS //--------------------------------------------------------------------------------------------------------------------- enum class EDataRegistryAcquireStatus : uint8 { NotStarted = 0, WaitingForInitialAcquire = 1, InitialAcquireFinished = 2, WaitingForResources = 3, AcquireFinished = 4, AcquireError = 5, DoesNotExist = 6, EDataRegistryAcquireStatus_MAX = 7, }; enum class EMetaDataRegistrySourceAssetUsage : uint8 { NoAssets = 0, SearchAssets = 1, RegisterAssets = 2, SearchAndRegisterAssets = 3, EMetaDataRegistrySourceAssetUsage_MAX = 4, }; enum class EDataRegistrySubsystemGetItemResult : uint8 { Found = 0, NotFound = 1, EDataRegistrySubsystemGetItemResult_MAX = 2, }; enum class EDataRegistryAvailability : uint8 { DoesNotExist = 0, Unknown = 1, Remote = 2, OnDisk = 3, LocalAsset = 4, PreCached = 5, EDataRegistryAvailability_MAX = 6, }; //--------------------------------------------------------------------------------------------------------------------- // STRUCTS //--------------------------------------------------------------------------------------------------------------------- // 0x20 (0x20 - 0x0) // ScriptStruct DataRegistry.DataRegistryLookup struct FDataRegistryLookup { public: uint8 Pad_A95[0x20]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x8 (0x8 - 0x0) // ScriptStruct DataRegistry.DataRegistryType struct FDataRegistryType { public: class FName Name; // 0x0(0x8)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) }; // 0x10 (0x10 - 0x0) // ScriptStruct DataRegistry.DataRegistryId struct FDataRegistryId { public: struct FDataRegistryType RegistryType; // 0x0(0x8)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ItemName; // 0x8(0x8)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x8 (0x8 - 0x0) // ScriptStruct DataRegistry.DataRegistrySource_DataTableRules struct FDataRegistrySource_DataTableRules { public: bool bPrecacheTable; // 0x0(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A9F[0x3]; // Fixing Size After Last Property [ Dumper-7 ] float CachedTableKeepSeconds; // 0x4(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x8 (0x8 - 0x0) // ScriptStruct DataRegistry.DataRegistryIdFormat struct FDataRegistryIdFormat { public: struct FGameplayTag BaseGameplayTag; // 0x0(0x8)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x14 (0x14 - 0x0) // ScriptStruct DataRegistry.DataRegistryCachePolicy struct FDataRegistryCachePolicy { public: bool bCacheIsAlwaysVolatile; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseCurveTableCacheVersion; // 0x1(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_AA1[0x2]; // Fixing Size After Last Property [ Dumper-7 ] int32 MinNumberKept; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MaxNumberKept; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ForceKeepSeconds; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ForceReleaseSeconds; // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x40 (0x40 - 0x0) // ScriptStruct DataRegistry.DataRegistrySourceItemId struct FDataRegistrySourceItemId { public: uint8 Pad_AA3[0x40]; // Fixing Size Of Struct [ Dumper-7 ] }; }