#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass PalBossBattleSequence_Combat.PalBossBattleSequence_Combat_C // (None) class UClass* UPalBossBattleSequence_Combat_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBossBattleSequence_Combat_C"); return Clss; } // PalBossBattleSequence_Combat_C PalBossBattleSequence_Combat.Default__PalBossBattleSequence_Combat_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UPalBossBattleSequence_Combat_C* UPalBossBattleSequence_Combat_C::GetDefaultObj() { static class UPalBossBattleSequence_Combat_C* Default = nullptr; if (!Default) Default = static_cast(UPalBossBattleSequence_Combat_C::StaticClass()->DefaultObject); return Default; } // Function PalBossBattleSequence_Combat.PalBossBattleSequence_Combat_C.CheckCombatFinish // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalBossBattleSequencer* Sequencer (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetBossCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsAllPlayerDead_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetBossCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_LessEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetBossCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_LessEqual_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Combat_C::CheckCombatFinish(class UPalBossBattleSequencer* Sequencer, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class APalCharacter* CallFunc_GetBossCharacter_ReturnValue, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsAllPlayerDead_ReturnValue, class APalCharacter* CallFunc_GetBossCharacter_ReturnValue_1, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_LessEqual_DoubleDouble_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class APalCharacter* CallFunc_GetBossCharacter_ReturnValue_2, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_2, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_IsServer_ReturnValue, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, double CallFunc_LessEqual_DoubleDouble_A_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Combat_C", "CheckCombatFinish"); Params::UPalBossBattleSequence_Combat_C_CheckCombatFinish_Params Parms{}; Parms.Sequencer = Sequencer; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.CallFunc_GetBossCharacter_ReturnValue = CallFunc_GetBossCharacter_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsAllPlayerDead_ReturnValue = CallFunc_IsAllPlayerDead_ReturnValue; Parms.CallFunc_GetBossCharacter_ReturnValue_1 = CallFunc_GetBossCharacter_ReturnValue_1; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_LessEqual_DoubleDouble_ReturnValue = CallFunc_LessEqual_DoubleDouble_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; Parms.CallFunc_GetBossCharacter_ReturnValue_2 = CallFunc_GetBossCharacter_ReturnValue_2; Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.CallFunc_IsServer_ReturnValue = CallFunc_IsServer_ReturnValue; Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue; Parms.CallFunc_LessEqual_DoubleDouble_A_ImplicitCast = CallFunc_LessEqual_DoubleDouble_A_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function PalBossBattleSequence_Combat.PalBossBattleSequence_Combat_C.SetTimerEnable // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsEnable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Combat_C::SetTimerEnable(bool IsEnable, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Combat_C", "SetTimerEnable"); Params::UPalBossBattleSequence_Combat_C_SetTimerEnable_Params Parms{}; Parms.IsEnable = IsEnable; Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function PalBossBattleSequence_Combat.PalBossBattleSequence_Combat_C.OnBeginSequence // (Event, Public, BlueprintEvent) // Parameters: void UPalBossBattleSequence_Combat_C::OnBeginSequence() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Combat_C", "OnBeginSequence"); UObject::ProcessEvent(Func, nullptr); } // Function PalBossBattleSequence_Combat.PalBossBattleSequence_Combat_C.OnDeadBoss // (BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalDeadInfo DeadInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) void UPalBossBattleSequence_Combat_C::OnDeadBoss(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Combat_C", "OnDeadBoss"); Params::UPalBossBattleSequence_Combat_C_OnDeadBoss_Params Parms{}; Parms.DeadInfo = DeadInfo; UObject::ProcessEvent(Func, &Parms); } // Function PalBossBattleSequence_Combat.PalBossBattleSequence_Combat_C.TickSequence // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Combat_C::TickSequence(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Combat_C", "TickSequence"); Params::UPalBossBattleSequence_Combat_C_TickSequence_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function PalBossBattleSequence_Combat.PalBossBattleSequence_Combat_C.ExecuteUbergraph_PalBossBattleSequence_Combat // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalDeadInfo K2Node_CustomEvent_DeadInfo (NoDestructor) // class APalCharacter* CallFunc_GetBossCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Combat_C::ExecuteUbergraph_PalBossBattleSequence_Combat(int32 EntryPoint, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, const struct FPalDeadInfo& K2Node_CustomEvent_DeadInfo, class APalCharacter* CallFunc_GetBossCharacter_ReturnValue, bool CallFunc_IsServer_ReturnValue, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue, float K2Node_Event_DeltaTime, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Combat_C", "ExecuteUbergraph_PalBossBattleSequence_Combat"); Params::UPalBossBattleSequence_Combat_C_ExecuteUbergraph_PalBossBattleSequence_Combat_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue; Parms.K2Node_CustomEvent_DeadInfo = K2Node_CustomEvent_DeadInfo; Parms.CallFunc_GetBossCharacter_ReturnValue = CallFunc_GetBossCharacter_ReturnValue; Parms.CallFunc_IsServer_ReturnValue = CallFunc_IsServer_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; UObject::ProcessEvent(Func, &Parms); } }