#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // WidgetBlueprintGeneratedClass WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C // (None) class UClass* UWBP_PalInGameMenuItemSlotButton_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WBP_PalInGameMenuItemSlotButton_C"); return Clss; } // WBP_PalInGameMenuItemSlotButton_C WBP_PalInGameMenuItemSlotButton.Default__WBP_PalInGameMenuItemSlotButton_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UWBP_PalInGameMenuItemSlotButton_C* UWBP_PalInGameMenuItemSlotButton_C::GetDefaultObj() { static class UWBP_PalInGameMenuItemSlotButton_C* Default = nullptr; if (!Default) Default = static_cast(UWBP_PalInGameMenuItemSlotButton_C::StaticClass()->DefaultObject); return Default; } // Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.SetEnableDefaultClickSound // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Enable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalInGameMenuItemSlotButton_C::SetEnableDefaultClickSound(bool Enable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "SetEnableDefaultClickSound"); Params::UWBP_PalInGameMenuItemSlotButton_C_SetEnableDefaultClickSound_Params Parms{}; Parms.Enable = Enable; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.SetPalGearIcon // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FName ItemId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Conv_NameToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Split_LeftS (ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_Split_RightS (ZeroConstructor, HasGetValueTypeHash) // bool CallFunc_Split_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_Conv_StringToName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_StrStr_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalInGameMenuItemSlotButton_C::SetPalGearIcon(class FName ItemId, bool Temp_bool_Variable, const class FString& CallFunc_Conv_NameToString_ReturnValue, enum class ESlateVisibility Temp_byte_Variable, const class FString& CallFunc_Split_LeftS, const class FString& CallFunc_Split_RightS, bool CallFunc_Split_ReturnValue, class FName CallFunc_Conv_StringToName_ReturnValue, bool CallFunc_EqualEqual_StrStr_ReturnValue, enum class ESlateVisibility Temp_byte_Variable_1, enum class ESlateVisibility K2Node_Select_Default) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "SetPalGearIcon"); Params::UWBP_PalInGameMenuItemSlotButton_C_SetPalGearIcon_Params Parms{}; Parms.ItemId = ItemId; Parms.Temp_bool_Variable = Temp_bool_Variable; Parms.CallFunc_Conv_NameToString_ReturnValue = CallFunc_Conv_NameToString_ReturnValue; Parms.Temp_byte_Variable = Temp_byte_Variable; Parms.CallFunc_Split_LeftS = CallFunc_Split_LeftS; Parms.CallFunc_Split_RightS = CallFunc_Split_RightS; Parms.CallFunc_Split_ReturnValue = CallFunc_Split_ReturnValue; Parms.CallFunc_Conv_StringToName_ReturnValue = CallFunc_Conv_StringToName_ReturnValue; Parms.CallFunc_EqualEqual_StrStr_ReturnValue = CallFunc_EqualEqual_StrStr_ReturnValue; Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1; Parms.K2Node_Select_Default = K2Node_Select_Default; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.Toggle Corruption Visibility // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Visible (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalInGameMenuItemSlotButton_C::Toggle_Corruption_Visibility(bool Visible, bool Temp_bool_Variable, enum class ESlateVisibility Temp_byte_Variable, enum class ESlateVisibility Temp_byte_Variable_1, enum class ESlateVisibility K2Node_Select_Default) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "Toggle Corruption Visibility"); Params::UWBP_PalInGameMenuItemSlotButton_C_Toggle_Corruption_Visibility_Params Parms{}; Parms.Visible = Visible; Parms.Temp_bool_Variable = Temp_bool_Variable; Parms.Temp_byte_Variable = Temp_byte_Variable; Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1; Parms.K2Node_Select_Default = K2Node_Select_Default; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.OnSetCorruptionImpl // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalItemSlot* CallFunc_GetTargetSlot_targetSlot (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalItemSlot* CallFunc_GetTargetSlot_targetSlot_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FText CallFunc_GetCorruptionRemainTimeText_ReturnValue (None) // struct FPalItemId CallFunc_GetItemId_ReturnValue (ConstParm, NoDestructor, HasGetValueTypeHash) // class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalItemSlot* CallFunc_GetTargetSlot_targetSlot_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetCorruptionProgressRate_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Subtract_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Greater_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Subtract_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_SetPercent_InPercent_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalInGameMenuItemSlotButton_C::OnSetCorruptionImpl(class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue, class UPalItemSlot* CallFunc_GetTargetSlot_targetSlot, class UPalItemSlot* CallFunc_GetTargetSlot_targetSlot_1, bool CallFunc_IsValid_ReturnValue, class FText CallFunc_GetCorruptionRemainTimeText_ReturnValue, const struct FPalItemId& CallFunc_GetItemId_ReturnValue, class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue, class UPalItemSlot* CallFunc_GetTargetSlot_targetSlot_2, float CallFunc_GetCorruptionProgressRate_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, double CallFunc_Subtract_DoubleDouble_ReturnValue, double CallFunc_Greater_DoubleDouble_A_ImplicitCast, double CallFunc_Subtract_DoubleDouble_B_ImplicitCast, float CallFunc_SetPercent_InPercent_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "OnSetCorruptionImpl"); Params::UWBP_PalInGameMenuItemSlotButton_C_OnSetCorruptionImpl_Params Parms{}; Parms.CallFunc_GetItemIDManager_ReturnValue = CallFunc_GetItemIDManager_ReturnValue; Parms.CallFunc_GetTargetSlot_targetSlot = CallFunc_GetTargetSlot_targetSlot; Parms.CallFunc_GetTargetSlot_targetSlot_1 = CallFunc_GetTargetSlot_targetSlot_1; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetCorruptionRemainTimeText_ReturnValue = CallFunc_GetCorruptionRemainTimeText_ReturnValue; Parms.CallFunc_GetItemId_ReturnValue = CallFunc_GetItemId_ReturnValue; Parms.CallFunc_GetStaticItemData_ReturnValue = CallFunc_GetStaticItemData_ReturnValue; Parms.CallFunc_GetTargetSlot_targetSlot_2 = CallFunc_GetTargetSlot_targetSlot_2; Parms.CallFunc_GetCorruptionProgressRate_ReturnValue = CallFunc_GetCorruptionProgressRate_ReturnValue; Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue; Parms.CallFunc_Subtract_DoubleDouble_ReturnValue = CallFunc_Subtract_DoubleDouble_ReturnValue; Parms.CallFunc_Greater_DoubleDouble_A_ImplicitCast = CallFunc_Greater_DoubleDouble_A_ImplicitCast; Parms.CallFunc_Subtract_DoubleDouble_B_ImplicitCast = CallFunc_Subtract_DoubleDouble_B_ImplicitCast; Parms.CallFunc_SetPercent_InPercent_ImplicitCast = CallFunc_SetPercent_InPercent_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.On Notify Durability Impl // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // double MaxDurability (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double NowDurability (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UWBP_PalItemSlotButtonBase_C*SelfWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_NearlyEqual_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor CallFunc_SelectColor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_SetPercent_InPercent_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalInGameMenuItemSlotButton_C::On_Notify_Durability_Impl(double MaxDurability, double NowDurability, class UWBP_PalItemSlotButtonBase_C* SelfWidget, double CallFunc_Divide_DoubleDouble_ReturnValue, bool CallFunc_NearlyEqual_FloatFloat_ReturnValue, bool CallFunc_EqualEqual_DoubleDouble_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, const struct FLinearColor& CallFunc_SelectColor_ReturnValue, float CallFunc_SetPercent_InPercent_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "On Notify Durability Impl"); Params::UWBP_PalInGameMenuItemSlotButton_C_On_Notify_Durability_Impl_Params Parms{}; Parms.MaxDurability = MaxDurability; Parms.NowDurability = NowDurability; Parms.SelfWidget = SelfWidget; Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue; Parms.CallFunc_NearlyEqual_FloatFloat_ReturnValue = CallFunc_NearlyEqual_FloatFloat_ReturnValue; Parms.CallFunc_EqualEqual_DoubleDouble_ReturnValue = CallFunc_EqualEqual_DoubleDouble_ReturnValue; Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue; Parms.CallFunc_SelectColor_ReturnValue = CallFunc_SelectColor_ReturnValue; Parms.CallFunc_SetPercent_InPercent_ImplicitCast = CallFunc_SetPercent_InPercent_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.OnSetEmptySlotImpl // (Private, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_PalInGameMenuItemSlotButton_C::OnSetEmptySlotImpl() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "OnSetEmptySlotImpl"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.On Set Valid Slot Impl // (Private, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalStaticItemDataBase* StaticItemData (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Min_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalItemSlot* CallFunc_GetTargetSlot_targetSlot (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_Conv_IntToDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FText CallFunc_Conv_DoubleToText_ReturnValue (None) // class UPalItemSlot* CallFunc_GetTargetSlot_targetSlot_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalDynamicItemDataBase* CallFunc_TryGetDynamicItemData_OutDynamicItemData (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_TryGetDynamicItemData_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalItemId CallFunc_GetItemId_ReturnValue (ConstParm, NoDestructor, HasGetValueTypeHash) // TScriptInterfaceK2Node_DynamicCast_AsPal_Object_Durability_Interface (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetMaxDurability_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Greater_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalInGameMenuItemSlotButton_C::On_Set_Valid_Slot_Impl(class UPalStaticItemDataBase* StaticItemData, int32 CallFunc_Min_ReturnValue, class UPalItemSlot* CallFunc_GetTargetSlot_targetSlot, double CallFunc_Conv_IntToDouble_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue, class FText CallFunc_Conv_DoubleToText_ReturnValue, class UPalItemSlot* CallFunc_GetTargetSlot_targetSlot_1, class UPalDynamicItemDataBase* CallFunc_TryGetDynamicItemData_OutDynamicItemData, bool CallFunc_TryGetDynamicItemData_ReturnValue, const struct FPalItemId& CallFunc_GetItemId_ReturnValue, TScriptInterface K2Node_DynamicCast_AsPal_Object_Durability_Interface, bool K2Node_DynamicCast_bSuccess, float CallFunc_GetMaxDurability_ReturnValue, class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, double CallFunc_Multiply_DoubleDouble_B_ImplicitCast, double CallFunc_Greater_DoubleDouble_A_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "On Set Valid Slot Impl"); Params::UWBP_PalInGameMenuItemSlotButton_C_On_Set_Valid_Slot_Impl_Params Parms{}; Parms.StaticItemData = StaticItemData; Parms.CallFunc_Min_ReturnValue = CallFunc_Min_ReturnValue; Parms.CallFunc_GetTargetSlot_targetSlot = CallFunc_GetTargetSlot_targetSlot; Parms.CallFunc_Conv_IntToDouble_ReturnValue = CallFunc_Conv_IntToDouble_ReturnValue; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue; Parms.CallFunc_GetItemIDManager_ReturnValue = CallFunc_GetItemIDManager_ReturnValue; Parms.CallFunc_Conv_DoubleToText_ReturnValue = CallFunc_Conv_DoubleToText_ReturnValue; Parms.CallFunc_GetTargetSlot_targetSlot_1 = CallFunc_GetTargetSlot_targetSlot_1; Parms.CallFunc_TryGetDynamicItemData_OutDynamicItemData = CallFunc_TryGetDynamicItemData_OutDynamicItemData; Parms.CallFunc_TryGetDynamicItemData_ReturnValue = CallFunc_TryGetDynamicItemData_ReturnValue; Parms.CallFunc_GetItemId_ReturnValue = CallFunc_GetItemId_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Object_Durability_Interface = K2Node_DynamicCast_AsPal_Object_Durability_Interface; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetMaxDurability_ReturnValue = CallFunc_GetMaxDurability_ReturnValue; Parms.CallFunc_GetStaticItemData_ReturnValue = CallFunc_GetStaticItemData_ReturnValue; Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue; Parms.CallFunc_Multiply_DoubleDouble_B_ImplicitCast = CallFunc_Multiply_DoubleDouble_B_ImplicitCast; Parms.CallFunc_Greater_DoubleDouble_A_ImplicitCast = CallFunc_Greater_DoubleDouble_A_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.RegisterItemSlotWidget // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UWBP_PalItemSlotBase_C* ItemSlotWidget (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UWBP_PalInGameMenuItemSlotButton_C::RegisterItemSlotWidget(class UWBP_PalItemSlotBase_C** ItemSlotWidget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "RegisterItemSlotWidget"); Params::UWBP_PalInGameMenuItemSlotButton_C_RegisterItemSlotWidget_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (ItemSlotWidget != nullptr) *ItemSlotWidget = Parms.ItemSlotWidget; } // Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.RegisterButton // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UCommonButtonBase* Button (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UWBP_PalInGameMenuItemSlotButton_C::RegisterButton(class UCommonButtonBase** Button) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "RegisterButton"); Params::UWBP_PalInGameMenuItemSlotButton_C_RegisterButton_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (Button != nullptr) *Button = Parms.Button; } // Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.AnmEvent_Focus // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_PalInGameMenuItemSlotButton_C::AnmEvent_Focus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "AnmEvent_Focus"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.AnmEvent_Unfocus // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_PalInGameMenuItemSlotButton_C::AnmEvent_Unfocus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "AnmEvent_Unfocus"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.AnmEvent_RepairMark // (BlueprintCallable, BlueprintEvent) // Parameters: // bool IsEnable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalInGameMenuItemSlotButton_C::AnmEvent_RepairMark(bool IsEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "AnmEvent_RepairMark"); Params::UWBP_PalInGameMenuItemSlotButton_C_AnmEvent_RepairMark_Params Parms{}; Parms.IsEnable = IsEnable; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.AnmEvent_Rarity // (BlueprintCallable, BlueprintEvent) // Parameters: // int32 Rarity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalInGameMenuItemSlotButton_C::AnmEvent_Rarity(int32 Rarity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "AnmEvent_Rarity"); Params::UWBP_PalInGameMenuItemSlotButton_C_AnmEvent_Rarity_Params Parms{}; Parms.Rarity = Rarity; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.OnInitialized // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: void UWBP_PalInGameMenuItemSlotButton_C::OnInitialized() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "OnInitialized"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.OnHoveredEvent // (BlueprintCallable, BlueprintEvent) // Parameters: // class UWBP_PalItemSlotButtonBase_C*Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UWBP_PalInGameMenuItemSlotButton_C::OnHoveredEvent(class UWBP_PalItemSlotButtonBase_C* Widget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "OnHoveredEvent"); Params::UWBP_PalInGameMenuItemSlotButton_C_OnHoveredEvent_Params Parms{}; Parms.Widget = Widget; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.OnDraggedEvent // (BlueprintCallable, BlueprintEvent) // Parameters: // class UWBP_PalItemSlotButtonBase_C*Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UWBP_PalInGameMenuItemSlotButton_C::OnDraggedEvent(class UWBP_PalItemSlotButtonBase_C* Widget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "OnDraggedEvent"); Params::UWBP_PalInGameMenuItemSlotButton_C_OnDraggedEvent_Params Parms{}; Parms.Widget = Widget; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.OnDroppedEvent // (BlueprintCallable, BlueprintEvent) // Parameters: // class UWBP_PalItemSlotButtonBase_C*Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UWBP_PalInGameMenuItemSlotButton_C::OnDroppedEvent(class UWBP_PalItemSlotButtonBase_C* Widget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "OnDroppedEvent"); Params::UWBP_PalInGameMenuItemSlotButton_C_OnDroppedEvent_Params Parms{}; Parms.Widget = Widget; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.OnLiftedEvent // (BlueprintCallable, BlueprintEvent) // Parameters: // int32 LiftNum (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UWBP_PalItemSlotButtonBase_C*Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UWBP_PalInGameMenuItemSlotButton_C::OnLiftedEvent(int32 LiftNum, class UWBP_PalItemSlotButtonBase_C* Widget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "OnLiftedEvent"); Params::UWBP_PalInGameMenuItemSlotButton_C_OnLiftedEvent_Params Parms{}; Parms.LiftNum = LiftNum; Parms.Widget = Widget; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.OnUnhoveredEvent // (BlueprintCallable, BlueprintEvent) // Parameters: // class UWBP_PalItemSlotButtonBase_C*Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UWBP_PalInGameMenuItemSlotButton_C::OnUnhoveredEvent(class UWBP_PalItemSlotButtonBase_C* Widget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "OnUnhoveredEvent"); Params::UWBP_PalInGameMenuItemSlotButton_C_OnUnhoveredEvent_Params Parms{}; Parms.Widget = Widget; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.OnSetValidSlotEvent // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_PalInGameMenuItemSlotButton_C::OnSetValidSlotEvent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "OnSetValidSlotEvent"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.OnEmptyEvent // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_PalInGameMenuItemSlotButton_C::OnEmptyEvent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "OnEmptyEvent"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.SetSlotLock // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_PalInGameMenuItemSlotButton_C::SetSlotLock() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "SetSlotLock"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.Destruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: void UWBP_PalInGameMenuItemSlotButton_C::Destruct() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "Destruct"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.ToggleLock // (BlueprintCallable, BlueprintEvent) // Parameters: // bool Lock (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalInGameMenuItemSlotButton_C::ToggleLock(bool Lock) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "ToggleLock"); Params::UWBP_PalInGameMenuItemSlotButton_C_ToggleLock_Params Parms{}; Parms.Lock = Lock; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.ExecuteUbergraph_WBP_PalInGameMenuItemSlotButton // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility Temp_byte_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility Temp_byte_Variable_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetEndTime_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetEndTime_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_CustomEvent_IsEnable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 K2Node_CustomEvent_Rarity (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Conv_IntToDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_PlayAnimationTimeRange_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UWBP_PalItemSlotButtonBase_C*K2Node_CustomEvent_Widget_4 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UWBP_PalItemSlotButtonBase_C*K2Node_CustomEvent_Widget_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UWBP_PalItemSlotButtonBase_C*K2Node_CustomEvent_Widget_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // int32 K2Node_CustomEvent_LiftNum (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UWBP_PalItemSlotButtonBase_C*K2Node_CustomEvent_Widget_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UWBP_PalItemSlotButtonBase_C*K2Node_CustomEvent_Widget (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UWBP_PalItemSlotBase_C* CallFunc_RegisterItemSlotWidget_itemSlotWidget (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_7 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_8 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDService* CallFunc_GetHUDService_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalUILiftSlotModel* CallFunc_GetLiftSlotModel_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_CustomEvent_Lock (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility K2Node_Select_Default_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_PlayAnimationTimeRange_StartAtTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_PlayAnimationTimeRange_EndAtTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalInGameMenuItemSlotButton_C::ExecuteUbergraph_WBP_PalInGameMenuItemSlotButton(int32 EntryPoint, enum class ESlateVisibility Temp_byte_Variable, bool CallFunc_Not_PreBool_ReturnValue, enum class ESlateVisibility Temp_byte_Variable_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5, bool Temp_bool_Variable, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6, enum class ESlateVisibility Temp_byte_Variable_2, enum class ESlateVisibility Temp_byte_Variable_3, float CallFunc_GetEndTime_ReturnValue, float CallFunc_GetEndTime_ReturnValue_1, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_1, bool K2Node_CustomEvent_IsEnable, int32 K2Node_CustomEvent_Rarity, double CallFunc_Conv_IntToDouble_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, bool Temp_bool_Variable_1, double CallFunc_Add_DoubleDouble_ReturnValue, class UUMGSequencePlayer* CallFunc_PlayAnimationTimeRange_ReturnValue, enum class ESlateVisibility K2Node_Select_Default, class UWBP_PalItemSlotButtonBase_C* K2Node_CustomEvent_Widget_4, class UWBP_PalItemSlotButtonBase_C* K2Node_CustomEvent_Widget_3, class UWBP_PalItemSlotButtonBase_C* K2Node_CustomEvent_Widget_2, int32 K2Node_CustomEvent_LiftNum, class UWBP_PalItemSlotButtonBase_C* K2Node_CustomEvent_Widget_1, class UWBP_PalItemSlotButtonBase_C* K2Node_CustomEvent_Widget, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_2, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_3, class UWBP_PalItemSlotBase_C* CallFunc_RegisterItemSlotWidget_itemSlotWidget, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_4, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_7, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_8, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, class UPalUILiftSlotModel* CallFunc_GetLiftSlotModel_ReturnValue, bool K2Node_CustomEvent_Lock, enum class ESlateVisibility K2Node_Select_Default_1, float CallFunc_PlayAnimationTimeRange_StartAtTime_ImplicitCast, float CallFunc_PlayAnimationTimeRange_EndAtTime_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "ExecuteUbergraph_WBP_PalInGameMenuItemSlotButton"); Params::UWBP_PalInGameMenuItemSlotButton_C_ExecuteUbergraph_WBP_PalInGameMenuItemSlotButton_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.Temp_byte_Variable = Temp_byte_Variable; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3; Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4; Parms.K2Node_CreateDelegate_OutputDelegate_5 = K2Node_CreateDelegate_OutputDelegate_5; Parms.Temp_bool_Variable = Temp_bool_Variable; Parms.K2Node_CreateDelegate_OutputDelegate_6 = K2Node_CreateDelegate_OutputDelegate_6; Parms.Temp_byte_Variable_2 = Temp_byte_Variable_2; Parms.Temp_byte_Variable_3 = Temp_byte_Variable_3; Parms.CallFunc_GetEndTime_ReturnValue = CallFunc_GetEndTime_ReturnValue; Parms.CallFunc_GetEndTime_ReturnValue_1 = CallFunc_GetEndTime_ReturnValue_1; Parms.CallFunc_PlayAnimation_ReturnValue = CallFunc_PlayAnimation_ReturnValue; Parms.CallFunc_PlayAnimation_ReturnValue_1 = CallFunc_PlayAnimation_ReturnValue_1; Parms.K2Node_CustomEvent_IsEnable = K2Node_CustomEvent_IsEnable; Parms.K2Node_CustomEvent_Rarity = K2Node_CustomEvent_Rarity; Parms.CallFunc_Conv_IntToDouble_ReturnValue = CallFunc_Conv_IntToDouble_ReturnValue; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue; Parms.Temp_bool_Variable_1 = Temp_bool_Variable_1; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; Parms.CallFunc_PlayAnimationTimeRange_ReturnValue = CallFunc_PlayAnimationTimeRange_ReturnValue; Parms.K2Node_Select_Default = K2Node_Select_Default; Parms.K2Node_CustomEvent_Widget_4 = K2Node_CustomEvent_Widget_4; Parms.K2Node_CustomEvent_Widget_3 = K2Node_CustomEvent_Widget_3; Parms.K2Node_CustomEvent_Widget_2 = K2Node_CustomEvent_Widget_2; Parms.K2Node_CustomEvent_LiftNum = K2Node_CustomEvent_LiftNum; Parms.K2Node_CustomEvent_Widget_1 = K2Node_CustomEvent_Widget_1; Parms.K2Node_CustomEvent_Widget = K2Node_CustomEvent_Widget; Parms.CallFunc_PlayAnimation_ReturnValue_2 = CallFunc_PlayAnimation_ReturnValue_2; Parms.CallFunc_PlayAnimation_ReturnValue_3 = CallFunc_PlayAnimation_ReturnValue_3; Parms.CallFunc_RegisterItemSlotWidget_itemSlotWidget = CallFunc_RegisterItemSlotWidget_itemSlotWidget; Parms.CallFunc_PlayAnimation_ReturnValue_4 = CallFunc_PlayAnimation_ReturnValue_4; Parms.K2Node_CreateDelegate_OutputDelegate_7 = K2Node_CreateDelegate_OutputDelegate_7; Parms.K2Node_CreateDelegate_OutputDelegate_8 = K2Node_CreateDelegate_OutputDelegate_8; Parms.CallFunc_GetHUDService_ReturnValue = CallFunc_GetHUDService_ReturnValue; Parms.CallFunc_GetLiftSlotModel_ReturnValue = CallFunc_GetLiftSlotModel_ReturnValue; Parms.K2Node_CustomEvent_Lock = K2Node_CustomEvent_Lock; Parms.K2Node_Select_Default_1 = K2Node_Select_Default_1; Parms.CallFunc_PlayAnimationTimeRange_StartAtTime_ImplicitCast = CallFunc_PlayAnimationTimeRange_StartAtTime_ImplicitCast; Parms.CallFunc_PlayAnimationTimeRange_EndAtTime_ImplicitCast = CallFunc_PlayAnimationTimeRange_EndAtTime_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }