#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_ActionCommonWork.BP_ActionCommonWork_C // (None) class UClass* UBP_ActionCommonWork_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_ActionCommonWork_C"); return Clss; } // BP_ActionCommonWork_C BP_ActionCommonWork.Default__BP_ActionCommonWork_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_ActionCommonWork_C* UBP_ActionCommonWork_C::GetDefaultObj() { static class UBP_ActionCommonWork_C* Default = nullptr; if (!Default) Default = static_cast(UBP_ActionCommonWork_C::StaticClass()->DefaultObject); return Default; } // Function BP_ActionCommonWork.BP_ActionCommonWork_C.OnEndAction // (Event, Public, BlueprintEvent) // Parameters: void UBP_ActionCommonWork_C::OnEndAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionCommonWork_C", "OnEndAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionCommonWork.BP_ActionCommonWork_C.OnBeginAction // (Event, Public, BlueprintEvent) // Parameters: void UBP_ActionCommonWork_C::OnBeginAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionCommonWork_C", "OnBeginAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionCommonWork.BP_ActionCommonWork_C.ExecuteUbergraph_BP_ActionCommonWork // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArrayTemp_struct_Variable (ConstParm, ReferenceParm) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_DecreaseFullStomachRate_Work_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APlayerController* K2Node_DynamicCast_AsPlayer_Controller (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ Temp_delegate_Variable (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APlayerController* K2Node_DynamicCast_AsPlayer_Controller_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_PostEvent_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionCommonWork_C::ExecuteUbergraph_BP_ActionCommonWork(int32 EntryPoint, TArray& Temp_struct_Variable, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class FName CallFunc_DecreaseFullStomachRate_Work_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class APlayerController* K2Node_DynamicCast_AsPlayer_Controller, bool K2Node_DynamicCast_bSuccess, class AController* CallFunc_GetController_ReturnValue_1, FDelegateProperty_ Temp_delegate_Variable, class APlayerController* K2Node_DynamicCast_AsPlayer_Controller_1, bool K2Node_DynamicCast_bSuccess_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, int32 CallFunc_PostEvent_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionCommonWork_C", "ExecuteUbergraph_BP_ActionCommonWork"); Params::UBP_ActionCommonWork_C_ExecuteUbergraph_BP_ActionCommonWork_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.Temp_struct_Variable = Temp_struct_Variable; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue; Parms.CallFunc_DecreaseFullStomachRate_Work_ReturnValue = CallFunc_DecreaseFullStomachRate_Work_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_2 = CallFunc_GetActionCharacter_ReturnValue_2; Parms.K2Node_DynamicCast_AsPlayer_Controller = K2Node_DynamicCast_AsPlayer_Controller; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1; Parms.Temp_delegate_Variable = Temp_delegate_Variable; Parms.K2Node_DynamicCast_AsPlayer_Controller_1 = K2Node_DynamicCast_AsPlayer_Controller_1; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_GetActionCharacter_ReturnValue_3 = CallFunc_GetActionCharacter_ReturnValue_3; Parms.CallFunc_PostEvent_ReturnValue = CallFunc_PostEvent_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }